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- //===== eAthena Script =======================================
- //= Magican Class Tutorial and Job Specific Quest
- //===== By: ==================================================
- //= Fix up by Jukka
- //===== Current Version: =====================================
- //= 1.2
- //===== Compatible With: =====================================
- //= eAthena SVN (Testet in Trunk 88xx)
- //===== Description: =========================================
- //=
- //===== Additional Comments: =================================
- //= 1.0 Fully working
- //= 1.1 Optimized [Lupus]
- //= TODO: Test, Add proper misceffects
- //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
- //============================================================
- //=================================================Sign====================================================
- geffen,61,174,4 script Sign#M 111,{
- mes "~sign reads...~";
- mes "Greetings!! This is the Geffen Magic Academy. Come in if you have an interest in all things magic!";
- close;
- }
- //=================================================New Mage Manager====================================================
- geffen,67,180,4 script New Mage Manager#M 102,{
- mes "[Mana]";
- if(Class == Job_Novice){
- mes "[Mana]";
- mes "You're not";
- mes "ready yet.";
- mes "Come back after";
- mes "you've trained more.";
- close;
- }
- if(BaseClass != Job_Mage){
- mes "Be more confident in your job.";
- mes "Sometimes other jobs may seem";
- mes "better but take a look back at yourself";
- mes "a little more. You should regain confidence";
- mes "by doing so.";
- close;
- }
- if(eaclass()&(EAJL_UPPER|EAJL_2) && tu_magician01 < 7){
- mes "[Mana]";
- mes "My training isn't very helpful to those that are already skilled in magic. I'm afraid you'll have to rely on yourself to improve your skills.";
- close;
- }
- switch(tu_magician01){
- case 0:
- mes "Welcome!";
- mes "I'm Mana, a trainer in charge of those who have justed joined the Mage Guild.";
- next;
- mes "[Mana]";
- mes "I've only been doing this job for a little while, but I'm here to help you if you want to learn more about the Mage job.";
- next;
- if(select("Will you teach me?", "Perhaps later...")==2){
- mes "[Mana]";
- mes "Well, I guess";
- mes "that should be fine.";
- mes "I look forward to";
- mes "meeting you again~";
- close;
- }
- mes "[Mana]";
- mes "Of course!";
- mes "And don't worry,";
- mes "Everyone is a beginner";
- mes "at one point or another.";
- mes "You can only get better!";
- next;
- mes "[Mana]";
- mes "Alright,";
- mes "shall we start";
- mes "with the basics then?";
- next;
- mes "[Mana]";
- mes "Instead of raw physical strength, Mages use the power of the elements: ^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000. Mages even have ^CFB53BGhost^000000 property spells.";
- next;
- mes "[Mana]";
- mes "Now, if an enemy has an elemental property, it will be able to resist some elements and suspectible to others.";
- next;
- mes "[Mana]";
- mes "Listen carefully.";
- mes "^FF0000Fire^000000 is strong against Earth but weak against Water. Now, ^5C4033Earth^000000 is strong against Wind, but weak against Fire.";
- next;
- mes "[Mana]";
- mes "^0000FFWater^000000 is strong against Fire but weak against Wind. And finally, ^93DB70Wind^000000 is strong against Water but weak against Earth.";
- next;
- mes "[Mana]";
- mes "Was I talking too much?";
- mes "Let's take a break and continue later. I'm still new to this, so I'm a little bushed~!";
- set tu_magician01, 1;
- getexp BaseLevel*30,BaseLevel*15;
- //misceffect EF_HIT5;
- close;
- break;
- case 1:
- mes "Are you ready";
- mes "to continue our";
- mes "discussion on the elements?";
- next;
- mes "[Mana]";
- mes "Remember that each monster has an elemental property and that each property has a level. Understanding the elements will help you win battles.";
- next;
- mes "[Mana]";
- mes "In other words, even the same properties";
- mes "have different features that must be considered.";
- mes "I will explain the properties now.";
- next;
- while((1)){
- switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")){
- case 1:
- mes "[Mana]";
- mes "In general, monsters that have the '^ff0000Fire^000000'";
- mes "property have strong attacks.";
- mes "Therefore, Mages who are generally physically weaker.";
- mes "Even the slightest hit can be critical.";
- next;
- mes "[Mana]";
- mes "The skills with a '^ff0000fire^000000' property";
- mes "are 'Sight', 'Fire Bolt' 'Fire Wall'";
- mes "and 'Fire Ball'.";
- next;
- mes "[Mana]";
- mes "When fighting '^ff0000fire^000000' property monsters";
- mes "...Usually when alone?";
- mes "Use 'Frost Diver' to freeze the monster first.";
- next;
- mes "[Mana]";
- mes "If you fight '^ff0000fire^000000' with '^ff0000fire^000000'";
- mes "it will do little or no damage at all.";
- next;
- mes "[Mana]";
- mes "The most distinctive of the '^ff0000fire^000000' property";
- mes "skills is 'Fire Wall'. It can be used";
- mes "up to 3 times in one screen.";
- next;
- mes "[Mana]";
- mes "The 'Fire Wall' remains on the ground";
- mes "and any monster that runs into it will";
- mes "be damaged. The monster then moves away";
- mes "in the opposite direction from which";
- mes "they approached.";
- next;
- mes "[Mana]";
- mes "But 'Undead' monsters are only injured";
- mes "slightly and still move in the same";
- mes "direction so beware.";
- set tu_mana,tu_mana|1;
- next;
- break;
- case 2:
- mes "[Mana]";
- mes "Usually, '^5C4033Earth^000000' property monsters";
- mes "have good targeting. So no matter how";
- mes "how high your dodge rate is, even Mages";
- mes "have a hard time avoiding the attacks.";
- next;
- mes "[Mana]";
- mes "'^5C4033Earth^000000'property spells include";
- mes "'Stone Curse' but it is hard to";
- mes "classify it as '^5C4033Earth^000000' but for now";
- mes "we'll leave it as is.";
- next;
- mes "[Mana]";
- mes "'^5C4033Earth^000000' property monsters are";
- mes "generally weak against 'Fire Wall'.";
- next;
- mes "[Mana]";
- mes "'^5C4033Earth^000000' is weak against '^ff0000fire^000000'";
- mes "so 'Fire Wall' stops the monster and";
- mes "does damage.";
- next;
- mes "[Mana]";
- mes "In the same way '^ff0000fire^000000' property spells";
- mes "such as 'Fire Ball' or 'Fire Bolt' can";
- mes "be used to do damage the monsters also.";
- next;
- mes "[Mana]";
- mes "Oh..and";
- mes "When you 'Stone Curse' a monster";
- mes "the monster becomes of '^5C4033earth^000000' property.";
- mes "If you use this point very well, you can do";
- mes "much more damange when battling.";
- set tu_mana,tu_mana|2;
- next;
- break;
- case 3:
- mes "[Mana]";
- mes "Generally '^93DB70wind^000000' property monsters";
- mes "avoid attacks very well.";
- next;
- mes "[Mana]";
- mes "But Mages never really attack directly";
- mes "so there is no need to worry about";
- mes "this aspect.";
- next;
- mes "[Mana]";
- mes "But '^93DB70wind^000000' property monsters";
- mes "are swift, so you must be careful when attacking.";
- next;
- mes "[Mana]";
- mes "'^93DB70Wind^000000' property skills include";
- mes "'Lightning Bolt' and 'Thunder Storm'.";
- next;
- mes "[Mana]";
- mes "When attacking '^93DB70wind^000000' property monsters";
- mes "it is good to use '^5C4033earth^000000' property skills.";
- mes "But while Wizards do have teh ability to do quite";
- mes "some damage, Mages do not yet have the power to";
- mes "'attack with an ^5C4033earth^000000' property skill.";
- next;
- mes "[Mana]";
- mes "So it is good to use a '^ff0000fire^000000' element";
- mes "skill. '^93DB70Wind^000000' property or";
- mes "'^0000FFwater^000000' property skills do little";
- mes "or no damage to '^93DB70wind^000000' property monsters.";
- set tu_mana,tu_mana|4;
- next;
- break;
- case 4:
- mes "[Mana]";
- mes "'^0000FFWater^000000' property monsters have";
- mes "strong health. When battling such monsters";
- mes "it usually takes longer than others.";
- next;
- mes "[Mana]";
- mes "But '^0000FFwater^000000' property monsters are";
- mes "affected more by level then monsters of other";
- mes "properties.";
- next;
- mes "[Mana]";
- mes "In other words a monster that is level 2 of the '^93DB70wind^000000'";
- mes "property gets hit '150' by a '^5C4033earth^000000' property skill,";
- mes "a level 2 '^0000FFwater^000000' property monster";
- mes "will receive '175' damage from a '^93DB70wind^000000' property skill.";
- next;
- mes "[Mana]";
- mes "If you use these properties well you should be";
- mes "able to fight '^0000FFwater^000000' property monsters quickly.";
- next;
- mes "[Mana]";
- mes "'^0000FFWater^000000' property skills include 'Cold Bolt'";
- mes "and 'Frost Driver'.";
- mes "'^ff0000Fire^000000' property monsters are weak against these attacks.";
- mes "Oh, and 'Frost Diver' has a special characteristic.";
- next;
- mes "[Mana]";
- mes "When attacking a monster with 'Frost Driver'";
- mes "there is a chance that the monster can be frozen.";
- mes "At that time the monster temporarily turns into a";
- mes "'^0000FFwater^000000' property.";
- next;
- mes "[Mana]";
- mes "If you use this idea, then it should be easier to";
- mes "fight the monsters.";
- set tu_mana,tu_mana|8;
- next;
- break;
- case 5:
- mes "[Mana]";
- mes "Let me explain a little about the '^CFB53Bghost^000000' property.";
- mes "There aren't many '^CFB53Bghost^000000' property monsters";
- mes "so it is a bit tedious.";
- next;
- mes "[Mana]";
- mes "'^CFB53BGhost^000000' property magic includes";
- mes "'Napalm Beat' and 'Soul Strike' and also";
- mes "the hard to classify 'Safety Wall'.";
- next;
- mes "[Mana]";
- mes "The first two are very useful when attacking '^CFB53Bghost^000000' property";
- mes "monsters, but if the monster has no property, ";
- mes "the skills may not do any damage whatsoever.";
- next;
- mes "[Mana]";
- mes "So be careful when you choose to use them.";
- mes "Mmm.. and 'Safety Wall' is a slightly different";
- mes "skill. It makes a are surrounded by a wall where";
- mes "one person can enter and be protected from ";
- mes "close physical attacks.";
- next;
- mes "[Mana]";
- mes "But it cannot protect you from distant";
- mes "attacks or strong monster's property attacks";
- mes "so be careful when using the skill.";
- set tu_mana,tu_mana|16;
- next;
- break;
- case 6:
- mes "[Mana]";
- mes "Really?";
- mes "I'm a li~~~ ttle busy too so I can't explain it several times.";
- mes "So listen carefully until you have absorbed all the";
- mes "information this time.";
- next;
- if(select("Then the explanation..", "Quit for sure.")==2){
- mes "[Mana]";
- mes "I'll move onto the next subject then.";
- mes "Hoho..";
- set tu_magician01, 2;
- //misceffect EF_HIT5;
- if(tu_mana&1){
- getexp 150,70;
- }
- if(tu_mana&2){
- getexp 150,70;
- }
- if(tu_mana&4){
- getexp 150,70;
- }
- if(tu_mana&8){
- getexp 150,70;
- }
- if(tu_mana&16){
- getexp 150,70;
- }
- set tu_mana,0;
- }
- close;
- break;
- }
- }
- break;
- case 2:
- mes "Do you understand the concept of properties now?";
- mes "It may be a bit confusing, but over time";
- mes "you should be able to get the hang of it.";
- mes "Now I will explain about magic and skills.";
- //next;
- //misceffect EF_SIGHT;
- next;
- mes "[Mana]";
- mes "I'll first explain the basic skills.";
- mes "'Fire Bolt' 'Cold Bolt'";
- mes "'Lightning Bolt' 'Napalm Beat'";
- mes "These are the four basic ones.";
- //next;
- //misceffect EF_NAPALMBEAT;
- next;
- mes "[Mana]";
- mes "These can damage one opponent or monster.";
- mes "Most of the other skills require the";
- mes "knowledge of these basic skills first.";
- //next;
- //misceffect EF_LIGHTBOLT;
- next;
- mes "[Mana]";
- mes "'Fire Bolt' has the '^ff0000fire^000000' property,";
- mes "'Cold Bolt' has the '^0000FFwater^000000' property,";
- mes "Lightning Bolt' has the '^93DB70wind^000000' property,";
- mes "and 'Napalm Beat' has the '^CFB53Bghost^000000' property.";
- //next;
- //misceffect EF_STONECURSE;
- next;
- mes "[Mana]";
- mes "The damage that these skills can do";
- mes "grows as the level of gets higher.";
- mes "And there are some other basic skills";
- mes "such as 'Sight', 'Stone Curse' and";
- mes "'Increase SP Recovery'.";
- next;
- mes "[Mana]";
- mes "'Sight' reveals hidden enemies but the";
- mes "range is not that great so be careful.";
- next;
- mes "[Mana]";
- mes "'Stone Curse', as mentioned before can";
- mes "curse a target with a certain chance.";
- mes "But be aware that you need a 'Red Gemstone'";
- mes "for the skill to work.";
- next;
- mes "[Mana]";
- mes "Opponents that are cursed with 'Stone Curse'";
- mes "become '^5C4033earth^000000' properties.";
- mes "And a cursed enemy can't move on its";
- mes "own free will.";
- next;
- mes "[Mana]";
- mes "'Increase SP Recovery' is sort of hard";
- mes "to call a magic skill. It increases the";
- mes "amount of SP you recover when sitting";
- mes "down to rest.";
- next;
- mes "[Mana]";
- mes "So it will reduce the time you need to";
- mes "sit and rest. It doesn't help you directly";
- mes "when battling, but makes things a lot easier.";
- next;
- mes "[Mana]";
- mes "Mmm....";
- mes "This should be enough explaining about the";
- mes "basic skills. Now before we move onto the";
- mes "higher level skills, here is an assignment";
- mes "for you. Hoho..";
- next;
- mes "[Mana]";
- mes "If you go north of here, Geffen, there is";
- mes "a big bridge and monsters called a 'Pupa'.";
- mes "They don't move and do not attack when";
- mes "attacked.";
- next;
- mes "[Mana]";
- mes "Attack these 'Pupa' and gather 10 'Chrysalis'.";
- mes "Be careful because these 'Pupa' may turn";
- mes "into a 'Creamy'.";
- next;
- mes "[Mana]";
- mes "It may be hard for you to fight a 'Creamy' yet";
- mes "so if the 'Pupa' is acting weird be extra careful.";
- set tu_magician01, 3;
- getexp 400,200;
- //misceffect EF_HIT5;
- close;
- break;
- case 3:
- mes "Ah~ You're here?";
- mes "Let's see if you gathered all that's needed.";
- next;
- if(countitem(915) < 10){
- mes "[Mana]";
- mes "Not quite enough.";
- mes "Come back when you have gathered some more.";
- mes "This is a bonus.";
- set tu_magician01, 4;
- percentheal 100,0;
- percentheal 0,100;
- close;
- } else {
- mes "[Mana]";
- mes "Oh you gathered them all.";
- mes "Now are you more used to using these skills?";
- mes "Once you have trained more, you can";
- mes "combine different skills to form stronger attacks.";
- next;
- mes "[Mana]";
- mes "Let's take a break now before we";
- mes "move on to explain the other skills.";
- set tu_magician01, 5;
- getexp 400,200;
- //misceffect EF_HIT5;
- close;
- }
- break;
- case 4:
- mes "Ah~ You're here?";
- mes "Let's see if you gathered all that's needed.";
- next;
- if(countitem(915) < 10){
- mes "[Mana]";
- mes "You need a little bit more.";
- mes "You can do it!";
- mes "'10 ^ff0000Chrysalis^000000', ok?";
- close;
- } else {
- mes "[Mana]";
- mes "Oh you gathered them all.";
- mes "Now are you more used to using these skills?";
- mes "Once you have trained more, you can";
- mes "combine different skills to form stronger attacks.";
- next;
- mes "[Mana]";
- mes "Let's take a break now before we";
- mes "move on to explain the other skills.";
- set tu_magician01, 5;
- getexp 400,200;
- //misceffect EF_HIT5;
- close;
- }
- break;
- case 5:
- mes "Now shall we discuss the more advanced skills?";
- next;
- while(1){
- switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")){
- case 1:
- mes "[Mana]";
- mes "'Soul Strike' is a '^CFB53Bghost^000000' property";
- mes "skill. Once you have leared a certain amount of";
- mes "'Napalm Beat' you can learn it as well.";
- //next;
- //misceffect EF_SOULSTRIKE;
- next;
- mes "[Mana]";
- mes "When you train more the power of your";
- mes "'Soul Strike' will become stronger and ";
- mes "you will be able to cast it faster.";
- set tu_mana,tu_mana|1;
- next;
- break;
- case 2:
- mes "[Mana]";
- mes "'Safety Wall' can be learned after you have ";
- mes "trained a certain amount of 'Napalm Beat'";
- mes "and 'Soul Strike'. As mentioned before, it";
- mes "blocks most close range attacks.";
- //next;
- //misceffect EF_GLASSWALL;
- next;
- mes "[Mana]";
- mes "But it does not block infinitely. It will only";
- mes "provide a shield for a certain amount of";
- mes "attacks and time. Of course this varies";
- mes "depending on how much you train.";
- set tu_mana,tu_mana|2;
- next;
- break;
- case 3:
- mes "[Mana]";
- mes "'Fire Ball' is a '^ff0000fire^000000' property skill";
- mes "and can be learned after a certain amount of 'Fire Bolt'.";
- //next;
- //misceffect EF_FIREBALL;
- next;
- mes "[Mana]";
- mes "If 'Fire Bolt' attacks one opponent 'Fire Ball'";
- mes "attacks several within a certain range.";
- next;
- set tu_mana,tu_mana|4;
- break;
- case 4:
- mes "[Mana]";
- mes "'Frost Diver' is a '^0000FFwater^000000' property";
- mes "skill and can learned after training with 'Cold Bolt'";
- mes "While it can damage the opponent, the main";
- mes "purpose is to freeze the enemy.";
- //next;
- //misceffect EF_FROSTDIVER;
- //misceffect EF_FROSTDIVER2;
- next;
- mes "[Mana]";
- mes "Enemies hit by 'Frost Diver' will be damaged";
- mes "and freeze at the same time by a certain";
- mes "amount of chance.";
- next;
- mes "[Mana]";
- mes "When the enemy is frozen it will change to";
- mes "have the '^0000FFwater^000000' property.";
- mes "The amount of damage and chance to be";
- mes "frozen increases the more you train.";
- set tu_mana,tu_mana|8;
- next;
- break;
- case 5:
- mes "[Mana]";
- mes "'Thunderstorm' is a '^93DB70wind^000000' property";
- mes "skill and can be learned after training 'Lightning Bolt'.";
- //next;
- //misceffect EF_THUNDERSTORM;
- next;
- mes "[Mana]";
- mes "While 'Lightning Bolt' attacks one particular";
- mes "enemy, 'Thunderstorm' attacks all enemies";
- mes "within a certain range. It is somewhat similar";
- mes "to how 'Fire Ball' works.";
- set tu_mana,tu_mana|16;
- next;
- break;
- case 6:
- mes "[Mana]";
- mes "'Fire Wall' is a '^ff0000fire^000000' property";
- mes "skill that can be learned after training 'Fire Ball'";
- mes "and 'Sight'.";
- //next;
- //misceffect EF_FIREWALL;
- next;
- mes "[Mana]";
- mes "'Fire Wall' works differently from the";
- mes "the other skills. While other skills attack";
- mes "one particular opponent, 'Fire Wall'";
- mes "targets an area.";
- next;
- mes "[Mana]";
- mes "So it is like....";
- mes " opponent";
- mes " *********";
- mes " me";
- next;
- mes "[Mana]";
- mes "The target is not the enemy but rather the";
- mes "space between yourself and the enemy.";
- mes "or the floor. You can use it to make a ";
- mes "'Fire Wall' between yourself and the enemy";
- mes "and block its path.";
- next;
- mes "[Mana]";
- mes "During that time, you can go ahead and use";
- mes "a skill that will cause more damage safely.";
- mes "Depending on how you use 'Fire Wall'";
- mes "it can be very powerful.";
- set tu_mana,tu_mana|32;
- next;
- break;
- case 7:
- mes "[Mana]";
- mes "'Energy Coat' is mmm.....";
- mes "a unique skill and cannot be learned";
- mes "in a normal way. You can only learn";
- mes "the skill from 'Blizardis' who is at";
- mes "the Mage Job Change Place.";
- //next;
- //misceffect EF_ENERGYCOAT ;
- next;
- mes "[Mana]";
- mes "'Blizardis' will tell you the details.";
- set tu_mana,tu_mana|64;
- next;
- break;
- case 8:
- mes "[Mana]";
- mes "Did you understand the explanation?";
- mes "Mmm....I wanted to give you something more";
- mes "like a mission, but we need more information";
- mes "before we do anything else.";
- mes "I'll let you know when we are done.";
- next;
- mes "[Mana]";
- mes "Oh and this is a present.";
- mes "Become a great Wizard~";
- set tu_magician01, 6;
- getitem 1604, 1;
- //misceffect EF_HIT5;
- if(tu_mana&1){
- getexp 300,100;
- }
- if(tu_mana&2){
- getexp 300,100;
- }
- if(tu_mana&4){
- getexp 300,100;
- }
- if(tu_mana&8){
- getexp 300,100;
- }
- if(tu_mana&16){
- getexp 300,100;
- }
- if(tu_mana&32){
- getexp 300,100;
- }
- if(tu_mana&64){
- getexp 300,100;
- }
- set tu_mana,0;
- close;
- default:
- break;
- }
- }
- close;
- break;
- case 6:
- mes "Oh good, you came.";
- mes "There are a lot of strange things going";
- mes "on these days and we've been short on";
- mes "hands. Recently something happened in Morroc.";
- next;
- mes "[Mana]";
- mes "So we received a couple requests from the Thief Guild.";
- mes "But everyone is out doing work so we're having trouble.";
- next;
- mes "[Mana]";
- mes "If possible, do you think you can go?";
- mes "Of course you will be compensated when you";
- mes "return and we will give you some things to support you.";
- mes "What would you like to do?";
- next;
- if(select("Do it.", "Don't do it.")==1){
- mes "[Mana]";
- mes "Hoho..of course...";
- mes "I shall send you to Morroc.";
- mes "Go meet 'Eirhan' in front of the Morroc Pyramid.";
- mes "Thank you~";
- next;
- mes "[Mana]";
- mes "Oh and when you're done, make sure you come back.";
- mes "Hoho..";
- set tu_magician01, 7;
- emotion e_heh;
- warp "morocc",182,286;
- close;
- } else {
- mes "[Mana]";
- mes "Mmm....";
- mes "Oh well. If you want to help later";
- mes "feel free to come back. We're very";
- mes "short on hands these days.";
- close;
- }
- break;
- case 7:
- mes "I'm not sure what it may be.";
- mes "But keep up the good work.";
- mes "Hoho..";
- close;
- break;
- case 27:
- mes "I was told ahead of time that you";
- mes "accomplished your mission very";
- mes "well.. hoho.";
- next;
- mes "[Mana]";
- mes "It seems like a problemthe two";
- mes "organizations that are secretly active ";
- mes "may have caused.. ";
- mes "I thought they were separate....";
- next;
- mes "[Mana]";
- mes "But it seems the two may have a deeper";
- mes "relationship than I had thought.";
- mes "Any more is out of your range..";
- mes "so leave the rest to the guild.";
- mes "Thank you very much.";
- next;
- mes "[Mana]";
- mes "Oh, and this is in appreciation";
- mes "for helping the guild.";
- mes "Hoho..";
- set tu_magician01, 28;
- getitem 2321, 1;
- set Zeny, Zeny + 3000;
- getexp 3000,1000;
- close;
- break;
- default:
- if(tu_magician01 < 27){
- mes "Hmm....";
- mes "I see....";
- mes "There is something going on in the Rune";
- mes "Midgard kingdom for sure. That is why our";
- mes "guild is busy as well.";
- next;
- mes "[Mana]";
- mes "Keep up with the good work please.";
- mes "....";
- mes "Ah..and 'Eirhan' is doing well also, right?";
- mes "Hoho...";
- close;
- } else {
- mes "You seemed to have trained very well.";
- mes "There is nothing much I can teach you.";
- mes "You must seek your own ways of training now.";
- close;
- }
- }
- }
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