eye_of_hellion.txt 72 KB

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  1. //===== eAthena Script =======================================
  2. //= The Eye of Hellion Quest.
  3. //===== By: ==================================================
  4. //= MasterOfMuppets
  5. //===== Current Version: =====================================
  6. //= 1.9
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Quest for getting a Nile Rose
  12. //= There are two versions of this quest.
  13. //= Version 1 (Not implemented) was used on iRO as an event
  14. //= for it's anniversary, while version 2 (this version),
  15. //= is the one that remained active on main servers.
  16. //===== Additional Comments: =================================
  17. //= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
  18. //= Tracking variable is not backwards compatable meaning
  19. //= you can again repeat this quest from the start.
  20. //= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf]
  21. //= 1.7 Corrected reminants from aegis conversion. [L0en_w0lf]
  22. //= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
  23. //= 1.9 Removed duplicate text. [Kisuka]
  24. //============================================================
  25. morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
  26. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  27. mes "^3355FFHold it right there!";
  28. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  29. close;
  30. }
  31. if (HELLIONQ < 36) {
  32. mes "[Sir Chilias'Tyus]";
  33. mes "Greetings...";
  34. mes "My name is Sir Chilias'Tyus.";
  35. mes "I've lived a long time here in";
  36. mes "Rune-Midgard and I've come";
  37. mes "to see and know a lot of things. Power, jealously, hardship...";
  38. next;
  39. mes "[" + strcharinfo(0) + "]";
  40. mes "So what exactly";
  41. mes "brings you here to";
  42. mes "the middle of Morroc?";
  43. next;
  44. mes "[Sir Chilias'Tyus]";
  45. mes "This land has grown corrupt";
  46. mes "with the diseases of greed";
  47. mes "and selfishness. Everywhere";
  48. mes "you go, people are heartless,";
  49. mes "but I still believe that I'll find the one worthy enough to help me...";
  50. next;
  51. mes "[Sir Chilias'Tyus]";
  52. mes "There is no shortage of";
  53. mes "brave and strong warriors";
  54. mes "in these dangerous times.";
  55. mes "But for the thing I seek,";
  56. mes "I must have the help of one";
  57. mes "who is truly pure of heart...";
  58. next;
  59. if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) {
  60. if (BaseLevel < 60 ) {
  61. mes "[Sir Chilias'Tyus]";
  62. mes "Heh heh~ I see your eyes";
  63. mes "glimmer with enthusiasm,";
  64. mes "but it seems this task might";
  65. mes "be a little too much for you.";
  66. mes "I'm sorry, but that's the";
  67. mes "reality I can't ignore...";
  68. next;
  69. mes "[Sir Chilias'Tyus]";
  70. mes "Go out in to the world,";
  71. mes "and grow in strength.";
  72. mes "Perhaps after you become";
  73. mes "more capable, I'll find that";
  74. mes "I can rely on your help.";
  75. close;
  76. }
  77. mes "[Sir Chilias'Tyus]";
  78. mes "I suppose I should tell you";
  79. mes "first about my grandfather,";
  80. mes "who was once a young and";
  81. mes "feareless adventurer, much";
  82. mes "like yourself. Yes, he traveled the world with his three friends...";
  83. next;
  84. mes "[Sir Chilias'Tyus]";
  85. mes "The four of them went on";
  86. mes "many expeditions together";
  87. mes "and earned themselves a";
  88. mes "reputation as a courageous";
  89. mes "team that worked especially";
  90. mes "well together after many years.";
  91. next;
  92. mes "[Sir Chilias'Tyus]";
  93. mes "Then, on what was supposed";
  94. mes "to be a typical journey, they found an uncharted cave. Curious, and";
  95. mes "in need of rest, the four ventured inside. There, they encountered";
  96. mes "that most horrible creature...";
  97. next;
  98. mes "[Sir Chilias'Tyus]";
  99. mes "It was a ferocious beast";
  100. mes "with horns as large and as";
  101. mes "sharp as their weapons, with";
  102. mes "eyes that blazed with hellfire.";
  103. mes "My grandfather could tell that";
  104. mes "it was thirsty for blood.";
  105. next;
  106. mes "[Sir Chilias'Tyus]";
  107. mes "They ran from the beast";
  108. mes "as quickly as they could,";
  109. mes "but the four were separated";
  110. mes "in the cave's darkness. It was";
  111. mes "all they could do to hide in";
  112. mes "the darkness of the cave...";
  113. next;
  114. mes "[Sir Chilias'Tyus]";
  115. mes "From his hiding place, my";
  116. mes "grandfather heard the screams";
  117. mes "of his friends as the monster";
  118. mes "slaughtered them, one by one.";
  119. mes "The screams and the monster's";
  120. mes "growls were getting closer...";
  121. next;
  122. mes "[Sir Chilias'Tyus]";
  123. mes "Unable to endure the";
  124. mes "suffering of his trusted";
  125. mes "comrades, my grandfather";
  126. mes "jumped out hiding and tried";
  127. mes "to save his friends. The beast";
  128. mes "found him and they battled.";
  129. next;
  130. mes "[Sir Chilias'Tyus]";
  131. mes "It was no use. The beast";
  132. mes "was too powerful and my";
  133. mes "grandfather was knocked out.";
  134. mes "When he came to, his friends";
  135. mes "were all dead and a shining";
  136. mes "gem lay in a pool of blood.";
  137. next;
  138. mes "[Sir Chilias'Tyus]";
  139. mes "My grandfather buried";
  140. mes "his friends that day. He";
  141. mes "took that gem as a memento";
  142. mes "of their final expedition, but";
  143. mes "wondered why the beast";
  144. mes "had decided to spare him.";
  145. next;
  146. mes "[Sir Chilias'Tyus]";
  147. mes "It wasn't long before he";
  148. mes "experienced the gem's curse";
  149. mes "firsthand. The gem inexplicably";
  150. mes "drew people to it, taking the";
  151. mes "greed in their hearts and";
  152. mes "twisting their minds...";
  153. next;
  154. mes "[Sir Chilias'Tyus]";
  155. mes "Grandfather believed the";
  156. mes "beast let him live so that";
  157. mes "the gem would be set loose";
  158. mes "upon the outside world, free";
  159. mes "to pollute it with its evil. He had to do something...";
  160. next;
  161. mes "[Sir Chilias'Tyus]";
  162. mes "However, the gem proved";
  163. mes "to be formed out of pure evil";
  164. mes "and could not be destroyed";
  165. mes "by human means. In the end,";
  166. mes "my grandfather hid the gem";
  167. mes "someplace safe...";
  168. next;
  169. mes "[Sir Chilias'Tyus]";
  170. mes "However, the threat of the";
  171. mes "gem still exists. Grandfather";
  172. mes "and my father worked for years to find a way to seal its darkness.";
  173. mes "Only now have I been able to create a bracelet to seal its evil power.";
  174. next;
  175. mes "[Sir Chilias'Tyus]";
  176. mes "For my grandfather and his";
  177. mes "friends to truly rest in peace,";
  178. mes "I must find an adventurer of";
  179. mes "pure heart who can find the";
  180. mes "gem and bring it to me so that";
  181. mes "I can finally seal its power.";
  182. next;
  183. mes "[Sir Chilias'Tyus]";
  184. mes "I think... I think you";
  185. mes "might be the hero that";
  186. mes "I've been waiting for. Will";
  187. mes "you help an old man for the";
  188. mes "sake of all that is good?";
  189. next;
  190. if (select("Of course, I will.:I'm sorry, but I can't.") == 1) {
  191. mes "[Sir Chilias'Tyus]";
  192. mes "Good, good, but first";
  193. mes "I must test to see if you";
  194. mes "are worthy of holding the";
  195. mes "Hellion's gem. I can't tell";
  196. mes "you exactly where it is, but";
  197. mes "I will give you some clues.";
  198. next;
  199. mes "[Sir Chilias'Tyus]";
  200. mes "First, speak to Clanux";
  201. mes "Heffron in Prontera. He";
  202. mes "has offered to help me find";
  203. mes "the gem, but I do not know if";
  204. mes "I can trust him. Please help me protect this world from the gem...";
  205. set HELLIONQ,36;
  206. close;
  207. }
  208. mes "[Sir Chilias'Tyus]";
  209. mes "I understand...";
  210. mes "I know I am asking much";
  211. mes "of you, and this task is not";
  212. mes "one to take lightly. However,";
  213. mes "I believe that you are wholly";
  214. mes "capable of accomplishing this.";
  215. set HELLIONQ,37;
  216. close;
  217. }
  218. mes "[Sir Chilias'Tyus]";
  219. mes "Times are bad when";
  220. mes "even the youth have";
  221. mes "been jaded. But I refuse";
  222. mes "to believe that hope is";
  223. mes "truly lost in this age...";
  224. close;
  225. }
  226. else if (HELLIONQ == 36) {
  227. mes "[Sir Chilias'Tyus]";
  228. mes "Please seek out";
  229. mes "Clanux Heffron in";
  230. mes "Prontera. He may have";
  231. mes "information regarding a";
  232. mes "clue leading to the Hellion";
  233. mes "gem. Good luck to you.";
  234. close;
  235. }
  236. else if (HELLIONQ == 37) {
  237. mes "[Sir Chilias'Tyus]";
  238. mes "So have you considered";
  239. mes "my proposal? I believe that";
  240. mes "you may be the one who will";
  241. mes "help me in sealing away the";
  242. mes "Hellion gem's evil forever.";
  243. next;
  244. if (select("I will help you.:...Sorry about that.") == 1) {
  245. mes "[Sir Chilias'Tyus]";
  246. mes "Good, good, but first";
  247. mes "I must test to see if you";
  248. mes "are worthy of holding the";
  249. mes "Hellion's gem. I can't tell";
  250. mes "you exactly where it is, but";
  251. mes "I will give you some clues.";
  252. next;
  253. mes "[Sir Chilias'Tyus]";
  254. mes "First, speak to Clanux";
  255. mes "Heffron in Prontera. He";
  256. mes "has offered to help me find";
  257. mes "the gem, but I do not know if";
  258. mes "I can trust him. Please help me protect this world from the gem...";
  259. set HELLIONQ,36;
  260. close;
  261. }
  262. mes "[Sir Chilias'Tyus]";
  263. mes "I understand...";
  264. mes "I know I am asking much";
  265. mes "of you, and this task is not";
  266. mes "one to take lightly. However,";
  267. mes "I believe that you are wholly";
  268. mes "capable of accomplishing this.";
  269. close;
  270. }
  271. else if (HELLIONQ > 37 && HELLIONQ < 45) {
  272. mes "[Sir Chilias'Tyus]";
  273. mes "Try to see what you can";
  274. mes "learn from Clanux Heffron.";
  275. mes "I don't know how cooperative";
  276. mes "he will be, but I'm sure that";
  277. mes "he'll tell you something one";
  278. mes "way or another.";
  279. close;
  280. }
  281. else if (HELLIONQ == 45 || HELLIONQ == 46) {
  282. mes "[Sir Chilias'Tyus]";
  283. mes "Ah, yes! This is one piece";
  284. mes "of the tablet that will lead";
  285. mes "you to the Hellion's gem!";
  286. mes "This engraving was definitely";
  287. mes "made by my grandfather, and Christopher was one of his friends.";
  288. next;
  289. mes "[Sir Chilias'Tyus]";
  290. mes "I suppose he hid these pieces";
  291. mes "in the places that reminded him";
  292. mes "of his friends. Now according";
  293. mes "to the tablet's message, you";
  294. mes "should find the next piece in ''the city of thickest forest.''";
  295. next;
  296. mes "[Sir Chilias'Tyus]";
  297. mes "I'm sure that the";
  298. mes "next tablet piece is";
  299. mes "in Payon, so go there";
  300. mes "and see if you can find";
  301. mes "it. Good luck to you,";
  302. mes "kind adventurer.";
  303. set HELLIONQ,47;
  304. close;
  305. }
  306. else if (HELLIONQ == 47) {
  307. mes "[Sir Chilias'Tyus]";
  308. mes "Now that I think about";
  309. mes "it, there's a guy in Payon";
  310. mes "that I know named Grout'the";
  311. mes "Tuccok who knew my grandfather.";
  312. mes "He might know something, but";
  313. mes "he's a little, well... Hmm...";
  314. close;
  315. }
  316. else if (HELLIONQ > 47 && HELLIONQ < 57) {
  317. mes "[Sir Chilias'Tyus]";
  318. mes "I think you're doing";
  319. mes "a good job in finding";
  320. mes "those clues in Payon.";
  321. mes "Please do your best in";
  322. mes "finding the rest of the";
  323. mes "pieces of that tablet.";
  324. close;
  325. }
  326. else if (HELLIONQ == 57) {
  327. if (countitem(7333) > 0 && countitem(7334) > 0) {
  328. mes "[Sir Chilias'Tyus]";
  329. mes "While you were gone,";
  330. mes "I felt a little bad that you";
  331. mes "were searching for the";
  332. mes "tablets pieces on your own,";
  333. mes "so I managed to find this";
  334. mes "piece here in Morroc. But...";
  335. next;
  336. mes "[Sir Chilias'Tyus]";
  337. mes "Why are they glowing like";
  338. mes "this? In any case, we have";
  339. mes "this piece I found here in";
  340. mes "Morroc, and the pieces you";
  341. mes "found in Prontera and Payon. There's one more left in Geffen.";
  342. specialeffect2 EF_HEAL2;
  343. specialeffect EF_HEAL2;
  344. next;
  345. mes "[Sir Chilias'Tyus]";
  346. mes "Anyway, on the tablet";
  347. mes "piece that I found, it";
  348. mes "says ''Hakim loved magic,";
  349. mes "and always enjoyed its";
  350. mes "wondrous city,'' so I'm sure";
  351. mes "the last piece is in Geffen.";
  352. next;
  353. mes "[Sir Chilias'Tyus]";
  354. mes "Please, take this third";
  355. mes "tablet piece and find the";
  356. mes "final piece so that we can";
  357. mes "fulfill my dear grandfather's";
  358. mes "greatest wish and forever";
  359. mes "seal away the Hellion's gem.";
  360. set HELLIONQ,58;
  361. getitem 7335,1; //Piece_Of_Slate_3
  362. next;
  363. mes "[Sir Chilias'Tyus]";
  364. mes "When you get to Geffen,";
  365. mes "please speak to Welshyun,";
  366. mes "who's been helping me in";
  367. mes "creating a device to seal the";
  368. mes "gem's darkness. He is worthy of trust and will surely help us.";
  369. close;
  370. }
  371. mes "[Sir Chilias'Tyus]";
  372. mes "Where are the tablet pieces?";
  373. mes "Have you hoarded them away";
  374. mes "to steal the Hellion's gem";
  375. mes "for yourself?! I must smite";
  376. mes "you now before you are";
  377. mes "consumed by its darkness!";
  378. close2;
  379. percentheal -100,0;
  380. end;
  381. }
  382. else if (HELLIONQ > 57 && HELLIONQ < 66) {
  383. mes "[Sir Chilias'Tyus]";
  384. mes "Please visit the";
  385. mes "sage named Welshyun";
  386. mes "in Geffen. We are good";
  387. mes "friends, so I am sure";
  388. mes "that you can trust him.";
  389. close;
  390. }
  391. else if (HELLIONQ == 66) {
  392. if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
  393. mes "[Sir Chilias'Tyus]";
  394. mes "You have all four";
  395. mes "pieces of the tablet?";
  396. mes "That's great news! Ah,";
  397. mes "and the gem is embedded";
  398. mes "in each of the tablet pieces.";
  399. mes "We're so close to finishing!";
  400. next;
  401. mes "[Sir Chilias'Tyus]";
  402. mes "Ah, would you go back";
  403. mes "to Welshyun? I know it's";
  404. mes "a hassle, but he is probably";
  405. mes "the only one who can combine";
  406. mes "the tablet pieces into the its";
  407. mes "complete form. Thank you...";
  408. set HELLIONQ,67;
  409. close;
  410. }
  411. mes "[Sir Chilias'Tyus]";
  412. mes "Where are the tablet pieces?";
  413. mes "Have you hoarded them away";
  414. mes "to steal the Hellion's gem";
  415. mes "for yourself?! I must smite";
  416. mes "you now before you are";
  417. mes "consumed by its darkness!";
  418. close;
  419. percentheal -100,0;
  420. end;
  421. }
  422. else if (HELLIONQ == 67) {
  423. mes "[Sir Chilias'Tyus]";
  424. mes "Ah, would you go back";
  425. mes "to Welshyun? I know it's";
  426. mes "a hassle, but he is probably";
  427. mes "the only one who can combine";
  428. mes "the tablet pieces into the its";
  429. mes "complete form. Thank you...";
  430. close;
  431. }
  432. else if (HELLIONQ == 68) {
  433. if (countitem(7332) > 0 && countitem(7337) > 0) {
  434. mes "[Sir Chilias'Tyus]";
  435. mes "At long last. We have";
  436. mes "everything. The Tablet";
  437. mes "and the Hellion's gem.";
  438. mes "Now I can finally use";
  439. mes "this bracelet to seal";
  440. mes "its power forever...";
  441. next;
  442. mes "[Sir Chilias'Tyus]";
  443. mes "But your eyes...";
  444. mes "They seem so tired";
  445. mes "and I can sense some";
  446. mes "sort of pain from them.";
  447. mes "Did something happen?";
  448. next;
  449. mes "[" + strcharinfo(0) + "]";
  450. mes "I learned the secret of";
  451. mes "the Hellion's gem. It...";
  452. mes "It turns people into";
  453. mes "Hellion Revenants.";
  454. mes "It's what happened";
  455. mes "to your grandfather...";
  456. next;
  457. mes "[Sir Chilias'Tyus]";
  458. mes "What...";
  459. mes "What did you just say?";
  460. next;
  461. mes "[" + strcharinfo(0) + "]";
  462. mes "The tablet had a map that";
  463. mes "let me to the chamber where";
  464. mes "your grandfather locked himself";
  465. mes "up before he completed turned";
  466. mes "into the Hellion Revenant.";
  467. mes "It was horrible...";
  468. next;
  469. mes "["+ strcharinfo(0) +"]";
  470. mes "At the entrance, he";
  471. mes "left a message that said";
  472. mes "that he wanted to be killed.";
  473. mes "So that he could finally join";
  474. mes "his friends instead of living";
  475. mes "as a monster. So I... So I...";
  476. next;
  477. mes "[Sir Chilias'Tyus]";
  478. mes "It's okay. I know you";
  479. mes "did the right thing. It's";
  480. mes "what my grandfather";
  481. mes "would have wanted most.";
  482. mes "Thank you for finally freeing";
  483. mes "his soul and giving him peace.";
  484. next;
  485. mes "[" + strcharinfo(0) + "]";
  486. mes "Here, I think you";
  487. mes "should have this Eye";
  488. mes "of Hellion, in case you";
  489. mes "wanted a memento of";
  490. mes "your dear grandfather.";
  491. next;
  492. mes "[Sir Chilias'Tyus]";
  493. mes "I'd appreciate that.";
  494. mes "Grandfather's eye...";
  495. mes "It's full of the painful";
  496. mes "experiences of the people";
  497. mes "who were turned into Hellion";
  498. mes "Revenants against their will.";
  499. next;
  500. mes "[Sir Chilias'Tyus]";
  501. mes "But... Now is not the";
  502. mes "time for sentiment. For";
  503. mes "the sake of my grandfather,";
  504. mes "I must seal the power of";
  505. mes "the Hellion's gem now!";
  506. next;
  507. mes "[Sir Chilias'Tyus]";
  508. mes "Darkness that writhes,";
  509. mes "souls lost in the inferno,";
  510. mes "I offer you comfort, I offer";
  511. mes "you peace. To the despairing";
  512. mes "ones, to the shameless ones,";
  513. mes "I give guidance to heaven...";
  514. specialeffect EF_BEGINSPELL;
  515. next;
  516. mes "[Sir Chilias'Tyus]";
  517. mes "Instead of sadness,";
  518. mes "let there be joy. Instead";
  519. mes "of anger, let there be";
  520. mes "love. Souls that are";
  521. mes "lost will now find";
  522. mes "their way...";
  523. specialeffect EF_BEGINSPELL6;
  524. next;
  525. mes "[Sir Chilias'Tyus]";
  526. mes "Light and hope...";
  527. mes "Heaven and earth...";
  528. mes "Cast away the darkness.";
  529. specialeffect EF_SANCTUARY;
  530. next;
  531. mes "[Sir Chilias'Tyus]";
  532. mes "I did it.";
  533. mes "After all these";
  534. mes "long years, I finally did";
  535. mes "it. Thanks to your help.";
  536. next;
  537. mes "[Sir Chilias'Tyus]";
  538. mes "Please take this";
  539. mes "Nile Rose, which will";
  540. mes "keep the power of the gem";
  541. mes "in check. I trust that you will";
  542. mes "keep its secret and protect it";
  543. mes "from those motivated by greed.";
  544. delitem 7332,1; //Slate
  545. delitem 7337,countitem(7337); //Eye_Of_Hellion
  546. set HELLIONQ,69;
  547. getitem 2658,1; //Nile_Rose_
  548. getitem 603,1; //Old_Blue_Box
  549. getexp 1200000,0;
  550. next;
  551. mes "[Sir Chilias'Tyus]";
  552. mes "Thank you, kind";
  553. mes "adventurer, for bringing";
  554. mes "peace to my grandfather's";
  555. mes "soul and for working to";
  556. mes "protect peace in our world.";
  557. mes "You are the truest of heroes.";
  558. next;
  559. mes "^3355FFYou have received the";
  560. mes "Nile Rose in which the";
  561. mes "Hellion's gem is sealed.";
  562. mes "The Eye of the Hellion has";
  563. mes "granted you some experience";
  564. mes "through its strange powers.^000000";
  565. close;
  566. }
  567. else if (countitem(7332) > 0) {
  568. mes "[Sir Chilias'Tyus]";
  569. mes "At long last. We have";
  570. mes "everything. The Tablet";
  571. mes "and the Hellion's gem.";
  572. mes "Now I can finally use";
  573. mes "this bracelet to seal";
  574. mes "its power forever...";
  575. next;
  576. mes "[Sir Chilias'Tyus]";
  577. mes "Darkness that writhes,";
  578. mes "souls lost in the inferno,";
  579. mes "I offer you comfort, I offer";
  580. mes "you peace. To the despairing";
  581. mes "ones, to the shameless ones,";
  582. mes "I give guidance to heaven...";
  583. specialeffect EF_BEGINSPELL;
  584. next;
  585. mes "[Sir Chilias'Tyus]";
  586. mes "Instead of sadness,";
  587. mes "let there be joy. Instead";
  588. mes "of anger, let there be";
  589. mes "love. Souls that are";
  590. mes "lost will now find";
  591. mes "their way...";
  592. specialeffect EF_BEGINSPELL6;
  593. next;
  594. mes "[Sir Chilias'Tyus]";
  595. mes "Light and hope...";
  596. mes "Heaven and earth...";
  597. mes "Cast away the darkness.";
  598. specialeffect EF_SANCTUARY;
  599. next;
  600. mes "[Sir Chilias'Tyus]";
  601. mes "I did it.";
  602. mes "After all these";
  603. mes "long years, I finally did";
  604. mes "it. Thanks to your help.";
  605. next;
  606. mes "[Sir Chilias'Tyus]";
  607. mes "Please take this";
  608. mes "Nile Rose, which will";
  609. mes "keep the power of the gem";
  610. mes "in check. I trust that you will";
  611. mes "keep its secret and protect it";
  612. mes "from those motivated by greed.";
  613. delitem 7332,1; //Slate
  614. set HELLIONQ,70;
  615. getitem 2658,1; //Nile_Rose_
  616. getexp 1000000,0;
  617. next;
  618. mes "[Sir Chilias'Tyus]";
  619. mes "Thank you, kind";
  620. mes "adventurer, for bringing";
  621. mes "peace to my grandfather's";
  622. mes "soul and for working to";
  623. mes "protect peace in our world.";
  624. mes "You are the truest of heroes.";
  625. close;
  626. }
  627. mes "[Sir Chilias'Tyus]";
  628. mes "Where is the complete";
  629. mes "tablet? We need that in";
  630. mes "order to extract the Hellion's";
  631. mes "gem in order to seal its power!";
  632. close;
  633. }
  634. else if (HELLIONQ > 68 && HELLIONQ < 71) {
  635. if (countitem(7337) > 0) {
  636. mes "[Sir Chilias'Tyus]";
  637. mes "Long time no see. So, are you doing well to keep the promise with me?";
  638. mes "Please handle it with care";
  639. mes "to prevent the evil power within from being released.";
  640. next;
  641. mes "[Sir Chilias'Tyus]";
  642. mes "You still have the Hellion's Eye.";
  643. mes "I can see the pain in your eyes.";
  644. mes "Let me lighten your burden. It will be better this way.";
  645. delitem 7337,countitem(7337); //Eye_Of_Hellion
  646. next;
  647. mes "[Sir Chilias'Tyus]";
  648. mes "May God bless you.";
  649. close;
  650. }
  651. mes "[Sir Chilias'Tyus]";
  652. mes "Long time no see. So, are you doing well to keep the promise with me?";
  653. mes "Please handle it with care";
  654. mes "to prevent the evil power within from being released.";
  655. close;
  656. }
  657. mes "[Sir Chilias'Tyus]";
  658. mes "... ... ...";
  659. close;
  660. OnTouch:
  661. if (HELLIONQ == 57 && countitem(7334) > 0) {
  662. specialeffect2 EF_HEAL2;
  663. specialeffect EF_HEAL2;
  664. mes "^3355FFOne of the Tablet Pieces";
  665. mes "that you have is beginning to";
  666. mes "shine with light, as if it were";
  667. mes "responding to something...^000000";
  668. close;
  669. }
  670. end;
  671. }
  672. prontera,269,326,3 script Clanux Heffron#hellion 50,{
  673. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  674. mes "^3355FFHold it right there!";
  675. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  676. close;
  677. }
  678. if (HELLIONQ < 36) {
  679. mes "[Clanux Heffron]";
  680. mes "What's wrong with";
  681. mes "this map?! I can't";
  682. mes "find a blasted thing";
  683. mes "on it! How can finding";
  684. mes "something be so hard?";
  685. close;
  686. }
  687. else if (HELLIONQ == 36) {
  688. mes "[" + strcharinfo(0) + "]";
  689. mes "Excuse me, but are";
  690. mes "you Clanux Heffron?";
  691. next;
  692. mes "[Clanux Heffron]";
  693. mes "Why, who are you";
  694. mes "and what the heck";
  695. mes "do you want? Oh...";
  696. mes "Sent by Chilias, eh?";
  697. mes "What does he want?";
  698. next;
  699. if (select("He wants me to help you.:He wants you to help me.") == 1) {
  700. mes "[Clanux Heffron]";
  701. mes "So he sent me an";
  702. mes "assistant, huh? Well...";
  703. mes "Seeing as he gave me this";
  704. mes "clue and I've taken so long";
  705. mes "and still don't have anything to show for it, I don't blame him.";
  706. next;
  707. mes "[Clanux Heffron]";
  708. mes "Well, if he sent you to";
  709. mes "help me out, I guess I can";
  710. mes "tell you everything. For the";
  711. mes "clues he had me look for,";
  712. mes "I've only found two so far.";
  713. mes "But I can't figure them out...";
  714. next;
  715. mes "[Clanux Heffron]";
  716. mes "Let's see, there's this";
  717. mes "broken sword and this";
  718. mes "strange lookin' cogwheel.";
  719. mes "What do these clues mean?!";
  720. mes "Did the old man give you";
  721. mes "any hints to help me out?";
  722. next;
  723. if (select("Where did you find these?:No, I'm sorry.") == 1) {
  724. mes "[Clanux Heffron]";
  725. mes "Oh, these I found in Prontera.";
  726. mes "That old coot hid these real";
  727. mes "good. But yeah, I doubt you'd";
  728. mes "find anything, but would you try";
  729. mes "checking out the old Swordman";
  730. mes "Training ground for more clues?";
  731. next;
  732. mes "[Clanux Heffron]";
  733. mes "Man, that Hellion's gem";
  734. mes "must really be worth a pretty";
  735. mes "penny if the old man went";
  736. mes "through so much trouble to";
  737. mes "even hide these clues. Oh";
  738. mes "man, I want it so bad...";
  739. set HELLIONQ,39;
  740. close;
  741. }
  742. mes "[Clanux Heffron]";
  743. mes "Wha--? Then why are";
  744. mes "you even here to help";
  745. mes "me then? Huh. That old";
  746. mes "coot must not trust me";
  747. mes "enough, but I can't exactly";
  748. mes "blame him. Alright then...";
  749. next;
  750. mes "[Clanux Heffron]";
  751. mes "If you're gonna help me,";
  752. mes "go search the old Swordman";
  753. mes "Training Grounds over here in";
  754. mes "Prontera. I doubt it, but there's";
  755. mes "a chance I mighta missed";
  756. mes "something there. Get to it!";
  757. set HELLIONQ,39;
  758. close;
  759. }
  760. mes "[Clanux Heffron]";
  761. mes "Help you...? What, with";
  762. mes "clues to the location of";
  763. mes "the Hellion's gem? Screw";
  764. mes "that, pal! Why should I help";
  765. mes "you if we're gonna compete";
  766. mes "for the same prize?!";
  767. set HELLIONQ,38;
  768. close;
  769. }
  770. else if (HELLIONQ == 38) {
  771. mes "[Clanux Heffron]";
  772. mes "Hey, why do you keep";
  773. mes "botherin' me?! Go and";
  774. mes "find your own clues for the";
  775. mes "Hellion's gem on your own,";
  776. mes "jerkface! Now getouttahere!";
  777. next;
  778. if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) {
  779. mes "[Clanux Heffron]";
  780. mes "Work together, eh? You";
  781. mes "know, normally I'd tell you";
  782. mes "to make like a moonwalker";
  783. mes "and just beat it, but I gotta";
  784. mes "admit that I ain't doin' so";
  785. mes "good on my own on this...";
  786. next;
  787. mes "[Clanux Heffron]";
  788. mes "Alright, fine.";
  789. mes "First, look through";
  790. mes "the old Swordman Training";
  791. mes "Grounds here in Prontera.";
  792. mes "There might be some clues left over there for you to find...";
  793. set HELLIONQ,39;
  794. close;
  795. }
  796. mes "[" + strcharinfo(0) + "]";
  797. mes "Fine.";
  798. mes "I don't need";
  799. mes "your help!";
  800. next;
  801. mes "[Clannux Heffron]";
  802. mes "Yeah right!";
  803. mes "You'll be back!";
  804. mes "...They always";
  805. mes "come back.";
  806. close;
  807. }
  808. else if (HELLIONQ == 39) {
  809. mes "[Clanux Heffron]";
  810. mes "Look pal, I found this broken";
  811. mes "sword, a bonafide clue if I ever saw one, in the old Swordman";
  812. mes "Training Grounds in Prontera.";
  813. mes "You should be able to find";
  814. mes "something else there... maybe.";
  815. close;
  816. }
  817. else if (HELLIONQ == 40) {
  818. mes "[Clanux Heffron]";
  819. mes "Hey, you're done";
  820. mes "searching? Were you";
  821. mes "able to find anything?";
  822. next;
  823. if (select("Nothing...:In fact, I found this.") == 1) {
  824. mes "[" + strcharinfo(0) + "]";
  825. mes "^333333(This guy's a real punk!";
  826. mes "I better not share any new";
  827. mes "information I've found, just";
  828. mes "in case he doesn't already";
  829. mes "know about it.)^000000";
  830. next;
  831. mes "[" + strcharinfo(0) + "]";
  832. mes "I... I wasn't able to";
  833. mes "find anything that looked";
  834. mes "like a clue. I'm sorry, but";
  835. mes "I let you down big time...";
  836. next;
  837. mes "[Clanux Heffron]";
  838. mes "Aw nuts! Alright, if you";
  839. mes "go back to the old man, let";
  840. mes "him know that I found a broken";
  841. mes "sword from the old Swordman";
  842. mes "Training Grounds and this";
  843. mes "cogwheel from the Tool Shop.";
  844. next;
  845. mes "[Clanux Heffron]";
  846. mes "The clues I've found so";
  847. mes "far don't make any sense!";
  848. mes "So if you can, convince him to";
  849. mes "drop me a couple more hints.";
  850. mes "And give this to the old guy";
  851. mes "to prove I found it, will you?";
  852. set HELLIONQ,41;
  853. getitem 7093,1; //Wheel
  854. next;
  855. mes "[Clanux Heffron]";
  856. mes "That's all I know.";
  857. mes "At this point you're";
  858. mes "probably better off";
  859. mes "searching for these";
  860. mes "clues on your own...";
  861. close;
  862. }
  863. mes "[Clanux Heffron]";
  864. mes "So that's what you";
  865. mes "found? Huh. I'm even";
  866. mes "more confused. Alright.";
  867. mes "Well, I found a broken";
  868. mes "sword in the Swordman";
  869. mes "Training Grounds.";
  870. next;
  871. mes "[Clanux Heffron]";
  872. mes "Oh, and I also found";
  873. mes "this old cogwheel in the";
  874. mes "Tool Shop around here.";
  875. mes "Here, just take it. Maybe";
  876. mes "you'll have better luck";
  877. mes "figuring out what it means.";
  878. next;
  879. mes "[Clanux Heffron]";
  880. mes "But once you do";
  881. mes "learn anything new,";
  882. mes "to me and let me know!";
  883. mes "That's an order, got it?";
  884. set HELLIONQ,41;
  885. getitem 7093,1; //Wheel
  886. close;
  887. }
  888. else if (HELLIONQ == 41) {
  889. mes "[Clanux Heffron]";
  890. mes "Hey... Didn't I tell";
  891. mes "you to check out the";
  892. mes "Tool Shop in case there";
  893. mes "was anything I missed?";
  894. mes "Now go! That's an order!";
  895. close;
  896. }
  897. else if (HELLIONQ == 42) {
  898. mes "[Clanux Heffron]";
  899. mes "Wha--? I had no idea";
  900. mes "that sort of thing could";
  901. mes "be hidden in that training";
  902. mes "I missed it. Oh, so the Veggie Lady gave you a password and all?";
  903. next;
  904. mes "[Clanux Heffron]";
  905. mes "Huh, I can't make heads";
  906. mes "or tails of that password.";
  907. mes "I guess I have no choice but";
  908. mes "to give you this, the cogwheel clue I found from the Tool Shop.";
  909. next;
  910. mes "[Clanux Heffron]";
  911. mes "I mean, you've been lucky";
  912. mes "enough till now, so you'll";
  913. mes "probably be able to stumble";
  914. mes "upon the answer behind this";
  915. mes "weird, weird riddle. But you";
  916. mes "gotta tell me the answer too!";
  917. next;
  918. mes "[Clanux Heffron]";
  919. mes "Alright, now take your";
  920. mes "cogwheel and get outta";
  921. mes "here. The sooner you get";
  922. mes "that clue, the sooner I'll";
  923. mes "get that Hellion's gem.";
  924. set HELLIONQ,43;
  925. getitem 7093,1; //Wheel
  926. close;
  927. }
  928. else if (HELLIONQ == 43) {
  929. mes "[Clanux Heffron]";
  930. mes "Hey, hurry up and check";
  931. mes "the Tool Shop and figure";
  932. mes "out the meaning of that";
  933. mes "password! Maybe that weird";
  934. mes "machine there is a part of";
  935. mes "this whole puzzle? Nah...";
  936. close;
  937. }
  938. else if (HELLIONQ == 44) {
  939. mes "[Clanux Heffron]";
  940. mes "Hey...";
  941. mes "Didja find anything";
  942. mes "new in the Tool Shop?";
  943. next;
  944. if (select("Pretend that nothing happened.:Share what you learned.") == 1) {
  945. mes "[" + strcharinfo(0) + "]";
  946. mes "Nope...";
  947. mes "I couldn't find any";
  948. mes "new leads. I guess";
  949. mes "I have no choice but to";
  950. mes "go back to Chilias'Tyus,";
  951. mes "unless you know anything...";
  952. next;
  953. mes "[Clanux Heffron]";
  954. mes "Bah!";
  955. mes "Freakin' useless!";
  956. mes "What kind of assistant";
  957. mes "are you anyway, huh?";
  958. close;
  959. }
  960. mes "[" + strcharinfo(0) + "]";
  961. mes "Well, I put that cogwheel";
  962. mes "into that weird machine in";
  963. mes "the Tool Shop and some kind";
  964. mes "of number pad came out. Then...";
  965. mes "Uh, I couldn't figure out what";
  966. mes "the password was. I'm stuck!";
  967. next;
  968. mes "[Clanux Heffron]";
  969. mes "Oh yeah? Hah! Well, now";
  970. mes "that the easy part is done, I'll just figure out that secret";
  971. mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
  972. close;
  973. }
  974. else if (HELLIONQ == 45) {
  975. mes "[Clanux Heffron]";
  976. mes "Hey, so you have";
  977. mes "anything new to report?";
  978. mes "Oh, and did you learn";
  979. mes "anything from that weird";
  980. mes "machine in the Tool Shop?";
  981. next;
  982. if (select("Tell him just a little bit.:Don't tell him.") == 1) {
  983. mes "[" + strcharinfo(0) + "]";
  984. mes "Well, I put that cogwheel";
  985. mes "into that weird machine in";
  986. mes "the Tool Shop and some kind";
  987. mes "of number pad came out. Then...";
  988. next;
  989. mes "[" + strcharinfo(0) + "]";
  990. mes "^333333(Wait, I can't trust this";
  991. mes "guy!)^000000 I put in every single";
  992. mes "password that I could think";
  993. mes "of, but nothing happened!";
  994. mes "I think I'm stuck...";
  995. next;
  996. mes "[Clanux Heffron]";
  997. mes "Oh yeah? Hah! Well, now";
  998. mes "that the easy part is done, I'll just figure out that secret";
  999. mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
  1000. set HELLIONQ,46;
  1001. close;
  1002. }
  1003. mes "[Clanux Heffron]";
  1004. mes "Huh. You should be able";
  1005. mes "to get some number pad to";
  1006. mes "come out from that machine.";
  1007. mes "Yeah, I was able to get that";
  1008. mes "far, but I haven't been able";
  1009. mes "to figure out the password...";
  1010. set HELLIONQ,46;
  1011. close;
  1012. }
  1013. else if (HELLIONQ > 45 && HELLIONQ < 71) {
  1014. mes "[Clanux Heffron]";
  1015. mes "Oh hey, it's you.";
  1016. mes "Listen I got this number";
  1017. mes "pad to pop out of that old";
  1018. mes "machine in the Tool Shop,";
  1019. mes "I still don't know what the";
  1020. mes "password for it might be.";
  1021. next;
  1022. mes "[Clanux Heffron]";
  1023. mes "If I couldn't figure";
  1024. mes "it out, and I understand";
  1025. mes "if you couldn't figure this";
  1026. mes "out, then this puzzle must";
  1027. mes "be freakin' impossible!";
  1028. close;
  1029. }
  1030. mes "[Clanux Heffron]";
  1031. mes "Oh man, I am totally";
  1032. mes "lost. What the heck";
  1033. mes "should I be looking for?";
  1034. close;
  1035. }
  1036. prontera,223,82,0 script #prt_key-1 111,{
  1037. if (HELLIONQ == 39) {
  1038. mes "^3355FFIt's a training dummy";
  1039. mes "with a gash in its body";
  1040. mes "that looks like it was made";
  1041. mes "by the thrust of a sharp sword.^000000";
  1042. next;
  1043. mes "[" + strcharinfo(0) + "]";
  1044. mes "Didn't Clanux mention that he";
  1045. mes "found a broken sword around";
  1046. mes "here? Maybe this was exactly";
  1047. mes "where he found it. Let's see...";
  1048. next;
  1049. select("Inspect the dummy's gash");
  1050. mes "^3355FFInside of the dummy's body is";
  1051. mes "a steel bearing with a roughly";
  1052. mes "etched message that reads:^000000";
  1053. mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
  1054. set HELLIONQ,40;
  1055. next;
  1056. mes "[" + strcharinfo(0) + "]";
  1057. mes "What the heck does this";
  1058. mes "even mean? A Veggie Lady?";
  1059. mes "Does Clanux knows anything";
  1060. mes "at all about this clue...?";
  1061. close;
  1062. }
  1063. mes "^3355FFIt's a training dummy";
  1064. mes "that was used to hone the";
  1065. mes "skills of new Swordmen...";
  1066. mes "But the Swordman Training";
  1067. mes "Grounds have moved to Izlude.";
  1068. close;
  1069. }
  1070. prontera,45,67,0 script #prt_key-1-1 139,1,1,{
  1071. OnTouch:
  1072. if (HELLIONQ == 40 || HELLIONQ == 41) {
  1073. mes "[" + strcharinfo(0) + "]";
  1074. mes "Well, according to the";
  1075. mes "message in that old training";
  1076. mes "dummy, this is where I'm";
  1077. mes "supposed to go. Nine steps";
  1078. mes "north, 3 steps west. And now...";
  1079. mes "Veggie Lady. Okay, okay...";
  1080. next;
  1081. mes "[" + strcharinfo(0) + "]";
  1082. mes "Huh. That's creepy.";
  1083. mes "There's one right there";
  1084. mes "staring at me. But after";
  1085. mes "the words ''Veggie Lady,''";
  1086. mes "all the message says is, um,";
  1087. mes "what was that last word again?";
  1088. next;
  1089. input .@input$;
  1090. if (.@input$ == "BINGO") {
  1091. mes "[" + strcharinfo(0) + "]";
  1092. mes "Of course!";
  1093. mes "''BINGO!'' But";
  1094. mes "I don't see a hall";
  1095. mes "full of old people";
  1096. mes "around here, I--";
  1097. next;
  1098. mes "[Veggie Lady]";
  1099. mes "Finally, you say it.";
  1100. mes "Yeesh, I thought I was";
  1101. mes "going to wait forever for";
  1102. mes "somebody to say that";
  1103. mes "password. Okay, here's";
  1104. mes "the code number you want...";
  1105. next;
  1106. mes "[" + strcharinfo(0) + "]";
  1107. mes "C-code number?";
  1108. mes "Wait, wh-what...?";
  1109. next;
  1110. mes "[Veggie Lady]";
  1111. mes "Awww...I don't know!";
  1112. mes "I'm only gonna say it";
  1113. mes "now:^4D4DFF 3847147298^000000. One";
  1114. mes "more time, in case you";
  1115. mes "didn't get it:^4D4DFF 3847147298^000000.";
  1116. mes "Don't forget it, adventurer.";
  1117. next;
  1118. mes "["+ strcharinfo(0) +"]";
  1119. mes "Wait... What does";
  1120. mes "this all mean? Won't";
  1121. mes "you tell me more?";
  1122. next;
  1123. mes "[Veggie Lady]";
  1124. mes "No. I've been given";
  1125. mes "explicit instructions";
  1126. mes "to not tell you more.";
  1127. mes "In fact, I hate talking.";
  1128. mes "That's why I sell vegetables.";
  1129. if (HELLIONQ == 40)
  1130. set HELLIONQ,42;
  1131. else if (HELLIONQ == 41)
  1132. set HELLIONQ,43;
  1133. next;
  1134. mes "["+ strcharinfo(0) +"]";
  1135. mes "Holy cow...";
  1136. mes "This is all";
  1137. mes "really cloak and";
  1138. mes "dagger type stuff!";
  1139. close;
  1140. }
  1141. mes "[" + strcharinfo(0) + "]";
  1142. mes ""+ .@input$ + "!";
  1143. mes "Hmmm. No, no that couldn't";
  1144. mes "be it. What in the world was that word and why can't I remember it";
  1145. mes "when I seemingly need it most?";
  1146. close;
  1147. }
  1148. end;
  1149. }
  1150. prt_in,128,79,0 script Unknown Machine#prt_key 111,{
  1151. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1152. mes "^3355FFHold it right there!";
  1153. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1154. close;
  1155. }
  1156. if (HELLIONQ == 43) {
  1157. mes "^3355FFIt's a weird looking";
  1158. mes "machine that looks like";
  1159. mes "it hasn't been used in a";
  1160. mes "while. It looks like the";
  1161. mes "cogwheel that you have";
  1162. mes "would fit perfectly in it...^000000";
  1163. next;
  1164. if (countitem(7093) > 0) {
  1165. if (select("Insert Cogwheel.:Ignore it.") == 1) {
  1166. mes "[" + strcharinfo(0) + "]";
  1167. mes "I just know this";
  1168. mes "cogwheel will fit";
  1169. mes "into this machine!";
  1170. mes "What I don't know is";
  1171. mes "what will happen once";
  1172. mes "this machine works...";
  1173. next;
  1174. mes "^3355FF*Click...!*";
  1175. mes "Once the cogwheel is";
  1176. mes "fit into the machine and";
  1177. mes "turned, the device hums";
  1178. mes "to life and a panel opens,";
  1179. mes "revealing a numeric keypad.^000000";
  1180. delitem 7093,1; //Wheel
  1181. set HELLIONQ,44;
  1182. next;
  1183. mes "[" + strcharinfo(0) + "]";
  1184. mes "I guess that I've got";
  1185. mes "to input some kind of";
  1186. mes "numeric password...";
  1187. mes "Ah, right, the numbers";
  1188. mes "that Veggie Lady gave me!";
  1189. next;
  1190. input .@input$;
  1191. if (.@input$ == "3847147298") {
  1192. mes "^3355FFThe machine responds to";
  1193. mes "the password with a pleasant";
  1194. mes "chime, confirming that you've";
  1195. mes "input the correct numbers.";
  1196. mes "The keypad slides open to";
  1197. mes "reveal a piece of a tablet.^000000";
  1198. next;
  1199. mes "^3355FFThe message engraved on";
  1200. mes "this tablet reads: ''This is for";
  1201. mes "Christopher, my dear friend";
  1202. mes "who I met in Prontera. To the";
  1203. mes "one who finds this, please seek";
  1204. mes "out the next piece of this tablet";
  1205. mes "in the city of thickest forest.''^000000";
  1206. next;
  1207. mes "^3355FFThe message is signed";
  1208. mes "by someone named Tyus.";
  1209. mes "It would be best to bring";
  1210. mes "this back to Sir Chilia'Tyus";
  1211. mes "and confirm that this was";
  1212. mes "made by his grandfather...^000000";
  1213. set HELLIONQ,45;
  1214. getitem 7333,1; //Piece_Of_Slate_1
  1215. close;
  1216. }
  1217. mes "The machine responds to";
  1218. mes "the password with an abrupt,";
  1219. mes "screeching beep and the entire";
  1220. mes "machine shuts down. You'll have to try entering the password again.";
  1221. close;
  1222. }
  1223. mes "["+ strcharinfo(0) +"]";
  1224. mes "Eh...";
  1225. mes "Forget it.";
  1226. close;
  1227. }
  1228. mes "[" + strcharinfo(0) + "]";
  1229. mes "Uh oh...";
  1230. mes "Where did I put";
  1231. mes "the cogwheel that";
  1232. mes "Clanux Heffron gave me?";
  1233. close;
  1234. }
  1235. else if (HELLIONQ == 44) {
  1236. mes "[" + strcharinfo(0) + "]";
  1237. mes "Okay, let me see";
  1238. mes "if I can enter the";
  1239. mes "right number this time...";
  1240. next;
  1241. input .@input$;
  1242. if (.@input$ == "3847147298") {
  1243. mes "^3355FFThe machine responds to";
  1244. mes "the password with a pleasant";
  1245. mes "chime, confirming that you've";
  1246. mes "input the correct numbers.";
  1247. mes "The keypad slides open to";
  1248. mes "reveal a piece of a tablet.^000000";
  1249. next;
  1250. mes "^3355FFThe message engraved on";
  1251. mes "this tablet reads: ''This is for";
  1252. mes "Christopher, my dear friend";
  1253. mes "who I met in Prontera. To the";
  1254. mes "one who finds this, please seek";
  1255. mes "out the next piece of this tablet";
  1256. mes "in the city of thickest forest.''^000000";
  1257. next;
  1258. mes "^3355FFThe message is signed";
  1259. mes "by someone named Tyus.";
  1260. mes "It would be best to bring";
  1261. mes "this back to Sir Chilia'Tyus";
  1262. mes "and confirm that this was";
  1263. mes "made by his grandfather...^000000";
  1264. set HELLIONQ,45;
  1265. getitem 7333,1; //Piece_Of_Slate_1
  1266. close;
  1267. }
  1268. mes "[" + strcharinfo(0) + "]";
  1269. mes "The machine responds to";
  1270. mes "the password with an abrupt,";
  1271. mes "screeching beep and the entire";
  1272. mes "machine shuts down. You'll have to try entering the password again.";
  1273. close;
  1274. }
  1275. mes "^3355FFIt's some sort of";
  1276. mes "strange looking machine";
  1277. mes "with a mysterious purpose.^000000";
  1278. close;
  1279. }
  1280. payon,182,132,3 script Grout'he Tuccok#hellion 48,{
  1281. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1282. mes "^3355FFHold it right there!";
  1283. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1284. close;
  1285. }
  1286. if (HELLIONQ < 47) {
  1287. mes "[Grout'he]";
  1288. mes "Hey...";
  1289. mes "Hey you!";
  1290. mes "What are you";
  1291. mes "looking at?!";
  1292. mes "Get outta my";
  1293. mes "face, ya jerkwad.";
  1294. close;
  1295. }
  1296. else if (HELLIONQ == 47) {
  1297. mes "[Grout'he]";
  1298. mes "What...?";
  1299. mes "You got something";
  1300. mes "to tell me or are you";
  1301. mes "just bein' a rude prick";
  1302. mes "and staring at me like";
  1303. mes "this is your turf?!";
  1304. next;
  1305. mes "[" + strcharinfo(0) + "]";
  1306. mes "I'm sorry, but well...";
  1307. mes "Chilias'Tyus told me that";
  1308. mes "you might know something";
  1309. mes "about a piece of a tablet--";
  1310. next;
  1311. mes "[Grout'he]";
  1312. mes "What? Oh, so Chilias'Tyus";
  1313. mes "is lookin for the gem too, eh?";
  1314. mes "Ooh, that's right. He wants to";
  1315. mes "seal its evil or something.";
  1316. mes "Yeah, yeah. That's a good";
  1317. mes "cause. Real noble and all...";
  1318. next;
  1319. mes "[Grout'he]";
  1320. mes "Tell you what. The only reason";
  1321. mes "I want that gem is to sell it so I can pay off all my debts. But";
  1322. mes "if I sell you the clues I found, I'll get the zeny I need and the";
  1323. mes "gem will be in good hands too.";
  1324. next;
  1325. mes "[Grout'he]";
  1326. mes "So what do you say?";
  1327. mes "It's not a bad deal if";
  1328. mes "you think about it and";
  1329. mes "we might as well kill";
  1330. mes "two birds with one stone...";
  1331. next;
  1332. if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) {
  1333. mes "[Grout'he]";
  1334. mes "Oh man, thanks a lot.";
  1335. mes "Alright, all I'm asking";
  1336. mes "for is 10,000 zeny. You get";
  1337. mes "my clues and I'll let you know";
  1338. mes "where I found 'em, in case";
  1339. mes "you can find something new.";
  1340. next;
  1341. if (Zeny > 9999) {
  1342. if ((MaxWeight-Weight) > 1000 ) {
  1343. mes "[Grout'he]";
  1344. mes "There you go!";
  1345. mes "Thanks for the cash~";
  1346. mes "(Know I won't have to";
  1347. mes "get my knees all broken!)";
  1348. mes "Oh, and let me mark your";
  1349. mes "Mini-Map for you real quick...";
  1350. next;
  1351. mes "[Grout'he]";
  1352. mes "You see this here?";
  1353. mes "It's where I found the";
  1354. mes "Skirt of Virgin I'm about";
  1355. mes "to give you. So check that";
  1356. mes "spot out and see if you find";
  1357. mes "anything new and interesting.";
  1358. viewpoint 1,101,190,1,0xFFFF00;
  1359. next;
  1360. mes "[Grout'he]";
  1361. mes "Here you go, pal...";
  1362. mes "A Stone Heart, Green Herb,";
  1363. mes "some Grape Juice and one";
  1364. mes "clean and pure Skirt of Virgin.";
  1365. mes "If you got any more questions,";
  1366. mes "I guess you can ask me later~";
  1367. set zeny,zeny-10000;
  1368. set HELLIONQ,48;
  1369. getitem 953,1; //Stone_Heart
  1370. getitem 511,1; //Green_Herb
  1371. getitem 533,1; //Grape_Juice
  1372. getitem 1049,1; //Skirt_Of_Virgin
  1373. close;
  1374. }
  1375. mes "[Grout'he]";
  1376. mes "Whoa whoa...";
  1377. mes "But you don't got any room";
  1378. mes "in your inventory to hold";
  1379. mes "what I wanna give you. It'd";
  1380. mes "probably be best to stash your";
  1381. mes "stuff in Kafra Storage, yeah?";
  1382. close;
  1383. }
  1384. mes "[Grout'he]";
  1385. mes "Oh hey...";
  1386. mes "You don't got the zeny.";
  1387. mes "Sorry pal, but I've really got";
  1388. mes "to pay my debts somehow.";
  1389. mes "I don't know if I'm allowed";
  1390. mes "to really talk about it...";
  1391. mes "^333333*Sob*^000000";
  1392. close;
  1393. }
  1394. mes "[Grout'he]";
  1395. mes "Why the hell should you";
  1396. mes "pay me?! Hey, aren't you";
  1397. mes "looking for the gem to help";
  1398. mes "the world? Well, I happen to";
  1399. mes "be a little part of this world,";
  1400. mes "so why don't you help me first?";
  1401. next;
  1402. mes "[Grout'he]";
  1403. mes "Man, you might not";
  1404. mes "know it, but the money";
  1405. mes "you give me will save";
  1406. mes "a life. My own! Dude, how";
  1407. mes "can you be so insensitive?";
  1408. close;
  1409. }
  1410. else if (HELLIONQ == 48) {
  1411. mes "[Grout'he]";
  1412. mes "You forgot where I told";
  1413. mes "you to look for more clues?";
  1414. mes "Eh, I'll let you know once";
  1415. mes "again, sure. Keep your eye";
  1416. mes "on your Mini-Map, got it?";
  1417. viewpoint 1,101,190,1,0xFFFF00;
  1418. next;
  1419. mes "[Grout'he]";
  1420. mes "Alright...";
  1421. mes "Good luck out there.";
  1422. mes "I really hope you can";
  1423. mes "keep the gem out of the";
  1424. mes "wrong hands. Of course, I was gonna just sell it, but...";
  1425. close;
  1426. }
  1427. else if (HELLIONQ == 49) {
  1428. mes "[Grout'he]";
  1429. mes "You've been to the";
  1430. mes "first location? Good.";
  1431. mes "Okay, now look over here.";
  1432. mes "Check your Mini-Map to";
  1433. mes "see where I found that";
  1434. mes "Stone Heart, got it?";
  1435. viewpoint 1,82,109,2,0xFFFF00;
  1436. close;
  1437. }
  1438. else if (HELLIONQ == 50) {
  1439. mes "[Grout'he]";
  1440. mes "Alright, here's where";
  1441. mes "I found that Green Herb.";
  1442. mes "You know you can use that";
  1443. mes "to counter poison, right?";
  1444. mes "Check that place to see if";
  1445. mes "there's anything I missed.";
  1446. viewpoint 1,239,56,3,0xFFFF00;
  1447. close;
  1448. }
  1449. else if (HELLIONQ == 51) {
  1450. mes "[Grout'he]";
  1451. mes "Okay, here's the last";
  1452. mes "place you should double";
  1453. mes "check, the place where";
  1454. mes "I nabbed that Grape";
  1455. mes "Juice. Good luck~";
  1456. viewpoint 1,243,160,4,0xFFFF00;
  1457. close;
  1458. }
  1459. else if (HELLIONQ == 52) {
  1460. mes "[Grout'he]";
  1461. mes "Oh, you need some help";
  1462. mes "in figuring out the clues?";
  1463. mes "Heh. Alright, let's see.";
  1464. mes "You want me to help";
  1465. mes "you in making sense of";
  1466. mes "this weird riddle?";
  1467. next;
  1468. if (select("Yes, please!:No, thanks~") == 1) {
  1469. mes "[Grout'he]";
  1470. mes "Alright now. All those";
  1471. mes "messages said stuff about";
  1472. mes "one sized clothing, dried";
  1473. mes "fish and green herbs, wine...";
  1474. mes "Huh. It doesn't make sense.";
  1475. next;
  1476. mes "[" + strcharinfo(0) + "]";
  1477. mes "What...?";
  1478. mes "I could have";
  1479. mes "told you that!";
  1480. next;
  1481. mes "[Grout'he]";
  1482. mes "Wait, wait.";
  1483. mes "Let's mark all the";
  1484. mes "clue locations again";
  1485. mes "on your Mini-Map.";
  1486. mes "Okay, we've got four";
  1487. mes "dots around Payon.";
  1488. viewpoint 1,243,160,4,0xFFFF00;
  1489. viewpoint 1,239,56,3,0xFFFF00;
  1490. viewpoint 1,82,109,2,0xFFFF00;
  1491. viewpoint 1,101,190,1,0xFFFF00;
  1492. next;
  1493. mes "[Grout'he]";
  1494. mes "Alright, now if";
  1495. mes "I connect and intersect";
  1496. mes "all the lines, there's";
  1497. mes "a point in the middle.";
  1498. mes "Why don't you check";
  1499. mes "this middle point, eh?";
  1500. viewpoint 1,159,129,5,0xFFFF00;
  1501. next;
  1502. mes "[Grout'he]";
  1503. mes "Now, this location";
  1504. mes "is a house, and I know";
  1505. mes "it's pretty random, but";
  1506. mes "it's all we got. Heck,";
  1507. mes "all these clues make";
  1508. mes "less sense than this!";
  1509. set HELLIONQ,53;
  1510. close;
  1511. }
  1512. mes "[Grout'he]";
  1513. mes "Oh yeah?";
  1514. mes "Well listen, I dunno,";
  1515. mes "but this looks to be one";
  1516. mes "of those situations where";
  1517. mes "two heads are better than one.";
  1518. mes "I think we oughta team up~";
  1519. close;
  1520. }
  1521. else if (HELLIONQ > 52 && HELLIONQ < 55) {
  1522. mes "[Grout'he]";
  1523. mes "Hey, how's it goin'";
  1524. mes "looking for that one";
  1525. mes "piece of the tablet?";
  1526. mes "It's a lot of trouble,";
  1527. mes "but I guess that's the";
  1528. mes "case with all treasure.";
  1529. close;
  1530. }
  1531. else if (HELLIONQ == 55) {
  1532. mes "[Grout'he]";
  1533. mes "Oh, so all of those";
  1534. mes "items came in handy?";
  1535. mes "I don't believe it! So";
  1536. mes "this puzzle actually";
  1537. mes "makes sense?! So";
  1538. mes "what'd the slab say?";
  1539. next;
  1540. mes "[Grout'he]";
  1541. mes "''Compassionate one?''";
  1542. mes "Oh hey, there's a giant";
  1543. mes "stone statue over in the";
  1544. mes "Archer Village that fits";
  1545. mes "that description perfectly!";
  1546. mes "You should check it out.";
  1547. set HELLIONQ,56;
  1548. close;
  1549. }
  1550. else if (HELLIONQ == 56) {
  1551. mes "[Grout'he]";
  1552. mes "Hey, you really ought";
  1553. mes "to check out the huge";
  1554. mes "stone statue over in the";
  1555. mes "Archer Village. Now that";
  1556. mes "I think about it, it's the";
  1557. mes "perfect hiding place!";
  1558. close;
  1559. }
  1560. else if (HELLIONQ == 57) {
  1561. mes "[Grout'he]";
  1562. mes "Hey, this is great!";
  1563. mes "You actually found the";
  1564. mes "next piece of the tablet!";
  1565. mes "You better take this back";
  1566. mes "to Chilias'Tyus right now~";
  1567. next;
  1568. mes "[Grout'he]";
  1569. mes "Oh. And um, thanks";
  1570. mes "for being willing to pay";
  1571. mes "me in cash for all those";
  1572. mes "little bitty clues. I won't";
  1573. mes "forget your help, pal~";
  1574. close;
  1575. }
  1576. else if (HELLIONQ > 57 && HELLIONQ < 71) {
  1577. mes "[Grout'he]";
  1578. mes "Hey, be careful if";
  1579. mes "you manage to find that";
  1580. mes "Hellion's gem. I dunno if";
  1581. mes "it's true, but maybe old";
  1582. mes "Tyus was right. Maybe it";
  1583. mes "does hold a wicked power...";
  1584. close;
  1585. }
  1586. else {
  1587. mes "[Grout'he]";
  1588. mes "Life sure is a lot";
  1589. mes "less tense without";
  1590. mes "having debt to worry";
  1591. mes "about. I could get";
  1592. mes "real used to this...";
  1593. close;
  1594. }
  1595. }
  1596. payon,101,190,0 script #paypuzz1 -1,1,1,{
  1597. OnTouch:
  1598. if (HELLIONQ == 48) {
  1599. mes "[" + strcharinfo(0) + "]";
  1600. mes "Well, this is where";
  1601. mes "Grout'he told me to look.";
  1602. mes "Ooh, there's something";
  1603. mes "written on the ceiling. Um,";
  1604. mes "let's see... ''This garment";
  1605. mes "is one size fits all.''";
  1606. next;
  1607. mes "[" + strcharinfo(0) + "]";
  1608. mes "That's it...?";
  1609. mes "Hopefully this will";
  1610. mes "make more sense once";
  1611. mes "I find more clues. I hope.";
  1612. set HELLIONQ,49;
  1613. close;
  1614. }
  1615. end;
  1616. }
  1617. payon,82,109,3 script Pile of Stone#paypuzz2 111,{
  1618. if (HELLIONQ == 49) {
  1619. mes "[" + strcharinfo(0) + "]";
  1620. mes "Well, this is the place";
  1621. mes "that Grout'he told me about.";
  1622. mes "Let's see, there's an engraving";
  1623. mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
  1624. next;
  1625. mes "[" + strcharinfo(0) + "]";
  1626. mes "Man...";
  1627. mes "This better not be";
  1628. mes "one of those puzzles";
  1629. mes "that looks easy once";
  1630. mes "I get the answer. Well,";
  1631. mes "if I ever get it, that is.";
  1632. set HELLIONQ,50;
  1633. close;
  1634. }
  1635. }
  1636. payon,239,56,3 script Dried Fish#paypuzz3 111,{
  1637. if (HELLIONQ == 50) {
  1638. mes "[" + strcharinfo(0) + "]";
  1639. mes "So... Dried fish all";
  1640. mes "around me. This is getting";
  1641. mes "to be nonsense. Let's see,";
  1642. mes "this message says, ''Green";
  1643. mes "Herbs are very useful for";
  1644. mes "getting rid of fish smells.''";
  1645. next;
  1646. mes "[" + strcharinfo(0) + "]";
  1647. mes "I got it...!";
  1648. mes "Whoever made up";
  1649. mes "these clues must be";
  1650. mes "some sort of crazy man!";
  1651. mes "It's the only explanation!";
  1652. set HELLIONQ,51;
  1653. close;
  1654. }
  1655. }
  1656. payon,240,160,3 script Vat#paypuzz4 111,{
  1657. if (HELLIONQ == 51) {
  1658. mes "[" + strcharinfo(0) + "]";
  1659. mes "Alright, the last";
  1660. mes "place I have to check.";
  1661. mes "It's a big old vat with a";
  1662. mes "message here too. Now";
  1663. mes "let me see, there should";
  1664. mes "be a message here too. Ah--!";
  1665. next;
  1666. mes "[" + strcharinfo(0) + "]";
  1667. mes "This says, ''What will it be?";
  1668. mes "Wine or Grape Juice? Oh,";
  1669. mes "but I much prefer wine.'' Okay,";
  1670. mes "what does this have to do with";
  1671. mes "that Hellion's gem? Weird...";
  1672. next;
  1673. mes "[" + strcharinfo(0) + "]";
  1674. mes "Am I missing something?";
  1675. mes "I think I really need help in";
  1676. mes "figuring this out. Hmm...";
  1677. set HELLIONQ,52;
  1678. close;
  1679. }
  1680. }
  1681. payon,159,129,3 script Wooden Floor#paypuzz5 111,{
  1682. if (HELLIONQ == 53) {
  1683. mes "[" + strcharinfo(0) + "]";
  1684. mes "Hey, the floor around";
  1685. mes "here doesn't seem very";
  1686. mes "solid. Maybe there's";
  1687. mes "something underneath?";
  1688. next;
  1689. if (select("Just check the floor.:Dig through the dust.") == 1) {
  1690. mes "^3355FFYou examine the floor,";
  1691. mes "but are unable to find";
  1692. mes "anything that resembles";
  1693. mes "a clue to the location";
  1694. mes "of the Hellion's gem";
  1695. mes "or a tablet piece.^000000";
  1696. close;
  1697. }
  1698. mes "[" + strcharinfo(0) + "]";
  1699. mes "Oh man, there's";
  1700. mes "so much dust! What";
  1701. mes "can I do about all of";
  1702. mes "this nasty dirt in the air?";
  1703. next;
  1704. if (countitem(953) > 0 && countitem(533) > 0 && countitem(511) > 0 && countitem(1049) > 0) {
  1705. mes "[" + strcharinfo(0) + "]";
  1706. mes "Well, there are all these";
  1707. mes "clues Grout'he found. It sucks,";
  1708. mes "but I'll use this Grape Juice";
  1709. mes "to sort of keep this dust from";
  1710. mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
  1711. next;
  1712. mes "["+ strcharinfo(0) +"]";
  1713. mes "...With this Skirt of Virgin.";
  1714. mes "Oh, and I can use this Stone";
  1715. mes "Heart to prop any floor boards";
  1716. mes "I tilt while I look underneath";
  1717. mes "this floor. Oh hey! I found it!";
  1718. mes "It's... It's another clue!";
  1719. next;
  1720. mes "["+ strcharinfo(0) +"]";
  1721. mes "Wait, wait...";
  1722. mes "I can't read the";
  1723. mes "engraving on this";
  1724. mes "stone slab, it's way";
  1725. mes "too old. Let's see...";
  1726. next;
  1727. mes "^3355FFYou cover the surface";
  1728. mes "of the slab and begin";
  1729. mes "to rub a Green Herb over";
  1730. mes "it. Fortunately, the juice from";
  1731. mes "the Green Herb makes the";
  1732. mes "engraving appear more clearly.^000000";
  1733. delitem 953,1; //Stone_Heart
  1734. delitem 511,1; //Green_Herb
  1735. delitem 533,1; //Grape_Juice
  1736. delitem 1049,1; //Skirt_Of_Virgin
  1737. set HELLIONQ,54;
  1738. next;
  1739. mes "[Stone Engraving]";
  1740. mes "^4D4DFF''This has been entrusted to";
  1741. mes "the care of the compassionate";
  1742. mes "one so that my friends may";
  1743. mes "find peace. To he who finds";
  1744. mes "this, remember that avarice";
  1745. mes "knows no bounds. --Tyus.''^000000";
  1746. set HELLIONQ,55;
  1747. close;
  1748. }
  1749. mes "[" + strcharinfo(0) + "]";
  1750. mes "Where did I leave";
  1751. mes "all that stuff I got from";
  1752. mes "Grout'he? Let's see,";
  1753. mes "there was a Green Herb,";
  1754. mes "a Stone Heart, Grape Juice";
  1755. mes "and one Skirt of Virgin...";
  1756. close;
  1757. }
  1758. else if (HELLIONQ == 54) {
  1759. mes "[Stone Engraving]";
  1760. mes "^4D4DFF''This has been entrusted to";
  1761. mes "the care of the compassionate";
  1762. mes "one so that my friends may";
  1763. mes "find peace. To he who finds";
  1764. mes "this, remember that avarice";
  1765. mes "knows no bounds. --Tyus.''^000000";
  1766. set HELLIONQ,55;
  1767. close;
  1768. }
  1769. else if (HELLIONQ > 54) {
  1770. mes "[Stone Engraving]";
  1771. mes "^4D4DFF''This has been entrusted to";
  1772. mes "the care of the compassionate";
  1773. mes "one so that my friends may";
  1774. mes "find peace. To he who finds";
  1775. mes "this, remember that avarice";
  1776. mes "knows no bounds. --Tyus.''^000000";
  1777. close;
  1778. }
  1779. }
  1780. pay_arche,142,28,0 script Buddha Statue#paypuzz6 111,5,5,{
  1781. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1782. mes "^3355FFHold it right there!";
  1783. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1784. close;
  1785. }
  1786. if (HELLIONQ == 56) {
  1787. mes "[" + strcharinfo(0) + "]";
  1788. mes "Hey, here's a huge";
  1789. mes "stone statue. This";
  1790. mes "must be what Grout'he";
  1791. mes "was telling me about.";
  1792. next;
  1793. mes "[Echoing Voice]";
  1794. mes "^4d4dffYou must...";
  1795. mes "You must be...^000000";
  1796. next;
  1797. mes "[" + strcharinfo(0) + "]";
  1798. mes "What the--?";
  1799. mes "There's a voice";
  1800. mes "inside my head!";
  1801. mes "And it's not even mine!";
  1802. next;
  1803. mes "[Echoing Voice]";
  1804. mes "You who have come";
  1805. mes "for the Tablet Piece,";
  1806. mes "I shall judge whether";
  1807. mes "or not you are worthy.";
  1808. mes "Answer this one question.";
  1809. next;
  1810. mes "[Echoing Voice]";
  1811. mes "You are in a situation";
  1812. mes "in which you will die,";
  1813. mes "but if you cause the death";
  1814. mes "of another person, you will";
  1815. mes "surely save yourself. So...";
  1816. mes "What do you do?";
  1817. next;
  1818. switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) {
  1819. case 1:
  1820. mes "[Echoing Voice]";
  1821. mes "There is a primal truth";
  1822. mes "to your answer. However...";
  1823. mes "You have chosen poorly.";
  1824. close2;
  1825. percentheal -100,0;
  1826. end;
  1827. case 2:
  1828. mes "[Echoing Voice]";
  1829. mes "There is a kindness and";
  1830. mes "compassion in your answer";
  1831. mes "that is indeed rare. However,";
  1832. mes "where is the respect for your";
  1833. mes "own life? If you are that willing to throw it away, you are no hero.";
  1834. close2;
  1835. percentheal -100,0;
  1836. end;
  1837. case 3:
  1838. mes "[Echoing Voice]";
  1839. mes "Yes. Love for all life,";
  1840. mes "including your own, is";
  1841. mes "a trait that all true heroes";
  1842. mes "must have. You have chosen...";
  1843. mes "Wisely. Please, take this into";
  1844. mes "your capable hands, adventurer.";
  1845. next;
  1846. mes "^3355FFA stone slab at the foot";
  1847. mes "of the statue slides open,";
  1848. mes "revealing a piece of the";
  1849. mes "tablet that will lead you";
  1850. mes "to the Hellion's gem.";
  1851. set HELLIONQ,57;
  1852. getitem 7334,1; //Piece_Of_Slate_2
  1853. close;
  1854. case 4:
  1855. mes "[Echoing Voice]";
  1856. mes "The veneer of honesty in";
  1857. mes "your answer is surpassed by";
  1858. mes "your own cowardice. You have";
  1859. mes "chosen extremely poorly...";
  1860. close2;
  1861. percentheal -100,0;
  1862. end;
  1863. }
  1864. }
  1865. OnTouch:
  1866. if (HELLIONQ == 56 && countitem(7333) > 0) {
  1867. specialeffect2 EF_HEAL2;
  1868. specialeffect EF_HEAL2;
  1869. mes "^3355FFThe piece of tablet";
  1870. mes "that you have is shining";
  1871. mes "with light as if in response";
  1872. mes "to something in the area.^000000";
  1873. close;
  1874. }
  1875. end;
  1876. }
  1877. geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{
  1878. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1879. mes "^3355FFHold it right there!";
  1880. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1881. close;
  1882. }
  1883. if (HELLIONQ < 58) {
  1884. mes "[Welshyun]";
  1885. mes "Hm? Oh, pardon me.";
  1886. mes "I didn't notice you. I was";
  1887. mes "far too occupied thinking";
  1888. mes "deep important thoughts";
  1889. mes "that your puny little mind";
  1890. mes "couldn't possibly fathom.";
  1891. close;
  1892. }
  1893. else if (HELLIONQ == 58) {
  1894. specialeffect2 EF_HEAL2;
  1895. specialeffect EF_HEAL2;
  1896. mes "[Welshyun]";
  1897. mes "That...";
  1898. mes "That eerie glow...";
  1899. next;
  1900. mes "[Welshyun]";
  1901. mes "You! Identify yourself";
  1902. mes "and explain how you came";
  1903. mes "about to get those tablet";
  1904. mes "pieces! Now answer me!";
  1905. next;
  1906. mes "[Welshyun]";
  1907. mes "Ah, forgive me. You're";
  1908. mes "helping Chilias, are you?";
  1909. mes "I see. So you must be here";
  1910. mes "to seek my help in finding";
  1911. mes "the final piece, am I correct?";
  1912. next;
  1913. if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) {
  1914. mes "[Welshyun]";
  1915. mes "Such insolence!";
  1916. mes "Huh. I suppose Chilias";
  1917. mes "may have misjudged you";
  1918. mes "when he entrusted you with";
  1919. mes "this important mission. Huh.";
  1920. mes "A reevaluation is in order...";
  1921. set HELLIONQ,60;
  1922. close;
  1923. }
  1924. mes "[Welshyun]";
  1925. mes "Of course, in the";
  1926. mes "interest of mankind,";
  1927. mes "I shall help you. But first,";
  1928. mes "I have a favor to ask of you.";
  1929. next;
  1930. mes "[Welshyun]";
  1931. mes "My student in the Geffen";
  1932. mes "Tower has not reported back to";
  1933. mes "me about his research project,";
  1934. mes "so I would like for you to find";
  1935. mes "him and retrieve the report";
  1936. mes "for me. Not a big deal, right?";
  1937. next;
  1938. mes "[Welshyun]";
  1939. mes "The title of his report";
  1940. mes "should be, ''^4D4DFFMonster Life";
  1941. mes "in the Geffen Area^000000,'' so";
  1942. mes "please remember that.";
  1943. mes "Ah, and my student's";
  1944. mes "name is Enoz.";
  1945. set HELLIONQ,59;
  1946. close;
  1947. }
  1948. else if (HELLIONQ == 59) {
  1949. mes "[Welshyun]";
  1950. mes "Please bring me the";
  1951. mes "report entitled, ''^4D4DFFMonster";
  1952. mes "Life in the Geffen Area^000000,''";
  1953. mes "from my student Enoz in";
  1954. mes "the Geffen Tower. Thank";
  1955. mes "you, I appreciate your help.";
  1956. close;
  1957. }
  1958. else if (HELLIONQ == 60) {
  1959. mes "[Welshyun]";
  1960. mes "^333333*Ahem*^000000 Oh dear me...";
  1961. mes "I'm unfathomably thirsty...";
  1962. mes "There's no way I can do any";
  1963. mes "serious thinking with such";
  1964. mes "a dry, parched throat...";
  1965. set HELLIONQ,61;
  1966. close;
  1967. }
  1968. else if (HELLIONQ == 61) {
  1969. if (countitem(504) > 0) {
  1970. mes "[Welshyun]";
  1971. mes "Oh, a White Potion?";
  1972. mes "Yes, may I please have";
  1973. mes "one? Ahh, most refreshing~";
  1974. mes "You may not be such a bad";
  1975. mes "person after all! Now shall I help you find that tablet piece?";
  1976. next;
  1977. mes "[Welshyun]";
  1978. mes "Of course, in the";
  1979. mes "interest of mankind,";
  1980. mes "I shall help you. But first,";
  1981. mes "I have a favor to ask of you.";
  1982. next;
  1983. mes "[Welshyun]";
  1984. mes "My student in the Geffen";
  1985. mes "Tower has not reported back to";
  1986. mes "me about his research project,";
  1987. mes "so I would like for you to find";
  1988. mes "him and retrieve the report";
  1989. mes "for me. Not a big deal, right?";
  1990. next;
  1991. mes "[Welshyun]";
  1992. mes "The title of his report";
  1993. mes "should be, ''^4D4DFFMonster Life";
  1994. mes "in the Geffen Area^000000,'' so";
  1995. mes "please remember that.";
  1996. mes "Ah, and my student's";
  1997. mes "name is Enoz.";
  1998. delitem 504,1; //White_Potion
  1999. set HELLIONQ,62;
  2000. close;
  2001. }
  2002. mes "[Welshyun]";
  2003. mes "Oh...! Still so...";
  2004. mes "Exasperatingly thirsty!";
  2005. mes "If I only had something";
  2006. mes "cool, refreshing and with";
  2007. mes "a high restorative value";
  2008. mes "to quench this thirst!";
  2009. close;
  2010. }
  2011. else if (HELLIONQ == 62) {
  2012. mes "[Welshyun]";
  2013. mes "Please bring me the";
  2014. mes "report entitled, ''^4D4DFFMonster";
  2015. mes "Life in the Geffen Area^000000,''";
  2016. mes "from my student Enoz in";
  2017. mes "the Geffen Tower. Thank";
  2018. mes "you, I appreciate your help.";
  2019. close;
  2020. }
  2021. else if (HELLIONQ == 63) {
  2022. mes "[Welshyun]";
  2023. mes "Hm? What's that strange";
  2024. mes "expression on your face?";
  2025. mes "Prank? Oh please. Such";
  2026. mes "chicanery is beneath me...";
  2027. mes "But even if I did play a joke, believe me. It builds character.";
  2028. next;
  2029. mes "[Welshyun]";
  2030. mes "First and foremost,";
  2031. mes "I want to test you to see";
  2032. mes "if you are worthy of this";
  2033. mes "tablet piece. I want to see";
  2034. mes "for myself if you are a person";
  2035. mes "of honor. Someone of character.";
  2036. next;
  2037. mes "[Welshyun]";
  2038. mes "Oh yes, I accidentally";
  2039. mes "took this Master Science";
  2040. mes "Reference Book from Enoz,";
  2041. mes "so would you please return it";
  2042. mes "to him for me? Oh, and please";
  2043. mes "bring back 1 Blue Gemstone.";
  2044. next;
  2045. mes "^3355FFYou received the";
  2046. mes "incredibly heavy tome,";
  2047. mes "the Master Science";
  2048. mes "Reference Book.^000000";
  2049. set HELLIONQ,64;
  2050. close;
  2051. }
  2052. else if (HELLIONQ == 64) {
  2053. mes "[Welshyun]";
  2054. mes "Please deliver the Master";
  2055. mes "Science Reference Book to";
  2056. mes "Enoz, and come back to me";
  2057. mes "with 1 Blue Gemstone.";
  2058. close;
  2059. }
  2060. else if (HELLIONQ == 65) {
  2061. if (countitem(717) > 0) {
  2062. mes "[Welshyun]";
  2063. mes "Thank you. You've";
  2064. mes "brought the book to Enoz";
  2065. mes "and delivered a Gemstone";
  2066. mes "to me as I've asked. Now,";
  2067. mes "there is one final test...";
  2068. next;
  2069. mes "[Welshyun]";
  2070. mes "Answer this question.";
  2071. mes "Where is the abode of the";
  2072. mes "departed souls with a shining";
  2073. mes "silver roof that is mentioned";
  2074. mes "in the third part of the ballad";
  2075. mes "of Grimnir? Well, adventurer?";
  2076. next;
  2077. input .@input$;
  2078. if (.@input$ == "Valaskjalf") {
  2079. mes "[Welshyun]";
  2080. mes "Ah, well met, well met.";
  2081. mes "You are as well learned as";
  2082. mes "you are brave. As promised,";
  2083. mes "you may have this piece of";
  2084. mes "the tablet, which I've already found. The clues were too simple...";
  2085. delitem 717,1; //Blue_Gemstone
  2086. set HELLIONQ,66;
  2087. getitem 7336,1; //Piece_Of_Slate_4
  2088. next;
  2089. mes "[Welshyun]";
  2090. mes "Please send my regards";
  2091. mes "to my dear friend, Chilias,";
  2092. mes "who has dedicated his life";
  2093. mes "to sealing the evil within";
  2094. mes "the Hellion's gem.";
  2095. close;
  2096. }
  2097. mes "[Welshyun]";
  2098. mes "Bwahahaah! Only";
  2099. mes "a superior mind could";
  2100. mes "know the answer to such";
  2101. mes "a question! Go forth and";
  2102. mes "learn the answer, else";
  2103. mes "I cannot help you, adventurer~";
  2104. close;
  2105. }
  2106. mes "[Welshyun]";
  2107. mes "Ah, I've heard that";
  2108. mes "Enoz received the Master";
  2109. mes "Science Reference Book";
  2110. mes "from you. But did you remember";
  2111. mes "to bring me a Blue Gemstone?";
  2112. close;
  2113. }
  2114. else if (HELLIONQ == 66) {
  2115. mes "[Welshyun]";
  2116. mes "Hm. You should visit";
  2117. mes "Chilias and determine";
  2118. mes "your next course of action,";
  2119. mes "now that you have all four";
  2120. mes "of the pieces of the tablet.";
  2121. close;
  2122. }
  2123. else if (HELLIONQ == 67) {
  2124. if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
  2125. mes "[Welshyun]";
  2126. mes "Hm? Did you need";
  2127. mes "me to combine all four";
  2128. mes "pieces of the tablet and";
  2129. mes "make it whole again? Oh.";
  2130. mes "All this time I thought you";
  2131. mes "knew how to do it. Alright.";
  2132. next;
  2133. mes "[Welshyun]";
  2134. mes "As a matter of fact,";
  2135. mes "I was planning on using";
  2136. mes "the Blue Gemstone you gave";
  2137. mes "me to do this. But since you";
  2138. mes "never really asked... In any";
  2139. mes "case, let me concentrate.";
  2140. next;
  2141. mes "[Welshyun]";
  2142. mes "Shadows remembered by time.";
  2143. mes "Help me retrieve the forgotten";
  2144. mes "stories that have been scattered in the wind. Right here. Right now.";
  2145. specialeffect EF_BEGINSPELL2;
  2146. next;
  2147. mes "[Welshyun]";
  2148. mes "...";
  2149. mes "Okay...";
  2150. mes "That was tough.";
  2151. specialeffect EF_SPELLBREAKER;
  2152. next;
  2153. mes "[Welshyun]";
  2154. mes "That was tough";
  2155. mes "complete tablet.";
  2156. mes "Please bring this";
  2157. mes "safely back to Chilias.";
  2158. delitem 7333,1; //Piece_Of_Slate_1
  2159. delitem 7334,1; //Piece_Of_Slate_2
  2160. delitem 7335,1; //Piece_Of_Slate_3
  2161. delitem 7336,1; //Piece_Of_Slate_4
  2162. set HELLIONQ,68;
  2163. getitem 7332,1; //Slate
  2164. next;
  2165. mes "[Welshyun]";
  2166. mes "Wait, take a look!";
  2167. mes "There's a map on the back";
  2168. mes "of the tablet. Although the gem";
  2169. mes "is already embedded within the";
  2170. mes "tablet, who knows where this map may lead? Perhaps Hellion Revenant?";
  2171. next;
  2172. mes "[Welshyun]";
  2173. mes "I don't know if Chilias";
  2174. mes "told you, but the name of";
  2175. mes "the monster that guards and";
  2176. mes "follows this gem is Hellion";
  2177. mes "Revenant. But why mark its";
  2178. mes "location on this tablet?";
  2179. next;
  2180. mes "[Welshyun]";
  2181. mes "Well, it will be dangerous, but";
  2182. mes "I'm sure that you're strong enough to confront this monster. I believe";
  2183. mes "it was the wish of this tablet's creator for someone to defeat";
  2184. mes "the Hellion Revenant...";
  2185. next;
  2186. if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) {
  2187. mes "[Welshyun]";
  2188. mes "Well, I'm almost certain";
  2189. mes "this map will lead you to";
  2190. mes "Hellion Revenant. Let me";
  2191. mes "warp you to the location";
  2192. mes "marked on the tablet's map...";
  2193. close2;
  2194. warp "gef_fild09",368,88;
  2195. end;
  2196. }
  2197. mes "[Welshyun]";
  2198. mes "Yes, that's true.";
  2199. mes "Chilias has been waiting";
  2200. mes "his whole life to seal this";
  2201. mes "gem. Plus, who knows what";
  2202. mes "may happen while it is in";
  2203. mes "your possession?";
  2204. close;
  2205. }
  2206. mes "[Welshyun]";
  2207. mes "So, were you able";
  2208. mes "to deliver the tablet";
  2209. mes "and the Hellion's gem to";
  2210. mes "Chilias safely? I hope so...";
  2211. close;
  2212. }
  2213. else if (HELLIONQ > 67 && HELLIONQ < 71) {
  2214. mes "[Welshyun]";
  2215. mes "So, were you able";
  2216. mes "to deliver the tablet";
  2217. mes "and the Hellion's gem to";
  2218. mes "Chilias safely? Ah, and";
  2219. mes "how has my friend been?";
  2220. close;
  2221. }
  2222. else {
  2223. mes "[Welshyun]";
  2224. mes "Heh heh~";
  2225. mes "Enoz must be";
  2226. mes "panicking right";
  2227. mes "about now. Oh,";
  2228. mes "students are always";
  2229. mes "good for a laugh...";
  2230. close;
  2231. }
  2232. OnTouch:
  2233. if (HELLIONQ == 58 && countitem(7335) > 0) {
  2234. specialeffect2 EF_HEAL2;
  2235. specialeffect EF_HEAL2;
  2236. mes "^3355FFThe piece of tablet";
  2237. mes "that you have is shining";
  2238. mes "with light as if in response";
  2239. mes "to something in the area.^000000";
  2240. close;
  2241. }
  2242. end;
  2243. }
  2244. gef_tower,116,37,0 script Enoz#hellion 748,{
  2245. if (HELLIONQ == 59 || HELLIONQ == 62) {
  2246. mes "[Enoz]";
  2247. mes "It's gone, it's gone!";
  2248. mes "Where the hell did it go?!";
  2249. mes "Oh man, who could have";
  2250. mes "taken it? Wait, was it... You?!";
  2251. next;
  2252. if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) {
  2253. mes "[Enoz]";
  2254. mes "My mentor, Welshyun?";
  2255. mes "Huh. Is there a report";
  2256. mes "I haven't submitted to him";
  2257. mes "yet? So what was it called?";
  2258. next;
  2259. input .@input$;
  2260. if (.@input$ == "Monster Life in the Geffen Area") {
  2261. mes "[Enoz]";
  2262. mes "''Monster Life in";
  2263. mes "the Geffen Area?''";
  2264. mes "Oh no. My mentor took";
  2265. mes "that three days ago!";
  2266. mes "Is he still up to his";
  2267. mes "old tricks again?";
  2268. next;
  2269. mes "[Enoz]";
  2270. mes "Awww nuts!";
  2271. mes "Where the heck is";
  2272. mes "my Master Science";
  2273. mes "Reference Book? ";
  2274. mes "It was right here";
  2275. mes "three days ago...";
  2276. set HELLIONQ,63;
  2277. close;
  2278. }
  2279. mes "[Enoz]";
  2280. mes "" + .@input$ + "?";
  2281. mes "I haven't completed";
  2282. mes "any research related";
  2283. mes "to that subject. Or did I?";
  2284. mes "Anyway, I need the exact";
  2285. mes "name of the report you want!";
  2286. close;
  2287. }
  2288. mes "[Enoz]";
  2289. mes "Nuts?! Oh, you wanna";
  2290. mes "see crazy, is that it?! You";
  2291. mes "wanna see insaaaane?!";
  2292. mes "Cuz I'll go freakin' medieval";
  2293. mes "if you keep bothering me!!";
  2294. close;
  2295. }
  2296. else if (HELLIONQ == 63) {
  2297. mes "[Enoz]";
  2298. mes "My mentor Welshyun's";
  2299. mes "been playing jokes again,";
  2300. mes "so you better go talk to him.";
  2301. mes "Damn. Where is that Master";
  2302. mes "Science Reference Book?";
  2303. close;
  2304. }
  2305. else if (HELLIONQ == 64) {
  2306. mes "[Enoz]";
  2307. mes "Oh hey, I remember you~";
  2308. mes "So did my mentor send you";
  2309. mes "to me again for some reason?";
  2310. next;
  2311. mes "^3355FFYou cautiously hand Enoz the";
  2312. mes "Master Science Reference Book.^000000";
  2313. next;
  2314. mes "[Enoz]";
  2315. mes "Yes! Oh yes!";
  2316. mes "This is the book";
  2317. mes "I lost three days";
  2318. mes "ago! Thanks so much!";
  2319. mes "Now I can finally finish";
  2320. mes "this research project that--";
  2321. next;
  2322. mes "[Enoz]";
  2323. mes "Wait, the page I really";
  2324. mes "need is missing! And there's";
  2325. mes "some sort of note... Umm...";
  2326. mes "^333333''Enoz, I think this page";
  2327. mes "is worth at least one Apple";
  2328. mes "Juice. Right? --Welshyun.''^000000";
  2329. next;
  2330. mes "[Enoz]";
  2331. mes "NOooOOoOo!";
  2332. mes "Not agaaaaain!";
  2333. mes "Why is he always";
  2334. mes "playing these pranks?!";
  2335. mes "Apple Juice! I need";
  2336. mes "some Apple Juice!";
  2337. set HELLIONQ,65;
  2338. next;
  2339. mes "^3355FFIt looks like it's time";
  2340. mes "to get 1 Blue Gemstone,";
  2341. mes "and then bring it back";
  2342. mes "to Welshyun the Sage.^000000";
  2343. close;
  2344. }
  2345. mes "[Enoz]";
  2346. mes "Gone! It's gone!";
  2347. mes "Where did the book";
  2348. mes "I really need go to?";
  2349. mes "Oh no oh no oh no oh no!";
  2350. mes "Waaaaaah, I'm gonna cry!";
  2351. close;
  2352. }
  2353. gef_fild09,296,59,0 script Hidden Cave#hellion 111,3,3,{
  2354. if (HELLIONQ == 68) {
  2355. mes "^3355FFAmongst the wild bushes";
  2356. mes "and overgrown grass, you";
  2357. mes "see a large rock slab that";
  2358. mes "resembles a door. As you";
  2359. mes "come closer, you can see a";
  2360. mes "groove on the rock's surface.^000000";
  2361. next;
  2362. if (select("Insert the Tablet.:Ignore.") == 1) {
  2363. mes "^3355FFYou insert the tablet into";
  2364. mes "the rock's groove and the";
  2365. mes "Hellion's gem begins to hum";
  2366. mes "and glow. The rock slides open,";
  2367. mes "revealing an engraved message";
  2368. mes "on the ground for you to read.^000000";
  2369. next;
  2370. mes "^4D4DFF''To you who have found this";
  2371. mes "place, I reveal the truth about";
  2372. mes "the Hellion Revenant. It was";
  2373. mes "never a devil, like we believed, but a human being, slowly";
  2374. mes "corrupted by the darkness";
  2375. mes "of the Hellion's gem.''^000000";
  2376. next;
  2377. mes "^4D4DFF''I learned this horrible";
  2378. mes "truth too late. Already,";
  2379. mes "I can feel the darkness";
  2380. mes "welling up within me.";
  2381. mes "It is all I can do to trap";
  2382. mes "myself in this chamber";
  2383. mes "before I lose all reason.''^000000";
  2384. next;
  2385. mes "^4D4DFF''I failed and it's too";
  2386. mes "late for me, but I hope";
  2387. mes "someone in the future";
  2388. mes "can seal the Hellion gem's";
  2389. mes "dark power. And I hope that";
  2390. mes "someone will grant me the";
  2391. mes "sweet release I crave...''^000000";
  2392. next;
  2393. mes "^4D4DFF''Brave hero, I beg of";
  2394. mes "you. Please kill me and";
  2395. mes "bring salvation to my soul.";
  2396. mes "Please release me so that";
  2397. mes "I can finally join my friends.";
  2398. mes "^FFFFFF_^000000";
  2399. mes "^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000";
  2400. close2;
  2401. warp "gef_dun03",140,119;
  2402. end;
  2403. }
  2404. mes "^3355FFYou do nothing.";
  2405. mes "And nothing happens.^000000";
  2406. close;
  2407. }
  2408. OnTouch:
  2409. if (HELLIONQ == 68 && countitem(7332) > 0) {
  2410. specialeffect2 EF_HEAL2;
  2411. specialeffect EF_HEAL2;
  2412. mes "^3355FFThe tablet in your";
  2413. mes "hands begins to shine";
  2414. mes "with light, responding";
  2415. mes "to something in the area.^000000";
  2416. close;
  2417. }
  2418. end;
  2419. }
  2420. //============================================================
  2421. // Old changelog
  2422. //============================================================
  2423. //= 1.0 First version [MasterOfMuppets]
  2424. //= 1.1 a ',' that should be ';' [FlavioJS]
  2425. //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  2426. //= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  2427. //= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf]
  2428. //============================================================