Dandelion_Request.txt 264 KB

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  1. //==================================================================================//
  2. // Dandelion's Request / Morocc Invasion quest
  3. //==================================================================================//
  4. izlude,103,106,3 script Guildsman#1 48,3,3,{
  5. if(checkweight(7416,1) != 1)
  6. {
  7. mes "^3355FFWait a second!";
  8. mes "Right now, you're carrying";
  9. mes "too many things with you.";
  10. mes "Please come back after";
  11. mes "using the Kafra Service";
  12. mes "to store some of your items.^000000";
  13. close;
  14. }
  15. if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman))
  16. {
  17. mes "[Guildsman]";
  18. mes "There are rumors";
  19. mes "going around about";
  20. mes "the disappearances of";
  21. mes "children in the Morroc";
  22. mes "area. Some guilds believe";
  23. mes "these are actually kidnappings.";
  24. next;
  25. mes "[Guildsman]";
  26. mes "Those poor kids...";
  27. mes "If I could do something";
  28. mes "to help them, by George,";
  29. mes "I would do it in a flash.";
  30. close;
  31. }
  32. if(!mao_request)
  33. {
  34. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  35. {
  36. mes "[Guildsman]";
  37. mes "Excuse me? "+strcharinfo(0)+"?";
  38. mes "Hi there, I've been waiting for";
  39. mes "you to wander past me for such";
  40. mes "a long time, you know that?";
  41. mes "Novices and Super Novices";
  42. mes "are so hard to track down...";
  43. next;
  44. mes "[Guildsman]";
  45. mes "Anyway, I don't know if you";
  46. mes "know this, but a lot of kids are missing from Morroc recently.";
  47. mes "We're not sure, but we think it's related to the latest assignment";
  48. mes "for our Assassin Guild.";
  49. next;
  50. mes "[Guildsman]";
  51. mes "Anyway, the client for this";
  52. mes "assignment needs all the help";
  53. mes "he can get. Now, I've heard";
  54. mes "about you, and I think that";
  55. mes "you could be really helpful to";
  56. mes "us in this specific situation.";
  57. next;
  58. mes "[Guildsman]";
  59. mes "Look, just do me a favor";
  60. mes "and do the right thing like";
  61. mes "you always do, okay? Here's";
  62. mes "a letter of recommendation";
  63. mes "to get you started on this";
  64. mes "mission, alright?";
  65. set mao_request,1;
  66. getitem 7416,1;
  67. close;
  68. }
  69. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  70. {
  71. mes "[Guildsman]";
  72. mes "Hey, " + strcharinfo(0) + "!";
  73. mes "Great, I knew you'd";
  74. mes "show up sooner or later.";
  75. mes "Listen, I'm working here";
  76. mes "as a representative of the";
  77. mes "Swordman Assocation.";
  78. next;
  79. mes "[Guildsman]";
  80. mes "Listen, there's something";
  81. mes "big going on, and I think it's";
  82. mes "the most important thing the";
  83. mes "Swordman Association has ever";
  84. mes "been involved in. Pack your bags and head to Morroc right now!";
  85. next;
  86. mes "[" + strcharinfo(0) + "]";
  87. mes "All the way to Morroc...?";
  88. mes "Why, what's going on?";
  89. next;
  90. mes "[Guildsman]";
  91. mes "I don't know all the details,";
  92. mes "but the Assassin Guild is";
  93. mes "working on some missing";
  94. mes "children's case, and they've";
  95. mes "requested help from us and";
  96. mes "all the other guilds...";
  97. next;
  98. mes "[Guildsman]";
  99. mes "Rogues, Bards, Novices,";
  100. mes "Super Novices, Priests...";
  101. mes "You name it. This is gonna be";
  102. mes "huge. Listen, if you're going";
  103. mes "to help, then let me give you this letter of recommendation...";
  104. set mao_request,1;
  105. getitem 7416,1;
  106. close;
  107. }
  108. else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
  109. {
  110. mes "[Guildsman]";
  111. mes "" + strcharinfo(0) +"...?";
  112. mes "I knew you'd show up if";
  113. mes "Listen, I have a notice for";
  114. mes "you from the Prontera Chivalry.";
  115. next;
  116. mes "[" + strcharinfo(0) + "]";
  117. mes "For me? That sounds";
  118. mes "strange, but would you";
  119. mes "please read it to me?";
  120. next;
  121. mes "[Guildsman]";
  122. mes "''RE: "+ strcharinfo(0) +"";
  123. mes "As leader of the Prontera";
  124. mes "Chivalry, I formally request";
  125. mes "you to represent the Knights of";
  126. mes "Rune-Midgarts in cooperation";
  127. mes "with the Assassin Guild.''";
  128. next;
  129. mes "[Guildsman]";
  130. mes "Please assist the Assassin";
  131. mes "Guild in any way befitting of";
  132. mes "the Knighthood in a special";
  133. mes "mission to rescue children";
  134. mes "missing from Morroc.";
  135. mes "-- Captain Herman''";
  136. next;
  137. mes "[Guildsman]";
  138. mes "There, that's all it says.";
  139. mes "Here, I think you'll need";
  140. mes "this letter of recommendation";
  141. mes "if you plan to follow these";
  142. mes "orders. I hope you take that";
  143. mes "mission for those kids' sake...";
  144. set mao_request,1;
  145. getitem 7416,1;
  146. close;
  147. }
  148. else if((Class == Job_Crusader) || (Class == Job_Paladin))
  149. {
  150. mes "[Guildsman]";
  151. mes "Excuse me...?";
  152. mes ""+strcharinfo(0)+"...?";
  153. mes "I'm sorry to bother you, but";
  154. mes "I've got an urgent communique";
  155. mes "for you from Sir Michael Halig";
  156. mes "of the Crusaders...";
  157. next;
  158. mes "[" + strcharinfo(0) + "]";
  159. mes "They usually don't";
  160. mes "send messages. I guess";
  161. mes "whatever he has to say";
  162. mes "must be really important.";
  163. mes "What does it say?";
  164. next;
  165. mes "[Guildsman]";
  166. mes "Let's see here... Something";
  167. mes "about a missing children's case";
  168. mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
  169. mes "requested help from the Crusaders. So I guess you were recommended.";
  170. next;
  171. mes "[Guildsman]";
  172. mes "Look, here's the letter of";
  173. mes "recommendation that I'm";
  174. mes "supposed to give you if you";
  175. mes "plan on taking the mission.";
  176. mes "For the sake of those missing kids, I really hope that you do.";
  177. set mao_request,1;
  178. getitem 7416,1;
  179. close;
  180. }
  181. }
  182. else if(mao_request == 1)
  183. {
  184. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  185. {
  186. mes "[Guildsman]";
  187. mes "Ah, I forgot to tell you";
  188. mes "exactly where you need to";
  189. mes "go for the mission details!";
  190. mes "Let's see... You're supposed";
  191. mes "to... Ah, now I remember~";
  192. next;
  193. mes "[Guildsman]";
  194. mes "If you check out the";
  195. mes "west side of the Oasis";
  196. mes "inside Morroc, you'll find";
  197. mes "a very suspicious looking";
  198. mes "hut. Your contact from the";
  199. mes "Assassin Guild is near there.";
  200. next;
  201. mes "[Guildsman]";
  202. mes "I'm sure you'll find it if";
  203. mes "you keep your eyes open.";
  204. mes "Anyway, that's all I know.";
  205. mes "Why don't you go check it out?";
  206. close;
  207. }
  208. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  209. {
  210. mes "[Guildsman]";
  211. mes "Right, for this mission,";
  212. mes "you'll need to meet with your";
  213. mes "contact from the Assassin";
  214. mes "Guild near a hut at the west";
  215. mes "side of the Oasis inside Morroc.^FFFFFF ^000000 So keep an eye out for him.";
  216. next;
  217. mes "[Guildsman]";
  218. mes "I doubt you'll have";
  219. mes "trouble finding the guy,";
  220. mes "even if all Thieves and";
  221. mes "Assassins are starting";
  222. mes "to look the same. You";
  223. mes "know what I mean, right?";
  224. close;
  225. }
  226. else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin))
  227. {
  228. mes "[Guildsman]";
  229. mes "Are you thinking of taking";
  230. mes "the mission? That's great!";
  231. mes "Now, you need to meet your";
  232. mes "contact from the Assassin";
  233. mes "Guild outside a hut on the west side of the Oasis inside Morroc.";
  234. next;
  235. mes "[Guildsman]";
  236. mes "I know those directions";
  237. mes "aren't very clear, but this";
  238. mes "is supposedly a top secret";
  239. mes "location that's usually only";
  240. mes "known to the Assassins...";
  241. close;
  242. }
  243. }
  244. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  245. {
  246. mes "[Guildsman]";
  247. mes "It looks like you're";
  248. mes "working well with the";
  249. mes "Assassin Guild. Still,";
  250. mes "be careful. There might";
  251. mes "be more to this mission";
  252. mes "than meets the eye, you know?";
  253. close;
  254. }
  255. else
  256. {
  257. mes "[Guildsman]";
  258. mes "It's a nice day, isn't it?";
  259. mes "Though, I hope something";
  260. mes "exciting happens soon. Peace";
  261. mes "is great and all, but I prefer";
  262. mes "to have my life shook up";
  263. mes "every now and then.";
  264. close;
  265. }
  266. OnTouch:
  267. if(checkweight(7416,1) != 1)
  268. {
  269. mes "^3355FFWait a second!";
  270. mes "Right now, you're carrying";
  271. mes "too many things with you.";
  272. mes "Please come back after";
  273. mes "using the Kafra Service";
  274. mes "to store some of your items.^000000";
  275. close;
  276. }
  277. if(BaseLevel > 59)
  278. {
  279. if(!mao_request)
  280. {
  281. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  282. {
  283. mes "[Guildsman]";
  284. mes "Excuse me? "+strcharinfo(0)+"?";
  285. mes "Hi there, I've been waiting for";
  286. mes "you to wander past me for such";
  287. mes "a long time, you know that?";
  288. mes "Novices and Super Novices";
  289. mes "are so hard to track down...";
  290. next;
  291. mes "[Guildsman]";
  292. mes "Anyway, I don't know if you";
  293. mes "know this, but a lot of kids are missing from Morroc recently.";
  294. mes "We're not sure, but we think it's related to the latest assignment";
  295. mes "for our Assassin Guild.";
  296. next;
  297. mes "[Guildsman]";
  298. mes "Anyway, the client for this";
  299. mes "assignment needs all the help";
  300. mes "he can get. Now, I've heard";
  301. mes "about you, and I think that";
  302. mes "you could be really helpful to";
  303. mes "us in this specific situation.";
  304. next;
  305. mes "[Guildsman]";
  306. mes "Look, just do me a favor";
  307. mes "and do the right thing like";
  308. mes "you always do, okay? Here's";
  309. mes "a letter of recommendation";
  310. mes "to get you started on this";
  311. mes "mission, alright?";
  312. set mao_request,1;
  313. getitem 7416,1;
  314. close;
  315. }
  316. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  317. {
  318. mes "[Guildsman]";
  319. mes "Hey, " + strcharinfo(0) + "!";
  320. mes "Great, I knew you'd";
  321. mes "show up sooner or later.";
  322. mes "Listen, I'm working here";
  323. mes "as a representative of the";
  324. mes "Swordman Assocation.";
  325. next;
  326. mes "[Guildsman]";
  327. mes "Listen, there's something";
  328. mes "big going on, and I think it's";
  329. mes "the most important thing the";
  330. mes "Swordman Association has ever";
  331. mes "been involved in. Pack your bags and head to Morroc right now!";
  332. next;
  333. mes "[" + strcharinfo(0) + "]";
  334. mes "All the way to Morroc...?";
  335. mes "Why, what's going on?";
  336. next;
  337. mes "[Guildsman]";
  338. mes "I don't know all the details,";
  339. mes "but the Assassin Guild is";
  340. mes "working on some missing";
  341. mes "children's case, and they've";
  342. mes "requested help from us and";
  343. mes "all the other guilds...";
  344. next;
  345. mes "[Guildsman]";
  346. mes "Rogues, Bards, Novices,";
  347. mes "Super Novices, Priests...";
  348. mes "You name it. This is gonna be";
  349. mes "huge. Listen, if you're going";
  350. mes "to help, then let me give you this letter of recommendation...";
  351. set mao_request,1;
  352. getitem 7416,1;
  353. close;
  354. }
  355. else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
  356. {
  357. mes "[Guildsman]";
  358. mes "" + strcharinfo(0) +"...?";
  359. mes "I knew you'd show up if";
  360. mes "Listen, I have a notice for";
  361. mes "you from the Prontera Chivalry.";
  362. next;
  363. mes "[" + strcharinfo(0) + "]";
  364. mes "For me? That sounds";
  365. mes "strange, but would you";
  366. mes "please read it to me?";
  367. next;
  368. mes "[Guildsman]";
  369. mes "''RE: "+ strcharinfo(0) +"";
  370. mes "As leader of the Prontera";
  371. mes "Chivalry, I formally request";
  372. mes "you to represent the Knights of";
  373. mes "Rune-Midgarts in cooperation";
  374. mes "with the Assassin Guild.''";
  375. next;
  376. mes "[Guildsman]";
  377. mes "Please assist the Assassin";
  378. mes "Guild in any way befitting of";
  379. mes "the Knighthood in a special";
  380. mes "mission to rescue children";
  381. mes "missing from Morroc.";
  382. mes "-- Captain Herman''";
  383. next;
  384. mes "[Guildsman]";
  385. mes "There, that's all it says.";
  386. mes "Here, I think you'll need";
  387. mes "this letter of recommendation";
  388. mes "if you plan to follow these";
  389. mes "orders. I hope you take that";
  390. mes "mission for those kids' sake...";
  391. set mao_request,1;
  392. getitem 7416,1;
  393. close;
  394. }
  395. else if((Class == Job_Crusader) || (Class == Job_Paladin))
  396. {
  397. mes "[Guildsman]";
  398. mes "Excuse me...?";
  399. mes ""+strcharinfo(0)+"...?";
  400. mes "I'm sorry to bother you, but";
  401. mes "I've got an urgent communique";
  402. mes "for you from Sir Michael Halig";
  403. mes "of the Crusaders...";
  404. next;
  405. mes "[" + strcharinfo(0) + "]";
  406. mes "They usually don't";
  407. mes "send messages. I guess";
  408. mes "whatever he has to say";
  409. mes "must be really important.";
  410. mes "What does it say?";
  411. next;
  412. mes "[Guildsman]";
  413. mes "Let's see here... Something";
  414. mes "about a missing children's case";
  415. mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
  416. mes "requested help from the Crusaders. So I guess you were recommended.";
  417. next;
  418. mes "[Guildsman]";
  419. mes "Look, here's the letter of";
  420. mes "recommendation that I'm";
  421. mes "supposed to give you if you";
  422. mes "plan on taking the mission.";
  423. mes "For the sake of those missing kids, I really hope that you do.";
  424. set mao_request,1;
  425. getitem 7416,1;
  426. close;
  427. }
  428. }
  429. }
  430. }
  431. prontera,237,313,3 script Nun#moc 79,3,3,{
  432. if(checkweight(7416,1) != 1)
  433. {
  434. mes "^3355FFWait a second!";
  435. mes "Right now, you're carrying";
  436. mes "too many things with you.";
  437. mes "Please come back after";
  438. mes "using the Kafra Service";
  439. mes "to store some of your items.^000000";
  440. close;
  441. }
  442. if(!(BaseLevel > 59))
  443. {
  444. mes "[Nun]";
  445. mes "Oh, hello there~";
  446. mes "Peace be with you,";
  447. mes "adventurer. Remember";
  448. mes "that no matter how different";
  449. mes "people may be, all of us are";
  450. mes "united in our humanity.";
  451. close;
  452. }
  453. if(!(BaseClass == Job_Acolyte))
  454. {
  455. mes "[Nun]";
  456. mes "Ah, hello. Would you ask";
  457. mes "anyone that you know";
  458. mes "to be affiliated with the";
  459. mes "Prontera Church to talk to";
  460. mes "me? Acolytes, Priests, Monks...";
  461. mes "Any of those would be fine.";
  462. next;
  463. mes "[Nun]";
  464. mes "I have something very";
  465. mes "important to tell them,";
  466. mes "but it's almost impossible";
  467. mes "to gather all the clergy";
  468. mes "in an emergency situation...";
  469. close;
  470. }
  471. if(!mao_request)
  472. {
  473. mes "[Nun]";
  474. mes "Oh, " + strcharinfo(0) + "!";
  475. mes "It must be an act of";
  476. mes "divine providence that";
  477. mes "we finally meet. Actually,";
  478. mes "I have something very";
  479. mes "important to ask you.";
  480. next;
  481. mes "[Nun]";
  482. mes "You may have heard that";
  483. mes "there's been a recent influx";
  484. mes "of missing child reports from";
  485. mes "Morroc. Apparently, someone";
  486. mes "has hired the Assassin Guild";
  487. mes "to investigate these cases.";
  488. next;
  489. mes "[Nun]";
  490. mes "Since this is such a huge";
  491. mes "issue, the Assassin Guild has";
  492. mes "even gone so far as to request";
  493. mes "the Prontera Church for help, so I'd like you to aid the Assassin";
  494. mes "Guild in this mission.";
  495. next;
  496. mes "[Nun]";
  497. mes "However, I believe that";
  498. mes "the Assassin Guild's client";
  499. mes "may have other intentions,";
  500. mes "so I also want you to keep";
  501. mes "an eye out and see if their";
  502. mes "client can be trusted.";
  503. next;
  504. mes "[Nun]";
  505. mes "Please visit Morroc";
  506. mes "as soon as you can.";
  507. mes "When you arrive, you";
  508. mes "will need the Bishop's";
  509. mes "letter of recommendation,";
  510. mes "so please take it now.";
  511. set mao_request,1;
  512. getitem 7416,1;
  513. close;
  514. }
  515. else if(mao_request == 1)
  516. {
  517. mes "[Nun]";
  518. mes "Now, for this mission, you";
  519. mes "will need to meet your contact";
  520. mes "from the Assassin Guild near";
  521. mes "a hut on the west side of the";
  522. mes "Oasis inside Morroc. I wonder";
  523. mes "why they chose that location?";
  524. next;
  525. mes "[Nun]";
  526. mes "Normally, a representative";
  527. mes "of the Prontera Church would";
  528. mes "simply visit the Assassin Guild itself. Be careful. The Assassins";
  529. mes "must be being extra secret because of extraordinary circumstances...";
  530. close;
  531. }
  532. else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
  533. {
  534. mes "[Nun]";
  535. mes "It pleases me to see that";
  536. mes "you're working well with the";
  537. mes "Assassin Guild. They operate";
  538. mes "on a different methodology";
  539. mes "than the Prontera Church, but";
  540. mes "I still greatly respect them.";
  541. next;
  542. mes "[Nun]";
  543. mes "Remember that you're";
  544. mes "representing the Prontera";
  545. mes "Church in this effort, so be";
  546. mes "sure to demonstrate your";
  547. mes "best for the Assassins, okay?";
  548. close;
  549. }
  550. else
  551. {
  552. mes "[Nun]";
  553. mes "Although it is a time";
  554. mes "of peace, I can't help";
  555. mes "but feel this lingering";
  556. mes "anxiety. It's almost as if";
  557. mes "some monumental event";
  558. mes "is just over the horizon...";
  559. close;
  560. }
  561. OnTouch:
  562. if(checkweight(7416,1) != 1)
  563. {
  564. mes "^3355FFWait a second!";
  565. mes "Right now, you're carrying";
  566. mes "too many things with you.";
  567. mes "Please come back after";
  568. mes "using the Kafra Service";
  569. mes "to store some of your items.^000000";
  570. close;
  571. }
  572. if(BaseLevel > 59)
  573. {
  574. if(!mao_request)
  575. {
  576. if(BaseClass == Job_Acolyte)
  577. {
  578. mes "[Nun]";
  579. mes "Oh, " + strcharinfo(0) + "!";
  580. mes "It must be an act of";
  581. mes "divine providence that";
  582. mes "we finally meet. Actually,";
  583. mes "I have something very";
  584. mes "important to ask you.";
  585. next;
  586. mes "[Nun]";
  587. mes "You may have heard that";
  588. mes "there's been a recent influx";
  589. mes "of missing child reports from";
  590. mes "Morroc. Apparently, someone";
  591. mes "has hired the Assassin Guild";
  592. mes "to investigate these cases.";
  593. next;
  594. mes "[Nun]";
  595. mes "Since this is such a huge";
  596. mes "issue, the Assassin Guild has";
  597. mes "even gone so far as to request";
  598. mes "the Prontera Church for help, so I'd like you to aid the Assassin";
  599. mes "Guild in this mission.";
  600. next;
  601. mes "[Nun]";
  602. mes "However, I believe that";
  603. mes "the Assassin Guild's client";
  604. mes "may have other intentions,";
  605. mes "so I also want you to keep";
  606. mes "an eye out and see if their";
  607. mes "client can be trusted.";
  608. next;
  609. mes "[Nun]";
  610. mes "Please visit Morroc";
  611. mes "as soon as you can.";
  612. mes "When you arrive, you";
  613. mes "will need the Bishop's";
  614. mes "letter of recommendation,";
  615. mes "so please take it now.";
  616. set mao_request,1;
  617. getitem 7416,1;
  618. close;
  619. }
  620. }
  621. }
  622. }
  623. alberta,129,59,3 script Guildsman#2 49,3,3,{
  624. if(checkweight(7416,1) != 1)
  625. {
  626. mes "^3355FFWait a second!";
  627. mes "Right now, you're carrying";
  628. mes "too many things with you.";
  629. mes "Please come back after";
  630. mes "using the Kafra Service";
  631. mes "to store some of your items.^000000";
  632. close;
  633. }
  634. if(!(BaseLevel > 59))
  635. {
  636. mes "[Guildsman]";
  637. mes "Say, have you heard";
  638. mes "what's happening in";
  639. mes "Morroc recently? There's";
  640. mes "something major going on...";
  641. close;
  642. }
  643. if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant))
  644. {
  645. mes "[Guildsman]";
  646. mes "Goodness, there's so";
  647. mes "many Merchants here.";
  648. mes "Wow... Hopefully I can";
  649. mes "find who I'm looking for...";
  650. close;
  651. }
  652. if(!mao_request)
  653. {
  654. if (Class == Job_Soul_Linker)
  655. {
  656. mes "[Guildsman]";
  657. mes "^71637DHold it right there!";
  658. mes "I've got a proposition";
  659. mes "for you, so listen up!^000000";
  660. mes " ";
  661. mes "...N-no, you're doing it again!";
  662. mes "Damn, g-get out of my head!";
  663. next;
  664. mes "[Guildsman]";
  665. mes "^71637DShut up, this is important!^000000";
  666. mes " ";
  667. mes "No, you shut up, this is";
  668. mes "my freaking body! Look,";
  669. mes "just gimme a little control!";
  670. next;
  671. mes "[" + strcharinfo(0) + "]";
  672. mes "I... I can sense two";
  673. mes "different souls within";
  674. mes "your body. I don't mind";
  675. mes "listening to what you have";
  676. mes "to say. But if you both keep";
  677. mes "talking, I'll get confused...";
  678. next;
  679. mes "[Guildsman]";
  680. mes "Fine, whatever.";
  681. mes " ";
  682. mes "^71637DAlright, so the Assassin";
  683. mes "Guild is looking for outside";
  684. mes "help in one of their missions.";
  685. mes "Preeeeetty important stuff.^000000";
  686. next;
  687. mes "[Guildman]";
  688. mes "^71637DThey've been hired by some";
  689. mes "client to... to... um, you know...^000000";
  690. mes " ";
  691. mes "...Investigate missing children? ";
  692. mes "^71637DYeah, yeah. That.^000000";
  693. next;
  694. mes "[Guildman]";
  695. mes "^71637DAnyway, this is a pretty";
  696. mes "big mission, so the Assassin";
  697. mes "Guild has been soliciting for";
  698. mes "help. I think you'd be perfect";
  699. mes "to represent the Soul Linkers,";
  700. mes "so I've decided to choose you.^000000";
  701. next;
  702. mes "[Guildsman]";
  703. mes "^71637DSo, go and help the Assassins!^000000";
  704. mes " ";
  705. mes "Wait, don't forget the";
  706. mes "letter of recommendation!";
  707. mes " ";
  708. mes "^71637DOh, right! Here, take this!^000000";
  709. set mao_request,1;
  710. getitem 7416,1;
  711. next;
  712. mes "[Guildsman]";
  713. mes "Alright, I did what you wanted.";
  714. mes "You can leave my body now...";
  715. mes " ";
  716. mes "^71637DEh, I'll think about it.^000000";
  717. mes " ";
  718. mes "NOOOOOOO! PLEEEEEASE~!";
  719. close;
  720. }
  721. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  722. {
  723. mes "[Guildsman]";
  724. mes "Well, if it isn't";
  725. mes ""+ strcharinfo(0) +". Hey,";
  726. mes "would you wait a minute?";
  727. mes "I've got a message for you";
  728. mes "from the Merchant Guild.";
  729. next;
  730. mes "[Guildsman]";
  731. mes "I'm not sure why, but";
  732. mes "the Assassin Guild has";
  733. mes "been requesting help from";
  734. mes "someone in the Merchant";
  735. mes "Guild. Would you go help";
  736. mes "them and represent us?";
  737. next;
  738. mes "[Guildsman]";
  739. mes "I think they're working for";
  740. mes "a client, investigating these";
  741. mes "children that are missing";
  742. mes "from Morroc. If you want to";
  743. mes "help them, you'll need this";
  744. mes "letter of recommendation, okay?";
  745. set mao_request,1;
  746. getitem 7416,1;
  747. close;
  748. }
  749. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  750. {
  751. mes "[Guildsman]";
  752. mes "Oh, "+ strcharinfo(0) +"...!";
  753. mes "I'm so glad that I finally";
  754. mes "ran into you. I know this is";
  755. mes "sudden, but the Blacksmith";
  756. mes "Guild has an assignment";
  757. mes "for you over in Morroc.";
  758. next;
  759. mes "[Guildsman]";
  760. mes "You see, the Assassin Guild";
  761. mes "has formally requested for our";
  762. mes "help in a mission regarding";
  763. mes "children that have been missing";
  764. mes "from Morroc recently. Here, take this letter of recommendation...";
  765. next;
  766. mes "[Guildsman]";
  767. mes "If the Assassin Guild";
  768. mes "is asking for help, I have";
  769. mes "no doubt that this will be";
  770. mes "a very difficult mission.";
  771. mes "You should prepare yourself";
  772. mes "if you plan to get involved...";
  773. set mao_request,1;
  774. getitem 7416,1;
  775. close;
  776. }
  777. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  778. {
  779. mes "[Guildsman]";
  780. mes "Hey, " + strcharinfo(0) + "?";
  781. mes "I've got a message for";
  782. mes "you from the Alchemist";
  783. mes "Guild. Well, they're more";
  784. mes "like orders than a message.";
  785. mes "I'm so lucky to have found you.";
  786. next;
  787. mes "[Guildsman]";
  788. mes "The Assassin Guild has";
  789. mes "officially asked our guild";
  790. mes "for help in a mission regarding";
  791. mes "children that have been missing";
  792. mes "from Morroc, and they want us";
  793. mes "to send somebody... you!";
  794. next;
  795. mes "[Guildsman]";
  796. mes "Or... At least, you're";
  797. mes "one of the people that the";
  798. mes "Alchemist Guild wants to send";
  799. mes "to represent us. So why don't";
  800. mes "you go? You know, do it for the";
  801. mes "children. Just think about it.";
  802. next;
  803. mes "[Guildsman]";
  804. mes "Here, take this letter of";
  805. mes "recommendation with you and";
  806. mes "head over to Morroc as soon";
  807. mes "as you can. If even the Assassin Guild needs help, I'm sure that";
  808. mes "spells really big trouble...";
  809. set mao_request,1;
  810. getitem 7416,1;
  811. close;
  812. }
  813. }
  814. else if(mao_request == 1)
  815. {
  816. if (Class == Job_Soul_Linker)
  817. {
  818. mes "[Guildsman]";
  819. mes "^71637DGood, you came back! This";
  820. mes "guy kept distracting me from";
  821. mes "telling you something important. ";
  822. mes " ";
  823. mes "^000000What are you talking about?";
  824. mes "That's your own damn fault!";
  825. next;
  826. mes "[Guildsman]";
  827. mes "^71637DYou know the oasis inside";
  828. mes "Morroc? To the west of that,";
  829. mes "you'll find your contact from";
  830. mes "the Assassin Guild.^000000";
  831. mes " ";
  832. mes "That... that's it?";
  833. next;
  834. mes "[Guildsman]";
  835. mes "So now will you leave my";
  836. mes "body?! Having to share it";
  837. mes "with you is ruining my life!";
  838. mes " ";
  839. mes "^71637DRight. Okay. So where am";
  840. mes "I gonna go, huh? You need me!^000000";
  841. close;
  842. }
  843. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  844. {
  845. mes "[Guildsman]";
  846. mes "So you're gonna represent";
  847. mes "the Merchants and help out";
  848. mes "the Assassin Guild? Great!";
  849. mes "You can meet your contact";
  850. mes "on the west side of the oasis,";
  851. mes "next to a hut, inside Morroc.";
  852. next;
  853. mes "[Guildsman]";
  854. mes "Hey, good luck and";
  855. mes "be careful, okay?";
  856. mes "I think something";
  857. mes "major is behind the";
  858. mes "mission that they";
  859. mes "have for you...";
  860. close;
  861. }
  862. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  863. {
  864. mes "[Guildsman]";
  865. mes "So have you decided to";
  866. mes "aid the Assassin Guild on";
  867. mes "behalf of the Blacksmiths?";
  868. mes "Then please meet your contact";
  869. mes "at the west side of the Oasis";
  870. mes "inside Morroc. Good luck~";
  871. close;
  872. }
  873. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  874. {
  875. mes "[Guildsman]";
  876. mes "Ah, I almost forgot to";
  877. mes "tell you that your contact";
  878. mes "from the Assassin Guild";
  879. mes "will be waiting for you";
  880. mes "at the west side of the";
  881. mes "Oasis inside Morroc.";
  882. next;
  883. mes "[Guildsman]";
  884. mes "Please help the";
  885. mes "Assassin Guild as";
  886. mes "much as you can on";
  887. mes "behalf of the Alchemists,";
  888. mes "and watch out for trouble...";
  889. close;
  890. }
  891. }
  892. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  893. {
  894. if (Class == Job_Soul_Linker)
  895. {
  896. mes "[Guildsman]";
  897. mes "^71637DBe careful in your mission...";
  898. mes "There's something major";
  899. mes "going on behind all of this,";
  900. mes "I just know it. Keep an eye out. ";
  901. mes "Yeah, uh, good luck!";
  902. close;
  903. }
  904. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  905. {
  906. mes "[Guildsman]";
  907. mes "So you've been working";
  908. mes "well with the Assassins?";
  909. mes "That's good news. This is a";
  910. mes "great chance for us to show";
  911. mes "the strength of Merchants!";
  912. mes "Still, be on your guard.";
  913. close;
  914. }
  915. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  916. {
  917. mes "[Guildsman]";
  918. mes "I trust that you've been of";
  919. mes "great help to the Assassins.";
  920. mes "Stay on your guard: it seems";
  921. mes "that there may be powerful";
  922. mes "influences behind all of this... ";
  923. close;
  924. }
  925. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  926. {
  927. mes "[Guildsman]";
  928. mes "I'm glad to hear that";
  929. mes "you're getting along with";
  930. mes "the Assassins. Working ";
  931. mes "together, I'm sure that you'll";
  932. mes "be able to accomplish the";
  933. mes "mission, whatever it may be.";
  934. close;
  935. }
  936. }
  937. else
  938. {
  939. if (Class == Job_Soul_Linker)
  940. {
  941. mes "[Guildsman]";
  942. mes "Hey, it's you!";
  943. mes "I guess that spirit left my";
  944. mes "body as soon as you finished";
  945. mes "your mission. I thought that";
  946. mes "guy was never gonna leave...";
  947. mes "Whoever he was in life.";
  948. next;
  949. mes "[Guildsman]";
  950. mes "But yeah, if it weren't for";
  951. mes "you, that spirit would never";
  952. mes "have been appeased, and";
  953. mes "I might have been stuck with";
  954. mes "him forever! So... thanks, man.";
  955. close;
  956. }
  957. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  958. {
  959. mes "[Guildsman]";
  960. mes "It's a nice, quiet";
  961. mes "day, but the stillness";
  962. mes "in the air is unsettling.";
  963. mes "It's almost as if... I feel";
  964. mes "like something incredible";
  965. mes "may happen soon, you know?";
  966. close;
  967. }
  968. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  969. {
  970. mes "[Guildsman]";
  971. mes "Ah, it's a nice day...";
  972. mes "Sometimes, though, I wish";
  973. mes "that something big would";
  974. mes "happen to break the monotony.";
  975. close;
  976. }
  977. }
  978. OnTouch:
  979. if(checkweight(7416,1) != 1)
  980. {
  981. mes "^3355FFWait a second!";
  982. mes "Right now, you're carrying";
  983. mes "too many things with you.";
  984. mes "Please come back after";
  985. mes "using the Kafra Service";
  986. mes "to store some of your items.^000000";
  987. close;
  988. }
  989. if(BaseLevel > 59)
  990. {
  991. if(!mao_request)
  992. {
  993. if (Class == Job_Soul_Linker)
  994. {
  995. mes "[Guildsman]";
  996. mes "^71637DHold it right there!";
  997. mes "I've got a proposition";
  998. mes "for you, so listen up!^000000";
  999. mes " ";
  1000. mes "...N-no, you're doing it again!";
  1001. mes "Damn, g-get out of my head!";
  1002. next;
  1003. mes "[Guildsman]";
  1004. mes "^71637DShut up, this is important!^000000";
  1005. mes " ";
  1006. mes "No, you shut up, this is";
  1007. mes "my freaking body! Look,";
  1008. mes "just gimme a little control!";
  1009. next;
  1010. mes "[" + strcharinfo(0) + "]";
  1011. mes "I... I can sense two";
  1012. mes "different souls within";
  1013. mes "your body. I don't mind";
  1014. mes "listening to what you have";
  1015. mes "to say. But if you both keep";
  1016. mes "talking, I'll get confused...";
  1017. next;
  1018. mes "[Guildsman]";
  1019. mes "Fine, whatever.";
  1020. mes " ";
  1021. mes "^71637DAlright, so the Assassin";
  1022. mes "Guild is looking for outside";
  1023. mes "help in one of their missions.";
  1024. mes "Preeeeetty important stuff.^000000";
  1025. next;
  1026. mes "[Guildman]";
  1027. mes "^71637DThey've been hired by some";
  1028. mes "client to... to... um, you know...^000000";
  1029. mes " ";
  1030. mes "...Investigate missing children? ";
  1031. mes "^71637DYeah, yeah. That.^000000";
  1032. next;
  1033. mes "[Guildman]";
  1034. mes "^71637DAnyway, this is a pretty";
  1035. mes "big mission, so the Assassin";
  1036. mes "Guild has been soliciting for";
  1037. mes "help. I think you'd be perfect";
  1038. mes "to represent the Soul Linkers,";
  1039. mes "so I've decided to choose you.^000000";
  1040. next;
  1041. mes "[Guildsman]";
  1042. mes "^71637DSo, go and help the Assassins!^000000";
  1043. mes " ";
  1044. mes "Wait, don't forget the";
  1045. mes "letter of recommendation!";
  1046. mes " ";
  1047. mes "^71637DOh, right! Here, take this!^000000";
  1048. set mao_request,1;
  1049. getitem 7416,1;
  1050. next;
  1051. mes "[Guildsman]";
  1052. mes "Alright, I did what you wanted.";
  1053. mes "You can leave my body now...";
  1054. mes " ";
  1055. mes "^71637DEh, I'll think about it.^000000";
  1056. mes " ";
  1057. mes "NOOOOOOO! PLEEEEEASE~!";
  1058. close;
  1059. }
  1060. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  1061. {
  1062. mes "[Guildsman]";
  1063. mes "Well, if it isn't";
  1064. mes ""+ strcharinfo(0) +". Hey,";
  1065. mes "would you wait a minute?";
  1066. mes "I've got a message for you";
  1067. mes "from the Merchant Guild.";
  1068. next;
  1069. mes "[Guildsman]";
  1070. mes "I'm not sure why, but";
  1071. mes "the Assassin Guild has";
  1072. mes "been requesting help from";
  1073. mes "someone in the Merchant";
  1074. mes "Guild. Would you go help";
  1075. mes "them and represent us?";
  1076. next;
  1077. mes "[Guildsman]";
  1078. mes "I think they're working for";
  1079. mes "a client, investigating these";
  1080. mes "children that are missing";
  1081. mes "from Morroc. If you want to";
  1082. mes "help them, you'll need this";
  1083. mes "letter of recommendation, okay?";
  1084. set mao_request,1;
  1085. getitem 7416,1;
  1086. close;
  1087. }
  1088. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  1089. {
  1090. mes "[Guildsman]";
  1091. mes "Oh, "+ strcharinfo(0) +"...!";
  1092. mes "I'm so glad that I finally";
  1093. mes "ran into you. I know this is";
  1094. mes "sudden, but the Blacksmith";
  1095. mes "Guild has an assignment";
  1096. mes "for you over in Morroc.";
  1097. next;
  1098. mes "[Guildsman]";
  1099. mes "You see, the Assassin Guild";
  1100. mes "has formally requested for our";
  1101. mes "help in a mission regarding";
  1102. mes "children that have been missing";
  1103. mes "from Morroc recently. Here, take this letter of recommendation...";
  1104. next;
  1105. mes "[Guildsman]";
  1106. mes "If the Assassin Guild";
  1107. mes "is asking for help, I have";
  1108. mes "no doubt that this will be";
  1109. mes "a very difficult mission.";
  1110. mes "You should prepare yourself";
  1111. mes "if you plan to get involved...";
  1112. set mao_request,1;
  1113. getitem 7416,1;
  1114. close;
  1115. }
  1116. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  1117. {
  1118. mes "[Guildsman]";
  1119. mes "Hey, " + strcharinfo(0) + "?";
  1120. mes "I've got a message for";
  1121. mes "you from the Alchemist";
  1122. mes "Guild. Well, they're more";
  1123. mes "like orders than a message.";
  1124. mes "I'm so lucky to have found you.";
  1125. next;
  1126. mes "[Guildsman]";
  1127. mes "The Assassin Guild has";
  1128. mes "officially asked our guild";
  1129. mes "for help in a mission regarding";
  1130. mes "children that have been missing";
  1131. mes "from Morroc, and they want us";
  1132. mes "to send somebody... you!";
  1133. next;
  1134. mes "[Guildsman]";
  1135. mes "Or... At least, you're";
  1136. mes "one of the people that the";
  1137. mes "Alchemist Guild wants to send";
  1138. mes "to represent us. So why don't";
  1139. mes "you go? You know, do it for the";
  1140. mes "children. Just think about it.";
  1141. next;
  1142. mes "[Guildsman]";
  1143. mes "Here, take this letter of";
  1144. mes "recommendation with you and";
  1145. mes "head over to Morroc as soon";
  1146. mes "as you can. If even the Assassin Guild needs help, I'm sure that";
  1147. mes "spells really big trouble...";
  1148. set mao_request,1;
  1149. getitem 7416,1;
  1150. close;
  1151. }
  1152. }
  1153. }
  1154. }
  1155. geffen,123,109,3 script Academy Staff 742,3,3,{
  1156. if(checkweight(7416,1) != 1)
  1157. {
  1158. mes "^3355FFWait a second!";
  1159. mes "Right now, you're carrying";
  1160. mes "too many things with you.";
  1161. mes "Please come back after";
  1162. mes "using the Kafra Service";
  1163. mes "to store some of your items.^000000";
  1164. close;
  1165. }
  1166. if(!(BaseLevel > 59) || !(BaseClass == Job_Mage))
  1167. {
  1168. mes "[Academy Staff]";
  1169. mes "Are you headed to the";
  1170. mes "Geffen Tower Dungeon?";
  1171. mes "If you run into any magic";
  1172. mes "users, would please tell";
  1173. mes "them to come and see me?";
  1174. next;
  1175. mes "[Academy Staff]";
  1176. mes "It's difficult to gather";
  1177. mes "the members of the magic";
  1178. mes "community, and I have an";
  1179. mes "urgent message for Mages,";
  1180. mes "Wizards and Sages to hear...";
  1181. close;
  1182. }
  1183. if(!mao_request)
  1184. {
  1185. mes "[Academy Staff]";
  1186. mes "Whoa, would you wait";
  1187. mes "a minute? Actually, you";
  1188. mes "might be just right for";
  1189. mes "this special mission...";
  1190. next;
  1191. mes "[Academy Staff]";
  1192. mes "The Assassin Guild has";
  1193. mes "sent a formal request to the";
  1194. mes "Mage and Wizard Guilds, and";
  1195. mes "the Schweicherbil Academy for";
  1196. mes "aid in completing a mission";
  1197. mes "involving missing children...";
  1198. next;
  1199. mes "[Academy Staff]";
  1200. mes "" + strcharinfo(0) + "...";
  1201. mes "I'd like you to represent";
  1202. mes "the magic community by";
  1203. mes "assisting the Assassins";
  1204. mes "in this mission. Please take";
  1205. mes "this letter of recommendation.";
  1206. set mao_request,1;
  1207. getitem 7416,1;
  1208. next;
  1209. mes "[Academy Staff]";
  1210. mes "If you choose to assist";
  1211. mes "the Assassin Guild on our";
  1212. mes "behalf, please let me know";
  1213. mes "so I can tell you where";
  1214. mes "you can meet your contact.";
  1215. mes "I shall be waiting here...";
  1216. close;
  1217. }
  1218. else if(mao_request == 1)
  1219. {
  1220. mes "[Academy Staff]";
  1221. mes "Have you decided to help";
  1222. mes "the Assassin Guild? Then";
  1223. mes "please, head to Morroc and";
  1224. mes "meet your contact that will";
  1225. mes "be waiting for you west of";
  1226. mes "the Oasis inside of the city.";
  1227. next;
  1228. mes "[Academy Staff]";
  1229. mes "The Assassins don't ask";
  1230. mes "for help very often, so I'm";
  1231. mes "sure that this must be a very";
  1232. mes "serious matter. Be careful";
  1233. mes "and bring pride to the magic";
  1234. mes "community. Good luck...";
  1235. close;
  1236. }
  1237. else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
  1238. {
  1239. mes "[Academy Staff]";
  1240. mes "I've heard that the";
  1241. mes "Assassins are very";
  1242. mes "impressed with your use";
  1243. mes "of magic. Cooperate with";
  1244. mes "them to finish the mission,";
  1245. mes "and remember to be careful.";
  1246. close;
  1247. }
  1248. else
  1249. {
  1250. mes "[Academy Staff]";
  1251. mes "The weather is certainly";
  1252. mes "pleasant right now, but the";
  1253. mes "worst storms come when the";
  1254. mes "winds are at their calmest.";
  1255. mes "Verily, the peacefulness";
  1256. mes "in the air disturbs me...";
  1257. close;
  1258. }
  1259. OnTouch:
  1260. if(checkweight(7416,1) != 1)
  1261. {
  1262. mes "^3355FFWait a second!";
  1263. mes "Right now, you're carrying";
  1264. mes "too many things with you.";
  1265. mes "Please come back after";
  1266. mes "using the Kafra Service";
  1267. mes "to store some of your items.^000000";
  1268. close;
  1269. }
  1270. if(BaseLevel > 59)
  1271. {
  1272. if(!mao_request)
  1273. {
  1274. if(BaseClass == Job_Mage)
  1275. {
  1276. mes "[Academy Staff]";
  1277. mes "Whoa, would you wait";
  1278. mes "a minute? Actually, you";
  1279. mes "might be just right for";
  1280. mes "this special mission...";
  1281. next;
  1282. mes "[Academy Staff]";
  1283. mes "The Assassin Guild has";
  1284. mes "sent a formal request to the";
  1285. mes "Mage and Wizard Guilds, and";
  1286. mes "the Schweicherbil Academy for";
  1287. mes "aid in completing a mission";
  1288. mes "involving missing children...";
  1289. next;
  1290. mes "[Academy Staff]";
  1291. mes "" + strcharinfo(0) + "...";
  1292. mes "I'd like you to represent";
  1293. mes "the magic community by";
  1294. mes "assisting the Assassins";
  1295. mes "in this mission. Please take";
  1296. mes "this letter of recommendation.";
  1297. set mao_request,1;
  1298. getitem 7416,1;
  1299. next;
  1300. mes "[Academy Staff]";
  1301. mes "If you choose to assist";
  1302. mes "the Assassin Guild on our";
  1303. mes "behalf, please let me know";
  1304. mes "so I can tell you where";
  1305. mes "you can meet your contact.";
  1306. mes "I shall be waiting here...";
  1307. close;
  1308. }
  1309. }
  1310. }
  1311. }
  1312. morocc,155,56,3 script Miya 93,3,3,{
  1313. if(checkweight(7416,1) != 1)
  1314. {
  1315. mes "^3355FFWait a second!";
  1316. mes "Right now, you're carrying";
  1317. mes "too many things with you.";
  1318. mes "Please come back after";
  1319. mes "using the Kafra Service";
  1320. mes "to store some of your items.^000000";
  1321. close;
  1322. }
  1323. if(!(BaseLevel > 59))
  1324. {
  1325. mes "[Girl]";
  1326. mes "Hey little kid...";
  1327. mes "What are you doing";
  1328. mes "hanging around here?";
  1329. mes "You know children like";
  1330. mes "you have been missing";
  1331. mes "from this city, right?";
  1332. next;
  1333. mes "[Girl]";
  1334. mes "You had better leave";
  1335. mes "and play someplace safer,";
  1336. mes "like Prontera or Alberta.";
  1337. mes "Run along now and stay";
  1338. mes "away from strangers, okay?";
  1339. close;
  1340. }
  1341. if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief))
  1342. {
  1343. mes "[Girl]";
  1344. mes "...............................";
  1345. mes "Huh? What the hell";
  1346. mes "do you want? Buzz off";
  1347. mes "and don't talk to me,";
  1348. mes "unless you want a fat lip!";
  1349. close;
  1350. }
  1351. if(!mao_request)
  1352. {
  1353. if (Class == Job_Star_Gladiator)
  1354. {
  1355. mes "[Miya]";
  1356. mes "Wait! Wait up! You're";
  1357. mes "a Taekwon Master, right?";
  1358. mes "Remember Moohyun? He";
  1359. mes "helped you job change...?";
  1360. mes "He wrote this letter for you.";
  1361. next;
  1362. mes "[Miya]";
  1363. mes "Listen, "+ strcharinfo(0) +"...";
  1364. mes "He's asking you to help";
  1365. mes "the Assassin Guild on a";
  1366. mes "special mission. I think";
  1367. mes "it's pretty serious business.";
  1368. next;
  1369. mes "[Miya]";
  1370. mes "If you're interested in";
  1371. mes "assisting the Assassins,";
  1372. mes "then meet with your contact to";
  1373. mes "the west, somewhere around";
  1374. mes "here in this city. Well, that's";
  1375. mes "all he told me, so I'll seeya~";
  1376. set mao_request,1;
  1377. getitem 7416,1;
  1378. close;
  1379. }
  1380. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1381. {
  1382. mes "[Miya]";
  1383. mes "Hey, " + strcharinfo(0) + ",";
  1384. mes "I've got some important";
  1385. mes "work for you. The Assassin";
  1386. mes "Guild actually asked the Thief";
  1387. mes "and Rogue Guilds for help!";
  1388. mes "Can you believe that?";
  1389. next;
  1390. mes "[Miya]";
  1391. mes "Anyway, all of us ruffians";
  1392. mes "are supposed to help out if";
  1393. mes "we can. Here, take this letter";
  1394. mes "of recommendation and talk to";
  1395. mes "Jack, our contact west in this city. You better go right away...";
  1396. set mao_request,1;
  1397. getitem 7416,1;
  1398. close;
  1399. }
  1400. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1401. {
  1402. mes "[Miya]";
  1403. mes "" + strcharinfo(0) + "!";
  1404. mes "The Assassin Guild Master";
  1405. mes "wants you right away. Do you";
  1406. mes "know where the secret pub is?";
  1407. next;
  1408. mes "[" + strcharinfo(0) + "]";
  1409. mes "Ah, h-hi, Miya,";
  1410. mes "it's been a while.";
  1411. mes "What secret pub?";
  1412. next;
  1413. mes "[Miya]";
  1414. mes "I figured you might not";
  1415. mes "have heard of it. Just talk";
  1416. mes "to Jack, west of the Oasis";
  1417. mes "in this city, and he'll let you";
  1418. mes "in. From now on, you'll be";
  1419. mes "spending plenty of time there.";
  1420. next;
  1421. mes "[Miya]";
  1422. mes "That pub is probably the";
  1423. mes "only place where Assassins";
  1424. mes "like us can relax. But yeah,";
  1425. mes "this mission is pretty major.";
  1426. mes "We'll need all the help that";
  1427. mes "we can possibly get...";
  1428. set mao_request,1;
  1429. getitem 7416,1;
  1430. close;
  1431. }
  1432. }
  1433. else if(mao_request == 1)
  1434. {
  1435. if (Class == Job_Star_Gladiator)
  1436. {
  1437. mes "[Miya]";
  1438. mes "If you're interested in";
  1439. mes "assisting the Assassins,";
  1440. mes "then meet with your contact to";
  1441. mes "the west, somewhere around";
  1442. mes "here in this city. Well, that's";
  1443. mes "all he told me, so I'll seeya~";
  1444. close;
  1445. }
  1446. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1447. {
  1448. mes "[Miya]";
  1449. mes "There's supposed to be";
  1450. mes "some private pub to the";
  1451. mes "west of the Oasis in this";
  1452. mes "city. Ah, you're supposed";
  1453. mes "to talk to our contact, Jack,";
  1454. mes "who's right outside of the pub.";
  1455. close;
  1456. }
  1457. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1458. {
  1459. mes "[Miya]";
  1460. mes "Look west of the Oasis";
  1461. mes "here in Morroc to find Jack,";
  1462. mes "who will let you go inside the";
  1463. mes "pub. Our guildmaster will be";
  1464. mes "waiting for you inside...";
  1465. close;
  1466. }
  1467. }
  1468. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1469. {
  1470. if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1471. {
  1472. mes "[Miya]";
  1473. mes "So how's it been going?";
  1474. mes "I think the assignment you're";
  1475. mes "working on must be pretty";
  1476. mes "important. I mean, if it's";
  1477. mes "giving Kidd and Lin trouble...";
  1478. close;
  1479. }
  1480. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1481. {
  1482. mes "[Miya]";
  1483. mes "How's your current";
  1484. mes "assignment coming along?";
  1485. mes "The guildmaster must have";
  1486. mes "given you something really";
  1487. mes "weird or almost impossible";
  1488. mes "to do again, didn't he?";
  1489. close;
  1490. }
  1491. }
  1492. else
  1493. {
  1494. mes "[Miya]";
  1495. mes "It's been way too";
  1496. mes "quiet lately. I really";
  1497. mes "hope that something crazy";
  1498. mes "happens soon. Otherwise,";
  1499. mes "I think I'll die of boredom!";
  1500. close;
  1501. }
  1502. OnTouch:
  1503. if(checkweight(7416,1) != 1)
  1504. {
  1505. mes "^3355FFWait a second!";
  1506. mes "Right now, you're carrying";
  1507. mes "too many things with you.";
  1508. mes "Please come back after";
  1509. mes "using the Kafra Service";
  1510. mes "to store some of your items.^000000";
  1511. close;
  1512. }
  1513. if(BaseLevel > 59)
  1514. {
  1515. if(!mao_request)
  1516. {
  1517. if (Class == Job_Star_Gladiator)
  1518. {
  1519. mes "[Miya]";
  1520. mes "Wait! Wait up! You're";
  1521. mes "a Taekwon Master, right?";
  1522. mes "Remember Moohyun? He";
  1523. mes "helped you job change...?";
  1524. mes "He wrote this letter for you.";
  1525. next;
  1526. mes "[Miya]";
  1527. mes "Listen, "+ strcharinfo(0) +"...";
  1528. mes "He's asking you to help";
  1529. mes "the Assassin Guild on a";
  1530. mes "special mission. I think";
  1531. mes "it's pretty serious business.";
  1532. next;
  1533. mes "[Miya]";
  1534. mes "If you're interested in";
  1535. mes "assisting the Assassins,";
  1536. mes "then meet with your contact to";
  1537. mes "the west, somewhere around";
  1538. mes "here in this city. Well, that's";
  1539. mes "all he told me, so I'll seeya~";
  1540. set mao_request,1;
  1541. getitem 7416,1;
  1542. close;
  1543. }
  1544. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1545. {
  1546. mes "[Miya]";
  1547. mes "Hey, " + strcharinfo(0) + ",";
  1548. mes "I've got some important";
  1549. mes "work for you. The Assassin";
  1550. mes "Guild actually asked the Thief";
  1551. mes "and Rogue Guilds for help!";
  1552. mes "Can you believe that?";
  1553. next;
  1554. mes "[Miya]";
  1555. mes "Anyway, all of us ruffians";
  1556. mes "are supposed to help out if";
  1557. mes "we can. Here, take this letter";
  1558. mes "of recommendation and talk to";
  1559. mes "Jack, our contact west in this city. You better go right away...";
  1560. set mao_request,1;
  1561. getitem 7416,1;
  1562. close;
  1563. }
  1564. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1565. {
  1566. mes "[Miya]";
  1567. mes "" + strcharinfo(0) + "!";
  1568. mes "The Assassin Guild Master";
  1569. mes "wants you right away. Do you";
  1570. mes "know where the secret pub is?";
  1571. next;
  1572. mes "[" + strcharinfo(0) + "]";
  1573. mes "Ah, h-hi, Miya,";
  1574. mes "it's been a while.";
  1575. mes "What secret pub?";
  1576. next;
  1577. mes "[Miya]";
  1578. mes "I figured you might not";
  1579. mes "have heard of it. Just talk";
  1580. mes "to Jack, west of the Oasis";
  1581. mes "in this city, and he'll let you";
  1582. mes "in. From now on, you'll be";
  1583. mes "spending plenty of time there.";
  1584. next;
  1585. mes "[Miya]";
  1586. mes "That pub is probably the";
  1587. mes "only place where Assassins";
  1588. mes "like us can relax. But yeah,";
  1589. mes "this mission is pretty major.";
  1590. mes "We'll need all the help that";
  1591. mes "we can possibly get...";
  1592. set mao_request,1;
  1593. close;
  1594. }
  1595. }
  1596. }
  1597. }
  1598. payon,231,323,3 script Guildsman#3 59,3,3,{
  1599. if(checkweight(7416,1) != 1)
  1600. {
  1601. mes "^3355FFWait a second!";
  1602. mes "Right now, you're carrying";
  1603. mes "too many things with you.";
  1604. mes "Please come back after";
  1605. mes "using the Kafra Service";
  1606. mes "to store some of your items.^000000";
  1607. close;
  1608. }
  1609. if(!(BaseLevel > 59))
  1610. {
  1611. mes "[Guildsman]";
  1612. mes "Please be careful if you're";
  1613. mes "planning to travel through";
  1614. mes "Morroc. Recently, there have";
  1615. mes "been reports of missing";
  1616. mes "children there...";
  1617. close;
  1618. }
  1619. if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer))
  1620. {
  1621. mes "[Guildsman]";
  1622. mes "Excuse me, but if you happen";
  1623. mes "to encounter any bowmen, or";
  1624. mes "people with any archery skill,";
  1625. mes "would you ask them to come to";
  1626. mes "me? I have an urgent message";
  1627. mes "that I should tell them.";
  1628. close;
  1629. }
  1630. if(!mao_request)
  1631. {
  1632. if (Class == Job_Taekwon)
  1633. {
  1634. mes "[Guildsman]";
  1635. mes "Ah... Finally!";
  1636. mes "Another practitioner";
  1637. mes "of Taekwon Do! You're...";
  1638. mes "Let's see... You must";
  1639. mes "be " + strcharinfo(0) + ", yes?";
  1640. next;
  1641. mes "[Guildsman]";
  1642. mes "Mr. Phoenix has charged";
  1643. mes "me with the task of notifying";
  1644. mes "all Taekwon Do practitioners";
  1645. mes "of the request sent to us by";
  1646. mes "the Assassin Guild. Apparently,";
  1647. mes "they need aid for a mission...";
  1648. next;
  1649. mes "[Guildsman]";
  1650. mes "If you are interested in";
  1651. mes "assisting them, please take";
  1652. mes "this Letter of Recommendation";
  1653. mes "and bring it to the contact from the Assassin Guild in Morroc.";
  1654. set mao_request,1;
  1655. getitem 7416,1;
  1656. next;
  1657. mes "[Guildsman]";
  1658. mes "You can meet the";
  1659. mes "Assassin Guildsman near";
  1660. mes "some hut on the west side";
  1661. mes "of the Oasis inside Morroc.";
  1662. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1663. close;
  1664. }
  1665. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1666. {
  1667. mes "[Guildsman]";
  1668. mes "" + strcharinfo(0) + "...?";
  1669. mes "Oh, wow, I'm so lucky to";
  1670. mes "have finally found you!";
  1671. mes "Listen, I've got a message";
  1672. mes "for you from the Icarus Guild.";
  1673. next;
  1674. mes "[Guildsman]";
  1675. mes "It looks like the Assassin";
  1676. mes "Guild has formally asked them";
  1677. mes "for help in some mission, so";
  1678. mes "Icarus has decided to send you.";
  1679. mes "I hope you choose to represent";
  1680. mes "us and help those Assassins.";
  1681. next;
  1682. mes "[Guildsman]";
  1683. mes "Here, please take this";
  1684. mes "letter of recommendation";
  1685. mes "and meet with our Asssasin";
  1686. mes "Guild contact to the west";
  1687. mes "of the Oasis in Morroc.";
  1688. mes "Well, good luck, pal~";
  1689. set mao_request,1;
  1690. getitem 7416,1;
  1691. close;
  1692. }
  1693. else if((Class == Job_Bard) || (Class == Job_Clown))
  1694. {
  1695. mes "[Guildsman]";
  1696. mes "Hey, " + strcharinfo(0) + "!";
  1697. mes "I've been looking all over";
  1698. mes "for you! I've got a message";
  1699. mes "for you from Lalo. You...";
  1700. mes "You remember him, right?";
  1701. next;
  1702. mes "[" + strcharinfo(0) + "]";
  1703. mes "Sure, I do! I owe";
  1704. mes "Lalo so much... If it";
  1705. mes "weren't for him, I'd never";
  1706. mes "have job changed to a Bard";
  1707. mes "in the first place. So what";
  1708. mes "exactly does he need?";
  1709. next;
  1710. mes "[Guildsman]";
  1711. mes "Well, I'm not too sure. All";
  1712. mes "I heard was something about";
  1713. mes "a request from the Assassin";
  1714. mes "Guild and a recommendation";
  1715. mes "that you help them. Yeah.";
  1716. mes "Here's the letter he wrote.";
  1717. set mao_request,1;
  1718. getitem 7416,1;
  1719. next;
  1720. mes "[Guildsman]";
  1721. mes "Just... Just meet with the";
  1722. mes "contact from the Assassin";
  1723. mes "Guild just west of the Oasis";
  1724. mes "inside Morroc. I'm sure he";
  1725. mes "can explain everything better.";
  1726. close;
  1727. }
  1728. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1729. {
  1730. mes "[Guildsman]";
  1731. mes "Hey... Th-That face!";
  1732. mes "Just like Aile described!";
  1733. mes "You're " + strcharinfo(0) + ", right?";
  1734. mes "This is great, I've been";
  1735. mes "looking all over for you!";
  1736. next;
  1737. mes "[" + strcharinfo(0) + "]";
  1738. mes "Aile? Oh, that's right,";
  1739. mes "she was there during my";
  1740. mes "job change test and helped";
  1741. mes "me become a Dancer. Sure,";
  1742. mes "I remember her now...";
  1743. mes "So what did you need?";
  1744. next;
  1745. mes "[Guildsman]";
  1746. mes "Ah, right. From what";
  1747. mes "I know, the Assassin Guild";
  1748. mes "asked Aile to recommend";
  1749. mes "a Dancer that might be able";
  1750. mes "to help them in a mission";
  1751. mes "of pretty major importance.";
  1752. next;
  1753. mes "[Guildsman]";
  1754. mes "Anyway, Aile then sent me";
  1755. mes "out to look for you and give";
  1756. mes "this letter of recommendation.";
  1757. mes "I guess she thinks you'll do";
  1758. mes "the best job. So, um, congrats~";
  1759. set mao_request,1;
  1760. getitem 7416,1;
  1761. next;
  1762. mes "[Guildsman]";
  1763. mes "For now, your cooperation";
  1764. mes "with the Assassin Guild is";
  1765. mes "probably your biggest priority.";
  1766. mes "Head over to Morroc and look";
  1767. mes "for your contact to the west";
  1768. mes "of the Oasis inside town.";
  1769. next;
  1770. mes "[Guildsman]";
  1771. mes "Alright, then.";
  1772. mes "Good luck! Ah, I almost";
  1773. mes "forgot. Aile wants you to";
  1774. mes "remember that you'll be a";
  1775. mes "representative of Dancers";
  1776. mes "everywhere, so do a good job!";
  1777. close;
  1778. }
  1779. }
  1780. else if(mao_request == 1)
  1781. {
  1782. if (Class == Job_Taekwon)
  1783. {
  1784. mes "[Guildsman]";
  1785. mes "You can meet the";
  1786. mes "Assassin Guildsman near";
  1787. mes "some hut on the west side";
  1788. mes "of the Oasis inside Morroc.";
  1789. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1790. close;
  1791. }
  1792. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1793. {
  1794. mes "[Guildsman]";
  1795. mes "Please take your";
  1796. mes "letter of recommendation";
  1797. mes "and meet with our Asssasin";
  1798. mes "Guild contact to the west";
  1799. mes "of the Oasis in Morroc.";
  1800. mes "Well, good luck, pal~";
  1801. close;
  1802. }
  1803. else if((Class == Job_Bard) || (Class == Job_Clown))
  1804. {
  1805. mes "[Guildsman]";
  1806. mes "Just... Just meet with the";
  1807. mes "contact from the Assassin";
  1808. mes "Guild just west of the Oasis";
  1809. mes "inside Morroc. I'm sure he";
  1810. mes "can explain everything better.";
  1811. close;
  1812. }
  1813. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1814. {
  1815. mes "[Guildsman]";
  1816. mes "For now, your cooperation";
  1817. mes "with the Assassin Guild is";
  1818. mes "probably your biggest priority.";
  1819. mes "Head over to Morroc and look";
  1820. mes "for your contact to the west";
  1821. mes "of the Oasis inside town.";
  1822. next;
  1823. mes "[Guildsman]";
  1824. mes "Alright, then.";
  1825. mes "Good luck! Ah, I almost";
  1826. mes "forgot. Aile wants you to";
  1827. mes "remember that you'll be a";
  1828. mes "representative of Dancers";
  1829. mes "everywhere, so do a good job!";
  1830. close;
  1831. }
  1832. }
  1833. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1834. {
  1835. if(Class == Job_Taekwon)
  1836. {
  1837. mes "[Guildsman]";
  1838. mes "I'm glad to see that you";
  1839. mes "are working well together";
  1840. mes "with the Assassins. But don't";
  1841. mes "drop your guard, not until the";
  1842. mes "mission is accomplished.";
  1843. close;
  1844. }
  1845. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1846. {
  1847. mes "[Guildsman]";
  1848. mes "It's good to see that";
  1849. mes "you showing pretty good";
  1850. mes "teamwork with the Assassins.";
  1851. mes "I hope that you're giving them";
  1852. mes "a good impression of bowmen...";
  1853. close;
  1854. }
  1855. else if((Class == Job_Bard) || (Class == Job_Clown))
  1856. {
  1857. mes "[Guildsman]";
  1858. mes "Lalo will be pleased to";
  1859. mes "know that you've been an";
  1860. mes "asset to the Assassins.";
  1861. mes "But until the mission is";
  1862. mes "accomplished, remember that";
  1863. mes "you're representing all Bards!";
  1864. close;
  1865. }
  1866. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1867. {
  1868. mes "[Guildsman]";
  1869. mes "I think Aile will be";
  1870. mes "very happy to know that";
  1871. mes "the Assassins are pleased";
  1872. mes "with your assistance. But";
  1873. mes "until the mission is over,";
  1874. mes "be careful out there, okay?";
  1875. close;
  1876. }
  1877. }
  1878. else
  1879. {
  1880. mes "[Guildsman]";
  1881. mes "It's a very beautiful day";
  1882. mes "today--let's drink in as much";
  1883. mes "of the beauty of the day as we";
  1884. mes "can. Good days and bad days";
  1885. mes "pass, but each one is unique";
  1886. mes "in itself... just because.";
  1887. close;
  1888. }
  1889. OnTouch:
  1890. if(checkweight(7416,1) != 1)
  1891. {
  1892. mes "^3355FFWait a second!";
  1893. mes "Right now, you're carrying";
  1894. mes "too many things with you.";
  1895. mes "Please come back after";
  1896. mes "using the Kafra Service";
  1897. mes "to store some of your items.^000000";
  1898. close;
  1899. }
  1900. if(BaseLevel > 59)
  1901. {
  1902. if(!mao_request)
  1903. {
  1904. if (Class == Job_Taekwon)
  1905. {
  1906. mes "[Guildsman]";
  1907. mes "Ah... Finally!";
  1908. mes "Another practitioner";
  1909. mes "of Taekwon Do! You're...";
  1910. mes "Let's see... You must";
  1911. mes "be " + strcharinfo(0) + ", yes?";
  1912. next;
  1913. mes "[Guildsman]";
  1914. mes "Mr. Phoenix has charged";
  1915. mes "me with the task of notifying";
  1916. mes "all Taekwon Do practitioners";
  1917. mes "of the request sent to us by";
  1918. mes "the Assassin Guild. Apparently,";
  1919. mes "they need aid for a mission...";
  1920. next;
  1921. mes "[Guildsman]";
  1922. mes "If you are interested in";
  1923. mes "assisting them, please take";
  1924. mes "this Letter of Recommendation";
  1925. mes "and bring it to the contact from the Assassin Guild in Morroc.";
  1926. set mao_request,1;
  1927. getitem 7416,1;
  1928. next;
  1929. mes "[Guildsman]";
  1930. mes "You can meet the";
  1931. mes "Assassin Guildsman near";
  1932. mes "some hut on the west side";
  1933. mes "of the Oasis inside Morroc.";
  1934. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1935. close;
  1936. }
  1937. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1938. {
  1939. mes "[Guildsman]";
  1940. mes "" + strcharinfo(0) + "...?";
  1941. mes "Oh, wow, I'm so lucky to";
  1942. mes "have finally found you!";
  1943. mes "Listen, I've got a message";
  1944. mes "for you from the Icarus Guild.";
  1945. next;
  1946. mes "[Guildsman]";
  1947. mes "It looks like the Assassin";
  1948. mes "Guild has formally asked them";
  1949. mes "for help in some mission, so";
  1950. mes "Icarus has decided to send you.";
  1951. mes "I hope you choose to represent";
  1952. mes "us and help those Assassins.";
  1953. next;
  1954. mes "[Guildsman]";
  1955. mes "Here, please take this";
  1956. mes "letter of recommendation";
  1957. mes "and meet with our Asssasin";
  1958. mes "Guild contact to the west";
  1959. mes "of the Oasis in Morroc.";
  1960. mes "Well, good luck, pal~";
  1961. set mao_request,1;
  1962. getitem 7416,1;
  1963. close;
  1964. }
  1965. else if((Class == Job_Bard) || (Class == Job_Clown))
  1966. {
  1967. mes "[Guildsman]";
  1968. mes "Hey, " + strcharinfo(0) + "!";
  1969. mes "I've been looking all over";
  1970. mes "for you! I've got a message";
  1971. mes "for you from Lalo. You...";
  1972. mes "You remember him, right?";
  1973. next;
  1974. mes "[" + strcharinfo(0) + "]";
  1975. mes "Sure, I do! I owe";
  1976. mes "Lalo so much... If it";
  1977. mes "weren't for him, I'd never";
  1978. mes "have job changed to a Bard";
  1979. mes "in the first place. So what";
  1980. mes "exactly does he need?";
  1981. next;
  1982. mes "[Guildsman]";
  1983. mes "Well, I'm not too sure. All";
  1984. mes "I heard was something about";
  1985. mes "a request from the Assassin";
  1986. mes "Guild and a recommendation";
  1987. mes "that you help them. Yeah.";
  1988. mes "Here's the letter he wrote.";
  1989. set mao_request,1;
  1990. getitem 7416,1;
  1991. next;
  1992. mes "[Guildsman]";
  1993. mes "Just... Just meet with the";
  1994. mes "contact from the Assassin";
  1995. mes "Guild just west of the Oasis";
  1996. mes "inside Morroc. I'm sure he";
  1997. mes "can explain everything better.";
  1998. close;
  1999. }
  2000. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  2001. {
  2002. mes "[Guildsman]";
  2003. mes "Hey... Th-That face!";
  2004. mes "Just like Aile described!";
  2005. mes "You're " + strcharinfo(0) + ", right?";
  2006. mes "This is great, I've been";
  2007. mes "looking all over for you!";
  2008. next;
  2009. mes "[" + strcharinfo(0) + "]";
  2010. mes "Aile? Oh, that's right,";
  2011. mes "she was there during my";
  2012. mes "job change test and helped";
  2013. mes "me become a Dancer. Sure,";
  2014. mes "I remember her now...";
  2015. mes "So what did you need?";
  2016. next;
  2017. mes "[Guildsman]";
  2018. mes "Ah, right. From what";
  2019. mes "I know, the Assassin Guild";
  2020. mes "asked Aile to recommend";
  2021. mes "a Dancer that might be able";
  2022. mes "to help them in a mission";
  2023. mes "of pretty major importance.";
  2024. next;
  2025. mes "[Guildsman]";
  2026. mes "Anyway, Aile then sent me";
  2027. mes "out to look for you and give";
  2028. mes "this letter of recommendation.";
  2029. mes "I guess she thinks you'll do";
  2030. mes "the best job. So, um, congrats~";
  2031. set mao_request,1;
  2032. getitem 7416,1;
  2033. next;
  2034. mes "[Guildsman]";
  2035. mes "For now, your cooperation";
  2036. mes "with the Assassin Guild is";
  2037. mes "probably your biggest priority.";
  2038. mes "Head over to Morroc and look";
  2039. mes "for your contact to the west";
  2040. mes "of the Oasis inside town.";
  2041. next;
  2042. mes "[Guildsman]";
  2043. mes "Alright, then.";
  2044. mes "Good luck! Ah, I almost";
  2045. mes "forgot. Aile wants you to";
  2046. mes "remember that you'll be a";
  2047. mes "representative of Dancers";
  2048. mes "everywhere, so do a good job!";
  2049. close;
  2050. }
  2051. }
  2052. }
  2053. }
  2054. morocc,43,108,5 script Sharp-Looking Kid 82,{
  2055. if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  2056. {
  2057. if(mao_request == 1)
  2058. {
  2059. mes "[Jack]";
  2060. mes "I've been waiting for";
  2061. mes "you. Erm, why don't you";
  2062. mes "go inside? Ah, this must";
  2063. mes "be your first time here.";
  2064. next;
  2065. mes "[Jack]";
  2066. mes "Hey, you shouldn't worry,";
  2067. mes "this bar is just for people";
  2068. mes "like us. Besides, you'll be";
  2069. mes "coming more often from now";
  2070. mes "on. Anyway, the Bar Master";
  2071. mes "is waiting for you inside.";
  2072. close;
  2073. }
  2074. else if(mao_request > 1)
  2075. {
  2076. mes "[Jack]";
  2077. mes "Hey, it looks like";
  2078. mes "you've been keeping";
  2079. mes "busy. Good for you~";
  2080. mes "Hey, I'll see you around.";
  2081. close;
  2082. }
  2083. else
  2084. {
  2085. mes "[Jack]";
  2086. mes "Whoa, whoa...";
  2087. mes "Wait. I dunno if I can";
  2088. mes "let you in just yet. Ah,";
  2089. mes "whatever, you're one of";
  2090. mes "us. If it's just for a drink,";
  2091. mes "I shouldn't get in trouble...";
  2092. close;
  2093. }
  2094. }
  2095. if(mao_request == 1 && countitem(7416))
  2096. {
  2097. mes "[Jack]";
  2098. mes "Oh, hey, you must be the";
  2099. mes "one I've been waiting for.";
  2100. mes "Yeah, alright, come on in,";
  2101. mes "and don't forget to show";
  2102. mes "the letter of recommendation";
  2103. mes "to the Bar Master, okay?";
  2104. close;
  2105. }
  2106. else if(mao_request > 1)
  2107. {
  2108. mes "[Jack]";
  2109. mes "It's a little weird since";
  2110. mes "you're not really part of";
  2111. mes "our guild, but you're allowed";
  2112. mes "to enter our secret hideaway";
  2113. mes "from now on. But don't you";
  2114. mes "dare tell anybody about this!";
  2115. close;
  2116. }
  2117. else
  2118. {
  2119. mes "[Jack]";
  2120. mes "What? I don't have";
  2121. mes "anything to talk to";
  2122. mes "you about. Move along,";
  2123. mes "adventurer, and don't";
  2124. mes "bother me anymore.";
  2125. close;
  2126. }
  2127. }
  2128. morocc,45,110,1 script #maobar1 45,2,2,{
  2129. OnTouch:
  2130. if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
  2131. else
  2132. {
  2133. set .@mao_pass,rand(1,3);
  2134. if(.@mao_pass == 2)
  2135. {
  2136. mes "[Jack]";
  2137. mes "Oh, man...";
  2138. mes "How did you find this";
  2139. mes "place? This bar is one of";
  2140. mes "the Assassin Guild's most";
  2141. mes "closely guarded secrets! Well, the cat's out of the bag...";
  2142. next;
  2143. mes "[Jack]";
  2144. mes "But I still can't";
  2145. mes "let you in. No matter";
  2146. mes "what. Yeah, my mind's";
  2147. mes "made up. But if you really";
  2148. mes "want to go in, maybe you";
  2149. mes "could, I dunno... distract me.";
  2150. next;
  2151. switch( select( "Pay 1,000 Zeny","Cancel" ) )
  2152. {
  2153. case 1:
  2154. if(Zeny > 999)
  2155. {
  2156. mes "[Jack]";
  2157. mes "Oh man... I'm sooo";
  2158. mes "tired. Let me take a";
  2159. mes "freakin' 20 second yawn.";
  2160. mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*";
  2161. set Zeny,Zeny - 1000;
  2162. close2;
  2163. warp "que_job01",9,94;
  2164. end;
  2165. }
  2166. mes "[Jack]";
  2167. mes "What the...?";
  2168. mes "That's not a lot of";
  2169. mes "money at all. I doubt";
  2170. mes "you can even afford just";
  2171. mes "one drink at this joint.";
  2172. mes "Just drink at home, willya?";
  2173. close;
  2174. case 2:
  2175. mes "[Jack]";
  2176. mes "Hmm...";
  2177. mes "You... You didn't know";
  2178. mes "what I meant, did you?";
  2179. mes "Oh well. You better scram.";
  2180. close2;
  2181. warp "morocc",45,103;
  2182. end;
  2183. }
  2184. }
  2185. mes "[Jack]";
  2186. mes "Hey...";
  2187. mes "You're crowding my";
  2188. mes "personal space. Step";
  2189. mes "back before I get violent.";
  2190. mes "You wouldn't like me when";
  2191. mes "I'm violent, ya creep.";
  2192. close2;
  2193. warp "morocc",45,103;
  2194. end;
  2195. }
  2196. }
  2197. que_job01,6,94,1 script #maobar2 45,2,2,{
  2198. OnTouch:
  2199. warp "morocc",45,103;
  2200. end;
  2201. }
  2202. que_job01,17,48,1 script #maobar3 45,2,2,{
  2203. OnTouch:
  2204. warp "que_job01",68,92;
  2205. end;
  2206. }
  2207. que_job01,68,96,1 script #maobar4 45,2,2,{
  2208. OnTouch:
  2209. warp "que_job01",17,53;
  2210. end;
  2211. }
  2212. que_job01,80,77,1 script #maobar5 45,2,2,{
  2213. OnTouch:
  2214. if(mao_request > 1) warp "que_job01",61,50;
  2215. else
  2216. {
  2217. mes "[Litheron]";
  2218. mes "Whoa, you're not";
  2219. mes "allowed to be in here.";
  2220. mes "Hey, master! Do you";
  2221. mes "know this guy?";
  2222. next;
  2223. if(prt_curse == 24)
  2224. {
  2225. mes "[" + strcharinfo(0) + "]";
  2226. mes "I, um, I'm looking";
  2227. mes "for somebody named";
  2228. mes "Marjana? I learned";
  2229. mes "that she's around";
  2230. mes "here somewhere?";
  2231. next;
  2232. mes "[Litheron]";
  2233. mes "Marjana? How did you";
  2234. mes "know that? Hey master,";
  2235. mes "what do I do with this guy?";
  2236. next;
  2237. mes "[Master]";
  2238. mes "Hmm. I sense no ill intent";
  2239. mes "from this adventurer. I've";
  2240. mes "also heard a rumor that the";
  2241. mes "Prontera Church needs to";
  2242. mes "investigate poison for";
  2243. mes "some reason.";
  2244. next;
  2245. mes "[Master]";
  2246. mes "However, there is no";
  2247. mes "way to tell if this person";
  2248. mes "has been sent by Prontera";
  2249. mes "Church. I suppose whether";
  2250. mes "this person can enter is";
  2251. mes "really up to you, Litheron.";
  2252. next;
  2253. mes "[Litheron]";
  2254. mes "Hah! Did you hear that?";
  2255. mes "Alright, how about this?";
  2256. mes "I'll let you in if you buy me";
  2257. mes "a drink. Besides, you can't risk making trouble here: this place";
  2258. mes "is full of deadly Assassins.";
  2259. next;
  2260. switch( select( "Sure","Why should I?!" ) )
  2261. {
  2262. case 1:
  2263. if (Zeny > 999)
  2264. {
  2265. mes "[Litheron]";
  2266. mes "Heh, that's what";
  2267. mes "I'm talking about!";
  2268. mes "Hey, bartender! Gimme";
  2269. mes "the usual! I like your";
  2270. mes "style, adventurer...";
  2271. set Zeny,Zeny - 1000;
  2272. next;
  2273. mes "[Litheron]";
  2274. mes "Alright, you can come";
  2275. mes "on in. But don't you dare";
  2276. mes "breathe a word about this";
  2277. mes "bar to another living soul.";
  2278. close2;
  2279. warp "que_job01",61,50;
  2280. end;
  2281. }
  2282. mes "[Litheron]";
  2283. mes "Huh...";
  2284. mes "Oh, you don't even";
  2285. mes "have enough zeny to";
  2286. mes "buy water here. Oh boy...";
  2287. mes "If you really want to enter,";
  2288. mes "make sure you have the cash!";
  2289. close2;
  2290. warp "que_job01",85,77;
  2291. end;
  2292. case 2:
  2293. mes "[Litheron]";
  2294. mes "Not the saavy type,";
  2295. mes "are you...? Fine, fine.";
  2296. mes "If you're not gonna do";
  2297. mes "me any favors, then why";
  2298. mes "should I help you? Go away!";
  2299. close2;
  2300. warp "que_job01",85,77;
  2301. end;
  2302. }
  2303. }
  2304. mes "[Master]";
  2305. mes "Not at all.";
  2306. mes "Make sure that this";
  2307. mes "one isn't allowed";
  2308. mes "to enter.";
  2309. next;
  2310. mes "[Litheron]";
  2311. mes "You heard the man.";
  2312. mes "You better retreat";
  2313. mes "from this place while";
  2314. mes "you still have legs...";
  2315. close2;
  2316. warp "que_job01",85,77;
  2317. end;
  2318. }
  2319. }
  2320. que_job01,65,50,1 script #maobar4-2 45,2,2,{
  2321. OnTouch:
  2322. warp "que_job01",84,77;
  2323. end;
  2324. }
  2325. que_job01,81,79,5 script Idle Knight 733,{
  2326. mes "[Litheron]";
  2327. mes "What's the matter?";
  2328. mes "Oh, I see... You're";
  2329. mes "probably wondering why";
  2330. mes "a Knight like me is in a";
  2331. mes "secret Assassin's pub.";
  2332. if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?";
  2333. next;
  2334. mes "[Litheron]";
  2335. mes "It just so happens that";
  2336. mes "I'm really old friends with";
  2337. mes "the owner of the pub. I do";
  2338. mes "favors for him, and he does";
  2339. mes "favors for me. That's how";
  2340. mes "we do it around here.";
  2341. close;
  2342. }
  2343. que_job01,82,95,3 script Bar Master 46,{
  2344. if(checkweight(12112,1) != 1)
  2345. {
  2346. mes "^3355FFWait a second!";
  2347. mes "Right now, you're carrying";
  2348. mes "too many things with you.";
  2349. mes "Please come back after";
  2350. mes "using the Kafra Service";
  2351. mes "to store some of your items.^000000";
  2352. close;
  2353. }
  2354. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2355. {
  2356. mes "[Master]";
  2357. mes "Welcome to my";
  2358. mes "little pub. What";
  2359. mes "will you be having?";
  2360. }
  2361. else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker)
  2362. {
  2363. mes "[Master]";
  2364. mes "Huh. How did";
  2365. mes "a ruffian like you";
  2366. mes "get in here? Well, if";
  2367. mes "Jack let you in, I guess";
  2368. mes "you must be alright. So";
  2369. mes "what do you wanna drink?";
  2370. }
  2371. else
  2372. {
  2373. mes "[Master]";
  2374. mes "This place is supposed";
  2375. mes "to be Assassins only, but";
  2376. mes "I guess I'll make an exception";
  2377. mes "for you. Hell, you must have";
  2378. mes "had a rough time just getting";
  2379. mes "in. So what are you drinking?";
  2380. }
  2381. next;
  2382. switch( select( "Order a Drink","Ask about Mission","Cancel" ) )
  2383. {
  2384. case 1:
  2385. mes "[Master]";
  2386. mes "In this place, I only";
  2387. mes "serve two drinks. You";
  2388. mes "want a Tropical Sograt or";
  2389. mes "a Vermilion on the Beach?";
  2390. next;
  2391. switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) )
  2392. {
  2393. case 1:
  2394. set .@maodrink,1;
  2395. case 2:
  2396. if(checkweight(12112,1) != 1)
  2397. {
  2398. mes "[Master]";
  2399. mes "Hey, why did you bring";
  2400. mes "so much stuff with you?";
  2401. mes "I can't give you anything";
  2402. mes "to drink if you don't have";
  2403. mes "the room to carry it around.";
  2404. mes "Clear out your inventory!";
  2405. close;
  2406. }
  2407. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2408. {
  2409. if (Zeny < 800)
  2410. {
  2411. mes "[Master]";
  2412. mes "You know...";
  2413. mes "I was going to charge you";
  2414. mes "800 zeny for this drink, but";
  2415. mes "it looks like you can't afford";
  2416. mes "it right now. Come back when";
  2417. mes "you have the zeny, alright?";
  2418. close;
  2419. }
  2420. mes "[Master]";
  2421. mes "Most bartenders would";
  2422. mes "usually charge 1,000 zeny";
  2423. mes "for this stuff, but I'll only";
  2424. mes "ask you for 800. Enjoy it,";
  2425. mes "my friend, and drink it as";
  2426. mes "deeply as you would life.";
  2427. set Zeny,Zeny - 800;
  2428. if(.@maodrink) getitem 12112,1;
  2429. else getitem 12113,1;
  2430. close;
  2431. }
  2432. if (Zeny < 1000)
  2433. {
  2434. mes "[Master]";
  2435. mes "Hey, you don't have";
  2436. mes "the zeny for this drink.";
  2437. mes "Make sure you come back";
  2438. mes "with 1,000 zeny if you want";
  2439. mes "me to fix you something, okay?";
  2440. close;
  2441. }
  2442. mes "[Master]";
  2443. mes "For Assassins, I charge";
  2444. mes "800 zeny, but for you, I'm";
  2445. mes "gonna charge 1,000. No";
  2446. mes "hard feelings, but you're";
  2447. mes "already lucky to be here.";
  2448. mes "Hey, enjoy your drink~";
  2449. set Zeny,Zeny - 1000;
  2450. if(.@maodrink) getitem 12112,1;
  2451. else getitem 12113,1;
  2452. close;
  2453. case 3:
  2454. mes "[Master]";
  2455. mes "What are you...?";
  2456. mes "I just told you";
  2457. mes "I only serve two";
  2458. mes "drinks. If you want";
  2459. mes "water, you oughtta";
  2460. mes "go someplace else.";
  2461. close;
  2462. }
  2463. case 2:
  2464. if(mao_request == 1)
  2465. {
  2466. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2467. {
  2468. mes "[Master]";
  2469. mes "Ah, you must be here on";
  2470. mes "the orders of the guildmaster.";
  2471. mes "Alright, just go inside. Hey,";
  2472. mes "but be careful. This won't be";
  2473. mes "easy like most assignments...";
  2474. set mao_request,2;
  2475. close;
  2476. }
  2477. mes "[Master]";
  2478. mes "Mission...?";
  2479. mes "Come on, what are";
  2480. mes "you talking about?";
  2481. mes "Stop talking crazy and";
  2482. mes "order something to drink.";
  2483. next;
  2484. switch( select( "Show Letter of Recommendation" ) )
  2485. {
  2486. case 1:
  2487. break;
  2488. }
  2489. if (countitem(7416))
  2490. {
  2491. mes "[Master]";
  2492. mes "Ah, I see you that you";
  2493. mes "came prepared. Sorry about";
  2494. mes "that, but we've got protocols";
  2495. mes "about secrecy that I'm sworn";
  2496. mes "to upkeep. Alright, do see that";
  2497. mes "Knight over there? Litheron!";
  2498. next;
  2499. mes "[Master]";
  2500. mes "Hey Litheron! Let this";
  2501. mes "guy go through, willya?";
  2502. mes "Yeah, just talk to Litheron,";
  2503. mes "and he'll show you where to go.";
  2504. next;
  2505. mes "[Litheron]";
  2506. mes "Hey, since when did";
  2507. mes "I become your doorman?!";
  2508. mes "Eh, ah well. You got it.";
  2509. set mao_request,2;
  2510. close;
  2511. }
  2512. mes "^3355FFYou forgot to bring your";
  2513. mes "Letter of Recommendation.^000000";
  2514. next;
  2515. mes "[Master]";
  2516. mes "Alright...";
  2517. mes "You're looking way";
  2518. mes "too suspicious now.";
  2519. mes "Maybe I'm wrong, but";
  2520. mes "I don't like taking chances.";
  2521. mes "Boys, show this guy the door!";
  2522. close2;
  2523. warp "morocc",45,106;
  2524. end;
  2525. }
  2526. else if(mao_request == 2)
  2527. {
  2528. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2529. {
  2530. mes "[Master]";
  2531. mes "Just go through the";
  2532. mes "door behind Litheron.";
  2533. mes "You know the drill, so";
  2534. mes "hurry it up, willya?";
  2535. close;
  2536. }
  2537. mes "[Master]";
  2538. mes "Go through the door";
  2539. mes "behind Litheron if you";
  2540. mes "wanna learn more about";
  2541. mes "your secret mission.";
  2542. close;
  2543. }
  2544. else if(mao_request > 2)
  2545. {
  2546. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2547. {
  2548. mes "[Master]";
  2549. mes "How's your asssignment";
  2550. mes "coming along? Sometimes,";
  2551. mes "you need to relax and take a";
  2552. mes "break. When that time comes,";
  2553. mes "I'll have a drink ready for you.";
  2554. close;
  2555. }
  2556. mes "[Master]";
  2557. mes "How are you doing";
  2558. mes "with the mission? It's";
  2559. mes "good to see you getting";
  2560. mes "along with the Assasssins.";
  2561. mes "Anyway, best of luck, pal.";
  2562. close;
  2563. }
  2564. else if(mao_request == 30 || mao_request == 128)
  2565. {
  2566. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2567. {
  2568. mes "[Master]";
  2569. mes "Hey, thanks for all";
  2570. mes "of your hard work, pal.";
  2571. mes "I'll see you around.";
  2572. close;
  2573. }
  2574. mes "[Master]";
  2575. mes "Thanks for all of your";
  2576. mes "help, even if you did go";
  2577. mes "through a little more trouble";
  2578. mes "than you should have. Anyway,";
  2579. mes "you seem alright, so go ahead and come back whenever you want.";
  2580. close;
  2581. }
  2582. else
  2583. {
  2584. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2585. {
  2586. mes "[Master]";
  2587. mes "So you haven't been";
  2588. mes "assigned any missions";
  2589. mes "from this joint, eh? By the";
  2590. mes "way, you like this place?";
  2591. mes "I happen to really love";
  2592. mes "this little pub of mine.";
  2593. next;
  2594. mes "[Master]";
  2595. mes "If you want, I'll recommend";
  2596. mes "you to the guildmaster for";
  2597. mes "a mission. Until then, you've";
  2598. mes "got to focus on your training.";
  2599. mes "And until you train... Why";
  2600. mes "don't you enjoy a drink?";
  2601. close;
  2602. }
  2603. mes "[Master]";
  2604. mes "Mission...?";
  2605. mes "Come on, what are";
  2606. mes "you talking about?";
  2607. mes "Stop talking crazy and";
  2608. mes "order something to drink.";
  2609. close;
  2610. }
  2611. case 3:
  2612. mes "[Master]";
  2613. mes "...";
  2614. close;
  2615. }
  2616. }
  2617. que_job01,49,49,5 script Tao 877,{
  2618. if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  2619. {
  2620. mes "[Tao]";
  2621. mes "Meow, what the hell";
  2622. mes "happened to you? Kidd";
  2623. mes "brought you in here, all";
  2624. mes "beat up and asked me to";
  2625. mes "take care of you till you woke";
  2626. mes "up. Are you alright, meow?";
  2627. next;
  2628. mes "[Tao]";
  2629. mes "Oh yes, as soon as you";
  2630. mes "feel better, Kidd wants you";
  2631. mes "to go to the commanding";
  2632. mes "officer's room that's over";
  2633. mes "to the left, meow. Okay?";
  2634. close;
  2635. }
  2636. mes "[Tao]";
  2637. mes "Mm...?";
  2638. mes "What do you";
  2639. mes "need, meow?";
  2640. next;
  2641. switch( select( "Ask about Mission","M-meow?" ) )
  2642. {
  2643. case 1:
  2644. if (mao_request > 1)
  2645. {
  2646. mes "[Tao]";
  2647. mes "The mission...?";
  2648. mes "Just enter the room";
  2649. mes "to the left. You can tell";
  2650. mes "left from right, meow?";
  2651. close;
  2652. }
  2653. mes "[Tao]";
  2654. mes "Good luck, meow.";
  2655. mes "Tao keeps this place";
  2656. mes "safe from people that";
  2657. mes "don't belong here, meow.";
  2658. close;
  2659. case 2:
  2660. mes "[Tao]";
  2661. mes "Meow, meow.";
  2662. mes "It's a long story, meow.";
  2663. mes "Something about wanting";
  2664. mes "a Big Ribbon and hunting";
  2665. mes "Wild Roses, meow. It all started when meow, meow, meow, meow...";
  2666. close;
  2667. }
  2668. }
  2669. que_job01,51,55,1 script #roombar1 45,1,1,{
  2670. OnInit:
  2671. set $maobar_room,0;
  2672. end;
  2673. OnTouch:
  2674. if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
  2675. {
  2676. if(!$maobar_room)
  2677. {
  2678. set $maobar_room,1;
  2679. donpcevent "#maobartimer1::OnEnter";
  2680. if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  2681. {
  2682. donpcevent "Valdes#1::OnEnter";
  2683. donpcevent "Lin#1::OnEnter";
  2684. donpcevent "Kidd#1::OnEnter";
  2685. }
  2686. else if(mao_request == 24)
  2687. {
  2688. donpcevent "Valdes#2::OnEnter";
  2689. donpcevent "Kidd#2::OnEnter";
  2690. donpcevent "#mao_table::OnEnter";
  2691. }
  2692. else if(mao_request == 123)
  2693. {
  2694. donpcevent "Valdes#2::OnEnter";
  2695. donpcevent "Lin#2::OnEnter";
  2696. donpcevent "#mao_table::OnEnter";
  2697. }
  2698. else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable";
  2699. mes "[Tao]";
  2700. mes "Ah, that place is protected";
  2701. mes "by security magic, so you'll";
  2702. mes "only have ^4D4DFF4 minutes^000000 to remain";
  2703. mes "there. Don't waste time, meow!";
  2704. close2;
  2705. if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8;
  2706. else warp "que_job01",11,7;
  2707. end;
  2708. }
  2709. mes "[Tao]";
  2710. mes "Sooo sorry, meow~";
  2711. mes "Someone else is already";
  2712. mes "inside. Just come back";
  2713. mes "again later, meow?";
  2714. close2;
  2715. warp "que_job01",52,50;
  2716. end;
  2717. }
  2718. mes "[Tao]";
  2719. mes "Wh-who are you?";
  2720. mes "This is a restricted";
  2721. mes "area, meow! If you don't";
  2722. mes "have permission, then get";
  2723. mes "out of there right meow!";
  2724. close2;
  2725. warp "que_job01",52,50;
  2726. end;
  2727. }
  2728. que_job01,1,1,1 script #maobartimer1 -1,{
  2729. OnEnter:
  2730. initnpctimer;
  2731. mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB;
  2732. end;
  2733. OnStop:
  2734. mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
  2735. donpcevent "#maobar6::OnInit";
  2736. donpcevent "Valdes#1::OnInit";
  2737. donpcevent "Valdes#2::OnInit";
  2738. donpcevent "Lin#1::OnInit";
  2739. donpcevent "Lin#2::OnInit";
  2740. donpcevent "Kidd#1::OnInit";
  2741. donpcevent "Kidd#2::OnInit";
  2742. donpcevent "Marjana#poison::OnInit";
  2743. donpcevent "#mao_table::OnInit";
  2744. donpcevent "#roombar1::OnInit";
  2745. stopnpctimer;
  2746. end;
  2747. OnTimer240000:
  2748. donpcevent "#maobar6::OnEnter";
  2749. end;
  2750. OnTimer245000:
  2751. donpcevent "#maobar6::OnInit";
  2752. donpcevent "Valdes#1::OnInit";
  2753. donpcevent "Valdes#2::OnInit";
  2754. donpcevent "Lin#1::OnInit";
  2755. donpcevent "Lin#2::OnInit";
  2756. donpcevent "Kidd#1::OnInit";
  2757. donpcevent "Kidd#2::OnInit";
  2758. donpcevent "Marjana#poison::OnInit";
  2759. donpcevent "#mao_table::OnInit";
  2760. end;
  2761. OnTimer250000:
  2762. mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
  2763. donpcevent "#roombar1::OnInit";
  2764. stopnpctimer;
  2765. end;
  2766. }
  2767. que_job01,12,13,1 script #maobar6 139,1,1,{
  2768. OnInit:
  2769. disablenpc "#maobar7";
  2770. end;
  2771. OnEnter:
  2772. enablenpc "#maobar7";
  2773. end;
  2774. OnTouch:
  2775. warp "que_job01",52,50;
  2776. end;
  2777. }
  2778. que_job01,51,44,1 script #roombar2 45,1,1,{
  2779. OnInit:
  2780. set $maobar_room2,0;
  2781. end;
  2782. OnTouch:
  2783. if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
  2784. {
  2785. if(mao_request == 121)
  2786. {
  2787. mes "[" + strcharinfo(0) + "]";
  2788. mes "I can't go back to";
  2789. mes "Lin yet... I still need";
  2790. mes "to fully investigate";
  2791. mes "Thanatos Tower...";
  2792. close2;
  2793. warp "que_job01",52,50;
  2794. end;
  2795. }
  2796. if(!$maobar_room2)
  2797. {
  2798. set $maobar_room2,1;
  2799. donpcevent "#maobartimer2::OnEnter";
  2800. if(mao_request == 25)
  2801. {
  2802. donpcevent "Valdes#3::OnEnter";
  2803. donpcevent "Kidd#3::OnEnter";
  2804. donpcevent "#Rabsent::OnEnter";
  2805. }
  2806. else if(mao_request == 122)
  2807. {
  2808. donpcevent "#mao_empty::OnEnter";
  2809. }
  2810. mes "[Tao]";
  2811. mes "Ah, that place is protected";
  2812. mes "by security magic, so you'll";
  2813. mes "only have ^4D4DFF4 minutes^000000 to remain";
  2814. mes "there. Don't waste time, meow!";
  2815. close2;
  2816. if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21;
  2817. else warp "que_job01",144,57;
  2818. end;
  2819. }
  2820. mes "^3355FFThe door is locked.^000000";
  2821. if(mao_request > 102 && mao_request < 122)
  2822. {
  2823. next;
  2824. mes "[" + strcharinfo(0) + "]";
  2825. mes "Hey, R! It's me!";
  2826. mes "Would you please";
  2827. mes "open the door?";
  2828. next;
  2829. mes "[R.]";
  2830. mes "I-I'm sorry, but now's";
  2831. mes "not a good time. Come";
  2832. mes "back here later, please!";
  2833. close2;
  2834. warp "que_job01",52,50;
  2835. end;
  2836. }
  2837. close2;
  2838. warp "que_job01",52,50;
  2839. end;
  2840. }
  2841. mes "[Tao]";
  2842. mes "This is a restricted area,";
  2843. mes "so if you don't have any";
  2844. mes "permission, then get out";
  2845. mes "of here, right meow!";
  2846. close2;
  2847. warp "que_job01",52,50;
  2848. end;
  2849. }
  2850. que_job01,1,2,1 script #maobartimer2 -1,{
  2851. OnEnter:
  2852. initnpctimer;
  2853. mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB;
  2854. end;
  2855. OnStop:
  2856. mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
  2857. donpcevent "#maobar7::OnInit";
  2858. donpcevent "#maobar8::OnInit";
  2859. donpcevent "Valdes#3::OnInit";
  2860. donpcevent "Lin#3::OnInit";
  2861. donpcevent "Kidd#3::OnInit";
  2862. donpcevent "#Rabsent::OnInit";
  2863. donpcevent "#mao_empty::OnInit";
  2864. donpcevent "#roombar2::OnInit";
  2865. stopnpctimer;
  2866. end;
  2867. OnTimer240000:
  2868. donpcevent "#maobar7::OnEnter";
  2869. donpcevent "#maobar8::OnEnter";
  2870. end;
  2871. OnTimer245000:
  2872. donpcevent "#maobar7::OnInit";
  2873. donpcevent "#maobar8::OnInit";
  2874. donpcevent "Valdes#3::OnInit";
  2875. donpcevent "Lin#3::OnInit";
  2876. donpcevent "Kidd#3::OnInit";
  2877. donpcevent "#Rabsent::OnInit";
  2878. donpcevent "#mao_empty::OnInit";
  2879. donpcevent "#roombar2::OnInit";
  2880. end;
  2881. OnTimer250000:
  2882. mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
  2883. donpcevent "#roombar2::OnInit";
  2884. stopnpctimer;
  2885. end;
  2886. }
  2887. que_job01,80,17,1 script #maobar7 45,1,1,{
  2888. OnInit:
  2889. disablenpc "#maobar7";
  2890. end;
  2891. OnEnter:
  2892. enablenpc "#maobar7";
  2893. end;
  2894. OnTouch:
  2895. warp "que_job01",52,50;
  2896. end;
  2897. }
  2898. que_job01,144,51,1 script #maobar8 45,1,1,{
  2899. OnInit:
  2900. disablenpc "#maobar8";
  2901. end;
  2902. OnEnter:
  2903. enablenpc "#maobar8";
  2904. end;
  2905. OnTouch:
  2906. warp "que_job01",52,50;
  2907. end;
  2908. }
  2909. que_job01,11,4,1 script #maoexit1 45,1,1,{
  2910. OnTouch:
  2911. warp "que_job01",52,50;
  2912. donpcevent "#maobartimer1::OnStop";
  2913. end;
  2914. }
  2915. que_job01,80,27,1 script #maoexit2 45,1,1,{
  2916. OnTouch:
  2917. warp "que_job01",52,50;
  2918. donpcevent "#maobartimer2::OnStop";
  2919. end;
  2920. }
  2921. que_job01,144,61,1 script #maoexit3 45,1,1,{
  2922. OnTouch:
  2923. warp "que_job01",52,50;
  2924. donpcevent "#maobartimer2::OnStop";
  2925. end;
  2926. }
  2927. que_job01,16,21,5 script Valdes#1 55,{
  2928. if(checkweight(7417,1) != 1)
  2929. {
  2930. mes "^3355FFWait a second!";
  2931. mes "Right now, you're carrying";
  2932. mes "too many things with you.";
  2933. mes "Please come back after";
  2934. mes "using the Kafra Service";
  2935. mes "to store some of your items.^000000";
  2936. close;
  2937. }
  2938. if(mao_request == 2)
  2939. {
  2940. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2941. {
  2942. mes "[Valdes]";
  2943. mes "Welcome. Ah, this must be";
  2944. mes "your first assignment here.";
  2945. mes "I'm the commanding officer";
  2946. mes "of these missions, so please";
  2947. mes "listen to me very closely.";
  2948. next;
  2949. mes "[Valdes]";
  2950. mes "The Assassin Guild agreed to";
  2951. mes "perform two missions that are";
  2952. mes "supposed to be related to the";
  2953. mes "missing children in Morroc.";
  2954. mes "You must choose one mission";
  2955. mes "in which you will participate.";
  2956. next;
  2957. }
  2958. else
  2959. {
  2960. mes "[Valdes]";
  2961. mes "Good, good, I've been";
  2962. mes "waiting for you. Since our";
  2963. mes "time is limited, I'll be brief.";
  2964. mes "I'm the commanding officer";
  2965. mes "for these two missions that the Assassin Guild has agreed to take.";
  2966. next;
  2967. mes "[Valdes]";
  2968. mes "Due to the nature of these";
  2969. mes "missions and their objectives,";
  2970. mes "we have decided to recruit help";
  2971. mes "from outside. We recognize that";
  2972. mes "Assassins may not be suited";
  2973. mes "for some of the objectives...";
  2974. next;
  2975. }
  2976. mes "[Valdes]";
  2977. mes "The client for the first";
  2978. mes "mission is the Dandelion";
  2979. mes "organization. If you accept,";
  2980. mes "then you will work under Kidd";
  2981. mes "and both of you will search and";
  2982. mes "pursue a specified target.";
  2983. next;
  2984. mes "[Valdes]";
  2985. mes "The client for the other";
  2986. mes "mission is an academic that";
  2987. mes "has identified himself as ''R.'' His credentials check out,";
  2988. mes "and it seems that all he has";
  2989. mes "requested special protection.";
  2990. next;
  2991. mes "[Valdes]";
  2992. mes "I'll be honest: both of our";
  2993. mes "clients strike me as suspicious, but if working with them brings";
  2994. mes "us closer to helping those lost";
  2995. mes "children, we've got to take that chance. I hope you understand.";
  2996. next;
  2997. mes "[Valdes]";
  2998. mes "Will you work as a hunter for the Dandelion organization, or will";
  2999. mes "you work as Mr. R's bodyguard?";
  3000. mes "Please choose the client whose";
  3001. mes "job best suits your skills and";
  3002. mes "abilities before anything else.";
  3003. next;
  3004. switch( select( "Dandelion Organization","Mr. R" ) )
  3005. {
  3006. case 1:
  3007. mes "[Valdes]";
  3008. mes "So you're choosing to";
  3009. mes "work for the Dandelion";
  3010. mes "organization? In that case, Kidd is your immediate superior.";
  3011. mes "I trust the two of you will work well together to finish this.";
  3012. next;
  3013. mes "[Kidd]";
  3014. mes "Hey there~";
  3015. mes "I'm Kidd.";
  3016. mes "Nice to meet you.";
  3017. emotion e_ok,0,"Kidd#1";
  3018. cutin "mocseal_kid01.bmp",2;
  3019. next;
  3020. mes "[Valdes]";
  3021. mes "Alright, please take this";
  3022. mes "written request and meet";
  3023. mes "the Dandelion representative";
  3024. mes "in the pub. He'll brief you";
  3025. mes "further on your mission.";
  3026. set mao_request,3;
  3027. getitem 7417,1;
  3028. next;
  3029. cutin "",255;
  3030. mes "[Valdes]";
  3031. mes "Well then, Lin, I will";
  3032. mes "assign you to bodyguard";
  3033. mes "duty over Mr. R. Make sure";
  3034. mes "to keep a close eye on him.";
  3035. mes "That is all. Dismissed!";
  3036. close2;
  3037. break;
  3038. case 2:
  3039. mes "[Valdes]";
  3040. mes "Alright. Lin will be";
  3041. mes "your immediate superior";
  3042. mes "in this mission. You'll be";
  3043. mes "working with her to ensure";
  3044. mes "that no harm befalls Mr. R.";
  3045. next;
  3046. mes "[Lin]";
  3047. mes "Heya, I'm Lin.";
  3048. mes "I'm lookin' forward";
  3049. mes "to working together";
  3050. mes "with you. Heh heh~";
  3051. emotion e_ok,0,"Lin#1";
  3052. cutin "mocseal_rin01.bmp",2;
  3053. next;
  3054. mes "[Valdes]";
  3055. mes "Here, take this written";
  3056. mes "request to Mr. R who will";
  3057. mes "be waiting in the next room.";
  3058. mes "This document will prove to";
  3059. mes "him that you have been assigned";
  3060. mes "as his personal bodyguard.";
  3061. set mao_request,103;
  3062. getitem 7418,1;
  3063. close2;
  3064. break;
  3065. }
  3066. }
  3067. else if(mao_request == 3 || mao_request == 103)
  3068. {
  3069. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3070. {
  3071. mes "[Valdes]";
  3072. mes "We're running out of";
  3073. mes "time. Hurry and meet the";
  3074. mes "Dandelion representative";
  3075. mes "in the pub so that you can";
  3076. mes "proceed with the mission.";
  3077. close;
  3078. }
  3079. mes "[Valdes]";
  3080. mes "Please meet with the";
  3081. mes "representative from";
  3082. mes "Dandelion in the pub as";
  3083. mes "soon as possible. We can't";
  3084. mes "afford to waste time when";
  3085. mes "children's lives are at stake.";
  3086. close;
  3087. }
  3088. else if(mao_request > 3 && mao_request < 5)
  3089. {
  3090. mes "[Valdes]";
  3091. mes "Your first priority is";
  3092. mes "to speak to Kidd, your";
  3093. mes "immediate superior in the";
  3094. mes "mission that you've accepted.";
  3095. mes "I trust that your work will please the Dandelion organization.";
  3096. close;
  3097. }
  3098. else if(mao_request > 103 && mao_request < 105)
  3099. {
  3100. mes "[Valdes]";
  3101. mes "Your first priority is";
  3102. mes "to speak to Lin, your";
  3103. mes "immediate superior in the";
  3104. mes "mission that you've accepted.";
  3105. mes "Please do your best to protect Mr. R. as his personal bodyguard.";
  3106. close;
  3107. }
  3108. else if(mao_request == 28 || mao_request == 29)
  3109. {
  3110. mes "[Valdes]";
  3111. mes "So how do you feel?";
  3112. mes "Although this mission";
  3113. mes "is technically a failure,";
  3114. mes "we shouldn't feel too bad.";
  3115. mes "Considering all the unknowns,";
  3116. mes "we did surprisingly well.";
  3117. next;
  3118. mes "[" + strcharinfo(0) + "]";
  3119. mes "W-wait; a minute...";
  3120. mes "Are you saying we stopped";
  3121. mes "Satan Morroc's revival, but";
  3122. mes "Raiyan Moore escaped?";
  3123. next;
  3124. mes "[Lin]";
  3125. mes "Yeah...";
  3126. mes "That snake managed";
  3127. mes "to get away in all of";
  3128. mes "that confusion.";
  3129. cutin "mocseal_rin01.bmp",2;
  3130. next;
  3131. mes "[" + strcharinfo(0) + "]";
  3132. mes "L-Lin...?";
  3133. next;
  3134. mes "[Lin]";
  3135. mes "Not only did he play";
  3136. mes "me for a fool, but he";
  3137. mes "escaped right before";
  3138. mes "my eyes! Don't bother";
  3139. mes "chasing him... I'll be";
  3140. mes "the one who turns him in!";
  3141. next;
  3142. mes "[Kidd]";
  3143. mes "Lin, I understand how";
  3144. mes "you must feel, but don't";
  3145. mes "be so hard on yourself.";
  3146. mes "Lin, you did your job";
  3147. mes "perfectly, and there's no";
  3148. mes "way we could have known...";
  3149. cutin "mocseal_kid01.bmp",0;
  3150. next;
  3151. mes "[Valdes]";
  3152. mes "Although I agree with Kidd,";
  3153. mes "I will entrust with the task";
  3154. mes "of bringing back Raiyan, Lin,";
  3155. mes "if that's what you really want.";
  3156. mes "Everyone else must feel very exhausted, so let's take a break.";
  3157. next;
  3158. mes "[Lin]";
  3159. mes "...I'm sorry, Valdes,";
  3160. mes "but I don't want to lose";
  3161. mes "Moore's trail. I'd better";
  3162. mes "go now while I can...";
  3163. cutin "mocseal_rin01.bmp",2;
  3164. next;
  3165. cutin "mocseal_rin01.bmp",255;
  3166. donpcevent "Lin#1::OnInit";
  3167. mes "[" + strcharinfo(0) + "]";
  3168. mes "She seems upset....";
  3169. next;
  3170. mes "[Valdes]";
  3171. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3172. {
  3173. mes "Well, as a fellow Assassin,";
  3174. mes "I'm sure you can understand";
  3175. mes "what's she going through.";
  3176. mes "We have too much pride to";
  3177. mes "take this kind of failure lightly. ";
  3178. }
  3179. else
  3180. {
  3181. mes "Well, she's an Assassin.";
  3182. mes "All of us have too much pride";
  3183. mes "to accept any kind of failure.";
  3184. mes "It's just... It's just not in";
  3185. mes "our vocabulary, you see?";
  3186. }
  3187. delitem 7416,countitem(7416);
  3188. delitem 7417,countitem(7417);
  3189. if(mao_request == 28) getexp 1050000,0;
  3190. else if(mao_request == 29) getexp 1280000,0;
  3191. set mao_request,30;
  3192. getitem 12107,1;
  3193. next;
  3194. mes "[Valdes]";
  3195. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3196. {
  3197. mes "Regardless of our";
  3198. mes "original objective,";
  3199. mes "I must say that you";
  3200. mes "did a good job. We";
  3201. mes "didn't save the children,";
  3202. mes "but we stopped Satan Morroc.";
  3203. }
  3204. else
  3205. {
  3206. mes "We failed our original";
  3207. mes "objective to save those kids,";
  3208. mes "but we did stop Satan Morroc.";
  3209. mes "You did a good job, and we'll";
  3210. mes "notify your guild of your good";
  3211. mes "work. Thanks for your help.";
  3212. next;
  3213. mes "[Valdes]";
  3214. mes "Take care of yourself,";
  3215. mes "and take pride in the fact";
  3216. mes "that the Assassin Guild";
  3217. mes "considers you a valuable";
  3218. mes "ally. Be safe, adventurer...";
  3219. }
  3220. next;
  3221. mes "[Valdes]";
  3222. mes "Kidd, when you're";
  3223. mes "ready, I have another";
  3224. mes "assignment for you in";
  3225. mes "Prontera. But for now,";
  3226. mes "I want you to take it easy.";
  3227. next;
  3228. mes "[Kidd]";
  3229. mes "Heh. Alright,";
  3230. mes "Valdes. I guess";
  3231. mes "my work is never";
  3232. mes "finished~";
  3233. close2;
  3234. donpcevent "Kidd#1::OnInit";
  3235. }
  3236. else if(mao_request == 126 || mao_request == 127)
  3237. {
  3238. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3239. {
  3240. mes "[Valdes]";
  3241. mes "How are you feeling?";
  3242. mes "I've got some bad news:";
  3243. mes "All of us, every member of";
  3244. mes "the Assassin Guild... We";
  3245. mes "were tricked by Raiyan Moore...";
  3246. }
  3247. else
  3248. {
  3249. mes "[Valdes]";
  3250. mes "How are you feeling?";
  3251. mes "I've got some bad news:";
  3252. mes "these missions we were";
  3253. mes "assigned... They were all";
  3254. mes "part of an elaborate scheme";
  3255. mes "that all of us fell for...";
  3256. }
  3257. next;
  3258. mes "[Lin]";
  3259. mes "We were fooled by that";
  3260. mes "damned bastard. Everything";
  3261. mes "that Raiyan Moore wanted us";
  3262. mes "to do was for the sake of";
  3263. mes "Satan Morroc's reincarnation.";
  3264. mes "He almost got away with it...";
  3265. cutin "mocseal_rin01.bmp",2;
  3266. next;
  3267. mes "[Lin]";
  3268. mes "He got away from us";
  3269. mes "this time... I'm sorry.";
  3270. mes "I should have caught him,";
  3271. mes "but he had help. I failed you.";
  3272. next;
  3273. mes "[" + strcharinfo(0) + "]";
  3274. mes "Lin...";
  3275. next;
  3276. mes "[Kidd]";
  3277. mes "Lin, you don't gotta";
  3278. mes "apologize. There's no";
  3279. mes "way you could've known.";
  3280. mes "C'mon, we understand";
  3281. mes "how you feel, but it's not";
  3282. mes "your fault at all.";
  3283. cutin "mocseal_kid01.bmp",0;
  3284. next;
  3285. mes "[Valdes]";
  3286. mes "Kidd is right. We shouldn't";
  3287. mes "be blaming ourselves or ";
  3288. mes "each other. For now, we can";
  3289. mes "be satisfied with preventing";
  3290. mes "Satan Morroc's revival, and";
  3291. mes "then focus on Raiyan Moore.";
  3292. cutin "mocseal_kid01.bmp",255;
  3293. next;
  3294. mes "[Lin]";
  3295. mes "Don't worry, Valdes.";
  3296. mes "I'm going to take care of";
  3297. mes "Raiyan Moore. He's not going";
  3298. mes "to get away from me again.";
  3299. cutin "mocseal_rin01.bmp",2;
  3300. next;
  3301. mes "[Valdes]";
  3302. mes "Well, Lin...";
  3303. mes "Although I'd prefer for";
  3304. mes "you to rest for now, I can";
  3305. mes "respect your conviction.";
  3306. mes "Alright, I'll entrust you with";
  3307. mes "the task of finding Moore.";
  3308. next;
  3309. mes "[Valdes]";
  3310. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3311. {
  3312. mes "Ah, and before I forget,";
  3313. mes "let me give you your fee";
  3314. mes "for taking this mission.";
  3315. mes "We may have technically";
  3316. mes "failed our original objective,";
  3317. mes "but you did very good work.";
  3318. }
  3319. else
  3320. {
  3321. mes "Ah, and before I forget,";
  3322. mes "let me give you your fee";
  3323. mes "for taking this mission.";
  3324. mes "I thank you on behalf of";
  3325. mes "the Assassin Guild for";
  3326. mes "your efforts and hard work.";
  3327. }
  3328. delitem 7416,countitem(7416);
  3329. delitem 7418,countitem(7418);
  3330. if(mao_request == 126) getexp 1050000,0;
  3331. else if(mao_request == 127) getexp 1280000,0;
  3332. set mao_request,128;
  3333. getitem 12106,1;
  3334. next;
  3335. mes "[Valdes]";
  3336. mes "Technically, we failed to";
  3337. mes "achieve our original mission";
  3338. mes "objective, but I will notify your guild and tell them that you were";
  3339. mes "instrumental in preventing";
  3340. mes "a worldwide catastrophe.";
  3341. next;
  3342. mes "[Lin]";
  3343. mes "Valdes...";
  3344. mes "I'm leaving now.";
  3345. mes "Wish me luck, "+ strcharinfo(0) +".";
  3346. next;
  3347. cutin "mocseal_rin01.bmp",255;
  3348. donpcevent "Lin#1::OnInit";
  3349. mes "[Valdes]";
  3350. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3351. {
  3352. mes "Alright, then.";
  3353. mes "You're dismissed.";
  3354. mes "I'll see you next time.";
  3355. }
  3356. else
  3357. {
  3358. mes "Alright, then.";
  3359. mes "You're dismissed.";
  3360. mes "Once again, thank you";
  3361. mes "for helping us. You've";
  3362. mes "been a valuable ally to the";
  3363. mes "Assassin Guild, so be proud.";
  3364. }
  3365. next;
  3366. mes "[Valdes]";
  3367. mes "Kidd, when you're";
  3368. mes "ready, I have another";
  3369. mes "assignment for you in";
  3370. mes "Prontera. But for now,";
  3371. mes "I want you to take it easy.";
  3372. next;
  3373. mes "[Kidd]";
  3374. mes "Heh. Alright,";
  3375. mes "Valdes. I guess";
  3376. mes "my work is never";
  3377. mes "finished~";
  3378. close2;
  3379. donpcevent "Kidd#1::OnInit";
  3380. }
  3381. else if(mao_request == 30 || mao_request == 128)
  3382. {
  3383. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3384. {
  3385. mes "[Valdes]";
  3386. mes "You may go ahead";
  3387. mes "and take a rest. The";
  3388. mes "last mission you took";
  3389. mes "was so critical, you";
  3390. mes "can afford to take";
  3391. mes "a short vacation.";
  3392. }
  3393. else
  3394. {
  3395. mes "[Valdes]";
  3396. mes "You've been of great";
  3397. mes "help to the Assassin";
  3398. mes "Guild. Your aid will";
  3399. mes "always be welcome here.";
  3400. mes "If it weren't for you, then";
  3401. mes "Satan Morroc would have...";
  3402. }
  3403. close2;
  3404. }
  3405. cutin "",255;
  3406. end;
  3407. OnInit:
  3408. disablenpc "Valdes#1";
  3409. end;
  3410. OnEnter:
  3411. enablenpc "Valdes#1";
  3412. end;
  3413. }
  3414. que_job01,17,11,3 script Valdes#2 55,{
  3415. OnInit:
  3416. disablenpc "Valdes#2";
  3417. end;
  3418. OnEnter:
  3419. disablenpc "Valdes#2";
  3420. end;
  3421. }
  3422. que_job01,142,56,5 script Valdes#3 55,{
  3423. OnInit:
  3424. disablenpc "Valdes#3";
  3425. end;
  3426. OnEnter:
  3427. disablenpc "Valdes#3";
  3428. end;
  3429. }
  3430. que_job01,19,18,3 script Lin#1 885,{
  3431. cutin "mocseal_rin01.bmp",2;
  3432. if (mao_request < 3)
  3433. {
  3434. mes "[Lin]";
  3435. mes "Hmm... If you're here";
  3436. mes "for the reason that I think";
  3437. mes "you're here, you should talk";
  3438. mes "to our boss Valdes first.";
  3439. close2;
  3440. }
  3441. else if(mao_request == 3)
  3442. {
  3443. mes "[Lin]";
  3444. mes "Hey. You're working";
  3445. mes "with Kidd, right? He's";
  3446. mes "right over there. Anyway,";
  3447. mes "don't worry, he's pretty";
  3448. mes "easy to get along with.";
  3449. close2;
  3450. }
  3451. else if(mao_request == 103)
  3452. {
  3453. mes "[Lin]";
  3454. mes "First things first.";
  3455. mes "We need to talk to our";
  3456. mes "client, R, over in the next";
  3457. mes "room. I'll meet you there.";
  3458. close2;
  3459. disablenpc "Lin#1";
  3460. }
  3461. else if(mao_request == 28 || mao_request == 29)
  3462. {
  3463. mes "[Lin]";
  3464. mes "...";
  3465. mes "......";
  3466. mes ".........";
  3467. next;
  3468. mes "^3355FFLin seems extremely";
  3469. mes "exhausted and depressed.";
  3470. mes "For now, let's go talk to Valdes, the commanding officer.^000000";
  3471. close2;
  3472. }
  3473. else if(mao_request == 126 || mao_request == 127)
  3474. {
  3475. mes "[Lin]";
  3476. mes "H-hey...";
  3477. mes "I hear that";
  3478. mes "Kidd saved you.";
  3479. mes "...............................";
  3480. mes "Sorry, "+ strcharinfo(0) +"...";
  3481. mes "I l-let you down...";
  3482. next;
  3483. mes "^3355FFLin seems extremely";
  3484. mes "exhausted and depressed.";
  3485. mes "For now, let's go talk to Valdes, the commanding officer.^000000";
  3486. close2;
  3487. }
  3488. cutin "",255;
  3489. end;
  3490. OnInit:
  3491. disablenpc "Lin#1";
  3492. end;
  3493. OnEnter:
  3494. enablenpc "Lin#1";
  3495. end;
  3496. }
  3497. que_job01,13,9,7 script Lin#2 885,{
  3498. OnInit:
  3499. disablenpc "Lin#2";
  3500. end;
  3501. OnEnter:
  3502. disablenpc "Lin#2";
  3503. end;
  3504. }
  3505. que_job01,84,17,3 script Lin#2-1 885,{
  3506. if (mao_request == 103)
  3507. {
  3508. cutin "mocseal_rin01.bmp",2;
  3509. mes "[Lin]";
  3510. mes "What...?";
  3511. mes "I thought we're";
  3512. mes "only supposed to";
  3513. mes "protect you? What";
  3514. mes "exactly is going on?";
  3515. next;
  3516. mes "[R.]";
  3517. mes "I'm sorry, but it is";
  3518. mes "imperative that I leave";
  3519. mes "for the Juno Library...";
  3520. cutin "mocseal_dan01.bmp",0;
  3521. next;
  3522. mes "[" + strcharinfo(0) + "]";
  3523. mes "Excuse me, but";
  3524. mes "what are you guys";
  3525. mes "talking about...?";
  3526. next;
  3527. mes "[Lin]";
  3528. mes "Ah, this is "+ strcharinfo(0) +",";
  3529. mes "my partner for this assignment.";
  3530. if(Sex == 1) mes "Don't worry, you can trust him.";
  3531. else mes "Don't worry, you can trust her.";
  3532. next;
  3533. mes "[R.]";
  3534. mes "Ah, I see. Please,";
  3535. mes "for the sake of anonymity,";
  3536. mes "call me Mr. R. If it will help";
  3537. mes "you in your task, you may want";
  3538. mes "to ask Lin to explain everything that I just told her. Excuse me...";
  3539. next;
  3540. mes "^3355FFMr. R pulled out a pendant";
  3541. mes "from his necklace, placed it";
  3542. mes "against his forehead, and then";
  3543. mes "quickly mumbled something";
  3544. mes "before raising his head.^000000";
  3545. set mao_request,104;
  3546. close2;
  3547. }
  3548. else if(mao_request == 104)
  3549. {
  3550. mes "[" + strcharinfo(0) + "]";
  3551. mes "Um...";
  3552. mes "What was that?";
  3553. mes "Mr. R just took out";
  3554. mes "that strange pendant";
  3555. mes "and starting praying";
  3556. mes "or... something.";
  3557. next;
  3558. cutin "mocseal_rin01.bmp",2;
  3559. mes "[Lin]";
  3560. mes "I guess he was praying...";
  3561. mes "Though whatever religion";
  3562. mes "it is, I've never heard of it.";
  3563. mes "Anyway, it's not a big deal.";
  3564. mes "Let me explain our current";
  3565. mes "objective for this assignment.";
  3566. next;
  3567. mes "[Lin]";
  3568. mes "Our client, Mr. R, was attacked";
  3569. mes "while researching important";
  3570. mes "documents in the Juno Library.";
  3571. mes "He escaped with his life, but";
  3572. mes "he wasn't able to bring all of";
  3573. mes "the documents along with him.";
  3574. next;
  3575. mes "[R.]";
  3576. mes "The information in those";
  3577. mes "documents is vital for my";
  3578. mes "research, and may provide";
  3579. mes "clues to finding those children";
  3580. mes "that have been missing from";
  3581. mes "Morroc. Please retrieve them!";
  3582. cutin "mocseal_dan01.bmp",0;
  3583. next;
  3584. mes "[Lin]";
  3585. mes "Well, I guess that's that.";
  3586. mes "I suppose that if we retrieve";
  3587. mes "those documents, we'll be one";
  3588. mes "step closer to finding those";
  3589. mes "lost kids. So let's do this.";
  3590. cutin "mocseal_rin01.bmp",2;
  3591. next;
  3592. switch( select( "Wait!","Won't they attack again?" ) )
  3593. {
  3594. case 1:
  3595. mes "[" + strcharinfo(0) + "]";
  3596. mes "Wait! It's too risky!";
  3597. mes "What if Mr. R is attacked";
  3598. mes "again? I mean, isn't that";
  3599. mes "why we're here? To protect";
  3600. mes "him from those attackers?";
  3601. next;
  3602. mes "[Lin]";
  3603. mes "Good point. I guess";
  3604. mes "we should split up.";
  3605. mes "One of us will stay here";
  3606. mes "to guard Mr. R, and the other";
  3607. mes "will go to the Juno Library to";
  3608. mes "find his research documents.";
  3609. break;
  3610. case 2:
  3611. mes "[" + strcharinfo(0) + "]";
  3612. mes "Won't they attack";
  3613. mes "again? Shouldn't both";
  3614. mes "of us guard Mr. R here?";
  3615. next;
  3616. mes "[Lin]";
  3617. mes "I agree with you, but";
  3618. mes "I think one of us should";
  3619. mes "be enough to ensure Mr. R's";
  3620. mes "safety. Besides, we should be";
  3621. mes "doing all that we can to save";
  3622. mes "those missing children.";
  3623. next;
  3624. mes "[" + strcharinfo(0) + "]";
  3625. mes "I think you're right.";
  3626. mes "But I think we should";
  3627. mes "see if that's alright";
  3628. mes "with Mr. R first.";
  3629. break;
  3630. }
  3631. next;
  3632. mes "[Lin]";
  3633. mes "Okay, okay...";
  3634. mes "So what do you";
  3635. mes "think about that, Mr. R?";
  3636. mes "That alright with you?";
  3637. next;
  3638. cutin "mocseal_dan01.bmp",0;
  3639. mes "[R.]";
  3640. mes "Of course, I'd like my";
  3641. mes "safety to be guaranteed,";
  3642. mes "but the information in those";
  3643. mes "documents is more important";
  3644. mes "than my life. Do whatever it";
  3645. mes "takes--please get them back.";
  3646. next;
  3647. cutin "mocseal_rin01.bmp",2;
  3648. mes "[Lin]";
  3649. mes "Well then. Mr. R, you'll";
  3650. mes "stay here where I can protect";
  3651. mes "you. This place is also shielded";
  3652. mes "with security magic, so you'll";
  3653. mes "be just fine. Now, as for you,";
  3654. mes ""+ strcharinfo(0) +"...";
  3655. next;
  3656. mes "[Lin]";
  3657. mes "Your priority is to go";
  3658. mes "to the Juno Library and";
  3659. mes "bring Mr. R's documents";
  3660. mes "back over here. Hey, Mr. R,";
  3661. mes "how can we tell which are";
  3662. mes "your documents, anyway?";
  3663. next;
  3664. mes "[R.]";
  3665. mes "They're, um...";
  3666. mes "They're labeled with";
  3667. mes "the name, ''Moore.''";
  3668. mes "Just... another psuedonym.";
  3669. next;
  3670. mes "[Lin]";
  3671. mes "Once you're in the";
  3672. mes "Juno Library, find a";
  3673. mes "girl named ^4D4DFFYunia^000000. She'll";
  3674. mes "help make your job a lot";
  3675. mes "easier. Okay then, good luck~";
  3676. mes "Good luck!";
  3677. set mao_request,105;
  3678. close2;
  3679. }
  3680. else if(mao_request == 105)
  3681. {
  3682. cutin "mocseal_rin01.bmp",0;
  3683. mes "[Lin]";
  3684. mes "Head over to Juno";
  3685. mes "Library and speak to";
  3686. mes "a girl there named Yunia.";
  3687. mes "If anyone gets in your way,";
  3688. mes "just dispose of 'em. Punks";
  3689. mes "deserve whatever you give 'em!";
  3690. next;
  3691. mes "[Lin]";
  3692. mes "Er, but that's completely";
  3693. mes "up to you. Just wanted to let";
  3694. mes "you know that you wouldn't get";
  3695. mes "in trouble for assassinating when you're working with Assassins";
  3696. mes "is all I'm saying. Okay, seeya~";
  3697. close2;
  3698. }
  3699. else if(mao_request == 106)
  3700. {
  3701. cutin "mocseal_rin01.bmp",0;
  3702. mes "[Lin]";
  3703. mes "Ah, were you able to";
  3704. mes "find Yunia? Wait a sec,";
  3705. mes "did you bring the documents?";
  3706. next;
  3707. mes "[" + strcharinfo(0) + "]";
  3708. mes "Uh oh...";
  3709. mes "I guess I better";
  3710. mes "go back and talk";
  3711. mes "to Yunia once again!";
  3712. cutin "mocseal_dan01.bmp",0;
  3713. close2;
  3714. }
  3715. else if(mao_request == 107)
  3716. {
  3717. cutin "mocseal_rin01.bmp",2;
  3718. mes "[Lin]";
  3719. mes "Yunia gave you the";
  3720. mes "documents that Mr. R";
  3721. mes "wanted? Great, now go";
  3722. mes "bring them to him and";
  3723. mes "see what he wants us";
  3724. mes "to do for him next.";
  3725. set mao_request,108;
  3726. next;
  3727. cutin "mocseal_dan01.bmp",0;
  3728. mes "[R. Moore]";
  3729. mes "Ah yes, these are exactly";
  3730. mes "what I wanted! Thank you so";
  3731. mes "much for your hard work. Wow,";
  3732. mes "these are so well organized...";
  3733. close2;
  3734. }
  3735. else if(mao_request == 108)
  3736. {
  3737. mes "[Lin]";
  3738. mes "Huh. Now that we brought";
  3739. mes "him these documents, he's";
  3740. mes "probably gonna ask us to";
  3741. mes "do something else for him.";
  3742. mes "That's how it always works...";
  3743. close2;
  3744. }
  3745. else if(mao_request == 109)
  3746. {
  3747. cutin "mocseal_dan01.bmp",0;
  3748. mes "[Lin]";
  3749. mes "I guess we should do as";
  3750. mes "Mr. R asks. Go ahead and";
  3751. mes "check the field west of Morroc";
  3752. mes "for one of those artifacts or";
  3753. mes "crests, and I'll remain here";
  3754. mes "to guard Mr. R, just in case.";
  3755. next;
  3756. cutin "mocseal_rin01.bmp",2;
  3757. mes "[Lin]";
  3758. mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
  3759. mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
  3760. mes "^A9A9A9AT^000000 but this situation can't";
  3761. mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
  3762. close2;
  3763. }
  3764. else if(mao_request > 109 && mao_request < 115)
  3765. {
  3766. cutin "mocseal_rin01.bmp",2;
  3767. mes "[Lin]";
  3768. mes "I don't really know";
  3769. mes "what's going on, but";
  3770. mes "it looks like we have";
  3771. mes "no choice but to do as";
  3772. mes "Mr. R. Moore asks for now...";
  3773. close2;
  3774. }
  3775. else if(mao_request == 115)
  3776. {
  3777. cutin "mocseal_rin01.bmp",2;
  3778. mes "[Lin]";
  3779. mes "Hey... I need to talk to";
  3780. mes "you alone. This R. Moore guy...";
  3781. mes "I don't like him! Something's";
  3782. mes "not adding up quite right!";
  3783. mes "I've been going through his";
  3784. mes "research notes, you know?";
  3785. next;
  3786. mes "[Lin]";
  3787. mes "There's all this mention";
  3788. mes "of Morroc, Morroc Satan,";
  3789. mes "and Thanatos Tower... How";
  3790. mes "is this all connected to the";
  3791. mes "missing children? If you ask";
  3792. mes "me, it's pretty morbid stuff.";
  3793. next;
  3794. mes "[Lin]";
  3795. mes "Hey, I want you to find out";
  3796. mes "what you can from our local";
  3797. mes "historian in Morroc about Morroc Satan and all that. There's";
  3798. mes "too much we don't know, and";
  3799. mes "I don't wanna take chances.";
  3800. set mao_request,116;
  3801. next;
  3802. cutin "mocseal_dan01.bmp",0;
  3803. mes "[R. Moore]";
  3804. mes "Hm...?";
  3805. mes "What were you";
  3806. mes "talking about so";
  3807. mes "excitedly over there?";
  3808. next;
  3809. cutin "mocseal_rin01.bmp",2;
  3810. mes "[Lin]";
  3811. mes "Oh, we were just";
  3812. mes "talking about the those";
  3813. mes "elemental crests and how";
  3814. mes "they're now taken care of.";
  3815. next;
  3816. cutin "mocseal_dan01.bmp",0;
  3817. mes "[R. Moore]";
  3818. mes "Say, " + strcharinfo(0) + ",";
  3819. mes "were you about to leave?";
  3820. mes "I had another reques--";
  3821. next;
  3822. cutin "mocseal_rin01.bmp",2;
  3823. mes "[Lin]";
  3824. mes "I'm sending "+ strcharinfo(0) +"";
  3825. mes "on a snack errand and it won't";
  3826. if(Sex == 1) mes "take too long. Did you want him";
  3827. else mes "take too long. Did you want her";
  3828. mes "to bring you back anything?";
  3829. next;
  3830. cutin "mocseal_dan01.bmp",0;
  3831. mes "[R. Moore]";
  3832. mes "Oh, yes. On your way";
  3833. mes "back, would you bring";
  3834. mes "me a Tropical Sograt?";
  3835. mes "I'm very fond of those.";
  3836. next;
  3837. cutin "mocseal_rin01.bmp",2;
  3838. mes "[Lin]";
  3839. mes "Well, "+ strcharinfo(0) +",";
  3840. mes "you heard the ^A9A9A9GO^000000 man.";
  3841. mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
  3842. mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
  3843. close2;
  3844. }
  3845. else if(mao_request == 116)
  3846. {
  3847. cutin "mocseal_rin01.bmp",2;
  3848. mes "[Lin]";
  3849. mes "Back so soon?";
  3850. mes "Did you forget what";
  3851. mes "I asked you to do?";
  3852. next;
  3853. cutin "mocseal_dan01.bmp",0;
  3854. mes "[R. Moore]";
  3855. mes "You were going";
  3856. mes "on a snack errand,";
  3857. mes "weren't you?";
  3858. next;
  3859. cutin "mocseal_rin01.bmp",2;
  3860. mes "[Lin]";
  3861. mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you";
  3862. mes "^A9A9A9THE^000000 came back because you";
  3863. mes "^A9A9A9HISTORIAN^000000 forgot something. ";
  3864. mes "Now hurry ^A9A9A9IN^000000 up, we're going to";
  3865. mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon.";
  3866. close2;
  3867. }
  3868. else if(mao_request == 117)
  3869. {
  3870. mes "[" + strcharinfo(0) + "]";
  3871. mes "Well, I'm back...";
  3872. next;
  3873. cutin "mocseal_rin01.bmp",2;
  3874. mes "[Lin]";
  3875. mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
  3876. mes "but I forgot to ask you to";
  3877. mes "bring me a snack ^A9A9A9ME^000000 too.";
  3878. mes "Do you think you ^A9A9A9AT^000000 can";
  3879. mes "^A9A9A9THE^000000 get me a glass of, um...";
  3880. mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
  3881. next;
  3882. mes "[" + strcharinfo(0) + "]";
  3883. mes "Snack? Um... That's";
  3884. mes "more of a drink, isn't it?";
  3885. mes "But if that's what you want,";
  3886. mes "then I'll be back soon.";
  3887. mes "(^333333This is so cloak and dagger!";
  3888. mes "How does she talk like that?^000000)";
  3889. close2;
  3890. }
  3891. else if(mao_request == 118)
  3892. {
  3893. cutin "mocseal_rin01.bmp",2;
  3894. mes "[Lin]";
  3895. mes "Oh, good.";
  3896. mes "You're finally back~";
  3897. next;
  3898. cutin "mocseal_dan01.bmp",0;
  3899. mes "[R. Moore]";
  3900. mes "Ah! You've finally returned.";
  3901. mes "I have another request that";
  3902. mes "I must ask of you that pertains";
  3903. mes "to the missing children.";
  3904. next;
  3905. cutin "mocseal_rin01.bmp",2;
  3906. mes "[Lin]";
  3907. mes "Yeah, alright.";
  3908. mes "Depending on what";
  3909. mes "it is, maybe we'll do it.";
  3910. mes "But if it's some crazy";
  3911. mes "nonsense errand, we won't.";
  3912. next;
  3913. cutin "mocseal_dan01.bmp",0;
  3914. mes "[R. Moore]";
  3915. mes "For the sake of my";
  3916. mes "research, I want you to";
  3917. mes "investigate Thanatos Tower.";
  3918. mes "Learn more about its origin";
  3919. mes "through any means possible. I didn't want to say this, but...";
  3920. next;
  3921. mes "[R. Moore]";
  3922. mes "I think it's possible that the";
  3923. mes "missing children were kidnapped";
  3924. mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
  3925. mes "more about the kidnappers by";
  3926. mes "learning about Satan Morroc.";
  3927. next;
  3928. mes "[R. Moore]";
  3929. mes "I know this all sounds";
  3930. mes "crazy, but please trust me.";
  3931. mes "Thanatos Tower is somehow";
  3932. mes "related to Satan Morroc, so";
  3933. mes "if you could tell me what";
  3934. mes "you can learn from there...";
  3935. next;
  3936. cutin "mocseal_rin01.bmp",2;
  3937. mes "[Lin]";
  3938. mes "Thanatos Tower, huh?";
  3939. mes "Alright, it's not like we don't";
  3940. mes "believe you, but we need some";
  3941. mes "time to consider your request";
  3942. mes "before we can go ahead with the investigation you're asking for...";
  3943. set mao_request,119;
  3944. close2;
  3945. }
  3946. else if(mao_request == 119)
  3947. {
  3948. cutin "mocseal_rin01.bmp",2;
  3949. mes "[Lin]";
  3950. mes "Alright... Before";
  3951. mes "we go and do this, we";
  3952. mes "need to make absolutely";
  3953. mes "sure of a few things.";
  3954. next;
  3955. cutin "mocseal_dan01.bmp",0;
  3956. mes "[R. Moore]";
  3957. mes "Of course.";
  3958. mes "What is it that";
  3959. mes "you want to ask me?";
  3960. next;
  3961. cutin "mocseal_rin01.bmp",2;
  3962. mes "[Lin]";
  3963. mes "First, those men that";
  3964. mes "attacked you. Are they";
  3965. mes "trying to revive Satan";
  3966. mes "Morroc? And those crests...";
  3967. mes "Were they built to break Satan";
  3968. mes "Morroc's seal or protect it?";
  3969. next;
  3970. cutin "mocseal_dan01.bmp",1;
  3971. mes "[R. Moore]";
  3972. mes "Oh, my attackers. I have no";
  3973. mes "idea what they could want.";
  3974. mes "As for the elemental crests,";
  3975. mes "they were originally built by";
  3976. mes "a madman to revive Satan Morroc. ";
  3977. next;
  3978. mes "[R. Moore]";
  3979. mes "However, once that crazed";
  3980. mes "man's plot was discovered,";
  3981. mes "the crests were modified to";
  3982. mes "further shield the seal that";
  3983. mes "contains Satan Morroc.";
  3984. next;
  3985. mes "[R. Moore]";
  3986. mes "But as a historian...";
  3987. mes "These stories about Satan";
  3988. mes "Morroc and seals are just";
  3989. mes "conjecture. I need concrete";
  3990. mes "proof that the threat of";
  3991. mes "Satan Morroc truly exists.";
  3992. next;
  3993. mes "[R. Moore]";
  3994. mes "If I can obtain that,";
  3995. mes "people would be able to";
  3996. mes "take Satan Morroc's threat";
  3997. mes "more seriously. And Thanatos^FFFFFF ^000000 Tower wouldn't be a tourist area.";
  3998. next;
  3999. mes "[R. Moore]";
  4000. mes "I'm begging you, please";
  4001. mes "go to Thanatos Tower and";
  4002. mes "try to find some sort of solid";
  4003. mes "historical record that proves";
  4004. mes "that Satan Morroc really";
  4005. mes "existed in our world.";
  4006. set mao_request,120;
  4007. close2;
  4008. }
  4009. else if(mao_request == 120)
  4010. {
  4011. cutin "mocseal_rin01.bmp",2;
  4012. mes "[Lin]";
  4013. mes "I'm not sure what to";
  4014. mes "believe, but investigating";
  4015. mes "Thanatos Tower seems to be";
  4016. mes "our best course of action now.";
  4017. next;
  4018. mes "[Lin]";
  4019. mes "While you work on that,";
  4020. mes "I will be trying to piece";
  4021. mes "together the information that";
  4022. mes "we've collected so far, as well";
  4023. mes "as keep an eye on Mr. R. Moore.";
  4024. mes "Good luck, and be careful.";
  4025. set mao_request,121;
  4026. close2;
  4027. }
  4028. else if(mao_request == 121)
  4029. {
  4030. mes "^3355FFLin seems to be lost";
  4031. mes "in thought, carefully";
  4032. mes "weighing your mission's";
  4033. mes "options. For now, you";
  4034. mes "better do your part and";
  4035. mes "investigate Thanatos Tower.^000000";
  4036. close2;
  4037. }
  4038. cutin "",255;
  4039. end;
  4040. }
  4041. que_job01,79,15,1 script R 880,{
  4042. if(mao_request == 103)
  4043. {
  4044. cutin "mocseal_dan01.bmp",0;
  4045. mes "[R.]";
  4046. mes "Right now, my life isn't";
  4047. mes "so important! Please let";
  4048. mes "me finish my research!";
  4049. next;
  4050. cutin "mocseal_rin01.bmp",2;
  4051. mes "[Lin]";
  4052. mes "What...?";
  4053. mes "I thought we're";
  4054. mes "only supposed to";
  4055. mes "protect you? What";
  4056. mes "exactly is going on?";
  4057. next;
  4058. mes "[R.]";
  4059. mes "I'm sorry, but it is";
  4060. mes "imperative that I leave";
  4061. mes "for the Juno Library...";
  4062. cutin "mocseal_dan01.bmp",0;
  4063. next;
  4064. mes "[" + strcharinfo(0) + "]";
  4065. mes "Excuse me, but";
  4066. mes "what are you guys";
  4067. mes "talking about...?";
  4068. next;
  4069. mes "[Lin]";
  4070. mes "Ah, this is "+ strcharinfo(0) +",";
  4071. mes "my partner for this assignment.";
  4072. if(Sex == 1) mes "Don't worry, you can trust him.";
  4073. else mes "Don't worry, you can trust her.";
  4074. next;
  4075. mes "[R.]";
  4076. mes "Ah, I see. Please, for";
  4077. mes "for the sake of anonymity,";
  4078. mes "call me Mr. R. If it will help";
  4079. mes "you in your task, you may want";
  4080. mes "to ask Lin to explain everything that I just told her. Excuse me...";
  4081. next;
  4082. mes "^3355FFMr. R pulled out a pendant";
  4083. mes "from his necklace, placed it";
  4084. mes "against his forehead, and then";
  4085. mes "quickly mumbled something";
  4086. mes "before raising his head.^000000";
  4087. set mao_request,104;
  4088. close2;
  4089. }
  4090. else if(mao_request == 104)
  4091. {
  4092. cutin "mocseal_dan01.bmp",1;
  4093. mes "[R.]";
  4094. mes "Your partner should be";
  4095. mes "able to relate everything";
  4096. mes "that I've already told her,";
  4097. mes "as well as any details that";
  4098. mes "you might need to know for";
  4099. mes "your job. Please excuse me...";
  4100. next;
  4101. mes "^3355FFMr. R pulled out a pendant";
  4102. mes "from his necklace, placed it";
  4103. mes "against his forehead, and then";
  4104. mes "quickly mumbled something";
  4105. mes "before raising his head.^000000";
  4106. close2;
  4107. }
  4108. else if(mao_request == 105)
  4109. {
  4110. cutin "mocseal_dan01.bmp",1;
  4111. mes "[R.]";
  4112. mes "The Juno Library is";
  4113. mes "divided into 3 sections:";
  4114. mes "2 sections are used to store";
  4115. mes "books, and the other section";
  4116. mes "is dedicated for use as a";
  4117. mes "reading room or study hall.";
  4118. next;
  4119. mes "[R.]";
  4120. mes "You should be able to";
  4121. mes "find Yunia in that study";
  4122. mes "hall. Hopefully, by that";
  4123. mes "time, she'll be finished";
  4124. mes "organizing my documents...";
  4125. close2;
  4126. }
  4127. else if(mao_request == 106)
  4128. {
  4129. cutin "mocseal_dan01.bmp",0;
  4130. mes "[R. Moore]";
  4131. mes "So were you able to find";
  4132. mes "Yunia and get my research";
  4133. mes "documents from her? If you've";
  4134. mes "forgotten, then please go back";
  4135. mes "to Juno Library and bring them";
  4136. mes "back here... Thanks again.";
  4137. close2;
  4138. }
  4139. else if(mao_request == 107)
  4140. {
  4141. mes "[" + strcharinfo(0) + "]";
  4142. mes "These are the documents";
  4143. mes "that I received from Yunia.";
  4144. mes "Is this what you needed?";
  4145. next;
  4146. cutin "mocseal_dan01.bmp",0;
  4147. mes "[R. Moore]";
  4148. mes "Ah yes, these are exactly";
  4149. mes "what I wanted! Thank you so";
  4150. mes "much for your hard work. Wow,";
  4151. mes "these are so well organized...";
  4152. next;
  4153. cutin "mocseal_rin01.bmp",2;
  4154. mes "[Lin]";
  4155. mes "Alright. You need to tell";
  4156. mes "us how your research is";
  4157. mes "related to our next job...";
  4158. mes "We need to protect you, but";
  4159. mes "we still want to help those";
  4160. mes "missing children if we can.";
  4161. set mao_request,108;
  4162. close2;
  4163. }
  4164. else if(mao_request == 108)
  4165. {
  4166. cutin "mocseal_dan01.bmp",1;
  4167. mes "[R. Moore]";
  4168. mes "The information in these";
  4169. mes "documents is related to my";
  4170. mes "next request for you. As your";
  4171. mes "client, I hope you will carry";
  4172. mes "out this task and consider it";
  4173. mes "part of your assignment.";
  4174. next;
  4175. cutin "mocseal_rin01.bmp",2;
  4176. mes "[Lin]";
  4177. mes "Yeah, yeah, you don't";
  4178. mes "have to remind me. Besides,";
  4179. mes "we Assassins don't like leaving";
  4180. mes "any job unfinished. So what do";
  4181. mes "you need us to do this time?";
  4182. next;
  4183. cutin "mocseal_dan01.bmp",1;
  4184. mes "[R. Moore]";
  4185. mes "There are four crests";
  4186. mes "hidden in four different";
  4187. mes "directions around Morroc";
  4188. mes "which regulate the power";
  4189. mes "of the Water, Wind, Earth";
  4190. mes "and Fire elements in the area.";
  4191. next;
  4192. mes "[R. Moore]";
  4193. mes "The stability of these";
  4194. mes "elements in Morroc is in";
  4195. mes "currently in question, so";
  4196. mes "I want you to ^4D4DFFuse enchanted";
  4197. mes "stones^000000 to strengthen the power";
  4198. mes "of these elemental crests.";
  4199. next;
  4200. cutin "mocseal_rin01.bmp",2;
  4201. mes "[Lin]";
  4202. mes "Wait... We can honor";
  4203. mes "requests regarding your";
  4204. mes "safety, or anything that";
  4205. mes "will help us find those";
  4206. mes "missing kids, but we're your";
  4207. mes "bodyguards, not your servants.";
  4208. next;
  4209. cutin "mocseal_dan01.bmp",0;
  4210. mes "[R. Moore]";
  4211. mes "I know, I know...";
  4212. mes "But whatever force has";
  4213. mes "been tampering with these";
  4214. mes "artifacts is probably responsible for kidnapping those children.";
  4215. mes "It's worth investigating...";
  4216. next;
  4217. mes "[R. Moore]";
  4218. mes "Regardless, those men";
  4219. mes "attacked me because they";
  4220. mes "did not want me to repair";
  4221. mes "Morroc's elemental equilibrium.";
  4222. mes "At least, that's what I believe. ^FFFFFF ^000000";
  4223. set mao_request,109;
  4224. next;
  4225. mes "[R. Moore]";
  4226. mes "You can't possibly";
  4227. mes "understand now, but";
  4228. mes "trust me... You don't want";
  4229. mes "those crests to weaken.";
  4230. close2;
  4231. }
  4232. else if(mao_request == 109)
  4233. {
  4234. cutin "mocseal_dan01.bmp",0;
  4235. mes "[R. Moore]";
  4236. mes "Why don't you search West";
  4237. mes "Morroc first for one of the";
  4238. mes "elemental artifacts since it";
  4239. mes "is closer? It should be where";
  4240. mes "the pyramids are located.";
  4241. next;
  4242. cutin "mocseal_rin01.bmp",2;
  4243. mes "[Lin]";
  4244. mes "Please go ahead";
  4245. mes "and do as he says.";
  4246. mes "In the meantime, I'll";
  4247. mes "stay here and make sure";
  4248. mes "no one attacks Mr. R again.";
  4249. next;
  4250. mes "[Lin]";
  4251. mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
  4252. mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
  4253. mes "^A9A9A9AT^000000 but this situation can't";
  4254. mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
  4255. close2;
  4256. }
  4257. else if(mao_request > 109 && mao_request < 112)
  4258. {
  4259. cutin "mocseal_dan01.bmp",1;
  4260. mes "[R. Moore]";
  4261. mes "You should be able to find";
  4262. mes "the element regulation device";
  4263. mes "behind one of the pyramids in";
  4264. mes "the field west of Morroc. Please^FFFFFF ^000000";
  4265. mes "use an enchanted stone to";
  4266. mes "boost the crest's power.";
  4267. close2;
  4268. }
  4269. else if(mao_request == 112)
  4270. {
  4271. cutin "mocseal_dan01.bmp",1;
  4272. mes "[R. Moore]";
  4273. mes "Alright, now, I don't know";
  4274. mes "the locations of the other";
  4275. mes "crests. I wish I had the";
  4276. mes "chance to search for them";
  4277. mes "before I was attacked. I'm";
  4278. mes "sorry I can't be of more help.";
  4279. next;
  4280. mes "[R. Moore]";
  4281. mes "I didn't know asking for";
  4282. mes "protection would require";
  4283. mes "me to live like a prisoner...";
  4284. mes "I feel... I feel trapped.";
  4285. next;
  4286. cutin "mocseal_rin01.bmp",2;
  4287. mes "[Lin]";
  4288. mes "Hey, what's your problem,";
  4289. mes "Mr. R?! You're snug as a rug";
  4290. mes "in here, next to freakin' pub";
  4291. mes "for goodness sake, while we're";
  4292. mes "running around doing all of";
  4293. mes "your dirty work for you!";
  4294. next;
  4295. cutin "mocseal_dan01.bmp",0;
  4296. mes "[R. Moore]";
  4297. mes "This much is";
  4298. mes "true, I suppose...";
  4299. next;
  4300. cutin "mocseal_dan01.bmp",255;
  4301. mes "[" + strcharinfo(0) + "]";
  4302. mes "Well, I guess I'll go out";
  4303. mes "and try to activate those";
  4304. mes "other elemental crests";
  4305. mes "just outside of Morroc.";
  4306. close2;
  4307. }
  4308. else if(mao_request > 112 && mao_request < 115)
  4309. {
  4310. cutin "mocseal_dan01.bmp",1;
  4311. mes "[R. Moore]";
  4312. mes "Thank you so much";
  4313. mes "for all of your hard";
  4314. mes "work. Future generations";
  4315. mes "will praise what you have";
  4316. mes "done. Rest assured...";
  4317. next;
  4318. mes "[Lin]";
  4319. mes "What...?";
  4320. mes "What did you";
  4321. mes "say just now?";
  4322. next;
  4323. mes "[R. Moore]";
  4324. mes "Oh nothing...";
  4325. mes "Just giving " + strcharinfo(0) + "";
  4326. mes "due credit. That's all.";
  4327. close2;
  4328. }
  4329. else if(mao_request == 115)
  4330. {
  4331. cutin "mocseal_dan01.bmp",0;
  4332. mes "[R. Moore]";
  4333. mes "Good, you've arrived.";
  4334. mes "Now, to ensure the safety";
  4335. mes "of all of those poor children,";
  4336. mes "I need you to complete ano--";
  4337. next;
  4338. cutin "mocseal_rin01.bmp",2;
  4339. mes "[Lin]";
  4340. mes "Excuse me, I don't mean";
  4341. mes "to butt in, but I need to";
  4342. mes "talk to you alone. It's";
  4343. mes "a very urgent issue that";
  4344. mes "I need to discuss here";
  4345. mes "with "+ strcharinfo(0) +".";
  4346. next;
  4347. cutin "mocseal_dan01.bmp",0;
  4348. mes "[R. Moore]";
  4349. mes "...Very well.";
  4350. mes "Then I shall next;";
  4351. mes "until you return.";
  4352. close2;
  4353. }
  4354. else if(mao_request == 116)
  4355. {
  4356. cutin "mocseal_dan01.bmp",0;
  4357. mes "[R. Moore]";
  4358. mes "Hmmm...?";
  4359. mes "Weren't you going";
  4360. mes "out on an errand to";
  4361. mes "pick up some snacks";
  4362. mes "and drinks for us?";
  4363. close2;
  4364. }
  4365. else if(mao_request == 117)
  4366. {
  4367. cutin "mocseal_dan01.bmp",0;
  4368. mes "[R. Moore]";
  4369. mes "Oh good, you've";
  4370. mes "returned. Never mind";
  4371. mes "the snacks, I want to";
  4372. mes "talk to you about my";
  4373. mes "next request if you wo--";
  4374. next;
  4375. cutin "mocseal_rin01.bmp",2;
  4376. mes "[Lin]";
  4377. mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
  4378. mes "but I forgot to ask you to";
  4379. mes "bring me a snack ^A9A9A9ME^000000 too.";
  4380. mes "Do you think you ^A9A9A9AT^000000 can";
  4381. mes "^A9A9A9THE^000000 get me a glass of, um...";
  4382. mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
  4383. next;
  4384. mes "[" + strcharinfo(0) + "]";
  4385. mes "Snack? Um... That's";
  4386. mes "more of a drink, isn't it?";
  4387. mes "But if that's what you want,";
  4388. mes "then I'll be back soon.";
  4389. mes "(^333333This is so cloak and dagger!";
  4390. mes "How does she talk like that?^000000)";
  4391. close2;
  4392. }
  4393. else if(mao_request == 118)
  4394. {
  4395. cutin "mocseal_dan01.bmp",0;
  4396. mes "[R. Moore]";
  4397. mes "Ah, you've finally returned.";
  4398. mes "I have another request that";
  4399. mes "I must ask of you that pertains";
  4400. mes "to the missing children.";
  4401. next;
  4402. cutin "mocseal_rin01.bmp",2;
  4403. mes "[Lin]";
  4404. mes "Yeah, alright.";
  4405. mes "Depending on what";
  4406. mes "it is, maybe we'll do it.";
  4407. mes "But if it's some crazy";
  4408. mes "nonsense errand, we won't.";
  4409. next;
  4410. cutin "mocseal_dan01.bmp",0;
  4411. mes "[R. Moore]";
  4412. mes "For the sake of my";
  4413. mes "research, I want you to";
  4414. mes "investigate Thanatos Tower.";
  4415. mes "Learn more about its origin";
  4416. mes "through any means possible. I didn't want to say this, but...";
  4417. next;
  4418. mes "[R. Moore]";
  4419. mes "I think it's possible that the";
  4420. mes "missing children were kidnapped";
  4421. mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
  4422. mes "more about the kidnappers by";
  4423. mes "learning about Satan Morroc.";
  4424. next;
  4425. mes "[R. Moore]";
  4426. mes "I know this all sounds";
  4427. mes "crazy, but please trust me.";
  4428. mes "Thanatos Tower is somehow";
  4429. mes "related to Satan Morroc, so";
  4430. mes "if you could tell me what";
  4431. mes "you can learn from there...";
  4432. next;
  4433. cutin "mocseal_rin01.bmp",2;
  4434. mes "[Lin]";
  4435. mes "Thanatos Tower, huh?";
  4436. mes "Alright, it's not like we don't";
  4437. mes "believe you, but we need some";
  4438. mes "time to consider your request";
  4439. mes "before we can go ahead with the investigation you're asking for...";
  4440. set mao_request,119;
  4441. close2;
  4442. }
  4443. else if(mao_request == 119)
  4444. {
  4445. cutin "mocseal_dan01.bmp",1;
  4446. mes "[R. Moore]";
  4447. mes "Lin has something to ask";
  4448. mes "me, so I should probably";
  4449. mes "answer her questions before";
  4450. mes "requesting you to do anything.";
  4451. close2;
  4452. }
  4453. else if(mao_request == 120)
  4454. {
  4455. cutin "mocseal_dan01.bmp",1;
  4456. mes "[R. Moore]";
  4457. mes "I'm begging you, please";
  4458. mes "go to Thanatos Tower and";
  4459. mes "try to find some sort of solid";
  4460. mes "historical record that proves";
  4461. mes "that Satan Morroc really";
  4462. mes "existed in our world.";
  4463. close2;
  4464. }
  4465. else if(mao_request == 121)
  4466. {
  4467. cutin "mocseal_dan01.bmp",1;
  4468. mes "[R. Moore]";
  4469. mes "You'll be investigating";
  4470. mes "Thanatos Tower, then?";
  4471. mes "Good, good, I'll soon be";
  4472. mes "able to complete my work.";
  4473. next;
  4474. mes "^3355FFMr. R pulled out a pendant";
  4475. mes "from his necklace, placed it";
  4476. mes "against his forehead, and then";
  4477. mes "quickly mumbled something";
  4478. mes "before raising his head.^000000";
  4479. close2;
  4480. }
  4481. cutin "",255;
  4482. end;
  4483. }
  4484. que_job01,147,54,3 script Lin#3 885,{
  4485. OnInit:
  4486. disablenpc "Lin#3";
  4487. end;
  4488. OnEnter:
  4489. disablenpc "Lin#3";
  4490. end;
  4491. }
  4492. que_job01,13,17,5 script Kidd#1 884,{
  4493. cutin "mocseal_kid01.bmp",2;
  4494. if (mao_request < 3)
  4495. {
  4496. mes "[Kidd]";
  4497. mes "...";
  4498. mes "......";
  4499. mes "Um. Hey.";
  4500. close2;
  4501. }
  4502. else if(mao_request > 102 && mao_request < 126)
  4503. {
  4504. mes "[Kidd]";
  4505. mes "Oh hey, you're the one who's";
  4506. mes "working with Lin, right? We're";
  4507. mes "all glad you came on board for";
  4508. mes "that mission. I mean, we can't do everything ourselves, you know?";
  4509. close2;
  4510. }
  4511. else if(mao_request == 3)
  4512. {
  4513. mes "[Kidd]";
  4514. mes "The representative from";
  4515. mes "the Dandelion organization";
  4516. mes "is waiting for us in the hall,";
  4517. mes "so you better hustle over to";
  4518. mes "him. Don't worry, I'll meet you";
  4519. mes "as soon as you get there.";
  4520. close2;
  4521. disablenpc "Kidd#1";
  4522. }
  4523. else if(mao_request == 28 || mao_request == 29)
  4524. {
  4525. mes "[Kidd]";
  4526. mes "Oh, hey...";
  4527. mes "You're here,";
  4528. mes "you really came back.";
  4529. next;
  4530. mes "[Valdes]";
  4531. mes "Excuse me...";
  4532. mes "But can we";
  4533. mes "talk for a second?";
  4534. close2;
  4535. }
  4536. else if(mao_request == 126 || mao_request == 127)
  4537. {
  4538. mes "[Kidd]";
  4539. mes "Oh, hey...";
  4540. mes "You're here,";
  4541. mes "you really came back.";
  4542. next;
  4543. mes "[Valdes]";
  4544. mes "Excuse me...";
  4545. mes "But can we";
  4546. mes "talk for a second?";
  4547. close2;
  4548. }
  4549. cutin "",255;
  4550. end;
  4551. OnInit:
  4552. disablenpc "Kidd#1";
  4553. end;
  4554. OnEnter:
  4555. enablenpc "Kidd#1";
  4556. end;
  4557. }
  4558. que_job01,12,8,7 script Kidd#2 884,{
  4559. OnInit:
  4560. disablenpc "Kidd#2";
  4561. end;
  4562. OnEnter:
  4563. disablenpc "Kidd#2";
  4564. end;
  4565. }
  4566. que_job01,148,54,3 script Kidd#3 884,{
  4567. OnInit:
  4568. disablenpc "Kidd#3";
  4569. end;
  4570. OnEnter:
  4571. disablenpc "Kidd#3";
  4572. end;
  4573. }
  4574. que_job01,91,83,3 script Kidd#hall 884,{
  4575. if (mao_request == 124)
  4576. {
  4577. mes "[Kidd]";
  4578. mes "Something major is going";
  4579. mes "to happen... You've got to";
  4580. mes "call the other members of";
  4581. mes "Dandelion, and I've got to";
  4582. mes "contact everyone in my guild!";
  4583. next;
  4584. mes "[Dandelion Member]";
  4585. mes "Let me go, I can feel";
  4586. mes "something happening in";
  4587. mes "Morroc Castle! We have";
  4588. mes "to go over there right now!";
  4589. close2;
  4590. }
  4591. else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
  4592. {
  4593. mes "[Kidd]";
  4594. mes "......";
  4595. mes ".........";
  4596. close2;
  4597. }
  4598. else if(mao_request == 3)
  4599. {
  4600. cutin "mocseal_kid01.bmp",2;
  4601. mes "[Kidd]";
  4602. mes "Oh good, you're here";
  4603. mes "just in time. This member";
  4604. mes "from Dandelion is going to";
  4605. mes "explain our mission to us.";
  4606. mes "Now, if you'll give him";
  4607. mes "your full attention...";
  4608. next;
  4609. cutin "mocseal_dan01.bmp",0;
  4610. mes "[Dandelion Member]";
  4611. mes "Ah, so you're the one";
  4612. mes "working with Kidd on this";
  4613. mes "mission? I'm your client,";
  4614. mes "the representative of the";
  4615. mes "Dandelion Organization.";
  4616. next;
  4617. mes "[Dandelion Member]";
  4618. mes "If you don't already know,";
  4619. mes "we're a public service group";
  4620. mes "that does great volunteer work.";
  4621. mes "However, one of our projects,";
  4622. mes "a child daycare center, was";
  4623. mes "ruined by a Mr. Raiyan Moore.";
  4624. next;
  4625. mes "[Dandelion Member]";
  4626. mes "It's horrible what he did:";
  4627. mes "Raiyan Moore kidnapped all";
  4628. mes "of the children at our daycare";
  4629. mes "center! We can't help but feel";
  4630. mes "responsible, and we're doing";
  4631. mes "all that we can to find them...";
  4632. next;
  4633. mes "[Dandelion Member]";
  4634. mes "However, the people of";
  4635. mes "our organization don't have";
  4636. mes "the skills to find him, much";
  4637. mes "less deal with this dangerous";
  4638. mes "man. That's why we're asking";
  4639. mes "for your help in this matter.";
  4640. next;
  4641. cutin "mocseal_kid01.bmp",2;
  4642. mes "[Kidd]";
  4643. mes "That's how the children";
  4644. mes "have been disappearing?";
  4645. mes "Hmm. According to Raiyan";
  4646. mes "Moore's profile, he's more";
  4647. mes "of an academic or a scholar";
  4648. mes "than a dangerous kidnapper...";
  4649. next;
  4650. cutin "mocseal_dan01.bmp",0;
  4651. mes "[Dandelion Member]";
  4652. mes "Yes, he would appear";
  4653. mes "innocuous according to";
  4654. mes "the file we've given you,";
  4655. mes "but I do not think that";
  4656. mes "Raiyan Moore is a person";
  4657. mes "that we should underestimate.";
  4658. next;
  4659. mes "^3355FFThe representative from";
  4660. mes "the Dandelion Organization";
  4661. mes "pulled out a necklace pendant";
  4662. mes "from under his shirt, pressed";
  4663. mes "it to his forehead, and then";
  4664. mes "quickly mumbled some words.^000000";
  4665. set mao_request,4;
  4666. close2;
  4667. }
  4668. else if(mao_request == 4)
  4669. {
  4670. mes "[" + strcharinfo(0) + "]";
  4671. mes "(^333333Kidd? What...";
  4672. mes "What is he doing";
  4673. mes "with that pendant?^000000)";
  4674. next;
  4675. cutin "mocseal_kid01.bmp",2;
  4676. mes "[Kidd]";
  4677. mes "I've seen him do that";
  4678. mes "a couple of times. I dunno,";
  4679. mes "I guess he's just praying.";
  4680. mes "Though, I doubt it's to any";
  4681. mes "deity or god or whatever";
  4682. mes "that I'm familiar with...";
  4683. next;
  4684. mes "[Kidd]";
  4685. mes "Anyway, back to the task at";
  4686. mes "hand. All we know is that our";
  4687. mes "target was last seen checking";
  4688. mes "out the Morroc ruins. Now, I think that we should begin our search ";
  4689. mes "by visiting the Juno Library.";
  4690. next;
  4691. switch( select( "Why should we go there?","Right, I understand!" ) )
  4692. {
  4693. case 1:
  4694. mes "[Kidd]";
  4695. mes "Our target, Raiyan Moore";
  4696. mes "is a scholar, an academic.";
  4697. mes "If he was researching the";
  4698. mes "Morroc Ruins, there's a good";
  4699. mes "chance that he went to the";
  4700. mes "Juno Library beforehand.";
  4701. next;
  4702. mes "[Kidd]";
  4703. mes "If we're lucky, we might";
  4704. mes "find some clue as to what";
  4705. mes "Raiyan Moore is trying to do,";
  4706. mes "and where he might be now.";
  4707. mes "Pretty good idea, huh?";
  4708. break;
  4709. case 2:
  4710. mes "[Kidd]";
  4711. mes "I know that Juno is pretty";
  4712. mes "far, but I think it's the";
  4713. mes "best lead to follow for now.";
  4714. mes "It's not an easy journey to";
  4715. mes "make, so I wanna thank you";
  4716. mes "for being so understanding.";
  4717. break;
  4718. }
  4719. next;
  4720. mes "[Kidd]";
  4721. mes "Anyway, if we're lucky,";
  4722. mes "maybe someone there might";
  4723. mes "be familiar with Raiyan's work";
  4724. mes "and could point us in the right";
  4725. mes "direction. Alright then, I'll meet up with you in the Juno Library.";
  4726. set mao_request,5;
  4727. close2;
  4728. }
  4729. else if(mao_request > 4 && mao_request < 8)
  4730. {
  4731. mes "[Kidd]";
  4732. mes "Hmm...? What are you still";
  4733. mes "doing here? There's no need";
  4734. mes "to wait up for me, I'll just catch up with you at the Juno Library.";
  4735. mes "Besides, I've got a few other";
  4736. mes "things to take care of first...";
  4737. close2;
  4738. }
  4739. else if(mao_request == 8)
  4740. {
  4741. cutin "mocseal_kid01.bmp",2;
  4742. mes "[Kidd]";
  4743. mes "Hey you, Dandelion guy,";
  4744. mes "you know why these four";
  4745. mes "directions in Morroc are";
  4746. mes "so important to Moore?";
  4747. mes "He wrote something about";
  4748. mes "it in his research journal.";
  4749. next;
  4750. cutin "mocseal_dan01.bmp",0;
  4751. mes "[Dandelion Member]";
  4752. mes "Hm? No, not really.";
  4753. mes "In fact, it's even more";
  4754. mes "baffling. What could be";
  4755. mes "here in Morroc, and how";
  4756. mes "can it possibly relate";
  4757. mes "to the missing children?";
  4758. next;
  4759. mes "[Kidd]";
  4760. mes "Yeah, well, it's all we";
  4761. mes "have to go on for now.";
  4762. mes "Although he's probably";
  4763. mes "gone by now, we need to";
  4764. mes "follow through on this lead... If we're lucky, we'll catch Moore.";
  4765. set mao_request,9;
  4766. close2;
  4767. }
  4768. else if(mao_request == 9)
  4769. {
  4770. mes "[" + strcharinfo(0) + "]";
  4771. mes "So...";
  4772. mes "How should we go";
  4773. mes "about investigating the";
  4774. mes "four directions in Morroc?";
  4775. next;
  4776. cutin "mocseal_kid01.bmp",2;
  4777. mes "[Kidd]";
  4778. mes "Hmm... Why don't we try";
  4779. mes "this? I'll check the south";
  4780. mes "part of Morroc for anything";
  4781. mes "out of the ordinary, while you";
  4782. mes "check the west part of Morroc.";
  4783. next;
  4784. mes "[Kidd]";
  4785. mes "Since Moore was performing";
  4786. mes "historical research, it would";
  4787. mes "probably be best for you to";
  4788. mes "investigate the pyramids west";
  4789. mes "of Morroc. If you happen to find anything, then meet me back here.";
  4790. set mao_request,10;
  4791. next;
  4792. cutin "mocseal_dan01.bmp",0;
  4793. mes "[Dandelion Member]";
  4794. mes "Good luck to the";
  4795. mes "two of you. Although";
  4796. mes "I have no idea what you";
  4797. mes "might find, I hope that it";
  4798. mes "will lead you to Raiya Moore...";
  4799. close2;
  4800. }
  4801. else if(mao_request == 10)
  4802. {
  4803. cutin "mocseal_kid01.bmp",2;
  4804. mes "[Kidd]";
  4805. mes "For now, investigate";
  4806. mes "the west part of Morroc";
  4807. mes "where the pyramids are";
  4808. mes "located. If you find anything";
  4809. mes "that may interest Moore, come";
  4810. mes "back and report it to me here.";
  4811. close2;
  4812. }
  4813. else if(mao_request == 11)
  4814. {
  4815. cutin "mocseal_kid01.bmp",2;
  4816. mes "[Kidd]";
  4817. mes "Ah, you've returned.";
  4818. mes "I found some sort of";
  4819. mes "elemental crest over in";
  4820. mes "the south part of Morroc.";
  4821. mes "It was full of Earth magic...";
  4822. next;
  4823. mes "[" + strcharinfo(0) + "]";
  4824. mes "Really? I actually found the";
  4825. mes "Wind elemental crest west";
  4826. mes "of Morroc. Do you think this";
  4827. mes "means that there's elemental";
  4828. mes "crests in the fields north and";
  4829. mes "east of Morroc as well?";
  4830. next;
  4831. cutin "mocseal_kid01.bmp",2;
  4832. mes "[Kidd]";
  4833. mes "I'm not sure, but I can tell";
  4834. mes "that there's some serious power";
  4835. mes "in those elemental crests. Now,";
  4836. mes "from what we read in Moore's";
  4837. mes "research, the four directions";
  4838. mes "in Morroc have to be balanced.";
  4839. next;
  4840. cutin "mocseal_dan01.bmp",0;
  4841. mes "[Dandelion Member]";
  4842. mes "Hmm. Although your mission";
  4843. mes "is to find Raiyan Moore and";
  4844. mes "rescue the missing children,";
  4845. mes "we cannot allow Moore to cause";
  4846. mes "more harm. We can't ignore the crests, and should check them...";
  4847. next;
  4848. cutin "mocseal_kid01.bmp",2;
  4849. mes "[Kidd]";
  4850. mes "I agree... In fact, the";
  4851. mes "Earth crest seemed pretty";
  4852. mes "unstable when I found it.";
  4853. mes "For now, go and stabilize";
  4854. mes "all four elemental crests";
  4855. mes "located just outside of Morroc.";
  4856. next;
  4857. mes "[Kidd]";
  4858. mes "While you're doing that,";
  4859. mes "I'm going to visit Morroc's";
  4860. mes "local historian and see what";
  4861. mes "I can learn about those crests";
  4862. mes "and Raiyan Moore's intentions.";
  4863. set mao_request,12;
  4864. close2;
  4865. }
  4866. else if(mao_request == 12)
  4867. {
  4868. cutin "mocseal_kid01.bmp",2;
  4869. mes "[Kidd]";
  4870. mes "Hmm... If you want to";
  4871. mes "stabilize the crests, you'll";
  4872. mes "probably need to counter the";
  4873. mes "the element of a crest with the";
  4874. mes "opposing, superior element,";
  4875. mes "to balance them out, I guess.";
  4876. next;
  4877. mes "[Kidd]";
  4878. mes "You'll need all four";
  4879. mes "types of those elemental";
  4880. mes "stones. Anyway, you already";
  4881. mes "know where the west crest is.";
  4882. mes "The south crest is in the lowest^FFFFFF ^000000 part of the field south of Morroc.";
  4883. next;
  4884. mes "[Kidd]";
  4885. mes "As for the north and east";
  4886. mes "crest locations, you're on";
  4887. mes "your own. Anyway, don't forget";
  4888. mes "to bring a Flame Heart, Mystic";
  4889. mes "Frozen, Great Nature and";
  4890. mes "Rough Wind with you, okay?";
  4891. close2;
  4892. }
  4893. else if(mao_request > 12 && mao_request < 16)
  4894. {
  4895. cutin "mocseal_kid01.bmp",2;
  4896. mes "[Kidd]";
  4897. mes "Have you been able to";
  4898. mes "find the other elemental";
  4899. mes "crests? Don't forget to";
  4900. mes "stabilize them by using";
  4901. mes "elemental stones of a";
  4902. mes "superior, opposing element.";
  4903. close2;
  4904. }
  4905. else if(mao_request == 16)
  4906. {
  4907. cutin "mocseal_dan01.bmp",0;
  4908. mes "[Dandelion Member]";
  4909. mes "Is that what happened?";
  4910. mes "I can't believe the historian";
  4911. mes "would do that, Kidd. Did you";
  4912. mes "explain why you needed to";
  4913. mes "speak to him, and let him";
  4914. mes "know that it was urgent?";
  4915. next;
  4916. cutin "mocseal_kid01.bmp",2;
  4917. mes "[Kidd]";
  4918. mes "Hell, yeah...!";
  4919. mes "Well, you know.";
  4920. mes "In my usual way...";
  4921. next;
  4922. mes "[" + strcharinfo(0) + "]";
  4923. mes "I just came back";
  4924. mes "from stabilizing those";
  4925. mes "elemental crests. Wait,";
  4926. mes "did something happen?";
  4927. next;
  4928. cutin "mocseal_dan01.bmp",0;
  4929. mes "[Dandelion Member]";
  4930. mes "I'm not sure...";
  4931. mes "Kidd seems very upset";
  4932. mes "for some reason. I'm";
  4933. mes "guessing something must";
  4934. mes "have happened when he";
  4935. mes "went to visit that historian.";
  4936. set mao_request,17;
  4937. close2;
  4938. }
  4939. else if(mao_request == 17)
  4940. {
  4941. cutin "mocseal_kid01.bmp",2;
  4942. mes "[Kidd]";
  4943. mes "Alright...";
  4944. mes "So you know how";
  4945. mes "I was supposed to";
  4946. mes "visit our historian?";
  4947. mes "He, um, refused to see me...";
  4948. next;
  4949. mes "[" + strcharinfo(0) + "]";
  4950. mes "What...?!";
  4951. mes "Why would he do";
  4952. mes "something like that?";
  4953. next;
  4954. mes "[Kidd]";
  4955. mes "I have no idea!";
  4956. mes "But I personally think";
  4957. mes "that he's got something";
  4958. mes "against Assassins. So";
  4959. mes "I want you to go and";
  4960. mes "try talking to him...";
  4961. next;
  4962. if (Class == Job_Assassin || Class == Job_Assassin_Cross)
  4963. {
  4964. mes "[" + strcharinfo(0) + "]";
  4965. mes "Wait a second.";
  4966. mes "I'm an Assassin too!";
  4967. next;
  4968. mes "[Kidd]";
  4969. mes "Yeah, but he already";
  4970. mes "recognizes me. At least";
  4971. mes "you can go in disguise...";
  4972. mes "You know, wear one of";
  4973. mes "those cute hats or whatever.";
  4974. next;
  4975. mes "[" + strcharinfo(0) + "]";
  4976. mes "Alright, alright.";
  4977. mes "I'll try talking";
  4978. mes "to him for you...";
  4979. set mao_request,18;
  4980. close2;
  4981. }
  4982. else
  4983. {
  4984. mes "[" + strcharinfo(0) + "]";
  4985. mes "Alright, alright.";
  4986. mes "I'll try talking";
  4987. mes "to him for you...";
  4988. set mao_request,18;
  4989. close2;
  4990. }
  4991. }
  4992. else if(mao_request == 18)
  4993. {
  4994. cutin "mocseal_kid01.bmp",2;
  4995. mes "[Kidd]";
  4996. mes "You should be able to";
  4997. mes "find our local historian in";
  4998. mes "the Morroc Inn. If you can, ask";
  4999. mes "him about the crests around";
  5000. mes "Morroc and their importance.";
  5001. next;
  5002. mes "[Kidd]";
  5003. mes "We need to gather as";
  5004. mes "many clues as we can";
  5005. mes "about Raiyan Moore's";
  5006. mes "research so that we can";
  5007. mes "better understand his motives.";
  5008. close2;
  5009. }
  5010. else if(mao_request == 19)
  5011. {
  5012. cutin "mocseal_kid01.bmp",2;
  5013. mes "[Kidd]";
  5014. mes "Hey, you're back.";
  5015. mes "So were you able to";
  5016. mes "talk to the historian?";
  5017. next;
  5018. mes "[" + strcharinfo(0) + "]";
  5019. mes "Say, what's that";
  5020. mes "you're drinking?";
  5021. next;
  5022. cutin "mocseal_dan01.bmp",0;
  5023. mes "[Dandelion Member]";
  5024. mes "Oh, this?";
  5025. mes "It's a Tropical Sograt.";
  5026. mes "Trust me, it's delicious.";
  5027. mes "Here, let me buy you a glass.";
  5028. mes "Master! Let me have another";
  5029. mes "glass of Tropical Sograt!";
  5030. next;
  5031. mes "[Master]";
  5032. mes "Alright, alright~";
  5033. mes "Coming right up.";
  5034. mes "Here you are, enjoy.";
  5035. mes "Take this.";
  5036. set mao_request,20;
  5037. getitem 12112,1;
  5038. next;
  5039. cutin "mocseal_kid01.bmp",2;
  5040. mes "[Kidd]";
  5041. mes "Hey, drink that later.";
  5042. mes "Did you figure out why";
  5043. mes "the historian refused to";
  5044. mes "see me? Gimme your report~";
  5045. close2;
  5046. }
  5047. else if(mao_request == 20)
  5048. {
  5049. cutin "mocseal_kid01.bmp",2;
  5050. mes "[Kidd]";
  5051. mes "Alright, now tell me.";
  5052. mes "Were you able to talk";
  5053. mes "to the historian? Also,";
  5054. mes "did you figure out why";
  5055. mes "he didn't wanna talk to me?";
  5056. next;
  5057. mes "[" + strcharinfo(0) + "]";
  5058. mes "Oh, that? I never got to";
  5059. mes "speak to the historian, but";
  5060. mes "I did talk to his assistant.";
  5061. mes "It turns out that you scared";
  5062. mes "him off by brandishing your";
  5063. mes "blades in front of him...";
  5064. next;
  5065. mes "[Kidd]";
  5066. mes "You gotta be kidding me!";
  5067. mes "I'm an Assassin! What am";
  5068. mes "I supposed to be doing if";
  5069. mes "not looking cool and totally";
  5070. mes "hardcore, huh? Damn babies...";
  5071. mes "So what else did you learn?";
  5072. next;
  5073. mes "[" + strcharinfo(0) + "]";
  5074. mes "Well, those elemental crests";
  5075. mes "are supposed to protect some";
  5076. mes "seal beneath Morroc Castle";
  5077. mes "that keeps this monster, Satan";
  5078. mes "Morroc, from invading our world.^FFFFFF ^000000 It might be just a legend, but...";
  5079. next;
  5080. mes "[" + strcharinfo(0) + "]";
  5081. mes "The assistant told me that";
  5082. mes "Thanatos Tower was actually";
  5083. mes "a place originally used by";
  5084. mes "Satan Morroc to summon his";
  5085. mes "minions. Now, demons or angels";
  5086. mes "or whatever inhabit that tower.";
  5087. next;
  5088. mes "[Kidd]";
  5089. mes "Alright...";
  5090. mes "But what does all";
  5091. mes "this have to do with";
  5092. mes "the missing children?";
  5093. next;
  5094. mes "[" + strcharinfo(0) + "]";
  5095. mes "Well... Let's say that";
  5096. mes "Raiyan Moore's goal is to";
  5097. mes "revive Satan Morroc, if it";
  5098. mes "truly exists. It might be";
  5099. mes "possible to do that by";
  5100. mes "offering a blood sacrifice.";
  5101. set mao_request,21;
  5102. next;
  5103. mes "[Kidd]";
  5104. mes "Then that would mean";
  5105. mes "that the children were";
  5106. mes "kidnapped to-- No way!";
  5107. mes "That's... That's sick!";
  5108. close2;
  5109. }
  5110. else if(mao_request == 21)
  5111. {
  5112. cutin "mocseal_kid01.bmp",2;
  5113. mes "[Kidd]";
  5114. mes "You know... I've been";
  5115. mes "thinking about what we";
  5116. mes "should do next. If Satan";
  5117. mes "Morroc really exists, then";
  5118. mes "that would be a worldwide";
  5119. mes "catastrophe, right?";
  5120. next;
  5121. mes "[Kidd]";
  5122. mes "However, we don't really";
  5123. mes "know if such a powerful";
  5124. mes "monster really does exist.";
  5125. mes "I don't want to believe it,";
  5126. mes "but we gotta investigate the";
  5127. mes "possibility, find some proof.";
  5128. next;
  5129. cutin "mocseal_dan01.bmp",0;
  5130. mes "[Dandelion Member]";
  5131. mes "There are those seals";
  5132. mes "around Morroc, but we're";
  5133. mes "not sure if they help keep";
  5134. mes "Satan Morroc sealed, or if";
  5135. mes "their magic makes it easier for humans to live in that desert.";
  5136. next;
  5137. cutin "mocseal_kid01.bmp",2;
  5138. mes "[Kidd]";
  5139. mes "Yeah, yeah, I know. Okay,";
  5140. mes "this is what we'll do. You go";
  5141. mes "to Thanatos Tower and see if";
  5142. mes "you can find those kids, Raiyan";
  5143. mes "Moore, or concrete proof of";
  5144. mes "Satan Morroc's existence.";
  5145. set mao_request,22;
  5146. next;
  5147. mes "[Kidd]";
  5148. mes "If you're lucky enough to";
  5149. mes "encounter Raiyan Moore";
  5150. mes "while you're there, bring him";
  5151. mes "back, dead or alive, it doesn't";
  5152. mes "matter. In the meantime, I'll talk to the historian's assistant...";
  5153. close2;
  5154. }
  5155. else if(mao_request == 22)
  5156. {
  5157. cutin "mocseal_kid01.bmp",2;
  5158. mes "[Kidd]";
  5159. mes "So how's the investigation of";
  5160. mes "Thanatos Tower coming along?";
  5161. mes "Did you learn anything about";
  5162. mes "Raiyan Moore or Satan Morroc?";
  5163. next;
  5164. switch( select( "Yes, I did.","No, not yet..." ) )
  5165. {
  5166. case 1:
  5167. if(thana_quest > 1)
  5168. {
  5169. mes "[" + strcharinfo(0) + "]";
  5170. mes "Well, I found some old log";
  5171. mes "entries about Satan Morroc.";
  5172. mes "They pretty much confirm that";
  5173. mes "Satan Morroc is real, and that";
  5174. mes "it's sealed under Morroc Castle. ";
  5175. next;
  5176. mes "["+ strcharinfo(0) +"]";
  5177. mes "The Rekenber Corporation";
  5178. mes "is also responsible for the";
  5179. mes "tower's reconstruction, and";
  5180. mes "they ultimately plan to repair";
  5181. mes "all twelve of its levels.";
  5182. next;
  5183. cutin "mocseal_kid01.bmp",2;
  5184. mes "[Kidd]";
  5185. mes "So it's true...";
  5186. mes "Satan Morroc does exist.";
  5187. mes "If Raiyan Moore kidnapped";
  5188. mes "those children, then he must";
  5189. mes "be planning to sacrifice them";
  5190. mes "to revive that monster.";
  5191. next;
  5192. cutin "mocseal_dan01.bmp",0;
  5193. mes "[Dandelion Member]";
  5194. mes "I wish we could say that we";
  5195. mes "were jumping to conclusions,";
  5196. mes "but Moore's research results";
  5197. mes "and his behavior... He can't be";
  5198. mes "planning anything else. This";
  5199. mes "is the worst case scenario...";
  5200. next;
  5201. cutin "mocseal_kid01.bmp",2;
  5202. mes "[Kidd]";
  5203. mes "Damn it!";
  5204. mes "We have to find";
  5205. mes "Raiyan Moore now!";
  5206. mes "We're running out of";
  5207. mes "time! What'll we do?!";
  5208. set mao_request,23;
  5209. close2;
  5210. }
  5211. else
  5212. {
  5213. cutin "mocseal_kid01.bmp",2;
  5214. mes "[Kidd]";
  5215. mes "Hmm... Your investigation";
  5216. mes "wasn't thorough enough. You";
  5217. mes "need to find concrete proof about Satan Morroc's existence or Raiyan";
  5218. mes "Moore's intentions. Hurry back to Thanatos Tower and find it!";
  5219. close2;
  5220. }
  5221. break;
  5222. case 2:
  5223. cutin "mocseal_kid01.bmp",2;
  5224. mes "[Kidd]";
  5225. mes "Alright. Come back";
  5226. mes "as soon as you finish";
  5227. mes "your investigation. I'm";
  5228. mes "getting the feeling that we";
  5229. mes "no longer have the luxury";
  5230. mes "of time, so please hurry!";
  5231. close2;
  5232. break;
  5233. }
  5234. }
  5235. else if(mao_request == 23)
  5236. {
  5237. cutin "mocseal_kid01.bmp",2;
  5238. mes "[Kidd]";
  5239. mes "We need to calm down...";
  5240. mes "We're no good to those";
  5241. mes "kids if we let ourselves";
  5242. mes "get frustrated. Okay, did";
  5243. mes "you find any trace of Raiyan";
  5244. mes "Moore over at Thanatos Tower?";
  5245. next;
  5246. mes "[" + strcharinfo(0) + "]";
  5247. mes "Not at all. I've been";
  5248. mes "asking around, but haven't";
  5249. mes "been able to get any clue as";
  5250. mes "to where he can be right now.";
  5251. mes "How can we possibly find him?";
  5252. next;
  5253. cutin "mocseal_dan01.bmp",0;
  5254. mes "[Dandelion Member]";
  5255. mes "This is bad... Not only";
  5256. mes "are the missing children in";
  5257. mes "danger, but if Raiyan may even";
  5258. mes "revive Satan Morroc. We cannot";
  5259. mes "allow that to happen at any cost.";
  5260. next;
  5261. cutin "mocseal_kid01.bmp",2;
  5262. mes "[Kidd]";
  5263. mes "I know, I've been";
  5264. mes "searching places where";
  5265. mes "the children might have";
  5266. mes "been hidden, but there's";
  5267. mes "just so many of them. We";
  5268. mes "really got to think of ou--";
  5269. next;
  5270. cutin "mocseal_kid01.bmp",255;
  5271. cutin "mocseal_dan01.bmp",255;
  5272. mes "[Litheron]";
  5273. mes "Um? I'm really sorry to";
  5274. mes "interrupt. I know I'm not";
  5275. mes "supposed to bother you guys";
  5276. mes "on assignment, but I overheard";
  5277. mes "you and wanted to ask about";
  5278. mes "the guy you're looking for.";
  5279. next;
  5280. mes "[Dandelion Member]";
  5281. mes "You mean...";
  5282. mes "Raiyan Moore?";
  5283. next;
  5284. mes "[Litheron]";
  5285. mes "Yeah. Does he wear";
  5286. mes "the same uniform as you?";
  5287. mes "If he does, I think I saw him";
  5288. mes "here earlier going by the name";
  5289. mes "of ''Mr. R.'' Also, I think he";
  5290. mes "might also be Lin's client...";
  5291. next;
  5292. cutin "mocseal_kid01.bmp",2;
  5293. mes "[Kidd]";
  5294. mes "What, Lin's client?!";
  5295. mes "Wait, "+ strcharinfo(0) +", do you recall";
  5296. mes "what Lin's assignent was?";
  5297. next;
  5298. switch( select( "Well, um...","Bodyguard, right?" ) )
  5299. {
  5300. case 1:
  5301. mes "[Kidd]";
  5302. mes "Damn it!";
  5303. mes "I don't remember";
  5304. mes "it either! But I've got";
  5305. mes "a bad feeling about this!";
  5306. mes "We gotta go talk to our";
  5307. mes "commanding officer!";
  5308. set mao_request,24;
  5309. break;
  5310. case 2:
  5311. mes "[Kidd]";
  5312. mes "That's right! She's";
  5313. mes "supposed to be a bodyguard";
  5314. mes "for someone called ''Mr. R!''";
  5315. mes "How could we overlook this?!";
  5316. mes "Damn it, we need to talk to our";
  5317. mes "commanding officer right now!";
  5318. set mao_request,24;
  5319. break;
  5320. }
  5321. next;
  5322. mes "[Litheron]";
  5323. mes "Hey, hey...";
  5324. mes "What's going on?";
  5325. mes "Was I not supposed to";
  5326. mes "tell that to you guys?";
  5327. next;
  5328. mes "[Kidd]";
  5329. mes "No, no...";
  5330. mes "You were actually";
  5331. mes "a really great help!";
  5332. mes "Thanks, Litheron, ";
  5333. mes "I'll buy you a drink later~";
  5334. close2;
  5335. }
  5336. else if(mao_request == 24)
  5337. {
  5338. cutin "mocseal_kid01.bmp",2;
  5339. mes "[Kidd]";
  5340. mes "Now I remember...!";
  5341. mes "Lin is supposed to work";
  5342. mes "as a bodyguard for someone";
  5343. mes "named, ''Mr. R!'' We're looking";
  5344. mes "for Raiyan Moore--if they're the same person-- then that means--";
  5345. next;
  5346. mes "[Kidd]";
  5347. mes "Hurry, we need to tell";
  5348. mes "our commanding officer,";
  5349. mes "Valdes! I'll meet you there";
  5350. mes "in a flash, so just get over";
  5351. mes "there as quickly as you can!";
  5352. close2;
  5353. }
  5354. else if(mao_request == 25)
  5355. {
  5356. cutin "mocseal_kid01.bmp",2;
  5357. mes "[Kidd]";
  5358. mes "Raiyan Moore's supposed";
  5359. mes "to be in the room on the other";
  5360. mes "side of the commanding officer's room. Check it, quickly! Once";
  5361. mes "I get my hands on that guy...";
  5362. close2;
  5363. }
  5364. else if(mao_request == 26 || mao_request == 27)
  5365. {
  5366. cutin "mocseal_kid01.bmp",2;
  5367. mes "[Kidd]";
  5368. mes "Something huge is going";
  5369. mes "on at Morroc Castle. If that's";
  5370. mes "where Satan Morroc is sealed,";
  5371. mes "then the demon is beginning";
  5372. mes "to revive. We gotta stop it before Satan Morroc can enter our world!";
  5373. close2;
  5374. }
  5375. else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  5376. {
  5377. cutin "mocseal_kid01.bmp",2;
  5378. mes "[Kidd]";
  5379. mes "Man, that was close!";
  5380. mes "We got really lucky.";
  5381. mes "Yeah... Let's talk about this";
  5382. mes "some more with Valdes in";
  5383. mes "the commanding officer's room.";
  5384. next;
  5385. cutin "mocseal_dan01.bmp",0;
  5386. mes "[Dandelion Member]";
  5387. mes "I still can't believe it...";
  5388. mes "Those poor, poor children...";
  5389. emotion e_hmm,1;
  5390. close2;
  5391. }
  5392. else if(mao_request > 102 && mao_request < 126)
  5393. {
  5394. cutin "mocseal_kid01.bmp",2;
  5395. mes "[Kidd]";
  5396. mes "Hey, you're...";
  5397. mes "You're Lin's partner,";
  5398. mes "aren't you? Good luck";
  5399. mes "working with her-- she";
  5400. mes "can be pretty bossy.";
  5401. close2;
  5402. }
  5403. else
  5404. {
  5405. cutin "mocseal_kid01.bmp",1;
  5406. mes "[Kidd]";
  5407. mes "Damn it, I feel like";
  5408. mes "we all failed. I can";
  5409. mes "understand how Lin feels.";
  5410. mes "Still, I hate standing by";
  5411. mes "and waiting around...";
  5412. close2;
  5413. }
  5414. cutin "mocseal_kid01.bmp",255;
  5415. cutin "mocseal_dan01.bmp",255;
  5416. end;
  5417. }
  5418. que_job01,89,85,5 script Dandelion Member 880,{
  5419. if(checkweight(12112,1) != 1)
  5420. {
  5421. mes "^3355FFWait a second!";
  5422. mes "Right now, you're carrying";
  5423. mes "too many things with you.";
  5424. mes "Please come back after";
  5425. mes "using the Kafra Service";
  5426. mes "to store some of your items.^000000";
  5427. close;
  5428. }
  5429. if (mao_request == 124)
  5430. {
  5431. mes "[Dandelion Member]";
  5432. mes "H-hey...!";
  5433. mes "Did you feel that?";
  5434. mes "That eerie vibration";
  5435. mes "of incredibly dark power...";
  5436. next;
  5437. mes "[Kidd]";
  5438. mes "Something major is going";
  5439. mes "to happen... You've got to";
  5440. mes "call the other members of";
  5441. mes "Dandelion, and I've got to";
  5442. mes "contact everyone in my guild!";
  5443. next;
  5444. mes "[Dandelion Member]";
  5445. mes "Let me go, I can feel";
  5446. mes "something happening in";
  5447. mes "Morroc Castle! We have";
  5448. mes "to go over there right now!";
  5449. close2;
  5450. }
  5451. else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
  5452. {
  5453. mes "[Dandelion Member]";
  5454. mes "Have you ever heard of";
  5455. mes "the Dandelion organization?";
  5456. next;
  5457. switch( select( "Yes","No" ) )
  5458. {
  5459. case 1:
  5460. mes "[Dandelion Member]";
  5461. mes "Ah, so you already know";
  5462. mes "about us? I feel so ashamed...";
  5463. mes "We let that Raiyan Moore kidnap";
  5464. mes "the children that were entrusted^FFFFFF ^000000 to our care. I don't know if we";
  5465. mes "can ever forgive ourselves.";
  5466. close2;
  5467. break;
  5468. case 2:
  5469. mes "[Dandelion Member]";
  5470. mes "You really haven't?";
  5471. mes "Well, I suppose we're";
  5472. mes "not a very popular or";
  5473. mes "glamorous group. Basically,";
  5474. mes "we're a non-profit organization working to improve public welfare.";
  5475. next;
  5476. mes "[Dandelion Member]";
  5477. mes "We volunteer to clean the";
  5478. mes "streets, repair homes for";
  5479. mes "lower income households, and";
  5480. mes "even operated a day care center.";
  5481. mes "However, Raiyan Moore kidnapped^FFFFFF ^000000 all the children under our care...";
  5482. next;
  5483. mes "[Dandelion Member]";
  5484. mes "I can only imagine the";
  5485. mes "suffering those poor kids";
  5486. mes "must be going through. I hope";
  5487. mes "that we can save them soon!";
  5488. close2;
  5489. break;
  5490. }
  5491. }
  5492. else if(mao_request == 3)
  5493. {
  5494. cutin "mocseal_dan01.bmp",0;
  5495. mes "[Dandelion Member]";
  5496. mes "Ah, so you're the one";
  5497. mes "working with Kidd on this";
  5498. mes "mission? I'm your client,";
  5499. mes "the representative of the";
  5500. mes "Dandelion Organization.";
  5501. next;
  5502. mes "[Dandelion Member]";
  5503. mes "If you don't already know,";
  5504. mes "we're a public service group";
  5505. mes "that does great volunteer work.";
  5506. mes "However, one of our projects,";
  5507. mes "a child daycare center, was";
  5508. mes "ruined by a Mr. Raiyan Moore.";
  5509. next;
  5510. mes "[Dandelion Member]";
  5511. mes "It's horrible what he did:";
  5512. mes "Raiyan Moore kidnapped all";
  5513. mes "of the children at our daycare";
  5514. mes "center! We can't help but feel";
  5515. mes "responsible, and we're doing";
  5516. mes "all that we can to find them...";
  5517. next;
  5518. mes "[Dandelion Member]";
  5519. mes "However, the people of";
  5520. mes "our organization don't have";
  5521. mes "the skills to find him, much";
  5522. mes "less deal with this dangerous";
  5523. mes "man. That's why we're asking";
  5524. mes "for your help in this matter.";
  5525. next;
  5526. cutin "mocseal_kid01.bmp",2;
  5527. mes "[Kidd]";
  5528. mes "That's how the children";
  5529. mes "have been disappearing?";
  5530. mes "Hmm. According to Raiyan";
  5531. mes "Moore's profile, he's more";
  5532. mes "of an academic or a scholar";
  5533. mes "than a dangerous kidnapper...";
  5534. next;
  5535. cutin "mocseal_dan01.bmp",0;
  5536. mes "[Dandelion Member]";
  5537. mes "Yes, he would appear";
  5538. mes "innocuous according to";
  5539. mes "the file we've given you,";
  5540. mes "but I do not think that";
  5541. mes "Raiyan Moore is a person";
  5542. mes "that we should underestimate.";
  5543. next;
  5544. mes "^3355FFThe representative from";
  5545. mes "the Dandelion Organization";
  5546. mes "pulled out a necklace pendant";
  5547. mes "from under his shirt, pressed";
  5548. mes "it to his forehead, and then";
  5549. mes "quickly mumbled some words.^000000";
  5550. set mao_request,4;
  5551. close2;
  5552. }
  5553. else if(mao_request == 4)
  5554. {
  5555. cutin "mocseal_dan01.bmp",1;
  5556. mes "[Dandelion Member]";
  5557. mes "All we know is that";
  5558. mes "Raiyan Moore has last";
  5559. mes "been spotted investigating";
  5560. mes "the ruins around Morroc.";
  5561. mes "For now, I suggest that you plan your next action with Kidd.";
  5562. next;
  5563. mes "^3355FFThe representative from";
  5564. mes "the Dandelion Organization";
  5565. mes "pulled out a necklace pendant";
  5566. mes "from under his shirt, pressed";
  5567. mes "it to his forehead, and then";
  5568. mes "quickly mumbled some words.^000000";
  5569. close2;
  5570. }
  5571. else if(mao_request > 4 && mao_request < 8)
  5572. {
  5573. cutin "mocseal_dan01.bmp",1;
  5574. mes "[Dandelion Member]";
  5575. mes "Are you leaving now?";
  5576. mes "I hope that you catch";
  5577. mes "Raiyan Moore and that";
  5578. mes "you can rescue those";
  5579. mes "poor kids. Only a monster";
  5580. mes "would stoop to kidnapping...";
  5581. close2;
  5582. }
  5583. else if(mao_request == 8)
  5584. {
  5585. cutin "mocseal_dan01.bmp",1;
  5586. mes "[Dandelion Member]";
  5587. mes "So you found some";
  5588. mes "sort of clue as to where";
  5589. mes "Raiyan would be? I agree";
  5590. mes "that it sounds like a long";
  5591. mes "shot, but we've got to try";
  5592. mes "everything that we can!";
  5593. close2;
  5594. }
  5595. else if(mao_request == 9)
  5596. {
  5597. cutin "mocseal_dan01.bmp",1;
  5598. mes "[Dandelion Member]";
  5599. mes "Raiyan seems to have";
  5600. mes "been conducting some very";
  5601. mes "peculiar research. What could";
  5602. mes "the meaning of ''Morroc's four";
  5603. mes "directions'' be? How can it";
  5604. mes "possibly be of significance?";
  5605. close2;
  5606. }
  5607. else if(mao_request == 10)
  5608. {
  5609. cutin "mocseal_dan01.bmp",1;
  5610. mes "[Dandelion Member]";
  5611. mes "So you're really going to";
  5612. mes "check the four directions";
  5613. mes "in Morroc... What could";
  5614. mes "possibly interest Raiyan";
  5615. mes "Moore in Morroc? Perhaps";
  5616. mes "he is not just a kidnapper...";
  5617. close2;
  5618. }
  5619. else if(mao_request == 11)
  5620. {
  5621. cutin "mocseal_dan01.bmp",1;
  5622. mes "[Dandelion Member]";
  5623. mes "You found a crest shaped";
  5624. mes "like the Wind? Ah, Kidd";
  5625. mes "mentioned that he found an";
  5626. mes "elemental crest imbued with";
  5627. mes "the power of Earth. You should";
  5628. mes "share your findings with him...";
  5629. close2;
  5630. }
  5631. else if(mao_request > 11 && mao_request < 16)
  5632. {
  5633. cutin "mocseal_dan01.bmp",1;
  5634. mes "[Dandelion Member]";
  5635. mes "I don't understand what";
  5636. mes "could be so important about";
  5637. mes "these elemental crest devices";
  5638. mes "hidden in Morroc. What could";
  5639. mes "Raiyan Moore be planning...?";
  5640. close2;
  5641. }
  5642. else if(mao_request == 16)
  5643. {
  5644. cutin "mocseal_dan01.bmp",0;
  5645. mes "[Dandelion Member]";
  5646. mes "Is that what happened?";
  5647. mes "I can't believe the historian";
  5648. mes "would do that, Kidd. Did you";
  5649. mes "explain why you needed to";
  5650. mes "speak to him, and let him";
  5651. mes "know that it was urgent?";
  5652. next;
  5653. cutin "mocseal_kid01.bmp",2;
  5654. mes "[Kidd]";
  5655. mes "Hell, yeah...!";
  5656. mes "Well, you know.";
  5657. mes "In my usual way...";
  5658. next;
  5659. mes "[" + strcharinfo(0) + "]";
  5660. mes "I just came back";
  5661. mes "from stabilizing those";
  5662. mes "elemental crests. Wait,";
  5663. mes "did something happen?";
  5664. next;
  5665. cutin "mocseal_dan01.bmp",0;
  5666. mes "[Dandelion Member]";
  5667. mes "I'm not sure...";
  5668. mes "Kidd seems very upset";
  5669. mes "for some reason. I'm";
  5670. mes "guessing something must";
  5671. mes "have happened when he";
  5672. mes "went to visit that historian.";
  5673. set mao_request,17;
  5674. close2;
  5675. }
  5676. else if(mao_request == 17)
  5677. {
  5678. cutin "mocseal_dan01.bmp",0;
  5679. mes "[Dandelion Member]";
  5680. mes "Now why would Morroc's";
  5681. mes "local historian refuse to see";
  5682. mes "Kidd? Maybe he didn't fully";
  5683. mes "understand the importance";
  5684. mes "of this mission? How strange...";
  5685. close2;
  5686. }
  5687. else if(mao_request == 18)
  5688. {
  5689. cutin "mocseal_dan01.bmp",0;
  5690. mes "[Dandelion Member]";
  5691. mes "We have so very few leads";
  5692. mes "to finding Raiyan Moore, it's";
  5693. mes "completely frustrating. I know";
  5694. mes "that we have no choice, but";
  5695. mes "I'm worried to death about";
  5696. mes "those kidnapped children...";
  5697. next;
  5698. cutin "mocseal_kid01.bmp",2;
  5699. mes "[Kidd]";
  5700. mes "Try not to worry";
  5701. mes "so much. We'll just";
  5702. mes "do what we always do:";
  5703. mes "everything we can. I only";
  5704. mes "hope it'll be enough this time.";
  5705. close2;
  5706. }
  5707. else if(mao_request == 19)
  5708. {
  5709. cutin "mocseal_dan01.bmp",1;
  5710. mes "[Dandelion Member]";
  5711. mes "Oh, you've returned?";
  5712. mes "Were you able to talk to";
  5713. mes "the historian? Heh, while you";
  5714. mes "were gone, I've been helping";
  5715. mes "myself to some of these drinks~";
  5716. next;
  5717. mes "[" + strcharinfo(0) + "]";
  5718. mes "Say, what's that";
  5719. mes "you're drinking?";
  5720. next;
  5721. cutin "mocseal_dan01.bmp",0;
  5722. mes "[Dandelion Member]";
  5723. mes "Oh, this?";
  5724. mes "It's a Tropical Sograt.";
  5725. mes "Trust me, it's delicious.";
  5726. mes "Here, let me buy you a glass.";
  5727. mes "Master! Let me have another";
  5728. mes "glass of Tropical Sograt!";
  5729. next;
  5730. mes "[Master]";
  5731. mes "Alright, alright~";
  5732. mes "Coming right up.";
  5733. mes "Here you are, enjoy.";
  5734. mes "Take this.";
  5735. set mao_request,20;
  5736. getitem 12112,1;
  5737. next;
  5738. cutin "mocseal_kid01.bmp",2;
  5739. mes "[Kidd]";
  5740. mes "Hey, drink that later.";
  5741. mes "Did you figure out why";
  5742. mes "the historian refused to";
  5743. mes "see me? Gimme your report~";
  5744. close2;
  5745. }
  5746. else if(mao_request == 20)
  5747. {
  5748. cutin "mocseal_dan01.bmp",0;
  5749. mes "[Dandelion Member]";
  5750. mes "Isn't Tropical Sograt";
  5751. mes "so good? I can't believe";
  5752. mes "Assassins can enjoy this";
  5753. mes "drink whenever they want~";
  5754. next;
  5755. cutin "mocseal_kid01.bmp",2;
  5756. mes "[Kidd]";
  5757. mes "Don't forget that";
  5758. mes "we've got a mission";
  5759. mes "to finish! Come on,";
  5760. mes "gimme your report now.";
  5761. mes "What'd you learn exactly?";
  5762. close2;
  5763. }
  5764. else if(mao_request == 21)
  5765. {
  5766. cutin "mocseal_dan01.bmp",1;
  5767. mes "[Dandelion Member]";
  5768. mes "Raiyan Moore...";
  5769. mes "The missing children...";
  5770. mes "Satan Morroc and Thanatos";
  5771. mes "Tower. They couldn't all be";
  5772. mes "connected somehow, can they?";
  5773. close2;
  5774. }
  5775. else if(mao_request == 22)
  5776. {
  5777. cutin "mocseal_dan01.bmp",1;
  5778. mes "[Dandelion Member]";
  5779. mes "I hope that you'll be";
  5780. mes "able to find Raiyan Moore";
  5781. mes "at Thanatos Tower. Though,";
  5782. mes "it's a public place, so I don't";
  5783. mes "think he'd linger there for";
  5784. mes "too long. Good luck...";
  5785. close2;
  5786. }
  5787. else if(mao_request == 23)
  5788. {
  5789. cutin "mocseal_dan01.bmp",1;
  5790. mes "[Dandelion Member]";
  5791. mes "That monster...";
  5792. mes "So he kidnapped the";
  5793. mes "children to-- to sacrifice";
  5794. mes "them?! That's... unthinkable.";
  5795. mes "All to bring back some dead";
  5796. mes "demon? Why would he do that?!";
  5797. close2;
  5798. }
  5799. else if(mao_request == 24)
  5800. {
  5801. cutin "mocseal_dan01.bmp",0;
  5802. mes "[Dandelion Member]";
  5803. mes "Raiyan Moore kidnapped";
  5804. mes "the children to revive Satan";
  5805. mes "Morroc, and had the nerve";
  5806. mes "to hire the Assassin Guild";
  5807. mes "to protect him?! He's truly";
  5808. mes "a devious mastermind...";
  5809. next;
  5810. cutin "mocseal_kid01.bmp",2;
  5811. mes "[Kidd]";
  5812. mes "Being duped by that guy...";
  5813. mes "I've never been so insulted!";
  5814. mes "It's decided: that Raiyan";
  5815. mes "Moore doesn't deserve";
  5816. mes "to take another breath.";
  5817. close2;
  5818. }
  5819. else if(mao_request == 25)
  5820. {
  5821. cutin "mocseal_dan01.bmp",0;
  5822. mes "[Dandelion Member]";
  5823. mes "I can't believe that";
  5824. mes "Raiyan Moore was under";
  5825. mes "our noses this whole time...";
  5826. mes "Do you know where he is now?";
  5827. next;
  5828. cutin "mocseal_kid01.bmp",2;
  5829. mes "[Kidd]";
  5830. mes "Yeah. Yeah...";
  5831. mes "Don't get too";
  5832. mes "worked up, he'll";
  5833. mes "be right here soon.";
  5834. close2;
  5835. }
  5836. else if(mao_request == 26 || mao_request == 27)
  5837. {
  5838. cutin "mocseal_dan01.bmp",1;
  5839. mes "[Dandelion Member]";
  5840. mes "This is bad news...";
  5841. mes "It looks like Raiyan Moore";
  5842. mes "is performing the ritual to";
  5843. mes "revive Satan Morroc. We need";
  5844. mes "to go to Morroc Castle, where";
  5845. mes "Satan Morroc is sealed...";
  5846. close2;
  5847. }
  5848. else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  5849. {
  5850. cutin "mocseal_dan01.bmp",1;
  5851. mes "[Dandelion Member]";
  5852. mes "Well, we've sent some";
  5853. mes "people to purse Raiyan,";
  5854. mes "though I honestly doubt";
  5855. mes "that they'll be able to get";
  5856. mes "him. Luckily, though, you";
  5857. mes "seem to be alright...";
  5858. close2;
  5859. }
  5860. else if(mao_request > 102 && mao_request < 126)
  5861. {
  5862. cutin "mocseal_dan01.bmp",1;
  5863. mes "[Dandelion Member]";
  5864. mes "I'm sorry...";
  5865. mes "But I'm far too busy";
  5866. mes "to speak with you now.";
  5867. mes "This matter requires";
  5868. mes "my full attention!";
  5869. close2;
  5870. }
  5871. else
  5872. {
  5873. cutin "mocseal_dan01.bmp",0;
  5874. mes "[Dandelion Member]";
  5875. mes "Those poor children...";
  5876. mes "And what are we going";
  5877. mes "to tell their parents?";
  5878. mes "Still, perhaps this is";
  5879. mes "the will of ^4D4DFFFreya^000000.";
  5880. next;
  5881. mes "[Dandelion Member]";
  5882. mes "Their deaths may have";
  5883. mes "been horrific, but I believe";
  5884. mes "that those children are now";
  5885. mes "safe in Freya's loving arms.";
  5886. mes "Who can understand the ";
  5887. mes "divine will of Freya?";
  5888. next;
  5889. cutin "mocseal_kid01.bmp",2;
  5890. mes "[Kidd]";
  5891. mes "Freya...?";
  5892. mes "I thought most";
  5893. mes "people around here";
  5894. mes "prayed to Odin. Well,";
  5895. mes "I suppose that explains";
  5896. mes "a couple things.";
  5897. close2;
  5898. }
  5899. cutin "mocseal_dan01.bmp",255;
  5900. cutin "mocseal_kid01.bmp",255;
  5901. end;
  5902. }
  5903. yuno_in04,180,106,3 script Reading Girl 73,{
  5904. if (mao_request == 5)
  5905. {
  5906. mes "[" + strcharinfo(0) + "]";
  5907. mes "Excuse me, but may I ask";
  5908. mes "you a question? I'm hoping";
  5909. mes "that you might be able to";
  5910. mes "help me with something.";
  5911. next;
  5912. mes "[Yunia]";
  5913. mes "Eh? Oh, I'm sorry, I was";
  5914. mes "so busy reading this book!";
  5915. mes "So, uh, what exactly did";
  5916. mes "you want to ask me?";
  5917. next;
  5918. switch( select( "Do you know Raiyan Moore?","What are you reading?" ) )
  5919. {
  5920. case 1:
  5921. mes "[Yunia]";
  5922. mes "Raiyan Moore?";
  5923. mes "I don't know any--";
  5924. mes "Oh, you must mean";
  5925. mes "Mr. R. Moore. Yes,";
  5926. mes "I suppose I do if his";
  5927. mes "first name is Raiyan.";
  5928. next;
  5929. mes "[Yunia]";
  5930. mes "I'm Yunia, Mr. Moore's";
  5931. mes "temporary assistant while";
  5932. mes "he's working on his current";
  5933. mes "research project. I can't make";
  5934. mes "heads or tails out of whatever";
  5935. mes "he's been studying, though...";
  5936. next;
  5937. mes "[" + strcharinfo(0) + "]";
  5938. mes "Great, when was the";
  5939. mes "last time you've seen";
  5940. mes "him? You see, we're";
  5941. mes "actually looking for him...";
  5942. next;
  5943. mes "[Yunia]";
  5944. mes "I actually saw him here";
  5945. mes "everyday in the library up";
  5946. mes "until a couple days ago. That's";
  5947. mes "when these strange men tried";
  5948. mes "to capture him, but luckily he";
  5949. mes "was able to escape.";
  5950. next;
  5951. mes "[Yunia]";
  5952. mes "I remember that things";
  5953. mes "were so crazy that day,";
  5954. mes "and Mr. Moore even forgot";
  5955. mes "to bring his documents with";
  5956. mes "him while he was running away.";
  5957. next;
  5958. switch( select( "Documents?","Where did he go?" ) )
  5959. {
  5960. case 1:
  5961. mes "[Yunia]";
  5962. mes "Yes, he was perusing";
  5963. mes "some historic documents";
  5964. mes "before he ran off. They're";
  5965. mes "all about history, so I couldn't really understand them at all...";
  5966. set mao_request,6;
  5967. close;
  5968. case 2:
  5969. mes "[Yunia]";
  5970. mes "Mm... I really don't";
  5971. mes "know? But I did keep and";
  5972. mes "organize the documents that";
  5973. mes "he was researching so that";
  5974. mes "they'll be ready when he";
  5975. mes "comes back to the library.";
  5976. set mao_request,6;
  5977. close;
  5978. }
  5979. case 2:
  5980. mes "[Yunia]";
  5981. mes "Oh... you know.";
  5982. mes "It's just this novel";
  5983. mes "About a boy who becomes.";
  5984. mes "a slave and he needs to";
  5985. mes "pay off his parents' debts.";
  5986. mes "But then, he falls in love...";
  5987. next;
  5988. mes "[Yunia]";
  5989. mes "And the girl he falls";
  5990. mes "in love with? He doesn't";
  5991. mes "know it yet, but she's the";
  5992. mes "dark overlord of darkness!";
  5993. mes "At least, I think she is. They";
  5994. mes "keep hinting at it, though.";
  5995. close;
  5996. }
  5997. }
  5998. else if(mao_request == 6)
  5999. {
  6000. mes "[" + strcharinfo(0) + "]";
  6001. mes "I was wondering if";
  6002. mes "I could look through";
  6003. mes "that Mr. Moore was studying...";
  6004. next;
  6005. mes "[Yunia]";
  6006. mes "Well, I gave most of the";
  6007. mes "documents that I organized";
  6008. mes "to someone else already, but";
  6009. mes "now that I think about it, there are a few leftover, unorganized";
  6010. mes "files that you can check out.";
  6011. next;
  6012. mes "[Yunia]";
  6013. mes "Actually, the person that took";
  6014. mes "the organized documents did";
  6015. mes "so on Mr. Moore's behalf. Then,";
  6016. mes "she quickly vanished before";
  6017. mes "I could ask her for her name or^FFFFFF ^000000 Mr. Moore's contact information.";
  6018. next;
  6019. mes "[" + strcharinfo(0) + "]";
  6020. mes "Damn! That information";
  6021. mes "would have been really";
  6022. mes "helpful! (^333333I better not let";
  6023. mes "her know that I'm actually";
  6024. mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)";
  6025. next;
  6026. mes "[Yunia]";
  6027. mes "I hope Mr. Moore is";
  6028. mes "alright. Oh, why don't";
  6029. mes "you try reading his notes";
  6030. mes "and his journal on his desk?";
  6031. mes "That might be really helpful.";
  6032. set mao_request,7;
  6033. close;
  6034. }
  6035. else if(mao_request == 7)
  6036. {
  6037. mes "[Yunia]";
  6038. mes "Mr. Moore's desk?";
  6039. mes "Just go upstairs and";
  6040. mes "look for it in the corner.";
  6041. mes "You should be able to";
  6042. mes "easily find his notes and";
  6043. mes "journal right on top of it.";
  6044. close;
  6045. }
  6046. else if(mao_request == 105)
  6047. {
  6048. mes "[" + strcharinfo(0) + "]";
  6049. mes "Excuse me, but I'm";
  6050. mes "looking for a Ms. Yunia?";
  6051. next;
  6052. mes "[Yunia]";
  6053. mes "Oh, that's me!";
  6054. mes "So how can I help you?";
  6055. next;
  6056. switch( select( "Mr. R's Documents","What are you reading?" ) )
  6057. {
  6058. case 1:
  6059. mes "[Yunia]";
  6060. mes "Mr. R? Ohhhh...";
  6061. mes "Mr. R. Moore. Is...";
  6062. mes "Is he alright? I was";
  6063. mes "so scared when those";
  6064. mes "strange men attacked him";
  6065. mes "right here in Juno Library!";
  6066. next;
  6067. mes "[" + strcharinfo(0) + "]";
  6068. mes "Oh, he's perfectly safe.";
  6069. mes "We've got a professional to";
  6070. mes "ensure nothing happens to him.";
  6071. mes "But yes, he wanted me to come";
  6072. mes "here to pick up some research documents. Do you know about that?";
  6073. next;
  6074. mes "[Yunia]";
  6075. mes "Ah, yes, I do!";
  6076. mes "I've been organizing";
  6077. mes "them for his return.";
  6078. mes "Would you like to take";
  6079. mes "a look before delivering";
  6080. mes "them to Mr. R. Moore?";
  6081. next;
  6082. switch( select( "May I?","No, thanks..." ) )
  6083. {
  6084. case 1:
  6085. break;
  6086. case 2:
  6087. break;
  6088. }
  6089. mes "[Yunia]";
  6090. mes "Heh heh~ Alright~";
  6091. mes "First you should make sure";
  6092. mes "that the documents you're";
  6093. mes "delivering are the ones";
  6094. mes "that he needs, am I right?";
  6095. set mao_request,106;
  6096. close;
  6097. case 2:
  6098. mes "[Yunia]";
  6099. mes "Oh... You know. Just this";
  6100. mes "story about this guy who's";
  6101. mes "cursed so that he transforms";
  6102. mes "into a fat dork around beautiful girls, and into a svelte, handsome";
  6103. mes "man around dorky women.";
  6104. next;
  6105. mes "[Yunia]";
  6106. mes "So then he gets into this";
  6107. mes "crazy love triangle, and now";
  6108. mes "I'm at the part when he has to";
  6109. mes "go on a date with both a gorgeous girl AND a geeky girl. How's";
  6110. mes "he going to transform next...?";
  6111. close;
  6112. }
  6113. }
  6114. else if(mao_request == 106)
  6115. {
  6116. mes "[Yunia]";
  6117. mes "Okay, these should";
  6118. mes "be the documents that";
  6119. mes "Mr. Moore wants to read.";
  6120. mes "Just read through them";
  6121. mes "quickly to make sure that";
  6122. mes "I gave you the right ones.";
  6123. next;
  6124. mes "[" + strcharinfo(0) + "]";
  6125. mes "Let's see here...";
  6126. mes "Some of these sentences";
  6127. mes "are underlined... Ah, and here";
  6128. mes "are some notes in the margins.";
  6129. mes "Maybe this'll tell me about";
  6130. mes "Mr. R. Moore's research...";
  6131. next;
  6132. mes "^4d4dffSatan Morroc appeared,";
  6133. mes "turning the world into a";
  6134. mes "living hell. Somehow, the";
  6135. mes "monster was sealed, and a";
  6136. mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
  6137. next;
  6138. mes "[" + strcharinfo(0) + "]";
  6139. mes "Whoa, that's actually";
  6140. mes "pretty interesting. But";
  6141. mes "I need to do my job first.";
  6142. mes "Perhaps I'll ask Mr. R. Moore";
  6143. mes "about this later. Hey, Yunia,";
  6144. mes "thanks for all of your help.";
  6145. next;
  6146. mes "[Yunia]";
  6147. mes "You're welcome~";
  6148. mes "Oh, and please give";
  6149. mes "my regards to Mr. Moore";
  6150. mes "when you see him, okay?";
  6151. set mao_request,107;
  6152. close;
  6153. }
  6154. else
  6155. {
  6156. mes "["+ strcharinfo(0) +"]";
  6157. mes "Excuse me...";
  6158. mes "But what are";
  6159. mes "you reading?";
  6160. next;
  6161. mes "[Yunia]";
  6162. mes "Oh... You know.";
  6163. mes "This story about this girl";
  6164. mes "who becomes a princess.";
  6165. mes "And then she owns this harem";
  6166. mes "of handsome boys, see? But";
  6167. mes "then, she meets this one boy...";
  6168. next;
  6169. mes "[Yunia]";
  6170. mes "This boy refuses to join";
  6171. mes "her harem, and it's, like, so";
  6172. mes "ironic because he's the one she";
  6173. mes "really wants. Even though any";
  6174. mes "other boy in the world would";
  6175. mes "join her harem ^FF0000willingly^000000.";
  6176. next;
  6177. mes "[Yunia]";
  6178. mes "Anyway, I'm reading the part";
  6179. mes "where he-- his name's Extopher-- has to defeat Count Guillermo";
  6180. mes "in a sword duel for the right";
  6181. mes "to ride the unicorn pegasus.";
  6182. mes "Ooh, what'll happen next?";
  6183. close;
  6184. }
  6185. }
  6186. yuno_in04,175,129,0 script Workbook#mao 111,{
  6187. if (mao_request == 7)
  6188. {
  6189. if(!.mao_book)
  6190. {
  6191. set .mao_book,.mao_book +1;
  6192. donpcevent "#maobooktimer::OnEnter";
  6193. mes "^3355FFYou find a crumpled piece";
  6194. mes "of paper filled with scribbles.";
  6195. mes "Apparently, this was ripped";
  6196. mes "from Moore's journal.^000000";
  6197. next;
  6198. mes "[" + strcharinfo(0) + "]";
  6199. mes "Nuts...";
  6200. mes "I came all the";
  6201. mes "way to Juno to look";
  6202. mes "through some trash?";
  6203. next;
  6204. cutin "mocseal_kid01.bmp",0;
  6205. mes "[Kidd]";
  6206. mes "For the sake of those";
  6207. mes "missing kids, we're duty";
  6208. mes "bound to sift through every";
  6209. mes "piece of possible evidence,";
  6210. mes "not matter how useless it may";
  6211. mes "look! Don't throw it away yet!";
  6212. donpcevent "Kidd#book::OnEnter";
  6213. next;
  6214. mes "[" + strcharinfo(0) + "]";
  6215. mes "Holy--!";
  6216. mes "You just came";
  6217. mes "out of nowhere!";
  6218. next;
  6219. mes "[Kidd]";
  6220. mes "Sorry. I did tell";
  6221. mes "you I'd meet you here";
  6222. mes "in Juno. Anyway, let's";
  6223. mes "both take a careful look at";
  6224. mes "this paper from Moore's desk.";
  6225. next;
  6226. mes "[" + strcharinfo(0) + "]";
  6227. mes "...Morroc...";
  6228. mes "Were summoned...";
  6229. mes "Through the tower...?";
  6230. mes "This handwriting is so";
  6231. mes "bad, it's barely legible.";
  6232. mes "Can you read any of this?";
  6233. next;
  6234. mes "[Kidd]";
  6235. mes "Uhhh... Tower...";
  6236. mes "Prontera... Impact created...";
  6237. mes "Desert? Must... four directions";
  6238. mes "in Morroc... Oh! Balance the";
  6239. mes "four directions in Morroc";
  6240. mes "to prevent a great evil.";
  6241. next;
  6242. mes "[Kidd]";
  6243. mes "Sorry, that's all I can read, but it must be important: if Moore";
  6244. mes "spent the time to write that";
  6245. mes "part clearly, then he must be";
  6246. mes "planning to investigate the";
  6247. mes "four directions in Morroc.";
  6248. next;
  6249. mes "[Kidd]";
  6250. mes "I'm not sure what it";
  6251. mes "could all mean, but I'm";
  6252. mes "gonna bring this part of";
  6253. mes "his journal with me. I'll";
  6254. mes "meet you back in Morroc.";
  6255. set mao_request,8;
  6256. close2;
  6257. cutin "mocseal_kid01.bmp",255;
  6258. donpcevent "Kidd#book::OnInit";
  6259. donpcevent "#maobooktimer::OnStop";
  6260. end;
  6261. }
  6262. else
  6263. {
  6264. mes "^3355FFYou find a journal filled";
  6265. mes "with illegible scribbles.";
  6266. mes "It's impossible for you to";
  6267. mes "decipher the writing inside.^000000";
  6268. close;
  6269. }
  6270. }
  6271. else if(mao_request > 7)
  6272. {
  6273. mes "^3355FFYou find a journal that is";
  6274. mes "missing many of its pages";
  6275. mes "and filled with illegible";
  6276. mes "scribbles. It's impossible";
  6277. mes "for you to decipher what";
  6278. mes "could be written inside.^000000";
  6279. close;
  6280. }
  6281. else
  6282. {
  6283. mes "^3355FFYou find what appears to";
  6284. mes "be somebody's research";
  6285. mes "journal. It's best not to";
  6286. mes "touch it for now.^000000";
  6287. close;
  6288. }
  6289. OnInit:
  6290. set .mao_book,0;
  6291. end;
  6292. }
  6293. yuno_in04,174,130,5 script Kidd#book 884,{
  6294. mes "[Kidd]";
  6295. mes "......";
  6296. mes ".........";
  6297. close;
  6298. OnInit:
  6299. disablenpc "Kidd#book";
  6300. end;
  6301. OnEnter:
  6302. enablenpc "Kidd#book";
  6303. end;
  6304. }
  6305. yuno_in04,1,1,1 script #maobooktimer -1,{
  6306. OnEnter:
  6307. initnpctimer;
  6308. end;
  6309. OnStop:
  6310. donpcevent "Workbook#mao::OnInit";
  6311. stopnpctimer;
  6312. OnTimer180000:
  6313. donpcevent "Workbook#mao::OnInit";
  6314. stopnpctimer;
  6315. }
  6316. que_job01,6,79,5 script Lin#stairs 885,{
  6317. OnInit:
  6318. disablenpc "Lin#stairs";
  6319. end;
  6320. OnEnter:
  6321. enablenpc "Lin#stairs";
  6322. end;
  6323. }
  6324. que_job01,8,77,1 script #linstairs 139,3,3,{
  6325. if (mao_request == 109)
  6326. {
  6327. cutin "mocseal_rin01.bmp",2;
  6328. mes "[Lin]";
  6329. mes "Alright, we need";
  6330. mes "to talk for a second";
  6331. mes "about this assignment.";
  6332. donpcevent "Lin#stairs::OnEnter";
  6333. next;
  6334. mes "[" + strcharinfo(0) + "]";
  6335. mes "Waaa-!";
  6336. mes "You came out";
  6337. mes "of nowhere!";
  6338. next;
  6339. mes "[Lin]";
  6340. mes "Sorry for scaring you.";
  6341. mes "We don't have time, so I'll";
  6342. mes "get straight to the point.";
  6343. mes "I don't trust our client.";
  6344. mes "However, for the time being,";
  6345. mes "we should do what he says.";
  6346. next;
  6347. mes "[Lin]";
  6348. mes "In the meantime, keep";
  6349. mes "an eye out. If you find";
  6350. mes "anything that might suggest";
  6351. mes "that Mr. R isn't telling us the";
  6352. mes "truth for some reason, let";
  6353. mes "me know. I'll see you soon.";
  6354. set mao_request,110;
  6355. close2;
  6356. cutin "mocseal_rin01.bmp",255;
  6357. donpcevent "Lin#stairs::OnInit";
  6358. end;
  6359. }
  6360. else if(mao_request == 115)
  6361. {
  6362. cutin "mocseal_rin01.bmp",2;
  6363. mes "[Lin]";
  6364. mes "Hey, I gotta talk to you";
  6365. mes "real quick without Mr. R";
  6366. mes "overhearing... I'm not";
  6367. mes "taking any chances with him!";
  6368. donpcevent "Lin#stairs::OnEnter";
  6369. next;
  6370. mes "[Lin]";
  6371. mes "I tried to visit our local";
  6372. mes "historian to learn more about";
  6373. mes "Mr. R's research. To do that,";
  6374. mes "I left Mr. R alone for a little";
  6375. mes "while under our magic security system. However, I kinda failed.";
  6376. next;
  6377. mes "[Lin]";
  6378. mes "I got a little peeved at";
  6379. mes "the historian guy, and he";
  6380. mes "got a little intimidated. Now";
  6381. mes "he's holed up somewhere";
  6382. mes "in the Morroc Inn, and I don't";
  6383. mes "think he's seeing anybody.";
  6384. next;
  6385. mes "[Lin]";
  6386. mes "I want you to find Morroc's";
  6387. mes "historian and find out what";
  6388. mes "you can about Satan Morroc,";
  6389. mes "Morroc, and Thanatos Tower.";
  6390. mes "We need to know how they're";
  6391. mes "linked to the missing kids.";
  6392. next;
  6393. mes "[" + strcharinfo(0) + "]";
  6394. mes "I guess since he hasn't";
  6395. mes "met me yet, maybe he'll";
  6396. mes "talk to me. Alright, I'll do it. ";
  6397. next;
  6398. mes "[Lin]";
  6399. mes "Great, thanks a lot.";
  6400. mes "Okay then, I'll see";
  6401. mes "you later. Remember,";
  6402. mes "the Morroc Inn, alright?";
  6403. set mao_request,116;
  6404. close2;
  6405. cutin "mocseal_rin01.bmp",255;
  6406. donpcevent "Lin#stairs::OnInit";
  6407. end;
  6408. }
  6409. else if(mao_request == 117)
  6410. {
  6411. cutin "mocseal_rin01.bmp",2;
  6412. mes "[" + strcharinfo(0) + "]";
  6413. mes "L-Lin...?";
  6414. mes "You there?";
  6415. donpcevent "Lin#stairs::OnEnter";
  6416. next;
  6417. mes "[Lin]";
  6418. mes "Yeah, I'm here.";
  6419. mes "So, were you able";
  6420. mes "to find that historian?";
  6421. mes "What exactly did you learn?";
  6422. next;
  6423. mes "[" + strcharinfo(0) + "]";
  6424. mes "Well, I was only able to";
  6425. mes "speak to the historian's";
  6426. mes "asssistant. Let's see...";
  6427. mes "I found out about the";
  6428. mes "origin of this city's name...";
  6429. next;
  6430. mes "["+ strcharinfo(0) +"]";
  6431. mes "Thanatos Tower was used";
  6432. mes "by Morroc Satan to summon";
  6433. mes "his own monsters into our";
  6434. mes "world. Now, it's being rebuilt,";
  6435. mes "even though it houses these";
  6436. mes "demons that look like angels...";
  6437. next;
  6438. mes "[Lin]";
  6439. mes "Huh. That's strange.";
  6440. mes "I heard that those are";
  6441. mes "actually real angels that";
  6442. mes "are guarding the tower for";
  6443. mes "some reason. Hm. What else";
  6444. mes "did you manage to learn?";
  6445. next;
  6446. mes "[" + strcharinfo(0) + "]";
  6447. mes "Well, Satan Morroc, if it";
  6448. mes "exists, might be able to";
  6449. mes "come back into our world";
  6450. mes "if the seal is broken by";
  6451. mes "sacrificing children...";
  6452. next;
  6453. mes "[Lin]";
  6454. mes "That... That sounds";
  6455. mes "really bad, especially";
  6456. mes "with all of those children";
  6457. mes "missing from Morroc lately.";
  6458. mes "What'll be our next move?";
  6459. mes "I guess we'll talk to Mr. R.";
  6460. set mao_request,118;
  6461. next;
  6462. mes "[Lin]";
  6463. mes "The way things are going,";
  6464. mes "he's probably gonna ask us";
  6465. mes "to investigate Thanatos Tower.";
  6466. mes "For now, we'll see what he wants. Ah, and not a word of anything";
  6467. mes "that we've discussed out here.";
  6468. close2;
  6469. cutin "mocseal_rin01.bmp",255;
  6470. donpcevent "Lin#stairs::OnInit";
  6471. end;
  6472. }
  6473. else if(mao_request == 121 && thana_quest > 1)
  6474. {
  6475. cutin "mocseal_rin01.bmp",2;
  6476. mes "[Lin]";
  6477. mes "Report to me first.";
  6478. mes "Did you learn anything";
  6479. mes "about Thanatos Tower?";
  6480. donpcevent "Lin#stairs::OnEnter";
  6481. next;
  6482. mes "[" + strcharinfo(0) + "]";
  6483. mes "Well, I found some old log";
  6484. mes "entries about Satan Morroc.";
  6485. mes "They pretty much confirm that";
  6486. mes "Satan Morroc is real, and that";
  6487. mes "it's sealed under Morroc Castle. ";
  6488. next;
  6489. mes "["+ strcharinfo(0) +"]";
  6490. mes "The Rekenber Corporation";
  6491. mes "is also responsible for the";
  6492. mes "tower's reconstruction, and";
  6493. mes "they ultimately plan to repair";
  6494. mes "all tweleve of its levels.";
  6495. next;
  6496. mes "[Lin]";
  6497. mes "Why would they want to do";
  6498. mes "something crazy like that?";
  6499. mes "If Mr. R is really preventing";
  6500. mes "Morroc Satan's return, then";
  6501. mes "his attackers must want";
  6502. mes "to revive Morroc Satan...";
  6503. next;
  6504. mes "[Lin]";
  6505. mes "But if he's lying, and";
  6506. mes "he's trying to bring Morroc";
  6507. mes "Satan into our world, then";
  6508. mes "he's wanted by the Dandelion";
  6509. mes "group... meaning, he may be";
  6510. mes "the target for Kidd's mission.";
  6511. next;
  6512. mes "[Lin]";
  6513. mes "Crap! This could be";
  6514. mes "really bad. I need to";
  6515. mes "talk about this to our";
  6516. mes "commanding officer Valdes";
  6517. mes "about this. While I do that,";
  6518. mes "you go and check on Mr. R.";
  6519. next;
  6520. mes "[Lin]";
  6521. mes "Why did Valdes accept";
  6522. mes "both of these missions?!";
  6523. mes "In the worst case scenario,";
  6524. mes "we might be the ones who'll";
  6525. mes "have to keep Satan Morroc";
  6526. mes "from returning to this world...";
  6527. set mao_request,122;
  6528. close2;
  6529. cutin "mocseal_rin01.bmp",255;
  6530. donpcevent "Lin#stairs::OnInit";
  6531. end;
  6532. }
  6533. }
  6534. moc_fild10,281,148,1 script Upturned Spot#water 111,{
  6535. if (mao_request == 14)
  6536. {
  6537. cutin "mocseal_ice01.bmp",2;
  6538. mes "^3355FFYou find a gleaming";
  6539. mes "crest that looks like a";
  6540. mes "splashing wave of water.^000000";
  6541. if(countitem(996))
  6542. {
  6543. mes "^3355FFYou take out a Rough Wind";
  6544. mes "to counter the crest's power.^000000";
  6545. next;
  6546. mes "^3355FFThe crest responds to";
  6547. mes "the Rough Wind, and both";
  6548. mes "objects violent glow in";
  6549. mes "conflict against each other.^000000";
  6550. specialeffect EF_BEGINSPELL2;
  6551. specialeffect EF_BEGINSPELL4;
  6552. next;
  6553. cutin "mocseal_ice02.bmp",2;
  6554. mes "^3355FFSuddenly, the crest sprayed";
  6555. mes "some water which evaporated";
  6556. mes "quickly in mid-air: it seems";
  6557. mes "the Wind element neutralized";
  6558. mes "this crest's Water element.^000000";
  6559. specialeffect EF_SPHERE;
  6560. delitem 996,1;
  6561. set mao_request,15;
  6562. next;
  6563. mes "[" + strcharinfo(0) + "]";
  6564. mes "Alright...";
  6565. mes "Now I should look for";
  6566. mes "the crest hidden in the";
  6567. mes "field north of Morroc.";
  6568. close2;
  6569. }
  6570. else
  6571. {
  6572. mes "^3355FFYou probably need a Rough";
  6573. mes "Wind to counter its power.^000000";
  6574. close2;
  6575. }
  6576. }
  6577. else if(mao_request > 14 && mao_request < 100)
  6578. {
  6579. mes "^3355FFYou find a gleaming";
  6580. mes "crest that looks like a";
  6581. mes "splashing wave of water.^000000";
  6582. mes "^3355FFHowever, you don't sense";
  6583. mes "anything strange about it.^000000";
  6584. cutin "mocseal_ice02.bmp",2;
  6585. close2;
  6586. }
  6587. else if(mao_request == 113)
  6588. {
  6589. mes "^3355FFYou find a gleaming";
  6590. mes "crest that looks like a";
  6591. mes "splashing wave of water.^000000";
  6592. cutin "mocseal_ice02.bmp",2;
  6593. if (countitem(995))
  6594. {
  6595. mes "^3355FFYou bring out a Mystic Frozen";
  6596. mes "to enhance the crest's power.^000000";
  6597. next;
  6598. cutin "mocseal_ice01.bmp",2;
  6599. mes "^3355FFThe crest resonates";
  6600. mes "with the Mystic Frozen,";
  6601. mes "suddenly causing the air";
  6602. mes "to chill and raising the";
  6603. mes "waves in the oasis.^000000";
  6604. specialeffect EF_BEGINSPELL2;
  6605. delitem 995,1;
  6606. set mao_request,114;
  6607. next;
  6608. mes "[" + strcharinfo(0) + "]";
  6609. mes "Alright...";
  6610. mes "Now I should look for";
  6611. mes "the crest hidden in the";
  6612. mes "field north of Morroc.";
  6613. close2;
  6614. }
  6615. else
  6616. {
  6617. mes "^3355FFYou probably need a Mystic";
  6618. mes "Frozen to enhance its power.";
  6619. close2;
  6620. }
  6621. }
  6622. else if(mao_request > 112)
  6623. {
  6624. mes "^3355FFYou find a gleaming";
  6625. mes "crest that looks like a";
  6626. mes "splashing wave of water.^000000";
  6627. cutin "mocseal_ice01.bmp",2;
  6628. close2;
  6629. }
  6630. cutin "mocseal_ice01.bmp",255;
  6631. cutin "mocseal_ice02.bmp",255;
  6632. end;
  6633. }
  6634. moc_fild19,21,33,1 script Unturned Spot#wind 111,{
  6635. if (mao_request == 10)
  6636. {
  6637. cutin "mocseal_wind01.bmp",2;
  6638. mes "^3355FFYou find a shining crest";
  6639. mes "that looks like a symbol of";
  6640. mes "the Wind. As you approach it,";
  6641. mes "you can feel the wind blowing";
  6642. mes "strongly against your skin.^000000";
  6643. next;
  6644. mes "[" + strcharinfo(0) + "]";
  6645. mes "This must be what";
  6646. mes "Raiyan Moore is so";
  6647. mes "interested in. Well,";
  6648. mes "I better go inform Kidd";
  6649. mes "about what I found here.";
  6650. set mao_request,11;
  6651. close2;
  6652. }
  6653. else if(mao_request == 11)
  6654. {
  6655. cutin "mocseal_wind01.bmp",2;
  6656. mes "^3355FFYou find a shining crest";
  6657. mes "that looks like a symbol of";
  6658. mes "the Wind. As you approach it,";
  6659. mes "you can feel the wind blowing";
  6660. mes "strongly against your skin.^000000";
  6661. next;
  6662. mes "[" + strcharinfo(0) + "]";
  6663. mes "Great, now that I found";
  6664. mes "this, I really need to tell";
  6665. mes "Kidd about it. Hopefully, he";
  6666. mes "found something just like this.";
  6667. close2;
  6668. }
  6669. else if(mao_request == 12)
  6670. {
  6671. if(countitem(997))
  6672. {
  6673. cutin "mocseal_wind01.bmp",2;
  6674. mes "^3355FFYou find a shining crest";
  6675. mes "that looks like a symbol of";
  6676. mes "the Wind. As you approach it,";
  6677. mes "you can feel the wind blowing";
  6678. mes "strongly against your skin.^000000";
  6679. next;
  6680. mes "[" + strcharinfo(0) + "]";
  6681. mes "Okay, the power of the";
  6682. mes "Earth counteracts the ";
  6683. mes "Wind. I'll just pull out this";
  6684. mes "Great Nature and... Eh?";
  6685. next;
  6686. mes "^3355FFThe Wind elemental crest";
  6687. mes "quickly responds to the";
  6688. mes "Great Nature stone.^000000";
  6689. specialeffect EF_BEGINSPELL4;
  6690. specialeffect EF_BEGINSPELL5;
  6691. next;
  6692. cutin "mocseal_wind02.bmp",2;
  6693. mes "^3355FFThe Wind and Earth";
  6694. mes "neutralized each other,";
  6695. mes "causing the power of the";
  6696. mes "Wind in this area to stabilize.^000000";
  6697. specialeffect EF_SPHERE;
  6698. delitem 997,1;
  6699. set mao_request,13;
  6700. next;
  6701. mes "[" + strcharinfo(0) + "]";
  6702. mes "Great, now that I'm done";
  6703. mes "with this crest, I need to";
  6704. mes "find the next one. Let's see,";
  6705. mes "I need to find the one to the";
  6706. mes "south that Kidd already found.";
  6707. close2;
  6708. }
  6709. else
  6710. {
  6711. cutin "mocseal_wind01.bmp",2;
  6712. mes "^3355FFYou find a shining crest";
  6713. mes "that looks like a symbol of";
  6714. mes "the Wind. As you approach it,";
  6715. mes "you can feel the wind blowing";
  6716. mes "strongly against your skin.^000000";
  6717. next;
  6718. mes "[" + strcharinfo(0) + "]";
  6719. mes "Wind, wind, wind...";
  6720. mes "What do I use to counteract";
  6721. mes "the Wind property? It was...";
  6722. next;
  6723. switch( select( "Fire","Ice","Wind","Earth" ) )
  6724. {
  6725. case 1:
  6726. mes "[" + strcharinfo(0) + "]";
  6727. mes "Fire...? No, that's...";
  6728. mes "Wind and Fire sort of";
  6729. mes "go together, don't they?";
  6730. close2;
  6731. break;
  6732. case 2:
  6733. mes "[" + strcharinfo(0) + "]";
  6734. mes "Ice...? No...";
  6735. mes "The power of Wind, of";
  6736. mes "lightning, supercedes";
  6737. mes "the power of Ice and water...";
  6738. close2;
  6739. break;
  6740. case 3:
  6741. mes "[" + strcharinfo(0) + "]";
  6742. mes "I got it...!";
  6743. mes "I'll fight Wind";
  6744. mes "with Wind! No...";
  6745. mes "Don't be ridiculous.";
  6746. close2;
  6747. break;
  6748. case 4:
  6749. mes "[" + strcharinfo(0) + "]";
  6750. mes "Earth...?";
  6751. mes "That's it! I need a";
  6752. mes "Great Nature to use";
  6753. mes "on this Wind crest!";
  6754. close2;
  6755. break;
  6756. }
  6757. }
  6758. }
  6759. else if (mao_request > 12 && mao_request < 100)
  6760. {
  6761. mes "^3355FFYou find a shining crest";
  6762. mes "that looks like a symbol of";
  6763. mes "the Wind. However, you don't";
  6764. mes "think that it's particularly";
  6765. mes "worthy of an investigation.^000000";
  6766. cutin "mocseal_wind02.bmp",2;
  6767. close2;
  6768. }
  6769. else if(mao_request == 110)
  6770. {
  6771. cutin "mocseal_wind02.bmp",2;
  6772. mes "^3355FFYou find a shining crest";
  6773. mes "that looks like a symbol of";
  6774. mes "the Wind. However, the air";
  6775. mes "flow around it seems weak.^000000";
  6776. next;
  6777. mes "[" + strcharinfo(0) + "]";
  6778. mes "This must be what I'm looking";
  6779. mes "for. It looks like an artifact of the Wind element, but the wind";
  6780. mes "around here isn't as strong as it should be. I think I might need";
  6781. mes "to bring a ^4D4DFFRough Wind^000000 here...";
  6782. set mao_request,111;
  6783. close2;
  6784. }
  6785. else if(mao_request == 111)
  6786. {
  6787. if (countitem(996))
  6788. {
  6789. cutin "mocseal_wind02.bmp",2;
  6790. mes "[" + strcharinfo(0) + "]";
  6791. mes "Let's see...";
  6792. mes "Hopefully this";
  6793. mes "Rough Wind will do";
  6794. mes "the trick. Whoa. Um...";
  6795. mes "Something's happening...";
  6796. next;
  6797. mes "^3355FFThe elemental crest";
  6798. mes "quickly responds to the";
  6799. mes "Rough Wind, causing the";
  6800. mes "crest to shine brighter and";
  6801. mes "the wind to blow stronger.^000000";
  6802. specialeffect EF_BEGINSPELL4;
  6803. delitem 996,1;
  6804. set mao_request,112;
  6805. next;
  6806. cutin "mocseal_wind01.bmp",2;
  6807. mes "[" + strcharinfo(0) + "]";
  6808. mes "Well, I guess that's that.";
  6809. mes "Now I need to talk to Lin";
  6810. mes "and figure out if there are";
  6811. mes "more of these things to be";
  6812. mes "found outside of Morroc.";
  6813. close2;
  6814. }
  6815. else
  6816. {
  6817. mes "^3355FFYou need to bring";
  6818. mes "a Rough Wind to activate";
  6819. mes "this Wind elemental crest.^000000";
  6820. cutin "mocseal_wind02.bmp",2;
  6821. close2;
  6822. }
  6823. }
  6824. else if(mao_request > 111)
  6825. {
  6826. mes "^3355FFYou find a shining crest";
  6827. mes "that looks like a symbol of";
  6828. mes "the Wind. As you approach it,";
  6829. mes "you can feel the wind blowing";
  6830. mes "strongly against your skin.^000000";
  6831. cutin "mocseal_wind01.bmp",2;
  6832. close2;
  6833. }
  6834. cutin "mocseal_wind01.bmp",255;
  6835. cutin "mocseal_wind02.bmp",255;
  6836. end;
  6837. }
  6838. moc_fild12,280,36,1 script Unturned Spot#earth 111,{
  6839. if (mao_request == 13)
  6840. {
  6841. if (countitem(994))
  6842. {
  6843. mes "^3355FFYou find a shimmering";
  6844. mes "crest that symbolizes";
  6845. mes "the power of the Earth.^000000";
  6846. cutin "mocseal_earth01.bmp",2;
  6847. next;
  6848. mes "[" + strcharinfo(0) + "]";
  6849. mes "Let's see...";
  6850. mes "I should use this";
  6851. mes "Flame Heart to";
  6852. mes "stabilize this crest.";
  6853. next;
  6854. mes "^3355FFAs soon as you pull out";
  6855. mes "the Flame Heart, the stone";
  6856. mes "and the crest begin to glow";
  6857. mes "intensely, as if their powers";
  6858. mes "were conflicting.^000000";
  6859. specialeffect EF_BEGINSPELL5;
  6860. specialeffect EF_BEGINSPELL3;
  6861. next;
  6862. mes "^3355FFThe Flame Heart then";
  6863. mes "quickly vanishes with";
  6864. mes "a burst of heated vapor.";
  6865. mes "This power of this crest";
  6866. mes "is now stabilized.^000000";
  6867. cutin "mocseal_earth02.bmp",2;
  6868. specialeffect EF_SPHERE;
  6869. delitem 994,1;
  6870. set mao_request,14;
  6871. next;
  6872. mes "[" + strcharinfo(0) + "]";
  6873. mes "That was simple.";
  6874. mes "Alright, now I should";
  6875. mes "try to find the crest";
  6876. mes "hidden east of Morroc.";
  6877. close2;
  6878. }
  6879. else
  6880. {
  6881. mes "^3355FFYou find a shimmering";
  6882. mes "crest that symbolizes";
  6883. mes "the power of the Earth.^000000";
  6884. cutin "mocseal_earth01.bmp",2;
  6885. next;
  6886. mes "^3355FFTo counteract the";
  6887. mes "crest's Earth power,";
  6888. mes "you'll probably need";
  6889. mes "a Flame Heart stone.^000000";
  6890. close2;
  6891. }
  6892. }
  6893. else if(mao_request > 13 && mao_request < 100)
  6894. {
  6895. mes "^3355FFYou find a shimmering";
  6896. mes "crest that symbolizes";
  6897. mes "the power of the Earth.";
  6898. mes "However, you don't sense";
  6899. mes "anything peculiar from it.";
  6900. cutin "mocseal_earth02.bmp",2;
  6901. close2;
  6902. }
  6903. else if(mao_request == 112)
  6904. {
  6905. mes "^3355FFYou find a shimmering";
  6906. mes "crest that symbolizes";
  6907. mes "the power of the Earth.";
  6908. mes "You'll need a Great Nature";
  6909. mes "stone to enhance its power.^000000";
  6910. cutin "mocseal_earth02.bmp",2;
  6911. next;
  6912. if (countitem(997))
  6913. {
  6914. mes "^3355FFYou pull out a";
  6915. mes "Great Nature, which";
  6916. mes "causes tremors in the";
  6917. mes "ground and sand to flow";
  6918. mes "towards the crest.^000000";
  6919. specialeffect EF_BEGINSPELL5;
  6920. delitem 997,1;
  6921. set mao_request,113;
  6922. next;
  6923. mes "[" + strcharinfo(0) + "]";
  6924. mes "Great, I think that actually";
  6925. mes "worked! Now, I should try";
  6926. mes "to find the crest hidden to";
  6927. mes "the east of Morroc.";
  6928. cutin "mocseal_earth01.bmp",2;
  6929. close2;
  6930. }
  6931. else
  6932. {
  6933. mes "[" + strcharinfo(0) + "]";
  6934. mes "The next time that";
  6935. mes "I come here, I better";
  6936. mes "have a Great Nature ready...";
  6937. close2;
  6938. }
  6939. }
  6940. else if(mao_request > 111)
  6941. {
  6942. mes "^3355FFYou find a shimmering";
  6943. mes "crest that symbolizes";
  6944. mes "the power of the Earth.^000000";
  6945. cutin "mocseal_earth01.bmp",2;
  6946. close2;
  6947. }
  6948. cutin "mocseal_earth01.bmp",255;
  6949. cutin "mocseal_earth02.bmp",255;
  6950. }
  6951. moc_fild07,192,166,1 script Unturned Spot#fire 111,{
  6952. if (mao_request == 15)
  6953. {
  6954. if(countitem(995))
  6955. {
  6956. mes "^3355FFYou find a gleaming";
  6957. mes "crest that symbolizes Fire.^000000";
  6958. cutin "mocseal_fire01.bmp",2;
  6959. next;
  6960. mes "[" + strcharinfo(0) + "]";
  6961. mes "This crest must be";
  6962. mes "imbued with the Fire";
  6963. mes "element. I better see";
  6964. mes "if this Mystic Frozen";
  6965. mes "can stabilize it.";
  6966. next;
  6967. mes "^3355FFAs soon as you take";
  6968. mes "out the Mystic Frozen,";
  6969. mes "it begins to pulse with";
  6970. mes "light as the crest glows";
  6971. mes "brighter and brighter.^000000";
  6972. specialeffect EF_BEGINSPELL3;
  6973. specialeffect EF_BEGINSPELL2;
  6974. next;
  6975. mes "^3355FFThe air in the area";
  6976. mes "suddenly chills, and";
  6977. mes "your Mystic Frozen";
  6978. mes "bursts into cold vapor.^000000";
  6979. cutin "mocseal_fire02.bmp",2;
  6980. specialeffect EF_SPHERE;
  6981. delitem 995,1;
  6982. set mao_request,16;
  6983. next;
  6984. mes "[" + strcharinfo(0) + "]";
  6985. mes "It looks like my work";
  6986. mes "here is done. Now, I better";
  6987. mes "go back and report to Kidd.";
  6988. close2;
  6989. }
  6990. else
  6991. {
  6992. cutin "mocseal_fire01.bmp",2;
  6993. mes "^3355FFYou find a gleaming";
  6994. mes "crest that symbolizes Fire.";
  6995. mes "You'll need a Mystic Frozen";
  6996. mes "to stabilize its power.^000000";
  6997. close2;
  6998. }
  6999. }
  7000. else if(mao_request > 15 && mao_request < 100)
  7001. {
  7002. mes "^3355FFYou find a gleaming";
  7003. mes "crest that symbolizes Fire.";
  7004. mes "However, you don't think it's";
  7005. mes "worth investigating for now.^000000";
  7006. cutin "mocseal_fire02.bmp",2;
  7007. close2;
  7008. }
  7009. else if(mao_request == 114)
  7010. {
  7011. cutin "mocseal_fire02.bmp",2;
  7012. mes "^3355FFYou find a gleaming";
  7013. mes "crest that symbolizes Fire.";
  7014. if (countitem(994))
  7015. {
  7016. mes "You'll need a Flame Heart";
  7017. mes "in order to enhance its power.^000000";
  7018. next;
  7019. mes "^3355FFYou pull out a Flame";
  7020. mes "Heart, and the crest";
  7021. mes "begins to shine as the";
  7022. mes "air around you heats up.^000000";
  7023. specialeffect EF_BEGINSPELL3;
  7024. cutin "mocseal_fire01.bmp",2;
  7025. delitem 994,1;
  7026. set mao_request,115;
  7027. next;
  7028. mes "[" + strcharinfo(0) + "]";
  7029. mes "Well, that's the";
  7030. mes "last elemental crest.";
  7031. mes "Now I better go back";
  7032. mes "and report to Lin.";
  7033. close2;
  7034. }
  7035. else
  7036. {
  7037. mes "You'll need a Flame Heart";
  7038. mes "in order to enhance its power.^000000";
  7039. close2;
  7040. }
  7041. }
  7042. else if(mao_request > 113)
  7043. {
  7044. mes "^3355FFYou find a gleaming";
  7045. mes "crest that symbolizes Fire.^000000";
  7046. cutin "mocseal_fire01.bmp",2;
  7047. close2;
  7048. }
  7049. cutin "mocseal_fire01.bmp",255;
  7050. cutin "mocseal_fire02.bmp",255;
  7051. }
  7052. morocc_in,46,125,5 script Assistant 729,{
  7053. if (mao_request > 18 && mao_request < 100)
  7054. {
  7055. mes "[Sephit]";
  7056. mes "Hopefully, I was able to";
  7057. mes "help you with whatever";
  7058. mes "information that you needed.";
  7059. mes "Morroc has a much richer";
  7060. mes "history than most people";
  7061. mes "realize, don't you think?";
  7062. close;
  7063. }
  7064. else if(mao_request > 116)
  7065. {
  7066. mes "[Sephit]";
  7067. mes "Hopefully, I was able to";
  7068. mes "help you with whatever";
  7069. mes "information that you needed.";
  7070. mes "Morroc has a much richer";
  7071. mes "history than most people";
  7072. mes "realize, don't you think?";
  7073. next;
  7074. mes "[Sephit]";
  7075. mes "When I get some time,";
  7076. mes "I really want to investigate";
  7077. mes "that Thanatos Tower. I get";
  7078. mes "the feeling that there's so";
  7079. mes "much I can learn there~";
  7080. close;
  7081. }
  7082. else if(mao_request == 18)
  7083. {
  7084. mes "[Sephit]";
  7085. mes "Oh, we usually don't";
  7086. mes "have many visitors here.";
  7087. mes "Are you here to speak to";
  7088. mes "our local historian? He's";
  7089. mes "pretty busy right now, so";
  7090. mes "I hope you can come back later.";
  7091. next;
  7092. mes "[Sephit]";
  7093. mes "Though, to be honest,";
  7094. mes "he's kind of hiding under";
  7095. mes "the covers at the moment.";
  7096. mes "Some Assassin came to";
  7097. mes "request some information,";
  7098. mes "but he scared him off...";
  7099. next;
  7100. mes "[Sephit]";
  7101. mes "It was pretty funny, actually.";
  7102. mes "The guy walked in, flashed";
  7103. mes "his dagger, and declared that";
  7104. mes "he needed some important";
  7105. mes "information. I guess my boss";
  7106. mes "was pretty intimidated by him.";
  7107. next;
  7108. mes "[Sephit]";
  7109. mes "If it's really important,";
  7110. mes "then I might be able to";
  7111. mes "answer your questions if";
  7112. mes "they're about Morroc's most";
  7113. mes "ancient histories and legends.";
  7114. next;
  7115. mes "^3355FFYou ask Sephit about the";
  7116. mes "four elemental crests around";
  7117. mes "Morroc, their significance, and";
  7118. mes "about Raiyan Moore. You also";
  7119. mes "inform her that you've already";
  7120. mes "stabilized the crests' power.^000000";
  7121. next;
  7122. mes "[Sephit]";
  7123. mes "Moore... Moore...";
  7124. mes "His work sounds really";
  7125. mes "important, so I'm surprised";
  7126. mes "I haven't heard of him. I'd ask";
  7127. mes "my boss, but I can't disturb";
  7128. mes "him right now. Ah, well...";
  7129. next;
  7130. mes "[Sephit]";
  7131. mes "Oh, first of all, not too";
  7132. mes "many people know about";
  7133. mes "those crests. Still, you did";
  7134. mes "a great service by stabilizing";
  7135. mes "them. Otherwise, the seal under";
  7136. mes "Morroc Castle would break.";
  7137. next;
  7138. mes "[Sephit]";
  7139. mes "The seal beneath Morroc";
  7140. mes "Castle actually keeps Satan";
  7141. mes "Morroc from entering our world.";
  7142. mes "If he ever returned, he might";
  7143. mes "repeat the mass destruction";
  7144. next;
  7145. mes "[Sephit]";
  7146. mes "When Satan Morroc";
  7147. mes "was terrorizing the human";
  7148. mes "world, he used Thanatos";
  7149. mes "Tower as his power base.";
  7150. mes "There, he would summon";
  7151. mes "countless hordes of minions.";
  7152. next;
  7153. mes "[Sephit]";
  7154. mes "That tower has been in ruins";
  7155. mes "for years, but recently some";
  7156. mes "company started reconstructing";
  7157. mes "it, even though demons, well,";
  7158. mes "disguised as angels, still";
  7159. mes "roam that place freely.";
  7160. next;
  7161. mes "[Sephit]";
  7162. mes "Satan Morroc may have been";
  7163. mes "unimaginably powerful, but";
  7164. mes "it would take a lot of work";
  7165. mes "to bring him back into our";
  7166. mes "world. Let's see, you could";
  7167. mes "destroy Morroc's seal...";
  7168. next;
  7169. mes "[Sephit]";
  7170. mes "There was also... Oh, God.";
  7171. mes "Long ago, someone actually";
  7172. mes "sacrificed children in a failed";
  7173. mes "attempt to revive Morroc Satan.";
  7174. mes "The children missing here in";
  7175. mes "Morroc-- Y-you don't think...";
  7176. next;
  7177. mes "[Sephit]";
  7178. mes "But who really knows?";
  7179. mes "I mean we have historical";
  7180. mes "records of Satan Morroc, ";
  7181. mes "but maybe it's just a legend.";
  7182. mes "Aside from that, we have no";
  7183. mes "proof that he really exists.";
  7184. next;
  7185. mes "[Sephit]";
  7186. mes "...Well, aside from those";
  7187. mes "elemental crests, I mean.";
  7188. mes "Then again, maybe they just";
  7189. mes "regulate this region's elements";
  7190. mes "to make it possible for people";
  7191. mes "to live here in the desert.";
  7192. set mao_request,19;
  7193. close;
  7194. }
  7195. else if(mao_request == 116)
  7196. {
  7197. mes "[Sephit]";
  7198. mes "Oh, we usually don't";
  7199. mes "have many visitors here.";
  7200. mes "Are you here to speak to";
  7201. mes "our local historian? He's";
  7202. mes "pretty busy right now, so";
  7203. mes "I hope you can come back later.";
  7204. next;
  7205. mes "[Sephit]";
  7206. mes "Though, to be honest,";
  7207. mes "he's kind of hiding under";
  7208. mes "the covers at the moment.";
  7209. mes "Some Assassin came to";
  7210. mes "request some information,";
  7211. mes "but she scared him off...";
  7212. next;
  7213. mes "[Sephit]";
  7214. mes "If it's really important,";
  7215. mes "then I might be able to";
  7216. mes "answer your questions if";
  7217. mes "they're about Morroc's most";
  7218. mes "ancient histories and legends.";
  7219. next;
  7220. mes "^3355FFYou ask Sephit for any";
  7221. mes "information related to";
  7222. mes "Satan Morroc and Thanatos";
  7223. mes "Tower, particularly their";
  7224. mes "significance and how";
  7225. mes "they might be related.^000000";
  7226. next;
  7227. mes "^3355FFYou also inform her";
  7228. mes "about Moore's research,";
  7229. mes "and about the elemental";
  7230. mes "crests hidden throughout";
  7231. mes "Morroc that you've balanced.^000000";
  7232. next;
  7233. mes "[Sephit]";
  7234. mes "Moore... Moore...";
  7235. mes "His work sounds really";
  7236. mes "important, so I'm surprised";
  7237. mes "I haven't heard of him. I'd ask";
  7238. mes "my boss, but I can't disturb";
  7239. mes "him right now. Ah, well...";
  7240. next;
  7241. mes "[Sephit]";
  7242. mes "Oh, first of all, not too";
  7243. mes "many people know about";
  7244. mes "those crests. Still, you did";
  7245. mes "a great service by stabilizing";
  7246. mes "them. Otherwise, the seal under";
  7247. mes "Morroc Castle would break.";
  7248. next;
  7249. mes "[Sephit]";
  7250. mes "The seal beneath Morroc";
  7251. mes "Castle actually keeps Satan";
  7252. mes "Morroc from entering our world.";
  7253. mes "If he ever returned, he might";
  7254. mes "repeat the mass destruction";
  7255. mes "that he caused in the past.";
  7256. next;
  7257. mes "[Sephit]";
  7258. mes "It's funny that you should ask";
  7259. mes "about Thanatos Tower. When";
  7260. mes "Satan Morroc was terrorizing";
  7261. mes "our world, he used that place";
  7262. mes "to summon hordes of minions";
  7263. mes "that would menace us humans.";
  7264. next;
  7265. mes "[Sephit]";
  7266. mes "That tower has been in ruins";
  7267. mes "for years, but recently some";
  7268. mes "company started reconstructing";
  7269. mes "it, even though demons, well,";
  7270. mes "disguised as angels, still";
  7271. mes "roam that place freely.";
  7272. next;
  7273. mes "[Sephit]";
  7274. mes "Satan Morroc may have been";
  7275. mes "unimaginably powerful, but";
  7276. mes "it would take a lot of work";
  7277. mes "to bring him back into our";
  7278. mes "world. Let's see, you could";
  7279. mes "destroy Morroc's seal...";
  7280. next;
  7281. mes "[Sephit]";
  7282. mes "There was also... Oh, God.";
  7283. mes "Long ago, someone actually";
  7284. mes "sacrificed children in a failed";
  7285. mes "attempt to revive Morroc Satan.";
  7286. mes "The children missing here in";
  7287. mes "Morroc-- Y-you don't think...";
  7288. next;
  7289. mes "[Sephit]";
  7290. mes "But who really knows?";
  7291. mes "I mean we have historical";
  7292. mes "records of Satan Morroc, ";
  7293. mes "but maybe it's just a legend.";
  7294. mes "Aside from that, we have no";
  7295. mes "proof that he really exists.";
  7296. next;
  7297. mes "[Sephit]";
  7298. mes "...Well, aside from those";
  7299. mes "elemental crests, I mean.";
  7300. mes "Then again, maybe they just";
  7301. mes "regulate this region's elements";
  7302. mes "to make it possible for people";
  7303. mes "to live here in the desert.";
  7304. set mao_request,117;
  7305. close;
  7306. }
  7307. else
  7308. {
  7309. mes "[Sephit]";
  7310. mes "Oh, we usually don't";
  7311. mes "have many visitors here.";
  7312. mes "Are you here to speak to";
  7313. mes "our local historian? He's";
  7314. mes "pretty busy right now, so";
  7315. mes "I hope you can come back later.";
  7316. next;
  7317. mes "[Sephit]";
  7318. mes "Lately, I've been";
  7319. mes "digging through some";
  7320. mes "old historical records and";
  7321. mes "learned something about";
  7322. mes "a monster called Satan Morroc.";
  7323. next;
  7324. mes "[Sephit]";
  7325. mes "According to the legends,";
  7326. mes "he's sealed beneath Morroc";
  7327. mes "Castle, and our town gets its";
  7328. mes "name from him. That sounds";
  7329. mes "pretty grotesque, don't you";
  7330. mes "think? Too weird to be true...";
  7331. close;
  7332. }
  7333. }
  7334. que_job01,15,8,1 script #mao_table 139,1,1,{
  7335. OnTouch:
  7336. if (mao_request == 24)
  7337. {
  7338. mes "[Valdes]";
  7339. mes "That's grave news...";
  7340. mes "I had my suspicions";
  7341. mes "about Mr. R, but I never";
  7342. mes "thought he was capable";
  7343. mes "of such audacity...";
  7344. next;
  7345. mes "[Kidd]";
  7346. mes "Damn it! I know you had";
  7347. mes "to accept both Mr. R and";
  7348. mes "the Dandelion Organization";
  7349. mes "because we didn't know the";
  7350. mes "truth beforehand, but does";
  7351. mes "Lin know about this now?!";
  7352. next;
  7353. mes "[Valdes]";
  7354. mes "I doubt it. I only learned";
  7355. mes "that Mr. R was the true";
  7356. mes "kidnapper when you told";
  7357. mes "me just now. But to sacrifice";
  7358. mes "them in order to revive Satan";
  7359. mes "Morroc... That's beyond evil.";
  7360. next;
  7361. mes "[Valdes]";
  7362. mes "Mr. R... If he is Raiyan";
  7363. mes "Moore, then you can find him";
  7364. mes "in the other room. Go and";
  7365. mes "interrogate him, confirm";
  7366. mes "everything you have learned.";
  7367. next;
  7368. mes "[Valdes]";
  7369. mes "Come...";
  7370. mes "This way.";
  7371. next;
  7372. donpcevent "Valdes#2::OnInit";
  7373. mes "[Kidd]";
  7374. mes "This is getting";
  7375. mes "too serious. Valdes,";
  7376. mes "wait, I'm coming with you!";
  7377. mes ""+ strcharinfo(0) +", come on, quickly!";
  7378. set mao_request,25;
  7379. close2;
  7380. donpcevent "Kidd#2::OnInit";
  7381. end;
  7382. }
  7383. else if(mao_request == 123)
  7384. {
  7385. mes "[Lin]";
  7386. mes "Master, did you know";
  7387. mes "from the beginning?!";
  7388. mes "You knew that the person";
  7389. mes "I was supposed to protect";
  7390. mes "is the same person that";
  7391. mes "Kidd is supposed to find?!";
  7392. next;
  7393. mes "[Valdes]";
  7394. mes "Lin, calm down. Yes,";
  7395. mes "I suspected as such from";
  7396. mes "the start. However, I did";
  7397. mes "know whether to trust Mr. R";
  7398. mes "or the Dandelion organization.";
  7399. next;
  7400. mes "[Valdes]";
  7401. mes "Since both parties claimed";
  7402. mes "to be able to help the missing";
  7403. mes "children, I took the chance.";
  7404. mes "For now, the best thing to";
  7405. mes "do would be to ask if Mr. R's";
  7406. mes "attackers are from Dandelion...";
  7407. next;
  7408. mes "[Lin]";
  7409. mes "Alright... I can't believe";
  7410. mes "it... Mr. R. Moore... Kidd";
  7411. mes "is supposed to hunt down";
  7412. mes "Raiyan Moore... It's too";
  7413. mes "much of a coincidence...";
  7414. next;
  7415. mes "[" + strcharinfo(0) + "]";
  7416. mes "Lin! I'm sorry to";
  7417. mes "interrupt, but Mr. R";
  7418. mes "is missing... I don't";
  7419. mes "know where he is!";
  7420. next;
  7421. mes "[Lin]";
  7422. mes "What?! What do yo--";
  7423. mes "Wh-what's going on?!";
  7424. mes "What's this noise in";
  7425. mes "my f-freakin' head?!";
  7426. mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7427. next;
  7428. mes "[Lin]";
  7429. mes "Oh no...";
  7430. mes "This is what";
  7431. mes "I feared the most...";
  7432. next;
  7433. mes "[" + strcharinfo(0) + "]";
  7434. mes "What's...";
  7435. mes "What's going on?";
  7436. mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
  7437. next;
  7438. mes "[Lin]";
  7439. mes "I think...";
  7440. mes "I think it's the";
  7441. mes "ceremony to revive";
  7442. mes "Satan Morroc! Mr. R must";
  7443. mes "have went there to stop";
  7444. mes "them... or to join them!";
  7445. next;
  7446. mes "[Valdes]";
  7447. mes "Lin, go call everyone";
  7448. mes "in the guild! And you,";
  7449. mes "try to find the source";
  7450. mes "of that weird echo!";
  7451. mes "Hurry, there's no time!";
  7452. mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE;
  7453. next;
  7454. mes "[Lin]";
  7455. mes "Yes, sir!";
  7456. next;
  7457. donpcevent "Lin#2::OnInit";
  7458. mes "[Valdes]";
  7459. mes "No matter what the ";
  7460. mes "cost, we can't let";
  7461. mes "that ritual finish...!";
  7462. mes "If Satan Morroc really";
  7463. mes "exists, we can't let";
  7464. mes "him enter our world!";
  7465. set mao_request,124;
  7466. close2;
  7467. warp "que_job01",11,4;
  7468. end;
  7469. }
  7470. OnInit:
  7471. disablenpc "#mao_table";
  7472. end;
  7473. OnEnter:
  7474. enablenpc "#mao_table";
  7475. end;
  7476. }
  7477. que_job01,147,55,1 script #mao_empty 139,1,1,{
  7478. OnTouch:
  7479. if (mao_request == 122)
  7480. {
  7481. mes "^333333...........No........";
  7482. mes "This.........can't...^000000";
  7483. next;
  7484. mes "[" + strcharinfo(0) + "]";
  7485. mes "Huh?! That sounds";
  7486. mes "like Lin's voice...";
  7487. mes "Where are they?";
  7488. mes "Where have they gone?!";
  7489. set mao_request,123;
  7490. close;
  7491. }
  7492. OnInit:
  7493. disablenpc "#mao_empty";
  7494. end;
  7495. OnEnter:
  7496. enablenpc "#mao_empty";
  7497. end;
  7498. }
  7499. que_job01,144,57,1 script #Rabsent 139,1,1,{
  7500. OnTouch:
  7501. if(mao_request == 25)
  7502. {
  7503. mes "[Kidd]";
  7504. mes "Raiyan Moore...!";
  7505. mes "Wh-where is he?!";
  7506. next;
  7507. mes "[Valdes]";
  7508. mes "What the deuce?";
  7509. mes "He should be just";
  7510. mes "in this room. Wait,";
  7511. mes "how could he get past";
  7512. mes "our security magic...?";
  7513. next;
  7514. mes "[Kidd]";
  7515. mes "Where's Lin?";
  7516. mes "Lin?! Lin, where";
  7517. mes "are you? Answer me!";
  7518. mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7519. next;
  7520. mes "[Kidd]";
  7521. mes "God! Wh-what's";
  7522. mes "that--where is that";
  7523. mes "voice coming from?!";
  7524. mes "My head feels like";
  7525. mes "it's gonna split open!";
  7526. next;
  7527. mes "[" + strcharinfo(0) + "]";
  7528. mes "What...";
  7529. mes "What's happening?";
  7530. mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
  7531. next;
  7532. mes "[Kidd]";
  7533. mes "Damn, that has to be him!";
  7534. mes "He's trying to revive Satan";
  7535. mes "Morroc right now! And where's";
  7536. mes "Lin?! What happened to her?";
  7537. next;
  7538. mes "[Valdes]";
  7539. mes ""+ strcharinfo(0) +", I'm going";
  7540. mes "to call every member of the";
  7541. mes "Assassin Guild. You and Kidd";
  7542. mes "go try to find the source of";
  7543. mes "that voice and stop this!";
  7544. mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE;
  7545. next;
  7546. mes "[Kidd]";
  7547. mes "Yes, sir!";
  7548. next;
  7549. donpcevent "Kidd#3::OnInit";
  7550. mes "[Valdes]";
  7551. mes "I only hope that";
  7552. mes "we're not too late";
  7553. mes "to stop this from";
  7554. mes "happening. Hurry,";
  7555. mes "the fate of the world";
  7556. mes "hangs in the balance!";
  7557. set mao_request,26;
  7558. close2;
  7559. warp "que_job01",144,61;
  7560. end;
  7561. }
  7562. OnInit:
  7563. disablenpc "#Rabsent";
  7564. end;
  7565. OnEnter:
  7566. enablenpc "#Rabsent";
  7567. end;
  7568. }
  7569. moc_castle,40,20,3 script Man 849,{
  7570. if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129))
  7571. {
  7572. mes "^3355FFYou find the body";
  7573. mes "of a dead man.^000000";
  7574. emotion e_hmm,1;
  7575. close;
  7576. }
  7577. mes "^3355FFYou find a man lying";
  7578. mes "on the floor. He seems";
  7579. mes "very close to dying, and";
  7580. mes "is mumbling deliriously.^000000";
  7581. if (mao_request == 26 || mao_request == 27)
  7582. {
  7583. next;
  7584. mes "[Man]";
  7585. mes "Ghhhk~! Fr-fresh...";
  7586. mes "B-blood! Hee hee hee~";
  7587. mes "For th-the ritual, I-I'll";
  7588. mes "d-dedicate... Myself...";
  7589. mes "For the s-sacrifice!";
  7590. mes "^333333*Cough Cough!*^000000";
  7591. if(!$mao_gate1)
  7592. {
  7593. close2;
  7594. warp "que_job02",14,182;
  7595. set $mao_gate1,1;
  7596. end;
  7597. }
  7598. }
  7599. else if(mao_request == 124 || mao_request == 125)
  7600. {
  7601. next;
  7602. mes "[Man]";
  7603. mes "Ghhhk~! Fr-fresh...";
  7604. mes "B-blood! Hee hee hee~";
  7605. mes "For th-the ritual, I-I'll";
  7606. mes "d-dedicate... Myself...";
  7607. mes "For the s-sacrifice!";
  7608. mes "^333333*Cough Cough!*^000000";
  7609. if(!$mao_gate2)
  7610. {
  7611. close2;
  7612. warp "que_job03",14,182;
  7613. set $mao_gate2,1;
  7614. end;
  7615. }
  7616. }
  7617. close;
  7618. OnInit:
  7619. set $mao_gate1,0;
  7620. set $mao_gate2,0;
  7621. end;
  7622. }
  7623. que_job02,14,182,1 script #maogate1 139,1,1,{
  7624. OnEnter:
  7625. enablenpc "#maogate1";
  7626. end;
  7627. OnStop:
  7628. disablenpc "#maogate1";
  7629. end;
  7630. OnTouch:
  7631. if (mao_request == 26 || mao_request == 27)
  7632. {
  7633. initnpctimer;
  7634. disablenpc "#maogate1";
  7635. donpcevent "#maogate1_talk1::OnEnter";
  7636. }
  7637. else
  7638. {
  7639. mes "^3355FFYou will now be";
  7640. mes "teleported outside.^000000";
  7641. close2;
  7642. warp "morocc",100,100;
  7643. set $mao_gate1,0;
  7644. }
  7645. end;
  7646. OnTimer580000:
  7647. mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
  7648. end;
  7649. OnTimer590000:
  7650. mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
  7651. end;
  7652. OnTimer595000:
  7653. mapwarp "que_job02","morocc",160,129;
  7654. end;
  7655. OnTimer596000:
  7656. donpcevent "#maogate1_talk1::OnInit";
  7657. donpcevent "#maogate1_talk2::OnEnter";
  7658. donpcevent "#maogate1_talk3::OnEnter";
  7659. donpcevent "#maogate1_talk4::OnEnter";
  7660. donpcevent "#maogate1_talk5::OnEnter";
  7661. donpcevent "#maogate1_talk6::OnEnter";
  7662. donpcevent "#maogate1_talk7::OnEnter";
  7663. donpcevent "Kidd#maogate1_1::OnInit";
  7664. donpcevent "Kidd#maogate1_2::OnInit";
  7665. donpcevent "Lin#maogate1_1::OnInit";
  7666. donpcevent "Lin#maogate1_2::OnInit";
  7667. donpcevent "R#maogate1::OnInit";
  7668. donpcevent "#maogate1_end::OnStop";
  7669. donpcevent "#maogate1_end::OnInit";
  7670. donpcevent "#maogate1_end2::OnInit";
  7671. donpcevent "Dandelion#maogate1_1::OnInit";
  7672. donpcevent "Dandelion#maogate1_2::OnInit";
  7673. donpcevent "Dandelion#maogate1_3::OnInit";
  7674. donpcevent "Dandelion#maogate1_4::OnInit";
  7675. donpcevent "#maogate1_setting::OnEnter";
  7676. donpcevent "Dandelion Member#1_bt::OnInit";
  7677. donpcevent "#maogate1_battle::OnStop2";
  7678. donpcevent "#maogate1_battle::OnEnter";
  7679. end;
  7680. OnTimer597000:
  7681. enablenpc "#maogate1";
  7682. set $mao_gate1,0;
  7683. stopnpctimer;
  7684. end;
  7685. }
  7686. que_job02,14,181,1 script #maogate1_talk1 139,2,2,{
  7687. OnInit:
  7688. disablenpc "#maogate1_talk1";
  7689. end;
  7690. OnEnter:
  7691. enablenpc "#maogate1_talk1";
  7692. end;
  7693. OnTouch:
  7694. mes "^333333Holy... ritual... of...";
  7695. mes "blood... I am proud...";
  7696. mes "to b-be... the last...";
  7697. mes "sacrifice... Heh heh heh...^000000";
  7698. next;
  7699. mes "^3355FFThe maniacial laughter";
  7700. mes "from that strange voice";
  7701. mes "echoes in your head as you";
  7702. mes "wake up in some strage place.^000000";
  7703. next;
  7704. mes "[" + strcharinfo(0) + "]";
  7705. mes "Where am I...?";
  7706. mes "What is this place?";
  7707. mes "Arrgh, my head hurts,";
  7708. mes "but I've got to stop";
  7709. mes "Satan Morroc's revival...";
  7710. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7711. next;
  7712. mes "[" + strcharinfo(0) + "]";
  7713. mes "There's that voice";
  7714. mes "again! Kidd? Valdes?";
  7715. mes "Are any of you here?";
  7716. mes "Damn, I must be all alone.";
  7717. mes "I guess I have to stop this";
  7718. mes "weird ritual all by myself!";
  7719. close2;
  7720. disablenpc "#maogate1_talk1";
  7721. end;
  7722. }
  7723. que_job02,17,150,1 script #maogate1_talk2 139,2,2,{
  7724. OnStop:
  7725. disablenpc "#maogate1_talk2";
  7726. end;
  7727. OnEnter:
  7728. enablenpc "#maogate1_talk2";
  7729. end;
  7730. OnTouch:
  7731. mes "...";
  7732. mes "......";
  7733. mes ".........";
  7734. next;
  7735. soundeffect "wander_man_move.wav",0;
  7736. sc_start SC_Blind,60000,0;
  7737. mes "[?????]";
  7738. mes "...Isn't the moon";
  7739. mes "so beautiful tonight?";
  7740. next;
  7741. mes "[?????]";
  7742. mes "...But I wonder...";
  7743. mes "Why are there twice as many";
  7744. mes "guards when the moon is full?";
  7745. next;
  7746. mes "[???????]";
  7747. mes "The moon is so red...";
  7748. mes "Yes, it's been a year...";
  7749. next;
  7750. mes "......";
  7751. mes ".........";
  7752. mes "............";
  7753. next;
  7754. mes "["+ strcharinfo(0) +"]";
  7755. mes "What's going on?";
  7756. mes "Who's there? Kidd?";
  7757. mes "Valdes? Anybody?";
  7758. mes "What was that?";
  7759. close2;
  7760. soundeffect "wander_man_move.wav",0;
  7761. sc_end SC_All;
  7762. disablenpc "#maogate1_talk2";
  7763. end;
  7764. }
  7765. que_job02,16,97,1 script #maogate1_talk3 139,2,2,{
  7766. OnStop:
  7767. disablenpc "#maogate1_talk3";
  7768. end;
  7769. OnEnter:
  7770. enablenpc "#maogate1_talk3";
  7771. end;
  7772. OnTouch:
  7773. mes "......";
  7774. mes ".........";
  7775. mes "............";
  7776. next;
  7777. soundeffect "wander_man_move.wav",0;
  7778. sc_start SC_Blind,60000,0;
  7779. mes "[?????]";
  7780. mes "So, you telling me you";
  7781. mes "don't know how this town";
  7782. mes "got its name? Well, it's";
  7783. mes "kind of a scary tale...";
  7784. next;
  7785. mes "[?????]";
  7786. mes "An evil demon invaded our";
  7787. mes "world, summoning troops of";
  7788. mes "his minions from the darkness.";
  7789. mes "However, he was defeated and";
  7790. mes "sealed beneath this castle";
  7791. mes "by a legendary hero.";
  7792. next;
  7793. mes "[???????]";
  7794. mes "But the hatred of Satan";
  7795. mes "Morroc has not ebbed with";
  7796. mes "time. If you look at the full";
  7797. mes "moon from here, it is colored";
  7798. mes "red with Satan Morroc's rage...";
  7799. next;
  7800. mes "......";
  7801. mes ".........";
  7802. mes "............";
  7803. next;
  7804. mes "["+ strcharinfo(0) +"]";
  7805. mes "...I keep hearing";
  7806. mes "things! Where the hell";
  7807. mes "is it all coming from?!";
  7808. next;
  7809. mes "......";
  7810. mes ".........";
  7811. mes "............";
  7812. close2;
  7813. soundeffect "wander_man_move.wav",0;
  7814. sc_end SC_All;
  7815. disablenpc "#maogate1_talk3";
  7816. end;
  7817. }
  7818. que_job02,44,33,1 script #maogate1_talk4 139,2,2,{
  7819. OnStop:
  7820. disablenpc "#maogate1_talk4";
  7821. end;
  7822. OnEnter:
  7823. enablenpc "#maogate1_talk4";
  7824. end;
  7825. OnTouch:
  7826. mes "......";
  7827. mes ".........";
  7828. mes "............";
  7829. next;
  7830. soundeffect "wander_man_move.wav",0;
  7831. sc_start SC_Blind,60000,0;
  7832. mes "[?????]";
  7833. mes "Hmpf.";
  7834. mes "It has begun.";
  7835. next;
  7836. mes "[?????]";
  7837. mes "That smoke...?";
  7838. mes "What exactly is going";
  7839. mes "on over there every";
  7840. mes "full moon?";
  7841. next;
  7842. mes "[???????]";
  7843. mes "Well...";
  7844. mes "Who's to say?";
  7845. next;
  7846. mes "[????]";
  7847. mes "B-boss...!";
  7848. next;
  7849. mes "......";
  7850. mes ".........";
  7851. mes "............";
  7852. mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
  7853. next;
  7854. mes "["+ strcharinfo(0) +"]";
  7855. mes "These voices...";
  7856. mes "They're like past";
  7857. mes "memories of something";
  7858. mes "that's happened here";
  7859. mes "in Castle Morroc...";
  7860. close2;
  7861. soundeffect "wander_man_move.wav",0;
  7862. sc_end SC_All;
  7863. disablenpc "#maogate1_talk4";
  7864. end;
  7865. }
  7866. que_job02,93,21,1 script #maogate1_talk5 139,2,2,{
  7867. OnStop:
  7868. disablenpc "#maogate1_talk5";
  7869. end;
  7870. OnEnter:
  7871. enablenpc "#maogate1_talk5";
  7872. end;
  7873. OnTouch:
  7874. mes "......";
  7875. mes ".........";
  7876. mes "............";
  7877. next;
  7878. soundeffect "wander_man_move.wav",0;
  7879. sc_start SC_Blind,60000,0;
  7880. mes "[?????]";
  7881. mes "Sir, our investigation has";
  7882. mes "turned something up. Every";
  7883. mes "15 days, a carriage secretly";
  7884. mes "transports about 20 to 30";
  7885. mes "children into the castle.";
  7886. mes "However, they never come out...";
  7887. next;
  7888. mes "[?????]";
  7889. mes "Are you serious...?";
  7890. mes "What the hell could";
  7891. mes "they be doing in there?!";
  7892. mes "Come on, let's go...";
  7893. close2;
  7894. soundeffect "wander_man_move.wav",0;
  7895. sc_end SC_All;
  7896. disablenpc "#maogate1_talk5";
  7897. end;
  7898. }
  7899. que_job02,93,21,1 script #maogate1_talk6 139,3,3,{
  7900. OnStop:
  7901. disablenpc "#maogate1_talk6";
  7902. end;
  7903. OnEnter:
  7904. enablenpc "#maogate1_talk6";
  7905. end;
  7906. OnTouch:
  7907. mes "......";
  7908. mes ".........";
  7909. mes "............";
  7910. next;
  7911. soundeffect "wander_man_move.wav",0;
  7912. sc_start SC_Blind,60000,0;
  7913. mes "[?????]";
  7914. mes "Wh-what's with";
  7915. mes "all of this noise?";
  7916. next;
  7917. mes "[?????]";
  7918. mes "Sorry, m'lord.";
  7919. mes "It's nothing, but";
  7920. mes "we'll take care of";
  7921. mes "it as soon as possible.";
  7922. mes "Shut up, children. Silence!";
  7923. next;
  7924. mes "..............";
  7925. next;
  7926. mes "......";
  7927. mes ".........";
  7928. mes "............";
  7929. next;
  7930. mes "[???????]";
  7931. mes "This place is so hot...";
  7932. mes "Where's my daddy? I don't...";
  7933. mes "I don't wanna go to Thanatos...";
  7934. next;
  7935. mes "......";
  7936. mes ".........";
  7937. mes "............";
  7938. next;
  7939. mes "[??????]";
  7940. mes "Make sure that";
  7941. mes "nothing interferes";
  7942. mes "with our plan. Nothing...";
  7943. mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
  7944. next;
  7945. mes "[????]";
  7946. mes "I don't wanna";
  7947. mes "wear these chains!";
  7948. mes "G-get them off, please!";
  7949. mes "I'm sorry, I'm sorry, I'm s--";
  7950. next;
  7951. mes "......";
  7952. mes ".........";
  7953. mes "............";
  7954. mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
  7955. next;
  7956. mes "["+ strcharinfo(0) +"]";
  7957. mes "I can't...";
  7958. mes "I can't endure";
  7959. mes "listening to this";
  7960. mes "much longer. Where";
  7961. mes "the hell is Raiyan Moore?!";
  7962. close2;
  7963. soundeffect "wander_man_move.wav",0;
  7964. sc_end SC_All;
  7965. disablenpc "#maogate1_talk6";
  7966. end;
  7967. }
  7968. que_job02,180,144,1 script #maogate1_talk7 139,2,2,{
  7969. OnStop:
  7970. disablenpc "#maogate1_talk7";
  7971. end;
  7972. OnEnter:
  7973. enablenpc "#maogate1_talk7";
  7974. end;
  7975. OnTouch:
  7976. mes "......";
  7977. mes ".........";
  7978. mes "............";
  7979. next;
  7980. soundeffect "wander_man_move.wav",0;
  7981. sc_start SC_Blind,60000,0;
  7982. mes "[?????]";
  7983. mes "Jeez, what's going";
  7984. mes "on? Where the heck";
  7985. mes "are all the guards?";
  7986. next;
  7987. mes "......";
  7988. mes ".........";
  7989. mes "............";
  7990. next;
  7991. mes "[????]";
  7992. mes "What?! Why would";
  7993. mes "anyone do something";
  7994. mes "so stupid, so foolhardy,";
  7995. mes "as revive Satan Morroc?!";
  7996. next;
  7997. mes "[????]";
  7998. mes "Why...?";
  7999. mes "You can't possibly";
  8000. mes "understand. Now die...!";
  8001. next;
  8002. mes "......";
  8003. mes ".........";
  8004. mes "............";
  8005. next;
  8006. mes "["+ strcharinfo(0) +"]";
  8007. mes "Where is that voice";
  8008. mes "coming from? Wait...";
  8009. mes "That's... That's happening";
  8010. mes "right now! Please... Please";
  8011. mes "don't let me be too late!";
  8012. close2;
  8013. soundeffect "wander_man_move.wav",0;
  8014. sc_end SC_All;
  8015. disablenpc "#maogate1_talk7";
  8016. end;
  8017. }
  8018. que_job02,77,179,1 script #maogate1_talk8 139,2,2,{
  8019. OnStop:
  8020. disablenpc "#maogate1_talk8";
  8021. end;
  8022. OnEnter:
  8023. enablenpc "#maogate1_talk8";
  8024. end;
  8025. OnStop2:
  8026. stopnpctimer;
  8027. end;
  8028. OnTouch:
  8029. initnpctimer;
  8030. disablenpc "#maogate1_talk8";
  8031. end;
  8032. OnTimer1000:
  8033. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8034. end;
  8035. OnTimer4000:
  8036. mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
  8037. end;
  8038. OnTimer8000:
  8039. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8040. end;
  8041. OnTimer12000:
  8042. mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
  8043. end;
  8044. OnTimer16000:
  8045. mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
  8046. end;
  8047. OnTimer20000:
  8048. mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
  8049. end;
  8050. OnTimer20100:
  8051. stopnpctimer;
  8052. end;
  8053. }
  8054. que_job02,73,82,1 script #maogate1_battle 139,2,2,{
  8055. OnStop:
  8056. disablenpc "#maogate1_battle";
  8057. end;
  8058. OnEnter:
  8059. enablenpc "#maogate1_battle";
  8060. end;
  8061. OnStop2:
  8062. stopnpctimer;
  8063. killmonster "que_job02","#maogate1_battle::OnMyMobDead";
  8064. end;
  8065. OnTouch:
  8066. initnpctimer;
  8067. emotion e_wah,1;
  8068. disablenpc "#maogate1_battle";
  8069. end;
  8070. OnTimer500:
  8071. monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8072. monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8073. monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8074. monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8075. end;
  8076. OnTimer5000:
  8077. mapannounce "que_job02","Watch out!",1,0x90EE90;
  8078. donpcevent "Dandelion Member#1_bt::OnEnter";
  8079. end;
  8080. OnTimer6000:
  8081. specialeffect EF_LORD;
  8082. end;
  8083. OnTimer6500:
  8084. killmonster "que_job02","#maogate1_battle::OnMyMobDead";
  8085. stopnpctimer;
  8086. end;
  8087. OnMyMobDead:
  8088. end;
  8089. }
  8090. que_job02,66,85,5 script Dandelion Member#1_bt 880,{
  8091. if(mao_request == 26 || mao_request == 27)
  8092. {
  8093. mes "[Dandelion Member]";
  8094. mes "Hey... Are";
  8095. mes "you alright?";
  8096. next;
  8097. mes "[" + strcharinfo(0) + "]";
  8098. mes "Thanks...";
  8099. mes "I think you just";
  8100. mes "saved my life. What's";
  8101. mes "going on? Are you alone?";
  8102. next;
  8103. mes "[Dandelion Member]";
  8104. mes "It took me a while, but";
  8105. mes "I gathered as many members";
  8106. mes "of Dandelion as I could. From";
  8107. mes "the looks of it, I wouldn't be";
  8108. mes "surprised if Satan Morroc was";
  8109. mes "almost unsealed by now...";
  8110. next;
  8111. mes "[" + strcharinfo(0) + "]";
  8112. mes "Wait...";
  8113. mes "What about Kidd?";
  8114. mes "Where did he go?";
  8115. next;
  8116. mes "[Dandelion Member]";
  8117. mes "Kidd? He already";
  8118. mes "went in before any";
  8119. mes "of us. It sounds pretty";
  8120. mes "dangerous in there...";
  8121. next;
  8122. mes "[Kidd's Voice]";
  8123. mes "...I said--!";
  8124. mes "...That's...";
  8125. mes "Why I oughta--!";
  8126. emotion e_gasp,0;
  8127. next;
  8128. mes "[Dandelion Member]";
  8129. mes "Yeah, that's him again.";
  8130. mes "Now that you're awake,";
  8131. mes "I better do something.";
  8132. mes "You stay here and gather";
  8133. mes "your strength while I go";
  8134. mes "in there and help him...";
  8135. close2;
  8136. emotion e_gasp,1;
  8137. set mao_request,27;
  8138. disablenpc "Dandelion Member#1_bt";
  8139. end;
  8140. }
  8141. OnInit:
  8142. disablenpc "Dandelion Member#1_bt";
  8143. end;
  8144. OnEnter:
  8145. enablenpc "Dandelion Member#1_bt";
  8146. end;
  8147. }
  8148. que_job02,87,83,1 script #maogate1_setting 139,2,2,{
  8149. OnStop:
  8150. disablenpc "#maogate1_setting";
  8151. end;
  8152. OnEnter:
  8153. enablenpc "#maogate1_setting";
  8154. end;
  8155. OnTouch:
  8156. if (mao_request == 27)
  8157. {
  8158. donpcevent "#maogate1_end::OnEnter";
  8159. donpcevent "Kidd#maogate1_1::OnEnter";
  8160. donpcevent "Lin#maogate1_1::OnEnter";
  8161. donpcevent "R#maogate1::OnEnter";
  8162. donpcevent "Dandelion#maogate1_1::OnEnter";
  8163. donpcevent "Dandelion#maogate1_2::OnEnter";
  8164. end;
  8165. }
  8166. }
  8167. que_job02,117,101,1 script #maogate1_end 139,3,3,{
  8168. OnInit:
  8169. disablenpc "#maogate1_end";
  8170. end;
  8171. OnReset:
  8172. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8173. end;
  8174. OnStop:
  8175. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8176. stopnpctimer;
  8177. end;
  8178. OnEnter:
  8179. enablenpc "#maogate1_end";
  8180. end;
  8181. OnTouch:
  8182. donpcevent "#maogate1_setting::OnStop";
  8183. mes "[" + strcharinfo(0) + "]";
  8184. mes "Hey, what's going";
  8185. mes "on here? Kidd! Lin?";
  8186. mes "A-and who's that guy?";
  8187. mes "Could it possibly be...";
  8188. emotion e_gasp,1;
  8189. next;
  8190. cutin "mocseal_kid01.bmp",0;
  8191. mes "[Kidd]";
  8192. mes ""+ strcharinfo(0) +"...";
  8193. mes "Stay back and don't come";
  8194. mes "near me! Lin, why are you";
  8195. mes "doing this! Give up your";
  8196. mes "mission, you don't know";
  8197. mes "who your client really is!";
  8198. next;
  8199. cutin "mocseal_rin01.bmp",2;
  8200. mes "[Lin]";
  8201. mes "What are you talking";
  8202. mes "about, Kidd? I just found";
  8203. mes "out that the people you're";
  8204. mes "working for, the Dandelion";
  8205. mes "Organization, have been";
  8206. mes "hunting Mr. Moore down...";
  8207. emotion e_wah,0,"Lin#maogate1_1";
  8208. next;
  8209. cutin "mocseal_kid01.bmp",0;
  8210. mes "[Kidd]";
  8211. mes "Yes, of course they're";
  8212. mes "hunting him down. Your client,";
  8213. mes "Mr. R. Moore, is none other";
  8214. mes "than Raiyan Moore-- and he";
  8215. mes "plans to revive Satan Morroc!";
  8216. next;
  8217. cutin "mocseal_rin01.bmp",2;
  8218. mes "[Lin]";
  8219. mes "What?! But how can that";
  8220. mes "be? I've been with Moore";
  8221. mes "for a few days! If he's the one";
  8222. mes "who kidnapped the children,";
  8223. mes "then who is taking them hostage? ";
  8224. next;
  8225. mes "[Lin]";
  8226. mes "No, you should tell";
  8227. mes "me everything you know";
  8228. mes "about your own client,";
  8229. mes "the Dandelion Organization...";
  8230. emotion e_hmm,0,"R#maogate1";
  8231. next;
  8232. cutin "mocseal_rin01.bmp",255;
  8233. cutin "mocseal_kid01.bmp",255;
  8234. mes "[R. Moore]";
  8235. mes "Thanks for your";
  8236. mes "concern, Lin. But really...";
  8237. mes "It's unnecessary. Heh heh...";
  8238. mes "I don't need to worry about the Dandelion Organization any longer.";
  8239. next;
  8240. mes "[R. Moore]";
  8241. mes "Prepare yourself";
  8242. mes "and be accepted into";
  8243. mes "this sacrifice... Lin...";
  8244. mes "Your blood will be used";
  8245. mes "to revive Morroc Satan!";
  8246. donpcevent "R#maogate1::OnSpell";
  8247. emotion e_gasp,0,"Kidd#maogate1_1";
  8248. emotion e_gasp,1;
  8249. next;
  8250. mes "[Kidd]";
  8251. mes "Watch out!";
  8252. donpcevent "Kidd#maogate1_1::OnInit";
  8253. donpcevent "Lin#maogate1_1::OnInit";
  8254. donpcevent "Kidd#maogate1_2::OnEnter";
  8255. donpcevent "Lin#maogate1_2::OnEnter";
  8256. donpcevent "#maogate1_end2::OnSpell";
  8257. next;
  8258. mes "[" + strcharinfo(0) + "]";
  8259. mes "Kidd! Lin!";
  8260. next;
  8261. mes "[Lin]";
  8262. mes "Wh-why...?";
  8263. mes "Mr. Moore, you said";
  8264. mes "that you were trying to";
  8265. mes "stop Satan Morroc's revival...";
  8266. next;
  8267. mes "[Kidd]";
  8268. mes "Can't you see...?";
  8269. mes "He was lying! He";
  8270. mes "tricked all of us!";
  8271. next;
  8272. mes "[R. Moore]";
  8273. mes "So...";
  8274. mes "You're resisting?";
  8275. mes "Fine, you leave me";
  8276. mes "no choice. Feel the";
  8277. mes "power of Morroc Satan!";
  8278. emotion e_gg,0,"R#maogate1";
  8279. next;
  8280. donpcevent "R#maogate1::OnInit";
  8281. initnpctimer;
  8282. monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8283. monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8284. monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8285. monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8286. monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8287. monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8288. monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8289. monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8290. monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8291. mes "[" + strcharinfo(0) + "]";
  8292. mes "Bastard, what";
  8293. mes "are you doing?";
  8294. mes "Holy crap, m-monsters!";
  8295. next;
  8296. mes "[Lin]";
  8297. mes "Damn it!";
  8298. mes "Let me go!";
  8299. mes "I'm gonna chase";
  8300. mes "Moore myself!";
  8301. set mao_request,28;
  8302. close2;
  8303. donpcevent "Lin#maogate1_2::OnInit";
  8304. disablenpc "#maogate1_end";
  8305. end;
  8306. OnTimer500:
  8307. mapannounce "que_job02","I'll back you up!",1,0x90EE90;
  8308. donpcevent "Dandelion#maogate1_3::OnEnter";
  8309. donpcevent "Dandelion#maogate1_4::OnEnter";
  8310. emotion e_go,0,"Dandelion#maogate1_1";
  8311. emotion e_go,0,"Dandelion#maogate1_2";
  8312. emotion e_go,0,"Dandelion#maogate1_3";
  8313. emotion e_go,0,"Dandelion#maogate1_4";
  8314. end;
  8315. OnTimer3000:
  8316. donpcevent "Dandelion#maogate1_3::OnSpell";
  8317. donpcevent "Dandelion#maogate1_2::OnSpell";
  8318. end;
  8319. OnTimer4000:
  8320. donpcevent "Dandelion#maogate1_4::OnSpell";
  8321. donpcevent "Dandelion#maogate1_2::OnSpell2";
  8322. end;
  8323. OnTimer5000:
  8324. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8325. end;
  8326. OnTimer5500:
  8327. set $@maogate1mobs,3;
  8328. monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8329. monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8330. monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8331. end;
  8332. OnTimer7000:
  8333. mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
  8334. end;
  8335. OnTimer10000:
  8336. mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90;
  8337. donpcevent "Dandelion#maogate1_4::OnInit";
  8338. donpcevent "Dandelion#maogate1_3::OnInit";
  8339. donpcevent "Dandelion#maogate1_2::OnInit";
  8340. donpcevent "Dandelion#maogate1_1::OnInit";
  8341. stopnpctimer;
  8342. end;
  8343. OnMyMobDead:
  8344. end;
  8345. }
  8346. que_job02,116,108,5 script Kidd#maogate1_1 884,{
  8347. OnInit:
  8348. disablenpc "Kidd#maogate1_1";
  8349. end;
  8350. OnEnter:
  8351. enablenpc "Kidd#maogate1_1";
  8352. end;
  8353. }
  8354. que_job02,126,103,5 script Kidd#maogate1_2 884,{
  8355. end;
  8356. OnInit:
  8357. disablenpc "Kidd#maogate1_2";
  8358. end;
  8359. OnEnter:
  8360. enablenpc "Kidd#maogate1_2";
  8361. end;
  8362. OnMyMobDead:
  8363. set $@maogate1mobs,$@maogate1mobs -1;
  8364. if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
  8365. end;
  8366. }
  8367. que_job02,121,106,1 script Lin#maogate1_1 885,{
  8368. OnInit:
  8369. disablenpc "Lin#maogate1_1";
  8370. end;
  8371. OnEnter:
  8372. enablenpc "Lin#maogate1_1";
  8373. end;
  8374. }
  8375. que_job02,127,101,1 script Lin#maogate1_2 885,{
  8376. OnInit:
  8377. disablenpc "Lin#maogate1_2";
  8378. end;
  8379. OnEnter:
  8380. enablenpc "Lin#maogate1_2";
  8381. end;
  8382. }
  8383. que_job02,124,109,3 script R#maogate1 880,{
  8384. OnInit:
  8385. disablenpc "R#maogate1";
  8386. end;
  8387. OnEnter:
  8388. enablenpc "R#maogate1";
  8389. end;
  8390. OnSpell:
  8391. specialeffect EF_BEGINSPELL2;
  8392. end;
  8393. }
  8394. que_job02,113,107,5 script Dandelion#maogate1_1 880,{
  8395. OnInit:
  8396. disablenpc "Dandelion#maogate1_1";
  8397. end;
  8398. OnEnter:
  8399. enablenpc "Dandelion#maogate1_1";
  8400. end;
  8401. }
  8402. que_job02,121,100,7 script Dandelion#maogate1_2 880,{
  8403. OnInit:
  8404. disablenpc "Dandelion#maogate1_2";
  8405. end;
  8406. OnEnter:
  8407. enablenpc "Dandelion#maogate1_2";
  8408. end;
  8409. OnSpell:
  8410. specialeffect EF_BEGINSPELL2;
  8411. end;
  8412. OnSpell2:
  8413. specialeffect EF_LORD;
  8414. end;
  8415. }
  8416. que_job02,122,98,1 script Dandelion#maogate1_3 880,{
  8417. OnInit:
  8418. disablenpc "Dandelion#maogate1_3";
  8419. end;
  8420. OnEnter:
  8421. enablenpc "Dandelion#maogate1_3";
  8422. end;
  8423. OnSpell:
  8424. specialeffect EF_BEGINSPELL2;
  8425. end;
  8426. }
  8427. que_job02,122,111,5 script Dandelion#maogate1_4 880,{
  8428. OnInit:
  8429. disablenpc "Dandelion#maogate1_4";
  8430. end;
  8431. OnEnter:
  8432. enablenpc "Dandelion#maogate1_4";
  8433. end;
  8434. OnSpell:
  8435. specialeffect EF_LORD;
  8436. end;
  8437. }
  8438. que_job02,122,106,1 script #maogate1_end2 139,15,15,{
  8439. OnInit:
  8440. disablenpc "#maogate1_end2";
  8441. end;
  8442. OnEnter:
  8443. enablenpc "#maogate1_end2";
  8444. end;
  8445. OnTouch:
  8446. if (mao_request == 28)
  8447. {
  8448. cutin "mocseal_kid01.bmp",2;
  8449. mes "[Kidd]";
  8450. mes "" + strcharinfo(0) + "!";
  8451. mes "Hey, you alright?";
  8452. mes "Come on, let's head";
  8453. mes "back, the other members";
  8454. mes "of the Assassin Guild";
  8455. mes "will take care of this...";
  8456. set mao_request,29;
  8457. close2;
  8458. mapwarp "que_job02","que_job01",59,49;
  8459. donpcevent "#maogate1_talk1::OnInit";
  8460. donpcevent "#maogate1_talk2::OnEnter";
  8461. donpcevent "#maogate1_talk3::OnEnter";
  8462. donpcevent "#maogate1_talk4::OnEnter";
  8463. donpcevent "#maogate1_talk5::OnEnter";
  8464. donpcevent "#maogate1_talk6::OnEnter";
  8465. donpcevent "#maogate1_talk7::OnEnter";
  8466. donpcevent "Kidd#maogate1_1::OnInit";
  8467. donpcevent "Kidd#maogate1_2::OnInit";
  8468. donpcevent "Lin#maogate1_1::OnInit";
  8469. donpcevent "Lin#maogate1_2::OnInit";
  8470. donpcevent "R#maogate1::OnInit";
  8471. donpcevent "#maogate1_end::OnStop";
  8472. donpcevent "#maogate1_end::OnInit";
  8473. donpcevent "#maogate1_end2::OnInit";
  8474. donpcevent "Dandelion#maogate1_1::OnInit";
  8475. donpcevent "Dandelion#maogate1_2::OnInit";
  8476. donpcevent "Dandelion#maogate1_3::OnInit";
  8477. donpcevent "Dandelion#maogate1_4::OnInit";
  8478. donpcevent "#maogate1_setting::OnEnter";
  8479. donpcevent "Dandelion Member#1_bt::OnInit";
  8480. donpcevent "#maogate1_battle::OnStop";
  8481. donpcevent "#maogate1_battle::OnEnter";
  8482. enablenpc "#maogate1";
  8483. set $mao_gate1,0;
  8484. end;
  8485. }
  8486. }
  8487. que_job03,14,182,1 script #maogate2 139,1,1,{
  8488. OnEnter:
  8489. enablenpc "#maogate2";
  8490. end;
  8491. OnStop:
  8492. disablenpc "#maogate2";
  8493. end;
  8494. OnTouch:
  8495. if (mao_request == 124 || mao_request == 125)
  8496. {
  8497. initnpctimer;
  8498. disablenpc "#maogate2";
  8499. donpcevent "#maogate2_talk1::OnEnter";
  8500. }
  8501. else
  8502. {
  8503. mes "^3355FFYou will now be";
  8504. mes "teleported outside.^000000";
  8505. close2;
  8506. warp "morocc",100,100;
  8507. set $mao_gate2,0;
  8508. }
  8509. end;
  8510. OnTimer580000:
  8511. mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
  8512. end;
  8513. OnTimer590000:
  8514. mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
  8515. end;
  8516. OnTimer595000:
  8517. mapwarp "que_job02","morocc",160,129;
  8518. end;
  8519. OnTimer596000:
  8520. donpcevent "#maogate2_talk1::OnInit";
  8521. donpcevent "#maogate2_talk2::OnEnter";
  8522. donpcevent "#maogate2_talk3::OnEnter";
  8523. donpcevent "#maogate2_talk4::OnEnter";
  8524. donpcevent "#maogate2_talk5::OnEnter";
  8525. donpcevent "#maogate2_talk6::OnEnter";
  8526. donpcevent "#maogate2_talk7::OnEnter";
  8527. donpcevent "Kidd#maogate2_1::OnInit";
  8528. donpcevent "Kidd#maogate2_2::OnInit";
  8529. donpcevent "Lin#maogate2_1::OnInit";
  8530. donpcevent "Lin#maogate2_2::OnInit";
  8531. donpcevent "R#maogate2::OnInit";
  8532. donpcevent "#maogate2_end::OnStop";
  8533. donpcevent "#maogate2_end::OnInit";
  8534. donpcevent "#maogate2_end2::OnInit";
  8535. donpcevent "Dandelion#maogate2_1::OnInit";
  8536. donpcevent "Dandelion#maogate2_2::OnInit";
  8537. donpcevent "Dandelion#maogate2_3::OnInit";
  8538. donpcevent "Dandelion#maogate2_4::OnInit";
  8539. donpcevent "#maogate2_setting::OnEnter";
  8540. donpcevent "Dandelion Member#2_bt::OnInit";
  8541. donpcevent "#maogate2_battle::OnStop2";
  8542. donpcevent "#maogate2_battle::OnEnter";
  8543. end;
  8544. OnTimer597000:
  8545. enablenpc "#maogate2";
  8546. set $mao_gate2,0;
  8547. stopnpctimer;
  8548. end;
  8549. }
  8550. que_job03,14,181,1 script #maogate2_talk1 139,2,2,{
  8551. OnInit:
  8552. disablenpc "#maogate2_talk1";
  8553. end;
  8554. OnEnter:
  8555. enablenpc "#maogate2_talk1";
  8556. end;
  8557. OnTouch:
  8558. mes "^333333Holy... ritual... of...";
  8559. mes "blood... I am proud...";
  8560. mes "to b-be... the last...";
  8561. mes "sacrifice... Heh heh heh...^000000";
  8562. next;
  8563. mes "^3355FFThe maniacial laughter";
  8564. mes "from that strange voice";
  8565. mes "echoes in your head as you";
  8566. mes "wake up in some strage place.^000000";
  8567. next;
  8568. mes "[" + strcharinfo(0) + "]";
  8569. mes "Where am I...?";
  8570. mes "What is this place?";
  8571. mes "Arrgh, my head hurts,";
  8572. mes "but I've got to stop";
  8573. mes "Satan Morroc's revival...";
  8574. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8575. next;
  8576. mes "[" + strcharinfo(0) + "]";
  8577. mes "There's that voice";
  8578. mes "again! Kidd? Valdes?";
  8579. mes "Are any of you here?";
  8580. mes "Damn, I must be all alone.";
  8581. mes "I guess I have to stop this";
  8582. mes "weird ritual all by myself!";
  8583. close2;
  8584. disablenpc "#maogate2_talk1";
  8585. end;
  8586. }
  8587. que_job03,17,150,1 script #maogate2_talk2 139,2,2,{
  8588. OnStop:
  8589. disablenpc "#maogate2_talk2";
  8590. end;
  8591. OnEnter:
  8592. enablenpc "#maogate2_talk2";
  8593. end;
  8594. OnTouch:
  8595. mes "...";
  8596. mes "......";
  8597. mes ".........";
  8598. next;
  8599. soundeffect "wander_man_move.wav",0;
  8600. sc_start SC_Blind,60000,0;
  8601. mes "[?????]";
  8602. mes "...Isn't the moon";
  8603. mes "so beautiful tonight?";
  8604. next;
  8605. mes "[?????]";
  8606. mes "...But I wonder...";
  8607. mes "Why are there twice as many";
  8608. mes "guards when the moon is full?";
  8609. next;
  8610. mes "[???????]";
  8611. mes "The moon is so red...";
  8612. mes "Yes, it's been a year...";
  8613. next;
  8614. mes "......";
  8615. mes ".........";
  8616. mes "............";
  8617. next;
  8618. mes "["+ strcharinfo(0) +"]";
  8619. mes "What's going on?";
  8620. mes "Who's there? Kidd?";
  8621. mes "Valdes? Anybody?";
  8622. mes "What was that?";
  8623. close2;
  8624. soundeffect "wander_man_move.wav",0;
  8625. sc_end SC_All;
  8626. disablenpc "#maogate2_talk2";
  8627. end;
  8628. }
  8629. que_job03,16,97,1 script #maogate2_talk3 139,2,2,{
  8630. OnStop:
  8631. disablenpc "#maogate2_talk3";
  8632. end;
  8633. OnEnter:
  8634. enablenpc "#maogate2_talk3";
  8635. end;
  8636. OnTouch:
  8637. mes "......";
  8638. mes ".........";
  8639. mes "............";
  8640. next;
  8641. soundeffect "wander_man_move.wav",0;
  8642. sc_start SC_Blind,60000,0;
  8643. mes "[?????]";
  8644. mes "So, you telling me you";
  8645. mes "don't know how this town";
  8646. mes "got its name? Well, it's";
  8647. mes "kind of a scary tale...";
  8648. next;
  8649. mes "[?????]";
  8650. mes "An evil demon invaded our";
  8651. mes "world, summoning troops of";
  8652. mes "his minions from the darkness.";
  8653. mes "However, he was defeated and";
  8654. mes "sealed beneath this castle";
  8655. mes "by a legendary hero.";
  8656. next;
  8657. mes "[???????]";
  8658. mes "But the hatred of Satan";
  8659. mes "Morroc has not ebbed with";
  8660. mes "time. If you look at the full";
  8661. mes "moon from here, it is colored";
  8662. mes "red with Satan Morroc's rage...";
  8663. next;
  8664. mes "......";
  8665. mes ".........";
  8666. mes "............";
  8667. next;
  8668. mes "["+ strcharinfo(0) +"]";
  8669. mes "...I keep hearing";
  8670. mes "things! Where the hell";
  8671. mes "is it all coming from?!";
  8672. next;
  8673. mes "......";
  8674. mes ".........";
  8675. mes "............";
  8676. close2;
  8677. soundeffect "wander_man_move.wav",0;
  8678. sc_end SC_All;
  8679. disablenpc "#maogate2_talk3";
  8680. end;
  8681. }
  8682. que_job03,44,33,1 script #maogate2_talk4 139,2,2,{
  8683. OnStop:
  8684. disablenpc "#maogate2_talk4";
  8685. end;
  8686. OnEnter:
  8687. enablenpc "#maogate2_talk4";
  8688. end;
  8689. OnTouch:
  8690. mes "......";
  8691. mes ".........";
  8692. mes "............";
  8693. next;
  8694. soundeffect "wander_man_move.wav",0;
  8695. sc_start SC_Blind,60000,0;
  8696. mes "[?????]";
  8697. mes "Hmpf.";
  8698. mes "It has begun.";
  8699. next;
  8700. mes "[?????]";
  8701. mes "That smoke...?";
  8702. mes "What exactly is going";
  8703. mes "on over there every";
  8704. mes "full moon?";
  8705. next;
  8706. mes "[???????]";
  8707. mes "Well...";
  8708. mes "Who's to say?";
  8709. next;
  8710. mes "[????]";
  8711. mes "B-boss...!";
  8712. next;
  8713. mes "......";
  8714. mes ".........";
  8715. mes "............";
  8716. mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
  8717. next;
  8718. mes "["+ strcharinfo(0) +"]";
  8719. mes "These voices...";
  8720. mes "They're like past";
  8721. mes "memories of something";
  8722. mes "that's happened here";
  8723. mes "in Castle Morroc...";
  8724. close2;
  8725. soundeffect "wander_man_move.wav",0;
  8726. sc_end SC_All;
  8727. disablenpc "#maogate2_talk4";
  8728. end;
  8729. }
  8730. que_job03,93,21,1 script #maogate2_talk5 139,2,2,{
  8731. OnStop:
  8732. disablenpc "#maogate2_talk5";
  8733. end;
  8734. OnEnter:
  8735. enablenpc "#maogate2_talk5";
  8736. end;
  8737. OnTouch:
  8738. mes "......";
  8739. mes ".........";
  8740. mes "............";
  8741. next;
  8742. soundeffect "wander_man_move.wav",0;
  8743. sc_start SC_Blind,60000,0;
  8744. mes "[?????]";
  8745. mes "Sir, our investigation has";
  8746. mes "turned something up. Every";
  8747. mes "15 days, a carriage secretly";
  8748. mes "transports about 20 to 30";
  8749. mes "children into the castle.";
  8750. mes "However, they never come out...";
  8751. next;
  8752. mes "[?????]";
  8753. mes "Are you serious...?";
  8754. mes "What the hell could";
  8755. mes "they be doing in there?!";
  8756. mes "Come on, let's go...";
  8757. close2;
  8758. soundeffect "wander_man_move.wav",0;
  8759. sc_end SC_All;
  8760. disablenpc "#maogate2_talk5";
  8761. end;
  8762. }
  8763. que_job03,93,21,1 script #maogate2_talk6 139,3,3,{
  8764. OnStop:
  8765. disablenpc "#maogate2_talk6";
  8766. end;
  8767. OnEnter:
  8768. enablenpc "#maogate2_talk6";
  8769. end;
  8770. OnTouch:
  8771. mes "......";
  8772. mes ".........";
  8773. mes "............";
  8774. next;
  8775. soundeffect "wander_man_move.wav",0;
  8776. sc_start SC_Blind,60000,0;
  8777. mes "[?????]";
  8778. mes "Wh-what's with";
  8779. mes "all of this noise?";
  8780. next;
  8781. mes "[?????]";
  8782. mes "Sorry, m'lord.";
  8783. mes "It's nothing, but";
  8784. mes "we'll take care of";
  8785. mes "it as soon as possible.";
  8786. mes "Shut up, children. Silence!";
  8787. next;
  8788. mes "..............";
  8789. next;
  8790. mes "......";
  8791. mes ".........";
  8792. mes "............";
  8793. next;
  8794. mes "[???????]";
  8795. mes "This place is so hot...";
  8796. mes "Where's my daddy? I don't...";
  8797. mes "I don't wanna go to Thanatos...";
  8798. next;
  8799. mes "......";
  8800. mes ".........";
  8801. mes "............";
  8802. next;
  8803. mes "[??????]";
  8804. mes "Make sure that";
  8805. mes "nothing interferes";
  8806. mes "with our plan. Nothing...";
  8807. mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
  8808. next;
  8809. mes "[????]";
  8810. mes "I don't wanna";
  8811. mes "wear these chains!";
  8812. mes "G-get them off, please!";
  8813. mes "I'm sorry, I'm sorry, I'm s--";
  8814. next;
  8815. mes "......";
  8816. mes ".........";
  8817. mes "............";
  8818. mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
  8819. next;
  8820. mes "["+ strcharinfo(0) +"]";
  8821. mes "I can't...";
  8822. mes "I can't endure";
  8823. mes "listening to this";
  8824. mes "much longer. Where";
  8825. mes "the hell is Raiyan Moore?!";
  8826. close2;
  8827. soundeffect "wander_man_move.wav",0;
  8828. sc_end SC_All;
  8829. disablenpc "#maogate2_talk6";
  8830. end;
  8831. }
  8832. que_job03,180,144,1 script #maogate2_talk7 139,2,2,{
  8833. OnStop:
  8834. disablenpc "#maogate2_talk7";
  8835. end;
  8836. OnEnter:
  8837. enablenpc "#maogate2_talk7";
  8838. end;
  8839. OnTouch:
  8840. mes "......";
  8841. mes ".........";
  8842. mes "............";
  8843. next;
  8844. soundeffect "wander_man_move.wav",0;
  8845. sc_start SC_Blind,60000,0;
  8846. mes "[?????]";
  8847. mes "Jeez, what's going";
  8848. mes "on? Where the heck";
  8849. mes "are all the guards?";
  8850. next;
  8851. mes "......";
  8852. mes ".........";
  8853. mes "............";
  8854. next;
  8855. mes "[????]";
  8856. mes "What?! Why would";
  8857. mes "anyone do something";
  8858. mes "so stupid, so foolhardy,";
  8859. mes "as revive Satan Morroc?!";
  8860. next;
  8861. mes "[????]";
  8862. mes "Why...?";
  8863. mes "You can't possibly";
  8864. mes "understand. Now die...!";
  8865. next;
  8866. mes "......";
  8867. mes ".........";
  8868. mes "............";
  8869. next;
  8870. mes "["+ strcharinfo(0) +"]";
  8871. mes "Where is that voice";
  8872. mes "coming from? Wait...";
  8873. mes "That's... That's happening";
  8874. mes "right now! Please... Please";
  8875. mes "don't let me be too late!";
  8876. close2;
  8877. soundeffect "wander_man_move.wav",0;
  8878. sc_end SC_All;
  8879. disablenpc "#maogate2_talk7";
  8880. end;
  8881. }
  8882. que_job03,77,179,1 script #maogate2_talk8 139,2,2,{
  8883. OnStop:
  8884. disablenpc "#maogate2_talk8";
  8885. end;
  8886. OnEnter:
  8887. enablenpc "#maogate2_talk8";
  8888. end;
  8889. OnStop2:
  8890. stopnpctimer;
  8891. end;
  8892. OnTouch:
  8893. initnpctimer;
  8894. disablenpc "#maogate2_talk8";
  8895. end;
  8896. OnTimer1000:
  8897. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8898. end;
  8899. OnTimer4000:
  8900. mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
  8901. end;
  8902. OnTimer8000:
  8903. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8904. end;
  8905. OnTimer12000:
  8906. mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
  8907. end;
  8908. OnTimer16000:
  8909. mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
  8910. end;
  8911. OnTimer20000:
  8912. mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
  8913. end;
  8914. OnTimer20100:
  8915. stopnpctimer;
  8916. end;
  8917. }
  8918. que_job03,73,82,1 script #maogate2_battle 139,2,2,{
  8919. OnStop:
  8920. disablenpc "#maogate2_battle";
  8921. end;
  8922. OnEnter:
  8923. enablenpc "#maogate2_battle";
  8924. end;
  8925. OnStop2:
  8926. stopnpctimer;
  8927. killmonster "que_job03","#maogate2_battle::OnMyMobDead";
  8928. end;
  8929. OnTouch:
  8930. initnpctimer;
  8931. emotion e_wah,1;
  8932. disablenpc "#maogate2_battle";
  8933. end;
  8934. OnTimer500:
  8935. monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8936. monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8937. monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8938. monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8939. end;
  8940. OnTimer5000:
  8941. mapannounce "que_job03","Watch out!",1,0x90EE90;
  8942. donpcevent "Dandelion Member#2_bt::OnEnter";
  8943. end;
  8944. OnTimer6000:
  8945. specialeffect EF_LORD;
  8946. end;
  8947. OnTimer6500:
  8948. killmonster "que_job03","#maogate2_battle::OnMyMobDead";
  8949. stopnpctimer;
  8950. end;
  8951. OnMyMobDead:
  8952. end;
  8953. }
  8954. que_job03,66,85,5 script Dandelion Member#2_bt 880,{
  8955. if(mao_request == 124 || mao_request == 125)
  8956. {
  8957. mes "[Dandelion Member]";
  8958. mes "Hey, are you alright?";
  8959. mes "That was a pretty huge";
  8960. mes "explosion just now!";
  8961. next;
  8962. mes "[" + strcharinfo(0) + "]";
  8963. mes "Mr. R...?";
  8964. mes "Oh. You're not him.";
  8965. mes "Thanks, I think you";
  8966. mes "just saved my life. Hey...";
  8967. mes "Have you seen a female";
  8968. mes "Assassin around here?";
  8969. next;
  8970. mes "[Dandelion Member]";
  8971. mes "No, I don't think";
  8972. mes "so, but there's another";
  8973. mes "Assassin, Kidd, who's just";
  8974. mes "in the area. Wait, were you the";
  8975. mes "one who was duped by Raiyan";
  8976. mes "Moore? He's your client, right?";
  8977. next;
  8978. mes "[Dandelion Member]";
  8979. mes "I'm a member of the";
  8980. mes "Dandelion Organization,";
  8981. mes "and we've been trying to find";
  8982. mes "him. It turns out that we were";
  8983. mes "right about Moore: he's really planning to revive Satan Morroc.";
  8984. next;
  8985. mes "[" + strcharinfo(0) + "]";
  8986. mes "Huh? What are you";
  8987. mes "talking about? Wait,";
  8988. mes "Raiyan Moore? Do you";
  8989. mes "mean Mr. R. Moore?";
  8990. mes "No! Then this means...";
  8991. next;
  8992. mes "[Dandelion Member]";
  8993. mes "Right. He managed to";
  8994. mes "trick all of us. Now, if you'd";
  8995. mes "excuse me, I better go help";
  8996. mes "Kidd now that you're awake.";
  8997. next;
  8998. mes "[Lin's Voice]";
  8999. mes "...S-stop...";
  9000. mes "...This is...";
  9001. mes "This is all insane!";
  9002. emotion e_gasp,0;
  9003. next;
  9004. mes "["+ strcharinfo(0) +"]";
  9005. mes "That's... That's Lin's";
  9006. mes "voice! I better walk";
  9007. mes "through this darkness";
  9008. mes "and try to find her as";
  9009. mes "soon as I can!";
  9010. close2;
  9011. set mao_request,125;
  9012. disablenpc "Dandelion Member#2_bt";
  9013. end;
  9014. }
  9015. OnInit:
  9016. disablenpc "Dandelion Member#2_bt";
  9017. end;
  9018. OnEnter:
  9019. enablenpc "Dandelion Member#2_bt";
  9020. end;
  9021. }
  9022. que_job03,87,83,1 script #maogate2_setting 139,2,2,{
  9023. OnStop:
  9024. disablenpc "#maogate2_setting";
  9025. end;
  9026. OnEnter:
  9027. enablenpc "#maogate2_setting";
  9028. end;
  9029. OnTouch:
  9030. if (mao_request == 125)
  9031. {
  9032. donpcevent "#maogate2_end::OnEnter";
  9033. donpcevent "Kidd#maogate2_1::OnEnter";
  9034. donpcevent "Lin#maogate2_1::OnEnter";
  9035. donpcevent "R#maogate2::OnEnter";
  9036. donpcevent "Dandelion#maogate2_1::OnEnter";
  9037. donpcevent "Dandelion#maogate2_2::OnEnter";
  9038. end;
  9039. }
  9040. }
  9041. que_job03,117,101,1 script #maogate2_end 139,3,3,{
  9042. OnInit:
  9043. disablenpc "#maogate2_end";
  9044. end;
  9045. OnReset:
  9046. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9047. end;
  9048. OnStop:
  9049. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9050. stopnpctimer;
  9051. end;
  9052. OnEnter:
  9053. enablenpc "#maogate2_end";
  9054. end;
  9055. OnTouch:
  9056. donpcevent "#maogate2_setting::OnStop";
  9057. mes "[" + strcharinfo(0) + "]";
  9058. mes "Hey, what's going";
  9059. mes "on here? Kidd! Lin?";
  9060. mes "A-and who's that guy?";
  9061. mes "Could it possibly be...";
  9062. emotion e_gasp,1;
  9063. next;
  9064. cutin "mocseal_kid01.bmp",0;
  9065. mes "[Kidd]";
  9066. mes ""+ strcharinfo(0) +"...";
  9067. mes "Stay back and don't come";
  9068. mes "near me! Lin, why are you";
  9069. mes "doing this! Give up your";
  9070. mes "mission, you don't know";
  9071. mes "who your client really is!";
  9072. next;
  9073. cutin "mocseal_rin01.bmp",2;
  9074. mes "[Lin]";
  9075. mes "What are you talking";
  9076. mes "about, Kidd? I just found";
  9077. mes "out that the people you're";
  9078. mes "working for, the Dandelion";
  9079. mes "Organization, have been";
  9080. mes "hunting Mr. Moore down...";
  9081. emotion e_wah,0,"Lin#maogate2_1";
  9082. next;
  9083. cutin "mocseal_kid01.bmp",0;
  9084. mes "[Kidd]";
  9085. mes "Yes, of course they're";
  9086. mes "hunting him down. Your client,";
  9087. mes "Mr. R. Moore, is none other";
  9088. mes "than Raiyan Moore-- and he";
  9089. mes "plans to revive Satan Morroc!";
  9090. next;
  9091. cutin "mocseal_rin01.bmp",2;
  9092. mes "[Lin]";
  9093. mes "What?! But how can that";
  9094. mes "be? I've been with Moore";
  9095. mes "for a few days! If he's the one";
  9096. mes "who kidnapped the children,";
  9097. mes "then who is taking them hostage? ";
  9098. next;
  9099. mes "[Lin]";
  9100. mes "No, you should tell";
  9101. mes "me everything you know";
  9102. mes "about your own client,";
  9103. mes "the Dandelion Organization...";
  9104. emotion e_hmm,0,"R#maogate2";
  9105. next;
  9106. cutin "mocseal_rin01.bmp",255;
  9107. cutin "mocseal_kid01.bmp",255;
  9108. mes "[R. Moore]";
  9109. mes "Thanks for your";
  9110. mes "concern, Lin. But really...";
  9111. mes "It's unnecessary. Heh heh...";
  9112. mes "I don't need to worry about the Dandelion Organization any longer.";
  9113. next;
  9114. mes "[R. Moore]";
  9115. mes "Prepare yourself";
  9116. mes "and be accepted into";
  9117. mes "this sacrifice... Lin...";
  9118. mes "Your blood will be used";
  9119. mes "to revive Morroc Satan!";
  9120. donpcevent "R#maogate2::OnSpell";
  9121. emotion e_gasp,0,"Kidd#maogate2_1";
  9122. emotion e_gasp,1;
  9123. next;
  9124. mes "[Kidd]";
  9125. mes "Watch out!";
  9126. donpcevent "Kidd#maogate2_1::OnInit";
  9127. donpcevent "Lin#maogate2_1::OnInit";
  9128. donpcevent "Kidd#maogate2_2::OnEnter";
  9129. donpcevent "Lin#maogate2_2::OnEnter";
  9130. donpcevent "#maogate2_end2::OnSpell";
  9131. next;
  9132. mes "[" + strcharinfo(0) + "]";
  9133. mes "Kidd! Lin!";
  9134. next;
  9135. mes "[Lin]";
  9136. mes "Wh-why...?";
  9137. mes "Mr. Moore, you said";
  9138. mes "that you were trying to";
  9139. mes "stop Satan Morroc's revival...";
  9140. next;
  9141. mes "[Kidd]";
  9142. mes "Can't you see...?";
  9143. mes "He was lying! He";
  9144. mes "tricked all of us!";
  9145. next;
  9146. mes "[R. Moore]";
  9147. mes "So...";
  9148. mes "You're resisting?";
  9149. mes "Fine, you leave me";
  9150. mes "no choice. Feel the";
  9151. mes "power of Morroc Satan!";
  9152. emotion e_gg,0,"R#maogate2";
  9153. next;
  9154. donpcevent "R#maogate2::OnInit";
  9155. initnpctimer;
  9156. monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9157. monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9158. monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9159. monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9160. monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9161. monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9162. monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9163. monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9164. monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9165. mes "[" + strcharinfo(0) + "]";
  9166. mes "Bastard, what";
  9167. mes "are you doing?";
  9168. mes "Holy crap, m-monsters!";
  9169. next;
  9170. mes "[Lin]";
  9171. mes "Damn it!";
  9172. mes "Let me go!";
  9173. mes "I'm gonna chase";
  9174. mes "Moore myself!";
  9175. set mao_request,126;
  9176. set $maoattack,$maoattack +1;
  9177. close2;
  9178. donpcevent "Lin#maogate2_2::OnInit";
  9179. disablenpc "#maogate2_end";
  9180. end;
  9181. OnTimer500:
  9182. mapannounce "que_job03","I'll back you up!",1,0x90EE90;
  9183. donpcevent "Dandelion#maogate2_3::OnEnter";
  9184. donpcevent "Dandelion#maogate2_4::OnEnter";
  9185. emotion e_go,0,"Dandelion#maogate2_1";
  9186. emotion e_go,0,"Dandelion#maogate2_2";
  9187. emotion e_go,0,"Dandelion#maogate2_3";
  9188. emotion e_go,0,"Dandelion#maogate2_4";
  9189. end;
  9190. OnTimer3000:
  9191. donpcevent "Dandelion#maogate2_3::OnSpell";
  9192. donpcevent "Dandelion#maogate2_2::OnSpell";
  9193. end;
  9194. OnTimer4000:
  9195. donpcevent "Dandelion#maogate2_4::OnSpell";
  9196. donpcevent "Dandelion#maogate2_2::OnSpell2";
  9197. end;
  9198. OnTimer5000:
  9199. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9200. end;
  9201. OnTimer5500:
  9202. set $@maogate2mobs,3;
  9203. monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9204. monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9205. monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9206. end;
  9207. OnTimer7000:
  9208. mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
  9209. end;
  9210. OnTimer10000:
  9211. mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90;
  9212. donpcevent "Dandelion#maogate2_4::OnInit";
  9213. donpcevent "Dandelion#maogate2_3::OnInit";
  9214. donpcevent "Dandelion#maogate2_2::OnInit";
  9215. donpcevent "Dandelion#maogate2_1::OnInit";
  9216. stopnpctimer;
  9217. end;
  9218. OnMyMobDead:
  9219. end;
  9220. }
  9221. que_job03,116,108,5 script Kidd#maogate2_1 884,{
  9222. OnInit:
  9223. disablenpc "Kidd#maogate2_1";
  9224. end;
  9225. OnEnter:
  9226. enablenpc "Kidd#maogate2_1";
  9227. end;
  9228. }
  9229. que_job03,126,103,5 script Kidd#maogate2_2 884,{
  9230. end;
  9231. OnInit:
  9232. disablenpc "Kidd#maogate2_2";
  9233. end;
  9234. OnEnter:
  9235. enablenpc "Kidd#maogate2_2";
  9236. end;
  9237. OnMyMobDead:
  9238. set $@maogate2mobs,$@maogate2mobs -1;
  9239. if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
  9240. end;
  9241. }
  9242. que_job03,121,106,1 script Lin#maogate2_1 885,{
  9243. OnInit:
  9244. disablenpc "Lin#maogate2_1";
  9245. end;
  9246. OnEnter:
  9247. enablenpc "Lin#maogate2_1";
  9248. end;
  9249. }
  9250. que_job03,127,101,1 script Lin#maogate2_2 885,{
  9251. OnInit:
  9252. disablenpc "Lin#maogate2_2";
  9253. end;
  9254. OnEnter:
  9255. enablenpc "Lin#maogate2_2";
  9256. end;
  9257. }
  9258. que_job03,124,109,3 script R#maogate2 880,{
  9259. OnInit:
  9260. disablenpc "R#maogate2";
  9261. end;
  9262. OnEnter:
  9263. enablenpc "R#maogate2";
  9264. end;
  9265. OnSpell:
  9266. specialeffect EF_BEGINSPELL2;
  9267. end;
  9268. }
  9269. que_job03,113,107,5 script Dandelion#maogate2_1 880,{
  9270. OnInit:
  9271. disablenpc "Dandelion#maogate2_1";
  9272. end;
  9273. OnEnter:
  9274. enablenpc "Dandelion#maogate2_1";
  9275. end;
  9276. }
  9277. que_job03,121,100,7 script Dandelion#maogate2_2 880,{
  9278. OnInit:
  9279. disablenpc "Dandelion#maogate2_2";
  9280. end;
  9281. OnEnter:
  9282. enablenpc "Dandelion#maogate2_2";
  9283. end;
  9284. OnSpell:
  9285. specialeffect EF_BEGINSPELL2;
  9286. end;
  9287. OnSpell2:
  9288. specialeffect EF_LORD;
  9289. end;
  9290. }
  9291. que_job03,122,98,1 script Dandelion#maogate2_3 880,{
  9292. OnInit:
  9293. disablenpc "Dandelion#maogate2_3";
  9294. end;
  9295. OnEnter:
  9296. enablenpc "Dandelion#maogate2_3";
  9297. end;
  9298. OnSpell:
  9299. specialeffect EF_BEGINSPELL2;
  9300. end;
  9301. }
  9302. que_job03,122,111,5 script Dandelion#maogate2_4 880,{
  9303. OnInit:
  9304. disablenpc "Dandelion#maogate2_4";
  9305. end;
  9306. OnEnter:
  9307. enablenpc "Dandelion#maogate2_4";
  9308. end;
  9309. OnSpell:
  9310. specialeffect EF_LORD;
  9311. end;
  9312. }
  9313. que_job03,122,106,1 script #maogate2_end2 139,15,15,{
  9314. OnInit:
  9315. disablenpc "#maogate2_end2";
  9316. end;
  9317. OnEnter:
  9318. enablenpc "#maogate2_end2";
  9319. end;
  9320. OnTouch:
  9321. if (mao_request == 126)
  9322. {
  9323. cutin "mocseal_kid01.bmp",2;
  9324. mes "[Kidd]";
  9325. mes "" + strcharinfo(0) + "...!";
  9326. mes "Can you hear me? Oh man...";
  9327. mes "You don't look so hot. Come";
  9328. mes "on, we gotta get you back";
  9329. mes "to the guild for now...";
  9330. set mao_request,127;
  9331. close2;
  9332. mapwarp "que_job03","que_job01",59,49;
  9333. donpcevent "#maogate2_talk1::OnInit";
  9334. donpcevent "#maogate2_talk2::OnEnter";
  9335. donpcevent "#maogate2_talk3::OnEnter";
  9336. donpcevent "#maogate2_talk4::OnEnter";
  9337. donpcevent "#maogate2_talk5::OnEnter";
  9338. donpcevent "#maogate2_talk6::OnEnter";
  9339. donpcevent "#maogate2_talk7::OnEnter";
  9340. donpcevent "Kidd#maogate2_1::OnInit";
  9341. donpcevent "Kidd#maogate2_2::OnInit";
  9342. donpcevent "Lin#maogate2_1::OnInit";
  9343. donpcevent "Lin#maogate2_2::OnInit";
  9344. donpcevent "R#maogate2::OnInit";
  9345. donpcevent "#maogate2_end::OnStop";
  9346. donpcevent "#maogate2_end::OnInit";
  9347. donpcevent "#maogate2_end2::OnInit";
  9348. donpcevent "Dandelion#maogate2_1::OnInit";
  9349. donpcevent "Dandelion#maogate2_2::OnInit";
  9350. donpcevent "Dandelion#maogate2_3::OnInit";
  9351. donpcevent "Dandelion#maogate2_4::OnInit";
  9352. donpcevent "#maogate2_setting::OnEnter";
  9353. donpcevent "Dandelion Member#2_bt::OnInit";
  9354. donpcevent "#maogate2_battle::OnStop";
  9355. donpcevent "#maogate2_battle::OnEnter";
  9356. enablenpc "#maogate2";
  9357. set $mao_gate2,0;
  9358. end;
  9359. }
  9360. }
  9361. morocc,30,29,5 script Member#mao1 880,10,15,{
  9362. mes "[Chairman]";
  9363. mes "So it's agreed.";
  9364. mes "Tomorrow we'll clean";
  9365. mes "the pond near the south";
  9366. mes "gate tomorrow. I hope";
  9367. mes "that everyone can make it.";
  9368. next;
  9369. mes "[Members]";
  9370. mes "Sure, no problem.";
  9371. mes "When are we planning";
  9372. mes "on reconstructing the";
  9373. mes "daycare facilities?";
  9374. next;
  9375. mes "[Chairman]";
  9376. mes "Hmmm...";
  9377. mes "I guess that's an";
  9378. mes "issue that we can";
  9379. mes "save for tomorrow's";
  9380. mes "meeting. I'll see you then.";
  9381. next;
  9382. mes "["+ strcharinfo(0) +"]";
  9383. mes "Is this some";
  9384. mes "sort of volunteer";
  9385. mes "service group?";
  9386. close;
  9387. OnStop:
  9388. disablenpc "Member#mao1";
  9389. end;
  9390. OnEnter:
  9391. enablenpc "Member#mao1";
  9392. end;
  9393. OnTouch:
  9394. if (mao_request == 30 || mao_request == 128)
  9395. {
  9396. mes "[?????]";
  9397. mes "...That's what";
  9398. mes "happened... Worked";
  9399. mes "hard... This time...";
  9400. next;
  9401. mes "[???]";
  9402. mes "There is just one";
  9403. mes "regret... Was that...";
  9404. mes "...tan... was... better...";
  9405. next;
  9406. mes "[????????]";
  9407. mes "I know, I know that!";
  9408. mes "But we still accomplished";
  9409. mes "what we set out to do, right?";
  9410. next;
  9411. mes "[??????]";
  9412. mes "Quiet!";
  9413. mes "You're too loud.";
  9414. next;
  9415. mes "[?????]";
  9416. mes "I'm pretty sure...";
  9417. mes "...is... not going to";
  9418. mes "be quiet about this.";
  9419. mes "Perhaps... it'll happen.";
  9420. next;
  9421. mes "[???]";
  9422. mes "Shh. Act naturally!";
  9423. mes "Someone's listening";
  9424. mes "to us! Get out of here!";
  9425. close2;
  9426. donpcevent "Member#mao1::OnStop";
  9427. donpcevent "Member#mao2::OnStop";
  9428. donpcevent "Member#mao3::OnStop";
  9429. donpcevent "Member#mao4::OnStop";
  9430. if($maoattack > 49)
  9431. {
  9432. donpcevent "#mao_manager::OnStart";
  9433. set $maoattack,0;
  9434. }
  9435. else donpcevent "#mao_timer::OnStart";
  9436. end;
  9437. }
  9438. }
  9439. morocc,29,26,0 script Member#mao2 880,{
  9440. mes "[Chairman]";
  9441. mes "So it's agreed.";
  9442. mes "Tomorrow we'll clean";
  9443. mes "the pond near the south";
  9444. mes "gate tomorrow. I hope";
  9445. mes "that everyone can make it.";
  9446. next;
  9447. mes "[Members]";
  9448. mes "Sure, no problem.";
  9449. mes "When are we planning";
  9450. mes "on reconstructing the";
  9451. mes "daycare facilities?";
  9452. next;
  9453. mes "[Chairman]";
  9454. mes "Hmmm...";
  9455. mes "I guess that's an";
  9456. mes "issue that we can";
  9457. mes "save for tomorrow's";
  9458. mes "meeting. I'll see you then.";
  9459. next;
  9460. mes "["+ strcharinfo(0) +"]";
  9461. mes "Is this some";
  9462. mes "sort of volunteer";
  9463. mes "service group?";
  9464. close;
  9465. OnStop:
  9466. disablenpc "Member#mao2";
  9467. end;
  9468. OnEnter:
  9469. enablenpc "Member#mao2";
  9470. end;
  9471. }
  9472. morocc,33,27,1 script Member#mao3 880,{
  9473. mes "[Chairman]";
  9474. mes "So it's agreed.";
  9475. mes "Tomorrow we'll clean";
  9476. mes "the pond near the south";
  9477. mes "gate tomorrow. I hope";
  9478. mes "that everyone can make it.";
  9479. next;
  9480. mes "[Members]";
  9481. mes "Sure, no problem.";
  9482. mes "When are we planning";
  9483. mes "on reconstructing the";
  9484. mes "daycare facilities?";
  9485. next;
  9486. mes "[Chairman]";
  9487. mes "Hmmm...";
  9488. mes "I guess that's an";
  9489. mes "issue that we can";
  9490. mes "save for tomorrow's";
  9491. mes "meeting. I'll see you then.";
  9492. next;
  9493. mes "["+ strcharinfo(0) +"]";
  9494. mes "Is this some";
  9495. mes "sort of volunteer";
  9496. mes "service group?";
  9497. close;
  9498. OnStop:
  9499. disablenpc "Member#mao3";
  9500. end;
  9501. OnEnter:
  9502. enablenpc "Member#mao3";
  9503. end;
  9504. }
  9505. morocc,34,30,3 script Member#mao4 880,{
  9506. mes "[Chairman]";
  9507. mes "So it's agreed.";
  9508. mes "Tomorrow we'll clean";
  9509. mes "the pond near the south";
  9510. mes "gate tomorrow. I hope";
  9511. mes "that everyone can make it.";
  9512. next;
  9513. mes "[Members]";
  9514. mes "Sure, no problem.";
  9515. mes "When are we planning";
  9516. mes "on reconstructing the";
  9517. mes "daycare facilities?";
  9518. next;
  9519. mes "[Chairman]";
  9520. mes "Hmmm...";
  9521. mes "I guess that's an";
  9522. mes "issue that we can";
  9523. mes "save for tomorrow's";
  9524. mes "meeting. I'll see you then.";
  9525. next;
  9526. mes "["+ strcharinfo(0) +"]";
  9527. mes "Is this some";
  9528. mes "sort of volunteer";
  9529. mes "service group?";
  9530. close;
  9531. OnStop:
  9532. disablenpc "Member#mao4";
  9533. end;
  9534. OnEnter:
  9535. enablenpc "Member#mao4";
  9536. end;
  9537. }
  9538. morocc,1,1,1 script #mao_timer -1,{
  9539. OnStart:
  9540. initnpctimer;
  9541. end;
  9542. OnTimer300000:
  9543. OnStop:
  9544. donpcevent "Member#mao1::OnEnter";
  9545. donpcevent "Member#mao2::OnEnter";
  9546. donpcevent "Member#mao3::OnEnter";
  9547. donpcevent "Member#mao4::OnEnter";
  9548. stopnpctimer;
  9549. end;
  9550. }
  9551. morocc,1,2,1 script #mao_manager -1,{
  9552. OnStart:
  9553. initnpctimer;
  9554. end;
  9555. OnStop:
  9556. killmonster "morocc","#mao_manager::OnMyMobDead";
  9557. donpcevent "Member#mao1::OnEnter";
  9558. donpcevent "Member#mao2::OnEnter";
  9559. donpcevent "Member#mao3::OnEnter";
  9560. donpcevent "Member#mao4::OnEnter";
  9561. stopnpctimer;
  9562. end;
  9563. OnTimer300000:
  9564. mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE;
  9565. end;
  9566. OnTimer305000:
  9567. mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE;
  9568. end;
  9569. OnTimer310000:
  9570. mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE;
  9571. end;
  9572. OnTimer315000:
  9573. mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE;
  9574. end;
  9575. OnTimer320000:
  9576. mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE;
  9577. end;
  9578. OnTimer325000:
  9579. mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE;
  9580. monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9581. monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9582. monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9583. monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9584. monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9585. monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9586. monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9587. monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9588. monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9589. monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9590. end;
  9591. OnTimer327000:
  9592. monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9593. monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9594. monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9595. monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9596. monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9597. monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9598. monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9599. monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9600. monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9601. monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9602. monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9603. monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9604. monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9605. monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9606. monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9607. end;
  9608. OnTimer329000:
  9609. announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB;
  9610. monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9611. monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9612. monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9613. monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9614. monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9615. monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9616. monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9617. monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9618. monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9619. monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9620. monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9621. monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9622. monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9623. monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9624. monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9625. end;
  9626. OnTimer331000:
  9627. monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9628. monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9629. monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9630. monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9631. monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9632. monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9633. monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9634. monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9635. monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9636. monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9637. end;
  9638. OnTimer333000:
  9639. monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9640. monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9641. monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9642. monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9643. monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9644. monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9645. monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9646. monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9647. monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9648. monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9649. monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9650. monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9651. monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9652. monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9653. monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9654. monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9655. monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9656. monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9657. monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9658. monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9659. monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9660. monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9661. monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9662. monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9663. monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9664. monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9665. monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9666. monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9667. monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9668. monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9669. monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9670. monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9671. monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9672. monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9673. monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9674. monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9675. monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9676. monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9677. monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9678. monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9679. monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9680. monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9681. monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9682. end;
  9683. OnTimer335000:
  9684. monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9685. monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9686. monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9687. monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9688. monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9689. monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9690. monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9691. monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9692. monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9693. monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9694. monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9695. monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9696. monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9697. monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9698. monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9699. monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9700. monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9701. monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9702. monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9703. monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9704. monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9705. monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead";
  9706. monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead";
  9707. end;
  9708. OnTimer1800000:
  9709. killmonster "morocc","#mao_manager::OnMyMobDead";
  9710. donpcevent "Member#mao1::OnEnter";
  9711. donpcevent "Member#mao2::OnEnter";
  9712. donpcevent "Member#mao3::OnEnter";
  9713. donpcevent "Member#mao4::OnEnter";
  9714. stopnpctimer;
  9715. end;
  9716. OnMyMobDead:
  9717. end;
  9718. }
  9719. que_job01,68,88,5 script Simon#mao 881,{
  9720. mes "[Simon]";
  9721. mes "...No. How many";
  9722. mes "times must I tell you?";
  9723. mes "I'm not going back.";
  9724. emotion e_swt,0,"Simon#mao";
  9725. next;
  9726. mes "[Kimmie]";
  9727. mes "Please...";
  9728. mes "We really need";
  9729. mes "you back home...";
  9730. emotion e_sob,0,"Kimmie";
  9731. next;
  9732. mes "[Simon]";
  9733. mes "I'm sorry, Kimmie.";
  9734. mes "I have to follow my";
  9735. mes "own path. You'll have";
  9736. mes "to make do without me.";
  9737. mes "Besides, you're strong";
  9738. mes "and don't really need me...";
  9739. next;
  9740. mes "[Kimmie]";
  9741. mes "Y-you can't do this!";
  9742. mes "Why did you leave us?";
  9743. mes "I d-didn't want to tell you";
  9744. mes "this, but Jimmy's been getting";
  9745. mes "in trouble with the law and...";
  9746. emotion e_wah,0,"Kimmie";
  9747. next;
  9748. mes "[Simon]";
  9749. mes "Then it's his own";
  9750. mes "fault. I don't care, I'm";
  9751. mes "still not going home...";
  9752. mes "I've got to be responsible";
  9753. mes "for myself before I can even";
  9754. mes "think of taking care of others.";
  9755. next;
  9756. mes "[Kimmie]";
  9757. mes "Shut up! Shut up!";
  9758. mes "Come back to us!";
  9759. next;
  9760. mes "["+ strcharinfo(0) +"]";
  9761. mes "I have no idea what's";
  9762. mes "going on, but it seems";
  9763. mes "pretty bad. Sometimes it's";
  9764. mes "good not to get involved";
  9765. mes "with other people's problems.";
  9766. close;
  9767. }
  9768. que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0
  9769. sec_in02,38,162,0 script Morroc Invasion Manager 882,{
  9770. if(getgmlevel() < 80) end;
  9771. mes "A total of " + $maoattack + " users completed";
  9772. mes "the Satan Morroc: Lin Quest.";
  9773. mes "There are 2 requirements to";
  9774. mes "summon Satan Morroc's troops.";
  9775. mes "1) 50 users must complete";
  9776. mes "this Satan Morroc: Lin Quest.";
  9777. next;
  9778. mes "2) One of these users that";
  9779. mes "completed the Lin Quest must";
  9780. mes "approach the Dandelion Org";
  9781. mes "NPCs at the outskirts of Morroc to trigger the monster invasion.";
  9782. mes "Change the GlobalVar to affect status of Satan Morroc invasation?";
  9783. next;
  9784. switch( select( "Set Globalvar","Cancel" ) )
  9785. {
  9786. case 1:
  9787. mes "Please choose the number";
  9788. mes "of times that the Lin Quest";
  9789. mes "will be recorded as completed";
  9790. mes "on the server. 0 is essentially";
  9791. mes "a reset; 50 will immediately";
  9792. mes "make the invasion available.";
  9793. next;
  9794. switch( select( "49","50","0" ) )
  9795. {
  9796. case 1:
  9797. mes "The GlobalVar has been";
  9798. mes "set to 49. The Lin Quest";
  9799. mes "must be completed 1 more";
  9800. mes "time before the Satan Morroc";
  9801. mes "invasion can be triggered.";
  9802. set $maoattack,49;
  9803. close;
  9804. case 2:
  9805. mes "The GlobalVar has been";
  9806. mes "set to 50. The Satan Morroc";
  9807. mes "invasion can now be triggered.";
  9808. set $maoattack,50;
  9809. close;
  9810. case 3:
  9811. mes "The GlobalVar has been";
  9812. mes "set to 0. The Lin Quest";
  9813. mes "must be completed 1 more";
  9814. mes "time before the Satan Morroc";
  9815. mes "invasion can be triggered.";
  9816. set $maoattack,0;
  9817. close;
  9818. }
  9819. case 2:
  9820. mes "You have canceled.";
  9821. close;
  9822. }
  9823. }