sage.txt 103 KB

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  1. //===== eAthena Script =======================================
  2. //= Sage Job Quest
  3. //===== By: ==================================================
  4. //= jAthena (0.9) - I guess
  5. //= Unknown Translator (1.0)
  6. //= Darkchild (1.2)
  7. //===== Current Version: =====================================
  8. //= 2.8
  9. //===== Compatible With: =====================================
  10. //= eAthena SVN
  11. //===== Description: =========================================
  12. //= [Aegis Conversion]
  13. //= Job quest for Sage classes
  14. //===== Additional Comments: =================================
  15. //= 2.1 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
  16. //= No longer uses function "F_BlockHigh"
  17. //= 2.2 Small bug fix (== -> !=) thanks to Saithis. [L0ne_W0lf]
  18. //= 2.2b ANotehr smaLL bugfix, pointed out by Cara. [L0ne_W0lf]
  19. //= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  20. //= 2.4 Fixes bug with first room monsters not being reset. [L0ne_W0lf]
  21. //= 2.4a Deleted unused variables. [Samuray22]
  22. //= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf]
  23. //= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22]
  24. // -Changed an incorrect "!=" to "==". (bugreport:1572)
  25. // -And Small Typo Error
  26. //= 2.6 Fixed Kayron Grik cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm]
  27. //= 2.6a Fixed a Little Bug with Whispers Summoned in the Last Test. (bugreport:2253) [Samuray22]
  28. //= 2.7 Added Quest Log commands. [Kisuka]
  29. //= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf]
  30. //============================================================
  31. yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
  32. cutin "job_sage_kayron",2;
  33. mes "[Kayron Grik]";
  34. if (Upper == 1) {
  35. mes "Haha, I have seen many people";
  36. mes "but it seems you possess special power and abilities.";
  37. next;
  38. mes "[Kayron Grik]";
  39. mes "You'd better leave and increase your reputation.";
  40. mes "Never forget that once you also used to be a novice.";
  41. close2;
  42. cutin "job_sage_kayron",255;
  43. end;
  44. }
  45. if (BaseJob != Job_Mage) {
  46. if (BaseJob == Job_Sage) {
  47. mes "What brings you here? Is there anything bothering you recently?";
  48. mes "Although you're already a Sage, that doesn't mean you can stop studying.";
  49. next;
  50. mes "[Kayron Grik]";
  51. mes "Our knowledge is the mainspring of activity which helps the kingdom to be developed faster.";
  52. mes "Please keep this in mind: you must study and record everything you've discovered so that all in the kingdom may benefit.";
  53. }
  54. else if (BaseJob == Job_Novice) {
  55. mes "Hahah, so my little Novice, what brings you this way? ...I guess you're on a sightseeing trip?";
  56. mes "You must have had a really hard time to reach this place. I must say, you seem interested in the Sage class.";
  57. next;
  58. mes "[Kayron Grik]";
  59. mes "If you aspire to become a Sage, you must first live life as a Mage. Only then shall you have a chance.";
  60. mes "I am looking forward seeing you again.";
  61. }
  62. else {
  63. mes "*Chuckle* Although we've been studying this world for a long time, I know that studying in itself will fulfill all the needs of the people.";
  64. mes "Other classes are just as important to the welfare of Rune-Midgarts...";
  65. next;
  66. mes "[Kayron Grik]";
  67. mes "However, if you happen to meet a Sage down the road, I hope you will lend him your assistance.";
  68. mes "And if you do, he shall repay you in kind...";
  69. }
  70. close2;
  71. cutin "job_sage_kayron",255;
  72. end;
  73. }
  74. if (SAGE_Q == 0) {
  75. cutin "job_sage_kayron",2;
  76. mes "Welcome, young one. I can see that you're intrigued by the wonders of magic.";
  77. mes "So what kind of business brings you to me?";
  78. next;
  79. switch(select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) {
  80. case 1:
  81. mes "[Kayron Grik]";
  82. mes "Hm? Do you wish to become a Sage?";
  83. mes "Well then, I would like to suggest a few things that are required of a Sage.";
  84. next;
  85. mes "[Kayron Grik]";
  86. mes "Sages are those who promote the development of this continent through the endless studying and recording of all knowledge related to this world.";
  87. mes "Becoming a Sage is more than just a costume change: It's an important job where you must be always aware of your duty and responsibility to the people.";
  88. next;
  89. mes "[Kayron Grik]";
  90. mes "You may want to enter an enrollment application to the Schweicherbil Magic Academy.";
  91. mes "I believe they can explain in detail what you need to become a Sage.";
  92. break;
  93. case 2:
  94. mes "[Kayron Grik]";
  95. mes "Sage job change...hmm...an interesting turn of phrase, I must say.";
  96. mes "Although that is what we say, it is very inappropriate to think of becoming a Sage as merely changing a job.";
  97. next;
  98. mes "[Kayron Grik]";
  99. mes "In order to be a Sage, you must enter an application to the Schweicherbil Magic Academy.";
  100. mes "You will then take the entrance examination.";
  101. next;
  102. mes "[Kayron Grik]";
  103. mes "After the examination, you will be assigned to study a specific subject...";
  104. mes "and finally, you will submit your dissertation to the university.";
  105. next;
  106. mes "[Kayron Grik]";
  107. mes "I am the one who evaluates your dissertation.";
  108. mes "When you pass all the courses, you will become a Sage.";
  109. next;
  110. mes "[Kayron Grik]";
  111. mes "Please visit the Schweicherbil Magic Academy.";
  112. mes "A young Sage named Metheus Sylphe will accept your application.";
  113. break;
  114. case 3:
  115. mes "[Kayron Grik]";
  116. mes "I see...Well, seeing as you have leisure time to spare, I encourage you to peruse as many books as you can.";
  117. mes "You can find and research every worldly matter within their pages.";
  118. next;
  119. mes "[Kayron Grik]";
  120. mes "Ah yes, you can not become the most intelligent person merely by reading all the books around you...";
  121. mes "However, for a Sage such as myself, the knowledge found in books is most important.";
  122. }
  123. close2;
  124. cutin "job_sage_kayron",255;
  125. end;
  126. }
  127. else if (SAGE_Q == 15) {
  128. if (countitem(1550) > 0) {
  129. if (JobLevel < 40) {
  130. set SAGE_Q,0;
  131. mes "You don't seem to be qualified yet.";
  132. mes "Remember, you must reach at least job level 40 to become a Sage.";
  133. close2;
  134. cutin "job_sage_kayron",255;
  135. end;
  136. }
  137. if (SkillPoint) {
  138. mes "You possess remaining skill points...";
  139. mes "Before you submit your dissertation, please take care this matter first.";
  140. close2;
  141. cutin "job_sage_kayron",255;
  142. end;
  143. }
  144. mes "Ho~ So? Did you finally complete your dissertation? Well done.";
  145. mes "Let me see.";
  146. next;
  147. mes "[Kayron Grik]";
  148. mes "Hmm...";
  149. next;
  150. mes "[Kayron Grik]";
  151. mes "Huh...";
  152. next;
  153. mes "[Kayron Grik]";
  154. mes "Interesting...";
  155. next;
  156. mes "[Kayron Grik]";
  157. mes "Although it's roughly written, it's well done for a beginner.";
  158. mes "Ah yes...you seem to be proficient in studying.";
  159. next;
  160. completequest 2052;
  161. callfunc "Job_Change",Job_Sage;
  162. callfunc "F_ClearJobVar";
  163. mes "[Kayron Grik]";
  164. mes "Congratulations! You have now become a Sage.";
  165. mes "Always remember to keep a studious and analytical mindset.";
  166. next;
  167. mes "[Kayron Grik]";
  168. mes "Also, keep this dissertation and treat it with care, since it is one and only book you have written.";
  169. mes "You may have need of it one of these days. And it shall forever remind of this grandiose moment.";
  170. next;
  171. mes "[Kayron Grik]";
  172. mes "Well then...May God fill your path with knowledge.";
  173. mes "Study with diligence!!";
  174. }
  175. else {
  176. mes "Hmm? What has happened to you? Where did you leave your dissertation?";
  177. mes "Please bring it to me so that you may pass the test.";
  178. next;
  179. mes "[Kayron Grik]";
  180. mes "Wait...you didn't lose it, did you?";
  181. mes "Well...that's your business. It is regrettable that you won't be able to get a chance to write a book anymore.";
  182. }
  183. }
  184. else {
  185. mes "*Chuckle* Becoming a Sage isn't as simple as you may have assumed.";
  186. mes "You cannot become a Sage because your magic skills are inadequate...";
  187. next;
  188. mes "[Kayron Grik]";
  189. mes "Study diligently, and return when you finish your dissertation.";
  190. mes "Until then, farewell!";
  191. }
  192. close2;
  193. cutin "",255;
  194. end;
  195. }
  196. yuno_in03,154,35,4 script Staff of the Academy#a 742,{
  197. mes "[Metheus Sylphe]";
  198. if (Upper == 1) {
  199. mes "Welcome to the";
  200. mes "Schweicherbil Magic";
  201. mes "Academy. W-wait a second...";
  202. mes "Do I know you from somewhere?";
  203. next;
  204. mes "[Metheus Sylphe]";
  205. mes "We've met before, haven't";
  206. mes "we? Oh gosh, I must sound";
  207. mes "pretty crazy. I'm sorry, I guess it's because I haven't been";
  208. mes "sleeping too well? Oh well,";
  209. mes "have a good day, adventurer~";
  210. close;
  211. }
  212. if (BaseJob != Job_Mage) {
  213. if (BaseJob == Job_Sage) {
  214. mes "Oh nice to meet you again, long time no see.";
  215. mes "So how's it going with the studying?";
  216. next;
  217. mes "[Metheus Sylphe]";
  218. mes "It's okay to study books and magic scrolls all day, ";
  219. mes "but you must go outside and fight with monsters as much as you can in order to be a well experienced Sage.";
  220. next;
  221. mes "[Metheus Sylphe]";
  222. mes "If you know any Sage candidates, please give them some advice...";
  223. mes "Also, please give my regards to your colleagues as well.";
  224. }
  225. else if (BaseJob == Job_Novice) {
  226. mes "Welcome to the Schweicherbil Magic Academy.";
  227. next;
  228. mes "[Metheus Sylphe]";
  229. mes "This place is specialized in Sage class training. Mostly, what we do is study about monsters and magic spells.";
  230. mes "We always welcome new students.";
  231. next;
  232. mes "[Metheus Sylphe]";
  233. mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment.";
  234. mes "By passing selected courses, we will then approve them as Sages.";
  235. next;
  236. mes "[Metheus Sylphe]";
  237. mes "If you're interested in the Sage class, please come again.";
  238. mes "And have a good day.";
  239. }
  240. else {
  241. mes "Welcome to the Schweicherbil Magic Academy.";
  242. next;
  243. mes "[Metheus Sylphe]";
  244. mes "This place is specialized in Sage class training. What we do is study about monsters and magic spells.";
  245. mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment.";
  246. next;
  247. mes "[Metheus Sylphe]";
  248. mes "If you have any Mage friends, please let them know about this academy.";
  249. mes "Have a good day.";
  250. }
  251. close;
  252. }
  253. if (SAGE_Q == 0) {
  254. mes "Welcome to the Schweicherbil Magic Academy.";
  255. mes "Oh, You're a Mage. How may I assist you?";
  256. next;
  257. switch(select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) {
  258. case 1:
  259. mes "[Metheus Sylphe]";
  260. mes "I see. Do you wish to become a Sage?";
  261. mes "Unfortunately, we are not in charge of changing your job to the Sage class.";
  262. next;
  263. mes "[Metheus Sylphe]";
  264. mes "After you enter this academy and pass certain courses...";
  265. mes "you will receive official approval to conduct studies as a Sage.";
  266. next;
  267. mes "[Metheus Sylphe]";
  268. mes "For this reason, we do not speak of this proccess as a job change, but as graduation.";
  269. mes "Anyway, if you enter your application for this academy, I will inform you about the registration fee and will let you take the test.";
  270. next;
  271. mes "[Metheus Sylphe]";
  272. mes "For your information, if you bring ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000, ";
  273. mes "you don't have to pay for the Registration Fee to enroll in the school.";
  274. next;
  275. mes "[Metheus Sylphe]";
  276. mes "After you register, you will be able to take the entrance test.";
  277. mes "If you pass the test, you will write a thesis for a given subject.";
  278. next;
  279. mes "[Metheus Sylphe]";
  280. mes "The Dean of the academy will decide whether or not you are qualified.";
  281. mes "If you're granted admission, you will be able to join in study and research activities as a Sage.";
  282. next;
  283. mes "[Metheus Sylphe]";
  284. mes "You're always welcome to join us.";
  285. mes "Have a good day.";
  286. close;
  287. case 2:
  288. mes "[Metheus Sylphe]";
  289. mes "I see, you want to join the academy. Once again, welcome to the Schweicherbil Magic Academy.";
  290. next;
  291. mes "[Metheus Sylphe]";
  292. mes "People who have already met the basic requirement by reaching at Mage job level 40 are qualified for enrollment.";
  293. mes "A small registration fee will also be required.";
  294. next;
  295. mes "[Metheus Sylphe]";
  296. mes "The registration fee is 70,000 zeny.";
  297. mes "However, if you bring ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000, you will be exempt from this fee.";
  298. next;
  299. mes "[Metheus Sylphe]";
  300. mes "So, do you wish to apply immediately?";
  301. next;
  302. switch(select("Yes, I do.:The fee is much too expensive.:I will come back later.")) {
  303. case 1:
  304. if (JobLevel < 40) {
  305. mes "[Metheus Sylphe]";
  306. mes "I'm sorry, but you haven't met the basic requirements yet.";
  307. mes "Please go study more and reach Mage job level 40 first.";
  308. close;
  309. }
  310. if (SkillPoint) {
  311. mes "[Metheus Sylphe]";
  312. mes "You have unused skill points left. Please go learn all those skills you've been planning to learn.";
  313. mes "We do not accept any ambiguous candidates.";
  314. close;
  315. }
  316. mes "[Metheus Sylphe]";
  317. mes "Very well. Let's complete your application form.";
  318. mes "Please put your signature here.";
  319. next;
  320. select(strcharinfo(0));
  321. mes "[Metheus Sylphe]";
  322. mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
  323. next;
  324. if (JobLevel == 50) {
  325. mes "[Metheus Sylphe]";
  326. mes "Oh, you've mastered the Mage job! You're great!! *Clap Clap Clap*";
  327. mes "In reward for your great effort, you will be exempt from the registration fee!";
  328. next;
  329. mes "[Metheus Sylphe]";
  330. mes "Yes, everything's ready.";
  331. mes "Next, you will take an entrance test.";
  332. set SAGE_Q,4;
  333. setquest 2041;
  334. next;
  335. mes "[Metheus Sylphe]";
  336. mes "Please visit Professor Claytos.";
  337. mes "He's in the left room.";
  338. close;
  339. }
  340. mes "[Metheus Sylphe]";
  341. mes "Will you pay the registration fee with 70,000 zeny?";
  342. mes "Or will you give me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000?";
  343. next;
  344. if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) {
  345. if (Zeny > 69999) {
  346. set zeny,zeny-70000;
  347. mes "[Metheus Sylphe]";
  348. mes "Thank you, your application has been accepted.";
  349. mes "Next, you will take an entrance test.";
  350. set SAGE_Q,4;
  351. setquest 2041;
  352. next;
  353. mes "[Metheus Sylphe]";
  354. mes "Please visit Professor Claytos.";
  355. mes "He's in the left room.";
  356. close;
  357. }
  358. mes "[Metheus Sylphe]";
  359. mes "What a shame! It seems you didn't bring enough money for tuition.";
  360. mes "Please make sure you have at least 70,000 zeny to enroll in classes.";
  361. close;
  362. }
  363. if (countitem(1006) > 0 && countitem(1007) > 0) {
  364. delitem 1006,1; //Old_Magic_Book
  365. delitem 1007,1; //Penetration
  366. mes "[Metheus Sylphe]";
  367. mes "Thank you, your application has been accepted.";
  368. mes "Next, you will take the entrance test.";
  369. set SAGE_Q,4;
  370. setquest 2041;
  371. next;
  372. mes "[Metheus Sylphe]";
  373. mes "Please visit Professor Claytos.";
  374. mes "He's in the left room.";
  375. close;
  376. }
  377. mes "[Metheus Sylphe]";
  378. mes "Umm...It seems you didn't bring any of those?";
  379. mes "I suppose you left them somewhere behind. Please go get them, and then come back.";
  380. close;
  381. case 2:
  382. if (JobLevel < 40) {
  383. mes "[Metheus Sylphe]";
  384. mes "Before we talk about the registration fee, it seems you haven't met the basic requirement yet, Mage job level 40.";
  385. mes "Please go study more, and then come back to enroll.";
  386. close;
  387. }
  388. if (JobLevel == 50) {
  389. mes "[Metheus Sylphe]";
  390. mes "Well, I can't help you with that issue. If you don't have the fee, you are not allowed to enter the academy.";
  391. mes "Even if you might think it's absurdly expensive, it's a justifiable price to pay in order to become a Sage.";
  392. next;
  393. mes "[Metheus Sylphe]";
  394. mes "Anyway... oh! You mastered the Mage job! You're truly exemplary!! *Clap Clap Clap*.";
  395. mes "As a reward for your great effort, you will be exempt from the registration fee!";
  396. next;
  397. mes "[Metheus Sylphe]";
  398. mes "Okay, let's complete the application form.";
  399. mes "Please put your signature here.";
  400. next;
  401. select(strcharinfo(0));
  402. mes "[Metheus Sylphe]";
  403. mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
  404. next;
  405. mes "[Metheus Sylphe]";
  406. mes "Yes, everything's ready.";
  407. mes "Next, you will take the entrance test.";
  408. set SAGE_Q,4;
  409. setquest 2041;
  410. next;
  411. mes "[Metheus Sylphe]";
  412. mes "Please visit professor Claytos.";
  413. mes "He's in the left room.";
  414. close;
  415. }
  416. if (Zeny > 43210) {
  417. mes "[Metheus Sylphe]";
  418. mes "Well, I can't help you with that issue. If you don't have the fee, you are not allowed to enter the academy.";
  419. mes "Even if you may think it's absurdly expensive, it's a justifiable price to pay in order to become a Sage.";
  420. next;
  421. mes "[Metheus Sylphe]";
  422. mes "Alternatively, you could try to find ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000.";
  423. mes "If you don't wish to do that, you must save some money for the registration fee.";
  424. next;
  425. mes "[Metheus Sylphe]";
  426. mes "Goodbye, and have a good day.";
  427. close;
  428. }
  429. else {
  430. mes "[Metheus Sylphe]";
  431. mes "Oh, I guess you don't have enough money?";
  432. mes "Under the existing provisions, you must pay 70,000 zeny for the application...";
  433. next;
  434. if (select("Please...is there any way?:Ok, I will come back later.") == 1) {
  435. mes "[Metheus Sylphe]";
  436. mes "Hmmm...then I shall offer a special option!";
  437. mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount.";
  438. next;
  439. switch(rand(1,3)) {
  440. case 1:
  441. set SAGE_Q,1;
  442. setquest 2043;
  443. mes "[Metheus Sylphe]";
  444. mes "Please gather the following items.";
  445. mes "50 ^3355FFFeather of Birds^000000";
  446. mes "50 ^3355FFFluff^000000";
  447. mes "25 ^3355FFIron Ore^000000";
  448. next;
  449. mes "[Metheus Sylphe]";
  450. mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee.";
  451. break;
  452. case 2:
  453. set SAGE_Q,2;
  454. setquest 2044;
  455. mes "[Metheus Sylphe]";
  456. mes "Please gather the following items.";
  457. mes "50 ^3355FFClover^000000";
  458. mes "50 ^3355FFFeather^000000";
  459. mes "25 ^3355FFSquid Ink^000000";
  460. next;
  461. mes "[Metheus Sylphe]";
  462. mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee.";
  463. break;
  464. case 3:
  465. set SAGE_Q,3;
  466. setquest 2045;
  467. mes "[Metheus Sylphe]";
  468. mes "Please gather the following items.";
  469. mes "50 ^3355FFFeather of Birds^000000";
  470. mes "50 ^3355FFFluff^000000";
  471. mes "50 ^3355FFClover^000000";
  472. mes "50 ^3355FFFeather^000000";
  473. next;
  474. mes "[Metheus Sylphe]";
  475. mes "If you bring those items, your tuition will only be 30,000 zeny, instead of the original 70,000 zeny fee.";
  476. }
  477. mes "I am sure it's a very reasonable option for you.";
  478. next;
  479. mes "[Metheus Sylphe]";
  480. mes "Ah yes, before gathering all of those items, if you happen to have 70,000 zeny, I will be more than happy to receive the full payment.";
  481. mes "That is, after all, our original policy.";
  482. next;
  483. mes "[Metheus Sylphe]";
  484. mes "Alternatively, you can bring me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000.";
  485. mes "Goodbye, and have a good day.";
  486. close;
  487. }
  488. mes "[Metheus Sylphe]";
  489. mes "Ah yes, take your time...";
  490. mes "Goodbye, and have a good day.";
  491. close;
  492. }
  493. case 3:
  494. mes "[Metheus Sylphe]";
  495. mes "Ah yes, take your time...";
  496. mes "Goodbye, and have a good day.";
  497. close;
  498. }
  499. case 3:
  500. mes "[Metheus Sylphe]";
  501. mes "I see, take your time. You can also take a look around.";
  502. mes "Goodbye, and have a good day.";
  503. close;
  504. }
  505. }
  506. else if (SAGE_Q >= 1 && SAGE_Q <= 3) {
  507. mes "Welcome, once again.";
  508. next;
  509. if (countitem(1006) > 0 && countitem(1007) > 0) {
  510. delitem 1006,1; //Old_Magic_Book
  511. delitem 1007,1; //Penetration
  512. mes "[Metheus Sylphe]";
  513. mes "Well done. Let me proceed with your application request.";
  514. set SAGE_Q,4;
  515. next;
  516. }
  517. else if (Zeny > 69999) {
  518. set zeny,zeny-70000;
  519. mes "[Metheus Sylphe]";
  520. mes "Well done. Let me proceed with your application request.";
  521. set SAGE_Q,4;
  522. next;
  523. }
  524. else {
  525. switch (SAGE_Q) {
  526. case 1:
  527. //Feather_Of_Bird, Fluff, Iron_Ore
  528. setarray .@item[0], 916,914,1002;
  529. setarray .@count[0], 50,50,25;
  530. break;
  531. case 2:
  532. //Clover, Feather, Chinese_Ink
  533. setarray .@item[0], 705,949,1024;
  534. setarray .@count[0], 50,50,25;
  535. break;
  536. case 3:
  537. //Feather_Of_Bird, Fluff, Clover, Feather
  538. setarray .@item[0], 916,914,705,949;
  539. setarray .@count[0], 50,50,50,50;
  540. break;
  541. }
  542. set .@size, (getarraysize(.@item)-1);
  543. for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 );
  544. if(.@i == .@size) {
  545. if (Zeny > 29999) {
  546. for (set .@i, 0; .@i < .@size ; set .@i, .@i+1)
  547. delitem .@item[.@i], .@count[.@i];
  548. set zeny,zeny-30000;
  549. mes "[Metheus Sylphe]";
  550. mes "Well done. Let me proceed with your application request.";
  551. set .@SAGE_Q_T,SAGE_Q;
  552. set SAGE_Q,4;
  553. next;
  554. }
  555. mes "[Metheus Sylphe]";
  556. mes "I am sorry to say that you are not ready yet.";
  557. mes "Although you brought all of the items, the money you have now is less than 30,000 zeny.";
  558. next;
  559. mes "[Metheus Sylphe]";
  560. mes "As I told you before, you must bring all of those items, as well as the 30,000 zeny together.";
  561. mes "Please make sure that you have the required items and money.";
  562. close;
  563. }
  564. else {
  565. mes "[Metheus Sylphe]";
  566. mes "I am sorry to say that it seems you didn't bring all of the required items.";
  567. mes "I shall remind you what to bring, in case you have forgotten.";
  568. next;
  569. mes "[Metheus Sylphe]";
  570. mes "Please bring the following items to me.";
  571. mes .@count[0]+" ^3355FF"+getitemname(.@item[0])+"^000000";
  572. mes .@count[1]+" ^3355FF"+getitemname(.@item[1])+"^000000";
  573. mes .@count[2]+" ^3355FF"+getitemname(.@item[2])+"^000000";
  574. if (SAGE_Q == 3) mes .@count[3]+" ^3355FF"+getitemname(.@item[3])+"^000000";
  575. next;
  576. mes "[Metheus Sylphe]";
  577. mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny.";
  578. mes "Good luck.";
  579. close;
  580. }
  581. }
  582. mes "[Metheus Sylphe]";
  583. mes "Let's complete the application form.";
  584. mes "Please put your signature here.";
  585. next;
  586. select(strcharinfo(0));
  587. mes "[Metheus Sylphe]";
  588. switch (.@SAGE_Q_T) {
  589. case 1: mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; break;
  590. case 2: mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious."; break;
  591. case 3: mes "Your name is ... " + strcharinfo(0) + ". Interesting name."; break;
  592. }
  593. next;
  594. mes "[Metheus Sylphe]";
  595. mes "Ah yes, everything is in readiness.";
  596. mes "Next, you will take an entrance test.";
  597. set SAGE_Q,4;
  598. if(checkquest(2043) != -1) {
  599. changequest 2043,2041;
  600. }
  601. else if(checkquest(2044) != -1) {
  602. changequest 2044,2041;
  603. }
  604. else if(checkquest(2045) != -1) {
  605. changequest 2045,2041;
  606. }
  607. else {
  608. setquest 2041;
  609. }
  610. next;
  611. mes "[Metheus Sylphe]";
  612. mes "Please visit Professor Claytos.";
  613. mes "He's in the left room.";
  614. close;
  615. }
  616. else if (SAGE_Q == 4) {
  617. mes "Huh? What are you doing here? You're supposed to be taking the entrance test by now.";
  618. mes "Please visit Professor Claytos in the left room.";
  619. close;
  620. }
  621. else if (SAGE_Q == 15) {
  622. mes "Oh, are you done with the dissertation?";
  623. mes "Sure, you can submit it to Dean Kayron.";
  624. next;
  625. mes "[Metheus Sylphe]";
  626. mes "So long as you make the effort, you should achieve good results.";
  627. mes "Good luck.";
  628. close;
  629. }
  630. else {
  631. mes "Oh sorry, this is a rather inconvenient time to converse.";
  632. mes "Please come back later. I apologize for troubling you.";
  633. close;
  634. }
  635. }
  636. yuno_in03,105,177,5 script Written Test Professor#s 754,{
  637. mes "[Claytos Verdo]";
  638. if (BaseJob != Job_Mage) {
  639. if (BaseJob == Job_Sage) {
  640. mes "Eh? What? Why are you back here?";
  641. mes "Do you want to enter the school again?";
  642. next;
  643. mes "[Claytos Verdo]";
  644. mes "Now, I understand how you feel. Since you graduated, you have become a Sage. A Sage...until the end of your days.";
  645. mes "So, be strong and independent. Try to explore some places where nobody else has ventured to go.";
  646. next;
  647. mes "[Claytos Verdo]";
  648. mes "Don't forget to record everything you've experienced.";
  649. mes "You must share your knowledge with others by taking excellent notes.";
  650. }
  651. else if (BaseJob == Job_Novice) {
  652. mes "What are you doing here, kid?";
  653. mes "This is a Magic Academy, not a day care center.";
  654. next;
  655. mes "[Claytos Verdo]";
  656. mes "Go outside and play with the Porings. That's your job.";
  657. mes "Go out, chop chop!!";
  658. }
  659. else if (Class == Job_Wizard) {
  660. mes "Well...look who came crawling back. Magic addict.";
  661. mes "Yeah yeah, so it's not so bad to be devoted to magic.";
  662. next;
  663. mes "[Claytos Verdo]";
  664. mes "But I hope you remember, no one can live alone.";
  665. mes "Although you're strong enough for solo play, you must cooperate and help other people. That's what a Wizard shoud stand for.";
  666. }
  667. else {
  668. mes "Hmm... I understand that you want to enter our prestigious academy, but since you chose to live as a different class,";
  669. mes "I don't think you can become a Sage.";
  670. next;
  671. mes "[Claytos Verdo]";
  672. mes "So, don't go around regretting why you chose a job other than Sage. You'd better go out and hunt, leveling up your current job.";
  673. }
  674. close;
  675. }
  676. if (SAGE_Q == 0) {
  677. mes "What, do you want to be a Sage?";
  678. mes "I can tell by your eyes, hungering for wisdom.";
  679. next;
  680. mes "[Claytos Verdo]";
  681. mes "Of course, if you want to be a Sage, you must first enter the academy.";
  682. mes "Apply for enrollment, and then come again.";
  683. close;
  684. }
  685. else if (SAGE_Q == 1 || SAGE_Q == 2 || SAGE_Q == 3) {
  686. mes "Hah! You didn't even finish the application process!?";
  687. mes "I see...did Metheus tell you something?";
  688. next;
  689. mes "[Claytos Verdo]";
  690. mes "Do your best. It'll be a good experience for you.";
  691. mes "Come again when you finish the application.";
  692. close;
  693. }
  694. else if (SAGE_Q == 4) {
  695. mes "Welcome to the Schweicherbil Magic Academy.";
  696. mes "You applied for this test already, didn't you?";
  697. next;
  698. mes "[Claytos Verdo]";
  699. mes "Let's see, your name is " + strcharinfo(0) + "...";
  700. mes "Okay, let's get started!";
  701. next;
  702. mes "[Claytos Verdo]";
  703. mes "The test that I am going to give you will test your knowledge on all of the academic subjects in the world.";
  704. mes "I will give you 20 questions, with each question being worth 5 points. When you earn a grade of 80 points, you will pass the test.";
  705. next;
  706. mes "[Claytos Verdo]";
  707. mes "Okay, there's no need to wait. Let's start right away";
  708. mes "Oh, and if you don't answer immediately, the test will be cancelled.";
  709. L_AskQuestions:
  710. next;
  711. switch(rand(1,3)) {
  712. case 1:
  713. mes "1. Choose an item that the Gift merchant in Prontera does not sell.";
  714. next;
  715. if (select("China:Red Frame:Bouquet:Glass Bead") == 3)
  716. set .@sage_t,.@sage_t+5;
  717. mes "2. Choose a city where you cannot purchase a Stiletto.";
  718. next;
  719. if (select("Prontera:Morroc:Geffen:Lutie") == 1)
  720. set .@sage_t,.@sage_t+5;
  721. mes "3. Choose the closest city to Turtle Island.";
  722. next;
  723. if (select("Al De Baran:Alberta:Comodo:Izlude") == 2)
  724. set .@sage_t,.@sage_t+5;
  725. mes "4. Choose the monster that is a different type than the others.";
  726. next;
  727. if (select("Raggler:Pest:Frilldora:Aster") == 4)
  728. set .@sage_t,.@sage_t+5;
  729. mes "5. Choose the monster that has a different attribute than the others.";
  730. next;
  731. if (select("Mantis:Metaller:Rocker:Horn") == 2)
  732. set .@sage_t,.@sage_t+5;
  733. mes "6. Choose the monster that is different sized than the others.";
  734. next;
  735. if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1)
  736. set .@sage_t,.@sage_t+5;
  737. mes "7. Choose the monster which doesn't drop 'Alcohol'.";
  738. next;
  739. if (select("Horong:Plankton:Poison Spore:Toad") == 3)
  740. set .@sage_t,.@sage_t+5;
  741. mes "8. Choose the NPC that is irrelevant to the Knight job change quest.";
  742. next;
  743. if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2)
  744. set .@sage_t,.@sage_t+5;
  745. mes "9. Choose the NPC that is not a citizen of Prontera.";
  746. next;
  747. if (select("Tono:Pina:YuPi:Hollgrehenn") == 2)
  748. set .@sage_t,.@sage_t+5;
  749. mes "10. Choose the right name for the Kafra lady who wears glasses.";
  750. next;
  751. if (select("Pavianne:Roxie:Leilah:Curly Sue") == 3)
  752. set .@sage_t,.@sage_t+5;
  753. mes "11. How much SP is spent to use lvl 7 Thunderstorm?";
  754. next;
  755. if (select("49:59:69:74") == 2)
  756. set .@sage_t,.@sage_t+5;
  757. mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%.";
  758. next;
  759. if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4)
  760. set .@sage_t,.@sage_t+5;
  761. mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class.";
  762. next;
  763. if (select("Water:Earth:Fire:Wind") == 2)
  764. set .@sage_t,.@sage_t+5;
  765. mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill.";
  766. next;
  767. if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2)
  768. set .@sage_t,.@sage_t+5;
  769. mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill.";
  770. next;
  771. if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1)
  772. set .@sage_t,.@sage_t+5;
  773. mes "16. Choose the correct defense and ability of the Bunny Band.";
  774. next;
  775. if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3)
  776. set .@sage_t,.@sage_t+5;
  777. mes "17. Choose the class that cannot equip Padded Armor.";
  778. next;
  779. if (select("Swordman:Merchant:Thief:Archer") == 4)
  780. set .@sage_t,.@sage_t+5;
  781. mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time.";
  782. next;
  783. if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3)
  784. set .@sage_t,.@sage_t+5;
  785. mes "19. Who rules the Rune-Midgarts kingdom right now?";
  786. next;
  787. if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2)
  788. set .@sage_t,.@sage_t+5;
  789. mes "20. Choose the god of Crusaders.";
  790. next;
  791. if (select("Odin:Loki:Thor:Venadin") == 1)
  792. set .@sage_t,.@sage_t+5;
  793. break;
  794. case 2:
  795. mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell.";
  796. next;
  797. if (select("Topaz:Garnet:Diamond:Sapphire") == 2)
  798. set .@sage_t,.@sage_t+5;
  799. mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC.";
  800. next;
  801. if (select("Prontera:Morroc:Al De Baran:Alberta") == 3)
  802. set .@sage_t,.@sage_t+5;
  803. mes "3. Choose the closest city to the Maze.";
  804. next;
  805. if (select("Prontera:Morroc:Geffen:Payon") == 1)
  806. set .@sage_t,.@sage_t+5;
  807. mes "4. Choose the monster that is a different type than the others.";
  808. next;
  809. if (select("Muka:Drops:Plankton:Penomena") == 4)
  810. set .@sage_t,.@sage_t+5;
  811. mes "5. Choose the monster with the different attribute.";
  812. next;
  813. if (select("Dokebi:Isis:Giearth:Deviruchi") == 3)
  814. set .@sage_t,.@sage_t+5;
  815. mes "6. Choose the monster that is different in size.";
  816. next;
  817. if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4)
  818. set .@sage_t,.@sage_t+5;
  819. mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'.";
  820. next;
  821. if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1)
  822. set .@sage_t,.@sage_t+5;
  823. mes "8. Choose the NPC that is irrelevant to the Priest job change quest.";
  824. next;
  825. if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2)
  826. set .@sage_t,.@sage_t+5;
  827. mes "9. Choose the NPC that is not a citizen of Morroc.";
  828. next;
  829. if (select("Syvia:Akira:Antonio:Dmitrii") == 3)
  830. set .@sage_t,.@sage_t+5;
  831. mes "10. Choose the Kafra lady who has gorgeous blue hair.";
  832. next;
  833. if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1)
  834. set .@sage_t,.@sage_t+5;
  835. mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill.";
  836. next;
  837. if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2)
  838. set .@sage_t,.@sage_t+5;
  839. mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?";
  840. next;
  841. if (select("14:16:18:21") == 3)
  842. set .@sage_t,.@sage_t+5;
  843. mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?";
  844. next;
  845. if (select("7:6:5:4") == 4)
  846. set .@sage_t,.@sage_t+5;
  847. mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill).";
  848. next;
  849. if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1)
  850. set .@sage_t,.@sage_t+5;
  851. mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill.";
  852. next;
  853. if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2)
  854. set .@sage_t,.@sage_t+5;
  855. mes "16. What is the correct defense rate and ability of Cute Ribbon?";
  856. next;
  857. if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3)
  858. set .@sage_t,.@sage_t+5;
  859. mes "17. Choose the class that cannot equip Saint Robe.";
  860. next;
  861. if (select("Swordman:Merchant:Thief:Acolyte") == 3)
  862. set .@sage_t,.@sage_t+5;
  863. mes "18. Choose the abnormal status that cannot be cured by Green Potion.";
  864. next;
  865. if (select("Silence:Chaos:Blind:Curse") == 4)
  866. set .@sage_t,.@sage_t+5;
  867. mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen.";
  868. next;
  869. if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2)
  870. set .@sage_t,.@sage_t+5;
  871. mes "20. Choose the correct name for the tree that has become the root of this world.";
  872. next;
  873. if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1)
  874. set .@sage_t,.@sage_t+5;
  875. break;
  876. case 3:
  877. mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell.";
  878. next;
  879. if (select("Mantle:Wand:Circlet:Silver Robe") == 1)
  880. set .@sage_t,.@sage_t+5;
  881. mes "2. Choose the city where users cannot purchase Blade from an NPC.";
  882. next;
  883. if (select("Prontera:Izlude:Al De Baran:Payon") == 3)
  884. set .@sage_t,.@sage_t+5;
  885. mes "3. Choose the closest city to Glast Heim.";
  886. next;
  887. if (select("Prontera:Geffen:Morroc:Payon") == 2)
  888. set .@sage_t,.@sage_t+5;
  889. mes "4. Choose the monster that is a different type than the others.";
  890. next;
  891. if (select("Aster:Marc:Marse:Marin") == 4)
  892. set .@sage_t,.@sage_t+5;
  893. mes "5. Choose the monster that has a different attribute.";
  894. next;
  895. if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2)
  896. set .@sage_t,.@sage_t+5;
  897. mes "6. Choose the monster that is different sized.";
  898. next;
  899. if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1)
  900. set .@sage_t,.@sage_t+5;
  901. mes "7. Choose the monster that does not drop 'Phracon'.";
  902. next;
  903. if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2)
  904. set .@sage_t,.@sage_t+5;
  905. mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest.";
  906. next;
  907. if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3)
  908. set .@sage_t,.@sage_t+5;
  909. mes "9. Choose the NPC that is not a citizen of Al De Baran.";
  910. next;
  911. if (select("RS125:GOD-POING:Stromme:Chemirre") == 2)
  912. set .@sage_t,.@sage_t+5;
  913. mes "10. Choose the Kafra lady who is the youngest among the staff.";
  914. next;
  915. if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4)
  916. set .@sage_t,.@sage_t+5;
  917. mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6.";
  918. next;
  919. if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3)
  920. set .@sage_t,.@sage_t+5;
  921. mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6.";
  922. next;
  923. if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2)
  924. set .@sage_t,.@sage_t+5;
  925. mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest.";
  926. next;
  927. if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4)
  928. set .@sage_t,.@sage_t+5;
  929. mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill.";
  930. next;
  931. if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3)
  932. set .@sage_t,.@sage_t+5;
  933. mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill.";
  934. next;
  935. if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1)
  936. set .@sage_t,.@sage_t+5;
  937. mes "16. Choose the correct defense and ability of Wedding Veil.";
  938. next;
  939. if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2)
  940. set .@sage_t,.@sage_t+5;
  941. mes "17. Choose the class that cannot equip Coat.";
  942. next;
  943. if (select("Swordman:Merchant:Thief:Novice") == 4)
  944. set .@sage_t,.@sage_t+5;
  945. mes "18. Choose the item that is not an ingredient for Blue Dyestuffs.";
  946. next;
  947. if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3)
  948. set .@sage_t,.@sage_t+5;
  949. mes "19. When the world was created by the god Odin, what did he use for the material?";
  950. next;
  951. if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1)
  952. set .@sage_t,.@sage_t+5;
  953. mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny.";
  954. next;
  955. if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2)
  956. set .@sage_t,.@sage_t+5;
  957. }
  958. mes "[Claytos Verdo]";
  959. if (SAGE_Q == 4) {
  960. mes "Well, you answered all 20 of the questions.";
  961. mes "Okay, let me check your answers and add up your score.";
  962. }
  963. else {
  964. mes "Well, we finished all 20 questions.";
  965. mes "Now, let's check how many points you got.";
  966. }
  967. next;
  968. mes "[Claytos Verdo]";
  969. mes "Let's see...";
  970. mes "Hmm... hmm...";
  971. next;
  972. mes "[Claytos Verdo]";
  973. mes "You got " + .@sage_t + " points.";
  974. if (.@sage_t == 100) {
  975. if (SAGE_Q == 4)
  976. mes "Excellent! You seem fully qualified to become a Sage!";
  977. else
  978. mes "Excellent! You must have studed really hard for this test!";
  979. set SAGE_Q,6;
  980. changequest 2041,2046;
  981. next;
  982. mes "[Claytos Verdo]";
  983. mes "You have passed the written test.";
  984. mes "Go visit Professor Hermes for the practical examination.";
  985. }
  986. else if (.@sage_t >= 80) {
  987. set SAGE_Q,6;
  988. changequest 2041,2046;
  989. mes "Yeah, not bad. I assume that you will at least understand what you're going to learn in class.";
  990. next;
  991. mes "[Claytos Verdo]";
  992. mes "You passed the written test.";
  993. mes "Go visit Professor Hermes for the practical examination.";
  994. }
  995. else {
  996. if (SAGE_Q == 4) {
  997. set SAGE_Q,5;
  998. mes "Oh well...what a shame: You failed.";
  999. next;
  1000. mes "[Claytos Verdo]";
  1001. mes "But I'll give you another chance to take the written test,";
  1002. mes "Go study harder and come back later.";
  1003. }
  1004. else {
  1005. mes "Oh what a shame: You failed.";
  1006. next;
  1007. mes "[Claytos Verdo]";
  1008. mes "But I'll give you another chance,";
  1009. mes "Go study even harder and come back.";
  1010. }
  1011. }
  1012. close;
  1013. }
  1014. else if (SAGE_Q == 5) {
  1015. mes "Welcome back.";
  1016. mes "So, did you study harder this time?";
  1017. next;
  1018. mes "[Claytos Verdo]";
  1019. mes "You will take the written test under the same conditions as the test you took before. I'll give you 20 questions.";
  1020. mes "Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test.";
  1021. next;
  1022. set sage_m2,rand(1,3);
  1023. mes "[Claytos Verdo]";
  1024. mes "Okay, there's no need to wait.";
  1025. mes "Answer immediately, or I'll fail you again.";
  1026. set SAGE_Q,5;
  1027. goto L_AskQuestions;
  1028. end;
  1029. }
  1030. else if (SAGE_Q == 6) {
  1031. mes "What else do you want?! Do you want to take this test again?";
  1032. mes "You've already passed!";
  1033. next;
  1034. mes "[Claytos Verdo]";
  1035. mes "Go visit Professor Hermes for the practical examination.";
  1036. mes "Move!";
  1037. close;
  1038. }
  1039. else if (SAGE_Q == 15) {
  1040. mes "Heh heh, It seems you're done with your dissertation.";
  1041. mes "But I'm not the person handling that part of the test.";
  1042. next;
  1043. mes "[Claytos Verdo]";
  1044. mes "submit your thesis to Dean Kayron.";
  1045. mes "He will decide whether you are qualified to graduate or not.";
  1046. close;
  1047. }
  1048. else {
  1049. mes "I'm too busy to take care of written tests.";
  1050. mes "Come back later, and I'll spare some time to talk.";
  1051. close;
  1052. }
  1053. }
  1054. //Practical Examination Professer
  1055. yuno_in03,169,180,3 script Practical Examination P 755,{
  1056. mes "[Hermes Tris]";
  1057. if (BaseJob != Job_Mage) {
  1058. if (BaseJob == Job_Sage) {
  1059. mes "Welcome. How have you been?";
  1060. mes "I guess you've been through a lot of hard times...I can tell by your appearance.";
  1061. next;
  1062. mes "[Hermes Tris]";
  1063. mes "I know how hard it is to explore all those perilous areas, but it will help you to gain more knowledge.";
  1064. mes "Book smarts never can beat street smarts.";
  1065. next;
  1066. mes "[Hermes Tris]";
  1067. mes "However, it's a very dangerous idea to go deep inside a dungeon alone. ";
  1068. mes "You'd better look for trustworthy comrades.";
  1069. }
  1070. else if (BaseJob == Job_Novice) {
  1071. mes "Heh heh, now ain't that a cute little Novice?";
  1072. next;
  1073. mes "[Hermes Tris]";
  1074. mes "In this continent of Rune-Midgarts, there are a lot of unknown places and objects that haven't been fully discovered.";
  1075. mes "The monsters, mysterious objects and heroes of myths...";
  1076. next;
  1077. mes "[Hermes Tris]";
  1078. mes "Why don't you consider being a Sage in the future?";
  1079. mes "You will love studying the world.";
  1080. next;
  1081. mes "[Hermes Tris]";
  1082. mes "If by chance you do decide to do that, we'll meet again.";
  1083. mes "Take care, kiddy.";
  1084. }
  1085. else {
  1086. mes "Welcome to the Schweicherbil Magic Academy.";
  1087. next;
  1088. mes "[Hermes Tris]";
  1089. mes "We Sages are more like scholars than Mages.";
  1090. mes "We are very helpful and powerful as members of a party.";
  1091. next;
  1092. mes "[Hermes Tris]";
  1093. mes "Try to make a party with a Sage next time.";
  1094. mes "The wisdom a Sage will bring will be more than helpful for your party...";
  1095. }
  1096. close;
  1097. }
  1098. if (SAGE_Q >= 0 && SAGE_Q <= 3) {
  1099. mes "I am Professor Hermes, in charge of practical examinations.";
  1100. mes "Are you a candidate for the Sage class?";
  1101. next;
  1102. mes "[Hermes Tris]";
  1103. mes "Register your application and take the written test first.";
  1104. close;
  1105. }
  1106. else if (SAGE_Q == 4 || SAGE_Q == 5) {
  1107. mes "I am professor Hermes, in charge of practical examinations.";
  1108. mes "Are you a candidate for the Sage class?";
  1109. next;
  1110. mes "[Hermes Tris]";
  1111. mes "Go pass the written test with Professor Claytos first.";
  1112. mes "Then I will take care of you.";
  1113. close;
  1114. }
  1115. else if (SAGE_Q == 6) {
  1116. mes "Welcome, you just passed the written test, didn't you?";
  1117. mes "Now it's time for the practical examination.";
  1118. next;
  1119. mes "[Hermes Tris]";
  1120. mes "There is nothing difficult or special about this test.";
  1121. mes "All you have to do is kill all the monsters within the time limit.";
  1122. next;
  1123. mes "[Hermes Tris]";
  1124. mes "It's better to experience this for yourself, rather than be told about this test 100 times.";
  1125. mes "How about it? Are you ready to take this test?";
  1126. next;
  1127. if (select("Yes, I am.:Sorry, give me some time.") == 1) {
  1128. set SAGE_Q,7;
  1129. mes "[Hermes Tris]";
  1130. mes "Good, let's start immediately.";
  1131. mes "Do your best and come back safely!";
  1132. close2;
  1133. warp "job_sage",50,154;
  1134. end;
  1135. }
  1136. set SAGE_Q,7;
  1137. mes "[Hermes Tris]";
  1138. mes "Yes, you don't need to hurry... take your time and come back.";
  1139. close;
  1140. }
  1141. else if (SAGE_Q == 7) {
  1142. mes "Welcome again! So, did you fully prepare yourself this time?";
  1143. mes "Oh well, it's not that hard. Give it your all, okay?";
  1144. next;
  1145. mes "[Hermes Tris]";
  1146. mes "Are you ready?";
  1147. next;
  1148. if (select("Yes, I am.:Sorry, give me some time.") == 1) {
  1149. mes "[Hermes Tris]";
  1150. mes "Good, let's start immediately.";
  1151. mes "Do your best and come back safely!";
  1152. close2;
  1153. warp "job_sage",50,154;
  1154. end;
  1155. }
  1156. mes "[Hermes Tris]";
  1157. mes "Yes, you don't need to hurry... take your time and come back.";
  1158. close;
  1159. }
  1160. else if (SAGE_Q == 8) {
  1161. mes "Good job~ Since you passed the practical examination as well...";
  1162. mes "I'll accept your admission.";
  1163. next;
  1164. mes "[Hermes Tris]";
  1165. mes "Now I need to decide what subject you will learn and study...";
  1166. mes "Let's see... let me check your written test grade and the time spent on the practical examination.";
  1167. next;
  1168. mes "[Hermes Tris]";
  1169. mes "Hmm, hmm... I see.";
  1170. mes "Well... I think you're okay.";
  1171. next;
  1172. switch(rand(1,3)) {
  1173. case 1:
  1174. set SAGE_Q,9;
  1175. changequest 2046,2047;
  1176. mes "[Hermes Tris]";
  1177. mes "Now, you will study Yggdrasil.";
  1178. mes "Yggdrasil is the tree that was rumored to be the source of life for this world.";
  1179. next;
  1180. mes "[Hermes Tris]";
  1181. mes "That is a good subject which helps us to recognize changes in the world, as well as the direction of its improvement.";
  1182. mes "Go ask for help from Professor Saphien. He's in the Lecture Room.";
  1183. next;
  1184. mes "[Hermes Tris]";
  1185. mes "I wish you luck.";
  1186. close;
  1187. case 2:
  1188. set SAGE_Q,11;
  1189. changequest 2046,2048;
  1190. mes "[Hermes Tris]";
  1191. mes "Now, you will study monsters.";
  1192. mes "The purpose of this study is to learn and understand more about creatures existing all over the continent.";
  1193. next;
  1194. mes "[Hermes Tris]";
  1195. mes "This is a good subject which will help you lead your life as a well-experienced Sage.";
  1196. mes "Go ask for help from Professor Lucius. He's in the Monster Museum.";
  1197. next;
  1198. mes "[Hermes Tris]";
  1199. mes "I wish you luck.";
  1200. close;
  1201. case 3:
  1202. set SAGE_Q,13;
  1203. changequest 2046,2049;
  1204. mes "[Hermes Tris]";
  1205. mes "Now, you will study magic skills that have certain properties.";
  1206. mes "The purpose of this study is to better understand basic magic skills that we use in everyday life.";
  1207. next;
  1208. mes "[Hermes Tris]";
  1209. mes "That is a good subject which helps you to deeply understand of the truth of magic.";
  1210. mes "Go ask Professor Aebecee for help...He's in the Somatology Laboratory.";
  1211. next;
  1212. mes "[Hermes Tris]";
  1213. mes "I wish you luck.";
  1214. close;
  1215. }
  1216. }
  1217. else if (SAGE_Q == 9) {
  1218. mes "Huh? Didn't you understand what I said?";
  1219. mes "I told you to study Yggdrasil.";
  1220. next;
  1221. mes "[Hermes Tris]";
  1222. mes "Go ask for help from Professor Saphien. He's in the Lecture Room.";
  1223. close;
  1224. }
  1225. else if (SAGE_Q == 11) {
  1226. mes "Huh? Didn't you understand what I said?";
  1227. mes "I told you to study monsters.";
  1228. next;
  1229. mes "[Hermes Tris]";
  1230. mes "Go ask for help from Professor Lucius. He's in the Monster Museum.";
  1231. close;
  1232. }
  1233. else if (SAGE_Q == 13) {
  1234. mes "Huh? Didn't you understand what I said?";
  1235. mes "I told you to study magic spells that possess certain properties.";
  1236. next;
  1237. mes "[Hermes Tris]";
  1238. mes "Go ask a help from Professor Aebecee. He's in the Somatology Laboratory.";
  1239. close;
  1240. }
  1241. else if (SAGE_Q == 15) {
  1242. mes "What are you doing here? Aren't you supposed to be with Dean Kayron?";
  1243. mes "Oh well, there's no harm in showing me your dissertation though...";
  1244. next;
  1245. mes "[Hermes Tris]";
  1246. mes "But then again, maybe there is. Go see Dean Kayron.";
  1247. close;
  1248. }
  1249. else {
  1250. mes "Oh sorry, I'm quite busy at the moment...";
  1251. mes "If you have any questions, go visit the professor I've assigned to you.";
  1252. close;
  1253. }
  1254. }
  1255. yuno_in03,62,176,2 script History Professor#sa 109,{
  1256. mes "[Saphien Layless]";
  1257. if (BaseJob != Job_Mage) {
  1258. if (BaseJob == Job_Sage) {
  1259. mes "Do I know you? Were you one of my students?";
  1260. mes "Oh, it doesn't matter anyway. You wouldn't be a Sage without graduating from this academy...";
  1261. next;
  1262. mes "[Saphien Layless]";
  1263. mes "In any case, you must study the past in order to better understand the present and to predict...the future.";
  1264. mes "This sentence contains all the truth of the world.";
  1265. next;
  1266. mes "[Saphien Layless]";
  1267. mes "I guess you're treading the right path...";
  1268. mes "One of these days you'll look back to this moment and realize it changed your life.";
  1269. }
  1270. else if (BaseJob == Job_Novice) {
  1271. mes "A Novice? Why is a novice here?";
  1272. next;
  1273. mes "[Saphien Layless]";
  1274. mes "One whose life has many possibilities... ";
  1275. mes "How do you wish to lead your life?";
  1276. next;
  1277. mes "[Saphien Layless]";
  1278. mes "No matter what you decide to be, everything depends on your choice.";
  1279. mes "May God bless you so that you can choose the path best for you...";
  1280. }
  1281. else {
  1282. mes "Welcome, I am in charge of historical studies here in the academy.";
  1283. next;
  1284. mes "[Saphien Layless]";
  1285. mes "The world as we know it is a result of events that described in the records of the ages. It is historical events that have shaped the world as it is today.";
  1286. mes "Therefore, knowing the past means you will better understand the present and...the future.";
  1287. next;
  1288. mes "[Saphien Layless]";
  1289. mes "Reflect upon your past.";
  1290. mes "You will see your path in the future...";
  1291. }
  1292. close;
  1293. }
  1294. if (SAGE_Q == 9) {
  1295. if (SAGE_Q2 == 0) {
  1296. mes "Welcome, " + strcharinfo(0) + ". I am glad to meet you.";
  1297. mes "My name is Saphien Layless, I will be in charge of your class for a while.";
  1298. next;
  1299. mes "[Saphien Layless]";
  1300. mes "The subject you're studying is Yggdrasil.";
  1301. mes "So...do you even know what Yggdrasil is?";
  1302. next;
  1303. switch(select("Yes, I know very well.:No, I don't.")) {
  1304. case 1:
  1305. mes "[Saphien Layless]";
  1306. mes "Okay then, what is Yggdrasil?";
  1307. mes "Please answer me.";
  1308. next;
  1309. switch(select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) {
  1310. case 1:
  1311. mes "[Saphien Layless]";
  1312. mes "Wrong. " + strcharinfo(0) + ", you got - 10 points.";
  1313. mes "That's just one of the gifts from Yggdrasil.";
  1314. next;
  1315. mes "[Saphien Layless]";
  1316. mes "Yggdrasil is the name of the tree that is the source of life in this world.";
  1317. break;
  1318. case 2:
  1319. mes "[Saphien Layless]";
  1320. mes "That's right. Yggdrasil, the so-called 'World Tree', ";
  1321. mes "is the name of the tree that has been the source of life in this world.";
  1322. break;
  1323. case 3:
  1324. mes "[Saphien Layless]";
  1325. mes "Great Schott...If you don't know, just say so.";
  1326. mes "By the way, " + strcharinfo(0) + ", you just got - 10 points for lying and for being wrong.";
  1327. break;
  1328. }
  1329. next;
  1330. break;
  1331. case 2:
  1332. mes "[Saphien Layless]";
  1333. mes "Ah well, I expected you would know at least a little bit about Yggdrasil...";
  1334. mes "Yggdrasil is the name of the tree that is the source of life in this world.";
  1335. next;
  1336. break;
  1337. }
  1338. mes "[Saphien Layless]";
  1339. mes "Before we start the class, I'll need some reserve items.";
  1340. mes "It's for better understanding of Yggdrasil.";
  1341. next;
  1342. mes "[Saphien Layless]";
  1343. mes "Anything is fine as long as it's related to the Yggdrasil tree.";
  1344. mes "Seeds or fruits of the tree would be good. I know it's difficult to find, but please try.";
  1345. next;
  1346. set SAGE_Q2,1;
  1347. changequest 2047,2050;
  1348. mes "[Saphien Layless]";
  1349. mes "When we have the reserve items, we will start the class.";
  1350. mes "Please come back.";
  1351. close;
  1352. }
  1353. else {
  1354. if (countitem(607) > 0) {
  1355. mes "[Saphien Layless]";
  1356. mes "Oh, did you bring them with you? Excellent!";
  1357. mes "You brought Yggdrasilberry!";
  1358. next;
  1359. mes "[Saphien Layless]";
  1360. mes "Okay, now I am starting the class.";
  1361. mes "Listen carefully, I will not accept dozing off in the middle of class.";
  1362. next;
  1363. }
  1364. else if (countitem(608) > 0) {
  1365. mes "[Saphien Layless]";
  1366. mes "Hmm, did you prepare for class? Let's see...";
  1367. mes "Oh! So you brought me the Yggdrasil Seed?";
  1368. next;
  1369. mes "[Saphien Layless]";
  1370. mes "Very well. Now I am starting the class..";
  1371. mes "Listen carefully, I will not accept dozing off in the middle of class.";
  1372. next;
  1373. }
  1374. else if (countitem(610) > 0) {
  1375. mes "[Saphien Layless]";
  1376. mes "Hmm, did you prepare for class? Let's see...";
  1377. mes "Yggdrasil Leaf...";
  1378. next;
  1379. mes "[Saphien Layless]";
  1380. mes "You can purchase this item from the town of Al De Baran! You didn't show any effort.";
  1381. mes "So, I must give you - 10 points, " + strcharinfo(0) + ".";
  1382. next;
  1383. mes "[Saphien Layless]";
  1384. mes "Okay, now I am starting the class.";
  1385. mes "Listen carefully, I will not accept you dozing off in the middle of class, or any more slacking.";
  1386. next;
  1387. }
  1388. else {
  1389. mes "[Saphien Layless]";
  1390. mes "Huh? You're not ready to this class yet!";
  1391. mes "I told you to bring me any items related Yggdrasil.";
  1392. next;
  1393. mes "[Saphien Layless]";
  1394. mes "Tell me when you're ready.";
  1395. mes "Don't worry about being late, we professors are paid to wait around.";
  1396. close;
  1397. }
  1398. mes "[Saphien Layless]";
  1399. mes "The root of this world, Yggdrasil, is a gigantic tree.";
  1400. mes "It takes root all over the continent of Rune-Midgarts and its leaves reach the sky.";
  1401. next;
  1402. mes "[Saphien Layless]";
  1403. mes "Outside of this continent, there is a ocean where a giant snake named Yormungandr is coiled up.";
  1404. mes "The world as we know it consists of 3 places: Asgard, Midgard and Utgard.";
  1405. next;
  1406. mes "[Saphien Layless]";
  1407. mes "Utgard is where all the titans live.";
  1408. next;
  1409. mes "[Saphien Layless]";
  1410. mes "Midgard is where all human beings live.";
  1411. next;
  1412. mes "[Saphien Layless]";
  1413. mes "And Asgard is where the gods reside...";
  1414. mes "An ash tree taking root in the middle of the Rune-Midgarts continent, that is Yggdrasil.";
  1415. next;
  1416. mes "[Saphien Layless]";
  1417. mes "This continent was born from the heart of Ymir, and Yggdrasil holds the continent together by grasping it with its 3 roots.";
  1418. mes "These roots stretch into 3 different places.";
  1419. next;
  1420. mes "[Saphien Layless]";
  1421. mes "The first root reaches Asgard where the gods live and ";
  1422. mes "where we, mere humans, haven't yet explored or experienced.";
  1423. next;
  1424. mes "[Saphien Layless]";
  1425. mes "The second root reaches Jotunnheim where all the giants live.";
  1426. mes "We've been told this name many times through myths and legends.";
  1427. next;
  1428. mes "[Saphien Layless]";
  1429. mes "The third one reaches Niflheim.";
  1430. mes "That place is rumored to be covered with a thick, black fog.";
  1431. next;
  1432. mes "[Saphien Layless]";
  1433. mes "Items, such as Seed of Yggdrasil, Yggdrasilbrry and Leaf of Yggdrasil are";
  1434. mes "considered a part of Yggdrasil tree.";
  1435. next;
  1436. mes "[Saphien Layless]";
  1437. mes "Yggdrasilberry has a fascinating scent that is rumored to";
  1438. mes "restore full HP and SP at once.";
  1439. next;
  1440. mes "[Saphien Layless]";
  1441. mes "The seed of Yggdrasil which has the fragrance of a blooming flower and the flavor of nut is rumored to";
  1442. mes "restore half of HP and SP at once.";
  1443. next;
  1444. mes "[Saphien Layless]";
  1445. mes "The leaf of Yggdrasil which is filled with vital force is rumored to";
  1446. mes "revive the dead, bringing them back to this world.";
  1447. next;
  1448. mes "[Saphien Layless]";
  1449. mes "Lastly... if by some chance you discover a way into Asgard in the future, ";
  1450. mes "I hope you will find the Yggdrasil tree.";
  1451. next;
  1452. mes "[Saphien Layless]";
  1453. mes "Even though the story of the Yggdrasil tree only exists in myths and legends, ";
  1454. mes "we Sages are obligated to discover the truth of the Yggdrasil tree.";
  1455. next;
  1456. mes "[Saphien Layless]";
  1457. mes "That is the end of today's class.";
  1458. mes "Please record the articles you've learned today, and try to remember as much as you can.";
  1459. next;
  1460. mes "[Saphien Layless]";
  1461. mes "In the next class, you will write a thesis about Yggdrasil...";
  1462. mes "Please bring the following items to prepare for class.";
  1463. next;
  1464. mes "[Saphien Layless]";
  1465. mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
  1466. mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
  1467. mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
  1468. mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
  1469. mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink.";
  1470. next;
  1471. set SAGE_Q2,0;
  1472. set SAGE_Q,10;
  1473. changequest 2050,2051;
  1474. mes "[Saphien Layless]";
  1475. mes "I will help you to write your thesis when you're ready with all those items.";
  1476. mes "I am looking forward to the next class with you.";
  1477. close;
  1478. }
  1479. }
  1480. else if (SAGE_Q == 10) {
  1481. if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
  1482. delitem 916,1; //Feather_Of_Birds
  1483. delitem 919,1; //Animal's_Skin
  1484. delitem 1019,1; //Wooden_Block
  1485. delitem 1024,1; //Chinese_Ink
  1486. delitem 713,1; //Empty_Bottle
  1487. mes "Now, you're writing your thesis.";
  1488. mes "I will assist you with your writing.";
  1489. next;
  1490. mes "..........";
  1491. next;
  1492. mes "....................";
  1493. next;
  1494. mes ".................................";
  1495. next;
  1496. mes ".....There is a ocean around the continent,";
  1497. mes "The ocean is coiled up by";
  1498. switch(select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) {
  1499. case 1:
  1500. set .@w_point,.@w_point+1;
  1501. mes "A giant ash tree.";
  1502. break;
  1503. case 2:
  1504. mes "A giant snake Yormungandr.";
  1505. break;
  1506. case 3:
  1507. set .@w_point,.@w_point+1;
  1508. mes "A giant turtle and elephants.";
  1509. break;
  1510. case 4:
  1511. set .@w_point,.@w_point+1;
  1512. mes "A giant dragon.";
  1513. break;
  1514. }
  1515. mes "The continent consists of three places such as,";
  1516. switch(select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) {
  1517. case 1:
  1518. set .@w_point,.@w_point+1;
  1519. mes "Mt.Mjolnir where spiders live,";
  1520. break;
  1521. case 2:
  1522. set .@w_point,.@w_point+1;
  1523. mes "Uranos where titans live,";
  1524. break;
  1525. case 3:
  1526. mes "Utgard where titans live,";
  1527. break;
  1528. case 4:
  1529. set .@w_point,.@w_point+1;
  1530. mes "Lutie, the winter land,";
  1531. break;
  1532. }
  1533. switch(select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) {
  1534. case 1:
  1535. mes "Midgard, where humans live in,";
  1536. break;
  1537. case 2:
  1538. set .@w_point,.@w_point+1;
  1539. mes "Rune-Midgarts, where humans live,";
  1540. break;
  1541. case 3:
  1542. set .@w_point,.@w_point+1;
  1543. mes "Tritonia, where mermaids live,";
  1544. break;
  1545. case 4:
  1546. set .@w_point,.@w_point+1;
  1547. mes "Morroc, the desert city,";
  1548. break;
  1549. }
  1550. switch(select("Abguard, where gods live.:Asgard, where gods live.:Schwarzwald, where citizens live.:Prontera, the capital of Rune-Midgarts.")) {
  1551. case 1:
  1552. set .@w_point,.@w_point+1;
  1553. mes "Abguard where gods live.";
  1554. break;
  1555. case 2:
  1556. mes "Asgard, where gods live.";
  1557. break;
  1558. case 3:
  1559. set .@w_point,.@w_point+1;
  1560. mes "Schwarzwald, where citizens live.";
  1561. break;
  1562. case 4:
  1563. set .@w_point,.@w_point+1;
  1564. mes "Prontera, the capital of Rune-Midgarts.";
  1565. break;
  1566. }
  1567. mes "The continent consists of the three places stated above.";
  1568. next;
  1569. if (.@w_point > 0) {
  1570. mes "[Saphien Layless]";
  1571. mes "..." + strcharinfo(0) + ", have you lost your mind?";
  1572. mes "Your work is too poor to be considered as a thesis!";
  1573. next;
  1574. mes "[Saphien Layless]";
  1575. mes "I don't think you can submit your work to the dean.";
  1576. mes "Go study harder and try again!";
  1577. close;
  1578. }
  1579. mes ".....as we studied from the last class,";
  1580. mes "Yggdrasil is...";
  1581. switch(select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) {
  1582. case 1:
  1583. mes "A giant ash tree.";
  1584. break;
  1585. case 2:
  1586. set .@w_point,.@w_point+1;
  1587. mes "A fabulous Mastella tree.";
  1588. break;
  1589. case 3:
  1590. set .@w_point,.@w_point+1;
  1591. mes "A giant willow.";
  1592. break;
  1593. case 4:
  1594. set .@w_point,.@w_point+1;
  1595. mes "A giant dead branch.";
  1596. break;
  1597. }
  1598. mes "The root of Yggdrasil is divided into 3 parts. Those parts reach to 3 places...";
  1599. switch(select("Schwarzwald, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) {
  1600. case 1:
  1601. set .@w_point,.@w_point+1;
  1602. mes "Schwarzwald, Jotunnheim, Niflheim.";
  1603. break;
  1604. case 2:
  1605. set .@w_point,.@w_point+1;
  1606. mes "Midgard, Jotunnheim, Naffleheim.";
  1607. break;
  1608. case 3:
  1609. set .@w_point,.@w_point+1;
  1610. mes "Asgard, Jotunnheim, Naffleheim.";
  1611. break;
  1612. case 4:
  1613. mes "Asgard, Jotunnheim, Niflheim.";
  1614. break;
  1615. }
  1616. mes "One who has a Seed of Yggdrasil,";
  1617. switch(select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) {
  1618. case 1:
  1619. set .@w_point,.@w_point+1;
  1620. mes "can be cured from all the abnormal statuses.";
  1621. break;
  1622. case 2:
  1623. set .@w_point,.@w_point+1;
  1624. mes "can restore full HP and SP at once.";
  1625. break;
  1626. case 3:
  1627. mes "can restore half of total HP and SP.";
  1628. break;
  1629. case 4:
  1630. set .@w_point,.@w_point+1;
  1631. mes "can be cured from Silence, Curse and Chaos.";
  1632. break;
  1633. }
  1634. next;
  1635. if (.@w_point > 0) {
  1636. mes "[Saphien Layless]";
  1637. mes "..." + strcharinfo(0) + ", have you lost your mind?";
  1638. mes "Your work is too poor to be considered as a thesis!";
  1639. next;
  1640. mes "[Saphien Layless]";
  1641. mes "I don't think you can submit your work to the dean.";
  1642. mes "Go study harder and try again!";
  1643. close;
  1644. }
  1645. mes "..........";
  1646. next;
  1647. mes "....................";
  1648. next;
  1649. mes ".................................";
  1650. next;
  1651. set SAGE_Q,15;
  1652. changequest 2051,2052;
  1653. mes "[Saphien Layless]";
  1654. mes "Oh, did you finish already? Well done.";
  1655. mes "Please handle this with care, because you won't be able to do this ever again.";
  1656. getitem 1550,1; //Book
  1657. next;
  1658. mes "[Saphien Layless]";
  1659. mes "I assume you're ready to submit your work to the dean.";
  1660. mes "Whether you will pass the test or not is his decision.";
  1661. close;
  1662. }
  1663. else {
  1664. mes "I am not sure that you're ready to write a thesis.";
  1665. mes "I am afraid to say I already informed you of what you need.";
  1666. next;
  1667. mes "[Saphien Layless]";
  1668. mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
  1669. mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
  1670. mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
  1671. mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
  1672. mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
  1673. next;
  1674. mes "[Saphien Layless]";
  1675. mes "I will assist you in writing your thesis.";
  1676. mes "Please bring all those items with you.";
  1677. close;
  1678. }
  1679. }
  1680. else if (SAGE_Q == 15) {
  1681. mes "Huh? Aren't you supposed to head over to the dean?";
  1682. mes "If you've finished writing your thesis, please bring it to the dean.";
  1683. next;
  1684. mes "[Saphien Layless]";
  1685. mes "You can have only one chance to write your thesis before you become a Sage.";
  1686. mes "So please move on.";
  1687. close;
  1688. }
  1689. else {
  1690. mes "I am not sure if you have business with me, but please come back later.";
  1691. mes "I have some issues to think about..";
  1692. close;
  1693. }
  1694. }
  1695. yuno_in03,32,102,1 script Biology Professor#sa 755,{
  1696. mes "[Lucius Celsus]";
  1697. if (BaseJob != Job_Mage) {
  1698. if (BaseJob == Job_Sage) {
  1699. mes "What is your business with me?";
  1700. mes "You must make a reservation a week in advance if you have any questions.";
  1701. next;
  1702. mes "[Lucius Celsus]";
  1703. mes "You don't know how busy person I am...don't you?";
  1704. mes "If you're a Sage, you're supposed to know about me by now.";
  1705. next;
  1706. mes "[Lucius Celsus]";
  1707. mes "You have too much time on your hands. Go explore some dungeons.";
  1708. mes "I think it will be more helpful than wasting your time on me.";
  1709. }
  1710. else if (BaseJob == Job_Novice) {
  1711. mes "What brings you to me, kid?";
  1712. next;
  1713. mes "[Lucius Celsus]";
  1714. mes "You'd better go out and play with your pals. ";
  1715. mes "This is not a place where you can fool around.";
  1716. }
  1717. else {
  1718. mes "Hmm? What brings you to me? Are you interested in watching monsters?";
  1719. next;
  1720. mes "[Lucius Celsus]";
  1721. mes "You're allowed to watch. However, do not disturb them by making any fuss.";
  1722. mes "And keep your hands off, some of these guys are way too dangerous to touch.";
  1723. next;
  1724. mes "[Lucius Celsus]";
  1725. mes "By the way, if you catch any rare monsters in future, let me know.";
  1726. mes "I am willing to purchase those at any cost.";
  1727. }
  1728. close;
  1729. }
  1730. if (SAGE_Q == 11) {
  1731. if (SAGE_Q2 == 0) {
  1732. mes "Welcome to my class, did you earn good results in the practical exam?";
  1733. mes "My name is Lucius Celsus, the expert of Biology.";
  1734. next;
  1735. mes "[Lucius Celsus]";
  1736. mes "Huh...how rude of you! You're expected to introduce yourself to me as soon as I greet you!";
  1737. mes "What is your name, young one?";
  1738. next;
  1739. select(strcharinfo(0));
  1740. mes "[Lucius Celsus]";
  1741. mes "A fine name. It's nice to meet you.";
  1742. mes "So, are you aware of the subject you're studying?";
  1743. next;
  1744. mes "[Lucius Celsus]";
  1745. mes "As you know, your topic of study is monsters.";
  1746. mes "How many times have you fought with monsters?";
  1747. next;
  1748. if (select("Well, I can't even count.:A few times, I guess...") == 1) {
  1749. mes "[Lucius Celsus]";
  1750. mes "Oh shut up, you brat. Don't be so sure about yourself.";
  1751. mes "Even if you have much experience with monsters, you will have a hard time comprehending my lecture.";
  1752. }
  1753. mes "[Lucius Celsus]";
  1754. mes "Yes, that's what I guessed about you. You're just book smart.";
  1755. mes "However, I am sure you will encounter most of the monsters mentioned in my lecture.";
  1756. next;
  1757. set sage_m4,rand(1,3);
  1758. mes "[Lucius Celsus]";
  1759. mes "Let's get started.";
  1760. mes "Make sure you're ready for the practical examination during my lecture.";
  1761. next;
  1762. if (sage_m4 == 1) {
  1763. set SAGE_Q2,1;
  1764. changequest 2048,2053;
  1765. mes "[Lucius Celsus]";
  1766. mes "Go bring the following items to me.";
  1767. mes "5 ^3355FFTentacle^000000,";
  1768. mes "5 ^3355FFSingle Cell^000000,";
  1769. mes "5 ^3355FFFish Tail^000000.";
  1770. }
  1771. else if (sage_m4 == 2) {
  1772. set SAGE_Q2,2;
  1773. changequest 2048,2054;
  1774. mes "[Lucius Celsus]";
  1775. mes "Go bring the following items to me.";
  1776. mes "5 ^3355FFNipper^000000,";
  1777. mes "5 ^3355FFClam Flesh^000000,";
  1778. mes "5 ^3355FFHeart of Mermaid^000000.";
  1779. }
  1780. else {
  1781. set SAGE_Q2,3;
  1782. changequest 2048,2054;
  1783. mes "[Lucius Celsus]";
  1784. mes "Go bring following items to me.";
  1785. mes "5 ^3355FFTendon^000000,";
  1786. mes "5 ^3355FFNipper^000000,";
  1787. mes "5 ^3355FFSharp Scale^000000.";
  1788. }
  1789. next;
  1790. mes "[Lucius Celsus]";
  1791. mes "I will proceed with the class when you bring those to me.";
  1792. mes "Have fun.";
  1793. close;
  1794. }
  1795. else if (SAGE_Q2 >= 1 && SAGE_Q2 <=3) {
  1796. switch(SAGE_Q2) {
  1797. case 1: setarray .@items[0],962,1052,1023; break;
  1798. //Nipper, Clam Flesh, Heart of Mermaid
  1799. case 2: setarray .@items[0],960,966,950; break;
  1800. //Tendon, Nipper, Sharp Scale
  1801. case 3: setarray .@items[0],1050,960,963; break;
  1802. }
  1803. if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) {
  1804. mes "You showed great effort to gather all of those.";
  1805. mes "Well, I am not sure if you gathered them by yourself or bought them from shops...";
  1806. next;
  1807. mes "[Lucius Celsus]";
  1808. mes "Somehow the monsters that drop those items have something in common.";
  1809. mes "Can you tell me what that similarity is?";
  1810. next;
  1811. switch(select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) {
  1812. case 1:
  1813. mes "[Lucius Celsus]";
  1814. mes "Yes, they possess water property and at the same time they are fishes.";
  1815. mes "Most fish class monsters live underwater, so they are attributed with the water property.";
  1816. break;
  1817. case 2:
  1818. mes "[Lucius Celsus]";
  1819. mes "Yes, they possess water property and at the same time they are fishes.";
  1820. mes "Most fish class monsters live underwater, so they are attributed with the water property.";
  1821. break;
  1822. case 3:
  1823. set sage_m4,4;
  1824. mes "[Lucius Celsus]";
  1825. mes "...I didn't know Phens were aggressive nowadays?";
  1826. mes "Or do Marina and Plankton team up to start a fight with you?";
  1827. next;
  1828. mes "[Lucius Celsus]";
  1829. mes "All the monsters from which you obtained these items are not agressive... get a grip.";
  1830. mes "They are all fishes and possess water property.";
  1831. break;
  1832. case 4:
  1833. set sage_m4,4;
  1834. mes "[Lucius Celsus]";
  1835. mes "What...! What are you here for!? You are here to study about specific monsters, microcephalic moron!";
  1836. mes "Sigh...they are all fishes and possess water property.";
  1837. break;
  1838. }
  1839. next;
  1840. mes "[Lucius Celsus]";
  1841. mes "Not all fish class monsters possess water property, but most of them do.";
  1842. mes "So which kind of magic would work best on most fish class monsters?";
  1843. next;
  1844. switch(select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) {
  1845. case 1:
  1846. mes "[Lucius Celsus]";
  1847. mes "That's right, Lightening Bolt, which possesses the wind property, works best on water property monsters.";
  1848. mes "Although you might want to be careful of monsters that recognize magic casting.";
  1849. break;
  1850. case 2:
  1851. set sage_m4,4;
  1852. mes "[Lucius Celsus]";
  1853. mes "What? Fire Bolt! Fire cannot beat water, you imbecile!";
  1854. mes "Most fishes are attributed with the water property. Therefore, they are weak to wind property magic spells. Don't you get it?";
  1855. break;
  1856. case 3:
  1857. mes "[Lucius Celsus]";
  1858. mes "Yeah, Thunder Storm spell is fine... it's a wind property spell.";
  1859. mes "However, you will be in trouble if you use the spell in a poorly chosen spot.";
  1860. break;
  1861. case 4:
  1862. set sage_m4,4;
  1863. mes "[Lucius Celsus]";
  1864. mes "I can't fathom such stupidity! This question asks you to choose a property that counters water! Don't you get it?";
  1865. mes "Logically, any magic spell possessing the water property cannot overcome the water atrribute monsters!";
  1866. break;
  1867. }
  1868. next;
  1869. mes "[Lucius Celsus]";
  1870. mes "By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters, ";
  1871. mes "they have a different property than the others. You'd better be careful with them.";
  1872. next;
  1873. mes "[Lucius Celsus]";
  1874. mes "Okay, let me teach you about insect monsters.";
  1875. mes "Let's see... hmm... hmm...";
  1876. next;
  1877. switch(rand(1,4)) {
  1878. case 1:
  1879. set SAGE_Q2,4;
  1880. if(checkquest(2053) != -1) {
  1881. changequest 2053,2056;
  1882. }
  1883. else if(checkquest(2054) != -1) {
  1884. changequest 2054,2056;
  1885. }
  1886. else {
  1887. changequest 2055,2056;
  1888. }
  1889. mes "5 ^3355FFCobweb^000000,";
  1890. mes "5 ^3355FFShell^000000,";
  1891. mes "5 ^3355FFInsect Feeler^000000.";
  1892. break;
  1893. case 2:
  1894. set SAGE_Q2,5;
  1895. if(checkquest(2053) != -1) {
  1896. changequest 2053,2057;
  1897. }
  1898. else if(checkquest(2054) != -1) {
  1899. changequest 2054,2057;
  1900. }
  1901. else {
  1902. changequest 2055,2057;
  1903. }
  1904. mes "5 ^3355FFHorn^000000,";
  1905. mes "5 ^3355FFSnail's Shell^000000,";
  1906. mes "5 ^3355FFMoth Dust^000000.";
  1907. break;
  1908. case 3:
  1909. set SAGE_Q2,6;
  1910. if(checkquest(2053) != -1) {
  1911. changequest 2053,2058;
  1912. }
  1913. else if(checkquest(2054) != -1) {
  1914. changequest 2054,2058;
  1915. }
  1916. else {
  1917. changequest 2055,2058;
  1918. }
  1919. mes "5 ^3355FFMantis Scythe^000000,";
  1920. mes "5 ^3355FFWorm Peeling^000000,";
  1921. mes "5 ^3355FFRainbow Shell^000000.";
  1922. break;
  1923. case 4:
  1924. set SAGE_Q2,7;
  1925. if(checkquest(2053) != -1) {
  1926. changequest 2053,2059;
  1927. }
  1928. else if(checkquest(2054) != -1) {
  1929. changequest 2054,2059;
  1930. }
  1931. else {
  1932. changequest 2055,2059;
  1933. }
  1934. mes "5 ^3355FFCobweb^000000,";
  1935. mes "5 ^3355FFMantis Scythe^000000,";
  1936. mes "5 ^3355FFSolid Shell^000000.";
  1937. }
  1938. next;
  1939. mes "[Lucius Celsus]";
  1940. mes "I will proceed with the class when you bring those to me.";
  1941. mes "Have fun.";
  1942. close;
  1943. }
  1944. mes "What, you already forgot what I told you just a minute before?";
  1945. mes "What a nusance... listen carefully this time.";
  1946. next;
  1947. mes "[Lucius Celsus]";
  1948. mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,";
  1949. mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,";
  1950. mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,";
  1951. close;
  1952. }
  1953. else if (SAGE_Q2 >= 4 && SAGE_Q2 <= 7) {
  1954. switch(SAGE_Q2) {
  1955. case 4: setarray .@items[0],1025,935,928; break;
  1956. //Horn, Snail's Shell, Moth Dust
  1957. case 5: setarray .@items[0],947,946,1057; break;
  1958. //Mantis Scythe, Worm Peeling, Rainbow Shell
  1959. case 6: setarray .@items[0],1031,955,1013; break;
  1960. //Cobweb, Mantis Scythe, Solid Shell
  1961. case 7: setarray .@items[0],1025,1031,943; break;
  1962. }
  1963. if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) {
  1964. mes "Well done. So, did you watch insects while gathering those items?";
  1965. mes "Oh well, I believe you did a good job with the task.";
  1966. next;
  1967. mes "[Lucius Celsus]";
  1968. mes "Insect class monsters do not share the same property most of the time, ";
  1969. mes "You must think twice before you cast a magic spell on an insect.";
  1970. next;
  1971. mes "[Lucius Celsus]";
  1972. mes "It's remarkable that insects can detect hidden objects.";
  1973. mes "Therefore, any hiding skill such as the Hiding skill or Cloaking skill will not work on insect monsters.";
  1974. next;
  1975. mes "[Lucius Celsus]";
  1976. mes "Some insects form a group and live together.";
  1977. mes "They are controlled by the head of the group...";
  1978. next;
  1979. mes "[Lucius Celsus]";
  1980. mes "For instance, Maya the queen ant...";
  1981. mes "Mistress, the queen of hornets,";
  1982. mes "or Golden Thiefbug, the king of thiefbugs...";
  1983. next;
  1984. mes "[Lucius Celsus]";
  1985. mes "You cannot beat those boss monsters alone, ";
  1986. mes "you'd better form a party if you want to fight with them.";
  1987. next;
  1988. mes "[Lucius Celsus]";
  1989. mes "That's the end of my class...it's time for you to write a thesis.";
  1990. mes "Bring me following items for writing the thesis.";
  1991. next;
  1992. mes "[Lucius Celsus]";
  1993. mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
  1994. mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
  1995. mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
  1996. mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
  1997. mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
  1998. next;
  1999. set SAGE_Q2,0;
  2000. set SAGE_Q,12;
  2001. if(checkquest(2056) != -1) {
  2002. changequest 2056,2051;
  2003. }
  2004. else if(checkquest(2057) != -1) {
  2005. changequest 2057,2051;
  2006. }
  2007. else if(checkquest(2058) != -1) {
  2008. changequest 2058,2051;
  2009. }
  2010. else {
  2011. changequest 2059,2051;
  2012. }
  2013. mes "[Lucius Celsus]";
  2014. mes "I will help you in writing the thesis when you bring all of those items.";
  2015. mes "You're almost there. Isn't learning easy?";
  2016. close;
  2017. }
  2018. mes "What, you already forgot what I told you?";
  2019. mes "What a nuisance...listen carefully this time.";
  2020. next;
  2021. mes "[Lucius Celsus]";
  2022. mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,";
  2023. mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,";
  2024. mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,";
  2025. close;
  2026. }
  2027. mes "Zzz...Zzz...";
  2028. close;
  2029. }
  2030. else if (SAGE_Q == 12) {
  2031. if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
  2032. delitem 916,1; //Feather_Of_Birds
  2033. delitem 919,1; //Animal's_Skin
  2034. delitem 1019,1; //Wooden_Block
  2035. delitem 1024,1; //Chinese_Ink
  2036. delitem 713,1; //Empty_Bottle
  2037. mes "Hmph. Lucky brat brought all of the items.";
  2038. mes "Well, I don't expect you to write an outrageously great thesis though...";
  2039. next;
  2040. mes "[Lucius Celsus]";
  2041. mes "Well, if you really want to write it by yourself, I can let you handle it but...";
  2042. mes "I will give you a work of staggering genius. Just make a copy of it under your name.";
  2043. next;
  2044. mes "[Lucius Celsus]";
  2045. mes "You got a problem with that? Tough, that's my style.";
  2046. mes "Just do what I say.";
  2047. next;
  2048. mes "..........";
  2049. next;
  2050. mes "....................";
  2051. next;
  2052. mes ".................................";
  2053. next;
  2054. select(".....Monsters vary by physical appearance,");
  2055. mes ".....Monsters vary by physical appearance,";
  2056. select("...and possess various elemental properties.");
  2057. mes "...and possess various elemental properties.";
  2058. select("You must be aware of each monster's properties,");
  2059. mes "You must be aware of each monster's properties,";
  2060. select("...and be aware that certain spells work differently on different monsters.");
  2061. mes "...and be aware that certain spells work differently on different monsters.";
  2062. select("You must be especially careful of holy property and shadow property monsters.");
  2063. mes "You must be especially careful of holy property and shadow property monsters.";
  2064. select("These monsters are most dangerous, though occasionally cute.");
  2065. mes "These monsters are most dangerous.";
  2066. next;
  2067. mes "..........";
  2068. next;
  2069. mes "....................";
  2070. next;
  2071. mes ".................................";
  2072. next;
  2073. set SAGE_Q,15;
  2074. changequest 2051,2052;
  2075. mes "[Lucius Celsus]";
  2076. mes "Are you done? Okay, then it's over.";
  2077. mes "You won't be able to write another thesis again, handle this with care.";
  2078. getitem 1550,1; //Book
  2079. next;
  2080. mes "[Lucius Celsus]";
  2081. mes "Show this masterpiece to the dean.";
  2082. mes "Then, he will let you graduate from the academy. See you.";
  2083. close;
  2084. }
  2085. else {
  2086. mes "What, are you sure that you're ready? No, I don't think so.";
  2087. mes "Oh well... listen carefully this time.";
  2088. next;
  2089. mes "[Lucius Celsus]";
  2090. mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
  2091. mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
  2092. mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
  2093. mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
  2094. mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
  2095. next;
  2096. mes "[Lucius Celsus]";
  2097. mes "You have been doing fine, I guess you can do this without a problem.";
  2098. mes "Go get them. Hurry up.";
  2099. close;
  2100. }
  2101. }
  2102. else if (SAGE_Q == 15) {
  2103. mes "What are you doing here, Go show your thesis to the dean!";
  2104. mes "Don't wasn't any more time here.";
  2105. next;
  2106. mes "[Lucius Celsus]";
  2107. mes "It seems you have too much time on your hands. Okay, I will assign you some tasks.";
  2108. mes "Hahaha, did you say no? Alright then, fine. Scram.";
  2109. close;
  2110. }
  2111. else {
  2112. mes "Wah~! My brain is gonna blow up soon! Why must I have to prepare all of these things?!";
  2113. mes "Who are you?! Don't disturb me, I'm busy!!";
  2114. next;
  2115. mes "[Lucius Celsus]";
  2116. mes "If you just want to watch monsters here, fine with me...";
  2117. mes "Just don't ask me any questions.";
  2118. close;
  2119. }
  2120. }
  2121. yuno_in03,244,31,3 script Physics Professor#sa 120,{
  2122. mes "[Aebecee George]";
  2123. if (BaseJob != Job_Mage) {
  2124. if (BaseJob == Job_Sage) {
  2125. mes "Tee hee, hello there! What brings you here again, sweetie?";
  2126. mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~";
  2127. next;
  2128. mes "[Aebecee George]";
  2129. mes "Oh well, although you have become a Sage, you're just doing the same thing, tee hee...we're mages down to the core!";
  2130. mes "We're way better than any other class because we're pretty good with our heads, you know?";
  2131. next;
  2132. mes "[Aebecee George]";
  2133. mes "Okay, is there anything you want to talk about?";
  2134. mes "Oh dearie, don't be nervous...where's your sense of adventure?";
  2135. }
  2136. else if (BaseJob == Job_Novice) {
  2137. mes "Well, aren't you the cutest little Novice~";
  2138. next;
  2139. mes "[Aebecee George]";
  2140. mes "What are you doing here, sweetcakes? Do you just come over to see what's in here?";
  2141. mes "Do you want some candy? Candy, my precious? Tee hee.";
  2142. next;
  2143. mes "[Aebecee George]";
  2144. mes "Oh gosh...Sorry, I thought I had some...";
  2145. mes "But I've got other treats, you catch my drift?";
  2146. }
  2147. else {
  2148. mes "Hey there, tee hee, how's it going sailor?";
  2149. next;
  2150. mes "[Aebecee George]";
  2151. mes "Did you come here to look around? Huh...?";
  2152. mes "Well, if you're not here for business, you must be here...";
  2153. next;
  2154. mes "[Aebecee George]";
  2155. mes "...for PLEASURE.";
  2156. mes "Hey wait! Come back~!";
  2157. }
  2158. close;
  2159. }
  2160. if (SAGE_Q == 13) {
  2161. if (SAGE_Q2 == 0) {
  2162. mes "Hello~? Nice to meet you, tee hee.";
  2163. mes "Did you come to see me? Oh, you're a student!";
  2164. next;
  2165. mes "[Aebecee George]";
  2166. mes "Tee hee, I am the Professor in charge of you, Abecee George.";
  2167. mes "So...aren't you happy to be with me, dearie? Aren't you gay? Tee hee~";
  2168. next;
  2169. mes "[Aebecee George]";
  2170. mes "However, before we get start class, I need you to do me...a favor.";
  2171. mes "Don't be scared, its just an eensy weensy favor. Tee hee~";
  2172. next;
  2173. mes "[Aebecee George]";
  2174. mes "Please bring me ^3355FF30 Stone^000000, that's all.";
  2175. mes "It's not so hard, isn't it?";
  2176. next;
  2177. set SAGE_Q2,1;
  2178. changequest 2049,2060;
  2179. mes "[Aebecee George]";
  2180. mes "Why don't you ask a thief pal for help?";
  2181. mes "We'll start the class when you bring me those stones~ Tee hee~";
  2182. close;
  2183. }
  2184. else if (SAGE_Q2 == 1) {
  2185. if (countitem(7049) > 29) {
  2186. mes "Oh~ how sweet! You brought them all~ thank you~";
  2187. mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~";
  2188. next;
  2189. mes "[Aebecee George]";
  2190. mes "Hocus-focus!!";
  2191. next;
  2192. mes "[Aebecee George]";
  2193. mes "Hocus~focus!!";
  2194. next;
  2195. mes "[Aebecee George]";
  2196. mes "Ho~cus~fo~cus!!";
  2197. next;
  2198. delitem 7049,30; //Stone
  2199. mes "[Aebecee George]";
  2200. mes "Tee hee, you naughty stone~";
  2201. mes "Only 3 of them worked for me. Tee hee~";
  2202. next;
  2203. mes "[Aebecee George]";
  2204. mes "Here's my other favor to ask of you. Oh, are those tears of...joy?";
  2205. mes "Oh, I'm sooo excited too! Tee hee~";
  2206. next;
  2207. getitem 991,1; //Crystal_Blue
  2208. getitem 993,1; //Yellow_Live
  2209. getitem 992,1; //Wind_Of_Verdure
  2210. mes "[Aebecee George]";
  2211. mes "I will give you these elemental ores...but...they are not for free.";
  2212. mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~";
  2213. set SAGE_Q2,2;
  2214. changequest 2060,2061;
  2215. next;
  2216. mes "[Aebecee George]";
  2217. mes "Please make arrows using these items and bring them to me, pretty please~";
  2218. mes "50 ^3355FFCrystal Arrow^000000,";
  2219. mes "50 ^3355FFStone Arrow^000000,";
  2220. mes "50 ^3355FFWind Arrow^000000.";
  2221. next;
  2222. mes "[Aebecee George]";
  2223. mes "Ask any of your Archer friends if you know any.";
  2224. mes "I am looking forward to seeing you again, tee hee~";
  2225. close;
  2226. }
  2227. else {
  2228. mes "You don't have all the items? And here I was, getting all hot and bothered.";
  2229. mes "Go on, sweetheart, and hurry baaack~";
  2230. next;
  2231. mes "[Aebecee George]";
  2232. mes "I asked you to bring ^3355FF30 Stone^000000.";
  2233. mes "There are many out there, so you won't have too hard a time getting them~ tee hee.";
  2234. close;
  2235. }
  2236. }
  2237. else if (SAGE_Q2 == 2) {
  2238. if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) {
  2239. mes "Oh~ how sweet! You brought them all~ Oh thank you~";
  2240. mes "Well now, let's get down to business. Tee hee~";
  2241. next;
  2242. mes "[Aebecee George]";
  2243. mes "I'll say something, and you just write everything down.";
  2244. mes "Don't forget to underline the important sentences~";
  2245. next;
  2246. mes "[Aebecee George]";
  2247. mes "Water property magic is sooo strong against the fire property.";
  2248. mes "Just remember those burly, sexay fire fighters, shall we say, putting out that fire with water. Ooh, wet!";
  2249. next;
  2250. mes "[Aebecee George]";
  2251. mes "Wind property magic totally dominates the water property! Oh, yes~";
  2252. mes "Think of a hot flash, and by that I mean ligntening, striking a lake. Oh, I'm bad!";
  2253. next;
  2254. mes "[Aebecee George]";
  2255. mes "In terms of strength, magic with earth property goes on top of wind property magic! Ho~~";
  2256. mes "Just think of how the wind passionately beats against the cliffside near the Lookout Point or Lover's Lane. Tee hee~";
  2257. next;
  2258. mes "[Aebecee George]";
  2259. mes "Magic with fire property is strong against earth property! Tee hee~";
  2260. mes "Just think of burning wood, sprung from the earth, in a cozy fireplace. On the bearskin, in the dark~";
  2261. next;
  2262. mes "[Aebecee George]";
  2263. mes "...Oh my gosh! Time flies sooo fast!";
  2264. mes "Let's call it a day, dear, tee hee~";
  2265. next;
  2266. delitem 1754,50; //Crystal_Arrow
  2267. delitem 1756,50; //Stone_Arrow
  2268. delitem 1755,50; //Arrow_Of_Wind
  2269. mes "[Aebecee George]";
  2270. mes "When you come to the next class, bring ^3355FF1 Holy Water^000000~";
  2271. mes "I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one.";
  2272. set SAGE_Q2,3;
  2273. changequest 2061,2062;
  2274. close;
  2275. }
  2276. else {
  2277. mes "What are you doing here, precious...are you trying to fool me? Tee hee~";
  2278. mes "I hope you didn't sell the elemental ores I gave you? Naughty naughty~ Don't you know diamonds are a girl's best friend? Tee hee~";
  2279. next;
  2280. mes "[Aebecee George]";
  2281. mes "50 ^3355FFCrystal Arrow^000000,";
  2282. mes "50 ^3355FFStone Arrow^000000,";
  2283. mes "50 ^3355FFWind Arrow^000000.";
  2284. mes "Ask your Archer friend if you have one~ tee hee.";
  2285. close;
  2286. }
  2287. }
  2288. else if (SAGE_Q2 == 3) {
  2289. if (countitem(523) > 0) {
  2290. mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~";
  2291. mes "Oh righty, we should start class. Tee hee~";
  2292. next;
  2293. mes "[Aebecee George]";
  2294. mes "Just Like last time, I will speak and you just write down everything I say.";
  2295. mes "Even if you don't understand, just pretend and go with the flow, alright? Tee hee~";
  2296. next;
  2297. mes "[Aebecee George]";
  2298. mes "Water Magic is weak against wind property! Yes, that's right~";
  2299. mes "Just remember why you don't keep the electric fan around when you're taking a hot bubble bath. Ooh! So electric!";
  2300. next;
  2301. mes "[Aebecee George]";
  2302. mes "Magic with the wind property is weak against earth property!";
  2303. mes "Think of how the wind can't, shall we say, penetrate a mud facial mask~";
  2304. next;
  2305. mes "[Aebecee George]";
  2306. mes "Magic with earth property is weak against fire property! Tee hee~";
  2307. mes "Just think of burning wood, sprung from the earth, in a cozy fireplace. On the be--oh? I said that already? Oh poopy.";
  2308. next;
  2309. mes "[Aebecee George]";
  2310. mes "Magic with fire property is weak against water property! Yes~";
  2311. mes "When things get flaming hot, it's best to splash things in cold water. Don't you agree~?";
  2312. next;
  2313. mes "[Aebecee George]";
  2314. mes "Oh, it's the end of the class~ tee hee.";
  2315. mes "So? Do you think you've learned a lot? You can thank me, honey!";
  2316. next;
  2317. delitem 523,1; //Holy_Water
  2318. mes "[Aebecee George]";
  2319. mes "Well, that's it. You can write your thesis with what I've taught you!";
  2320. mes "Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~";
  2321. set SAGE_Q2,0;
  2322. set SAGE_Q,14;
  2323. changequest 2062,2051;
  2324. next;
  2325. mes "[Aebecee George]";
  2326. mes "Okay, please gather these items so you can write the thesis, dear~ Tee hee~";
  2327. mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
  2328. mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
  2329. mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
  2330. mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
  2331. mes "^3355FF1 Empty Bottle^000000 to keep that Squid Ink from splashing.";
  2332. next;
  2333. mes "[Aebecee George]";
  2334. mes "So get on out there cowboy and hurry back~ Tee hee~";
  2335. close;
  2336. }
  2337. else {
  2338. mes "What are you doing here, precious...are you playing games? Tee hee.";
  2339. mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Tee hee~";
  2340. next;
  2341. mes "[Aebecee George]";
  2342. mes "^3355FF1 Holy Water^000000,";
  2343. mes "It couldn't hurt to get friendly with an Aco or Priest...tee hee.";
  2344. close;
  2345. }
  2346. }
  2347. else {
  2348. mes "So...do you have the time? I'm kidding, girlfriend!";
  2349. close;
  2350. }
  2351. }
  2352. else if (SAGE_Q == 14) {
  2353. if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
  2354. delitem 916,1; //Feather_Of_Birds
  2355. delitem 919,1; //Animal's_Skin
  2356. delitem 1019,1; //Wooden_Block
  2357. delitem 1024,1; //Chinese_Ink
  2358. delitem 713,1; //Empty_Bottle
  2359. mes "Okay~ so its now or never~ tee hee~";
  2360. mes "I taught you everything I know. Don't be nervous, you'll be okay~";
  2361. next;
  2362. mes "..........";
  2363. next;
  2364. mes "....................";
  2365. next;
  2366. mes ".................................";
  2367. next;
  2368. mes ".....Magic spells are varied into 4 elements such as";
  2369. switch(select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) {
  2370. case 1:
  2371. mes "Water, Earth, Fire and Wind.";
  2372. break;
  2373. case 2:
  2374. mes "Earth, Water, Fire and Wind.";
  2375. break;
  2376. case 3:
  2377. mes "Water, Wind, Earth and Fire.";
  2378. break;
  2379. }
  2380. mes "Each property has an opposing property,";
  2381. switch(select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) {
  2382. case 1:
  2383. mes "Magic with wind property is strong against water";
  2384. break;
  2385. case 2:
  2386. mes "Magic with water property is strong against fire";
  2387. break;
  2388. case 3:
  2389. mes "Magic with fire property is strong against earth";
  2390. break;
  2391. }
  2392. mes "Magic with earth property is strong against wind.";
  2393. switch(select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) {
  2394. case 1:
  2395. mes "However, that does not work on the opposite case ";
  2396. break;
  2397. case 2:
  2398. mes "This theory works the same for earth property weapons";
  2399. break;
  2400. case 3:
  2401. mes "Elemental properties are varied by monster types";
  2402. break;
  2403. }
  2404. switch(select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) {
  2405. case 1:
  2406. mes "You must be aware of the limit of your ability.";
  2407. break;
  2408. case 2:
  2409. mes "You must apply different types of property by the situation or place.";
  2410. break;
  2411. case 3:
  2412. mes "Red Potion is rumored to taste like strawberries.";
  2413. break;
  2414. }
  2415. next;
  2416. switch(select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) {
  2417. case 1:
  2418. mes "The most adorable NPC is YuPi in Prontera";
  2419. break;
  2420. case 2:
  2421. mes "Red Potion is rumored to be made out of Porings";
  2422. break;
  2423. case 3:
  2424. mes "You never know the limits of magic";
  2425. break;
  2426. }
  2427. switch(select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) {
  2428. case 1:
  2429. mes "Merchant Lady in Morroc is also as cute as YuPi.";
  2430. break;
  2431. case 2:
  2432. mes "Nobody knows why Red Potion tastes like strawberries.";
  2433. break;
  2434. case 3:
  2435. mes "It is not suggested to be too addicted to magic spells.";
  2436. break;
  2437. }
  2438. switch(select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) {
  2439. case 1:
  2440. mes "If I had a Bunny Band,";
  2441. break;
  2442. case 2:
  2443. mes "If so, what about the taste of White Potion?";
  2444. break;
  2445. case 3:
  2446. mes "Only pertinent uses of magic, as well as rest";
  2447. break;
  2448. }
  2449. switch(select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) {
  2450. case 1:
  2451. mes "I would want to give it to her as a present.";
  2452. break;
  2453. case 2:
  2454. mes "I can't even imagine the taste.";
  2455. break;
  2456. case 3:
  2457. mes "will guarantee you a safe battle.";
  2458. break;
  2459. }
  2460. switch(select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) {
  2461. case 1:
  2462. mes "Although the Bunny Band best fits the Acolyte class";
  2463. break;
  2464. case 2:
  2465. mes "I love this thrilling feeling";
  2466. break;
  2467. case 3:
  2468. mes "Forming a party with people of different classes";
  2469. break;
  2470. }
  2471. switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) {
  2472. case 1:
  2473. mes "I still wonder if the Bunny Band would be perfect for GOD-POING.";
  2474. break;
  2475. case 2:
  2476. mes "I won't be able to drink it even if my HP is less than 1.";
  2477. break;
  2478. case 3:
  2479. mes "is considered the best way to ready for battle.";
  2480. break;
  2481. }
  2482. next;
  2483. mes "..........";
  2484. next;
  2485. mes "....................";
  2486. next;
  2487. mes ".................................";
  2488. next;
  2489. set SAGE_Q,15;
  2490. changequest 2051,2052;
  2491. mes "[Aebecee George]";
  2492. mes "Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~";
  2493. mes "Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~";
  2494. getitem 1550,1; //Book
  2495. next;
  2496. mes "[Aebecee George]";
  2497. mes "Okay, now you can show the dean your thesis~";
  2498. mes "You're almost there~ tee hee.";
  2499. close;
  2500. }
  2501. else {
  2502. mes "What are you still doing here, sweet cheeks? Tee hee~";
  2503. mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Not a problem, tee hee.";
  2504. next;
  2505. mes "[Aebecee George]";
  2506. mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
  2507. mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
  2508. mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
  2509. mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
  2510. mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
  2511. next;
  2512. mes "[Aebecee George]";
  2513. mes "You are supposed to prepare all of those items, aren't you?";
  2514. mes "Hurry baaack~! Tee hee~";
  2515. close;
  2516. }
  2517. }
  2518. else if (SAGE_Q == 15) {
  2519. mes "What are you doing here, dearie? Don't you want to meet the dean and show him your stuff?";
  2520. mes "Take it from me, boys like him won't wait for you forever, tee hee~";
  2521. next;
  2522. mes "[Aebecee George]";
  2523. mes "I know, I know...you wanna play with little ol' me. But you should become a Sage first.";
  2524. mes "Please hurry up, tee hee.";
  2525. close;
  2526. }
  2527. else {
  2528. mes "Well well...what do we have here?";
  2529. next;
  2530. mes "[Aebecee George]";
  2531. mes "You're not a Sage. Pity, sweet thang like yourself...";
  2532. mes "But seeing as you're not here for business, you must be here for...";
  2533. next;
  2534. mes "[Aebecee George]";
  2535. mes "...PLEASURE. Wait, where are you going, hon?";
  2536. close;
  2537. }
  2538. }
  2539. job_sage,50,165,4 script Test Helper#talk 700,{
  2540. mes "[Test Helper]";
  2541. mes "Welcome to the Sage practical examination hall.";
  2542. mes "If you wish to take the test right now, please enter the waiting room.";
  2543. next;
  2544. mes "[Test Helper]";
  2545. mes "If someone is currently taking the test, please wait until that person finishes.";
  2546. mes "The progression of the test is announced on the entire map. An announcement will be made when the next person is ready to leave the waiting room.";
  2547. next;
  2548. mes "[Test Helper]";
  2549. mes "The Test takes 5 ~ 10 minutes per each person.";
  2550. mes "If you wish to leave the arena, please log out from the game.";
  2551. close;
  2552. }
  2553. job_sage,50,165,4 script Waiting Room#sg 700,{
  2554. OnInit:
  2555. disablenpc "Waiting Room#sg";
  2556. waitingroom "Waiting Room",20,"Waiting Room#sg::OnStartArena",1;
  2557. enablewaitingroomevent;
  2558. end;
  2559. OnStartArena:
  2560. warpwaitingpc "job_sage",116,97;
  2561. donpcevent "Arena#1::OnEnable";
  2562. disablewaitingroomevent;
  2563. end;
  2564. OnEnable:
  2565. enablewaitingroomevent;
  2566. end;
  2567. }
  2568. - script Arena#1 66,{
  2569. OnInit:
  2570. disablenpc "Arena#1";
  2571. end;
  2572. OnEnable:
  2573. enablenpc "Arena#1";
  2574. set .MyMobs,16;
  2575. monster "job_sage",111,102,"Grade F",1183,1,"Arena#1::OnMyMobDead";
  2576. monster "job_sage",120,102,"Grade F",1183,1,"Arena#1::OnMyMobDead";
  2577. monster "job_sage",111,93,"Grade F",1183,1,"Arena#1::OnMyMobDead";
  2578. monster "job_sage",120,93,"Grade F",1183,1,"Arena#1::OnMyMobDead";
  2579. monster "job_sage",107,98,"Grade F",1183,1,"Arena#1::OnMyMobDead";
  2580. monster "job_sage",124,98,"Grade F",1183,1,"Arena#1::OnMyMobDead";
  2581. monster "job_sage",115,106,"Grade F",1183,1,"Arena#1::OnMyMobDead";
  2582. monster "job_sage",115,90,"Grade F",1183,1,"Arena#1::OnMyMobDead";
  2583. monster "job_sage",103,110,"Grade D",1184,1,"Arena#1::OnMyMobDead";
  2584. monster "job_sage",128,110,"Grade D",1184,1,"Arena#1::OnMyMobDead";
  2585. monster "job_sage",103,85,"Grade D",1184,1,"Arena#1::OnMyMobDead";
  2586. monster "job_sage",128,85,"Grade D",1184,1,"Arena#1::OnMyMobDead";
  2587. monster "job_sage",107,106,"Grade D",1184,1,"Arena#1::OnMyMobDead";
  2588. monster "job_sage",124,106,"Grade D",1184,1,"Arena#1::OnMyMobDead";
  2589. monster "job_sage",107,89,"Grade D",1184,1,"Arena#1::OnMyMobDead";
  2590. monster "job_sage",124,89,"Grade D",1184,1,"Arena#1::OnMyMobDead";
  2591. initnpctimer;
  2592. end;
  2593. OnReset:
  2594. killmonsterall "job_sage";
  2595. end;
  2596. OnMyMobDead:
  2597. set .MyMobs,.MyMobs-1;
  2598. if (.MyMobs < 1) {
  2599. mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map;
  2600. donpcevent "Arena#2::OnEnable";
  2601. stopnpctimer;
  2602. }
  2603. end;
  2604. OnTimer1000:
  2605. mapannounce "job_sage","The practical examination has started.",bc_map;
  2606. end;
  2607. OnTimer2000:
  2608. mapannounce "job_sage","1st test - time limit 3 minutes.",bc_map;
  2609. end;
  2610. OnTimer3000:
  2611. mapannounce "job_sage","Please defeat all the monsters within the time limit.",bc_map;
  2612. end;
  2613. OnTimer33000:
  2614. mapannounce "job_sage","2 minutes 30 seconds remaining.",bc_map;
  2615. end;
  2616. OnTimer63000:
  2617. mapannounce "job_sage","2 minutes remaining.",bc_map;
  2618. end;
  2619. OnTimer93000:
  2620. mapannounce "job_sage","1 minute 30 seconds remaining.",bc_map;
  2621. end;
  2622. OnTimer123000:
  2623. mapannounce "job_sage","1 min remaining.",bc_map;
  2624. end;
  2625. OnTimer153000:
  2626. mapannounce "job_sage","30 seconds remaining.",bc_map;
  2627. end;
  2628. OnTimer173000:
  2629. mapannounce "job_sage","10 seconds remaining.",bc_map;
  2630. end;
  2631. OnTimer183000:
  2632. mapannounce "job_sage","Time over.",bc_map;
  2633. donpcevent "Arena#1::OnReset";
  2634. end;
  2635. OnTimer184000:
  2636. areawarp "job_sage",100,82,131,113,"yuno",324,258;
  2637. end;
  2638. OnTimer185000:
  2639. mapannounce "job_sage","Next candidate, enter.",bc_map;
  2640. end;
  2641. OnTimer186000:
  2642. disablenpc "Arena#1";
  2643. donpcevent "Waiting Room#sg::OnEnable";
  2644. stopnpctimer;
  2645. end;
  2646. }
  2647. - script Arena#2 -1,{
  2648. OnInit:
  2649. disablenpc "Arena#2";
  2650. end;
  2651. OnEnable:
  2652. enablenpc "Arena#2";
  2653. disablenpc "Arena#1::OnReset";
  2654. set .MyMobs,24;
  2655. monster "job_sage",111,102,"Numerical Value",1063,1,"Arena#2::OnMyMobDead";
  2656. monster "job_sage",111,102,"Physics",1063,1,"Arena#2::OnMyMobDead";
  2657. monster "job_sage",111,102,"History",1063,1,"Arena#2::OnMyMobDead";
  2658. monster "job_sage",120,102,"Geography",1063,1,"Arena#2::OnMyMobDead";
  2659. monster "job_sage",120,102,"Astronomy",1063,1,"Arena#2::OnMyMobDead";
  2660. monster "job_sage",120,102,"Meteorology",1063,1,"Arena#2::OnMyMobDead";
  2661. monster "job_sage",111,93,"Architecture",1063,1,"Arena#2::OnMyMobDead";
  2662. monster "job_sage",111,93,"Control",1063,1,"Arena#2::OnMyMobDead";
  2663. monster "job_sage",111,93,"Instrumentology",1063,1,"Arena#2::OnMyMobDead";
  2664. monster "job_sage",120,102,"Statistics;",1063,1,"Arena#2::OnMyMobDead";
  2665. monster "job_sage",120,102,"Graphic Method",1063,1,"Arena#2::OnMyMobDead";
  2666. monster "job_sage",120,102,"Language",1063,1,"Arena#2::OnMyMobDead";
  2667. monster "job_sage",111,93,"Sitology",1063,1,"Arena#2::OnMyMobDead";
  2668. monster "job_sage",111,93,"Dietetics",1063,1,"Arena#2::OnMyMobDead";
  2669. monster "job_sage",111,93,"Landscape Architecture",1063,1,"Arena#2::OnMyMobDead";
  2670. monster "job_sage",120,93,"Anthropology",1063,1,"Arena#2::OnMyMobDead";
  2671. monster "job_sage",120,93,"Biology",1063,1,"Arena#2::OnMyMobDead";
  2672. monster "job_sage",120,93,"Ethics",1063,1,"Arena#2::OnMyMobDead";
  2673. monster "job_sage",107,98,"Economy",1063,1,"Arena#2::OnMyMobDead";
  2674. monster "job_sage",107,98,"Politics",1063,1,"Arena#2::OnMyMobDead";
  2675. monster "job_sage",107,98,"Photography",1063,1,"Arena#2::OnMyMobDead";
  2676. monster "job_sage",124,98,"Dendrology",1063,1,"Arena#2::OnMyMobDead";
  2677. monster "job_sage",124,98,"Hygiene",1063,1,"Arena#2::OnMyMobDead";
  2678. monster "job_sage",124,98,"Sociology",1063,1,"Arena#2::OnMyMobDead";
  2679. initnpctimer;
  2680. end;
  2681. OnReset:
  2682. killmonsterall "job_sage";
  2683. end;
  2684. OnMyMobDead:
  2685. set .MyMobs,.MyMobs-1;
  2686. if (.MyMobs < 1) {
  2687. mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map;
  2688. donpcevent "Arena#Doorkeeper::OnEnable";
  2689. donpcevent "Arena#3::OnEnable";
  2690. stopnpctimer;
  2691. }
  2692. end;
  2693. OnTimer1000:
  2694. mapannounce "job_sage","Second test - time limit 3 minutes.",bc_map;
  2695. end;
  2696. OnTimer2000:
  2697. mapannounce "job_sage","Please defeat all the monsters within the time limit.",bc_map;
  2698. end;
  2699. OnTimer33000:
  2700. mapannounce "job_sage","2 minutes 30 seconds remaining.",bc_map;
  2701. end;
  2702. OnTimer63000:
  2703. mapannounce "job_sage","2 minutes remaining.",bc_map;
  2704. end;
  2705. OnTimer93000:
  2706. mapannounce "job_sage","1 minute 30 seconds remaining.",bc_map;
  2707. end;
  2708. OnTimer123000:
  2709. mapannounce "job_sage","1 min remaining.",bc_map;
  2710. end;
  2711. OnTimer153000:
  2712. mapannounce "job_sage","30 seconds remaining.",bc_map;
  2713. end;
  2714. OnTimer173000:
  2715. mapannounce "job_sage","10 seconds remaining.",bc_map;
  2716. end;
  2717. OnTimer183000:
  2718. mapannounce "job_sage","Time over.",bc_map;
  2719. donpcevent "Arena#2::OnReset";
  2720. end;
  2721. OnTimer184000:
  2722. areawarp "job_sage",100,82,131,113,"yuno",324,258;
  2723. end;
  2724. OnTimer185000:
  2725. mapannounce "job_sage","Next candidate, please enter.",bc_map;
  2726. end;
  2727. OnTimer186000:
  2728. disablenpc "Arena#2";
  2729. donpcevent "Waiting Room#sg::OnEnable";
  2730. stopnpctimer;
  2731. end;
  2732. }
  2733. - script Arena#Doorkeeper -1,{
  2734. OnInit:
  2735. disablenpc "Arena#Doorkeeper";
  2736. end;
  2737. OnEnable:
  2738. enablenpc "Arena#Doorkeeper";
  2739. donpcevent "Arena#2::OnReset";
  2740. disablenpc "Arena#2";
  2741. set .MyMobs,1;
  2742. monster "job_sage",116,97,"Academic Probation",1179,1,"Arena#Doorkeeper::OnMyMobDead";
  2743. initnpctimer;
  2744. end;
  2745. OnReset:
  2746. killmonsterall "job_sage";
  2747. end;
  2748. OnDisable:
  2749. disablenpc "Arena#3";
  2750. disablenpc "Arena#Doorkeeper";
  2751. end;
  2752. OnMyMobDead:
  2753. set .MyMobs,.MyMobs-1;
  2754. if (.MyMobs < 1) {
  2755. mapannounce "job_sage","Congratulations, " + strcharinfo(0) + ". You passed the test.",bc_map;
  2756. set SAGE_Q,8;
  2757. donpcevent "Test Helper#sg::OnEnable";
  2758. disablenpc "Arena#Doorkeeper";
  2759. stopnpctimer;
  2760. }
  2761. end;
  2762. OnTimer1000:
  2763. mapannounce "job_sage","3rd test - Time limit 1 minute.",bc_map;
  2764. end;
  2765. OnTimer30000:
  2766. mapannounce "job_sage","30 seconds remaining.",bc_map;
  2767. end;
  2768. OnTimer50000:
  2769. mapannounce "job_sage","10 seconds remaining.",bc_map;
  2770. end;
  2771. OnTimer60000:
  2772. mapannounce "job_sage","Time over.",bc_map;
  2773. donpcevent "Arena#Doorkeeper::OnReset";
  2774. end;
  2775. OnTimer61000:
  2776. areawarp "job_sage",100,82,131,113,"yuno",324,258;
  2777. end;
  2778. OnTimer62000:
  2779. mapannounce "job_sage","Next candidate, please enter.",bc_map;
  2780. end;
  2781. OnTimer63000:
  2782. disablenpc "Arena#Doorkeeper";
  2783. donpcevent "Waiting Room#sg::OnEnable";
  2784. stopnpctimer;
  2785. end;
  2786. }
  2787. - script Arena#3 -1,{
  2788. OnInit:
  2789. disablenpc "Arena#3";
  2790. end;
  2791. OnEnable:
  2792. monster "job_sage",107,106,"Absent 3 times",1185,1;
  2793. monster "job_sage",124,106,"Being Late 5 times",1185,1;
  2794. monster "job_sage",107,89,"Cheating 2 times",1185,1;
  2795. monster "job_sage",124,89,"Cheating 4 times",1185,1;
  2796. end;
  2797. OnDisable:
  2798. killmonsterall "job_sage";
  2799. end;
  2800. }
  2801. - script Test Helper#sg -1,{
  2802. OnInit:
  2803. disablenpc "Test Helper#sg";
  2804. end;
  2805. OnEnable:
  2806. initnpctimer;
  2807. end;
  2808. OnTimer2000:
  2809. mapannounce "job_sage","Please go back to where you came from and finish the rest of your job change quest.",bc_map;
  2810. end;
  2811. OnTimer4000:
  2812. mapannounce "job_sage","This is the end of practical examination. Next candidate, please get ready.",bc_map;
  2813. end;
  2814. OnTimer5000:
  2815. areawarp "job_sage",100,82,131,113,"yuno_in03",163,180;
  2816. end;
  2817. OnTimer7000:
  2818. mapannounce "job_sage","Next candidate, please enter.",bc_map;
  2819. end;
  2820. OnTimer9000:
  2821. disablenpc "Test Helper#sg";
  2822. donpcevent "Waiting Room#sg::OnEnable";
  2823. stopnpctimer;
  2824. end;
  2825. }
  2826. //============================================================
  2827. // Mapflag
  2828. //============================================================
  2829. //============================================================
  2830. // Old changelog
  2831. //============================================================
  2832. //= Script mostly based on translated jA script
  2833. //= Written test questions/answers weren't translated 100% corectly
  2834. //= So a lot of those are based upon mRO site and my own info
  2835. //= IF you by excident have (or can get) screenshots of these questions
  2836. //= Then PLEASE send them to Darkchild
  2837. //= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus]
  2838. //= 1.6 Added a func which prevent advanced classes passing
  2839. //= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
  2840. //= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus]
  2841. //= 1.7a Moved JFunc back in the main file, fixed typos [Lupus]
  2842. //= 2.0 Changed numbers to constants. [Vicious]
  2843. //= 2.0a Fixed double warp [KarLaeda] 2.0b Mantis Scythe Item name fix