alchemist.txt 57 KB

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  1. //===== eAthena Script =======================================
  2. //= Alchemist Job Quest
  3. //===== By: ==================================================
  4. //= nestor_zulueta (Fusion), converted by Darkchild
  5. //===== Current Version: =====================================
  6. //= 3.0
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Job quest for Alchemist classes
  12. //===== Additional Comments: =================================
  13. //= 2.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
  14. //= No longer uses function "F_BlockHigh"
  15. //= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf]
  16. //= 2.7 Added missing checkweights. [L0ne_W0lf]
  17. //= 2.8 Fixed minor typo in test section. [L0ne_W0lf]
  18. //= 2.9 Added Quest Log commands. [Kisuka]
  19. //= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf]
  20. //============================================================
  21. alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
  22. mes "[Parmy Gianino]";
  23. if (Upper == 1) {
  24. mes "Welcome to the";
  25. mes "Alchemist Unio--";
  26. mes "I-Impossible! How c-can";
  27. mes "something like this happen?";
  28. next;
  29. mes "[Parmy Gianino]";
  30. mes "Wait, wait...";
  31. mes "I'm sorry. I was confused,";
  32. mes "that's all. You look just like";
  33. mes "someone I used to know. ";
  34. mes "Still, I get this weird";
  35. mes "feeling about you...";
  36. close;
  37. }
  38. if (BaseJob != Job_Merchant) {
  39. if (BaseJob == Job_Alchemist) {
  40. mes "Welcome, " + strcharinfo(0) + ".";
  41. mes "The Alchemist Union";
  42. mes "is busy today, like always.";
  43. next;
  44. mes "[Parmy Gianino]";
  45. mes "Everyone is busy with their";
  46. mes "own research, but recently, some headway has been made in the field of biotechnology.";
  47. next;
  48. mes "[Parmy Gianino]";
  49. mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing...";
  50. close;
  51. }
  52. else if (BaseClass == Job_Novice) {
  53. mes "Welcome to the";
  54. mes "Alchemist Union.";
  55. mes "We are recruiting";
  56. mes "talented people";
  57. mes "with novel ideas.";
  58. next;
  59. mes "[Parmy Gianino]";
  60. mes "If you're interested in working with chemistry, visit us later when you become more knowledgable.";
  61. next;
  62. mes "[Parmy Gianino]";
  63. mes "Just one thing:";
  64. mes "You've got to have";
  65. mes "knowledge of items";
  66. mes "as a Merchant first.";
  67. close;
  68. }
  69. mes "Welcome to the";
  70. mes "Alchemist Union.";
  71. mes "We are recruiting";
  72. mes "talented people";
  73. mes "with novel ideas.";
  74. next;
  75. mes "[Parmy Gianino]";
  76. mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~";
  77. close;
  78. }
  79. if (ALCH_Q == 0) {
  80. mes "Welcome to the";
  81. mes "Alchemist Union.";
  82. mes "How may I help you?";
  83. next;
  84. switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) {
  85. case 1:
  86. mes "[Parmy Gianino]";
  87. mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level.";
  88. next;
  89. mes "[Parmy Gianino]";
  90. mes "Most people think our final goal";
  91. mes "is to create gold, but that's not the entire truth. We also want to create things like medicines";
  92. mes "and new materials.";
  93. next;
  94. mes "[Parmy Gianino]";
  95. mes "A few of us research the";
  96. mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway.";
  97. next;
  98. mes "[Parmy Gianino]";
  99. mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them.";
  100. next;
  101. mes "[Parmy Gianino]";
  102. mes "Whether or not you try to become";
  103. mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce.";
  104. close;
  105. case 2:
  106. mes "[Parmy Gianino]";
  107. mes "Is that so?";
  108. mes "Nice to meet you.";
  109. mes "My name is Parmy Gianino";
  110. mes "of the Alchemist Union.";
  111. next;
  112. mes "[Parmy Gianino]";
  113. mes "If you join our Union and";
  114. mes "complete the training, you";
  115. mes "will be officially recognized";
  116. mes "as an Alchemist and be able";
  117. mes "to contribute to our research.";
  118. next;
  119. mes "[Parmy Gianino]";
  120. mes "But we don't accept everyone.";
  121. mes "You must have a lot of tenacity";
  122. mes "and sincere devotion in exploring";
  123. mes "the various fields of science.";
  124. next;
  125. mes "[Parmy Gianino]";
  126. mes "There are a couple";
  127. mes "of requirements to join";
  128. mes "the Alchemist Union, but";
  129. mes "we'll discuss that";
  130. mes "after you apply.";
  131. next;
  132. mes "[Parmy Gianino]";
  133. mes "Well then, would";
  134. mes "you like to apply";
  135. mes "for registration?";
  136. next;
  137. if (select("I would like to apply.:I'll do it later.") == 1) {
  138. if (JobLevel < 40) {
  139. mes "[Parmy Gianino]";
  140. mes "Hmmm...";
  141. mes "Just a moment.";
  142. mes "I'm sorry to say that";
  143. mes "you're not experienced";
  144. mes "enough as a Merchant to";
  145. mes "join us right now.";
  146. next;
  147. mes "[Parmy Gianino]";
  148. mes "You must be at least";
  149. mes "^551A8BJob Level 40^000000 to become";
  150. mes "an Alchemist. Come back";
  151. mes "later when you meet the";
  152. mes "Job Level requirement, okay?";
  153. close;
  154. }
  155. mes "[Parmy Gianino]";
  156. mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training.";
  157. next;
  158. mes "[Parmy Gianino]";
  159. mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,";
  160. mes "we will accept that as a substitute for the item requirement.";
  161. next;
  162. mes "[Parmy Gianino]";
  163. mes "Now...";
  164. mes "Please sign";
  165. mes "the application.";
  166. next;
  167. select(strcharinfo(0));
  168. mes "[Parmy Gianino]";
  169. mes "Good, good. Now, if you have";
  170. mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.";
  171. next;
  172. if (Zeny < 50000) {
  173. mes "[Parmy Gianino]";
  174. mes "Uh oh. You don't";
  175. mes "seem to have enough Zeny.";
  176. mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application.";
  177. close;
  178. }
  179. set zeny,zeny-50000;
  180. mes "[Parmy Gianino]";
  181. mes "Let's see.";
  182. mes "" + strcharinfo(0);
  183. mes "needs to bring...";
  184. switch(rand(1,3)) {
  185. case 1:
  186. set ALCH_Q,1;
  187. setquest 2028;
  188. mes "^551A8B7 Berserk Potions^000000.";
  189. break;
  190. case 2:
  191. set ALCH_Q,2;
  192. setquest 2029;
  193. mes "^551A8B100 Mini Furnaces^000000.";
  194. break;
  195. case 3:
  196. set ALCH_Q,3;
  197. setquest 2030;
  198. mes "^551A8B7,500 Fire Arrows^000000.";
  199. }
  200. next;
  201. mes "[Parmy Gianino]";
  202. mes "Once you've gathered";
  203. mes "those items, come back";
  204. mes "to me and your training";
  205. mes "as an Alchemist will begin.";
  206. mes "See you soon~";
  207. close;
  208. }
  209. mes "[Parmy Gianino]";
  210. mes "Talented Merchants";
  211. mes "are always welcome here.";
  212. mes "Please come back soon.";
  213. close;
  214. case 3:
  215. mes "[Parmy Gianino]";
  216. mes "Umm...";
  217. mes "Please let me know";
  218. mes "if you need anything.";
  219. close;
  220. }
  221. }
  222. else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
  223. if (countitem(1006) > 0 && countitem(1005) > 0) {
  224. mes "Well now~!";
  225. mes "You've brought an";
  226. mes "Old Magic Book and";
  227. mes "a Hammer of Blacksmith.";
  228. mes "We'll put these items";
  229. mes "to good use.";
  230. next;
  231. delitem 1006,1; //Old_Magic_Book
  232. delitem 1005,1; //Hammer_Of_Blacksmith
  233. mes "[Parmy Gianino]";
  234. mes "Okay, now you need to learn";
  235. mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
  236. set ALCH_Q,4;
  237. if(checkquest(2028) != -1) {
  238. changequest 2028,2031;
  239. }
  240. else if(checkquest(2029) != -1) {
  241. changequest 2029,2031;
  242. }
  243. else {
  244. changequest 2030,2031;
  245. }
  246. next;
  247. mes "[Parmy Gianino]";
  248. mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
  249. next;
  250. mes "[Parmy Gianino]";
  251. mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
  252. close;
  253. }
  254. switch(ALCH_Q) {
  255. case 1: setarray .@items[0],657,7; break;
  256. case 2: setarray .@items[0],612,100; break;
  257. case 3: setarray .@items[0],1752,7500; break;
  258. }
  259. if (countitem(.@items[0]) >= .@items[1]) {
  260. mes "Seems like";
  261. mes "you're all ready.";
  262. mes "The Union will put";
  263. mes "these items to good use.";
  264. next;
  265. delitem .@items[0],.@items[1];
  266. mes "[Parmy Gianino]";
  267. mes "Okay, now you need to learn";
  268. mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
  269. set ALCH_Q,4;
  270. if(checkquest(2028) != -1) {
  271. changequest 2028,2031;
  272. }
  273. else if(checkquest(2029) != -1) {
  274. changequest 2029,2031;
  275. }
  276. else {
  277. changequest 2030,2031;
  278. }
  279. next;
  280. mes "[Parmy Gianino]";
  281. mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
  282. next;
  283. mes "[Parmy Gianino]";
  284. mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
  285. close;
  286. }
  287. mes "Aren't you ready?";
  288. mes "Like I said before,";
  289. mes "you must bring";
  290. mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000.";
  291. next;
  292. mes "[Parmy Gianino]";
  293. mes "Come back when you";
  294. mes "have prepared the";
  295. mes "required items.";
  296. close;
  297. }
  298. else if (ALCH_Q == 4) {
  299. mes "Go and talk to";
  300. mes "Mr. Raspuchin.";
  301. mes "He's involved in the";
  302. mes "Alchemist selection process, whatever that might mean.";
  303. next;
  304. mes "[Parmy Gianino]";
  305. mes "Hopefully, it";
  306. mes "won't be too much of";
  307. mes "a problem. I guess he'll just interview you, and ask you";
  308. mes "some simple questions.";
  309. close;
  310. }
  311. else {
  312. mes "Ah, I'm sorry, but";
  313. mes "I'm busy right now~";
  314. next;
  315. mes "[Parmy Gianino]";
  316. mes "Why don't you ask";
  317. mes "someone else if you're";
  318. mes "not sure who to visit";
  319. mes "next? Good luck~";
  320. close;
  321. }
  322. }
  323. alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
  324. mes "[Raspuchin Gregory]";
  325. if (BaseJob != Job_Merchant) {
  326. if (BaseJob == Job_Alchemist) {
  327. mes "Heeheehee";
  328. mes "keheheh~!";
  329. mes "Eh? What do you want?!";
  330. next;
  331. mes "[Raspuchin Gregory]";
  332. mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!";
  333. next;
  334. mes "[Raspuchin Gregory]";
  335. mes "You're not, are you?";
  336. mes "Well, as a colleague,";
  337. mes "let me just warn you";
  338. mes "that such tricks aren't";
  339. mes "tolerated here in the";
  340. mes "Alchemist Union!";
  341. close;
  342. }
  343. else if (BaseClass == Job_Novice) {
  344. mes "Heeheehee";
  345. mes "keheheh~!";
  346. mes "How cute, you've come";
  347. mes "all this way just to play...";
  348. next;
  349. mes "[Raspuchin Gregory]";
  350. mes "I'll let you";
  351. mes "go this time...";
  352. mes "But next time, don't";
  353. mes "expect to leave so easily...";
  354. close;
  355. }
  356. else {
  357. mes "What is it?!";
  358. mes "You're curious as";
  359. mes "to what I'm doing?";
  360. next;
  361. mes "[Raspuchin Gregory]";
  362. mes "Heehee";
  363. mes "keheheh~!";
  364. mes "Why, I'm busy";
  365. mes "researching,";
  366. mes "of course!";
  367. next;
  368. mes "[Raspuchin Gregory]";
  369. mes "Once this";
  370. mes "potion is complete...";
  371. mes "You can use it to take";
  372. mes "over an entire nation!";
  373. next;
  374. mes "[Raspuchin Gregory]";
  375. mes "Hee hee hee!";
  376. mes "Something this";
  377. mes "dangerous has to";
  378. mes "be kept a secret!";
  379. mes "Understand?";
  380. close;
  381. }
  382. }
  383. if (ALCH_Q == 0) {
  384. mes "Heeheehee";
  385. mes "keheheh~!";
  386. mes "What do you";
  387. mes "want, kid?";
  388. next;
  389. mes "[Raspuchin Gregory]";
  390. mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?";
  391. next;
  392. mes "[Raspuchin Gregory]";
  393. mes "Heheheh~!";
  394. mes "Go vend somwhere else!";
  395. mes "And leave me to my";
  396. mes "dark enterprise!";
  397. close;
  398. }
  399. else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
  400. mes "Heeheehee";
  401. mes "keheheh~!";
  402. mes "What do you";
  403. mes "want, kid?";
  404. next;
  405. mes "[Raspuchin Gregory]";
  406. mes "What...?";
  407. mes "Learn Alchemy?!";
  408. mes "Don't even speak";
  409. mes "such nonsense!";
  410. next;
  411. mes "[Raspuchin Gregory]";
  412. mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!";
  413. close;
  414. }
  415. else if ((ALCH_Q == 4) || (ALCH_Q == 5)) {
  416. if (ALCH_Q == 4) {
  417. mes "Heeheehee";
  418. mes "keheheh~!";
  419. mes "What do you";
  420. mes "want, kid?";
  421. next;
  422. mes "[Raspuchin Gregory]";
  423. mes "What...?";
  424. mes "Join the Union!?";
  425. mes "I don't like it...";
  426. mes "I just don't...!";
  427. next;
  428. mes "[Raspuchin Gregory]";
  429. mes "Nowadays, anyone thinks they can";
  430. mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary.";
  431. next;
  432. mes "[Raspuchin Gregory]";
  433. mes "Heeheehee";
  434. mes "keheheh~!";
  435. mes "I plan on weeding out all the dumb and incompetent, and chase them";
  436. mes "all away! We don't need morons!";
  437. next;
  438. if (JobLevel == 50) {
  439. mes "[Raspuchin Gregory]";
  440. mes "Wait...";
  441. mes "Maybe I've";
  442. mes "misjudged you.";
  443. if (sex == 1) {
  444. mes "You might be a pretty boy,";
  445. mes "but I can tell you're smart";
  446. mes "from your eyes.";
  447. }
  448. else {
  449. mes "Huh. You're a cutie alright,";
  450. mes "but I can tell you've got brains.";
  451. }
  452. next;
  453. mes "[Raspuchin Gregory]";
  454. mes "You're not just some stupid kid.";
  455. mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~";
  456. next;
  457. mes "[Raspuchin Gregory]";
  458. mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview.";
  459. next;
  460. mes "[Raspuchin Gregory]";
  461. mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
  462. next;
  463. mes "[Raspuchin Gregory]";
  464. mes "Now go to Darwin!";
  465. mes "He'll teach you how to do the experiments. Just tell him that";
  466. mes "I sent you.";
  467. set ALCH_Q,6;
  468. close;
  469. }
  470. else {
  471. mes "[Raspuchin Gregory]";
  472. mes "Surprised, are you?";
  473. mes "Keheheh~ If you thought";
  474. mes "becoming an Alchemist was";
  475. mes "just a matter of changing";
  476. mes "your clothes, then you're";
  477. mes "sadly mistaken.";
  478. next;
  479. mes "[Raspuchin Gregory]";
  480. mes "Now, try solving";
  481. mes "all these problems.";
  482. mes "Let's see how smart";
  483. mes "really are.";
  484. }
  485. }
  486. else if (ALCH_Q == 5) {
  487. mes "What...?!";
  488. mes "You want to take";
  489. mes "the test again?!";
  490. mes "I thought I told";
  491. mes "you to leave!";
  492. next;
  493. mes "[Raspuchin Gregory]";
  494. mes "I don't like it...";
  495. mes "I don't like this!";
  496. next;
  497. mes "[Raspuchin Gregory]";
  498. mes "Fine...";
  499. mes "I'll try to overlook your pitiful performance last time and give";
  500. mes "you another chance. Don't screw";
  501. mes "up again, got it?";
  502. next;
  503. mes "[Raspuchin Gregory]";
  504. mes "Now then,";
  505. mes "give me all the";
  506. mes "^551A8Bright^000000 answers";
  507. mes "this time.";
  508. }
  509. next;
  510. switch(rand(1,3)) {
  511. case 1:
  512. mes "[Raspuchin Gregory]";
  513. mes "12 + 23 + 34 + 45 = ?";
  514. next;
  515. input .@input;
  516. if (.@input != 114) set .@w_point,.@w_point+1;
  517. mes "[Raspuchin Gregory]";
  518. mes "1000 - 36 - 227 - 348 = ?";
  519. next;
  520. input .@input;
  521. if (.@input != 389) set .@w_point,.@w_point+1;
  522. mes "[Raspuchin Gregory]";
  523. mes "14 * 17 * 3 = ?";
  524. next;
  525. input .@input;
  526. if (.@input != 714) set .@w_point,.@w_point+1;
  527. mes "[Raspuchin Gregory]";
  528. mes "9765 / 3 / 5 / 7 = ?";
  529. next;
  530. input .@input;
  531. if (.@input != 93) set .@w_point,.@w_point+1;
  532. mes "[Raspuchin Gregory]";
  533. mes "(47 * 28) - (1376 / 4) = ?";
  534. next;
  535. input .@input;
  536. if (.@input != 972) set .@w_point,.@w_point+1;
  537. mes "[Raspuchin Gregory]";
  538. mes "(2646 / 7) + (13 * 28) = ?";
  539. next;
  540. input .@input;
  541. if (.@input != 742) set .@w_point,.@w_point+1;
  542. mes "[Raspuchin Gregory]";
  543. mes "How much do";
  544. mes "12 Red Potions,";
  545. mes "1 Butterfly Wing";
  546. mes "and 5 Fly Wings cost";
  547. mes "after a 24 % discount?";
  548. next;
  549. input .@input;
  550. if (.@input != 909) set .@w_point,.@w_point+1;
  551. mes "[Raspuchin Gregory]";
  552. mes "What is the";
  553. mes "total weight of";
  554. mes "3 Scimiters, 2 Helms";
  555. mes "and 1 Long Coat?";
  556. next;
  557. input .@input;
  558. if (.@input != 450) set .@w_point,.@w_point+1;
  559. mes "[Raspuchin Gregory]";
  560. mes "What is the";
  561. mes "total defense of";
  562. mes "a Biretta, Mantle,";
  563. mes "Opera Mask, Ribbon,";
  564. mes "Muffler, Boots, and";
  565. mes "Ear Muffs?";
  566. next;
  567. input .@input;
  568. if (.@input != 20) set .@w_point,.@w_point+1;
  569. mes "[Raspuchin Gregory]";
  570. mes "If you buy 5 Helms";
  571. mes "with a 24 % discount";
  572. mes "and sell it at 20";
  573. mes "how much profit";
  574. mes "do you earn?";
  575. next;
  576. input .@input;
  577. if (.@input != 8800) set .@w_point,.@w_point+1;
  578. break;
  579. case 2:
  580. mes "[Raspuchin Gregory]";
  581. mes "13 + 25 + 37 + 48 = ?";
  582. next;
  583. input .@input;
  584. if (.@input != 123) set .@w_point,.@w_point+1;
  585. mes "[Raspuchin Gregory]";
  586. mes "1000 - 58 - 214 - 416 = ?";
  587. next;
  588. input .@input;
  589. if (.@input != 312) set .@w_point,.@w_point+1;
  590. mes "[Raspuchin Gregory]";
  591. mes "12 * 24 * 3 = ?";
  592. next;
  593. input .@input;
  594. if (.@input != 864) set .@w_point,.@w_point+1;
  595. mes "[Raspuchin Gregory]";
  596. mes "10530 / 3 / 5 / 2 = ?";
  597. next;
  598. input .@input;
  599. if (.@input != 351) set .@w_point,.@w_point+1;
  600. mes "[Raspuchin Gregory]";
  601. mes "(35 * 19) - (1792 / 7) = ?";
  602. next;
  603. input .@input;
  604. if (.@input != 409) set .@w_point,.@w_point+1;
  605. mes "[Raspuchin Gregory]";
  606. mes "(2368 / 8) + (24 * 17) = ?";
  607. next;
  608. input .@input;
  609. if (.@input != 704) set .@w_point,.@w_point+1;
  610. mes "[Raspuchin Gregory]";
  611. mes "(2646 / 7) + (13 * 28) = ?";
  612. next;
  613. input .@input;
  614. if (.@input != 742) set .@w_point,.@w_point+1;
  615. mes "[Raspuchin Gregory]";
  616. mes "What is the";
  617. mes "total price of";
  618. mes "15 Green Potions,";
  619. mes "6 Magnifiers and";
  620. mes "4 Traps after";
  621. mes "a 24 % discount?";
  622. next;
  623. input .@input;
  624. if (.@input != 934) set .@w_point,.@w_point+1;
  625. mes "[Raspuchin Gregory]";
  626. mes "What is the";
  627. mes "total weight of";
  628. mes "3 Ring Pommel Sabers,";
  629. mes "4 Caps, and 2 Boots?";
  630. next;
  631. input .@input;
  632. if (.@input != 550) set .@w_point,.@w_point+1;
  633. mes "[Raspuchin Gregory]";
  634. mes "What is the";
  635. mes "total defense of";
  636. mes "a Buckler, Long Coat,";
  637. mes "Gas Mask, Big Ribbon,";
  638. mes "Cute Ribbon, Sakkat,";
  639. mes "and Glasses?";
  640. next;
  641. input .@input;
  642. if (.@input != 16) set .@w_point,.@w_point+1;
  643. mes "[Raspuchin Gregory]";
  644. mes "How much profit do you";
  645. mes "make if you buy Tights";
  646. mes "at a 24 % discount and";
  647. mes "sell it at 20 % of";
  648. mes "the normal price?";
  649. next;
  650. input .@input;
  651. if (.@input != 8520) set .@w_point,.@w_point+1;
  652. break;
  653. case 3:
  654. mes "[Raspuchin Gregory]";
  655. mes "12 + 23 + 34 + 45 = ?";
  656. next;
  657. input .@input;
  658. if (.@input != 114) set .@w_point,.@w_point+1;
  659. mes "[Raspuchin Gregory]";
  660. mes "1000 - 58 - 214 - 416 = ?";
  661. next;
  662. input .@input;
  663. if (.@input != 312) set .@w_point,.@w_point+1;
  664. mes "[Raspuchin Gregory]";
  665. mes "14 * 17 * 3 = ?";
  666. next;
  667. input .@input;
  668. if (.@input != 714) set .@w_point,.@w_point+1;
  669. mes "[Raspuchin Gregory]";
  670. mes "10530 / 3 / 5 / 2 = ?";
  671. next;
  672. input .@input;
  673. if (.@input != 351) set .@w_point,.@w_point+1;
  674. mes "[Raspuchin Gregory]";
  675. mes "(47 * 28) - (1376 / 4) = ?";
  676. next;
  677. input .@input;
  678. if (.@input != 972) set .@w_point,.@w_point+1;
  679. mes "[Raspuchin Gregory]";
  680. mes "(2646 / 7) + (13 * 28) = ?";
  681. next;
  682. input .@input;
  683. if (.@input != 742) set .@w_point,.@w_point+1;
  684. mes "[Raspuchin Gregory]";
  685. mes "What is the";
  686. mes "total cost of";
  687. mes "6 Red Potions,";
  688. mes "7 Green Potions,";
  689. mes "and 8 Fly Wings";
  690. mes "after a 24 % discount?";
  691. next;
  692. input .@input;
  693. if (.@input != 798) set .@w_point,.@w_point+1;
  694. mes "[Raspuchin Gregory]";
  695. mes "What is the";
  696. mes "total weight of";
  697. mes "2 Ring Pommel Sabers,";
  698. mes "3 Caps, and 3 boots?";
  699. next;
  700. input .@input;
  701. if (.@input != 480) set .@w_point,.@w_point+1;
  702. mes "[Raspuchin Gregory]";
  703. mes "What is the";
  704. mes "total defense of";
  705. mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?";
  706. next;
  707. input .@input;
  708. if (.@input != 12) set .@w_point,.@w_point+1;
  709. mes "[Raspuchin Gregory]";
  710. mes "If you buy 4 Padded Armors";
  711. mes "at a 24% discount and sell";
  712. mes "them at 20% of the original";
  713. mes "price, how much profit would";
  714. mes "you make from this sale?";
  715. next;
  716. input .@input;
  717. if (.@input != 7680) set w_point,w_point+1;
  718. }
  719. if (.@w_point == 0) {
  720. mes "[Raspuchin Gregory]";
  721. mes "Ooh...";
  722. mes "Excellent! Great!";
  723. mes "You got them all correct!?";
  724. mes "Keheheh, I have no choice but to acknowledge you...";
  725. next;
  726. }
  727. else if (.@w_point == 1) {
  728. mes "[Raspuchin Gregory]";
  729. mes "You got one wrong!";
  730. mes "But I'll let it slide.";
  731. mes "You pass the interview!";
  732. next;
  733. }
  734. else if (.@w_point == 2 && ALCH_Q == 5) {
  735. mes "[Raspuchin Gregory]";
  736. mes "You've got serious";
  737. mes "weaknesses in math,";
  738. mes "but I'll let you go this time...";
  739. next;
  740. }
  741. else {
  742. set ALCH_Q,5;
  743. mes "[Raspuchin Gregory]";
  744. mes "Keheheh! Idiot!";
  745. mes "Just listening to your";
  746. mes "answers is making me feel";
  747. mes "stupider! You might as well";
  748. mes "have got them all wrong!";
  749. next;
  750. mes "[Raspuchin Gregory]";
  751. mes "How can a person that";
  752. mes "can't even answer all of";
  753. mes "these simple questions think";
  754. mes "of becoming an Alchemist?!";
  755. next;
  756. mes "[Raspuchin Gregory]";
  757. mes "Hm...?";
  758. mes "Did you get";
  759. mes "any right?";
  760. next;
  761. mes "[Raspuchin Gregory]";
  762. mes "Fool! Even if you make one little mistake, everything goes wrong";
  763. mes "in Alchemy! Now get out of here!";
  764. mes "You make me sick!";
  765. close;
  766. }
  767. mes "[Raspuchin Gregory]";
  768. mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
  769. next;
  770. mes "[Raspuchin Gregory]";
  771. mes "Now go to Darwin!";
  772. mes "He'll teach you how to do the experiments. Just tell him that";
  773. mes "I sent you.";
  774. set ALCH_Q,6;
  775. changequest 2031,2032;
  776. close;
  777. }
  778. else if (ALCH_Q == 6) {
  779. mes "What are you doing?";
  780. mes "Go and find Darwin now.";
  781. next;
  782. mes "[Raspuchin Gregory]";
  783. mes "Keheheheheheheheh~";
  784. mes "Don't think this is the end of it!";
  785. close;
  786. }
  787. mes "Keheheheheheheheh~";
  788. mes "Don't think this is the end of it!";
  789. close;
  790. }
  791. alde_alche,13,15,7 script Studying Man#am 750,{
  792. if (checkweight(1201,1) == 0) {
  793. mes "- Wait a minute! -";
  794. mes "- Currently you are carrying -";
  795. mes "- too many items with you. -";
  796. mes "- Please come back again -";
  797. mes "- after you store some items into kafra storage. -";
  798. close;
  799. }
  800. mes "[Darwin]";
  801. if (BaseJob != Job_Merchant) {
  802. if (BaseJob == Job_Alchemist) {
  803. mes "Ah...";
  804. mes "You...";
  805. mes "You've become";
  806. mes "an Alchemist.";
  807. next;
  808. mes "[Darwin]";
  809. mes "Remember...";
  810. mes "In your quest";
  811. mes "to make your";
  812. mes "dreams come true,";
  813. mes "do not lose what";
  814. mes "you cherish.";
  815. next;
  816. mes "[Darwin]";
  817. mes "Ah...";
  818. mes "Harmona...";
  819. mes "My love...";
  820. close;
  821. }
  822. else {
  823. mes "When you have";
  824. mes "your dreams, you";
  825. mes "have everything.";
  826. mes "Without them, you have";
  827. mes "nothing more to lose.";
  828. next;
  829. mes "[Darwin]";
  830. mes "These cursed eyes...";
  831. mes "They've lost sight of";
  832. mes "my dreams a long time ago.";
  833. mes "Ha ha ha ha...";
  834. next;
  835. mes "[Darwin]";
  836. mes "Does paradise";
  837. mes "really exist...?";
  838. mes "Not without my love...";
  839. mes "Not without Harmona...";
  840. close;
  841. }
  842. }
  843. if (ALCH_Q == 6) {
  844. mes "...";
  845. next;
  846. mes "[Darwin]";
  847. mes "...";
  848. mes "......";
  849. next;
  850. mes "[Darwin]";
  851. mes "...";
  852. mes "......";
  853. mes "Who is it...?";
  854. next;
  855. monster "alde_alche",13,15,"Wolf",1013,1;
  856. killmonsterall "alde_alche";
  857. mes "[Darwin]";
  858. mes "A wolf?";
  859. mes "Or a human?";
  860. mes "You must be seeking";
  861. mes "something, are you not?";
  862. next;
  863. mes "[Darwin]";
  864. mes "After all...";
  865. mes "Everyone has desires";
  866. mes "to fulfill. Be be careful.";
  867. mes "Do not be like the wild";
  868. mes "wolf drawn to the flowers.";
  869. next;
  870. mes "[Darwin]";
  871. mes "In your efforts to gain something else, you may end up sacrificing something precious to you.";
  872. next;
  873. mes "[Darwin]";
  874. mes "Cultivating joy and happiness";
  875. mes "is much like cultivating flowers.";
  876. mes "If something is missing, the";
  877. mes "flower will wilt away...";
  878. next;
  879. mes "[Darwin]";
  880. mes "What brings you";
  881. mes "to this kind of place?";
  882. next;
  883. switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) {
  884. case 1:
  885. mes "[Darwin]";
  886. mes "You wish to";
  887. mes "learn Alchemy?";
  888. mes "Everything I know,";
  889. mes "I've learned for the";
  890. mes "sake of making my";
  891. mes "dream come true...";
  892. next;
  893. mes "[Darwin]";
  894. mes "I'll teach";
  895. mes "you the basics...";
  896. mes "But everything you";
  897. mes "learn afterwards must";
  898. mes "be directed through";
  899. mes "your own motivations.";
  900. next;
  901. mes "[Darwin]";
  902. mes "I will teach you";
  903. mes "how to make simple";
  904. mes "medicine. So please";
  905. mes "bring the following";
  906. mes "materials right away.";
  907. next;
  908. mes "[Darwin]";
  909. mes "^551A8B3 Medicine Bowls^000000,";
  910. mes "^551A8B3 Empty Bottles^000000,";
  911. mes "^551A8B1 Red Herb^000000,";
  912. mes "^551A8B1 Yellow Herb^000000 and";
  913. mes "^551A8B1 White Herb^000000.";
  914. set ALCH_Q,7;
  915. changequest 2032,2033;
  916. next;
  917. mes "[Darwin]";
  918. mes "Once you have";
  919. mes "prepared everything,";
  920. mes "return to me.";
  921. close;
  922. case 2:
  923. mes "[Darwin]";
  924. mes "Flowers...?";
  925. mes "In the darkest";
  926. mes "recesses of my mind,";
  927. mes "there is a blossum";
  928. mes "that I faintly remember...";
  929. next;
  930. mes "[Darwin]";
  931. mes "For the one that";
  932. mes "I love, I put all";
  933. mes "of my efforts into";
  934. mes "researching that one thing.";
  935. next;
  936. mes "[Darwin]";
  937. mes "I won't tell you the details,";
  938. mes "but I was basically researching";
  939. mes "the relationship between";
  940. mes "wolves and flowers.";
  941. next;
  942. mes "[Darwin]";
  943. mes "But yes...";
  944. mes "It was a flower.";
  945. mes "With its shine, it was said";
  946. mes "to let you see paradise.";
  947. mes "The ^551A8BIllusion Flower^000000...";
  948. next;
  949. mes "[Darwin]";
  950. mes "I even made";
  951. mes "a Homunculus,";
  952. mes "but no one believed that I could create new life from a flower...";
  953. next;
  954. mes "[Darwin]";
  955. mes "Then...";
  956. mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me.";
  957. next;
  958. mes "[Darwin]";
  959. mes "Ahh...";
  960. mes "Harmona...";
  961. mes "Where have you gone?";
  962. mes "I hope you're in a field";
  963. mes "of beautiful flowers...";
  964. close;
  965. case 3:
  966. mes "[Darwin]";
  967. mes "Consider what";
  968. mes "is most precious";
  969. mes "to you. It cannot";
  970. mes "be protected if you";
  971. mes "do not recognize it.";
  972. close;
  973. }
  974. }
  975. else if (ALCH_Q == 7) {
  976. mes "...";
  977. mes "......";
  978. next;
  979. mes "[Darwin]";
  980. mes "...";
  981. mes "......";
  982. mes "Who is it...?";
  983. next;
  984. mes "[Darwin]";
  985. mes "Ah...";
  986. mes "You are the one who";
  987. mes "wishes to learn Alchemy.";
  988. mes "Have you prepared everything?";
  989. next;
  990. if (countitem(710) > 0) {
  991. mes "[Darwin]";
  992. mes "Wait.";
  993. mes "That Illusion Flower.";
  994. mes "How did you get that?";
  995. next;
  996. mes "[Darwin]";
  997. mes "Where did you find it?!";
  998. mes "The flower that slowly";
  999. mes "blooms under the";
  1000. mes "moonlight?";
  1001. mes "It's beautiful...!";
  1002. next;
  1003. mes "[Darwin]";
  1004. mes "Th-That flower...";
  1005. mes "Please let me see it.";
  1006. mes "The Illusion Flower!";
  1007. mes "Uwaaaaaaah!!";
  1008. next;
  1009. mes "[Darwin]";
  1010. mes "Would you be so kind";
  1011. mes "as to let me have this flower?";
  1012. mes "I'm sure that this is the Moonlight Flower that I've been seeking!";
  1013. next;
  1014. if (select("Sorry, I can't give it to you.:I brought it to give to you.") == 1) {
  1015. mes "[Darwin]";
  1016. mes "I understand.";
  1017. mes "You can't give";
  1018. mes "such a precious";
  1019. mes "flower to just anyone.";
  1020. mes "Well... It's okay.";
  1021. next;
  1022. mes "[Darwin]";
  1023. mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment.";
  1024. next;
  1025. mes "[Darwin]";
  1026. mes "Please leave that flower";
  1027. mes "somewhere else. It brings";
  1028. mes "back too many memories...";
  1029. close;
  1030. }
  1031. mes "[Darwin]";
  1032. mes "Are you";
  1033. mes "serious?!";
  1034. mes "Thank you!";
  1035. mes "Such a precious flower.";
  1036. mes "Ah, Harmona, my love...";
  1037. next;
  1038. mes "[Darwin]";
  1039. mes "Yes...";
  1040. mes "I shall repay you for this.";
  1041. mes "I shall plant all of my knowledge of Alchemy directly into your mind...";
  1042. next;
  1043. mes "[Darwin]";
  1044. mes "Open your eyes wide,";
  1045. mes "and look into my eyes!!";
  1046. mes "Don't stop until the end!!";
  1047. next;
  1048. mes "Lorem ipsum dolor sit amet,";
  1049. next;
  1050. mes "Lorem ipsum dolor sit amet,";
  1051. mes "consectetuer adipiscing elit.";
  1052. next;
  1053. mes "Lorem ipsum dolor sit amet,";
  1054. mes "consectetuer adipiscing elit.";
  1055. mes "Aenean fermentum ullamcorper.";
  1056. next;
  1057. mes "Lorem ipsum dolor sit amet,";
  1058. mes "consectetuer adipiscing elit.";
  1059. mes "Aenean fermentum ullamcorper.";
  1060. mes "Vestibulum ante ipsum primis in";
  1061. next;
  1062. mes "Lorem ipsum dolor sit amet,";
  1063. mes "consectetuer adipiscing elit.";
  1064. mes "Aenean fermentum ullamcorper.";
  1065. mes "Vestibulum ante ipsum primis in";
  1066. mes "faucibus orci luctus et ultrices";
  1067. next;
  1068. mes "Lorem ipsum dolor sit amet,";
  1069. mes "consectetuer adipiscing elit.";
  1070. mes "Aenean fermentum ullamcorper.";
  1071. mes "Vestibulum ante ipsum primis in";
  1072. mes "faucibus orci luctus et ultrices";
  1073. mes "posuere cubilia Curae; Morbi";
  1074. next;
  1075. mes "Lorem ipsum dolor sit amet,";
  1076. mes "consectetuer adipiscing elit.";
  1077. mes "Aenean fermentum ullamcorper.";
  1078. mes "Vestibulum ante ipsum primis in";
  1079. mes "faucibus orci luctus et ultrices";
  1080. mes "posuere cubilia Curae; Morbi";
  1081. mes "massa, fermentum vitae...";
  1082. next;
  1083. delitem 710,1; //Illusion_Flower
  1084. mes "[Darwin]";
  1085. mes "^666666*Gasp...*^000000";
  1086. mes "You are now";
  1087. mes "an Alchemist!!";
  1088. mes "Go to the Union";
  1089. mes "and cast away the last";
  1090. mes "vestiges of Merchant life!!";
  1091. set ALCH_Q,40;
  1092. close;
  1093. }
  1094. else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
  1095. mes "[Darwin]";
  1096. mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
  1097. next;
  1098. mes "[Darwin]";
  1099. mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them.";
  1100. next;
  1101. mes "[Darwin]";
  1102. mes "Pour small amounts";
  1103. mes "of clean water and stir";
  1104. mes "the mixture until it thickens.";
  1105. mes "Afterwards, add some more Herbs.";
  1106. next;
  1107. mes "[Darwin]";
  1108. mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.";
  1109. delitem 7134,3; //Medicine_Bowl
  1110. delitem 713,3; //Empty_Bottle
  1111. delitem 507,1; //Red_Herb
  1112. delitem 508,1; //Yellow_Herb
  1113. delitem 509,1; //White_Herb
  1114. next;
  1115. mes "[Darwin]";
  1116. mes "There you go,";
  1117. mes "it's complete.";
  1118. mes "Now, make some medicine";
  1119. mes "using the simple procedure";
  1120. mes "I just explained to you.";
  1121. set w_point,0;
  1122. next;
  1123. switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) {
  1124. case 1:
  1125. break;
  1126. case 2:
  1127. set .@w_point,.@w_point+1;
  1128. mes "[Darwin]";
  1129. mes "What...?";
  1130. next;
  1131. break;
  1132. case 3:
  1133. set .@w_point,.@w_point+1;
  1134. mes "[Darwin]";
  1135. mes "No!";
  1136. next;
  1137. break;
  1138. }
  1139. switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) {
  1140. case 1:
  1141. set .@w_point,.@w_point+1;
  1142. mes "[Darwin]";
  1143. mes "...Eh!?";
  1144. mes "That's not";
  1145. mes "medicine!";
  1146. next;
  1147. break;
  1148. case 2:
  1149. break;
  1150. case 3:
  1151. set .@w_point,.@w_point+1;
  1152. mes "[Darwin]";
  1153. mes "A Harp?";
  1154. mes "And how would";
  1155. mes "you do that?";
  1156. next;
  1157. break;
  1158. }
  1159. switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) {
  1160. case 1:
  1161. break;
  1162. case 2:
  1163. set .@w_point,.@w_point+1;
  1164. mes "[Darwin]";
  1165. mes "Wh-What are";
  1166. mes "you doing!?";
  1167. next;
  1168. break;
  1169. case 3:
  1170. set .@w_point,.@w_point+1;
  1171. mes "[Darwin]";
  1172. mes "Agh...!";
  1173. mes "What do you";
  1174. mes "think you're";
  1175. mes "doing?!";
  1176. next;
  1177. break;
  1178. }
  1179. switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) {
  1180. case 1:
  1181. set .@w_point,.@w_point+1;
  1182. mes "[Darwin]";
  1183. mes "Huh?";
  1184. mes "What are you doing?";
  1185. next;
  1186. break;
  1187. case 2:
  1188. set .@w_point,.@w_point+1;
  1189. mes "[Darwin]";
  1190. mes "W-wait...";
  1191. mes "Are you";
  1192. mes "taking a break?";
  1193. next;
  1194. break;
  1195. case 3:
  1196. break;
  1197. }
  1198. switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) {
  1199. case 1:
  1200. break;
  1201. case 2:
  1202. set .@w_point,.@w_point+1;
  1203. mes "[Darwin]";
  1204. mes "Eat the Herbs?";
  1205. mes "I think you need";
  1206. mes "to focus on the";
  1207. mes "task at hand...";
  1208. next;
  1209. break;
  1210. case 3:
  1211. set .@w_point,.@w_point+1;
  1212. mes "[Darwin]";
  1213. mes "Singing and";
  1214. mes "dancing? Alchemists";
  1215. mes "don't do that, have";
  1216. mes "you gone crazy?";
  1217. next;
  1218. break;
  1219. }
  1220. switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) {
  1221. case 1:
  1222. set .@w_point,.@w_point+1;
  1223. mes "[Darwin]";
  1224. mes "We're Alchemists,";
  1225. mes "not restaurant chefs.";
  1226. next;
  1227. break;
  1228. case 2:
  1229. break;
  1230. case 3:
  1231. set .@w_point,.@w_point+1;
  1232. mes "[Darwin]";
  1233. mes "Huh...";
  1234. mes "Pretty sloppy...";
  1235. next;
  1236. break;
  1237. }
  1238. if (.@w_point > 0) {
  1239. mes "[Darwin]";
  1240. mes "...";
  1241. mes "......";
  1242. next;
  1243. mes "[Darwin]";
  1244. mes "You messed up the mixture";
  1245. mes "since you didn't follow the procedure! Get some more ingredients so you can try it";
  1246. mes "again until you get it right.";
  1247. close;
  1248. }
  1249. getitem 501,1; //Red_Potion
  1250. getitem 503,1; //Yellow_Potion
  1251. getitem 504,1; //White_Potion
  1252. mes "[Darwin]";
  1253. mes "Good job.";
  1254. mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.";
  1255. set ALCH_Q,8;
  1256. changequest 2033,2035;
  1257. next;
  1258. mes "[Darwin]";
  1259. mes "Now, go into the next room";
  1260. mes "and speak to Van Helmont to";
  1261. mes "continue your training.";
  1262. next;
  1263. mes "[Darwin]";
  1264. mes "Never forget...";
  1265. mes "You must always protect";
  1266. mes "what is most precious to you.";
  1267. close;
  1268. }
  1269. else {
  1270. mes "[Darwin]";
  1271. mes "Have you forgotten";
  1272. mes "what you need to bring?";
  1273. mes "Let me remind you once";
  1274. mes "again. You must come";
  1275. mes "back with...";
  1276. next;
  1277. mes "[Darwin]";
  1278. mes "^551A8B3 Medicine Bowls^000000,";
  1279. mes "^551A8B3 Empty Bottle^000000,";
  1280. mes "^551A8B1 Red Herb^000000,";
  1281. mes "^551A8B1 Yellow Herb^000000 and";
  1282. mes "^551A8B1 White Herb^000000.";
  1283. next;
  1284. mes "[Darwin]";
  1285. mes "Come back";
  1286. mes "when you are";
  1287. mes "ready...";
  1288. close;
  1289. }
  1290. }
  1291. else if (ALCH_Q == 8) {
  1292. mes "I said to go";
  1293. mes "to Van Helmont.";
  1294. mes "I'd like to teach you";
  1295. mes "more, but I can't.";
  1296. next;
  1297. mes "[Darwin]";
  1298. mes "Aah...";
  1299. mes "Harmona, my love.";
  1300. mes "I can't even see the flower anymore. My soul quietly";
  1301. mes "withers as well..";
  1302. close;
  1303. }
  1304. else if (ALCH_Q == 40) {
  1305. mes "I have already given you all of my knowledge and have nothing more";
  1306. mes "to teach you.";
  1307. next;
  1308. mes "[Darwin]";
  1309. mes "Go to the second floor and talk to speak to our Union Leader. Once";
  1310. mes "you do that, your life as an Alchemist will begin.";
  1311. close;
  1312. }
  1313. else {
  1314. mes "When you have";
  1315. mes "your dreams, you";
  1316. mes "have everything.";
  1317. mes "Without them, you have";
  1318. mes "nothing more to lose.";
  1319. next;
  1320. mes "[Darwin]";
  1321. mes "These cursed eyes...";
  1322. mes "They've lost sight of";
  1323. mes "my dreams a long time ago.";
  1324. mes "Ha ha ha ha...";
  1325. next;
  1326. mes "[Darwin]";
  1327. mes "Does paradise";
  1328. mes "really exist...?";
  1329. mes "Not without my love...";
  1330. mes "Not without Harmona...";
  1331. close;
  1332. }
  1333. }
  1334. alde_alche,79,19,5 script Experiment Expert#am 748,{
  1335. mes "[Van Helmont]";
  1336. if (BaseJob != Job_Merchant) {
  1337. if (BaseJob == Job_Alchemist) {
  1338. mes "What do you want?";
  1339. mes "I'm busy!! Don't";
  1340. mes "bother me and get";
  1341. mes "on your way.";
  1342. next;
  1343. mes "[Van Helmont]";
  1344. mes "Now, come on...";
  1345. mes "You'll never get";
  1346. mes "any research completed if you just slack off. Go out and learn all that you can.";
  1347. next;
  1348. mes "[Van Helmont]";
  1349. mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!";
  1350. close;
  1351. }
  1352. else {
  1353. mes "Just a little...";
  1354. mes "A little bit more...";
  1355. mes "Nooo! Just a little";
  1356. mes "bit more and it";
  1357. mes "would've been done!";
  1358. next;
  1359. mes "[Van Helmont]";
  1360. mes "Why...?!";
  1361. mes "Why, another failure?!";
  1362. mes "My calculations were";
  1363. mes "all correct! W-Wait...!";
  1364. next;
  1365. mes "[Van Helmont]";
  1366. mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!";
  1367. close;
  1368. }
  1369. }
  1370. if (ALCH_Q == 8) {
  1371. mes "Arrrrgh...!";
  1372. mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere...";
  1373. next;
  1374. mes "[Van Helmont]";
  1375. mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such";
  1376. mes "a dumb mistake?! When did these";
  1377. mes "get switched?!";
  1378. next;
  1379. mes "[Van Helmont]";
  1380. mes "Okay, okay...";
  1381. mes "I just need to fix this part.";
  1382. mes "No need to start over. I just";
  1383. mes "need to fix it... But wait. Wait...";
  1384. next;
  1385. mes "[Van Helmont]";
  1386. mes ".................";
  1387. next;
  1388. mes "[Van Helmont]";
  1389. mes "Um...";
  1390. mes "Who are you?";
  1391. next;
  1392. if (select("I want to become an Alchemist.:.......") == 2) {
  1393. mes "[Van Helmont]";
  1394. mes "Hmm...?";
  1395. mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
  1396. next;
  1397. mes "[Van Helmont]";
  1398. mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
  1399. close;
  1400. }
  1401. mes "[Van Helmont]";
  1402. mes "You...?";
  1403. mes "An Alchemist?";
  1404. mes "What a funny Merchant.";
  1405. next;
  1406. mes "[Van Helmont]";
  1407. mes "Well, that's nice, but I have very urgent experiments that require";
  1408. mes "my attention, so don't get";
  1409. mes "in the way.";
  1410. next;
  1411. if (select("Teach me something.:...") == 1) {
  1412. mes "[Van Helmont]";
  1413. mes "Argh...!";
  1414. mes "Didn't I just tell you not to bother me? What's so hard to understand about that?";
  1415. next;
  1416. mes "[Van Helmont]";
  1417. mes "Fine, fine. I'll give you an assignment. Learn something";
  1418. mes "new and come back. Let's see.";
  1419. mes "What would be good...";
  1420. next;
  1421. mes "[Van Helmont]";
  1422. mes "Okay, I got it.";
  1423. mes "Go learn how to make";
  1424. mes "a Counteragent and Mixture";
  1425. mes "from Molgenstein.";
  1426. next;
  1427. mes "[Van Helmont]";
  1428. mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?";
  1429. next;
  1430. mes "[Van Helmont]";
  1431. set ALCH_Q,9;
  1432. changequest 2035,2036;
  1433. mes "Well then, see you later.";
  1434. mes "You'd better get going as";
  1435. mes "soon as you can.";
  1436. close;
  1437. }
  1438. mes "[Van Helmont]";
  1439. mes "...";
  1440. next;
  1441. mes "[Van Helmont]";
  1442. mes "...";
  1443. mes "......";
  1444. next;
  1445. mes "[Van Helmont]";
  1446. mes "...";
  1447. mes "......";
  1448. next;
  1449. mes "[Van Helmont]";
  1450. mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux...";
  1451. next;
  1452. mes "[Van Helmont]";
  1453. mes "But what am I going to do";
  1454. mes "about all of this spontaneous";
  1455. mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point.";
  1456. next;
  1457. mes "[Van Helmont]";
  1458. mes "Damn!";
  1459. mes "What am";
  1460. mes "I going to do?!";
  1461. close;
  1462. }
  1463. else if (ALCH_Q == 9) {
  1464. mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?";
  1465. next;
  1466. mes "[Van Helmont]";
  1467. mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute...";
  1468. next;
  1469. mes "[Van Helmont]";
  1470. mes "...";
  1471. next;
  1472. mes "[Van Helmont]";
  1473. mes "...";
  1474. mes "......";
  1475. mes "Who are you?";
  1476. next;
  1477. if (select("I want to become an Alchemist?:.......") == 2) {
  1478. mes "[Van Helmont]";
  1479. mes "Hmm...?";
  1480. mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
  1481. next;
  1482. mes "[Van Helmont]";
  1483. mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
  1484. close;
  1485. }
  1486. mes "[Van Helmont]";
  1487. mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know.";
  1488. next;
  1489. mes "[Van Helmont]";
  1490. mes "Let me ask you";
  1491. mes "some questions to";
  1492. mes "check what you've";
  1493. mes "learned.";
  1494. next;
  1495. if(MISC_QUEST & 4) {
  1496. mes "[Van Helmont]";
  1497. mes "Which item is not";
  1498. mes "necessary to make";
  1499. mes "a Counteragent?";
  1500. next;
  1501. if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) set .@w_point,.@w_point+1;
  1502. mes "[Van Helmont]";
  1503. mes "What item is not";
  1504. mes "necessary to make";
  1505. mes "a Mixture?";
  1506. next;
  1507. if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) set .@w_point,.@w_point+1;
  1508. if (.@w_point > 0) {
  1509. mes "[Van Helmont]";
  1510. mes "Weren't you listening to Molgenstein at all? Maybe you";
  1511. mes "have to watch him make it again.";
  1512. next;
  1513. mes "[Van Helmont]";
  1514. mes "If you can't tell the exact items that you need in an experiment,";
  1515. mes "you might end up hurting yourself!";
  1516. close;
  1517. }
  1518. mes "[Van Helmont]";
  1519. mes "Good, you've learned well.";
  1520. mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments.";
  1521. next;
  1522. mes "[Van Helmont]";
  1523. mes "Go out and find the room next";
  1524. mes "to this one and talk to Nicholas. He'll continue your training.";
  1525. next;
  1526. set ALCH_Q,20;
  1527. changequest 2036,2037;
  1528. mes "[Van Helmont]";
  1529. mes "What are you";
  1530. mes "still doing here?";
  1531. mes "Go! We both have";
  1532. mes "more important";
  1533. mes "things to do!";
  1534. close;
  1535. }
  1536. else {
  1537. mes "[Van Helmont]";
  1538. mes "What item do";
  1539. mes "you need to make";
  1540. mes "a Counteragent?";
  1541. next;
  1542. select("Feather:Sticky Mucus:Animal Gore");
  1543. mes "[Van Helmont]";
  1544. mes "What item do";
  1545. mes "you need to make";
  1546. mes "a Mixture?";
  1547. next;
  1548. select("Monster Feed:Ancient Lips:Rotten Bandage");
  1549. mes "[Van Helmont]";
  1550. mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!";
  1551. next;
  1552. mes "[Van Helmont]";
  1553. mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!";
  1554. close;
  1555. }
  1556. }
  1557. else if (ALCH_Q == 20) {
  1558. mes "What...?";
  1559. mes "I thought I told you to";
  1560. mes "talk to Nicholas next door?";
  1561. next;
  1562. mes "[Van Helmont]";
  1563. mes "I need to continue my research,";
  1564. mes "and you need to finish becoming an Alchemist. Come on, get moving!";
  1565. close;
  1566. }
  1567. else {
  1568. mes "Just a little...";
  1569. mes "A little bit more...";
  1570. mes "Nooo! Just a little";
  1571. mes "bit more and it";
  1572. mes "would've been done!";
  1573. next;
  1574. mes "[Van Helmont]";
  1575. mes "Why...?!";
  1576. mes "Why, another failure?!";
  1577. mes "My calculations were";
  1578. mes "all correct! Wait...";
  1579. next;
  1580. mes "[Van Helmont]";
  1581. mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...";
  1582. close;
  1583. }
  1584. }
  1585. alde_alche,101,184,4 script Master Alchemist#am 122,{
  1586. cutin "job_alche_vincent",2;
  1587. mes "[Vincent Carsciallo]";
  1588. if (Upper == 1) {
  1589. mes "You have transcended...";
  1590. mes "Excellent, excellent.";
  1591. next;
  1592. mes "[Vincent Carsciallo]";
  1593. mes "You don't belong here.";
  1594. mes "Go and explore the wide world, my friend.";
  1595. close2;
  1596. cutin "",255;
  1597. end;
  1598. }
  1599. if (BaseJob != Job_Merchant) {
  1600. if (BaseJob == Job_Alchemist) {
  1601. mes "Welcome!";
  1602. mes "So how is your";
  1603. mes "research coming along?";
  1604. next;
  1605. mes "[Vincent Carsciallo]";
  1606. mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries.";
  1607. next;
  1608. mes "[Vincent Carsciallo]";
  1609. mes "If you discover something new,";
  1610. mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!";
  1611. }
  1612. else if (BaseClass == Job_Novice) {
  1613. mes "Hm...";
  1614. mes "A Novice?";
  1615. mes "You shouldn't be";
  1616. mes "playing in a place";
  1617. mes "like this.";
  1618. next;
  1619. mes "[Vincent Carsciallo]";
  1620. mes "There are a lot of volatile chemicals and dangerous";
  1621. mes "materials in this building. It'd be a lot better if you just played outside.";
  1622. }
  1623. else {
  1624. mes "Hmm...?";
  1625. mes "What's an adventurer";
  1626. mes "doing here in the";
  1627. mes "Alchemist Union?";
  1628. next;
  1629. mes "[Vincent Carsciallo]";
  1630. mes "I'm afraid there's";
  1631. mes "not much we can offer";
  1632. mes "you here if you're not";
  1633. mes "a member of our Union.";
  1634. }
  1635. close2;
  1636. cutin "",255;
  1637. end;
  1638. }
  1639. if (ALCH_Q == 0) {
  1640. mes "Hmm...?";
  1641. mes "A Merchant?";
  1642. mes "Are you interested";
  1643. mes "in learning Alchemy?";
  1644. next;
  1645. mes "[Vincent Carsciallo]";
  1646. mes "This is the Alchemist Union.";
  1647. mes "We research and experiment with many different substances in order to create new materials without using magic.";
  1648. next;
  1649. mes "[Vincent Carsciallo]";
  1650. mes "Someday, we hope to unlock";
  1651. mes "the secret of life, as well as the other mysteries of science.";
  1652. next;
  1653. mes "[Vincent Carsciallo]";
  1654. mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?";
  1655. close2;
  1656. cutin "",255;
  1657. end;
  1658. }
  1659. else if (ALCH_Q == 40) {
  1660. if (JobLevel < 40) {
  1661. set ALCH_Q,0;
  1662. mes "Hmm...you don't seem to be qualified yet.";
  1663. mes "Remember, you must reach at least job level 40 to become an Alchemist.";
  1664. close2;
  1665. cutin "",255;
  1666. end;
  1667. }
  1668. if (SkillPoint) {
  1669. mes "Ah, you're almost";
  1670. mes "ready to become an";
  1671. mes "Alchemist, but you must";
  1672. mes "first allocate your unused";
  1673. mes "Skill Points.";
  1674. next;
  1675. mes "[Vincent Carsciallo]";
  1676. mes "Talk to me again";
  1677. mes "once you have spent";
  1678. mes "all of your extra";
  1679. mes "Skill Points.";
  1680. close2;
  1681. cutin "",255;
  1682. end;
  1683. }
  1684. if(checkquest(2039) != -1) {
  1685. changequest 2039,2040;
  1686. }
  1687. mes "Ah, well done.";
  1688. mes "I can see that you";
  1689. mes "have learned all of";
  1690. mes "the basics of Alchemy.";
  1691. next;
  1692. set ALCH_Q,0;
  1693. completequest 2040;
  1694. set .@jlevel,JobLevel;
  1695. callfunc "Job_Change",Job_Alchemist;
  1696. callfunc "F_ClearJobVar";
  1697. mes "[Vincent Carsciallo]";
  1698. mes "Henceforth, you are";
  1699. mes "now a member of our";
  1700. mes "illustrious Union.";
  1701. mes "I hope you learn a lot...";
  1702. next;
  1703. if (.@jlevel == 50) {
  1704. getitem 7133,1; //Slim_Potion_Create_Book
  1705. mes "[Vincent Carsciallo]";
  1706. mes "Let me give you";
  1707. mes "something special.";
  1708. mes "You can use this to";
  1709. mes "begin your life";
  1710. mes "of research.";
  1711. }
  1712. else {
  1713. switch(rand(1,6)) {
  1714. case 1:
  1715. getitem 7127,1; //Alcol_Create_Book
  1716. break;
  1717. case 2:
  1718. getitem 7128,1; //FireBottle_Create_Book
  1719. break;
  1720. case 3:
  1721. getitem 7129,1; //Acid_Create_Book
  1722. break;
  1723. case 4:
  1724. getitem 7130,1; //Plant_Create_Book
  1725. break;
  1726. case 5:
  1727. getitem 7131,1; //Mine_Create_Book
  1728. break;
  1729. case 6:
  1730. getitem 7144,1; //Normal_Potion_Book
  1731. }
  1732. mes "[Vincent Carsciallo]";
  1733. mes "And...";
  1734. mes "Here's a little";
  1735. mes "something to help";
  1736. mes "you begin your";
  1737. mes "research.";
  1738. }
  1739. next;
  1740. mes "[Vincent Carsciallo]";
  1741. mes "I'll see";
  1742. mes "you later then...";
  1743. mes "Remember to carry";
  1744. mes "yourself with pride";
  1745. mes "as an Alchemist!";
  1746. close2;
  1747. cutin "",255;
  1748. end;
  1749. }
  1750. else {
  1751. mes "Ah...";
  1752. mes "I believe you've";
  1753. mes "already registered";
  1754. mes "for training to become";
  1755. mes "an Alchemist.";
  1756. next;
  1757. mes "[Vincent Carsciallo]";
  1758. mes "Please listen to the";
  1759. mes "other Alchemists and follow their instructions carefully. You will learn much from them.";
  1760. close2;
  1761. cutin "",255;
  1762. end;
  1763. }
  1764. }
  1765. alde_alche,145,19,1 script Chief Researcher#am 57,{
  1766. if (checkweight(1201,1) == 0) {
  1767. mes "- Wait a minute! -";
  1768. mes "- Currently you are carrying -";
  1769. mes "- too many items with you. -";
  1770. mes "- Please come back again -";
  1771. mes "- after you store some items into kafra storage. -";
  1772. close;
  1773. }
  1774. if (ALCH_Q > 19 && ALCH_Q < 22) {
  1775. if (ALCH_Q == 20) {
  1776. mes "[Nicholas Flamel]";
  1777. mes "Ooh...";
  1778. mes "You're the upstart";
  1779. mes "Merchant that wants";
  1780. mes "to become an Alchemist?";
  1781. next;
  1782. mes "[Nicholas Flamel]";
  1783. mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus.";
  1784. next;
  1785. mes "[Nicholas Flamel]";
  1786. mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough.";
  1787. next;
  1788. mes "[Nicholas Flamel]";
  1789. mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that.";
  1790. next;
  1791. }
  1792. mes "[Nicholas Flamel]";
  1793. mes "Find the words scrambled";
  1794. mes "in the group of letters I give you. They can be made by using some";
  1795. mes "or all of the letters.";
  1796. next;
  1797. mes "[Nicholas Flamel]";
  1798. mes "You pass if you";
  1799. mes "choose the word";
  1800. mes "that is ^551A8BIN^000000 the puzzle.";
  1801. next;
  1802. switch(rand(1,3)) {
  1803. case 1:
  1804. mes "t m y a n y e o b n e g p r i";
  1805. next;
  1806. if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) set .@alch_t,.@alch_t+10;
  1807. mes "o n c u t a p j l e r s v m u";
  1808. next;
  1809. if (select("vendor:storage:weapon:simple:streetshop") == 1) set .@alch_t,.@alch_t+10;
  1810. mes "t v a r m e g p h e u b o y l";
  1811. next;
  1812. if (select("molasses:party:leader:sweets:treacle") == 2) set .@alch_t,.@alch_t+10;
  1813. mes "q z a h n a i n b r d p t n c";
  1814. next;
  1815. if (select("partisan:partizan:pato:paros:pack") == 2) set .@alch_t,.@alch_t+10;
  1816. break;
  1817. case 2:
  1818. mes "m p d i c f a r o g n k w a s";
  1819. next;
  1820. if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) set .@alch_t,.@alch_t+10;
  1821. mes "g b n o p r e f a r e t a s k";
  1822. next;
  1823. if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) set .@alch_t,.@alch_t+10;
  1824. mes "u g n i s j e k c e o g n d p";
  1825. next;
  1826. if (select("scab:kinship:donate:source:opening") == 5) set .@alch_t,.@alch_t+10;
  1827. mes "r o e h n r o m c a i n p t t";
  1828. next;
  1829. if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
  1830. break;
  1831. case 3:
  1832. mes "s m i e x b w u n e t a g l r";
  1833. next;
  1834. if (select("tiger:wolf:pumpkin:tripped:tore") == 1) set .@alch_t,.@alch_t+10;
  1835. mes "n i e g b o p d s o a u w r v";
  1836. next;
  1837. if (select("bash:provoke:endure:stun:abracadabra") == 3) set .@alch_t,.@alch_t+10;
  1838. mes "l r m g r e x t a v i n e d e";
  1839. next;
  1840. if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) set .@alch_t,.@alch_t+10;
  1841. mes "r o e h n r o m c a i n p t t";
  1842. next;
  1843. if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
  1844. break;
  1845. }
  1846. mes "[Nicholas Flamel]";
  1847. mes "Ah, you finished.";
  1848. mes "Now, let's see...";
  1849. if (.@alch_t > 30) {
  1850. set ALCH_Q,22;
  1851. mes "Excellent job!";
  1852. next;
  1853. mes "[Nicholas Flamel]";
  1854. mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information.";
  1855. next;
  1856. mes "[Nicholas Flamel]";
  1857. mes "Come back in a little bit while";
  1858. mes "I prepare the next assignment";
  1859. mes "for your training.";
  1860. next;
  1861. mes "[Nicholas Flamel]";
  1862. mes "Oh, and before you talk to";
  1863. mes "me again, make sure you have";
  1864. mes "^551A8Bplenty of room in your inventory^000000.";
  1865. close;
  1866. }
  1867. else {
  1868. set ALCH_Q,21;
  1869. mes "^666666*Gasp!*^000000 H-horrible!";
  1870. next;
  1871. mes "[Nicholas Flamel]";
  1872. mes "Judging from these results, you obviously have a problem with concentrating.";
  1873. next;
  1874. mes "[Nicholas Flamel]";
  1875. mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?";
  1876. next;
  1877. mes "[Nicholas Flamel]";
  1878. mes "Why don't you relax";
  1879. mes "and rest a bit before";
  1880. mes "you take the test again?";
  1881. close;
  1882. }
  1883. }
  1884. else if (ALCH_Q == 22) {
  1885. set .@now_weight,MaxWeight-Weight;
  1886. if (.@now_weight < 1370) {
  1887. mes "[Nicholas Flamel]";
  1888. mes "Whoa...";
  1889. mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
  1890. close;
  1891. }
  1892. mes "[Nicholas Flamel]";
  1893. mes "Alright...";
  1894. mes "For your next";
  1895. mes "assignment, you'll";
  1896. mes "need to travel to ^551A8BJuno^000000.";
  1897. next;
  1898. mes "[Nicholas Flamel]";
  1899. mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages";
  1900. mes "in Juno. You'll learn something by assisting them with their project.";
  1901. next;
  1902. mes "[Nicholas Flamel]";
  1903. mes "Come back here to me after you";
  1904. mes "help them out. They'll need all of these items to continue their experiments.";
  1905. next;
  1906. set ALCH_Q,23;
  1907. changequest 2037,2038;
  1908. mes "[Nicholas Flamel]";
  1909. mes "1 Mixture,";
  1910. mes "5 Burnt Tree,";
  1911. mes "5 Fine Sand,";
  1912. mes "3 Rough Oridecon";
  1913. mes "and 3 Rough Elunium.";
  1914. getitem 974,1; //Mixture
  1915. getitem 7068,5; //Burn_Tree
  1916. getitem 7043,5; //Fine_Sand
  1917. getitem 756,3; //Oridecon_Stone
  1918. getitem 757,3; //Elunium_Stone
  1919. next;
  1920. mes "[Nicholas Flamel]";
  1921. mes "Alright.";
  1922. mes "Have a safe trip";
  1923. mes "and come back in";
  1924. mes "one piece.";
  1925. close;
  1926. }
  1927. else if (ALCH_Q == 23) {
  1928. mes "[Nicholas Flamel]";
  1929. mes "Didn't I say to";
  1930. mes "go to Juno and help";
  1931. mes "Bain and Bajin with";
  1932. mes "their Alchemy research?";
  1933. close;
  1934. }
  1935. else if (ALCH_Q == 24) {
  1936. set ALCH_Q,40;
  1937. changequest 2038,2039;
  1938. mes "[Nicholas Flamel]";
  1939. mes "Ah, you're back!";
  1940. mes "I just got a message from Bain";
  1941. mes "and Bajin. They let me know that they were very happy with your assistance.";
  1942. next;
  1943. mes "[Nicholas Flamel]";
  1944. mes "If you were good enough";
  1945. mes "to help out those brothers,";
  1946. mes "you definitely qualify to be";
  1947. mes "an Alchemist.";
  1948. next;
  1949. mes "[Nicholas Flamel]";
  1950. mes "Good work!";
  1951. mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
  1952. close;
  1953. }
  1954. else if (ALCH_Q == 40 && BaseJob == Job_Merchant) {
  1955. mes "[Nicholas Flamel]";
  1956. mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
  1957. close;
  1958. }
  1959. else {
  1960. mes "[Nicholas Flamel]";
  1961. mes "Lorem ipsum dolor sit amet,";
  1962. mes "consectetuer adipiscing elit.";
  1963. mes "Vivamus sem. Sed metus";
  1964. mes "lacus, viverra id, rutrum eget,";
  1965. mes "rhoncus sit amet, lectus.";
  1966. next;
  1967. mes "[Nicholas Flamel]";
  1968. mes "Suspendisse sit amet urna in";
  1969. mes "nisl fringilla faucibus. Nulla scelerisque eros...";
  1970. mes "^666666*Mumble Mumble*^000000";
  1971. close;
  1972. }
  1973. }
  1974. //============================================================
  1975. // Old changelog
  1976. //============================================================
  1977. //= v1.0 Working.
  1978. //= npc/quests/counteragent_mixture.txt Also Needed
  1979. //= npc/quests/quests_yuno.txt Also Needed [Darkchild]
  1980. //= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
  1981. //= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
  1982. //= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88]
  1983. //= 1.2 fixed a few typos (have to hunt more) [Lupus]
  1984. //= 1.3 Added Baby Class Support [Lupus]
  1985. //= 1.6 Added a func which prevent advanced classes passing
  1986. //= 2nd Job Quests again. It also guides adv classes where
  1987. //= to go. [Lupus]
  1988. //= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus]
  1989. //= 2.0 Changed numbers to constants. [Vicious]
  1990. //= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
  1991. //= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
  1992. //= 2.4 Added alternative prizes according to JobLevel [Lupus]
  1993. //= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus]