bongunsword.txt 4.4 KB

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  1. //===== eAthena Script =======================================
  2. //= Munak and Bongun accessory / Taming items Quest
  3. //===== By: ==================================================
  4. //= eAthena Team
  5. //===== Current Version: =====================================
  6. //= 1.2
  7. //===== Compatible With: =====================================
  8. //= eAthena 1.0
  9. //===== Description: =========================================
  10. //= Quest itms:Sword o'Chinese Exorcist,No Recipient,Her Heart
  11. //===== Additional Comments: =================================
  12. //= 1.0. merged 3 sep. files, fixed exploits [Lupus]
  13. //= 1.1 Added missing next;'s [Evera]
  14. //= 1.2 Added another missing next; [Evera]
  15. //============================================================
  16. comodo,135,227,5 script Sherri 93,{
  17. mes "[Sherri]";
  18. mes " ";
  19. mes "*sighs*";
  20. next;
  21. mes "[Sherri]";
  22. mes "Oh? Whats the matter? ...Well, I have finally managed to encase the soul of a handsome boy ...";
  23. next;
  24. mes "[Sherri]";
  25. mes "...so why am I sad?";
  26. mes " ";
  27. mes "It's because I don't even know how his personality is... say, if you can find me a 'Girl's Diary' about him, I'll give you his diary!";
  28. next;
  29. mes "[Sherri]";
  30. mes "Can you please help me?";
  31. next;
  32. menu "What do I need again?",-,"Here! I got what you need!",ExCreate,"Sorry, I can't help you.",ExEnd;
  33. mes "[Sherri]";
  34. mes "What I desire is...";
  35. mes " ";
  36. mes "A 'Girl's Diary' about him...";
  37. close;
  38. ExCreate:
  39. mes "[Sherri]";
  40. mes "Really!! You'll help me!";
  41. next;
  42. if(countitem(1558)<1) goto L_NoItem;//Items: Girl's_Diary,
  43. delitem 1558,1;//Items: Girl's_Diary,
  44. getitem 659,1;//Items: Her_Heart,
  45. mes "[Sherri]";
  46. mes "YES! I am forever in your debt!";
  47. mes " ";
  48. mes "Here is his diary as promised! Again - Thank you!";
  49. next;
  50. mes "[Sherri]";
  51. mes "Wait! Here's his sword, I found it next to him. But it's broken... I know of a old man just west of Geffen who can fix such a sword!";
  52. getitem 7110,1;//Items: Broken_Sword,
  53. close;
  54. L_NoItem:
  55. mes "[Sherri]";
  56. mes "Waahhhh, stop playing with my feelings!";
  57. mes " ";
  58. mes "Go away!";
  59. close;
  60. ExEnd:
  61. mes "[Sherri]";
  62. mes "*sighs*";
  63. close;
  64. }
  65. izlude_in,115,76,5 script Evan 47,{
  66. mes "[Evan]";
  67. mes " ";
  68. mes "*sighs*";
  69. next;
  70. mes "[Evan]";
  71. mes "Oh? Whats the matter? ...Well, I have finally managed to encase the soul of a pretty girl ...";
  72. next;
  73. mes "[Evan]";
  74. mes "...so why am I sad?";
  75. mes " ";
  76. mes "It's because I don't even know how she looks like...say, if you can find me and 'Old Portrait' of her, I'll give you her lover's lost letter!";
  77. next;
  78. mes "[Evan]";
  79. mes "Whaddaya say? ..pal?";
  80. next;
  81. menu "What do I need again?",-,"Here! I got what you need!",ExCreate,"Sorry, I can't help you.",ExEnd;
  82. mes "[Evan]";
  83. mes "A picture of her lovely face...";
  84. mes " ";
  85. mes "An 'Old Portrait' preferrably...";
  86. close;
  87. ExCreate:
  88. mes "[Evan]";
  89. mes "Really!! You'll help me!";
  90. next;
  91. if(countitem(7014)<1) goto L_NoItem;//Items: Old_Portrait,
  92. delitem 7014,1;//Items: Old_Portrait,
  93. getitem 636,1;//Items: No_Recipient,
  94. mes "[Evan]";
  95. mes "YES! I am forever in your debt!";
  96. mes " ";
  97. mes "Here is lover's lost letter as promised! Again - Thank you!";
  98. close;
  99. L_NoItem:
  100. mes "[Evan]";
  101. mes "Waahhhh, stop playing with my feelings!";
  102. mes " ";
  103. mes "Go away!";
  104. close;
  105. ExEnd:
  106. mes "[Evan]";
  107. mes "*sighs*";
  108. close;
  109. }
  110. gef_fild07,183,239,5 script Old Smith 120,{
  111. mes "[Old Smith]";
  112. mes "Ah, isn't it peaceful up here - I used to be one of the legendary Blacksmiths of midgard...sadly my skills have faded.";
  113. next;
  114. if(countitem(7110)<1) goto L_NoItemS;//Items: Broken_Sword,
  115. mes "[Old Smith]";
  116. mes "Hmm, it seems as if you need something. What would that be?";
  117. next;
  118. menu "Can you fix this broken sword?",-,"Nothing really...",ExEnd;
  119. mes "[Old Smith]";
  120. mes "Ahhh, this is a very old sword and yes I can fix it, I'll need an 'Oridecon' to mend the breaks though.";
  121. next;
  122. if(countitem(7110)<1 || countitem(984)<1) goto L_NoItem;//Items: Broken_Sword, Oridecon,
  123. delitem 7110,1;//Items: Broken_Sword,
  124. delitem 984,1;//Items: Oridecon,
  125. getitem 10020,1;//Items: Sword_of_Chinese_Exorcist,
  126. mes "[Old Smith]";
  127. mes "Ah yes here we go!";
  128. mes " ";
  129. mes "Haha! Gramps still has that old magic touch, Here you go!";
  130. close;
  131. L_NoItem:
  132. mes "[Old Smith]";
  133. mes "Hmm, you seem to be missing something... probably that 'Oridecon'.";
  134. close;
  135. L_NoItemS:
  136. ExEnd:
  137. mes "[Old Smith]";
  138. mes "...ah well, go out and live life young one. Time never stops!";
  139. close;
  140. }