platinum_skills.txt 3.9 KB

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  1. //===== eAthena Script ======================================================================
  2. //= Platinum Skills NPC
  3. //===== By: =================================================================================
  4. //= Keichii and edited by DarkChild
  5. //===== Current Version: ====================================================================
  6. //= 2.7
  7. //===== Compatible With: ====================================================================
  8. //= Any eAthena Version
  9. //===== Description: ========================================================================
  10. //= Single NPC that assigns quests skills for all classes
  11. //===== Additional Comments: ================================================================
  12. //=2.0 Added advanced classes by ShadowLady.
  13. //=2.1 Added baby clases by Midas
  14. //=2.2 Simplified Job Checks [Silentdragon]
  15. //=2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre]
  16. //=2.4 Added Advanced skills. [Spre]
  17. //=2.5 Added dialog for if the user is none of the listed jobs. [Kisuka]
  18. //=2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker]
  19. //=2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X]
  20. //===========================================================================================
  21. prontera,128,200,6 script Platinum Skill NPC 94,{
  22. mes "[Platinum Skill NPC]";
  23. mes "I can give you the special skills available to your job.";
  24. mes "Would you like these skills now?";
  25. next;
  26. if (select("Yes Please:No") == 2) {
  27. mes "[Platinum Skill NPC]";
  28. mes "Have a nice day... >.>";
  29. close;
  30. }
  31. skill 142,1,0; // First Aid
  32. if (BaseClass == Job_Novice) {
  33. skill 143,1,0; // Play Dead
  34. } else if (BaseClass == Job_Swordman) {
  35. skill 144,1,0; // Moving HP-Recovery
  36. skill 145,1,0; // Fatal Blow
  37. skill 146,1,0; // Auto Berserk
  38. } else if (BaseClass == Job_Mage) {
  39. skill 157,1,0; // Energy Coat
  40. } else if (BaseClass == Job_Archer) {
  41. skill 147,1,0; // Arrow Crafting
  42. skill 148,1,0; // Arrow Repel
  43. } else if (BaseClass == Job_Merchant) {
  44. skill 153,1,0; // Cart Revolution
  45. skill 154,1,0; // Change Cart
  46. skill 155,1,0; // Crazy Uproar
  47. } else if (BaseClass == Job_Thief) {
  48. skill 149,1,0; // Sand Attack
  49. skill 150,1,0; // Back Slide
  50. skill 151,1,0; // Find Stone
  51. skill 152,1,0; // Stone Fling
  52. } else if (BaseClass == Job_Acolyte) {
  53. skill 156,1,0; // Holy Light
  54. }
  55. if (Class == Job_Knight || Class == Job_Lord_Knight) {
  56. skill 1001,1,0; // Charge Attack
  57. } else if (Class == Job_Crusader || Class == Job_Paladin) {
  58. skill 1002,1,0; // Shrink
  59. } else if (Class == Job_Wizard || Class == Job_High_Wizard) {
  60. skill 1006,1,0; // Sight Blaster
  61. } else if (Class == Job_Sage || Class == Job_Professor) {
  62. skill 1007,1,0; // Create Elemental Converter
  63. skill 1008,1,0; // Elemental Change Water
  64. skill 1017,1,0; // Elemental Change Earth
  65. skill 1018,1,0; // Elemental Change Fire
  66. skill 1019,1,0; // Elemental Change Wind
  67. } else if (Class == Job_Hunter || Class == Job_Sniper) {
  68. skill 1009,1,0; // Phantasmic Arrow
  69. } else if (Class == Job_Bard || Class == Job_Clown) {
  70. skill 1010,1,0; // Pang Voice
  71. } else if (Class == Job_Dancer || Class == Job_Gypsy) {
  72. skill 1011,1,0; // Wink of Charm
  73. } else if (Class == Job_Blacksmith || Class == Job_Whitesmith) {
  74. skill 1012,1,0; // Unfair Trick
  75. skill 1013,1,0; // Greed
  76. } else if (Class == Job_Alchemist || Class == Job_Creator) {
  77. skill 238,1,0; // Bioethics
  78. } else if (Class == Job_Assassin || Class == Job_Assassin_Cross) {
  79. skill 1003,1,0; // Sonic Acceleration
  80. skill 1004,1,0; // Throw Venom Knife
  81. } else if (Class == Job_Rogue || Class == Job_Stalker) {
  82. skill 1005,1,0; // Close Confine
  83. } else if (Class == Job_Priest || Class == Job_High_Priest) {
  84. skill 1014,1,0; // Redemptio
  85. } else if (Class == Job_Monk || Class == Job_Champion) {
  86. skill 1015,1,0; // Ki Translation
  87. skill 1016,1,0; // Ki Explosion
  88. }
  89. mes "[Platinum Skill NPC]";
  90. mes "There you go!";
  91. close;
  92. }