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- //===== eAthena Script ======================================================================
- //= Platinum Skills NPC
- //===== By: =================================================================================
- //= Keichii and edited by DarkChild
- //===== Current Version: ====================================================================
- //= 2.7
- //===== Compatible With: ====================================================================
- //= Any eAthena Version
- //===== Description: ========================================================================
- //= Single NPC that assigns quests skills for all classes
- //===== Additional Comments: ================================================================
- //=2.0 Added advanced classes by ShadowLady.
- //=2.1 Added baby clases by Midas
- //=2.2 Simplified Job Checks [Silentdragon]
- //=2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre]
- //=2.4 Added Advanced skills. [Spre]
- //=2.5 Added dialog for if the user is none of the listed jobs. [Kisuka]
- //=2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker]
- //=2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X]
- //===========================================================================================
- prontera,128,200,6 script Platinum Skill NPC 94,{
- mes "[Platinum Skill NPC]";
- mes "I can give you the special skills available to your job.";
- mes "Would you like these skills now?";
- next;
- if (select("Yes Please:No") == 2) {
- mes "[Platinum Skill NPC]";
- mes "Have a nice day... >.>";
- close;
- }
- skill 142,1,0; // First Aid
- if (BaseClass == Job_Novice) {
- skill 143,1,0; // Play Dead
- } else if (BaseClass == Job_Swordman) {
- skill 144,1,0; // Moving HP-Recovery
- skill 145,1,0; // Fatal Blow
- skill 146,1,0; // Auto Berserk
- } else if (BaseClass == Job_Mage) {
- skill 157,1,0; // Energy Coat
- } else if (BaseClass == Job_Archer) {
- skill 147,1,0; // Arrow Crafting
- skill 148,1,0; // Arrow Repel
- } else if (BaseClass == Job_Merchant) {
- skill 153,1,0; // Cart Revolution
- skill 154,1,0; // Change Cart
- skill 155,1,0; // Crazy Uproar
- } else if (BaseClass == Job_Thief) {
- skill 149,1,0; // Sand Attack
- skill 150,1,0; // Back Slide
- skill 151,1,0; // Find Stone
- skill 152,1,0; // Stone Fling
- } else if (BaseClass == Job_Acolyte) {
- skill 156,1,0; // Holy Light
- }
- if (Class == Job_Knight || Class == Job_Lord_Knight) {
- skill 1001,1,0; // Charge Attack
- } else if (Class == Job_Crusader || Class == Job_Paladin) {
- skill 1002,1,0; // Shrink
- } else if (Class == Job_Wizard || Class == Job_High_Wizard) {
- skill 1006,1,0; // Sight Blaster
- } else if (Class == Job_Sage || Class == Job_Professor) {
- skill 1007,1,0; // Create Elemental Converter
- skill 1008,1,0; // Elemental Change Water
- skill 1017,1,0; // Elemental Change Earth
- skill 1018,1,0; // Elemental Change Fire
- skill 1019,1,0; // Elemental Change Wind
- } else if (Class == Job_Hunter || Class == Job_Sniper) {
- skill 1009,1,0; // Phantasmic Arrow
- } else if (Class == Job_Bard || Class == Job_Clown) {
- skill 1010,1,0; // Pang Voice
- } else if (Class == Job_Dancer || Class == Job_Gypsy) {
- skill 1011,1,0; // Wink of Charm
- } else if (Class == Job_Blacksmith || Class == Job_Whitesmith) {
- skill 1012,1,0; // Unfair Trick
- skill 1013,1,0; // Greed
- } else if (Class == Job_Alchemist || Class == Job_Creator) {
- skill 238,1,0; // Bioethics
- } else if (Class == Job_Assassin || Class == Job_Assassin_Cross) {
- skill 1003,1,0; // Sonic Acceleration
- skill 1004,1,0; // Throw Venom Knife
- } else if (Class == Job_Rogue || Class == Job_Stalker) {
- skill 1005,1,0; // Close Confine
- } else if (Class == Job_Priest || Class == Job_High_Priest) {
- skill 1014,1,0; // Redemptio
- } else if (Class == Job_Monk || Class == Job_Champion) {
- skill 1015,1,0; // Ki Translation
- skill 1016,1,0; // Ki Explosion
- }
- mes "[Platinum Skill NPC]";
- mes "There you go!";
- close;
- }
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