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- // ==============================================================================
- // BattleGround System - KvM 1~59
- // ==============================================================================
- // Registration NPC's
- // *********************************************************************
- bat_room,197,227,4 script Registration::KvM03R_Guillaume 418,{ // KvM Guillaume
- end;
- OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
- end;
-
- OnEnterBG:
- set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
- end;
- }
- bat_room,197,204,0 script Registration::KvM03R_Croix 414,{ // KvM Croix
- end;
- OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
- end;
- OnEnterBG:
- set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
- end;
- }
- // Light Effects
- // *********************************************************************
- bat_c03,54,123,0 script #bat_c03a 111,{
- end;
- OnKvM03LightA: misceffect 54; end;
- OnKvM03LightB: misceffect 55; end;
- OnKvM03LightC: misceffect 56; end;
- }
- bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111
- bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c 111
- bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d 111
- bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e 111
- bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f 111
- // Battleground Engine
- // *********************************************************************
- - script KvM03_BG -1,{
- end;
- OnInit:
- setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
- setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
- setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
- setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- end;
- OnGuillaumeJoin:
- OnCroixJoin:
- donpcevent "KvM03_BG::OnReadyCheck";
- end;
- OnGuillaumeQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
- OnGuillaumeDie:
- if( $@KvM03BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
- if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
- }
- end;
- OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
- OnCroixDie:
- if( $@KvM03BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
- if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
- }
- end;
- OnReadyCheck:
- if( $@KvM03BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
- if( .@Guillaume < 5 || .@Croix < 5 )
- {
- if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
- {
- announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0;
- set $@KvM_Flood, gettimetick(2) + 15;
- }
- else
- mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0;
- end;
- }
- set $@KvM03BG, 1; // Starting
- donpcevent "KvM03R_Croix::OnEnterBG";
- donpcevent "KvM03R_Guillaume::OnEnterBG";
- donpcevent "KvM03_BG::OnStart";
- end;
- OnStart:
- announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0;
- enablenpc "TherapistKvM03a";
- enablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- set $@KvM03BG_Victory, 0;
- sleep 2000;
- // Warp Teams
- bg_warp $@KvM03BG_id1,"bat_c03",53,128;
- bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
- initnpctimer;
- end;
- OnTimer5000:
- areapercentheal "bat_c03",50,123,58,131,100,100;
- areapercentheal "bat_c03",141,52,149,60,100,100;
- mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0;
- end;
- OnTimer26000:
- mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0;
- end;
- OnTimer27000:
- donpcevent "::OnKvM03LightA";
- end;
- OnTimer28000:
- donpcevent "::OnKvM03LightB";
- end;
-
- OnTimer29000:
- donpcevent "::OnKvM03LightC";
- end;
- OnTimer30000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM03BG_Victory, 3;
- set $@KvM03BG, 3;
- mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
- stopnpctimer;
- sleep 2000;
- donpcevent "KvM03_BG::OnStop";
- end;
- }
- set $@KvM03BG, 2; // Playing
- areapercentheal "bat_c03",50,123,58,131,100,100;
- bg_warp $@KvM03BG_id1,"bat_c03",62,119;
- areapercentheal "bat_c03",141,52,149,60,100,100;
- bg_warp $@KvM03BG_id2,"bat_c03",137,64;
- end;
- OnTimer32000:
- mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0;
- end;
- OnTimer300000:
- mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0;
- end;
- OnTimer330000:
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM03_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM03_BG::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 3;
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0;
- donpcevent "KvM03_BG::OnStop";
- }
- end;
- OnGuillaumeWin:
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 1;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
- donpcevent "KvM03_BG::OnStop";
- end;
- OnCroixWin:
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 2;
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
- donpcevent "KvM03_BG::OnStop";
- end;
- OnStop:
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- enablenpc "VintenarKvM03a";
- enablenpc "VintenarKvM03b";
- // Warp Teams
- bg_warp $@KvM03BG_id1,"bat_c03",53,128;
- bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- donpcevent "KvM03_BG_Out::OnBegin";
- end;
- OnReset:
- stopnpctimer;
- stopnpctimer "KvM03_BG_Out";
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
- set $@KvM03BG_Victory, 0;
- if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
- if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- sleep 1000;
- mapwarp "bat_c03","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_c03",0,3; // Just in case someone else
- bg_updatescore "bat_c03",0,0;
- sleep 2000;
- set $@KvM03BG, 0;
- donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
- }
- - script KvM03_BG_Out -1,{
- end;
- OnBegin:
- initnpctimer;
- end;
- OnTimer3000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0;
- end;
- OnTimer30000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0;
- end;
- OnTimer50000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0;
- end;
- OnTimer60000:
- donpcevent "KvM03_BG::OnReset";
- end;
- }
- // Battleground Therapist
- // *********************************************************************
- bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
- }
- bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
- }
- // Battleground rewards
- // *********************************************************************
- bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 419,{
- if( $@KvM03BG_Victory )
- {
- if( $@KvM03BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM03BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 1;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 0;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
- }
- bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 415,{
- if( $@KvM03BG_Victory )
- {
- if( $@KvM03BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM03BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 1;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 0;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "Please don't forget this battle. We can win the next.";
- close2;
- }
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
- }
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