map_athena.conf 4.6 KB

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  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------------
  14. //eAthena Map-Server Configuration File
  15. //--------------------------------------------------------------
  16. // Note: "Comments" are all text on the right side of a double slash "//"
  17. // Whatever text is commented will not be parsed by the servers, and serves
  18. // only as information/reference.
  19. //--------------------------------------------------------------
  20. // Configuration Info
  21. //--------------------------------------------------------------
  22. // Interserver communication passwords, set in account.txt (or equiv.)
  23. userid: s1
  24. passwd: p1
  25. // Character Server IP
  26. // The map server connects to the character server using this IP address.
  27. // NOTE: This is useful when you are running behind a firewall or are on
  28. // a machine with multiple interfaces.
  29. //char_ip: 127.0.0.1
  30. // The map server listens on the interface with this IP address.
  31. // NOTE: This allows you to run multiple servers on multiple interfaces
  32. // while using the same ports for each server.
  33. //bind_ip: 127.0.0.1
  34. // Character Server Port
  35. char_port: 6121
  36. // Map Server IP
  37. // The IP address which clients will use to connect.
  38. // Set this to what your server's public IP address is.
  39. //map_ip: 127.0.0.1
  40. // Map Server Port
  41. map_port: 5121
  42. //Time-stamp format which will be printed before all messages.
  43. //Can at most be 20 characters long.
  44. //Common formats:
  45. // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
  46. // %H:%M:%S (hour:minute:second, 24 hour format)
  47. // %d/%b/%Y (day/Month/year)
  48. //For full format information, consult the strftime() manual.
  49. //timestamp_format: [%d/%b %H:%M]
  50. //If redirected output contains escape sequences (color codes)
  51. stdout_with_ansisequence: no
  52. //Makes server output more silent by ommitting certain types of messages:
  53. //1: Hide Information messages
  54. //2: Hide Status messages
  55. //4: Hide Notice Messages
  56. //8: Hide Warning Messages
  57. //16: Hide Error and SQL Error messages.
  58. //32: Hide Debug Messages
  59. //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
  60. console_silent: 0
  61. //Where should the map data be read from?
  62. map_cache_file: db/map_cache.dat
  63. //Where should all database data be read from?
  64. db_path: db
  65. // Enable the @guildspy and @partyspy at commands?
  66. // Note that enabling them decreases packet sending performance.
  67. enable_spy: no
  68. // Read map data from GATs and RSWs in GRF files or a data directory
  69. // as referenced by grf-files.txt rather than from the mapcache?
  70. use_grf: no
  71. // Console Commands
  72. // Allow for console commands to be used on/off
  73. // This prevents usage of >& log.file
  74. console: off
  75. // Database autosave time
  76. // All characters are saved on this time in seconds (example:
  77. // autosave of 60 secs with 60 characters online -> one char is saved every
  78. // second)
  79. autosave_time: 300
  80. // Min database save intervals (in ms)
  81. // Prevent saving characters faster than at this rate (prevents char-server
  82. // save-load getting too high as character-count increases)
  83. minsave_time: 100
  84. // Apart from the autosave_time, players will also get saved when involved
  85. // in the following (add as needed):
  86. // 1: after every successful trade
  87. // 2: after every vending transaction
  88. // 4: after closing storage/guild storage.
  89. // 8: After hatching/returning to egg a pet.
  90. // 16: After successfully sending a mail with attachment
  91. // 32: After successfully submitting an item for auction
  92. // 64: After successfully get/delete/complete a quest
  93. // NOTE: These settings decrease the chance of dupes/lost items when there's a
  94. // server crash at the expense of increasing the map/char server lag. If your
  95. // server rarely crashes, but experiences interserver lag, you may want to set
  96. // these off.
  97. save_settings: 127
  98. // Message of the day file, when a character logs on, this message is displayed.
  99. motd_txt: conf/motd.txt
  100. // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
  101. help_txt: conf/help.txt
  102. help2_txt: conf/help2.txt
  103. charhelp_txt: conf/charhelp.txt
  104. // Scripts
  105. import: npc/scripts_main.conf
  106. // Maps:
  107. import: conf/maps_athena.conf
  108. import: conf/import/map_conf.txt