status.conf 2.5 KB

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  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------------
  14. // eAthena Battle Configuration File
  15. // Originally Translated by Peter Kieser <pfak@telus.net>
  16. // Made in to plainer English by Ancyker
  17. //--------------------------------------------------------------
  18. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  19. // Note 2: Value is in percents (100 means 100%)
  20. // Note 3: Value is a bit field. If no description is given,
  21. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
  22. //--------------------------------------------------------------
  23. // Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?
  24. status_cast_cancel: 0
  25. // Will certain skill status-changes be removed on logout?
  26. // This mimics official servers, where Extremity Fist's no SP regen,
  27. // Strip Equipment, and some other buffs are removed when you logout. Setting is:
  28. // 0 = remove nothing.
  29. // 1 = remove negative buffs (stripping, EF)
  30. // 2 = remove positive buffs (maximize power, steel body...)
  31. // 3 = remove both negative and positive buffs.
  32. debuff_on_logout: 3
  33. // Adjustment for the natural rate of resistance from status changes.
  34. // If 50, status defense is halved, and you need twice as much stats to block
  35. // them (eg: 200 vit to completely block stun)
  36. pc_status_def_rate: 100
  37. mob_status_def_rate: 100
  38. // Required luk to gain inmunity to status changes.
  39. // Luk increases resistance by closing the gap between natural resist and max
  40. // linearly. This setting indicates required luk to gain complete immunity.
  41. // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
  42. // So 40% + (50% of 60%) = 70%
  43. pc_luk_status_def: 300
  44. mob_luk_status_def: 300
  45. // Maximum resistance to status changes. (100 = 100%)
  46. // NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
  47. pc_max_status_def: 100
  48. mob_max_status_def: 100