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- // ______ __ __
- // /\ _ \/\ \__/\ \
- // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
- // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
- ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
- //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
- // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
- // _ _ _ _ _ _ _ _ _ _ _ _ _
- // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
- //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
- // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
- //
- //--------------------------------------------------------------
- // eAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- // Note 1: Value is a config switch (on/off, yes/no or 1/0)
- // Note 2: Value is in percents (100 means 100%)
- // Note 3: Value is a bit field. If no description is given,
- // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
- //--------------------------------------------------------------
- // The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
- casting_rate: 100
- // Delay time after casting (Note 2)
- delay_rate: 100
- // Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
- // Note: On Official servers, neither Dex nor Agi affect delay time
- delay_dependon_dex: no
- delay_dependon_agi: no
- // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
- // Note: Setting this to anything above 0 can stop speedhacks.
- min_skill_delay_limit: 100
- // This delay is the min 'can't walk delay' of all skills.
- // NOTE: Do not set this too low, if a character starts moving too soon after
- // doing a skill, the client will not update this, and the player/mob will
- // appear to "teleport" afterwards.
- default_walk_delay: 300
- //Completely disable skill delay of the following types (Note 3)
- //NOTE: By default mobs don't have the skill delay as specified in the skill
- // database, but follow their own 'reuse' skill delay which is specified on
- // the mob skill db. When set, the delay for all skills become
- // min_skill_delay_limit.
- no_skill_delay: 2
- // At what dex does the cast time become zero (instacast)?
- castrate_dex_scale: 150
- // Will normal attacks be able to ignore the delay after skills? (Note 1)
- skill_delay_attack_enable: yes
- // Range added to skills after their cast time finishes.
- // Decides how far away the target can walk away after the skill began casting before the skill fails.
- // 0 disables this range checking (default)
- skill_add_range: 0
- // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
- skill_out_range_consume: no
- // Does the distance between caster and target define if the skill is a ranged skill? (Note 3)
- // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
- // If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).
- // Default 14 (mobs + pets + homun)
- skillrange_by_distance: 14
- // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
- // NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is
- // set, the range of all skills is 9 for monsters.
- skillrange_from_weapon: 30
- // Should a check on the caster's status be performed in all skill attacks?
- // When set to yes, meteors, storm gust and any other ground skills will have
- // no effect while the caster is unable to fight (eg: stunned).
- skill_caster_check: yes
- // Should ground placed skills be removed as soon as the caster dies? (Note 3)
- clear_skills_on_death: 0
- // Should ground placed skills be removed when the caster changes maps? (Note 3)
- clear_skills_on_warp: 15
- //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
- //The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
- //See db/skill_unit_db.txt for more info.
- defunit_not_enemy: no
- // Do skills do at least 'hits' damage when they don't miss/are blocked?
- //(for example, will firebolts always do "number of bolts" damage versus plants?)
- //Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
- skill_min_damage: 6
- // The delay rate of monk's combo (Note 2)
- combo_delay_rate: 100
- // Use alternate auto Counter Attack Skill Type? (Note 3)
- // For those characters on which it is set, 100% Critical,
- // Otherwise it disregard DEF and HIT+20, CRI*2
- auto_counter_type: 15
- // Can ground skills be placed on top of each other? (Note 3)
- // By default, skills with UF_NOREITERATION set cannot be stacked on top of
- // other skills, this setting will override that. (skill_unit_db)
- skill_reiteration: 0
- // Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
- // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
- skill_nofootset: 1
- // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
- // Default on official servers: yes for player-traps
- gvg_traps_target_all: 1
- // Some traps settings (add as necessary):
- // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
- // (Invisible traps can be revealed through Hunter's Detecting skill)
- traps_setting: 0
- // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
- // 1: Enable players to damage the floras outside of versus grounds.
- // 2: Disable having different types out at the same time
- // (eg: forbid summoning anything except hydras when there's already
- // one hydra out)
- summon_flora_setting: 3
- // Whether placed down skills will check walls (Note 1)
- // (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
- skill_wall_check: yes
- // When cloaking, Whether the wall is checked or not. (Note 1)
- // Note: When the skill does not checks for walls, you will always be considered
- // as if you had a wall-next to you (you always get the wall-based speed).
- // Add the settings as required, being hit always uncloaks you.
- //
- // 0 = doesn't check for walls
- // 1 = Check for walls
- // 2 = Cloaking is not cancelled when attacking.
- // 4 = Cloaking is not cancelled when using skills
- player_cloak_check_type: 1
- monster_cloak_check_type: 4
- // Can't place unlimited land skills at the same time (Note 3)
- land_skill_limit: 1
- //Determines which kind of skill-failed messages should be sent:
- // 1 - Disable all skill-failed messages.
- // 2 - Disable skill-failed messages due to can-act delays.
- // 4 - Disable failed message from Snatcher
- // 8 - Disable failed message from Envenom
- display_skill_fail: 2
- // Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
- chat_warpportal: no
- // What should the wizard's "Sense" skill display on the defense fields?
- // 0: Do not show defense
- // 1: Base defense
- // 2: Vit/Int defense
- // 3: Both (the addition of both) [default]
- sense_type: 3
- // Which finger offensive style will be used?
- // 0 = Aegis style (single multi-hit attack)
- // 1 = Athena style (multiple consecutive attacks)
- finger_offensive_type: 0
- // Grandcross Settings (Dont mess with these)
- // If set to no, hit interval is increased based on the amount of mobs standing on the same cell
- // (means that when there's stacked mobs in the same cell, they won't receive all hits)
- gx_allhit: no
- // Grandcross display type (Default 1)
- // 0: Yellow character
- // 1: White character
- gx_disptype: 1
- // Max Level Difference for Devotion
- devotion_level_difference: 10
- // If no than you can use the ensemble skills alone. (Note 1)
- player_skill_partner_check: yes
- // Remove trap type
- // 0 = Aegis system : Returns 1 'Trap' item
- // 1 = Athena system : Returns all items used to deploy the trap
- skill_removetrap_type: 0
- // Does using bow to do a backstab give a 50% damage penalty? (Note 1)
- backstab_bow_penalty: yes
- // How many times you could try to steal from a mob.
- // Note: It helps to avoid stealing exploit on monsters with few rare items
- // Use 0 to disable (max allowed value is 255)
- skill_steal_max_tries: 0
- // Can Rogues plagiarize advanced job skills
- // 0 = no restriction
- // 1 = only stalker may plagiarize advanced skills
- // 2 = advanced skills cannot be plagiarized by anyone
- // Official servers setting: 2
- copyskill_restrict: 2
- // Does Berserk/Frenzy cancel other self-buffs when used?
- berserk_cancels_buffs: no
- // Level and Strength of "MVP heal". When someone casts a heal of this level or
- // above, the heal formula is bypassed and this value is used instead.
- max_heal: 9999
- max_heal_lv: 11
- // Emergency Recall Guild Skill setting (add as appropiate).
- // Note that for the skill to be usable at all,
- // you need at least one of 1/2 and 4/8
- // 1: Skill is usable outside of woe.
- // 2: Skill is usable during woe.
- // 4: Skill is usable outside of GvG grounds
- // 8: Skill is usable on GvG grounds
- //16: Disable skill from "nowarpto" maps
- // (it will work on GVG castles even if they are set to nowarpto, though)
- emergency_call: 11
- // Guild Aura Skills setting (add as appropiate).
- // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
- // Note that for the skill to be usable at all,
- // you need at least one of 1/2 and 4/8
- // 1: Skill works outside of woe.
- // 2: Skill works during woe.
- // 4: Skill works outside of GvG grounds
- // 8: Skill works on GvG grounds
- //16: Disable skill from affecting Guild Master
- guild_aura: 31
- // Max Possible Level of Monster skills
- // Note: If your MVPs are too tough, reduce it to 10.
- mob_max_skilllvl: 100
- // Allows players to skip menu when casting Teleport level 1
- // Menu contains two options. "Random" and "Cancel"
- skip_teleport_lv1_menu: no
- // Allow use of SG skills without proper day (Sun/Moon/Star) ?
- allow_skill_without_day: no
- // Allow use of ES-type magic on players?
- allow_es_magic_player: no
- // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
- sg_miracle_skill_ratio: 2
- // Miracle of the Sun, Moon and Stars skill duration in milliseconds
- sg_miracle_skill_duration: 3600000
- // Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
- sg_angel_skill_ratio: 10
- // Skills that bHealPower has effect on
- // 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun
- skill_add_heal_rate: 7
- // Whether the damage of EarthQuake with a single target on screen is able to be reflected.
- // Note: On offcial server, EQ is reflectable when there is only one target on the screen,
- // which might be an exploit to hunt the MVPs.
- eq_single_target_reflectable: yes
- // On official server, you will receive damage from Reflection and some Tarot Card even in invincible status.
- // When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous.
- // (The number will show but no actual damage will be done)
- invincible.nodamage: no
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