novice_skills.txt 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262
  1. //===== eAthena Script =======================================
  2. //= Novice Skills Quests
  3. //===== By: ==================================================
  4. //= kobra_k88
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= eAthena 7.15 +
  9. //===== Description: =========================================
  10. //= Customized novice skills quest
  11. //===== Additional Comments: =================================
  12. //= Fully working
  13. //= 1.2 Added Baby Class Support [Lupus]
  14. //= 1.3 Fixed a Zeny exploit, made more variables clear
  15. //= on finishing quests. [Lupus]
  16. //= 1.4 Fixed exploits [Lupus]
  17. //============================================================
  18. //<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
  19. prt_in.gat,235,133,4 script Nurse Aid 90,{
  20. mes "[Nurse Aid]";
  21. if(FIRSTAID == 1) goto L_GetAid;
  22. if(getskilllv(142)>0) goto L_GotAid;
  23. mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
  24. next;
  25. menu "Ha! Me strong like BULL!!",M_Nope, "Well..um..kinda..",M_Yep;
  26. M_Nope:
  27. mes "[Nurse Aid]";
  28. mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
  29. close;
  30. M_Yep:
  31. mes "[Nurse Aid]";
  32. mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the begining.";
  33. next;
  34. mes "[Nurse Aid]";
  35. mes "I know because I've been treating a lot people lately who have been fighting them.";
  36. mes "There are so many injured now that I don't think I can continue treating anyone.";
  37. next;
  38. mes "[Nurse Aid]";
  39. mes "~Sigh~";
  40. next;
  41. mes "[Nurse Aid]";
  42. mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
  43. emotion 5;
  44. next;
  45. menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",sM_No;
  46. sM_Yes:
  47. mes "[Nurse Aid]";
  48. mes "In order for me to teach you First Aid you need to have at least a^0000ff job level of 3^000000.";
  49. mes "You then need to give me:^ff0000 5 red herbs^000000,^00bb00 5 clovers^000000, and an^aaaa00 old bandage^000000.";
  50. next;
  51. mes "[Nurse Aid]";
  52. mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
  53. next;
  54. mes "[Nurse Aid]";
  55. mes "Once you get job level 3 and have all of the items come back and see me ok.";
  56. set FIRSTAID,1;
  57. close;
  58. sM_No:
  59. mes "[Nurse Aid]";
  60. mes "Hey!...Where are you running too??...";
  61. emotion 4;
  62. close;
  63. L_GetAid:
  64. if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
  65. delitem 507,5;
  66. delitem 705,5;
  67. delitem 930,1;
  68. mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
  69. next;
  70. mes "....... 1 hour later.......";
  71. next;
  72. skill 142,1,0;
  73. set FIRSTAID,0;
  74. set got_bandage,0;
  75. mes "[Nurse Aid]";
  76. mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
  77. emotion 21;
  78. close;
  79. L_GotAid:
  80. mes "Well hello again. I sure hope the First Aid skill has been helpfull to you. Make sure to continue your hard work and don't forget to rest and heal!";
  81. close;
  82. }
  83. //<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
  84. prt_in.gat,73,87,2 script Bulma 98,{
  85. mes "[Bulma]";
  86. if(BaseJob == Job_Novice) goto L_Novice;
  87. L_Other:
  88. mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
  89. emotion 18;
  90. next;
  91. mes "[Bulma]";
  92. mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
  93. emotion 20;
  94. close;
  95. L_Novice:
  96. if(JobLevel >= 7) goto L_Start;
  97. mes "Hello my young friend. You remind me of myself when I was young.....";
  98. mes "Heh heh, I sure miss those days..... Wow... It's funny to think about those years now......";
  99. next;
  100. mes "[Bulma]";
  101. mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000.";
  102. mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
  103. close;
  104. L_Start:
  105. if(PLAYDEAD == 1) goto L_GetSkill;
  106. if(getskilllv(143)>0) goto L_GotSkill;
  107. mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I sure miss those days.....";
  108. mes "Look at me acting all sentimental like some old man........";
  109. next;
  110. mes "[Bulma]";
  111. mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will recieve the job you desire.";
  112. mes "It may take some time but stay focused and never loose your determination.";
  113. next;
  114. mes "[Bulma]";
  115. mes "Hmm..... actually I might be able to help you out........";
  116. emotion 20;
  117. next;
  118. mes "[Bulma]";
  119. mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
  120. next;
  121. mes "[Bulma]";
  122. mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
  123. mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
  124. next;
  125. mes "[Bulma]";
  126. mes "I myself have used it as a novice and found it to be very usefull.";
  127. mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
  128. next;
  129. mes "[Bulma]";
  130. mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
  131. next;
  132. mes "[Bulma]";
  133. mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
  134. next;
  135. mes "[Bulma]";
  136. mes "First take this pill....";
  137. next;
  138. mes "(you take the pill) ~gulp~";
  139. next;
  140. mes "[Bulma]";
  141. mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
  142. mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
  143. next;
  144. mes "[Bulma]";
  145. mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
  146. mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
  147. next;
  148. mes "[Bulma]";
  149. mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
  150. emotion 18;
  151. next;
  152. mes "[Bulma]";
  153. mes "Well get going... GO! GO! GO! RUN!!!";
  154. emotion 27;
  155. set PLAYDEAD, 1;
  156. close;
  157. L_GetSkill:
  158. if(countitem(7039)<1) goto sL_NotRdy;
  159. delitem 7039, 1;
  160. mes "Good to see you again. Alright, lets start your training....";
  161. next;
  162. mes "[Bulma]";
  163. mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to undrestand every aspect of the role you are playing.";
  164. next;
  165. mes "[Bulma]";
  166. mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given momement.";
  167. next;
  168. mes "[Bulma]";
  169. mes "Now let us use this technique to develop your ability to Play Dead!";
  170. mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
  171. next;
  172. mes "[Bulma]";
  173. mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
  174. next;
  175. mes "~ several hours later ~";
  176. next;
  177. mes "[Bulma]";
  178. mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead.";
  179. mes "What a wonderful performance! BRAVO! BRAVO!";
  180. emotion 0;
  181. next;
  182. mes "[Bulma]";
  183. mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
  184. emotion 21;
  185. skill 143,1,0;
  186. set PLAYDEAD, 0;
  187. set got_novnametag,0;
  188. close;
  189. sL_NotRdy:
  190. mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
  191. emotion 0;
  192. next;
  193. mes "[Bulma]";
  194. mes "Now GO! Run! Run! RUN!!";
  195. emotion 27;
  196. close;
  197. L_GotSkill:
  198. mes "Yeah.... I remember back then..... especially those embarrasing novice years... heh. Luckily there was Play Dead.";
  199. mes "That saved me many times in the past. I'm sure it has been saving you too.";
  200. next;
  201. mes "[Bulma]";
  202. mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as best I can.";
  203. close;
  204. }
  205. //Newbie Assistant------------------------------------------------------------------------------
  206. prt_castle.gat,174,147,2 script Newbie Assistant 84,{
  207. mes "[Newbie Assistant]";
  208. if(BaseJob == Job_Novice) goto L_Start;
  209. L_NonNov:
  210. mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
  211. emotion 1;
  212. close;
  213. L_Start:
  214. if(FIRSTAID==1 && countitem(930)==0 && got_bandage!=1) goto L_Aid;
  215. if(PLAYDEAD==1 && countitem(7039)==0 && got_novnametag!=1) goto L_Play;
  216. mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
  217. close;
  218. L_Aid:
  219. mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
  220. next;
  221. getitem 930,1;
  222. set got_bandage,1;
  223. mes "[Newbie Assistant]";
  224. mes "You'll need it in order for her to teach you her exellent healing technique.";
  225. next;
  226. mes "[Newbie Assistant]";
  227. mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
  228. next;
  229. mes "[Newbie Assistant]";
  230. mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well...err... tell her I said hello.";
  231. emotion 3;
  232. close;
  233. L_Play:
  234. mes "So Bulma sent you uh.... okay here you go.";
  235. getitem 7039,1;
  236. set got_novnametag,1;
  237. next;
  238. mes "Good luck on your adventure.";
  239. close;
  240. }