quests_juperos.txt 131 KB

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  1. //===== eAthena Script =======================================
  2. //= Juperos Dungeon Quests
  3. //===== By ===================================================
  4. //= MasterOfMuppets
  5. //===== Version ==============================================
  6. //= 1.7
  7. //===== Compatible With ======================================
  8. //= eAthena SVN
  9. //===== Description ==========================================
  10. //= [Partial Aegis COnversion]
  11. //= Juperos Ruins related Quests/Events
  12. //===== Comments =============================================
  13. //= 1.0 First version, partly implemented [MasterOfMuppets]
  14. //= 1.1 Added official Juperos Ruins History Quest. Thanks
  15. //= to Keplerk for his first version. [SinSloth]
  16. //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  17. //= 1.3 Removed semi-official core access NPCs, replaced with [L0ne_W0lf]
  18. //= event-driven story progressive NPCs. Optimization needed.
  19. //= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf]
  20. //= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf]
  21. //= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf]
  22. //= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus]
  23. //= 1.6 Added missing close in "Popular Feats" [L0ne_W0lf]
  24. //= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
  25. //============================================================
  26. yuno_in04,190,125,4 script Scholar 700,{
  27. switch(yuno_hist)
  28. {
  29. case 0:
  30. mes "[Scholar]";
  31. mes "...Mm? ";
  32. mes "...Yes?";
  33. next;
  34. mes "[Scholar]";
  35. mes "...";
  36. mes "......";
  37. mes "May I help you?";
  38. next;
  39. switch( select( "Oh! N-Nothing!","Excuse me..." ) )
  40. {
  41. case 1:
  42. mes "[Scholar]";
  43. mes "...";
  44. mes "......";
  45. mes "Hmm?";
  46. mes "...........";
  47. mes "Hmpf.";
  48. close;
  49. case 2:
  50. mes "[Scholar]";
  51. mes "...";
  52. mes "......";
  53. mes "Hmm?";
  54. mes "...........";
  55. mes "Hmmm...";
  56. next;
  57. mes "[Scholar]";
  58. mes "You must be lost.";
  59. mes "This is the scholarly";
  60. mes "research section, you know,";
  61. mes "content you couldn't possibly";
  62. mes "fathom. The popular novels and picture books are someplace else.";
  63. next;
  64. mes "["+strcharinfo(0)+"]";
  65. mes "...";
  66. mes "......";
  67. next;
  68. mes "[Scholar]";
  69. mes "Why don't you rummage";
  70. mes "through the bookshelves?";
  71. mes "I'm sure you can find some";
  72. mes "book there that can hold your";
  73. mes "interest. Well, depending on";
  74. mes "your actual attention span...";
  75. next;
  76. mes "["+strcharinfo(0)+"]";
  77. mes "(What's her damage?!";
  78. mes "Does she have an attitude problem or is she just stuck-up?)";
  79. close;
  80. }
  81. case 1:
  82. mes "[Scholar]";
  83. mes "...Mm? ";
  84. mes "...Yes?";
  85. next;
  86. mes "[Scholar]";
  87. mes "...";
  88. mes "......";
  89. mes "May I help you?";
  90. next;
  91. switch( select( "Oh! N-Nothing!","By any chance..." ) )
  92. {
  93. case 1:
  94. mes "[Scholar]";
  95. mes "...";
  96. mes "......";
  97. mes "Hmm?";
  98. mes "...........";
  99. mes "Hmpf.";
  100. close;
  101. case 2:
  102. mes "["+strcharinfo(0)+"]";
  103. mes "By any chance...";
  104. mes "Are you conducting";
  105. mes "research about Juperos?";
  106. next;
  107. mes "[Scholar]";
  108. mes "Why yes, that is";
  109. mes "correct. But how did";
  110. mes "you come to learn about";
  111. mes "my current research project?";
  112. next;
  113. mes "["+strcharinfo(0)+"]";
  114. mes "Oh, I managed to read";
  115. mes "a thesis paper entitled,";
  116. mes "''The Fall of Juperos,'' and";
  117. mes "I just thought that the writing";
  118. mes "style and your personality";
  119. mes "seem to match for some reason.";
  120. next;
  121. mes "[Scholar]";
  122. mes "Oh...! You read my";
  123. mes "thesis? So what did";
  124. mes "you think about it?";
  125. next;
  126. mes "["+strcharinfo(0)+"]";
  127. mes "So far, it's alright, but";
  128. mes "quite frankly it's incomplete.";
  129. mes "I mean, you don't have much in";
  130. mes "in the way of conjecture, much";
  131. mes "less any evidence to back up";
  132. mes "any of your statements.";
  133. next;
  134. mes "[Scholar]";
  135. mes "....";
  136. mes "Let me apologize for";
  137. mes "being rude to you earlier.";
  138. mes "As you know, my name is";
  139. mes "Fayruz Khrhiyha. May I ask";
  140. mes "what your name might be?";
  141. next;
  142. mes "["+strcharinfo(0)+"]";
  143. mes "I'm "+strcharinfo(0)+",";
  144. mes "a brave adventurer in the";
  145. mes "service of his royal majesty,";
  146. mes "the wise and benevolent";
  147. mes "King Tristram III.";
  148. set yuno_hist,2;
  149. next;
  150. mes "[Fayruz]";
  151. mes "Well, "+strcharinfo(0)+",";
  152. mes "I understand that my thesis";
  153. mes "still requires more evidence.";
  154. mes "But I'd need some ancient";
  155. mes "documents from Juperos";
  156. mes "to complete my research...";
  157. next;
  158. mes "[Fayruz]";
  159. mes "If you happen to travel";
  160. mes "through Juperos and find";
  161. mes "any ancient documents, would";
  162. mes "you bring them to me? Having";
  163. mes "those would help my research";
  164. mes "efforts immensely. Thank you...";
  165. close;
  166. }
  167. case 2:
  168. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  169. {
  170. mes "[Fayruz]";
  171. mes "Ah, it's you! Listen,";
  172. mes "I just found a record of";
  173. mes "an adventurer who explored";
  174. mes "Juperos. There's mention";
  175. mes "of a stone statue here that";
  176. mes "just might be noteworthy...";
  177. next;
  178. mes "[Fayruz]";
  179. mes "If you happen to find";
  180. mes "yourself in Juperos,";
  181. mes "would you find the stone";
  182. mes "statue at the entrance of";
  183. mes "its dungeon and read the";
  184. mes "engraved message for me?";
  185. next;
  186. mes "[Fayruz]";
  187. mes "According to my notes,";
  188. mes "there's a spell that will";
  189. mes "make its reader memorize";
  190. mes "its message, even if they don't";
  191. mes "know the language. So come";
  192. mes "to me if you manage to read it.";
  193. close;
  194. }
  195. mes "[Fayruz]";
  196. mes "If you ever chance to";
  197. mes "travel through Juperos,";
  198. mes "would you let me know if you";
  199. mes "find anything that might help";
  200. mes "my research there? I'd be";
  201. mes "very grateful for your help.";
  202. close;
  203. case 3:
  204. mes "[Fayruz]";
  205. mes "Well, you look";
  206. mes "quite pleased.";
  207. mes "May I asked what";
  208. mes "happened to put that";
  209. mes "expression on your face?";
  210. next;
  211. switch( select( "I found something in Juperos.","Nothing much." ) )
  212. {
  213. case 1:
  214. mes "[" +strcharinfo(0)+"]";
  215. mes "I went to Juperos like";
  216. mes "you asked and found that";
  217. mes "stone statue you were talking";
  218. mes "about. Just like you said, there was an engraved message on it.";
  219. next;
  220. mes "[Fayruz]";
  221. mes "Fascinating!";
  222. mes "So is it really enchanted";
  223. mes "so anyone can memorize it?";
  224. mes "Wh-what does the message say?";
  225. next;
  226. mes "^3355FFYou recite the message";
  227. mes "engraved on the stone";
  228. mes "statue, unable to interpret";
  229. mes "the sounds you're uttering,";
  230. mes "but weirdly enough, you can";
  231. mes "easily recall them from memory.^000000";
  232. next;
  233. mes "[Fayruz]";
  234. mes "Ah, I see! Wait,";
  235. mes "give me a moment to";
  236. mes "properly translate this...";
  237. next;
  238. mes "...";
  239. mes "......";
  240. mes ".........";
  241. next;
  242. mes "[Fayruz]";
  243. mes "It means, ''Do you wish to";
  244. mes "see the end of the madness?";
  245. mes "He is waiting where the three";
  246. mes "columns were destroyed, where";
  247. mes "two hundred illusions wander.''";
  248. next;
  249. mes "[Fayruz]";
  250. mes "''You will see him, the one";
  251. mes "who was vain and extravagant,";
  252. mes "with your own eyes at the place where the light passes through.";
  253. set yuno_hist,4;
  254. next;
  255. mes "[Fayruz]";
  256. mes "Ah, usually, descriptions";
  257. mes "of the ''vain and extravagant";
  258. mes "one'' refer to the mad scientist rumored to have lived in that";
  259. mes "ancient era. But if this is true, I may have to rework my thesis...";
  260. next;
  261. mes "[Fayruz]";
  262. mes "I have another favor to";
  263. mes "ask of you. If you find any";
  264. mes "object of historical significance in Juperos, would you bring it to";
  265. mes "me? I'll reward you, of course.";
  266. next;
  267. mes "[Fayruz]";
  268. mes "It would be most helpful";
  269. mes "if you could manage to find";
  270. mes "documents that existed from that era. Fortunately, back then,";
  271. mes "they made all their records on material more durable than paper.";
  272. close;
  273. case 2:
  274. mes "[Fayruz]";
  275. mes "Nothing, huh?";
  276. mes "My life is also fairly";
  277. mes "uneventful, but somehow,";
  278. mes "I'm don't think I'm content.";
  279. close;
  280. }
  281. case 4:
  282. mes "[Fayruz]";
  283. mes "Oh hello, "+strcharinfo(0)+".";
  284. mes "So what brings you to";
  285. mes "the Juno Library today?";
  286. next;
  287. switch( select ( "Nice weather today, isn't it?","I found something in Juperos.","Nothing much.") )
  288. {
  289. case 1:
  290. mes "[Fayruz]";
  291. mes "Well, I wouldn't know.";
  292. mes "It's late whenever I go";
  293. mes "out, so I always happen to";
  294. mes "miss the sunlight. I guess";
  295. mes "I really miss nice weather";
  296. mes "sometimes, you know?";
  297. close;
  298. case 2:
  299. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  300. {
  301. mes "[Fayruz]";
  302. mes "Oh, really?!";
  303. mes "That's great news!";
  304. mes "W-what did you find?";
  305. next;
  306. mes "^3355FFIn her excitement,";
  307. mes "Fayruz begins to";
  308. mes "rummage through your";
  309. mes "things before you get";
  310. mes "the chance to answer her.^000000";
  311. next;
  312. mes "[Fayruz]";
  313. mes "Oh, this must be it!";
  314. mes "Would you mind if I keep";
  315. mes "this Transparent Plate for";
  316. mes "my research? In return, I'll";
  317. mes "tell you some tales about";
  318. mes "Juperos that I've learned.";
  319. next;
  320. switch( select ("Please, be my guest.","No way, you can't have it.") )
  321. {
  322. case 1:
  323. if(countitem(7352)) callfunc "Func_JupHist",7352,1;
  324. else if(countitem(7353)) callfunc "Func_JupHist",7353,2;
  325. else if(countitem(7354)) callfunc "Func_JupHist",7354,4;
  326. else if(countitem(7355)) callfunc "Func_JupHist",7352,8;
  327. case 2:
  328. mes "[Fayruz]";
  329. mes "Mm? Are you serious?";
  330. mes "This object is very valuable";
  331. mes "to a researcher like me, but";
  332. mes "I have no idea what use it";
  333. mes "would be for an adventurer.";
  334. mes "Well, you have your reasons...";
  335. close;
  336. }
  337. }
  338. mes "[Fayruz]";
  339. mes "Oh, really?!";
  340. mes "That's great news!";
  341. mes "W-what did you find?";
  342. next;
  343. mes "^3355FFIn her excitement,";
  344. mes "Fayruz begins to";
  345. mes "rummage through your";
  346. mes "things before you get";
  347. mes "the chance to answer her.^000000";
  348. next;
  349. mes "[Fayruz]";
  350. mes "Oh. There isn't anything";
  351. mes "here that would help in my";
  352. mes "research, but thank you anyway.";
  353. mes "If you find anything else while";
  354. mes "you're in Juperos, please come back and show it to me, alright?";
  355. close;
  356. case 3:
  357. mes "[Fayruz]";
  358. mes "Ah, I see. Well, while";
  359. mes "you're here, why don't you";
  360. mes "read something? There are";
  361. mes "many books that cover some";
  362. mes "interesting topics, like the";
  363. mes "Schwaltzvalt economy...";
  364. next;
  365. mes "[Fayruz]";
  366. mes "Oh, in any case, please";
  367. mes "don't forget the favor I asked";
  368. mes "of you. If you find anything";
  369. mes "in Juperos that's historically";
  370. mes "significant, I'd appreciate it";
  371. mes "if you bring it right away.";
  372. close;
  373. }
  374. case 5:
  375. mes "[Fayruz]";
  376. mes "Oh, "+strcharinfo(0)+"!";
  377. mes "Have you come back with";
  378. mes "something from Juperos?";
  379. mes "I've been hoping you'd come";
  380. mes "back with something that'd";
  381. mes "help me in my research!";
  382. next;
  383. switch( select( "Take a look at this.","Oh, I'm sorry...") )
  384. {
  385. case 1:
  386. switch(jupe_hist)
  387. {
  388. case 1:
  389. callfunc "Func_JupHist",7353,7354,7355,7352;
  390. case 2:
  391. callfunc "Func_JupHist",7352,7354,7355,7353;
  392. case 4:
  393. callfunc "Func_JupHist",7352,7353,7355,7354;
  394. case 8:
  395. callfunc "Func_JupHist",7352,7353,7354,7355;
  396. }
  397. case 2:
  398. mes "[Fayruz]";
  399. mes "Ah, I see. Well, while";
  400. mes "you're here, why don't you";
  401. mes "read something? There are";
  402. mes "many books that cover some";
  403. mes "interesting topics, like...";
  404. mes "like... Self-Honesty (?).";
  405. next;
  406. mes "[Fayruz]";
  407. mes "Oh, in any case, please";
  408. mes "don't forget the favor I asked";
  409. mes "of you. If you find anything";
  410. mes "in Juperos that's historically";
  411. mes "significant, I'd appreciate it";
  412. mes "if you bring it right away.";
  413. close;
  414. }
  415. case 6:
  416. mes "[Fayruz]";
  417. mes "Oh, "+strcharinfo(0)+"!";
  418. mes "The Transparent Plate";
  419. mes "that you brought for me";
  420. mes "last time is really helping me";
  421. mes "in my research. If you get the";
  422. mes "chance, please bring me more!";
  423. set yuno_hist,7;
  424. next;
  425. mes "[Fayruz]";
  426. mes "This new data is adding";
  427. mes "a lot more credibility to my";
  428. mes "thesis. Oh, I'll be with you";
  429. mes "in a moment, let me finish";
  430. mes "translating this one last";
  431. mes "passage really quickly...";
  432. close;
  433. case 7:
  434. mes "[Fayruz]";
  435. mes "Hello, "+strcharinfo(0)+"~";
  436. mes "Oh, were you able to look";
  437. mes "in Juperos for anything that";
  438. mes "might help me in my research?";
  439. next;
  440. switch( select( "Yeah, take a look at this.","No, I'm sorry...") )
  441. {
  442. case 1:
  443. switch(jupe_hist)
  444. {
  445. case 3:
  446. callfunc "Func_JupHist",7354,7355,7352,7353;
  447. case 5:
  448. callfunc "Func_JupHist",7353,7355,7352,7354;
  449. case 6:
  450. callfunc "Func_JupHist",7352,7355,7353,7354;
  451. case 9:
  452. callfunc "Func_JupHist",7353,7354,7352,7355;
  453. case 10:
  454. callfunc "Func_JupHist",7352,7354,7353,7355;
  455. case 12:
  456. callfunc "Func_JupHist",7352,7353,7354,7355;
  457. }
  458. case 2:
  459. mes "[Fayruz]";
  460. mes "Oh, that's fine.";
  461. mes "Besides, I don't really";
  462. mes "have a deadline to complete";
  463. mes "this research project. Still,";
  464. mes "I just want you to know that";
  465. mes "I really appreciate your help.";
  466. close;
  467. }
  468. case 8:
  469. mes "[Fayruz]";
  470. mes ""+strcharinfo(0)+"...";
  471. mes "I'm having great difficulty in";
  472. mes "translating that Transparent";
  473. mes "Plate you brought for me that";
  474. mes "last time. I'm so frustrated...";
  475. next;
  476. mes "[Fayruz]";
  477. mes "Wait a minute...";
  478. mes "This here means...";
  479. mes "Alright. Okay. Yes.";
  480. mes "Yes! Of course, how";
  481. mes "could I not see it before!";
  482. set yuno_hist,9;
  483. next;
  484. mes "[Fayruz]";
  485. mes "I'll be with you";
  486. mes "in just a second!";
  487. mes "I think I just made";
  488. mes "a real through...!";
  489. next;
  490. case 9:
  491. mes "[Fayruz]";
  492. mes "Ah, I've been";
  493. mes "expecting you, "+strcharinfo(0)+".";
  494. mes "So did you have been to Juperos again? I'm really hoping that you";
  495. mes "were able to find something new that would help in my research...";
  496. next;
  497. switch( select("Actually, I did find this...","I'm sorry, I haven't...") )
  498. {
  499. case 1:
  500. switch(jupe_hist)
  501. {
  502. case 7:
  503. callfunc "Func_JupHist",7355,7352,7353,7354;
  504. case 11:
  505. callfunc "Func_JupHist",7354,7352,7353,7355;
  506. case 13:
  507. callfunc "Func_JupHist",7353,7352,7354,7355;
  508. case 14:
  509. callfunc "Func_JupHist",7352,7353,7354,7355;
  510. }
  511. case 2:
  512. mes "[Fayruz]";
  513. mes "Ah, I see. Well, while";
  514. mes "you're here, why don't you";
  515. mes "read something? There are";
  516. mes "many books that cover some";
  517. mes "interesting topics, like";
  518. mes "modern adventure history.";
  519. next;
  520. mes "[Fayruz]";
  521. mes "Oh, in any case, please";
  522. mes "don't forget the favor I asked";
  523. mes "of you. If you find anything";
  524. mes "in Juperos that's historically";
  525. mes "significant, I'd appreciate it";
  526. mes "if you bring it right away.";
  527. close;
  528. }
  529. case 10:
  530. mes "[Fayruz]";
  531. mes "Oh hello, "+strcharinfo(0)+"...";
  532. mes "So what exactly brings you";
  533. mes "to the Juno Library this time?";
  534. next;
  535. switch( select("I found another Transparent Plate.","Just visiting, really.") )
  536. {
  537. case 1:
  538. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  539. {
  540. mes "[Fayruz]";
  541. mes "Hmm, well, we've made as";
  542. mes "much headway as we can";
  543. mes "with the Transparent Plates";
  544. mes "you've already given me, but";
  545. mes "it can't hurt to have too much";
  546. mes "evidence to back my theories.";
  547. next;
  548. mes "[Fayruz]";
  549. mes "I really appreciate";
  550. mes "your continuing efforts";
  551. mes "to help me. Please, would";
  552. mes "you take this as my way";
  553. mes "saying ''Thanks?'' You've been";
  554. mes "great, "+strcharinfo(0)+"...";
  555. if(countitem(7352)) delitem 7352,1;
  556. else if(countitem(7353)) delitem 7353,1;
  557. else if(countitem(7354)) delitem 7354,1;
  558. else delitem 7355,1;
  559. getitem 644,1;
  560. close;
  561. }
  562. mes "[Fayruz]";
  563. mes "Mmm...?";
  564. mes "It doesn't look like";
  565. mes "you brought another";
  566. mes "Transparent Plate.";
  567. mes "Are you sure that you";
  568. mes "didn't misplace it?";
  569. close;
  570. case 2:
  571. mes "[Fayruz]";
  572. mes "Ah, I see. Well,";
  573. mes "thanks to your help,";
  574. mes "I've made a great deal";
  575. mes "of progress on my thesis.";
  576. mes "I really appreciate what you";
  577. mes "have done for me, adventurer.";
  578. close;
  579. }
  580. }
  581. }
  582. function script Func_JupHist {
  583. switch(yuno_hist)
  584. {
  585. case 4:
  586. mes "[Fayruz]";
  587. mes "Thank you so much,";
  588. mes "you don't know what";
  589. mes "this means to me! Okay,";
  590. mes "please relax and take a";
  591. mes "seat. Close your eyes while";
  592. mes "I tell you this ancient story.";
  593. next;
  594. mes "^3355FFFayruz begins to";
  595. mes "relate an ancient tale";
  596. mes "about Juperos that seems";
  597. mes "typical for a classic story, but her way of storytelling subtly";
  598. mes "draws you into a vicarious, yet extremely vivid experience.";
  599. next;
  600. mes "^3355FFYou feel the protagonist's";
  601. mes "glories and tragedies as if";
  602. mes "you were actually there with";
  603. mes "the hero on his journeys. The";
  604. mes "tale eventually comes to an end";
  605. mes "and you awaken from the trance,";
  606. mes "gently brought back to reality.^000000";
  607. delitem getarg(0),1;
  608. set yuno_hist,5;
  609. set jupe_hist,getarg(1);
  610. getexp 100000,0;
  611. next;
  612. mes "[Fayruz]";
  613. mes "Everyone can relate";
  614. mes "to these old, classic";
  615. mes "stories. I hope this tale had";
  616. mes "as meaning for you as it did";
  617. mes "for me when I first heard it.";
  618. next;
  619. mes "[Fayruz]";
  620. mes "If you can find me";
  621. mes "another artifact from";
  622. mes "Juperos, I'll share another";
  623. mes "tale like that with you. Now";
  624. mes "how does that sound? Okay";
  625. mes "then, I'll see you, adventurer~";
  626. close;
  627. case 5:
  628. if((countitem(getarg(0))) || (countitem(getarg(1))) || (countitem(getarg(2))))
  629. {
  630. mes "[Fayruz]";
  631. mes "Oh, that's unexpected.";
  632. mes "This Transparent Plate";
  633. mes "seems to have been made";
  634. mes "in a different era than the";
  635. mes "one you gave me earlier.";
  636. mes "How intriguing...";
  637. next;
  638. mes "[Fayruz]";
  639. mes "*Sigh* I really wish";
  640. mes "that I could explore";
  641. mes "Juperos on my own, but";
  642. mes "I'm just not strong enough.";
  643. mes "In a way, I'm quite jealous of you. But it can't be helped...";
  644. next;
  645. mes "[Fayruz]";
  646. mes "You know, that reminds";
  647. mes "me of this great story of";
  648. mes "a tragic hero that I'd like to";
  649. mes "share with you. Let your";
  650. mes "mind wander as I relate this ageless, yet bittersweet tale...";
  651. next;
  652. mes "^3355FFFayruz tells you a story";
  653. mes "with a bright beginning, full";
  654. mes "of hope that fills you with the";
  655. mes "bliss of the heavens, but then";
  656. mes "suddenly plummets you into all the despair and torment of hell.^000000";
  657. next;
  658. mes "^3355FFThe story finally";
  659. mes "reaches its ending";
  660. mes "and you're surprised";
  661. mes "to find yourself sitting";
  662. mes "in the Juno Library.^000000";
  663. next;
  664. mes "[Fayruz]";
  665. mes "I know it's a very";
  666. mes "depressing story, but";
  667. mes "I hope you enjoyed it.";
  668. mes "I think you'd agree that";
  669. mes "it contains a truth about";
  670. mes "mankind that can't be ignored.";
  671. if(countitem(getarg(0)))
  672. {
  673. delitem getarg(0),1;
  674. if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
  675. else set jupe_hist,jupe_hist +2;
  676. }
  677. else if(countitem(getarg(1)))
  678. {
  679. delitem getarg(1),1;
  680. if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
  681. else set jupe_hist,jupe_hist +4;
  682. }
  683. else
  684. {
  685. delitem getarg(2),1;
  686. if(getarg(2) == 7354) set jupe_hist,jupe_hist +4;
  687. else set jupe_hist,jupe_hist +8;
  688. }
  689. set yuno_hist,6;
  690. getexp 100000,0;
  691. next;
  692. mes "[Fayruz]";
  693. mes "By now I'm sure you've";
  694. mes "figured that these classic";
  695. mes "tales are like condensed";
  696. mes "experiences, refined and";
  697. mes "immutable truths that we";
  698. mes "can see in our own reality.";
  699. next;
  700. mes "[Fayruz]";
  701. mes "If you find more of";
  702. mes "these Transparent";
  703. mes "Plates in Juperos, I'd be";
  704. mes "very happy to share another";
  705. mes "story with you, "+strcharinfo(0)+".";
  706. close;
  707. }
  708. else if(countitem(getarg(3)))
  709. {
  710. mes "[Fayruz]";
  711. mes "Oh, this one seems";
  712. mes "to have been created";
  713. mes "in a similar era as the";
  714. mes "one you gave me earlier.";
  715. mes "I'm not sure how much new";
  716. mes "information this may provide...";
  717. next;
  718. mes "[Fayruz]";
  719. mes "Still, I'm sure this will";
  720. mes "helpful in my research. I just";
  721. mes "won't be as making progress";
  722. mes "as quickly as I had projected.";
  723. mes "Please, I'd like you to take this as a token of my gratitude.";
  724. delitem getarg(3),1;
  725. getitem 644,1;
  726. next;
  727. mes "[Fayruz]";
  728. mes "Now if you'll excuse";
  729. mes "me, I need to go back";
  730. mes "to compiling my research...";
  731. mes "Thank you so much for";
  732. mes "your help, "+strcharinfo(0)+".";
  733. close;
  734. }
  735. else
  736. {
  737. mes "[Fayruz]";
  738. mes "Oh. There isn't anything";
  739. mes "here that would help in my";
  740. mes "research, but thank you anyway.";
  741. mes "If you find anything else while";
  742. mes "you're in Juperos, please come back and show it to me, alright?";
  743. close;
  744. }
  745. case 7:
  746. if((countitem(getarg(0))) || (countitem(getarg(1))))
  747. {
  748. mes "[Fayruz]";
  749. mes "Is this another";
  750. mes "Transparent Plate?";
  751. mes "Yes, it's quite different";
  752. mes "than the last one you";
  753. mes "brought over to me...";
  754. mes "This is so exciting!";
  755. next;
  756. mes "[Fayruz]";
  757. mes "Oh. You must be thinking";
  758. mes "that I'm a complete academia";
  759. mes "addict. Well, my life might be";
  760. mes "a little uneventful, but there";
  761. mes "are other things I think about!";
  762. mes "Like, well... It's weird but...";
  763. next;
  764. mes "[Fayruz]";
  765. mes "You see, there's this";
  766. mes "guy that I like. I'm not sure";
  767. mes "where he might be now, but";
  768. mes "his name is Nadim Amal. He's";
  769. mes "my friend's brother who I first";
  770. mes "met 10 years ago. ^333333*Sigh...*^000000";
  771. next;
  772. mes "[Fayruz]";
  773. mes "Just recently, I saw";
  774. mes "him with his sister, my";
  775. mes "friend from Morroc. It's";
  776. mes "weird to think that I'd have";
  777. mes "these feelings for him after";
  778. mes "all this time, isn't it? Oh...!";
  779. next;
  780. mes "[Fayruz]";
  781. mes "I really should repay";
  782. mes "you for this Transparent";
  783. mes "Plate. Why don't I tell you";
  784. mes "the scariest story that I know?";
  785. next;
  786. mes "^3355FFFayruz tells you a";
  787. mes "creepy horror story that";
  788. mes "makes you shiver with fear.";
  789. mes "You've heard other ghost";
  790. mes "stories, but you've never been";
  791. mes "so deeply immersed in one before.^000000";
  792. next;
  793. mes "It is only when the";
  794. mes "story ends and you return";
  795. mes "to your senses that you notice that you're soaked in cold sweat.^000000";
  796. next;
  797. mes "[Fayruz]";
  798. mes "It may be a natural";
  799. mes "response, but all people";
  800. mes "fear the unknown in one way";
  801. mes "or another. Scary stories are";
  802. mes "appealing because we actually";
  803. mes "like the strange and grotesque.";
  804. if(countitem(getarg(0)))
  805. {
  806. delitem getarg(0),1;
  807. if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
  808. else if(getarg(0) == 7353) set jupe_hist,jupe_hist +2;
  809. else set jupe_hist,jupe_hist +4;
  810. }
  811. else if(countitem(getarg(1)))
  812. {
  813. delitem getarg(1),1;
  814. if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
  815. else if(getarg(1) == 7354) set jupe_hist,jupe_hist +4;
  816. else set jupe_hist,jupe_hist +8;
  817. }
  818. set yuno_hist,8;
  819. getexp 100000,0;
  820. next;
  821. mes "[Fayruz]";
  822. mes "Well... That's just my";
  823. mes "opinion. Anyway, if you";
  824. mes "find anything else in Juperos";
  825. mes "that may help in my research,";
  826. mes "please come back and show it";
  827. mes "to me, alright? See you later~";
  828. close;
  829. }
  830. else if((countitem(getarg(2))) || (countitem(getarg(3))))
  831. {
  832. mes "[Fayruz]";
  833. mes "Oh, this one seems";
  834. mes "to have been created";
  835. mes "in a similar era as the";
  836. mes "one you gave me earlier.";
  837. mes "I'm not sure how much new";
  838. mes "information this may provide...";
  839. next;
  840. mes "[Fayruz]";
  841. mes "Still, I'm sure this will";
  842. mes "helpful in my research. I just";
  843. mes "won't be as making progress";
  844. mes "as quickly as I had projected.";
  845. mes "Please, I'd like you to take this as a token of my gratitude.";
  846. next;
  847. mes "[Fayruz]";
  848. mes "Now if you'll excuse";
  849. mes "me, I need to go back";
  850. mes "to compiling my research...";
  851. mes "Thank you so much for";
  852. mes "your help, "+strcharinfo(0)+".";
  853. if(countitem(getarg(2))) delitem getarg(2),1;
  854. else if(countitem(getarg(3))) delitem getarg(3),1;
  855. getitem 644,1;
  856. close;
  857. }
  858. else
  859. {
  860. mes "[Fayruz]";
  861. mes "Oh. There isn't anything";
  862. mes "here that would help in my";
  863. mes "research, but thank you anyway.";
  864. mes "If you find anything else while";
  865. mes "you're in Juperos, please come back and show it to me, alright?";
  866. close;
  867. }
  868. case 9:
  869. if(countitem(getarg(0)))
  870. {
  871. mes "[Fayruz]";
  872. mes "Oooh...! This one is";
  873. mes "much different than the";
  874. mes "other ones you gave me";
  875. mes "before. This should provide";
  876. mes "a wealth of brand new insights";
  877. mes "into the Juperos civilization!";
  878. next;
  879. mes "[Fayruz]";
  880. mes "All the Transparent";
  881. mes "Plates you've given me";
  882. mes "should contain more than";
  883. mes "enough data for me to fully";
  884. mes "complete my research thesis.";
  885. mes "Once again, thank you so much~";
  886. next;
  887. mes "[Fayruz]";
  888. mes "Still, that doesn't mean that";
  889. mes "I will stop collecting data for";
  890. mes "my research. Anyway, I have one last story to tell you, about";
  891. mes "a man of pure heart chosen by the gods to serve and protect mankind.";
  892. next;
  893. mes "[Fayruz]";
  894. mes "For this purpose he was given";
  895. mes "gaudy armor which contained";
  896. mes "amazing powers, as well as a";
  897. mes "book detailing the instructions";
  898. mes "for its use. However, he promptly";
  899. mes "lost these instructions...";
  900. next;
  901. mes "^3355FFThe story about the";
  902. mes "greatest Juperosian hero";
  903. mes "that Fayruz tells you is very";
  904. mes "humorous at first, but then it";
  905. mes "covers the entire spectrum";
  906. mes "of emotion and humanity...";
  907. next;
  908. mes "^3355FFThe story ends and you";
  909. mes "are left with a swelling";
  910. mes "feeling of indefatigable";
  911. mes "hope and inspiration...";
  912. mes "You can make it if you try!^000000";
  913. if(getarg(0) == 7352) set jupe_hist,jupe_hist+1;
  914. else if(getarg(0) == 7353) set jupe_hist,jupe_hist+2;
  915. else if(getarg(0) == 7354) set jupe_hist,jupe_hist+4;
  916. else set jupe_hist,jupe_hist+8;
  917. set yuno_hist,10;
  918. delitem getarg(0),1;
  919. getexp 100000,0;
  920. next;
  921. mes "[Fayruz]";
  922. mes "Well, that is the";
  923. mes "last and the best story";
  924. mes "that I have to share";
  925. mes "with you. Perhaps next";
  926. mes "time, I'll fill you in on my";
  927. mes "research progress~";
  928. close;
  929. }
  930. else if((countitem(getarg(1))) || (countitem(getarg(2))) || (countitem(getarg(3))))
  931. {
  932. mes "[Fayruz]";
  933. mes "Hmm...";
  934. mes "This one seems to be created in a similar time";
  935. mes "as the previous one.";
  936. next;
  937. mes "[Fayruz]";
  938. mes "Don't you worry.";
  939. mes "This will help my research of course,";
  940. mes "although I do not think this will";
  941. mes "help me in advancing my research";
  942. mes "with a great speed unlike this other one.";
  943. next;
  944. mes "[Fayruz]";
  945. mes "Please take this as a token of my gratitude.";
  946. next;
  947. mes "[Fayruz]";
  948. mes "Now, excuse me. I need to go back to my research.";
  949. if(countitem(getarg(1))) delitem getarg(1),1;
  950. else if(countitem(getarg(2))) delitem getarg(2),1;
  951. else delitem getarg(3),1;
  952. getitem 644,1;
  953. close;
  954. }
  955. else
  956. {
  957. mes "[Fayruz]";
  958. mes "Oh. There isn't anything";
  959. mes "here that would help in my";
  960. mes "research, but thank you anyway.";
  961. mes "If you find anything else while";
  962. mes "you're in Juperos, please come back and show it to me, alright?";
  963. close;
  964. }
  965. }
  966. }
  967. yuno_in04,186,125,4 script Bundle of Files 111,{
  968. mes "^8B6914*Thesis: The Fall of Juperos*";
  969. mes "By Fayruz Khrhiyha";
  970. mes "Sage Castle Researcher^000000";
  971. next;
  972. switch( select("Table of Contents.","Leave it alone.") )
  973. {
  974. case 1:
  975. if(yuno_hist > 4)
  976. {
  977. mes "^8B6914 1. Preface";
  978. mes " 2. Juperos Background";
  979. mes " 3. Theory Behind Its Fall^000000";
  980. next;
  981. switch( select("Preface","Juperos Background","Theory Behind Its Fall","Leave it alone.") )
  982. {
  983. case 1:
  984. mes "^8B6914Scholars are certain";
  985. mes "that the Juperos civilization";
  986. mes "used to be located above the";
  987. mes "ground, but it is now buried";
  988. mes "beneath the El Mes Plateau.";
  989. mes "The reasons for the city's";
  990. if(yuno_hist < 9)
  991. {
  992. mes "ruin are still nebulous...^000000";
  993. next;
  994. mes "^8B6914There is much speculation";
  995. mes "about the reasons for Jupero's";
  996. mes "downfall, but any documentation";
  997. mes "from that time period has been";
  998. mes "difficult to find. As for now, any evidence we have regarding";
  999. mes "Juperos is inconclusive.^000000";
  1000. next;
  1001. mes "^8B6914In spite of this lack";
  1002. mes "of empirical or concrete";
  1003. mes "data on the civilization of";
  1004. mes "Juperos, our modern world";
  1005. mes "may be able to learn much";
  1006. mes "from that ancient city's ruins.";
  1007. mes "..................^000000";
  1008. if(yuno_hist < 7)
  1009. {
  1010. next;
  1011. mes "["+strcharinfo(0)+"]";
  1012. mes "Hmmm...";
  1013. mes "A whole chapter";
  1014. mes "dedicated to saying,";
  1015. mes "''We know absolutely";
  1016. mes "nothing about something.''";
  1017. mes "I should write a book~";
  1018. }
  1019. close;
  1020. }
  1021. mes "ruin are still in debate...^000000";
  1022. next;
  1023. mes "^8B6914However, new findings";
  1024. mes "regarding the history";
  1025. mes "of Juperos have allowed";
  1026. mes "us to make a few conclusions.^000000";
  1027. close;
  1028. case 2:
  1029. if(yuno_hist < 9)
  1030. {
  1031. mes "^8B6914...";
  1032. mes "......";
  1033. mes "..........^000000";
  1034. next;
  1035. mes "["+strcharinfo(0)+"]";
  1036. mes "This is all just idle";
  1037. mes "conjecture! This paper";
  1038. mes "isn't developed enough";
  1039. mes "yet to be a real thesis...";
  1040. close;
  1041. }
  1042. else if(yuno_hist == 9)
  1043. {
  1044. mes "^8B6914Juperos was built over";
  1045. mes "a thousand years ago in";
  1046. mes "an era of peace just after";
  1047. mes "a major war. Contrary to";
  1048. mes "popular belief, there isn't any";
  1049. mes "evidence proving that Juno may";
  1050. mes "have descended from Juperos.^000000";
  1051. next;
  1052. mes "^8B6914In fact, there is a";
  1053. mes "strong possibility that";
  1054. mes "another war, between Juno";
  1055. mes "and Juperos, resulted in Juno's";
  1056. mes "independence from Juperos and";
  1057. mes "the destruction of any existing";
  1058. mes "documentation from that era.^000000";
  1059. next;
  1060. mes "["+strcharinfo(0)+"]";
  1061. mes "Yes... Of course!";
  1062. mes "It all makes sense now!";
  1063. close;
  1064. }
  1065. mes "^8B6914Juperos was built over";
  1066. mes "a thousand years ago in";
  1067. mes "an era of peace just after";
  1068. mes "a major war. There is now";
  1069. mes "direct evidence linking Juno";
  1070. mes "to Juperos proving that Juno";
  1071. mes "was but a part of Juperos.^000000";
  1072. next;
  1073. mes "^8B6914Just like Juno, Juperos";
  1074. mes "was a society that prided";
  1075. mes "itself on its advancement";
  1076. mes "in the sciences which played";
  1077. mes "a permeating role in civilized";
  1078. mes "life. Science was reponsible for Juperos's rise and downfall.";
  1079. close;
  1080. case 3:
  1081. if(yuno_hist < 10)
  1082. {
  1083. mes "^8B6914...";
  1084. mes "......";
  1085. mes "..........^000000";
  1086. next;
  1087. mes "["+strcharinfo(0)+"]";
  1088. mes "Huh. This writer keeps";
  1089. mes "talking about theories,";
  1090. mes "but the more I read, the";
  1091. mes "less clear I am on what";
  1092. mes "the theory actually is.";
  1093. mes "I don't think there is one...";
  1094. emotion 4,1;
  1095. close;
  1096. }
  1097. mes "^8B6914What is most unsettling";
  1098. mes "is recent evidence, including";
  1099. mes "a first hand written account,";
  1100. mes "regarding the role of one of";
  1101. mes "Jupero's foremost scientists";
  1102. mes "in that city's rise and fall.";
  1103. next;
  1104. mes "^8B6914If these writings are";
  1105. mes "authentic, then what actually";
  1106. mes "happened was that a scientific";
  1107. mes "revolution occurred as a direct";
  1108. mes "result of one scientist's effort to manipulate the energies of the";
  1109. mes "artifact known as Ymir's heart.";
  1110. next;
  1111. mes "^8B6914This one man and Ymir's";
  1112. mes "Heart are credited with";
  1113. mes "the success and prosperity";
  1114. mes "of the Jupero's civilization.";
  1115. mes "However, there are various accounts prior to Jupero's fall";
  1116. mes "detailing his work with chimera...^000000";
  1117. next;
  1118. mes "^8B6914This scientist, supposedly";
  1119. mes "in his passion to benefit his";
  1120. mes "people by finding a scientific";
  1121. mes "method for immortality by using";
  1122. mes "chimera for testing, was driven";
  1123. mes "insane. He experimented on";
  1124. mes "himself with disatrous results.^000000";
  1125. next;
  1126. mes "^8B6914There was an error in the";
  1127. mes "energy calibration of Ymir's";
  1128. mes "Heart and the scientist was";
  1129. mes "transformed into the monster";
  1130. mes "we now know as Chimera. He";
  1131. mes "and his test subjects were set";
  1132. mes "loose into the city of Juperos.^000000";
  1133. next;
  1134. mes "^8B6914These immortal Chimeras";
  1135. mes "razed the entire city, killing";
  1136. mes "countless people. Apparently,";
  1137. mes "a team of scientists were able";
  1138. mes "to salvage a fragment of Ymir's";
  1139. mes "Heart, and use it to lauch part";
  1140. mes "of Juperos into the sky.^000000";
  1141. next;
  1142. mes "^8B6914That section of Juperos";
  1143. mes "eventually developed into";
  1144. mes "the city of Juno. Since the";
  1145. mes "scientists who launched Juno into the sky all immediately died";
  1146. mes "afterwards from an unknown cause, they left no documentation.^000000";
  1147. next;
  1148. mes "^8B6914The Chimera, and the";
  1149. mes "laboratory in which it";
  1150. mes "was created, is rumored to";
  1151. mes "remain beneath the ruins of";
  1152. mes "the once great city of Juperos.^000000";
  1153. close;
  1154. case 4:
  1155. mes "["+strcharinfo(0)+"]";
  1156. mes "Ugh... My head hurts";
  1157. mes "too much from reading";
  1158. mes "a book for smarty people.";
  1159. mes "I know! I'll play videogames!";
  1160. close;
  1161. }
  1162. }
  1163. switch( select( "Preface","Close the file.") )
  1164. {
  1165. case 1:
  1166. mes "^8B6914Scholars are certain";
  1167. mes "that the Juperos civilization";
  1168. mes "used to be located above the";
  1169. mes "ground, but it is now buried";
  1170. mes "beneath the El Mes Plateau.";
  1171. mes "The reasons for the city's";
  1172. mes "ruin are still nebulous...^000000";
  1173. next;
  1174. mes "^8B6914There is much speculation";
  1175. mes "about the reasons for Jupero's";
  1176. mes "downfall, but any documentation";
  1177. mes "from that time period has been";
  1178. mes "difficult to find. As for now, any evidence we have regarding";
  1179. mes "Juperos is inconclusive.^000000";
  1180. next;
  1181. mes "^8B6914In spite of this lack";
  1182. mes "of empirical or concrete";
  1183. mes "data on the civilization of";
  1184. mes "Juperos, our modern world";
  1185. mes "may be able to learn much";
  1186. mes "from that ancient city's ruins.";
  1187. mes "..................^000000";
  1188. if(!yuno_hist) set yuno_hist,1;
  1189. next;
  1190. mes "["+strcharinfo(0)+"]";
  1191. mes "This...";
  1192. mes "This is supposed to";
  1193. mes "be a research thesis?";
  1194. mes "There's barely any";
  1195. mes "research in it...";
  1196. close;
  1197. case 2:
  1198. mes "["+strcharinfo(0)+"]";
  1199. mes "Hmm...";
  1200. mes "This isn't heavy";
  1201. mes "enough to be a real";
  1202. mes "academic work. It must";
  1203. mes "not even be finished yet.";
  1204. close;
  1205. }
  1206. case 2:
  1207. if(yuno_hist < 5)
  1208. {
  1209. mes "["+strcharinfo(0)+"]";
  1210. mes "Nah...";
  1211. mes "I'm tired of reading.";
  1212. mes "Ironically enough.";
  1213. close;
  1214. }
  1215. else if(yuno_hist < 7)
  1216. {
  1217. mes "["+strcharinfo(0)+"]";
  1218. mes "I don't feel like";
  1219. mes "reading this. Not";
  1220. mes "enough pictures...";
  1221. close;
  1222. }
  1223. else if(yuno_hist < 9)
  1224. {
  1225. mes "["+strcharinfo(0)+"]";
  1226. mes "It looks very sophisticated...";
  1227. close;
  1228. }
  1229. else if(yuno_hist < 10)
  1230. {
  1231. mes "["+strcharinfo(0)+"]";
  1232. mes "I know this book...";
  1233. mes "But I don't feel like";
  1234. mes "reading it right now.";
  1235. close;
  1236. }
  1237. else
  1238. {
  1239. mes "["+strcharinfo(0)+"]";
  1240. mes "This thesis is";
  1241. mes "looking pretty good~";
  1242. mes "Of course, I did have";
  1243. mes "a hand in making it...";
  1244. close;
  1245. }
  1246. }
  1247. }
  1248. yuno_in04,188,118,4 script Book#juperos 111,{
  1249. if(yuno_hist > 7)
  1250. {
  1251. mes "^8B6914*Self-Honesty*";
  1252. mes "*'Benefits Fo' Life!'*";
  1253. mes "By Stephen Oyoung";
  1254. mes " ";
  1255. mes " ";
  1256. mes "Publisher:";
  1257. mes "Wushu Publishing, Co.^000000";
  1258. next;
  1259. mes "["+strcharinfo(0)+"]";
  1260. mes "W-whoa!";
  1261. mes "This book wasn't";
  1262. mes "here before! It looks";
  1263. mes "pretty interesting...";
  1264. close;
  1265. }
  1266. mes "["+strcharinfo(0)+"]";
  1267. mes "You know what?";
  1268. mes "I think I'll just flip";
  1269. mes "through some pages";
  1270. mes "from a random book.";
  1271. mes "Hmmm, let's see...";
  1272. next;
  1273. mes "^8B6914''Admiral, the Kylorians are";
  1274. mes "still advancing!'' Commander";
  1275. mes "McKenrick announced without";
  1276. mes "his usual swagger. ''They're...";
  1277. mes "They're not stopping!'' But";
  1278. mes "Admiral Leh's eyes were a cold,";
  1279. mes "unfeeling shade of sternness.^000000";
  1280. next;
  1281. mes "^8B6914''Let the goddamned space";
  1282. mes "aliens come,'' hissed Leh.";
  1283. mes "''We don't stand a chance";
  1284. mes "without the Zenoi Sword";
  1285. mes "to summon the power of";
  1286. mes "GOD-POING. It's... It's";
  1287. mes "all over. Damn it all...''^000000";
  1288. next;
  1289. mes "^8B6914The doors burst open as";
  1290. mes "Bucky flew into the room.";
  1291. mes "''The Zenoi Sword! The";
  1292. mes "Zenoi Sword! Someone's";
  1293. mes "found it!'' the boy yelled.";
  1294. mes "''Really?! We better hurry:";
  1295. mes "Earth doesn't have much time!''^000000";
  1296. next;
  1297. mes "["+strcharinfo(0)+"]";
  1298. mes "...";
  1299. mes "......";
  1300. mes "Whoa. I really";
  1301. mes "should have read";
  1302. mes "this masterpiece";
  1303. mes "from the beginning...";
  1304. close;
  1305. }
  1306. // Bronze Statue - juperos_01 99 112
  1307. juperos_01,99,112,4 script Bronze Statue#1 844,{
  1308. if(yuno_hist > 3)
  1309. {
  1310. mes "^3355FF''Do you wish to see";
  1311. mes "the end of the madness?";
  1312. mes "He is waiting where the three";
  1313. mes "columns were destroyed, where";
  1314. mes "two hundred illusions wander.''^000000";
  1315. close;
  1316. }
  1317. else if(yuno_hist == 3)
  1318. {
  1319. mes "["+strcharinfo(0)+"]";
  1320. mes "I better go and";
  1321. mes "see Fayruz in the";
  1322. mes "Juno Library and tell";
  1323. mes "her about the inscription.";
  1324. close;
  1325. }
  1326. else
  1327. {
  1328. mes "^3355FFThere's a peculiar";
  1329. mes "engraving on the";
  1330. mes "Bronze Statue's rod.^000000";
  1331. next;
  1332. switch( select( "Investigate","Ignore it" ) )
  1333. {
  1334. case 1 :
  1335. mes "^3355FFIt's an inscription that's";
  1336. mes "written in an old language";
  1337. mes "that you can't understand,";
  1338. mes "but have no problem reading";
  1339. mes "and making out the sounds";
  1340. mes "for some weird reason.^000000";
  1341. next;
  1342. mes "["+strcharinfo(0)+"]";
  1343. mes "This is creepy!";
  1344. mes "I know that I'm not";
  1345. mes "supposed to be able";
  1346. mes "to read this, but here";
  1347. mes "I am. I know what sounds";
  1348. mes "all of these letters make...";
  1349. next;
  1350. if(yuno_hist == 2)
  1351. {
  1352. mes "["+strcharinfo(0)+"]";
  1353. mes "Then again, Fayruz did";
  1354. mes "say this was enchanted.";
  1355. mes "Okay, I guess I'll go back";
  1356. mes "to the Juno Library and";
  1357. mes "tell her what I found.";
  1358. set yuno_hist,3;
  1359. close;
  1360. }
  1361. mes "["+strcharinfo(0)+"]";
  1362. mes "Huh. Only a scholar,";
  1363. mes "maybe someone even in";
  1364. mes "Juno, could make sense";
  1365. mes "of what this stuff says.";
  1366. close;
  1367. case 2 :
  1368. close;
  1369. }
  1370. }
  1371. }
  1372. yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{
  1373. mes "*Hollgrehenn: The Ambition*";
  1374. mes "By Aragham Caul*";
  1375. mes "";
  1376. mes "";
  1377. mes "";
  1378. mes "";
  1379. mes "Publisher:";
  1380. mes "Muha Books, Co.";
  1381. next;
  1382. mes "...";
  1383. mes "He would stop at nothing";
  1384. mes "to have the greatest weapon";
  1385. mes "in the world in his possession.";
  1386. mes "He became a smith so that he";
  1387. mes "could discern which weapons";
  1388. mes "were the most powerful...";
  1389. next;
  1390. mes "[" + strcharinfo(0) + "]";
  1391. mes "That's strange...";
  1392. mes "The next page";
  1393. mes "has been torn out.";
  1394. close;
  1395. }
  1396. yuno_in04,174,111,1 script Penniless Hollgrehenn 111,{
  1397. mes "^8B6914*Penniless Hollgrehenn*";
  1398. mes " * Pennyless Hollgrehenn * ";
  1399. mes "By Hollgrehenn";
  1400. mes " ";
  1401. mes " ";
  1402. mes "Publisher:";
  1403. mes "Muha Books, Co.^000000";
  1404. next;
  1405. mes "["+strcharinfo(0)+"]";
  1406. mes "This book looks";
  1407. mes "like a total piece of";
  1408. mes "crap. I'd have more";
  1409. mes "fun getting my teeth";
  1410. mes "drilled by a blindfolded";
  1411. mes "dentist. Or would I...?";
  1412. close;
  1413. }
  1414. yuno_in04,102,106,1 script Popular Feasts 111,{
  1415. mes "^8B6914*Popular Feasts*";
  1416. mes "By Cabbage Pickle Community";
  1417. mes " ";
  1418. mes " ";
  1419. mes " ";
  1420. mes "Publisher:";
  1421. mes "Muha Books, Co.^000000";
  1422. next;
  1423. switch( select( " 1. Fried Yoyo Tails"," 14. Poring Salad"," 252. Beak Soup" ) )
  1424. {
  1425. case 1:
  1426. mes "^8B6914...";
  1427. mes "If possible, try";
  1428. mes "to use tails cut";
  1429. mes "from live Yoyos.";
  1430. mes "Now, as for skinning...^000000";
  1431. next;
  1432. mes "["+strcharinfo(0)+"]";
  1433. mes "Um...";
  1434. mes "Barf?";
  1435. close;
  1436. case 2:
  1437. mes "["+strcharinfo(0)+"]";
  1438. mes "Hey, this page is gone!";
  1439. mes "I guess Poring Salad is";
  1440. mes "the most popular feast";
  1441. mes "in this entire book.";
  1442. close;
  1443. case 3:
  1444. mes "^8B6914...";
  1445. mes "Fry the cut beaks";
  1446. mes "using herbal oil until";
  1447. mes "crisp. Then, pour the";
  1448. mes "feathers into a blender...^000000";
  1449. next;
  1450. mes "["+strcharinfo(0)+"]";
  1451. mes "Hmm...";
  1452. mes "Sounds a little";
  1453. mes "too gourmet for my";
  1454. mes "taste. And by ''gourmet,''";
  1455. mes "I mean, ''totally gross.''";
  1456. close;
  1457. }
  1458. }
  1459. yuno_in04,111,108,1 script Hamerun, Rat Hunter 111,{
  1460. mes "["+strcharinfo(0)+"]";
  1461. mes "I can't...";
  1462. mes "reach it...!";
  1463. close;
  1464. }
  1465. yuno_in04,167,127,1 script Red Book 111,{
  1466. mes "^3355FFYou find a book";
  1467. mes "with red binding.^000000";
  1468. next;
  1469. switch( select( "Read.","Leave it alone." ) )
  1470. {
  1471. case 1:
  1472. mes "^8B6914...^000000";
  1473. next;
  1474. mes "^8B6914...";
  1475. mes "......^000000";
  1476. next;
  1477. mes "^8B6914...";
  1478. mes "......";
  1479. mes ".........^000000";
  1480. next;
  1481. mes "^8B6914...";
  1482. mes "......";
  1483. mes ".........";
  1484. mes "............^000000";
  1485. next;
  1486. mes "["+strcharinfo(0)+"]";
  1487. mes "This is...";
  1488. mes "A compilation of";
  1489. mes "Shakespeare in ";
  1490. mes "coloring book format?";
  1491. next;
  1492. mes "["+strcharinfo(0)+"]";
  1493. mes "Wait...";
  1494. mes "Why would fans of";
  1495. mes "Shakespeare even";
  1496. mes "want a coloring book?";
  1497. next;
  1498. mes "["+strcharinfo(0)+"]";
  1499. mes "Hmm... Well...";
  1500. mes "I suppose little kids who";
  1501. mes "read Shakespeare would";
  1502. mes "appreciate something like that.";
  1503. next;
  1504. mes "["+strcharinfo(0)+"]";
  1505. mes "Hold on...";
  1506. mes "Do little kids who";
  1507. mes "are able to read the";
  1508. mes "works of Shakespeare";
  1509. mes "even exist? I hope not...";
  1510. close;
  1511. case 2:
  1512. mes "["+strcharinfo(0)+"]";
  1513. mes "What a strange";
  1514. mes "and mysterious book.";
  1515. mes "I'll never know what's";
  1516. mes "inside unless I read it!";
  1517. mes "Come on! Doesn't the red";
  1518. mes "binding mean something?";
  1519. close;
  1520. }
  1521. }
  1522. yuno_in04,121,109,1 script Scroll 111,{
  1523. mes "^3355FFYou've found an";
  1524. mes "antiquated scroll";
  1525. mes "that's collected a";
  1526. mes "layer of fine dust.^000000";
  1527. next;
  1528. switch( select( "Peruse","Leave it alone" ) )
  1529. {
  1530. case 1:
  1531. mes "^8B6914Item Upgrade Introduction";
  1532. mes " ";
  1533. mes " ";
  1534. mes " ";
  1535. mes "1. Item Upgrade Definition";
  1536. mes " ";
  1537. mes "The key to success when";
  1538. mes "upgrading items comes from";
  1539. mes "only one place: Your ''Mind.''";
  1540. mes " ";
  1541. mes " ";
  1542. mes " ";
  1543. mes "2. Power of a Positive Attitude";
  1544. mes "Before trying to upgrade";
  1545. mes "an item, plan out how high";
  1546. mes "you want to upgrade and how";
  1547. mes "much you'll spend beforehand.";
  1548. mes "But like all ladies, Lady Luck";
  1549. mes "smiles when you fully splurge.^000000";
  1550. mes " ";
  1551. mes " ";
  1552. next;
  1553. mes "["+strcharinfo(0)+"]";
  1554. mes "Wait, wait...";
  1555. mes "This thing IS old.";
  1556. mes "I mean, it's obviously";
  1557. mes "written from a patriarchal";
  1558. mes "standpoint that promotes";
  1559. mes "bipartisan gender roles.";
  1560. next;
  1561. mes "["+strcharinfo(0)+"]";
  1562. mes "I'm...";
  1563. mes "I'm so offended.";
  1564. close;
  1565. case 2:
  1566. mes "["+strcharinfo(0)+"]";
  1567. mes "This scroll is far too";
  1568. mes "primitive. There's been";
  1569. mes "all sorts of technological";
  1570. mes "reading advances that I can't";
  1571. mes "live without... Like pages.";
  1572. close;
  1573. }
  1574. }
  1575. yuno_in04,118,116,4 script Paper 111,{
  1576. mes "^3355FFIt's a piece of";
  1577. mes "paper that looks";
  1578. mes "like a personal letter.^000000";
  1579. next;
  1580. switch( select("Read it.","Leave it alone.") )
  1581. {
  1582. case 1:
  1583. if(yuno_hist > 7)
  1584. {
  1585. mes "^8B6914P.S.";
  1586. mes "Please...";
  1587. mes "Come back to me.";
  1588. mes " ";
  1589. mes " ";
  1590. mes "Love,";
  1591. mes "Fayruz^000000";
  1592. close;
  1593. }
  1594. mes "^8B6914...";
  1595. mes "I can't forget your smile.";
  1596. mes "No matter what, even if you";
  1597. mes "hate me, I'll always have these";
  1598. mes "feelings just for you. You are";
  1599. mes "the one who is most special,";
  1600. mes "who means the most to my heart.^000000";
  1601. next;
  1602. mes "^8B6914I know we've had our";
  1603. mes "differences, but please";
  1604. mes "don't refuse my love. By";
  1605. mes "your hands, I hope that";
  1606. mes "you can forgive me for us.";
  1607. mes "- Love, Fayruz^000000";
  1608. next;
  1609. if(getpartnerid())
  1610. {
  1611. mes "["+strcharinfo(0)+"]";
  1612. mes "Ahhhhhh~";
  1613. mes "Love sure is nice!";
  1614. close;
  1615. }
  1616. mes "["+strcharinfo(0)+"]";
  1617. mes "What th--?!";
  1618. mes "Booooooooo!";
  1619. mes "Love stinks!";
  1620. close;
  1621. case 2:
  1622. mes "["+strcharinfo(0)+"]";
  1623. mes "I guess I better";
  1624. mes "not look at this.";
  1625. mes "I mean, I might";
  1626. mes "regret reading it.";
  1627. close;
  1628. }
  1629. }
  1630. juperos_01,123,92,4 script Stone Statue 844,{
  1631. if(yuno_hist)
  1632. {
  1633. mes "^3355FFIt's a stone statue";
  1634. mes "that looks exactly like";
  1635. mes "the one in the Juno Library.";
  1636. mes "However, it has sculptures";
  1637. mes "of books instead of real ones.^000000";
  1638. next;
  1639. mes "^3355FFIt's possible that the";
  1640. mes "statue in the Juno Library";
  1641. mes "was made after this one.";
  1642. mes "But who can be sure?^000000";
  1643. close;
  1644. }
  1645. mes "^3355FFIt's an old";
  1646. mes "statue sculpted";
  1647. mes "out of stone.^000000";
  1648. close;
  1649. }
  1650. juperos_01,99,71,4 script Bronze Statue#2 844,{
  1651. mes "^3355FFIt's an elaborate";
  1652. mes "bronze statue that";
  1653. mes "is twice the height of";
  1654. mes "a normal human being.^000000";
  1655. close;
  1656. }
  1657. juperos_01,79,92,4 script Sculpture 844,{
  1658. mes "^3355FFIt's a sculpture that";
  1659. mes "looks familiar to you.^000000";
  1660. close;
  1661. }
  1662. juperos_01,215,127,4 script Machine Statue 844,{
  1663. mes "^3355FFThis is the bust of a";
  1664. mes "humanoid machine with";
  1665. mes "a familiar Crest Piece";
  1666. mes "carved into the middle.^000000";
  1667. next;
  1668. mes "^3355FFThe statue's entire";
  1669. mes "form is mind boggling,";
  1670. mes "but you manage to note";
  1671. mes "that its outstretched";
  1672. mes "arm points westward.^000000";
  1673. close;
  1674. }
  1675. //============================================================
  1676. // Jupers Core access Story Event
  1677. //============================================================
  1678. //============================================================
  1679. // 1rd Floor -> 2nd Floor
  1680. //============================================================
  1681. juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{
  1682. end;
  1683. OnTouch:
  1684. initnpctimer "jupe_goto#1",1;
  1685. mes "^777777["+ strcharinfo(0) +"]^000000";
  1686. mes "This light...";
  1687. mes "It feels like...";
  1688. mes "Its warmth is...";
  1689. mes "Wrapping all over me...";
  1690. next;
  1691. switch(select("Ah, it's so nice...:No! This is wrong!")) {
  1692. case 1:
  1693. mes "^777777["+ strcharinfo(0) +"]^000000";
  1694. mes "Ahhhh...";
  1695. mes "It feels like";
  1696. mes "I'm floating...";
  1697. specialeffect2 EF_LIGHTSPHERE;
  1698. close2;
  1699. stopnpctimer;
  1700. warp "juperos_02",128,278;
  1701. case 2:
  1702. mes "^777777["+ strcharinfo(0) +"]^000000";
  1703. mes "N-No! This is";
  1704. mes "wrong! Something";
  1705. mes "weird's happening!";
  1706. mes "I gotta get away!";
  1707. close2;
  1708. stopnpctimer;
  1709. warp "juperos_01",96,91;
  1710. }
  1711. end;
  1712. OnTimer10000:
  1713. stopnpctimer;
  1714. warp "juperos_02",128,278;
  1715. donpcevent "jupe_goto#2::OnEnable";
  1716. end;
  1717. }
  1718. juperos_01,100,91,0 script jupe_goto#2 -1,2,2,{
  1719. OnInit:
  1720. disablenpc "jupe_goto#2";
  1721. end;
  1722. OnEnable:
  1723. enablenpc "jupe_goto#2";
  1724. disablenpc "jupe_goto#1";
  1725. initnpctimer;
  1726. end;
  1727. OnTouch:
  1728. warp "juperos_02",128,278;
  1729. end;
  1730. OnTimer2000:
  1731. enablenpc "jupe_goto#1";
  1732. disablenpc "jupe_goto#2";
  1733. end;
  1734. }
  1735. //============================================================
  1736. // 2nd Floor
  1737. //============================================================
  1738. juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{
  1739. OnInit:
  1740. initnpctimer;
  1741. end;
  1742. Onreset:
  1743. killmonster "juperos_02","3F Gate Switch#jupe::OnMyMobDead";
  1744. end;
  1745. OnEnable:
  1746. enablenpc "3F Gate Switch#jupe";
  1747. initnpctimer;
  1748. end;
  1749. OnTimer5000:
  1750. set .MyMobs,3;
  1751. monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1752. monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1753. monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1754. stopnpctimer;
  1755. end;
  1756. OnMyMobDead:
  1757. set .MyMobs,.MyMobs-1;
  1758. if (.MyMobs == 2)
  1759. mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000";
  1760. else if (.MyMobs == 1)
  1761. mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000";
  1762. else if (.MyMobs == 0) {
  1763. mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000";
  1764. specialeffect2 563; // 563
  1765. soundeffectall "earth_quake.wav",0;
  1766. disablenpc "3F Gate Switch#jupe";
  1767. donpcevent "Restricted Area#jupe::OnEnable";
  1768. }
  1769. end;
  1770. }
  1771. juperos_02,130,149,0 script Restricted Area#jupe 139,2,2,{
  1772. OnInit:
  1773. disablenpc "Restricted Area#jupe";
  1774. end;
  1775. OnEnable:
  1776. enablenpc "Restricted Area#jupe";
  1777. initnpctimer;
  1778. end;
  1779. OnTimer5000:
  1780. mapannounce "juperos_02","Vroom! Vroom!",bc_map,"0xE559A2";
  1781. end;
  1782. OnTimer7000:
  1783. mapannounce "juperos_02","Attention, visitors.",bc_map,"0xE559A2";
  1784. end;
  1785. OnTimer9000:
  1786. mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",bc_map,"0xE559A2";
  1787. end;
  1788. OnTimer9001:
  1789. OnTimer23000:
  1790. OnTimer46000:
  1791. OnTimer69000:
  1792. OnTimer92000:
  1793. OnTimer115000:
  1794. OnTimer161000:
  1795. OnTimer184000:
  1796. OnTimer207000:
  1797. OnTimer230000:
  1798. OnTimer253000:
  1799. OnTimer276000:
  1800. OnTimer299000:
  1801. OnTimer322000:
  1802. OnTimer345000:
  1803. OnTimer368000:
  1804. OnTimer391000:
  1805. OnTimer414000:
  1806. OnTimer460000:
  1807. OnTimer483000:
  1808. OnTimer506000:
  1809. OnTimer529000:
  1810. OnTimer552000:
  1811. specialeffect 561; //"Restricted Area#jupe" 561
  1812. end;
  1813. OnTimer556000:
  1814. mapannounce "juperos_02","Attention, visitors. The gate to the next zone will close shortly.",bc_map,"0xE559A2";
  1815. end;
  1816. OnTimer561000:
  1817. mapannounce "juperos_02","1 minute remaining until Gate Closure. ",bc_map,"0xE559A2";
  1818. end;
  1819. OnTimer598000:
  1820. specialeffect 561; //"Restricted Area#jupe" 561
  1821. end;
  1822. OnTimer600000:
  1823. mapannounce "juperos_02","The gate is being closed...",bc_map,"0xE559A2";
  1824. end;
  1825. OnTimer603000:
  1826. mapannounce "juperos_02"," Switches will reactivate shortly.",bc_map,"0xE559A2";
  1827. end;
  1828. OnTimer621000:
  1829. disablenpc "Restricted Area#jupe";
  1830. end;
  1831. OnTimer1200000:
  1832. donpcevent "3F Gate Switch#jupe::OnEnable";
  1833. stopnpctimer;
  1834. end;
  1835. OnTouch:
  1836. warp "jupe_gate",50,167;
  1837. end;
  1838. }
  1839. //============================================================
  1840. // Security Checkpoint 1-1
  1841. //============================================================
  1842. jupe_area1,88,224,0 script #hole#1-1 844,{
  1843. cutin "1",2;
  1844. if ($@JupreArea1InUse == 1) {
  1845. mes "^3355FFThis seems like";
  1846. mes "some kind of device";
  1847. mes "that will allow you to";
  1848. mes "pass to the other side.";
  1849. mes "There's a slot where you";
  1850. mes "probably need to insert";
  1851. mes "some kind of object...^000000";
  1852. close2;
  1853. cutin "1",255;
  1854. end;
  1855. }
  1856. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  1857. mes "^3355FFThis seems like";
  1858. mes "some kind of device";
  1859. mes "that will allow you to";
  1860. mes "pass to the other side.";
  1861. mes "There's a slot where you";
  1862. mes "probably need to insert";
  1863. mes "some kind of object...^000000";
  1864. next;
  1865. switch(select("Insert a Crest Piece.:Cancel.")) {
  1866. case 1:
  1867. if (countitem(7356) > 0) {
  1868. mes "^3355FFYou take out your";
  1869. mes "Crest Piece and place";
  1870. mes "it into the slot where it";
  1871. mes "happens to fit perfectly.^000000";
  1872. specialeffect EF_TOPRANK;
  1873. cutin "1-1",2;
  1874. next;
  1875. if ($@JupreArea1InUse == 1) {
  1876. mes "^3355FFNothing happens.";
  1877. mes "Perhaps an alarm or";
  1878. mes "some other safety measure";
  1879. mes "was activated to keep the";
  1880. mes "Crest Piece from activating";
  1881. mes "this transportation device.";
  1882. mes "You retrieve the Crest Piece.^000000";
  1883. close2;
  1884. cutin "1-1",255;
  1885. end;
  1886. }
  1887. else {
  1888. mes "^3355FFThe slot rotates and";
  1889. mes "the Crest Piece moves as";
  1890. mes "if it were turning a key. You";
  1891. mes "feel a weak tremor as a Warp";
  1892. mes "Portal to the other side is";
  1893. mes "activated. You then retrieve";
  1894. mes "your Crest Piece.^000000";
  1895. initnpctimer;
  1896. donpcevent "Warp#1-1::OnEnable";
  1897. enablenpc "Red Alarm#1-1";
  1898. disablenpc "#hole#1-1";
  1899. close2;
  1900. cutin "1-1",255;
  1901. end;
  1902. }
  1903. }
  1904. else {
  1905. mes "^3355FFUnfortunately, you're";
  1906. mes "not carrying anything";
  1907. mes "that might be able to fit";
  1908. mes "into the slot and activate";
  1909. mes "this mechanical device.^000000";
  1910. close2;
  1911. cutin "1",255;
  1912. end;
  1913. }
  1914. case 2:
  1915. mes "[" + strcharinfo(0) + "]";
  1916. mes "Hmmm...";
  1917. mes "Do I have anything";
  1918. mes "that might make this";
  1919. mes "weird machine work?";
  1920. close2;
  1921. cutin "1",255;
  1922. end;
  1923. }
  1924. close;
  1925. }
  1926. else {
  1927. mes "^3355FFThis seems like";
  1928. mes "some kind of device";
  1929. mes "that will allow you to";
  1930. mes "pass to the other side.";
  1931. mes "There's a slot where you";
  1932. mes "probably need to insert";
  1933. mes "some kind of object...^000000";
  1934. close2;
  1935. cutin "1",255;
  1936. end;
  1937. }
  1938. Onstop_timer:
  1939. stopnpctimer;
  1940. end;
  1941. OnTimer22500:
  1942. stopnpctimer;
  1943. enablenpc "#hole#1-1";
  1944. disablenpc "Red Alarm#1-1";
  1945. end;
  1946. }
  1947. jupe_area1,83,221,0 script Warp#1-1 139,2,2,{
  1948. OnInit:
  1949. disablenpc "Warp#1-1";
  1950. end;
  1951. OnEnable:
  1952. enablenpc "Warp#1-1";
  1953. specialeffect 561; //"Warp#1-1" 561
  1954. soundeffectall "jupe_warp.wav",0;
  1955. initnpctimer;
  1956. end;
  1957. OnTouch:
  1958. warp "jupe_area1",47,259;
  1959. end;
  1960. OnTimer22500:
  1961. stopnpctimer;
  1962. disablenpc "Warp#1-1";
  1963. end;
  1964. }
  1965. jupe_area1,47,259,0 script Red Alarm#1-1 -1,2,2,{
  1966. OnInit:
  1967. disablenpc "Red Alarm#1-1";
  1968. end;
  1969. OnTouch:
  1970. donpcevent "Red Alarm On#1-1::OnEnable";
  1971. disablenpc "Red Alarm#1-1";
  1972. donpcevent "#hole#1-1::Onstop_timer";
  1973. set $@JupreArea1InUse,1;
  1974. disablenpc "#hole#1-1";
  1975. end;
  1976. }
  1977. - script Red Alarm On#1-1 -1,{
  1978. OnInit:
  1979. disablenpc "Red Alarm On#1-1";
  1980. end;
  1981. OnEnable:
  1982. enablenpc "Red Alarm On#1-1";
  1983. initnpctimer;
  1984. end;
  1985. OnTimer1000:
  1986. mapannounce "jupe_area1","Those of you who have come here...",bc_map,"0xFF0000";
  1987. end;
  1988. OnTimer3000:
  1989. mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000";
  1990. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1991. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1992. end;
  1993. OnTimer5000:
  1994. mapannounce "jupe_area1","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  1995. donpcevent "Monster1#1-1::OnEnable";
  1996. end;
  1997. OnTimer7000:
  1998. mapannounce "jupe_area1","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  1999. end;
  2000. OnTimer8000:
  2001. disablenpc "Red Alarm On#1-1";
  2002. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2003. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2004. stopnpctimer;
  2005. end;
  2006. }
  2007. - script Monster1#1-1 -1,{
  2008. OnInit:
  2009. disablenpc "Monster1#1-1";
  2010. end;
  2011. OnDisable:
  2012. disablenpc "Monster1#1-1";
  2013. killmonster "jupe_area1","Monster1#1-1::OnMyMobDead";
  2014. end;
  2015. OnEnable:
  2016. enablenpc "Monster1#1-1";
  2017. initnpctimer;
  2018. set .MyMobs,8;
  2019. monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2020. monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2021. monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2022. monster "jupe_area1",30,260,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2023. monster "jupe_area1",30,259,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2024. monster "jupe_area1",30,258,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2025. monster "jupe_area1",30,257,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2026. monster "jupe_area1",30,256,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2027. end;
  2028. OnTimer300000:
  2029. mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  2030. set $@JupreArea1InUse,0;
  2031. end;
  2032. OnTimer300002:
  2033. enablenpc "#hole#1-1";
  2034. stopnpctimer;
  2035. donpcevent "Monster1#1-1::OnDisable";
  2036. end;
  2037. OnMyMobDead:
  2038. set .MyMobs,.MyMobs-1;
  2039. if (.MyMobs < 1) {
  2040. donpcevent "Monster2#1-1::OnEnable";
  2041. disablenpc "Monster1#1-1";
  2042. stopnpctimer;
  2043. }
  2044. end;
  2045. }
  2046. - script Monster2#1-1 -1,{
  2047. OnInit:
  2048. disablenpc "Monster2#1-1";
  2049. end;
  2050. OnDisable:
  2051. disablenpc "Monster2#1-1";
  2052. killmonster "jupe_area1","Monster2#1-1::OnMyMobDead";
  2053. end;
  2054. OnEnable:
  2055. enablenpc "Monster2#1-1";
  2056. initnpctimer;
  2057. end;
  2058. OnTimer2000:
  2059. mapannounce "jupe_area1","How about now?",bc_map,"0xFF0000";
  2060. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2061. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2062. end;
  2063. OnTimer4000:
  2064. mapannounce "jupe_area1","Let me see...",bc_map,"0xFF0000";
  2065. end;
  2066. OnTimer7000:
  2067. mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000";
  2068. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2069. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2070. set .MyMobs,8;
  2071. monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2072. monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2073. monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2074. monster "jupe_area1",33,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2075. monster "jupe_area1",34,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2076. monster "jupe_area1",35,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2077. monster "jupe_area1",36,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2078. monster "jupe_area1",37,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2079. end;
  2080. OnTimer300000:
  2081. mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  2082. set $@JupreArea1InUse,0;
  2083. end;
  2084. OnTimer300002:
  2085. enablenpc "#hole#1-1";
  2086. stopnpctimer;
  2087. donpcevent "Monster2#1-1::OnDisable";
  2088. end;
  2089. OnMyMobDead:
  2090. set .MyMobs,.MyMobs-1;
  2091. if (.MyMobs < 1) {
  2092. mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  2093. disablenpc "Monster2#1-1";
  2094. enablenpc "#hole#1-1";
  2095. set $@JupreArea1InUse,0;
  2096. stopnpctimer;
  2097. }
  2098. end;
  2099. }
  2100. //============================================================
  2101. // Security Checkpoint 1-2
  2102. //============================================================
  2103. jupe_area1,25,238,0 script #hole#1-2 844,{
  2104. cutin "2",2;
  2105. if ($@JupreArea1InUse == 1) {
  2106. mes "^3355FFThis seems like";
  2107. mes "some kind of device";
  2108. mes "that will allow you to";
  2109. mes "pass to the other side.";
  2110. mes "There's a slot where you";
  2111. mes "probably need to insert";
  2112. mes "some kind of object...^000000";
  2113. close2;
  2114. cutin "2",255;
  2115. end;
  2116. }
  2117. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2118. mes "^3355FFThis seems like";
  2119. mes "some kind of device";
  2120. mes "that will allow you to";
  2121. mes "pass to the other side.";
  2122. mes "There's a slot where you";
  2123. mes "probably need to insert";
  2124. mes "some kind of object...^000000";
  2125. next;
  2126. switch(select("Insert a Crest Piece.:Cancel.")) {
  2127. case 1:
  2128. if (countitem(7357) > 0) {
  2129. mes "^3355FFYou take out your";
  2130. mes "Crest Piece and place";
  2131. mes "it into the slot where it";
  2132. mes "happens to fit perfectly.^000000";
  2133. specialeffect EF_TOPRANK;
  2134. cutin "2-1",2;
  2135. next;
  2136. if ($@JupreArea1InUse == 1) {
  2137. mes "^3355FFNothing happens.";
  2138. mes "Perhaps an alarm or";
  2139. mes "some other safety measure";
  2140. mes "was activated to keep the";
  2141. mes "Crest Piece from activating";
  2142. mes "this transportation device.";
  2143. mes "You retrieve the Crest Piece.^000000";
  2144. close2;
  2145. cutin "2-1",255;
  2146. end;
  2147. }
  2148. else {
  2149. mes "^3355FFThe slot rotates and";
  2150. mes "the Crest Piece moves as";
  2151. mes "if it were turning a key. You";
  2152. mes "feel a weak tremor as a Warp";
  2153. mes "Portal to the other side is";
  2154. mes "activated. You then retrieve";
  2155. mes "your Crest Piece.^000000";
  2156. initnpctimer;
  2157. donpcevent "Warp#1-2::OnEnable";
  2158. enablenpc "Red Alarm#1-2";
  2159. disablenpc "#hole#1-2";
  2160. close2;
  2161. cutin "2-1",255;
  2162. end;
  2163. }
  2164. }
  2165. else {
  2166. mes "^3355FFUnfortunately, you're";
  2167. mes "not carrying anything";
  2168. mes "that might be able to fit";
  2169. mes "into the slot and activate";
  2170. mes "this mechanical device.^000000";
  2171. close2;
  2172. cutin "2",255;
  2173. end;
  2174. }
  2175. break;
  2176. case 2:
  2177. mes "[" + strcharinfo(0) + "]";
  2178. mes "Hmmm...";
  2179. mes "Do I have anything";
  2180. mes "that might make this";
  2181. mes "weird machine work?";
  2182. close2;
  2183. cutin "2",255;
  2184. end;
  2185. }
  2186. close;
  2187. }
  2188. else {
  2189. mes "^3355FFThis seems like";
  2190. mes "some kind of device";
  2191. mes "that will allow you to";
  2192. mes "pass to the other side.";
  2193. mes "There's a slot where you";
  2194. mes "probably need to insert";
  2195. mes "some kind of object...^000000";
  2196. close2;
  2197. cutin "2",255;
  2198. end;
  2199. }
  2200. end;
  2201. Onstop_timer:
  2202. stopnpctimer;
  2203. end;
  2204. OnTimer22500:
  2205. stopnpctimer;
  2206. enablenpc "#hole#1-2";
  2207. disablenpc "Red Alarm#1-2";
  2208. end;
  2209. }
  2210. jupe_area1,21,225,0 script Warp#1-2 139,2,2,{
  2211. OnInit:
  2212. disablenpc "Warp#1-2";
  2213. end;
  2214. OnEnable:
  2215. enablenpc "Warp#1-2";
  2216. specialeffect 561; //"Warp#1-2" 561
  2217. soundeffectall "jupe_warp.wav",0;
  2218. initnpctimer;
  2219. end;
  2220. OnTouch:
  2221. warp "jupe_area1",21,191;
  2222. end;
  2223. OnTimer22500:
  2224. disablenpc "Warp#1-2";
  2225. end;
  2226. }
  2227. jupe_area1,21,191,0 script Red Alarm#1-2 -1,2,2,{
  2228. OnInit:
  2229. disablenpc "Red Alarm#1-2";
  2230. end;
  2231. OnTouch:
  2232. set $@JupreArea1InUse,1;
  2233. donpcevent "Red Alarm On#1-2::OnEnable";
  2234. disablenpc "Red Alarm#1-2";
  2235. disablenpc "#hole#1-2";
  2236. end;
  2237. }
  2238. - script Red Alarm On#1-2 -1,{
  2239. OnInit:
  2240. disablenpc "Red Alarm On#1-2";
  2241. end;
  2242. OnEnable:
  2243. enablenpc "Red Alarm On#1-2";
  2244. initnpctimer;
  2245. end;
  2246. OnTimer1000:
  2247. mapannounce "jupe_area1","Come on, come on!",bc_map,"0xFF0000";
  2248. end;
  2249. OnTimer3000:
  2250. mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  2251. end;
  2252. OnTimer5000:
  2253. mapannounce "jupe_area1","Do you want to know who I am?",bc_map,"0xFF0000";
  2254. donpcevent "Monster1#1-2::OnEnable";
  2255. end;
  2256. OnTimer7000:
  2257. mapannounce "jupe_area1","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  2258. end;
  2259. OnTimer8000:
  2260. disablenpc "Red Alarm On#1-2";
  2261. stopnpctimer;
  2262. end;
  2263. }
  2264. - script Monster1#1-2 -1,{
  2265. OnInit:
  2266. disablenpc "Monster1#1-2";
  2267. end;
  2268. OnDisable:
  2269. disablenpc "Monster1#1-2";
  2270. killmonster "jupe_area1","Monster1#1-2::OnMyMobDead";
  2271. end;
  2272. OnEnable:
  2273. initnpctimer;
  2274. enablenpc "Monster1#1-2";
  2275. set .MyMobs,8;
  2276. monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2277. monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2278. monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2279. monster "jupe_area1",33,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2280. monster "jupe_area1",34,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2281. monster "jupe_area1",35,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2282. monster "jupe_area1",36,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2283. monster "jupe_area1",37,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2284. end;
  2285. OnTimer300000:
  2286. mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  2287. set $@JupreArea1InUse,0;
  2288. end;
  2289. OnTimer300002:
  2290. enablenpc "#hole#1-2";
  2291. stopnpctimer;
  2292. donpcevent "Monster1#1-2::OnDisable";
  2293. end;
  2294. OnMyMobDead:
  2295. set .MyMobs,.MyMobs-1;
  2296. if (.MyMobs < 1) {
  2297. donpcevent "Monster2#1-2::OnEnable";
  2298. disablenpc "Monster1#1-2";
  2299. stopnpctimer;
  2300. }
  2301. end;
  2302. }
  2303. - script Monster2#1-2 -1,{
  2304. OnInit:
  2305. disablenpc "Monster2#1-2";
  2306. end;
  2307. OnDisable:
  2308. disablenpc "Monster2#1-2";
  2309. killmonster "jupe_area1","Monster2#1-2::OnMyMobDead";
  2310. end;
  2311. OnEnable:
  2312. enablenpc "Monster2#1-2";
  2313. initnpctimer;
  2314. end;
  2315. OnTimer2000:
  2316. mapannounce "jupe_area1","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  2317. end;
  2318. OnTimer4000:
  2319. mapannounce "jupe_area1","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  2320. end;
  2321. OnTimer6000:
  2322. mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  2323. set .MyMobs,13;
  2324. monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2325. monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2326. monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2327. monster "jupe_area1",33,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2328. monster "jupe_area1",34,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2329. monster "jupe_area1",35,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2330. monster "jupe_area1",36,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2331. monster "jupe_area1",37,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2332. monster "jupe_area1",30,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2333. monster "jupe_area1",31,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2334. monster "jupe_area1",32,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2335. monster "jupe_area1",33,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2336. monster "jupe_area1",34,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2337. end;
  2338. OnTimer300000:
  2339. mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000";
  2340. set $@JupreArea1InUse,0;
  2341. end;
  2342. OnTimer300002:
  2343. enablenpc "#hole#1-2";
  2344. stopnpctimer;
  2345. donpcevent "Monster2#1-2::OnDisable";
  2346. end;
  2347. OnMyMobDead:
  2348. set .MyMobs,.MyMobs-1;
  2349. if (.MyMobs < 1) {
  2350. mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000";
  2351. disablenpc "Monster2#1-2";
  2352. enablenpc "#hole#1-2";
  2353. set $@JupreArea1InUse,0;
  2354. stopnpctimer;
  2355. }
  2356. end;
  2357. }
  2358. //============================================================
  2359. // Security Checkpoint 1-3
  2360. //============================================================
  2361. jupe_area1,36,146,0 script #hole#1-3 844,{
  2362. cutin "3",2;
  2363. if ($@JupreArea1InUse == 1) {
  2364. mes "^3355FFThis seems like";
  2365. mes "some kind of device";
  2366. mes "that will allow you to";
  2367. mes "pass to the other side.";
  2368. mes "There's a slot where you";
  2369. mes "probably need to insert";
  2370. mes "some kind of object...^000000";
  2371. close2;
  2372. cutin "3",255;
  2373. end;
  2374. }
  2375. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2376. mes "^3355FFThis seems like";
  2377. mes "some kind of device";
  2378. mes "that will allow you to";
  2379. mes "pass to the other side.";
  2380. mes "There's a slot where you";
  2381. mes "probably need to insert";
  2382. mes "some kind of object...^000000";
  2383. next;
  2384. switch(select("Insert a Crest Piece.:Cancel.")) {
  2385. case 1:
  2386. if (countitem(7358) > 0) {
  2387. mes "^3355FFYou take out your";
  2388. mes "Crest Piece and place";
  2389. mes "it into the slot where it";
  2390. mes "happens to fit perfectly.^000000";
  2391. specialeffect EF_TOPRANK;
  2392. cutin "3-1",2;
  2393. next;
  2394. if ($@JupreArea1InUse == 1) {
  2395. mes "^3355FFNothing happens.";
  2396. mes "Perhaps an alarm or";
  2397. mes "some other safety measure";
  2398. mes "was activated to keep the";
  2399. mes "Crest Piece from activating";
  2400. mes "this transportation device.";
  2401. mes "You retrieve the Crest Piece.^000000";
  2402. close2;
  2403. cutin "3-1",255;
  2404. end;
  2405. }
  2406. else {
  2407. mes "^3355FFThe slot rotates and";
  2408. mes "the Crest Piece moves as";
  2409. mes "if it were turning a key. You";
  2410. mes "feel a weak tremor as a Warp";
  2411. mes "Portal to the other side is";
  2412. mes "activated. You then retrieve";
  2413. mes "your Crest Piece.^000000";
  2414. initnpctimer;
  2415. donpcevent "Warp#1-3::OnEnable";
  2416. enablenpc "Red Alarm#1-3";
  2417. disablenpc "#hole#1-3";
  2418. close2;
  2419. cutin "3-1",255;
  2420. end;
  2421. }
  2422. }
  2423. else {
  2424. mes "^3355FFUnfortunately, you're";
  2425. mes "not carrying anything";
  2426. mes "that might be able to fit";
  2427. mes "into the slot and activate";
  2428. mes "this mechanical device.^000000";
  2429. close2;
  2430. cutin "3",255;
  2431. end;
  2432. }
  2433. case 2:
  2434. mes "[" + strcharinfo(0) + "]";
  2435. mes "Hmmm...";
  2436. mes "Do I have anything";
  2437. mes "that might make this";
  2438. mes "weird machine work?";
  2439. close2;
  2440. cutin "3",255;
  2441. end;
  2442. }
  2443. }
  2444. else {
  2445. mes "^3355FFThis seems like";
  2446. mes "some kind of device";
  2447. mes "that will allow you to";
  2448. mes "pass to the other side.";
  2449. mes "There's a slot where you";
  2450. mes "probably need to insert";
  2451. mes "some kind of object...^000000";
  2452. close2;
  2453. cutin "3",255;
  2454. end;
  2455. }
  2456. end;
  2457. Onstop_timer:
  2458. stopnpctimer;
  2459. end;
  2460. OnTimer22500:
  2461. stopnpctimer;
  2462. enablenpc "#hole#1-3";
  2463. disablenpc "Red Alarm#1-3";
  2464. end;
  2465. }
  2466. jupe_area1,33,137,0 script Warp#1-3 139,2,2,{
  2467. OnInit:
  2468. disablenpc "Warp#1-3";
  2469. end;
  2470. OnEnable:
  2471. enablenpc "Warp#1-3";
  2472. specialeffect 561; //"Warp#1-3" 561
  2473. soundeffectall "jupe_warp.wav",0;
  2474. initnpctimer;
  2475. end;
  2476. OnTouch:
  2477. warp "jupe_area1",33,105;
  2478. end;
  2479. OnTimer22500:
  2480. disablenpc "Warp#1-3";
  2481. end;
  2482. }
  2483. jupe_area1,33,105,0 script Red Alarm#1-3 -1,0,4,{
  2484. OnInit:
  2485. disablenpc "Red Alarm#1-3";
  2486. end;
  2487. OnTouch:
  2488. set $@JupreArea1InUse,1;
  2489. donpcevent "Red Alarm On#1-3::OnEnable";
  2490. disablenpc "Red Alarm#1-3";
  2491. disablenpc "#hole#1-3";
  2492. end;
  2493. }
  2494. - script Red Alarm On#1-3 -1,{
  2495. OnInit:
  2496. disablenpc "Red Alarm On#1-3";
  2497. end;
  2498. OnEnable:
  2499. enablenpc "Red Alarm On#1-3";
  2500. initnpctimer;
  2501. end;
  2502. OnTimer1000:
  2503. mapannounce "jupe_area1","These security systems...",bc_map,"0xFF0000";
  2504. end;
  2505. OnTimer3000:
  2506. mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000";
  2507. end;
  2508. OnTimer5000:
  2509. mapannounce "jupe_area1","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  2510. donpcevent "Monster1#1-3::OnEnable";
  2511. end;
  2512. OnTimer7000:
  2513. mapannounce "jupe_area1","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  2514. end;
  2515. OnTimer8000:
  2516. disablenpc "Red Alarm On#1-3";
  2517. stopnpctimer;
  2518. end;
  2519. }
  2520. - script Monster1#1-3 -1,{
  2521. OnInit:
  2522. disablenpc "Monster1#1-3";
  2523. end;
  2524. OnDisable:
  2525. disablenpc "Monster1#1-3";
  2526. killmonster "jupe_area1","Monster1#1-3::OnMyMobDead";
  2527. end;
  2528. OnEnable:
  2529. initnpctimer;
  2530. enablenpc "Monster1#1-3";
  2531. set .MyMobs,8;
  2532. monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2533. monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2534. monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2535. monster "jupe_area1",33,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2536. monster "jupe_area1",34,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2537. monster "jupe_area1",35,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2538. monster "jupe_area1",36,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2539. monster "jupe_area1",37,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2540. end;
  2541. OnTimer300000:
  2542. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2543. set $@JupreArea1InUse,0;
  2544. end;
  2545. OnTimer300002:
  2546. donpcevent "Monster1#1-3::OnDisable";
  2547. enablenpc "#hole#1-3";
  2548. end;
  2549. OnMyMobDead:
  2550. set .MyMobs,.MyMobs-1;
  2551. if (.MyMobs < 1) {
  2552. donpcevent "Monster2#1-3::OnEnable";
  2553. disablenpc "Monster1#1-3";
  2554. stopnpctimer;
  2555. }
  2556. end;
  2557. }
  2558. - script Monster2#1-3 -1,{
  2559. OnInit:
  2560. disablenpc "Monster2#1-3";
  2561. end;
  2562. OnDisable:
  2563. disablenpc "Monster2#1-3";
  2564. killmonster "jupe_area1","Monster2#1-3::OnMyMobDead";
  2565. end;
  2566. OnEnable:
  2567. initnpctimer;
  2568. enablenpc "Monster2#1-3";
  2569. end;
  2570. OnTimer2000:
  2571. mapannounce "jupe_area1","Why have you come?",bc_map,"0xFF0000";
  2572. end;
  2573. OnTimer5000:
  2574. mapannounce "jupe_area1","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  2575. end;
  2576. OnTimer8000:
  2577. mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  2578. set .MyMobs,15;
  2579. monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2580. monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2581. monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2582. monster "jupe_area1",45,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2583. monster "jupe_area1",46,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2584. monster "jupe_area1",47,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2585. monster "jupe_area1",48,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2586. monster "jupe_area1",49,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2587. monster "jupe_area1",42,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2588. monster "jupe_area1",43,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2589. monster "jupe_area1",44,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2590. monster "jupe_area1",45,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2591. monster "jupe_area1",46,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2592. monster "jupe_area1",47,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2593. monster "jupe_area1",48,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2594. end;
  2595. OnTimer300000:
  2596. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2597. set $@JupreArea1InUse,0;
  2598. end;
  2599. OnTimer300002:
  2600. enablenpc "#hole#1-3";
  2601. stopnpctimer;
  2602. donpcevent "Monster2#1-3::OnDisable";
  2603. end;
  2604. OnMyMobDead:
  2605. set .MyMobs,.MyMobs-1;
  2606. if (.MyMobs < 1) {
  2607. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2608. disablenpc "Monster2#1-3";
  2609. enablenpc "#hole#1-3";
  2610. set $@JupreArea1InUse,0;
  2611. stopnpctimer;
  2612. }
  2613. end;
  2614. }
  2615. //============================================================
  2616. // Security Checkpoint 1-4
  2617. //============================================================
  2618. jupe_area1,50,49,0 script #hole#1-4 844,{
  2619. cutin "4",2;
  2620. if ($@JupreArea1InUse == 1) {
  2621. mes "^3355FFThis seems like";
  2622. mes "some kind of device";
  2623. mes "that will allow you to";
  2624. mes "pass to the other side.";
  2625. mes "There's a slot where you";
  2626. mes "probably need to insert";
  2627. mes "some kind of object...^000000";
  2628. close2;
  2629. cutin "4",255;
  2630. end;
  2631. }
  2632. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2633. mes "^3355FFThis seems like";
  2634. mes "some kind of device";
  2635. mes "that will allow you to";
  2636. mes "pass to the other side.";
  2637. mes "There's a slot where you";
  2638. mes "probably need to insert";
  2639. mes "some kind of object...^000000";
  2640. next;
  2641. switch(select("Insert a Crest Piece.:Cancel.")) {
  2642. case 1:
  2643. if (countitem(7359) > 0) {
  2644. mes "^3355FFYou take out your";
  2645. mes "Crest Piece and place";
  2646. mes "it into the slot where it";
  2647. mes "happens to fit perfectly.^000000";
  2648. specialeffect EF_TOPRANK;
  2649. cutin "4-1",2;
  2650. next;
  2651. if ($@JupreArea1InUse == 1) {
  2652. mes "^3355FFNothing happens.";
  2653. mes "Perhaps an alarm or";
  2654. mes "some other safety measure";
  2655. mes "was activated to keep the";
  2656. mes "Crest Piece from activating";
  2657. mes "this transportation device.";
  2658. mes "You retrieve the Crest Piece.^000000";
  2659. close2;
  2660. cutin "4-1",255;
  2661. end;
  2662. }
  2663. else {
  2664. mes "^3355FFThe slot rotates and";
  2665. mes "the Crest Piece moves as";
  2666. mes "if it were turning a key. You";
  2667. mes "feel a weak tremor as a Warp";
  2668. mes "Portal to the other side is";
  2669. mes "activated. You then retrieve";
  2670. mes "your Crest Piece.^000000";
  2671. initnpctimer;
  2672. donpcevent "Warp#1-4::OnEnable";
  2673. donpcevent "Red Alarm#1-4::OnEnable";
  2674. disablenpc "#hole#1-4";
  2675. close2;
  2676. cutin "4-1",255;
  2677. end;
  2678. }
  2679. }
  2680. else {
  2681. mes "^3355FFUnfortunately, you're";
  2682. mes "not carrying anything";
  2683. mes "that might be able to fit";
  2684. mes "into the slot and activate";
  2685. mes "this mechanical device.^000000";
  2686. close2;
  2687. cutin "4",255;
  2688. end;
  2689. }
  2690. break;
  2691. case 2:
  2692. mes "[" + strcharinfo(0) + "]";
  2693. mes "Hmmm...";
  2694. mes "Do I have anything";
  2695. mes "that might make this";
  2696. mes "weird machine work?";
  2697. close2;
  2698. cutin "4",255;
  2699. end;
  2700. }
  2701. }
  2702. else {
  2703. mes "^3355FFThis seems like";
  2704. mes "some kind of device";
  2705. mes "that will allow you to";
  2706. mes "pass to the other side.";
  2707. mes "There's a slot where you";
  2708. mes "probably need to insert";
  2709. mes "some kind of object...^000000";
  2710. close2;
  2711. cutin "4",255;
  2712. end;
  2713. }
  2714. end;
  2715. Onstop_timer:
  2716. stopnpctimer;
  2717. end;
  2718. OnTimer5000:
  2719. stopnpctimer;
  2720. enablenpc "#hole#1-4";
  2721. disablenpc "Red Alarm#1-4";
  2722. end;
  2723. }
  2724. jupe_area1,57,53,0 script Warp#1-4 139,2,2,{
  2725. OnInit:
  2726. disablenpc "Warp#1-4";
  2727. end;
  2728. OnEnable:
  2729. enablenpc "Warp#1-4";
  2730. specialeffect 561; //"Warp#1-4" 561
  2731. soundeffectall "jupe_warp.wav",0;
  2732. initnpctimer;
  2733. end;
  2734. OnTouch:
  2735. warp "jupe_area1",83,157;
  2736. end;
  2737. OnTimer5000:
  2738. disablenpc "Warp#1-4";
  2739. end;
  2740. }
  2741. jupe_area1,83,157,0 script Red Alarm#1-4 -1,2,2,{
  2742. OnInit:
  2743. disablenpc "Red Alarm#1-4";
  2744. end;
  2745. OnEnable:
  2746. enablenpc "Red Alarm#1-4";
  2747. end;
  2748. OnTouch:
  2749. set $@JupreArea1InUse,1;
  2750. donpcevent "Red Alarm On#1-4::OnEnable";
  2751. disablenpc "Red Alarm#1-4";
  2752. disablenpc "#hole#1-4";
  2753. end;
  2754. }
  2755. - script Red Alarm On#1-4 -1,{
  2756. OnInit:
  2757. disablenpc "Red Alarm On#1-4";
  2758. end;
  2759. OnEnable:
  2760. enablenpc "Red Alarm On#1-4";
  2761. initnpctimer;
  2762. end;
  2763. OnTimer1000:
  2764. mapannounce "jupe_area1","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  2765. end;
  2766. OnTimer3000:
  2767. mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  2768. end;
  2769. OnTimer5000:
  2770. mapannounce "jupe_area1","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  2771. donpcevent "Monster1#1-4::OnEnable";
  2772. end;
  2773. OnTimer7000:
  2774. mapannounce "jupe_area1","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  2775. end;
  2776. OnTimer8000:
  2777. stopnpctimer;
  2778. disablenpc "Red Alarm On#1-4";
  2779. end;
  2780. }
  2781. - script Monster1#1-4 -1,{
  2782. OnInit:
  2783. disablenpc "Monster1#1-4";
  2784. end;
  2785. OnDisable:
  2786. disablenpc "Monster1#1-4";
  2787. killmonster "jupe_area1","Monster1#1-4::OnMyMobDead";
  2788. end;
  2789. OnEnable:
  2790. initnpctimer;
  2791. enablenpc "Monster1#1-4";
  2792. set .MyMobs,8;
  2793. monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2794. monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2795. monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2796. monster "jupe_area1",104,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2797. monster "jupe_area1",92,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2798. monster "jupe_area1",96,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2799. monster "jupe_area1",100,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2800. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2801. end;
  2802. OnTimer300000:
  2803. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2804. set $@JupreArea1InUse,0;
  2805. end;
  2806. OnTimer300002:
  2807. stopnpctimer;
  2808. enablenpc "#hole#1-4";
  2809. donpcevent "Monster1#1-4::OnDisable";
  2810. end;
  2811. OnMyMobDead:
  2812. set .MyMobs,.MyMobs-1;
  2813. if (.MyMobs < 1) {
  2814. donpcevent "Monster2#1-4::OnEnable";
  2815. disablenpc "Monster1#1-4";
  2816. stopnpctimer;
  2817. }
  2818. end;
  2819. }
  2820. - script Monster2#1-4 -1,{
  2821. OnInit:
  2822. disablenpc "Monster2#1-4";
  2823. end;
  2824. OnDisable:
  2825. killmonster "jupe_area1","Monster2#1-4::OnMyMobDead";
  2826. disablenpc "Monster2#1-4";
  2827. end;
  2828. OnEnable:
  2829. enablenpc "Monster2#1-4";
  2830. initnpctimer;
  2831. end;
  2832. OnTimer2000:
  2833. mapannounce "jupe_area1","I can never rest in peace...",bc_map,"0xFF0000";
  2834. end;
  2835. OnTimer4000:
  2836. mapannounce "jupe_area1","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  2837. end;
  2838. OnTimer6000:
  2839. mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000";
  2840. set .MyMobs,10;
  2841. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2842. monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2843. monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2844. monster "jupe_area1",112,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2845. monster "jupe_area1",115,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2846. monster "jupe_area1",104,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2847. monster "jupe_area1",108,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2848. monster "jupe_area1",111,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2849. monster "jupe_area1",112,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2850. monster "jupe_area1",115,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2851. end;
  2852. OnTimer300000:
  2853. set $@JupreArea1InUse,0;
  2854. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2855. end;
  2856. OnTimer300002:
  2857. enablenpc "#hole#1-4";
  2858. donpcevent "Monster2#1-4::OnDisable";
  2859. end;
  2860. OnMyMobDead:
  2861. set .MyMobs,.MyMobs-1;
  2862. if (.MyMobs < 1) {
  2863. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2864. disablenpc "Monster2#1-4";
  2865. enablenpc "#hole#1-4";
  2866. set $@JupreArea1InUse,0;
  2867. stopnpctimer;
  2868. }
  2869. end;
  2870. }
  2871. //============================================================
  2872. // Move to Elevator
  2873. //============================================================
  2874. jupe_area1,112,162,0 script Lever#ufe 844,{
  2875. mes "^3355FFIt's a lever";
  2876. mes "whose function";
  2877. mes "is not known to you.^000000";
  2878. next;
  2879. switch(select("Pull.:Cancel.")) {
  2880. case 1:
  2881. if($@JupreArea1InUse == 1) close;
  2882. initnpctimer;
  2883. donpcevent "LeverWarp#ufe::OnEnable";
  2884. disablenpc "Lever#ufe";
  2885. close;
  2886. case 2:
  2887. mes "[" + strcharinfo(0) + "]";
  2888. mes "Pull this lever?";
  2889. mes "I don't even know";
  2890. mes "what will happen...";
  2891. close;
  2892. }
  2893. close;
  2894. OnTimer3000:
  2895. enablenpc "Lever#ufe";
  2896. stopnpctimer;
  2897. end;
  2898. }
  2899. jupe_area1,117,157,0 script LeverWarp#ufe 139,2,2,{
  2900. OnInit:
  2901. disablenpc "LeverWarp#ufe";
  2902. end;
  2903. OnEnable:
  2904. enablenpc "LeverWarp#ufe";
  2905. specialeffect 561; //"LeverWarp#ufe" 561
  2906. soundeffectall "jupe_warp.wav",0;
  2907. initnpctimer;
  2908. end;
  2909. OnTouch:
  2910. warp "jupe_gate",28,30;
  2911. end;
  2912. OnTimer3000:
  2913. stopnpctimer;
  2914. disablenpc "LeverWarp#ufe";
  2915. end;
  2916. }
  2917. //============================================================
  2918. // Security Checkpoint 2-1
  2919. //============================================================
  2920. jupe_area2,74,224,0 script #hole#2-1 844,{
  2921. cutin "1",2;
  2922. if ($@JupreArea2InUse == 1) {
  2923. mes "^3355FFThis seems like";
  2924. mes "some kind of device";
  2925. mes "that will allow you to";
  2926. mes "pass to the other side.";
  2927. mes "There's a slot where you";
  2928. mes "probably need to insert";
  2929. mes "some kind of object...^000000";
  2930. close2;
  2931. cutin "1",255;
  2932. end;
  2933. }
  2934. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2935. mes "^3355FFThis seems like";
  2936. mes "some kind of device";
  2937. mes "that will allow you to";
  2938. mes "pass to the other side.";
  2939. mes "There's a slot where you";
  2940. mes "probably need to insert";
  2941. mes "some kind of object...^000000";
  2942. next;
  2943. switch(select("Insert a Crest Piece.:Cancel.")) {
  2944. case 1:
  2945. if (countitem(7356) > 0) {
  2946. mes "^3355FFYou take out your";
  2947. mes "Crest Piece and place";
  2948. mes "it into the slot where it";
  2949. mes "happens to fit perfectly.^000000";
  2950. specialeffect EF_TOPRANK;
  2951. cutin "1-1",2;
  2952. next;
  2953. if ($@JupreArea2InUse == 1) {
  2954. mes "^3355FFNothing happens.";
  2955. mes "Perhaps an alarm or";
  2956. mes "some other safety measure";
  2957. mes "was activated to keep the";
  2958. mes "Crest Piece from activating";
  2959. mes "this transportation device.";
  2960. mes "You retrieve the Crest Piece.^000000";
  2961. close2;
  2962. cutin "1-1",255;
  2963. end;
  2964. }
  2965. else {
  2966. mes "^3355FFThe slot rotates and";
  2967. mes "the Crest Piece moves as";
  2968. mes "if it were turning a key. You";
  2969. mes "feel a weak tremor as a Warp";
  2970. mes "Portal to the other side is";
  2971. mes "activated. You then retrieve";
  2972. mes "your Crest Piece.^000000";
  2973. initnpctimer;
  2974. donpcevent "Warp#2-1::OnEnable";
  2975. enablenpc "Red Alarm#2-1";
  2976. disablenpc "#hole#2-1";
  2977. close2;
  2978. cutin "1-1",255;
  2979. end;
  2980. }
  2981. }
  2982. else {
  2983. mes "^3355FFUnfortunately, you're";
  2984. mes "not carrying anything";
  2985. mes "that might be able to fit";
  2986. mes "into the slot and activate";
  2987. mes "this mechanical device.^000000";
  2988. close2;
  2989. cutin "1",255;
  2990. end;
  2991. }
  2992. case 2:
  2993. mes "[" + strcharinfo(0) + "]";
  2994. mes "Hmmm...";
  2995. mes "Do I have anything";
  2996. mes "that might make this";
  2997. mes "weird machine work?";
  2998. close2;
  2999. cutin "1",255;
  3000. end;
  3001. }
  3002. close;
  3003. }
  3004. else {
  3005. mes "^3355FFThis seems like";
  3006. mes "some kind of device";
  3007. mes "that will allow you to";
  3008. mes "pass to the other side.";
  3009. mes "There's a slot where you";
  3010. mes "probably need to insert";
  3011. mes "some kind of object...^000000";
  3012. close2;
  3013. cutin "1",255;
  3014. end;
  3015. }
  3016. Onstop_timer:
  3017. stopnpctimer;
  3018. end;
  3019. OnTimer22500:
  3020. stopnpctimer;
  3021. enablenpc "#hole#2-1";
  3022. disablenpc "Red Alarm#2-1";
  3023. end;
  3024. }
  3025. jupe_area2,80,221,0 script Warp#2-1 139,2,2,{
  3026. OnInit:
  3027. disablenpc "Warp#2-1";
  3028. end;
  3029. OnEnable:
  3030. enablenpc "Warp#2-1";
  3031. specialeffect 561; //"Warp#2-1" 561
  3032. soundeffectall "jupe_warp.wav",0;
  3033. initnpctimer;
  3034. end;
  3035. OnTouch:
  3036. warp "jupe_area2",116,259;
  3037. end;
  3038. OnTimer22500:
  3039. stopnpctimer;
  3040. disablenpc "Warp#2-1";
  3041. end;
  3042. }
  3043. jupe_area2,116,259,0 script Red Alarm#2-1 -1,2,2,{
  3044. OnInit:
  3045. disablenpc "Red Alarm#2-1";
  3046. end;
  3047. OnTouch:
  3048. donpcevent "Red Alarm On#2-1::OnEnable";
  3049. disablenpc "Red Alarm#2-1";
  3050. donpcevent "#hole#2-1::Onstop_timer";
  3051. set $@JupreArea2InUse,1;
  3052. disablenpc "#hole#2-1";
  3053. end;
  3054. }
  3055. - script Red Alarm On#2-1 -1,{
  3056. OnInit:
  3057. disablenpc "Red Alarm On#2-1";
  3058. end;
  3059. OnEnable:
  3060. enablenpc "Red Alarm On#2-1";
  3061. initnpctimer;
  3062. end;
  3063. OnTimer1000:
  3064. mapannounce "jupe_area2","Those of you who have come here...",bc_map,"0xFF0000";
  3065. end;
  3066. OnTimer3000:
  3067. mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000";
  3068. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3069. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3070. end;
  3071. OnTimer5000:
  3072. mapannounce "jupe_area2","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  3073. donpcevent "Monster1#2-1::OnEnable";
  3074. end;
  3075. OnTimer7000:
  3076. mapannounce "jupe_area2","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  3077. end;
  3078. OnTimer8000:
  3079. disablenpc "Red Alarm On#2-1";
  3080. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3081. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3082. stopnpctimer;
  3083. end;
  3084. }
  3085. - script Monster1#2-1 -1,{
  3086. OnInit:
  3087. disablenpc "Monster1#2-1";
  3088. end;
  3089. OnDisable:
  3090. disablenpc "Monster1#2-1";
  3091. killmonster "jupe_area2","Monster1#2-1::OnMyMobDead";
  3092. end;
  3093. OnEnable:
  3094. enablenpc "Monster1#2-1";
  3095. initnpctimer;
  3096. set .MyMobs,8;
  3097. monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3098. monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3099. monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3100. monster "jupe_area2",129,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3101. monster "jupe_area2",130,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3102. monster "jupe_area2",131,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3103. monster "jupe_area2",132,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3104. monster "jupe_area2",133,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3105. end;
  3106. OnTimer300000:
  3107. mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  3108. set $@JupreArea2InUse,0;
  3109. end;
  3110. OnTimer300002:
  3111. enablenpc "#hole#2-1";
  3112. stopnpctimer;
  3113. donpcevent "Monster1#2-1::OnDisable";
  3114. end;
  3115. OnMyMobDead:
  3116. set .MyMobs,.MyMobs-1;
  3117. if (.MyMobs < 1) {
  3118. donpcevent "Monster2#2-1::OnEnable";
  3119. disablenpc "Monster1#2-1";
  3120. stopnpctimer;
  3121. }
  3122. end;
  3123. }
  3124. - script Monster2#2-1 -1,{
  3125. OnInit:
  3126. disablenpc "Monster2#2-1";
  3127. end;
  3128. OnDisable:
  3129. disablenpc "Monster2#2-1";
  3130. killmonster "jupe_area2","Monster2#2-1::OnMyMobDead";
  3131. end;
  3132. OnEnable:
  3133. enablenpc "Monster2#2-1";
  3134. initnpctimer;
  3135. end;
  3136. OnTimer2000:
  3137. mapannounce "jupe_area2","How about now?",bc_map,"0xFF0000";
  3138. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3139. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3140. end;
  3141. OnTimer4000:
  3142. mapannounce "jupe_area2","Let me see...",bc_map,"0xFF0000";
  3143. end;
  3144. OnTimer7000:
  3145. mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000";
  3146. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3147. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3148. set .MyMobs,8;
  3149. monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3150. monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3151. monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3152. monster "jupe_area2",129,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3153. monster "jupe_area2",130,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3154. monster "jupe_area2",131,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3155. monster "jupe_area2",132,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3156. monster "jupe_area2",133,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3157. end;
  3158. OnTimer300000:
  3159. mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  3160. set $@JupreArea2InUse,0;
  3161. end;
  3162. OnTimer300002:
  3163. enablenpc "#hole#2-1";
  3164. stopnpctimer;
  3165. donpcevent "Monster2#2-1::OnDisable";
  3166. end;
  3167. OnMyMobDead:
  3168. set .MyMobs,.MyMobs-1;
  3169. if (.MyMobs < 1) {
  3170. mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  3171. disablenpc "Monster2#2-1";
  3172. enablenpc "#hole#2-1";
  3173. set $@JupreArea2InUse,0;
  3174. stopnpctimer;
  3175. }
  3176. end;
  3177. }
  3178. //============================================================
  3179. // Security Checkpoint 2-2
  3180. //============================================================
  3181. jupe_area2,138,238,0 script #hole#2-2 844,{
  3182. cutin "2",2;
  3183. if ($@JupreArea2InUse == 1) {
  3184. mes "^3355FFThis seems like";
  3185. mes "some kind of device";
  3186. mes "that will allow you to";
  3187. mes "pass to the other side.";
  3188. mes "There's a slot where you";
  3189. mes "probably need to insert";
  3190. mes "some kind of object...^000000";
  3191. close2;
  3192. cutin "2",255;
  3193. end;
  3194. }
  3195. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3196. mes "^3355FFThis seems like";
  3197. mes "some kind of device";
  3198. mes "that will allow you to";
  3199. mes "pass to the other side.";
  3200. mes "There's a slot where you";
  3201. mes "probably need to insert";
  3202. mes "some kind of object...^000000";
  3203. next;
  3204. switch(select("Insert a Crest Piece.:Cancel.")) {
  3205. case 1:
  3206. if (countitem(7357) > 0) {
  3207. mes "^3355FFYou take out your";
  3208. mes "Crest Piece and place";
  3209. mes "it into the slot where it";
  3210. mes "happens to fit perfectly.^000000";
  3211. specialeffect EF_TOPRANK;
  3212. cutin "2-1",2;
  3213. next;
  3214. if ($@JupreArea2InUse == 1) {
  3215. mes "^3355FFNothing happens.";
  3216. mes "Perhaps an alarm or";
  3217. mes "some other safety measure";
  3218. mes "was activated to keep the";
  3219. mes "Crest Piece from activating";
  3220. mes "this transportation device.";
  3221. mes "You retrieve the Crest Piece.^000000";
  3222. close2;
  3223. cutin "2-1",255;
  3224. end;
  3225. }
  3226. else {
  3227. mes "^3355FFThe slot rotates and";
  3228. mes "the Crest Piece moves as";
  3229. mes "if it were turning a key. You";
  3230. mes "feel a weak tremor as a Warp";
  3231. mes "Portal to the other side is";
  3232. mes "activated. You then retrieve";
  3233. mes "your Crest Piece.^000000";
  3234. initnpctimer;
  3235. donpcevent "Warp#2-2::OnEnable";
  3236. enablenpc "Red Alarm#2-2";
  3237. disablenpc "#hole#2-2";
  3238. close2;
  3239. cutin "2-1",255;
  3240. end;
  3241. }
  3242. }
  3243. else {
  3244. mes "^3355FFUnfortunately, you're";
  3245. mes "not carrying anything";
  3246. mes "that might be able to fit";
  3247. mes "into the slot and activate";
  3248. mes "this mechanical device.^000000";
  3249. close2;
  3250. cutin "2",255;
  3251. end;
  3252. }
  3253. break;
  3254. case 2:
  3255. mes "[" + strcharinfo(0) + "]";
  3256. mes "Hmmm...";
  3257. mes "Do I have anything";
  3258. mes "that might make this";
  3259. mes "weird machine work?";
  3260. close2;
  3261. cutin "2",255;
  3262. end;
  3263. }
  3264. close;
  3265. }
  3266. else {
  3267. mes "^3355FFThis seems like";
  3268. mes "some kind of device";
  3269. mes "that will allow you to";
  3270. mes "pass to the other side.";
  3271. mes "There's a slot where you";
  3272. mes "probably need to insert";
  3273. mes "some kind of object...^000000";
  3274. close2;
  3275. cutin "2",255;
  3276. end;
  3277. }
  3278. end;
  3279. Onstop_timer:
  3280. stopnpctimer;
  3281. end;
  3282. OnTimer22500:
  3283. stopnpctimer;
  3284. enablenpc "#hole#2-2";
  3285. disablenpc "Red Alarm#2-2";
  3286. end;
  3287. }
  3288. jupe_area2,142,225,0 script Warp#2-2 139,2,2,{
  3289. OnInit:
  3290. disablenpc "Warp#2-2";
  3291. end;
  3292. OnEnable:
  3293. enablenpc "Warp#2-2";
  3294. specialeffect 561; //"Warp#2-2" 561
  3295. soundeffectall "jupe_warp.wav",0;
  3296. initnpctimer;
  3297. end;
  3298. OnTouch:
  3299. warp "jupe_area2",142,191;
  3300. end;
  3301. OnTimer22500:
  3302. disablenpc "Warp#2-2";
  3303. end;
  3304. }
  3305. jupe_area2,142,191,0 script Red Alarm#2-2 -1,2,2,{
  3306. OnInit:
  3307. disablenpc "Red Alarm#2-2";
  3308. end;
  3309. OnTouch:
  3310. set $@JupreArea2InUse,1;
  3311. donpcevent "Red Alarm On#2-2::OnEnable";
  3312. disablenpc "Red Alarm#2-2";
  3313. disablenpc "#hole#2-2";
  3314. end;
  3315. }
  3316. - script Red Alarm On#2-2 -1,{
  3317. OnInit:
  3318. disablenpc "Red Alarm On#2-2";
  3319. end;
  3320. OnEnable:
  3321. enablenpc "Red Alarm On#2-2";
  3322. initnpctimer;
  3323. end;
  3324. OnTimer1000:
  3325. mapannounce "jupe_area2","Come on, come on!",bc_map,"0xFF0000";
  3326. end;
  3327. OnTimer3000:
  3328. mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  3329. end;
  3330. OnTimer5000:
  3331. mapannounce "jupe_area2","Do you want to know who I am?",bc_map,"0xFF0000";
  3332. donpcevent "Monster1#2-2::OnEnable";
  3333. end;
  3334. OnTimer7000:
  3335. mapannounce "jupe_area2","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  3336. end;
  3337. OnTimer8000:
  3338. disablenpc "Red Alarm On#2-2";
  3339. stopnpctimer;
  3340. end;
  3341. }
  3342. - script Monster1#2-2 -1,{
  3343. OnInit:
  3344. disablenpc "Monster1#2-2";
  3345. end;
  3346. OnDisable:
  3347. disablenpc "Monster1#2-2";
  3348. killmonster "jupe_area2","Monster1#2-2::OnMyMobDead";
  3349. end;
  3350. OnEnable:
  3351. initnpctimer;
  3352. enablenpc "Monster1#2-2";
  3353. set .MyMobs,8;
  3354. monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3355. monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3356. monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3357. monster "jupe_area2",129,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3358. monster "jupe_area2",130,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3359. monster "jupe_area2",131,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3360. monster "jupe_area2",132,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3361. monster "jupe_area2",133,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3362. end;
  3363. OnTimer300000:
  3364. mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  3365. set $@JupreArea2InUse,0;
  3366. end;
  3367. OnTimer300002:
  3368. enablenpc "#hole#2-2";
  3369. stopnpctimer;
  3370. donpcevent "Monster1#2-2::OnDisable";
  3371. end;
  3372. OnMyMobDead:
  3373. set .MyMobs,.MyMobs-1;
  3374. if (.MyMobs < 1) {
  3375. donpcevent "Monster2#2-2::OnEnable";
  3376. disablenpc "Monster1#2-2";
  3377. stopnpctimer;
  3378. }
  3379. end;
  3380. }
  3381. - script Monster2#2-2 -1,{
  3382. OnInit:
  3383. disablenpc "Monster2#2-2";
  3384. end;
  3385. OnDisable:
  3386. disablenpc "Monster2#2-2";
  3387. killmonster "jupe_area2","Monster2#2-2::OnMyMobDead";
  3388. end;
  3389. OnEnable:
  3390. enablenpc "Monster2#2-2";
  3391. initnpctimer;
  3392. end;
  3393. OnTimer2000:
  3394. mapannounce "jupe_area2","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  3395. end;
  3396. OnTimer4000:
  3397. mapannounce "jupe_area2","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  3398. end;
  3399. OnTimer6000:
  3400. mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  3401. set .MyMobs,13;
  3402. monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3403. monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3404. monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3405. monster "jupe_area2",129,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3406. monster "jupe_area2",130,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3407. monster "jupe_area2",131,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3408. monster "jupe_area2",132,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3409. monster "jupe_area2",133,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3410. monster "jupe_area2",133,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3411. monster "jupe_area2",127,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3412. monster "jupe_area2",129,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3413. monster "jupe_area2",130,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3414. monster "jupe_area2",132,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3415. end;
  3416. OnTimer300000:
  3417. mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000";
  3418. set $@JupreArea2InUse,0;
  3419. end;
  3420. OnTimer300002:
  3421. enablenpc "#hole#2-2";
  3422. stopnpctimer;
  3423. donpcevent "Monster2#2-2::OnDisable";
  3424. end;
  3425. OnMyMobDead:
  3426. set .MyMobs,.MyMobs-1;
  3427. if (.MyMobs < 1) {
  3428. mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000";
  3429. disablenpc "Monster2#2-2";
  3430. enablenpc "#hole#2-2";
  3431. set $@JupreArea2InUse,0;
  3432. stopnpctimer;
  3433. }
  3434. end;
  3435. }
  3436. //============================================================
  3437. // Security Checkpoint 2-3
  3438. //============================================================
  3439. jupe_area2,127,146,0 script #hole#2-3 844,{
  3440. cutin "3",2;
  3441. if ($@JupreArea2InUse == 1) {
  3442. mes "^3355FFThis seems like";
  3443. mes "some kind of device";
  3444. mes "that will allow you to";
  3445. mes "pass to the other side.";
  3446. mes "There's a slot where you";
  3447. mes "probably need to insert";
  3448. mes "some kind of object...^000000";
  3449. close2;
  3450. cutin "3",255;
  3451. end;
  3452. }
  3453. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3454. mes "^3355FFThis seems like";
  3455. mes "some kind of device";
  3456. mes "that will allow you to";
  3457. mes "pass to the other side.";
  3458. mes "There's a slot where you";
  3459. mes "probably need to insert";
  3460. mes "some kind of object...^000000";
  3461. next;
  3462. switch(select("Insert a Crest Piece.:Cancel.")) {
  3463. case 1:
  3464. if (countitem(7358) > 0) {
  3465. mes "^3355FFYou take out your";
  3466. mes "Crest Piece and place";
  3467. mes "it into the slot where it";
  3468. mes "happens to fit perfectly.^000000";
  3469. specialeffect EF_TOPRANK;
  3470. cutin "3-1",2;
  3471. next;
  3472. if ($@JupreArea2InUse == 1) {
  3473. mes "^3355FFNothing happens.";
  3474. mes "Perhaps an alarm or";
  3475. mes "some other safety measure";
  3476. mes "was activated to keep the";
  3477. mes "Crest Piece from activating";
  3478. mes "this transportation device.";
  3479. mes "You retrieve the Crest Piece.^000000";
  3480. close2;
  3481. cutin "3-1",255;
  3482. end;
  3483. }
  3484. else {
  3485. mes "^3355FFThe slot rotates and";
  3486. mes "the Crest Piece moves as";
  3487. mes "if it were turning a key. You";
  3488. mes "feel a weak tremor as a Warp";
  3489. mes "Portal to the other side is";
  3490. mes "activated. You then retrieve";
  3491. mes "your Crest Piece.^000000";
  3492. initnpctimer;
  3493. donpcevent "Warp#2-3::OnEnable";
  3494. enablenpc "Red Alarm#2-3";
  3495. disablenpc "#hole#2-3";
  3496. close2;
  3497. cutin "3-1",255;
  3498. end;
  3499. }
  3500. }
  3501. else {
  3502. mes "^3355FFUnfortunately, you're";
  3503. mes "not carrying anything";
  3504. mes "that might be able to fit";
  3505. mes "into the slot and activate";
  3506. mes "this mechanical device.^000000";
  3507. close2;
  3508. cutin "3",255;
  3509. end;
  3510. }
  3511. case 2:
  3512. mes "[" + strcharinfo(0) + "]";
  3513. mes "Hmmm...";
  3514. mes "Do I have anything";
  3515. mes "that might make this";
  3516. mes "weird machine work?";
  3517. close2;
  3518. cutin "3",255;
  3519. end;
  3520. }
  3521. }
  3522. else {
  3523. mes "^3355FFThis seems like";
  3524. mes "some kind of device";
  3525. mes "that will allow you to";
  3526. mes "pass to the other side.";
  3527. mes "There's a slot where you";
  3528. mes "probably need to insert";
  3529. mes "some kind of object...^000000";
  3530. close2;
  3531. cutin "3",255;
  3532. end;
  3533. }
  3534. end;
  3535. Onstop_timer:
  3536. stopnpctimer;
  3537. end;
  3538. OnTimer22500:
  3539. stopnpctimer;
  3540. enablenpc "#hole#2-3";
  3541. disablenpc "Red Alarm#2-3";
  3542. end;
  3543. }
  3544. jupe_area2,130,137,0 script Warp#2-3 139,2,2,{
  3545. OnInit:
  3546. disablenpc "Warp#2-3";
  3547. end;
  3548. OnEnable:
  3549. enablenpc "Warp#2-3";
  3550. specialeffect 561; //"Warp#2-3" 561
  3551. soundeffectall "jupe_warp.wav",0;
  3552. initnpctimer;
  3553. end;
  3554. OnTouch:
  3555. warp "jupe_area2",130,105;
  3556. end;
  3557. OnTimer22500:
  3558. disablenpc "Warp#2-3";
  3559. end;
  3560. }
  3561. jupe_area2,130,105,0 script Red Alarm#2-3 -1,0,4,{
  3562. OnInit:
  3563. disablenpc "Red Alarm#2-3";
  3564. end;
  3565. OnTouch:
  3566. set $@JupreArea2InUse,1;
  3567. donpcevent "Red Alarm On#2-3::OnEnable";
  3568. disablenpc "Red Alarm#2-3";
  3569. disablenpc "#hole#2-3";
  3570. end;
  3571. }
  3572. - script Red Alarm On#2-3 -1,{
  3573. OnInit:
  3574. disablenpc "Red Alarm On#2-3";
  3575. end;
  3576. OnEnable:
  3577. enablenpc "Red Alarm On#2-3";
  3578. initnpctimer;
  3579. end;
  3580. OnTimer1000:
  3581. mapannounce "jupe_area2","These security systems...",bc_map,"0xFF0000";
  3582. end;
  3583. OnTimer3000:
  3584. mapannounce "jupe_area2","They're not really for protection.",bc_map,"0xFF0000";
  3585. disablenpc "#hole#2-3";
  3586. end;
  3587. OnTimer5000:
  3588. mapannounce "jupe_area2","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  3589. donpcevent "Monster1#2-3::OnEnable";
  3590. end;
  3591. OnTimer7000:
  3592. mapannounce "jupe_area2","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  3593. end;
  3594. OnTimer8000:
  3595. disablenpc "Red Alarm On#2-3";
  3596. stopnpctimer;
  3597. end;
  3598. }
  3599. - script Monster1#2-3 -1,{
  3600. OnInit:
  3601. disablenpc "Monster1#2-3";
  3602. end;
  3603. OnDisable:
  3604. disablenpc "Monster1#2-3";
  3605. killmonster "jupe_area2","Monster1#2-3::OnMyMobDead";
  3606. end;
  3607. OnEnable:
  3608. initnpctimer;
  3609. enablenpc "Monster1#2-3";
  3610. set .MyMobs,8;
  3611. monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3612. monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3613. monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3614. monster "jupe_area2",129,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3615. monster "jupe_area2",130,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3616. monster "jupe_area2",131,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3617. monster "jupe_area2",132,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3618. monster "jupe_area2",133,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3619. end;
  3620. OnTimer300000:
  3621. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3622. set $@JupreArea2InUse,0;
  3623. end;
  3624. OnTimer300002:
  3625. donpcevent "Monster1#2-3::OnDisable";
  3626. enablenpc "#hole#2-3";
  3627. end;
  3628. OnMyMobDead:
  3629. set .MyMobs,.MyMobs-1;
  3630. if (.MyMobs < 1) {
  3631. donpcevent "Monster2#2-3::OnEnable";
  3632. disablenpc "Monster1#2-3";
  3633. stopnpctimer;
  3634. }
  3635. end;
  3636. }
  3637. - script Monster2#2-3 -1,{
  3638. OnInit:
  3639. disablenpc "Monster2#2-3";
  3640. end;
  3641. OnDisable:
  3642. disablenpc "Monster2#2-3";
  3643. killmonster "jupe_area2","Monster2#2-3::OnMyMobDead";
  3644. end;
  3645. OnEnable:
  3646. initnpctimer;
  3647. enablenpc "Monster2#2-3";
  3648. end;
  3649. OnTimer2000:
  3650. mapannounce "jupe_area2","Why have you come?",bc_map,"0xFF0000";
  3651. end;
  3652. OnTimer5000:
  3653. mapannounce "jupe_area2","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  3654. end;
  3655. OnTimer8000:
  3656. mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  3657. set .MyMobs,16;
  3658. monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3659. monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3660. monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3661. monster "jupe_area2",117,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3662. monster "jupe_area2",118,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3663. monster "jupe_area2",119,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3664. monster "jupe_area2",120,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3665. monster "jupe_area2",121,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3666. monster "jupe_area2",114,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3667. monster "jupe_area2",115,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3668. monster "jupe_area2",116,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3669. monster "jupe_area2",117,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3670. monster "jupe_area2",118,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3671. monster "jupe_area2",119,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3672. monster "jupe_area2",120,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3673. monster "jupe_area2",121,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3674. end;
  3675. OnTimer300000:
  3676. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3677. set $@JupreArea2InUse,0;
  3678. end;
  3679. OnTimer300002:
  3680. enablenpc "#hole#2-3";
  3681. stopnpctimer;
  3682. donpcevent "Monster2#2-3::OnDisable";
  3683. end;
  3684. OnMyMobDead:
  3685. set .MyMobs,.MyMobs-1;
  3686. if (.MyMobs < 1) {
  3687. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3688. disablenpc "Monster2#2-3";
  3689. enablenpc "#hole#2-3";
  3690. set $@JupreArea2InUse,0;
  3691. stopnpctimer;
  3692. }
  3693. end;
  3694. }
  3695. //============================================================
  3696. // Security Checkpoint 2-4
  3697. //============================================================
  3698. jupe_area2,113,49,0 script #hole#2-4 844,{
  3699. cutin "4",2;
  3700. if ($@JupreArea2InUse == 1) {
  3701. mes "^3355FFThis seems like";
  3702. mes "some kind of device";
  3703. mes "that will allow you to";
  3704. mes "pass to the other side.";
  3705. mes "There's a slot where you";
  3706. mes "probably need to insert";
  3707. mes "some kind of object...^000000";
  3708. close2;
  3709. cutin "4",255;
  3710. end;
  3711. }
  3712. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3713. mes "^3355FFThis seems like";
  3714. mes "some kind of device";
  3715. mes "that will allow you to";
  3716. mes "pass to the other side.";
  3717. mes "There's a slot where you";
  3718. mes "probably need to insert";
  3719. mes "some kind of object...^000000";
  3720. next;
  3721. switch(select("Insert a Crest Piece.:Cancel.")) {
  3722. case 1:
  3723. if (countitem(7359) > 0) {
  3724. mes "^3355FFYou take out your";
  3725. mes "Crest Piece and place";
  3726. mes "it into the slot where it";
  3727. mes "happens to fit perfectly.^000000";
  3728. specialeffect EF_TOPRANK;
  3729. cutin "4-1",2;
  3730. next;
  3731. if ($@JupreArea2InUse == 1) {
  3732. mes "^3355FFNothing happens.";
  3733. mes "Perhaps an alarm or";
  3734. mes "some other safety measure";
  3735. mes "was activated to keep the";
  3736. mes "Crest Piece from activating";
  3737. mes "this transportation device.";
  3738. mes "You retrieve the Crest Piece.^000000";
  3739. close2;
  3740. cutin "4-1",255;
  3741. end;
  3742. }
  3743. else {
  3744. mes "^3355FFThe slot rotates and";
  3745. mes "the Crest Piece moves as";
  3746. mes "if it were turning a key. You";
  3747. mes "feel a weak tremor as a Warp";
  3748. mes "Portal to the other side is";
  3749. mes "activated. You then retrieve";
  3750. mes "your Crest Piece.^000000";
  3751. initnpctimer;
  3752. donpcevent "Warp#2-4::OnEnable";
  3753. donpcevent "Red Alarm#2-4::OnEnable";
  3754. disablenpc "#hole#2-4";
  3755. close2;
  3756. cutin "4-1",255;
  3757. end;
  3758. }
  3759. }
  3760. else {
  3761. mes "^3355FFUnfortunately, you're";
  3762. mes "not carrying anything";
  3763. mes "that might be able to fit";
  3764. mes "into the slot and activate";
  3765. mes "this mechanical device.^000000";
  3766. close2;
  3767. cutin "4",255;
  3768. end;
  3769. }
  3770. break;
  3771. case 2:
  3772. mes "[" + strcharinfo(0) + "]";
  3773. mes "Hmmm...";
  3774. mes "Do I have anything";
  3775. mes "that might make this";
  3776. mes "weird machine work?";
  3777. close2;
  3778. cutin "4",255;
  3779. end;
  3780. }
  3781. }
  3782. else {
  3783. mes "^3355FFThis seems like";
  3784. mes "some kind of device";
  3785. mes "that will allow you to";
  3786. mes "pass to the other side.";
  3787. mes "There's a slot where you";
  3788. mes "probably need to insert";
  3789. mes "some kind of object...^000000";
  3790. close2;
  3791. cutin "4",255;
  3792. end;
  3793. }
  3794. end;
  3795. Onstop_timer:
  3796. stopnpctimer;
  3797. end;
  3798. OnTimer5000:
  3799. stopnpctimer;
  3800. enablenpc "#hole#2-4";
  3801. disablenpc "Red Alarm#2-4";
  3802. end;
  3803. }
  3804. jupe_area2,106,53,0 script Warp#2-4 139,2,2,{
  3805. OnInit:
  3806. disablenpc "Warp#2-4";
  3807. end;
  3808. OnEnable:
  3809. enablenpc "Warp#2-4";
  3810. specialeffect 561; //"Warp#2-4" 561
  3811. soundeffectall "jupe_warp.wav",0;
  3812. initnpctimer;
  3813. end;
  3814. OnTouch:
  3815. warp "jupe_area2",80,157;
  3816. end;
  3817. OnTimer5000:
  3818. disablenpc "Warp#2-4";
  3819. end;
  3820. }
  3821. jupe_area2,80,157,0 script Red Alarm#2-4 -1,2,2,{
  3822. OnInit:
  3823. disablenpc "Red Alarm#2-4";
  3824. end;
  3825. OnEnable:
  3826. enablenpc "Red Alarm#2-4";
  3827. end;
  3828. OnTouch:
  3829. set $@JupreArea2InUse,1;
  3830. donpcevent "Red Alarm On#2-4::OnEnable";
  3831. disablenpc "Red Alarm#2-4";
  3832. disablenpc "#hole#2-4";
  3833. end;
  3834. }
  3835. - script Red Alarm On#2-4 -1,{
  3836. OnInit:
  3837. disablenpc "Red Alarm On#2-4";
  3838. end;
  3839. OnEnable:
  3840. enablenpc "Red Alarm On#2-4";
  3841. initnpctimer;
  3842. end;
  3843. OnTimer1000:
  3844. mapannounce "jupe_area2","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  3845. end;
  3846. OnTimer3000:
  3847. mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  3848. end;
  3849. OnTimer5000:
  3850. mapannounce "jupe_area2","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  3851. donpcevent "Monster1#2-4::OnEnable";
  3852. end;
  3853. OnTimer7000:
  3854. mapannounce "jupe_area2","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  3855. end;
  3856. OnTimer8000:
  3857. stopnpctimer;
  3858. disablenpc "Red Alarm On#2-4";
  3859. end;
  3860. }
  3861. - script Monster1#2-4 -1,{
  3862. OnInit:
  3863. disablenpc "Monster1#2-4";
  3864. end;
  3865. OnDisable:
  3866. disablenpc "Monster1#2-4";
  3867. killmonster "jupe_area2","Monster1#2-4::OnMyMobDead";
  3868. end;
  3869. OnEnable:
  3870. initnpctimer;
  3871. enablenpc "Monster1#2-4";
  3872. set .MyMobs,8;
  3873. monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3874. monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3875. monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3876. monster "jupe_area2",68,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3877. monster "jupe_area2",75,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3878. monster "jupe_area2",72,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3879. monster "jupe_area2",71,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3880. monster "jupe_area2",68,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3881. end;
  3882. OnTimer300000:
  3883. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3884. set $@JupreArea2InUse,0;
  3885. end;
  3886. OnTimer300002:
  3887. stopnpctimer;
  3888. enablenpc "#hole#2-4";
  3889. donpcevent "Monster1#2-4::OnDisable";
  3890. end;
  3891. OnMyMobDead:
  3892. set .MyMobs,.MyMobs-1;
  3893. if (.MyMobs < 1) {
  3894. donpcevent "Monster2#2-4::OnEnable";
  3895. disablenpc "Monster1#2-4";
  3896. stopnpctimer;
  3897. }
  3898. end;
  3899. }
  3900. - script Monster2#2-4 -1,{
  3901. OnInit:
  3902. disablenpc "Monster2#2-4";
  3903. end;
  3904. OnDisable:
  3905. killmonster "jupe_area2","Monster2#2-4::OnMyMobDead";
  3906. disablenpc "Monster2#2-4";
  3907. end;
  3908. OnEnable:
  3909. enablenpc "Monster2#2-4";
  3910. initnpctimer;
  3911. end;
  3912. OnTimer2000:
  3913. mapannounce "jupe_area2","I can never rest in peace...",bc_map,"0xFF0000";
  3914. end;
  3915. OnTimer4000:
  3916. mapannounce "jupe_area2","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  3917. end;
  3918. OnTimer6000:
  3919. mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000";
  3920. set .MyMobs,12;
  3921. monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3922. monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3923. monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3924. monster "jupe_area2",57,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3925. monster "jupe_area2",55,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3926. monster "jupe_area2",53,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3927. monster "jupe_area2",53,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3928. monster "jupe_area2",55,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3929. monster "jupe_area2",57,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3930. monster "jupe_area2",59,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3931. monster "jupe_area2",61,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3932. monster "jupe_area2",63,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3933. end;
  3934. OnTimer300000:
  3935. set $@JupreArea2InUse,0;
  3936. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3937. end;
  3938. OnTimer300002:
  3939. enablenpc "#hole#2-4";
  3940. donpcevent "Monster2#2-4::OnDisable";
  3941. end;
  3942. OnMyMobDead:
  3943. set .MyMobs,.MyMobs-1;
  3944. if (.MyMobs < 1) {
  3945. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3946. disablenpc "Monster2#2-4";
  3947. enablenpc "#hole#2-4";
  3948. set $@JupreArea2InUse,0;
  3949. stopnpctimer;
  3950. }
  3951. end;
  3952. }
  3953. //============================================================
  3954. // Move to Elevator
  3955. //============================================================
  3956. jupe_area2,51,162,0 script Lever#ufe2 844,{
  3957. mes "^3355FFIt's a lever";
  3958. mes "whose function";
  3959. mes "is not known to you.^000000";
  3960. next;
  3961. switch(select("Pull.:Cancel.")) {
  3962. case 1:
  3963. if($@JupreArea2InUse == 1) close;
  3964. initnpctimer;
  3965. donpcevent "LeverWarp#ufe2::OnEnable";
  3966. disablenpc "Lever#ufe2";
  3967. close;
  3968. case 2:
  3969. mes "[" + strcharinfo(0) + "]";
  3970. mes "Pull this lever?";
  3971. mes "I don't even know";
  3972. mes "what will happen...";
  3973. close;
  3974. }
  3975. close;
  3976. OnTimer3000:
  3977. enablenpc "Lever#ufe2";
  3978. stopnpctimer;
  3979. end;
  3980. }
  3981. jupe_area2,46,157,0 script LeverWarp#ufe2 139,2,2,{
  3982. OnInit:
  3983. disablenpc "LeverWarp#ufe2";
  3984. end;
  3985. OnEnable:
  3986. enablenpc "LeverWarp#ufe2";
  3987. specialeffect 561; //"LeverWarp#ufe2" 561
  3988. soundeffectall "jupe_warp.wav",0;
  3989. initnpctimer;
  3990. end;
  3991. OnTouch:
  3992. warp "jupe_gate",71,29;
  3993. end;
  3994. OnTimer3000:
  3995. stopnpctimer;
  3996. disablenpc "LeverWarp#ufe2";
  3997. end;
  3998. }
  3999. //============================================================
  4000. // Elevator Reception Room
  4001. //============================================================
  4002. jupe_ele_r,51,98,0 script Switch#ufe 844,{
  4003. if ($@JupeElevatorInUse == 1) {
  4004. mes "^3355FFIt's some sort of";
  4005. mes "lever that looks like";
  4006. mes "it was already pulled";
  4007. mes "by someone else.^000000";
  4008. close;
  4009. }
  4010. else {
  4011. cutin "5",2;
  4012. mes "^3355FFIt's some sort of";
  4013. mes "lever that's located";
  4014. mes "next to four empty slots.^000000";
  4015. next;
  4016. switch(select("Pull the lever.:Leave it alone.")) {
  4017. case 1:
  4018. mes "^3355FF*Snap Snap*^000000";
  4019. next;
  4020. mes "^3355FFYou pull the lever,";
  4021. mes "but nothing happened.";
  4022. mes "You probably need to";
  4023. mes "insert the correct objects";
  4024. mes "into the slots in order";
  4025. mes "for the lever to operate.^000000";
  4026. next;
  4027. if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) {
  4028. switch(select("Insert all of your Crest Pieces.")) {
  4029. case 1:
  4030. mes "^3300FF*Snap!*^000000";
  4031. mes "^3300FFStrangely enough,";
  4032. mes "all four of the Crest";
  4033. mes "Pieces fit perfectly into";
  4034. mes "the slots and begin to";
  4035. mes "emit a strange light.^000000";
  4036. cutin "5-1",2;
  4037. specialeffect EF_SPHERE;
  4038. delitem 7356,1; //Piece_Of_Crest1
  4039. delitem 7359,1; //Piece_Of_Crest4
  4040. delitem 7357,1; //Piece_Of_Crest2
  4041. delitem 7358,1; //Piece_Of_Crest3
  4042. next;
  4043. switch(select("Pull out the Crest Pieces.:Pull the lever.")) {
  4044. case 1:
  4045. cutin "5",2;
  4046. mes "^3355FFYou pull out all";
  4047. mes "the Crest Pieces";
  4048. mes "that you inserted";
  4049. mes "into the slots.^000000";
  4050. getitem 7356,1; //Piece_Of_Crest1
  4051. getitem 7359,1; //Piece_Of_Crest4
  4052. getitem 7357,1; //Piece_Of_Crest2
  4053. getitem 7358,1; //Piece_Of_Crest3
  4054. close2;
  4055. cutin "5",255;
  4056. end;
  4057. case 2:
  4058. if ($@JupeElevatorInUse == 1) {
  4059. mes "^3355FFIt's strange,";
  4060. mes "but this lever has";
  4061. mes "already been pulled.^000000";
  4062. close2;
  4063. cutin "5",255;
  4064. end;
  4065. }
  4066. else {
  4067. mes "^3355FFOnce you pull the lever,";
  4068. mes "the Crest Piece slots are";
  4069. mes "suddenly covered, making";
  4070. mes "them irretrievable, and the";
  4071. mes "ground begins to shake";
  4072. mes "violently. This isn't normal!^000000";
  4073. next;
  4074. set $@JupeElevatorInUse,1;
  4075. disablenpc "Switch#ufe";
  4076. enablenpc "Switch On#ufe";
  4077. initnpctimer;
  4078. specialeffect2 563; // 563
  4079. soundeffectall "earth_quake.wav",0;
  4080. close2;
  4081. cutin "5-1",255;
  4082. end;
  4083. }
  4084. }
  4085. }
  4086. }
  4087. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  4088. select("Insert Crest Pieces.");
  4089. mes "^3355FFRight now, you don't";
  4090. mes "have enough Crest Pieces";
  4091. mes "to place into all four of these";
  4092. mes "slots. You'll need to find and^FFFFFF ^3355FF bring them all to make this work.^000000";
  4093. close2;
  4094. cutin "5-1",255;
  4095. end;
  4096. }
  4097. else {
  4098. mes "^3355FFYou need to find";
  4099. mes "some kind of object";
  4100. mes "that you can fit into";
  4101. mes "each of these four slots...^000000";
  4102. close2;
  4103. cutin "5-1",255;
  4104. end;
  4105. }
  4106. case 2:
  4107. mes "^3355FFWho knows what";
  4108. mes "this lever may do?";
  4109. mes "You'll never know unless";
  4110. mes "you have the courage to try.^000000";
  4111. close2;
  4112. cutin "5",255;
  4113. end;
  4114. }
  4115. }
  4116. end;
  4117. OnTimer2000:
  4118. mapannounce "jupe_ele_r","My descendents...",bc_map,"0x66FF00";
  4119. end;
  4120. OnTimer3000:
  4121. mapannounce "jupe_ele_r","Do you want to know why this city was buried beneath the earth...?",bc_map,"0x66FF00";
  4122. end;
  4123. OnTimer7000:
  4124. mapannounce "jupe_ele_r","If so, follow my voice...",bc_map,"0x66FF00";
  4125. end;
  4126. OnTimer10000:
  4127. mapannounce "jupe_ele_r","I shall let you see for yourself what you desire to know...",bc_map,"0x66FF00";
  4128. end;
  4129. OnTimer17000:
  4130. mapannounce "jupe_ele_r","Overcome all the hallucinations.",bc_map,"0xCC6600";
  4131. end;
  4132. OnTimer20000:
  4133. mapannounce "jupe_ele_r","Open your eyes and see past all of the lies.",bc_map,"0xFF0000";
  4134. end;
  4135. OnTimer23000:
  4136. mapannounce "jupe_ele_r","I can only maintain this vision for you for 20 minutes.",bc_map,"0xFF0000";
  4137. donpcevent "Elevator Guard1#ufe::OnEnable";
  4138. end;
  4139. OnTimer27000:
  4140. mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000";
  4141. stopnpctimer;
  4142. end;
  4143. }
  4144. jupe_ele_r,51,98,0 script Switch On#ufe 844,{
  4145. mes "^3355FFIt seems like";
  4146. mes "someone else is";
  4147. mes "using this machine...^000000";
  4148. close;
  4149. OnInit:
  4150. disablenpc "Switch On#ufe";
  4151. end;
  4152. }
  4153. //============================================================
  4154. // Elevator Receptoin Guards
  4155. //============================================================
  4156. jupe_ele_r,10,50,0 script Elevator Guard1#ufe -1,{
  4157. OnInit:
  4158. disablenpc "Elevator Guard1#ufe";
  4159. end;
  4160. OnEnable:
  4161. set .MyMobs,9;
  4162. enablenpc "Elevator Guard1#ufe";
  4163. initnpctimer;
  4164. end;
  4165. OnTimer1000:
  4166. monster "jupe_ele_r",44,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4167. end;
  4168. OnTimer1200:
  4169. monster "jupe_ele_r",55,99,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4170. end;
  4171. OnTimer1400:
  4172. monster "jupe_ele_r",45,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4173. end;
  4174. OnTimer1600:
  4175. monster "jupe_ele_r",54,84,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4176. end;
  4177. OnTimer1800:
  4178. monster "jupe_ele_r",45,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4179. end;
  4180. OnTimer2000:
  4181. monster "jupe_ele_r",54,99,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4182. end;
  4183. OnTimer2200:
  4184. monster "jupe_ele_r",48,84,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4185. end;
  4186. OnTimer2400:
  4187. monster "jupe_ele_r",52,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4188. end;
  4189. OnTimer2600:
  4190. monster "jupe_ele_r",50,84,"Chief Guard",1684,1,"Elevator Guard1#ufe::OnMyMobDead";
  4191. end;
  4192. OnTimer120000:
  4193. mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00";
  4194. enablenpc "Switch#ufe";
  4195. disablenpc "Switch On#ufe";
  4196. donpcevent "Annihilation#ufe::OnEnable";
  4197. set $@JupeElevatorInUse,0;
  4198. end;
  4199. OnTimer120005:
  4200. killmonster "jupe_ele_r","Elevator Guard1#ufe::OnMyMobDead";
  4201. stopnpctimer;
  4202. end;
  4203. OnMyMobDead:
  4204. set .MyMobs,.MyMobs-1;
  4205. if (.MyMobs < 1) {
  4206. donpcevent "Elevator Safety#ufe::OnEnable";
  4207. stopnpctimer;
  4208. }
  4209. end;
  4210. }
  4211. jupe_ele_r,10,52,0 script Elevator Safety#ufe -1,{
  4212. OnInit:
  4213. disablenpc "Elevator Safety#ufe";
  4214. end;
  4215. OnEnable:
  4216. enablenpc "Elevator Safety#ufe";
  4217. initnpctimer;
  4218. end;
  4219. OnTimer5000:
  4220. mapannounce "jupe_ele_r","Those of you who have defeated the hallucination, step forward.",bc_map,"0x66FF00";
  4221. soundeffectall "earth_quake.wav",0;
  4222. end;
  4223. OnTimer8000:
  4224. donpcevent "Elevator On#ufe::OnEnable";
  4225. end;
  4226. OnTimer10000:
  4227. disablenpc "Elevator Safety#ufe";
  4228. stopnpctimer;
  4229. end;
  4230. }
  4231. jupe_ele_r,50,89,0 script Annihilation#ufe -1,35,50,{
  4232. OnInit:
  4233. disablenpc "Annihilation#ufe";
  4234. end;
  4235. OnEnable:
  4236. enablenpc "Annihilation#ufe";
  4237. initnpctimer;
  4238. end;
  4239. OnTouch:
  4240. percentheal -99,-100;
  4241. end;
  4242. OnTimer1000:
  4243. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4244. end;
  4245. OnTimer1600:
  4246. enablenpc "Elevator Escape#ufe";
  4247. end;
  4248. OnTimer3000:
  4249. disablenpc "Annihilation#ufe";
  4250. disablenpc "Elevator Escape#ufe";
  4251. end;
  4252. }
  4253. jupe_ele_r,50,89,0 script Elevator Escape#ufe -1,35,50,{
  4254. OnInit:
  4255. disablenpc "Elevator Escape#ufe";
  4256. end;
  4257. OnTouch:
  4258. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4259. end;
  4260. }
  4261. jupe_ele_r,10,54,0 script Elevator On#ufe -1,{
  4262. OnInit:
  4263. disablenpc "Elevator On#ufe";
  4264. end;
  4265. OnEnable:
  4266. enablenpc "Elevator On#ufe";
  4267. initnpctimer;
  4268. end;
  4269. OnTimer1000:
  4270. mapwarp "jupe_ele_r", "jupe_ele",42,47;
  4271. set $@JupeElevatorInUse2,0;
  4272. donpcevent "TimeOut#ufe::OnEnable";
  4273. donpcevent "Guard-1#ufe::OnEnable";
  4274. end;
  4275. OnTimer10000:
  4276. stopnpctimer;
  4277. disablenpc "Elevator On#ufe";
  4278. end;
  4279. }
  4280. //============================================================
  4281. // Elevator NPCs
  4282. //============================================================
  4283. jupe_ele,14,6,1 script TimeOut#ufe 844,{
  4284. OnEnable:
  4285. initnpctimer;
  4286. end;
  4287. OnDisable:
  4288. stopnpctimer;
  4289. end;
  4290. OnTimer59000:
  4291. if (getmapusers("jupe_ele") == 0) {
  4292. killmonsterall "jupe_ele";
  4293. donpcevent "Guard-1#ufe::OnDisable";
  4294. donpcevent "Guard-2#ufe::OnDisable";
  4295. donpcevent "Guard-3#ufe::OnDisable";
  4296. donpcevent "Guard-4#ufe::OnDisable";
  4297. stopnpctimer;
  4298. set $@JupeElevatorInUse2,0;
  4299. set $@JupeElevatorInUse,0;
  4300. disablenpc "Switch On#ufe";
  4301. enablenpc "Switch#ufe";
  4302. }
  4303. end;
  4304. OnTimer120000:
  4305. killmonsterall "jupe_ele";
  4306. donpcevent "Guard-1#ufe::OnDisable";
  4307. donpcevent "Guard-2#ufe::OnDisable";
  4308. donpcevent "Guard-3#ufe::OnDisable";
  4309. donpcevent "Guard-4#ufe::OnDisable";
  4310. mapannounce "jupe_ele","In the end, you can't even overcome your inner fear...",bc_map,"0xFF0000";
  4311. end;
  4312. OnTimer122000:
  4313. mapannounce "jupe_ele","You have never encountered your inner fears, have you?",bc_map,"0xFF0000";
  4314. end;
  4315. OnTimer125000:
  4316. mapannounce "jupe_ele","Did you expect this would be the end of the hallucination?",bc_map,"0xFF0000";
  4317. end;
  4318. OnTimer127000:
  4319. mapannounce "jupe_ele","What if the voice you're hearing is also a hallucination?",bc_map,"0xFF0000";
  4320. end;
  4321. OnTimer129000:
  4322. mapannounce "jupe_ele","What if you're just dreaming all of this?",bc_map,"0xFF0000";
  4323. end;
  4324. OnTimer131000:
  4325. mapannounce "jupe_ele","What if the existence of this city is a lie?",bc_map,"0xFF0000";
  4326. end;
  4327. OnTimer133000:
  4328. mapannounce "jupe_ele","Are you even real?",bc_map,"0xFF0000";
  4329. end;
  4330. OnTimer134000:
  4331. OnTimer135000:
  4332. mapwarp "jupe_ele", "jupe_gate",49,138;
  4333. end;
  4334. OnTimer142000:
  4335. disablenpc "GuardEnd#ufe";
  4336. disablenpc "4F Enter#ufe";
  4337. donpcevent "TimeOut#ufe::OnDisable";
  4338. set $@JupeElevatorInUse2,0;
  4339. set $@JupeElevatorInUse,0;
  4340. disablenpc "Switch On#ufe";
  4341. enablenpc "Switch#ufe";
  4342. stopnpctimer;
  4343. end;
  4344. }
  4345. jupe_ele,15,6,1 script Guard-1#ufe 844,{
  4346. OnEnable:
  4347. initnpctimer;
  4348. end;
  4349. OnDisable:
  4350. stopnpctimer;
  4351. end;
  4352. OnTimer2000:
  4353. mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000";
  4354. end;
  4355. OnTimer5000:
  4356. mapannounce "jupe_ele","Let's see if everything you have experienced",bc_map,"0xFF0000";
  4357. end;
  4358. OnTimer8000:
  4359. mapannounce "jupe_ele","were traps for intruders...",bc_map,"0xFF0000";
  4360. end;
  4361. OnTimer12000:
  4362. set .MyMobs,8;
  4363. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4364. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4365. monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4366. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4367. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4368. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4369. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4370. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4371. set $@JupeElevatorInUse2,1;
  4372. end;
  4373. OnTimer30000:
  4374. if ($@JupeElevatorInUse2 == 1) {
  4375. donpcevent "Guard-2#ufe::OnEnable";
  4376. stopnpctimer;
  4377. }
  4378. end;
  4379. OnMyMobDead:
  4380. set .MyMobs,.MyMobs-1;
  4381. if (.MyMobs < 1) {
  4382. if ($@JupeElevatorInUse2 == 1) {
  4383. donpcevent "Guard-2#ufe::OnEnable";
  4384. stopnpctimer;
  4385. } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4386. donpcevent "GuardEnd#ufe::OnEnable";
  4387. stopnpctimer;
  4388. }
  4389. }
  4390. end;
  4391. }
  4392. jupe_ele,16,6,1 script Guard-2#ufe 844,{
  4393. OnEnable:
  4394. initnpctimer;
  4395. end;
  4396. OnDisable:
  4397. stopnpctimer;
  4398. end;
  4399. OnTimer2000:
  4400. mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000";
  4401. end;
  4402. OnTimer5000:
  4403. mapannounce "jupe_ele","as magnificient as you thought.",bc_map,"0xFF0000";
  4404. end;
  4405. OnTimer8000:
  4406. mapannounce "jupe_ele","This is a place where all the fears of humans flourish.",bc_map,"0xFF0000";
  4407. end;
  4408. OnTimer11000:
  4409. mapannounce "jupe_ele","Yes. Nobody leaves alive!",bc_map,"0xFF0000";
  4410. end;
  4411. OnTimer12000:
  4412. set .MyMobs,8;
  4413. monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4414. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4415. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4416. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4417. monster "jupe_ele",35,51,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4418. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4419. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4420. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4421. set $@JupeElevatorInUse2,2;
  4422. end;
  4423. OnTimer30000:
  4424. if ($@JupeElevatorInUse2 == 2) {
  4425. donpcevent "Guard-3#ufe::OnEnable";
  4426. stopnpctimer;
  4427. }
  4428. end;
  4429. OnMyMobDead:
  4430. set .MyMobs,.MyMobs-1;
  4431. if (.MyMobs < 1) {
  4432. if ($@JupeElevatorInUse2 == 2) {
  4433. donpcevent "Guard-3#ufe::OnEnable";
  4434. stopnpctimer;
  4435. } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4436. donpcevent "GuardEnd#ufe::OnEnable";
  4437. stopnpctimer;
  4438. }
  4439. }
  4440. end;
  4441. }
  4442. jupe_ele,17,6,1 script Guard-3#ufe 844,{
  4443. OnEnable:
  4444. initnpctimer;
  4445. end;
  4446. OnDisable:
  4447. stopnpctimer;
  4448. end;
  4449. OnTimer2000:
  4450. mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000";
  4451. end;
  4452. OnTimer5000:
  4453. mapannounce "jupe_ele","Are your eyes actually seeing something?",bc_map,"0xFF0000";
  4454. end;
  4455. OnTimer8000:
  4456. mapannounce "jupe_ele","Or do you just believe you are seeing?",bc_map,"0xFF0000";
  4457. end;
  4458. OnTimer12000:
  4459. set .MyMobs,8;
  4460. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4461. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4462. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4463. monster "jupe_ele",35,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4464. monster "jupe_ele",35,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4465. monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4466. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4467. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4468. set $@JupeElevatorInUse2,3;
  4469. end;
  4470. OnTimer30000:
  4471. if ($@JupeElevatorInUse2 == 3) {
  4472. donpcevent "Guard-4#ufe::OnEnable";
  4473. stopnpctimer;
  4474. }
  4475. end;
  4476. OnMyMobDead:
  4477. set .MyMobs,.MyMobs-1;
  4478. if (.MyMobs < 1) {
  4479. if ($@JupeElevatorInUse2 == 3) {
  4480. donpcevent "Guard-4#ufe::OnEnable";
  4481. stopnpctimer;
  4482. }
  4483. else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4484. donpcevent "GuardEnd#ufe::OnEnable";
  4485. stopnpctimer;
  4486. }
  4487. }
  4488. end;
  4489. }
  4490. jupe_ele,18,6,1 script Guard-4#ufe 844,{
  4491. OnEnable:
  4492. initnpctimer;
  4493. end;
  4494. OnDisable:
  4495. stopnpctimer;
  4496. end;
  4497. OnTimer2000:
  4498. mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000";
  4499. end;
  4500. OnTimer5000:
  4501. mapannounce "jupe_ele","Nothing is what you fear and you have nothing to fear...",bc_map,"0xFF0000";
  4502. end;
  4503. OnTimer8000:
  4504. set .MyMobs,8;
  4505. monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4506. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4507. monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4508. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4509. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4510. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4511. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead";
  4512. monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4513. set $@JupeElevatorInUse2,4;
  4514. end;
  4515. OnMyMobDead:
  4516. set .MyMobs,.MyMobs-1;
  4517. if (.MyMobs < 1) {
  4518. if(getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1)
  4519. {
  4520. donpcevent "GuardEnd#ufe::OnEnable";
  4521. stopnpctimer;
  4522. }
  4523. }
  4524. end;
  4525. }
  4526. jupe_ele,19,6,1 script GuardEnd#ufe 844,{
  4527. OnInit:
  4528. disablenpc "GuardEnd#ufe";
  4529. end;
  4530. OnEnable:
  4531. enablenpc "GuardEnd#ufe";
  4532. donpcevent "TimeOut#ufe::OnDisable";
  4533. initnpctimer;
  4534. end;
  4535. OnDisable:
  4536. disablenpc "GuardEnd#ufe";
  4537. stopnpctimer;
  4538. end;
  4539. OnTimer2000:
  4540. mapannounce "jupe_ele","I am not going to tell you anything.",bc_map,"0x66FF00";
  4541. end;
  4542. OnTimer5000:
  4543. mapannounce "jupe_ele","My city, my people are now but a memory.",bc_map,"0x66FF00";
  4544. end;
  4545. OnTimer8000:
  4546. mapannounce "jupe_ele","Everything was a mistake. We were not supposed to be here.",bc_map,"0x66FF00";
  4547. end;
  4548. OnTimer11000:
  4549. mapannounce "jupe_ele","Is this a place where humans are forbidden?",bc_map,"0x66FF00";
  4550. end;
  4551. OnTimer12000:
  4552. mapannounce "jupe_ele","You want to know, don't you? Go ahead... Go deeper.",bc_map,"0x66FF00";
  4553. enablenpc "4F Enter#ufe";
  4554. end;
  4555. OnTimer22000:
  4556. mapannounce "jupe_ele","It's not real anyway. All of it's safe, it can't hurt you...",bc_map,"0x66FF00";
  4557. soundeffectall "earth_quake.wav",0;
  4558. disablenpc "4F Enter#ufe";
  4559. end;
  4560. OnTimer24000:
  4561. mapwarp "jupe_ele","jupe_core",150,286;
  4562. end;
  4563. OnTimer25000:
  4564. mapwarp "jupe_ele","jupe_core",151,286;
  4565. end;
  4566. OnTimer26000:
  4567. set $@JupeElevatorInUse2,0;
  4568. set $@JupeElevatorInUse,0;
  4569. disablenpc "Switch On#ufe";
  4570. enablenpc "Switch#ufe";
  4571. donpcevent "GuardEnd#ufe::OnDisable";
  4572. }
  4573. jupe_ele,41,33,0 script 4F Enter#ufe 45,4,4,{
  4574. OnInit:
  4575. disablenpc "4F Enter#ufe";
  4576. end;
  4577. OnTouch:
  4578. warp "jupe_core",rand(149,151),286;
  4579. end;
  4580. }
  4581. //============================================================
  4582. // Warps
  4583. //============================================================
  4584. jupe_gate,50,173,0 script gate#start -1,2,3,{
  4585. end;
  4586. OnTouch:
  4587. initnpctimer "gate#start",1;
  4588. mes "^3355FFIt's a Warp Portal";
  4589. mes "that will teleport you";
  4590. mes "to the previous floor.^000000";
  4591. next;
  4592. switch(select("Use it.:Ignore it.")) {
  4593. case 1:
  4594. specialeffect2 EF_LIGHTSPHERE;
  4595. close2;
  4596. stopnpctimer;
  4597. warp "juperos_02",130,142;
  4598. case 2:
  4599. mes "[" + strcharinfo(0) + "]";
  4600. mes "Not now!";
  4601. mes "I can't leave yet!";
  4602. close2;
  4603. stopnpctimer;
  4604. warp "jupe_gate",50,168;
  4605. }
  4606. end;
  4607. OnTimer10000:
  4608. warp "juperos_02",128,278;
  4609. enablenpc "gate#start#2";
  4610. disablenpc "gate#start";
  4611. end;
  4612. }
  4613. jupe_gate,50,171,0 script gate#start#2 -1,2,2,{
  4614. OnInit:
  4615. disablenpc "gate#start#2";
  4616. end;
  4617. OnTouch:
  4618. warp "juperos_02",130,142;
  4619. end;
  4620. OnTimer2000:
  4621. enablenpc "gate#start";
  4622. disablenpc "gate#start#2";
  4623. end;
  4624. }
  4625. juperos_02,33,59,0 script jupe_goto2F 45,2,2,{
  4626. OnTouch:
  4627. switch(rand(1,4)) {
  4628. case 1: warp "juperos_01",120,72; end;
  4629. case 2: warp "juperos_01",120,112; end;
  4630. case 3: warp "juperos_01",79,112; end;
  4631. case 4: warp "juperos_01",79,72; end;
  4632. }
  4633. end;
  4634. }