quests_hugel.txt 283 KB

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  1. //===== eAthena Script =======================================
  2. //= Hugel Quest NPCs
  3. //===== By: ==================================================
  4. //= MasterOfMuppets & SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.9
  7. //===== Compatible With: =====================================
  8. //= eAthena
  9. //===== Description: =========================================
  10. //= Quest NPC's related to Hugel
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version. [MasterOfMuppets]
  13. //= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
  14. //= for scripting most of them. [SinSloth]
  15. //= 1.2 Added Odin Temple Excavation quest. [SinSloth]
  16. //= 1.3 Added a Missing "close;". [Samuray22]
  17. //= -Thanks to Elfange
  18. //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  19. //= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  20. //= 1.5b Fixed a variable name. [SinSloth]
  21. //= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  22. //= 1.7 Corrected locations of warpinside#1. (DarkValmir) [L0ne_W0lf]
  23. //= 1.8 Added missing checkweight. [L0ne_W0lf]
  24. //= 1.9 Replaced effect numerics with constants. [Samuray22]
  25. //============================================================
  26. //-------------------------------------------------------------------------
  27. // Medicine Quest
  28. //-------------------------------------------------------------------------
  29. hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
  30. if(BaseLevel > 49)
  31. {
  32. if(hg_herb == 0)
  33. {
  34. mes "[Allen]";
  35. mes "*Groooooan~*";
  36. mes "Arrrgh, my back hurts...";
  37. mes "And my stomach... Why do";
  38. mes "I have to suffer like this";
  39. mes "while other people get to";
  40. mes "live happy, luxurious lives?";
  41. next;
  42. mes "[Allen]";
  43. mes "My son is the only family";
  44. mes "I've got. He used to be such";
  45. mes "a good obedient kid, but now";
  46. mes "I doubt whether he cares about";
  47. mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds...";
  48. next;
  49. mes "[Allen]";
  50. mes "But does he worry about";
  51. mes "his father's suffering?! No!";
  52. mes "I bet you he's hanging out with";
  53. mes "his no good hoodlum friends!";
  54. mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!";
  55. next;
  56. mes "[Allen]";
  57. mes "Oh! I can definitely feel";
  58. mes "it getting worse! Please,";
  59. mes "adventurer, would you help";
  60. mes "a sick man? I need you to";
  61. mes "find my son Postell and to";
  62. mes "tell him to bring my medicine!";
  63. next;
  64. switch( select( "Sure.:No, I'm sorry." ) )
  65. {
  66. case 1:
  67. mes "[Allen]";
  68. mes "Th-thank you so much!";
  69. mes "Please head east, go";
  70. mes "outside of town, and";
  71. mes "you should be able to";
  72. mes "find Postell. Tell him that";
  73. mes "I need my ''Kolbun A'' now!";
  74. set hg_herb,1;
  75. next;
  76. mes "[Allen]";
  77. mes "And let him know that";
  78. mes "if he doesn't shape up...";
  79. mes "Well, I just might have";
  80. mes "to disown my own son!";
  81. mes "He's dead to me if he";
  82. mes "doesn't love his father!";
  83. close;
  84. break;
  85. case 2:
  86. mes "[Allen]";
  87. mes "I... I don't understand...!";
  88. mes "How can you leave a sick";
  89. mes "man alone with his suffering?";
  90. mes "I-I desperately need help!";
  91. mes "No! Please, d-don't go away!";
  92. close;
  93. break;
  94. }
  95. }
  96. else if(hg_herb == 2)
  97. {
  98. mes "[Allen]";
  99. mes "Postell... My son...";
  100. mes "Why have you forsaken me?";
  101. mes "I'm lying here at the brink";
  102. mes "of death, and the boy won't";
  103. mes "even come to see his father!";
  104. next;
  105. mes "[Allen]";
  106. mes "But you... I can count on you.";
  107. mes "Even in Lighthazlen, I'd never";
  108. mes "find anyone as dependable as";
  109. mes "you. This time, I've decided to";
  110. mes "discipline my degenerate son.";
  111. mes "Will you help me once more?";
  112. next;
  113. mes "[" +strcharinfo(0)+ "]";
  114. mes "Wait, wait...";
  115. mes "Lighthalzen?";
  116. mes "Did you used to";
  117. mes "live there or something?";
  118. next;
  119. mes "[Allen]";
  120. mes "Uh? Er, well, that's just";
  121. mes "an expression I use. You";
  122. mes "know, like an example.";
  123. mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
  124. mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
  125. mes "I'm having another attack!";
  126. next;
  127. mes "[" +strcharinfo(0)+ "]";
  128. mes "......";
  129. mes ".........";
  130. mes "............";
  131. next;
  132. mes "[Allen]";
  133. mes "Oh, everything's getting";
  134. mes "so dark! P-please, if you";
  135. mes "have any mercy at all, any";
  136. mes "shred of human decency,";
  137. mes "would you please let me";
  138. mes "have a White P-Potion?";
  139. next;
  140. switch( select( "Give White Potion:Ignore" ) )
  141. {
  142. case 1:
  143. if(!countitem(504)) //White potion
  144. {
  145. mes "[Allen]";
  146. mes "Oh... Oh no...! You";
  147. mes "don't have any White";
  148. mes "Potions either?! Wh-what";
  149. mes "what am I gonna--?! Help me,";
  150. mes "please! Bring me a White Potion";
  151. mes "as soon as you can! ^333333*Cough!*^000000";
  152. close;
  153. }
  154. else
  155. {
  156. delitem 504,1; //White potion
  157. mes "[Allen]";
  158. mes "Oh, thank you!";
  159. mes "I-It hurts so much...";
  160. mes "A White Potion just has";
  161. mes "to help. I-It has to work!";
  162. next;
  163. mes "["+strcharinfo(0)+"]";
  164. mes "......";
  165. mes ".........";
  166. mes "............";
  167. next;
  168. mes "[Allen]";
  169. mes "Ah, that... *Whew*";
  170. mes "Thank you so much. Now,";
  171. mes "all I need to do is wait for";
  172. mes "my son to bring my medicine.";
  173. mes "Wait. What if he takes too long";
  174. mes "to get here. No, no, what if...";
  175. next;
  176. mes "[Allen]";
  177. mes "Wh-what if I have another";
  178. mes "ulcer attack before Postell";
  179. mes "can bring my meds?! I might";
  180. mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until";
  181. mes "my son arrives? P-please?";
  182. next;
  183. set hg_herb,3;
  184. mes "[" +strcharinfo(0)+ "]";
  185. mes "......";
  186. mes ".........";
  187. mes "............";
  188. close;
  189. }
  190. break;
  191. case 2:
  192. mes "[Allen]";
  193. mes "W-wait! A-are you just";
  194. mes "going to let me d-die?";
  195. mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
  196. mes "A plague on both your houses!";
  197. close;
  198. break;
  199. }
  200. }
  201. else if(hg_herb == 3)
  202. {
  203. mes "[Allen]";
  204. mes "*Gasp* I... I can";
  205. mes "feel it! I think I'm";
  206. mes "gonna have another";
  207. mes "neutron attack! Argh, it's";
  208. mes "already effecting all of the";
  209. mes "neutrons in my nervous system!";
  210. next;
  211. mes "[Allen]";
  212. mes "C-can't... Lift...";
  213. mes "Legs and fingers...";
  214. mes "But... Must... Get...";
  215. mes "''Withstander'' medicine...";
  216. mes "from... Drawer... H-heeelp me!";
  217. mes "Adventurer! H-Heeeeelp~!";
  218. set hg_herb,4;
  219. close;
  220. }
  221. else if(hg_herb == 4)
  222. {
  223. mes "[Allen]";
  224. mes "No...!";
  225. mes "There's a light at the";
  226. mes "the end of the tunnel!";
  227. mes "Please, adventurer! C-come";
  228. mes "a little closer to me! Don't";
  229. mes "let me step into the light!";
  230. close;
  231. }
  232. else if(hg_herb == 6)
  233. {
  234. mes "^3355FFYou have given the";
  235. mes "Withstander medicine";
  236. mes "to Allen who guzzles";
  237. mes "it down very quickly.^000000";
  238. next;
  239. mes "[Allen]";
  240. mes "Blood... circulating...";
  241. mes "through limbs... Clarity...";
  242. mes "of thought... returning...";
  243. next;
  244. mes "[Allen]";
  245. mes "Ah, wh-what a relief. It looks";
  246. mes "like I-I live to see another";
  247. mes "day. Th-thank you so much...";
  248. set hg_herb,7;
  249. close;
  250. }
  251. else if(hg_herb == 7)
  252. {
  253. mes "[Allen]";
  254. mes "I... I can't...!";
  255. mes "I can barely breathe!";
  256. mes "A-adventurer, I need you";
  257. mes "again! Please, c-come closer";
  258. mes "to me! I-I think I need CPR!";
  259. close;
  260. }
  261. else if(hg_herb == 9)
  262. {
  263. mes "^3355FFYou give another dose";
  264. mes "of Withstander to Allen.^000000";
  265. next;
  266. if(rand(1,3) == 3)
  267. {
  268. mes "[Allen]";
  269. mes "Oh... Thank you...";
  270. mes "I feel much b-better now.";
  271. mes "My son Postell, he should";
  272. mes "be coming soon. Thank you";
  273. mes "for being so patient with me...";
  274. set hg_herb,10;
  275. close;
  276. }
  277. mes "[Allen]";
  278. mes "Oh... Thank you...";
  279. mes "Y-you're an angel, a regular";
  280. mes "Florence Nightingale. Please";
  281. mes "stay with m-me until my son";
  282. mes "arrives. You wouldn't abandon";
  283. mes "this sick man now, would you?";
  284. next;
  285. mes "[" +strcharinfo(0)+ "]";
  286. mes "(^333333Your son Postell";
  287. mes "better get here soon!^000000)";
  288. set hg_herb,7;
  289. close;
  290. }
  291. else if(hg_herb == 10)
  292. {
  293. mes "[Allen]";
  294. mes "Arrrgh! My ligaments!";
  295. mes "They're in such pain!";
  296. mes "Oh, oh no! I think my";
  297. mes "bones are infected!";
  298. mes "Help me, oh help me!";
  299. next;
  300. donpcevent "Postell Schuwell#D::OnEnable";
  301. mes "[Allen]";
  302. mes "Oh...";
  303. mes "My son...!";
  304. mes "P-Postell!";
  305. next;
  306. mes "[Postell]";
  307. mes "Uh... Hey, dad.";
  308. mes "I brought that";
  309. mes "medicine you're";
  310. mes "supposed to";
  311. mes "need so badly.";
  312. donpcevent "Postell Schuwell#D::OnEffect";
  313. next;
  314. mes "[Allen]";
  315. mes "Thank goodness...";
  316. mes "G-give it to me!";
  317. mes "^333333*Gulp gulp gulp*^000000";
  318. next;
  319. mes "[Allen]";
  320. mes "W-wait...";
  321. mes "Something's not";
  322. mes "right. Bunkoll A";
  323. mes "doesn't taste like this...";
  324. donpcevent "Postell Schuwell#D::OnSweat";
  325. next;
  326. mes "[Postell]";
  327. mes "Bunkoll A...?";
  328. mes "I thougt you said that";
  329. mes "you wanted Kolbun A?";
  330. next;
  331. mes "[Allen]";
  332. mes "My own son, lying to";
  333. mes "me! Are you trying to";
  334. mes "trick me, Postell?!";
  335. mes "I told you get Bunkoll A!";
  336. next;
  337. mes "[" +strcharinfo(0)+ "]";
  338. mes "(^333333Wait, wait...";
  339. mes "Allen did say that";
  340. mes "he wanted Kolbun A...^000000)";
  341. next;
  342. mes "[Postell]";
  343. mes "Right. Okay, I guess";
  344. mes "I made a mistake? Um,";
  345. mes "Dad, I'll be right back with";
  346. mes "the medicine that you want.";
  347. mes "It won't take long, so don't";
  348. mes "stress yourself about it.";
  349. close2;
  350. set hg_herb,11;
  351. disablenpc "Postell Schuwell#D";
  352. emotion e_swt,1;
  353. emotion e_swt;
  354. end;
  355. }
  356. else if(hg_herb == 11)
  357. {
  358. mes "[Allen]";
  359. mes "*Sniff* I should have known";
  360. mes "that Postell really does care";
  361. mes "about me deep down inside.";
  362. mes "I wish I had never gotten";
  363. mes "myself sick in Lighthalzen...";
  364. mes "Then we both wouldn't suffer...";
  365. next;
  366. mes "[Allen]";
  367. mes "Don't worry, adventurer.";
  368. mes "I haven't forgotten about";
  369. mes "you. Please take a look inside";
  370. mes "the medicine drawer, and help";
  371. mes "yourself to whatever you like~";
  372. set hg_herb,12;
  373. close;
  374. }
  375. else if(hg_herb == 12)
  376. {
  377. mes "[Allen]";
  378. mes "Don't worry, adventurer.";
  379. mes "I haven't forgotten about";
  380. mes "you. Please take a look inside";
  381. mes "the medicine drawer, and help";
  382. mes "yourself to whatever you like~";
  383. close;
  384. }
  385. else if(hg_herb == 13)
  386. {
  387. mes "[Allen]";
  388. mes "So did you find the";
  389. mes "Old Blue Box I put in";
  390. mes "my medicine drawer? It's";
  391. mes "not much, but I hope you";
  392. mes "like it. Consider my way";
  393. mes "of thanking you for your help~";
  394. close;
  395. }
  396. else
  397. {
  398. mes "[Allen]";
  399. mes "*Groooooan~*";
  400. mes "Arrrgh, my back hurts...";
  401. mes "And my stomach... Why do";
  402. mes "I have to suffer like this";
  403. mes "while other people get to";
  404. mes "live happy, luxurious lives?";
  405. close;
  406. }
  407. }
  408. else
  409. {
  410. mes "[Allen]";
  411. mes "*Groooooan~*";
  412. mes "Arrrgh, my back hurts...";
  413. mes "And my stomach... Why do";
  414. mes "I have to suffer like this";
  415. mes "while other people get to";
  416. mes "live happy, luxurious lives?";
  417. close;
  418. }
  419. OnTouch:
  420. if(hg_herb == 4)
  421. {
  422. mes "[Allen]";
  423. mes "^333333*Cough cough!*^000000";
  424. mes "W-Withstander...!";
  425. mes "I need m-my Withstander!";
  426. mes "P-please! ^333333*Cough cough!*^000000";
  427. set hg_herb,5;
  428. donpcevent "#DrawerOpener::OnEnable";
  429. close;
  430. }
  431. else if(hg_herb == 7)
  432. {
  433. mes "[Allen]";
  434. mes "^333333*Whew*^000000";
  435. mes "I... I can breathe again!";
  436. mes "B-but what if I have another";
  437. mes "attack?! Please, g-get me";
  438. mes "another dose of Withstander,";
  439. mes "just to be on the safe side!";
  440. set hg_herb,8;
  441. donpcevent "#DrawerOpener::OnEnable";
  442. close;
  443. }
  444. }
  445. hu_in01,385,247,5 script Postell Schuwell#D 97,{
  446. mes "[Postell]";
  447. mes "Hey, uh...";
  448. mes "I'm in the middle";
  449. mes "of something here.";
  450. close;
  451. OnInit:
  452. disablenpc "Postell Schuwell#D";
  453. end;
  454. OnEnable:
  455. enablenpc "Postell Schuwell#D";
  456. initnpctimer;
  457. end;
  458. OnTimer100000:
  459. disablenpc "Postell Schuwell#D";
  460. stopnpctimer;
  461. end;
  462. OnSweat:
  463. emotion e_swt;
  464. end;
  465. OnEffect:
  466. specialeffect EF_CHANGECOLD;
  467. end;
  468. }
  469. hu_fild06,34,123,3 script Postell Schuwell 97,{
  470. if(hg_herb == 1)
  471. {
  472. mes "[Postell]";
  473. mes "I really like living";
  474. mes "in Hugel. Fresh air,";
  475. mes "clean water, everyone's";
  476. mes "friendly and nice. What";
  477. mes "more could I want?";
  478. next;
  479. mes "[Postell]";
  480. mes "Oh, what's that?";
  481. mes "My dad wants me to";
  482. mes "bring him some medicine?";
  483. mes "Again? Well, he was really";
  484. mes "sick a long time ago, but";
  485. mes "nowadays, I'm not so sure.";
  486. next;
  487. mes "[Postell]";
  488. mes "I mean, I'm pretty sure";
  489. mes "his illnesses are all, you";
  490. mes "know, psychosomatic.";
  491. mes "Besides, I'm worried that";
  492. mes "all the medicines he's taking";
  493. mes "are habit forming, you know?";
  494. next;
  495. switch( select( "But your father needs you!:Habit forming?" ) )
  496. {
  497. case 1:
  498. mes "[Allen's Voice]";
  499. mes "Yeah, I guess you're right.";
  500. mes "Even if I think he's nuts,";
  501. mes "and I don't agree with him,";
  502. mes "I should at least show that";
  503. mes "I care about my dad. What";
  504. mes "medicine did he say he needed?";
  505. next;
  506. mes "[Postell]";
  507. mes "''Kolbun A?'' Alright,";
  508. mes "I better make sure that";
  509. mes "it's safe for him to take.";
  510. mes "Who knows, that stuff might";
  511. mes "make him worse. Anyway,";
  512. mes "I'll try to get it to him soon.";
  513. next;
  514. mes "[Postell]";
  515. mes "Hey, would you do";
  516. mes "me a favor and make";
  517. mes "sure that my dad doesn't";
  518. mes "get himself into any";
  519. mes "more trouble? I'd really";
  520. mes "appreciate it if you do.";
  521. set hg_herb,2;
  522. close;
  523. break;
  524. case 2:
  525. mes "[Postell]";
  526. mes "Yeah, like he's addicted";
  527. mes "to the medicine. That's why";
  528. mes "I'm trying to make sure he";
  529. mes "gets as little of it as possible! Honestly, I think he drinks";
  530. mes "too much medicine already...";
  531. close;
  532. break;
  533. }
  534. }
  535. else if(hg_herb > 1)
  536. {
  537. mes "[Postell]";
  538. mes "Kolbun A, Kolbun A...";
  539. mes "Let's see, is it really";
  540. mes "safe for my dad to take?";
  541. mes "If it isn't, I better come up";
  542. mes "with some replacement...";
  543. close;
  544. }
  545. else
  546. {
  547. mes "[Postell]";
  548. mes "I really like living";
  549. mes "in Hugel. Fresh air,";
  550. mes "clean water, everyone's";
  551. mes "friendly and nice. What";
  552. mes "more could I want?";
  553. close;
  554. }
  555. }
  556. hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
  557. OnTouch:
  558. set @randvar,rand(1,7);
  559. if(hg_herb < 5)
  560. {
  561. mes "^3355FFThere are several";
  562. mes "books and a few";
  563. mes "liquid medicines";
  564. mes "inside this drawer.^000000";
  565. close;
  566. }
  567. else if(hg_herb == 5)
  568. {
  569. mes "[Allen]";
  570. mes "Oh... Oh...";
  571. mes "Oooh... The pain";
  572. mes "is gone! It's a miracle!";
  573. mes "Maybe I'll just take the";
  574. mes "Withstander later...";
  575. set hg_herb,4;
  576. next;
  577. if(@randvar == 4)
  578. {
  579. mes "^3355FFYou find an old book";
  580. mes "inside the drawer.^000000";
  581. next;
  582. mes "[Welcome to Lighthalzen!]";
  583. mes "Author: Tupetso Iltekka";
  584. next;
  585. mes "......";
  586. mes ".........";
  587. mes "............";
  588. next;
  589. mes "[" +strcharinfo(0)+ "]";
  590. mes "(^333333I guess Allen used";
  591. mes "to live in Lighthalzen.";
  592. mes "I guess that's why he'd";
  593. mes "keep this old PR brochure...^000000)";
  594. close;
  595. }
  596. else if(@randvar == 5)
  597. {
  598. mes "^3355FFYou find Allen's";
  599. mes "journal inside the";
  600. mes "drawer and quickly";
  601. mes "leaf through its pages.";
  602. mes "It's difficult to read since";
  603. mes "the pages are old and worn.^000000";
  604. next;
  605. mes "[" +strcharinfo(0)+ "]";
  606. mes "Let's see, let's see...";
  607. mes "Rekenber Corporation...";
  608. mes "Something about the Slums....";
  609. mes "Enormous funds... Experiments.";
  610. mes "Lab... Escape... Hugel... Um...";
  611. mes "Dr. Morriphen... Side effects?";
  612. close;
  613. }
  614. else
  615. {
  616. mes "[" +strcharinfo(0)+ "]";
  617. mes "Wh-what...?";
  618. mes "Do you really";
  619. mes "need that medicine?!";
  620. close;
  621. }
  622. }
  623. else if(hg_herb == 6)
  624. end;
  625. else if(hg_herb == 8)
  626. {
  627. mes "[Allen]";
  628. mes "Oh... Oh...";
  629. mes "Oooh... The pain";
  630. mes "is gone! It's a miracle!";
  631. mes "Maybe I'll just take the";
  632. mes "Withstander later...";
  633. set hg_herb,7;
  634. next;
  635. if(@randvar == 4)
  636. {
  637. mes "^3355FFYou find an old book";
  638. mes "inside the drawer.^000000";
  639. next;
  640. mes "[Welcome to Lighthalzen!]";
  641. mes "Author: Tupetso Iltekka";
  642. next;
  643. mes "......";
  644. mes ".........";
  645. mes "............";
  646. next;
  647. mes "[" +strcharinfo(0)+ "]";
  648. mes "(^333333I guess Allen used";
  649. mes "to live in Lighthalzen.";
  650. mes "I guess that's why he'd";
  651. mes "keep this old PR brochure...^000000)";
  652. close;
  653. }
  654. else if(@randvar == 5)
  655. {
  656. mes "^3355FFYou find Allen's";
  657. mes "journal inside the";
  658. mes "drawer and quickly";
  659. mes "leaf through its pages.";
  660. mes "It's difficult to read since";
  661. mes "the pages are old and worn.^000000";
  662. next;
  663. mes "[" +strcharinfo(0)+ "]";
  664. mes "Let's see, let's see...";
  665. mes "Rekenber Corporation...";
  666. mes "Something about the Slums....";
  667. mes "Enormous funds... Experiments.";
  668. mes "Lab... Escape... Hugel... Um...";
  669. mes "Dr. Morriphen... Side effects?";
  670. close;
  671. }
  672. else
  673. {
  674. mes "[" +strcharinfo(0)+ "]";
  675. mes "Wh-what...?";
  676. mes "Do you really";
  677. mes "need that medicine?!";
  678. close;
  679. }
  680. }
  681. else if(hg_herb == 9)
  682. end;
  683. else if(hg_herb == 12)
  684. {
  685. mes "^3355FFYou find an";
  686. mes "Old Blue Box deep";
  687. mes "inside the drawer.^000000";
  688. close2;
  689. specialeffect EF_CONE;
  690. set hg_herb,13;
  691. getitem 603,1; //Old blue box
  692. getexp 50000,0;
  693. }
  694. else
  695. {
  696. if(@randvar > 3)
  697. {
  698. mes "^3355FFYou find an old book";
  699. mes "inside the drawer.^000000";
  700. next;
  701. mes "[Welcome to Lighthalzen!]";
  702. mes "Author: Tupetso Iltekka";
  703. next;
  704. mes "......";
  705. mes ".........";
  706. mes "............";
  707. next;
  708. mes "[" +strcharinfo(0)+ "]";
  709. mes "(^333333I guess Allen used";
  710. mes "to live in Lighthalzen.";
  711. mes "I guess that's why he'd";
  712. mes "keep this old PR brochure...^000000)";
  713. close;
  714. }
  715. else
  716. {
  717. mes "^3355FFYou find Allen's";
  718. mes "journal inside the";
  719. mes "drawer and quickly";
  720. mes "leaf through its pages.";
  721. mes "It's difficult to read since";
  722. mes "the pages are old and worn.^000000";
  723. next;
  724. mes "[" +strcharinfo(0)+ "]";
  725. mes "Let's see, let's see...";
  726. mes "Rekenber Corporation...";
  727. mes "Something about the Slums....";
  728. mes "Enormous funds... Experiments.";
  729. mes "Lab... Escape... Hugel... Um...";
  730. mes "Dr. Morriphen... Side effects?";
  731. close;
  732. }
  733. }
  734. }
  735. hu_in01,370,255,3 script Upper Drawer#Second 139,2,2,{
  736. OnInit:
  737. disablenpc "Upper Drawer#Second";
  738. end;
  739. OnTouch:
  740. if(hg_herb == 5)
  741. {
  742. mes "^3355FFYou take out one dose of";
  743. mes "Withstander from the drawer.^000000";
  744. set hg_herb,6;
  745. close;
  746. }
  747. else if(hg_herb == 8)
  748. {
  749. mes "^3355FFYou take out one dose of";
  750. mes "Withstander from the drawer.^000000";
  751. set hg_herb,9;
  752. close;
  753. }
  754. else
  755. {
  756. mes "^3355FFThere are several books";
  757. mes "kept inside this drawer.^000000";
  758. close;
  759. }
  760. }
  761. hu_in01,1,1,0 script #DrawerOpener -1,{
  762. OnInit:
  763. disablenpc "#DrawerOpener";
  764. end;
  765. OnEnable:
  766. enablenpc "#DrawerOpener";
  767. initnpctimer;
  768. end;
  769. OnTimer1000:
  770. enablenpc "Upper Drawer#Second";
  771. disablenpc "Upper Drawer#First";
  772. end;
  773. OnTimer4500:
  774. enablenpc "Upper Drawer#First";
  775. disablenpc "Upper Drawer#Second";
  776. disablenpc "#DrawerOpener";
  777. stopnpctimer;
  778. end;
  779. }
  780. //-------------------------------------------------------------------------
  781. // Biological Weapon Quest
  782. //-------------------------------------------------------------------------
  783. ein_in01,16,36,3 script Morriphen 86,{
  784. if(hg_bio == 0)
  785. {
  786. if(hg_herb == 13)
  787. {
  788. mes "[Morriphen]";
  789. mes "Wh-who are you, and what are";
  790. mes "you looking for? If you're here";
  791. mes "for the stuff, then you came";
  792. mes "too early. As you can see,";
  793. mes "I don't feel well enough to";
  794. mes "speak to you right now.";
  795. next;
  796. mes "[Morriphen]";
  797. mes "^333333*Cough Cough*";
  798. mes "*Cough Cough*^000000";
  799. next;
  800. mes "["+strcharinfo(0)+"]";
  801. mes "Holy--! Are you alright?";
  802. mes "Y-you're coughing up blood!";
  803. mes "Relax, I was just passing by!";
  804. next;
  805. mes "[Morriphen]";
  806. mes "R-really? Well then, I'm";
  807. mes "sorry to have bothered you,";
  808. mes "then. I guess I'm just a little";
  809. mes "jumpy is all. ^333333*Cough, cough~*^000000";
  810. next;
  811. mes "["+strcharinfo(0)+"]";
  812. mes "Hey... You don't sound";
  813. mes "too good. Do you want me";
  814. mes "to bring you to a hospital?";
  815. mes "That's a really nasty cough";
  816. mes "you've got there, so maybe";
  817. mes "you should get it checked.";
  818. next;
  819. mes "[Morriphen]";
  820. mes "No, thanks, I'm fine.";
  821. mes "I just haven't gone home";
  822. mes "for a few months and wasn't";
  823. mes "able to get my prescription";
  824. mes "refilled, that's all. ^333333*Haaak*";
  825. mes "*Cough-cough-cooooooough!*^000000";
  826. next;
  827. mes "["+strcharinfo(0)+"]";
  828. mes "Hmm...";
  829. mes "What should I do?";
  830. next;
  831. switch( select( "Leave him:Help him" ) )
  832. {
  833. case 1:
  834. mes "["+strcharinfo(0)+"]";
  835. mes "You know, I'm a little";
  836. mes "worried about your coughing,";
  837. mes "but I don't think there's any";
  838. mes "way that I can help you...";
  839. next;
  840. mes "[Morriphen]";
  841. mes "^333333*Cough cough*^000000";
  842. mes "Don't worry, I'll be";
  843. mes "just fine. You take care";
  844. mes "of yourself, you hear?";
  845. close;
  846. break;
  847. case 2:
  848. mes "["+strcharinfo(0)+"]";
  849. mes "Hey...";
  850. mes "Are you sure that";
  851. mes "you'll be alright?";
  852. next;
  853. mes "[Morriphen]";
  854. mes "^333333*Cough cough*^000000";
  855. mes "Don't worry, I'll be";
  856. mes "just fine. You take care";
  857. mes "of yourself, you hear?";
  858. mes "^333333*Haaaak* *Reeetch*^000000";
  859. next;
  860. mes "["+strcharinfo(0)+"]";
  861. mes "...";
  862. mes "......";
  863. mes ".........";
  864. next;
  865. mes "[Morriphen]";
  866. mes "^333333*Reeeeetch*";
  867. mes "*Cooooough Cough*";
  868. mes "*Hhhh, Hhhhh, Hhhh*";
  869. mes "*Haaaaack* *Retch*^000000";
  870. next;
  871. mes "["+strcharinfo(0)+"]";
  872. mes "Please, mister.";
  873. mes "Let me help you.";
  874. mes "I can't just leave";
  875. mes "you alone if you";
  876. mes "sound like that.";
  877. next;
  878. mes "[Morriphen]";
  879. mes "...............................";
  880. mes "I didn't, I didn't want to";
  881. mes "bother you, b-but if you insist";
  882. mes "oh h-helping me, then maybe";
  883. mes "I'll ask you to do me a favor.";
  884. next;
  885. mes "[Morriphen]";
  886. mes "Would you visit my home in";
  887. mes "Hugel and ask my wife, Siria,";
  888. mes "for my medication? She knows";
  889. mes "where to find it, and will give";
  890. mes "it to you. Oh, and please don't";
  891. mes "tell her anything else, okay?";
  892. next;
  893. mes "[Morriphen]";
  894. mes "She's always worried about";
  895. mes "me getting worse, and I don't";
  896. mes "want to give her any reason to";
  897. mes "get stressed. Please just tell";
  898. mes "her that I ran out of medicine.";
  899. next;
  900. mes "["+strcharinfo(0)+"]";
  901. mes "Alright.";
  902. mes "I'll come back here";
  903. mes "as soon as I can.";
  904. next;
  905. mes "[Morriphen]";
  906. mes "Thanks so much.";
  907. mes "^333333*Cough Cough*";
  908. mes "*Cough Cough*^000000";
  909. set hg_bio,1;
  910. close;
  911. break;
  912. }
  913. }
  914. else
  915. {
  916. mes "[Morriphen]";
  917. mes "Ugh... I don't feel";
  918. mes "very well. I guess";
  919. mes "I better call it a day...";
  920. close;
  921. }
  922. }
  923. else if(hg_bio == 1)
  924. {
  925. mes "[Morriphen]";
  926. mes "Please ask my ^333333*Cough*^000000";
  927. mes "wife Siria in my home in";
  928. mes "^333333*Reeetch*^000000 Hugel for m-my";
  929. mes "medicine. Th-thank you...";
  930. mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
  931. close;
  932. }
  933. else if(hg_bio == 2)
  934. {
  935. mes "["+strcharinfo(0)+"]";
  936. mes "Oh no... Morriphen";
  937. mes "doesn't look good at all!";
  938. mes "I better hurry and bring";
  939. mes "him medicine from Siria";
  940. mes "in Hugel as soon as I can!";
  941. close;
  942. }
  943. else if(hg_bio == 3)
  944. {
  945. mes "["+strcharinfo(0)+"]";
  946. mes "Oh no... Morriphen";
  947. mes "doesn't look good at all!";
  948. mes "I better hurry and bring";
  949. mes "him medicine from Dono";
  950. mes "in Hugel as soon as I can!";
  951. close;
  952. }
  953. else if(hg_bio == 4)
  954. {
  955. mes "["+strcharinfo(0)+"]";
  956. mes "Oh no... Morriphen";
  957. mes "doesn't look good at all!";
  958. mes "I better hurry and bring";
  959. mes "him medicine from Dono";
  960. mes "in Hugel as soon as I can!";
  961. close;
  962. }
  963. else if(hg_bio == 5)
  964. {
  965. mes "["+strcharinfo(0)+"]";
  966. mes "Oh no... Morriphen";
  967. mes "doesn't look good at all!";
  968. mes "I better hurry and bring";
  969. mes "him medicine from Dono";
  970. mes "in Hugel as soon as I can!";
  971. close;
  972. }
  973. else if(hg_bio == 6)
  974. {
  975. mes "^3355FFYou administer the";
  976. mes "medicine to Morriphen,";
  977. mes "who slowly regains";
  978. mes "consciousness.^000000";
  979. next;
  980. mes "[Morriphen]";
  981. mes "^333333*Cough, cough*^000000";
  982. mes "Wh-where am I?";
  983. mes "I'm... not dead yet?";
  984. mes "Oh, you! It seems I was";
  985. mes "right to trust you. So did my";
  986. mes "wife give you my medicine?";
  987. next;
  988. mes "["+strcharinfo(0)+"]";
  989. mes "Actually, Siria also ran";
  990. mes "out of your medicine when";
  991. mes "I arrived at your house, so";
  992. mes "she told me to go get some";
  993. mes "from your friend, Dono.";
  994. next;
  995. mes "[Morriphen]";
  996. mes "Oh, no, what have you done?";
  997. mes "My wife's life depends on that";
  998. mes "medicine too! Oh no, if she";
  999. mes "doesn't get any, she'll die";
  1000. mes "from my stupidity! Please!";
  1001. mes "I beg you, bring this to her!";
  1002. next;
  1003. mes "[Morriphen]";
  1004. mes "That woman is everything";
  1005. mes "to me. If she's gone, then";
  1006. mes "I don't know what I'll do.";
  1007. mes "Please take this medicine";
  1008. mes "to her as soon as you can!";
  1009. next;
  1010. mes "["+strcharinfo(0)+"]";
  1011. mes "Don't worry, I'm on my";
  1012. mes "way. I'll hurry as fast as";
  1013. mes "I can back to Hugel to";
  1014. mes "give Siria this medicine.";
  1015. set hg_bio,7;
  1016. close;
  1017. }
  1018. else if(hg_bio == 7)
  1019. {
  1020. mes "["+strcharinfo(0)+"]";
  1021. mes "What am I doing...?";
  1022. mes "I need to return to";
  1023. mes "Hugel and deliver this";
  1024. mes "medicine to Siria as";
  1025. mes "soon as possible!";
  1026. close;
  1027. }
  1028. else if(hg_bio == 8)
  1029. {
  1030. mes "[Morriphen]";
  1031. mes "You're back! So, have you";
  1032. mes "seen my wife? She's okay,";
  1033. mes "isn't she? Why aren't you";
  1034. mes "saying--oh no. Oh dear God,";
  1035. mes "no. D-don't tell me she's dead!";
  1036. next;
  1037. mes "[Morriphen]";
  1038. mes "She has to be fine...!";
  1039. mes "If anything happened";
  1040. mes "to her, I... I won't forgive";
  1041. mes "you! No one would find your";
  1042. mes "body! No, wait, wait... No, I'm";
  1043. mes "sorry, I'm just so anxious...!";
  1044. next;
  1045. mes "[Morriphen]";
  1046. mes "^333333*Sob*^000000 Please forgive me!";
  1047. mes "Please tell me my wife is";
  1048. mes "okay. I'm sorry, everything";
  1049. mes "is just so overwhelming right";
  1050. mes "now. ^333333*Sob*^000000 Please, please...";
  1051. next;
  1052. mes "["+strcharinfo(0)+"]";
  1053. mes "Siria is fine.";
  1054. mes "Now are you satisfied?";
  1055. mes "If you're that worried about";
  1056. mes "her, you ought to see her";
  1057. mes "more often. Geez...";
  1058. next;
  1059. mes "[Morriphen]";
  1060. mes "Hallelujah! I'm so";
  1061. mes "relieved! She's alive!";
  1062. mes "I'm sorry, I'd be home";
  1063. mes "more often, but I'm always";
  1064. mes "struggling here to make ends";
  1065. mes "meet. Thank you so much!";
  1066. next;
  1067. mes "["+strcharinfo(0)+"]";
  1068. mes "Don't sweat it.";
  1069. mes "It was just the right";
  1070. mes "thing to do, that's all.";
  1071. next;
  1072. mes "[Morriphen]";
  1073. mes "You're such a kind person...";
  1074. mes "You save my life and my wife's";
  1075. mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me";
  1076. mes "your humble servant from now on. What is your command, oh master?";
  1077. next;
  1078. mes "["+strcharinfo(0)+"]";
  1079. mes "That's...";
  1080. mes "That's going too far.";
  1081. mes "Becoming my servant for";
  1082. mes "life isn't necessary, you know.";
  1083. next;
  1084. mes "[Morriphen]";
  1085. mes "Wait, I know! If you won't";
  1086. mes "accept my life, then I can";
  1087. mes "give you someone else's. Do";
  1088. mes "you have any enemies! I'll go";
  1089. mes "out and kill someone for you!";
  1090. next;
  1091. mes "["+strcharinfo(0)+"]";
  1092. mes "...That's fine.";
  1093. mes "Actually, I'm more interested";
  1094. mes "in hearing how you, Siria, and";
  1095. mes "Dono are all connected. When";
  1096. mes "I spoke to Siria, she told me";
  1097. mes "that you two weren't married...";
  1098. next;
  1099. mes "["+strcharinfo(0)+"]";
  1100. mes "Siria did mention";
  1101. mes "that she's greatly";
  1102. mes "indebted to you for";
  1103. mes "some reason, and she'll";
  1104. mes "never be able to fully repay";
  1105. mes "you, not even with her life.";
  1106. next;
  1107. mes "[Morriphen]";
  1108. mes "She said that? ^333333*Sigh*^000000";
  1109. mes "Poor girl, I've asked so";
  1110. mes "many times not to think";
  1111. mes "that way. Alright, if that's";
  1112. mes "what you really want, then";
  1113. mes "I will tell you our story.";
  1114. next;
  1115. mes "[Morriphen]";
  1116. mes "Dono and I have been friends";
  1117. mes "since childhood. We did almost";
  1118. mes "everything together. Even when";
  1119. mes "we started our professional";
  1120. mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation.";
  1121. next;
  1122. mes "[Morriphen]";
  1123. mes "Dono eventually became in";
  1124. mes "charge of Rekenber's Medical";
  1125. mes "Experimental Research, while";
  1126. mes "I spearheaded projects for";
  1127. mes "Rekenber's weapon research.";
  1128. next;
  1129. mes "[Morriphen]";
  1130. mes "Although our areas of expertise";
  1131. mes "are different, Dono and I found";
  1132. mes "that our collaborations were";
  1133. mes "productive for both of us. But";
  1134. mes "then, one day, I dropped by";
  1135. mes "Dono's office and saw her.";
  1136. next;
  1137. mes "[Morriphen]";
  1138. mes "She was floating in a giant";
  1139. mes "test tube, and I couldn't take";
  1140. mes "my eyes off her: she was the";
  1141. mes "most beautiful thing I'd ever";
  1142. mes "seen. But Dono said she was";
  1143. mes "nothing but an experiment...";
  1144. next;
  1145. mes "[Morriphen]";
  1146. mes "He told me not to be so";
  1147. mes "curious, but I didn't listen.";
  1148. mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making";
  1149. mes "stupid excuses to see her. I just couldn't help it. I was in love.";
  1150. next;
  1151. mes "[Morriphen]";
  1152. mes "Then, I heard news that Dono's";
  1153. mes "research wasn't producing the";
  1154. mes "expected results, and that he";
  1155. mes "would be shutting everything";
  1156. mes "down. All experiments would";
  1157. mes "be efficiently disposed.";
  1158. next;
  1159. mes "[Morriphen]";
  1160. mes "There was a snowstorm";
  1161. mes "that night, but I braved the";
  1162. mes "freezing cold to sneak into the";
  1163. mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab";
  1164. mes "on fire, and got the hell out.";
  1165. next;
  1166. mes "[Morriphen]";
  1167. mes "I couldn't know it at the";
  1168. mes "time, but I was exposed to";
  1169. mes "some chemicals during the fire.";
  1170. mes "They damaged my tissues badly,";
  1171. mes "so that's why I'm so dependent";
  1172. mes "on these medicines now.";
  1173. next;
  1174. mes "[Morriphen]";
  1175. mes "Anyway, we ran from the lab,";
  1176. mes "escaping to the mountains.";
  1177. mes "I just carried her on my back,";
  1178. mes "as far as I could go. Finally,";
  1179. mes "I couldn't fight the dizziness,";
  1180. mes "and I suddenly blacked out.";
  1181. next;
  1182. mes "[Morriphen]";
  1183. mes "I remember seeing a tall, robed";
  1184. mes "man right before I fainted. He";
  1185. mes "said something about bringing";
  1186. mes "us to Hugel, a resting place";
  1187. mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange...";
  1188. next;
  1189. mes "[Morriphen]";
  1190. mes "I couldn't see his face.";
  1191. mes "His hood was covering it,";
  1192. mes "but I think his name was, um...";
  1193. mes "Mawon... Mawong? Anyway, when";
  1194. mes "we woke up, we were lying in";
  1195. mes "warm beds inside Hugel Village.";
  1196. next;
  1197. mes "[Morriphen]";
  1198. mes "The people we met were very";
  1199. mes "accomdating, welcome, and";
  1200. mes "friendly. They also didn't";
  1201. mes "ask us any questions: we were";
  1202. mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then...";
  1203. next;
  1204. mes "[Morriphen]";
  1205. mes "As soon as I got better,";
  1206. mes "I taught her our language,";
  1207. mes "and even gave her a name,";
  1208. mes "Siria. She was no longer an";
  1209. mes "experiment, but my beloved. Still, we didn't live happily ever after.";
  1210. next;
  1211. mes "[Morriphen]";
  1212. mes "I had to make living for the";
  1213. mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
  1214. mes "Eventually, I bumped into Dono";
  1215. mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
  1216. next;
  1217. mes "[Morriphen]";
  1218. mes "I burned up his lab, which";
  1219. mes "must've hurt his reputation";
  1220. mes "in the company. Still, when";
  1221. mes "I told him what happened, he";
  1222. mes "seemed to understand. He";
  1223. mes "even started to help me...";
  1224. next;
  1225. mes "[Morriphen]";
  1226. mes "You know, Siria was supposed";
  1227. mes "to become a mass murder weapon.";
  1228. mes "The reason why Dono's experiment failed was became she resisted";
  1229. mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know.";
  1230. next;
  1231. mes "[Morriphen]";
  1232. mes "If everything had turned out";
  1233. mes "as Dono planned, Siria would";
  1234. mes "become a soldier, and I would";
  1235. mes "be supplying her armaments,";
  1236. mes "cutting edge weapons at the pinnacle of military development.";
  1237. next;
  1238. mes "[Morriphen]";
  1239. mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing";
  1240. mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
  1241. mes "perfect copies, but imagine what would've happened if I succeeded.";
  1242. next;
  1243. mes "[Morriphen]";
  1244. mes "When I think about it, we all";
  1245. mes "could have been rich. I was in";
  1246. mes "charge of weapon manufacturing";
  1247. mes "after all, and our biggest";
  1248. mes "customer, Arunafeltz, would";
  1249. mes "have given us good business.";
  1250. next;
  1251. mes "[Morriphen]";
  1252. mes "I made my choice, and I have";
  1253. mes "no regrets. In fact, I wouldn't";
  1254. mes "change my life or give away";
  1255. mes "Siria for the world. However,";
  1256. mes "Dono would probably think";
  1257. mes "differently: work was his life.";
  1258. next;
  1259. mes "[Morriphen]";
  1260. mes "I get the feeling that Dono";
  1261. mes "would never tell Rekenber about";
  1262. mes "me and Siria. I can never repay";
  1263. mes "him for the helping us now, but";
  1264. mes "I'm sure that he must hate me";
  1265. mes "deep down inside.";
  1266. next;
  1267. mes "["+strcharinfo(0)+"]";
  1268. mes "Don't think like that.";
  1269. mes "I'm sure Dono still thinks";
  1270. mes "of you as his friend. He's";
  1271. mes "bitter about what happened,";
  1272. mes "but he won't abandon you.";
  1273. mes "Why don't you go see him?";
  1274. next;
  1275. mes "["+strcharinfo(0)+"]";
  1276. mes "Besides, you have an";
  1277. mes "excuse to go see him now,";
  1278. mes "your medicine, right? I'm";
  1279. mes "sure you can repay him by";
  1280. mes "visiting him, and living";
  1281. mes "happily with your Seria.";
  1282. next;
  1283. mes "[Morriphen]";
  1284. mes "^333333*Sob*^000000 You're right...";
  1285. mes "I'm so sorry Dono! ^333333*Sniff*^000000";
  1286. mes "Thank you so much. If you";
  1287. mes "ever visit Hugel again, come";
  1288. mes "by and see me. You've really";
  1289. mes "helped me and Seria so much.";
  1290. next;
  1291. mes "["+strcharinfo(0)+"]";
  1292. mes "Don't worry about it.";
  1293. mes "Just get better so that";
  1294. mes "I won't have to worry";
  1295. mes "about you. Take care~";
  1296. set hg_bio,9;
  1297. getexp 700000,0;
  1298. close;
  1299. }
  1300. else if(hg_bio == 9)
  1301. {
  1302. mes "[Morriphen]";
  1303. mes "Oh, long time no see~";
  1304. mes "Yes, my wife and I can't";
  1305. mes "possibly be any happier.";
  1306. mes "We've been taking it easy,";
  1307. mes "and managed to make full";
  1308. mes "recoveries. Amazing, isn't it?";
  1309. next;
  1310. mes "[Morriphen]";
  1311. mes "Oh, and we finally got";
  1312. mes "married in a small ceremony";
  1313. mes "here in Hugel. Why don't you";
  1314. mes "come visit our house sometime?";
  1315. close;
  1316. }
  1317. else
  1318. {
  1319. mes "[Morriphen]";
  1320. mes "Oh, long time no see~";
  1321. mes "Yes, my wife and I can't";
  1322. mes "possibly be any happier.";
  1323. mes "We've been taking it easy,";
  1324. mes "and managed to make full";
  1325. mes "recoveries. Amazing, isn't it?";
  1326. next;
  1327. mes "[Morriphen]";
  1328. mes "Oh, and we finally got";
  1329. mes "married in a small ceremony";
  1330. mes "here in Hugel. Why don't you";
  1331. mes "come visit our house sometime?";
  1332. close;
  1333. }
  1334. }
  1335. hu_in01,326,307,3 script Siria 90,{
  1336. if(hg_bio == 1)
  1337. {
  1338. mes "[Siria]";
  1339. mes "Oh, hello there.";
  1340. mes "Can I help you";
  1341. mes "with anything?";
  1342. mes "It looks like you want";
  1343. mes "to ask me something...";
  1344. next;
  1345. mes "^3355FFHow can a woman this";
  1346. mes "young be Morriphen's wife?^000000";
  1347. next;
  1348. mes "["+strcharinfo(0)+"]";
  1349. mes "Yes, um, Morriphen sent";
  1350. mes "me here so that I can bring";
  1351. mes "him his medicine. I was wo--";
  1352. next;
  1353. mes "[Siria]";
  1354. mes "Oh my God! Is he alright?";
  1355. mes "Please, oh dear Lord, don't";
  1356. mes "let him be dead! No! D-did";
  1357. mes "anything bad happen to him?";
  1358. next;
  1359. mes "["+strcharinfo(0)+"]";
  1360. mes "(She is being panicky, and doesn't seem to know what she should do.";
  1361. mes "She absent-mindedly steps forward and then stumbles on the floor.)";
  1362. next;
  1363. mes "["+strcharinfo(0)+"]";
  1364. mes "Are you okay?!";
  1365. mes "(Her eyes look blank. She seems to have a hard time to see things.)";
  1366. next;
  1367. mes "[Siria]";
  1368. mes "Oh, I am fine, thank you.";
  1369. mes "I am just...I am just having a vision problem.";
  1370. mes "So...what happened to him?";
  1371. next;
  1372. mes "["+strcharinfo(0)+"]";
  1373. mes "He's just not feeling";
  1374. mes "well, that's all. All he";
  1375. mes "told me was that he ran";
  1376. mes "out of his medicine, and";
  1377. mes "needs some more.";
  1378. next;
  1379. mes "[Siria]";
  1380. mes "Oh, thank God! Okay, well,";
  1381. mes "I just ran out of the medicine.";
  1382. mes "Morriphen's friend, and get";
  1383. mes "it from him. He's supposed to";
  1384. mes "be in Lighthalzen, somewhere...";
  1385. next;
  1386. mes "[Siria]";
  1387. mes "^333333*Cough cough!*^000000";
  1388. mes "Ugh, excuse me.";
  1389. mes "Let me sit down for";
  1390. mes "a moment. *Cough!*";
  1391. next;
  1392. mes "^3355FFSiria's face grows";
  1393. mes "pale, and she starts";
  1394. mes "to sweat profusely.^000000";
  1395. next;
  1396. mes "["+strcharinfo(0)+"]";
  1397. mes "Um...";
  1398. mes "Are you feeling";
  1399. mes "alright? You're not";
  1400. mes "sick too, are you?";
  1401. next;
  1402. mes "[Siria]";
  1403. mes "Oh, no, no... I'm just";
  1404. mes "so worried about Morriphen.";
  1405. mes "*Sob* I can't live without him,";
  1406. mes "he's everything in the world";
  1407. mes "to me. I owe him everything,";
  1408. mes "I have to go see Dono, I hav--";
  1409. next;
  1410. mes "["+strcharinfo(0)+"]";
  1411. mes "You know what? You better";
  1412. mes "relax and rest here, and I'll";
  1413. mes "go visit this Dono person in";
  1414. mes "Lighthalzen. You don't sound";
  1415. mes "well enough to be traveling.";
  1416. next;
  1417. mes "[Siria]";
  1418. mes "I'm... I'm sorry to";
  1419. mes "trouble you. But if";
  1420. mes "Morriphen can trust you";
  1421. mes "to come here, then I'll";
  1422. mes "trust you too. ^333333*Cough*^000000";
  1423. mes "Thank you so much...";
  1424. set hg_bio,2;
  1425. close;
  1426. }
  1427. else if(hg_bio == 2)
  1428. {
  1429. mes "[Siria]";
  1430. mes "^333333*Sniff*^000000 Please";
  1431. mes "go to Lighthalzen and";
  1432. mes "get ^333333*Cough*^000000 Morriphen's";
  1433. mes "medicine from his friend,";
  1434. mes "Dono, as soon as you can.";
  1435. close;
  1436. }
  1437. else if(hg_bio == 3)
  1438. {
  1439. mes "[Siria]";
  1440. mes "Oh, have you met Dono?";
  1441. mes "I'm so grateful for all of";
  1442. mes "his help. He really is a";
  1443. mes "good friend to Morriphen,";
  1444. mes "no matter what he says.";
  1445. close;
  1446. }
  1447. else if(hg_bio == 4)
  1448. {
  1449. mes "[Siria]";
  1450. mes "Oh, have you met Dono?";
  1451. mes "I'm so grateful for all of";
  1452. mes "his help. He really is a";
  1453. mes "good friend to Morriphen,";
  1454. mes "no matter what he says.";
  1455. close;
  1456. }
  1457. else if(hg_bio == 5)
  1458. {
  1459. mes "[Siria]";
  1460. mes "Oh, have you met Dono?";
  1461. mes "I'm so grateful for all of";
  1462. mes "his help. He really is a";
  1463. mes "good friend to Morriphen,";
  1464. mes "no matter what he says.";
  1465. close;
  1466. }
  1467. else if(hg_bio == 6)
  1468. {
  1469. mes "[Siria]";
  1470. mes "*Cough* I-I'm fine,";
  1471. mes "so please don't worry";
  1472. mes "about me. Just bring the";
  1473. mes "medicine to Morriphen as";
  1474. mes "fast as you can for me.";
  1475. close;
  1476. }
  1477. else if(hg_bio == 7)
  1478. {
  1479. mes "^3355FFYou gently administered";
  1480. mes "the medicine to Siria, who";
  1481. mes "slow regained consciousness.^000000";
  1482. next;
  1483. mes "["+strcharinfo(0)+"]";
  1484. mes "Hey, are you alright?";
  1485. mes "How are you feeling?";
  1486. mes "Morriphen asked me to";
  1487. mes "come here and give you";
  1488. mes "this medicine right away.";
  1489. next;
  1490. mes "[Siria]";
  1491. mes "...Ah... I can't...";
  1492. mes "I don't know... I...";
  1493. mes "Where is...? Oh, it's";
  1494. mes "you. I think... I think";
  1495. mes "you just saved my life.";
  1496. mes "I'm sorry for being a burden...";
  1497. next;
  1498. mes "[Siria]";
  1499. mes "All I've been is a nuisance";
  1500. mes "to both Morriphen and Dono.";
  1501. mes "You don't understand how I've";
  1502. mes "destroyed their lives. I just--";
  1503. mes "I just... I just need to relax.";
  1504. mes "Thank you for everything...";
  1505. set hg_bio,8;
  1506. getexp 500000,0;
  1507. close;
  1508. }
  1509. else if(hg_bio == 8)
  1510. {
  1511. mes "[Siria]";
  1512. mes "Oh, please go back";
  1513. mes "to Morriphen and let";
  1514. mes "him know that I'm much";
  1515. mes "better. I don't want him";
  1516. mes "to worry about me!";
  1517. close;
  1518. }
  1519. else if(hg_bio == 9)
  1520. {
  1521. mes "[Siria]";
  1522. mes "Oh, welcome~";
  1523. mes "Thank you so much";
  1524. mes "for helping me and";
  1525. mes "Morriphen. You've been";
  1526. mes "a real godsend, you know?";
  1527. close;
  1528. }
  1529. else
  1530. {
  1531. mes "[Siria]";
  1532. mes "Oh, hello there.";
  1533. mes "Can I help you";
  1534. mes "with anything?";
  1535. close;
  1536. }
  1537. }
  1538. lighthalzen,88,79,7 script Dono 85,{
  1539. if(hg_bio == 2)
  1540. {
  1541. mes "[Dono]";
  1542. mes "What do you want?";
  1543. mes "Spit it out, I don't";
  1544. mes "have all day.";
  1545. next;
  1546. mes "["+strcharinfo(0)+"]";
  1547. mes "Excuse me, but";
  1548. mes "I'm looking for a";
  1549. mes "man named Dono.";
  1550. next;
  1551. mes "[Dono]";
  1552. mes "Yeah, that's me,";
  1553. mes "but who the heck";
  1554. mes "are you, anyway?";
  1555. next;
  1556. mes "["+strcharinfo(0)+"]";
  1557. mes "Oh, I'm just here";
  1558. mes "to get some medicine";
  1559. mes "for Morriphen. Um, his";
  1560. mes "wife Siria said that";
  1561. mes "you would have it?";
  1562. next;
  1563. mes "[Dono]";
  1564. mes "Wife? Hurmph! Not likely.";
  1565. mes "Alright, I see. He must've";
  1566. mes "run out of medicine. Jesus,";
  1567. mes "they're both still alive? It's";
  1568. mes "a miracle that they've both";
  1569. mes "lasted this long. Eh, oh well.";
  1570. next;
  1571. mes "[Dono]";
  1572. mes "It's his own fault his body";
  1573. mes "got messed up. Now let's";
  1574. mes "see how much medicine we";
  1575. mes "got here... Hmm... Dang. This";
  1576. mes "isn't good. Hey, you said you";
  1577. mes "work for Morriphen, that right?";
  1578. next;
  1579. mes "[Dono]";
  1580. mes "I have the medicine, but it's";
  1581. mes "not enough for one person, much";
  1582. mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more.";
  1583. mes "Now, listen carefully, these";
  1584. mes "are the ingredients I need...";
  1585. next;
  1586. mes "["+strcharinfo(0)+"]";
  1587. mes "Wait, wait, I thought I was";
  1588. mes "only getting medicine for";
  1589. mes "Morriphen. Are you saying";
  1590. mes "that his wife Siria needs";
  1591. mes "the medicine too?";
  1592. next;
  1593. mes "[Dono]";
  1594. mes "Why do you keep calling";
  1595. mes "Siria his wife? Yeah, she's";
  1596. mes "sick too. If you met her, you'd";
  1597. mes "see for yourself, right? Well,";
  1598. mes "I'm getting pretty worried about them, so you better hurry this up.";
  1599. next;
  1600. mes "[Dono]";
  1601. mes "Go get";
  1602. mes "^3355FF5 Coal^000000,";
  1603. mes "^3355FF5 Brigan^000000,";
  1604. mes "^3355FF5 Cyfar^000000,";
  1605. mes "^3355FF1 Unripe Apple^000000,";
  1606. mes "^3355FF3 Detrimindexta^000000...";
  1607. next;
  1608. mes "[Dono]";
  1609. mes "...^3355FF20 Shells^000000,";
  1610. mes "^3355FF1 Red Herb^000000,";
  1611. mes "^3355FF1 Blue Herb^000000,";
  1612. mes "^3355FF1 Green Herb^000000,";
  1613. mes "^3355FF1 White Herb^000000, and";
  1614. mes "^3355FF1 Yellow Herb^000000.";
  1615. next;
  1616. mes "[Dono]";
  1617. mes "I know this is sudden,";
  1618. mes "I know I'm pushing you";
  1619. mes "hard, but I've got no choice.";
  1620. mes "If you don't hurry, then";
  1621. mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
  1622. set hg_bio,3;
  1623. close;
  1624. }
  1625. else if(hg_bio == 1)
  1626. {
  1627. mes "[Dono]";
  1628. mes "Store's closed.";
  1629. mes "Get outta here, and";
  1630. mes "come back later to";
  1631. mes "buy something, got it?";
  1632. close;
  1633. }
  1634. else if(hg_bio == 3)
  1635. {
  1636. if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19)
  1637. {
  1638. delitem 971,3;
  1639. delitem 1003,5;
  1640. delitem 619,1;
  1641. delitem 507,1;
  1642. delitem 508,1;
  1643. delitem 511,1;
  1644. delitem 509,1;
  1645. delitem 510,1;
  1646. delitem 7053,5;
  1647. delitem 7054,5;
  1648. delitem 935,20;
  1649. set hg_bio,4;
  1650. mes "[Dono]";
  1651. mes "Good, good, you've brought";
  1652. mes "everything I've asked. Give";
  1653. mes "me a moment to process these";
  1654. mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
  1655. mes "do this kind of work for me...";
  1656. next;
  1657. mes "[Dono]";
  1658. mes "Back when I used to work for";
  1659. mes "the Rekenber Corporation, I was";
  1660. mes "a department head! Oh well, it";
  1661. mes "can't be helped now. Ah, it's";
  1662. mes "done. Now, let me test this";
  1663. mes "out before I give it to you.";
  1664. next;
  1665. mes "^3355FFDono reveals that he has";
  1666. mes "grinded the materials into";
  1667. mes "a fine powder. He sprinkles";
  1668. mes "a small amount into a glass";
  1669. mes "of water, and the liquid turns";
  1670. mes "blue after he mixes it.^000000";
  1671. next;
  1672. mes "[Dono]";
  1673. mes "Damn! I used the right";
  1674. mes "proportions! Why isn't it";
  1675. mes "working?! Morriphen, I hate";
  1676. mes "you! Grrr...! Hey, kid, I need";
  1677. mes "you to help me again!";
  1678. next;
  1679. mes "[Dono]";
  1680. mes "Go to the Lighthalzen";
  1681. mes "Makkie. Tell him I sent you";
  1682. mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine.";
  1683. next;
  1684. mes "[Dono]";
  1685. mes "Look, I know it's a pain,";
  1686. mes "but hurry and get it for me";
  1687. mes "as fast as you can. I need";
  1688. mes "that stuff to correct some";
  1689. mes "chemical impurities in this";
  1690. mes "medicine. Go, go now!";
  1691. close;
  1692. }
  1693. else
  1694. {
  1695. mes "[Dono]";
  1696. mes "If you don't hurry and";
  1697. mes "gather the materials for";
  1698. mes "the medicine, Morriphen";
  1699. mes "and Siria are gonna be";
  1700. mes "in big trouble. Listen";
  1701. mes "up, this is what I need...";
  1702. next;
  1703. mes "[Dono]";
  1704. mes "Go get";
  1705. mes "^3355FF5 Coal^000000,";
  1706. mes "^3355FF5 Brigan^000000,";
  1707. mes "^3355FF5 Cyfar^000000,";
  1708. mes "^3355FF1 Unripe Apple^000000,";
  1709. mes "^3355FF3 Detrimindexta^000000...";
  1710. next;
  1711. mes "[Dono]";
  1712. mes "...^3355FF20 Shells^000000,";
  1713. mes "^3355FF1 Red Herb^000000,";
  1714. mes "^3355FF1 Blue Herb^000000,";
  1715. mes "^3355FF1 Green Herb^000000,";
  1716. mes "^3355FF1 White Herb^000000, and";
  1717. mes "^3355FF1 Yellow Herb^000000.";
  1718. close;
  1719. }
  1720. }
  1721. else if(hg_bio == 4)
  1722. {
  1723. mes "[Dono]";
  1724. mes "Hey, you should be able";
  1725. mes "to find Makkie inside the";
  1726. mes "pub across the street. Hurry";
  1727. mes "up and bring me some Red";
  1728. mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
  1729. close;
  1730. }
  1731. else if(hg_bio == 5)
  1732. {
  1733. mes "[Dono]";
  1734. mes "Where is it?!";
  1735. mes "Okay, good, you brought";
  1736. mes "it. Huh. This isn't a lot of";
  1737. mes "Red Plant Stem Powder,";
  1738. mes "but this should do. Alright,";
  1739. mes "let's see if it works now.";
  1740. next;
  1741. mes "^3355FFDono sprinkles the";
  1742. mes "red powder into the";
  1743. mes "glass of blue water.";
  1744. mes "The liquid immediately";
  1745. mes "becomes red.^000000";
  1746. next;
  1747. mes "[Dono]";
  1748. mes "Great, the medicine is";
  1749. mes "finally ready! By the way,";
  1750. mes "how is Makkie doing? I know";
  1751. mes "he's got a big mouth, so did";
  1752. mes "he tell you anything stupid?";
  1753. next;
  1754. mes "["+strcharinfo(0)+"]";
  1755. mes "Er, he did mention that";
  1756. mes "both you and Morriphen used";
  1757. mes "to work together for Rekenber.";
  1758. next;
  1759. mes "[Dono]";
  1760. mes "He did, huh? Yeah, that's";
  1761. mes "true. Morriphen and I used";
  1762. mes "to be researchers... those";
  1763. mes "were the best damn days";
  1764. mes "of my life. Afterwards, it";
  1765. mes "pretty much went downhill.";
  1766. next;
  1767. mes "["+strcharinfo(0)+"]";
  1768. mes "What do you mean?";
  1769. mes "Did something happen?";
  1770. next;
  1771. mes "[Dono]";
  1772. mes "Oh, hell yeah. That dumb";
  1773. mes "romanticist Morriphen caused";
  1774. mes "huge trouble for the company.";
  1775. mes "It's pretty much his fault that";
  1776. mes "I got fired from Rekenber.";
  1777. mes "Grr! Let's not talk about it!";
  1778. next;
  1779. mes "[Dono]";
  1780. mes "Just thinking about what";
  1781. mes "happened makes me so angry!";
  1782. mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
  1783. mes "of which, you better get this";
  1784. mes "medicine to Morriphen now!";
  1785. next;
  1786. mes "[Dono]";
  1787. mes "Right, and don't";
  1788. mes "mention anything";
  1789. mes "I said to him, willya?";
  1790. mes "If he gets upset, and";
  1791. mes "stresses himself to death,";
  1792. mes "my work will be for nothing.";
  1793. set hg_bio,6;
  1794. close;
  1795. }
  1796. else if(hg_bio == 6)
  1797. {
  1798. mes "[Dono]";
  1799. mes "Whoa, what are you still";
  1800. mes "doing here?! Hurry and";
  1801. mes "get that medicine over to";
  1802. mes "Morriphen, or he'll die soon!";
  1803. close;
  1804. }
  1805. else if(hg_bio == 7)
  1806. {
  1807. mes "[Dono]";
  1808. mes "Oh, hey, do you know";
  1809. mes "how Morriphen's doing?";
  1810. mes "Tell that jerk to come";
  1811. mes "by more often. He's the";
  1812. mes "only guy that can offer me";
  1813. mes "a decent challenge at chess...";
  1814. close;
  1815. }
  1816. else if(hg_bio == 8)
  1817. {
  1818. mes "[Dono]";
  1819. mes "Oh, hey, do you know";
  1820. mes "how Morriphen's doing?";
  1821. mes "Tell that jerk to come";
  1822. mes "by more often. He's the";
  1823. mes "only guy that can offer me";
  1824. mes "a decent challenge at chess...";
  1825. close;
  1826. }
  1827. else if(hg_bio == 9)
  1828. {
  1829. mes "[Dono]";
  1830. mes "Oh, hey, do you know";
  1831. mes "how Morriphen's doing?";
  1832. mes "Tell that jerk to come";
  1833. mes "by more often. He's the";
  1834. mes "only guy that can offer me";
  1835. mes "a decent challenge at chess...";
  1836. close;
  1837. }
  1838. else
  1839. {
  1840. mes "[Dono]";
  1841. mes "Hey, store's closed!";
  1842. mes "I'll open when I feel";
  1843. mes "like it, so until then,";
  1844. mes "I'm not selling you";
  1845. mes "anything! Now, scram!";
  1846. close;
  1847. }
  1848. }
  1849. lhz_in03,193,28,3 script Makkie 83,{
  1850. if(hg_bio == 4)
  1851. {
  1852. mes "[Makkie]";
  1853. mes "Hello, how may";
  1854. mes "I help you today?";
  1855. next;
  1856. mes "["+strcharinfo(0)+"]";
  1857. mes "Hi, I'm here to get";
  1858. mes "some Red Plant Stem";
  1859. mes "Powder for Dono. It's";
  1860. mes "pretty important, actually.";
  1861. next;
  1862. mes "[Makkie]";
  1863. mes "Ah, I see. He must need";
  1864. mes "it to prepare medicine for";
  1865. mes "Morriphen and Siria, am";
  1866. mes "I right? Okay, just give me";
  1867. mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around...";
  1868. next;
  1869. mes "^3355FFMakkie sifted the powder";
  1870. mes "into a bag for you, you see";
  1871. mes "a picture of Makkie, Dono,";
  1872. mes "and Morriphen wearing white";
  1873. mes "lab coats on the table.^000000";
  1874. next;
  1875. mes "[Makkie]";
  1876. mes "Oh, that? Yeah, that was";
  1877. mes "taken when Dono, Morriphen";
  1878. mes "and I worked for the";
  1879. mes "Rekenber Corporation. I know";
  1880. mes "they look eccentric, but they're really good guys, trust me.";
  1881. next;
  1882. mes "[Makkie]";
  1883. mes "Yeah, I used to work under";
  1884. mes "Dono, actually. He was head";
  1885. mes "of the Genetic Engineering";
  1886. mes "Department, and Morriphen";
  1887. mes "was doing other research.";
  1888. mes "Those were some good times.";
  1889. next;
  1890. mes "[Makkie]";
  1891. mes "Suddenly, me, Dono, and";
  1892. mes "everyone else working under";
  1893. mes "him was just fired! I was new";
  1894. mes "at the time, so I was only able";
  1895. mes "to learn why we were fired much";
  1896. mes "later than everyone else.";
  1897. next;
  1898. mes "[Makkie]";
  1899. mes "It turns out that there";
  1900. mes "was a fire, possibly arson,";
  1901. mes "in the Rekenber genetic labs.";
  1902. mes "Dono assumed full responsibility, though everyone who worked for";
  1903. mes "him just knows he didn't do it.";
  1904. next;
  1905. mes "[Makkie]";
  1906. mes "So that's how we ended";
  1907. mes "up at our current jobs.";
  1908. mes "Strangely enough, Morriphen";
  1909. mes "disappeared at the same time.";
  1910. mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber...";
  1911. next;
  1912. mes "[Makkie]";
  1913. mes "Anyway, when Morriphen";
  1914. mes "showed up again, he ended up";
  1915. mes "needing the medicine we're";
  1916. mes "making. I sure wish I had a";
  1917. mes "best friend like Dono or";
  1918. mes "Morriphen. Those two are close.";
  1919. next;
  1920. mes "[Makkie]";
  1921. mes "Yeah, Dono sure is a nice guy.";
  1922. mes "He even helped me get this job~";
  1923. mes "Anyway, if you see him, or if";
  1924. mes "you visit Morriphen, please";
  1925. mes "give them my regards. Here you";
  1926. mes "are: Red Plant Stem Powder.";
  1927. next;
  1928. mes "^3355FFYou receive a small bag";
  1929. mes "of Red Plant Stem Powder.^000000";
  1930. set hg_bio,5;
  1931. next;
  1932. mes "["+strcharinfo(0)+"]";
  1933. mes "Oh! Thanks so much";
  1934. mes "for the powder. Now,";
  1935. mes "I better hurry and give";
  1936. mes "this to Dono. Goodbye~";
  1937. close;
  1938. }
  1939. else if(hg_bio == 1)
  1940. {
  1941. mes "[Makkie]";
  1942. mes "Gosh, I'm so bored~";
  1943. mes "I wouldn't even mind";
  1944. mes "having some work to do.";
  1945. close;
  1946. }
  1947. else if(hg_bio == 2)
  1948. {
  1949. mes "[Makkie]";
  1950. mes "Gosh, I'm so bored~";
  1951. mes "I wouldn't even mind";
  1952. mes "having some work to do.";
  1953. close;
  1954. }
  1955. else if(hg_bio == 3)
  1956. {
  1957. mes "[Makkie]";
  1958. mes "Gosh, I'm so bored~";
  1959. mes "I wouldn't even mind";
  1960. mes "having some work to do.";
  1961. close;
  1962. }
  1963. else if(hg_bio == 5)
  1964. {
  1965. mes "[Makkie]";
  1966. mes "Hm? Shouldn't you hurry";
  1967. mes "and get that bag of Red";
  1968. mes "Plant Stem Powder to";
  1969. mes "Dono as soon as you can?";
  1970. close;
  1971. }
  1972. else if(hg_bio == 6)
  1973. {
  1974. mes "[Makkie]";
  1975. mes "Hey, have you seen";
  1976. mes "Morriphen and Dono";
  1977. mes "lately? I hope they're";
  1978. mes "doing alright. Maybe";
  1979. mes "I should go see them";
  1980. mes "soon, for old time's sake.";
  1981. close;
  1982. }
  1983. else if(hg_bio == 7)
  1984. {
  1985. mes "[Makkie]";
  1986. mes "Hey, have you seen";
  1987. mes "Morriphen and Dono";
  1988. mes "lately? I hope they're";
  1989. mes "doing alright. Maybe";
  1990. mes "I should go see them";
  1991. mes "soon, for old time's sake.";
  1992. close;
  1993. }
  1994. else if(hg_bio == 8)
  1995. {
  1996. mes "[Makkie]";
  1997. mes "Hey, have you seen";
  1998. mes "Morriphen and Dono";
  1999. mes "lately? I hope they're";
  2000. mes "doing alright. Maybe";
  2001. mes "I should go see them";
  2002. mes "soon, for old time's sake.";
  2003. close;
  2004. }
  2005. else if(hg_bio == 9)
  2006. {
  2007. mes "[Makkie]";
  2008. mes "Hey, have you seen";
  2009. mes "Morriphen and Dono";
  2010. mes "lately? I hope they're";
  2011. mes "doing alright. Maybe";
  2012. mes "I should go see them";
  2013. mes "soon, for old time's sake.";
  2014. close;
  2015. }
  2016. else
  2017. {
  2018. mes "[Makkie]";
  2019. mes "Hey, welcome to the";
  2020. mes "Lighthalzen Pub. Relax,";
  2021. mes "and make yourself at home~";
  2022. close;
  2023. }
  2024. }
  2025. //-------------------------------------------------------------------------
  2026. // Rebellion Quest
  2027. //-------------------------------------------------------------------------
  2028. hugel,70,137,5 script Shede 879,{
  2029. cutin "siide1.bmp",2;
  2030. if(hg_tre == 0)
  2031. {
  2032. mes "[Shede]";
  2033. mes "Yay~ are you talking to me? Yay!";
  2034. mes "Hey, are you from a different city? Wow, nice to see you!";
  2035. emotion e_gasp;
  2036. next;
  2037. mes "[Shede]";
  2038. mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
  2039. mes "I am kind of surprised to see Hugel being so crowded like this,";
  2040. mes "but I think that this is a good change for this town.";
  2041. next;
  2042. mes "[Shede]";
  2043. mes "At the same time, I have so many customers to serve...";
  2044. mes "In fact, I don't even have a time to cht-chat, hohoho.";
  2045. next;
  2046. switch( select( "Do you want me to help you?","I will leave you alone" ) )
  2047. {
  2048. case 1:
  2049. mes "[Shede]";
  2050. mes "Oh~ how kind of you! Thank you so much~";
  2051. mes "Then can I ask you a favor?";
  2052. emotion e_lv;
  2053. next;
  2054. mes "[Shede]";
  2055. switch(rand(1,3))
  2056. {
  2057. case 1:
  2058. mes "Uncle Hollun's birthday is coming,";
  2059. mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
  2060. mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
  2061. next;
  2062. cutin "siide2.bmp",2;
  2063. mes "[Shede]";
  2064. mes "Ordinary mushrooms don't smell that good, but";
  2065. mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
  2066. mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
  2067. next;
  2068. mes "[Shede]";
  2069. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2070. mes "You will find the mushrooms in fields near Hugel.";
  2071. mes "I hope that you will bring their solution as quickly as you can!";
  2072. set hg_tre,10;
  2073. close2;
  2074. cutin "",255;
  2075. end;
  2076. break;
  2077. case 2:
  2078. mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
  2079. next;
  2080. mes "[Shede]";
  2081. mes "Becoming the best cookie mater is not an easy thing to achieve.";
  2082. mes "Everyone can have the best ingredients and the best cooking utensils,";
  2083. mes "but that doesn't mean that they can become the best cookie masters.";
  2084. next;
  2085. mes "[Shede]";
  2086. mes "You need to know how to harmonize your skills and your senses";
  2087. mes "to make the most delicious cookies.";
  2088. next;
  2089. cutin "siide2.bmp",2;
  2090. mes "[Shede]";
  2091. mes "I dare to say that my cookies are the best.";
  2092. mes "However, Agette is also a professional cookie baker.";
  2093. next;
  2094. mes "[Shede]";
  2095. mes "If I hear her name while baking,";
  2096. mes "it makes me shake my hands in anxiety";
  2097. mes "so that I make a mistake to measure the right amount of ingredients.";
  2098. mes "That explains how good she is at baking cookies.";
  2099. next;
  2100. mes "[Shede]";
  2101. mes "Still, I am a proud cookie baker, and";
  2102. mes "I can hear a voice from deep inside of me saying";
  2103. mes "that I cannot be beat by her!";
  2104. mes "Can you hear that?";
  2105. mes "Can you hear my inner fighting spirit as a cookie baker?";
  2106. next;
  2107. mes "[Shede]";
  2108. mes "I am going to compete with her";
  2109. mes "for the Hugel's best cookie mater position after a while.";
  2110. mes "So, I have been doing my best in practicing my skills to win her!";
  2111. next;
  2112. mes "[Shede]";
  2113. mes "There were many obstacles in my way to become the best cookie baker.";
  2114. mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
  2115. mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
  2116. mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
  2117. next;
  2118. mes "[Shede]";
  2119. mes "When you go to the beach, ";
  2120. mes "you will find clams near the ferry.";
  2121. mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
  2122. mes "Please hurry!";
  2123. set hg_tre,20;
  2124. close2;
  2125. cutin "",255;
  2126. end;
  2127. break;
  2128. case 3:
  2129. mes "In fact, I gave my heart to a gentleman.";
  2130. mes "I think that the time has come to let him know";
  2131. mes "how I feel about him.";
  2132. next;
  2133. cutin "siide2.bmp",2;
  2134. mes "[Shede]";
  2135. mes "So, I decided to bake special cookies called...";
  2136. mes "...... ^3131FFDevil's Cookies^000000!";
  2137. next;
  2138. mes "["+strcharinfo(0)+"]";
  2139. mes "Devil's Cookies?";
  2140. next;
  2141. cutin "siide1.bmp",2;
  2142. mes "[Shede]";
  2143. mes "Yes, Devil's Cookies.";
  2144. mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
  2145. mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
  2146. next;
  2147. mes "[Shede]";
  2148. mes "When you stew their shells and use the broth to kneed flour,";
  2149. mes "you can make fresh and crunch cookies.";
  2150. next;
  2151. cutin "siide2.bmp",2;
  2152. mes "[Shede]";
  2153. mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
  2154. mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
  2155. mes "Ah~ I hope that he will like them...";
  2156. next;
  2157. cutin "siide1.bmp",2;
  2158. mes "[Shede]";
  2159. mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
  2160. next;
  2161. mes "["+strcharinfo(0)+"]";
  2162. mes "'......I am confused...Does she love him or hate him?'";
  2163. emotion e_dots,1;
  2164. set hg_tre,30;
  2165. close2;
  2166. cutin "",255;
  2167. end;
  2168. break;
  2169. }
  2170. break;
  2171. case 2:
  2172. mes "[Shede]";
  2173. mes "No, it is fine. Somehow I needed a break, hohoh!";
  2174. close2;
  2175. cutin "",255;
  2176. end;
  2177. break;
  2178. }
  2179. }
  2180. else if(hg_tre > 9 && hg_tre < 15)
  2181. {
  2182. mes "[Shede]";
  2183. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2184. mes "You will find the mushrooms in fields near Hugel.";
  2185. mes "I hope that you will bring their solution as quickly as you can!";
  2186. close2;
  2187. cutin "",255;
  2188. end;
  2189. }
  2190. else if(hg_tre > 19 && hg_tre < 25)
  2191. {
  2192. mes "[Shede]";
  2193. mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
  2194. mes "I hope that you will bring their solution as quickly as you can!";
  2195. close2;
  2196. cutin "",255;
  2197. end;
  2198. }
  2199. else if(hg_tre > 29 && hg_tre < 35)
  2200. {
  2201. mes "[Shede]";
  2202. mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
  2203. mes "I hope that you will bring their solution as quickly as you can!";
  2204. close2;
  2205. cutin "",255;
  2206. end;
  2207. }
  2208. else if(hg_tre == 15)
  2209. {
  2210. mes "[Shede]";
  2211. mes "Oh! You came back earlier than I thought.";
  2212. mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
  2213. mes "Thank you so much.";
  2214. emotion e_heh;
  2215. set hg_tre,40;
  2216. close2;
  2217. cutin "",255;
  2218. end;
  2219. }
  2220. else if(hg_tre == 25)
  2221. {
  2222. mes "[Shede]";
  2223. mes "Oh! You came back earlier than I thought.";
  2224. mes "Now, I can bake the best cookies of mine and compete with Agette!";
  2225. mes "Thank you so much.";
  2226. emotion e_heh;
  2227. set hg_tre,40;
  2228. close2;
  2229. cutin "",255;
  2230. end;
  2231. }
  2232. else if(hg_tre == 35)
  2233. {
  2234. mes "[Shede]";
  2235. mes "Oh! You came back earlier than I thought.";
  2236. mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
  2237. mes "Thank you so much.";
  2238. emotion e_heh;
  2239. next;
  2240. mes "["+strcharinfo(0)+"]";
  2241. mes "(If he knew what ingredients she used for the cookies,)";
  2242. mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
  2243. emotion e_dots,1;
  2244. set hg_tre,40;
  2245. close2;
  2246. cutin "",255;
  2247. end;
  2248. }
  2249. else if(hg_tre == 40)
  2250. {
  2251. if(lhz_boss == 44 && lhz_curse > 30)
  2252. {
  2253. mes "[Shede]";
  2254. mes "Have you seen Mr. Herico?";
  2255. mes "He is a lonesome old man who is staying at Hugel Inn.";
  2256. next;
  2257. mes "[Shede]";
  2258. mes "If you have some time, why don't you go spend some time with him?";
  2259. mes "I know that he will appreciate it.";
  2260. set hg_tre,41;
  2261. close2;
  2262. cutin "",255;
  2263. end;
  2264. }
  2265. else
  2266. {
  2267. mes "[Shede]";
  2268. mes "So, how do you like Hugel?";
  2269. mes "It is a peaceful village, isn't it?";
  2270. close2;
  2271. cutin "",255;
  2272. end;
  2273. }
  2274. }
  2275. else if(hg_tre == 41)
  2276. {
  2277. mes "[Shede]";
  2278. mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
  2279. mes "Please go spend some time with him. I know that he will appreciate it.";
  2280. close2;
  2281. cutin "",255;
  2282. end;
  2283. }
  2284. else
  2285. {
  2286. mes "[Shede]";
  2287. mes "So, how do you like Hugel?";
  2288. mes "It is a peaceful village, isn't it?";
  2289. close2;
  2290. cutin "",255;
  2291. end;
  2292. }
  2293. }
  2294. hu_in01,256,40,3 script Herico 897,{
  2295. if(checkweight(7342,1) != 1)
  2296. {
  2297. mes "[Herico]";
  2298. mes "Why don't you go take some load off your shoulder first, and come back?";
  2299. close;
  2300. }
  2301. cutin "heri1.bmp",2;
  2302. if(hg_tre < 41)
  2303. {
  2304. mes "[Herico]";
  2305. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2306. close2;
  2307. cutin "",255;
  2308. end;
  2309. }
  2310. else if(hg_tre == 41)
  2311. {
  2312. mes "[Herico]";
  2313. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2314. next;
  2315. mes "["+strcharinfo(0)+"]";
  2316. mes "Hello!";
  2317. next;
  2318. mes "[Herico]";
  2319. mes "Shede?";
  2320. next;
  2321. mes "["+strcharinfo(0)+"]";
  2322. mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
  2323. next;
  2324. mes "[Herico]";
  2325. mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
  2326. mes "I like to see new things...although I don't like this chilly wind.";
  2327. mes "How do you like Hugel?";
  2328. next;
  2329. mes "["+strcharinfo(0)+"]";
  2330. mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
  2331. mes "Everyone looks happy, and they feel very different than people in the other areas.";
  2332. mes "So I feel like that I am in a different land.";
  2333. next;
  2334. mes "[Herico]";
  2335. mes "Everyone has worries and happyness at the same time.";
  2336. mes "You must have travelled many cities of this country,";
  2337. mes "and have figured out many things on your own.";
  2338. mes "Am I right?";
  2339. next;
  2340. switch( select( "Yes, you are right.","I am not so sure.","No." ) )
  2341. {
  2342. case 1:
  2343. cutin "heri2.bmp",2;
  2344. mes "[Herico]";
  2345. mes "I think that my senses are still working fine.";
  2346. mes "People's eyes tell many things to me.";
  2347. next;
  2348. cutin "heri1.bmp",2;
  2349. mes "[Herico]";
  2350. mes "Your eyes are telling me your admiration and astonishment";
  2351. mes "toward what you have seen in Hugel,";
  2352. mes "which is a totally different experience for you.";
  2353. next;
  2354. mes "[Herico]";
  2355. mes "People of Hugel don't question anyone.";
  2356. mes "It is an unwritten law of this village.";
  2357. mes "That is why I could have been resting in this village without worries.";
  2358. next;
  2359. mes "[Herico]";
  2360. mes "However, as I see you, I suddenly have an urge to ruminate on my past";
  2361. mes "that I have never spoken to anyone.";
  2362. mes "May I have a moment of your time, if you don't mind?";
  2363. next;
  2364. mes "[Herico]";
  2365. mes "Perhaps we will learn something from each other's story.";
  2366. set hg_tre,42;
  2367. close2;
  2368. cutin "",255;
  2369. end;
  2370. break;
  2371. case 2:
  2372. mes "[Herico]";
  2373. mes "Then I guess that you have not been deeply impressed by this country.";
  2374. mes "Haha, alright, that's fine.";
  2375. close2;
  2376. cutin "",255;
  2377. end;
  2378. break;
  2379. case 3:
  2380. mes "[Herico]";
  2381. mes "Oh, am I not?";
  2382. mes "Haha, I am sorry for hazarding a conjecture.";
  2383. close2;
  2384. cutin "",255;
  2385. end;
  2386. break;
  2387. }
  2388. }
  2389. else if(hg_tre == 42)
  2390. {
  2391. mes "[Herico]";
  2392. mes "Hmm...can you tell me your name once again?";
  2393. next;
  2394. mes "["+strcharinfo(0)+"]";
  2395. mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
  2396. next;
  2397. mes "[Herico]";
  2398. mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
  2399. mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
  2400. next;
  2401. mes "[Herico]";
  2402. mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
  2403. mes "It may be a good change for Hugel, so that more people will know about its existence.";
  2404. mes "However, I have this bad feeling about the airport and airships.";
  2405. mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
  2406. next;
  2407. mes "[Herico]";
  2408. mes "Did you know that more and more people are using the ferry after the airport was built?";
  2409. mes "Can't you see the reason of my doubt?";
  2410. next;
  2411. mes "[Herico]";
  2412. mes "Please find out the secret about the airship and the island.";
  2413. mes "Then I will tell you my stories.";
  2414. mes "I hope that you will do your best to find out the secret.";
  2415. set hg_tre,43;
  2416. close2;
  2417. cutin "",255;
  2418. end;
  2419. }
  2420. else if(hg_tre == 43)
  2421. {
  2422. if(hg_odin == 60)
  2423. {
  2424. mes "[Herico]";
  2425. mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
  2426. mes "Now, please tell me what you have found out.";
  2427. next;
  2428. mes "- You told him what you have seen and heard from the Odin Shirine, -";
  2429. mes "- such as Giantes, Ymir's Heart and Rekenber. -";
  2430. next;
  2431. cutin "heri3.bmp",2;
  2432. mes "[Herico]";
  2433. mes "Rekenber...So, they have expanded";
  2434. mes "their power even to this small village, Hugel.";
  2435. next;
  2436. mes "["+strcharinfo(0)+"]";
  2437. mes "Do you know about them?";
  2438. next;
  2439. mes "[Herico]";
  2440. mes "Of course, I know them too well.";
  2441. next;
  2442. mes "[Herico]";
  2443. mes "............";
  2444. next;
  2445. cutin "heri1.bmp",2;
  2446. mes "[Herico]";
  2447. mes "Thank you so much for your effort.";
  2448. mes "I am afraid that your dangerous journey has not been ended.";
  2449. next;
  2450. mes "[Herico]";
  2451. mes "Well, this is time for me to tell you my story.";
  2452. mes "I hope that you will enjoy it.";
  2453. set hg_tre,44;
  2454. close2;
  2455. cutin "",255;
  2456. end;
  2457. }
  2458. else
  2459. {
  2460. mes "[Herico]";
  2461. mes "Please find out the secret about the airship and the island.";
  2462. mes "Then I will tell you my stories.";
  2463. mes "I hope that you will do your best to find out the secret.";
  2464. close2;
  2465. cutin "",255;
  2466. end;
  2467. }
  2468. }
  2469. else if(hg_tre == 44)
  2470. {
  2471. mes "[Herico]";
  2472. mes "Hmm...I don't know where to start.";
  2473. next;
  2474. mes "[Herico]";
  2475. mes "As you know, we have bionic machines called";
  2476. mes "^FF0000Guardians^000000.";
  2477. mes "We are using Guardians to protect important facilities";
  2478. mes "or to avoid meaningless murders.";
  2479. next;
  2480. mes "[Herico]";
  2481. mes "Have you ever thought about how the people in old times";
  2482. mes "would protect their important facilities without guardians?";
  2483. next;
  2484. mes "["+strcharinfo(0)+"]";
  2485. mes "Perhaps, they hired many men to do that?";
  2486. next;
  2487. mes "[Herico]";
  2488. mes "Yes, you are right.";
  2489. mes "For the longest time, Schwaltzvalt Republic had had";
  2490. mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
  2491. mes "with the good money, and they used to take care of";
  2492. mes "all the dirty jobs in the past.";
  2493. next;
  2494. mes "[Herico]";
  2495. mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
  2496. mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
  2497. next;
  2498. mes "[Herico]";
  2499. mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
  2500. next;
  2501. mes "[Herico]";
  2502. mes "This Mercenary Rebellion was greatly responded to by the public.";
  2503. mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
  2504. mes "to fight, instead of appealing to the public in a convincible way.";
  2505. mes "In other words, they lost their game by making a critical mistake.";
  2506. next;
  2507. mes "[Herico]";
  2508. mes "Ever since their rebellion was failed,";
  2509. mes "survivors of the rebellion have disappeared beyond history.";
  2510. next;
  2511. cutin "heri3.bmp",2;
  2512. mes "[Herico]";
  2513. mes "Not only that, they held a fight with guardians in";
  2514. mes "^FF0000the Sage Varmunt's birthplace^000000";
  2515. mes "which was our proud national treasure!";
  2516. mes "So the house was completely destroyed by the battle, and";
  2517. mes "since then, no one knows where Sage Varmunt is.";
  2518. next;
  2519. mes "["+strcharinfo(0)+"]";
  2520. mes "Sage Varmunt.....!";
  2521. next;
  2522. cutin "heri1.bmp",2;
  2523. mes "[Herico]";
  2524. mes "Oh...I must have been really upset about it.";
  2525. next;
  2526. mes "[Herico]";
  2527. mes "To be honest with you,";
  2528. mes "Sage Varmunt is partially responsible on guardians.";
  2529. mes "You know that he was the one";
  2530. mes "who created their motive power.";
  2531. next;
  2532. mes "[Herico]";
  2533. mes "It is riduculous that the mercenary soldiers were trying to";
  2534. mes "make their revenge on Sage Varmunt";
  2535. mes "for inventing guardians, you know.";
  2536. mes "But, it is understandable because they lost their jobs to guardians.";
  2537. next;
  2538. mes "[Herico]";
  2539. mes "I heard about the Mercenary Rebellion after everything was ended,";
  2540. mes "so there was nothing that I could do about Sage Varmunt.";
  2541. mes "He disappeared, and I couldn't figure out more";
  2542. mes "than what I found from his birth place...so...";
  2543. mes "I came to Hugel and settled down here.";
  2544. next;
  2545. mes "[Herico]";
  2546. mes "I tried to find at least a little bit of his documents from his laboratory...";
  2547. mes "but everything was gone...huh?";
  2548. mes "Hold on, I just remember something very important!";
  2549. next;
  2550. mes "[Herico]";
  2551. mes "Where are all of his research documents?";
  2552. mes "No...did mercenary soldiers took them or...possibly dispose them?";
  2553. next;
  2554. mes "[Herico]";
  2555. mes "Damn it! I am so stupid! Grrr...";
  2556. mes "How couldn't I think about this earlier?";
  2557. next;
  2558. mes "[Herico]";
  2559. mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
  2560. mes "I have to take a long time to remember everything";
  2561. mes "about the incident, but you must understand";
  2562. mes "that this is an extremely important matter.";
  2563. next;
  2564. mes "[Herico]";
  2565. mes "Mercenary Rebellion was a huge issue back then.";
  2566. mes "Hopefully, there will be at least one news reporter";
  2567. mes "who remembers about the rebellion.";
  2568. next;
  2569. mes "[Herico]";
  2570. mes "Please go to Lighthalzen and find a news reporter";
  2571. mes "who still remembers about the rebellion.";
  2572. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2573. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2574. set hg_tre,45;
  2575. close2;
  2576. cutin "",255;
  2577. end;
  2578. }
  2579. else if(hg_tre == 45)
  2580. {
  2581. mes "[Herico]";
  2582. mes "Please go to Lighthalzen and find a news reporter";
  2583. mes "who still remembers about the rebellion.";
  2584. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2585. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2586. close2;
  2587. cutin "",255;
  2588. end;
  2589. }
  2590. else if(hg_tre > 45 && hg_tre < 49)
  2591. {
  2592. mes "[Herico]";
  2593. mes "How have you been doing?";
  2594. close2;
  2595. cutin "",255;
  2596. end;
  2597. }
  2598. else if(hg_tre == 49)
  2599. {
  2600. mes "[Herico]";
  2601. mes "Did you find Sage Varmunt's research documents?";
  2602. next;
  2603. cutin "",255;
  2604. mes "["+strcharinfo(0)+"]";
  2605. mes "Well, about the documents...";
  2606. next;
  2607. switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
  2608. {
  2609. case 1:
  2610. mes "I ate them.";
  2611. next;
  2612. mes "[Herico]";
  2613. mes "Hahaha! That's funny!";
  2614. next;
  2615. mes "["+strcharinfo(0)+"]";
  2616. mes "No, it is not funny.";
  2617. next;
  2618. mes "[Herico]";
  2619. mes ".................";
  2620. next;
  2621. mes "[Herico]";
  2622. mes "Then...SPIT THEM OUT!";
  2623. percentheal -5,0;
  2624. specialeffect2 EF_HIT4;
  2625. next;
  2626. mes "[Herico]";
  2627. mes "SPIT THEM OUT!";
  2628. percentheal -5,0;
  2629. specialeffect2 EF_HIT4;
  2630. next;
  2631. mes "[Herico]";
  2632. mes "I SAID, SPIT THEM OUUUUUT!";
  2633. percentheal -5,0;
  2634. specialeffect2 EF_HIT4;
  2635. next;
  2636. mes "["+strcharinfo(0)+"]";
  2637. mes "Err...I was just kidding...";
  2638. next;
  2639. cutin "heri2.bmp",2;
  2640. mes "[Herico]";
  2641. mes "Haha, the first part was funny,";
  2642. mes "but the second part was kind of scary, you know?";
  2643. emotion e_dots;
  2644. emotion e_sob,1;
  2645. next;
  2646. mes "[Herico]";
  2647. mes "So, tell me, where are all of his research documents?";
  2648. next;
  2649. mes "["+strcharinfo(0)+"]";
  2650. mes "Rekenber has taken them into their possession.";
  2651. next;
  2652. break;
  2653. case 2:
  2654. mes "Rekenber has taken them into their possession.";
  2655. next;
  2656. break;
  2657. }
  2658. cutin "heri3.bmp",2;
  2659. mes "[Herico]";
  2660. mes "...........................";
  2661. next;
  2662. cutin "heri1.bmp",2;
  2663. mes "[Herico]";
  2664. mes "It was expected.";
  2665. next;
  2666. mes "["+strcharinfo(0)+"]";
  2667. mes "What do you have in mind?";
  2668. next;
  2669. mes "[Herico]";
  2670. mes "First, I think that I should inform you about my true identity.";
  2671. mes "I may now be an old man whose days are numbered,";
  2672. mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
  2673. mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
  2674. emotion e_omg,1;
  2675. next;
  2676. cutin "heri2.bmp",2;
  2677. mes "[Herico]";
  2678. mes "You look very surprised.";
  2679. next;
  2680. cutin "heri1.bmp",2;
  2681. mes "["+strcharinfo(0)+"]";
  2682. mes "Does it mean that you are the one";
  2683. mes "who created the Ymir's Heart imitation?";
  2684. next;
  2685. mes "[Herico]";
  2686. mes "Well, I was a mere assistant of Sage Varmunt,";
  2687. mes "so I can't say that I created it.";
  2688. next;
  2689. mes "[Herico]";
  2690. mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
  2691. mes "They are very obsessed with Ymir's Heart Pieces,";
  2692. mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
  2693. next;
  2694. mes "[Herico]";
  2695. mes "However, the power of the original heart pieces";
  2696. mes "are too strong for humans to control.";
  2697. mes "Thus, it is not fiseable to manipulate the power";
  2698. mes "as energy sources.";
  2699. mes "That is why ^3131FFthe imitations of Ymir's Heart";
  2700. mes "Pieces^000000 have been created.";
  2701. next;
  2702. mes "[Herico]";
  2703. mes "We, researchers including Sage Varmunt, endeavoured";
  2704. mes "our effort in studying and analyzing the revolutionary energy source";
  2705. mes "for a long time.";
  2706. mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
  2707. next;
  2708. mes "[Herico]";
  2709. mes "With the invention, we could create guardians.";
  2710. mes "We were so happy for the fact that we";
  2711. mes "finally made our dream come true.";
  2712. next;
  2713. mes "["+strcharinfo(0)+"]";
  2714. mes "But, Sage Varmunt was against the idea of using guardians";
  2715. mes "for militant purposes, and I heard that he also participated";
  2716. mes "in the Mercenary Rebellion.";
  2717. next;
  2718. mes "- You told him what you knew about the Mercenary Rebellion. -";
  2719. next;
  2720. mes "[Herico]";
  2721. mes "Hmm...now I see.";
  2722. next;
  2723. mes "[Herico]";
  2724. mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
  2725. mes "Sage Varmunt looked pretty depressed for some reason.";
  2726. mes "After all, he left the laboratory and said that ^3131FFby him";
  2727. mes "staying with Regenschirm laboratory";
  2728. mes "will make everyone miserable^000000.";
  2729. mes "I still don't figure out why he said that.";
  2730. next;
  2731. mes "[Herico]";
  2732. mes "He was a really great scholar.";
  2733. mes "He always tried to use his knowledge in science for humankind.";
  2734. next;
  2735. mes "[Herico]";
  2736. mes "As expected, after Sage Varmunt left Regenschirm,";
  2737. mes "almost every research process started stagnating.";
  2738. mes "Even many projects were canceled or postponed.";
  2739. next;
  2740. cutin "heri3.bmp",2;
  2741. mes "[Herico]";
  2742. mes "The upper management were threatened by the phenomenon,";
  2743. mes "so they yelled at people to ^FF0000continue";
  2744. mes "with their research by all means^000000.";
  2745. mes "They even allowed people to experiment";
  2746. mes "on anything that is alive.";
  2747. next;
  2748. cutin "heri1.bmp",2;
  2749. mes "[Herico]";
  2750. mes "......................";
  2751. mes "That gave me a reason to leave Regenschirm.";
  2752. next;
  2753. mes "[Herico]";
  2754. mes "Rekenber will do anything to achieve their goals.";
  2755. mes "They have become too powerful to just be considered a big corporation.";
  2756. next;
  2757. mes "["+strcharinfo(0)+"]";
  2758. mes "That was why they founded the \"Bio Lab\"";
  2759. mes "in order to continue with their research without Sage Varmunt.";
  2760. next;
  2761. cutin "heri3.bmp",2;
  2762. emotion e_ag;
  2763. mes "[Herico]";
  2764. mes "What? \"Bio Lab\"? I didn't image that they could";
  2765. mes "even think of that! I can't express enough of my resentment toward them!";
  2766. next;
  2767. mes "[Herico]";
  2768. mes "Science is to benefit humankinds,";
  2769. mes "not to harm them. I think that something must be done.";
  2770. mes "Can you bring me a glass of water?";
  2771. set hg_tre,50;
  2772. close2;
  2773. cutin "",255;
  2774. end;
  2775. }
  2776. else if(hg_tre == 50)
  2777. {
  2778. mes "[Herico]";
  2779. mes "Can you guess what I am thinking right now?";
  2780. next;
  2781. mes "[Herico]";
  2782. mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
  2783. next;
  2784. mes "[Herico]";
  2785. mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
  2786. mes "I don't think that I could destroy the entire corporation.";
  2787. mes "But even if I could, it could also lead to the fall of my country,";
  2788. mes "because that's who big Rekenber means to this country.";
  2789. next;
  2790. mes "[Herico]";
  2791. mes "So, instead, I am thinking to destroy \"Regenschirm\".";
  2792. mes "Because the laboratory may not be as big as the corporation,";
  2793. mes "but at the same time, it has a great meaning to them.";
  2794. mes "I want to stop their inhumane and dangerous practice in research.";
  2795. next;
  2796. mes "[Herico]";
  2797. mes "...*Sigh*...Unfortunately, I do not possess any power to";
  2798. mes "proceed with my plan. Thus, I need your help, desperately.";
  2799. next;
  2800. mes "[Herico]";
  2801. mes "Let me hear your opinion.";
  2802. mes "Will you join me in destroying Regenschirm?";
  2803. next;
  2804. switch( select( "Sorry, I won't.","Yes, I will." ) )
  2805. {
  2806. case 1:
  2807. mes "[Herico]";
  2808. mes "I respect your decision since this is not something";
  2809. mes "that is okay for you to make a quick judgement.";
  2810. mes "I appreciate everything that you have done for me so far.";
  2811. mes "And if you change your mind, feel free to come back any time.";
  2812. close2;
  2813. cutin "",255;
  2814. end;
  2815. break;
  2816. case 2:
  2817. cutin "heri2.bmp",2;
  2818. mes "[Herico]";
  2819. mes "I knew that you are too righteous to";
  2820. mes "neglect lies and injustice.";
  2821. mes "I have seen that through your eyes.";
  2822. mes "I don't know how much we can achieve with this mission,";
  2823. mes "but it is very meaningful for us to at least try.";
  2824. next;
  2825. mes "[Herico]";
  2826. mes "Let's discuss further what we should do.";
  2827. set hg_tre,51;
  2828. close2;
  2829. cutin "",255;
  2830. end;
  2831. break;
  2832. }
  2833. }
  2834. else if(hg_tre == 51)
  2835. {
  2836. mes "[Herico]";
  2837. mes "We must find out how we can stop them";
  2838. mes "from doing more evil things, at least for a while.";
  2839. mes "Regenschirm is a historic laboratory, and thus";
  2840. mes "an enormous amount of accumulated research data";
  2841. mes "has been saved within the laboratory.";
  2842. mes "Without the research data,";
  2843. mes "all the researching activity within Regenschirm";
  2844. mes "will not be progressed.";
  2845. next;
  2846. mes "[Herico]";
  2847. mes "Regenschirm is located at the underground level";
  2848. mes "of Rekenber's Lighthalzen headquarters.";
  2849. mes "It is where their filthy ambitions are reflected on.";
  2850. mes "Please sneak into the laboratory";
  2851. mes "and bring ^FF0000their research data^000000 to me.";
  2852. set hg_tre,52;
  2853. close2;
  2854. cutin "",255;
  2855. end;
  2856. }
  2857. else if(hg_tre == 52)
  2858. {
  2859. mes "[Herico]";
  2860. mes "Regenschirm is located at the underground level";
  2861. mes "of Rekenber's Laighthalzen headquarters.";
  2862. mes "Can you sneak into the place and bring me their research data?";
  2863. close2;
  2864. cutin "heri1.bmp",255;
  2865. end;
  2866. }
  2867. else if(hg_tre == 53)
  2868. {
  2869. mes "[Herico]";
  2870. mes "Ah, you are back.";
  2871. next;
  2872. mes "["+strcharinfo(0)+"]";
  2873. mes "I had a little bit of trouble because I was caught by a guard.";
  2874. mes "But I took care of it.";
  2875. next;
  2876. mes "[Herico]";
  2877. mes "Thank you so much for your trouble.";
  2878. mes "Haha, since they lost their research data,";
  2879. mes "they wouldn't be able to continue with their research";
  2880. mes "at least for a while, I hope.";
  2881. next;
  2882. mes "[Herico]";
  2883. mes "Now, let's get into the next step, shall we?";
  2884. mes "I know that you have gone through many difficulties so far,";
  2885. mes "but this might be the most difficult thing that you've ever done.";
  2886. next;
  2887. mes "[Herico]";
  2888. mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
  2889. mes "We must not let that kind of inhumane place exist in this world any longer.";
  2890. mes "I am so horrified by the thought that they have been doing all sorts of evil things";
  2891. mes "under an excuse of scientific research.";
  2892. next;
  2893. mes "[Herico]";
  2894. mes "As I analyzed the research data which you have brought to me,";
  2895. mes "the bio lab is consisted of 3 levels,";
  2896. mes "and I suspect that the 2nd level is used to";
  2897. mes "perform experimental research on living bodies.";
  2898. next;
  2899. mes "[Herico]";
  2900. mes "I am pretty sure that we can find";
  2901. mes "a miner who knows how to make";
  2902. mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
  2903. mes "since the Marine Sphere Bottles are needed to";
  2904. mes "blast tunnels inside mines.";
  2905. next;
  2906. mes "[Herico]";
  2907. mes "Haha...you know what I am going to ask you now, don't you?";
  2908. next;
  2909. mes "[Herico]";
  2910. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2911. mes "and purchase some Marine Sphere Bottles.";
  2912. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
  2913. next;
  2914. mes "[Herico]";
  2915. mes "I know that this is a difficult task. But, please understand";
  2916. mes "that you are the only hope that I have.";
  2917. mes "Please stop them from performing experimental research on living bodies!";
  2918. delitem 7342,1; //File Folder
  2919. set hg_tre,54;
  2920. close2;
  2921. cutin "",255;
  2922. end;
  2923. }
  2924. else if(hg_tre == 54)
  2925. {
  2926. mes "[Herico]";
  2927. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2928. mes "and purchase some Marine Sphere Bottles.";
  2929. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
  2930. mes "You are the only hope that I have.";
  2931. mes "Let's hope that it will work out well.";
  2932. next;
  2933. mes "[Herico]";
  2934. mes "If you know anyone";
  2935. mes "who can create Marine Sphere Bottles for you,";
  2936. mes "you may use his instead.";
  2937. close2;
  2938. cutin "",255;
  2939. end;
  2940. }
  2941. else if(hg_tre == 55)
  2942. {
  2943. mes "["+strcharinfo(0)+"]";
  2944. mes "The machine was blown up.";
  2945. next;
  2946. cutin "heri2.bmp",2;
  2947. mes "[Herico]";
  2948. mes "Excellent! Excellent!";
  2949. next;
  2950. mes "[Herico]";
  2951. mes "Now, I am relieved that they won't be able to";
  2952. mes "proceed with their bio research at least for a while.";
  2953. mes "You did a great job, and I am so proud of you.";
  2954. next;
  2955. cutin "heri1.bmp",2;
  2956. mes "[Herico]";
  2957. mes "I assume that there are";
  2958. mes "some failed experimental objects remaining within the laboratory.";
  2959. mes "According to the research document,";
  2960. mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
  2961. next;
  2962. mes "[Herico]";
  2963. mes "From now on, I will reward you every time when you bring me";
  2964. mes "a certain amount of the Handcuffs.";
  2965. next;
  2966. mes "[Herico]";
  2967. mes "And...even though we succeeded in stopping them for now,";
  2968. mes "it will not last that long.";
  2969. mes "We need someone who has a power to stop them permanently.";
  2970. mes "Sadly, I am not the one.";
  2971. next;
  2972. mes "[Herico]";
  2973. mes "By any chance, do you know a man who can aid his power in stopping them?";
  2974. next;
  2975. input @inputstr$;
  2976. if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass")
  2977. {
  2978. mes "["+strcharinfo(0)+"]";
  2979. mes "I think that I know one...";
  2980. next;
  2981. mes "[Herico]";
  2982. mes "Okay, tell me who he is.";
  2983. next;
  2984. mes "["+strcharinfo(0)+"]";
  2985. mes "Mr. President.....!";
  2986. mes "Mr. President must be the one who can help us.";
  2987. next;
  2988. mes "[Herico]";
  2989. mes "You mean Karl...something something?";
  2990. mes "I may well say that Rekenber owns this country.";
  2991. mes "I don't think that he has not been influenced by them.";
  2992. next;
  2993. mes "["+strcharinfo(0)+"]";
  2994. mes "No, Mr. President, who I know,";
  2995. mes "has been trying to free this country from Rekenber.";
  2996. mes "Even if he was frustrated by a ridiculous reason at the last time,";
  2997. mes "I believe that he has not given up in his hope.";
  2998. next;
  2999. mes "[Herico]";
  3000. mes "Hmm...I see. Then I must count on your word.";
  3001. mes "I am giving the research data back to you,";
  3002. mes "so please bring it to Mr. President.";
  3003. mes "Let's see how well he can handle it.";
  3004. mes "I appreciate you for doing everything for me so far,";
  3005. mes "I really appreciate it.";
  3006. set hg_tre,56;
  3007. getitem 7342,1;
  3008. close2;
  3009. cutin "",255;
  3010. end;
  3011. }
  3012. mes "["+strcharinfo(0)+"]";
  3013. mes "Umm...no, I don't think that I know anyone.";
  3014. next;
  3015. mes "[Herico]";
  3016. mes "Oh...okay. Hmm...we certainly need someone";
  3017. mes "with a power who can stop them permanently.";
  3018. mes "Why don't you go to different cities and find the one";
  3019. mes "who can help us? I am pretty sure that";
  3020. mes "you will find one.";
  3021. close2;
  3022. cutin "",255;
  3023. end;
  3024. }
  3025. else
  3026. {
  3027. if(countitem(7342))
  3028. {
  3029. mes "[Herico]";
  3030. mes "Why are you still here?";
  3031. mes "That research data will aid a great help to Mr. President.";
  3032. mes "Please deliver it to him as soon as you can.";
  3033. close2;
  3034. cutin "",255;
  3035. end;
  3036. }
  3037. else
  3038. {
  3039. mes "[Herico]";
  3040. mes "Hey, welcome back.";
  3041. next;
  3042. switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
  3043. {
  3044. case 1:
  3045. mes "[Herico]";
  3046. mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
  3047. next;
  3048. switch( select( "Exchange.","Cancel." ) )
  3049. {
  3050. case 1:
  3051. if(countitem(7345) > 99) //Handcuffs
  3052. {
  3053. mes "[Herico]";
  3054. mes "There you go, thank you for your trouble.";
  3055. delitem 7345,100; //Handcuffs
  3056. switch(rand(1,6))
  3057. {
  3058. case 1:
  3059. getitem 12044,1; //Herb Marinade Beef
  3060. break;
  3061. case 2:
  3062. getitem 12049,1; //Morroc Fruit Wine
  3063. break;
  3064. case 3:
  3065. getitem 12059,1; //Lutie Cold Noodle
  3066. break;
  3067. case 4:
  3068. getitem 12064,1; //Cream Sandwich
  3069. break;
  3070. case 5:
  3071. getitem 12069,1; //Steamed Ancient Lips
  3072. break;
  3073. case 6:
  3074. getitem 12054,1; //Seasoned Jellyfish
  3075. break;
  3076. }
  3077. close2;
  3078. cutin "",255;
  3079. end;
  3080. }
  3081. else
  3082. {
  3083. mes "[Herico]";
  3084. mes "I don't think that you have brought me 100 Handcuffs.";
  3085. close2;
  3086. cutin "",255;
  3087. end;
  3088. }
  3089. break;
  3090. case 2:
  3091. break;
  3092. }
  3093. close2;
  3094. cutin "",255;
  3095. end;
  3096. break;
  3097. case 2:
  3098. mes "[Herico]";
  3099. mes "When I checked the research data that you have brought to me,";
  3100. mes "it seemed that Sage Varmunt wrote his documents in cipher,";
  3101. mes "so they could not decode them.";
  3102. mes "That explains why they have been obsessed";
  3103. mes "with bionic researches to figure out on their own.";
  3104. close2;
  3105. cutin "",255;
  3106. end;
  3107. break;
  3108. }
  3109. }
  3110. }
  3111. cutin "",255;
  3112. end;
  3113. }
  3114. lhz_in03,39,44,3 script Enquro Carson 97,{
  3115. if(hg_tre < 45)
  3116. {
  3117. mes "[Enquro Carson]";
  3118. mes "Hello, everyone. This is Enquro Carson";
  3119. mes "from Light News.";
  3120. next;
  3121. mes "[Enquro Carson]";
  3122. mes "People want to hear prompt and accurate news.";
  3123. mes "I feel proud of myself as a news reporter";
  3124. mes "especially when people are astonished by the news";
  3125. mes "which I am delivering to them.";
  3126. close;
  3127. }
  3128. else if(hg_tre == 45)
  3129. {
  3130. mes "[Enquro Carson]";
  3131. mes "Hello, everyone. This is Enquro Carson";
  3132. mes "from Light News.";
  3133. next;
  3134. mes "[Enquro Carson]";
  3135. mes "People want to hear prompt and accurate news.";
  3136. mes "I feel proud of myself as a news reporter";
  3137. mes "especially when people are astonished by the news";
  3138. mes "which I am delivering to them.";
  3139. next;
  3140. switch( select( "Mercenary Rebellion","News reporter job" ) )
  3141. {
  3142. case 1:
  3143. mes "[Enquro Carson]";
  3144. mes "Hmm...Mercenary Rebellion...?";
  3145. mes "It happened pretty long time ago.";
  3146. mes "Mercenary soldiers lost their jobs";
  3147. mes "after guardians were invented.";
  3148. mes "And they insisted their social security";
  3149. mes "through a violent method, so the government had to stop them with force.";
  3150. next;
  3151. mes "["+strcharinfo(0)+"]";
  3152. mes "Do you know any survivor of Mercenary Rebellion?";
  3153. next;
  3154. mes "[Enquro Carson]";
  3155. mes "Welll...I was not assigned to the case,";
  3156. mes "and the news reporter who kept the coverage of the case";
  3157. mes "retired long time ago...";
  3158. mes "Oh, I think that I can check";
  3159. mes "if he has left any documents about the rebellion.";
  3160. mes "Give me a moment.";
  3161. next;
  3162. mes "- *Rummage Rummage* -";
  3163. mes "- *Rummage Rummage* -";
  3164. mes "- *Rummage Rummage* -";
  3165. next;
  3166. mes "[Enquro Carson]";
  3167. mes "Oh! I found it.";
  3168. next;
  3169. mes "[Enquro Carson]";
  3170. mes "Mr. Balparan, yes, he is the news reporter,";
  3171. mes "must be greatly intrigued by the rebellion.";
  3172. mes "According to this documents, he tried to";
  3173. mes "contact with the rebellion survivors";
  3174. mes "after the rebellion ended in failure.";
  3175. next;
  3176. mes "["+strcharinfo(0)+"]";
  3177. mes "Can you tell me the survivors' locations?";
  3178. next;
  3179. mes "[Enquro Carson]";
  3180. mes "Well, I am not supposed to release";
  3181. mes "any kind of personal information to outside.";
  3182. mes "Hmm...but it happened a long time ago, and";
  3183. mes "I don't know if they are still alive or not...";
  3184. next;
  3185. mes "["+strcharinfo(0)+"]";
  3186. mes "Thank you so much!";
  3187. next;
  3188. mes "[Enquro Carson]";
  3189. mes "Wait, wait, I didn't say that I would release their information yet.";
  3190. mes "Actually my motto is that";
  3191. mes "\"^3131FFEvery bit of information must be shared^000000\".";
  3192. next;
  3193. mes "[Enquro Carson]";
  3194. mes "I hope that you are willing to share any information";
  3195. mes "that you will find from the survivors with me.";
  3196. mes "Oh yes, do you know what? \"Commutative contract\".";
  3197. next;
  3198. mes "[Enquro Carson]";
  3199. mes "I heard of a private pub in Morroc,";
  3200. mes "a city of Rune-Midgarts Kingdom";
  3201. mes "that is not open to the public.";
  3202. mes "People keep talking about the pub's best drink,";
  3203. mes "and I wonder how delicious the drink will be.";
  3204. mes "Can you please get me the drink? Hahaha, thanks!";
  3205. set hg_tre,46;
  3206. close;
  3207. break;
  3208. case 2:
  3209. mes "[Enquro Carson]";
  3210. mes ".......Hmmm...Hmmm...Hmmm.";
  3211. next;
  3212. mes "- Enquro Carson looks you up and down with squinting his eyes. -";
  3213. next;
  3214. mes "[Enquro Carson]";
  3215. mes "You are not saying that you want to be a news reporter, are you?";
  3216. close;
  3217. break;
  3218. }
  3219. }
  3220. else if(hg_tre == 46)
  3221. {
  3222. if(!countitem(12112) || !countitem(12113))
  3223. {
  3224. mes "[Enquro Carson]";
  3225. mes "I heard of a private pub in Morroc,";
  3226. mes "a city of Rune-Midgarts Kingdom";
  3227. mes "that is not open to the public.";
  3228. mes "People keep talking about the pub's best drink,";
  3229. mes "and I wonder how delicious the drink will be.";
  3230. mes "Can you please get me the drink? Hahaha, thanks!";
  3231. close;
  3232. }
  3233. else
  3234. {
  3235. mes "[Enquro Carson]";
  3236. mes "Wow, this is that famous drink!";
  3237. mes "Let's see...*Gulp*";
  3238. next;
  3239. emotion e_no1;
  3240. mes "[Enquro Carson]";
  3241. mes "Wow! This is awsome!";
  3242. mes "It is as delicious as I heard!";
  3243. mes "Its taste is still lingering on my tongue,";
  3244. mes "and it is like Wow!";
  3245. next;
  3246. mes "[Enquro Carson]";
  3247. mes "Anyways, according to Mr. Balparan's documents,";
  3248. mes "errr....yes, this must be the name of the last mercenary soldier.";
  3249. mes "Mr. Balparan contacted with";
  3250. mes "^3131FFWintzil Trony^000000,";
  3251. mes "the last mercenary soldier for the last time in...";
  3252. mes "^FF0000Hugel^000000. Wait, Hugel?";
  3253. mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
  3254. next;
  3255. mes "["+strcharinfo(0)+"]";
  3256. mes "What? Hugel?";
  3257. next;
  3258. mes "[Enquro Carson]";
  3259. mes "Previously, it was very difficult to get to Hugel";
  3260. mes "because there was no safe route.";
  3261. mes "Basically, the village was like an island within the continent,";
  3262. mes "but ever since an airport was built there,";
  3263. mes "the village is now having its period of prosperity.";
  3264. next;
  3265. mes "[Enquro Carson]";
  3266. mes "You are lucky, you know that?";
  3267. mes "Mr. Balparan gave up on meeting with the mercenary soldier";
  3268. mes "in Hugel because it was too tough to just get there.";
  3269. mes "But you, all you need to do is just getting on to the airship.";
  3270. next;
  3271. mes "[Enquro Carson]";
  3272. mes "Oh, by the way, I hope that you will keep";
  3273. mes "this secret between you and me.";
  3274. mes "I released the personal information at my discretion,";
  3275. mes "and I know that I am not allowed to do that. Hehe.";
  3276. emotion e_gg;
  3277. set hg_tre,47;
  3278. delitem 12112,1; //Tropical Sograt
  3279. delitem 12113,1; //Vermilion on the Beach
  3280. close;
  3281. }
  3282. }
  3283. else if(hg_tre == 47)
  3284. {
  3285. mes "[Enquro Carson]";
  3286. mes "Just get on to the airship and go to Hugel.";
  3287. mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
  3288. mes "or his son...or something.";
  3289. mes "Oh, be careful not to provoke him though.";
  3290. mes "He used to be a mercenary soldier, and they were famed for their violence.";
  3291. close;
  3292. }
  3293. else
  3294. {
  3295. mes "[Enquro Carson]";
  3296. mes "This is very shameful for me to confess,";
  3297. mes "but I tend to make lots and lots of spelling mistakes.";
  3298. mes "Yeah, I know, it is a shame.";
  3299. close;
  3300. }
  3301. }
  3302. hu_in01,310,380,5 script Girl#hugel 891,{
  3303. if(hg_tre < 47)
  3304. {
  3305. mes "[Girl]";
  3306. mes "Bah, I am bored.";
  3307. close;
  3308. }
  3309. else if(hg_tre == 47)
  3310. {
  3311. mes "[Girl]";
  3312. mes "Hehe...are you from another city?";
  3313. mes "Heheh.";
  3314. next;
  3315. mes "["+strcharinfo(0)+"]";
  3316. mes "Hey, little lady?";
  3317. mes "By any chance, do you know a man named \"Wintzil Trony\"?";
  3318. next;
  3319. mes "[Girl]";
  3320. mes "There is no man named Wintzil Trony.";
  3321. next;
  3322. mes "["+strcharinfo(0)+"]";
  3323. mes "Huh?";
  3324. next;
  3325. mes "[Girl]";
  3326. mes "I am the Wintzil Trony.";
  3327. mes "I am a girl, not a man.";
  3328. next;
  3329. mes "["+strcharinfo(0)+"]";
  3330. mes "...............................................................................................................";
  3331. next;
  3332. mes "["+strcharinfo(0)+"]";
  3333. mes "(^3131FFOh dear Odin, am I on a test?";
  3334. mes "Or are you trying to make sure that I still have a good memory?";
  3335. mes "How could...how could...how could this little child";
  3336. mes "is the last mercenary soldier?! This is absurd!)";
  3337. next;
  3338. mes "["+strcharinfo(0)+"]";
  3339. mes "Well...lady,";
  3340. next;
  3341. mes "["+strcharinfo(0)+"]";
  3342. mes "Are you sure that you are the last mer....no, no.";
  3343. mes "Then do you have any family member who shares the same name as yours?";
  3344. mes "Like your father, for instance.";
  3345. next;
  3346. mes "[Wintzil Trony]";
  3347. mes "I said, I am the only Wintzil Trony in my family.";
  3348. mes "And I don't have a father.";
  3349. mes "My mom is out of Hugel to sell Hugel's principal products.";
  3350. next;
  3351. mes "["+strcharinfo(0)+"]";
  3352. mes "Did...did your father pass away?";
  3353. next;
  3354. mes "[Wintzil Trony]";
  3355. mes "I can't help it. He was too old.";
  3356. next;
  3357. mes "["+strcharinfo(0)+"]";
  3358. mes "Well...do you remember what your father";
  3359. mes "used to do when he was alive?";
  3360. next;
  3361. mes "[Wintzil Trony]";
  3362. mes "My father sowed seeds.";
  3363. next;
  3364. mes "["+strcharinfo(0)+"]";
  3365. mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
  3366. next;
  3367. mes "["+strcharinfo(0)+"]";
  3368. mes "Well, lady, I think that people usually";
  3369. mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
  3370. mes "Did you know that?";
  3371. next;
  3372. mes "[Wintzil Trony]";
  3373. mes "^3131FFBut my father had only one arm,";
  3374. mes "so he couldn't do such a hard work like cultivating a field.^000000";
  3375. mes "But, it was alright. I could help him because I am strong enough.";
  3376. mes "I cultivated fields with my mom and my father.";
  3377. mes "Do you want to know how strong I am? Look at this! Yap!";
  3378. next;
  3379. mes "["+strcharinfo(0)+"]";
  3380. mes ".................!";
  3381. next;
  3382. mes "["+strcharinfo(0)+"]";
  3383. mes "Umm...lady, can you show me your father's picture";
  3384. mes "or something that used to belong to him?";
  3385. next;
  3386. mes "[Wintzil Trony]";
  3387. mes "Beh~ You are just like the guy who came by a long time ago.";
  3388. mes "He kept asking me things over and over again,";
  3389. mes "then he became upset and left.";
  3390. next;
  3391. mes "["+strcharinfo(0)+"]";
  3392. mes "(He might be the news reporter from the Light News.)";
  3393. next;
  3394. mes "[Wintzil Trony]";
  3395. mes "My father was a farmer. That's all I can say.";
  3396. mes "Beeeeh~";
  3397. next;
  3398. mes "[Wintzil Trony]";
  3399. mes "I am living in a house that is pretty empty.";
  3400. mes "All my father left to us is the shelf at the upstairs.";
  3401. next;
  3402. mes "["+strcharinfo(0)+"]";
  3403. mes "Do you mind if I take a look at your father's shelf?";
  3404. next;
  3405. mes "[Wintzil Trony]";
  3406. mes "Sure!";
  3407. mes "It is filled with books, and they don't look that interesting.";
  3408. mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
  3409. set hg_tre,48;
  3410. close;
  3411. }
  3412. else if(hg_tre > 48)
  3413. {
  3414. mes "[Wintzil Trony]";
  3415. mes "I am bored and bored! When is my mom coming back?";
  3416. close;
  3417. }
  3418. else
  3419. {
  3420. mes "[Wintzil Trony]";
  3421. mes "If you promise me that you will not break it,";
  3422. mes "you can take a look at the shelf.";
  3423. close;
  3424. }
  3425. }
  3426. hu_in01,317,312,0 script Book 111,{
  3427. cutin "hg_book.bmp",2;
  3428. if(hg_tre > 47)
  3429. {
  3430. mes "- You picked up a very thick book. -";
  3431. mes "- You opened the book and found out -";
  3432. mes "- that there were a small book hidden behind.-";
  3433. next;
  3434. switch( select( "Read the small book.","Leave it alone." ) )
  3435. {
  3436. case 1:
  3437. mes "- You picked up the small book. -";
  3438. mes "- The book owner must want to -";
  3439. mes "- keep it secret. -";
  3440. next;
  3441. set @whilevar,1;
  3442. while(@whilevar)
  3443. {
  3444. switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
  3445. {
  3446. case 1:
  3447. mes "- You started reading the 1st page of the book. -";
  3448. next;
  3449. mes "Date: **month **day";
  3450. mes "I was told that Rekenber succeeded";
  3451. mes "in creating a type of machine called ^FF0000Guardian^000000.";
  3452. mes "I have a bad feeling about that, so I decided to write a journal";
  3453. mes "starting from today and keep everything in record.";
  3454. mes " ";
  3455. mes "\"^FF0000Guardian^000000\" is an android";
  3456. mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
  3457. mes "the giant tribe that was said to live in an ancient age.";
  3458. mes "It is memorized with various commands,";
  3459. mes "so it is said to handle difficult things for humans as protecting";
  3460. mes "important facilities and such.";
  3461. mes " ";
  3462. mes "However, those things are our job, the mercenary soldiers' job.";
  3463. mes "Mercenary soldier groups in many areas";
  3464. mes "are already agitated by the news of the Guardian creation.";
  3465. mes "I am worried what is going to happen to us.";
  3466. next;
  3467. mes "...............................";
  3468. mes "...............................";
  3469. mes "...............................";
  3470. next;
  3471. break;
  3472. case 2:
  3473. mes "- You started reading the 2nd page of the book. -";
  3474. next;
  3475. mes "Date: **month **day";
  3476. mes "Everybody in this place seems to be very confused and upset as well as me.";
  3477. mes "I made a stupid mistake to slip on one of the stairs";
  3478. mes "while absent-mindedly walking down. I really need to straighten myself out.";
  3479. next;
  3480. mes "...............................";
  3481. mes "...............................";
  3482. mes "...............................";
  3483. next;
  3484. break;
  3485. case 3:
  3486. mes "- You started reading the 3rd page of the book. -";
  3487. next;
  3488. mes "Date: **month **day";
  3489. mes "Today, we, \"Republic Garrison\",";
  3490. mes "were introduced to ^3131FF2 Guardians.";
  3491. mes "Those machines joined us for their test operation^000000.";
  3492. mes "Everyone seemed to be intimidated by their big and heavy frames.";
  3493. mes "I thought that these machines were supposed to aid humans in doing";
  3494. mes "hard works. But it doesn't seem to be true.";
  3495. mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
  3496. mes "Perhaps, they might be intended to be that way from the beginning.";
  3497. mes " ";
  3498. mes "What is going to be next after we finish testing the machines?";
  3499. mes "No matter how bad other people criticize us for being greedy toward money,";
  3500. mes "we always take pride in what we are doing, and we always do our best.";
  3501. mes "We must try our best to do our job, otherwise we will be dead right away.";
  3502. mes "But, now, we are losing our place to the lifeless machines.";
  3503. mes "Many people have quit this job after the machines were introduced.";
  3504. mes "I must admit that I am also being shaken by the thought.";
  3505. mes " ";
  3506. mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
  3507. next;
  3508. mes "...............................";
  3509. mes "...............................";
  3510. mes "...............................";
  3511. next;
  3512. break;
  3513. case 4:
  3514. mes "- You started reading the 4th page of the book. -";
  3515. next;
  3516. mes "Date: **month **day";
  3517. mes "No one wouldn't know how boring it is to mount guard with a machine.";
  3518. next;
  3519. mes "...............................";
  3520. mes "...............................";
  3521. mes "...............................";
  3522. next;
  3523. break;
  3524. case 5:
  3525. mes "- You started reading the 5th page of the book. -";
  3526. next;
  3527. mes "Date: **month **day";
  3528. mes "Damn it! Finally it happened today!";
  3529. mes "Today, our troops was in total disorder.";
  3530. mes "One of the guardians caused an error and brought havoc.";
  3531. mes "While we were terrified and didn't know what to do, that broken guardian";
  3532. mes "crushed the commander of 'Blade Canine Mercenary' to death.";
  3533. mes " ";
  3534. mes "I can't remember how we could regain control over the broken guardian.";
  3535. mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
  3536. mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
  3537. mes "what the hell was wrong with that machine.";
  3538. mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
  3539. mes "and no once can replace his place for his family.";
  3540. next;
  3541. mes "...............................";
  3542. mes "...............................";
  3543. mes "...............................";
  3544. next;
  3545. break;
  3546. case 6:
  3547. mes "- You started reading the 6th page of the book. -";
  3548. next;
  3549. mes "Date: **month **day";
  3550. mes "We received a message from upper management.";
  3551. mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
  3552. mes "Rekenber must have bribed the upper management of our troops with money.";
  3553. mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
  3554. mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
  3555. mes " ";
  3556. mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
  3557. mes "And then we destroyed every guardian which we found in hangars.";
  3558. mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
  3559. mes " ";
  3560. mes "...We took refuge in a safe place out of our unit because of what happened.";
  3561. mes "We are planning to assert our social security to the public and inform the public with";
  3562. mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
  3563. mes "Our leader told us that he has sent out letters to every mercenary troop";
  3564. mes "to encourage them to participate in what we are trying to do.";
  3565. mes " ";
  3566. mes "I feel like...that I have just turn into a no-way-out.";
  3567. mes "I am facing my future with a deep sense of gloom.";
  3568. next;
  3569. mes "- You found a folded note between the pages that you were reading. -";
  3570. next;
  3571. switch( select( "Check the note.","Read the next page." ) )
  3572. {
  3573. case 1:
  3574. next;
  3575. mes "^3131FF.........................^000000";
  3576. next;
  3577. mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
  3578. mes "Every member of our troops are already aware of the shocking incident,";
  3579. mes "and all of us are uncontrollably enraged.";
  3580. mes "The government has been bribed ";
  3581. mes "with Rekenber's filthy money and has become nothing but a puppet.";
  3582. mes "We must take control over our life once again. Our future depends on us.";
  3583. mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
  3584. next;
  3585. mes "^3131FF.........................^000000";
  3586. next;
  3587. break;
  3588. case 2:
  3589. break;
  3590. }
  3591. break;
  3592. case 7:
  3593. mes "- You started reading the 7th page.-";
  3594. next;
  3595. mes "Date: **month **day";
  3596. mes "Our firm will was not enough.";
  3597. mes "Our desperate effort was not enough!";
  3598. mes "Many mercenary groups joined us to fight with the government and Rekenber.";
  3599. mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
  3600. mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
  3601. mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
  3602. mes " ";
  3603. mes "Everybody is still in shock, but we can't give up now.";
  3604. mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
  3605. mes "I don't know why, but it seems that the sage is against the use of guardians.";
  3606. mes "People say that his mansion is rather like a fortress.";
  3607. mes "I also don't know why someone would want to build his house";
  3608. mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
  3609. mes "";
  3610. mes "It was a really tiring day today. It was also a very chaotic day.";
  3611. mes "To be honest, I don't know what is going to happen now.";
  3612. mes "I am scared if I would die helplessly. I am scared and depressed.";
  3613. mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
  3614. next;
  3615. mes "...............................";
  3616. mes "...............................";
  3617. mes "...............................";
  3618. next;
  3619. break;
  3620. case 8:
  3621. mes "- You started reading the 8th page. -";
  3622. next;
  3623. mes "Date: **month **day";
  3624. mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
  3625. mes "I guess that he was frightened by guardians around the Varmunt mansion.";
  3626. mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
  3627. mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
  3628. mes "and thus, they would take strong action against the rebellion this time.^000000.";
  3629. mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
  3630. mes "People now started showing their resentment toward us, who brought disorder to their country.";
  3631. mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
  3632. mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
  3633. next;
  3634. mes "...............................";
  3635. mes "...............................";
  3636. mes "...............................";
  3637. next;
  3638. break;
  3639. case 9:
  3640. mes "- You started reading the 9th page. -";
  3641. next;
  3642. mes "Date: **month **day";
  3643. mes "It has been a while since I wrote a journal last time.";
  3644. mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
  3645. mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
  3646. mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
  3647. mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
  3648. mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
  3649. mes " ";
  3650. mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
  3651. mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
  3652. mes "but the people in this town did not ask me anything but welcomed me.";
  3653. mes " ";
  3654. mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
  3655. mes " ";
  3656. mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
  3657. mes "I hope that this will be the last page of my journal.";
  3658. if(hg_tre == 48) set hg_tre,49;
  3659. next;
  3660. mes "- The journal was ended at the page. -";
  3661. next;
  3662. break;
  3663. case 10:
  3664. set @whilevar,0;
  3665. mes "- You closed the book. -";
  3666. close2;
  3667. cutin "",255;
  3668. end;
  3669. break;
  3670. }
  3671. }
  3672. break;
  3673. case 2:
  3674. mes "- You closed the book. -";
  3675. close2;
  3676. cutin "",255;
  3677. end;
  3678. break;
  3679. }
  3680. }
  3681. }
  3682. einbech,208,124,3 script Bomb Maker 851,{
  3683. if(hg_tre == 54)
  3684. {
  3685. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  3686. mes "[Boomer]";
  3687. mes "Hey, you look pretty heavy, huh?";
  3688. mes "Do you want me to help you?";
  3689. close;
  3690. }
  3691. mes "[Boomer]";
  3692. mes "Hey, what's up?";
  3693. mes "I am a professional Marine Sphere Bottle maker.";
  3694. mes "You can call me Boomer.";
  3695. next;
  3696. switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
  3697. {
  3698. case 1:
  3699. mes "[Boomer]";
  3700. mes "Heh, you want my Marine Sphere Bottles, huh?";
  3701. mes "You know, my bomb never fail to blow things away.";
  3702. mes "Do you want to cut a tunnel?";
  3703. mes "You've got the right choice for the bomb here!";
  3704. next;
  3705. mes "[Boomer]";
  3706. mes "One Marine Sphere Bottle is 3,000 zeny.";
  3707. mes "You must understand that I am providing the bomb at such a low price";
  3708. mes "considering its amazing performance!";
  3709. mes "You will regret if you miss this chance. Hahaha!";
  3710. next;
  3711. switch( select( "Buy.","Cancel." ) )
  3712. {
  3713. case 1:
  3714. if(Zeny < 3000)
  3715. {
  3716. mes "[Boomer]";
  3717. mes "Errr...You must have been so hurry to carry your wallet with you.";
  3718. close;
  3719. }
  3720. mes "[Boomer]";
  3721. mes "Just make sure that you are not going to";
  3722. mes "blow yourself away with this bomb, hahah!";
  3723. set Zeny,Zeny-3000;
  3724. getitem 7138,1; //Marine Sphere Bottle
  3725. close;
  3726. break;
  3727. case 2:
  3728. mes "[Boomer]";
  3729. mes "I believe that you will end up coming back to me. Heheh.";
  3730. close;
  3731. break;
  3732. }
  3733. break;
  3734. case 2:
  3735. mes "[Boomer]";
  3736. mes "Boom! Don't you need a bomb? Boom!";
  3737. close;
  3738. break;
  3739. }
  3740. }
  3741. else
  3742. {
  3743. mes "[Boomer]";
  3744. mes "Hey, what's up?";
  3745. mes "I am a professional Marine Sphere Bottle maker.";
  3746. mes "You can call me Boomer.";
  3747. close;
  3748. }
  3749. }
  3750. hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
  3751. if(hg_tre > 9 && hg_tre < 15)
  3752. {
  3753. mes "- You found mushrooms that is as big as your palm. -";
  3754. next;
  3755. switch( select( "Gather them.","Pass." ) )
  3756. {
  3757. case 1:
  3758. mes "- You decided to gather the mushrooms. -";
  3759. next;
  3760. mes "- *Snip Snip* -";
  3761. next;
  3762. mes "- *Snip Snip* -";
  3763. mes "- *Snip Snip* -";
  3764. next;
  3765. mes "- *Snip Snip* -";
  3766. mes "- *Snip Snip* -";
  3767. mes "- *Snip Snip* -";
  3768. specialeffect2 EF_CONE;
  3769. next;
  3770. if(rand(1,5) > 4)
  3771. {
  3772. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3773. specialeffect2 EF_STUNATTACK;
  3774. close;
  3775. }
  3776. mes "- You have successfully gathered mushrooms. -";
  3777. specialeffect2 EF_VALLENTINE2;
  3778. set hg_tre,hg_tre+1;
  3779. if(hg_tre == 11)
  3780. mes "Collected Moks Mushroom Solution: 1ea ";
  3781. else if(hg_tre == 12)
  3782. mes "Collected Moks Mushroom Solution: 2ea ";
  3783. else if(hg_tre == 13)
  3784. mes "Collected Moks Mushroom Solution: 3ea ";
  3785. else if(hg_tre == 14)
  3786. mes "Collected Moks Mushroom Solution: 4ea ";
  3787. else if(hg_tre == 15)
  3788. mes "Collected Moks Mushroom Solution: 5ea ";
  3789. initnpctimer;
  3790. disablenpc "Moks Mushroom#Mush1";
  3791. close;
  3792. break;
  3793. case 2:
  3794. mes "- You decided to pass by them. -";
  3795. close;
  3796. break;
  3797. }
  3798. }
  3799. else if(hg_tre == 15)
  3800. {
  3801. mes "["+strcharinfo(0)+"]";
  3802. mes "I think that this will do.";
  3803. close;
  3804. }
  3805. OnTimer20000:
  3806. enablenpc "Moks Mushroom#Mush1";
  3807. stopnpctimer;
  3808. end;
  3809. }
  3810. hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
  3811. if(hg_tre > 9 && hg_tre < 15)
  3812. {
  3813. mes "- You found mushrooms that is as big as your palm. -";
  3814. next;
  3815. switch( select( "Gather them.","Pass." ) )
  3816. {
  3817. case 1:
  3818. mes "- You decided to gather the mushrooms. -";
  3819. next;
  3820. mes "- *Snip Snip* -";
  3821. next;
  3822. mes "- *Snip Snip* -";
  3823. mes "- *Snip Snip* -";
  3824. next;
  3825. mes "- *Snip Snip* -";
  3826. mes "- *Snip Snip* -";
  3827. mes "- *Snip Snip* -";
  3828. specialeffect2 EF_CONE;
  3829. next;
  3830. if(rand(1,5) > 4)
  3831. {
  3832. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3833. specialeffect2 EF_STUNATTACK;
  3834. close;
  3835. }
  3836. mes "- You have successfully gathered mushrooms. -";
  3837. specialeffect2 EF_VALLENTINE2;
  3838. set hg_tre,hg_tre+1;
  3839. if(hg_tre == 11)
  3840. mes "Collected Moks Mushroom Solution: 1ea ";
  3841. else if(hg_tre == 12)
  3842. mes "Collected Moks Mushroom Solution: 2ea ";
  3843. else if(hg_tre == 13)
  3844. mes "Collected Moks Mushroom Solution: 3ea ";
  3845. else if(hg_tre == 14)
  3846. mes "Collected Moks Mushroom Solution: 4ea ";
  3847. else if(hg_tre == 15)
  3848. mes "Collected Moks Mushroom Solution: 5ea ";
  3849. initnpctimer;
  3850. disablenpc "Moks Mushroom#Mush2";
  3851. close;
  3852. break;
  3853. case 2:
  3854. mes "- You decided to pass by them. -";
  3855. close;
  3856. break;
  3857. }
  3858. }
  3859. else if(hg_tre == 15)
  3860. {
  3861. mes "["+strcharinfo(0)+"]";
  3862. mes "I think that this will do.";
  3863. close;
  3864. }
  3865. OnTimer20000:
  3866. enablenpc "Moks Mushroom#Mush2";
  3867. stopnpctimer;
  3868. end;
  3869. }
  3870. hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
  3871. if(hg_tre > 9 && hg_tre < 15)
  3872. {
  3873. mes "- You found mushrooms that is as big as your palm. -";
  3874. next;
  3875. switch( select( "Gather them.","Pass." ) )
  3876. {
  3877. case 1:
  3878. mes "- You decided to gather the mushrooms. -";
  3879. next;
  3880. mes "- *Snip Snip* -";
  3881. next;
  3882. mes "- *Snip Snip* -";
  3883. mes "- *Snip Snip* -";
  3884. next;
  3885. mes "- *Snip Snip* -";
  3886. mes "- *Snip Snip* -";
  3887. mes "- *Snip Snip* -";
  3888. specialeffect2 EF_CONE;
  3889. next;
  3890. if(rand(1,5) > 4)
  3891. {
  3892. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3893. specialeffect2 EF_STUNATTACK;
  3894. close;
  3895. }
  3896. mes "- You have successfully gathered mushrooms. -";
  3897. specialeffect2 EF_VALLENTINE2;
  3898. set hg_tre,hg_tre+1;
  3899. if(hg_tre == 11)
  3900. mes "Collected Moks Mushroom Solution: 1ea ";
  3901. else if(hg_tre == 12)
  3902. mes "Collected Moks Mushroom Solution: 2ea ";
  3903. else if(hg_tre == 13)
  3904. mes "Collected Moks Mushroom Solution: 3ea ";
  3905. else if(hg_tre == 14)
  3906. mes "Collected Moks Mushroom Solution: 4ea ";
  3907. else if(hg_tre == 15)
  3908. mes "Collected Moks Mushroom Solution: 5ea ";
  3909. initnpctimer;
  3910. disablenpc "Moks Mushroom#Mush3";
  3911. close;
  3912. break;
  3913. case 2:
  3914. mes "- You decided to pass by them. -";
  3915. close;
  3916. break;
  3917. }
  3918. }
  3919. else if(hg_tre == 15)
  3920. {
  3921. mes "["+strcharinfo(0)+"]";
  3922. mes "I think that this will do.";
  3923. close;
  3924. }
  3925. OnTimer20000:
  3926. enablenpc "Moks Mushroom#Mush3";
  3927. stopnpctimer;
  3928. end;
  3929. }
  3930. hugel,209,163,3 script Clam#C1 111,{
  3931. if(hg_tre > 19 && hg_tre < 25)
  3932. {
  3933. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3934. next;
  3935. switch( select( "Gather them.","Pass." ) )
  3936. {
  3937. case 1:
  3938. mes "- You started opening clam shells to gather Clam Flesh.-";
  3939. next;
  3940. mes "- *Snip Snip* -";
  3941. next;
  3942. mes "- *Snip Snip* -";
  3943. mes "- *Snip Snip* -";
  3944. next;
  3945. mes "- *Snip Snip* -";
  3946. mes "- *Snip Snip* -";
  3947. mes "- *Snip Snip* -";
  3948. specialeffect2 EF_CONE;
  3949. next;
  3950. if(rand(1,5) > 4)
  3951. {
  3952. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3953. specialeffect2 EF_STUNATTACK;
  3954. close;
  3955. }
  3956. mes "- You have successfully gathered Clam Flesh. -";
  3957. specialeffect2 EF_VALLENTINE2;
  3958. set hg_tre,hg_tre+1;
  3959. if(hg_tre == 21)
  3960. mes "Collected Clam Flesh: 1ea ";
  3961. else if(hg_tre == 22)
  3962. mes "Collected Clam Flesh: 2ea ";
  3963. else if(hg_tre == 23)
  3964. mes "Collected Clam Flesh: 3ea ";
  3965. else if(hg_tre == 24)
  3966. mes "Collected Clam Flesh: 4ea ";
  3967. else if(hg_tre == 25)
  3968. mes "Collected Clam Flesh: 5ea ";
  3969. initnpctimer;
  3970. disablenpc "Clam#C1";
  3971. close;
  3972. break;
  3973. case 2:
  3974. mes "- You decided to pass by them. -";
  3975. close;
  3976. break;
  3977. }
  3978. }
  3979. else if(hg_tre == 25)
  3980. {
  3981. mes "["+strcharinfo(0)+"]";
  3982. mes "I think that this will do.";
  3983. close;
  3984. }
  3985. OnTimer20000:
  3986. enablenpc "Clam#C1";
  3987. stopnpctimer;
  3988. end;
  3989. }
  3990. hugel,203,166,3 script Clam#C2 111,{
  3991. if(hg_tre > 19 && hg_tre < 25)
  3992. {
  3993. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3994. next;
  3995. switch( select( "Gather them.","Pass." ) )
  3996. {
  3997. case 1:
  3998. mes "- You started opening clam shells to gather Clam Flesh.-";
  3999. next;
  4000. mes "- *Snip Snip* -";
  4001. next;
  4002. mes "- *Snip Snip* -";
  4003. mes "- *Snip Snip* -";
  4004. next;
  4005. mes "- *Snip Snip* -";
  4006. mes "- *Snip Snip* -";
  4007. mes "- *Snip Snip* -";
  4008. specialeffect2 EF_CONE;
  4009. next;
  4010. if(rand(1,5) > 4)
  4011. {
  4012. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4013. specialeffect EF_STUNATTACK;
  4014. close;
  4015. }
  4016. mes "- You have successfully gathered Clam Flesh. -";
  4017. specialeffect2 EF_VALLENTINE2;
  4018. set hg_tre,hg_tre+1;
  4019. if(hg_tre == 21)
  4020. mes "Collected Clam Flesh: 1ea ";
  4021. else if(hg_tre == 22)
  4022. mes "Collected Clam Flesh: 2ea ";
  4023. else if(hg_tre == 23)
  4024. mes "Collected Clam Flesh: 3ea ";
  4025. else if(hg_tre == 24)
  4026. mes "Collected Clam Flesh: 4ea ";
  4027. else if(hg_tre == 25)
  4028. mes "Collected Clam Flesh: 5ea ";
  4029. initnpctimer;
  4030. disablenpc "Clam#C2";
  4031. close;
  4032. break;
  4033. case 2:
  4034. mes "- You decided to pass by them. -";
  4035. close;
  4036. break;
  4037. }
  4038. }
  4039. else if(hg_tre == 25)
  4040. {
  4041. mes "["+strcharinfo(0)+"]";
  4042. mes "I think that this will do.";
  4043. close;
  4044. }
  4045. OnTimer20000:
  4046. enablenpc "Clam#C2";
  4047. stopnpctimer;
  4048. end;
  4049. }
  4050. hugel,217,158,3 script Clam#C3 111,{
  4051. if(hg_tre > 19 && hg_tre < 25)
  4052. {
  4053. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4054. next;
  4055. switch( select( "Gather them.","Pass." ) )
  4056. {
  4057. case 1:
  4058. mes "- You started opening clam shells to gather Clam Flesh.-";
  4059. next;
  4060. mes "- *Snip Snip* -";
  4061. next;
  4062. mes "- *Snip Snip* -";
  4063. mes "- *Snip Snip* -";
  4064. next;
  4065. mes "- *Snip Snip* -";
  4066. mes "- *Snip Snip* -";
  4067. mes "- *Snip Snip* -";
  4068. specialeffect2 EF_CONE;
  4069. next;
  4070. if(rand(1,5) > 4)
  4071. {
  4072. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4073. specialeffect2 EF_STUNATTACK;
  4074. close;
  4075. }
  4076. mes "- You have successfully gathered Clam Flesh. -";
  4077. specialeffect2 EF_VALLENTINE2;
  4078. set hg_tre,hg_tre+1;
  4079. if(hg_tre == 21)
  4080. mes "Collected Clam Flesh: 1ea ";
  4081. else if(hg_tre == 22)
  4082. mes "Collected Clam Flesh: 2ea ";
  4083. else if(hg_tre == 23)
  4084. mes "Collected Clam Flesh: 3ea ";
  4085. else if(hg_tre == 24)
  4086. mes "Collected Clam Flesh: 4ea ";
  4087. else if(hg_tre == 25)
  4088. mes "Collected Clam Flesh: 5ea ";
  4089. initnpctimer;
  4090. disablenpc "Clam#C3";
  4091. close;
  4092. break;
  4093. case 2:
  4094. mes "- You decided to pass by them. -";
  4095. close;
  4096. break;
  4097. }
  4098. }
  4099. else if(hg_tre == 25)
  4100. {
  4101. mes "["+strcharinfo(0)+"]";
  4102. mes "I think that this will do.";
  4103. close;
  4104. }
  4105. OnTimer20000:
  4106. enablenpc "Clam#C3";
  4107. stopnpctimer;
  4108. end;
  4109. }
  4110. hugel,204,150,3 script Clam#C4 111,{
  4111. if(hg_tre > 19 && hg_tre < 25)
  4112. {
  4113. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4114. next;
  4115. switch( select( "Gather them.","Pass." ) )
  4116. {
  4117. case 1:
  4118. mes "- You started opening clam shells to gather Clam Flesh.-";
  4119. next;
  4120. mes "- *Snip Snip* -";
  4121. next;
  4122. mes "- *Snip Snip* -";
  4123. mes "- *Snip Snip* -";
  4124. next;
  4125. mes "- *Snip Snip* -";
  4126. mes "- *Snip Snip* -";
  4127. mes "- *Snip Snip* -";
  4128. specialeffect2 EF_CONE;
  4129. next;
  4130. if(rand(1,5) > 4)
  4131. {
  4132. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4133. specialeffect2 EF_STUNATTACK;
  4134. close;
  4135. }
  4136. mes "- You have successfully gathered Clam Flesh. -";
  4137. specialeffect2 EF_VALLENTINE2;
  4138. set hg_tre,hg_tre+1;
  4139. if(hg_tre == 21)
  4140. mes "Collected Clam Flesh: 1ea ";
  4141. else if(hg_tre == 22)
  4142. mes "Collected Clam Flesh: 2ea ";
  4143. else if(hg_tre == 23)
  4144. mes "Collected Clam Flesh: 3ea ";
  4145. else if(hg_tre == 24)
  4146. mes "Collected Clam Flesh: 4ea ";
  4147. else if(hg_tre == 25)
  4148. mes "Collected Clam Flesh: 5ea ";
  4149. initnpctimer;
  4150. disablenpc "Clam#C4";
  4151. close;
  4152. break;
  4153. case 2:
  4154. mes "- You decided to pass by them. -";
  4155. close;
  4156. break;
  4157. }
  4158. }
  4159. else if(hg_tre == 25)
  4160. {
  4161. mes "["+strcharinfo(0)+"]";
  4162. mes "I think that this will do.";
  4163. close;
  4164. }
  4165. OnTimer20000:
  4166. enablenpc "Clam#C4";
  4167. stopnpctimer;
  4168. end;
  4169. }
  4170. hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
  4171. if(hg_tre > 29 && hg_tre < 35)
  4172. {
  4173. mes "- You found big brown Moks Bugs in the bushes. -";
  4174. next;
  4175. switch( select( "Catch them.","Pass." ) )
  4176. {
  4177. case 1:
  4178. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4179. next;
  4180. mes "- *Whizz Whizz*-";
  4181. next;
  4182. mes "- *Whizz Whizz Bzzzz* -";
  4183. mes "- *Whizz Whizz*-";
  4184. next;
  4185. mes "- *Whizz Whizz Bzzzz* -";
  4186. mes "- *Whizz Whizz*-";
  4187. mes "- *Whizz Whizz*-";
  4188. specialeffect2 EF_CONE;
  4189. next;
  4190. if(rand(1,5) > 4)
  4191. {
  4192. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4193. specialeffect2 EF_STUNATTACK;
  4194. close;
  4195. }
  4196. mes "- You have successfully gathered Moks Bugs Shells. -";
  4197. specialeffect2 EF_VALLENTINE2;
  4198. set hg_tre,hg_tre+1;
  4199. if(hg_tre == 31)
  4200. mes "Collected Moks Bugs Shells: 1ea ";
  4201. else if(hg_tre == 32)
  4202. mes "Collected Moks Bugs Shells: 2ea ";
  4203. else if(hg_tre == 33)
  4204. mes "Collected Moks Bugs Shells: 3ea ";
  4205. else if(hg_tre == 34)
  4206. mes "Collected Moks Bugs Shells: 4ea ";
  4207. else if(hg_tre == 35)
  4208. mes "Collected Moks Bugs Shells: 5ea ";
  4209. initnpctimer;
  4210. disablenpc "Moks Bugs#Bug1";
  4211. close;
  4212. break;
  4213. case 2:
  4214. mes "- You decided to pass by them. -";
  4215. close;
  4216. break;
  4217. }
  4218. }
  4219. else if(hg_tre == 35)
  4220. {
  4221. mes "["+strcharinfo(0)+"]";
  4222. mes "Aww...I don't want to touch dirty things like bugs!";
  4223. close;
  4224. }
  4225. OnTimer20000:
  4226. enablenpc "Moks Bugs#Bug1";
  4227. stopnpctimer;
  4228. end;
  4229. }
  4230. hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
  4231. if(hg_tre > 29 && hg_tre < 35)
  4232. {
  4233. mes "- You found big brown Moks Bugs in the bushes. -";
  4234. next;
  4235. switch( select( "Catch them","Pass." ) )
  4236. {
  4237. case 1:
  4238. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4239. next;
  4240. mes "- *Whizz Whizz*-";
  4241. next;
  4242. mes "- *Whizz Whizz Bzzzz* -";
  4243. mes "- *Whizz Whizz*-";
  4244. next;
  4245. mes "- *Whizz Whizz Bzzzz* -";
  4246. mes "- *Whizz Whizz*-";
  4247. mes "- *Whizz Whizz*-";
  4248. specialeffect2 EF_CONE;
  4249. next;
  4250. if(rand(1,5) > 4)
  4251. {
  4252. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4253. specialeffect2 EF_STUNATTACK;
  4254. close;
  4255. }
  4256. mes "- You have successfully gathered Moks Bugs Shells. -";
  4257. specialeffect2 EF_VALLENTINE2;
  4258. set hg_tre,hg_tre+1;
  4259. if(hg_tre == 31)
  4260. mes "Collected Moks Bugs Shells: 1ea ";
  4261. else if(hg_tre == 32)
  4262. mes "Collected Moks Bugs Shells: 2ea ";
  4263. else if(hg_tre == 33)
  4264. mes "Collected Moks Bugs Shells: 3ea ";
  4265. else if(hg_tre == 34)
  4266. mes "Collected Moks Bugs Shells: 4ea ";
  4267. else if(hg_tre == 35)
  4268. mes "Collected Moks Bugs Shells: 5ea ";
  4269. initnpctimer;
  4270. disablenpc "Moks Bugs#Bug2";
  4271. close;
  4272. break;
  4273. case 2:
  4274. mes "- You decided to pass by them. -";
  4275. close;
  4276. break;
  4277. }
  4278. }
  4279. else if(hg_tre == 35)
  4280. {
  4281. mes "["+strcharinfo(0)+"]";
  4282. mes "Aww...I don't want to touch dirty things like bugs!";
  4283. close;
  4284. }
  4285. OnTimer20000:
  4286. enablenpc "Moks Bugs#Bug2";
  4287. stopnpctimer;
  4288. end;
  4289. }
  4290. hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
  4291. if(hg_tre > 29 && hg_tre < 35)
  4292. {
  4293. mes "- You found big brown Moks Bugs in the bushes. -";
  4294. next;
  4295. switch( select( "Catch them","Pass." ) )
  4296. {
  4297. case 1:
  4298. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4299. next;
  4300. mes "- *Whizz Whizz*-";
  4301. next;
  4302. mes "- *Whizz Whizz Bzzzz* -";
  4303. mes "- *Whizz Whizz*-";
  4304. next;
  4305. mes "- *Whizz Whizz Bzzzz* -";
  4306. mes "- *Whizz Whizz*-";
  4307. mes "- *Whizz Whizz*-";
  4308. specialeffect2 EF_CONE;
  4309. next;
  4310. if(rand(1,5) > 4)
  4311. {
  4312. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4313. specialeffect2 EF_STUNATTACK;
  4314. close;
  4315. }
  4316. mes "- You have successfully gathered Moks Bugs Shells. -";
  4317. specialeffect2 EF_VALLENTINE2;
  4318. set hg_tre,hg_tre+1;
  4319. if(hg_tre == 31)
  4320. mes "Collected Moks Bugs Shells: 1ea ";
  4321. else if(hg_tre == 32)
  4322. mes "Collected Moks Bugs Shells: 2ea ";
  4323. else if(hg_tre == 33)
  4324. mes "Collected Moks Bugs Shells: 3ea ";
  4325. else if(hg_tre == 34)
  4326. mes "Collected Moks Bugs Shells: 4ea ";
  4327. else if(hg_tre == 35)
  4328. mes "Collected Moks Bugs Shells: 5ea ";
  4329. initnpctimer;
  4330. disablenpc "Moks Bugs#Bug3";
  4331. close;
  4332. break;
  4333. case 2:
  4334. mes "- You decided to pass by them. -";
  4335. close;
  4336. break;
  4337. }
  4338. }
  4339. else if(hg_tre == 35)
  4340. {
  4341. mes "["+strcharinfo(0)+"]";
  4342. mes "Aww...I don't want to touch dirty things like bugs!";
  4343. close;
  4344. }
  4345. OnTimer20000:
  4346. enablenpc "Moks Bugs#Bug3";
  4347. stopnpctimer;
  4348. end;
  4349. }
  4350. hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
  4351. if(hg_tre > 29 && hg_tre < 35)
  4352. {
  4353. mes "- You found big brown Moks Bugs in the bushes. -";
  4354. next;
  4355. switch( select( "Catch them.","Pass." ) )
  4356. {
  4357. case 1:
  4358. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4359. next;
  4360. mes "- *Whizz Whizz*-";
  4361. next;
  4362. mes "- *Whizz Whizz Bzzzz* -";
  4363. mes "- *Whizz Whizz*-";
  4364. next;
  4365. mes "- *Whizz Whizz Bzzzz* -";
  4366. mes "- *Whizz Whizz*-";
  4367. mes "- *Whizz Whizz*-";
  4368. specialeffect2 71;
  4369. next;
  4370. if(rand(1,5) > 4)
  4371. {
  4372. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4373. specialeffect2 EF_STUNATTACK;
  4374. close;
  4375. }
  4376. mes "- You have successfully gathered Moks Bugs Shells. -";
  4377. specialeffect2 EF_VALLENTINE2;
  4378. set hg_tre,hg_tre+1;
  4379. if(hg_tre == 31)
  4380. mes "Collected Moks Bugs Shells: 1ea ";
  4381. else if(hg_tre == 32)
  4382. mes "Collected Moks Bugs Shells: 2ea ";
  4383. else if(hg_tre == 33)
  4384. mes "Collected Moks Bugs Shells: 3ea ";
  4385. else if(hg_tre == 34)
  4386. mes "Collected Moks Bugs Shells: 4ea ";
  4387. else if(hg_tre == 35)
  4388. mes "Collected Moks Bugs Shells: 5ea ";
  4389. initnpctimer;
  4390. disablenpc "Moks Bugs#Bug4";
  4391. close;
  4392. break;
  4393. case 2:
  4394. mes "- You decided to pass by them. -";
  4395. close;
  4396. break;
  4397. }
  4398. }
  4399. else if(hg_tre == 35)
  4400. {
  4401. mes "["+strcharinfo(0)+"]";
  4402. mes "Aww...I don't want to touch dirty things like bugs!";
  4403. close;
  4404. }
  4405. OnTimer20000:
  4406. enablenpc "Moks Bugs#Bug4";
  4407. stopnpctimer;
  4408. end;
  4409. }
  4410. lhz_in01,214,129,0 script A Pile of Paper 111,{
  4411. if(hg_tre == 52)
  4412. {
  4413. mes "- You found a pile of paper that was tied up with a thick ribbon.";
  4414. mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
  4415. mes "were written.";
  4416. next;
  4417. mes "["+strcharinfo(0)+"]";
  4418. mes "Good, I must take this with me.";
  4419. set hg_tre,53;
  4420. getitem 7342,1; //File folder
  4421. donpcevent "HuMSpawner::OnMonster";
  4422. close;
  4423. }
  4424. }
  4425. lhz_in01,235,129,0 script HuMSpawner 139,{
  4426. OnMonster:
  4427. if(rand(0,1))
  4428. mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
  4429. else
  4430. mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
  4431. monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4432. monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4433. initnpctimer;
  4434. end;
  4435. OnTimer60000:
  4436. killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
  4437. stopnpctimer;
  4438. end;
  4439. OnMonsterDead:
  4440. end;
  4441. }
  4442. lhz_dun02,244,226,0 script Unethical Machine 111,{
  4443. if(hg_tre == 54)
  4444. {
  4445. if(countitem(7138))
  4446. {
  4447. mes "["+strcharinfo(0)+"]";
  4448. mes "This must be it...whoa, it looks very spooky.";
  4449. mes "Today, I am going to destroy you";
  4450. mes "for making innocent people's lives miserable!";
  4451. next;
  4452. mes "- You threw a Marine Sphere Bottle toward the machine. -";
  4453. next;
  4454. mes "BOOM!";
  4455. specialeffect2 183;
  4456. enablenpc "HiddenExplosion";
  4457. mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
  4458. delitem 7138,1; //Marine sphere bottle
  4459. set hg_tre,55;
  4460. close;
  4461. }
  4462. else
  4463. {
  4464. mes "- You were staggered for the fact that";
  4465. mes "you forgot to bring the Marine Sphere Bottle with you. -";
  4466. close;
  4467. }
  4468. }
  4469. }
  4470. lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
  4471. OnInit:
  4472. disablenpc "HiddenExplosion";
  4473. end;
  4474. OnTouch:
  4475. percentheal -10,0;
  4476. specialeffect 4;
  4477. disablenpc "HiddenExplosion";
  4478. end;
  4479. }
  4480. hu_in01,365,170,3 script Girl#Hu 793,{
  4481. mes "[Girl]";
  4482. mes "I love sitting in front of a stove because it makes me warm~";
  4483. mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
  4484. close;
  4485. }
  4486. hu_in01,377,106,3 script Pub Granny 892,{
  4487. mes "[Pub Granny]";
  4488. mes "Recently we have many tourists visiting our town.";
  4489. mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
  4490. close;
  4491. }
  4492. //-------------------------------------------------------------------------
  4493. // Memory Quest
  4494. //-------------------------------------------------------------------------
  4495. hugel,198,169,0 script #HugelTree 139,2,2,{
  4496. if(BaseLevel > 49)
  4497. {
  4498. if(!hg_memory)
  4499. {
  4500. set hg_memory,1;
  4501. mes "^3355FFFor some reason, you";
  4502. mes "feel very warm, safe,";
  4503. mes "and secure near this";
  4504. mes "tree. Just being near";
  4505. mes "it brings you a sense";
  4506. mes "of overwhelming comfort.^000000";
  4507. close;
  4508. }
  4509. else if(hg_memory == 1)
  4510. {
  4511. mes "^3355FFFor some reason, you";
  4512. mes "feel very warm, safe,";
  4513. mes "and secure near this";
  4514. mes "tree. Just being near";
  4515. mes "it brings you a sense";
  4516. mes "of overwhelming comfort.^000000";
  4517. close;
  4518. }
  4519. else if(hg_memory == 6)
  4520. {
  4521. specialeffect2 57;
  4522. mes "^3355FFWhat's this strange";
  4523. mes "feeling of dread?";
  4524. mes "This peculiar chill...";
  4525. mes "It's almost as if you";
  4526. mes "were in Nifflheim...^000000";
  4527. close;
  4528. }
  4529. else
  4530. {
  4531. mes "^3355FFFor some reason, you";
  4532. mes "feel very warm, safe,";
  4533. mes "and secure near this";
  4534. mes "tree. Just being near";
  4535. mes "it brings you a sense";
  4536. mes "of overwhelming comfort.^000000";
  4537. close;
  4538. }
  4539. }
  4540. else
  4541. {
  4542. mes "^3355FFFor some reason, you";
  4543. mes "feel very warm, safe,";
  4544. mes "and secure near this";
  4545. mes "tree. Just being near";
  4546. mes "it brings you a sense";
  4547. mes "of overwhelming comfort.^000000";
  4548. close;
  4549. }
  4550. }
  4551. hugel,191,172,3 script Manainne 892,1,{
  4552. if(hg_memory == 1)
  4553. {
  4554. mes "[Manainne]";
  4555. mes "This tree means so much";
  4556. mes "to everyone in this town,";
  4557. mes "and we all have special";
  4558. mes "memories of this place. But";
  4559. mes "that El Schatt fellow plans to";
  4560. mes "chop it down for his shop...";
  4561. next;
  4562. mes "[Manainne]";
  4563. mes "You see him? That's";
  4564. mes "El Schatt right there.";
  4565. mes "I've never met anyone";
  4566. mes "so cruel and selfish!";
  4567. mes "Right now he's surveying";
  4568. mes "the land for construction...";
  4569. set hg_memory,2;
  4570. close;
  4571. }
  4572. else if(hg_memory == 2)
  4573. {
  4574. mes "[Manainne]";
  4575. mes "This tree means so much";
  4576. mes "to everyone in this town,";
  4577. mes "and we all have special";
  4578. mes "memories of this place. But";
  4579. mes "that El Schatt fellow plans to";
  4580. mes "chop it down for his shop...";
  4581. next;
  4582. mes "[Manainne]";
  4583. mes "You see him? That's";
  4584. mes "El Schatt right there.";
  4585. mes "I've never met anyone";
  4586. mes "so cruel and selfish!";
  4587. mes "Right now he's surveying";
  4588. mes "the land for construction...";
  4589. close;
  4590. }
  4591. else if(hg_memory == 5)
  4592. {
  4593. mes "[Manainne]";
  4594. mes "You know, El Schatt and";
  4595. mes "I used to get along when";
  4596. mes "he dated my older sister,";
  4597. mes "Kanainne. In fact, they'd";
  4598. mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
  4599. next;
  4600. mes "[Manainne]";
  4601. mes "Then, well, Kanainne";
  4602. mes "got really sick, and we...";
  4603. mes "We couldn't help her. She";
  4604. mes "passed away, and then El Schatt";
  4605. mes "just disappeared. It was only";
  4606. mes "recently that he's come back.";
  4607. next;
  4608. mes "[Manainne]";
  4609. mes "Now El Schatt is just a";
  4610. mes "heartless, money grubbing...!";
  4611. mes "He's completely changed.";
  4612. mes "My sister would be rolling";
  4613. mes "in her grave, seeing him now...";
  4614. set hg_memory,6;
  4615. close;
  4616. }
  4617. else if(hg_memory == 6)
  4618. {
  4619. mes "[Manainne]";
  4620. mes "Now El Schatt is just a";
  4621. mes "heartless, money grubbing...!";
  4622. mes "He's completely changed.";
  4623. mes "My sister would be rolling";
  4624. mes "in her grave, seeing him now...";
  4625. close;
  4626. }
  4627. else if(hg_memory == 7)
  4628. {
  4629. mes "[Manainne]";
  4630. mes "What? That's...";
  4631. mes "That's an incredible";
  4632. mes "story. You met my dead";
  4633. mes "sister in Nifflheim?! You";
  4634. mes "must be lying to me!";
  4635. next;
  4636. mes "[Manainne]";
  4637. mes "Let's... Let's just";
  4638. mes "stop talking about this,";
  4639. mes "okay? I appreciate that you";
  4640. mes "want to stop El Schatt from";
  4641. mes "cutting down our tree, but";
  4642. mes "this is almost too much.";
  4643. next;
  4644. set hg_memory,8;
  4645. mes "[Manainne]";
  4646. mes "Gosh, all that talk";
  4647. mes "about Nifflheim is...";
  4648. mes "It's giving me the chills!";
  4649. mes "A-aren't you cold?";
  4650. close;
  4651. }
  4652. else if(hg_memory == 8)
  4653. {
  4654. mes "[Manainne]";
  4655. mes "......";
  4656. mes ".........";
  4657. mes "Huh? You're...";
  4658. mes "Still here...?";
  4659. next;
  4660. mes "[Manainne]";
  4661. mes "Y-you know what's";
  4662. mes "weird? The weather's";
  4663. mes "perfectly fine, but I...";
  4664. mes "I feel so cold all of a";
  4665. mes "sudden. You don't feel";
  4666. mes "it at all, don't you?";
  4667. next;
  4668. mes "[Manainne]";
  4669. mes "I think I'm coming down";
  4670. mes "with something. My head";
  4671. mes "feels so numb, and I c-can't";
  4672. mes "focus any of my thoughts.";
  4673. mes "This is freakin' me out...";
  4674. next;
  4675. mes "[Manainne]";
  4676. mes "...!";
  4677. next;
  4678. set hg_memory,9;
  4679. mes "[Manainne]";
  4680. mes "......";
  4681. mes "..........";
  4682. close;
  4683. }
  4684. else if(hg_memory == 9)
  4685. {
  4686. mes "[Manainne]";
  4687. mes "...I'm here. I'm really";
  4688. mes "back! Oh, it's been so";
  4689. mes "long! Hello, adventurer,";
  4690. mes "remember me? I'm Kanainne,";
  4691. mes "the spirit you saw down in";
  4692. mes "Nifflheim. Let me explain...";
  4693. next;
  4694. mes "[Manainne]";
  4695. mes "My spirit was able to follow";
  4696. mes "you here, and now that I'm";
  4697. mes "here, I only have so much time";
  4698. mes "to possess my sister's body,";
  4699. mes "and then talk to El Schatt.";
  4700. mes "El Schatt? El Schatt...?";
  4701. next;
  4702. mes "[El Schatt]";
  4703. mes "Manainne...?";
  4704. mes "What do you want?";
  4705. mes "Quit bugging me,";
  4706. mes "I'm busy right now...";
  4707. next;
  4708. mes "[Manainne]";
  4709. mes "It's... It's me,";
  4710. mes "El Schatt, it's Kanainne.";
  4711. mes "Of course you remember";
  4712. mes "me, right? Listen, I need to--";
  4713. next;
  4714. mes "[El Schatt]";
  4715. mes "Manainne...?!";
  4716. mes "I'm shocked...";
  4717. mes "Don't you respect";
  4718. mes "your own sister?!";
  4719. mes "I can't believe you'd...";
  4720. mes "Knock it off right now!";
  4721. next;
  4722. set hg_memory,10;
  4723. mes "[El Schatt]";
  4724. mes "Look, out of my respect";
  4725. mes "for you and the relationship";
  4726. mes "that me and your sister had,";
  4727. mes "I'm going to forget you said";
  4728. mes "that. But don't you dare use";
  4729. mes "her name that way again!";
  4730. next;
  4731. mes "[Manainne]";
  4732. mes "......";
  4733. mes ".........";
  4734. mes "............";
  4735. close;
  4736. }
  4737. else if(hg_memory == 10)
  4738. {
  4739. mes "[Manainne]";
  4740. mes "Wait, El Schatt!";
  4741. mes "It's really me, but";
  4742. mes "I can only speak to you";
  4743. mes "through my sister for";
  4744. mes "a short time. L-listen...";
  4745. next;
  4746. mes "[El Schatt]";
  4747. mes "Manainne...";
  4748. mes "You don't make jokes";
  4749. mes "like that about the departed,";
  4750. mes "especially if it's Kannaine.";
  4751. mes "You know better than that!";
  4752. mes "Where the hell's your respect?!";
  4753. next;
  4754. mes "[Manainne]";
  4755. mes "''If you're the wind,";
  4756. mes "I'll be the sky, so that you";
  4757. mes "can fly freely in my arms...''";
  4758. next;
  4759. mes "[El Schatt]";
  4760. mes "Huh...?!";
  4761. next;
  4762. mes "[Manainne]";
  4763. mes "''My soul is just";
  4764. mes "for you, the shining";
  4765. mes "sun that brightens";
  4766. mes "up my whole world.''";
  4767. next;
  4768. mes "[El Schatt]";
  4769. mes "How do you...";
  4770. mes "How do you know";
  4771. mes "those words...?";
  4772. next;
  4773. mes "[Manainne]";
  4774. mes "''In my dream, your";
  4775. mes "eyes held the reflection";
  4776. mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
  4777. next;
  4778. mes "[Manainne]";
  4779. mes "''Your lovely face,";
  4780. mes "your enticing smile...";
  4781. mes "They're forever be in my";
  4782. mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
  4783. next;
  4784. mes "[El Schatt]";
  4785. mes "Manainne...";
  4786. mes "How do you";
  4787. mes "know that song?";
  4788. next;
  4789. mes "[Manainne]";
  4790. mes "El Schatt...";
  4791. mes "It's me, Kanainne.";
  4792. mes "You wrote this song";
  4793. mes "just for me. But I died";
  4794. mes "before you could finish it.";
  4795. next;
  4796. mes "[Manainne]";
  4797. mes "That was your dream,";
  4798. mes "wasn't it? To play your";
  4799. mes "beautiful music to make";
  4800. mes "people happy? Did you ever";
  4801. mes "finish our song for me?";
  4802. next;
  4803. mes "[El Schatt]";
  4804. mes "Hahahah, Manainne, alright.";
  4805. mes "Your sister must have told";
  4806. mes "you about that song. Ha ha...";
  4807. mes "You're t-taking it too far...";
  4808. mes "Please, just... Just stop.";
  4809. next;
  4810. mes "[Manainne]";
  4811. mes "El Schatt...";
  4812. mes "Listen to me.";
  4813. mes "Look at me. It's";
  4814. mes "really your Kanainne.";
  4815. next;
  4816. mes "[El Schatt]";
  4817. mes "Kanainne...?";
  4818. mes "It's too much to";
  4819. mes "believe. I want to";
  4820. mes "believe it so badly...";
  4821. mes "Is it really you?";
  4822. set hg_memory,11;
  4823. close;
  4824. }
  4825. else if(hg_memory == 11)
  4826. {
  4827. mes "[Manainne]";
  4828. mes "El Schatt...";
  4829. close;
  4830. }
  4831. else if(hg_memory == 12)
  4832. {
  4833. mes "^3355FFManainne is sobbing";
  4834. mes "uncontrollably, and there's";
  4835. mes "nothing you can do to comfort";
  4836. mes "her. Nothing at all. You must";
  4837. mes "leave her alone to her despair";
  4838. mes "and unfathomable sense of loss.^000000";
  4839. close;
  4840. }
  4841. else
  4842. {
  4843. mes "[Manainne]";
  4844. mes "You know, even though";
  4845. mes "it's not a wealthy area,";
  4846. mes "I really love this small";
  4847. mes "and quiet town. Even if";
  4848. mes "I could live anywhere in";
  4849. mes "the world, I'd live right here~";
  4850. close;
  4851. }
  4852. }
  4853. niflheim,90,106,3 script A Spirit#HQuest 802,{
  4854. if(hg_memory == 6)
  4855. {
  4856. mes "[Spirit]";
  4857. mes "El Schatt...";
  4858. mes "Manainne...";
  4859. mes "I miss them...";
  4860. next;
  4861. mes "[Spirit]";
  4862. mes "Those names... Yes,";
  4863. mes "I remember now. Manainee";
  4864. mes "was... my younger sister.";
  4865. mes "El Schatt was... my lover.";
  4866. mes "M-my name was... Kanainne!";
  4867. next;
  4868. mes "[Kanainne's Spirit]";
  4869. mes "Now I know why I'm here";
  4870. mes "in this realm. El Schatt...";
  4871. mes "I've been watching him.";
  4872. mes "He isn't able to let me go...";
  4873. mes "But I can't directly intervene";
  4874. mes "with the affairs of the living.";
  4875. next;
  4876. mes "[Kanainne's Spirit]";
  4877. mes "I... I can borrow my";
  4878. mes "sister's body? Yes, if she";
  4879. mes "cooperates, maybe... Maybe";
  4880. mes "it will work. I must... must do";
  4881. mes "something before he does";
  4882. mes "he hurts himself even more...";
  4883. next;
  4884. mes "[Kanainne's Spirit]";
  4885. mes "You... You can help";
  4886. mes "me... Just go back to ";
  4887. mes "the living... to Hugel...";
  4888. mes "Let me send you there...";
  4889. set hg_memory,7;
  4890. close2;
  4891. warp "hugel",78,148;
  4892. }
  4893. else if(hg_memory == 7)
  4894. {
  4895. mes "[Kanainne's Spirit]";
  4896. mes "You...! You can help";
  4897. mes "me... Just go back to ";
  4898. mes "the living... to Hugel...";
  4899. mes "Let me send you there...";
  4900. close2;
  4901. warp "hugel",78,148;
  4902. }
  4903. else
  4904. {
  4905. mes "[Spirit]";
  4906. mes "The living shouldn't";
  4907. mes "be here in Nifflheim...";
  4908. mes "Go back! Go back to your";
  4909. mes "own world before it's too late!";
  4910. next;
  4911. mes "[Spirit]";
  4912. mes "El Schatt...";
  4913. mes "Manainne...";
  4914. mes "I miss them...";
  4915. close;
  4916. }
  4917. }
  4918. hugel,100,103,3 script Perfitz 866,{
  4919. if(hg_memory == 3)
  4920. {
  4921. set hg_memory,4;
  4922. mes "[Perfitz]";
  4923. mes "I'm pleased that my son has";
  4924. mes "finally set his mind on the";
  4925. mes "family business. I didn't know";
  4926. mes "he had it in him to become";
  4927. mes "such a proactive entrepreneur.";
  4928. next;
  4929. mes "[Perfitz]";
  4930. mes "It's funny... He used to";
  4931. mes "deperately fight me when it";
  4932. mes "came to building shops where";
  4933. mes "that tree has planted. Yes, I'm";
  4934. mes "proud that he's grown as a";
  4935. mes "business person. Heh heh~";
  4936. next;
  4937. mes "[Perfitz]";
  4938. mes "Although I'm pleased,";
  4939. mes "I get this gut feeling that";
  4940. mes "something's not right, like";
  4941. mes "he's too excited about cutting";
  4942. mes "that tree down. Maybe this old";
  4943. mes "man is just too suspcious~";
  4944. close;
  4945. }
  4946. else if(hg_memory == 4)
  4947. {
  4948. mes "[Perfitz]";
  4949. mes "It's funny how things";
  4950. mes "change. You know, El Schatt";
  4951. mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
  4952. mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
  4953. close;
  4954. }
  4955. else
  4956. {
  4957. mes "[Perfitz]";
  4958. mes "Money is very dependable...";
  4959. mes "But it's value is relative, and";
  4960. mes "can change at any moment.";
  4961. mes "Still, at my age, you can't";
  4962. mes "live without it. Make sure you";
  4963. mes "financially prepare of old age.";
  4964. next;
  4965. mes "[Perfitz]";
  4966. mes "Now, most people assume that";
  4967. mes "I have very few friends because";
  4968. mes "I trust money more than people.";
  4969. mes "That's somewhat true: money";
  4970. mes "will never betray you, and few";
  4971. mes "friends can be so dependable.";
  4972. next;
  4973. mes "[Perfitz]";
  4974. mes "However, friends that can";
  4975. mes "be trusted for life are worth";
  4976. mes "more than all the money in the";
  4977. mes "world. To a rich man like me,";
  4978. mes "those are the only friends";
  4979. mes "that are worth having.";
  4980. close;
  4981. }
  4982. }
  4983. hugel,196,164,3 script El Schatt 50,{
  4984. if(hg_memory == 2)
  4985. {
  4986. mes "[El Schatt]";
  4987. mes "What? What's that look for?";
  4988. mes "Oh, you must have spoken to";
  4989. mes "Manainne. Look, memories are";
  4990. mes "nice and all, but I don't dwell";
  4991. mes "on the past. I think about the";
  4992. mes "future. That's what's best.";
  4993. next;
  4994. mes "[El Schatt]";
  4995. mes "Hey, I've got some great";
  4996. mes "memories of this place too,";
  4997. mes "but you know what? I've decided";
  4998. mes "to let go of them before they";
  4999. mes "get too painful. That's life.";
  5000. mes "Besides, it's not all bad.";
  5001. next;
  5002. mes "[El Schatt]";
  5003. mes "My father's been wanting to";
  5004. mes "build a shop here for so long,";
  5005. mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
  5006. mes "entire community. We should've";
  5007. mes "done this a long time ago...";
  5008. next;
  5009. set hg_memory,3;
  5010. mes "[El Schatt]";
  5011. mes "C'mon... Take a look";
  5012. mes "around. I won't deny that";
  5013. mes "this is a quaint and lovely";
  5014. mes "town, but how much money do";
  5015. mes "you think these people enjoy?";
  5016. mes "I need to look to the future...";
  5017. close;
  5018. }
  5019. else if(hg_memory == 3)
  5020. {
  5021. mes "[El Schatt]";
  5022. mes "This is the perfect";
  5023. mes "location for shops.";
  5024. mes "Yeah, I'll build a whole";
  5025. mes "plaza, and rent it out to the";
  5026. mes "merchants. Build up some";
  5027. mes "commerce, attract businesses...";
  5028. next;
  5029. mes "[El Schatt]";
  5030. mes "Everyone should just";
  5031. mes "forget about that tree.";
  5032. mes "When you think about it,";
  5033. mes "it's just a waste of space...";
  5034. close;
  5035. }
  5036. else if(hg_memory == 4)
  5037. {
  5038. set hg_memory,5;
  5039. mes "[El Schatt]";
  5040. mes "You've spoken with my father?";
  5041. mes "Hmpf! Don't tell me you're here";
  5042. mes "to change my mind. I'm building";
  5043. mes "those shops, and that's final.";
  5044. mes "It's useless to try to convince";
  5045. mes "me otherwise. Understand?";
  5046. next;
  5047. mes "[El Schatt]";
  5048. mes "It's true that I used";
  5049. mes "to think differently...";
  5050. mes "I'd protect that old tree";
  5051. mes "with my life, I won't deny";
  5052. mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
  5053. close;
  5054. }
  5055. else if(hg_memory == 5)
  5056. {
  5057. mes "[El Schatt]";
  5058. mes "The past is behind me";
  5059. mes "as it should be. Now";
  5060. mes "I must focus on building";
  5061. mes "my family's businesses.";
  5062. mes "Father was right all along...";
  5063. close;
  5064. }
  5065. else if(hg_memory == 7)
  5066. {
  5067. mes "[El Schatt]";
  5068. mes "What did you say...?";
  5069. mes "You met Kanainne?";
  5070. mes "Listen, that's not funny.";
  5071. mes "I won't tolerate that kind";
  5072. mes "of sick joke, so get out";
  5073. mes "of here before I get angry.";
  5074. close;
  5075. }
  5076. else if(hg_memory == 10)
  5077. {
  5078. mes "[El Schatt]";
  5079. mes "No way...!";
  5080. mes "Kanainne is dead!";
  5081. mes "There's no way";
  5082. mes "I can believe this!";
  5083. next;
  5084. mes "[Manainne]";
  5085. mes "......";
  5086. mes ".........";
  5087. mes "............";
  5088. close;
  5089. }
  5090. else if(hg_memory == 11)
  5091. {
  5092. mes "[El Schatt]";
  5093. mes "K-Kanainne! ^333333*Sob*^000000";
  5094. mes "I've missed you so much!";
  5095. mes "Why did you leave me?";
  5096. next;
  5097. mes "[Manainne]";
  5098. mes "Oh, my dear,";
  5099. mes "sweet El Schatt...";
  5100. mes "I'm so sorry. But";
  5101. mes "that was my fate...";
  5102. mes "It was my time to go...";
  5103. mes "You have to let me go...";
  5104. next;
  5105. mes "[El Schatt]";
  5106. mes "I can't take it anymore!";
  5107. mes "It hurts too much without you!";
  5108. mes "I can't stop thinking about us,";
  5109. mes "and all the memories... all of";
  5110. mes "the memories hurt so much...";
  5111. next;
  5112. mes "[Manainne]";
  5113. mes "Is that why you want to";
  5114. mes "cut down that tree? Because";
  5115. mes "it reminds you too much of";
  5116. mes "all of our days together?";
  5117. next;
  5118. mes "[El Schatt]";
  5119. mes "Y-yes! Seeing it makes";
  5120. mes "me so angry and so sad!";
  5121. mes "I wanted to get rid of it!";
  5122. mes "If I don't forget you, then";
  5123. mes "what will I do? I c-can't";
  5124. mes "forget about you, c-can I?";
  5125. next;
  5126. mes "[Manainne]";
  5127. mes "Will destroying that tree";
  5128. mes "make you happy? Do you think";
  5129. mes "you'll be happy if you forget";
  5130. mes "all about me? I know you're";
  5131. mes "not like that, El Schatt.";
  5132. mes "You're not that cold...";
  5133. next;
  5134. mes "[El Schatt]";
  5135. mes "No... I don't want";
  5136. mes "to forget you. All of";
  5137. mes "our good times. But I miss";
  5138. mes "you so much... I think I'm";
  5139. mes "going to go insane! I don't";
  5140. mes "know if I can endure this pain!";
  5141. next;
  5142. mes "[Manainne]";
  5143. mes "Please be strong for me,";
  5144. mes "El Schatt. Someday, time";
  5145. mes "will heal your wounds, and";
  5146. mes "your memories of me will only";
  5147. mes "bring you fondness, not pain.";
  5148. mes "I miss you El Schatt, and I...";
  5149. next;
  5150. mes "[El Schatt]";
  5151. mes "Kanainne...?";
  5152. mes "K-Kanaine?";
  5153. mes "What's happening?";
  5154. next;
  5155. mes "[Manainne]";
  5156. mes "El Schatt, I'm so sorry...";
  5157. mes "But I have to go now. I can't";
  5158. mes "stay in the world of the living";
  5159. mes "for too long, and my time limit";
  5160. mes "is almost up. I still... I...";
  5161. next;
  5162. mes "[El Schatt]";
  5163. mes "N-no! Please, stay with";
  5164. mes "me! I'm not ready to lose";
  5165. mes "you again! D-don't leave";
  5166. mes "me again! Nooo! Kanainne!";
  5167. mes "I need you here with me!";
  5168. next;
  5169. mes "[Manainne]";
  5170. mes "I can't do that...";
  5171. mes "But please, El Schatt...";
  5172. mes "Promise that you'll be";
  5173. mes "yourself from now on...";
  5174. mes "Be kind... And follow";
  5175. mes "your true dreams...";
  5176. next;
  5177. mes "[Manainne]";
  5178. mes "Don't cut down";
  5179. mes "that tree... And make...";
  5180. mes "make beautiful music.";
  5181. mes "Please finish the song";
  5182. mes "that you made for me for...";
  5183. mes "for both of our sakes...";
  5184. next;
  5185. mes "[El Schatt]";
  5186. mes "Anything for you,";
  5187. mes "Kanainne. I vow it...";
  5188. next;
  5189. mes "[Manainne]";
  5190. mes "El Schatt...";
  5191. mes "I still... I still...";
  5192. next;
  5193. mes "[El Schatt]";
  5194. mes "Y-yes...";
  5195. mes "Kanainne...?";
  5196. next;
  5197. mes "[Manainne]";
  5198. mes "......";
  5199. mes ".........";
  5200. mes "............";
  5201. next;
  5202. mes "^3355FF*Thud!*^000000";
  5203. next;
  5204. mes "[El Schatt]";
  5205. mes "Kanainne...?";
  5206. mes "Kanainne!";
  5207. next;
  5208. mes "[Manainne]";
  5209. mes "...I...";
  5210. mes "...El Schatt...";
  5211. mes "She's gone again.";
  5212. mes "It's... I'm Manainne...";
  5213. mes "^333333*Sniff*^000000 She had to go back...";
  5214. next;
  5215. specialeffect2 71;
  5216. set hg_memory,12;
  5217. getexp 50000,0;
  5218. getitem 603,1; //Old blue box
  5219. mes "[El Schatt]";
  5220. mes "Oh... Oh dear";
  5221. mes "sweet God... My...";
  5222. mes "My dear Kanainne...";
  5223. mes "No.... No... Please...";
  5224. close;
  5225. }
  5226. else if(hg_memory == 12)
  5227. {
  5228. mes "[El Schatt]";
  5229. mes "...Would you please";
  5230. mes "leave me alone? I have...";
  5231. mes "I have an awful lot to";
  5232. mes "think about. And there's";
  5233. mes "music that I have to write...";
  5234. close;
  5235. }
  5236. else
  5237. {
  5238. mes "[El Schatt]";
  5239. mes "Father was right...";
  5240. mes "This area is the perfect";
  5241. mes "place to build some stores.";
  5242. mes "All that's left is to chop down";
  5243. mes "that old tree. It's in the way";
  5244. mes "of a whole lot of things...";
  5245. close;
  5246. }
  5247. }
  5248. //-------------------------------------------------------------------------
  5249. // Hide and Seek quest
  5250. //-------------------------------------------------------------------------
  5251. hugel,107,67,3 script Torpy 706,{
  5252. if(BaseLevel > 49)
  5253. {
  5254. if(!hg_ubu01)
  5255. {
  5256. mes "[Torpy]";
  5257. mes "D-Daddy...!";
  5258. mes "Daddy where";
  5259. mes "are you?! Wah~!";
  5260. next;
  5261. switch( select( "What's wrong?:Ignore" ) )
  5262. {
  5263. case 1:
  5264. mes "[Torpy]";
  5265. mes "My Daddy hasn't";
  5266. mes "been home for a few";
  5267. mes "day now. I'm afraid that";
  5268. mes "something must have";
  5269. mes "happened to him. *Sniff*";
  5270. next;
  5271. mes "["+strcharinfo(0)+"]";
  5272. mes "Your Dad is missing?";
  5273. mes "Why don't you tell me";
  5274. mes "about the last time";
  5275. mes "that you saw him?";
  5276. next;
  5277. mes "[Torpy]";
  5278. mes "Well, we were playing";
  5279. mes "Hide-and-Seek, and then";
  5280. mes "it was his turn to hide,";
  5281. mes "and then, a-and then...";
  5282. mes "I never found him!";
  5283. next;
  5284. switch( select( "Really? Tell me more...:What, is that all...?" ) )
  5285. {
  5286. case 1:
  5287. mes "[Torpy]";
  5288. mes "Th-then my Mom got";
  5289. mes "mad at Dad for hiding";
  5290. mes "for so long. But when";
  5291. mes "she went to find him, she";
  5292. mes "disappeared too! I-I'm all";
  5293. mes "alone now! Waaaaaah~!";
  5294. next;
  5295. emotion e_dots,1;
  5296. mes "["+strcharinfo(0)+"]";
  5297. mes "Don't worry, I'll look";
  5298. mes "for your parents. I'm";
  5299. mes "sure that I can find at";
  5300. mes "least one of them just";
  5301. mes "outside of town.";
  5302. set hg_ubu01,1;
  5303. close;
  5304. break;
  5305. case 2:
  5306. mes "["+strcharinfo(0)+"]";
  5307. mes "Don't worry, your";
  5308. mes "Dad will probably";
  5309. mes "show up sooner";
  5310. mes "or later. Well, lots";
  5311. mes "of luck, kid.";
  5312. emotion e_dots,1;
  5313. close;
  5314. break;
  5315. }
  5316. break;
  5317. case 2:
  5318. mes "[Torpy]";
  5319. mes "D-Daddy...!";
  5320. mes "Mommiiiiiiiiie!";
  5321. mes "Where are yoooou?!";
  5322. mes "Wuh-Waaaaaaaaaah!";
  5323. close;
  5324. break;
  5325. }
  5326. }
  5327. else if(hg_ubu01 == 2)
  5328. {
  5329. mes "[Torpy]";
  5330. mes "Oh...";
  5331. mes "Mommy was just";
  5332. mes "outside of town?";
  5333. mes "*Sob* Okay, I hope my";
  5334. mes "Daddy comes back soon...";
  5335. set hg_ubu01,3;
  5336. close;
  5337. }
  5338. else if(hg_ubu01 == 6)
  5339. {
  5340. mes "[Torpy]";
  5341. mes "Y-you found my Daddy!";
  5342. mes "Hooray! I was so worried";
  5343. mes "about him! Th-thank you";
  5344. mes "so much for your help!";
  5345. next;
  5346. mes "[Torpy]";
  5347. mes "Um, um, where is my";
  5348. mes "Daddy hiding anyway?";
  5349. mes "Oh? A barrel? Where";
  5350. mes "was it again? Heh heh!";
  5351. mes "Now I can find him!";
  5352. next;
  5353. mes "[Torpy]";
  5354. mes "Oh, would you go talk";
  5355. mes "to my Mom, and tell her";
  5356. mes "to come here please? And";
  5357. mes "also tell her that Daddy";
  5358. mes "is safe! See you later~";
  5359. next;
  5360. emotion e_dots,1;
  5361. mes "......";
  5362. mes ".........";
  5363. mes "............";
  5364. next;
  5365. mes "[Torpy]";
  5366. mes "^333333...............................";
  5367. mes "Hee hee~ Once I find";
  5368. mes "my Daddy, he has to get me";
  5369. mes "a girlfriend! He promised~!^000000";
  5370. set hg_ubu01,7;
  5371. close;
  5372. }
  5373. else if(hg_ubu01 == 7)
  5374. {
  5375. mes "[Torpy]";
  5376. mes "Would you please hurry";
  5377. mes "and talk to my Mom? She";
  5378. mes "should be just outside of?";
  5379. mes "this town, where you last";
  5380. mes "saw her. Bye bye for now~";
  5381. next;
  5382. emotion e_dots,1;
  5383. mes "......";
  5384. mes ".........";
  5385. mes "............";
  5386. next;
  5387. mes "[Torpy]";
  5388. mes "^333333...............................";
  5389. mes "Oh yeah! Should I have";
  5390. mes "Mom help me pick out my";
  5391. mes "new girlfriend? Hmm, I dunno.";
  5392. mes "Wh-what if they become friends?";
  5393. mes "Um, that might not be good...^000000";
  5394. close;
  5395. }
  5396. else if(hg_ubu01 == 8)
  5397. {
  5398. emotion e_dots,1;
  5399. mes "[Torpy]";
  5400. mes "Daddy promised to get";
  5401. mes "me a girlfriend if I beat him";
  5402. mes "at Hide-and-Seek! Hahaha!";
  5403. mes "I won, so now he has to do it!";
  5404. next;
  5405. mes "[Torpy]";
  5406. mes "Wait, but should I let";
  5407. mes "my Dad pick my girlfriend?";
  5408. mes "Maybe I should pick her...";
  5409. mes "Yeah, I'll pick the perfectest";
  5410. mes "girl that I can find! Yaaay~";
  5411. set hg_ubu01,9;
  5412. close;
  5413. }
  5414. else if(hg_ubu01 == 9)
  5415. {
  5416. emotion e_dots,1;
  5417. mes "[Torpy]";
  5418. mes "Maybe I should wait until";
  5419. mes "I'm older to have a girlfriend.";
  5420. mes "I mean, what if the girl I pick";
  5421. mes "now gets uglier when she";
  5422. mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
  5423. next;
  5424. mes "^3355FFTorpy is still a young,";
  5425. mes "naive child that has much";
  5426. mes "to learn about girlfriends,";
  5427. mes "or just people, in general.^000000";
  5428. close;
  5429. }
  5430. else
  5431. {
  5432. mes "[Torpy]";
  5433. mes "^333333*Sniff*^000000 D-Daddy's gone!";
  5434. mes "Will you help me find my";
  5435. mes "Daddy please? I h-have";
  5436. mes "to find him now! H-Hurry!";
  5437. close;
  5438. }
  5439. }
  5440. else
  5441. {
  5442. mes "[Torpy]";
  5443. mes "Waaah~!";
  5444. mes "I have to find";
  5445. mes "my Daddy! Daddy...!";
  5446. mes "Where are yooooou?!";
  5447. close;
  5448. }
  5449. }
  5450. hu_fild06,190,367,3 script Torpy's Mom 701,{
  5451. if(hg_ubu01 == 0)
  5452. {
  5453. mes "[Torpy's Mom]";
  5454. mes "Where did he go this time?!";
  5455. mes "If my husband doesn't have";
  5456. mes "a good excuse for not coming";
  5457. mes "home, then he better come";
  5458. mes "up with one or he'll be sorry!";
  5459. close;
  5460. }
  5461. else if(hg_ubu01 == 1)
  5462. {
  5463. mes "[Torpy's Mom]";
  5464. mes "Hmm? Oh, you talked to";
  5465. mes "my little Torpy? He thinks his";
  5466. mes "father and I just vanished?";
  5467. mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
  5468. next;
  5469. mes "[Torpy's Mom]";
  5470. mes "Although Torpy's father has";
  5471. mes "been missing for a little";
  5472. mes "while, I just stepped out of";
  5473. mes "the house this morning. So";
  5474. mes "I haven't even been gone for";
  5475. mes "a few hours, much less a day.";
  5476. next;
  5477. mes "[Torpy's Mom]";
  5478. mes "You see, my husband is";
  5479. mes "a hunter, so it's usual for him";
  5480. mes "not to come home for a few";
  5481. mes "days. Still, he's never been";
  5482. mes "gone for this long before,";
  5483. mes "so I've been looking for him...";
  5484. next;
  5485. mes "[Torpy's Mom]";
  5486. mes "I've been getting a little";
  5487. mes "worried myself, honestly.";
  5488. mes "He's not in any of his usual";
  5489. mes "hunting grounds. Hopefully,";
  5490. mes "if I wait here long enough,";
  5491. mes "he'll show up sooner or later.";
  5492. next;
  5493. mes "[Torpy's Mom]";
  5494. mes "If he doesn't show up";
  5495. mes "today, I better search";
  5496. mes "for him inside town. Maybe";
  5497. mes "he's hiding somewhere,";
  5498. mes "like at his friend's house.";
  5499. mes "Why is like always like this?";
  5500. next;
  5501. mes "[Torpy's Mom]";
  5502. mes "Listen, would you please";
  5503. mes "tell my son Torpy that I'm";
  5504. mes "fine and will be coming back";
  5505. mes "home soon? Also, if you see";
  5506. mes "my husband inside town, tell";
  5507. mes "him that he better come home!";
  5508. set hg_ubu01,2;
  5509. close;
  5510. }
  5511. else if(hg_ubu01 == 2)
  5512. {
  5513. mes "[Torpy's Mom]";
  5514. mes "Listen, would you please";
  5515. mes "tell my son Torpy that I'm";
  5516. mes "fine and will be coming back";
  5517. mes "home soon? Also, if you see";
  5518. mes "my husband inside town, tell";
  5519. mes "him that he better come home!";
  5520. close;
  5521. }
  5522. else if(hg_ubu01 == 6)
  5523. {
  5524. mes "[Torpy's Mom]";
  5525. mes "What?! He was hiding";
  5526. mes "inside a barrel this";
  5527. mes "entire time?! Oh, no.";
  5528. mes "I'm sorry, my husband has";
  5529. mes "caused you so much trouble.";
  5530. next;
  5531. mes "[Torpy's Mom]";
  5532. mes "I really appreciate";
  5533. mes "everything you've done";
  5534. mes "to help us find him. I know";
  5535. mes "it's not much, but I hope";
  5536. mes "you accept this as our thanks.";
  5537. mes "Goodbye for now, adventurer~";
  5538. specialeffect2 71;
  5539. set hg_ubu01,8;
  5540. getitem 12065,3; //Green salad
  5541. getexp 50000,0;
  5542. close;
  5543. }
  5544. else if(hg_ubu01 == 7)
  5545. {
  5546. mes "[Torpy's Mom]";
  5547. mes "What?! He was hiding";
  5548. mes "inside a barrel this";
  5549. mes "entire time?! Oh, no.";
  5550. mes "I'm sorry, my husband has";
  5551. mes "caused you so much trouble.";
  5552. next;
  5553. mes "[Torpy's Mom]";
  5554. mes "I really appreciate";
  5555. mes "everything you've done";
  5556. mes "to help us find him. I know";
  5557. mes "it's not much, but I hope";
  5558. mes "you accept this as our thanks.";
  5559. mes "Goodbye for now, adventurer~";
  5560. specialeffect2 68;
  5561. set hg_ubu01,8;
  5562. getitem 12065,3; //Green salad
  5563. getexp 50000,0;
  5564. close;
  5565. }
  5566. else if(hg_ubu01 == 8)
  5567. {
  5568. mes "[Torpy's Mom]";
  5569. mes "Sometimes I wonder if";
  5570. mes "Torpy is too mature for";
  5571. mes "his age, or if my husband";
  5572. mes "is too immature. In a strange";
  5573. mes "way, those two really take";
  5574. mes "after each other. Oh, well...";
  5575. close;
  5576. }
  5577. else if(hg_ubu01 == 9)
  5578. {
  5579. emotion e_dots,1;
  5580. mes "[Torpy's Mom]";
  5581. mes "When is that husband";
  5582. mes "of mine going to come";
  5583. mes "out of that barrel? He";
  5584. mes "didn't make another weird";
  5585. mes "bet with Torpy, did he? Oh,";
  5586. mes "the trouble with those two...";
  5587. close;
  5588. }
  5589. else
  5590. {
  5591. mes "[Torpy's Mom]";
  5592. mes "Where did he go this time?!";
  5593. mes "If my husband doesn't have";
  5594. mes "a good excuse for not coming";
  5595. mes "home, then he better come";
  5596. mes "up with one or he'll be sorry!";
  5597. close;
  5598. }
  5599. }
  5600. hugel,100,176,3 script Suspicious Barrel 111,{
  5601. if(hg_ubu01 == 3)
  5602. {
  5603. mes "[Strange Man]";
  5604. mes "So... hun...gry...";
  5605. mes "F-food... Give me...";
  5606. mes "F-food... Must... replenish...";
  5607. mes "h-health... with... Steamed...";
  5608. mes "Crab... Nippers... Please...";
  5609. next;
  5610. emotion e_dots,1;
  5611. mes "^3355FFIt sounds like";
  5612. mes "this barrel wants";
  5613. mes "Steamed Crab Nippers.^000000";
  5614. next;
  5615. switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
  5616. {
  5617. case 1:
  5618. mes "[Strange Man]";
  5619. mes "Please... cook me...";
  5620. mes "Steamed... Crab Nippers...!";
  5621. mes "You... n-need.... 10 Green";
  5622. mes "Herbs... 1 Yellow Potions...";
  5623. mes "and 10... N-Nippers... to";
  5624. mes "c-cook th-them. Ugh...";
  5625. next;
  5626. emotion e_dots,1;
  5627. mes "["+strcharinfo(0)+"]";
  5628. mes "Hold on,";
  5629. mes "I have to cook";
  5630. mes "them for you?!";
  5631. next;
  5632. mes "[Strange Man]";
  5633. mes "Y-yes...";
  5634. mes "It's... It's the";
  5635. mes "o-only... possible...";
  5636. mes "Way... P-please help...";
  5637. set hg_ubu01,4;
  5638. close;
  5639. break;
  5640. case 2:
  5641. mes "[Strange Man]";
  5642. mes "D-don't... leave...";
  5643. mes "me... Here... Th-the...";
  5644. mes "hunger...! It... It can't...";
  5645. mes "It c-can't be... d-denied!";
  5646. next;
  5647. emotion e_dots,1;
  5648. mes "["+strcharinfo(0)+"]";
  5649. mes "Weirdo! Why don't you";
  5650. mes "get out of that barrel,";
  5651. mes "and get your Steamed";
  5652. mes "Crab Nippers yourself?!";
  5653. close;
  5654. break;
  5655. }
  5656. }
  5657. else if(hg_ubu01 == 4)
  5658. {
  5659. if(countitem(12051)) //Steamed crab nippers
  5660. {
  5661. mes "[Strange Man]";
  5662. mes "Th-that... tantalizing...";
  5663. mes "scent... It's S-Steamed...";
  5664. mes "Crab... Nippers... Oh God...";
  5665. mes "It's b-been so... l-long...";
  5666. mes "G-Give me! G-Give me now!";
  5667. next;
  5668. emotion e_dots,1;
  5669. mes "^3355FFYou dumped the";
  5670. mes "Steamed Crab Nippers";
  5671. mes "into the barrel where";
  5672. mes "it was quickly devoured.^000000";
  5673. delitem 12051,1; //Steamed crab nippers
  5674. set hg_ubu01,5;
  5675. next;
  5676. mes "[Strange Man]";
  5677. mes "Ha ha ha!";
  5678. mes "Back in the game, baby!";
  5679. mes "Man, it's been, about what,";
  5680. mes "3 days since I last ate?";
  5681. mes "It's good to be alive!";
  5682. close2;
  5683. donpcevent "Strange Man#Hugel::OnEnable";
  5684. end;
  5685. }
  5686. else
  5687. {
  5688. mes "[Strange Man]";
  5689. mes "Please... cook me...";
  5690. mes "Steamed... Crab Nippers...!";
  5691. mes "You... n-need.... 10 Green";
  5692. mes "Herbs... 1 Yellow Potions...";
  5693. mes "and 10... N-Nippers... to";
  5694. mes "c-cook th-them. Ugh...";
  5695. next;
  5696. emotion e_dots,1;
  5697. mes "["+strcharinfo(0)+"]";
  5698. mes "Hold on,";
  5699. mes "I have to cook";
  5700. mes "them for you?!";
  5701. next;
  5702. mes "[Strange Man]";
  5703. mes "Y-yes...";
  5704. mes "It's... It's the";
  5705. mes "o-only... possible...";
  5706. mes "Way... P-please help...";
  5707. close;
  5708. }
  5709. }
  5710. else if(hg_ubu01 == 5)
  5711. {
  5712. if(countitem(12051)) //Steamed crab nippers
  5713. {
  5714. mes "[Strange Man]";
  5715. mes "Th-that... tantalizing...";
  5716. mes "scent... It's S-Steamed...";
  5717. mes "Crab... Nippers... Oh God...";
  5718. mes "It's b-been so... l-long...";
  5719. mes "G-Give me! G-Give me now!";
  5720. next;
  5721. emotion e_dots,1;
  5722. mes "^3355FFYou dumped the";
  5723. mes "Steamed Crab Nippers";
  5724. mes "into the barrel where";
  5725. mes "it was quickly devoured.^000000";
  5726. delitem 12051,1; //Steamed crab nippers
  5727. set hg_ubu01,5;
  5728. next;
  5729. mes "[Strange Man]";
  5730. mes "Ha ha ha!";
  5731. mes "Back in the game, baby!";
  5732. mes "Man, it's been, about what,";
  5733. mes "3 days since I last ate?";
  5734. mes "It's good to be alive!";
  5735. close2;
  5736. donpcevent "Strange Man#Hugel::OnEnable";
  5737. end;
  5738. }
  5739. else
  5740. {
  5741. mes "[Strange Man]";
  5742. mes "Please... cook me...";
  5743. mes "Steamed... Crab Nippers...!";
  5744. mes "You... n-need.... 10 Green";
  5745. mes "Herbs... 1 Yellow Potions...";
  5746. mes "and 10... N-Nippers... to";
  5747. mes "c-cook th-them. Ugh...";
  5748. next;
  5749. emotion e_dots,1;
  5750. mes "["+strcharinfo(0)+"]";
  5751. mes "Hold on,";
  5752. mes "I have to cook";
  5753. mes "them for you?!";
  5754. next;
  5755. mes "[Strange Man]";
  5756. mes "Y-yes...";
  5757. mes "It's... It's the";
  5758. mes "o-only... possible...";
  5759. mes "Way... P-please help...";
  5760. close;
  5761. }
  5762. }
  5763. else if(hg_ubu01 == 6)
  5764. {
  5765. emotion e_dots,1;
  5766. mes "^3355FFFor now, you should";
  5767. mes "tell Torpy and his mom";
  5768. mes "where Torpy's father is";
  5769. mes "hiding so they won't";
  5770. mes "worry about him so much.";
  5771. close;
  5772. }
  5773. else if(hg_ubu01 == 7)
  5774. {
  5775. emotion e_dots,1;
  5776. mes "^800080Torpy's mom might want to know about^000000";
  5777. mes "^800080this extraordinary barrel.^000000";
  5778. close;
  5779. }
  5780. else if(hg_ubu01 == 8)
  5781. {
  5782. emotion e_dots,1;
  5783. mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
  5784. close;
  5785. }
  5786. else if(hg_ubu01 == 9)
  5787. {
  5788. emotion e_dots,1;
  5789. mes "^800080That barrel will become a symbolic object^000000";
  5790. mes "^800080that pays tribute to the firm will of Torpy's father^000000";
  5791. mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
  5792. close;
  5793. }
  5794. else
  5795. {
  5796. emotion e_dots,1;
  5797. mes "^800080You hear something bustling from the hole in the barrel.^000000";
  5798. mes "^800080However, it doesn't seem to be a big deal.^000000";
  5799. close;
  5800. }
  5801. }
  5802. hugel,100,174,3 script Strange Man#Hugel 898,{
  5803. if(hg_ubu01 == 5)
  5804. {
  5805. mes "[Strange Man]";
  5806. mes "Ahhhh... Thanks for";
  5807. mes "the free meal! It was";
  5808. mes "so invigorating! Well,";
  5809. mes "I better climb back";
  5810. mes "inside that barrel. See";
  5811. mes "ya round, adventurer~";
  5812. next;
  5813. mes "["+strcharinfo(0)+"]";
  5814. mes "Hold it!";
  5815. mes "Why are you hiding";
  5816. mes "inside that barrel?!";
  5817. next;
  5818. mes "[Strange Man]";
  5819. mes "Huh? Oh, I'm just";
  5820. mes "playing Hide-and-Seek";
  5821. mes "with my son, that's all.";
  5822. next;
  5823. mes "["+strcharinfo(0)+"]";
  5824. mes "But you haven't";
  5825. mes "eaten in days! Wait,";
  5826. mes "hold on, you wouldn't";
  5827. mes "happen to be Torpy's";
  5828. mes "father now, would you?";
  5829. next;
  5830. mes "[Strange Man]";
  5831. mes "Oh, you ran into my boy?";
  5832. mes "Has he given up on our";
  5833. mes "little wager yet? Because";
  5834. mes "I'd really hate to lose...";
  5835. next;
  5836. mes "["+strcharinfo(0)+"]";
  5837. mes "Um, your wife and son";
  5838. mes "are really worried about";
  5839. mes "you. Shouldn't you be going";
  5840. mes "home as soon as you can?";
  5841. next;
  5842. mes "[Strange Man]";
  5843. mes "No, I can't! Not until";
  5844. mes "Torpy gives up! I made";
  5845. mes "a really silly promise";
  5846. mes "with my son, and if I lose";
  5847. mes "this game of Hide-and-Seek...";
  5848. mes "Well, I just can't lose! Bye!";
  5849. set hg_ubu01,6;
  5850. next;
  5851. mes "^3355FFTorpy's father has";
  5852. mes "hidden himself again,";
  5853. mes "but at least now you";
  5854. mes "can go back to Torpy's";
  5855. mes "Mom and Torpy, and let them";
  5856. mes "both know where he is hiding.^000000";
  5857. close2;
  5858. disablenpc "Strange Man#Hugel";
  5859. enablenpc "Suspicious Barrel";
  5860. end;
  5861. }
  5862. else
  5863. {
  5864. mes "[Strange Man]";
  5865. mes "Hahahaha!";
  5866. mes "Steamed Crab Nippers!";
  5867. mes "That really hit the spot!";
  5868. mes "I ate so much, I won't";
  5869. mes "have to eat again for days!";
  5870. close;
  5871. }
  5872. OnEnable:
  5873. enablenpc "Strange Man#Hugel";
  5874. disablenpc "Suspicious Barrel";
  5875. initnpctimer;
  5876. end;
  5877. OnInit:
  5878. disablenpc "Strange Man#Hugel";
  5879. end;
  5880. OnTimer60000:
  5881. stopnpctimer;
  5882. disablenpc "Strange Man#Hugel";
  5883. enablenpc "Suspicious Barrel";
  5884. end;
  5885. }
  5886. //-------------------------------------------------------------------------
  5887. // Fish cake soup delivery
  5888. //-------------------------------------------------------------------------
  5889. hu_in01,15,372,3 script Cellette Lavit 74,{
  5890. if(!hg_odeng)
  5891. {
  5892. mes "[Cellette]";
  5893. mes "Hi there, thanks for";
  5894. mes "visiting our lovely town!";
  5895. mes "Why don't you come in and";
  5896. mes "have a taste of authentic";
  5897. mes "Hugel cuisine? I guarantee";
  5898. mes "that you won't regret it~";
  5899. next;
  5900. mes "[Cellette]";
  5901. mes "My name is Cellette Lavit,";
  5902. mes "and I proudly serve Fish Cake";
  5903. mes "Soup, Hugel's specialty dish.";
  5904. mes "All the tourists that've tried";
  5905. mes "it have loved it, and I have";
  5906. mes "many regular customers~";
  5907. next;
  5908. mes "[Cellette]";
  5909. mes "This dish has something";
  5910. mes "of a cult following, and it's";
  5911. mes "not widely popularized, but I'm";
  5912. mes "sure that it'll be considered";
  5913. mes "representative of Schwaltzvalt";
  5914. mes "Republic cuisine someday.";
  5915. next;
  5916. mes "[Cellette]";
  5917. mes "Listen, you look like an";
  5918. mes "able adventurer, so would";
  5919. mes "you consider working part time";
  5920. mes "for me? I have many orders for";
  5921. mes "Fish Cake Soup, so there's";
  5922. mes "no way I can make deliveries...";
  5923. next;
  5924. mes "[Cellette]";
  5925. mes "If you work for me, I'll";
  5926. mes "waive the price: I'll give you";
  5927. mes "1 Fish Cake Soup for each";
  5928. mes "delivery that you complete.";
  5929. mes "But if you're not interested,";
  5930. mes "you can just buy some now~";
  5931. next;
  5932. switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
  5933. {
  5934. case 1:
  5935. mes "[Cellette]";
  5936. mes "Oh, thank you so much!";
  5937. mes "You can't imagine how busy";
  5938. mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
  5939. next;
  5940. set @randvar, rand(1,4);
  5941. if(@randvar == 1)
  5942. {
  5943. mes "[Cellette]";
  5944. mes "Alright, please take this";
  5945. mes "order of Fish Cake Soup to";
  5946. mes "my friend Neha. I'm grateful";
  5947. mes "that she's a regular customer--";
  5948. mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
  5949. set hg_odeng,1;
  5950. getitem 584,1; //Skewer soup
  5951. close;
  5952. }
  5953. else if(@randvar == 2)
  5954. {
  5955. mes "[Cellette]";
  5956. mes "Right, take this next order";
  5957. mes "of Fish Cake Soup to Maewan,";
  5958. mes "another one of my regulars.";
  5959. mes "He's been buying my soup ever";
  5960. mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
  5961. set hg_odeng,2;
  5962. getitem 584,1; //Skewer soup
  5963. close;
  5964. }
  5965. else if(@randvar == 3)
  5966. {
  5967. mes "[Cellette]";
  5968. mes "Okay, this order of Fish";
  5969. mes "Cake Soup is ready! Please";
  5970. mes "take it to my roommate Layoma.";
  5971. mes "But... Be careful. She's got";
  5972. mes "a thing about punctuality.";
  5973. mes "Just try not to be late...";
  5974. set hg_odeng,3;
  5975. getitem 584,1; //Skewer soup
  5976. close;
  5977. }
  5978. else if(@randvar == 4)
  5979. {
  5980. mes "[Cellette]";
  5981. mes "Quick, take this Fish";
  5982. mes "Paste Soup to Erjan. Um,";
  5983. mes "but be careful, he's really";
  5984. mes "nitpicky... And he likes to";
  5985. mes "have everything in such";
  5986. mes "and such and order...";
  5987. set hg_odeng,4;
  5988. getitem 584,1; //Skewer soup
  5989. close;
  5990. }
  5991. break;
  5992. case 2:
  5993. mes "[Cellette]";
  5994. mes "Oh, you'd like to try my";
  5995. mes "Fish Cake Soup, eh? Good";
  5996. mes "choice, I know you'll enjoy";
  5997. mes "its delicious, hearty flavor~";
  5998. mes "Each order costs 100 zeny.";
  5999. next;
  6000. switch( select( "Order a Fish Cake Soup:Cancel" ) )
  6001. {
  6002. case 1:
  6003. if(Zeny > 99)
  6004. {
  6005. mes "[Cellette]";
  6006. mes "Thanks! Enjoy your";
  6007. mes "bowl of Fish Cake Soup.";
  6008. mes "I hope you come and ";
  6009. mes "visit me again, okay?";
  6010. set Zeny,Zeny-100;
  6011. getitem 584,1; //Skewer soup
  6012. close;
  6013. }
  6014. else
  6015. {
  6016. mes "[Cellette]";
  6017. mes "Oh, what's this?";
  6018. mes "You don't have enough";
  6019. mes "money? Well, come back";
  6020. mes "after you save 100 zeny.";
  6021. mes "That's a really good price";
  6022. mes "for my gourmet soup, you know.";
  6023. close;
  6024. }
  6025. break;
  6026. case 2:
  6027. mes "[Cellette]";
  6028. mes "If you're ever hungry,";
  6029. mes "or just want to enjoy";
  6030. mes "a delicious meal, come";
  6031. mes "and have some of my soup~";
  6032. close;
  6033. break;
  6034. }
  6035. break;
  6036. case 3:
  6037. mes "[Cellette]";
  6038. mes "Oh? You're not interested";
  6039. mes "in trying my Fish Cake Soup";
  6040. mes "at all? Well, if you change";
  6041. mes "your mind, please come";
  6042. mes "back. I just know you'll love";
  6043. mes "the taste if you give it a try.";
  6044. close;
  6045. break;
  6046. }
  6047. }
  6048. else if(hg_odeng == 1)
  6049. {
  6050. if(countitem(584)) //Skewer soup
  6051. {
  6052. mes "[Cellette]";
  6053. mes "Haven't you left already?";
  6054. mes "My friend Neha is waiting";
  6055. mes "for you to deliver her order";
  6056. mes "of Fish Cake Soup. Please";
  6057. mes "try to get it to her before the";
  6058. mes "soup gets cold, okay?";
  6059. close;
  6060. }
  6061. else
  6062. {
  6063. mes "[Cellette]";
  6064. mes "What's that? You lost";
  6065. mes "the Fish Cake Soup you're";
  6066. mes "supposed to deliver to Neha?";
  6067. mes "Oh well, I suppose I'll have";
  6068. mes "to give you this fresh bowl";
  6069. mes "of soup that I just made...";
  6070. next;
  6071. if(Zeny > 99)
  6072. {
  6073. mes "[Cellette]";
  6074. mes "But you need to be";
  6075. mes "responsible and pay";
  6076. mes "me for the food you lost.";
  6077. mes "There, I took 100 zeny";
  6078. mes "from you. That's fair, so";
  6079. mes "please don't lose it this time.";
  6080. set Zeny,Zeny-100;
  6081. getitem 584,1; //Skewer soup
  6082. close;
  6083. }
  6084. else
  6085. {
  6086. mes "[Cellette]";
  6087. mes "W-wait... You don't";
  6088. mes "have any money to pay";
  6089. mes "me for the soup you lost?";
  6090. mes "Well, I don't think I can";
  6091. mes "trust somebody like you";
  6092. mes "with any deliveries...";
  6093. set hg_odeng,5;
  6094. close;
  6095. }
  6096. }
  6097. }
  6098. else if(hg_odeng == 2)
  6099. {
  6100. if(countitem(584)) //Skewer soup
  6101. {
  6102. mes "[Cellette]";
  6103. mes "Whoa, whoa, whoa!";
  6104. mes "You should have left";
  6105. mes "already to deliver that";
  6106. mes "soup to Maewan! Hurry,";
  6107. mes "before it gets too cold!";
  6108. close;
  6109. }
  6110. else
  6111. {
  6112. mes "[Cellette]";
  6113. mes "What's that? You lost";
  6114. mes "the Fish Cake Soup you're";
  6115. mes "supposed to give to Maewan?";
  6116. mes "Oh well, I suppose I'll have";
  6117. mes "to give you this fresh bowl";
  6118. mes "of soup that I just made...";
  6119. next;
  6120. if(Zeny > 99)
  6121. {
  6122. mes "[Cellette]";
  6123. mes "But you need to be";
  6124. mes "responsible and pay";
  6125. mes "me for the food you lost.";
  6126. mes "There, I took 100 zeny";
  6127. mes "from you. That's fair, so";
  6128. mes "please don't lose it this time.";
  6129. set Zeny,Zeny-100;
  6130. getitem 584,1; //Skewer soup
  6131. close;
  6132. }
  6133. else
  6134. {
  6135. mes "[Cellette]";
  6136. mes "W-wait... You don't";
  6137. mes "have any money to pay";
  6138. mes "me for the soup you lost?";
  6139. mes "Well, I don't think I can";
  6140. mes "trust somebody like you";
  6141. mes "with any deliveries...";
  6142. set hg_odeng,5;
  6143. close;
  6144. }
  6145. }
  6146. }
  6147. else if(hg_odeng == 3)
  6148. {
  6149. if(countitem(584)) //Skewer soup
  6150. {
  6151. mes "[Cellette]";
  6152. mes "I thought you left to";
  6153. mes "deliver that soup to";
  6154. mes "Layoma. You should hurry";
  6155. mes "and bring it to her, before";
  6156. mes "it doesn't taste good after";
  6157. mes "it gets cold, you know.";
  6158. close;
  6159. }
  6160. else
  6161. {
  6162. mes "[Cellette]";
  6163. mes "What's that? You lost";
  6164. mes "the Fish Cake Soup you're";
  6165. mes "supposed to give to Layoma?";
  6166. mes "Oh well, I suppose I'll have";
  6167. mes "to give you this fresh bowl";
  6168. mes "of soup that I just made...";
  6169. next;
  6170. if(Zeny > 99)
  6171. {
  6172. mes "[Cellette]";
  6173. mes "But you need to be";
  6174. mes "responsible and pay";
  6175. mes "me for the food you lost.";
  6176. mes "There, I took 100 zeny";
  6177. mes "from you. That's fair, so";
  6178. mes "please don't lose it this time.";
  6179. set Zeny,Zeny-100;
  6180. getitem 584,1; //Skewer soup
  6181. close;
  6182. }
  6183. else
  6184. {
  6185. mes "[Cellette]";
  6186. mes "W-wait... You don't";
  6187. mes "have any money to pay";
  6188. mes "me for the soup you lost?";
  6189. mes "Well, I don't think I can";
  6190. mes "trust somebody like you";
  6191. mes "with any deliveries...";
  6192. set hg_odeng,5;
  6193. close;
  6194. }
  6195. }
  6196. }
  6197. else if(hg_odeng == 4)
  6198. {
  6199. if(countitem(584))
  6200. {
  6201. mes "[Cellette]";
  6202. mes "Oh, dear, you better";
  6203. mes "leave now and deliver";
  6204. mes "that Fish Cake Soup to";
  6205. mes "Erjan before he can think";
  6206. mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
  6207. close;
  6208. }
  6209. else
  6210. {
  6211. mes "[Cellette]";
  6212. mes "What's that? You lost";
  6213. mes "the Fish Cake Soup you're";
  6214. mes "supposed to deliver to Erjan?";
  6215. mes "Oh well, I suppose I'll have";
  6216. mes "to give you this fresh bowl";
  6217. mes "of soup that I just made...";
  6218. next;
  6219. if(Zeny > 99)
  6220. {
  6221. mes "[Cellette]";
  6222. mes "But you need to be";
  6223. mes "responsible and pay";
  6224. mes "me for the food you lost.";
  6225. mes "There, I took 100 zeny";
  6226. mes "from you. That's fair, so";
  6227. mes "please don't lose it this time.";
  6228. set Zeny,Zeny-100;
  6229. getitem 584,1; //Skewer soup
  6230. close;
  6231. }
  6232. else
  6233. {
  6234. mes "[Cellette]";
  6235. mes "W-wait... You don't";
  6236. mes "have any money to pay";
  6237. mes "me for the soup you lost?";
  6238. mes "Well, I don't think I can";
  6239. mes "trust somebody like you";
  6240. mes "with any deliveries...";
  6241. set hg_odeng,5;
  6242. close;
  6243. }
  6244. }
  6245. }
  6246. else if(hg_odeng == 5)
  6247. {
  6248. mes "[Cellette]";
  6249. mes "Ah, I'm sorry, but";
  6250. mes "I can't do any business";
  6251. mes "with somebody that's proven";
  6252. mes "to be irresponsible. Nothing";
  6253. mes "personal, it's just my policy.";
  6254. close;
  6255. }
  6256. else if(hg_odeng == 10)
  6257. {
  6258. mes "[Cellette]";
  6259. mes "Good work! I hear that";
  6260. mes "you successfully delivered";
  6261. mes "the soup. I knew I could trust";
  6262. mes "you! Ah, before I forget, here";
  6263. mes "is your Fish Cake Soup. Thank";
  6264. mes "you so much for your help~";
  6265. set hg_odeng,0;
  6266. getitem 584,3; //Skewer soup
  6267. getexp 1000,0;
  6268. next;
  6269. mes "[Cellette]";
  6270. mes "It was really nice working";
  6271. mes "with you, and I hope you come";
  6272. mes "by and help me again sometime.";
  6273. mes "Oh, and please tell all your";
  6274. mes "friends about my delicious";
  6275. mes "Fish Cake Soup. See you later~";
  6276. close;
  6277. }
  6278. else
  6279. {
  6280. mes "[Cellette]";
  6281. mes "Come and taste some";
  6282. mes "authentic Hugel cuisine!";
  6283. mes "Enjoy a big steaming bowl";
  6284. mes "of delicious Fish Cake Soup~";
  6285. close;
  6286. }
  6287. }
  6288. hugel,76,134,3 script Neha 101,{
  6289. if(hg_odeng == 1)
  6290. {
  6291. if(countitem(584))
  6292. {
  6293. mes "[Neha]";
  6294. mes "Oh, you have a delivery";
  6295. mes "from Cellette, hm? Hmpf!";
  6296. mes "You're late! Don't you know";
  6297. mes "this soup isn't good if it";
  6298. mes "isn't steaming hot?";
  6299. next;
  6300. if(sex)
  6301. {
  6302. mes "[Neha]";
  6303. mes "But... You're a handsome";
  6304. mes "fellow, so I'll forgive you...";
  6305. mes "On one condition. Bring me";
  6306. mes "^FF00001 Whip^000000 with which to spank ";
  6307. mes "you. You better hurry, boy, or";
  6308. mes "I won't let you off that easy.";
  6309. set hg_odeng,6;
  6310. close;
  6311. }
  6312. else
  6313. {
  6314. mes "[Neha]";
  6315. mes "Yes, yes... You should";
  6316. mes "be punished. You should be";
  6317. mes "spanked. If you want to finish";
  6318. mes "your delivery, then bring me";
  6319. mes "^FF00001 Whip^000000 so that I can spank you";
  6320. mes "for your impertinence, girl!";
  6321. set hg_odeng,6;
  6322. close;
  6323. }
  6324. }
  6325. else
  6326. {
  6327. mes "[Neha]";
  6328. mes "Oh ho ho ho ho ho~";
  6329. mes "I just love cute little boys...";
  6330. mes "But for some reason, it";
  6331. mes "thrills me to torture them";
  6332. mes "a little bit as well. Hoho~";
  6333. close;
  6334. }
  6335. }
  6336. else if(hg_odeng == 6)
  6337. {
  6338. if(countitem(1960) && countitem(584)) //Whip and Skewer soup
  6339. {
  6340. mes "[Neha]";
  6341. mes "Finally... My soup!";
  6342. mes "And you brought me my Whip!";
  6343. mes "Don't worry, I'll only give you";
  6344. mes "just one hard spanking. It'll";
  6345. mes "be over before you know it~";
  6346. next;
  6347. mes "[Neha]";
  6348. mes "Ha!";
  6349. next;
  6350. mes "^3355FF*Slap*^000000";
  6351. percentheal -25,0;
  6352. next;
  6353. mes "[Neha]";
  6354. mes "Heeyah!!";
  6355. next;
  6356. mes "^3355FF*SLAP*^000000";
  6357. percentheal -25,0;
  6358. next;
  6359. mes "[Neha]";
  6360. mes "Ooh, did I accidentally";
  6361. mes "whip you twice? Heh heh...";
  6362. mes "Well, I'm satisfied. I'll go";
  6363. mes "ahead and tell Celette that";
  6364. mes "you did a good job... I hope";
  6365. mes "you come deliver my soup again~";
  6366. delitem 1960,1; //Whip
  6367. delitem 584,1; //Skewer soup
  6368. set hg_odeng,10;
  6369. close;
  6370. }
  6371. else
  6372. {
  6373. mes "[Neha]";
  6374. mes "^FF00001 Fish Cake Soup^000000...";
  6375. mes "^FF00001 Whip^000000... Is that too";
  6376. mes "much for a girl to ask?";
  6377. mes "I'm hungry, and I want to";
  6378. mes "hit somebody! What's wrong";
  6379. mes "with that, huh? Now hurry up!";
  6380. close;
  6381. }
  6382. }
  6383. else
  6384. {
  6385. mes "[Neha]";
  6386. mes "Oh ho ho ho ho ho~";
  6387. mes "I just love cute little boys...";
  6388. mes "But for some reason, it";
  6389. mes "thrills me to torture them";
  6390. mes "a little bit as well. Hoho~";
  6391. close;
  6392. }
  6393. }
  6394. hugel,87,139,3 script Maewan 86,{
  6395. if(hg_odeng == 2)
  6396. {
  6397. if(countitem(584))
  6398. {
  6399. mes "[Maewan]";
  6400. mes "Oh, finally, I've been";
  6401. mes "waiting for my order of";
  6402. mes "Fish Cake Soup from Cellette!";
  6403. mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
  6404. next;
  6405. mes "[Maewan]";
  6406. mes "Argh, but you're late!";
  6407. mes "This is your fault, you";
  6408. mes "know that, right? Well,";
  6409. mes "it's not a big deal, but";
  6410. mes "I can forgive you if you";
  6411. mes "help me with my collection.";
  6412. next;
  6413. mes "[Maewan]";
  6414. mes "Just bring me";
  6415. mes "1 Bookclip in Memory,";
  6416. mes "alright? Oh, and don't";
  6417. mes "eat my soup before";
  6418. mes "you deliver it to me!";
  6419. set hg_odeng,7;
  6420. close;
  6421. }
  6422. else
  6423. {
  6424. mes "[Maewan]";
  6425. mes "I like to think of";
  6426. mes "myself as a man of";
  6427. mes "eclectic taste. I love";
  6428. mes "collecting strange and";
  6429. mes "unique items, and learning";
  6430. mes "all sorts of new things~";
  6431. close;
  6432. }
  6433. }
  6434. else if(hg_odeng == 7 )
  6435. {
  6436. if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
  6437. {
  6438. mes "[Maewan]";
  6439. mes "Great, you really brought";
  6440. mes "me a Bookclip in Memory!";
  6441. mes "Yes, this'll make a fine";
  6442. mes "addition to my collection~";
  6443. mes "Oh, and give me my soup.";
  6444. mes "Thanks again for delivering~";
  6445. delitem 584,1; //Skewer soup
  6446. delitem 7015,1; //Bookclip in memory
  6447. set hg_odeng,10;
  6448. close;
  6449. }
  6450. else
  6451. {
  6452. mes "[Maewan]";
  6453. mes "I know it sounds unfair";
  6454. mes "of me to ask you to bring";
  6455. mes "^FF00001 Bookclip in Memory^000000 with";
  6456. mes "my ^FF0000Fish Cake Soup^000000, but well...";
  6457. next;
  6458. mes "[Maewan]";
  6459. mes "I'd feel left out if";
  6460. mes "I didn't do it. I know";
  6461. mes "all of Cellette's other";
  6462. mes "customers are asking the";
  6463. mes "people delivering their soup";
  6464. mes "for all sorts of crazy things.";
  6465. close;
  6466. }
  6467. }
  6468. else
  6469. {
  6470. mes "[Maewan]";
  6471. mes "I like to think of";
  6472. mes "myself as a man of";
  6473. mes "eclectic taste. I love";
  6474. mes "collecting strange and";
  6475. mes "unique items, and learning";
  6476. mes "all sorts of new things~";
  6477. close;
  6478. }
  6479. }
  6480. hugel,84,125,3 script Layoma 700,{
  6481. if(hg_odeng == 3)
  6482. {
  6483. if(countitem(584))
  6484. {
  6485. mes "[Layoma]";
  6486. mes "You're here to deliver";
  6487. mes "my Fish Cake Soup?";
  6488. mes "How could you be so late?!";
  6489. mes "Don't you know that your";
  6490. mes "incompetence also reflects";
  6491. mes "on Cellette and her shop?!";
  6492. next;
  6493. mes "[Layoma]";
  6494. mes "I can't let you continue";
  6495. mes "delivering for Cellette";
  6496. mes "unless you prove that you're";
  6497. mes "dependable to me. Erm, bring";
  6498. mes "me ^FF00001 Mushroom Spore^000000, and";
  6499. mes "I'll forget this whole thing.";
  6500. set hg_odeng,8;
  6501. close;
  6502. }
  6503. else
  6504. {
  6505. mes "[Layoma]";
  6506. mes "I love singing songs,";
  6507. mes "and I love eating mushrooms.";
  6508. mes "For a person living in Hugel,";
  6509. mes "that's a pretty exciting life!";
  6510. close;
  6511. }
  6512. }
  6513. else if(hg_odeng == 8)
  6514. {
  6515. if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
  6516. {
  6517. mes "[Layoma]";
  6518. mes "Great! You brought me";
  6519. mes "1 Mushroom Spore! This";
  6520. mes "will taste perfect with my";
  6521. mes "bowl of Fish Cake Soup~";
  6522. next;
  6523. mes "[Layoma]";
  6524. mes "Alright, maybe I can";
  6525. mes "count on you to work";
  6526. mes "for my roommate Cellette";
  6527. mes "a little while longer. Oh, and";
  6528. mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
  6529. delitem 921,1; //Mushroom spore
  6530. delitem 584,1; //Skewer soup
  6531. set hg_odeng,10;
  6532. close;
  6533. }
  6534. else
  6535. {
  6536. mes "[Layoma]";
  6537. mes "Hey! I thought you";
  6538. mes "wanted to prove that";
  6539. mes "you're a reliable and";
  6540. mes "trustworthy person! Go";
  6541. mes "and bring me 1 Mushroom";
  6542. mes "Spore with my Fish Cake Soup!";
  6543. close;
  6544. }
  6545. }
  6546. else
  6547. {
  6548. mes "[Layoma]";
  6549. mes "I love singing songs,";
  6550. mes "and I love eating mushrooms.";
  6551. mes "For a person living in Hugel,";
  6552. mes "that's a pretty exciting life!";
  6553. close;
  6554. }
  6555. }
  6556. hugel,102,161,3 script Erjan 100,{
  6557. if(hg_odeng == 4)
  6558. {
  6559. if(countitem(584))
  6560. {
  6561. mes "[Erjan]";
  6562. mes "Well, I thought you'd";
  6563. mes "never come to deliver";
  6564. mes "my Fish Cake Soup. You're";
  6565. mes "awfully late, you know that?";
  6566. mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
  6567. next;
  6568. mes "[Erjan]";
  6569. mes "Hm, but as the first son";
  6570. mes "of the Franchefeschu family,";
  6571. mes "I cannot eat this soup unless";
  6572. mes "it is suitably prepared. Go!";
  6573. mes "I command you to bring me";
  6574. mes "the commoner's ^FF0000China^000000!";
  6575. next;
  6576. set hg_odeng,9;
  6577. mes "[Erjan]";
  6578. mes "Realize that I'm compromising";
  6579. mes "with you by asking you to bring";
  6580. mes "me regular China... I always";
  6581. mes "enjoy my meals on the finest";
  6582. mes "glass and tableware available.";
  6583. mes "That's how we noblemen live~";
  6584. close;
  6585. }
  6586. else
  6587. {
  6588. mes "[Erjan]";
  6589. mes "I am Erjan, first son of";
  6590. mes "the noble Franchefeschu";
  6591. mes "family. Commoner, if you";
  6592. mes "do not have any business";
  6593. mes "with me, then leave me be,";
  6594. mes "and do whatever it is you do.";
  6595. close;
  6596. }
  6597. }
  6598. else if(hg_odeng == 9)
  6599. {
  6600. if(countitem(584) && countitem(736)) //Skewer soup and China
  6601. {
  6602. mes "[Erjan]";
  6603. mes "Ah, so you've delivered";
  6604. mes "my Fish Cake Soup with some";
  6605. mes "proper China. Yes, this pleases";
  6606. mes "me. Now, I may enjoy this meal";
  6607. mes "in a manner befitting the";
  6608. mes "Franchefeschu family.";
  6609. next;
  6610. mes "[Erjan]";
  6611. mes "Although this China is";
  6612. mes "below my standards, I also";
  6613. mes "understand that this is the";
  6614. mes "best you can do. Yes, to accept";
  6615. mes "this is my... noblesse oblige.";
  6616. next;
  6617. mes "[Erjan]";
  6618. mes "You are dismissed.";
  6619. mes "Please take your leave,";
  6620. mes "and return to Cellette";
  6621. mes "with my noble thanks.";
  6622. delitem 736,1; //China
  6623. delitem 584,1; //Skewer soup
  6624. set hg_odeng,10;
  6625. close;
  6626. }
  6627. else
  6628. {
  6629. mes "[Erjan]";
  6630. mes "Must I repeat myself?";
  6631. mes "Bring me my ^FF0000Fish Cake Soup^000000";
  6632. mes "with ^FF00001 China^000000 so that I may";
  6633. mes "properly enjoy my meal.";
  6634. close;
  6635. }
  6636. }
  6637. else
  6638. {
  6639. mes "[Erjan]";
  6640. mes "I am Erjan, first son of";
  6641. mes "the noble Franchefeschu";
  6642. mes "family. Commoner, if you";
  6643. mes "do not have any business";
  6644. mes "with me, then leave me be,";
  6645. mes "and do whatever it is you do.";
  6646. close;
  6647. }
  6648. }
  6649. //-------------------------------------------------------------------------
  6650. // Juno Remedy Quest
  6651. //-------------------------------------------------------------------------
  6652. yuno,111,156,3 script Euslan 90,{
  6653. if(BaseLevel < 60)
  6654. {
  6655. mes "[Euslan]";
  6656. mes "^333333*Cough Cough*";
  6657. mes "*Haaaaaaack*";
  6658. mes "*C-cough* *Sob*^000000";
  6659. close;
  6660. }
  6661. if(!hg_ma1)
  6662. {
  6663. mes "[Euslan]";
  6664. mes "^333333*Cough Cough*";
  6665. mes "*Haaaaaaack*";
  6666. mes "*C-cough* *Sob*^000000";
  6667. next;
  6668. switch( select( "Ignore:Speak to Euslan" ) )
  6669. {
  6670. case 1:
  6671. mes "[Euslan]";
  6672. mes "^333333*Sniff*";
  6673. mes "*Huff Huff*";
  6674. mes "*Cough Cough*^000000";
  6675. close;
  6676. break;
  6677. case 2:
  6678. mes "[Euslan]";
  6679. mes "*Huff Huff*";
  6680. mes "*Cough Cough*^000000";
  6681. next;
  6682. mes "^3355FFEusan is seized";
  6683. mes "with emotion: it's";
  6684. mes "been so long since";
  6685. mes "someone has tried";
  6686. mes "to speak to her.^000000";
  6687. set hg_ma1,1;
  6688. close;
  6689. break;
  6690. }
  6691. }
  6692. else if(hg_ma1 == 1)
  6693. {
  6694. mes "[Euslan]";
  6695. mes "^333333*Sniff* *Cough";
  6696. mes "*Cough Cough*";
  6697. mes "*Sob* *Sniff*^000000";
  6698. next;
  6699. switch( select( "Ignore:Speak to Euslan" ) )
  6700. {
  6701. case 1:
  6702. mes "[Euslan]";
  6703. mes "^333333*Sniff*";
  6704. mes "*Huff Huff*";
  6705. mes "*Cough Cough*^000000";
  6706. close;
  6707. break;
  6708. case 2:
  6709. mes "[Euslan]";
  6710. mes "^333333*Sniff*";
  6711. mes "*Huff Huff*";
  6712. mes "*Cough Cough*^000000";
  6713. next;
  6714. mes "[Euslan]";
  6715. mes "Oh...";
  6716. mes "Hello, wh-what";
  6717. mes "^333333*Cough cough*^000000 did";
  6718. mes "you want? ^333333*Sniff*^000000";
  6719. next;
  6720. break;
  6721. }
  6722. switch( select( "Nothing!:Are you alright?" ) )
  6723. {
  6724. case 1:
  6725. mes "[Euslan]";
  6726. mes "Oh, I'm s-sorry...";
  6727. mes "^333333*Cough Cough*^000000 I must";
  6728. mes "have been mistaken...";
  6729. close;
  6730. break;
  6731. case 2:
  6732. mes "[Euslan]";
  6733. mes "Th-thank you so much";
  6734. mes "for your concern. My";
  6735. mes "^333333*Cough*^000000 name is Euslan,";
  6736. mes "and it's nice to meet you.";
  6737. next;
  6738. mes "[Euslan]";
  6739. mes "I've just been waiting here";
  6740. mes "for my fiancee to return, but";
  6741. mes "I'm starting to worry since";
  6742. mes "I haven't heard from him in";
  6743. mes "days. I really want to go out";
  6744. mes "and find him on my own. ^333333*Cough*^000000";
  6745. next;
  6746. mes "[Euslan]";
  6747. mes "I really want to see my";
  6748. mes "Thierry. If only I wasn't";
  6749. mes "so sick, then I wouldn't have";
  6750. mes "these problems. ^333333*Sob*^000000 Where";
  6751. mes "is he? ^333333*Sniff*^000000 Where's my";
  6752. mes "Thierry? I want to see him...";
  6753. next;
  6754. break;
  6755. }
  6756. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6757. {
  6758. case 1:
  6759. mes "[Euslan]";
  6760. mes "Thierry... ^333333*Sob*^000000";
  6761. mes "When are you";
  6762. mes "coming home?";
  6763. mes "I'm so worried...";
  6764. mes "^333333*Cough Cough*^000000";
  6765. set hg_ma1,2;
  6766. close;
  6767. break;
  6768. case 2:
  6769. mes "[Euslan]";
  6770. mes "...Are you really willing to";
  6771. mes "go out and look for Thierry";
  6772. mes "for me? Oh, thank you so";
  6773. mes "much! You don't know how";
  6774. mes "much your kind offer means";
  6775. mes "to me. Now, let's see...";
  6776. next;
  6777. mes "[Euslan]";
  6778. mes "^333333*Cough*^000000 Right, Thierry";
  6779. mes "went on a trip, traveling";
  6780. mes "on one of the Airships, to";
  6781. mes "find some medicine that the";
  6782. mes "doctors say I need for my";
  6783. mes "illness. ^333333*Cough Cough*^000000";
  6784. next;
  6785. mes "[Euslan]";
  6786. mes "I know it's like searching";
  6787. mes "for a needle in a haystack,";
  6788. mes "but the only way I can think";
  6789. mes "of finding Thierry is to ask";
  6790. mes "the Airship Crewmen if they";
  6791. mes "might know where my fiancee is.";
  6792. next;
  6793. mes "[Euslan]";
  6794. mes "^333333*Cough*^000000 Oh, right...";
  6795. mes "My fiancee was planning on";
  6796. mes "searching the Schwaltzvalt";
  6797. mes "Republic, so maybe the crewmen";
  6798. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6799. next;
  6800. mes "[Euslan]";
  6801. mes "If you manage to find";
  6802. mes "where Thierry might have";
  6803. mes "gone, then please let me";
  6804. mes "know as soon as you can,";
  6805. mes "okay? Thanks for cheering";
  6806. mes "me up, "+strcharinfo(0)+".";
  6807. set hg_ma1,3;
  6808. close;
  6809. break;
  6810. }
  6811. }
  6812. else if(hg_ma1 == 2)
  6813. {
  6814. mes "[Euslan]";
  6815. mes "I've just been waiting here";
  6816. mes "for my fiancee to return, but";
  6817. mes "I'm starting to worry since";
  6818. mes "I haven't heard from him in";
  6819. mes "days. I really want to go out";
  6820. mes "and find him on my own. ^333333*Cough*^000000";
  6821. next;
  6822. mes "[Euslan]";
  6823. mes "I really want to see my";
  6824. mes "Thierry. If only I wasn't";
  6825. mes "so sick, then I wouldn't have";
  6826. mes "these problems. ^333333*Sob*^000000 Where";
  6827. mes "is he? ^333333*Sniff*^000000 Where's my";
  6828. mes "Thierry? I want to see him...";
  6829. next;
  6830. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6831. {
  6832. case 1:
  6833. mes "[Euslan]";
  6834. mes "Thierry... ^333333*Sob*^000000";
  6835. mes "When are you";
  6836. mes "coming home?";
  6837. mes "I'm so worried...";
  6838. mes "^333333*Cough Cough*^000000";
  6839. close;
  6840. break;
  6841. case 2:
  6842. mes "[Euslan]";
  6843. mes "...Are you really willing to";
  6844. mes "go out and look for Thierry";
  6845. mes "for me? Oh, thank you so";
  6846. mes "much! You don't know how";
  6847. mes "much your kind offer means";
  6848. mes "to me. Now, let's see...";
  6849. next;
  6850. mes "[Euslan]";
  6851. mes "^333333*Cough*^000000 Right, Thierry";
  6852. mes "went on a trip, traveling";
  6853. mes "on one of the Airships, to";
  6854. mes "find some medicine that the";
  6855. mes "doctors say I need for my";
  6856. mes "illness. ^333333*Cough Cough*^000000";
  6857. next;
  6858. mes "[Euslan]";
  6859. mes "I know it's like searching";
  6860. mes "for a needle in a haystack,";
  6861. mes "but the only way I can think";
  6862. mes "of finding Thierry is to ask";
  6863. mes "the Airship Crewmen if they";
  6864. mes "might know where my fiancee is.";
  6865. next;
  6866. mes "[Euslan]";
  6867. mes "^333333*Cough*^000000 Oh, right...";
  6868. mes "My fiancee was planning on";
  6869. mes "searching the Schwaltzvalt";
  6870. mes "Republic, so maybe the crewmen";
  6871. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6872. next;
  6873. mes "[Euslan]";
  6874. mes "If you manage to find";
  6875. mes "where Thierry might have";
  6876. mes "gone, then please let me";
  6877. mes "know as soon as you can,";
  6878. mes "okay? Thanks for cheering";
  6879. mes "me up, "+strcharinfo(0)+".";
  6880. set hg_ma1,3;
  6881. close;
  6882. break;
  6883. }
  6884. }
  6885. else if(hg_ma1 == 3 || hg_ma1 == 4)
  6886. {
  6887. mes "^333333Euslan is still patiently";
  6888. mes "waiting for Thierry's return.";
  6889. mes "You should keep your promise";
  6890. mes "to her by asking the crewmen on";
  6891. mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
  6892. close;
  6893. }
  6894. else if(hg_ma1 == 5)
  6895. {
  6896. mes "[Euslan]";
  6897. mes "Oh, you're back!";
  6898. mes "^333333*Cough*^000000 Maybe it's too";
  6899. mes "much to hope for, but did";
  6900. mes "you learn anything about";
  6901. mes "where my fiancee might be?";
  6902. next;
  6903. menu "Well, I met Kaci on the Airship.",-;
  6904. mes "[Euslan]";
  6905. mes "Oh, Kaci works on the";
  6906. mes "Airship? It's been so long";
  6907. mes "since I've seen her. I guess";
  6908. mes "we've lost touch ever since";
  6909. mes "I've gotten sick... Still, I'm";
  6910. mes "glad to have heard from her.";
  6911. next;
  6912. mes "[Euslan]";
  6913. mes "Oh, how fortunate! So Kaci";
  6914. mes "knows where Thierry might be?";
  6915. mes "^333333*Cough*^000000 Ah, he went to Hugel.";
  6916. mes "I have a brother that lives";
  6917. mes "there, though it's been a while";
  6918. mes "since I've heard from him...";
  6919. next;
  6920. mes "[Euslan]";
  6921. mes "Um, if you don't mind, would";
  6922. mes "you please do another favor";
  6923. mes "for me? If you travel to Hugel,";
  6924. mes "would you find Thierry and tell";
  6925. mes "that I'm alright? He must be";
  6926. mes "so worried about he by now...";
  6927. next;
  6928. mes "[Euslan]";
  6929. mes "^333333*Cough Cough*^000000 It might";
  6930. mes "be a good idea to ask my";
  6931. mes "brother Eukran, who's working";
  6932. mes "as a Bingo game coordinator";
  6933. mes "in Hugel, since he might know";
  6934. mes "where Thierry is. ^333333*Cough*^000000";
  6935. next;
  6936. mes "[Euslan]";
  6937. mes "I know that it's a lot";
  6938. mes "to ask, so please don't";
  6939. mes "trouble yourself if it's out";
  6940. mes "of your way. Still, I'd really";
  6941. mes "appreciate your help if you";
  6942. mes "happen to pass through Hugel.";
  6943. set hg_ma1,6;
  6944. close;
  6945. }
  6946. else if(hg_ma1 == 6 || hg_ma1 == 7)
  6947. {
  6948. mes "[Euslan]";
  6949. mes "If you get the chance,";
  6950. mes "please visit my brother";
  6951. mes "Eukran in Hugel, and ask";
  6952. mes "him where my Thierry might be.";
  6953. mes "Thank you again for your kindness. ^FFFFFF ^000000";
  6954. close;
  6955. }
  6956. else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  6957. {
  6958. mes "^3355FFEuslan is waiting for";
  6959. mes "you to bring her news from";
  6960. mes "her fiancee Thierry. You better";
  6961. mes "go back to Hugel to find him.";
  6962. close;
  6963. }
  6964. else if(hg_ma1 == 12)
  6965. {
  6966. mes "[Euslan]";
  6967. mes "Oh, you've returned!";
  6968. mes "^333333*Cough*^000000 Were you able to";
  6969. mes "speak to my brother and";
  6970. mes "find my fiancee Thierry?";
  6971. next;
  6972. mes "^333333You tell Euslan that you";
  6973. mes "were able to find Thierry,";
  6974. mes "and that he has managed to";
  6975. mes "procure some medicine for";
  6976. mes "her. You give Euslan the";
  6977. mes "medicine as Thierry requested.^000000";
  6978. next;
  6979. mes "[Euslan]";
  6980. mes "*Sniff* I don't deserve";
  6981. mes "such a wonderful man. Why";
  6982. mes "did that silly fool go through";
  6983. mes "so much trouble for a useless";
  6984. mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
  6985. next;
  6986. mes "[Euslan]";
  6987. mes "Thank you so much for";
  6988. mes "your help, adventurer, and";
  6989. mes "for bringing me this medicine.";
  6990. mes "I'll be waiting for Thierry to";
  6991. mes "come back home, and do my";
  6992. mes "best to get better. ^333333*Cough*^000000";
  6993. next;
  6994. mes "[Euslan]";
  6995. mes ""+strcharinfo(0)+"...";
  6996. mes "I'll never forget what";
  6997. mes "you've done for Thierry and";
  6998. mes "me. I'll always be praying for";
  6999. mes "your safety in your adventures.";
  7000. mes "Take care of yourself...";
  7001. close2;
  7002. set hg_ma1,13;
  7003. specialeffect 253;
  7004. getexp 900000,600000;
  7005. end;
  7006. }
  7007. else if(hg_ma1 == 13)
  7008. {
  7009. mes "^3355FFEuslan is still waiting";
  7010. mes "for her fiancee to return";
  7011. mes "home, but she appears";
  7012. mes "much more relieved and";
  7013. mes "relaxed than she used to be.^000000";
  7014. close;
  7015. }
  7016. }
  7017. que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
  7018. OnTouch:
  7019. if(hg_ma1 == 6)
  7020. {
  7021. mes "[Arcade Owner]";
  7022. mes "Welcome to the";
  7023. mes "Bingo Game Arcade.";
  7024. mes "Would you like to";
  7025. mes "play a game?";
  7026. next;
  7027. menu "I want to meet the game coordinator.",-;
  7028. mes "[Arcade Owner]";
  7029. mes "I'm sorry, but if he's on";
  7030. mes "duty, we can't really let you";
  7031. mes "meet him unless you come";
  7032. mes "here to play a game. Our";
  7033. mes "game coordinators tend";
  7034. mes "to be pretty busy...";
  7035. close;
  7036. }
  7037. }
  7038. que_bingo,53,190,7 script Eukran 778,{
  7039. if(hg_ma1 == 6)
  7040. {
  7041. mes "[Eukran]";
  7042. mes "Oh, weren't you just";
  7043. mes "in the bingo room?";
  7044. mes "I hope you enjoyed";
  7045. mes "the game. Now, can";
  7046. mes "I help you with anything?";
  7047. next;
  7048. menu "Talk about Euslan",-;
  7049. mes "^3355FFYou tell Eukran about his";
  7050. mes "sister's illness, and that";
  7051. mes "she has sent you to search";
  7052. mes "for her fiancee Thierry.^000000";
  7053. next;
  7054. mes "[Eukran]";
  7055. mes "*Sob* I had no idea";
  7056. mes "that my sister Euslan";
  7057. mes "was so sick! No wonder";
  7058. mes "Thierry looked so depressed";
  7059. mes "the last time I saw him. Why";
  7060. mes "didn't he tell me anything?";
  7061. next;
  7062. mes "[Eukran]";
  7063. mes "You see, Thierry passed by";
  7064. mes "here about a month ago, and";
  7065. mes "told me that he had to visit";
  7066. mes "the Odin Shrine. I wasn't";
  7067. mes "sure then, but now I think";
  7068. mes "he's trying to help my sister.";
  7069. next;
  7070. mes "[Eukran]";
  7071. mes "There must be something";
  7072. mes "there that can help my";
  7073. mes "sister recover. Why else";
  7074. mes "would Thierry go to such a";
  7075. mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
  7076. close2;
  7077. set hg_ma1,8;
  7078. warp "que_bingo",37,24;
  7079. end;
  7080. }
  7081. }
  7082. odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3,{
  7083. OnTouch:
  7084. if(hg_ma1 == 8)
  7085. {
  7086. mes "^3355FFYou can hear two";
  7087. mes "people talking to";
  7088. mes "each other a short";
  7089. mes "distance away.^000000";
  7090. next;
  7091. mes "[Suspicious Man]";
  7092. mes "You sure your research";
  7093. mes "is progressing? I haven't";
  7094. mes "seen anything that even";
  7095. mes "resembles real results!";
  7096. next;
  7097. mes "[Young Man]";
  7098. mes "I'm telling you, this isn't";
  7099. mes "like the last project. There's";
  7100. mes "no other way around it, it's";
  7101. mes "going to take some time.";
  7102. mes "You just have to be patient...";
  7103. next;
  7104. mes "[Suspicious Man]";
  7105. mes "Fine. That's fine by me.";
  7106. mes "But what about your fiancee?";
  7107. mes "I know she's near death's door:";
  7108. mes "can you really afford to wait";
  7109. mes "this long? Think about it.";
  7110. next;
  7111. mes "[Young Man]";
  7112. mes "......";
  7113. mes ".........";
  7114. mes "............";
  7115. next;
  7116. mes "[Suspicious Man]";
  7117. mes "Just finish this as";
  7118. mes "soon as you can. For";
  7119. mes "your fiancee's sake.";
  7120. mes "And your own sake.";
  7121. mes "Catch my meaning?";
  7122. next;
  7123. mes "[Young Man]";
  7124. mes "...I understand.";
  7125. next;
  7126. mes "^3355FFYou hear the sound of";
  7127. mes "footsteps steadily becoming";
  7128. mes "fainter and fainter. One of the";
  7129. mes "men must be walking away.^000000";
  7130. close2;
  7131. enablenpc "Young Man#Hu_Quest";
  7132. initnpctimer;
  7133. end;
  7134. }
  7135. else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  7136. {
  7137. enablenpc "Young Man#Hu_Quest";
  7138. initnpctimer;
  7139. end;
  7140. }
  7141. OnTimer180000:
  7142. disablenpc "Young Man#Hu_Quest";
  7143. stopnpctimer;
  7144. end;
  7145. OnInit:
  7146. disablenpc "Young Man#Hu_Quest";
  7147. end;
  7148. }
  7149. odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
  7150. if(hg_ma1 == 8)
  7151. {
  7152. mes "[Young Man]";
  7153. mes "Hm? Oh, an adventurer.";
  7154. mes "There's more and more";
  7155. mes "of you coming to visit this";
  7156. mes "Odin Shrine nowadays.";
  7157. next;
  7158. menu "Mr. Thierry?",-;
  7159. mes "[Thierry]";
  7160. mes "...?!";
  7161. mes "H-how do you";
  7162. mes "know my name?";
  7163. mes "Do I know you";
  7164. mes "from somewhere?";
  7165. next;
  7166. menu "Tell him about Euslan",-;
  7167. mes "[Thierry]";
  7168. mes "Oh, Euslan sent you to me?";
  7169. mes "I'm so sorry that you had to";
  7170. mes "go through so much trouble.";
  7171. mes "Still, I'm glad to hear from her. Please let her know that I'm";
  7172. mes "coming home soon, would you?";
  7173. next;
  7174. menu "What are you doing here?",-;
  7175. mes "[Thierry]";
  7176. mes "Well, um, I'm sorry.";
  7177. mes "I can't really go into the";
  7178. mes "details, but I'm doing this";
  7179. mes "work to find a cure for";
  7180. mes "Euslan's disease. It's not";
  7181. mes "curable by modern medicine...";
  7182. close2;
  7183. set hg_ma1,9;
  7184. end;
  7185. }
  7186. else if(hg_ma1 == 9)
  7187. {
  7188. mes "[Thierry]";
  7189. mes "I can't tell you more";
  7190. mes "than that. Please just";
  7191. mes "trust me on this. In the";
  7192. mes "meantime, would you tell";
  7193. mes "Euslan that I should be";
  7194. mes "coming home very soon?";
  7195. close;
  7196. }
  7197. else if(hg_ma1 == 10)
  7198. {
  7199. mes "[Thierry]";
  7200. mes "Oh, I thought you";
  7201. mes "already left Odin Shrine.";
  7202. mes "You don't have anything ";
  7203. mes "else to tell me, do you?";
  7204. next;
  7205. menu "Warn Thierry about Suspicious Men",-;
  7206. mes "[Thierry]";
  7207. mes "What?! It's just what";
  7208. mes "I thought! They were just";
  7209. mes "using me this whole time...!";
  7210. mes "Still, I can't leave this";
  7211. mes "place just yet... I can't...";
  7212. next;
  7213. mes "[Thierry]";
  7214. mes "I guess it all started when";
  7215. mes "Euslan contracted that weird";
  7216. mes "disease. None of the doctors";
  7217. mes "knew what it was, none of them";
  7218. mes "could do anything about it.";
  7219. mes "It was totally devastating...";
  7220. next;
  7221. mes "[Thierry]";
  7222. mes "Finally, I took her to see";
  7223. mes "Mawong, who told us that he";
  7224. mes "actually met someone that had";
  7225. mes "that disease, and that there";
  7226. mes "was a way for me to cure it.";
  7227. mes "I had to take my chances...";
  7228. next;
  7229. mes "[Thierry]";
  7230. mes "Mawong told me that the cure";
  7231. mes "was somewhere near the Odin";
  7232. mes "Shrine in Hugel. As you already";
  7233. mes "know, this place is incredibly";
  7234. mes "dangerous. But I don't care.";
  7235. mes "I'll do anything for Euslan.";
  7236. next;
  7237. mes "[Thierry]";
  7238. mes "Of course, I only told Euslan";
  7239. mes "that I'd be looking around the";
  7240. mes "Schwaltzvalt Republic... If she";
  7241. mes "knew I was at the Odin Shrine,";
  7242. mes "she'd worry too much about me.";
  7243. next;
  7244. mes "[Thierry]";
  7245. mes "Once I got here, I didn't";
  7246. mes "know what to do, or what I was";
  7247. mes "even looking for. Then, I ran";
  7248. mes "into these strange men, and";
  7249. mes "told them my story out of my";
  7250. mes "frustration over my situation.";
  7251. next;
  7252. mes "[Thierry]";
  7253. mes "It seemed like a miracle";
  7254. mes "when they said that they knew";
  7255. mes "how to cure Euslan. They told";
  7256. mes "me that they were a research";
  7257. mes "team working on a project";
  7258. mes "related to my dilemna.";
  7259. next;
  7260. mes "[Thierry]";
  7261. mes "I didn't even think twice";
  7262. mes "about it: I immediately";
  7263. mes "accepted their offer to";
  7264. mes "join them. I did whatever";
  7265. mes "research they asked while";
  7266. mes "I searched for Euslan's cure...";
  7267. next;
  7268. mes "[Thierry]";
  7269. mes "Later, I overheard them";
  7270. mes "talking, and I learned that";
  7271. mes "they were really Rekenber";
  7272. mes "Corporation agents. Their";
  7273. mes "project had nothing to do";
  7274. mes "with medicine or my Euslan...";
  7275. next;
  7276. mes "[Thierry]";
  7277. mes "Their true goal is to improve";
  7278. mes "their guardian technology by";
  7279. mes "finding the remains of some";
  7280. mes "giant beneath the Odin Shrine.";
  7281. mes "Still, working with them gave";
  7282. mes "me access to so many resources.";
  7283. next;
  7284. mes "[Thierry]";
  7285. mes "I've actually been able to";
  7286. mes "find a cure for Euslan's";
  7287. mes "illness through my research";
  7288. mes "with those men, so I can't";
  7289. mes "quit now. I still need to make";
  7290. mes "that medicine for Euslan!";
  7291. next;
  7292. mes "[Thierry]";
  7293. mes "So, behind their backs, I've";
  7294. mes "been using their guardians to";
  7295. mes "gather the ingredients needed";
  7296. mes "for my fiancee's medicine. But";
  7297. mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
  7298. next;
  7299. mes "[Thierry]";
  7300. mes "It doesn't matter what";
  7301. mes "happens to me, but I must";
  7302. mes "save Euslan. I only need";
  7303. mes "^FF00005 Runes of the Darkness^000000 to";
  7304. mes "finish that medicine. Please";
  7305. mes "help me get them, adventurer...";
  7306. next;
  7307. mes "[Thierry]";
  7308. mes "You're the only one I can";
  7309. mes "trust to save Euslan. In the";
  7310. mes "meantime, I'll be hiding from";
  7311. mes "those men right over here.";
  7312. mes "If they get me, I'll never be";
  7313. mes "able to make the medicine!";
  7314. close2;
  7315. set hg_ma1,11;
  7316. end;
  7317. }
  7318. else if(hg_ma1 == 11)
  7319. {
  7320. if(countitem(7511) < 5)
  7321. {
  7322. mes "[Thierry]";
  7323. mes "I understand that gathering";
  7324. mes "materials here in the Odin";
  7325. mes "Shrine is difficult, but try to";
  7326. mes "get me ^3355FF5 Runes of the Darkness^000000";
  7327. mes "as soon as you can. My Euslan";
  7328. mes "really needs that medicine...";
  7329. close;
  7330. }
  7331. mes "[Thierry]";
  7332. mes "Oh! You really brought me";
  7333. mes "the Runes of the Darkness!";
  7334. mes "I can finally make the medicine";
  7335. mes "that will save my dear Euslan.";
  7336. mes "I... I can't thank you enough";
  7337. mes "for this. I'm so happy...";
  7338. next;
  7339. mes "[Thierry]";
  7340. mes "Please give me a moment:";
  7341. mes "I want to make this right";
  7342. mes "away. Let's see, ah, here";
  7343. mes "are my research notes...";
  7344. next;
  7345. mes "......";
  7346. mes ".........";
  7347. mes "............";
  7348. next;
  7349. mes "[Thierry]";
  7350. mes "It's finally done. This";
  7351. mes "medicine will cure Euslan.";
  7352. mes "If you'd do one last thing";
  7353. mes "for me, please bring this to";
  7354. mes "her. I've got to sneak away";
  7355. mes "later after things calm down.";
  7356. next;
  7357. mes "[Thierry]";
  7358. mes "Please understand that";
  7359. mes "I want to see her as soon";
  7360. mes "as I can, but I have to wait";
  7361. mes "until those Rekenber agents";
  7362. mes "stop searching for me. And let";
  7363. mes "Eslan know I'll come home soon.";
  7364. next;
  7365. mes "^3355FFYou received the";
  7366. mes "medicine that Thierry";
  7367. mes "has made to give to Euslan.^000000";
  7368. close2;
  7369. delitem 7511,5; //Darkness rune
  7370. set hg_ma1,12;
  7371. end;
  7372. }
  7373. else if(hg_ma1 == 12)
  7374. {
  7375. mes "[Thierry]";
  7376. mes "Please give that";
  7377. mes "medicine to Euslan as";
  7378. mes "soon as you can: her life";
  7379. mes "depends on it. Please let";
  7380. mes "her know that I'm coming";
  7381. mes "home as soon as I can.";
  7382. close;
  7383. }
  7384. else
  7385. {
  7386. mes "[Researcher]";
  7387. mes "I'm sorry, Euslan...";
  7388. mes "Please just wait for";
  7389. mes "me a little while longer.";
  7390. mes "I swear I'll come home to you!";
  7391. close;
  7392. }
  7393. }
  7394. odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
  7395. OnTouch:
  7396. if(hg_ma1 == 9)
  7397. {
  7398. mes "^3355FFYou hear the voice of";
  7399. mes "the suspicious man that";
  7400. mes "was speaking to Thierry";
  7401. mes "a little while ago. You";
  7402. mes "carefully listen to what";
  7403. mes "he is saying...^000000";
  7404. next;
  7405. mes "[Suspicious Man]";
  7406. mes "Thierry seems to have";
  7407. mes "caught on to what we're";
  7408. mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
  7409. mes "research. We better get rid";
  7410. mes "of him before it's too late.";
  7411. next;
  7412. mes "[Very Suspicious Man]";
  7413. mes "Sure. Just let me";
  7414. mes "know when you";
  7415. mes "want him dead.";
  7416. mes "Then I'll kill him.";
  7417. mes "No problem.";
  7418. next;
  7419. mes "^3355FFThis isn't good!";
  7420. mes "Thierry's in danger, so";
  7421. mes "you better go tell him";
  7422. mes "about this right now!^000000";
  7423. close2;
  7424. set hg_ma1,10;
  7425. end;
  7426. }
  7427. }
  7428. //-------------------------------------------------------------------------
  7429. // Cow Milking Quest
  7430. //-------------------------------------------------------------------------
  7431. hugel,56,104,3 script Kurupe 709,3,3,{
  7432. if(hg_milk == 1)
  7433. {
  7434. mes "[Kurupe]";
  7435. mes "Could Burupu be hiding";
  7436. mes "from me again? He's been";
  7437. mes "wanting to ditch work more";
  7438. mes "and more ever since he wanted";
  7439. mes "to become a Swordman. If only";
  7440. mes "I could hire someone else...";
  7441. next;
  7442. mes "[Kurupe]";
  7443. mes "Unfortunately, he's the";
  7444. mes "only one I can find that";
  7445. mes "can actually milk my cow,";
  7446. mes "Booboo! If you can find";
  7447. mes "Burupu for me, I'll be sure";
  7448. mes "to pay you for your effort.";
  7449. next;
  7450. switch( select( "Sure.","Sorry, I'm busy." ) )
  7451. {
  7452. case 1:
  7453. mes "[Kurupe]";
  7454. mes "Thank you, you're a";
  7455. mes "lifesaver! I need to get the";
  7456. mes "milk delivered by tomorrow,";
  7457. mes "so I really need Burupu back!";
  7458. mes "You should be able to find him";
  7459. mes "somewhere just outside of town.";
  7460. set hg_milk,2;
  7461. close;
  7462. case 2:
  7463. mes "[Kurupe]";
  7464. mes "N-no...!";
  7465. mes "If I can't find";
  7466. mes "Burupu, then there's no";
  7467. mes "way I'd be able to deliver";
  7468. mes "the milk orders by tomorrow!";
  7469. mes "Great, what am I gonna do?";
  7470. close;
  7471. }
  7472. }
  7473. else if(hg_milk > 1 && hg_milk < 5)
  7474. {
  7475. mes "[Kurupe]";
  7476. mes "Burupu, I need you";
  7477. mes "to come to work! Maybe";
  7478. mes "you can find him practicing";
  7479. mes "with his sword right outside";
  7480. mes "of town. I hope you can find";
  7481. mes "that lazy guy for me...";
  7482. close;
  7483. }
  7484. else if(hg_milk == 5)
  7485. {
  7486. mes "[Kurupe]";
  7487. mes "Burupu is making demands?!";
  7488. mes "I guess I don't have a choice.";
  7489. mes "You wouldn't happen to know";
  7490. mes "how much Rapiers cost, do you?";
  7491. mes "Why does Burupu want to become";
  7492. mes "a Swordman so much, huh?";
  7493. close;
  7494. }
  7495. else if(hg_milk == 6)
  7496. {
  7497. mes "[Kurupe]";
  7498. mes "Oh, you're going to";
  7499. mes "help me milk the cow?";
  7500. mes "Great, great, thanks so";
  7501. mes "much! Please milk Booboo";
  7502. mes "right away, and get me";
  7503. mes "some delicious milk~";
  7504. set hg_milk,7;
  7505. close;
  7506. }
  7507. else if(hg_milk == 7)
  7508. {
  7509. mes "[Kurupe]";
  7510. mes "Hmm, how about this?";
  7511. mes "If you can actually milk";
  7512. mes "Booboo the cow, then I'll";
  7513. mes "give you some food. Does";
  7514. mes "that sound fair? Anyway,";
  7515. mes "please get to work soon~";
  7516. close;
  7517. }
  7518. else if(hg_milk == 8)
  7519. {
  7520. mes "[Kurupe]";
  7521. mes "Great! Now that you've";
  7522. mes "milked Booboo, I can go";
  7523. mes "and make my deliveries";
  7524. mes "tomorrow! Here's a little";
  7525. mes "something to eat as my way";
  7526. mes "of saying, ''Thanks a lot~''";
  7527. next;
  7528. if(checkweight(12063,3) != 1)
  7529. {
  7530. mes "[Kurupe]";
  7531. mes "Wait a minute!";
  7532. mes "Currently you are carrying";
  7533. mes "too many items with you.";
  7534. mes "Please come back again";
  7535. mes "after you store some items into kafra storage.";
  7536. close;
  7537. }
  7538. set hg_milk,9;
  7539. specialeffect2 71;
  7540. getexp 100000,0;
  7541. getitem 12063,3;
  7542. mes "[Kurupe]";
  7543. mes "I always need";
  7544. mes "someone to help me";
  7545. mes "milk Booboo, especially";
  7546. mes "when Burupu doesn't feel";
  7547. mes "like doing it, so please come";
  7548. mes "by and help me when you can~";
  7549. close;
  7550. }
  7551. else if(hg_milk == 9)
  7552. {
  7553. mes "[Kurupe]";
  7554. mes "Oh, it's you again!";
  7555. mes "Did you want to help me";
  7556. mes "out by milking Booboo the";
  7557. mes "cow? I can always use a";
  7558. mes "dependable person like you.";
  7559. next;
  7560. switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
  7561. {
  7562. case 1:
  7563. mes "[Kurupe]";
  7564. mes "Great, great! If you want";
  7565. mes "to milk Booboo, first tell";
  7566. mes "Burupu that he doesn't need";
  7567. mes "to come in today, and then";
  7568. mes "come back to me. Then, I'll";
  7569. mes "let you milk Booboo the cow.";
  7570. set hg_milk,10;
  7571. close;
  7572. case 2:
  7573. mes "[Kurupe]";
  7574. mes "Let's see...";
  7575. mes "Milk Booboo for me this";
  7576. mes "time, and I'll randomly";
  7577. mes "choose one of the following";
  7578. mes "sets of rewards to give you.";
  7579. next;
  7580. mes "1 set of 5 Milk,";
  7581. mes "1 set of 3 Honey,";
  7582. mes "1 set of 5 Orange Potions,";
  7583. mes "1 set of Yellow Potions, or";
  7584. mes "1 Bundle of Food. Hmmm...";
  7585. mes "That sounds fair, right?";
  7586. close;
  7587. case 3:
  7588. mes "[Kurupe]";
  7589. mes "Ahahahah, it's good";
  7590. mes "to see you! Now, don't";
  7591. mes "be a stranger, alright?";
  7592. mes "Burupu could learn a";
  7593. mes "couple things from you...";
  7594. close;
  7595. }
  7596. }
  7597. else if(hg_milk == 10)
  7598. {
  7599. mes "[Kurupe]";
  7600. mes "For now, go talk";
  7601. mes "to Burupu and let him";
  7602. mes "know that he doesn't need";
  7603. mes "to come into work today~";
  7604. close;
  7605. }
  7606. else if(hg_milk == 11)
  7607. {
  7608. mes "[Kurupe]";
  7609. mes "Ah, you spoke to";
  7610. mes "Burupu already? Good,";
  7611. mes "now would you please";
  7612. mes "milk Booboo the cow?";
  7613. mes "Thanks once again~";
  7614. set hg_milk,12;
  7615. close;
  7616. }
  7617. else if(hg_milk == 12)
  7618. {
  7619. mes "[Kurupe]";
  7620. mes "Please go and milk";
  7621. mes "Booboo the cow as";
  7622. mes "soon as you can, okay?";
  7623. close;
  7624. }
  7625. else if(hg_milk == 13)
  7626. {
  7627. mes "[Kurupe]";
  7628. mes "Ah, you've done a good";
  7629. mes "job of milking Booboo the";
  7630. mes "cow for me. Let's see, let's";
  7631. mes "see, what would be good to";
  7632. mes "give you as payment. Hmm...";
  7633. next;
  7634. set .@milkreward,rand(1,10);
  7635. if (.@milkreward < 5)
  7636. {
  7637. mes "[Kurupe]";
  7638. mes "You know what?";
  7639. mes "Why don't you have";
  7640. mes "some Milk? It's only";
  7641. mes "fitting, after all. Besides,";
  7642. mes "it's really good for you!";
  7643. mes "Thanks again for your help~";
  7644. if(checkweight(519,5) != 1)
  7645. {
  7646. next;
  7647. mes "[Kurupe]";
  7648. mes "Wait a minute!";
  7649. mes "Currently you are carrying";
  7650. mes "too many items with you.";
  7651. mes "Please come back again";
  7652. mes "after you store some items into kafra storage.";
  7653. close;
  7654. }
  7655. set hg_milk,9;
  7656. getitem 519,5;
  7657. close;
  7658. }
  7659. else if(.@milkreward > 4 && .@milkreward < 8)
  7660. {
  7661. mes "[Kurupe]";
  7662. mes "Ah, I've got it!";
  7663. mes "You like Orange Potions,";
  7664. mes "right? Come on, you looove";
  7665. mes "Orange Potions! Here, you can";
  7666. mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
  7667. if(checkweight(502,5) != 1)
  7668. {
  7669. next;
  7670. mes "[Kurupe]";
  7671. mes "Wait a minute!";
  7672. mes "Currently you are carrying";
  7673. mes "too many items with you.";
  7674. mes "Please come back again";
  7675. mes "after you store some items into kafra storage.";
  7676. close;
  7677. }
  7678. set hg_milk,9;
  7679. getitem 502,5;
  7680. close;
  7681. }
  7682. else if(.@milkreward > 7 && .@milkreward < 10)
  7683. {
  7684. mes "[Kurupe]";
  7685. mes "Oooh, I could give you";
  7686. mes "some Yellow Potions, Yes,";
  7687. mes "that's a good idea. Please";
  7688. mes "take these Yellow Potions";
  7689. mes "as a token of my gratitude";
  7690. mes "for milking old Booboo.";
  7691. if(checkweight(503,5) != 1)
  7692. {
  7693. next;
  7694. mes "[Kurupe]";
  7695. mes "Wait a minute!";
  7696. mes "Currently you are carrying";
  7697. mes "too many items with you.";
  7698. mes "Please come back again";
  7699. mes "after you store some items into kafra storage.";
  7700. close;
  7701. }
  7702. set hg_milk,9;
  7703. getitem 503,5;
  7704. close;
  7705. }
  7706. else
  7707. {
  7708. set .@milkreward,rand(1,10);
  7709. if (.@milkreward < 7)
  7710. {
  7711. mes "[Kurupe]";
  7712. mes "Hey, why don't you";
  7713. mes "take some fresh Honey?";
  7714. mes "Yes, it's sweet, delicious,";
  7715. mes "it's everything you could";
  7716. mes "ever want! Thanks for";
  7717. mes "milking Booboo for me~";
  7718. if(checkweight(518,3) != 1)
  7719. {
  7720. next;
  7721. mes "[Kurupe]";
  7722. mes "Wait a minute!";
  7723. mes "Currently you are carrying";
  7724. mes "too many items with you.";
  7725. mes "Please come back again";
  7726. mes "after you store some items into kafra storage.";
  7727. close;
  7728. }
  7729. set hg_milk,9;
  7730. getitem 518,3;
  7731. close;
  7732. }
  7733. mes "[Kurupe]";
  7734. mes "Here, why don't you";
  7735. mes "have some of this really";
  7736. mes "delicious food? I don't";
  7737. mes "remember what I packed in";
  7738. mes "here, but I'm sure it tastes";
  7739. mes "good, and it's good for you~";
  7740. if(checkweight(12111,1) != 1)
  7741. {
  7742. next;
  7743. mes "[Kurupe]";
  7744. mes "Wait a minute!";
  7745. mes "Currently you are carrying";
  7746. mes "too many items with you.";
  7747. mes "Please come back again";
  7748. mes "after you store some items into kafra storage.";
  7749. close;
  7750. }
  7751. set hg_milk,9;
  7752. getitem 12111,1;
  7753. close;
  7754. }
  7755. }
  7756. else
  7757. {
  7758. mes "[Kurupe]";
  7759. mes "Aww, nuts...!";
  7760. mes "I've got so many";
  7761. mes "Milk deliveries to do";
  7762. mes "tomorrow, but what can";
  7763. mes "I do without any Milk?!";
  7764. close;
  7765. }
  7766. OnTouch:
  7767. if (BaseLevel > 49)
  7768. {
  7769. if(!hg_milk)
  7770. {
  7771. mes "[Kurupe]";
  7772. mes "Oh no, what am I gonna";
  7773. mes "do?! I need to deliver the";
  7774. mes "milk tomorrow, but Burupu";
  7775. mes "still hasn't arrived yet!";
  7776. emotion e_omg,0;
  7777. next;
  7778. mes "[Kurupe]";
  7779. mes "When is he coming";
  7780. mes "to work? Burupu,";
  7781. mes "where are you?!";
  7782. emotion e_swt,0;
  7783. set hg_milk,1;
  7784. close;
  7785. }
  7786. }
  7787. mes "[Kurupe]";
  7788. mes "Why hasn't Burupu";
  7789. mes "arrived yet? If he";
  7790. mes "doesn't come soon,";
  7791. mes "how will I get the milk";
  7792. mes "delivered by tomorrow?";
  7793. close;
  7794. }
  7795. hu_fild06,217,270,3 script Burupu 896,3,3,{
  7796. if (hg_milk == 3)
  7797. {
  7798. mes "[Burupu]";
  7799. mes "What? Kurupe wants me";
  7800. mes "to come in to work again?";
  7801. mes "Man, does it look like I want";
  7802. mes "to milk Booboo all my life?";
  7803. mes "Forget that, I'm gonna be";
  7804. mes "a Swordman! Tally-hoooe!";
  7805. next;
  7806. mes "[Burupu]";
  7807. mes "Yeah, ever since that";
  7808. mes "Airship landed in our";
  7809. mes "town, and I saw all those";
  7810. mes "Swordmen, I knew it'd be";
  7811. mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
  7812. set hg_milk,4;
  7813. close;
  7814. }
  7815. else if(hg_milk == 4)
  7816. {
  7817. mes "[Burupu]";
  7818. mes "Hey, that equipment of";
  7819. mes "yours looks plenty expensive.";
  7820. mes "I think I'll need something";
  7821. mes "like that if I wanna become";
  7822. mes "a Swordman. Hey, I know";
  7823. mes "how we can help each other~";
  7824. next;
  7825. mes "[Burupu]";
  7826. mes "I'll help you with milking";
  7827. mes "Booboo the cow if you can get";
  7828. mes "me some proper Swordman";
  7829. mes "equipment. Let's see... Why not";
  7830. mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
  7831. next;
  7832. switch( select( "Alright.","Whoa, that's too much!" ) )
  7833. {
  7834. case 1:
  7835. mes "[Burupu]";
  7836. mes "I'm glad you agree~";
  7837. mes "Okay then, try to bring";
  7838. mes "me a Rapier with 2 Slots";
  7839. mes "as soon as you can! I can't";
  7840. mes "wait to start training with it!";
  7841. set hg_milk,5;
  7842. close;
  7843. case 2:
  7844. mes "[Burupu]";
  7845. mes "You think so...?";
  7846. mes "Well, it's the only";
  7847. mes "thing I can think of";
  7848. mes "that I really want...";
  7849. close;
  7850. }
  7851. }
  7852. else if(hg_milk == 5)
  7853. {
  7854. if (!countitem(1110))
  7855. {
  7856. mes "[Burupu]";
  7857. mes "Hey, weren't you";
  7858. mes "supposed to bring me";
  7859. mes "a Rapier with 2 Slots?";
  7860. mes "If you want me to milk";
  7861. mes "Booboo the cow, then keep";
  7862. mes "your end of our bargain~";
  7863. close;
  7864. }
  7865. mes "[Burupu]";
  7866. mes "Oh, wow...!";
  7867. mes "That's such a beautiful";
  7868. mes "Rapier! Look, it's got";
  7869. mes "2 Slots and everything!";
  7870. mes "I'm gonna start training";
  7871. mes "with it right now!";
  7872. delitem 1110,1;
  7873. set hg_milk,6;
  7874. next;
  7875. mes "[Burupu]";
  7876. mes "You know what?";
  7877. mes "I've changed my mind.";
  7878. mes "Screw milking that dumb cow!";
  7879. mes "Still, a Swordman is supposed";
  7880. mes "to keep his promises, huh?";
  7881. mes "Okay then, how about this?";
  7882. next;
  7883. mes "[Burupu]";
  7884. mes "I hid my secret instructions";
  7885. mes "for milking Booboo the cow";
  7886. mes "under the ground just northeast";
  7887. mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
  7888. mes "yourself. You can do it, right?";
  7889. next;
  7890. mes "[Burupu]";
  7891. mes "Anyway, don't forget";
  7892. mes "to find and read those";
  7893. mes "instructions. Oh, and";
  7894. mes "thanks again for the Rapier~";
  7895. close;
  7896. }
  7897. else if(hg_milk == 10)
  7898. {
  7899. mes "[Burupu]";
  7900. mes "Hmm? You wanna milk";
  7901. mes "Booboo today? Great,";
  7902. mes "that means I've got more";
  7903. mes "time to work on my fencing.";
  7904. mes "All right, now I can focus";
  7905. mes "completely on my training!";
  7906. set hg_milk,11;
  7907. close;
  7908. }
  7909. else
  7910. {
  7911. mes "[Burupu]";
  7912. mes "I'm gonna become the";
  7913. mes "best Swordman in the";
  7914. mes "world! But first, I gotta";
  7915. mes "learn how to use this thing!";
  7916. mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
  7917. emotion e_swt2,0;
  7918. close;
  7919. }
  7920. OnTouch:
  7921. if (hg_milk == 2)
  7922. {
  7923. mes "[Burupu]";
  7924. mes "Heeeyah!";
  7925. mes "Yaaaaaaaah!";
  7926. mes "Wh-whooooooosh!";
  7927. emotion e_swt2,0;
  7928. next;
  7929. mes "[Burupu]";
  7930. mes "Crap! Why do I have";
  7931. mes "to have such a crappy";
  7932. mes "sword?! I mean, I'm getting";
  7933. mes "tired of making all my own";
  7934. mes "whooshing sounds and effects.";
  7935. set hg_milk,3;
  7936. emotion e_an,0;
  7937. close;
  7938. }
  7939. else if(hg_milk == 5)
  7940. {
  7941. mes "[Burupu]";
  7942. mes "Heeeyah!";
  7943. mes "Yaaaaaaaah!";
  7944. mes "Yeeeeeeeyoooop!";
  7945. emotion e_swt2,0;
  7946. close;
  7947. }
  7948. }
  7949. hugel,72,101,0 script Burupu's Instructions 111,{
  7950. if (hg_milk < 6)
  7951. {
  7952. mes "^3355FFYou've found a small^000000";
  7953. mes "^3355FFnotebook on the ground.^000000";
  7954. close;
  7955. }
  7956. mes "^804000This small notebook^000000";
  7957. mes "^804000contains Burupu's detailed^000000";
  7958. mes "^804000instructions for milking^000000";
  7959. mes "^804000Booboo the cow. Although^000000";
  7960. mes "^804000it is written by hand, it^000000";
  7961. mes "^804000is very well organized.^000000";
  7962. next;
  7963. mes "[Table of Contents]";
  7964. mes " ";
  7965. mes "Chapter 1: How to Milk Booboo";
  7966. mes "Chapter 2: How to Treat Booboo";
  7967. mes "Chapter 3: Before You Begin";
  7968. next;
  7969. switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
  7970. {
  7971. case 1:
  7972. mes "[Chapter 1]";
  7973. mes "Booboo is a very emotionally";
  7974. mes "sensitive cow that expresses";
  7975. mes "herself through the power of";
  7976. mes "song. You must listen to her";
  7977. mes "song, determine how she feels,";
  7978. mes "and then comb her just right.";
  7979. next;
  7980. mes "[Chapter 1]";
  7981. mes "Basically, depending on";
  7982. mes "how Booboo feels, you must";
  7983. mes "give her the number of brush";
  7984. mes "strokes that correspond to";
  7985. mes "her song. I'll explain more";
  7986. mes "about that in Chapter 2.";
  7987. close;
  7988. case 2:
  7989. mes "[Chapter 2 Contents]";
  7990. mes " ";
  7991. mes "Part 1: How to Respond to";
  7992. mes "Booboo the Cow's Feelings";
  7993. mes "Part 2: Booboo's Songs";
  7994. next;
  7995. switch( select( "Part 1","Part 2" ) )
  7996. {
  7997. case 1:
  7998. mes "[Chapter 2, Part 1]";
  7999. mes "Booboo the Cow usually";
  8000. mes "expresses five different";
  8001. mes "feelings through her songs:";
  8002. mes "these are joy, sadness, anger,";
  8003. mes "love, and neutral contentment.";
  8004. next;
  8005. mes "[Chapter 2, Part 1]";
  8006. mes "^800080She is so happy^000000!";
  8007. mes "When Booboo the Cow";
  8008. mes "feels joy, then you go";
  8009. mes "ahead and brush her";
  8010. mes "hair 3 times before";
  8011. mes "you can milk her.";
  8012. mes "^800080 3 times^000000.";
  8013. next;
  8014. mes "[Chapter 2, Part 1]";
  8015. mes "^800080She is as usual^000000.";
  8016. mes "When she feels so-so, you need to";
  8017. mes "comb her hair ^800080 5 times^000000.";
  8018. next;
  8019. mes "[Chapter 2, Part 1]";
  8020. mes "If Booboo the cow feels";
  8021. mes "sad, then you need to make";
  8022. mes "her feel more loved. How";
  8023. mes "do you do this? Just brush";
  8024. mes "her hair at least 10 times.";
  8025. next;
  8026. mes "[Chapter 2, Part 1]";
  8027. mes "Now, remember that when";
  8028. mes "Booboo the cow is angry,";
  8029. mes "you shouldn't touch her";
  8030. mes "at all. Just say, ''No!'' to";
  8031. mes "brushing her hair, okay?";
  8032. next;
  8033. mes "[Chapter 2, Part 1]";
  8034. mes "If you happen to see";
  8035. mes "Booboo the cow in love,";
  8036. mes "then just brush her hair";
  8037. mes "once. Just look for the";
  8038. mes "hearts, and you'll know";
  8039. mes "that she's in love, okay?";
  8040. next;
  8041. mes "[Chapter 2, Part 1]";
  8042. mes "Whenever Booboo the";
  8043. mes "cow is just feeling";
  8044. mes "neutral contentment,";
  8045. mes "then just brush her";
  8046. mes "5 times. That's all~";
  8047. close;
  8048. case 2:
  8049. mes "[Chapter 2, Part 2]";
  8050. mes "Booboo the cow will";
  8051. mes "always sing this song.";
  8052. mes "Keep these sounds in";
  8053. mes "mind when she sings them...";
  8054. next;
  8055. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8056. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8057. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8058. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8059. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8060. mes "^0000ffBoo! B! Boo~^000000";
  8061. next;
  8062. mes "[Chapter 2, Part 2]";
  8063. mes "When you try to milk";
  8064. mes "Booboo, she will sing this";
  8065. mes "song with a slight difference.";
  8066. mes "Look for the difference in";
  8067. mes "Booboo's song, and then";
  8068. mes "hum the correvt word to her.";
  8069. close;
  8070. }
  8071. case 3:
  8072. mes "[Chapter 3]";
  8073. mes "If you want to milk";
  8074. mes "Booboo the cow, you";
  8075. mes "must first get permission";
  8076. mes "from Kurupe. You will also";
  8077. mes "need 3 Concentration Potions";
  8078. mes "to insert into Booboo's comb.";
  8079. close;
  8080. }
  8081. }
  8082. hugel,68,99,3 script Booboo the Cow 889,{
  8083. if (hg_milk == 7 || hg_milk == 12)
  8084. {
  8085. mes "[Booboo]";
  8086. mes "Boop boop boo~";
  8087. mes "Booboo Boop boo!";
  8088. next;
  8089. mes "^804000It seems that";
  8090. mes "Booboo the cow";
  8091. mes "has something that";
  8092. mes "she wants to tell you.^000000";
  8093. next;
  8094. switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
  8095. {
  8096. case 1:
  8097. if(countitem(645) > 2)
  8098. {
  8099. set @cowsong1,rand(1,5);
  8100. if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
  8101. else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
  8102. else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
  8103. else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
  8104. else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
  8105. end;
  8106. }
  8107. mes "^3355FFTo use this comb to";
  8108. mes "brush Booboo the cow,";
  8109. mes "you will need to insert";
  8110. mes "3 Concentration Potions.";
  8111. mes "You can only brush Booboo";
  8112. mes "with this luxurious magic comb.^000000";
  8113. close;
  8114. case 2:
  8115. mes "^3355FFMaybe you should learn more";
  8116. mes "about Booboo the cow, and";
  8117. mes "get more information before";
  8118. mes "you can attempt to milk her.^000000";
  8119. close;
  8120. }
  8121. }
  8122. mes "[Booboo]";
  8123. mes "Booo~Boooo!!";
  8124. mes "Boobooboo Booo~~~";
  8125. mes "Booboo Boop~";
  8126. close;
  8127. }
  8128. function script Func_MilkCow {
  8129. mes "^3355FFThis giant magic comb was";
  8130. mes "specially ordered from Geffen's";
  8131. mes "Magic Academy. It is designed";
  8132. mes "to operate after inserting";
  8133. mes "3 Concentration Potions";
  8134. mes "into its special slots.^000000";
  8135. next;
  8136. mes "^3355FFOnce you place your";
  8137. mes "3 Concentration Potions";
  8138. mes "into the comb, it begins";
  8139. mes "to chime, and Booboo the";
  8140. mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
  8141. delitem 645,3;
  8142. soundeffect ""+getarg(0)+"",0;
  8143. next;
  8144. soundeffect ""+getarg(0)+"",0;
  8145. mes "^3355FFNow it's time for you";
  8146. mes "to brush Booboo the cow.";
  8147. mes "Depending on her mood,";
  8148. mes "you need to brush her a";
  8149. mes "certain number of times.^000000";
  8150. next;
  8151. input @cowbrush;
  8152. if (@cowbrush != getarg(1))
  8153. {
  8154. soundeffect "taming_fail.wav",0;
  8155. mes "^3355FFAwwww...";
  8156. mes "Booboo the cow looks";
  8157. mes "so disappointed. She";
  8158. mes "looks like she wants";
  8159. mes "to close herself off";
  8160. mes "from the rest of the world...^000000";
  8161. close;
  8162. }
  8163. soundeffect "cow_06.wav",0;
  8164. mes "^3355FFBooboo the cow";
  8165. mes "seems fairly content,";
  8166. mes "and is singing a serenade.^000000";
  8167. next;
  8168. soundeffect "cow_06.wav",0;
  8169. set @cowsong2,rand(1,6);
  8170. mes "[Mrs. Booboo]";
  8171. if (@cowsong2 == 1)
  8172. {
  8173. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8174. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8175. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8176. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8177. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8178. mes "^0000ffBoo! B! Boo~~~^000000";
  8179. }
  8180. else if (@cowsong2 == 2)
  8181. {
  8182. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8183. mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
  8184. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8185. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8186. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8187. mes "^0000ffBoo! B! Boo~~~^000000";
  8188. }
  8189. else if (@cowsong2 == 3)
  8190. {
  8191. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8192. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8193. mes "^ff0000Booruboorubrr~ Rurub~^000000";
  8194. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8195. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8196. mes "^0000ffBoo! B! Boo~^000000";
  8197. }
  8198. else if (@cowsong2 == 4)
  8199. {
  8200. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8201. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8202. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8203. mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
  8204. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8205. mes "^0000ffBoo! B! Boo~^000000";
  8206. }
  8207. else if (@cowsong2 == 5)
  8208. {
  8209. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8210. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8211. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8212. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8213. mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
  8214. mes "^0000ffBoo! B! Boo~^000000";
  8215. }
  8216. else if (@cowsong2 == 6)
  8217. {
  8218. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8219. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8220. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8221. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8222. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8223. mes "^0000ffBoo! Boo! Boo~^000000";
  8224. }
  8225. next;
  8226. mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
  8227. mes "different than Booboo's normal";
  8228. mes "song in Burupu's notes, and then tell her the correct world without";
  8229. mes "the tilde character (''~'').^000000";
  8230. next;
  8231. if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
  8232. else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
  8233. else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
  8234. else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
  8235. else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
  8236. else if(@cowsong2 == 6) set @cowsong$,"B";
  8237. input @cowanswer$;
  8238. if (@cowanswer$ == @cowsong$)
  8239. {
  8240. soundeffect "tming_success.wav",0;
  8241. mes "^3355FFSuccess!";
  8242. mes "Booboo the cow";
  8243. mes "is quite happy, and";
  8244. mes "you were able to milk";
  8245. mes "her. Now, you should";
  8246. mes "report to Kurupe.^000000";
  8247. if(hg_milk == 12) set hg_milk,13;
  8248. else set hg_milk,8;
  8249. close;
  8250. }
  8251. soundeffect "taming_fail.wav",0;
  8252. mes "^3355FFUh oh...";
  8253. mes "Booboo the cow is starting";
  8254. mes "to snort violently! She seems";
  8255. mes "pretty angry with you, so you";
  8256. mes "better get away for now...^000000";
  8257. close;
  8258. }
  8259. //-------------------------------------------------------------------------
  8260. // Odin Temple Excavation quest
  8261. //-------------------------------------------------------------------------
  8262. hugel,91,152,1 script Sign 837,{
  8263. mes "**Recruitment Notice**";
  8264. mes " ";
  8265. if(hg_odin < 60)
  8266. {
  8267. mes "We are now hiring recruits";
  8268. mes "for the Odin Shrine Expedition.";
  8269. mes " ";
  8270. mes "- Shrine Expedition Dept.";
  8271. if(!hg_odin) set hg_odin,1;
  8272. close;
  8273. }
  8274. mes "Join our magician";
  8275. mes "community, and make";
  8276. mes "all your days a festival!";
  8277. mes " ";
  8278. mes "- Hugel Magician Community";
  8279. close;
  8280. }
  8281. hu_in01,19,161,0 script Alex 803,{
  8282. if(!hg_odin)
  8283. {
  8284. mes "[Alex]";
  8285. mes "Whatever you're";
  8286. mes "trying to sell me,";
  8287. mes "I'm not interested!";
  8288. mes "Now get out of here!";
  8289. close;
  8290. }
  8291. else if(hg_odin == 1)
  8292. {
  8293. cutin "hu_alex01.bmp",2;
  8294. mes "[Alex]";
  8295. mes "Huh...?";
  8296. mes "What do you want?";
  8297. next;
  8298. switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
  8299. {
  8300. case 1:
  8301. mes "[Alex]";
  8302. mes "Whatever you're";
  8303. mes "trying to sell me,";
  8304. mes "I'm not interested!";
  8305. mes "Now get out of here!";
  8306. close2;
  8307. cutin "",255;
  8308. end;
  8309. case 2:
  8310. mes "[Alex]";
  8311. mes "Oh, so you saw the";
  8312. mes "recruitment notice for the";
  8313. mes "Odin Shrine Expedition, eh?";
  8314. if(BaseLevel > 59)
  8315. {
  8316. mes "Hmmm... Alright, you look";
  8317. mes "like you're strong enough.";
  8318. mes "Yeah, I think you qualify.";
  8319. next;
  8320. }
  8321. else
  8322. {
  8323. cutin "hu_alex02.bmp",2;
  8324. mes "Well, I dunno. I think that";
  8325. mes "kind of expedition would";
  8326. mes "eat you alive. No offense...";
  8327. next;
  8328. mes "[Alex]";
  8329. mes "Look, I'll reconsider";
  8330. mes "whether you qualify after";
  8331. mes "you get train a little more,";
  8332. mes "develop your skills, you know,";
  8333. mes "get stronger. For now, though,";
  8334. mes "I don't think we can use you.";
  8335. close2;
  8336. cutin "",255;
  8337. end;
  8338. }
  8339. break;
  8340. }
  8341. cutin "hu_alex03.bmp",2;
  8342. mes "[Alex]";
  8343. mes "I'm Alex Helmut, and I'm";
  8344. mes "in charge of the expedition.";
  8345. mes "See that guy over there? That's";
  8346. mes "my younger brother Julian who's";
  8347. mes "also working on the excavation.";
  8348. next;
  8349. mes "[Alex]";
  8350. mes "Our main goal in this";
  8351. mes "excavation is to retrieve";
  8352. mes "some extremely valuable";
  8353. mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
  8354. mes "if you're not strong enough.";
  8355. next;
  8356. mes "[Alex]";
  8357. mes "Anyway, if you'd like to";
  8358. mes "help us, please take a look";
  8359. mes "around the shrine and see";
  8360. mes "if you'd want to work for us.";
  8361. mes "Please talk to the Boatman";
  8362. mes "to travel to the shrine, okay?";
  8363. set hg_odin,2;
  8364. close2;
  8365. cutin "",255;
  8366. end;
  8367. }
  8368. else if(hg_odin == 2)
  8369. {
  8370. cutin "hu_alex03.bmp",2;
  8371. mes "[Alex]";
  8372. mes "You really oughtta";
  8373. mes "check out the shrine";
  8374. mes "for yourself first. Just talk";
  8375. mes "to the Boatman so that";
  8376. mes "he take you over there.";
  8377. close2;
  8378. cutin "",255;
  8379. end;
  8380. }
  8381. else if(hg_odin == 3)
  8382. {
  8383. cutin "hu_alex01.bmp",2;
  8384. mes "[Alex]";
  8385. mes "Oh, so you've gone";
  8386. mes "and seen the shrine";
  8387. mes "already. So will you help";
  8388. mes "us in our expedition?";
  8389. next;
  8390. switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
  8391. {
  8392. case 1:
  8393. cutin "hu_alex02.bmp",2;
  8394. mes "[Alex]";
  8395. mes "Oh... Them.";
  8396. mes "They're officially my";
  8397. mes "co-workers, but quite";
  8398. mes "frankly, they were forced";
  8399. mes "upon me by the Rune-Midgarts";
  8400. mes "Kingdom. It can't be helped...";
  8401. next;
  8402. mes "[Alex]";
  8403. mes "Anyway, I have to accept";
  8404. mes "them to help international";
  8405. mes "relations or something silly";
  8406. mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
  8407. mes "but I just don't trust them.";
  8408. next;
  8409. cutin "hu_alex04.bmp",2;
  8410. mes "[Alex]";
  8411. mes "In fact, I think it's";
  8412. mes "obvious that they're here";
  8413. mes "for something else, though";
  8414. mes "I'm not sure what it may be.";
  8415. mes "And that gray haired lady...";
  8416. mes "She totally creeps me out!";
  8417. close2;
  8418. cutin "",255;
  8419. end;
  8420. case 2:
  8421. mes "[Alex]";
  8422. mes "Yeah, well, I know";
  8423. mes "it might be a tough";
  8424. mes "decision to make. Well,";
  8425. mes "take your time. I understand";
  8426. mes "that you have to weigh the";
  8427. mes "risks and everything.";
  8428. close2;
  8429. cutin "",255;
  8430. end;
  8431. case 3:
  8432. mes "[Alex]";
  8433. mes "Great! In that case, your";
  8434. mes "first assignment is to bring";
  8435. mes "me ^3355FF5 Runes of the Darkness^000000";
  8436. mes "from the shrine. Don't worry,";
  8437. mes "I'll make sure that you're";
  8438. mes "rewarded for your efforts.";
  8439. set hg_odin,4;
  8440. next;
  8441. mes "[Alex]";
  8442. mes "This is your chance";
  8443. mes "to show me that your";
  8444. mes "dependability and sense";
  8445. mes "of responsibility. Then,";
  8446. mes "we can move on to the";
  8447. mes "more important stuff.";
  8448. close2;
  8449. cutin "",255;
  8450. end;
  8451. }
  8452. }
  8453. else if(hg_odin == 4)
  8454. {
  8455. cutin "hu_alex02.bmp",2;
  8456. mes "[Alex]";
  8457. mes "What are you still";
  8458. mes "doing here? Shouldn't";
  8459. mes "you be headed to the";
  8460. mes "shrine already?";
  8461. next;
  8462. switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
  8463. {
  8464. case 1:
  8465. cutin "hu_alex03.bmp",2;
  8466. mes "[Alex]";
  8467. mes "You've forgotten";
  8468. mes "already? I asked you";
  8469. mes "to bring me ^3355FF5 Runes";
  8470. mes "of the Darkness^000000. Okay,";
  8471. mes "now hurry up and get to it.";
  8472. close2;
  8473. cutin "",255;
  8474. end;
  8475. case 2:
  8476. mes "[Alex]";
  8477. mes "That's fine...";
  8478. mes "Just keep in mind that";
  8479. mes "we're running behind";
  8480. mes "schedule. If only that";
  8481. mes "grey haired crone wasn't";
  8482. mes "here... We'd be done by now!";
  8483. close2;
  8484. cutin "",255;
  8485. end;
  8486. }
  8487. }
  8488. else if(hg_odin == 5)
  8489. {
  8490. cutin "hu_alex01.bmp",2;
  8491. mes "[Alex]";
  8492. mes "Well, it's about";
  8493. mes "time you came back.";
  8494. mes "So did you bring me";
  8495. mes "^3355FF5 Runes of the Darkness^000000?";
  8496. next;
  8497. switch( select( "Er, not yet...:There you go!" ) )
  8498. {
  8499. case 1:
  8500. cutin "hu_alex02.bmp",2;
  8501. mes "[Alex]";
  8502. mes "Wh-what?!";
  8503. mes "You came here just to";
  8504. mes "tell me that? Come back";
  8505. mes "when you're done and";
  8506. mes "don't waste my time!";
  8507. next;
  8508. donpcevent "Julian::OnEmote";
  8509. mes "[Julian]";
  8510. mes "Hey, you know what,";
  8511. mes "Alex? You can't push";
  8512. mes "people around like that.";
  8513. mes "Besides, this adventurer";
  8514. mes "isn't a pushover, you know?";
  8515. next;
  8516. cutin "hu_alex03.bmp",2;
  8517. emotion e_an;
  8518. mes "[Alex]";
  8519. mes "What was that...?";
  8520. mes "Are you trying to";
  8521. mes "make me mad, Julian?";
  8522. next;
  8523. cutin "hu_alex02.bmp",2;
  8524. mes "[Julian]";
  8525. mes "All I'm saying is that";
  8526. mes "most adventurers know that";
  8527. mes "you can't pay them what they're";
  8528. mes "worth. That's why so many of";
  8529. mes "them are going in and out";
  8530. mes "of the other room, you know.";
  8531. next;
  8532. cutin "hu_alex04.bmp",2;
  8533. mes "[Alex]";
  8534. mes "That... grey... haired...!";
  8535. mes "N-no... Calm down, Alex...";
  8536. mes "Lose your head, you lose";
  8537. mes "everything... D-don't stoop";
  8538. mes "down to her level.";
  8539. next;
  8540. cutin "hu_alex01.bmp",2;
  8541. mes "[Alex]";
  8542. mes "Alright, I'm not in any";
  8543. mes "position to make demands";
  8544. mes "of you... But I would really";
  8545. mes "appreciate it if you would";
  8546. mes "bring me 5 Runes of the";
  8547. mes "Darkness as soon as possible.";
  8548. close2;
  8549. cutin "",255;
  8550. end;
  8551. case 2:
  8552. if(countitem(7511) > 4)
  8553. {
  8554. delitem 7511,5;
  8555. set hg_odin,6;
  8556. getitem 603,1;
  8557. mes "[Alex]";
  8558. mes "Oh! Thank you";
  8559. mes "so much, I'm sure";
  8560. mes "these Runes will help";
  8561. mes "us in our research. I know";
  8562. mes "this isn't much, but please";
  8563. mes "accept this Old Blue Box.";
  8564. next;
  8565. mes "[Julian]";
  8566. mes "Wait...";
  8567. mes "Research?";
  8568. mes "Since when did";
  8569. mes "you do research?";
  8570. next;
  8571. cutin "hu_alex03.bmp",2;
  8572. mes "[Alex]";
  8573. mes "Gosh, Julian,";
  8574. mes "will you just";
  8575. mes "shut up for a bit?";
  8576. next;
  8577. mes "[Julian]";
  8578. mes "Why? I'm the one who";
  8579. mes "does all the grunt work";
  8580. mes "and actual research.";
  8581. mes "You think you're so";
  8582. mes "big just ''supervising...''";
  8583. next;
  8584. cutin "hu_alex04.bmp",2;
  8585. mes "[Alex]";
  8586. mes "J-Julian!";
  8587. next;
  8588. mes "[Julian]";
  8589. mes "Right, right, we've";
  8590. mes "got a visitor. Yeah,";
  8591. mes "okay, sorry about that.";
  8592. next;
  8593. cutin "hu_alex02.bmp",2;
  8594. mes "[Alex]";
  8595. mes "I'm sorry about all";
  8596. mes "this. If you don't mind,";
  8597. mes "we'll continue our research";
  8598. mes "and hopefully finish our";
  8599. mes "project soon. Thanks once";
  8600. mes "again for all of your help.";
  8601. close2;
  8602. cutin "",255;
  8603. end;
  8604. }
  8605. cutin "hu_alex02.bmp",2;
  8606. mes "[Alex]";
  8607. mes "Hm? Oh, this isn't";
  8608. mes "enough Runes of the";
  8609. mes "Darkness. I asked you";
  8610. mes "to bring me 5 of them...";
  8611. close2;
  8612. cutin "",255;
  8613. end;
  8614. }
  8615. }
  8616. else if(hg_odin == 6)
  8617. {
  8618. cutin "hu_alex02.bmp",2;
  8619. mes "[Alex]";
  8620. mes "...Darn it! I think I might";
  8621. mes "have miscalculated. Maybe";
  8622. mes "I really do need more of";
  8623. mes "these. What am I gonna do?";
  8624. mes "And what is that grey haired";
  8625. mes "crone thinking? Hmmmm...";
  8626. next;
  8627. emotion e_omg;
  8628. cutin "hu_alex03.bmp",2;
  8629. cutin "hu_alex01.bmp",2;
  8630. mes "[Alex]";
  8631. mes "O-Oh! I had no idea that";
  8632. mes "you were there! Y-you";
  8633. mes "didn't hear anything";
  8634. mes "s-strange, did you?";
  8635. mes "Hahahahahahaha!";
  8636. close2;
  8637. cutin "",255;
  8638. end;
  8639. }
  8640. else if(hg_odin > 11 && hg_odin < 17)
  8641. {
  8642. cutin "hu_alex03.bmp",2;
  8643. mes "[Alex]";
  8644. mes "Excuse me?";
  8645. mes "The grey haired crone";
  8646. mes "offered you a part time";
  8647. mes "job, but won't pay you?";
  8648. next;
  8649. mes "[Alex]";
  8650. mes "She's really shameless!";
  8651. mes "We don't have much to pay";
  8652. mes "volunteers, but we should";
  8653. mes "at least give them something!";
  8654. mes "How can she do this?! Oh, er,";
  8655. mes "let me introduce myself first.";
  8656. next;
  8657. cutin "hu_alex01.bmp",2;
  8658. mes "[Alex]";
  8659. mes "I'm Alex Helmut, and I'm";
  8660. mes "in charge of the expedition.";
  8661. mes "See that guy over there? That's";
  8662. mes "my younger brother Julian who's";
  8663. mes "also working on the excavation.";
  8664. next;
  8665. cutin "hu_alex02.bmp",2;
  8666. mes "[Alex]";
  8667. mes "As supervisor of this";
  8668. mes "operation, I'm ashamed to";
  8669. mes "say that the excavation is";
  8670. mes "proceeding behind schedule.";
  8671. mes "If only that grey haired crone";
  8672. mes "in the next room weren't here!";
  8673. next;
  8674. mes "[Alex]";
  8675. mes "I can't work with";
  8676. mes "her at all! She's";
  8677. mes "manipulative, greedy,";
  8678. mes "selfish, and two faced!";
  8679. mes "There's got to be another";
  8680. mes "reason why she's here...!";
  8681. close2;
  8682. cutin "",255;
  8683. end;
  8684. }
  8685. else
  8686. {
  8687. cutin "hu_alex02.bmp",2;
  8688. mes "[Alex]";
  8689. mes "Hm? Did you need";
  8690. mes "something? I'm sorry,";
  8691. mes "but I can't help you";
  8692. mes "right now. I'm pretty";
  8693. mes "busy, so I just want to";
  8694. mes "be left alone for a while.";
  8695. close2;
  8696. cutin "",255;
  8697. end;
  8698. }
  8699. }
  8700. hu_in01,14,11,4 script Laura 70,{
  8701. if(!hg_odin)
  8702. {
  8703. cutin "hu_laura02.bmp",2;
  8704. mes "[Laura]";
  8705. mes "Hm? What are you doing";
  8706. mes "here? Ashe, Ashe! Get";
  8707. mes "this person out of here!";
  8708. close2;
  8709. cutin "",255;
  8710. warp "hu_in01",15,76;
  8711. end;
  8712. }
  8713. else if(hg_odin == 1)
  8714. {
  8715. cutin "hu_laura04.bmp",2;
  8716. mes "[Laura]";
  8717. mes "Hm? Oh, you must be";
  8718. mes "here in response to our";
  8719. mes "recruitment notice, yes?";
  8720. if(BaseLevel < 60)
  8721. {
  8722. cutin "hu_laura01.bmp",2;
  8723. mes "Let me take a look at you...";
  8724. mes "Oh, you're all skin and bone!";
  8725. mes "I can't use someone like you.";
  8726. close2;
  8727. cutin "",255;
  8728. end;
  8729. }
  8730. mes "I'm Laura Laurence, the";
  8731. mes "Rune-Midgarts Kingdom rep";
  8732. mes "for the Odin Shrine Expedition.";
  8733. next;
  8734. mes "[Laura]";
  8735. mes "My assistant, Ashe";
  8736. mes "Milton, is right over";
  8737. mes "there. Say, 'Hello,' Ashe.";
  8738. next;
  8739. donpcevent "Ashe::OnEmote";
  8740. mes "[Ashe]";
  8741. mes "Hello!";
  8742. next;
  8743. mes "[Laura]";
  8744. mes "As you may already know,";
  8745. mes "we're here to uncover relics";
  8746. mes "from the Odin Shrine. However,";
  8747. mes "the shrine is infested with";
  8748. mes "powerful creatures that a weak";
  8749. mes "woman like me can never defeat.";
  8750. next;
  8751. cutin "hu_laura01.bmp",2;
  8752. mes "[Laura]";
  8753. mes "Would you let a poor";
  8754. mes "fragile woman like me go";
  8755. mes "in there alone? Someone like";
  8756. mes "you must go in there for me.";
  8757. mes "Hence, the recruitment notice.";
  8758. next;
  8759. mes "[Laura]";
  8760. mes "Now, we can't actually pay";
  8761. mes "you for your work. In fact,";
  8762. mes "we have absolutely nothing to";
  8763. mes "give you. But you'd be doing";
  8764. mes "a great service your country,";
  8765. mes "the Rune-Midgart's Kingdom.";
  8766. next;
  8767. cutin "hu_laura04.bmp",2;
  8768. mes "[Laura]";
  8769. mes "Think about it!";
  8770. mes "You'd be making a great";
  8771. mes "contribution, helping us";
  8772. mes "learn more about the age";
  8773. mes "when the gods showed";
  8774. mes "themselves to humans!";
  8775. next;
  8776. switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
  8777. {
  8778. case 1:
  8779. cutin "hu_laura01.bmp",2;
  8780. mes "[Laura]";
  8781. mes "W-Wait! Think about";
  8782. mes "the importance of learning";
  8783. mes "about the age of gods! If you";
  8784. mes "don't help us, then who will?";
  8785. mes "We need to work together to";
  8786. mes "build a better future, right?";
  8787. next;
  8788. switch( select( "But you can't pay me.","Alright, I'll do it." ) )
  8789. {
  8790. case 1:
  8791. cutin "hu_laura04.bmp",2;
  8792. mes "[Laura]";
  8793. mes "You're right.";
  8794. mes "It's like I said";
  8795. mes "before. I don't have";
  8796. mes "anything to pay you.";
  8797. mes "...............................";
  8798. next;
  8799. cutin "hu_laura01.bmp",2;
  8800. mes "[Laura]";
  8801. mes "Curses! If this project had";
  8802. mes "more funding, we'd have more";
  8803. mes "than a cheesy recruitment ad,";
  8804. mes "and some professional staff";
  8805. mes "like those rich Schwaltzvalt";
  8806. mes "Republic boys in the next room!";
  8807. next;
  8808. cutin "hu_laura02.bmp",2;
  8809. mes "[Laura]";
  8810. mes "Fine, it's your choice";
  8811. mes "whether you want to work";
  8812. mes "for us. I'm just disappointed";
  8813. mes "that someone like you won't";
  8814. mes "help us. I mean, don't you";
  8815. mes "have any patriotism at all?";
  8816. close2;
  8817. cutin "hu_laura02.bmp",255;
  8818. end;
  8819. case 2:
  8820. break;
  8821. }
  8822. break;
  8823. case 2:
  8824. mes "[Laura]";
  8825. mes "Perfect! Now, you first";
  8826. mes "you need to go to the shrine";
  8827. mes "and survey the area for your";
  8828. mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
  8829. mes "Hurry up and come back soon!";
  8830. set hg_odin,12;
  8831. close2;
  8832. cutin "hu_laura04.bmp",255;
  8833. end;
  8834. }
  8835. }
  8836. else if(hg_odin > 1 && hg_odin < 6)
  8837. {
  8838. mes "["+strcharinfo(0)+"]";
  8839. mes "Excuse me, but";
  8840. mes "what are you guys";
  8841. mes "doing over here?";
  8842. next;
  8843. cutin "hu_laura04.bmp",2;
  8844. mes "[Laura]";
  8845. mes "What are we doing...?";
  8846. mes "This is the shrine expedition";
  8847. mes "office. You know, we're doing";
  8848. mes "research on the artifacts found";
  8849. mes "in the Odin Shrine on behalf";
  8850. mes "of the Rune-Midgarts Kingdom.";
  8851. next;
  8852. switch( select( "About Alex and Julian","Alright, now I understand." ) )
  8853. {
  8854. case 1:
  8855. cutin "hu_laura01.bmp",2;
  8856. mes "["+strcharinfo(0)+"]";
  8857. mes "These people in the other";
  8858. mes "room, Alex and Julian, are";
  8859. mes "they also working in this same";
  8860. mes "expedition in the Odin Shrine?";
  8861. next;
  8862. cutin "hu_laura02.bmp",2;
  8863. mes "[Laura]";
  8864. mes "...Oh. You must be working";
  8865. mes "for those rich Schwaltvalt";
  8866. mes "Republic kids. I can't work";
  8867. mes "with that impudent girl, at";
  8868. mes "all, so we're actually working";
  8869. mes "in separate offices.";
  8870. next;
  8871. cutin "hu_laura04.bmp",2;
  8872. mes "[Laura]";
  8873. mes "Sorry, let me introduce";
  8874. mes "myself. I'm Laura Laurence,";
  8875. mes "the leader of the Odin Shrine";
  8876. mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
  8877. mes "assistant for this excavation.";
  8878. next;
  8879. donpcevent "Ashe::OnEmote";
  8880. mes "[Ashe]";
  8881. mes "Hello!";
  8882. next;
  8883. mes "[Laura]";
  8884. mes "If you'd rather do";
  8885. mes "a service for your";
  8886. mes "country and quit working";
  8887. mes "for those wealthy snobs, then";
  8888. mes "come back here and let me know.";
  8889. close2;
  8890. cutin "hu_laura04.bmp",255;
  8891. end;
  8892. case 2:
  8893. cutin "hu_laura01.bmp",2;
  8894. mes "[Laura]";
  8895. mes "......";
  8896. mes ".........";
  8897. mes "............";
  8898. close2;
  8899. cutin "hu_laura01.bmp",255;
  8900. end;
  8901. }
  8902. }
  8903. else if(hg_odin == 6)
  8904. {
  8905. cutin "hu_laura04.bmp",2;
  8906. mes "[Laura]";
  8907. mes "Hey, I know you...";
  8908. mes "You're a volunteer for the";
  8909. mes "other office's expedition,";
  8910. mes "right? Your timing couldn't";
  8911. mes "be more perfect. Why don't";
  8912. mes "you help us for a while?";
  8913. next;
  8914. cutin "hu_laura01.bmp",2;
  8915. mes "[Laura]";
  8916. mes "Basically, I want you";
  8917. mes "to spy on that snobby girl,";
  8918. mes "Alex of the Schwaltzvalt";
  8919. mes "Republic office, and report";
  8920. mes "what she's actually doing to me. ^FFFFFF ^000000";
  8921. next;
  8922. cutin "hu_laura03.bmp",2;
  8923. mes "[Laura]";
  8924. mes "I have to know...";
  8925. mes "I need to know whether";
  8926. mes "they discovered ''that thing''";
  8927. mes "already. They can't have found";
  8928. mes "it before us. It's impossible!";
  8929. next;
  8930. cutin "hu_laura04.bmp",2;
  8931. mes "[Laura]";
  8932. mes "Anyway, just eavesdrop";
  8933. mes "on the Schwaltvalt Office";
  8934. mes "by putting your ear really";
  8935. mes "close to the door, and listen";
  8936. mes "to them talk. Will you do that?";
  8937. next;
  8938. cutin "hu_laura02.bmp",2;
  8939. mes "[Laura]";
  8940. mes "...............................";
  8941. mes "Of course, you're";
  8942. mes "going to do it. Right?";
  8943. next;
  8944. cutin "hu_laura03.bmp",2;
  8945. mes "[Laura]";
  8946. mes "RIGHT?!";
  8947. next;
  8948. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  8949. {
  8950. case 1:
  8951. case 2:
  8952. case 3:
  8953. case 4:
  8954. break;
  8955. }
  8956. set hg_odin,17;
  8957. cutin "hu_laura04.bmp",2;
  8958. mes "[Laura]";
  8959. mes "Good.";
  8960. mes "Now do it!";
  8961. close2;
  8962. cutin "hu_laura04.bmp",255;
  8963. end;
  8964. }
  8965. else if(hg_odin == 12)
  8966. {
  8967. cutin "hu_laura02.bmp",2;
  8968. mes "[Laura]";
  8969. mes "Ask the Boatman to take";
  8970. mes "you to the Odin Shrine so";
  8971. mes "that you can actually see it";
  8972. mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
  8973. mes "then you can just let me know.";
  8974. close2;
  8975. cutin "hu_laura02.bmp",255;
  8976. end;
  8977. }
  8978. else if(hg_odin == 13)
  8979. {
  8980. cutin "hu_laura04.bmp",2;
  8981. mes "[Laura]";
  8982. mes "Have you been to the";
  8983. mes "Odin Shrine already?";
  8984. mes "I know it's scary, but we";
  8985. mes "need to finish our research";
  8986. mes "for the good of mankind.";
  8987. next;
  8988. switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
  8989. {
  8990. case 1:
  8991. case 2:
  8992. case 3:
  8993. break;
  8994. }
  8995. mes "[Laura]";
  8996. mes "Well, then.";
  8997. mes "Did you happen to";
  8998. mes "find anything while";
  8999. mes "you were there?";
  9000. next;
  9001. switch( select( "Jellopies.","No." ) )
  9002. {
  9003. case 1:
  9004. cutin "hu_laura01.bmp",2;
  9005. mes "[Laura]";
  9006. mes "You can freakin' find";
  9007. mes "Jellopy anywhere! I meant,";
  9008. mes "did you find anything special";
  9009. mes "while you were at the shrine!";
  9010. next;
  9011. break;
  9012. case 2:
  9013. cutin "hu_laura01.bmp",2;
  9014. mes "[Laura]";
  9015. mes "Well, that's fine.";
  9016. mes "I did tell you to just";
  9017. mes "take a look around, so";
  9018. mes "I didn't expect you to";
  9019. mes "bring me anything.";
  9020. next;
  9021. break;
  9022. }
  9023. cutin "hu_laura04.bmp",2;
  9024. mes "[Laura]";
  9025. mes "Anyway, are you still willing";
  9026. mes "to help us? I know that I said";
  9027. mes "that we can't pay you, but to";
  9028. mes "be fair, I can offer you something from my special collection.";
  9029. mes "How does that sound?";
  9030. next;
  9031. switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
  9032. {
  9033. case 1:
  9034. cutin "hu_laura01.bmp",2;
  9035. mes "[Laura]";
  9036. mes "Oh, those are the";
  9037. mes "Schwartzvalt Republic";
  9038. mes "representatives for this";
  9039. mes "Odin Shrine expedition.";
  9040. mes "Personally, I think they're";
  9041. mes "just a bunch of rich phonies.";
  9042. next;
  9043. cutin "hu_laura03.bmp",2;
  9044. mes "[Laura]";
  9045. mes "And that Alex girl...";
  9046. mes "She may seem polite,";
  9047. mes "but she's always giving";
  9048. mes "these dirty looks, and";
  9049. mes "greets me with a fake";
  9050. mes "smile. I hate her!";
  9051. next;
  9052. donpcevent "Ashe::OnEmote2"; //ET_PROFUSELY_SWAT
  9053. mes "[Ashe]";
  9054. mes "Ms. Laurence...!";
  9055. mes "Stop it, please!";
  9056. mes "It's embarassing to";
  9057. mes "hear you talk about";
  9058. mes "a colleague like that.";
  9059. next;
  9060. mes "[Laura]";
  9061. mes "C-colleague?! No way!";
  9062. mes "I despise that spoiled brat,";
  9063. mes "and she doesn't deserve the";
  9064. mes "position that her rich daddy";
  9065. mes "probably bought for her! Grrr!";
  9066. mes "Come back later, I'm too mad!";
  9067. close2;
  9068. cutin "hu_laura03.bmp",255;
  9069. end;
  9070. case 2:
  9071. mes "[Laura]";
  9072. mes "If you're having second";
  9073. mes "thoughts, it might not be";
  9074. mes "the best idea to work for me.";
  9075. mes "I mean, I believe in following";
  9076. mes "your gut instincts, you know?";
  9077. close2;
  9078. cutin "hu_laura04.bmp",255;
  9079. end;
  9080. case 3:
  9081. set hg_odin,14;
  9082. mes "[Laura]";
  9083. mes "That's what I've been";
  9084. mes "waiting to hear! Alright,";
  9085. mes "please fetch me ^3355FF5 Runes of";
  9086. mes "the Darkness^000000 from the Odin";
  9087. mes "Shrine. Go now, adventurer~";
  9088. close2;
  9089. cutin "hu_laura04.bmp",255;
  9090. end;
  9091. }
  9092. }
  9093. else if(hg_odin == 14)
  9094. {
  9095. cutin "hu_laura02.bmp",2;
  9096. mes "[Laura]";
  9097. mes "Hm? You've got a job";
  9098. mes "to do, don't you? What";
  9099. mes "are you still doing here?";
  9100. next;
  9101. switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
  9102. {
  9103. case 1:
  9104. mes "[Laura]";
  9105. mes "You're supposed";
  9106. mes "to bring me ^3355FF5 Runes";
  9107. mes "of the Darkness^000000. Now,";
  9108. mes "don't forget this time!";
  9109. close2;
  9110. cutin "hu_laura02.bmp",255;
  9111. end;
  9112. case 2:
  9113. mes "[Laura]";
  9114. mes "Well, try to hurry up";
  9115. mes "if you can. I'm already";
  9116. mes "behind schedule because";
  9117. mes "we have to work with those";
  9118. mes "snobby rich kids in the";
  9119. mes "other office. ^333333*Sigh...*^000000";
  9120. close2;
  9121. cutin "hu_laura02.bmp",255;
  9122. end;
  9123. }
  9124. }
  9125. else if(hg_odin == 15)
  9126. {
  9127. cutin "hu_laura04.bmp",2;
  9128. mes "[Laura]";
  9129. mes "Oh, you've come back.";
  9130. mes "So where are the Runes";
  9131. mes "of the Darkness you brought?";
  9132. next;
  9133. switch( select( "Er, I don't have them yet...","Right here!" ) )
  9134. {
  9135. case 1:
  9136. cutin "hu_laura03.bmp",2;
  9137. mes "[Laura]";
  9138. mes "This isn't really one";
  9139. mes "of those jobs where you";
  9140. mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
  9141. mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
  9142. close2;
  9143. cutin "hu_laura03.bmp",255;
  9144. end;
  9145. case 2:
  9146. if (countitem(7511) > 4)
  9147. {
  9148. delitem 7511,5;
  9149. set hg_odin,16;
  9150. getitem 603,1;
  9151. mes "[Laura]";
  9152. mes "Oooh, nice job. It's good";
  9153. mes "that we have more of these";
  9154. mes "to study. Though, it seems";
  9155. mes "that the more we research,";
  9156. mes "the quicker it seems that";
  9157. mes "we're not getting anywhere...";
  9158. next;
  9159. mes "[Laura]";
  9160. mes "Hey...";
  9161. mes "Ashe. Why aren't we";
  9162. mes "making any progress?";
  9163. mes "What exactly have you";
  9164. mes "been doing? None of those";
  9165. mes "runes have any writing?";
  9166. next;
  9167. mes "[Ashe]";
  9168. mes "Well, I think there's";
  9169. mes "supposed to be writing,";
  9170. mes "but these runes are pretty";
  9171. mes "old. I've got to polish this";
  9172. mes "gunk off without damaging";
  9173. mes "any writing that's there...";
  9174. next;
  9175. cutin "hu_laura01.bmp",2;
  9176. mes "[Laura]";
  9177. mes "By the way, what have the other guys been doing?";
  9178. mes "What, they don't do anything but wasting their time?";
  9179. mes "Ah~ I see. They are thinking that this is the perfect excuse";
  9180. mes "for them to relax and rest.";
  9181. mes "Well, somehow they are the citizens of this country, you know.";
  9182. next;
  9183. cutin "hu_laura02.bmp",2;
  9184. mes "[Laura]";
  9185. mes "What do you think those";
  9186. mes "Schwaltzvalt snobs are doing?";
  9187. mes "They must think this project";
  9188. mes "is an excuse for them to relax";
  9189. mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
  9190. next;
  9191. cutin "hu_laura03.bmp",2;
  9192. mes "[Laura]";
  9193. mes "They've got things so easy,";
  9194. mes "while we're barely covering";
  9195. mes "our research expenses!";
  9196. mes "In fact, we've had to cut";
  9197. mes "so many corners, skip";
  9198. mes "meals and amenities...";
  9199. next;
  9200. mes "[Ashe]";
  9201. mes "I know! How can we";
  9202. mes "carry on professional";
  9203. mes "research in a shack?";
  9204. mes "We're literally living at";
  9205. mes "poverty standards here...";
  9206. mes "Are we still researchers?";
  9207. next;
  9208. cutin "hu_laura02.bmp",2;
  9209. mes "[Laura]";
  9210. mes "I know that!";
  9211. mes "I know that already!";
  9212. mes "S-stop bringing it up!";
  9213. next;
  9214. cutin "hu_laura01.bmp",2;
  9215. mes "[Laura]";
  9216. mes "This is pathetic.";
  9217. mes "I can't even afford the";
  9218. mes "energy to continue this";
  9219. mes "conversation. You too,";
  9220. mes "why don't you take a rest?";
  9221. close2;
  9222. cutin "hu_laura01.bmp",255;
  9223. end;
  9224. }
  9225. else if(!countitem(7511))
  9226. {
  9227. cutin "hu_laura02.bmp",2;
  9228. mes "[Laura]";
  9229. mes "..................";
  9230. mes "What is this?!";
  9231. mes "You're supposed to";
  9232. mes "bring me 5 of them!";
  9233. next;
  9234. cutin "hu_laura03.bmp",2;
  9235. mes "[Laura]";
  9236. mes "Is this your way of";
  9237. mes "saying that you don't";
  9238. mes "want to work for us?";
  9239. mes "Why don't you say it";
  9240. mes "to my face, eh?";
  9241. next;
  9242. mes "[Ashe]";
  9243. mes "Ms. Laurence, please,";
  9244. mes "calm down! We're in no";
  9245. mes "position to yell at anyone,";
  9246. mes "especially volunteers! You";
  9247. mes "of all people should know";
  9248. mes "that they're doing us a favor!";
  9249. next;
  9250. cutin "hu_laura02.bmp",2;
  9251. mes "[Laura]";
  9252. mes "Okay, Ashe, I get it!";
  9253. mes "And as for you, I'll give";
  9254. mes "you another chance. Next";
  9255. mes "time you see me, bring";
  9256. mes "5 Runes of the Darkness!";
  9257. close2;
  9258. cutin "hu_laura02.bmp",255;
  9259. end;
  9260. }
  9261. else if(countitem(7511) == 1)
  9262. {
  9263. cutin "hu_laura03.bmp",2;
  9264. mes "[Laura]";
  9265. mes "...Only one?";
  9266. mes "Look at me. I asked";
  9267. mes "you for five. I know that";
  9268. mes "one is better than nothing...";
  9269. mes "But it's pretty darn close. Go";
  9270. mes "get me 4 more this instant!";
  9271. close2;
  9272. cutin "hu_laura03.bmp",255;
  9273. end;
  9274. }
  9275. else if(countitem(7511) == 2)
  9276. {
  9277. cutin "hu_laura03.bmp",2;
  9278. mes "[Laura]";
  9279. mes "One, two...";
  9280. mes "Huh? Th-that's all?!";
  9281. mes "When I ask for 5 Runes";
  9282. mes "of the Darkness, I mean";
  9283. mes "5, not 2. Now hurry up";
  9284. mes "and just do what I asked!";
  9285. close2;
  9286. cutin "hu_laura03.bmp",255;
  9287. end;
  9288. }
  9289. else
  9290. {
  9291. mes "[Laura]";
  9292. mes "One, two, three...";
  9293. mes "That's it? Don't you";
  9294. mes "know how to count to 5?";
  9295. mes "Go and get me more of those";
  9296. mes "Runes of the Darkness now!";
  9297. next;
  9298. cutin "hu_laura03.bmp",2;
  9299. close2;
  9300. cutin "hu_laura03.bmp",255;
  9301. end;
  9302. }
  9303. }
  9304. }
  9305. else if(hg_odin == 16)
  9306. {
  9307. cutin "hu_laura02.bmp",2;
  9308. mes "[Laura]";
  9309. mes "I wonder how much progress";
  9310. mes "those pampered Schwaltzvalt";
  9311. mes "snobs actually made. They've";
  9312. mes "got the funds, so they could";
  9313. mes "actually be further ahead";
  9314. mes "than we are right now...";
  9315. next;
  9316. mes "[Laura]";
  9317. mes "I have to know...";
  9318. mes "I need to know whether";
  9319. mes "they discovered ''that thing''";
  9320. mes "already. They can't have found";
  9321. mes "it before us. It's impossible!";
  9322. next;
  9323. cutin "hu_laura01.bmp",2;
  9324. mes "[Laura]";
  9325. mes "...Hey, you.";
  9326. next;
  9327. switch( select( "...","...Me?" ) )
  9328. {
  9329. case 1:
  9330. mes "[Laura]";
  9331. mes "Hey, hey!";
  9332. mes "Hey hey hey!";
  9333. next;
  9334. mes "["+strcharinfo(0)+"]";
  9335. mes "...Me?";
  9336. next;
  9337. break;
  9338. case 2:
  9339. break;
  9340. }
  9341. mes "[Laura]";
  9342. mes "Basically, I want you";
  9343. mes "to spy on that snobby girl,";
  9344. mes "Alex of the Schwaltzvalt";
  9345. mes "Republic office, and report";
  9346. mes "what she's actually doing to me. ^FFFFFF ^000000";
  9347. next;
  9348. cutin "hu_laura04.bmp",2;
  9349. mes "[Laura]";
  9350. mes "Anyway, just eavesdrop";
  9351. mes "on the Schwaltvalt Office";
  9352. mes "by putting your ear really";
  9353. mes "close to the door, and listen";
  9354. mes "to them talk. Will you do that?";
  9355. next;
  9356. cutin "hu_laura02.bmp",2;
  9357. mes "[Laura]";
  9358. mes "...............................";
  9359. mes "Of course, you're";
  9360. mes "going to do it. Right?";
  9361. next;
  9362. cutin "hu_laura03.bmp",2;
  9363. mes "[Laura]";
  9364. mes "RIGHT?!";
  9365. next;
  9366. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  9367. {
  9368. case 1:
  9369. case 2:
  9370. case 3:
  9371. case 4:
  9372. break;
  9373. }
  9374. set hg_odin,17;
  9375. cutin "hu_laura04.bmp",2;
  9376. mes "[Laura]";
  9377. mes "Good.";
  9378. mes "Now do it!";
  9379. close2;
  9380. cutin "hu_laura04.bmp",255;
  9381. end;
  9382. }
  9383. else if(hg_odin == 17)
  9384. {
  9385. cutin "hu_laura02.bmp",2;
  9386. mes "[Laura]";
  9387. mes "What are you standing";
  9388. mes "around here for? Go and";
  9389. mes "eavesdrop on those snobs";
  9390. mes "next door! I must know";
  9391. mes "what they're really up to!";
  9392. close2;
  9393. cutin "hu_laura02.bmp",255;
  9394. end;
  9395. }
  9396. else if(hg_odin == 18 || hg_odin == 19)
  9397. {
  9398. cutin "hu_laura01.bmp",2;
  9399. mes "[Laura]";
  9400. mes "Frankly, I know I'm paying";
  9401. mes "you nothing to be spy, but";
  9402. mes "please tell me what you";
  9403. mes "learned about the Schwaltzvalt";
  9404. mes "Republic Research Team.";
  9405. next;
  9406. switch( select( "Giantes","Ymir's Heart","Nothing" ) )
  9407. {
  9408. case 1:
  9409. cutin "hu_laura04.bmp",2;
  9410. mes "["+strcharinfo(0)+"]";
  9411. mes "I'm guessing that you're";
  9412. mes "already familiar with the";
  9413. mes "creature known as Giantes";
  9414. mes "since you're an archaeologist.";
  9415. next;
  9416. cutin "hu_laura02.bmp",2;
  9417. mes "[Laura]";
  9418. mes "Of course! It's an";
  9419. mes "ancient beast on which";
  9420. mes "the Guardians were inspired.";
  9421. mes "N-no way...! Are they here to";
  9422. mes "finish their guardian research?";
  9423. mes "What else did you learn?";
  9424. next;
  9425. case 2:
  9426. mes "["+strcharinfo(0)+"]";
  9427. mes "Well, have you";
  9428. mes "ever heard of Ymir's...";
  9429. next;
  9430. donpcevent "Ashe::OnEmote3"; //ET_SURPRISE
  9431. mes "[Ashe]";
  9432. mes "...Heart?";
  9433. mes "Ymir's Heart, right?";
  9434. next;
  9435. mes "[Laura]";
  9436. mes "Ashe, you know about";
  9437. mes "this? What exactly";
  9438. mes "is Ymir's Heart?";
  9439. next;
  9440. switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
  9441. {
  9442. case 1:
  9443. mes "["+strcharinfo(0)+"]";
  9444. mes "It's this...";
  9445. mes "Um, really...";
  9446. next;
  9447. break;
  9448. case 2:
  9449. mes "["+strcharinfo(0)+"]";
  9450. mes "Er, you see...";
  9451. mes "A lot of people know";
  9452. mes "about Ymir's Heart...";
  9453. next;
  9454. break;
  9455. case 3:
  9456. mes "["+strcharinfo(0)+"]";
  9457. mes "You know the expression,";
  9458. mes "''Home is where the heart";
  9459. mes "is?'' Er, well, Ymir's Heart...";
  9460. next;
  9461. break;
  9462. case 4:
  9463. mes "["+strcharinfo(0)+"]";
  9464. mes "The truth is,";
  9465. mes "Ymir was this giant...";
  9466. next;
  9467. break;
  9468. }
  9469. donpcevent "Ashe::OnEmote4"; //ET_OK
  9470. mes "[Ashe]";
  9471. mes "Ymir's Heart?";
  9472. mes "That's a clothing";
  9473. mes "brand, isn't it? Yeah,";
  9474. mes "it's popular amongst";
  9475. mes "the trendy crowd in the";
  9476. mes "Schwaltzvalt Republic.";
  9477. next;
  9478. cutin "hu_laura01.bmp",2;
  9479. mes "[Laura]";
  9480. mes "Clothing brand?";
  9481. mes "You mean those snobs";
  9482. mes "are just spending their";
  9483. mes "time talking about fashion";
  9484. mes "in there? Huh. Don't they";
  9485. mes "have better things to do?";
  9486. next;
  9487. cutin "hu_laura04.bmp",2;
  9488. mes "[Laura]";
  9489. mes "In the meantime, would";
  9490. mes "you do one more favor for";
  9491. mes "me? I'd like you to go to";
  9492. mes "the shrine one last time.";
  9493. mes "I hear that it's built on";
  9494. mes "two connected islands...";
  9495. next;
  9496. mes "[Laura]";
  9497. mes "I want you to check the";
  9498. mes "inner island, and see";
  9499. mes "what you can find while";
  9500. mes "I investigate the Schwaltzvalt";
  9501. mes "Research Team. I'm sorry, but";
  9502. mes "you're the only one I can ask.";
  9503. set hg_odin,20;
  9504. close2;
  9505. cutin "hu_laura04.bmp",255;
  9506. end;
  9507. case 3:
  9508. mes "[Laura]";
  9509. mes "Nothing...?";
  9510. mes "Are you sure that's";
  9511. mes "all you learned?";
  9512. close2;
  9513. cutin "hu_laura01.bmp",255;
  9514. end;
  9515. }
  9516. }
  9517. else if(hg_odin == 20)
  9518. {
  9519. cutin "hu_laura01.bmp",2;
  9520. mes "[Laura]";
  9521. mes "I wonder...";
  9522. mes "What could be going on?";
  9523. mes "Hopefully I'll be able";
  9524. mes "to find the answers...";
  9525. close2;
  9526. cutin "hu_laura01.bmp",255;
  9527. end;
  9528. }
  9529. }
  9530. hu_in01,18,167,4 script Julian 86,{
  9531. if(!hg_odin)
  9532. {
  9533. mes "[Julian]";
  9534. mes "^333333*Sigh...*^000000";
  9535. close;
  9536. }
  9537. else if(hg_odin == 1)
  9538. {
  9539. mes "[Julian]";
  9540. mes "Say, are you here";
  9541. mes "for a job? We're looking";
  9542. mes "for someone that's passionate";
  9543. mes "about ancient history. If you";
  9544. mes "want to make money, then this";
  9545. mes "this the wrong place for you~";
  9546. next;
  9547. mes "[Julian]";
  9548. mes "This is supposed to be";
  9549. mes "a collaborative excavation,";
  9550. mes "but the team leaders are too";
  9551. mes "stubborn and refuse to make";
  9552. mes "any compromises. It's been";
  9553. mes "incredibly frustrating...";
  9554. next;
  9555. mes "[Julian]";
  9556. mes "Basically, each of our teams";
  9557. mes "is conducting its own research";
  9558. mes "for now. Now, we need your help";
  9559. mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
  9560. mes "brought as many as you can!";
  9561. close;
  9562. }
  9563. else if(hg_odin == 2)
  9564. {
  9565. mes "[Julian]";
  9566. mes "You sure you want";
  9567. mes "to work for someone";
  9568. mes "like my boss? Can't";
  9569. mes "you tell that she's";
  9570. mes "evil? Escape from this";
  9571. mes "place while you still can!";
  9572. next;
  9573. mes "[Alex]";
  9574. mes "Julian...!";
  9575. next;
  9576. mes "[Julian]";
  9577. mes "See what I mean?";
  9578. close;
  9579. }
  9580. else if(hg_odin == 3)
  9581. {
  9582. mes "[Julian]";
  9583. mes "Wow, you must really";
  9584. mes "like this kind of work,";
  9585. mes "huh? I didn't really expect";
  9586. mes "that you'd go to the shrine...";
  9587. close;
  9588. }
  9589. else if(hg_odin == 4)
  9590. {
  9591. mes "[Julian]";
  9592. mes "I'm amazed to see you";
  9593. mes "working so hard. You must";
  9594. mes "like pleasing other people,";
  9595. mes "I guess, but try not to be too";
  9596. mes "kind. Wouldn't want that...";
  9597. close;
  9598. }
  9599. else if(hg_odin == 5)
  9600. {
  9601. mes "[Julian]";
  9602. mes "Geez...";
  9603. mes "You're a really nice";
  9604. mes "person, you know that?";
  9605. mes "Just try not to be taken";
  9606. mes "for a sucker, okay?";
  9607. close;
  9608. }
  9609. else
  9610. {
  9611. mes "[Julian]";
  9612. mes "Why are both of our";
  9613. mes "team leaders so bull";
  9614. mes "headed? Maybe it has";
  9615. mes "something to do with";
  9616. mes "them being old and single.";
  9617. mes "Don't tell them I said that!";
  9618. close;
  9619. }
  9620. OnEmote:
  9621. emotion e_ho,0;
  9622. end;
  9623. }
  9624. hu_in01,16,21,0 script Ashe#5 139,2,2,{
  9625. OnTouch:
  9626. if (hg_odin == 18)
  9627. {
  9628. mes "[Ashe]";
  9629. mes "......?";
  9630. next;
  9631. set hg_odin,19;
  9632. mes "[Ashe]";
  9633. mes "......";
  9634. mes ".........";
  9635. close;
  9636. }
  9637. }
  9638. hu_in01,16,20,4 script Ashe 95,{
  9639. switch(hg_odin)
  9640. {
  9641. case 0:
  9642. mes "[Ashe]";
  9643. mes "Hello, may I help you?";
  9644. mes "Please understand that";
  9645. mes "unauthorized personnel";
  9646. mes "are prohibited from entering";
  9647. mes "this area. Have you come to";
  9648. mes "assist in the expedition?";
  9649. close;
  9650. case 1:
  9651. mes "[Ashe]";
  9652. mes "Oh, you've here in response";
  9653. mes "to the recruitment notice?";
  9654. mes "Well then, let me give you";
  9655. mes "a brief idea about the work.";
  9656. mes "First off, we can't pay you any";
  9657. mes "money, so you'd be a volunteer.";
  9658. next;
  9659. mes "[Ashe]";
  9660. mes "Instead, you're allowed to";
  9661. mes "keep whatever you excavate";
  9662. mes "in the Odin Shrine, so long";
  9663. mes "as we don't need it for our";
  9664. mes "research. This opportunity";
  9665. mes "might prove worthwhile to you.";
  9666. next;
  9667. mes "[Ashe]";
  9668. mes "Now, we should be working";
  9669. mes "together with the Schwaltvalt";
  9670. mes "Republic's Research Team, but";
  9671. mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
  9672. mes "clash of personalities...";
  9673. next;
  9674. mes "[Ashe]";
  9675. mes "In any case, if you'd";
  9676. mes "like to join us in our";
  9677. mes "efforts to uncover the";
  9678. mes "secrets of the past, then";
  9679. mes "please speak to Ms. Laurence.";
  9680. close;
  9681. case 2:
  9682. case 12:
  9683. mes "[Ashe]";
  9684. mes "So you're off to the";
  9685. mes "Odin Shrine? Good luck,";
  9686. mes "and be careful, alright?";
  9687. close;
  9688. case 3:
  9689. case 13:
  9690. mes "[Ashe]";
  9691. mes "Oh, you're back";
  9692. mes "earlier than I thought!";
  9693. mes "I think someone with";
  9694. mes "your talent can be";
  9695. mes "a really big help to us!";
  9696. close;
  9697. case 4:
  9698. mes "[Ashe]";
  9699. mes "Hm? You've decided to";
  9700. mes "help the Schwaltzvalt Team?";
  9701. mes "That's fine, but I'm afraid";
  9702. mes "Ms. Laurence may be a little";
  9703. mes "upset by that. Well, it's fine";
  9704. mes "with me. I don't really care.";
  9705. close;
  9706. case 5:
  9707. mes "[Ashe]";
  9708. mes "How's the work coming";
  9709. mes "along? I know the team";
  9710. mes "leaders hate each other,";
  9711. mes "but they should recognize";
  9712. mes "that one person's victory";
  9713. mes "in research is victory for all.";
  9714. close;
  9715. case 6:
  9716. mes "[Ashe]";
  9717. mes "How's the work coming";
  9718. mes "along? I know the team";
  9719. mes "leaders hate each other,";
  9720. mes "but they should recognize";
  9721. mes "that one person's victory";
  9722. mes "in research is victory for all.";
  9723. close;
  9724. case 14:
  9725. mes "[Ashe]";
  9726. mes "Please keep up";
  9727. mes "the good work~";
  9728. close;
  9729. case 15:
  9730. if(countitem(7511) > 4)
  9731. {
  9732. mes "[Ashe]";
  9733. mes "Well, it looks like";
  9734. mes "everything turned out";
  9735. mes "alright in the end, huh?";
  9736. mes "Good work getting those runes.";
  9737. close;
  9738. }
  9739. mes "[Ashe]";
  9740. mes "Oh, dear, you don't";
  9741. mes "look very well. Did";
  9742. mes "something happen?";
  9743. close;
  9744. case 16:
  9745. mes "[Ashe]";
  9746. mes "I know that Ms. Laurence";
  9747. mes "can be... vocally aggressive,";
  9748. mes "but I'm sure that she really";
  9749. mes "appreciates all of your hard";
  9750. mes "work. Thank you so much for";
  9751. mes "all of your efforts~";
  9752. close;
  9753. case 17:
  9754. mes "[Ashe]";
  9755. mes "Why does Ms. Laurence";
  9756. mes "have to be this way?";
  9757. mes "I honestly think this";
  9758. mes "rivalry is awfully petty...";
  9759. close;
  9760. case 19:
  9761. mes "[Ashe]";
  9762. mes "Ehm...";
  9763. mes "Don't worry";
  9764. mes "about it~";
  9765. close;
  9766. case 20:
  9767. mes "[Ashe]";
  9768. mes "Please don't ask";
  9769. mes "me about anything...";
  9770. mes "Besides, I mean";
  9771. mes "you no harm~";
  9772. close;
  9773. }
  9774. OnEmote:
  9775. emotion e_heh,0;
  9776. end;
  9777. OnEmote2:
  9778. emotion e_swt2,0;
  9779. end;
  9780. OnEmote3:
  9781. emotion e_gasp,0;
  9782. end;
  9783. OnEmote4:
  9784. emotion e_ok,0;
  9785. end;
  9786. }
  9787. hu_in01,174,90,0 script Entrance 139,2,2,{
  9788. OnTouch:
  9789. if(hg_odin == 22 || hg_odin == 23)
  9790. {
  9791. mes "[Laura]";
  9792. mes "So it means that everyone fooled me!";
  9793. next;
  9794. mes "== Laura is violently wielding a thick file in the air. ==";
  9795. close;
  9796. }
  9797. }
  9798. hu_in01,159,84,3 script Laura#2 70,{
  9799. if(hg_odin == 22 || hg_odin == 23)
  9800. {
  9801. cutin "hu_laura03.bmp",2;
  9802. donpcevent "Laura#2::OnEmote";
  9803. mes "[Laura]";
  9804. mes "Wh-what...?!";
  9805. mes "Does this mean";
  9806. mes "that everyone has";
  9807. mes "had me fooled this";
  9808. mes "whole time?! This is";
  9809. mes "complete lunacy!";
  9810. next;
  9811. cutin "hu_alex04.bmp",0;
  9812. donpcevent "Alex#2::OnEmote";
  9813. mes "[Alex]";
  9814. mes "What are you talking";
  9815. mes "about, you crazy wench?";
  9816. mes "You saw the shrine on the";
  9817. mes "other side! That's no secret!";
  9818. next;
  9819. cutin "hu_laura03.bmp",2;
  9820. mes "[Laura]";
  9821. mes "I'm not talking about that!";
  9822. mes "I saw your brother digging";
  9823. mes "everywhere in town in the";
  9824. mes "middle of the night!";
  9825. next;
  9826. cutin "hu_alex04.bmp",0;
  9827. mes "[Alex]";
  9828. mes "Lies...!";
  9829. mes "Where the hell did";
  9830. mes "you get that idea?";
  9831. mes "What makes you think";
  9832. mes "there are artifacts buried";
  9833. mes "around here inside town?";
  9834. next;
  9835. mes "[Alex]";
  9836. mes "Besides, what makes you";
  9837. mes "think that my brother would";
  9838. mes "waste so much time doing";
  9839. mes "something so ridiculous?";
  9840. next;
  9841. cutin "hu_laura03.bmp",2;
  9842. mes "[Laura]";
  9843. mes "Hahahaha! Yeah,";
  9844. mes "defend your brother";
  9845. mes "as much as you like,";
  9846. mes "you hypocrite! What do";
  9847. mes "you care about him, I know";
  9848. mes "you two really hate each other!";
  9849. next;
  9850. cutin "hu_alex04.bmp",0;
  9851. mes "[Alex]";
  9852. mes "What was that...?";
  9853. mes "I dare you to say";
  9854. mes "that again! I'll make";
  9855. mes "sure that you regret it!";
  9856. next;
  9857. cutin "hu_laura01.bmp",2;
  9858. mes "[Laura]";
  9859. mes "I know that you were helping";
  9860. mes "him in his excavations. There's";
  9861. mes "no way so much progress can be";
  9862. mes "done by one man alone! In fact,";
  9863. mes "I have evidence that proves it!";
  9864. next;
  9865. mes "^3355FFLaura violently";
  9866. mes "waves a thick file";
  9867. mes "clasped in her hands.^000000";
  9868. next;
  9869. donpcevent "Julian#2::OnEmote";
  9870. mes "[Julian]";
  9871. mes "What...?";
  9872. mes "Argh, that's--!";
  9873. next;
  9874. donpcevent "Laura#2::OnEmote2";
  9875. mes "[Laura]";
  9876. mes "That's right.";
  9877. mes "Now tell me, what the";
  9878. mes "hell is ''^FF0000Ymir's Heart?^000000''";
  9879. next;
  9880. cutin "hu_alex02.bmp",0;
  9881. mes "[Alex]";
  9882. mes "......";
  9883. mes "Julian!";
  9884. next;
  9885. donpcevent "Julian#2::OnEmote2";
  9886. mes "[Julian]";
  9887. mes "Uh, this isn't my fault!";
  9888. mes "Sh-she doesn't have any";
  9889. mes "right to come into our office!";
  9890. next;
  9891. cutin "hu_laura02.bmp",2;
  9892. mes "[Laura]";
  9893. mes "Hah! Aren't we supposed to";
  9894. mes "be equal partners in the same";
  9895. mes "expedition? That's what I heard";
  9896. mes "at the beginning! But you guys";
  9897. mes "have something different in mind! ^FFFFFF ^000000";
  9898. next;
  9899. cutin "hu_laura03.bmp",2;
  9900. mes "[Laura]";
  9901. mes "It's awfully suspicious: you";
  9902. mes "guys are only going out at";
  9903. mes "night, and you're making so";
  9904. mes "little progress with the Odin";
  9905. mes "Shrine excavation. Tell me,";
  9906. mes "what are your true goals?!";
  9907. next;
  9908. cutin "hu_alex03.bmp",0;
  9909. donpcevent "Alex#2::OnEmote3";
  9910. mes "[Alex]";
  9911. mes "I-I don't know what you're";
  9912. mes "talking about! J-Julian must";
  9913. mes "have gotten some mission, and";
  9914. mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
  9915. mes "the facts, you... you thief!";
  9916. next;
  9917. cutin "hu_laura03.bmp",2;
  9918. mes "[Laura]";
  9919. mes "Thief...?!";
  9920. mes "Look who's";
  9921. mes "talking!";
  9922. next;
  9923. mes "^3355FFLaura tossed the file";
  9924. mes "away, and threateningly";
  9925. mes "rolled up her sleeves.^000000";
  9926. next;
  9927. donpcevent "Ashe#2::OnEmote";
  9928. mes "[Ashe]";
  9929. mes "S-stop!";
  9930. mes "Both of you!";
  9931. next;
  9932. donpcevent "Laura#2::OnEmote3";
  9933. mes "[Laura]";
  9934. mes "Stay out of";
  9935. mes "this, Ashe!";
  9936. next;
  9937. cutin "hu_alex04.bmp",0;
  9938. donpcevent "Alex#2::OnEmote";
  9939. mes "[Alex]";
  9940. mes "Yeah, this is none";
  9941. mes "of your business!";
  9942. next;
  9943. set hg_odin,25;
  9944. mes "[Ashe]";
  9945. mes "Oh... Oh, dear!";
  9946. close2;
  9947. cutin "hu_alex04.bmp",255;
  9948. end;
  9949. }
  9950. else if(hg_odin > 23)
  9951. {
  9952. cutin "hu_laura03.bmp",2;
  9953. donpcevent "Laura#2::OnEmote";
  9954. mes "[Laura]";
  9955. mes "Hah...!";
  9956. mes "Did you...";
  9957. mes "Just hit me?";
  9958. next;
  9959. cutin "hu_alex04.bmp",0;
  9960. donpcevent "Alex#2::OnEmote";
  9961. mes "[Alex]";
  9962. mes "You crazy...!";
  9963. close2;
  9964. cutin "hu_alex04.bmp",255;
  9965. end;
  9966. }
  9967. OnEmote:
  9968. emotion e_an,0;
  9969. end;
  9970. OnEmote2:
  9971. emotion e_ag,0;
  9972. end;
  9973. OnEmote3:
  9974. emotion e_swt2,0;
  9975. end;
  9976. }
  9977. hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
  9978. hu_in01,162,85,4 script Ashe#2 95,{
  9979. if(hg_odin == 22 || hg_odin == 23)
  9980. {
  9981. mes "[Ashe]";
  9982. mes "This...";
  9983. mes "This doesn't";
  9984. mes "look good at all!";
  9985. close;
  9986. }
  9987. else if(hg_odin == 25)
  9988. {
  9989. mes "^3355FFAshe picked up";
  9990. mes "the file that Laura";
  9991. mes "tossed away.^000000";
  9992. next;
  9993. mes "[Ashe]";
  9994. mes "Um, I've got a favor";
  9995. mes "of my own to ask you.";
  9996. mes "Would you please bring";
  9997. mes "this file to Morroc? Just";
  9998. mes "bring it to my comrade";
  9999. mes "over at the South Gate.";
  10000. next;
  10001. mes "[Ashe]";
  10002. mes "I'm sorry, but we don't";
  10003. mes "have much time left. I guess";
  10004. mes "this is the last time we will";
  10005. mes "ever see each other, so thank";
  10006. mes "you for all your help, friend.";
  10007. next;
  10008. set hg_odin,59;
  10009. mes "[Ashe]";
  10010. mes "Don't worry, my comrade";
  10011. mes "at Morroc's South Gate will";
  10012. mes "explain everything once you";
  10013. mes "find him. Please hurry!";
  10014. close;
  10015. }
  10016. else if(hg_odin == 59)
  10017. {
  10018. mes "[Ashe]";
  10019. mes "Don't worry, my comrade";
  10020. mes "at Morroc's South Gate will";
  10021. mes "explain everything once you";
  10022. mes "find him. Please hurry, and";
  10023. mes "find him as soon as you can!";
  10024. close;
  10025. }
  10026. OnEmote:
  10027. emotion e_sob,0;
  10028. end;
  10029. }
  10030. hu_in01,171,90,0 script Ashe#3 139,2,2,{
  10031. OnTouch:
  10032. if(hg_odin == 25)
  10033. {
  10034. mes "^3355FFAshe picked up";
  10035. mes "the file that Laura";
  10036. mes "tossed away.^000000";
  10037. next;
  10038. mes "[Ashe]";
  10039. mes "Um, I've got a favor";
  10040. mes "of my own to ask you.";
  10041. mes "Would you please bring";
  10042. mes "this file to Morroc? Just";
  10043. mes "bring it to my comrade";
  10044. mes "over at the South Gate.";
  10045. next;
  10046. mes "[Ashe]";
  10047. mes "I'm sorry, but we don't";
  10048. mes "have much time left. I guess";
  10049. mes "this is the last time we will";
  10050. mes "ever see each other, so thank";
  10051. mes "you for all your help, friend.";
  10052. next;
  10053. set hg_odin,59;
  10054. mes "[Ashe]";
  10055. mes "Don't worry, my comrade";
  10056. mes "at Morroc's South Gate will";
  10057. mes "explain everything once you";
  10058. mes "find him. Please hurry!";
  10059. close;
  10060. }
  10061. }
  10062. hu_in01,155,82,4 script Julian#2 86,{
  10063. if (hg_odin == 22 || hg_odin == 23)
  10064. {
  10065. mes "[Julian]";
  10066. mes "I...";
  10067. mes "I don't know";
  10068. mes "what I should do!";
  10069. close;
  10070. }
  10071. mes "[Julian]";
  10072. mes "I've stopped caring";
  10073. mes "whether they fight or";
  10074. mes "not... I'm so not get";
  10075. mes "involved. If you want,";
  10076. mes "you can try to stop them...";
  10077. close;
  10078. OnEmote:
  10079. emotion e_omg,0;
  10080. end;
  10081. OnEmote2:
  10082. emotion e_swt2,0;
  10083. end;
  10084. }
  10085. moc_fild12,160,372,0 script Hit 139,{
  10086. OnEffect:
  10087. specialeffect 122;
  10088. end;
  10089. }
  10090. moc_fild12,160,365,0 script Ashe#4 139,4,4,{
  10091. OnTouch:
  10092. if(hg_odin == 59)
  10093. {
  10094. mes "[???]";
  10095. mes "...Silence.";
  10096. next;
  10097. mes "[???]";
  10098. mes "Don't turn, don't";
  10099. mes "flinch, don't even";
  10100. mes "breathe. You're being";
  10101. mes "followed. Hold on a sec";
  10102. mes "while I take care of him.";
  10103. next;
  10104. donpcevent "Hit::OnEffect";
  10105. mes "[???]";
  10106. mes "Ha!";
  10107. next;
  10108. mes "[???]";
  10109. mes "...............................";
  10110. mes "Good. You've done some";
  10111. mes "good work. Just drop the file";
  10112. mes "to the ground. And for your";
  10113. mes "own good, don't turn around.";
  10114. next;
  10115. mes "^3355FFYou drop the file";
  10116. mes "to the ground, and it";
  10117. mes "immediately vanishes in";
  10118. mes "a small whirlwind of sand.^000000";
  10119. next;
  10120. mes "[???]";
  10121. mes "I know that you've";
  10122. mes "gotten involved in all";
  10123. mes "this unexpectedly. Before";
  10124. mes "I leave, have you got any";
  10125. mes "questions? Otherwise, I'll go.";
  10126. next;
  10127. switch( select( "Who's Ashe?","What happened to Laura?" ) )
  10128. {
  10129. case 1:
  10130. mes "[???]";
  10131. mes "You'll never see her";
  10132. mes "again. She's already";
  10133. mes "been assigned to a new";
  10134. mes "mission. If it makes you";
  10135. mes "feel better, she's one of the";
  10136. mes "members of ''Secret Wing.''";
  10137. next;
  10138. break;
  10139. case 2:
  10140. mes "[???]";
  10141. mes "She'll be fine. If you're that";
  10142. mes "interested in archaeology,";
  10143. mes "you'll be happy to know that";
  10144. mes "she'll run the excavation the";
  10145. mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
  10146. next;
  10147. mes "[???]";
  10148. mes "You're probably curious";
  10149. mes "about Ashe, and perhaps";
  10150. mes "myself as well. Now, have you";
  10151. mes "ever heard of ''Secret Wing?''";
  10152. next;
  10153. break;
  10154. }
  10155. mes "[???]";
  10156. mes "Secret Wing is a secret";
  10157. mes "organization that's scattered";
  10158. mes "now, but some of the members";
  10159. mes "are still active. Just consider us enemies of Rekenber Corporation";
  10160. mes "in the Schwaltzvalt Republic.";
  10161. next;
  10162. mes "[???]";
  10163. mes "Everything you saw and";
  10164. mes "heard is all true. The ghost";
  10165. mes "of Giantes still remains within";
  10166. mes "the Odin Shrine. Rekenber wants";
  10167. mes "it for their ends, as well as";
  10168. mes "Arunafeltz. It's complicated...";
  10169. next;
  10170. mes "[???]";
  10171. mes "The people of Rune-Midgarts";
  10172. mes "and Schwaltzvalt Republic still";
  10173. mes "don't know what's going on.";
  10174. mes "A lot of people are just being";
  10175. mes "used... Like that one lady,";
  10176. mes "that archaeologist, Laura.";
  10177. next;
  10178. getexp 700000,0;
  10179. set hg_odin,60;
  10180. mes "[???]";
  10181. mes "...Thanks for";
  10182. mes "the file. Take care.";
  10183. mes "Always watch your back.";
  10184. close;
  10185. }
  10186. }
  10187. hugel,209,109,2 script Boatman#hugel 709,{
  10188. mes "[Boatman]";
  10189. mes "Ah, hello~";
  10190. mes "Would you like to sail";
  10191. mes "to the Odin Shrine? The";
  10192. mes "fare for 1 passenger is";
  10193. mes "800 zeny. Shall we board?";
  10194. next;
  10195. switch( select( "No, thanks.","Sure!" ) )
  10196. {
  10197. case 1:
  10198. mes "[Boatman]";
  10199. mes "Ah, alright.";
  10200. mes "If you change your";
  10201. mes "mind, I invite you";
  10202. mes "to return and just";
  10203. mes "let me know.";
  10204. close;
  10205. case 2:
  10206. if (Zeny < 800)
  10207. {
  10208. mes "[Boatman]";
  10209. mes "Hm? You don't have enough";
  10210. mes "money to pay the fare. Well,";
  10211. mes "just come back when you do";
  10212. mes "have the zeny, and then I'll";
  10213. mes "take you to the Odin Shrine.";
  10214. close;
  10215. }
  10216. mes "[Boatman]";
  10217. mes "Alright then,";
  10218. mes "climb aboard!";
  10219. mes "We'll arrive near";
  10220. mes "the Odin Shrine soon~";
  10221. close2;
  10222. set Zeny,Zeny -800;
  10223. if (hg_odin == 2) set hg_odin,3;
  10224. else if(hg_odin == 4) set hg_odin,5;
  10225. else if(hg_odin == 12) set hg_odin,13;
  10226. else if(hg_odin == 14) set hg_odin,15;
  10227. warp "odin_tem01",100,146;
  10228. end;
  10229. }
  10230. }
  10231. odin_tem01,93,146,4 script Boatman 709,{
  10232. mes "[Boatman]";
  10233. mes "Ah, would you";
  10234. mes "like to sail back to";
  10235. mes "Hugel now, or did you";
  10236. mes "want to explore a bit more?";
  10237. next;
  10238. switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
  10239. {
  10240. case 1:
  10241. mes "[Boatman]";
  10242. mes "Well, alright.";
  10243. mes "Just let me know";
  10244. mes "when you're ready to";
  10245. mes "leave this dangerous place.";
  10246. close;
  10247. case 2:
  10248. mes "[Boatman]";
  10249. mes "Alright then,";
  10250. mes "climb aboard!";
  10251. mes "We'll arrive near";
  10252. mes "Hugel very soon~";
  10253. close2;
  10254. warp "hugel",206,109;
  10255. end;
  10256. }
  10257. }
  10258. odin_tem03,4,2,0 script OdinInit -1,{
  10259. OnInit:
  10260. initnpctimer;
  10261. end;
  10262. OnTimer100000:
  10263. stopnpctimer;
  10264. switch(rand(1,5))
  10265. {
  10266. case 1:
  10267. donpcevent "warpinside#1::OnEnter";
  10268. end;
  10269. case 2:
  10270. donpcevent "warpinside#2::OnEnter";
  10271. end;
  10272. case 3:
  10273. donpcevent "warpinside#3::OnEnter";
  10274. end;
  10275. case 4:
  10276. donpcevent "warpinside#4::OnEnter";
  10277. end;
  10278. case 5:
  10279. donpcevent "warpinside#5::OnEnter";
  10280. end;
  10281. }
  10282. }
  10283. odin_tem03,266,302,0 script warpinside#1 139,3,3,{
  10284. OnInit:
  10285. disablenpc "warpinside#1";
  10286. end;
  10287. OnEnter:
  10288. enablenpc "warpinside#1";
  10289. end;
  10290. OnTouch:
  10291. if(hg_odin > 19 && hg_odin < 23)
  10292. {
  10293. switch(rand(1,4))
  10294. {
  10295. case 1:
  10296. donpcevent "warpinside#2::OnEnter";
  10297. break;
  10298. case 2:
  10299. donpcevent "warpinside#3::OnEnter";
  10300. break;
  10301. case 3:
  10302. donpcevent "warpinside#4::OnEnter";
  10303. break;
  10304. case 4:
  10305. donpcevent "warpinside#5::OnEnter";
  10306. break;
  10307. }
  10308. disablenpc "warpinside#1";
  10309. set hg_odin,21;
  10310. warp "que_hugel",36,179;
  10311. end;
  10312. }
  10313. }
  10314. odin_tem03,288,271,0 script warpinside#2 139,3,3,{
  10315. OnInit:
  10316. disablenpc "warpinside#2";
  10317. end;
  10318. OnEnter:
  10319. enablenpc "warpinside#2";
  10320. end;
  10321. OnTouch:
  10322. if(hg_odin > 19 && hg_odin < 23)
  10323. {
  10324. switch(rand(1,4))
  10325. {
  10326. case 1:
  10327. donpcevent "warpinside#1::OnEnter";
  10328. break;
  10329. case 2:
  10330. donpcevent "warpinside#3::OnEnter";
  10331. break;
  10332. case 3:
  10333. donpcevent "warpinside#4::OnEnter";
  10334. break;
  10335. case 4:
  10336. donpcevent "warpinside#5::OnEnter";
  10337. break;
  10338. }
  10339. disablenpc "warpinside#2";
  10340. set hg_odin,21;
  10341. warp "que_hugel",36,179;
  10342. end;
  10343. }
  10344. }
  10345. odin_tem03,283,241,0 script warpinside#3 139,3,3,{
  10346. OnInit:
  10347. disablenpc "warpinside#3";
  10348. end;
  10349. OnEnter:
  10350. enablenpc "warpinside#3";
  10351. end;
  10352. OnTouch:
  10353. if(hg_odin > 19 && hg_odin < 23)
  10354. {
  10355. switch(rand(1,4))
  10356. {
  10357. case 1:
  10358. donpcevent "warpinside#1::OnEnter";
  10359. break;
  10360. case 2:
  10361. donpcevent "warpinside#2::OnEnter";
  10362. break;
  10363. case 3:
  10364. donpcevent "warpinside#4::OnEnter";
  10365. break;
  10366. case 4:
  10367. donpcevent "warpinside#5::OnEnter";
  10368. break;
  10369. }
  10370. disablenpc "warpinside#3";
  10371. set hg_odin,21;
  10372. warp "que_hugel",36,179;
  10373. end;
  10374. }
  10375. }
  10376. odin_tem03,179,275,0 script warpinside#4 139,3,3,{
  10377. OnInit:
  10378. disablenpc "warpinside#4";
  10379. end;
  10380. OnEnter:
  10381. enablenpc "warpinside#4";
  10382. end;
  10383. OnTouch:
  10384. if(hg_odin > 19 && hg_odin < 23)
  10385. {
  10386. switch(rand(1,4))
  10387. {
  10388. case 1:
  10389. donpcevent "warpinside#1::OnEnter";
  10390. break;
  10391. case 2:
  10392. donpcevent "warpinside#2::OnEnter";
  10393. break;
  10394. case 3:
  10395. donpcevent "warpinside#3::OnEnter";
  10396. break;
  10397. case 4:
  10398. donpcevent "warpinside#5::OnEnter";
  10399. break;
  10400. }
  10401. disablenpc "warpinside#4";
  10402. set hg_odin,21;
  10403. warp "que_hugel",36,179;
  10404. end;
  10405. }
  10406. }
  10407. odin_tem03,320,264,0 script warpinside#5 139,3,3,{
  10408. OnInit:
  10409. disablenpc "warpinside#5";
  10410. end;
  10411. OnEnter:
  10412. enablenpc "warpinside#5";
  10413. end;
  10414. OnTouch:
  10415. if(hg_odin > 19 && hg_odin < 23)
  10416. {
  10417. switch(rand(1,4))
  10418. {
  10419. case 1:
  10420. donpcevent "warpinside#1::OnEnter";
  10421. break;
  10422. case 2:
  10423. donpcevent "warpinside#2::OnEnter";
  10424. break;
  10425. case 3:
  10426. donpcevent "warpinside#3::OnEnter";
  10427. break;
  10428. case 4:
  10429. donpcevent "warpinside#4::OnEnter";
  10430. break;
  10431. }
  10432. disablenpc "warpinside#5";
  10433. set hg_odin,21;
  10434. warp "que_hugel",36,179;
  10435. end;
  10436. }
  10437. }
  10438. hu_in01,99,90,0 script Empty 139,3,3,{
  10439. OnTouch:
  10440. mes "^3355FFThis place is empty.";
  10441. mes "Everyone must";
  10442. mes "have already left.^000000";
  10443. close;
  10444. }
  10445. que_hugel,35,29,5 script object#1 139,2,2,{
  10446. OnTouch:
  10447. if(hg_odin == 21)
  10448. {
  10449. mes "^3355FFA weathered structure";
  10450. mes "of the Odin Shrine is";
  10451. mes "half buried beneath the";
  10452. mes "ground, but it still looks";
  10453. mes "fairly stable and durable.^000000";
  10454. next;
  10455. mes "["+strcharinfo(0)+"]";
  10456. mes "......";
  10457. mes ".........";
  10458. next;
  10459. switch( select( "Pass","Explore" ) )
  10460. {
  10461. case 1:
  10462. mes "^3355FFYou decided to pass";
  10463. mes "by the shrine's remnants.^000000";
  10464. close;
  10465. case 2:
  10466. if (rand(1,3) == 1)
  10467. {
  10468. mes "^3355FFYou catch a bright";
  10469. mes "shimmer among the";
  10470. mes "remnants of the shrine.^000000";
  10471. next;
  10472. switch( select( "Ignore","Pick it up" ) )
  10473. {
  10474. case 1:
  10475. mes "^3355FFYou decide to continue";
  10476. mes "searching through the";
  10477. mes "shrine's ruins.^000000";
  10478. close;
  10479. case 2:
  10480. mes "^3355FFYou find a shining stone";
  10481. mes "within the ruins, and carefully";
  10482. mes "put it into your bag.^000000";
  10483. next;
  10484. mes "^FF0000Thud!^000000";
  10485. next;
  10486. mes "["+strcharinfo(0)+"]";
  10487. mes "What...?";
  10488. mes "What was";
  10489. mes "that noise?!";
  10490. next;
  10491. specialeffect 90;
  10492. specialeffect 90;
  10493. specialeffect 90;
  10494. mes "["+strcharinfo(0)+"]";
  10495. mes "Wa...waaaahhhh!";
  10496. close2;
  10497. set hg_odin,22;
  10498. warp "que_hugel",163,31;
  10499. end;
  10500. }
  10501. }
  10502. mes "^3355FFUnfortunately, you";
  10503. mes "were unable to find";
  10504. mes "anything in the ruins.^000000";
  10505. close;
  10506. }
  10507. }
  10508. else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
  10509. }
  10510. que_hugel,163,31,0 script object#2 139,3,3,{
  10511. OnTouch:
  10512. mes "^3355FFWhen you come back";
  10513. mes "to your senses, you";
  10514. mes "find that nothing is";
  10515. mes "left in this place.^000000";
  10516. close;
  10517. }
  10518. que_hugel,163,178,0 script object#3 139,3,3,{
  10519. OnTouch:
  10520. if(hg_odin == 22)
  10521. {
  10522. mes "["+strcharinfo(0)+"]";
  10523. mes "Huh?";
  10524. mes "What's happening?";
  10525. next;
  10526. mes "["+strcharinfo(0)+"]";
  10527. mes "Waaaaahhhh!";
  10528. close2;
  10529. set hg_odin,23;
  10530. warp "odin_tem03",264,260;
  10531. end;
  10532. }
  10533. }
  10534. hu_in01,15,108,0 script alex#warp 45,1,1,{
  10535. OnTouch:
  10536. if(hg_odin == 17)
  10537. {
  10538. mes "[Alex]";
  10539. mes "Haven't you found it yet?";
  10540. mes "You said that it'd be here!";
  10541. mes "You told me so many people";
  10542. mes "are drawn to his place since";
  10543. mes "Ymir's Heart might really";
  10544. mes "be buried in this area!";
  10545. next;
  10546. mes "[Julian]";
  10547. mes "I'm pretty sure it's";
  10548. mes "around here somewhere,";
  10549. mes "but I need more time to dig!";
  10550. next;
  10551. mes "[Alex]";
  10552. mes "I understand why you wanted";
  10553. mes "to follow me here, but there's";
  10554. mes "no way to confirm its existence";
  10555. mes "in this area without digging";
  10556. mes "it up. Plus, I'm still worried";
  10557. mes "about the ''Shinokas'' issue...";
  10558. next;
  10559. mes "["+strcharinfo(0)+"]";
  10560. mes "...Shinokas?";
  10561. next;
  10562. mes "[Alex]";
  10563. mes "We couldn't find";
  10564. mes "Ymir's Heart inside";
  10565. mes "the village, either...";
  10566. mes "Why don't you just--";
  10567. next;
  10568. mes "[Julian]";
  10569. mes "Yeah, you think you can do";
  10570. mes "everything yourself since";
  10571. mes "you're so much better than";
  10572. mes "me, huh?! I'm the black sheep";
  10573. mes "of the family, and father loves";
  10574. mes "you more than me, right?!";
  10575. next;
  10576. mes "[Alex]";
  10577. mes "You already know that.";
  10578. next;
  10579. mes "[Julian]";
  10580. mes "Wha--?!";
  10581. mes "Why... I...!";
  10582. next;
  10583. mes "[Alex]";
  10584. mes "Geez, you're impatient.";
  10585. mes "Listen, your ambitions";
  10586. mes "can ruin everything. You're";
  10587. mes "not planning on defying me,";
  10588. mes "are you? Because if you are...";
  10589. next;
  10590. mes "[Julian]";
  10591. mes "You can never understand";
  10592. mes "why I want to find Ymir's";
  10593. mes "Heart! I'm not going to give";
  10594. mes "up looking for it, so just";
  10595. mes "leave me alone!";
  10596. next;
  10597. mes "[Alex]";
  10598. mes "I know you better than";
  10599. mes "yourself, and I can do";
  10600. mes "everything better than you";
  10601. mes "can. Forget Ymir's Heart for";
  10602. mes "now. Giantes is our highest,";
  10603. mes "most important priority!";
  10604. next;
  10605. mes "[Julian]";
  10606. mes "You always...!";
  10607. mes "...............................";
  10608. mes "Wait... You hear that?";
  10609. next;
  10610. set hg_odin,18;
  10611. mes "[Alex]";
  10612. mes "We'll continue this";
  10613. mes "conversation later.";
  10614. close;
  10615. }
  10616. else if(hg_odin == 18)
  10617. {
  10618. mes "......";
  10619. mes ".........";
  10620. close;
  10621. }
  10622. else
  10623. {
  10624. warp "hu_in01",15,155;
  10625. end;
  10626. }
  10627. }
  10628. hugel,52,90,0 script alex#warp2 45,1,1,{
  10629. OnTouch:
  10630. if(hg_odin > 59) warp "hu_in01",102,90;
  10631. else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
  10632. else warp "hu_in01",33,90;
  10633. end;
  10634. }
  10635. hu_in01,155,70,0 script alex#warp3 45,1,1,{
  10636. OnTouch:
  10637. mes "^3355FFThe door is locked.^000000";
  10638. close;
  10639. }
  10640. hu_in01,155,108,0 script alex#warp4 45,1,1,{
  10641. OnTouch:
  10642. mes "^3355FFThe door is locked.^000000";
  10643. close;
  10644. }