quests_hugel.txt 283 KB

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  1. //===== eAthena Script =======================================
  2. //= Hugel Quest NPCs
  3. //===== By: ==================================================
  4. //= MasterOfMuppets & SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.5
  7. //===== Compatible With: =====================================
  8. //= eAthena
  9. //===== Description: =========================================
  10. //= Quest NPC's related to Hugel
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version. [MasterOfMuppets]
  13. //= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
  14. //= for scripting most of them. [SinSloth]
  15. //= 1.2 Added Odin Temple Excavation quest. [SinSloth]
  16. //= 1.3 Added a Missing "close;". [Samuray22]
  17. //= -Thanks to Elfange
  18. //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  19. //= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  20. //============================================================
  21. //-------------------------------------------------------------------------
  22. // Medicine Quest
  23. //-------------------------------------------------------------------------
  24. hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
  25. if(BaseLevel > 49)
  26. {
  27. if(hg_herb == 0)
  28. {
  29. mes "[Allen]";
  30. mes "*Groooooan~*";
  31. mes "Arrrgh, my back hurts...";
  32. mes "And my stomach... Why do";
  33. mes "I have to suffer like this";
  34. mes "while other people get to";
  35. mes "live happy, luxurious lives?";
  36. next;
  37. mes "[Allen]";
  38. mes "My son is the only family";
  39. mes "I've got. He used to be such";
  40. mes "a good obedient kid, but now";
  41. mes "I doubt whether he cares about";
  42. mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds...";
  43. next;
  44. mes "[Allen]";
  45. mes "But does he worry about";
  46. mes "his father's suffering?! No!";
  47. mes "I bet you he's hanging out with";
  48. mes "his no good hoodlum friends!";
  49. mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!";
  50. next;
  51. mes "[Allen]";
  52. mes "Oh! I can definitely feel";
  53. mes "it getting worse! Please,";
  54. mes "adventurer, would you help";
  55. mes "a sick man? I need you to";
  56. mes "find my son Postell and to";
  57. mes "tell him to bring my medicine!";
  58. next;
  59. switch( select( "Sure.:No, I'm sorry." ) )
  60. {
  61. case 1:
  62. mes "[Allen]";
  63. mes "Th-thank you so much!";
  64. mes "Please head east, go";
  65. mes "outside of town, and";
  66. mes "you should be able to";
  67. mes "find Postell. Tell him that";
  68. mes "I need my ''Kolbun A'' now!";
  69. set hg_herb,1;
  70. next;
  71. mes "[Allen]";
  72. mes "And let him know that";
  73. mes "if he doesn't shape up...";
  74. mes "Well, I just might have";
  75. mes "to disown my own son!";
  76. mes "He's dead to me if he";
  77. mes "doesn't love his father!";
  78. close;
  79. break;
  80. case 2:
  81. mes "[Allen]";
  82. mes "I... I don't understand...!";
  83. mes "How can you leave a sick";
  84. mes "man alone with his suffering?";
  85. mes "I-I desperately need help!";
  86. mes "No! Please, d-don't go away!";
  87. close;
  88. break;
  89. }
  90. }
  91. else if(hg_herb == 2)
  92. {
  93. mes "[Allen]";
  94. mes "Postell... My son...";
  95. mes "Why have you forsaken me?";
  96. mes "I'm lying here at the brink";
  97. mes "of death, and the boy won't";
  98. mes "even come to see his father!";
  99. next;
  100. mes "[Allen]";
  101. mes "But you... I can count on you.";
  102. mes "Even in Lighthazlen, I'd never";
  103. mes "find anyone as dependable as";
  104. mes "you. This time, I've decided to";
  105. mes "discipline my degenerate son.";
  106. mes "Will you help me once more?";
  107. next;
  108. mes "[" +strcharinfo(0)+ "]";
  109. mes "Wait, wait...";
  110. mes "Lighthalzen?";
  111. mes "Did you used to";
  112. mes "live there or something?";
  113. next;
  114. mes "[Allen]";
  115. mes "Uh? Er, well, that's just";
  116. mes "an expression I use. You";
  117. mes "know, like an example.";
  118. mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
  119. mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
  120. mes "I'm having another attack!";
  121. next;
  122. mes "[" +strcharinfo(0)+ "]";
  123. mes "......";
  124. mes ".........";
  125. mes "............";
  126. next;
  127. mes "[Allen]";
  128. mes "Oh, everything's getting";
  129. mes "so dark! P-please, if you";
  130. mes "have any mercy at all, any";
  131. mes "shred of human decency,";
  132. mes "would you please let me";
  133. mes "have a White P-Potion?";
  134. next;
  135. switch( select( "Give White Potion:Ignore" ) )
  136. {
  137. case 1:
  138. if(!countitem(504)) //White potion
  139. {
  140. mes "[Allen]";
  141. mes "Oh... Oh no...! You";
  142. mes "don't have any White";
  143. mes "Potions either?! Wh-what";
  144. mes "what am I gonna--?! Help me,";
  145. mes "please! Bring me a White Potion";
  146. mes "as soon as you can! ^333333*Cough!*^000000";
  147. close;
  148. }
  149. else
  150. {
  151. delitem 504,1; //White potion
  152. mes "[Allen]";
  153. mes "Oh, thank you!";
  154. mes "I-It hurts so much...";
  155. mes "A White Potion just has";
  156. mes "to help. I-It has to work!";
  157. next;
  158. mes "["+strcharinfo(0)+"]";
  159. mes "......";
  160. mes ".........";
  161. mes "............";
  162. next;
  163. mes "[Allen]";
  164. mes "Ah, that... *Whew*";
  165. mes "Thank you so much. Now,";
  166. mes "all I need to do is wait for";
  167. mes "my son to bring my medicine.";
  168. mes "Wait. What if he takes too long";
  169. mes "to get here. No, no, what if...";
  170. next;
  171. mes "[Allen]";
  172. mes "Wh-what if I have another";
  173. mes "ulcer attack before Postell";
  174. mes "can bring my meds?! I might";
  175. mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until";
  176. mes "my son arrives? P-please?";
  177. next;
  178. set hg_herb,3;
  179. mes "[" +strcharinfo(0)+ "]";
  180. mes "......";
  181. mes ".........";
  182. mes "............";
  183. close;
  184. }
  185. break;
  186. case 2:
  187. mes "[Allen]";
  188. mes "W-wait! A-are you just";
  189. mes "going to let me d-die?";
  190. mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
  191. mes "A plague on both your houses!";
  192. close;
  193. break;
  194. }
  195. }
  196. else if(hg_herb == 3)
  197. {
  198. mes "[Allen]";
  199. mes "*Gasp* I... I can";
  200. mes "feel it! I think I'm";
  201. mes "gonna have another";
  202. mes "neutron attack! Argh, it's";
  203. mes "already effecting all of the";
  204. mes "neutrons in my nervous system!";
  205. next;
  206. mes "[Allen]";
  207. mes "C-can't... Lift...";
  208. mes "Legs and fingers...";
  209. mes "But... Must... Get...";
  210. mes "''Withstander'' medicine...";
  211. mes "from... Drawer... H-heeelp me!";
  212. mes "Adventurer! H-Heeeeelp~!";
  213. set hg_herb,4;
  214. close;
  215. }
  216. else if(hg_herb == 4)
  217. {
  218. mes "[Allen]";
  219. mes "No...!";
  220. mes "There's a light at the";
  221. mes "the end of the tunnel!";
  222. mes "Please, adventurer! C-come";
  223. mes "a little closer to me! Don't";
  224. mes "let me step into the light!";
  225. close;
  226. }
  227. else if(hg_herb == 6)
  228. {
  229. mes "^3355FFYou have given the";
  230. mes "Withstander medicine";
  231. mes "to Allen who guzzles";
  232. mes "it down very quickly.^000000";
  233. next;
  234. mes "[Allen]";
  235. mes "Blood... circulating...";
  236. mes "through limbs... Clarity...";
  237. mes "of thought... returning...";
  238. next;
  239. mes "[Allen]";
  240. mes "Ah, wh-what a relief. It looks";
  241. mes "like I-I live to see another";
  242. mes "day. Th-thank you so much...";
  243. set hg_herb,7;
  244. close;
  245. }
  246. else if(hg_herb == 7)
  247. {
  248. mes "[Allen]";
  249. mes "I... I can't...!";
  250. mes "I can barely breathe!";
  251. mes "A-adventurer, I need you";
  252. mes "again! Please, c-come closer";
  253. mes "to me! I-I think I need CPR!";
  254. close;
  255. }
  256. else if(hg_herb == 9)
  257. {
  258. mes "^3355FFYou give another dose";
  259. mes "of Withstander to Allen.^000000";
  260. next;
  261. if(rand(1,3) == 3)
  262. {
  263. mes "[Allen]";
  264. mes "Oh... Thank you...";
  265. mes "I feel much b-better now.";
  266. mes "My son Postell, he should";
  267. mes "be coming soon. Thank you";
  268. mes "for being so patient with me...";
  269. set hg_herb,10;
  270. close;
  271. }
  272. mes "[Allen]";
  273. mes "Oh... Thank you...";
  274. mes "Y-you're an angel, a regular";
  275. mes "Florence Nightingale. Please";
  276. mes "stay with m-me until my son";
  277. mes "arrives. You wouldn't abandon";
  278. mes "this sick man now, would you?";
  279. next;
  280. mes "[" +strcharinfo(0)+ "]";
  281. mes "(^333333Your son Postell";
  282. mes "better get here soon!^000000)";
  283. set hg_herb,7;
  284. close;
  285. }
  286. else if(hg_herb == 10)
  287. {
  288. mes "[Allen]";
  289. mes "Arrrgh! My ligaments!";
  290. mes "They're in such pain!";
  291. mes "Oh, oh no! I think my";
  292. mes "bones are infected!";
  293. mes "Help me, oh help me!";
  294. next;
  295. donpcevent "Postell Schuwell#D::OnEnable";
  296. mes "[Allen]";
  297. mes "Oh...";
  298. mes "My son...!";
  299. mes "P-Postell!";
  300. next;
  301. mes "[Postell]";
  302. mes "Uh... Hey, dad.";
  303. mes "I brought that";
  304. mes "medicine you're";
  305. mes "supposed to";
  306. mes "need so badly.";
  307. donpcevent "Postell Schuwell#D::OnEffect";
  308. next;
  309. mes "[Allen]";
  310. mes "Thank goodness...";
  311. mes "G-give it to me!";
  312. mes "^333333*Gulp gulp gulp*^000000";
  313. next;
  314. mes "[Allen]";
  315. mes "W-wait...";
  316. mes "Something's not";
  317. mes "right. Bunkoll A";
  318. mes "doesn't taste like this...";
  319. donpcevent "Postell Schuwell#D::OnSweat";
  320. next;
  321. mes "[Postell]";
  322. mes "Bunkoll A...?";
  323. mes "I thougt you said that";
  324. mes "you wanted Kolbun A?";
  325. next;
  326. mes "[Allen]";
  327. mes "My own son, lying to";
  328. mes "me! Are you trying to";
  329. mes "trick me, Postell?!";
  330. mes "I told you get Bunkoll A!";
  331. next;
  332. mes "[" +strcharinfo(0)+ "]";
  333. mes "(^333333Wait, wait...";
  334. mes "Allen did say that";
  335. mes "he wanted Kolbun A...^000000)";
  336. next;
  337. mes "[Postell]";
  338. mes "Right. Okay, I guess";
  339. mes "I made a mistake? Um,";
  340. mes "Dad, I'll be right back with";
  341. mes "the medicine that you want.";
  342. mes "It won't take long, so don't";
  343. mes "stress yourself about it.";
  344. close2;
  345. set hg_herb,11;
  346. disablenpc "Postell Schuwell#D";
  347. emotion e_swt,1;
  348. emotion e_swt;
  349. end;
  350. }
  351. else if(hg_herb == 11)
  352. {
  353. mes "[Allen]";
  354. mes "*Sniff* I should have known";
  355. mes "that Postell really does care";
  356. mes "about me deep down inside.";
  357. mes "I wish I had never gotten";
  358. mes "myself sick in Lighthalzen...";
  359. mes "Then we both wouldn't suffer...";
  360. next;
  361. mes "[Allen]";
  362. mes "Don't worry, adventurer.";
  363. mes "I haven't forgotten about";
  364. mes "you. Please take a look inside";
  365. mes "the medicine drawer, and help";
  366. mes "yourself to whatever you like~";
  367. set hg_herb,12;
  368. close;
  369. }
  370. else if(hg_herb == 12)
  371. {
  372. mes "[Allen]";
  373. mes "Don't worry, adventurer.";
  374. mes "I haven't forgotten about";
  375. mes "you. Please take a look inside";
  376. mes "the medicine drawer, and help";
  377. mes "yourself to whatever you like~";
  378. close;
  379. }
  380. else if(hg_herb == 13)
  381. {
  382. mes "[Allen]";
  383. mes "So did you find the";
  384. mes "Old Blue Box I put in";
  385. mes "my medicine drawer? It's";
  386. mes "not much, but I hope you";
  387. mes "like it. Consider my way";
  388. mes "of thanking you for your help~";
  389. close;
  390. }
  391. else
  392. {
  393. mes "[Allen]";
  394. mes "*Groooooan~*";
  395. mes "Arrrgh, my back hurts...";
  396. mes "And my stomach... Why do";
  397. mes "I have to suffer like this";
  398. mes "while other people get to";
  399. mes "live happy, luxurious lives?";
  400. close;
  401. }
  402. }
  403. else
  404. {
  405. mes "[Allen]";
  406. mes "*Groooooan~*";
  407. mes "Arrrgh, my back hurts...";
  408. mes "And my stomach... Why do";
  409. mes "I have to suffer like this";
  410. mes "while other people get to";
  411. mes "live happy, luxurious lives?";
  412. close;
  413. }
  414. OnTouch:
  415. if(hg_herb == 4)
  416. {
  417. mes "[Allen]";
  418. mes "^333333*Cough cough!*^000000";
  419. mes "W-Withstander...!";
  420. mes "I need m-my Withstander!";
  421. mes "P-please! ^333333*Cough cough!*^000000";
  422. set hg_herb,5;
  423. donpcevent "#DrawerOpener::OnEnable";
  424. close;
  425. }
  426. else if(hg_herb == 7)
  427. {
  428. mes "[Allen]";
  429. mes "^333333*Whew*^000000";
  430. mes "I... I can breathe again!";
  431. mes "B-but what if I have another";
  432. mes "attack?! Please, g-get me";
  433. mes "another dose of Withstander,";
  434. mes "just to be on the safe side!";
  435. set hg_herb,8;
  436. donpcevent "#DrawerOpener::OnEnable";
  437. close;
  438. }
  439. }
  440. hu_in01,385,247,5 script Postell Schuwell#D 97,{
  441. mes "[Postell]";
  442. mes "Hey, uh...";
  443. mes "I'm in the middle";
  444. mes "of something here.";
  445. close;
  446. OnInit:
  447. disablenpc "Postell Schuwell#D";
  448. end;
  449. OnEnable:
  450. enablenpc "Postell Schuwell#D";
  451. initnpctimer;
  452. end;
  453. OnTimer100000:
  454. disablenpc "Postell Schuwell#D";
  455. stopnpctimer;
  456. end;
  457. OnSweat:
  458. emotion e_swt;
  459. end;
  460. OnEffect:
  461. specialeffect 174;
  462. end;
  463. }
  464. hu_fild06,34,123,3 script Postell Schuwell 97,{
  465. if(hg_herb == 1)
  466. {
  467. mes "[Postell]";
  468. mes "I really like living";
  469. mes "in Hugel. Fresh air,";
  470. mes "clean water, everyone's";
  471. mes "friendly and nice. What";
  472. mes "more could I want?";
  473. next;
  474. mes "[Postell]";
  475. mes "Oh, what's that?";
  476. mes "My dad wants me to";
  477. mes "bring him some medicine?";
  478. mes "Again? Well, he was really";
  479. mes "sick a long time ago, but";
  480. mes "nowadays, I'm not so sure.";
  481. next;
  482. mes "[Postell]";
  483. mes "I mean, I'm pretty sure";
  484. mes "his illnesses are all, you";
  485. mes "know, psychosomatic.";
  486. mes "Besides, I'm worried that";
  487. mes "all the medicines he's taking";
  488. mes "are habit forming, you know?";
  489. next;
  490. switch( select( "But your father needs you!:Habit forming?" ) )
  491. {
  492. case 1:
  493. mes "[Allen's Voice]";
  494. mes "Yeah, I guess you're right.";
  495. mes "Even if I think he's nuts,";
  496. mes "and I don't agree with him,";
  497. mes "I should at least show that";
  498. mes "I care about my dad. What";
  499. mes "medicine did he say he needed?";
  500. next;
  501. mes "[Postell]";
  502. mes "''Kolbun A?'' Alright,";
  503. mes "I better make sure that";
  504. mes "it's safe for him to take.";
  505. mes "Who knows, that stuff might";
  506. mes "make him worse. Anyway,";
  507. mes "I'll try to get it to him soon.";
  508. next;
  509. mes "[Postell]";
  510. mes "Hey, would you do";
  511. mes "me a favor and make";
  512. mes "sure that my dad doesn't";
  513. mes "get himself into any";
  514. mes "more trouble? I'd really";
  515. mes "appreciate it if you do.";
  516. set hg_herb,2;
  517. close;
  518. break;
  519. case 2:
  520. mes "[Postell]";
  521. mes "Yeah, like he's addicted";
  522. mes "to the medicine. That's why";
  523. mes "I'm trying to make sure he";
  524. mes "gets as little of it as possible! Honestly, I think he drinks";
  525. mes "too much medicine already...";
  526. close;
  527. break;
  528. }
  529. }
  530. else if(hg_herb > 1)
  531. {
  532. mes "[Postell]";
  533. mes "Kolbun A, Kolbun A...";
  534. mes "Let's see, is it really";
  535. mes "safe for my dad to take?";
  536. mes "If it isn't, I better come up";
  537. mes "with some replacement...";
  538. close;
  539. }
  540. else
  541. {
  542. mes "[Postell]";
  543. mes "I really like living";
  544. mes "in Hugel. Fresh air,";
  545. mes "clean water, everyone's";
  546. mes "friendly and nice. What";
  547. mes "more could I want?";
  548. close;
  549. }
  550. }
  551. hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
  552. OnTouch:
  553. set @randvar,rand(1,7);
  554. if(hg_herb < 5)
  555. {
  556. mes "^3355FFThere are several";
  557. mes "books and a few";
  558. mes "liquid medicines";
  559. mes "inside this drawer.^000000";
  560. close;
  561. }
  562. else if(hg_herb == 5)
  563. {
  564. mes "[Allen]";
  565. mes "Oh... Oh...";
  566. mes "Oooh... The pain";
  567. mes "is gone! It's a miracle!";
  568. mes "Maybe I'll just take the";
  569. mes "Withstander later...";
  570. set hg_herb,4;
  571. next;
  572. if(@randvar == 4)
  573. {
  574. mes "^3355FFYou find an old book";
  575. mes "inside the drawer.^000000";
  576. next;
  577. mes "[Welcome to Lighthalzen!]";
  578. mes "Author: Tupetso Iltekka";
  579. next;
  580. mes "......";
  581. mes ".........";
  582. mes "............";
  583. next;
  584. mes "[" +strcharinfo(0)+ "]";
  585. mes "(^333333I guess Allen used";
  586. mes "to live in Lighthalzen.";
  587. mes "I guess that's why he'd";
  588. mes "keep this old PR brochure...^000000)";
  589. close;
  590. }
  591. else if(@randvar == 5)
  592. {
  593. mes "^3355FFYou find Allen's";
  594. mes "journal inside the";
  595. mes "drawer and quickly";
  596. mes "leaf through its pages.";
  597. mes "It's difficult to read since";
  598. mes "the pages are old and worn.^000000";
  599. next;
  600. mes "[" +strcharinfo(0)+ "]";
  601. mes "Let's see, let's see...";
  602. mes "Rekenber Corporation...";
  603. mes "Something about the Slums....";
  604. mes "Enormous funds... Experiments.";
  605. mes "Lab... Escape... Hugel... Um...";
  606. mes "Dr. Morriphen... Side effects?";
  607. close;
  608. }
  609. else
  610. {
  611. mes "[" +strcharinfo(0)+ "]";
  612. mes "Wh-what...?";
  613. mes "Do you really";
  614. mes "need that medicine?!";
  615. close;
  616. }
  617. }
  618. else if(hg_herb == 6)
  619. end;
  620. else if(hg_herb == 8)
  621. {
  622. mes "[Allen]";
  623. mes "Oh... Oh...";
  624. mes "Oooh... The pain";
  625. mes "is gone! It's a miracle!";
  626. mes "Maybe I'll just take the";
  627. mes "Withstander later...";
  628. set hg_herb,7;
  629. next;
  630. if(@randvar == 4)
  631. {
  632. mes "^3355FFYou find an old book";
  633. mes "inside the drawer.^000000";
  634. next;
  635. mes "[Welcome to Lighthalzen!]";
  636. mes "Author: Tupetso Iltekka";
  637. next;
  638. mes "......";
  639. mes ".........";
  640. mes "............";
  641. next;
  642. mes "[" +strcharinfo(0)+ "]";
  643. mes "(^333333I guess Allen used";
  644. mes "to live in Lighthalzen.";
  645. mes "I guess that's why he'd";
  646. mes "keep this old PR brochure...^000000)";
  647. close;
  648. }
  649. else if(@randvar == 5)
  650. {
  651. mes "^3355FFYou find Allen's";
  652. mes "journal inside the";
  653. mes "drawer and quickly";
  654. mes "leaf through its pages.";
  655. mes "It's difficult to read since";
  656. mes "the pages are old and worn.^000000";
  657. next;
  658. mes "[" +strcharinfo(0)+ "]";
  659. mes "Let's see, let's see...";
  660. mes "Rekenber Corporation...";
  661. mes "Something about the Slums....";
  662. mes "Enormous funds... Experiments.";
  663. mes "Lab... Escape... Hugel... Um...";
  664. mes "Dr. Morriphen... Side effects?";
  665. close;
  666. }
  667. else
  668. {
  669. mes "[" +strcharinfo(0)+ "]";
  670. mes "Wh-what...?";
  671. mes "Do you really";
  672. mes "need that medicine?!";
  673. close;
  674. }
  675. }
  676. else if(hg_herb == 9)
  677. end;
  678. else if(hg_herb == 12)
  679. {
  680. mes "^3355FFYou find an";
  681. mes "Old Blue Box deep";
  682. mes "inside the drawer.^000000";
  683. close2;
  684. specialeffect 71;
  685. set hg_herb,13;
  686. getitem 603,1; //Old blue box
  687. getexp 50000,0;
  688. }
  689. else
  690. {
  691. if(@randvar > 3)
  692. {
  693. mes "^3355FFYou find an old book";
  694. mes "inside the drawer.^000000";
  695. next;
  696. mes "[Welcome to Lighthalzen!]";
  697. mes "Author: Tupetso Iltekka";
  698. next;
  699. mes "......";
  700. mes ".........";
  701. mes "............";
  702. next;
  703. mes "[" +strcharinfo(0)+ "]";
  704. mes "(^333333I guess Allen used";
  705. mes "to live in Lighthalzen.";
  706. mes "I guess that's why he'd";
  707. mes "keep this old PR brochure...^000000)";
  708. close;
  709. }
  710. else
  711. {
  712. mes "^3355FFYou find Allen's";
  713. mes "journal inside the";
  714. mes "drawer and quickly";
  715. mes "leaf through its pages.";
  716. mes "It's difficult to read since";
  717. mes "the pages are old and worn.^000000";
  718. next;
  719. mes "[" +strcharinfo(0)+ "]";
  720. mes "Let's see, let's see...";
  721. mes "Rekenber Corporation...";
  722. mes "Something about the Slums....";
  723. mes "Enormous funds... Experiments.";
  724. mes "Lab... Escape... Hugel... Um...";
  725. mes "Dr. Morriphen... Side effects?";
  726. close;
  727. }
  728. }
  729. }
  730. hu_in01,370,255,3 script Upper Drawer#Second 139,2,2,{
  731. OnInit:
  732. disablenpc "Upper Drawer#Second";
  733. end;
  734. OnTouch:
  735. if(hg_herb == 5)
  736. {
  737. mes "^3355FFYou take out one dose of";
  738. mes "Withstander from the drawer.^000000";
  739. set hg_herb,6;
  740. close;
  741. }
  742. else if(hg_herb == 8)
  743. {
  744. mes "^3355FFYou take out one dose of";
  745. mes "Withstander from the drawer.^000000";
  746. set hg_herb,9;
  747. close;
  748. }
  749. else
  750. {
  751. mes "^3355FFThere are several books";
  752. mes "kept inside this drawer.^000000";
  753. close;
  754. }
  755. }
  756. hu_in01,1,1,0 script #DrawerOpener -1,{
  757. OnInit:
  758. disablenpc "#DrawerOpener";
  759. end;
  760. OnEnable:
  761. enablenpc "#DrawerOpener";
  762. initnpctimer;
  763. end;
  764. OnTimer1000:
  765. enablenpc "Upper Drawer#Second";
  766. disablenpc "Upper Drawer#First";
  767. end;
  768. OnTimer4500:
  769. enablenpc "Upper Drawer#First";
  770. disablenpc "Upper Drawer#Second";
  771. disablenpc "#DrawerOpener";
  772. stopnpctimer;
  773. end;
  774. }
  775. //-------------------------------------------------------------------------
  776. // Biological Weapon Quest
  777. //-------------------------------------------------------------------------
  778. ein_in01,16,36,3 script Morriphen 86,{
  779. if(hg_bio == 0)
  780. {
  781. if(hg_herb == 13)
  782. {
  783. mes "[Morriphen]";
  784. mes "Wh-who are you, and what are";
  785. mes "you looking for? If you're here";
  786. mes "for the stuff, then you came";
  787. mes "too early. As you can see,";
  788. mes "I don't feel well enough to";
  789. mes "speak to you right now.";
  790. next;
  791. mes "[Morriphen]";
  792. mes "^333333*Cough Cough*";
  793. mes "*Cough Cough*^000000";
  794. next;
  795. mes "["+strcharinfo(0)+"]";
  796. mes "Holy--! Are you alright?";
  797. mes "Y-you're coughing up blood!";
  798. mes "Relax, I was just passing by!";
  799. next;
  800. mes "[Morriphen]";
  801. mes "R-really? Well then, I'm";
  802. mes "sorry to have bothered you,";
  803. mes "then. I guess I'm just a little";
  804. mes "jumpy is all. ^333333*Cough, cough~*^000000";
  805. next;
  806. mes "["+strcharinfo(0)+"]";
  807. mes "Hey... You don't sound";
  808. mes "too good. Do you want me";
  809. mes "to bring you to a hospital?";
  810. mes "That's a really nasty cough";
  811. mes "you've got there, so maybe";
  812. mes "you should get it checked.";
  813. next;
  814. mes "[Morriphen]";
  815. mes "No, thanks, I'm fine.";
  816. mes "I just haven't gone home";
  817. mes "for a few months and wasn't";
  818. mes "able to get my prescription";
  819. mes "refilled, that's all. ^333333*Haaak*";
  820. mes "*Cough-cough-cooooooough!*^000000";
  821. next;
  822. mes "["+strcharinfo(0)+"]";
  823. mes "Hmm...";
  824. mes "What should I do?";
  825. next;
  826. switch( select( "Leave him:Help him" ) )
  827. {
  828. case 1:
  829. mes "["+strcharinfo(0)+"]";
  830. mes "You know, I'm a little";
  831. mes "worried about your coughing,";
  832. mes "but I don't think there's any";
  833. mes "way that I can help you...";
  834. next;
  835. mes "[Morriphen]";
  836. mes "^333333*Cough cough*^000000";
  837. mes "Don't worry, I'll be";
  838. mes "just fine. You take care";
  839. mes "of yourself, you hear?";
  840. close;
  841. break;
  842. case 2:
  843. mes "["+strcharinfo(0)+"]";
  844. mes "Hey...";
  845. mes "Are you sure that";
  846. mes "you'll be alright?";
  847. next;
  848. mes "[Morriphen]";
  849. mes "^333333*Cough cough*^000000";
  850. mes "Don't worry, I'll be";
  851. mes "just fine. You take care";
  852. mes "of yourself, you hear?";
  853. mes "^333333*Haaaak* *Reeetch*^000000";
  854. next;
  855. mes "["+strcharinfo(0)+"]";
  856. mes "...";
  857. mes "......";
  858. mes ".........";
  859. next;
  860. mes "[Morriphen]";
  861. mes "^333333*Reeeeetch*";
  862. mes "*Cooooough Cough*";
  863. mes "*Hhhh, Hhhhh, Hhhh*";
  864. mes "*Haaaaack* *Retch*^000000";
  865. next;
  866. mes "["+strcharinfo(0)+"]";
  867. mes "Please, mister.";
  868. mes "Let me help you.";
  869. mes "I can't just leave";
  870. mes "you alone if you";
  871. mes "sound like that.";
  872. next;
  873. mes "[Morriphen]";
  874. mes "...............................";
  875. mes "I didn't, I didn't want to";
  876. mes "bother you, b-but if you insist";
  877. mes "oh h-helping me, then maybe";
  878. mes "I'll ask you to do me a favor.";
  879. next;
  880. mes "[Morriphen]";
  881. mes "Would you visit my home in";
  882. mes "Hugel and ask my wife, Siria,";
  883. mes "for my medication? She knows";
  884. mes "where to find it, and will give";
  885. mes "it to you. Oh, and please don't";
  886. mes "tell her anything else, okay?";
  887. next;
  888. mes "[Morriphen]";
  889. mes "She's always worried about";
  890. mes "me getting worse, and I don't";
  891. mes "want to give her any reason to";
  892. mes "get stressed. Please just tell";
  893. mes "her that I ran out of medicine.";
  894. next;
  895. mes "["+strcharinfo(0)+"]";
  896. mes "Alright.";
  897. mes "I'll come back here";
  898. mes "as soon as I can.";
  899. next;
  900. mes "[Morriphen]";
  901. mes "Thanks so much.";
  902. mes "^333333*Cough Cough*";
  903. mes "*Cough Cough*^000000";
  904. set hg_bio,1;
  905. close;
  906. break;
  907. }
  908. }
  909. else
  910. {
  911. mes "[Morriphen]";
  912. mes "Ugh... I don't feel";
  913. mes "very well. I guess";
  914. mes "I better call it a day...";
  915. close;
  916. }
  917. }
  918. else if(hg_bio == 1)
  919. {
  920. mes "[Morriphen]";
  921. mes "Please ask my ^333333*Cough*^000000";
  922. mes "wife Siria in my home in";
  923. mes "^333333*Reeetch*^000000 Hugel for m-my";
  924. mes "medicine. Th-thank you...";
  925. mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
  926. close;
  927. }
  928. else if(hg_bio == 2)
  929. {
  930. mes "["+strcharinfo(0)+"]";
  931. mes "Oh no... Morriphen";
  932. mes "doesn't look good at all!";
  933. mes "I better hurry and bring";
  934. mes "him medicine from Siria";
  935. mes "in Hugel as soon as I can!";
  936. close;
  937. }
  938. else if(hg_bio == 3)
  939. {
  940. mes "["+strcharinfo(0)+"]";
  941. mes "Oh no... Morriphen";
  942. mes "doesn't look good at all!";
  943. mes "I better hurry and bring";
  944. mes "him medicine from Dono";
  945. mes "in Hugel as soon as I can!";
  946. close;
  947. }
  948. else if(hg_bio == 4)
  949. {
  950. mes "["+strcharinfo(0)+"]";
  951. mes "Oh no... Morriphen";
  952. mes "doesn't look good at all!";
  953. mes "I better hurry and bring";
  954. mes "him medicine from Dono";
  955. mes "in Hugel as soon as I can!";
  956. close;
  957. }
  958. else if(hg_bio == 5)
  959. {
  960. mes "["+strcharinfo(0)+"]";
  961. mes "Oh no... Morriphen";
  962. mes "doesn't look good at all!";
  963. mes "I better hurry and bring";
  964. mes "him medicine from Dono";
  965. mes "in Hugel as soon as I can!";
  966. close;
  967. }
  968. else if(hg_bio == 6)
  969. {
  970. mes "^3355FFYou administer the";
  971. mes "medicine to Morriphen,";
  972. mes "who slowly regains";
  973. mes "consciousness.^000000";
  974. next;
  975. mes "[Morriphen]";
  976. mes "^333333*Cough, cough*^000000";
  977. mes "Wh-where am I?";
  978. mes "I'm... not dead yet?";
  979. mes "Oh, you! It seems I was";
  980. mes "right to trust you. So did my";
  981. mes "wife give you my medicine?";
  982. next;
  983. mes "["+strcharinfo(0)+"]";
  984. mes "Actually, Siria also ran";
  985. mes "out of your medicine when";
  986. mes "I arrived at your house, so";
  987. mes "she told me to go get some";
  988. mes "from your friend, Dono.";
  989. next;
  990. mes "[Morriphen]";
  991. mes "Oh, no, what have you done?";
  992. mes "My wife's life depends on that";
  993. mes "medicine too! Oh no, if she";
  994. mes "doesn't get any, she'll die";
  995. mes "from my stupidity! Please!";
  996. mes "I beg you, bring this to her!";
  997. next;
  998. mes "[Morriphen]";
  999. mes "That woman is everything";
  1000. mes "to me. If she's gone, then";
  1001. mes "I don't know what I'll do.";
  1002. mes "Please take this medicine";
  1003. mes "to her as soon as you can!";
  1004. next;
  1005. mes "["+strcharinfo(0)+"]";
  1006. mes "Don't worry, I'm on my";
  1007. mes "way. I'll hurry as fast as";
  1008. mes "I can back to Hugel to";
  1009. mes "give Siria this medicine.";
  1010. set hg_bio,7;
  1011. close;
  1012. }
  1013. else if(hg_bio == 7)
  1014. {
  1015. mes "["+strcharinfo(0)+"]";
  1016. mes "What am I doing...?";
  1017. mes "I need to return to";
  1018. mes "Hugel and deliver this";
  1019. mes "medicine to Siria as";
  1020. mes "soon as possible!";
  1021. close;
  1022. }
  1023. else if(hg_bio == 8)
  1024. {
  1025. mes "[Morriphen]";
  1026. mes "You're back! So, have you";
  1027. mes "seen my wife? She's okay,";
  1028. mes "isn't she? Why aren't you";
  1029. mes "saying--oh no. Oh dear God,";
  1030. mes "no. D-don't tell me she's dead!";
  1031. next;
  1032. mes "[Morriphen]";
  1033. mes "She has to be fine...!";
  1034. mes "If anything happened";
  1035. mes "to her, I... I won't forgive";
  1036. mes "you! No one would find your";
  1037. mes "body! No, wait, wait... No, I'm";
  1038. mes "sorry, I'm just so anxious...!";
  1039. next;
  1040. mes "[Morriphen]";
  1041. mes "^333333*Sob*^000000 Please forgive me!";
  1042. mes "Please tell me my wife is";
  1043. mes "okay. I'm sorry, everything";
  1044. mes "is just so overwhelming right";
  1045. mes "now. ^333333*Sob*^000000 Please, please...";
  1046. next;
  1047. mes "["+strcharinfo(0)+"]";
  1048. mes "Siria is fine.";
  1049. mes "Now are you satisfied?";
  1050. mes "If you're that worried about";
  1051. mes "her, you ought to see her";
  1052. mes "more often. Geez...";
  1053. next;
  1054. mes "[Morriphen]";
  1055. mes "Hallelujah! I'm so";
  1056. mes "relieved! She's alive!";
  1057. mes "I'm sorry, I'd be home";
  1058. mes "more often, but I'm always";
  1059. mes "struggling here to make ends";
  1060. mes "meet. Thank you so much!";
  1061. next;
  1062. mes "["+strcharinfo(0)+"]";
  1063. mes "Don't sweat it.";
  1064. mes "It was just the right";
  1065. mes "thing to do, that's all.";
  1066. next;
  1067. mes "[Morriphen]";
  1068. mes "You're such a kind person...";
  1069. mes "You save my life and my wife's";
  1070. mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me";
  1071. mes "your humble servant from now on. What is your command, oh master?";
  1072. next;
  1073. mes "["+strcharinfo(0)+"]";
  1074. mes "That's...";
  1075. mes "That's going too far.";
  1076. mes "Becoming my servant for";
  1077. mes "life isn't necessary, you know.";
  1078. next;
  1079. mes "[Morriphen]";
  1080. mes "Wait, I know! If you won't";
  1081. mes "accept my life, then I can";
  1082. mes "give you someone else's. Do";
  1083. mes "you have any enemies! I'll go";
  1084. mes "out and kill someone for you!";
  1085. next;
  1086. mes "["+strcharinfo(0)+"]";
  1087. mes "...That's fine.";
  1088. mes "Actually, I'm more interested";
  1089. mes "in hearing how you, Siria, and";
  1090. mes "Dono are all connected. When";
  1091. mes "I spoke to Siria, she told me";
  1092. mes "that you two weren't married...";
  1093. next;
  1094. mes "["+strcharinfo(0)+"]";
  1095. mes "Siria did mention";
  1096. mes "that she's greatly";
  1097. mes "indebted to you for";
  1098. mes "some reason, and she'll";
  1099. mes "never be able to fully repay";
  1100. mes "you, not even with her life.";
  1101. next;
  1102. mes "[Morriphen]";
  1103. mes "She said that? ^333333*Sigh*^000000";
  1104. mes "Poor girl, I've asked so";
  1105. mes "many times not to think";
  1106. mes "that way. Alright, if that's";
  1107. mes "what you really want, then";
  1108. mes "I will tell you our story.";
  1109. next;
  1110. mes "[Morriphen]";
  1111. mes "Dono and I have been friends";
  1112. mes "since childhood. We did almost";
  1113. mes "everything together. Even when";
  1114. mes "we started our professional";
  1115. mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation.";
  1116. next;
  1117. mes "[Morriphen]";
  1118. mes "Dono eventually became in";
  1119. mes "charge of Rekenber's Medical";
  1120. mes "Experimental Research, while";
  1121. mes "I spearheaded projects for";
  1122. mes "Rekenber's weapon research.";
  1123. next;
  1124. mes "[Morriphen]";
  1125. mes "Although our areas of expertise";
  1126. mes "are different, Dono and I found";
  1127. mes "that our collaborations were";
  1128. mes "productive for both of us. But";
  1129. mes "then, one day, I dropped by";
  1130. mes "Dono's office and saw her.";
  1131. next;
  1132. mes "[Morriphen]";
  1133. mes "She was floating in a giant";
  1134. mes "test tube, and I couldn't take";
  1135. mes "my eyes off her: she was the";
  1136. mes "most beautiful thing I'd ever";
  1137. mes "seen. But Dono said she was";
  1138. mes "nothing but an experiment...";
  1139. next;
  1140. mes "[Morriphen]";
  1141. mes "He told me not to be so";
  1142. mes "curious, but I didn't listen.";
  1143. mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making";
  1144. mes "stupid excuses to see her. I just couldn't help it. I was in love.";
  1145. next;
  1146. mes "[Morriphen]";
  1147. mes "Then, I heard news that Dono's";
  1148. mes "research wasn't producing the";
  1149. mes "expected results, and that he";
  1150. mes "would be shutting everything";
  1151. mes "down. All experiments would";
  1152. mes "be efficiently disposed.";
  1153. next;
  1154. mes "[Morriphen]";
  1155. mes "There was a snowstorm";
  1156. mes "that night, but I braved the";
  1157. mes "freezing cold to sneak into the";
  1158. mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab";
  1159. mes "on fire, and got the hell out.";
  1160. next;
  1161. mes "[Morriphen]";
  1162. mes "I couldn't know it at the";
  1163. mes "time, but I was exposed to";
  1164. mes "some chemicals during the fire.";
  1165. mes "They damaged my tissues badly,";
  1166. mes "so that's why I'm so dependent";
  1167. mes "on these medicines now.";
  1168. next;
  1169. mes "[Morriphen]";
  1170. mes "Anyway, we ran from the lab,";
  1171. mes "escaping to the mountains.";
  1172. mes "I just carried her on my back,";
  1173. mes "as far as I could go. Finally,";
  1174. mes "I couldn't fight the dizziness,";
  1175. mes "and I suddenly blacked out.";
  1176. next;
  1177. mes "[Morriphen]";
  1178. mes "I remember seeing a tall, robed";
  1179. mes "man right before I fainted. He";
  1180. mes "said something about bringing";
  1181. mes "us to Hugel, a resting place";
  1182. mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange...";
  1183. next;
  1184. mes "[Morriphen]";
  1185. mes "I couldn't see his face.";
  1186. mes "His hood was covering it,";
  1187. mes "but I think his name was, um...";
  1188. mes "Mawon... Mawong? Anyway, when";
  1189. mes "we woke up, we were lying in";
  1190. mes "warm beds inside Hugel Village.";
  1191. next;
  1192. mes "[Morriphen]";
  1193. mes "The people we met were very";
  1194. mes "accomdating, welcome, and";
  1195. mes "friendly. They also didn't";
  1196. mes "ask us any questions: we were";
  1197. mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then...";
  1198. next;
  1199. mes "[Morriphen]";
  1200. mes "As soon as I got better,";
  1201. mes "I taught her our language,";
  1202. mes "and even gave her a name,";
  1203. mes "Siria. She was no longer an";
  1204. mes "experiment, but my beloved. Still, we didn't live happily ever after.";
  1205. next;
  1206. mes "[Morriphen]";
  1207. mes "I had to make living for the";
  1208. mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
  1209. mes "Eventually, I bumped into Dono";
  1210. mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
  1211. next;
  1212. mes "[Morriphen]";
  1213. mes "I burned up his lab, which";
  1214. mes "must've hurt his reputation";
  1215. mes "in the company. Still, when";
  1216. mes "I told him what happened, he";
  1217. mes "seemed to understand. He";
  1218. mes "even started to help me...";
  1219. next;
  1220. mes "[Morriphen]";
  1221. mes "You know, Siria was supposed";
  1222. mes "to become a mass murder weapon.";
  1223. mes "The reason why Dono's experiment failed was became she resisted";
  1224. mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know.";
  1225. next;
  1226. mes "[Morriphen]";
  1227. mes "If everything had turned out";
  1228. mes "as Dono planned, Siria would";
  1229. mes "become a soldier, and I would";
  1230. mes "be supplying her armaments,";
  1231. mes "cutting edge weapons at the pinnacle of military development.";
  1232. next;
  1233. mes "[Morriphen]";
  1234. mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing";
  1235. mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
  1236. mes "perfect copies, but imagine what would've happened if I succeeded.";
  1237. next;
  1238. mes "[Morriphen]";
  1239. mes "When I think about it, we all";
  1240. mes "could have been rich. I was in";
  1241. mes "charge of weapon manufacturing";
  1242. mes "after all, and our biggest";
  1243. mes "customer, Arunafeltz, would";
  1244. mes "have given us good business.";
  1245. next;
  1246. mes "[Morriphen]";
  1247. mes "I made my choice, and I have";
  1248. mes "no regrets. In fact, I wouldn't";
  1249. mes "change my life or give away";
  1250. mes "Siria for the world. However,";
  1251. mes "Dono would probably think";
  1252. mes "differently: work was his life.";
  1253. next;
  1254. mes "[Morriphen]";
  1255. mes "I get the feeling that Dono";
  1256. mes "would never tell Rekenber about";
  1257. mes "me and Siria. I can never repay";
  1258. mes "him for the helping us now, but";
  1259. mes "I'm sure that he must hate me";
  1260. mes "deep down inside.";
  1261. next;
  1262. mes "["+strcharinfo(0)+"]";
  1263. mes "Don't think like that.";
  1264. mes "I'm sure Dono still thinks";
  1265. mes "of you as his friend. He's";
  1266. mes "bitter about what happened,";
  1267. mes "but he won't abandon you.";
  1268. mes "Why don't you go see him?";
  1269. next;
  1270. mes "["+strcharinfo(0)+"]";
  1271. mes "Besides, you have an";
  1272. mes "excuse to go see him now,";
  1273. mes "your medicine, right? I'm";
  1274. mes "sure you can repay him by";
  1275. mes "visiting him, and living";
  1276. mes "happily with your Seria.";
  1277. next;
  1278. mes "[Morriphen]";
  1279. mes "^333333*Sob*^000000 You're right...";
  1280. mes "I'm so sorry Dono! ^333333*Sniff*^000000";
  1281. mes "Thank you so much. If you";
  1282. mes "ever visit Hugel again, come";
  1283. mes "by and see me. You've really";
  1284. mes "helped me and Seria so much.";
  1285. next;
  1286. mes "["+strcharinfo(0)+"]";
  1287. mes "Don't worry about it.";
  1288. mes "Just get better so that";
  1289. mes "I won't have to worry";
  1290. mes "about you. Take care~";
  1291. set hg_bio,9;
  1292. getexp 700000,0;
  1293. close;
  1294. }
  1295. else if(hg_bio == 9)
  1296. {
  1297. mes "[Morriphen]";
  1298. mes "Oh, long time no see~";
  1299. mes "Yes, my wife and I can't";
  1300. mes "possibly be any happier.";
  1301. mes "We've been taking it easy,";
  1302. mes "and managed to make full";
  1303. mes "recoveries. Amazing, isn't it?";
  1304. next;
  1305. mes "[Morriphen]";
  1306. mes "Oh, and we finally got";
  1307. mes "married in a small ceremony";
  1308. mes "here in Hugel. Why don't you";
  1309. mes "come visit our house sometime?";
  1310. close;
  1311. }
  1312. else
  1313. {
  1314. mes "[Morriphen]";
  1315. mes "Oh, long time no see~";
  1316. mes "Yes, my wife and I can't";
  1317. mes "possibly be any happier.";
  1318. mes "We've been taking it easy,";
  1319. mes "and managed to make full";
  1320. mes "recoveries. Amazing, isn't it?";
  1321. next;
  1322. mes "[Morriphen]";
  1323. mes "Oh, and we finally got";
  1324. mes "married in a small ceremony";
  1325. mes "here in Hugel. Why don't you";
  1326. mes "come visit our house sometime?";
  1327. close;
  1328. }
  1329. }
  1330. hu_in01,326,307,3 script Siria 90,{
  1331. if(hg_bio == 1)
  1332. {
  1333. mes "[Siria]";
  1334. mes "Oh, hello there.";
  1335. mes "Can I help you";
  1336. mes "with anything?";
  1337. mes "It looks like you want";
  1338. mes "to ask me something...";
  1339. next;
  1340. mes "^3355FFHow can a woman this";
  1341. mes "young be Morriphen's wife?^000000";
  1342. next;
  1343. mes "["+strcharinfo(0)+"]";
  1344. mes "Yes, um, Morriphen sent";
  1345. mes "me here so that I can bring";
  1346. mes "him his medicine. I was wo--";
  1347. next;
  1348. mes "[Siria]";
  1349. mes "Oh my God! Is he alright?";
  1350. mes "Please, oh dear Lord, don't";
  1351. mes "let him be dead! No! D-did";
  1352. mes "anything bad happen to him?";
  1353. next;
  1354. mes "["+strcharinfo(0)+"]";
  1355. mes "(She is being panicky, and doesn't seem to know what she should do.";
  1356. mes "She absent-mindedly steps forward and then stumbles on the floor.)";
  1357. next;
  1358. mes "["+strcharinfo(0)+"]";
  1359. mes "Are you okay?!";
  1360. mes "(Her eyes look blank. She seems to have a hard time to see things.)";
  1361. next;
  1362. mes "[Siria]";
  1363. mes "Oh, I am fine, thank you.";
  1364. mes "I am just...I am just having a vision problem.";
  1365. mes "So...what happened to him?";
  1366. next;
  1367. mes "["+strcharinfo(0)+"]";
  1368. mes "He's just not feeling";
  1369. mes "well, that's all. All he";
  1370. mes "told me was that he ran";
  1371. mes "out of his medicine, and";
  1372. mes "needs some more.";
  1373. next;
  1374. mes "[Siria]";
  1375. mes "Oh, thank God! Okay, well,";
  1376. mes "I just ran out of the medicine.";
  1377. mes "Morriphen's friend, and get";
  1378. mes "it from him. He's supposed to";
  1379. mes "be in Lighthalzen, somewhere...";
  1380. next;
  1381. mes "[Siria]";
  1382. mes "^333333*Cough cough!*^000000";
  1383. mes "Ugh, excuse me.";
  1384. mes "Let me sit down for";
  1385. mes "a moment. *Cough!*";
  1386. next;
  1387. mes "^3355FFSiria's face grows";
  1388. mes "pale, and she starts";
  1389. mes "to sweat profusely.^000000";
  1390. next;
  1391. mes "["+strcharinfo(0)+"]";
  1392. mes "Um...";
  1393. mes "Are you feeling";
  1394. mes "alright? You're not";
  1395. mes "sick too, are you?";
  1396. next;
  1397. mes "[Siria]";
  1398. mes "Oh, no, no... I'm just";
  1399. mes "so worried about Morriphen.";
  1400. mes "*Sob* I can't live without him,";
  1401. mes "he's everything in the world";
  1402. mes "to me. I owe him everything,";
  1403. mes "I have to go see Dono, I hav--";
  1404. next;
  1405. mes "["+strcharinfo(0)+"]";
  1406. mes "You know what? You better";
  1407. mes "relax and rest here, and I'll";
  1408. mes "go visit this Dono person in";
  1409. mes "Lighthalzen. You don't sound";
  1410. mes "well enough to be traveling.";
  1411. next;
  1412. mes "[Siria]";
  1413. mes "I'm... I'm sorry to";
  1414. mes "trouble you. But if";
  1415. mes "Morriphen can trust you";
  1416. mes "to come here, then I'll";
  1417. mes "trust you too. ^333333*Cough*^000000";
  1418. mes "Thank you so much...";
  1419. set hg_bio,2;
  1420. close;
  1421. }
  1422. else if(hg_bio == 2)
  1423. {
  1424. mes "[Siria]";
  1425. mes "^333333*Sniff*^000000 Please";
  1426. mes "go to Lighthalzen and";
  1427. mes "get ^333333*Cough*^000000 Morriphen's";
  1428. mes "medicine from his friend,";
  1429. mes "Dono, as soon as you can.";
  1430. close;
  1431. }
  1432. else if(hg_bio == 3)
  1433. {
  1434. mes "[Siria]";
  1435. mes "Oh, have you met Dono?";
  1436. mes "I'm so grateful for all of";
  1437. mes "his help. He really is a";
  1438. mes "good friend to Morriphen,";
  1439. mes "no matter what he says.";
  1440. close;
  1441. }
  1442. else if(hg_bio == 4)
  1443. {
  1444. mes "[Siria]";
  1445. mes "Oh, have you met Dono?";
  1446. mes "I'm so grateful for all of";
  1447. mes "his help. He really is a";
  1448. mes "good friend to Morriphen,";
  1449. mes "no matter what he says.";
  1450. close;
  1451. }
  1452. else if(hg_bio == 5)
  1453. {
  1454. mes "[Siria]";
  1455. mes "Oh, have you met Dono?";
  1456. mes "I'm so grateful for all of";
  1457. mes "his help. He really is a";
  1458. mes "good friend to Morriphen,";
  1459. mes "no matter what he says.";
  1460. close;
  1461. }
  1462. else if(hg_bio == 6)
  1463. {
  1464. mes "[Siria]";
  1465. mes "*Cough* I-I'm fine,";
  1466. mes "so please don't worry";
  1467. mes "about me. Just bring the";
  1468. mes "medicine to Morriphen as";
  1469. mes "fast as you can for me.";
  1470. close;
  1471. }
  1472. else if(hg_bio == 7)
  1473. {
  1474. mes "^3355FFYou gently administered";
  1475. mes "the medicine to Siria, who";
  1476. mes "slow regained consciousness.^000000";
  1477. next;
  1478. mes "["+strcharinfo(0)+"]";
  1479. mes "Hey, are you alright?";
  1480. mes "How are you feeling?";
  1481. mes "Morriphen asked me to";
  1482. mes "come here and give you";
  1483. mes "this medicine right away.";
  1484. next;
  1485. mes "[Siria]";
  1486. mes "...Ah... I can't...";
  1487. mes "I don't know... I...";
  1488. mes "Where is...? Oh, it's";
  1489. mes "you. I think... I think";
  1490. mes "you just saved my life.";
  1491. mes "I'm sorry for being a burden...";
  1492. next;
  1493. mes "[Siria]";
  1494. mes "All I've been is a nuisance";
  1495. mes "to both Morriphen and Dono.";
  1496. mes "You don't understand how I've";
  1497. mes "destroyed their lives. I just--";
  1498. mes "I just... I just need to relax.";
  1499. mes "Thank you for everything...";
  1500. set hg_bio,8;
  1501. getexp 500000,0;
  1502. close;
  1503. }
  1504. else if(hg_bio == 8)
  1505. {
  1506. mes "[Siria]";
  1507. mes "Oh, please go back";
  1508. mes "to Morriphen and let";
  1509. mes "him know that I'm much";
  1510. mes "better. I don't want him";
  1511. mes "to worry about me!";
  1512. close;
  1513. }
  1514. else if(v[hg_bio] == 9)
  1515. {
  1516. mes "[Siria]";
  1517. mes "Oh, welcome~";
  1518. mes "Thank you so much";
  1519. mes "for helping me and";
  1520. mes "Morriphen. You've been";
  1521. mes "a real godsend, you know?";
  1522. close;
  1523. }
  1524. else
  1525. {
  1526. mes "[Siria]";
  1527. mes "Oh, hello there.";
  1528. mes "Can I help you";
  1529. mes "with anything?";
  1530. close;
  1531. }
  1532. }
  1533. lighthalzen,88,79,7 script Dono 85,{
  1534. if(hg_bio == 2)
  1535. {
  1536. mes "[Dono]";
  1537. mes "What do you want?";
  1538. mes "Spit it out, I don't";
  1539. mes "have all day.";
  1540. next;
  1541. mes "["+strcharinfo(0)+"]";
  1542. mes "Excuse me, but";
  1543. mes "I'm looking for a";
  1544. mes "man named Dono.";
  1545. next;
  1546. mes "[Dono]";
  1547. mes "Yeah, that's me,";
  1548. mes "but who the heck";
  1549. mes "are you, anyway?";
  1550. next;
  1551. mes "["+strcharinfo(0)+"]";
  1552. mes "Oh, I'm just here";
  1553. mes "to get some medicine";
  1554. mes "for Morriphen. Um, his";
  1555. mes "wife Siria said that";
  1556. mes "you would have it?";
  1557. next;
  1558. mes "[Dono]";
  1559. mes "Wife? Hurmph! Not likely.";
  1560. mes "Alright, I see. He must've";
  1561. mes "run out of medicine. Jesus,";
  1562. mes "they're both still alive? It's";
  1563. mes "a miracle that they've both";
  1564. mes "lasted this long. Eh, oh well.";
  1565. next;
  1566. mes "[Dono]";
  1567. mes "It's his own fault his body";
  1568. mes "got messed up. Now let's";
  1569. mes "see how much medicine we";
  1570. mes "got here... Hmm... Dang. This";
  1571. mes "isn't good. Hey, you said you";
  1572. mes "work for Morriphen, that right?";
  1573. next;
  1574. mes "[Dono]";
  1575. mes "I have the medicine, but it's";
  1576. mes "not enough for one person, much";
  1577. mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more.";
  1578. mes "Now, listen carefully, these";
  1579. mes "are the ingredients I need...";
  1580. next;
  1581. mes "["+strcharinfo(0)+"]";
  1582. mes "Wait, wait, I thought I was";
  1583. mes "only getting medicine for";
  1584. mes "Morriphen. Are you saying";
  1585. mes "that his wife Siria needs";
  1586. mes "the medicine too?";
  1587. next;
  1588. mes "[Dono]";
  1589. mes "Why do you keep calling";
  1590. mes "Siria his wife? Yeah, she's";
  1591. mes "sick too. If you met her, you'd";
  1592. mes "see for yourself, right? Well,";
  1593. mes "I'm getting pretty worried about them, so you better hurry this up.";
  1594. next;
  1595. mes "[Dono]";
  1596. mes "Go get";
  1597. mes "^3355FF5 Coal^000000,";
  1598. mes "^3355FF5 Brigan^000000,";
  1599. mes "^3355FF5 Cyfar^000000,";
  1600. mes "^3355FF1 Unripe Apple^000000,";
  1601. mes "^3355FF3 Detrimindexta^000000...";
  1602. next;
  1603. mes "[Dono]";
  1604. mes "...^3355FF20 Shells^000000,";
  1605. mes "^3355FF1 Red Herb^000000,";
  1606. mes "^3355FF1 Blue Herb^000000,";
  1607. mes "^3355FF1 Green Herb^000000,";
  1608. mes "^3355FF1 White Herb^000000, and";
  1609. mes "^3355FF1 Yellow Herb^000000.";
  1610. next;
  1611. mes "[Dono]";
  1612. mes "I know this is sudden,";
  1613. mes "I know I'm pushing you";
  1614. mes "hard, but I've got no choice.";
  1615. mes "If you don't hurry, then";
  1616. mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
  1617. set hg_bio,3;
  1618. close;
  1619. }
  1620. else if(hg_bio == 1)
  1621. {
  1622. mes "[Dono]";
  1623. mes "Store's closed.";
  1624. mes "Get outta here, and";
  1625. mes "come back later to";
  1626. mes "buy something, got it?";
  1627. close;
  1628. }
  1629. else if(hg_bio == 3)
  1630. {
  1631. if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19)
  1632. {
  1633. delitem 971,3;
  1634. delitem 1003,5;
  1635. delitem 619,1;
  1636. delitem 507,1;
  1637. delitem 508,1;
  1638. delitem 511,1;
  1639. delitem 509,1;
  1640. delitem 510,1;
  1641. delitem 7053,5;
  1642. delitem 7054,5;
  1643. delitem 935,20;
  1644. set hg_bio,4;
  1645. mes "[Dono]";
  1646. mes "Good, good, you've brought";
  1647. mes "everything I've asked. Give";
  1648. mes "me a moment to process these";
  1649. mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
  1650. mes "do this kind of work for me...";
  1651. next;
  1652. mes "[Dono]";
  1653. mes "Back when I used to work for";
  1654. mes "the Rekenber Corporation, I was";
  1655. mes "a department head! Oh well, it";
  1656. mes "can't be helped now. Ah, it's";
  1657. mes "done. Now, let me test this";
  1658. mes "out before I give it to you.";
  1659. next;
  1660. mes "^3355FFDono reveals that he has";
  1661. mes "grinded the materials into";
  1662. mes "a fine powder. He sprinkles";
  1663. mes "a small amount into a glass";
  1664. mes "of water, and the liquid turns";
  1665. mes "blue after he mixes it.^000000";
  1666. next;
  1667. mes "[Dono]";
  1668. mes "Damn! I used the right";
  1669. mes "proportions! Why isn't it";
  1670. mes "working?! Morriphen, I hate";
  1671. mes "you! Grrr...! Hey, kid, I need";
  1672. mes "you to help me again!";
  1673. next;
  1674. mes "[Dono]";
  1675. mes "Go to the Lighthalzen";
  1676. mes "Makkie. Tell him I sent you";
  1677. mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine.";
  1678. next;
  1679. mes "[Dono]";
  1680. mes "Look, I know it's a pain,";
  1681. mes "but hurry and get it for me";
  1682. mes "as fast as you can. I need";
  1683. mes "that stuff to correct some";
  1684. mes "chemical impurities in this";
  1685. mes "medicine. Go, go now!";
  1686. close;
  1687. }
  1688. else
  1689. {
  1690. mes "[Dono]";
  1691. mes "If you don't hurry and";
  1692. mes "gather the materials for";
  1693. mes "the medicine, Morriphen";
  1694. mes "and Siria are gonna be";
  1695. mes "in big trouble. Listen";
  1696. mes "up, this is what I need...";
  1697. next;
  1698. mes "[Dono]";
  1699. mes "Go get";
  1700. mes "^3355FF5 Coal^000000,";
  1701. mes "^3355FF5 Brigan^000000,";
  1702. mes "^3355FF5 Cyfar^000000,";
  1703. mes "^3355FF1 Unripe Apple^000000,";
  1704. mes "^3355FF3 Detrimindexta^000000...";
  1705. next;
  1706. mes "[Dono]";
  1707. mes "...^3355FF20 Shells^000000,";
  1708. mes "^3355FF1 Red Herb^000000,";
  1709. mes "^3355FF1 Blue Herb^000000,";
  1710. mes "^3355FF1 Green Herb^000000,";
  1711. mes "^3355FF1 White Herb^000000, and";
  1712. mes "^3355FF1 Yellow Herb^000000.";
  1713. close;
  1714. }
  1715. }
  1716. else if(hg_bio == 4)
  1717. {
  1718. mes "[Dono]";
  1719. mes "Hey, you should be able";
  1720. mes "to find Makkie inside the";
  1721. mes "pub across the street. Hurry";
  1722. mes "up and bring me some Red";
  1723. mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
  1724. close;
  1725. }
  1726. else if(hg_bio == 5)
  1727. {
  1728. mes "[Dono]";
  1729. mes "Where is it?!";
  1730. mes "Okay, good, you brought";
  1731. mes "it. Huh. This isn't a lot of";
  1732. mes "Red Plant Stem Powder,";
  1733. mes "but this should do. Alright,";
  1734. mes "let's see if it works now.";
  1735. next;
  1736. mes "^3355FFDono sprinkles the";
  1737. mes "red powder into the";
  1738. mes "glass of blue water.";
  1739. mes "The liquid immediately";
  1740. mes "becomes red.^000000";
  1741. next;
  1742. mes "[Dono]";
  1743. mes "Great, the medicine is";
  1744. mes "finally ready! By the way,";
  1745. mes "how is Makkie doing? I know";
  1746. mes "he's got a big mouth, so did";
  1747. mes "he tell you anything stupid?";
  1748. next;
  1749. mes "["+strcharinfo(0)+"]";
  1750. mes "Er, he did mention that";
  1751. mes "both you and Morriphen used";
  1752. mes "to work together for Rekenber.";
  1753. next;
  1754. mes "[Dono]";
  1755. mes "He did, huh? Yeah, that's";
  1756. mes "true. Morriphen and I used";
  1757. mes "to be researchers... those";
  1758. mes "were the best damn days";
  1759. mes "of my life. Afterwards, it";
  1760. mes "pretty much went downhill.";
  1761. next;
  1762. mes "["+strcharinfo(0)+"]";
  1763. mes "What do you mean?";
  1764. mes "Did something happen?";
  1765. next;
  1766. mes "[Dono]";
  1767. mes "Oh, hell yeah. That dumb";
  1768. mes "romanticist Morriphen caused";
  1769. mes "huge trouble for the company.";
  1770. mes "It's pretty much his fault that";
  1771. mes "I got fired from Rekenber.";
  1772. mes "Grr! Let's not talk about it!";
  1773. next;
  1774. mes "[Dono]";
  1775. mes "Just thinking about what";
  1776. mes "happened makes me so angry!";
  1777. mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
  1778. mes "of which, you better get this";
  1779. mes "medicine to Morriphen now!";
  1780. next;
  1781. mes "[Dono]";
  1782. mes "Right, and don't";
  1783. mes "mention anything";
  1784. mes "I said to him, willya?";
  1785. mes "If he gets upset, and";
  1786. mes "stresses himself to death,";
  1787. mes "my work will be for nothing.";
  1788. set hg_bio,6;
  1789. close;
  1790. }
  1791. else if(hg_bio == 6)
  1792. {
  1793. mes "[Dono]";
  1794. mes "Whoa, what are you still";
  1795. mes "doing here?! Hurry and";
  1796. mes "get that medicine over to";
  1797. mes "Morriphen, or he'll die soon!";
  1798. close;
  1799. }
  1800. else if(hg_bio == 7)
  1801. {
  1802. mes "[Dono]";
  1803. mes "Oh, hey, do you know";
  1804. mes "how Morriphen's doing?";
  1805. mes "Tell that jerk to come";
  1806. mes "by more often. He's the";
  1807. mes "only guy that can offer me";
  1808. mes "a decent challenge at chess...";
  1809. close;
  1810. }
  1811. else if(hg_bio == 8)
  1812. {
  1813. mes "[Dono]";
  1814. mes "Oh, hey, do you know";
  1815. mes "how Morriphen's doing?";
  1816. mes "Tell that jerk to come";
  1817. mes "by more often. He's the";
  1818. mes "only guy that can offer me";
  1819. mes "a decent challenge at chess...";
  1820. close;
  1821. }
  1822. else if(hg_bio == 9)
  1823. {
  1824. mes "[Dono]";
  1825. mes "Oh, hey, do you know";
  1826. mes "how Morriphen's doing?";
  1827. mes "Tell that jerk to come";
  1828. mes "by more often. He's the";
  1829. mes "only guy that can offer me";
  1830. mes "a decent challenge at chess...";
  1831. close;
  1832. }
  1833. else
  1834. {
  1835. mes "[Dono]";
  1836. mes "Hey, store's closed!";
  1837. mes "I'll open when I feel";
  1838. mes "like it, so until then,";
  1839. mes "I'm not selling you";
  1840. mes "anything! Now, scram!";
  1841. close;
  1842. }
  1843. }
  1844. lhz_in03,193,28,3 script Makkie 83,{
  1845. if(hg_bio == 4)
  1846. {
  1847. mes "[Makkie]";
  1848. mes "Hello, how may";
  1849. mes "I help you today?";
  1850. next;
  1851. mes "["+strcharinfo(0)+"]";
  1852. mes "Hi, I'm here to get";
  1853. mes "some Red Plant Stem";
  1854. mes "Powder for Dono. It's";
  1855. mes "pretty important, actually.";
  1856. next;
  1857. mes "[Makkie]";
  1858. mes "Ah, I see. He must need";
  1859. mes "it to prepare medicine for";
  1860. mes "Morriphen and Siria, am";
  1861. mes "I right? Okay, just give me";
  1862. mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around...";
  1863. next;
  1864. mes "^3355FFMakkie sifted the powder";
  1865. mes "into a bag for you, you see";
  1866. mes "a picture of Makkie, Dono,";
  1867. mes "and Morriphen wearing white";
  1868. mes "lab coats on the table.^000000";
  1869. next;
  1870. mes "[Makkie]";
  1871. mes "Oh, that? Yeah, that was";
  1872. mes "taken when Dono, Morriphen";
  1873. mes "Rekenber Corporation. I know";
  1874. mes "they look eccentric, but they're really good guys, trust me.";
  1875. next;
  1876. mes "[Makkie]";
  1877. mes "Yeah, I used to work under";
  1878. mes "Dono, actually. He was head";
  1879. mes "of the Genetic Engineering";
  1880. mes "Department, and Morriphen";
  1881. mes "was doing other research.";
  1882. mes "Those were some good times.";
  1883. next;
  1884. mes "[Makkie]";
  1885. mes "Suddenly, me, Dono, and";
  1886. mes "everyone else working under";
  1887. mes "him was just fired! I was new";
  1888. mes "at the time, so I was only able";
  1889. mes "to learn why we were fired much";
  1890. mes "later than everyone else.";
  1891. next;
  1892. mes "[Makkie]";
  1893. mes "It turns out that there";
  1894. mes "was a fire, possibly arson,";
  1895. mes "in the Rekenber genetic labs.";
  1896. mes "Dono assumed full responsibility, though everyone who worked for";
  1897. mes "him just knows he didn't do it.";
  1898. next;
  1899. mes "[Makkie]";
  1900. mes "So that's how we ended";
  1901. mes "up at our current jobs.";
  1902. mes "Strangely enough, Morriphen";
  1903. mes "disappeared at the same time.";
  1904. mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber...";
  1905. next;
  1906. mes "[Makkie]";
  1907. mes "Anyway, when Morriphen";
  1908. mes "showed up again, he ended up";
  1909. mes "needing the medicine we're";
  1910. mes "making. I sure wish I had a";
  1911. mes "best friend like Dono or";
  1912. mes "Morriphen. Those two are close.";
  1913. next;
  1914. mes "[Makkie]";
  1915. mes "Yeah, Dono sure is a nice guy.";
  1916. mes "He even helped me get this job~";
  1917. mes "Anyway, if you see him, or if";
  1918. mes "you visit Morriphen, please";
  1919. mes "give them my regards. Here you";
  1920. mes "are: Red Plant Stem Powder.";
  1921. next;
  1922. mes "^3355FFYou receive a small bag";
  1923. mes "of Red Plant Stem Powder.^000000";
  1924. set hg_bio,5;
  1925. next;
  1926. mes "["+strcharinfo(0)+"]";
  1927. mes "Oh! Thanks so much";
  1928. mes "for the powder. Now,";
  1929. mes "I better hurry and give";
  1930. mes "this to Dono. Goodbye~";
  1931. close;
  1932. }
  1933. else if(hg_bio == 1)
  1934. {
  1935. mes "[Makkie]";
  1936. mes "Gosh, I'm so bored~";
  1937. mes "I wouldn't even mind";
  1938. mes "having some work to do.";
  1939. close;
  1940. }
  1941. else if(hg_bio == 2)
  1942. {
  1943. mes "[Makkie]";
  1944. mes "Gosh, I'm so bored~";
  1945. mes "I wouldn't even mind";
  1946. mes "having some work to do.";
  1947. close;
  1948. }
  1949. else if(hg_bio == 3)
  1950. {
  1951. mes "[Makkie]";
  1952. mes "Gosh, I'm so bored~";
  1953. mes "I wouldn't even mind";
  1954. mes "having some work to do.";
  1955. close;
  1956. }
  1957. else if(hg_bio == 5)
  1958. {
  1959. mes "[Makkie]";
  1960. mes "Hm? Shouldn't you hurry";
  1961. mes "and get that bag of Red";
  1962. mes "Plant Stem Powder to";
  1963. mes "Dono as soon as you can?";
  1964. close;
  1965. }
  1966. else if(hg_bio == 6)
  1967. {
  1968. mes "[Makkie]";
  1969. mes "Hey, have you seen";
  1970. mes "Morriphen and Dono";
  1971. mes "lately? I hope they're";
  1972. mes "doing alright. Maybe";
  1973. mes "I should go see them";
  1974. mes "soon, for old time's sake.";
  1975. close;
  1976. }
  1977. else if(hg_bio == 7)
  1978. {
  1979. mes "[Makkie]";
  1980. mes "Hey, have you seen";
  1981. mes "Morriphen and Dono";
  1982. mes "lately? I hope they're";
  1983. mes "doing alright. Maybe";
  1984. mes "I should go see them";
  1985. mes "soon, for old time's sake.";
  1986. close;
  1987. }
  1988. else if(hg_bio == 8)
  1989. {
  1990. mes "[Makkie]";
  1991. mes "Hey, have you seen";
  1992. mes "Morriphen and Dono";
  1993. mes "lately? I hope they're";
  1994. mes "doing alright. Maybe";
  1995. mes "I should go see them";
  1996. mes "soon, for old time's sake.";
  1997. close;
  1998. }
  1999. else if(hg_bio == 9)
  2000. {
  2001. mes "[Makkie]";
  2002. mes "Hey, have you seen";
  2003. mes "Morriphen and Dono";
  2004. mes "lately? I hope they're";
  2005. mes "doing alright. Maybe";
  2006. mes "I should go see them";
  2007. mes "soon, for old time's sake.";
  2008. close;
  2009. }
  2010. else
  2011. {
  2012. mes "[Makkie]";
  2013. mes "Hey, welcome to the";
  2014. mes "Lighthalzen Pub. Relax,";
  2015. mes "and make yourself at home~";
  2016. close;
  2017. }
  2018. }
  2019. //-------------------------------------------------------------------------
  2020. // Rebellion Quest
  2021. //-------------------------------------------------------------------------
  2022. hugel,70,137,5 script Shede 879,{
  2023. cutin "siide1.bmp",2;
  2024. if(hg_tre == 0)
  2025. {
  2026. mes "[Shede]";
  2027. mes "Yay~ are you talking to me? Yay!";
  2028. mes "Hey, are you from a different city? Wow, nice to see you!";
  2029. emotion e_gasp;
  2030. next;
  2031. mes "[Shede]";
  2032. mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
  2033. mes "I am kind of surprised to see Hugel being so crowded like this,";
  2034. mes "but I think that this is a good change for this town.";
  2035. next;
  2036. mes "[Shede]";
  2037. mes "At the same time, I have so many customers to serve...";
  2038. mes "In fact, I don't even have a time to cht-chat, hohoho.";
  2039. next;
  2040. switch( select( "Do you want me to help you?","I will leave you alone" ) )
  2041. {
  2042. case 1:
  2043. mes "[Shede]";
  2044. mes "Oh~ how kind of you! Thank you so much~";
  2045. mes "Then can I ask you a favor?";
  2046. emotion e_lv;
  2047. next;
  2048. mes "[Shede]";
  2049. switch(rand(1,3))
  2050. {
  2051. case 1:
  2052. mes "Uncle Hollun's birthday is coming,";
  2053. mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
  2054. mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
  2055. next;
  2056. cutin "siide2.bmp",2;
  2057. mes "[Shede]";
  2058. mes "Ordinary mushrooms don't smell that good, but";
  2059. mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
  2060. mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
  2061. next;
  2062. mes "[Shede]";
  2063. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2064. mes "You will find the mushrooms in fields near Hugel.";
  2065. mes "I hope that you will bring their solution as quickly as you can!";
  2066. set hg_tre,10;
  2067. close2;
  2068. cutin "",255;
  2069. end;
  2070. break;
  2071. case 2:
  2072. mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
  2073. next;
  2074. mes "[Shede]";
  2075. mes "Becoming the best cookie mater is not an easy thing to achieve.";
  2076. mes "Everyone can have the best ingredients and the best cooking utensils,";
  2077. mes "but that doesn't mean that they can become the best cookie masters.";
  2078. next;
  2079. mes "[Shede]";
  2080. mes "You need to know how to harmonize your skills and your senses";
  2081. mes "to make the most delicious cookies.";
  2082. next;
  2083. cutin "siide2.bmp",2;
  2084. mes "[Shede]";
  2085. mes "I dare to say that my cookies are the best.";
  2086. mes "However, Agette is also a professional cookie baker.";
  2087. next;
  2088. mes "[Shede]";
  2089. mes "If I hear her name while baking,";
  2090. mes "it makes me shake my hands in anxiety";
  2091. mes "so that I make a mistake to measure the right amount of ingredients.";
  2092. mes "That explains how good she is at baking cookies.";
  2093. next;
  2094. mes "[Shede]";
  2095. mes "Still, I am a proud cookie baker, and";
  2096. mes "I can hear a voice from deep inside of me saying";
  2097. mes "that I cannot be beat by her!";
  2098. mes "Can you hear that?";
  2099. mes "Can you hear my inner fighting spirit as a cookie baker?";
  2100. next;
  2101. mes "[Shede]";
  2102. mes "I am going to compete with her";
  2103. mes "for the Hugel's best cookie mater position after a while.";
  2104. mes "So, I have been doing my best in practicing my skills to win her!";
  2105. next;
  2106. mes "[Shede]";
  2107. mes "There were many obstacles in my way to become the best cookie baker.";
  2108. mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
  2109. mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
  2110. mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
  2111. next;
  2112. mes "[Shede]";
  2113. mes "When you go to the beach, ";
  2114. mes "you will find clams near the ferry.";
  2115. mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
  2116. mes "Please hurry!";
  2117. set hg_tre,20;
  2118. close2;
  2119. cutin "",255;
  2120. end;
  2121. break;
  2122. case 3:
  2123. mes "In fact, I gave my heart to a gentleman.";
  2124. mes "I think that the time has come to let him know";
  2125. mes "how I feel about him.";
  2126. next;
  2127. cutin "siide2.bmp",2;
  2128. mes "[Shede]";
  2129. mes "So, I decided to bake special cookies called...";
  2130. mes "...... ^3131FFDevil's Cookies^000000!";
  2131. next;
  2132. mes "["+strcharinfo(0)+"]";
  2133. mes "Devil's Cookies?";
  2134. next;
  2135. cutin "siide1.bmp",2;
  2136. mes "[Shede]";
  2137. mes "Yes, Devil's Cookies.";
  2138. mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
  2139. mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
  2140. next;
  2141. mes "[Shede]";
  2142. mes "When you stew their shells and use the broth to kneed flour,";
  2143. mes "you can make fresh and crunch cookies.";
  2144. next;
  2145. cutin "siide2.bmp",2;
  2146. mes "[Shede]";
  2147. mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
  2148. mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
  2149. mes "Ah~ I hope that he will like them...";
  2150. next;
  2151. cutin "siide1.bmp",2;
  2152. mes "[Shede]";
  2153. mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
  2154. next;
  2155. mes "["+strcharinfo(0)+"]";
  2156. mes "'......I am confused...Does she love him or hate him?'";
  2157. emotion e_dots,1;
  2158. set hg_tre,30;
  2159. close2;
  2160. cutin "",255;
  2161. end;
  2162. break;
  2163. }
  2164. break;
  2165. case 2:
  2166. mes "[Shede]";
  2167. mes "No, it is fine. Somehow I needed a break, hohoh!";
  2168. close2;
  2169. cutin "",255;
  2170. end;
  2171. break;
  2172. }
  2173. }
  2174. else if(hg_tre > 9 && hg_tre < 15)
  2175. {
  2176. mes "[Shede]";
  2177. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2178. mes "You will find the mushrooms in fields near Hugel.";
  2179. mes "I hope that you will bring their solution as quickly as you can!";
  2180. close2;
  2181. cutin "",255;
  2182. end;
  2183. }
  2184. else if(hg_tre > 19 && hg_tre < 25)
  2185. {
  2186. mes "[Shede]";
  2187. mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
  2188. mes "I hope that you will bring their solution as quickly as you can!";
  2189. close2;
  2190. cutin "",255;
  2191. end;
  2192. }
  2193. else if(hg_tre > 29 && hg_tre < 35)
  2194. {
  2195. mes "[Shede]";
  2196. mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
  2197. mes "I hope that you will bring their solution as quickly as you can!";
  2198. close2;
  2199. cutin "",255;
  2200. end;
  2201. }
  2202. else if(hg_tre == 15)
  2203. {
  2204. mes "[Shede]";
  2205. mes "Oh! You came back earlier than I thought.";
  2206. mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
  2207. mes "Thank you so much.";
  2208. emotion e_heh;
  2209. set hg_tre,40;
  2210. close2;
  2211. cutin "",255;
  2212. end;
  2213. }
  2214. else if(hg_tre == 25)
  2215. {
  2216. mes "[Shede]";
  2217. mes "Oh! You came back earlier than I thought.";
  2218. mes "Now, I can bake the best cookies of mine and compete with Agette!";
  2219. mes "Thank you so much.";
  2220. emotion e_heh;
  2221. set hg_tre,40;
  2222. close2;
  2223. cutin "",255;
  2224. end;
  2225. }
  2226. else if(hg_tre == 35)
  2227. {
  2228. mes "[Shede]";
  2229. mes "Oh! You came back earlier than I thought.";
  2230. mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
  2231. mes "Thank you so much.";
  2232. emotion e_heh;
  2233. next;
  2234. mes "["+strcharinfo(0)+"]";
  2235. mes "(If he knew what ingredients she used for the cookies,)";
  2236. mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
  2237. emotion e_dots,1;
  2238. set hg_tre,40;
  2239. close2;
  2240. cutin "",255;
  2241. end;
  2242. }
  2243. else if(hg_tre == 40)
  2244. {
  2245. if(lhz_boss == 44 && lhz_curse > 30)
  2246. {
  2247. mes "[Shede]";
  2248. mes "Have you seen Mr. Herico?";
  2249. mes "He is a lonesome old man who is staying at Hugel Inn.";
  2250. next;
  2251. mes "[Shede]";
  2252. mes "If you have some time, why don't you go spend some time with him?";
  2253. mes "I know that he will appreciate it.";
  2254. set hg_tre,41;
  2255. close2;
  2256. cutin "",255;
  2257. end;
  2258. }
  2259. else
  2260. {
  2261. mes "[Shede]";
  2262. mes "So, how do you like Hugel?";
  2263. mes "It is a peaceful village, isn't it?";
  2264. close2;
  2265. cutin "",255;
  2266. end;
  2267. }
  2268. }
  2269. else if(hg_tre == 41)
  2270. {
  2271. mes "[Shede]";
  2272. mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
  2273. mes "Please go spend some time with him. I know that he will appreciate it.";
  2274. close2;
  2275. cutin "",255;
  2276. end;
  2277. }
  2278. else
  2279. {
  2280. mes "[Shede]";
  2281. mes "So, how do you like Hugel?";
  2282. mes "It is a peaceful village, isn't it?";
  2283. close2;
  2284. cutin "",255;
  2285. end;
  2286. }
  2287. }
  2288. hu_in01,256,40,3 script Herico 897,{
  2289. if(checkweight(7342,1) != 1)
  2290. {
  2291. mes "[Herico]";
  2292. mes "Why don't you go take some load off your shoulder first, and come back?";
  2293. close;
  2294. }
  2295. cutin "heri1.bmp",2;
  2296. if(hg_tre < 41)
  2297. {
  2298. mes "[Herico]";
  2299. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2300. close2;
  2301. cutin "",255;
  2302. end;
  2303. }
  2304. else if(hg_tre == 41)
  2305. {
  2306. mes "[Herico]";
  2307. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2308. next;
  2309. mes "["+strcharinfo(0)+"]";
  2310. mes "Hello!";
  2311. next;
  2312. mes "[Herico]";
  2313. mes "Shede?";
  2314. next;
  2315. mes "["+strcharinfo(0)+"]";
  2316. mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
  2317. next;
  2318. mes "[Herico]";
  2319. mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
  2320. mes "I like to see new things...although I don't like this chilly wind.";
  2321. mes "How do you like Hugel?";
  2322. next;
  2323. mes "["+strcharinfo(0)+"]";
  2324. mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
  2325. mes "Everyone looks happy, and they feel very different than people in the other areas.";
  2326. mes "So I feel like that I am in a different land.";
  2327. next;
  2328. mes "[Herico]";
  2329. mes "Everyone has worries and happyness at the same time.";
  2330. mes "You must have travelled many cities of this country,";
  2331. mes "and have figured out many things on your own.";
  2332. mes "Am I right?";
  2333. next;
  2334. switch( select( "Yes, you are right.","I am not so sure.","No." ) )
  2335. {
  2336. case 1:
  2337. cutin "heri2.bmp",2;
  2338. mes "[Herico]";
  2339. mes "I think that my senses are still working fine.";
  2340. mes "People's eyes tell many things to me.";
  2341. next;
  2342. cutin "heri1.bmp",2;
  2343. mes "[Herico]";
  2344. mes "Your eyes are telling me your admiration and astonishment";
  2345. mes "toward what you have seen in Hugel,";
  2346. mes "which is a totally different experience for you.";
  2347. next;
  2348. mes "[Herico]";
  2349. mes "People of Hugel don't question anyone.";
  2350. mes "It is an unwritten law of this village.";
  2351. mes "That is why I could have been resting in this village without worries.";
  2352. next;
  2353. mes "[Herico]";
  2354. mes "However, as I see you, I suddenly have an urge to ruminate on my past";
  2355. mes "that I have never spoken to anyone.";
  2356. mes "May I have a moment of your time, if you don't mind?";
  2357. next;
  2358. mes "[Herico]";
  2359. mes "Perhaps we will learn something from each other's story.";
  2360. set hg_tre,42;
  2361. close2;
  2362. cutin "",255;
  2363. end;
  2364. break;
  2365. case 2:
  2366. mes "[Herico]";
  2367. mes "Then I guess that you have not been deeply impressed by this country.";
  2368. mes "Haha, alright, that's fine.";
  2369. close2;
  2370. cutin "",255;
  2371. end;
  2372. break;
  2373. case 3:
  2374. mes "[Herico]";
  2375. mes "Oh, am I not?";
  2376. mes "Haha, I am sorry for hazarding a conjecture.";
  2377. close2;
  2378. cutin "",255;
  2379. end;
  2380. break;
  2381. }
  2382. }
  2383. else if(hg_tre == 42)
  2384. {
  2385. mes "[Herico]";
  2386. mes "Hmm...can you tell me your name once again?";
  2387. next;
  2388. mes "["+strcharinfo(0)+"]";
  2389. mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
  2390. next;
  2391. mes "[Herico]";
  2392. mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
  2393. mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
  2394. next;
  2395. mes "[Herico]";
  2396. mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
  2397. mes "It may be a good change for Hugel, so that more people will know about its existence.";
  2398. mes "However, I have this bad feeling about the airport and airships.";
  2399. mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
  2400. next;
  2401. mes "[Herico]";
  2402. mes "Did you know that more and more people are using the ferry after the airport was built?";
  2403. mes "Can't you see the reason of my doubt?";
  2404. next;
  2405. mes "[Herico]";
  2406. mes "Please find out the secret about the airship and the island.";
  2407. mes "Then I will tell you my stories.";
  2408. mes "I hope that you will do your best to find out the secret.";
  2409. set hg_tre,43;
  2410. close2;
  2411. cutin "",255;
  2412. end;
  2413. }
  2414. else if(hg_tre == 43)
  2415. {
  2416. if(hg_odin == 60)
  2417. {
  2418. mes "[Herico]";
  2419. mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
  2420. mes "Now, please tell me what you have found out.";
  2421. next;
  2422. mes "- You told him what you have seen and heard from the Odin Shirine, -";
  2423. mes "- such as Giantes, Ymir's Heart and Rekenber. -";
  2424. next;
  2425. cutin "heri3.bmp",2;
  2426. mes "[Herico]";
  2427. mes "Rekenber...So, they have expanded";
  2428. mes "their power even to this small village, Hugel.";
  2429. next;
  2430. mes "["+strcharinfo(0)+"]";
  2431. mes "Do you know about them?";
  2432. next;
  2433. mes "[Herico]";
  2434. mes "Of course, I know them too well.";
  2435. next;
  2436. mes "[Herico]";
  2437. mes "............";
  2438. next;
  2439. cutin "heri1.bmp",2;
  2440. mes "[Herico]";
  2441. mes "Thank you so much for your effort.";
  2442. mes "I am afraid that your dangerous journey has not been ended.";
  2443. next;
  2444. mes "[Herico]";
  2445. mes "Well, this is time for me to tell you my story.";
  2446. mes "I hope that you will enjoy it.";
  2447. set hg_tre,44;
  2448. close2;
  2449. cutin "",255;
  2450. end;
  2451. }
  2452. else
  2453. {
  2454. mes "[Herico]";
  2455. mes "Please find out the secret about the airship and the island.";
  2456. mes "Then I will tell you my stories.";
  2457. mes "I hope that you will do your best to find out the secret.";
  2458. close2;
  2459. cutin "",255;
  2460. end;
  2461. }
  2462. }
  2463. else if(hg_tre == 44)
  2464. {
  2465. mes "[Herico]";
  2466. mes "Hmm...I don't know where to start.";
  2467. next;
  2468. mes "[Herico]";
  2469. mes "As you know, we have bionic machines called";
  2470. mes "^FF0000Guardians^000000.";
  2471. mes "We are using Guardians to protect important facilities";
  2472. mes "or to avoid meaningless murders.";
  2473. next;
  2474. mes "[Herico]";
  2475. mes "Have you ever thought about how the people in old times";
  2476. mes "would protect their important facilities without guardians?";
  2477. next;
  2478. mes "["+strcharinfo(0)+"]";
  2479. mes "Perhaps, they hired many men to do that?";
  2480. next;
  2481. mes "[Herico]";
  2482. mes "Yes, you are right.";
  2483. mes "For the longest time, Schwaltzvalt Republic had had";
  2484. mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
  2485. mes "with the good money, and they used to take care of";
  2486. mes "all the dirty jobs in the past.";
  2487. next;
  2488. mes "[Herico]";
  2489. mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
  2490. mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
  2491. next;
  2492. mes "[Herico]";
  2493. mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
  2494. next;
  2495. mes "[Herico]";
  2496. mes "This Mercenary Rebellion was greatly responded to by the public.";
  2497. mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
  2498. mes "to fight, instead of appealing to the public in a convincible way.";
  2499. mes "In other words, they lost their game by making a critical mistake.";
  2500. next;
  2501. mes "[Herico]";
  2502. mes "Ever since their rebellion was failed,";
  2503. mes "survivors of the rebellion have disappeared beyond history.";
  2504. next;
  2505. cutin "heri3.bmp",2;
  2506. mes "[Herico]";
  2507. mes "Not only that, they held a fight with guardians in";
  2508. mes "^FF0000the Sage Varmunt's birthplace^000000";
  2509. mes "which was our proud national treasure!";
  2510. mes "So the house was completely destroyed by the battle, and";
  2511. mes "since then, no one knows where Sage Varmunt is.";
  2512. next;
  2513. mes "["+strcharinfo(0)+"]";
  2514. mes "Sage Varmunt.....!";
  2515. next;
  2516. cutin "heri1.bmp",2;
  2517. mes "[Herico]";
  2518. mes "Oh...I must have been really upset about it.";
  2519. next;
  2520. mes "[Herico]";
  2521. mes "To be honest with you,";
  2522. mes "Sage Varmunt is partially responsible on guardians.";
  2523. mes "You know that he was the one";
  2524. mes "who created their motive power.";
  2525. next;
  2526. mes "[Herico]";
  2527. mes "It is riduculous that the mercenary soldiers were trying to";
  2528. mes "make their revenge on Sage Varmunt";
  2529. mes "for inventing guardians, you know.";
  2530. mes "But, it is understandable because they lost their jobs to guardians.";
  2531. next;
  2532. mes "[Herico]";
  2533. mes "I heard about the Mercenary Rebellion after everything was ended,";
  2534. mes "so there was nothing that I could do about Sage Varmunt.";
  2535. mes "He disappeared, and I couldn't figure out more";
  2536. mes "than what I found from his birth place...so...";
  2537. mes "I came to Hugel and settled down here.";
  2538. next;
  2539. mes "[Herico]";
  2540. mes "I tried to find at least a little bit of his documents from his laboratory...";
  2541. mes "but everything was gone...huh?";
  2542. mes "Hold on, I just remember something very important!";
  2543. next;
  2544. mes "[Herico]";
  2545. mes "Where are all of his research documents?";
  2546. mes "No...did mercenary soldiers took them or...possibly dispose them?";
  2547. next;
  2548. mes "[Herico]";
  2549. mes "Damn it! I am so stupid! Grrr...";
  2550. mes "How couldn't I think about this earlier?";
  2551. next;
  2552. mes "[Herico]";
  2553. mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
  2554. mes "I have to take a long time to remember everything";
  2555. mes "about the incident, but you must understand";
  2556. mes "that this is an extremely important matter.";
  2557. next;
  2558. mes "[Herico]";
  2559. mes "Mercenary Rebellion was a huge issue back then.";
  2560. mes "Hopefully, there will be at least one news reporter";
  2561. mes "who remembers about the rebellion.";
  2562. next;
  2563. mes "[Herico]";
  2564. mes "Please go to Lighthalzen and find a news reporter";
  2565. mes "who still remembers about the rebellion.";
  2566. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2567. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2568. set hg_tre,45;
  2569. close2;
  2570. cutin "",255;
  2571. end;
  2572. }
  2573. else if(hg_tre == 45)
  2574. {
  2575. mes "[Herico]";
  2576. mes "Please go to Lighthalzen and find a news reporter";
  2577. mes "who still remembers about the rebellion.";
  2578. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2579. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2580. close2;
  2581. cutin "",255;
  2582. end;
  2583. }
  2584. else if(hg_tre > 45 && hg_tre < 49)
  2585. {
  2586. mes "[Herico]";
  2587. mes "How have you been doing?";
  2588. close2;
  2589. cutin "",255;
  2590. end;
  2591. }
  2592. else if(hg_tre == 49)
  2593. {
  2594. mes "[Herico]";
  2595. mes "Did you find Sage Varmunt's research documents?";
  2596. next;
  2597. cutin "",255;
  2598. mes "["+strcharinfo(0)+"]";
  2599. mes "Well, about the documents...";
  2600. next;
  2601. switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
  2602. {
  2603. case 1:
  2604. mes "I ate them.";
  2605. next;
  2606. mes "[Herico]";
  2607. mes "Hahaha! That's funny!";
  2608. next;
  2609. mes "["+strcharinfo(0)+"]";
  2610. mes "No, it is not funny.";
  2611. next;
  2612. mes "[Herico]";
  2613. mes ".................";
  2614. next;
  2615. mes "[Herico]";
  2616. mes "Then...SPIT THEM OUT!";
  2617. percentheal -5,0;
  2618. specialeffect2 3;
  2619. next;
  2620. mes "[Herico]";
  2621. mes "SPIT THEM OUT!";
  2622. percentheal -5,0;
  2623. specialeffect2 3;
  2624. next;
  2625. mes "[Herico]";
  2626. mes "I SAID, SPIT THEM OUUUUUT!";
  2627. percentheal -5,0;
  2628. specialeffect2 3;
  2629. next;
  2630. mes "["+strcharinfo(0)+"]";
  2631. mes "Err...I was just kidding...";
  2632. next;
  2633. cutin "heri2.bmp",2;
  2634. mes "[Herico]";
  2635. mes "Haha, the first part was funny,";
  2636. mes "but the second part was kind of scary, you know?";
  2637. emotion e_dots;
  2638. emotion e_sob,1;
  2639. next;
  2640. mes "[Herico]";
  2641. mes "So, tell me, where are all of his research documents?";
  2642. next;
  2643. mes "["+strcharinfo(0)+"]";
  2644. mes "Rekenber has taken them into their possession.";
  2645. next;
  2646. break;
  2647. case 2:
  2648. mes "Rekenber has taken them into their possession.";
  2649. next;
  2650. break;
  2651. }
  2652. cutin "heri3.bmp",2;
  2653. mes "[Herico]";
  2654. mes "...........................";
  2655. next;
  2656. cutin "heri1.bmp",2;
  2657. mes "[Herico]";
  2658. mes "It was expected.";
  2659. next;
  2660. mes "["+strcharinfo(0)+"]";
  2661. mes "What do you have in mind?";
  2662. next;
  2663. mes "[Herico]";
  2664. mes "First, I think that I should inform you about my true identity.";
  2665. mes "I may now be an old man whose days are numbered,";
  2666. mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
  2667. mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
  2668. emotion e_omg,1;
  2669. next;
  2670. cutin "heri2.bmp",2;
  2671. mes "[Herico]";
  2672. mes "You look very surprised.";
  2673. next;
  2674. cutin "heri1.bmp",2;
  2675. mes "["+strcharinfo(0)+"]";
  2676. mes "Does it mean that you are the one";
  2677. mes "who created the Ymir's Heart imitation?";
  2678. next;
  2679. mes "[Herico]";
  2680. mes "Well, I was a mere assistant of Sage Varmunt,";
  2681. mes "so I can't say that I created it.";
  2682. next;
  2683. mes "[Herico]";
  2684. mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
  2685. mes "They are very obsessed with Ymir's Heart Pieces,";
  2686. mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
  2687. next;
  2688. mes "[Herico]";
  2689. mes "However, the power of the original heart pieces";
  2690. mes "are too strong for humans to control.";
  2691. mes "Thus, it is not fiseable to manipulate the power";
  2692. mes "as energy sources.";
  2693. mes "That is why ^3131FFthe imitations of Ymir's Heart";
  2694. mes "Pieces^000000 have been created.";
  2695. next;
  2696. mes "[Herico]";
  2697. mes "We, researchers including Sage Varmunt, endeavoured";
  2698. mes "our effort in studying and analyzing the revolutionary energy source";
  2699. mes "for a long time.";
  2700. mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
  2701. next;
  2702. mes "[Herico]";
  2703. mes "With the invention, we could create guardians.";
  2704. mes "We were so happy for the fact that we";
  2705. mes "finally made our dream come true.";
  2706. next;
  2707. mes "["+strcharinfo(0)+"]";
  2708. mes "But, Sage Varmunt was against the idea of using guardians";
  2709. mes "for militant purposes, and I heard that he also participated";
  2710. mes "in the Mercenary Rebellion.";
  2711. next;
  2712. mes "- You told him what you knew about the Mercenary Rebellion. -";
  2713. next;
  2714. mes "[Herico]";
  2715. mes "Hmm...now I see.";
  2716. next;
  2717. mes "[Herico]";
  2718. mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
  2719. mes "Sage Varmunt looked pretty depressed for some reason.";
  2720. mes "After all, he left the laboratory and said that ^3131FFby him";
  2721. mes "staying with Regenschirm laboratory";
  2722. mes "will make everyone miserable^000000.";
  2723. mes "I still don't figure out why he said that.";
  2724. next;
  2725. mes "[Herico]";
  2726. mes "He was a really great scholar.";
  2727. mes "He always tried to use his knowledge in science for humankind.";
  2728. next;
  2729. mes "[Herico]";
  2730. mes "As expected, after Sage Varmunt left Regenschirm,";
  2731. mes "almost every research process started stagnating.";
  2732. mes "Even many projects were canceled or postponed.";
  2733. next;
  2734. cutin "heri3.bmp",2;
  2735. mes "[Herico]";
  2736. mes "The upper management were threatened by the phenomenon,";
  2737. mes "so they yelled at people to ^FF0000continue";
  2738. mes "with their research by all means^000000.";
  2739. mes "They even allowed people to experiment";
  2740. mes "on anything that is alive.";
  2741. next;
  2742. cutin "heri1.bmp",2;
  2743. mes "[Herico]";
  2744. mes "......................";
  2745. mes "That gave me a reason to leave Regenschirm.";
  2746. next;
  2747. mes "[Herico]";
  2748. mes "Rekenber will do anything to achieve their goals.";
  2749. mes "They have become too powerful to just be considered a big corporation.";
  2750. next;
  2751. mes "["+strcharinfo(0)+"]";
  2752. mes "That was why they found the \"Bio Lab\"";
  2753. mes "in order to continue with their research without Sage Varmunt.";
  2754. next;
  2755. cutin "heri3.bmp",2;
  2756. emotion e_ag;
  2757. mes "[Herico]";
  2758. mes "What? \"Bio Lab\"? I didn't image that they could";
  2759. mes "even think of that! I can't express enough of my resentment toward them!";
  2760. next;
  2761. mes "[Herico]";
  2762. mes "Science is to benefit humankinds,";
  2763. mes "not to harm them. I think that something must be done.";
  2764. mes "Can you bring me a glass of water?";
  2765. set hg_tre,50;
  2766. close2;
  2767. cutin "",255;
  2768. end;
  2769. }
  2770. else if(hg_tre == 50)
  2771. {
  2772. mes "[Herico]";
  2773. mes "Can you guess what I am thinking right now?";
  2774. next;
  2775. mes "[Herico]";
  2776. mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
  2777. next;
  2778. mes "[Herico]";
  2779. mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
  2780. mes "I don't think that I could destroy the entire corporation.";
  2781. mes "But even if I could, it could also lead to the fall of my country,";
  2782. mes "because that's who big Rekenber means to this country.";
  2783. next;
  2784. mes "[Herico]";
  2785. mes "So, instead, I am thinking to destroy \"Regenschirm\".";
  2786. mes "Because the laboratory may not be as big as the corporation,";
  2787. mes "but at the same time, it has a great meaning to them.";
  2788. mes "I want to stop their inhumane and dangerous practice in research.";
  2789. next;
  2790. mes "[Herico]";
  2791. mes "...*Sigh*...Unfortunately, I do not possess any power to";
  2792. mes "proceed with my plan. Thus, I need your help, desperately.";
  2793. next;
  2794. mes "[Herico]";
  2795. mes "Let me hear your opinion.";
  2796. mes "Will you join me in destroying Regenschirm?";
  2797. next;
  2798. switch( select( "Sorry, I won't.","Yes, I will." ) )
  2799. {
  2800. case 1:
  2801. mes "[Herico]";
  2802. mes "I respect your decision since this is not something";
  2803. mes "that is okay for you to make a quick judgement.";
  2804. mes "I appreciate everything that you have done for me so far.";
  2805. mes "And if you change your mind, feel free to come back any time.";
  2806. close2;
  2807. cutin "",255;
  2808. end;
  2809. break;
  2810. case 2:
  2811. cutin "heri2.bmp",2;
  2812. mes "[Herico]";
  2813. mes "I knew that you are too righteous to";
  2814. mes "neglect lies and injustice.";
  2815. mes "I have seen that through your eyes.";
  2816. mes "I don't know how much we can achieve with this mission,";
  2817. mes "but it is very meaningful for us to at least try.";
  2818. next;
  2819. mes "[Herico]";
  2820. mes "Let's discuss further what we should do.";
  2821. set hg_tre,51;
  2822. close2;
  2823. cutin "",255;
  2824. end;
  2825. break;
  2826. }
  2827. }
  2828. else if(hg_tre == 51)
  2829. {
  2830. mes "[Herico]";
  2831. mes "We must find out how we can stop them";
  2832. mes "from doing more evil things, at least for a while.";
  2833. mes "Regenschirm is a historic laboratory, and thus";
  2834. mes "an enormous amount of accumulated research data";
  2835. mes "has been saved within the laboratory.";
  2836. mes "Without the research data,";
  2837. mes "all the researching activity within Regenschirm";
  2838. mes "will not be progressed.";
  2839. next;
  2840. mes "[Herico]";
  2841. mes "Regenschirm is located at the underground level";
  2842. mes "of Rekenber's Lighthalzen headquarters.";
  2843. mes "It is where their filthy ambitions are reflected on.";
  2844. mes "Please sneak into the laboratory";
  2845. mes "and bring ^FF0000their research data^000000 to me.";
  2846. set hg_tre,52;
  2847. close2;
  2848. cutin "",255;
  2849. end;
  2850. }
  2851. else if(hg_tre == 52)
  2852. {
  2853. mes "[Herico]";
  2854. mes "Regenschirm is located at the underground level";
  2855. mes "of Rekenber's Laighthalzen headquarters.";
  2856. mes "Can you sneak into the place and bring me their research data?";
  2857. close2;
  2858. cutin "heri1.bmp",255;
  2859. end;
  2860. }
  2861. else if(hg_tre == 53)
  2862. {
  2863. mes "[Herico]";
  2864. mes "Ah, you are back.";
  2865. next;
  2866. mes "["+strcharinfo(0)+"]";
  2867. mes "I had a little bit of trouble because I was caught by a guard.";
  2868. mes "But I took care of it.";
  2869. next;
  2870. mes "[Herico]";
  2871. mes "Thank you so much for your trouble.";
  2872. mes "Haha, since they lost their research data,";
  2873. mes "they wouldn't be able to continue with their research";
  2874. mes "at least for a while, I hope.";
  2875. next;
  2876. mes "[Herico]";
  2877. mes "Now, let's get into the next step, shall we?";
  2878. mes "I know that you have gone through many difficulties so far,";
  2879. mes "but this might be the most difficult thing that you've ever done.";
  2880. next;
  2881. mes "[Herico]";
  2882. mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
  2883. mes "We must not let that kind of inhumane place exist in this world any longer.";
  2884. mes "I am so horrified by the thought that they have been doing all sorts of evil things";
  2885. mes "under an excuse of scientific research.";
  2886. next;
  2887. mes "[Herico]";
  2888. mes "As I analyzed the research data which you have brought to me,";
  2889. mes "the bio lab is consisted of 3 levels,";
  2890. mes "and I suspect that the 2nd level is used to";
  2891. mes "perform experimental research on living bodies.";
  2892. next;
  2893. mes "[Herico]";
  2894. mes "I am pretty sure that we can find";
  2895. mes "a miner who knows how to make";
  2896. mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
  2897. mes "since the Marine Sphere Bottles are needed to";
  2898. mes "blast tunnels inside mines.";
  2899. next;
  2900. mes "[Herico]";
  2901. mes "Haha...you know what I am going to ask you now, don't you?";
  2902. next;
  2903. mes "[Herico]";
  2904. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2905. mes "and purchase some Marine Sphere Bottles.";
  2906. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
  2907. next;
  2908. mes "[Herico]";
  2909. mes "I know that this is a difficult task. But, please understand";
  2910. mes "that you are the only hope that I have.";
  2911. mes "Please stop them from performing experimental research on living bodies!";
  2912. delitem 7342,1; //File Folder
  2913. set hg_tre,54;
  2914. close2;
  2915. cutin "",255;
  2916. end;
  2917. }
  2918. else if(hg_tre == 54)
  2919. {
  2920. mes "[Herico]";
  2921. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2922. mes "and purchase some Marine Sphere Bottles.";
  2923. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
  2924. mes "You are the only hope that I have.";
  2925. mes "Let's hope that it will work out well.";
  2926. next;
  2927. mes "[Herico]";
  2928. mes "If you know anyone";
  2929. mes "who can create Marine Sphere Bottles for you,";
  2930. mes "you may use his instead.";
  2931. close2;
  2932. cutin "",255;
  2933. end;
  2934. }
  2935. else if(hg_tre == 55)
  2936. {
  2937. mes "["+strcharinfo(0)+"]";
  2938. mes "The machine was blown up.";
  2939. next;
  2940. cutin "heri2.bmp",2;
  2941. mes "[Herico]";
  2942. mes "Excellent! Excellent!";
  2943. next;
  2944. mes "[Herico]";
  2945. mes "Now, I am relieved that they won't be able to";
  2946. mes "proceed with their bio research at least for a while.";
  2947. mes "You did a great job, and I am so proud of you.";
  2948. next;
  2949. cutin "heri1.bmp",2;
  2950. mes "[Herico]";
  2951. mes "I assume that there are";
  2952. mes "some failed experimental objects remaining within the laboratory.";
  2953. mes "According to the research document,";
  2954. mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
  2955. next;
  2956. mes "[Herico]";
  2957. mes "From now on, I will reward you every time when you bring me";
  2958. mes "a certain amount of the Handcuffs.";
  2959. next;
  2960. mes "[Herico]";
  2961. mes "And...even though we succeeded in stopping them for now,";
  2962. mes "it will not last that long.";
  2963. mes "We need someone who has a power to stop them permanently.";
  2964. mes "Sadly, I am not the one.";
  2965. next;
  2966. mes "[Herico]";
  2967. mes "By any chance, do you know a man who can aid his power in stopping them?";
  2968. next;
  2969. input @inputstr$;
  2970. if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass")
  2971. {
  2972. mes "["+strcharinfo(0)+"]";
  2973. mes "I think that I know one...";
  2974. next;
  2975. mes "[Herico]";
  2976. mes "Okay, tell me who he is.";
  2977. next;
  2978. mes "["+strcharinfo(0)+"]";
  2979. mes "Mr. President.....!";
  2980. mes "Mr. President must be the one who can help us.";
  2981. next;
  2982. mes "[Herico]";
  2983. mes "You mean Karl...something something?";
  2984. mes "I may well say that Rekenber owns this country.";
  2985. mes "I don't think that he has not been influenced by them.";
  2986. next;
  2987. mes "["+strcharinfo(0)+"]";
  2988. mes "No, Mr. President, who I know,";
  2989. mes "has been trying to free this country from Rekenber.";
  2990. mes "Even if he was frustrated by a ridiculous reason at the last time,";
  2991. mes "I believe that he has not given up in his hope.";
  2992. next;
  2993. mes "[Herico]";
  2994. mes "Hmm...I see. Then I must count on your word.";
  2995. mes "I am giving the research data back to you,";
  2996. mes "so please bring it to Mr. President.";
  2997. mes "Let's see how well he can handle it.";
  2998. mes "I appreciate you for doing everything for me so far,";
  2999. mes "I really appreciate it.";
  3000. set hg_tre,56;
  3001. getitem 7342,1;
  3002. close2;
  3003. cutin "",255;
  3004. end;
  3005. }
  3006. mes "["+strcharinfo(0)+"]";
  3007. mes "Umm...no, I don't think that I know anyone.";
  3008. next;
  3009. mes "[Herico]";
  3010. mes "Oh...okay. Hmm...we certainly need someone";
  3011. mes "with a power who can stop them permanently.";
  3012. mes "Why don't you go to different cities and find the one";
  3013. mes "who can help us? I am pretty sure that";
  3014. mes "you will find one.";
  3015. close2;
  3016. cutin "",255;
  3017. end;
  3018. }
  3019. else
  3020. {
  3021. if(countitem(7342))
  3022. {
  3023. mes "[Herico]";
  3024. mes "Why are you still here?";
  3025. mes "That research data will aid a great help to Mr. President.";
  3026. mes "Please deliver it to him as soon as you can.";
  3027. close2;
  3028. cutin "",255;
  3029. end;
  3030. }
  3031. else
  3032. {
  3033. mes "[Herico]";
  3034. mes "Hey, welcome back.";
  3035. next;
  3036. switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
  3037. {
  3038. case 1:
  3039. mes "[Herico]";
  3040. mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
  3041. next;
  3042. switch( select( "Exchange.","Cancel." ) )
  3043. {
  3044. case 1:
  3045. if(countitem(7345) > 99) //Handcuffs
  3046. {
  3047. mes "[Herico]";
  3048. mes "There you go, thank you for your trouble.";
  3049. delitem 7345,100; //Handcuffs
  3050. switch(rand(1,6))
  3051. {
  3052. case 1:
  3053. getitem 12044,1; //Herb Marinade Beef
  3054. break;
  3055. case 2:
  3056. getitem 12049,1; //Morroc Fruit Wine
  3057. break;
  3058. case 3:
  3059. getitem 12059,1; //Lutie Cold Noodle
  3060. break;
  3061. case 4:
  3062. getitem 12064,1; //Cream Sandwich
  3063. break;
  3064. case 5:
  3065. getitem 12069,1; //Steamed Ancient Lips
  3066. break;
  3067. case 6:
  3068. getitem 12054,1; //Seasoned Jellyfish
  3069. break;
  3070. }
  3071. close2;
  3072. cutin "",255;
  3073. end;
  3074. }
  3075. else
  3076. {
  3077. mes "[Herico]";
  3078. mes "I don't think that you have brought me 100 Handcuffs.";
  3079. close2;
  3080. cutin "",255;
  3081. end;
  3082. }
  3083. break;
  3084. case 2:
  3085. break;
  3086. }
  3087. close2;
  3088. cutin "",255;
  3089. end;
  3090. break;
  3091. case 2:
  3092. mes "[Herico]";
  3093. mes "When I checked the research data that you have brought to me,";
  3094. mes "it seemed that Sage Varmunt wrote his documents in cipher,";
  3095. mes "so they could not decode them.";
  3096. mes "That explains why they have been obsessed";
  3097. mes "with bionic researches to figure out on their own.";
  3098. close2;
  3099. cutin "",255;
  3100. end;
  3101. break;
  3102. }
  3103. }
  3104. }
  3105. cutin "",255;
  3106. end;
  3107. }
  3108. lhz_in03,39,44,3 script Enquro Carson 97,{
  3109. if(hg_tre < 45)
  3110. {
  3111. mes "[Enquro Carson]";
  3112. mes "Hello, everyone. This is Enquro Carson";
  3113. mes "from Light News.";
  3114. next;
  3115. mes "[Enquro Carson]";
  3116. mes "People want to hear prompt and accurate news.";
  3117. mes "I feel proud of myself as a news reporter";
  3118. mes "especially when people are astonished by the news";
  3119. mes "which I am delivering to them.";
  3120. close;
  3121. }
  3122. else if(hg_tre == 45)
  3123. {
  3124. mes "[Enquro Carson]";
  3125. mes "Hello, everyone. This is Enquro Carson";
  3126. mes "from Light News.";
  3127. next;
  3128. mes "[Enquro Carson]";
  3129. mes "People want to hear prompt and accurate news.";
  3130. mes "I feel proud of myself as a news reporter";
  3131. mes "especially when people are astonished by the news";
  3132. mes "which I am delivering to them.";
  3133. next;
  3134. switch( select( "Mercenary Rebellion","News reporter job" ) )
  3135. {
  3136. case 1:
  3137. mes "[Enquro Carson]";
  3138. mes "Hmm...Mercenary Rebellion...?";
  3139. mes "It happened pretty long time ago.";
  3140. mes "Mercenary soldiers lost their jobs";
  3141. mes "after guardians were invented.";
  3142. mes "And they insisted their social security";
  3143. mes "through a violent method, so the government had to stop them with force.";
  3144. next;
  3145. mes "["+strcharinfo(0)+"]";
  3146. mes "Do you know any survivor of Mercenary Rebellion?";
  3147. next;
  3148. mes "[Enquro Carson]";
  3149. mes "Welll...I was not assigned to the case,";
  3150. mes "and the news reporter who kept the coverage of the case";
  3151. mes "retired long time ago...";
  3152. mes "Oh, I think that I can check";
  3153. mes "if he has left any documents about the rebellion.";
  3154. mes "Give me a moment.";
  3155. next;
  3156. mes "- *Rummage Rummage* -";
  3157. mes "- *Rummage Rummage* -";
  3158. mes "- *Rummage Rummage* -";
  3159. next;
  3160. mes "[Enquro Carson]";
  3161. mes "Oh! I found it.";
  3162. next;
  3163. mes "[Enquro Carson]";
  3164. mes "Mr. Balparan, yes, he is the news reporter,";
  3165. mes "must be greatly intrigued by the rebellion.";
  3166. mes "According to this documents, he tried to";
  3167. mes "contact with the rebellion survivors";
  3168. mes "after the rebellion ended in failure.";
  3169. next;
  3170. mes "["+strcharinfo(0)+"]";
  3171. mes "Can you tell me the survivors' locations?";
  3172. next;
  3173. mes "[Enquro Carson]";
  3174. mes "Well, I am not supposed to release";
  3175. mes "any kind of personal information to outside.";
  3176. mes "Hmm...but it happened a long time ago, and";
  3177. mes "I don't know if they are still alive or not...";
  3178. next;
  3179. mes "["+strcharinfo(0)+"]";
  3180. mes "Thank you so much!";
  3181. next;
  3182. mes "[Enquro Carson]";
  3183. mes "Wait, wait, I didn't say that I would release their information yet.";
  3184. mes "Actually my motto is that";
  3185. mes "\"^3131FFEvery bit of information must be shared^000000\".";
  3186. next;
  3187. mes "[Enquro Carson]";
  3188. mes "I hope that you are willing to share any information";
  3189. mes "that you will find from the survivors with me.";
  3190. mes "Oh yes, do you know what? \"Commutative contract\".";
  3191. next;
  3192. mes "[Enquro Carson]";
  3193. mes "I heard of a private pub in Morroc,";
  3194. mes "a city of Rune-Midgarts Kingdom";
  3195. mes "that is not open to the public.";
  3196. mes "People keep talking about the pub's best drink,";
  3197. mes "and I wonder how delicious the drink will be.";
  3198. mes "Can you please get me the drink? Hahaha, thanks!";
  3199. set hg_tre,46;
  3200. close;
  3201. break;
  3202. case 2:
  3203. mes "[Enquro Carson]";
  3204. mes ".......Hmmm...Hmmm...Hmmm.";
  3205. next;
  3206. mes "- Enquro Carson looks you up and down with squinting his eyes. -";
  3207. next;
  3208. mes "[Enquro Carson]";
  3209. mes "You are not saying that you want to be a news reporter, are you?";
  3210. close;
  3211. break;
  3212. }
  3213. }
  3214. else if(hg_tre == 46)
  3215. {
  3216. if(!countitem(12112) || !countitem(12113))
  3217. {
  3218. mes "[Enquro Carson]";
  3219. mes "I heard of a private pub in Morroc,";
  3220. mes "a city of Rune-Midgarts Kingdom";
  3221. mes "that is not open to the public.";
  3222. mes "People keep talking about the pub's best drink,";
  3223. mes "and I wonder how delicious the drink will be.";
  3224. mes "Can you please get me the drink? Hahaha, thanks!";
  3225. close;
  3226. }
  3227. else
  3228. {
  3229. mes "[Enquro Carson]";
  3230. mes "Wow, this is that famous drink!";
  3231. mes "Let's see...*Gulp*";
  3232. next;
  3233. emotion e_no1;
  3234. mes "[Enquro Carson]";
  3235. mes "Wow! This is awsome!";
  3236. mes "It is as delicious as I heard!";
  3237. mes "Its taste is still lingering on my tongue,";
  3238. mes "and it is like Wow!";
  3239. next;
  3240. mes "[Enquro Carson]";
  3241. mes "Anyways, according to Mr. Balparan's documents,";
  3242. mes "errr....yes, this must be the name of the last mercenary soldier.";
  3243. mes "Mr. Balparan contacted with";
  3244. mes "^3131FFWintzil Trony^000000,";
  3245. mes "the last mercenary soldier for the last time in...";
  3246. mes "^FF0000Hugel^000000. Wait, Hugel?";
  3247. mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
  3248. next;
  3249. mes "["+strcharinfo(0)+"]";
  3250. mes "What? Hugel?";
  3251. next;
  3252. mes "[Enquro Carson]";
  3253. mes "Previously, it was very difficult to get to Hugel";
  3254. mes "because there was no safe route.";
  3255. mes "Basically, the village was like an island within the continent,";
  3256. mes "but ever since an airport was built there,";
  3257. mes "the village is now having its period of prosperity.";
  3258. next;
  3259. mes "[Enquro Carson]";
  3260. mes "You are lucky, you know that?";
  3261. mes "Mr. Balparan gave up on meeting with the mercenary soldier";
  3262. mes "in Hugel because it was too tough to just get there.";
  3263. mes "But you, all you need to do is just getting on to the airship.";
  3264. next;
  3265. mes "[Enquro Carson]";
  3266. mes "Oh, by the way, I hope that you will keep";
  3267. mes "this secret between you and me.";
  3268. mes "I released the personal information at my discretion,";
  3269. mes "and I know that I am not allowed to do that. Hehe.";
  3270. emotion e_gg;
  3271. set hg_tre,47;
  3272. delitem 12112,1; //Tropical Sograt
  3273. delitem 12113,1; //Vermilion on the Beach
  3274. close;
  3275. }
  3276. }
  3277. else if(hg_tre == 47)
  3278. {
  3279. mes "[Enquro Carson]";
  3280. mes "Just get on to the airship and go to Hugel.";
  3281. mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
  3282. mes "or his son...or something.";
  3283. mes "Oh, be careful not to provoke him though.";
  3284. mes "He used to be a mercenary soldier, and they were famed for their violence.";
  3285. close;
  3286. }
  3287. else
  3288. {
  3289. mes "[Enquro Carson]";
  3290. mes "This is very shameful for me to confess,";
  3291. mes "but I tend to make lots and lots of spelling mistakes.";
  3292. mes "Yeah, I know, it is a shame.";
  3293. close;
  3294. }
  3295. }
  3296. hu_in01,310,380,5 script Girl#hugel 891,{
  3297. if(hg_tre < 47)
  3298. {
  3299. mes "[Girl]";
  3300. mes "Bah, I am bored.";
  3301. close;
  3302. }
  3303. else if(hg_tre == 47)
  3304. {
  3305. mes "[Girl]";
  3306. mes "Hehe...are you from another city?";
  3307. mes "Heheh.";
  3308. next;
  3309. mes "["+strcharinfo(0)+"]";
  3310. mes "Hey, little lady?";
  3311. mes "By any chance, do you know a man named \"Wintzil Trony\"?";
  3312. next;
  3313. mes "[Girl]";
  3314. mes "There is no man named Wintzil Trony.";
  3315. next;
  3316. mes "["+strcharinfo(0)+"]";
  3317. mes "Huh?";
  3318. next;
  3319. mes "[Girl]";
  3320. mes "I am the Wintzil Trony.";
  3321. mes "I am a girl, not a man.";
  3322. next;
  3323. mes "["+strcharinfo(0)+"]";
  3324. mes "...............................................................................................................";
  3325. next;
  3326. mes "["+strcharinfo(0)+"]";
  3327. mes "(^3131FFOh dear Odin, am I on a test?";
  3328. mes "Or are you trying to make sure that I still have a good memory?";
  3329. mes "How could...how could...how could this little child";
  3330. mes "is the last mercenary soldier?! This is absurd!)";
  3331. next;
  3332. mes "["+strcharinfo(0)+"]";
  3333. mes "Well...lady,";
  3334. next;
  3335. mes "["+strcharinfo(0)+"]";
  3336. mes "Are you sure that you are the last mer....no, no.";
  3337. mes "Then do you have any family member who shares the same name as yours?";
  3338. mes "Like your father, for instance.";
  3339. next;
  3340. mes "["+strcharinfo(0)+"]";
  3341. mes "I said, I am the only Wintzil Trony in my family.";
  3342. mes "And I don't have a father.";
  3343. mes "My mom is out of Hugel to sell Hugel's principal products.";
  3344. next;
  3345. mes "["+strcharinfo(0)+"]";
  3346. mes "Did...did your father pass away?";
  3347. next;
  3348. mes "[Wintzil Trony]";
  3349. mes "I can't help it. He was too old.";
  3350. next;
  3351. mes "["+strcharinfo(0)+"]";
  3352. mes "Well...do you remember what your father";
  3353. mes "used to do when he was alive?";
  3354. next;
  3355. mes "[Wintzil Trony]";
  3356. mes "My father sowed seeds.";
  3357. next;
  3358. mes "["+strcharinfo(0)+"]";
  3359. mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
  3360. next;
  3361. mes "["+strcharinfo(0)+"]";
  3362. mes "Well, lady, I think that people usually";
  3363. mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
  3364. mes "Did you know that?";
  3365. next;
  3366. mes "[Wintzil Trony]";
  3367. mes "^3131FFBut my father had only one arm,";
  3368. mes "so he couldn't do such a hard work like cultivating a field.^000000";
  3369. mes "But, it was alright. I could help him because I am strong enough.";
  3370. mes "I cultivated fields with my mom and my father.";
  3371. mes "Do you want to know how strong I am? Look at this! Yap!";
  3372. next;
  3373. mes "["+strcharinfo(0)+"]";
  3374. mes ".................!";
  3375. next;
  3376. mes "["+strcharinfo(0)+"]";
  3377. mes "Umm...lady, can you show me your father's picture";
  3378. mes "or something that used to belong to him?";
  3379. next;
  3380. mes "[Wintzil Trony]";
  3381. mes "Beh~ You are just like the guy who came by a long time ago.";
  3382. mes "He kept asking me things over and over again,";
  3383. mes "then he became upset and left.";
  3384. next;
  3385. mes "["+strcharinfo(0)+"]";
  3386. mes "(He might be the news reporter from the Light News.)";
  3387. next;
  3388. mes "[Wintzil Trony]";
  3389. mes "My father was a farmer. That's all I can say.";
  3390. mes "Beeeeh~";
  3391. next;
  3392. mes "[Wintzil Trony]";
  3393. mes "I am living in a house that is pretty empty.";
  3394. mes "All my father left to us is the shelf at the upstairs.";
  3395. next;
  3396. mes "["+strcharinfo(0)+"]";
  3397. mes "Do you mind if I take a look at your father's shelf?";
  3398. next;
  3399. mes "[Wintzil Trony]";
  3400. mes "Sure!";
  3401. mes "It is filled with books, and they don't look that interesting.";
  3402. mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
  3403. set hg_tre,48;
  3404. close;
  3405. }
  3406. else if(hg_tre > 48)
  3407. {
  3408. mes "[Wintzil Trony]";
  3409. mes "I am bored and bored! When is my mom coming back?";
  3410. close;
  3411. }
  3412. else
  3413. {
  3414. mes "[Wintzil Trony]";
  3415. mes "If you promise me that you will not break it,";
  3416. mes "you can take a look at the shelf.";
  3417. close;
  3418. }
  3419. }
  3420. hu_in01,317,312,0 script Book 111,{
  3421. cutin "hg_book.bmp",2;
  3422. if(hg_tre > 47)
  3423. {
  3424. mes "- You picked up a very thick book. -";
  3425. mes "- You opened the book and found out -";
  3426. mes "- that there were a small book hidden behind.-";
  3427. next;
  3428. switch( select( "Read the small book.","Leave it alone." ) )
  3429. {
  3430. case 1:
  3431. mes "- You picked up the small book. -";
  3432. mes "- The book owner must want to -";
  3433. mes "- keep it secret. -";
  3434. next;
  3435. set @whilevar,1;
  3436. while(@whilevar)
  3437. {
  3438. switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
  3439. {
  3440. case 1:
  3441. mes "- You started reading the 1st page of the book. -";
  3442. next;
  3443. mes "Date: **month **day";
  3444. mes "I was told that Rekenber succeeded";
  3445. mes "in creating a type of machine called ^FF000000Guardian^000000.";
  3446. mes "I have a bad feeling about that, so I decided to write a journal";
  3447. mes "starting from today and keep everything in record.";
  3448. mes " ";
  3449. mes "\"^FF000000Guardian^000000\" is an android";
  3450. mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
  3451. mes "the giant tribe that was said to live in an ancient age.";
  3452. mes "It is memorized with various commands,";
  3453. mes "so it is said to handle difficult things for humans as protecting";
  3454. mes "important facilities and such.";
  3455. mes " ";
  3456. mes "However, those things are our job, the mercenary soldiers' job.";
  3457. mes "Mercenary soldier groups in many areas";
  3458. mes "are already agitated by the news of the Guardian creation.";
  3459. mes "I am worried what is going to happen to us.";
  3460. next;
  3461. mes "...............................";
  3462. mes "...............................";
  3463. mes "...............................";
  3464. next;
  3465. break;
  3466. case 2:
  3467. mes "- You started reading the 2nd page of the book. -";
  3468. next;
  3469. mes "Date: **month **day";
  3470. mes "Everybody in this place seems to be very confused and upset as well as me.";
  3471. mes "I made a stupid mistake to slip on one of the stairs";
  3472. mes "while absent-mindedly walking down. I really need to straighten myself out.";
  3473. next;
  3474. mes "...............................";
  3475. mes "...............................";
  3476. mes "...............................";
  3477. next;
  3478. break;
  3479. case 3:
  3480. mes "- You started reading the 3rd page of the book. -";
  3481. next;
  3482. mes "Date: **month **day";
  3483. mes "Today, we, \"Republic Garrison\",";
  3484. mes "were introduced to ^3131FF2 Guardians.";
  3485. mes "Those machines joined us for their test operation^000000.";
  3486. mes "Everyone seemed to be intimidated by their big and heavy frames.";
  3487. mes "I thought that these machines were supposed to aid humans in doing";
  3488. mes "hard works. But it doesn't seem to be true.";
  3489. mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
  3490. mes "Perhaps, they might be intended to be that way from the beginning.";
  3491. mes " ";
  3492. mes "What is going to be next after we finish testing the machines?";
  3493. mes "No matter how bad other people criticize us for being greedy toward money,";
  3494. mes "we always take pride in what we are doing, and we always do our best.";
  3495. mes "We must try our best to do our job, otherwise we will be dead right away.";
  3496. mes "But, now, we are losing our place to the lifeless machines.";
  3497. mes "Many people have quit this job after the machines were introduced.";
  3498. mes "I must admit that I am also being shaken by the thought.";
  3499. mes " ";
  3500. mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
  3501. next;
  3502. mes "...............................";
  3503. mes "...............................";
  3504. mes "...............................";
  3505. next;
  3506. break;
  3507. case 4:
  3508. mes "- You started reading the 4th page of the book. -";
  3509. next;
  3510. mes "Date: **month **day";
  3511. mes "No one wouldn't know how boring it is to mount guard with a machine.";
  3512. next;
  3513. mes "...............................";
  3514. mes "...............................";
  3515. mes "...............................";
  3516. next;
  3517. break;
  3518. case 5:
  3519. mes "- You started reading the 5th page of the book. -";
  3520. next;
  3521. mes "Date: **month **day";
  3522. mes "Damn it! Finally it happened today!";
  3523. mes "Today, our troops was in total disorder.";
  3524. mes "One of the guardians caused an error and brought havoc.";
  3525. mes "While we were terrified and didn't know what to do, that broken guardian";
  3526. mes "crushed the commander of 'Blade Canine Mercenary' to death.";
  3527. mes " ";
  3528. mes "I can't remember how we could regain control over the broken guardian.";
  3529. mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
  3530. mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
  3531. mes "what the hell was wrong with that machine.";
  3532. mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
  3533. mes "and no once can replace his place for his family.";
  3534. next;
  3535. mes "...............................";
  3536. mes "...............................";
  3537. mes "...............................";
  3538. next;
  3539. break;
  3540. case 6:
  3541. mes "- You started reading the 6th page of the book. -";
  3542. next;
  3543. mes "Date: **month **day";
  3544. mes "We received a message from upper management.";
  3545. mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
  3546. mes "Rekenber must have bribed the upper management of our troops with money.";
  3547. mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
  3548. mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
  3549. mes " ";
  3550. mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
  3551. mes "And then we destroyed every guardian which we found in hangars.";
  3552. mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
  3553. mes " ";
  3554. mes "...We took refuge in a safe place out of our unit because of what happened.";
  3555. mes "We are planning to assert our social security to the public and inform the public with";
  3556. mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
  3557. mes "Our leader told us that he has sent out letters to every mercenary troop";
  3558. mes "to encourage them to participate in what we are trying to do.";
  3559. mes " ";
  3560. mes "I feel like...that I have just turn into a no-way-out.";
  3561. mes "I am facing my future with a deep sense of gloom.";
  3562. next;
  3563. mes "- You found a folded note between the pages that you were reading. -";
  3564. next;
  3565. switch( select( "Check the note.","Read the next page." ) )
  3566. {
  3567. case 1:
  3568. next;
  3569. mes "^3131FF.........................^000000";
  3570. next;
  3571. mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
  3572. mes "Every member of our troops are already aware of the shocking incident,";
  3573. mes "and all of us are uncontrollably enraged.";
  3574. mes "The government has been bribed ";
  3575. mes "with Rekenber's filthy money and has become nothing but a puppet.";
  3576. mes "We must take control over our life once again. Our future depends on us.";
  3577. mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
  3578. next;
  3579. mes "^3131FF.........................^000000";
  3580. next;
  3581. break;
  3582. case 2:
  3583. break;
  3584. }
  3585. break;
  3586. case 7:
  3587. mes "- You started reading the 7th page.-";
  3588. next;
  3589. mes "Date: **month **day";
  3590. mes "Our firm will was not enough.";
  3591. mes "Our desperate effort was not enough!";
  3592. mes "Many mercenary groups joined us to fight with the government and Rekenber.";
  3593. mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
  3594. mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
  3595. mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
  3596. mes " ";
  3597. mes "Everybody is still in shock, but we can't give up now.";
  3598. mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
  3599. mes "I don't know why, but it seems that the sage is against the use of guardians.";
  3600. mes "People say that his mansion is rather like a fortress.";
  3601. mes "I also don't know why someone would want to build his house";
  3602. mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
  3603. mes "";
  3604. mes "It was a really tiring day today. It was also a very chaotic day.";
  3605. mes "To be honest, I don't know what is going to happen now.";
  3606. mes "I am scared if I would die helplessly. I am scared and depressed.";
  3607. mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
  3608. next;
  3609. mes "...............................";
  3610. mes "...............................";
  3611. mes "...............................";
  3612. next;
  3613. break;
  3614. case 8:
  3615. mes "- You started reading the 8th page. -";
  3616. next;
  3617. mes "Date: **month **day";
  3618. mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
  3619. mes "I guess that he was frightened by guardians around the Varmunt mansion.";
  3620. mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
  3621. mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
  3622. mes "and thus, they would take strong action against the rebellion this time.^000000.";
  3623. mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
  3624. mes "People now started showing their resentment toward us, who brought disorder to their country.";
  3625. mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
  3626. mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
  3627. next;
  3628. mes "...............................";
  3629. mes "...............................";
  3630. mes "...............................";
  3631. next;
  3632. break;
  3633. case 9:
  3634. mes "- You started reading the 9th page. -";
  3635. next;
  3636. mes "Date: **month **day";
  3637. mes "It has been a while since I wrote a journal last time.";
  3638. mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
  3639. mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
  3640. mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
  3641. mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
  3642. mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
  3643. mes " ";
  3644. mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
  3645. mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
  3646. mes "but the people in this town did not ask me anything but welcomed me.";
  3647. mes " ";
  3648. mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
  3649. mes " ";
  3650. mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
  3651. mes "I hope that this will be the last page of my journal.";
  3652. if(hg_tre == 48) set hg_tre,49;
  3653. next;
  3654. mes "- The journal was ended at the page. -";
  3655. next;
  3656. break;
  3657. case 10:
  3658. set @whilevar,0;
  3659. mes "- You closed the book. -";
  3660. close2;
  3661. cutin "",255;
  3662. end;
  3663. break;
  3664. }
  3665. }
  3666. break;
  3667. case 2:
  3668. mes "- You closed the book. -";
  3669. close2;
  3670. cutin "",255;
  3671. end;
  3672. break;
  3673. }
  3674. }
  3675. }
  3676. einbech,208,124,3 script Bomb Maker 851,{
  3677. if(hg_tre == 54)
  3678. {
  3679. /*var max_max_c1 = CheckMaxCount 1201 1
  3680. if (max_max_c1 == 1)
  3681. mes "[Boomer]";
  3682. mes "Hey, you look pretty heavy, huh?";
  3683. mes "Do you want me to help you?";
  3684. close
  3685. return
  3686. endif
  3687. var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  3688. if (now_weight < 2000)
  3689. mes "[Boomer]";
  3690. mes "Hey, you look pretty heavy, huh?";
  3691. mes "Do you want me to help you?";
  3692. close
  3693. return
  3694. endif*/
  3695. mes "[Boomer]";
  3696. mes "Hey, what's up?";
  3697. mes "I am a professional Marine Sphere Bottle maker.";
  3698. mes "You can call me Boomer.";
  3699. next;
  3700. switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
  3701. {
  3702. case 1:
  3703. mes "[Boomer]";
  3704. mes "Heh, you want my Marine Sphere Bottles, huh?";
  3705. mes "You know, my bomb never fail to blow things away.";
  3706. mes "Do you want to cut a tunnel?";
  3707. mes "You've got the right choice for the bomb here!";
  3708. next;
  3709. mes "[Boomer]";
  3710. mes "One Marine Sphere Bottle is 3,000 zeny.";
  3711. mes "You must understand that I am providing the bomb at such a low price";
  3712. mes "considering its amazing performance!";
  3713. mes "You will regret if you miss this chance. Hahaha!";
  3714. next;
  3715. switch( select( "Buy.","Cancel." ) )
  3716. {
  3717. case 1:
  3718. if(Zeny < 3000)
  3719. {
  3720. mes "[Boomer]";
  3721. mes "Errr...You must have been so hurry to carry your wallet with you.";
  3722. close;
  3723. }
  3724. mes "[Boomer]";
  3725. mes "Just make sure that you are not going to";
  3726. mes "blow yourself away with this bomb, hahah!";
  3727. set Zeny,Zeny-3000;
  3728. getitem 7138,1; //Marine Sphere Bottle
  3729. close;
  3730. break;
  3731. case 2:
  3732. mes "[Boomer]";
  3733. mes "I believe that you will end up coming back to me. Heheh.";
  3734. close;
  3735. break;
  3736. }
  3737. break;
  3738. case 2:
  3739. mes "[Boomer]";
  3740. mes "Boom! Don't you need a bomb? Boom!";
  3741. close;
  3742. break;
  3743. }
  3744. }
  3745. else
  3746. {
  3747. mes "[Boomer]";
  3748. mes "Hey, what's up?";
  3749. mes "I am a professional Marine Sphere Bottle maker.";
  3750. mes "You can call me Boomer.";
  3751. close;
  3752. }
  3753. }
  3754. hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
  3755. if(hg_tre > 9 && hg_tre < 15)
  3756. {
  3757. mes "- You found mushrooms that is as big as your palm. -";
  3758. next;
  3759. switch( select( "Gather them.","Pass." ) )
  3760. {
  3761. case 1:
  3762. mes "- You decided to gather the mushrooms. -";
  3763. next;
  3764. mes "- *Snip Snip* -";
  3765. next;
  3766. mes "- *Snip Snip* -";
  3767. mes "- *Snip Snip* -";
  3768. next;
  3769. mes "- *Snip Snip* -";
  3770. mes "- *Snip Snip* -";
  3771. mes "- *Snip Snip* -";
  3772. specialeffect2 71;
  3773. next;
  3774. if(rand(1,5) > 4)
  3775. {
  3776. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3777. specialeffect2 194;
  3778. close;
  3779. }
  3780. mes "- You have successfully gathered mushrooms. -";
  3781. specialeffect2 364;
  3782. set hg_tre,hg_tre+1;
  3783. if(hg_tre == 11)
  3784. mes "Collected Moks Mushroom Solution: 1ea ";
  3785. else if(hg_tre == 12)
  3786. mes "Collected Moks Mushroom Solution: 2ea ";
  3787. else if(hg_tre == 13)
  3788. mes "Collected Moks Mushroom Solution: 3ea ";
  3789. else if(hg_tre == 14)
  3790. mes "Collected Moks Mushroom Solution: 4ea ";
  3791. else if(hg_tre == 15)
  3792. mes "Collected Moks Mushroom Solution: 5ea ";
  3793. initnpctimer;
  3794. disablenpc "Moks Mushroom#Mush1";
  3795. close;
  3796. break;
  3797. case 2:
  3798. mes "- You decided to pass by them. -";
  3799. close;
  3800. break;
  3801. }
  3802. }
  3803. else if(hg_tre == 15)
  3804. {
  3805. mes "["+strcharinfo(0)+"]";
  3806. mes "I think that this will do.";
  3807. close;
  3808. }
  3809. OnTimer20000:
  3810. enablenpc "Moks Mushroom#Mush1";
  3811. stopnpctimer;
  3812. end;
  3813. }
  3814. hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
  3815. if(hg_tre > 9 && hg_tre < 15)
  3816. {
  3817. mes "- You found mushrooms that is as big as your palm. -";
  3818. next;
  3819. switch( select( "Gather them.","Pass." ) )
  3820. {
  3821. case 1:
  3822. mes "- You decided to gather the mushrooms. -";
  3823. next;
  3824. mes "- *Snip Snip* -";
  3825. next;
  3826. mes "- *Snip Snip* -";
  3827. mes "- *Snip Snip* -";
  3828. next;
  3829. mes "- *Snip Snip* -";
  3830. mes "- *Snip Snip* -";
  3831. mes "- *Snip Snip* -";
  3832. specialeffect2 71;
  3833. next;
  3834. if(rand(1,5) > 4)
  3835. {
  3836. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3837. specialeffect2 194;
  3838. close;
  3839. }
  3840. mes "- You have successfully gathered mushrooms. -";
  3841. specialeffect2 364;
  3842. set hg_tre,hg_tre+1;
  3843. if(hg_tre == 11)
  3844. mes "Collected Moks Mushroom Solution: 1ea ";
  3845. else if(hg_tre == 12)
  3846. mes "Collected Moks Mushroom Solution: 2ea ";
  3847. else if(hg_tre == 13)
  3848. mes "Collected Moks Mushroom Solution: 3ea ";
  3849. else if(hg_tre == 14)
  3850. mes "Collected Moks Mushroom Solution: 4ea ";
  3851. else if(hg_tre == 15)
  3852. mes "Collected Moks Mushroom Solution: 5ea ";
  3853. initnpctimer;
  3854. disablenpc "Moks Mushroom#Mush2";
  3855. close;
  3856. break;
  3857. case 2:
  3858. mes "- You decided to pass by them. -";
  3859. close;
  3860. break;
  3861. }
  3862. }
  3863. else if(hg_tre == 15)
  3864. {
  3865. mes "["+strcharinfo(0)+"]";
  3866. mes "I think that this will do.";
  3867. close;
  3868. }
  3869. OnTimer20000:
  3870. enablenpc "Moks Mushroom#Mush2";
  3871. stopnpctimer;
  3872. end;
  3873. }
  3874. hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
  3875. if(hg_tre > 9 && hg_tre < 15)
  3876. {
  3877. mes "- You found mushrooms that is as big as your palm. -";
  3878. next;
  3879. switch( select( "Gather them.","Pass." ) )
  3880. {
  3881. case 1:
  3882. mes "- You decided to gather the mushrooms. -";
  3883. next;
  3884. mes "- *Snip Snip* -";
  3885. next;
  3886. mes "- *Snip Snip* -";
  3887. mes "- *Snip Snip* -";
  3888. next;
  3889. mes "- *Snip Snip* -";
  3890. mes "- *Snip Snip* -";
  3891. mes "- *Snip Snip* -";
  3892. specialeffect2 71;
  3893. next;
  3894. if(rand(1,5) > 4)
  3895. {
  3896. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3897. specialeffect2 194;
  3898. close;
  3899. }
  3900. mes "- You have successfully gathered mushrooms. -";
  3901. specialeffect2 364;
  3902. set hg_tre,hg_tre+1;
  3903. if(hg_tre == 11)
  3904. mes "Collected Moks Mushroom Solution: 1ea ";
  3905. else if(hg_tre == 12)
  3906. mes "Collected Moks Mushroom Solution: 2ea ";
  3907. else if(hg_tre == 13)
  3908. mes "Collected Moks Mushroom Solution: 3ea ";
  3909. else if(hg_tre == 14)
  3910. mes "Collected Moks Mushroom Solution: 4ea ";
  3911. else if(hg_tre == 15)
  3912. mes "Collected Moks Mushroom Solution: 5ea ";
  3913. initnpctimer;
  3914. disablenpc "Moks Mushroom#Mush3";
  3915. close;
  3916. break;
  3917. case 2:
  3918. mes "- You decided to pass by them. -";
  3919. close;
  3920. break;
  3921. }
  3922. }
  3923. else if(hg_tre == 15)
  3924. {
  3925. mes "["+strcharinfo(0)+"]";
  3926. mes "I think that this will do.";
  3927. close;
  3928. }
  3929. OnTimer20000:
  3930. enablenpc "Moks Mushroom#Mush3";
  3931. stopnpctimer;
  3932. end;
  3933. }
  3934. hugel,209,163,3 script Clam#C1 111,{
  3935. if(hg_tre > 19 && hg_tre < 25)
  3936. {
  3937. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3938. next;
  3939. switch( select( "Gather them.","Pass." ) )
  3940. {
  3941. case 1:
  3942. mes "- You started opening clam shells to gather Clam Flesh.-";
  3943. next;
  3944. mes "- *Snip Snip* -";
  3945. next;
  3946. mes "- *Snip Snip* -";
  3947. mes "- *Snip Snip* -";
  3948. next;
  3949. mes "- *Snip Snip* -";
  3950. mes "- *Snip Snip* -";
  3951. mes "- *Snip Snip* -";
  3952. specialeffect2 71;
  3953. next;
  3954. if(rand(1,5) > 4)
  3955. {
  3956. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3957. specialeffect2 194;
  3958. close;
  3959. }
  3960. mes "- You have successfully gathered Clam Flesh. -";
  3961. specialeffect2 364;
  3962. set hg_tre,hg_tre+1;
  3963. if(hg_tre == 21)
  3964. mes "Collected Clam Flesh: 1ea ";
  3965. else if(hg_tre == 22)
  3966. mes "Collected Clam Flesh: 2ea ";
  3967. else if(hg_tre == 23)
  3968. mes "Collected Clam Flesh: 3ea ";
  3969. else if(hg_tre == 24)
  3970. mes "Collected Clam Flesh: 4ea ";
  3971. else if(hg_tre == 25)
  3972. mes "Collected Clam Flesh: 5ea ";
  3973. initnpctimer;
  3974. disablenpc "Clam#C1";
  3975. close;
  3976. break;
  3977. case 2:
  3978. mes "- You decided to pass by them. -";
  3979. close;
  3980. break;
  3981. }
  3982. }
  3983. else if(hg_tre == 25)
  3984. {
  3985. mes "["+strcharinfo(0)+"]";
  3986. mes "I think that this will do.";
  3987. close;
  3988. }
  3989. OnTimer20000:
  3990. enablenpc "Clam#C1";
  3991. stopnpctimer;
  3992. end;
  3993. }
  3994. hugel,203,166,3 script Clam#C2 111,{
  3995. if(hg_tre > 19 && hg_tre < 25)
  3996. {
  3997. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3998. next;
  3999. switch( select( "Gather them.","Pass." ) )
  4000. {
  4001. case 1:
  4002. mes "- You started opening clam shells to gather Clam Flesh.-";
  4003. next;
  4004. mes "- *Snip Snip* -";
  4005. next;
  4006. mes "- *Snip Snip* -";
  4007. mes "- *Snip Snip* -";
  4008. next;
  4009. mes "- *Snip Snip* -";
  4010. mes "- *Snip Snip* -";
  4011. mes "- *Snip Snip* -";
  4012. specialeffect2 71;
  4013. next;
  4014. if(rand(1,5) > 4)
  4015. {
  4016. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4017. specialeffect 194;
  4018. close;
  4019. }
  4020. mes "- You have successfully gathered Clam Flesh. -";
  4021. specialeffect2 364;
  4022. set hg_tre,hg_tre+1;
  4023. if(hg_tre == 21)
  4024. mes "Collected Clam Flesh: 1ea ";
  4025. else if(hg_tre == 22)
  4026. mes "Collected Clam Flesh: 2ea ";
  4027. else if(hg_tre == 23)
  4028. mes "Collected Clam Flesh: 3ea ";
  4029. else if(hg_tre == 24)
  4030. mes "Collected Clam Flesh: 4ea ";
  4031. else if(hg_tre == 25)
  4032. mes "Collected Clam Flesh: 5ea ";
  4033. initnpctimer;
  4034. disablenpc "Clam#C2";
  4035. close;
  4036. break;
  4037. case 2:
  4038. mes "- You decided to pass by them. -";
  4039. close;
  4040. break;
  4041. }
  4042. }
  4043. else if(hg_tre == 25)
  4044. {
  4045. mes "["+strcharinfo(0)+"]";
  4046. mes "I think that this will do.";
  4047. close;
  4048. }
  4049. OnTimer20000:
  4050. enablenpc "Clam#C2";
  4051. stopnpctimer;
  4052. end;
  4053. }
  4054. hugel,217,158,3 script Clam#C3 111,{
  4055. if(hg_tre > 19 && hg_tre < 25)
  4056. {
  4057. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4058. next;
  4059. switch( select( "Gather them.","Pass." ) )
  4060. {
  4061. case 1:
  4062. mes "- You started opening clam shells to gather Clam Flesh.-";
  4063. next;
  4064. mes "- *Snip Snip* -";
  4065. next;
  4066. mes "- *Snip Snip* -";
  4067. mes "- *Snip Snip* -";
  4068. next;
  4069. mes "- *Snip Snip* -";
  4070. mes "- *Snip Snip* -";
  4071. mes "- *Snip Snip* -";
  4072. specialeffect2 71;
  4073. next;
  4074. if(rand(1,5) > 4)
  4075. {
  4076. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4077. specialeffect2 194;
  4078. close;
  4079. }
  4080. mes "- You have successfully gathered Clam Flesh. -";
  4081. specialeffect2 364;
  4082. set hg_tre,hg_tre+1;
  4083. if(hg_tre == 21)
  4084. mes "Collected Clam Flesh: 1ea ";
  4085. else if(hg_tre == 22)
  4086. mes "Collected Clam Flesh: 2ea ";
  4087. else if(hg_tre == 23)
  4088. mes "Collected Clam Flesh: 3ea ";
  4089. else if(hg_tre == 24)
  4090. mes "Collected Clam Flesh: 4ea ";
  4091. else if(hg_tre == 25)
  4092. mes "Collected Clam Flesh: 5ea ";
  4093. initnpctimer;
  4094. disablenpc "Clam#C3";
  4095. close;
  4096. break;
  4097. case 2:
  4098. mes "- You decided to pass by them. -";
  4099. close;
  4100. break;
  4101. }
  4102. }
  4103. else if(hg_tre == 25)
  4104. {
  4105. mes "["+strcharinfo(0)+"]";
  4106. mes "I think that this will do.";
  4107. close;
  4108. }
  4109. OnTimer20000:
  4110. enablenpc "Clam#C3";
  4111. stopnpctimer;
  4112. end;
  4113. }
  4114. hugel,204,150,3 script Clam#C4 111,{
  4115. if(hg_tre > 19 && hg_tre < 25)
  4116. {
  4117. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4118. next;
  4119. switch( select( "Gather them.","Pass." ) )
  4120. {
  4121. case 1:
  4122. mes "- You started opening clam shells to gather Clam Flesh.-";
  4123. next;
  4124. mes "- *Snip Snip* -";
  4125. next;
  4126. mes "- *Snip Snip* -";
  4127. mes "- *Snip Snip* -";
  4128. next;
  4129. mes "- *Snip Snip* -";
  4130. mes "- *Snip Snip* -";
  4131. mes "- *Snip Snip* -";
  4132. specialeffect2 71;
  4133. next;
  4134. if(rand(1,5) > 4)
  4135. {
  4136. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4137. specialeffect2 194;
  4138. close;
  4139. }
  4140. mes "- You have successfully gathered Clam Flesh. -";
  4141. specialeffect2 364;
  4142. set hg_tre,hg_tre+1;
  4143. if(hg_tre == 21)
  4144. mes "Collected Clam Flesh: 1ea ";
  4145. else if(hg_tre == 22)
  4146. mes "Collected Clam Flesh: 2ea ";
  4147. else if(hg_tre == 23)
  4148. mes "Collected Clam Flesh: 3ea ";
  4149. else if(hg_tre == 24)
  4150. mes "Collected Clam Flesh: 4ea ";
  4151. else if(hg_tre == 25)
  4152. mes "Collected Clam Flesh: 5ea ";
  4153. initnpctimer;
  4154. disablenpc "Clam#C4";
  4155. close;
  4156. break;
  4157. case 2:
  4158. mes "- You decided to pass by them. -";
  4159. close;
  4160. break;
  4161. }
  4162. }
  4163. else if(hg_tre == 25)
  4164. {
  4165. mes "["+strcharinfo(0)+"]";
  4166. mes "I think that this will do.";
  4167. close;
  4168. }
  4169. OnTimer20000:
  4170. enablenpc "Clam#C4";
  4171. stopnpctimer;
  4172. end;
  4173. }
  4174. hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
  4175. if(hg_tre > 29 && hg_tre < 35)
  4176. {
  4177. mes "- You found big brown Moks Bugs in the bushes. -";
  4178. next;
  4179. switch( select( "Catch them.","Pass." ) )
  4180. {
  4181. case 1:
  4182. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4183. next;
  4184. mes "- *Whizz Whizz*-";
  4185. next;
  4186. mes "- *Whizz Whizz Bzzzz* -";
  4187. mes "- *Whizz Whizz*-";
  4188. next;
  4189. mes "- *Whizz Whizz Bzzzz* -";
  4190. mes "- *Whizz Whizz*-";
  4191. mes "- *Whizz Whizz*-";
  4192. specialeffect2 71;
  4193. next;
  4194. if(rand(1,5) > 4)
  4195. {
  4196. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4197. specialeffect2 194;
  4198. close;
  4199. }
  4200. mes "- You have successfully gathered Moks Bugs Shells. -";
  4201. specialeffect2 364;
  4202. set hg_tre,hg_tre+1;
  4203. if(hg_tre == 31)
  4204. mes "Collected Moks Bugs Shells: 1ea ";
  4205. else if(hg_tre == 32)
  4206. mes "Collected Moks Bugs Shells: 2ea ";
  4207. else if(hg_tre == 33)
  4208. mes "Collected Moks Bugs Shells: 3ea ";
  4209. else if(hg_tre == 34)
  4210. mes "Collected Moks Bugs Shells: 4ea ";
  4211. else if(hg_tre == 35)
  4212. mes "Collected Moks Bugs Shells: 5ea ";
  4213. initnpctimer;
  4214. disablenpc "Moks Bugs#Bug1";
  4215. close;
  4216. break;
  4217. case 2:
  4218. mes "- You decided to pass by them. -";
  4219. close;
  4220. break;
  4221. }
  4222. }
  4223. else if(hg_tre == 35)
  4224. {
  4225. mes "["+strcharinfo(0)+"]";
  4226. mes "Aww...I don't want to touch dirty things like bugs!";
  4227. close;
  4228. }
  4229. OnTimer20000:
  4230. enablenpc "Moks Bugs#Bug1";
  4231. stopnpctimer;
  4232. end;
  4233. }
  4234. hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
  4235. if(hg_tre > 29 && hg_tre < 35)
  4236. {
  4237. mes "- You found big brown Moks Bugs in the bushes. -";
  4238. next;
  4239. switch( select( "Catch them","Pass." ) )
  4240. {
  4241. case 1:
  4242. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4243. next;
  4244. mes "- *Whizz Whizz*-";
  4245. next;
  4246. mes "- *Whizz Whizz Bzzzz* -";
  4247. mes "- *Whizz Whizz*-";
  4248. next;
  4249. mes "- *Whizz Whizz Bzzzz* -";
  4250. mes "- *Whizz Whizz*-";
  4251. mes "- *Whizz Whizz*-";
  4252. specialeffect2 71;
  4253. next;
  4254. if(rand(1,5) > 4)
  4255. {
  4256. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4257. specialeffect2 194;
  4258. close;
  4259. }
  4260. mes "- You have successfully gathered Moks Bugs Shells. -";
  4261. specialeffect2 364;
  4262. set hg_tre,hg_tre+1;
  4263. if(hg_tre == 31)
  4264. mes "Collected Moks Bugs Shells: 1ea ";
  4265. else if(hg_tre == 32)
  4266. mes "Collected Moks Bugs Shells: 2ea ";
  4267. else if(hg_tre == 33)
  4268. mes "Collected Moks Bugs Shells: 3ea ";
  4269. else if(hg_tre == 34)
  4270. mes "Collected Moks Bugs Shells: 4ea ";
  4271. else if(hg_tre == 35)
  4272. mes "Collected Moks Bugs Shells: 5ea ";
  4273. initnpctimer;
  4274. disablenpc "Moks Bugs#Bug2";
  4275. close;
  4276. break;
  4277. case 2:
  4278. mes "- You decided to pass by them. -";
  4279. close;
  4280. break;
  4281. }
  4282. }
  4283. else if(hg_tre == 35)
  4284. {
  4285. mes "["+strcharinfo(0)+"]";
  4286. mes "Aww...I don't want to touch dirty things like bugs!";
  4287. close;
  4288. }
  4289. OnTimer20000:
  4290. enablenpc "Moks Bugs#Bug2";
  4291. stopnpctimer;
  4292. end;
  4293. }
  4294. hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
  4295. if(hg_tre > 29 && hg_tre < 35)
  4296. {
  4297. mes "- You found big brown Moks Bugs in the bushes. -";
  4298. next;
  4299. switch( select( "Catch them","Pass." ) )
  4300. {
  4301. case 1:
  4302. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4303. next;
  4304. mes "- *Whizz Whizz*-";
  4305. next;
  4306. mes "- *Whizz Whizz Bzzzz* -";
  4307. mes "- *Whizz Whizz*-";
  4308. next;
  4309. mes "- *Whizz Whizz Bzzzz* -";
  4310. mes "- *Whizz Whizz*-";
  4311. mes "- *Whizz Whizz*-";
  4312. specialeffect2 71;
  4313. next;
  4314. if(rand(1,5) > 4)
  4315. {
  4316. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4317. specialeffect2 194;
  4318. close;
  4319. }
  4320. mes "- You have successfully gathered Moks Bugs Shells. -";
  4321. specialeffect2 364;
  4322. set hg_tre,hg_tre+1;
  4323. if(hg_tre == 31)
  4324. mes "Collected Moks Bugs Shells: 1ea ";
  4325. else if(hg_tre == 32)
  4326. mes "Collected Moks Bugs Shells: 2ea ";
  4327. else if(hg_tre == 33)
  4328. mes "Collected Moks Bugs Shells: 3ea ";
  4329. else if(hg_tre == 34)
  4330. mes "Collected Moks Bugs Shells: 4ea ";
  4331. else if(hg_tre == 35)
  4332. mes "Collected Moks Bugs Shells: 5ea ";
  4333. initnpctimer;
  4334. disablenpc "Moks Bugs#Bug3";
  4335. close;
  4336. break;
  4337. case 2:
  4338. mes "- You decided to pass by them. -";
  4339. close;
  4340. break;
  4341. }
  4342. }
  4343. else if(hg_tre == 35)
  4344. {
  4345. mes "["+strcharinfo(0)+"]";
  4346. mes "Aww...I don't want to touch dirty things like bugs!";
  4347. close;
  4348. }
  4349. OnTimer20000:
  4350. enablenpc "Moks Bugs#Bug3";
  4351. stopnpctimer;
  4352. end;
  4353. }
  4354. hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
  4355. if(hg_tre > 29 && hg_tre < 35)
  4356. {
  4357. mes "- You found big brown Moks Bugs in the bushes. -";
  4358. next;
  4359. switch( select( "Catch them.","Pass." ) )
  4360. {
  4361. case 1:
  4362. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4363. next;
  4364. mes "- *Whizz Whizz*-";
  4365. next;
  4366. mes "- *Whizz Whizz Bzzzz* -";
  4367. mes "- *Whizz Whizz*-";
  4368. next;
  4369. mes "- *Whizz Whizz Bzzzz* -";
  4370. mes "- *Whizz Whizz*-";
  4371. mes "- *Whizz Whizz*-";
  4372. specialeffect2 71;
  4373. next;
  4374. if(rand(1,5) > 4)
  4375. {
  4376. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4377. specialeffect2 194;
  4378. close;
  4379. }
  4380. mes "- You have successfully gathered Moks Bugs Shells. -";
  4381. specialeffect2 364;
  4382. set hg_tre,hg_tre+1;
  4383. if(hg_tre == 31)
  4384. mes "Collected Moks Bugs Shells: 1ea ";
  4385. else if(hg_tre == 32)
  4386. mes "Collected Moks Bugs Shells: 2ea ";
  4387. else if(hg_tre == 33)
  4388. mes "Collected Moks Bugs Shells: 3ea ";
  4389. else if(hg_tre == 34)
  4390. mes "Collected Moks Bugs Shells: 4ea ";
  4391. else if(hg_tre == 35)
  4392. mes "Collected Moks Bugs Shells: 5ea ";
  4393. initnpctimer;
  4394. disablenpc "Moks Bugs#Bug4";
  4395. close;
  4396. break;
  4397. case 2:
  4398. mes "- You decided to pass by them. -";
  4399. close;
  4400. break;
  4401. }
  4402. }
  4403. else if(hg_tre == 35)
  4404. {
  4405. mes "["+strcharinfo(0)+"]";
  4406. mes "Aww...I don't want to touch dirty things like bugs!";
  4407. close;
  4408. }
  4409. OnTimer20000:
  4410. enablenpc "Moks Bugs#Bug4";
  4411. stopnpctimer;
  4412. end;
  4413. }
  4414. lhz_in01,214,129,0 script A Pile of Paper 111,{
  4415. if(hg_tre == 52)
  4416. {
  4417. mes "- You found a pile of paper that was tied up with a thick ribbon.";
  4418. mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
  4419. mes "were written.";
  4420. next;
  4421. mes "["+strcharinfo(0)+"]";
  4422. mes "Good, I must take this with me.";
  4423. set hg_tre,53;
  4424. getitem 7342,1; //File folder
  4425. donpcevent "HuMSpawner::OnMonster";
  4426. close;
  4427. }
  4428. }
  4429. lhz_in01,235,129,0 script HuMSpawner 139,{
  4430. OnMonster:
  4431. if(rand(0,1))
  4432. mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
  4433. else
  4434. mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
  4435. monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4436. monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4437. initnpctimer;
  4438. end;
  4439. OnTimer60000:
  4440. killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
  4441. stopnpctimer;
  4442. end;
  4443. OnMonsterDead:
  4444. end;
  4445. }
  4446. lhz_dun02,244,226,0 script Unethical Machine 111,{
  4447. if(hg_tre == 54)
  4448. {
  4449. if(countitem(7138))
  4450. {
  4451. mes "["+strcharinfo(0)+"]";
  4452. mes "This must be it...whoa, it looks very spooky.";
  4453. mes "Today, I am going to destroy you";
  4454. mes "for making innocent people's lives miserable!";
  4455. next;
  4456. mes "- You threw a Marine Sphere Bottle toward the machine. -";
  4457. next;
  4458. mes "BOOM!";
  4459. specialeffect2 183;
  4460. enablenpc "HiddenExplosion";
  4461. mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
  4462. delitem 7138,1; //Marine sphere bottle
  4463. set hg_tre,55;
  4464. close;
  4465. }
  4466. else
  4467. {
  4468. mes "- You were staggered for the fact that";
  4469. mes "you forgot to bring the Marine Sphere Bottle with you. -";
  4470. close;
  4471. }
  4472. }
  4473. }
  4474. lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
  4475. OnInit:
  4476. disablenpc "HiddenExplosion";
  4477. end;
  4478. OnTouch:
  4479. percentheal -10,0;
  4480. specialeffect 4;
  4481. disablenpc "HiddenExplosion";
  4482. end;
  4483. }
  4484. hu_in01,365,170,3 script Girl#Hu 793,{
  4485. mes "[Girl]";
  4486. mes "I love sitting in front of a stove because it makes me warm~";
  4487. mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
  4488. close;
  4489. }
  4490. hu_in01,377,106,3 script Pub Granny 891,{
  4491. mes "[Pub Granny]";
  4492. mes "Recently we have many tourists visiting our town.";
  4493. mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
  4494. close;
  4495. }
  4496. //-------------------------------------------------------------------------
  4497. // Memory Quest
  4498. //-------------------------------------------------------------------------
  4499. hugel,198,169,0 script #HugelTree 139,2,2,{
  4500. if(BaseLevel > 49)
  4501. {
  4502. if(!hg_memory)
  4503. {
  4504. set hg_memory,1;
  4505. mes "^3355FFFor some reason, you";
  4506. mes "feel very warm, safe,";
  4507. mes "and secure near this";
  4508. mes "tree. Just being near";
  4509. mes "it brings you a sense";
  4510. mes "of overwhelming comfort.^000000";
  4511. close;
  4512. }
  4513. else if(hg_memory == 1)
  4514. {
  4515. mes "^3355FFFor some reason, you";
  4516. mes "feel very warm, safe,";
  4517. mes "and secure near this";
  4518. mes "tree. Just being near";
  4519. mes "it brings you a sense";
  4520. mes "of overwhelming comfort.^000000";
  4521. close;
  4522. }
  4523. else if(hg_memory == 6)
  4524. {
  4525. specialeffect2 57;
  4526. mes "^3355FFWhat's this strange";
  4527. mes "feeling of dread?";
  4528. mes "This peculiar chill...";
  4529. mes "It's almost as if you";
  4530. mes "were in Nifflheim...^000000";
  4531. close;
  4532. }
  4533. else
  4534. {
  4535. mes "^3355FFFor some reason, you";
  4536. mes "feel very warm, safe,";
  4537. mes "and secure near this";
  4538. mes "tree. Just being near";
  4539. mes "it brings you a sense";
  4540. mes "of overwhelming comfort.^000000";
  4541. close;
  4542. }
  4543. }
  4544. else
  4545. {
  4546. mes "^3355FFFor some reason, you";
  4547. mes "feel very warm, safe,";
  4548. mes "and secure near this";
  4549. mes "tree. Just being near";
  4550. mes "it brings you a sense";
  4551. mes "of overwhelming comfort.^000000";
  4552. close;
  4553. }
  4554. }
  4555. hugel,191,172,3 script Manainne 892,1{
  4556. if(hg_memory == 1)
  4557. {
  4558. mes "[Manainne]";
  4559. mes "This tree means so much";
  4560. mes "to everyone in this town,";
  4561. mes "and we all have special";
  4562. mes "memories of this place. But";
  4563. mes "that El Schatt fellow plans to";
  4564. mes "chop it down for his shop...";
  4565. next;
  4566. mes "[Manainne]";
  4567. mes "You see him? That's";
  4568. mes "El Schatt right there.";
  4569. mes "I've never met anyone";
  4570. mes "so cruel and selfish!";
  4571. mes "Right now he's surveying";
  4572. mes "the land for construction...";
  4573. set hg_memory,2;
  4574. close;
  4575. }
  4576. else if(hg_memory == 2)
  4577. {
  4578. mes "[Manainne]";
  4579. mes "This tree means so much";
  4580. mes "to everyone in this town,";
  4581. mes "and we all have special";
  4582. mes "memories of this place. But";
  4583. mes "that El Schatt fellow plans to";
  4584. mes "chop it down for his shop...";
  4585. next;
  4586. mes "[Manainne]";
  4587. mes "You see him? That's";
  4588. mes "El Schatt right there.";
  4589. mes "I've never met anyone";
  4590. mes "so cruel and selfish!";
  4591. mes "Right now he's surveying";
  4592. mes "the land for construction...";
  4593. close;
  4594. }
  4595. else if(hg_memory == 5)
  4596. {
  4597. mes "[Manainne]";
  4598. mes "You know, El Schatt and";
  4599. mes "I used to get along when";
  4600. mes "he dated my older sister,";
  4601. mes "Kanainne. In fact, they'd";
  4602. mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
  4603. next;
  4604. mes "[Manainne]";
  4605. mes "Then, well, Kanainne";
  4606. mes "got really sick, and we...";
  4607. mes "We couldn't help her. She";
  4608. mes "passed away, and then El Schatt";
  4609. mes "just disappeared. It was only";
  4610. mes "recently that he's come back.";
  4611. next;
  4612. mes "[Manainne]";
  4613. mes "Now El Schatt is just a";
  4614. mes "heartless, money grubbing...!";
  4615. mes "He's completely changed.";
  4616. mes "My sister would be rolling";
  4617. mes "in her grave, seeing him now...";
  4618. set hg_memory,6;
  4619. close;
  4620. }
  4621. else if(hg_memory == 6)
  4622. {
  4623. mes "[Manainne]";
  4624. mes "Now El Schatt is just a";
  4625. mes "heartless, money grubbing...!";
  4626. mes "He's completely changed.";
  4627. mes "My sister would be rolling";
  4628. mes "in her grave, seeing him now...";
  4629. close;
  4630. }
  4631. else if(hg_memory == 7)
  4632. {
  4633. mes "[Manainne]";
  4634. mes "What? That's...";
  4635. mes "That's an incredible";
  4636. mes "story. You met my dead";
  4637. mes "sister in Nifflheim?! You";
  4638. mes "must be lying to me!";
  4639. next;
  4640. mes "[Manainne]";
  4641. mes "Let's... Let's just";
  4642. mes "stop talking about this,";
  4643. mes "okay? I appreciate that you";
  4644. mes "want to stop El Schatt from";
  4645. mes "cutting down our tree, but";
  4646. mes "this is almost too much.";
  4647. next;
  4648. set hg_memory,8;
  4649. mes "[Manainne]";
  4650. mes "Gosh, all that talk";
  4651. mes "about Nifflheim is...";
  4652. mes "It's giving me the chills!";
  4653. mes "A-aren't you cold?";
  4654. close;
  4655. }
  4656. else if(hg_memory == 8)
  4657. {
  4658. mes "[Manainne]";
  4659. mes "......";
  4660. mes ".........";
  4661. mes "Huh? You're...";
  4662. mes "Still here...?";
  4663. next;
  4664. mes "[Manainne]";
  4665. mes "Y-you know what's";
  4666. mes "weird? The weather's";
  4667. mes "perfectly fine, but I...";
  4668. mes "I feel so cold all of a";
  4669. mes "sudden. You don't feel";
  4670. mes "it at all, don't you?";
  4671. next;
  4672. mes "[Manainne]";
  4673. mes "I think I'm coming down";
  4674. mes "with something. My head";
  4675. mes "feels so numb, and I c-can't";
  4676. mes "focus any of my thoughts.";
  4677. mes "This is freakin' me out...";
  4678. next;
  4679. mes "[Manainne]";
  4680. mes "...!";
  4681. next;
  4682. set hg_memory,9;
  4683. mes "[Manainne]";
  4684. mes "......";
  4685. mes "..........";
  4686. close;
  4687. }
  4688. else if(hg_memory == 9)
  4689. {
  4690. mes "[Manainne]";
  4691. mes "...I'm here. I'm really";
  4692. mes "back! Oh, it's been so";
  4693. mes "long! Hello, adventurer,";
  4694. mes "remember me? I'm Kanainne,";
  4695. mes "the spirit you saw down in";
  4696. mes "Nifflheim. Let me explain...";
  4697. next;
  4698. mes "[Manainne]";
  4699. mes "My spirit was able to follow";
  4700. mes "you here, and now that I'm";
  4701. mes "here, I only have so much time";
  4702. mes "to possess my sister's body,";
  4703. mes "and then talk to El Schatt.";
  4704. mes "El Schatt? El Schatt...?";
  4705. next;
  4706. mes "[El Schatt]";
  4707. mes "Manainne...?";
  4708. mes "What do you want?";
  4709. mes "Quit bugging me,";
  4710. mes "I'm busy right now...";
  4711. next;
  4712. mes "[Manainne]";
  4713. mes "It's... It's me,";
  4714. mes "El Schatt, it's Kanainne.";
  4715. mes "Of course you remember";
  4716. mes "me, right? Listen, I need to--";
  4717. next;
  4718. mes "[El Schatt]";
  4719. mes "Manainne...?!";
  4720. mes "I'm shocked...";
  4721. mes "Don't you respect";
  4722. mes "your own sister?!";
  4723. mes "I can't believe you'd...";
  4724. mes "Knock it off right now!";
  4725. next;
  4726. set hg_memory,10;
  4727. mes "[El Schatt]";
  4728. mes "Look, out of my respect";
  4729. mes "for you and the relationship";
  4730. mes "that me and your sister had,";
  4731. mes "I'm going to forget you said";
  4732. mes "that. But don't you dare use";
  4733. mes "her name that way again!";
  4734. next;
  4735. mes "[Manainne]";
  4736. mes "......";
  4737. mes ".........";
  4738. mes "............";
  4739. close;
  4740. }
  4741. else if(hg_memory == 10)
  4742. {
  4743. mes "[Manainne]";
  4744. mes "Wait, El Schatt!";
  4745. mes "It's really me, but";
  4746. mes "I can only speak to you";
  4747. mes "through my sister for";
  4748. mes "a short time. L-listen...";
  4749. next;
  4750. mes "[El Schatt]";
  4751. mes "Manainne...";
  4752. mes "You don't make jokes";
  4753. mes "like that about the departed,";
  4754. mes "especially if it's Kannaine.";
  4755. mes "You know better than that!";
  4756. mes "Where the hell's your respect?!";
  4757. next;
  4758. mes "[Manainne]";
  4759. mes "''If you're the wind,";
  4760. mes "I'll be the sky, so that you";
  4761. mes "can fly freely in my arms...''";
  4762. next;
  4763. mes "[El Schatt]";
  4764. mes "Huh...?!";
  4765. next;
  4766. mes "[Manainne]";
  4767. mes "''My soul is just";
  4768. mes "for you, the shining";
  4769. mes "sun that brightens";
  4770. mes "up my whole world.''";
  4771. next;
  4772. mes "[El Schatt]";
  4773. mes "How do you...";
  4774. mes "How do you know";
  4775. mes "those words...?";
  4776. next;
  4777. mes "[Manainne]";
  4778. mes "''In my dream, your";
  4779. mes "eyes held the reflection";
  4780. mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
  4781. next;
  4782. mes "[Manainne]";
  4783. mes "''Your lovely face,";
  4784. mes "your enticing smile...";
  4785. mes "They're forever be in my";
  4786. mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
  4787. next;
  4788. mes "[El Schatt]";
  4789. mes "Manainne...";
  4790. mes "How do you";
  4791. mes "know that song?";
  4792. next;
  4793. mes "[Manainne]";
  4794. mes "El Schatt...";
  4795. mes "It's me, Kanainne.";
  4796. mes "You wrote this song";
  4797. mes "just for me. But I died";
  4798. mes "before you could finish it.";
  4799. next;
  4800. mes "[Manainne]";
  4801. mes "That was your dream,";
  4802. mes "wasn't it? To play your";
  4803. mes "beautiful music to make";
  4804. mes "people happy? Did you ever";
  4805. mes "finish our song for me?";
  4806. next;
  4807. mes "[El Schatt]";
  4808. mes "Hahahah, Manainne, alright.";
  4809. mes "Your sister must have told";
  4810. mes "you about that song. Ha ha...";
  4811. mes "You're t-taking it too far...";
  4812. mes "Please, just... Just stop.";
  4813. next;
  4814. mes "[Manainne]";
  4815. mes "El Schatt...";
  4816. mes "Listen to me.";
  4817. mes "Look at me. It's";
  4818. mes "really your Kanainne.";
  4819. next;
  4820. mes "[El Schatt]";
  4821. mes "Kanainne...?";
  4822. mes "It's too much to";
  4823. mes "believe. I want to";
  4824. mes "believe it so badly...";
  4825. mes "Is it really you?";
  4826. set hg_memory,11;
  4827. close;
  4828. }
  4829. else if(hg_memory == 11)
  4830. {
  4831. mes "[Manainne]";
  4832. mes "El Schatt...";
  4833. close;
  4834. }
  4835. else if(hg_memory == 12)
  4836. {
  4837. mes "^3355FFManainne is sobbing";
  4838. mes "uncontrollably, and there's";
  4839. mes "nothing you can do to comfort";
  4840. mes "her. Nothing at all. You must";
  4841. mes "leave her alone to her despair";
  4842. mes "and unfathomable sense of loss.^000000";
  4843. close;
  4844. }
  4845. else
  4846. {
  4847. mes "[Manainne]";
  4848. mes "You know, even though";
  4849. mes "it's not a wealthy area,";
  4850. mes "I really love this small";
  4851. mes "and quiet town. Even if";
  4852. mes "I could live anywhere in";
  4853. mes "the world, I'd live right here~";
  4854. close;
  4855. }
  4856. }
  4857. niflheim,90,106,3 script A Spirit#HQuest 802,{
  4858. if(hg_memory == 6)
  4859. {
  4860. mes "[Spirit]";
  4861. mes "El Schatt...";
  4862. mes "Manainne...";
  4863. mes "I miss them...";
  4864. next;
  4865. mes "[Spirit]";
  4866. mes "Those names... Yes,";
  4867. mes "I remember now. Manainee";
  4868. mes "was... my younger sister.";
  4869. mes "El Schatt was... my lover.";
  4870. mes "M-my name was... Kanainne!";
  4871. next;
  4872. mes "[Kanainne's Spirit]";
  4873. mes "Now I know why I'm here";
  4874. mes "in this realm. El Schatt...";
  4875. mes "I've been watching him.";
  4876. mes "He isn't able to let me go...";
  4877. mes "But I can't directly intervene";
  4878. mes "with the affairs of the living.";
  4879. next;
  4880. mes "[Kanainne's Spirit]";
  4881. mes "I... I can borrow my";
  4882. mes "sister's body? Yes, if she";
  4883. mes "cooperates, maybe... Maybe";
  4884. mes "it will work. I must... must do";
  4885. mes "something before he does";
  4886. mes "he hurts himself even more...";
  4887. next;
  4888. mes "[Kanainne's Spirit]";
  4889. mes "You... You can help";
  4890. mes "me... Just go back to ";
  4891. mes "the living... to Hugel...";
  4892. mes "Let me send you there...";
  4893. set hg_memory,7;
  4894. close2;
  4895. warp "hugel",78,148;
  4896. }
  4897. else if(hg_memory == 7)
  4898. {
  4899. mes "[Kanainne's Spirit]";
  4900. mes "You...! You can help";
  4901. mes "me... Just go back to ";
  4902. mes "the living... to Hugel...";
  4903. mes "Let me send you there...";
  4904. close2;
  4905. warp "hugel",78,148;
  4906. }
  4907. else
  4908. {
  4909. mes "[Spirit]";
  4910. mes "The living shouldn't";
  4911. mes "be here in Nifflheim...";
  4912. mes "Go back! Go back to your";
  4913. mes "own world before it's too late!";
  4914. next;
  4915. mes "[Spirit]";
  4916. mes "El Schatt...";
  4917. mes "Manainne...";
  4918. mes "I miss them...";
  4919. close;
  4920. }
  4921. }
  4922. hugel,100,103,3 script Perfitz 866,{
  4923. if(hg_memory == 3)
  4924. {
  4925. set hg_memory,4;
  4926. mes "[Perfitz]";
  4927. mes "I'm pleased that my son has";
  4928. mes "finally set his mind on the";
  4929. mes "family business. I didn't know";
  4930. mes "he had it in him to become";
  4931. mes "such a proactive entrepreneur.";
  4932. next;
  4933. mes "[Perfitz]";
  4934. mes "It's funny... He used to";
  4935. mes "deperately fight me when it";
  4936. mes "came to building shops where";
  4937. mes "that tree has planted. Yes, I'm";
  4938. mes "proud that he's grown as a";
  4939. mes "business person. Heh heh~";
  4940. next;
  4941. mes "[Perfitz]";
  4942. mes "Although I'm pleased,";
  4943. mes "I get this gut feeling that";
  4944. mes "something's not right, like";
  4945. mes "he's too excited about cutting";
  4946. mes "that tree down. Maybe this old";
  4947. mes "man is just too suspcious~";
  4948. close;
  4949. }
  4950. else if(hg_memory == 4)
  4951. {
  4952. mes "[Perfitz]";
  4953. mes "It's funny how things";
  4954. mes "change. You know, El Schatt";
  4955. mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
  4956. mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
  4957. close;
  4958. }
  4959. else
  4960. {
  4961. mes "[Perfitz]";
  4962. mes "Money is very dependable...";
  4963. mes "But it's value is relative, and";
  4964. mes "can change at any moment.";
  4965. mes "Still, at my age, you can't";
  4966. mes "live without it. Make sure you";
  4967. mes "financially prepare of old age.";
  4968. next;
  4969. mes "[Perfitz]";
  4970. mes "Now, most people assume that";
  4971. mes "I have very few friends because";
  4972. mes "I trust money more than people.";
  4973. mes "That's somewhat true: money";
  4974. mes "will never betray you, and few";
  4975. mes "friends can be so dependable.";
  4976. next;
  4977. mes "[Perfitz]";
  4978. mes "However, friends that can";
  4979. mes "be trusted for life are worth";
  4980. mes "more than all the money in the";
  4981. mes "world. To a rich man like me,";
  4982. mes "those are the only friends";
  4983. mes "that are worth having.";
  4984. close;
  4985. }
  4986. }
  4987. hugel,196,164,3 script El Schatt 50,{
  4988. if(hg_memory == 2)
  4989. {
  4990. mes "[El Schatt]";
  4991. mes "What? What's that look for?";
  4992. mes "Oh, you must have spoken to";
  4993. mes "Manainne. Look, memories are";
  4994. mes "nice and all, but I don't dwell";
  4995. mes "on the past. I think about the";
  4996. mes "future. That's what's best.";
  4997. next;
  4998. mes "[El Schatt]";
  4999. mes "Hey, I've got some great";
  5000. mes "memories of this place too,";
  5001. mes "but you know what? I've decided";
  5002. mes "to let go of them before they";
  5003. mes "get too painful. That's life.";
  5004. mes "Besides, it's not all bad.";
  5005. next;
  5006. mes "[El Schatt]";
  5007. mes "My father's been wanting to";
  5008. mes "build a shop here for so long,";
  5009. mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
  5010. mes "entire community. We should've";
  5011. mes "done this a long time ago...";
  5012. next;
  5013. set hg_memory,3;
  5014. mes "[El Schatt]";
  5015. mes "C'mon... Take a look";
  5016. mes "around. I won't deny that";
  5017. mes "this is a quaint and lovely";
  5018. mes "town, but how much money do";
  5019. mes "you think these people enjoy?";
  5020. mes "I need to look to the future...";
  5021. close;
  5022. }
  5023. else if(hg_memory == 3)
  5024. {
  5025. mes "[El Schatt]";
  5026. mes "This is the perfect";
  5027. mes "location for shops.";
  5028. mes "Yeah, I'll build a whole";
  5029. mes "plaza, and rent it out to the";
  5030. mes "merchants. Build up some";
  5031. mes "commerce, attract businesses...";
  5032. next;
  5033. mes "[El Schatt]";
  5034. mes "Everyone should just";
  5035. mes "forget about that tree.";
  5036. mes "When you think about it,";
  5037. mes "it's just a waste of space...";
  5038. close;
  5039. }
  5040. else if(hg_memory == 4)
  5041. {
  5042. set hg_memory,5;
  5043. mes "[El Schatt]";
  5044. mes "You've spoken with my father?";
  5045. mes "Hmpf! Don't tell me you're here";
  5046. mes "to change my mind. I'm building";
  5047. mes "those shops, and that's final.";
  5048. mes "It's useless to try to convince";
  5049. mes "me otherwise. Understand?";
  5050. next;
  5051. mes "[El Schatt]";
  5052. mes "It's true that I used";
  5053. mes "to think differently...";
  5054. mes "I'd protect that old tree";
  5055. mes "with my life, I won't deny";
  5056. mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
  5057. close;
  5058. }
  5059. else if(hg_memory == 5)
  5060. {
  5061. mes "[El Schatt]";
  5062. mes "The past is behind me";
  5063. mes "as it should be. Now";
  5064. mes "I must focus on building";
  5065. mes "my family's businesses.";
  5066. mes "Father was right all along...";
  5067. close;
  5068. }
  5069. else if(hg_memory == 7)
  5070. {
  5071. mes "[El Schatt]";
  5072. mes "What did you say...?";
  5073. mes "You met Kanainne?";
  5074. mes "Listen, that's not funny.";
  5075. mes "I won't tolerate that kind";
  5076. mes "of sick joke, so get out";
  5077. mes "of here before I get angry.";
  5078. close;
  5079. }
  5080. else if(hg_memory == 10)
  5081. {
  5082. mes "[El Schatt]";
  5083. mes "No way...!";
  5084. mes "Kanainne is dead!";
  5085. mes "There's no way";
  5086. mes "I can believe this!";
  5087. next;
  5088. mes "[Manainne]";
  5089. mes "......";
  5090. mes ".........";
  5091. mes "............";
  5092. close;
  5093. }
  5094. else if(hg_memory == 11)
  5095. {
  5096. mes "[El Schatt]";
  5097. mes "K-Kanainne! ^333333*Sob*^000000";
  5098. mes "I've missed you so much!";
  5099. mes "Why did you leave me?";
  5100. next;
  5101. mes "[Manainne]";
  5102. mes "Oh, my dear,";
  5103. mes "sweet El Schatt...";
  5104. mes "I'm so sorry. But";
  5105. mes "that was my fate...";
  5106. mes "It was my time to go...";
  5107. mes "You have to let me go...";
  5108. next;
  5109. mes "[El Schatt]";
  5110. mes "I can't take it anymore!";
  5111. mes "It hurts too much without you!";
  5112. mes "I can't stop thinking about us,";
  5113. mes "and all the memories... all of";
  5114. mes "the memories hurt so much...";
  5115. next;
  5116. mes "[Manainne]";
  5117. mes "Is that why you want to";
  5118. mes "cut down that tree? Because";
  5119. mes "it reminds you too much of";
  5120. mes "all of our days together?";
  5121. next;
  5122. mes "[El Schatt]";
  5123. mes "Y-yes! Seeing it makes";
  5124. mes "me so angry and so sad!";
  5125. mes "I wanted to get rid of it!";
  5126. mes "If I don't forget you, then";
  5127. mes "what will I do? I c-can't";
  5128. mes "forget about you, c-can I?";
  5129. next;
  5130. mes "[Manainne]";
  5131. mes "Will destroying that tree";
  5132. mes "make you happy? Do you think";
  5133. mes "you'll be happy if you forget";
  5134. mes "all about me? I know you're";
  5135. mes "not like that, El Schatt.";
  5136. mes "You're not that cold...";
  5137. next;
  5138. mes "[El Schatt]";
  5139. mes "No... I don't want";
  5140. mes "to forget you. All of";
  5141. mes "our good times. But I miss";
  5142. mes "you so much... I think I'm";
  5143. mes "going to go insane! I don't";
  5144. mes "know if I can endure this pain!";
  5145. next;
  5146. mes "[Manainne]";
  5147. mes "Please be strong for me,";
  5148. mes "El Schatt. Someday, time";
  5149. mes "will heal your wounds, and";
  5150. mes "your memories of me will only";
  5151. mes "bring you fondness, not pain.";
  5152. mes "I miss you El Schatt, and I...";
  5153. next;
  5154. mes "[El Schatt]";
  5155. mes "Kanainne...?";
  5156. mes "K-Kanaine?";
  5157. mes "What's happening?";
  5158. next;
  5159. mes "[Manainne]";
  5160. mes "El Schatt, I'm so sorry...";
  5161. mes "But I have to go now. I can't";
  5162. mes "stay in the world of the living";
  5163. mes "for too long, and my time limit";
  5164. mes "is almost up. I still... I...";
  5165. next;
  5166. mes "[El Schatt]";
  5167. mes "N-no! Please, stay with";
  5168. mes "me! I'm not ready to lose";
  5169. mes "you again! D-don't leave";
  5170. mes "me again! Nooo! Kanainne!";
  5171. mes "I need you here with me!";
  5172. next;
  5173. mes "[Manainne]";
  5174. mes "I can't do that...";
  5175. mes "But please, El Schatt...";
  5176. mes "Promise that you'll be";
  5177. mes "yourself from now on...";
  5178. mes "Be kind... And follow";
  5179. mes "your true dreams...";
  5180. next;
  5181. mes "[Manainne]";
  5182. mes "Don't cut down";
  5183. mes "that tree... And make...";
  5184. mes "make beautiful music.";
  5185. mes "Please finish the song";
  5186. mes "that you made for me for...";
  5187. mes "for both of our sakes...";
  5188. next;
  5189. mes "[El Schatt]";
  5190. mes "Anything for you,";
  5191. mes "Kanainne. I vow it...";
  5192. next;
  5193. mes "[Manainne]";
  5194. mes "El Schatt...";
  5195. mes "I still... I still...";
  5196. next;
  5197. mes "[El Schatt]";
  5198. mes "Y-yes...";
  5199. mes "Kanainne...?";
  5200. next;
  5201. mes "[Manainne]";
  5202. mes "......";
  5203. mes ".........";
  5204. mes "............";
  5205. next;
  5206. mes "^3355FF*Thud!*^000000";
  5207. next;
  5208. mes "[El Schatt]";
  5209. mes "Kanainne...?";
  5210. mes "Kanainne!";
  5211. next;
  5212. mes "[Manainne]";
  5213. mes "...I...";
  5214. mes "...El Schatt...";
  5215. mes "She's gone again.";
  5216. mes "It's... I'm Manainne...";
  5217. mes "^333333*Sniff*^000000 She had to go back...";
  5218. next;
  5219. specialeffect2 71;
  5220. set hg_memory,12;
  5221. getexp 50000,0;
  5222. getitem 603,1; //Old blue box
  5223. mes "[El Schatt]";
  5224. mes "Oh... Oh dear";
  5225. mes "sweet God... My...";
  5226. mes "My dear Kanainne...";
  5227. mes "No.... No... Please...";
  5228. close;
  5229. }
  5230. else if(hg_memory == 12)
  5231. {
  5232. mes "[El Schatt]";
  5233. mes "...Would you please";
  5234. mes "leave me alone? I have...";
  5235. mes "I have an awful lot to";
  5236. mes "think about. And there's";
  5237. mes "music that I have to write...";
  5238. close;
  5239. }
  5240. else
  5241. {
  5242. mes "[El Schatt]";
  5243. mes "Father was right...";
  5244. mes "This area is the perfect";
  5245. mes "place to build some stores.";
  5246. mes "All that's left is to chop down";
  5247. mes "that old tree. It's in the way";
  5248. mes "of a whole lot of things...";
  5249. close;
  5250. }
  5251. }
  5252. //-------------------------------------------------------------------------
  5253. // Hide and Seek quest
  5254. //-------------------------------------------------------------------------
  5255. hugel,107,67,3 script Torpy 706,{
  5256. if(BaseLevel > 49)
  5257. {
  5258. if(!hg_ubu01)
  5259. {
  5260. mes "[Torpy]";
  5261. mes "D-Daddy...!";
  5262. mes "Daddy where";
  5263. mes "are you?! Wah~!";
  5264. next;
  5265. switch( select( "What's wrong?:Ignore" ) )
  5266. {
  5267. case 1:
  5268. mes "[Torpy]";
  5269. mes "My Daddy hasn't";
  5270. mes "been home for a few";
  5271. mes "day now. I'm afraid that";
  5272. mes "something must have";
  5273. mes "happened to him. *Sniff*";
  5274. next;
  5275. mes "["+strcharinfo(0)+"]";
  5276. mes "Your Dad is missing?";
  5277. mes "Why don't you tell me";
  5278. mes "about the last time";
  5279. mes "that you saw him?";
  5280. next;
  5281. mes "[Torpy]";
  5282. mes "Well, we were playing";
  5283. mes "Hide-and-Seek, and then";
  5284. mes "it was his turn to hide,";
  5285. mes "and then, a-and then...";
  5286. mes "I never found him!";
  5287. next;
  5288. switch( select( "Really? Tell me more...:What, is that all...?" ) )
  5289. {
  5290. case 1:
  5291. mes "[Torpy]";
  5292. mes "Th-then my Mom got";
  5293. mes "mad at Dad for hiding";
  5294. mes "for so long. But when";
  5295. mes "she went to find him, she";
  5296. mes "disappeared too! I-I'm all";
  5297. mes "alone now! Waaaaaah~!";
  5298. next;
  5299. emotion e_dots,1;
  5300. mes "["+strcharinfo(0)+"]";
  5301. mes "Don't worry, I'll look";
  5302. mes "for your parents. I'm";
  5303. mes "sure that I can find at";
  5304. mes "least one of them just";
  5305. mes "outside of town.";
  5306. set hg_ubu01,1;
  5307. close;
  5308. break;
  5309. case 2:
  5310. mes "["+strcharinfo(0)+"]";
  5311. mes "Don't worry, your";
  5312. mes "Dad will probably";
  5313. mes "show up sooner";
  5314. mes "or later. Well, lots";
  5315. mes "of luck, kid.";
  5316. emotion e_dots,1;
  5317. close;
  5318. break;
  5319. }
  5320. break;
  5321. case 2:
  5322. mes "[Torpy]";
  5323. mes "D-Daddy...!";
  5324. mes "Mommiiiiiiiiie!";
  5325. mes "Where are yoooou?!";
  5326. mes "Wuh-Waaaaaaaaaah!";
  5327. close;
  5328. break;
  5329. }
  5330. }
  5331. else if(hg_ubu01 == 2)
  5332. {
  5333. mes "[Torpy]";
  5334. mes "Oh...";
  5335. mes "Mommy was just";
  5336. mes "outside of town?";
  5337. mes "*Sob* Okay, I hope my";
  5338. mes "Daddy comes back soon...";
  5339. set hg_ubu01,3;
  5340. close;
  5341. }
  5342. else if(hg_ubu01 == 6)
  5343. {
  5344. mes "[Torpy]";
  5345. mes "Y-you found my Daddy!";
  5346. mes "Hooray! I was so worried";
  5347. mes "about him! Th-thank you";
  5348. mes "so much for your help!";
  5349. next;
  5350. mes "[Torpy]";
  5351. mes "Um, um, where is my";
  5352. mes "Daddy hiding anyway?";
  5353. mes "Oh? A barrel? Where";
  5354. mes "was it again? Heh heh!";
  5355. mes "Now I can find him!";
  5356. next;
  5357. mes "[Torpy]";
  5358. mes "Oh, would you go talk";
  5359. mes "to my Mom, and tell her";
  5360. mes "to come here please? And";
  5361. mes "also tell her that Daddy";
  5362. mes "is safe! See you later~";
  5363. next;
  5364. emotion e_dots,1;
  5365. mes "......";
  5366. mes ".........";
  5367. mes "............";
  5368. next;
  5369. mes "[Torpy]";
  5370. mes "^333333...............................";
  5371. mes "Hee hee~ Once I find";
  5372. mes "my Daddy, he has to get me";
  5373. mes "a girlfriend! He promised~!^000000";
  5374. set hg_ubu01,7;
  5375. close;
  5376. }
  5377. else if(hg_ubu01 == 7)
  5378. {
  5379. mes "[Torpy]";
  5380. mes "Would you please hurry";
  5381. mes "and talk to my Mom? She";
  5382. mes "should be just outside of?";
  5383. mes "this town, where you last";
  5384. mes "saw her. Bye bye for now~";
  5385. next;
  5386. emotion e_dots,1;
  5387. mes "......";
  5388. mes ".........";
  5389. mes "............";
  5390. next;
  5391. mes "[Torpy]";
  5392. mes "^333333...............................";
  5393. mes "Oh yeah! Should I have";
  5394. mes "Mom help me pick out my";
  5395. mes "new girlfriend? Hmm, I dunno.";
  5396. mes "Wh-what if they become friends?";
  5397. mes "Um, that might not be good...^000000";
  5398. close;
  5399. }
  5400. else if(hg_ubu01 == 8)
  5401. {
  5402. emotion e_dots,1;
  5403. mes "[Torpy]";
  5404. mes "Daddy promised to get";
  5405. mes "me a girlfriend if I beat him";
  5406. mes "at Hide-and-Seek! Hahaha!";
  5407. mes "I won, so now he has to do it!";
  5408. next;
  5409. mes "[Torpy]";
  5410. mes "Wait, but should I let";
  5411. mes "my Dad pick my girlfriend?";
  5412. mes "Maybe I should pick her...";
  5413. mes "Yeah, I'll pick the perfectest";
  5414. mes "girl that I can find! Yaaay~";
  5415. set hg_ubu01,9;
  5416. close;
  5417. }
  5418. else if(hg_ubu01 == 9)
  5419. {
  5420. emotion e_dots,1;
  5421. mes "[Torpy]";
  5422. mes "Maybe I should wait until";
  5423. mes "I'm older to have a girlfriend.";
  5424. mes "I mean, what if the girl I pick";
  5425. mes "now gets uglier when she";
  5426. mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
  5427. next;
  5428. mes "^3355FFTorpy is still a young,";
  5429. mes "naive child that has much";
  5430. mes "to learn about girlfriends,";
  5431. mes "or just people, in general.^000000";
  5432. close;
  5433. }
  5434. else
  5435. {
  5436. mes "[Torpy]";
  5437. mes "^333333*Sniff*^000000 D-Daddy's gone!";
  5438. mes "Will you help me find my";
  5439. mes "Daddy please? I h-have";
  5440. mes "to find him now! H-Hurry!";
  5441. close;
  5442. }
  5443. }
  5444. else
  5445. {
  5446. mes "[Torpy]";
  5447. mes "Waaah~!";
  5448. mes "I have to find";
  5449. mes "my Daddy! Daddy...!";
  5450. mes "Where are yooooou?!";
  5451. close;
  5452. }
  5453. }
  5454. hu_fild06,190,367,3 script Torpy's Mom 701,{
  5455. if(hg_ubu01 == 0)
  5456. {
  5457. mes "[Torpy's Mom]";
  5458. mes "Where did he go this time?!";
  5459. mes "If my husband doesn't have";
  5460. mes "a good excuse for not coming";
  5461. mes "home, then he better come";
  5462. mes "up with one or he'll be sorry!";
  5463. close;
  5464. }
  5465. else if(hg_ubu01 == 1)
  5466. {
  5467. mes "[Torpy's Mom]";
  5468. mes "Hmm? Oh, you talked to";
  5469. mes "my little Torpy? He thinks his";
  5470. mes "father and I just vanished?";
  5471. mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
  5472. next;
  5473. mes "[Torpy's Mom]";
  5474. mes "Although Torpy's father has";
  5475. mes "been missing for a little";
  5476. mes "while, I just stepped out of";
  5477. mes "the house this morning. So";
  5478. mes "I haven't even been gone for";
  5479. mes "a few hours, much less a day.";
  5480. next;
  5481. mes "[Torpy's Mom]";
  5482. mes "You see, my husband is";
  5483. mes "a hunter, so it's usual for him";
  5484. mes "not to come home for a few";
  5485. mes "days. Still, he's never been";
  5486. mes "gone for this long before,";
  5487. mes "so I've been looking for him...";
  5488. next;
  5489. mes "[Torpy's Mom]";
  5490. mes "I've been getting a little";
  5491. mes "worried myself, honestly.";
  5492. mes "He's not in any of his usual";
  5493. mes "hunting grounds. Hopefully,";
  5494. mes "if I wait here long enough,";
  5495. mes "he'll show up sooner or later.";
  5496. next;
  5497. mes "[Torpy's Mom]";
  5498. mes "If he doesn't show up";
  5499. mes "today, I better search";
  5500. mes "for him inside town. Maybe";
  5501. mes "he's hiding somewhere,";
  5502. mes "like at his friend's house.";
  5503. mes "Why is like always like this?";
  5504. next;
  5505. mes "[Torpy's Mom]";
  5506. mes "Listen, would you please";
  5507. mes "tell my son Torpy that I'm";
  5508. mes "fine and will be coming back";
  5509. mes "home soon? Also, if you see";
  5510. mes "my husband inside town, tell";
  5511. mes "him that he better come home!";
  5512. set hg_ubu01,2;
  5513. close;
  5514. }
  5515. else if(hg_ubu01 == 2)
  5516. {
  5517. mes "[Torpy's Mom]";
  5518. mes "Listen, would you please";
  5519. mes "tell my son Torpy that I'm";
  5520. mes "fine and will be coming back";
  5521. mes "home soon? Also, if you see";
  5522. mes "my husband inside town, tell";
  5523. mes "him that he better come home!";
  5524. close;
  5525. }
  5526. else if(hg_ubu01 == 6)
  5527. {
  5528. mes "[Torpy's Mom]";
  5529. mes "What?! He was hiding";
  5530. mes "inside a barrel this";
  5531. mes "entire time?! Oh, no.";
  5532. mes "I'm sorry, my husband has";
  5533. mes "caused you so much trouble.";
  5534. next;
  5535. mes "[Torpy's Mom]";
  5536. mes "I really appreciate";
  5537. mes "everything you've done";
  5538. mes "to help us find him. I know";
  5539. mes "it's not much, but I hope";
  5540. mes "you accept this as our thanks.";
  5541. mes "Goodbye for now, adventurer~";
  5542. specialeffect2 71;
  5543. set hg_ubu01,8;
  5544. getitem 12065,3; //Green salad
  5545. getexp 50000,0;
  5546. close;
  5547. }
  5548. else if(hg_ubu01 == 7)
  5549. {
  5550. mes "[Torpy's Mom]";
  5551. mes "What?! He was hiding";
  5552. mes "inside a barrel this";
  5553. mes "entire time?! Oh, no.";
  5554. mes "I'm sorry, my husband has";
  5555. mes "caused you so much trouble.";
  5556. next;
  5557. mes "[Torpy's Mom]";
  5558. mes "I really appreciate";
  5559. mes "everything you've done";
  5560. mes "to help us find him. I know";
  5561. mes "it's not much, but I hope";
  5562. mes "you accept this as our thanks.";
  5563. mes "Goodbye for now, adventurer~";
  5564. specialeffect2 68;
  5565. set hg_ubu01,8;
  5566. getitem 12065,3; //Green salad
  5567. getexp 50000,0;
  5568. close;
  5569. }
  5570. else if(hg_ubu01 == 8)
  5571. {
  5572. mes "[Torpy's Mom]";
  5573. mes "Sometimes I wonder if";
  5574. mes "Torpy is too mature for";
  5575. mes "his age, or if my husband";
  5576. mes "is too immature. In a strange";
  5577. mes "way, those two really take";
  5578. mes "after each other. Oh, well...";
  5579. close;
  5580. }
  5581. else if(hg_ubu01 == 9)
  5582. {
  5583. emotion e_dots,1;
  5584. mes "[Torpy's Mom]";
  5585. mes "When is that husband";
  5586. mes "of mine going to come";
  5587. mes "out of that barrel? He";
  5588. mes "didn't make another weird";
  5589. mes "bet with Torpy, did he? Oh,";
  5590. mes "the trouble with those two...";
  5591. close;
  5592. }
  5593. else
  5594. {
  5595. mes "[Torpy's Mom]";
  5596. mes "Where did he go this time?!";
  5597. mes "If my husband doesn't have";
  5598. mes "a good excuse for not coming";
  5599. mes "home, then he better come";
  5600. mes "up with one or he'll be sorry!";
  5601. close;
  5602. }
  5603. }
  5604. hugel,100,176,3 script Suspicious Barrel 111,{
  5605. if(hg_ubu01 == 3)
  5606. {
  5607. mes "[Strange Man]";
  5608. mes "So... hun...gry...";
  5609. mes "F-food... Give me...";
  5610. mes "F-food... Must... replenish...";
  5611. mes "h-health... with... Steamed...";
  5612. mes "Crab... Nippers... Please...";
  5613. next;
  5614. emotion e_dots,1;
  5615. mes "^3355FFIt sounds like";
  5616. mes "this barrel wants";
  5617. mes "Steamed Crab Nippers.^000000";
  5618. next;
  5619. switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
  5620. {
  5621. case 1:
  5622. mes "[Strange Man]";
  5623. mes "Please... cook me...";
  5624. mes "Steamed... Crab Nippers...!";
  5625. mes "You... n-need.... 10 Green";
  5626. mes "Herbs... 1 Yellow Potions...";
  5627. mes "and 10... N-Nippers... to";
  5628. mes "c-cook th-them. Ugh...";
  5629. next;
  5630. emotion e_dots,1;
  5631. mes "["+strcharinfo(0)+"]";
  5632. mes "Hold on,";
  5633. mes "I have to cook";
  5634. mes "them for you?!";
  5635. next;
  5636. mes "[Strange Man]";
  5637. mes "Y-yes...";
  5638. mes "It's... It's the";
  5639. mes "o-only... possible...";
  5640. mes "Way... P-please help...";
  5641. set hg_ubu01,4;
  5642. close;
  5643. break;
  5644. case 2:
  5645. mes "[Strange Man]";
  5646. mes "D-don't... leave...";
  5647. mes "me... Here... Th-the...";
  5648. mes "hunger...! It... It can't...";
  5649. mes "It c-can't be... d-denied!";
  5650. next;
  5651. emotion e_dots,1;
  5652. mes "["+strcharinfo(0)+"]";
  5653. mes "Weirdo! Why don't you";
  5654. mes "get out of that barrel,";
  5655. mes "and get your Steamed";
  5656. mes "Crab Nippers yourself?!";
  5657. close;
  5658. break;
  5659. }
  5660. }
  5661. else if(hg_ubu01 == 4)
  5662. {
  5663. if(countitem(12051)) //Steamed crab nippers
  5664. {
  5665. mes "[Strange Man]";
  5666. mes "Th-that... tantalizing...";
  5667. mes "scent... It's S-Steamed...";
  5668. mes "Crab... Nippers... Oh God...";
  5669. mes "It's b-been so... l-long...";
  5670. mes "G-Give me! G-Give me now!";
  5671. next;
  5672. emotion e_dots,1;
  5673. mes "^3355FFYou dumped the";
  5674. mes "Steamed Crab Nippers";
  5675. mes "into the barrel where";
  5676. mes "it was quickly devoured.^000000";
  5677. delitem 12051,1; //Steamed crab nippers
  5678. set hg_ubu01,5;
  5679. next;
  5680. mes "[Strange Man]";
  5681. mes "Ha ha ha!";
  5682. mes "Back in the game, baby!";
  5683. mes "Man, it's been, about what,";
  5684. mes "3 days since I last ate?";
  5685. mes "It's good to be alive!";
  5686. close2;
  5687. donpcevent "Strange Man#Hugel::OnEnable";
  5688. end;
  5689. }
  5690. else
  5691. {
  5692. mes "[Strange Man]";
  5693. mes "Please... cook me...";
  5694. mes "Steamed... Crab Nippers...!";
  5695. mes "You... n-need.... 10 Green";
  5696. mes "Herbs... 1 Yellow Potions...";
  5697. mes "and 10... N-Nippers... to";
  5698. mes "c-cook th-them. Ugh...";
  5699. next;
  5700. emotion e_dots,1;
  5701. mes "["+strcharinfo(0)+"]";
  5702. mes "Hold on,";
  5703. mes "I have to cook";
  5704. mes "them for you?!";
  5705. next;
  5706. mes "[Strange Man]";
  5707. mes "Y-yes...";
  5708. mes "It's... It's the";
  5709. mes "o-only... possible...";
  5710. mes "Way... P-please help...";
  5711. close;
  5712. }
  5713. }
  5714. else if(hg_ubu01 == 5)
  5715. {
  5716. if(countitem(12051)) //Steamed crab nippers
  5717. {
  5718. mes "[Strange Man]";
  5719. mes "Th-that... tantalizing...";
  5720. mes "scent... It's S-Steamed...";
  5721. mes "Crab... Nippers... Oh God...";
  5722. mes "It's b-been so... l-long...";
  5723. mes "G-Give me! G-Give me now!";
  5724. next;
  5725. emotion e_dots,1;
  5726. mes "^3355FFYou dumped the";
  5727. mes "Steamed Crab Nippers";
  5728. mes "into the barrel where";
  5729. mes "it was quickly devoured.^000000";
  5730. delitem 12051,1; //Steamed crab nippers
  5731. set hg_ubu01,5;
  5732. next;
  5733. mes "[Strange Man]";
  5734. mes "Ha ha ha!";
  5735. mes "Back in the game, baby!";
  5736. mes "Man, it's been, about what,";
  5737. mes "3 days since I last ate?";
  5738. mes "It's good to be alive!";
  5739. close2;
  5740. donpcevent "Strange Man#Hugel::OnEnable";
  5741. end;
  5742. }
  5743. else
  5744. {
  5745. mes "[Strange Man]";
  5746. mes "Please... cook me...";
  5747. mes "Steamed... Crab Nippers...!";
  5748. mes "You... n-need.... 10 Green";
  5749. mes "Herbs... 1 Yellow Potions...";
  5750. mes "and 10... N-Nippers... to";
  5751. mes "c-cook th-them. Ugh...";
  5752. next;
  5753. emotion e_dots,1;
  5754. mes "["+strcharinfo(0)+"]";
  5755. mes "Hold on,";
  5756. mes "I have to cook";
  5757. mes "them for you?!";
  5758. next;
  5759. mes "[Strange Man]";
  5760. mes "Y-yes...";
  5761. mes "It's... It's the";
  5762. mes "o-only... possible...";
  5763. mes "Way... P-please help...";
  5764. close;
  5765. }
  5766. }
  5767. else if(hg_ubu01 == 6)
  5768. {
  5769. emotion e_dots,1;
  5770. mes "^3355FFFor now, you should";
  5771. mes "tell Torpy and his mom";
  5772. mes "where Torpy's father is";
  5773. mes "hiding so they won't";
  5774. mes "worry about him so much.";
  5775. close;
  5776. }
  5777. else if(hg_ubu01 == 7)
  5778. {
  5779. emotion e_dots,1;
  5780. mes "^800080Torpy's mom might want to know about^000000";
  5781. mes "^800080this extraordinary barrel.^000000";
  5782. close;
  5783. }
  5784. else if(hg_ubu01 == 8)
  5785. {
  5786. emotion e_dots,1;
  5787. mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
  5788. close;
  5789. }
  5790. else if(hg_ubu01 == 9)
  5791. {
  5792. emotion e_dots,1;
  5793. mes "^800080That barrel will become a symbolic object^000000";
  5794. mes "^800080that pays tribute to the firm will of Torpy's father^000000";
  5795. mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
  5796. close;
  5797. }
  5798. else
  5799. {
  5800. emotion e_dots,1;
  5801. mes "^800080You hear something bustling from the hole in the barrel.^000000";
  5802. mes "^800080However, it doesn't seem to be a big deal.^000000";
  5803. close;
  5804. }
  5805. }
  5806. hugel,100,174,3 script Strange Man#Hugel 898,{
  5807. if(hg_ubu01 == 5)
  5808. {
  5809. mes "[Strange Man]";
  5810. mes "Ahhhh... Thanks for";
  5811. mes "the free meal! It was";
  5812. mes "so invigorating! Well,";
  5813. mes "I better climb back";
  5814. mes "inside that barrel. See";
  5815. mes "ya round, adventurer~";
  5816. next;
  5817. mes "["+strcharinfo(0)+"]";
  5818. mes "Hold it!";
  5819. mes "Why are you hiding";
  5820. mes "inside that barrel?!";
  5821. next;
  5822. mes "[Strange Man]";
  5823. mes "Huh? Oh, I'm just";
  5824. mes "playing Hide-and-Seek";
  5825. mes "with my son, that's all.";
  5826. next;
  5827. mes "["+strcharinfo(0)+"]";
  5828. mes "But you haven't";
  5829. mes "eaten in days! Wait,";
  5830. mes "hold on, you wouldn't";
  5831. mes "happen to be Torpy's";
  5832. mes "father now, would you?";
  5833. next;
  5834. mes "[Strange Man]";
  5835. mes "Oh, you ran into my boy?";
  5836. mes "Has he given up on our";
  5837. mes "little wager yet? Because";
  5838. mes "I'd really hate to lose...";
  5839. next;
  5840. mes "["+strcharinfo(0)+"]";
  5841. mes "Um, your wife and son";
  5842. mes "are really worried about";
  5843. mes "you. Shouldn't you be going";
  5844. mes "home as soon as you can?";
  5845. next;
  5846. mes "[Strange Man]";
  5847. mes "No, I can't! Not until";
  5848. mes "Torpy gives up! I made";
  5849. mes "a really silly promise";
  5850. mes "with my son, and if I lose";
  5851. mes "this game of Hide-and-Seek...";
  5852. mes "Well, I just can't lose! Bye!";
  5853. set hg_ubu01,6;
  5854. next;
  5855. mes "^3355FFTorpy's father has";
  5856. mes "hidden himself again,";
  5857. mes "but at least now you";
  5858. mes "can go back to Torpy's";
  5859. mes "Mom and Torpy, and let them";
  5860. mes "both know where he is hiding.^000000";
  5861. close2;
  5862. disablenpc "Strange Man#Hugel";
  5863. enablenpc "Suspicious Barrel";
  5864. end;
  5865. }
  5866. else
  5867. {
  5868. mes "[Strange Man]";
  5869. mes "Hahahaha!";
  5870. mes "Steamed Crab Nippers!";
  5871. mes "That really hit the spot!";
  5872. mes "I ate so much, I won't";
  5873. mes "have to eat again for days!";
  5874. close;
  5875. }
  5876. OnEnable:
  5877. enablenpc "Strange Man#Hugel";
  5878. disablenpc "Suspicious Barrel";
  5879. initnpctimer;
  5880. end;
  5881. OnInit:
  5882. disablenpc "Strange Man#Hugel";
  5883. end;
  5884. OnTimer60000:
  5885. stopnpctimer;
  5886. disablenpc "Strange Man#Hugel";
  5887. enablenpc "Suspicious Barrel";
  5888. end;
  5889. }
  5890. //-------------------------------------------------------------------------
  5891. // Fish cake soup delivery
  5892. //-------------------------------------------------------------------------
  5893. hu_in01,15,372,3 script Cellette Lavit 74,{
  5894. if(!hg_odeng)
  5895. {
  5896. mes "[Cellette]";
  5897. mes "Hi there, thanks for";
  5898. mes "visiting our lovely town!";
  5899. mes "Why don't you come in and";
  5900. mes "have a taste of authentic";
  5901. mes "Hugel cuisine? I guarantee";
  5902. mes "that you won't regret it~";
  5903. next;
  5904. mes "[Cellette]";
  5905. mes "My name is Cellette Lavit,";
  5906. mes "and I proudly serve Fish Cake";
  5907. mes "Soup, Hugel's specialty dish.";
  5908. mes "All the tourists that've tried";
  5909. mes "it have loved it, and I have";
  5910. mes "many regular customers~";
  5911. next;
  5912. mes "[Cellette]";
  5913. mes "This dish has something";
  5914. mes "of a cult following, and it's";
  5915. mes "not widely popularized, but I'm";
  5916. mes "sure that it'll be considered";
  5917. mes "representative of Schwaltzvalt";
  5918. mes "Republic cuisine someday.";
  5919. next;
  5920. mes "[Cellette]";
  5921. mes "Listen, you look like an";
  5922. mes "able adventurer, so would";
  5923. mes "you consider working part time";
  5924. mes "for me? I have many orders for";
  5925. mes "Fish Cake Soup, so there's";
  5926. mes "no way I can make deliveries...";
  5927. next;
  5928. mes "[Cellette]";
  5929. mes "If you work for me, I'll";
  5930. mes "waive the price: I'll give you";
  5931. mes "1 Fish Cake Soup for each";
  5932. mes "delivery that you complete.";
  5933. mes "But if you're not interested,";
  5934. mes "you can just buy some now~";
  5935. next;
  5936. switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
  5937. {
  5938. case 1:
  5939. mes "[Cellette]";
  5940. mes "Oh, thank you so much!";
  5941. mes "You can't imagine how busy";
  5942. mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
  5943. next;
  5944. set @randvar, rand(1,4);
  5945. if(@randvar == 1)
  5946. {
  5947. mes "[Cellette]";
  5948. mes "Alright, please take this";
  5949. mes "order of Fish Cake Soup to";
  5950. mes "my friend Neha. I'm grateful";
  5951. mes "that she's a regular customer--";
  5952. mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
  5953. set hg_odeng,1;
  5954. getitem 584,1; //Skewer soup
  5955. close;
  5956. }
  5957. else if(@randvar == 2)
  5958. {
  5959. mes "[Cellette]";
  5960. mes "Right, take this next order";
  5961. mes "of Fish Cake Soup to Maewan,";
  5962. mes "another one of my regulars.";
  5963. mes "He's been buying my soup ever";
  5964. mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
  5965. set hg_odeng,2;
  5966. getitem 584,1; //Skewer soup
  5967. close;
  5968. }
  5969. else if(@randvar == 3)
  5970. {
  5971. mes "[Cellette]";
  5972. mes "Okay, this order of Fish";
  5973. mes "Cake Soup is ready! Please";
  5974. mes "take it to my roommate Layoma.";
  5975. mes "But... Be careful. She's got";
  5976. mes "a thing about punctuality.";
  5977. mes "Just try not to be late...";
  5978. set hg_odeng,3;
  5979. getitem 584,1; //Skewer soup
  5980. close;
  5981. }
  5982. else if(@randvar == 4)
  5983. {
  5984. mes "[Cellette]";
  5985. mes "Quick, take this Fish";
  5986. mes "Paste Soup to Erjan. Um,";
  5987. mes "but be careful, he's really";
  5988. mes "nitpicky... And he likes to";
  5989. mes "have everything in such";
  5990. mes "and such and order...";
  5991. set hg_odeng,4;
  5992. getitem 584,1; //Skewer soup
  5993. close;
  5994. }
  5995. break;
  5996. case 2:
  5997. mes "[Cellette]";
  5998. mes "Oh, you'd like to try my";
  5999. mes "Fish Cake Soup, eh? Good";
  6000. mes "choice, I know you'll enjoy";
  6001. mes "its delicious, hearty flavor~";
  6002. mes "Each order costs 100 zeny.";
  6003. next;
  6004. switch( select( "Order a Fish Cake Soup:Cancel" ) )
  6005. {
  6006. case 1:
  6007. if(Zeny > 99)
  6008. {
  6009. mes "[Cellette]";
  6010. mes "Thanks! Enjoy your";
  6011. mes "bowl of Fish Cake Soup.";
  6012. mes "I hope you come and ";
  6013. mes "visit me again, okay?";
  6014. set Zeny,Zeny-100;
  6015. getitem 584,1; //Skewer soup
  6016. close;
  6017. }
  6018. else
  6019. {
  6020. mes "[Cellette]";
  6021. mes "Oh, what's this?";
  6022. mes "You don't have enough";
  6023. mes "money? Well, come back";
  6024. mes "after you save 100 zeny.";
  6025. mes "That's a really good price";
  6026. mes "for my gourmet soup, you know.";
  6027. close;
  6028. }
  6029. break;
  6030. case 2:
  6031. mes "[Cellette]";
  6032. mes "If you're ever hungry,";
  6033. mes "or just want to enjoy";
  6034. mes "a delicious meal, come";
  6035. mes "and have some of my soup~";
  6036. close;
  6037. break;
  6038. }
  6039. break;
  6040. case 3:
  6041. mes "[Cellette]";
  6042. mes "Oh? You're not interested";
  6043. mes "in trying my Fish Cake Soup";
  6044. mes "at all? Well, if you change";
  6045. mes "your mind, please come";
  6046. mes "back. I just know you'll love";
  6047. mes "the taste if you give it a try.";
  6048. close;
  6049. break;
  6050. }
  6051. }
  6052. else if(hg_odeng == 1)
  6053. {
  6054. if(countitem(584)) //Skewer soup
  6055. {
  6056. mes "[Cellette]";
  6057. mes "Haven't you left already?";
  6058. mes "My friend Neha is waiting";
  6059. mes "for you to deliver her order";
  6060. mes "of Fish Cake Soup. Please";
  6061. mes "try to get it to her before the";
  6062. mes "soup gets cold, okay?";
  6063. close;
  6064. }
  6065. else
  6066. {
  6067. mes "[Cellette]";
  6068. mes "What's that? You lost";
  6069. mes "the Fish Cake Soup you're";
  6070. mes "supposed to deliver to Neha?";
  6071. mes "Oh well, I suppose I'll have";
  6072. mes "to give you this fresh bowl";
  6073. mes "of soup that I just made...";
  6074. next;
  6075. if(Zeny > 99)
  6076. {
  6077. mes "[Cellette]";
  6078. mes "But you need to be";
  6079. mes "responsible and pay";
  6080. mes "me for the food you lost.";
  6081. mes "There, I took 100 zeny";
  6082. mes "from you. That's fair, so";
  6083. mes "please don't lose it this time.";
  6084. set Zeny,Zeny-100;
  6085. getitem 584,1; //Skewer soup
  6086. close;
  6087. }
  6088. else
  6089. {
  6090. mes "[Cellette]";
  6091. mes "W-wait... You don't";
  6092. mes "have any money to pay";
  6093. mes "me for the soup you lost?";
  6094. mes "Well, I don't think I can";
  6095. mes "trust somebody like you";
  6096. mes "with any deliveries...";
  6097. set hg_odeng,5;
  6098. close;
  6099. }
  6100. }
  6101. }
  6102. else if(hg_odeng == 2)
  6103. {
  6104. if(countitem(584)) //Skewer soup
  6105. {
  6106. mes "[Cellette]";
  6107. mes "Whoa, whoa, whoa!";
  6108. mes "You should have left";
  6109. mes "already to deliver that";
  6110. mes "soup to Maewan! Hurry,";
  6111. mes "before it gets too cold!";
  6112. close;
  6113. }
  6114. else
  6115. {
  6116. mes "[Cellette]";
  6117. mes "What's that? You lost";
  6118. mes "the Fish Cake Soup you're";
  6119. mes "supposed to give to Maewan?";
  6120. mes "Oh well, I suppose I'll have";
  6121. mes "to give you this fresh bowl";
  6122. mes "of soup that I just made...";
  6123. next;
  6124. if(Zeny > 99)
  6125. {
  6126. mes "[Cellette]";
  6127. mes "But you need to be";
  6128. mes "responsible and pay";
  6129. mes "me for the food you lost.";
  6130. mes "There, I took 100 zeny";
  6131. mes "from you. That's fair, so";
  6132. mes "please don't lose it this time.";
  6133. set Zeny,Zeny-100;
  6134. getitem 584,1; //Skewer soup
  6135. close;
  6136. }
  6137. else
  6138. {
  6139. mes "[Cellette]";
  6140. mes "W-wait... You don't";
  6141. mes "have any money to pay";
  6142. mes "me for the soup you lost?";
  6143. mes "Well, I don't think I can";
  6144. mes "trust somebody like you";
  6145. mes "with any deliveries...";
  6146. set hg_odeng,5;
  6147. close;
  6148. }
  6149. }
  6150. }
  6151. else if(hg_odeng == 3)
  6152. {
  6153. if(countitem(584)) //Skewer soup
  6154. {
  6155. mes "[Cellette]";
  6156. mes "I thought you left to";
  6157. mes "deliver that soup to";
  6158. mes "Layoma. You should hurry";
  6159. mes "and bring it to her, before";
  6160. mes "it doesn't taste good after";
  6161. mes "it gets cold, you know.";
  6162. close;
  6163. }
  6164. else
  6165. {
  6166. mes "[Cellette]";
  6167. mes "What's that? You lost";
  6168. mes "the Fish Cake Soup you're";
  6169. mes "supposed to give to Layoma?";
  6170. mes "Oh well, I suppose I'll have";
  6171. mes "to give you this fresh bowl";
  6172. mes "of soup that I just made...";
  6173. next;
  6174. if(Zeny > 99)
  6175. {
  6176. mes "[Cellette]";
  6177. mes "But you need to be";
  6178. mes "responsible and pay";
  6179. mes "me for the food you lost.";
  6180. mes "There, I took 100 zeny";
  6181. mes "from you. That's fair, so";
  6182. mes "please don't lose it this time.";
  6183. set Zeny,Zeny-100;
  6184. getitem 584,1; //Skewer soup
  6185. close;
  6186. }
  6187. else
  6188. {
  6189. mes "[Cellette]";
  6190. mes "W-wait... You don't";
  6191. mes "have any money to pay";
  6192. mes "me for the soup you lost?";
  6193. mes "Well, I don't think I can";
  6194. mes "trust somebody like you";
  6195. mes "with any deliveries...";
  6196. set hg_odeng,5;
  6197. close;
  6198. }
  6199. }
  6200. }
  6201. else if(hg_odeng == 4)
  6202. {
  6203. if(countitem(584))
  6204. {
  6205. mes "[Cellette]";
  6206. mes "Oh, dear, you better";
  6207. mes "leave now and deliver";
  6208. mes "that Fish Cake Soup to";
  6209. mes "Erjan before he can think";
  6210. mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
  6211. close;
  6212. }
  6213. else
  6214. {
  6215. mes "[Cellette]";
  6216. mes "What's that? You lost";
  6217. mes "the Fish Cake Soup you're";
  6218. mes "supposed to deliver to Erjan?";
  6219. mes "Oh well, I suppose I'll have";
  6220. mes "to give you this fresh bowl";
  6221. mes "of soup that I just made...";
  6222. next;
  6223. if(Zeny > 99)
  6224. {
  6225. mes "[Cellette]";
  6226. mes "But you need to be";
  6227. mes "responsible and pay";
  6228. mes "me for the food you lost.";
  6229. mes "There, I took 100 zeny";
  6230. mes "from you. That's fair, so";
  6231. mes "please don't lose it this time.";
  6232. set Zeny,Zeny-100;
  6233. getitem 584,1; //Skewer soup
  6234. close;
  6235. }
  6236. else
  6237. {
  6238. mes "[Cellette]";
  6239. mes "W-wait... You don't";
  6240. mes "have any money to pay";
  6241. mes "me for the soup you lost?";
  6242. mes "Well, I don't think I can";
  6243. mes "trust somebody like you";
  6244. mes "with any deliveries...";
  6245. set hg_odeng,5;
  6246. close;
  6247. }
  6248. }
  6249. }
  6250. else if(hg_odeng == 5)
  6251. {
  6252. mes "[Cellette]";
  6253. mes "Ah, I'm sorry, but";
  6254. mes "I can't do any business";
  6255. mes "with somebody that's proven";
  6256. mes "to be irresponsible. Nothing";
  6257. mes "personal, it's just my policy.";
  6258. close;
  6259. }
  6260. else if(hg_odeng == 10)
  6261. {
  6262. mes "[Cellette]";
  6263. mes "Good work! I hear that";
  6264. mes "you successfully delivered";
  6265. mes "the soup. I knew I could trust";
  6266. mes "you! Ah, before I forget, here";
  6267. mes "is your Fish Cake Soup. Thank";
  6268. mes "you so much for your help~";
  6269. set hg_odeng,0;
  6270. getitem 584,3; //Skewer soup
  6271. getexp 1000,0;
  6272. next;
  6273. mes "[Cellette]";
  6274. mes "It was really nice working";
  6275. mes "with you, and I hope you come";
  6276. mes "by and help me again sometime.";
  6277. mes "Oh, and please tell all your";
  6278. mes "friends about my delicious";
  6279. mes "Fish Cake Soup. See you later~";
  6280. close;
  6281. }
  6282. else
  6283. {
  6284. mes "[Cellette]";
  6285. mes "Come and taste some";
  6286. mes "authentic Hugel cuisine!";
  6287. mes "Enjoy a big steaming bowl";
  6288. mes "of delicious Fish Cake Soup~";
  6289. close;
  6290. }
  6291. }
  6292. hugel,76,134,3 script Neha 101,{
  6293. if(hg_odeng == 1)
  6294. {
  6295. if(countitem(584))
  6296. {
  6297. mes "[Neha]";
  6298. mes "Oh, you have a delivery";
  6299. mes "from Cellette, hm? Hmpf!";
  6300. mes "You're late! Don't you know";
  6301. mes "this soup isn't good if it";
  6302. mes "isn't steaming hot?";
  6303. next;
  6304. if(sex)
  6305. {
  6306. mes "[Neha]";
  6307. mes "But... You're a handsome";
  6308. mes "fellow, so I'll forgive you...";
  6309. mes "On one condition. Bring me";
  6310. mes "^FF00001 Whip^000000 with which to spank ";
  6311. mes "you. You better hurry, boy, or";
  6312. mes "I won't let you off that easy.";
  6313. set hg_odeng,6;
  6314. close;
  6315. }
  6316. else
  6317. {
  6318. mes "[Neha]";
  6319. mes "Yes, yes... You should";
  6320. mes "be punished. You should be";
  6321. mes "spanked. If you want to finish";
  6322. mes "your delivery, then bring me";
  6323. mes "^FF00001 Whip^000000 so that I can spank you";
  6324. mes "for your impertinence, girl!";
  6325. set hg_odeng,6;
  6326. close;
  6327. }
  6328. }
  6329. else
  6330. {
  6331. mes "[Neha]";
  6332. mes "Oh ho ho ho ho ho~";
  6333. mes "I just love cute little boys...";
  6334. mes "But for some reason, it";
  6335. mes "thrills me to torture them";
  6336. mes "a little bit as well. Hoho~";
  6337. close;
  6338. }
  6339. }
  6340. else if(hg_odeng == 6)
  6341. {
  6342. if(countitem(1960) && countitem(584)) //Whip and Skewer soup
  6343. {
  6344. mes "[Neha]";
  6345. mes "Finally... My soup!";
  6346. mes "And you brought me my Whip!";
  6347. mes "Don't worry, I'll only give you";
  6348. mes "just one hard spanking. It'll";
  6349. mes "be over before you know it~";
  6350. next;
  6351. mes "[Neha]";
  6352. mes "Ha!";
  6353. next;
  6354. mes "^3355FF*Slap*^000000";
  6355. percentheal -25,0;
  6356. next;
  6357. mes "[Neha]";
  6358. mes "Heeyah!!";
  6359. next;
  6360. mes "^3355FF*SLAP*^000000";
  6361. percentheal -25,0;
  6362. next;
  6363. mes "[Neha]";
  6364. mes "Ooh, did I accidentally";
  6365. mes "whip you twice? Heh heh...";
  6366. mes "Well, I'm satisfied. I'll go";
  6367. mes "ahead and tell Celette that";
  6368. mes "you did a good job... I hope";
  6369. mes "you come deliver my soup again~";
  6370. delitem 1960,1; //Whip
  6371. delitem 584,1; //Skewer soup
  6372. set hg_odeng,10;
  6373. close;
  6374. }
  6375. else
  6376. {
  6377. mes "[Neha]";
  6378. mes "^FF00001 Fish Cake Soup^000000...";
  6379. mes "^FF00001 Whip^000000... Is that too";
  6380. mes "much for a girl to ask?";
  6381. mes "I'm hungry, and I want to";
  6382. mes "hit somebody! What's wrong";
  6383. mes "with that, huh? Now hurry up!";
  6384. close;
  6385. }
  6386. }
  6387. else
  6388. {
  6389. mes "[Neha]";
  6390. mes "Oh ho ho ho ho ho~";
  6391. mes "I just love cute little boys...";
  6392. mes "But for some reason, it";
  6393. mes "thrills me to torture them";
  6394. mes "a little bit as well. Hoho~";
  6395. close;
  6396. }
  6397. }
  6398. hugel,87,139,3 script Maewan 86,{
  6399. if(hg_odeng == 2)
  6400. {
  6401. if(countitem(584))
  6402. {
  6403. mes "[Maewan]";
  6404. mes "Oh, finally, I've been";
  6405. mes "waiting for my order of";
  6406. mes "Fish Cake Soup from Cellette!";
  6407. mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
  6408. next;
  6409. mes "[Maewan]";
  6410. mes "Argh, but you're late!";
  6411. mes "This is your fault, you";
  6412. mes "know that, right? Well,";
  6413. mes "it's not a big deal, but";
  6414. mes "I can forgive you if you";
  6415. mes "help me with my collection.";
  6416. next;
  6417. mes "[Maewan]";
  6418. mes "Just bring me";
  6419. mes "1 Bookclip in Memory,";
  6420. mes "alright? Oh, and don't";
  6421. mes "eat my soup before";
  6422. mes "you deliver it to me!";
  6423. set hg_odeng,7;
  6424. close;
  6425. }
  6426. else
  6427. {
  6428. mes "[Maewan]";
  6429. mes "I like to think of";
  6430. mes "myself as a man of";
  6431. mes "eclectic taste. I love";
  6432. mes "collecting strange and";
  6433. mes "unique items, and learning";
  6434. mes "all sorts of new things~";
  6435. close;
  6436. }
  6437. }
  6438. else if(hg_odeng == 7 )
  6439. {
  6440. if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
  6441. {
  6442. mes "[Maewan]";
  6443. mes "Great, you really brought";
  6444. mes "me a Bookclip in Memory!";
  6445. mes "Yes, this'll make a fine";
  6446. mes "addition to my collection~";
  6447. mes "Oh, and give me my soup.";
  6448. mes "Thanks again for delivering~";
  6449. delitem 584,1; //Skewer soup
  6450. delitem 7015,1; //Bookclip in memory
  6451. set hg_odeng,10;
  6452. close;
  6453. }
  6454. else
  6455. {
  6456. mes "[Maewan]";
  6457. mes "I know it sounds unfair";
  6458. mes "of me to ask you to bring";
  6459. mes "^FF00001 Bookclip in Memory^000000 with";
  6460. mes "my ^FF0000Fish Cake Soup^000000, but well...";
  6461. next;
  6462. mes "[Maewan]";
  6463. mes "I'd feel left out if";
  6464. mes "I didn't do it. I know";
  6465. mes "all of Cellette's other";
  6466. mes "customers are asking the";
  6467. mes "people delivering their soup";
  6468. mes "for all sorts of crazy things.";
  6469. close;
  6470. }
  6471. }
  6472. else
  6473. {
  6474. mes "[Maewan]";
  6475. mes "I like to think of";
  6476. mes "myself as a man of";
  6477. mes "eclectic taste. I love";
  6478. mes "collecting strange and";
  6479. mes "unique items, and learning";
  6480. mes "all sorts of new things~";
  6481. close;
  6482. }
  6483. }
  6484. hugel,84,125,3 script Layoma 700,{
  6485. if(hg_odeng == 3)
  6486. {
  6487. if(countitem(584))
  6488. {
  6489. mes "[Layoma]";
  6490. mes "You're here to deliver";
  6491. mes "my Fish Cake Soup?";
  6492. mes "How could you be so late?!";
  6493. mes "Don't you know that your";
  6494. mes "incompetence also reflects";
  6495. mes "on Cellette and her shop?!";
  6496. next;
  6497. mes "[Layoma]";
  6498. mes "I can't let you continue";
  6499. mes "delivering for Cellette";
  6500. mes "unless you prove that you're";
  6501. mes "dependable to me. Erm, bring";
  6502. mes "me ^FF00001 Mushroom Spore^000000, and";
  6503. mes "I'll forget this whole thing.";
  6504. set hg_odeng,8;
  6505. close;
  6506. }
  6507. else
  6508. {
  6509. mes "[Layoma]";
  6510. mes "I love singing songs,";
  6511. mes "and I love eating mushrooms.";
  6512. mes "For a person living in Hugel,";
  6513. mes "that's a pretty exciting life!";
  6514. close;
  6515. }
  6516. }
  6517. else if(hg_odeng == 8)
  6518. {
  6519. if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
  6520. {
  6521. mes "[Layoma]";
  6522. mes "Great! You brought me";
  6523. mes "1 Mushroom Spore! This";
  6524. mes "will taste perfect with my";
  6525. mes "bowl of Fish Cake Soup~";
  6526. next;
  6527. mes "[Layoma]";
  6528. mes "Alright, maybe I can";
  6529. mes "count on you to work";
  6530. mes "for my roommate Cellette";
  6531. mes "a little while longer. Oh, and";
  6532. mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
  6533. delitem 921,1; //Mushroom spore
  6534. delitem 584,1; //Skewer soup
  6535. set hg_odeng,10;
  6536. close;
  6537. }
  6538. else
  6539. {
  6540. mes "[Layoma]";
  6541. mes "Hey! I thought you";
  6542. mes "wanted to prove that";
  6543. mes "you're a reliable and";
  6544. mes "trustworthy person! Go";
  6545. mes "and bring me 1 Mushroom";
  6546. mes "Spore with my Fish Cake Soup!";
  6547. close;
  6548. }
  6549. }
  6550. else
  6551. {
  6552. mes "[Layoma]";
  6553. mes "I love singing songs,";
  6554. mes "and I love eating mushrooms.";
  6555. mes "For a person living in Hugel,";
  6556. mes "that's a pretty exciting life!";
  6557. close;
  6558. }
  6559. }
  6560. hugel,102,161,3 script Erjan 100,{
  6561. if(hg_odeng == 4)
  6562. {
  6563. if(countitem(584))
  6564. {
  6565. mes "[Erjan]";
  6566. mes "Well, I thought you'd";
  6567. mes "never come to deliver";
  6568. mes "my Fish Cake Soup. You're";
  6569. mes "awfully late, you know that?";
  6570. mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
  6571. next;
  6572. mes "[Erjan]";
  6573. mes "Hm, but as the first son";
  6574. mes "of the Franchefeschu family,";
  6575. mes "I cannot eat this soup unless";
  6576. mes "it is suitably prepared. Go!";
  6577. mes "I command you to bring me";
  6578. mes "the commoner's ^FF0000China^000000!";
  6579. next;
  6580. set hg_odeng,9;
  6581. mes "[Erjan]";
  6582. mes "Realize that I'm compromising";
  6583. mes "with you by asking you to bring";
  6584. mes "me regular China... I always";
  6585. mes "enjoy my meals on the finest";
  6586. mes "glass and tableware available.";
  6587. mes "That's how we noblemen live~";
  6588. close;
  6589. }
  6590. else
  6591. {
  6592. mes "[Erjan]";
  6593. mes "I am Erjan, first son of";
  6594. mes "the noble Franchefeschu";
  6595. mes "family. Commoner, if you";
  6596. mes "do not have any business";
  6597. mes "with me, then leave me be,";
  6598. mes "and do whatever it is you do.";
  6599. close;
  6600. }
  6601. }
  6602. else if(hg_odeng == 9)
  6603. {
  6604. if(countitem(584) && countitem(736)) //Skewer soup and China
  6605. {
  6606. mes "[Erjan]";
  6607. mes "Ah, so you've delivered";
  6608. mes "my Fish Cake Soup with some";
  6609. mes "proper China. Yes, this pleases";
  6610. mes "me. Now, I may enjoy this meal";
  6611. mes "in a manner befitting the";
  6612. mes "Franchefeschu family.";
  6613. next;
  6614. mes "[Erjan]";
  6615. mes "Although this China is";
  6616. mes "below my standards, I also";
  6617. mes "understand that this is the";
  6618. mes "best you can do. Yes, to accept";
  6619. mes "this is my... noblesse oblige.";
  6620. next;
  6621. mes "[Erjan]";
  6622. mes "You are dismissed.";
  6623. mes "Please take your leave,";
  6624. mes "and return to Cellette";
  6625. mes "with my noble thanks.";
  6626. delitem 736,1; //China
  6627. delitem 584,1; //Skewer soup
  6628. set hg_odeng,10;
  6629. close;
  6630. }
  6631. else
  6632. {
  6633. mes "[Erjan]";
  6634. mes "Must I repeat myself?";
  6635. mes "Bring me my ^FF0000Fish Cake Soup^000000";
  6636. mes "with ^FF00001 China^000000 so that I may";
  6637. mes "properly enjoy my meal.";
  6638. close;
  6639. }
  6640. }
  6641. else
  6642. {
  6643. mes "[Erjan]";
  6644. mes "I am Erjan, first son of";
  6645. mes "the noble Franchefeschu";
  6646. mes "family. Commoner, if you";
  6647. mes "do not have any business";
  6648. mes "with me, then leave me be,";
  6649. mes "and do whatever it is you do.";
  6650. close;
  6651. }
  6652. }
  6653. //-------------------------------------------------------------------------
  6654. // Juno Remedy Quest
  6655. //-------------------------------------------------------------------------
  6656. yuno,111,156,3 script Euslan 90,{
  6657. if(BaseLevel < 60)
  6658. {
  6659. mes "[Euslan]";
  6660. mes "^333333*Cough Cough*";
  6661. mes "*Haaaaaaack*";
  6662. mes "*C-cough* *Sob*^000000";
  6663. close;
  6664. }
  6665. if(!hg_ma1)
  6666. {
  6667. mes "[Euslan]";
  6668. mes "^333333*Cough Cough*";
  6669. mes "*Haaaaaaack*";
  6670. mes "*C-cough* *Sob*^000000";
  6671. next;
  6672. switch( select( "Ignore:Speak to Euslan" ) )
  6673. {
  6674. case 1:
  6675. mes "[Euslan]";
  6676. mes "^333333*Sniff*";
  6677. mes "*Huff Huff*";
  6678. mes "*Cough Cough*^000000";
  6679. close;
  6680. break;
  6681. case 2:
  6682. mes "[Euslan]";
  6683. mes "*Huff Huff*";
  6684. mes "*Cough Cough*^000000";
  6685. next;
  6686. mes "^3355FFEusan is seized";
  6687. mes "with emotion: it's";
  6688. mes "been so long since";
  6689. mes "someone has tried";
  6690. mes "to speak to her.^000000";
  6691. set hg_ma1,1;
  6692. close;
  6693. break;
  6694. }
  6695. }
  6696. else if(hg_ma1 == 1)
  6697. {
  6698. mes "[Euslan]";
  6699. mes "^333333*Sniff* *Cough";
  6700. mes "*Cough Cough*";
  6701. mes "*Sob* *Sniff*^000000";
  6702. next;
  6703. switch( select( "Ignore:Speak to Euslan" ) )
  6704. {
  6705. case 1:
  6706. mes "[Euslan]";
  6707. mes "^333333*Sniff*";
  6708. mes "*Huff Huff*";
  6709. mes "*Cough Cough*^000000";
  6710. close;
  6711. break;
  6712. case 2:
  6713. mes "[Euslan]";
  6714. mes "^333333*Sniff*";
  6715. mes "*Huff Huff*";
  6716. mes "*Cough Cough*^000000";
  6717. next;
  6718. mes "[Euslan]";
  6719. mes "Oh...";
  6720. mes "Hello, wh-what";
  6721. mes "^333333*Cough cough*^000000 did";
  6722. mes "you want? ^333333*Sniff*^000000";
  6723. next;
  6724. break;
  6725. }
  6726. switch( select( "Nothing!:Are you alright?" ) )
  6727. {
  6728. case 1:
  6729. mes "[Euslan]";
  6730. mes "Oh, I'm s-sorry...";
  6731. mes "^333333*Cough Cough*^000000 I must";
  6732. mes "have been mistaken...";
  6733. close;
  6734. break;
  6735. case 2:
  6736. mes "[Euslan]";
  6737. mes "Th-thank you so much";
  6738. mes "for your concern. My";
  6739. mes "^333333*Cough*^000000 name is Euslan,";
  6740. mes "and it's nice to meet you.";
  6741. next;
  6742. mes "[Euslan]";
  6743. mes "I've just been waiting here";
  6744. mes "for my fiancee to return, but";
  6745. mes "I'm starting to worry since";
  6746. mes "I haven't heard from him in";
  6747. mes "days. I really want to go out";
  6748. mes "and find him on my own. ^333333*Cough*^000000";
  6749. next;
  6750. mes "[Euslan]";
  6751. mes "I really want to see my";
  6752. mes "Thierry. If only I wasn't";
  6753. mes "so sick, then I wouldn't have";
  6754. mes "these problems. ^333333*Sob*^000000 Where";
  6755. mes "is he? ^333333*Sniff*^000000 Where's my";
  6756. mes "Thierry? I want to see him...";
  6757. next;
  6758. break;
  6759. }
  6760. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6761. {
  6762. case 1:
  6763. mes "[Euslan]";
  6764. mes "Thierry... ^333333*Sob*^000000";
  6765. mes "When are you";
  6766. mes "coming home?";
  6767. mes "I'm so worried...";
  6768. mes "^333333*Cough Cough*^000000";
  6769. set hg_ma1,2;
  6770. close;
  6771. break;
  6772. case 2:
  6773. mes "[Euslan]";
  6774. mes "...Are you really willing to";
  6775. mes "go out and look for Thierry";
  6776. mes "for me? Oh, thank you so";
  6777. mes "much! You don't know how";
  6778. mes "much your kind offer means";
  6779. mes "to me. Now, let's see...";
  6780. next;
  6781. mes "[Euslan]";
  6782. mes "^333333*Cough*^000000 Right, Thierry";
  6783. mes "went on a trip, traveling";
  6784. mes "on one of the Airships, to";
  6785. mes "find some medicine that the";
  6786. mes "doctors say I need for my";
  6787. mes "illness. ^333333*Cough Cough*^000000";
  6788. next;
  6789. mes "[Euslan]";
  6790. mes "I know it's like searching";
  6791. mes "for a needle in a haystack,";
  6792. mes "but the only way I can think";
  6793. mes "of finding Thierry is to ask";
  6794. mes "the Airship Crewmen if they";
  6795. mes "might know where my fiancee is.";
  6796. next;
  6797. mes "[Euslan]";
  6798. mes "^333333*Cough*^000000 Oh, right...";
  6799. mes "My fiancee was planning on";
  6800. mes "searching the Schwaltzvalt";
  6801. mes "Republic, so maybe the crewmen";
  6802. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6803. next;
  6804. mes "[Euslan]";
  6805. mes "If you manage to find";
  6806. mes "where Thierry might have";
  6807. mes "gone, then please let me";
  6808. mes "know as soon as you can,";
  6809. mes "okay? Thanks for cheering";
  6810. mes "me up, "+strcharinfo(0)+".";
  6811. set hg_ma1,3;
  6812. close;
  6813. break;
  6814. }
  6815. }
  6816. else if(hg_ma1 == 2)
  6817. {
  6818. mes "[Euslan]";
  6819. mes "I've just been waiting here";
  6820. mes "for my fiancee to return, but";
  6821. mes "I'm starting to worry since";
  6822. mes "I haven't heard from him in";
  6823. mes "days. I really want to go out";
  6824. mes "and find him on my own. ^333333*Cough*^000000";
  6825. next;
  6826. mes "[Euslan]";
  6827. mes "I really want to see my";
  6828. mes "Thierry. If only I wasn't";
  6829. mes "so sick, then I wouldn't have";
  6830. mes "these problems. ^333333*Sob*^000000 Where";
  6831. mes "is he? ^333333*Sniff*^000000 Where's my";
  6832. mes "Thierry? I want to see him...";
  6833. next;
  6834. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6835. {
  6836. case 1:
  6837. mes "[Euslan]";
  6838. mes "Thierry... ^333333*Sob*^000000";
  6839. mes "When are you";
  6840. mes "coming home?";
  6841. mes "I'm so worried...";
  6842. mes "^333333*Cough Cough*^000000";
  6843. close;
  6844. break;
  6845. case 2:
  6846. mes "[Euslan]";
  6847. mes "...Are you really willing to";
  6848. mes "go out and look for Thierry";
  6849. mes "for me? Oh, thank you so";
  6850. mes "much! You don't know how";
  6851. mes "much your kind offer means";
  6852. mes "to me. Now, let's see...";
  6853. next;
  6854. mes "[Euslan]";
  6855. mes "^333333*Cough*^000000 Right, Thierry";
  6856. mes "went on a trip, traveling";
  6857. mes "on one of the Airships, to";
  6858. mes "find some medicine that the";
  6859. mes "doctors say I need for my";
  6860. mes "illness. ^333333*Cough Cough*^000000";
  6861. next;
  6862. mes "[Euslan]";
  6863. mes "I know it's like searching";
  6864. mes "for a needle in a haystack,";
  6865. mes "but the only way I can think";
  6866. mes "of finding Thierry is to ask";
  6867. mes "the Airship Crewmen if they";
  6868. mes "might know where my fiancee is.";
  6869. next;
  6870. mes "[Euslan]";
  6871. mes "^333333*Cough*^000000 Oh, right...";
  6872. mes "My fiancee was planning on";
  6873. mes "searching the Schwaltzvalt";
  6874. mes "Republic, so maybe the crewmen";
  6875. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6876. next;
  6877. mes "[Euslan]";
  6878. mes "If you manage to find";
  6879. mes "where Thierry might have";
  6880. mes "gone, then please let me";
  6881. mes "know as soon as you can,";
  6882. mes "okay? Thanks for cheering";
  6883. mes "me up, "+strcharinfo(0)+".";
  6884. set hg_ma1,3;
  6885. close;
  6886. break;
  6887. }
  6888. }
  6889. else if(hg_ma1 == 3 || hg_ma1 == 4)
  6890. {
  6891. mes "^333333Euslan is still patiently";
  6892. mes "waiting for Thierry's return.";
  6893. mes "You should keep your promise";
  6894. mes "to her by asking the crewmen on";
  6895. mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
  6896. close;
  6897. }
  6898. else if(hg_ma1 == 5)
  6899. {
  6900. mes "[Euslan]";
  6901. mes "Oh, you're back!";
  6902. mes "^333333*Cough*^000000 Maybe it's too";
  6903. mes "much to hope for, but did";
  6904. mes "you learn anything about";
  6905. mes "where my fiancee might be?";
  6906. next;
  6907. menu "Well, I met Kaci on the Airship.",-;
  6908. mes "[Euslan]";
  6909. mes "Oh, Kaci works on the";
  6910. mes "Airship? It's been so long";
  6911. mes "since I've seen her. I guess";
  6912. mes "we've lost touch ever since";
  6913. mes "I've gotten sick... Still, I'm";
  6914. mes "glad to have heard from her.";
  6915. next;
  6916. mes "[Euslan]";
  6917. mes "Oh, how fortunate! So Kaci";
  6918. mes "knows where Thierry might be?";
  6919. mes "^333333*Cough*^000000 Ah, he went to Hugel.";
  6920. mes "I have a brother that lives";
  6921. mes "there, though it's been a while";
  6922. mes "since I've heard from him...";
  6923. next;
  6924. mes "[Euslan]";
  6925. mes "Um, if you don't mind, would";
  6926. mes "you please do another favor";
  6927. mes "for me? If you travel to Hugel,";
  6928. mes "would you find Thierry and tell";
  6929. mes "that I'm alright? He must be";
  6930. mes "so worried about he by now...";
  6931. next;
  6932. mes "[Euslan]";
  6933. mes "^333333*Cough Cough*^000000 It might";
  6934. mes "be a good idea to ask my";
  6935. mes "brother Eukran, who's working";
  6936. mes "as a Bingo game coordinator";
  6937. mes "in Hugel, since he might know";
  6938. mes "where Thierry is. ^333333*Cough*^000000";
  6939. next;
  6940. mes "[Euslan]";
  6941. mes "I know that it's a lot";
  6942. mes "to ask, so please don't";
  6943. mes "trouble yourself if it's out";
  6944. mes "of your way. Still, I'd really";
  6945. mes "appreciate your help if you";
  6946. mes "happen to pass through Hugel.";
  6947. set hg_ma1,6;
  6948. close;
  6949. }
  6950. else if(hg_ma1 == 6 || hg_ma1 == 7)
  6951. {
  6952. mes "[Euslan]";
  6953. mes "If you get the chance,";
  6954. mes "please visit my brother";
  6955. mes "Eukran in Hugel, and ask";
  6956. mes "him where my Thierry might be.";
  6957. mes "Thank you again for your kindness. ^FFFFFF ^000000";
  6958. close;
  6959. }
  6960. else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  6961. {
  6962. mes "^3355FFEuslan is waiting for";
  6963. mes "you to bring her news from";
  6964. mes "her fiancee Thierry. You better";
  6965. mes "go back to Hugel to find him.";
  6966. close;
  6967. }
  6968. else if(hg_ma1 == 12)
  6969. {
  6970. mes "[Euslan]";
  6971. mes "Oh, you've returned!";
  6972. mes "^333333*Cough*^000000 Were you able to";
  6973. mes "speak to my brother and";
  6974. mes "find my fiancee Thierry?";
  6975. next;
  6976. mes "^333333You tell Euslan that you";
  6977. mes "were able to find Thierry,";
  6978. mes "and that he has managed to";
  6979. mes "procure some medicine for";
  6980. mes "her. You give Euslan the";
  6981. mes "medicine as Thierry requested.^000000";
  6982. next;
  6983. mes "[Euslan]";
  6984. mes "*Sniff* I don't deserve";
  6985. mes "such a wonderful man. Why";
  6986. mes "did that silly fool go through";
  6987. mes "so much trouble for a useless";
  6988. mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
  6989. next;
  6990. mes "[Euslan]";
  6991. mes "Thank you so much for";
  6992. mes "your help, adventurer, and";
  6993. mes "for bringing me this medicine.";
  6994. mes "I'll be waiting for Thierry to";
  6995. mes "come back home, and do my";
  6996. mes "best to get better. ^333333*Cough*^000000";
  6997. next;
  6998. mes "[Euslan]";
  6999. mes ""+strcharinfo(0)+"...";
  7000. mes "I'll never forget what";
  7001. mes "you've done for Thierry and";
  7002. mes "me. I'll always be praying for";
  7003. mes "your safety in your adventures.";
  7004. mes "Take care of yourself...";
  7005. close2;
  7006. set hg_ma1,13;
  7007. specialeffect 253;
  7008. getexp 900000,600000;
  7009. end;
  7010. }
  7011. else if(hg_ma1 == 13)
  7012. {
  7013. mes "^3355FFEuslan is still waiting";
  7014. mes "for her fiancee to return";
  7015. mes "home, but she appears";
  7016. mes "much more relieved and";
  7017. mes "relaxed than she used to be.^000000";
  7018. close;
  7019. }
  7020. }
  7021. que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
  7022. OnTouch:
  7023. if(hg_ma1 == 6)
  7024. {
  7025. mes "[Arcade Owner]";
  7026. mes "Welcome to the";
  7027. mes "Bingo Game Arcade.";
  7028. mes "Would you like to";
  7029. mes "play a game?";
  7030. next;
  7031. menu "I want to meet the game coordinator.",-;
  7032. mes "[Arcade Owner]";
  7033. mes "I'm sorry, but if he's on";
  7034. mes "duty, we can't really let you";
  7035. mes "meet him unless you come";
  7036. mes "here to play a game. Our";
  7037. mes "game coordinators tend";
  7038. mes "to be pretty busy...";
  7039. close;
  7040. }
  7041. }
  7042. que_bingo,53,190,7 script Eukran 778,{
  7043. if(hg_ma1 == 6)
  7044. {
  7045. mes "[Eukran]";
  7046. mes "Oh, weren't you just";
  7047. mes "in the bingo room?";
  7048. mes "I hope you enjoyed";
  7049. mes "the game. Now, can";
  7050. mes "I help you with anything?";
  7051. next;
  7052. menu "Talk about Euslan",-;
  7053. mes "^3355FFYou tell Eukran about his";
  7054. mes "sister's illness, and that";
  7055. mes "she has sent you to search";
  7056. mes "for her fiancee Thierry.^000000";
  7057. next;
  7058. mes "[Eukran]";
  7059. mes "*Sob* I had no idea";
  7060. mes "that my sister Euslan";
  7061. mes "was so sick! No wonder";
  7062. mes "Thierry looked so depressed";
  7063. mes "the last time I saw him. Why";
  7064. mes "didn't he tell me anything?";
  7065. next;
  7066. mes "[Eukran]";
  7067. mes "You see, Thierry passed by";
  7068. mes "here about a month ago, and";
  7069. mes "told me that he had to visit";
  7070. mes "the Odin Shrine. I wasn't";
  7071. mes "sure then, but now I think";
  7072. mes "he's trying to help my sister.";
  7073. next;
  7074. mes "[Eukran]";
  7075. mes "There must be something";
  7076. mes "there that can help my";
  7077. mes "sister recover. Why else";
  7078. mes "would Thierry go to such a";
  7079. mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
  7080. close2;
  7081. set hg_ma1,8;
  7082. warp "que_bingo",37,24;
  7083. end;
  7084. }
  7085. }
  7086. odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3{
  7087. OnTouch:
  7088. if(hg_ma1 == 8)
  7089. {
  7090. mes "^3355FFYou can hear two";
  7091. mes "people talking to";
  7092. mes "each other a short";
  7093. mes "distance away.^000000";
  7094. next;
  7095. mes "[Suspicious Man]";
  7096. mes "You sure your research";
  7097. mes "is progressing? I haven't";
  7098. mes "seen anything that even";
  7099. mes "resembles real results!";
  7100. next;
  7101. mes "[Young Man]";
  7102. mes "I'm telling you, this isn't";
  7103. mes "like the last project. There's";
  7104. mes "no other way around it, it's";
  7105. mes "going to take some time.";
  7106. mes "You just have to be patient...";
  7107. next;
  7108. mes "[Suspicious Man]";
  7109. mes "Fine. That's fine by me.";
  7110. mes "But what about your fiancee?";
  7111. mes "I know she's near death's door:";
  7112. mes "can you really afford to wait";
  7113. mes "this long? Think about it.";
  7114. next;
  7115. mes "[Young Man]";
  7116. mes "......";
  7117. mes ".........";
  7118. mes "............";
  7119. next;
  7120. mes "[Suspicious Man]";
  7121. mes "Just finish this as";
  7122. mes "soon as you can. For";
  7123. mes "your fiancee's sake.";
  7124. mes "And your own sake.";
  7125. mes "Catch my meaning?";
  7126. next;
  7127. mes "[Young Man]";
  7128. mes "...I understand.";
  7129. next;
  7130. mes "^3355FFYou hear the sound of";
  7131. mes "footsteps steadily becoming";
  7132. mes "fainter and fainter. One of the";
  7133. mes "men must be walking away.^000000";
  7134. close2;
  7135. enablenpc "Young Man#Hu_Quest";
  7136. initnpctimer;
  7137. end;
  7138. }
  7139. else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  7140. {
  7141. enablenpc "Young Man#Hu_Quest";
  7142. initnpctimer;
  7143. end;
  7144. }
  7145. OnTimer180000:
  7146. disablenpc "Young Man#Hu_Quest";
  7147. stopnpctimer;
  7148. end;
  7149. OnInit:
  7150. disablenpc "Young Man#Hu_Quest";
  7151. end;
  7152. }
  7153. odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
  7154. if(hg_ma1 == 8)
  7155. {
  7156. mes "[Young Man]";
  7157. mes "Hm? Oh, an adventurer.";
  7158. mes "There's more and more";
  7159. mes "of you coming to visit this";
  7160. mes "Odin Shrine nowadays.";
  7161. next;
  7162. menu "Mr. Thierry?",-;
  7163. mes "[Thierry]";
  7164. mes "...?!";
  7165. mes "H-how do you";
  7166. mes "know my name?";
  7167. mes "Do I know you";
  7168. mes "from somewhere?";
  7169. next;
  7170. menu "Tell him about Euslan",-;
  7171. mes "[Thierry]";
  7172. mes "Oh, Euslan sent you to me?";
  7173. mes "I'm so sorry that you had to";
  7174. mes "go through so much trouble.";
  7175. mes "Still, I'm glad to hear from her. Please let her know that I'm";
  7176. mes "coming home soon, would you?";
  7177. next;
  7178. menu "What are you doing here?",-;
  7179. mes "[Thierry]";
  7180. mes "Well, um, I'm sorry.";
  7181. mes "I can't really go into the";
  7182. mes "details, but I'm doing this";
  7183. mes "work to find a cure for";
  7184. mes "Euslan's disease. It's not";
  7185. mes "curable by modern medicine...";
  7186. close2;
  7187. set hg_ma1,9;
  7188. end;
  7189. }
  7190. else if(hg_ma1 == 9)
  7191. {
  7192. mes "[Thierry]";
  7193. mes "I can't tell you more";
  7194. mes "than that. Please just";
  7195. mes "trust me on this. In the";
  7196. mes "meantime, would you tell";
  7197. mes "Euslan that I should be";
  7198. mes "coming home very soon?";
  7199. close;
  7200. }
  7201. else if(hg_ma1 == 10)
  7202. {
  7203. mes "[Thierry]";
  7204. mes "Oh, I thought you";
  7205. mes "already left Odin Shrine.";
  7206. mes "You don't have anything ";
  7207. mes "else to tell me, do you?";
  7208. next;
  7209. menu "Warn Thierry about Suspicious Men",-;
  7210. mes "[Thierry]";
  7211. mes "What?! It's just what";
  7212. mes "I thought! They were just";
  7213. mes "using me this whole time...!";
  7214. mes "Still, I can't leave this";
  7215. mes "place just yet... I can't...";
  7216. next;
  7217. mes "[Thierry]";
  7218. mes "I guess it all started when";
  7219. mes "Euslan contracted that weird";
  7220. mes "disease. None of the doctors";
  7221. mes "knew what it was, none of them";
  7222. mes "could do anything about it.";
  7223. mes "It was totally devastating...";
  7224. next;
  7225. mes "[Thierry]";
  7226. mes "Finally, I took her to see";
  7227. mes "Mawong, who told us that he";
  7228. mes "actually met someone that had";
  7229. mes "that disease, and that there";
  7230. mes "was a way for me to cure it.";
  7231. mes "I had to take my chances...";
  7232. next;
  7233. mes "[Thierry]";
  7234. mes "Mawong told me that the cure";
  7235. mes "was somewhere near the Odin";
  7236. mes "Shrine in Hugel. As you already";
  7237. mes "know, this place is incredibly";
  7238. mes "dangerous. But I don't care.";
  7239. mes "I'll do anything for Euslan.";
  7240. next;
  7241. mes "[Thierry]";
  7242. mes "Of course, I only told Euslan";
  7243. mes "that I'd be looking around the";
  7244. mes "Schwaltzvalt Republic... If she";
  7245. mes "knew I was at the Odin Shrine,";
  7246. mes "she'd worry too much about me.";
  7247. next;
  7248. mes "[Thierry]";
  7249. mes "Once I got here, I didn't";
  7250. mes "know what to do, or what I was";
  7251. mes "even looking for. Then, I ran";
  7252. mes "into these strange men, and";
  7253. mes "told them my story out of my";
  7254. mes "frustration over my situation.";
  7255. next;
  7256. mes "[Thierry]";
  7257. mes "It seemed like a miracle";
  7258. mes "when they said that they knew";
  7259. mes "how to cure Euslan. They told";
  7260. mes "me that they were a research";
  7261. mes "team working on a project";
  7262. mes "related to my dilemna.";
  7263. next;
  7264. mes "[Thierry]";
  7265. mes "I didn't even think twice";
  7266. mes "about it: I immediately";
  7267. mes "accepted their offer to";
  7268. mes "join them. I did whatever";
  7269. mes "research they asked while";
  7270. mes "I searched for Euslan's cure...";
  7271. next;
  7272. mes "[Thierry]";
  7273. mes "Later, I overheard them";
  7274. mes "talking, and I learned that";
  7275. mes "they were really Rekenber";
  7276. mes "Corporation agents. Their";
  7277. mes "project had nothing to do";
  7278. mes "with medicine or my Euslan...";
  7279. next;
  7280. mes "[Thierry]";
  7281. mes "Their true goal is to improve";
  7282. mes "their guardian technology by";
  7283. mes "finding the remains of some";
  7284. mes "giant beneath the Odin Shrine.";
  7285. mes "Still, working with them gave";
  7286. mes "me access to so many resources.";
  7287. next;
  7288. mes "[Thierry]";
  7289. mes "I've actually been able to";
  7290. mes "find a cure for Euslan's";
  7291. mes "illness through my research";
  7292. mes "with those men, so I can't";
  7293. mes "quit now. I still need to make";
  7294. mes "that medicine for Euslan!";
  7295. next;
  7296. mes "[Thierry]";
  7297. mes "So, behind their backs, I've";
  7298. mes "been using their guardians to";
  7299. mes "gather the ingredients needed";
  7300. mes "for my fiancee's medicine. But";
  7301. mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
  7302. next;
  7303. mes "[Thierry]";
  7304. mes "It doesn't matter what";
  7305. mes "happens to me, but I must";
  7306. mes "save Euslan. I only need";
  7307. mes "^FF00005 Runes of the Darkness^000000 to";
  7308. mes "finish that medicine. Please";
  7309. mes "help me get them, adventurer...";
  7310. next;
  7311. mes "[Thierry]";
  7312. mes "You're the only one I can";
  7313. mes "trust to save Euslan. In the";
  7314. mes "meantime, I'll be hiding from";
  7315. mes "those men right over here.";
  7316. mes "If they get me, I'll never be";
  7317. mes "able to make the medicine!";
  7318. close2;
  7319. set hg_ma1,11;
  7320. end;
  7321. }
  7322. else if(hg_ma1 == 11)
  7323. {
  7324. if(countitem(7511) < 5)
  7325. {
  7326. mes "[Thierry]";
  7327. mes "I understand that gathering";
  7328. mes "materials here in the Odin";
  7329. mes "Shrine is difficult, but try to";
  7330. mes "get me ^3355FF5 Runes of the Darkness^000000";
  7331. mes "as soon as you can. My Euslan";
  7332. mes "really needs that medicine...";
  7333. close;
  7334. }
  7335. mes "[Thierry]";
  7336. mes "Oh! You really brought me";
  7337. mes "the Runes of the Darkness!";
  7338. mes "I can finally make the medicine";
  7339. mes "that will save my dear Euslan.";
  7340. mes "I... I can't thank you enough";
  7341. mes "for this. I'm so happy...";
  7342. next;
  7343. mes "[Thierry]";
  7344. mes "Please give me a moment:";
  7345. mes "I want to make this right";
  7346. mes "away. Let's see, ah, here";
  7347. mes "are my research notes...";
  7348. next;
  7349. mes "......";
  7350. mes ".........";
  7351. mes "............";
  7352. next;
  7353. mes "[Thierry]";
  7354. mes "It's finally done. This";
  7355. mes "medicine will cure Euslan.";
  7356. mes "If you'd do one last thing";
  7357. mes "for me, please bring this to";
  7358. mes "her. I've got to sneak away";
  7359. mes "later after things calm down.";
  7360. next;
  7361. mes "[Thierry]";
  7362. mes "Please understand that";
  7363. mes "I want to see her as soon";
  7364. mes "as I can, but I have to wait";
  7365. mes "until those Rekenber agents";
  7366. mes "stop searching for me. And let";
  7367. mes "Eslan know I'll come home soon.";
  7368. next;
  7369. mes "^3355FFYou received the";
  7370. mes "medicine that Thierry";
  7371. mes "has made to give to Euslan.^000000";
  7372. close2;
  7373. delitem 7511,5; //Darkness rune
  7374. set hg_ma1,12;
  7375. end;
  7376. }
  7377. else if(hg_ma1 == 12)
  7378. {
  7379. mes "[Thierry]";
  7380. mes "Please give that";
  7381. mes "medicine to Euslan as";
  7382. mes "soon as you can: her life";
  7383. mes "depends on it. Please let";
  7384. mes "her know that I'm coming";
  7385. mes "home as soon as I can.";
  7386. close;
  7387. }
  7388. else
  7389. {
  7390. mes "[Researcher]";
  7391. mes "I'm sorry, Euslan...";
  7392. mes "Please just wait for";
  7393. mes "me a little while longer.";
  7394. mes "I swear I'll come home to you!";
  7395. close;
  7396. }
  7397. }
  7398. odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
  7399. OnTouch:
  7400. if(hg_ma1 == 9)
  7401. {
  7402. mes "^3355FFYou hear the voice of";
  7403. mes "the suspicious man that";
  7404. mes "was speaking to Thierry";
  7405. mes "a little while ago. You";
  7406. mes "carefully listen to what";
  7407. mes "he is saying...^000000";
  7408. next;
  7409. mes "[Suspicious Man]";
  7410. mes "Thierry seems to have";
  7411. mes "caught on to what we're";
  7412. mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
  7413. mes "research. We better get rid";
  7414. mes "of him before it's too late.";
  7415. next;
  7416. mes "[Very Suspicious Man]";
  7417. mes "Sure. Just let me";
  7418. mes "know when you";
  7419. mes "want him dead.";
  7420. mes "Then I'll kill him.";
  7421. mes "No problem.";
  7422. next;
  7423. mes "^3355FFThis isn't good!";
  7424. mes "Thierry's in danger, so";
  7425. mes "you better go tell him";
  7426. mes "about this right now!^000000";
  7427. close2;
  7428. set hg_ma1,10;
  7429. end;
  7430. }
  7431. }
  7432. //-------------------------------------------------------------------------
  7433. // Cow Milking Quest
  7434. //-------------------------------------------------------------------------
  7435. hugel,56,104,3 script Kurupe 709,3,3,{
  7436. if(hg_milk == 1)
  7437. {
  7438. mes "[Kurupe]";
  7439. mes "Could Burupu be hiding";
  7440. mes "from me again? He's been";
  7441. mes "wanting to ditch work more";
  7442. mes "and more ever since he wanted";
  7443. mes "to become a Swordman. If only";
  7444. mes "I could hire someone else...";
  7445. next;
  7446. mes "[Kurupe]";
  7447. mes "Unfortunately, he's the";
  7448. mes "only one I can find that";
  7449. mes "can actually milk my cow,";
  7450. mes "Booboo! If you can find";
  7451. mes "Burupu for me, I'll be sure";
  7452. mes "to pay you for your effort.";
  7453. next;
  7454. switch( select( "Sure.","Sorry, I'm busy." ) )
  7455. {
  7456. case 1:
  7457. mes "[Kurupe]";
  7458. mes "Thank you, you're a";
  7459. mes "lifesaver! I need to get the";
  7460. mes "milk delivered by tomorrow,";
  7461. mes "so I really need Burupu back!";
  7462. mes "You should be able to find him";
  7463. mes "somewhere just outside of town.";
  7464. set hg_milk,2;
  7465. close;
  7466. case 2:
  7467. mes "[Kurupe]";
  7468. mes "N-no...!";
  7469. mes "If I can't find";
  7470. mes "Burupu, then there's no";
  7471. mes "way I'd be able to deliver";
  7472. mes "the milk orders by tomorrow!";
  7473. mes "Great, what am I gonna do?";
  7474. close;
  7475. }
  7476. }
  7477. else if(hg_milk > 1 && hg_milk < 5)
  7478. {
  7479. mes "[Kurupe]";
  7480. mes "Burupu, I need you";
  7481. mes "to come to work! Maybe";
  7482. mes "you can find him practicing";
  7483. mes "with his sword right outside";
  7484. mes "of town. I hope you can find";
  7485. mes "that lazy guy for me...";
  7486. close;
  7487. }
  7488. else if(hg_milk == 5)
  7489. {
  7490. mes "[Kurupe]";
  7491. mes "Burupu is making demands?!";
  7492. mes "I guess I don't have a choice.";
  7493. mes "You wouldn't happen to know";
  7494. mes "how much Rapiers cost, do you?";
  7495. mes "Why does Burupu want to become";
  7496. mes "a Swordman so much, huh?";
  7497. close;
  7498. }
  7499. else if(hg_milk == 6)
  7500. {
  7501. mes "[Kurupe]";
  7502. mes "Oh, you're going to";
  7503. mes "help me milk the cow?";
  7504. mes "Great, great, thanks so";
  7505. mes "much! Please milk Booboo";
  7506. mes "right away, and get me";
  7507. mes "some delicious milk~";
  7508. set hg_milk,7;
  7509. close;
  7510. }
  7511. else if(hg_milk == 7)
  7512. {
  7513. mes "[Kurupe]";
  7514. mes "Hmm, how about this?";
  7515. mes "If you can actually milk";
  7516. mes "Booboo the cow, then I'll";
  7517. mes "give you some food. Does";
  7518. mes "that sound fair? Anyway,";
  7519. mes "please get to work soon~";
  7520. close;
  7521. }
  7522. else if(hg_milk == 8)
  7523. {
  7524. mes "[Kurupe]";
  7525. mes "Great! Now that you've";
  7526. mes "milked Booboo, I can go";
  7527. mes "and make my deliveries";
  7528. mes "tomorrow! Here's a little";
  7529. mes "something to eat as my way";
  7530. mes "of saying, ''Thanks a lot~''";
  7531. next;
  7532. if(checkweight(12063,3) != 1)
  7533. {
  7534. mes "[Kurupe]";
  7535. mes "Wait a minute!";
  7536. mes "Currently you are carrying";
  7537. mes "too many items with you.";
  7538. mes "Please come back again";
  7539. mes "after you store some items into kafra storage.";
  7540. close;
  7541. }
  7542. set hg_milk,9;
  7543. specialeffect2 71;
  7544. getexp 100000,0;
  7545. getitem 12063,3;
  7546. mes "[Kurupe]";
  7547. mes "I always need";
  7548. mes "someone to help me";
  7549. mes "milk Booboo, especially";
  7550. mes "when Burupu doesn't feel";
  7551. mes "like doing it, so please come";
  7552. mes "by and help me when you can~";
  7553. close;
  7554. }
  7555. else if(hg_milk == 9)
  7556. {
  7557. mes "[Kurupe]";
  7558. mes "Oh, it's you again!";
  7559. mes "Did you want to help me";
  7560. mes "out by milking Booboo the";
  7561. mes "cow? I can always use a";
  7562. mes "dependable person like you.";
  7563. next;
  7564. switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
  7565. {
  7566. case 1:
  7567. mes "[Kurupe]";
  7568. mes "Great, great! If you want";
  7569. mes "to milk Booboo, first tell";
  7570. mes "Burupu that he doesn't need";
  7571. mes "to come in today, and then";
  7572. mes "come back to me. Then, I'll";
  7573. mes "let you milk Booboo the cow.";
  7574. set hg_milk,10;
  7575. close;
  7576. case 2:
  7577. mes "[Kurupe]";
  7578. mes "Let's see...";
  7579. mes "Milk Booboo for me this";
  7580. mes "time, and I'll randomly";
  7581. mes "choose one of the following";
  7582. mes "sets of rewards to give you.";
  7583. next;
  7584. mes "1 set of 5 Milk,";
  7585. mes "1 set of 3 Honey,";
  7586. mes "1 set of 5 Orange Potions,";
  7587. mes "1 set of Yellow Potions, or";
  7588. mes "1 Bundle of Food. Hmmm...";
  7589. mes "That sounds fair, right?";
  7590. close;
  7591. case 3:
  7592. mes "[Kurupe]";
  7593. mes "Ahahahah, it's good";
  7594. mes "to see you! Now, don't";
  7595. mes "be a stranger, alright?";
  7596. mes "Burupu could learn a";
  7597. mes "couple things from you...";
  7598. close;
  7599. }
  7600. }
  7601. else if(hg_milk == 10)
  7602. {
  7603. mes "[Kurupe]";
  7604. mes "For now, go talk";
  7605. mes "to Burupu and let him";
  7606. mes "know that he doesn't need";
  7607. mes "to come into work today~";
  7608. close;
  7609. }
  7610. else if(hg_milk == 11)
  7611. {
  7612. mes "[Kurupe]";
  7613. mes "Ah, you spoke to";
  7614. mes "Burupu already? Good,";
  7615. mes "now would you please";
  7616. mes "milk Booboo the cow?";
  7617. mes "Thanks once again~";
  7618. set hg_milk,12;
  7619. close;
  7620. }
  7621. else if(hg_milk == 12)
  7622. {
  7623. mes "[Kurupe]";
  7624. mes "Please go and milk";
  7625. mes "Booboo the cow as";
  7626. mes "soon as you can, okay?";
  7627. close;
  7628. }
  7629. else if(hg_milk == 13)
  7630. {
  7631. mes "[Kurupe]";
  7632. mes "Ah, you've done a good";
  7633. mes "job of milking Booboo the";
  7634. mes "cow for me. Let's see, let's";
  7635. mes "see, what would be good to";
  7636. mes "give you as payment. Hmm...";
  7637. next;
  7638. set .@milkreward,rand(1,10);
  7639. if (.@milkreward < 5)
  7640. {
  7641. mes "[Kurupe]";
  7642. mes "You know what?";
  7643. mes "Why don't you have";
  7644. mes "some Milk? It's only";
  7645. mes "fitting, after all. Besides,";
  7646. mes "it's really good for you!";
  7647. mes "Thanks again for your help~";
  7648. if(checkweight(519,5) != 1)
  7649. {
  7650. next;
  7651. mes "[Kurupe]";
  7652. mes "Wait a minute!";
  7653. mes "Currently you are carrying";
  7654. mes "too many items with you.";
  7655. mes "Please come back again";
  7656. mes "after you store some items into kafra storage.";
  7657. close;
  7658. }
  7659. set hg_milk,9;
  7660. getitem 519,5;
  7661. close;
  7662. }
  7663. else if(.@milkreward > 4 && .@milkreward < 8)
  7664. {
  7665. mes "[Kurupe]";
  7666. mes "Ah, I've got it!";
  7667. mes "You like Orange Potions,";
  7668. mes "right? Come on, you looove";
  7669. mes "Orange Potions! Here, you can";
  7670. mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
  7671. if(checkweight(502,5) != 1)
  7672. {
  7673. next;
  7674. mes "[Kurupe]";
  7675. mes "Wait a minute!";
  7676. mes "Currently you are carrying";
  7677. mes "too many items with you.";
  7678. mes "Please come back again";
  7679. mes "after you store some items into kafra storage.";
  7680. close;
  7681. }
  7682. set hg_milk,9;
  7683. getitem 502,5;
  7684. close;
  7685. }
  7686. else if(.@milkreward > 7 && .@milkreward < 10)
  7687. {
  7688. mes "[Kurupe]";
  7689. mes "Oooh, I could give you";
  7690. mes "some Yellow Potions, Yes,";
  7691. mes "that's a good idea. Please";
  7692. mes "take these Yellow Potions";
  7693. mes "as a token of my gratitude";
  7694. mes "for milking old Booboo.";
  7695. if(checkweight(503,5) != 1)
  7696. {
  7697. next;
  7698. mes "[Kurupe]";
  7699. mes "Wait a minute!";
  7700. mes "Currently you are carrying";
  7701. mes "too many items with you.";
  7702. mes "Please come back again";
  7703. mes "after you store some items into kafra storage.";
  7704. close;
  7705. }
  7706. set hg_milk,9;
  7707. getitem 503,5;
  7708. close;
  7709. }
  7710. else
  7711. {
  7712. set .@milkreward,rand(1,10);
  7713. if (.@milkreward < 7)
  7714. {
  7715. mes "[Kurupe]";
  7716. mes "Hey, why don't you";
  7717. mes "take some fresh Honey?";
  7718. mes "Yes, it's sweet, delicious,";
  7719. mes "it's everything you could";
  7720. mes "ever want! Thanks for";
  7721. mes "milking Booboo for me~";
  7722. if(checkweight(518,3) != 1)
  7723. {
  7724. next;
  7725. mes "[Kurupe]";
  7726. mes "Wait a minute!";
  7727. mes "Currently you are carrying";
  7728. mes "too many items with you.";
  7729. mes "Please come back again";
  7730. mes "after you store some items into kafra storage.";
  7731. close;
  7732. }
  7733. set hg_milk,9;
  7734. getitem 518,3;
  7735. close;
  7736. }
  7737. mes "[Kurupe]";
  7738. mes "Here, why don't you";
  7739. mes "have some of this really";
  7740. mes "delicious food? I don't";
  7741. mes "remember what I packed in";
  7742. mes "here, but I'm sure it tastes";
  7743. mes "good, and it's good for you~";
  7744. if(checkweight(12111,1) != 1)
  7745. {
  7746. next;
  7747. mes "[Kurupe]";
  7748. mes "Wait a minute!";
  7749. mes "Currently you are carrying";
  7750. mes "too many items with you.";
  7751. mes "Please come back again";
  7752. mes "after you store some items into kafra storage.";
  7753. close;
  7754. }
  7755. set hg_milk,9;
  7756. getitem 12111,1;
  7757. close;
  7758. }
  7759. }
  7760. else
  7761. {
  7762. mes "[Kurupe]";
  7763. mes "Aww, nuts...!";
  7764. mes "I've got so many";
  7765. mes "Milk deliveries to do";
  7766. mes "tomorrow, but what can";
  7767. mes "I do without any Milk?!";
  7768. close;
  7769. }
  7770. OnTouch:
  7771. if (BaseLevel > 49)
  7772. {
  7773. if(!hg_milk)
  7774. {
  7775. mes "[Kurupe]";
  7776. mes "Oh no, what am I gonna";
  7777. mes "do?! I need to deliver the";
  7778. mes "milk tomorrow, but Burupu";
  7779. mes "still hasn't arrived yet!";
  7780. emotion e_omg,0;
  7781. next;
  7782. mes "[Kurupe]";
  7783. mes "When is he coming";
  7784. mes "to work? Burupu,";
  7785. mes "where are you?!";
  7786. emotion e_swt,0;
  7787. set hg_milk,1;
  7788. close;
  7789. }
  7790. }
  7791. mes "[Kurupe]";
  7792. mes "Why hasn't Burupu";
  7793. mes "arrived yet? If he";
  7794. mes "doesn't come soon,";
  7795. mes "how will I get the milk";
  7796. mes "delivered by tomorrow?";
  7797. close;
  7798. }
  7799. hu_fild06,217,270,3 script Burupu 896,3,3,{
  7800. if (hg_milk == 3)
  7801. {
  7802. mes "[Burupu]";
  7803. mes "What? Kurupe wants me";
  7804. mes "to come in to work again?";
  7805. mes "Man, does it look like I want";
  7806. mes "to milk Booboo all my life?";
  7807. mes "Forget that, I'm gonna be";
  7808. mes "a Swordman! Tally-hoooe!";
  7809. next;
  7810. mes "[Burupu]";
  7811. mes "Yeah, ever since that";
  7812. mes "Airship landed in our";
  7813. mes "town, and I saw all those";
  7814. mes "Swordmen, I knew it'd be";
  7815. mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
  7816. set hg_milk,4;
  7817. close;
  7818. }
  7819. else if(hg_milk == 4)
  7820. {
  7821. mes "[Burupu]";
  7822. mes "Hey, that equipment of";
  7823. mes "yours looks plenty expensive.";
  7824. mes "I think I'll need something";
  7825. mes "like that if I wanna become";
  7826. mes "a Swordman. Hey, I know";
  7827. mes "how we can help each other~";
  7828. next;
  7829. mes "[Burupu]";
  7830. mes "I'll help you with milking";
  7831. mes "Booboo the cow if you can get";
  7832. mes "me some proper Swordman";
  7833. mes "equipment. Let's see... Why not";
  7834. mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
  7835. next;
  7836. switch( select( "Alright.","Whoa, that's too much!" ) )
  7837. {
  7838. case 1:
  7839. mes "[Burupu]";
  7840. mes "I'm glad you agree~";
  7841. mes "Okay then, try to bring";
  7842. mes "me a Rapier with 2 Slots";
  7843. mes "as soon as you can! I can't";
  7844. mes "wait to start training with it!";
  7845. set hg_milk,5;
  7846. close;
  7847. case 2:
  7848. mes "[Burupu]";
  7849. mes "You think so...?";
  7850. mes "Well, it's the only";
  7851. mes "thing I can think of";
  7852. mes "that I really want...";
  7853. close;
  7854. }
  7855. }
  7856. else if(hg_milk == 5)
  7857. {
  7858. if (!countitem(1110))
  7859. {
  7860. mes "[Burupu]";
  7861. mes "Hey, weren't you";
  7862. mes "supposed to bring me";
  7863. mes "a Rapier with 2 Slots?";
  7864. mes "If you want me to milk";
  7865. mes "Booboo the cow, then keep";
  7866. mes "your end of our bargain~";
  7867. close;
  7868. }
  7869. mes "[Burupu]";
  7870. mes "Oh, wow...!";
  7871. mes "That's such a beautiful";
  7872. mes "Rapier! Look, it's got";
  7873. mes "2 Slots and everything!";
  7874. mes "I'm gonna start training";
  7875. mes "with it right now!";
  7876. delitem 1110,1;
  7877. set hg_milk,6;
  7878. next;
  7879. mes "[Burupu]";
  7880. mes "You know what?";
  7881. mes "I've changed my mind.";
  7882. mes "Screw milking that dumb cow!";
  7883. mes "Still, a Swordman is supposed";
  7884. mes "to keep his promises, huh?";
  7885. mes "Okay then, how about this?";
  7886. next;
  7887. mes "[Burupu]";
  7888. mes "I hid my secret instructions";
  7889. mes "for milking Booboo the cow";
  7890. mes "under the ground just northeast";
  7891. mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
  7892. mes "yourself. You can do it, right?";
  7893. next;
  7894. mes "[Burupu]";
  7895. mes "Anyway, don't forget";
  7896. mes "to find and read those";
  7897. mes "instructions. Oh, and";
  7898. mes "thanks again for the Rapier~";
  7899. close;
  7900. }
  7901. else if(hg_milk == 10)
  7902. {
  7903. mes "[Burupu]";
  7904. mes "Hmm? You wanna milk";
  7905. mes "Booboo today? Great,";
  7906. mes "that means I've got more";
  7907. mes "time to work on my fencing.";
  7908. mes "All right, now I can focus";
  7909. mes "completely on my training!";
  7910. set hg_milk,11;
  7911. close;
  7912. }
  7913. else
  7914. {
  7915. mes "[Burupu]";
  7916. mes "I'm gonna become the";
  7917. mes "best Swordman in the";
  7918. mes "world! But first, I gotta";
  7919. mes "learn how to use this thing!";
  7920. mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
  7921. emotion e_swt2,0;
  7922. close;
  7923. }
  7924. OnTouch:
  7925. if (hg_milk == 2)
  7926. {
  7927. mes "[Burupu]";
  7928. mes "Heeeyah!";
  7929. mes "Yaaaaaaaah!";
  7930. mes "Wh-whooooooosh!";
  7931. emotion e_swt2,0;
  7932. next;
  7933. mes "[Burupu]";
  7934. mes "Crap! Why do I have";
  7935. mes "to have such a crappy";
  7936. mes "sword?! I mean, I'm getting";
  7937. mes "tired of making all my own";
  7938. mes "whooshing sounds and effects.";
  7939. set hg_milk,3;
  7940. emotion e_an,0;
  7941. close;
  7942. }
  7943. else if(hg_milk == 5)
  7944. {
  7945. mes "[Burupu]";
  7946. mes "Heeeyah!";
  7947. mes "Yaaaaaaaah!";
  7948. mes "Yeeeeeeeyoooop!";
  7949. emotion e_swt2,0;
  7950. close;
  7951. }
  7952. }
  7953. hugel,72,101,0 script Burupu's Instructions 111,{
  7954. if (hg_milk < 6)
  7955. {
  7956. mes "^3355FFYou've found a small^000000";
  7957. mes "^3355FFnotebook on the ground.^000000";
  7958. close;
  7959. }
  7960. mes "^804000This small notebook^000000";
  7961. mes "^804000contains Burupu's detailed^000000";
  7962. mes "^804000instructions for milking^000000";
  7963. mes "^804000Booboo the cow. Although^000000";
  7964. mes "^804000it is written by hand, it^000000";
  7965. mes "^804000is very well organized.^000000";
  7966. next;
  7967. mes "[Table of Contents]";
  7968. mes " ";
  7969. mes "Chapter 1: How to Milk Booboo";
  7970. mes "Chapter 2: How to Treat Booboo";
  7971. mes "Chapter 3: Before You Begin";
  7972. next;
  7973. switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
  7974. {
  7975. case 1:
  7976. mes "[Chapter 1]";
  7977. mes "Booboo is a very emotionally";
  7978. mes "sensitive cow that expresses";
  7979. mes "herself through the power of";
  7980. mes "song. You must listen to her";
  7981. mes "song, determine how she feels,";
  7982. mes "and then comb her just right.";
  7983. next;
  7984. mes "[Chapter 1]";
  7985. mes "Basically, depending on";
  7986. mes "how Booboo feels, you must";
  7987. mes "give her the number of brush";
  7988. mes "strokes that correspond to";
  7989. mes "her song. I'll explain more";
  7990. mes "about that in Chapter 2.";
  7991. close;
  7992. case 2:
  7993. mes "[Chapter 2 Contents]";
  7994. mes " ";
  7995. mes "Part 1: How to Respond to";
  7996. mes "Booboo the Cow's Feelings";
  7997. mes "Part 2: Booboo's Songs";
  7998. next;
  7999. switch( select( "Part 1","Part 2" ) )
  8000. {
  8001. case 1:
  8002. mes "[Chapter 2, Part 1]";
  8003. mes "Booboo the Cow usually";
  8004. mes "expresses five different";
  8005. mes "feelings through her songs:";
  8006. mes "these are joy, sadness, anger,";
  8007. mes "love, and neutral contentment.";
  8008. next;
  8009. mes "[Chapter 2, Part 1]";
  8010. mes "^800080She is so happy^000000!";
  8011. mes "When Booboo the Cow";
  8012. mes "feels joy, then you go";
  8013. mes "ahead and brush her";
  8014. mes "hair 3 times before";
  8015. mes "you can milk her.";
  8016. mes "^800080 3 times^000000.";
  8017. next;
  8018. mes "[Chapter 2, Part 1]";
  8019. mes "^800080She is as usual^000000.";
  8020. mes "When she feels so-so, you need to";
  8021. mes "comb her hair ^800080 5 times^000000.";
  8022. next;
  8023. mes "[Chapter 2, Part 1]";
  8024. mes "If Booboo the cow feels";
  8025. mes "sad, then you need to make";
  8026. mes "her feel more loved. How";
  8027. mes "do you do this? Just brush";
  8028. mes "her hair at least 10 times.";
  8029. next;
  8030. mes "[Chapter 2, Part 1]";
  8031. mes "Now, remember that when";
  8032. mes "Booboo the cow is angry,";
  8033. mes "you shouldn't touch her";
  8034. mes "at all. Just say, ''No!'' to";
  8035. mes "brushing her hair, okay?";
  8036. next;
  8037. mes "[Chapter 2, Part 1]";
  8038. mes "If you happen to see";
  8039. mes "Booboo the cow in love,";
  8040. mes "then just brush her hair";
  8041. mes "once. Just look for the";
  8042. mes "hearts, and you'll know";
  8043. mes "that she's in love, okay?";
  8044. next;
  8045. mes "[Chapter 2, Part 1]";
  8046. mes "Whenever Booboo the";
  8047. mes "cow is just feeling";
  8048. mes "neutral contentment,";
  8049. mes "then just brush her";
  8050. mes "5 times. That's all~";
  8051. close;
  8052. case 2:
  8053. mes "[Chapter 2, Part 2]";
  8054. mes "Booboo the cow will";
  8055. mes "always sing this song.";
  8056. mes "Keep these sounds in";
  8057. mes "mind when she sings them...";
  8058. next;
  8059. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8060. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8061. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8062. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8063. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8064. mes "^0000ffBoo! B! Boo~^000000";
  8065. next;
  8066. mes "[Chapter 2, Part 2]";
  8067. mes "When you try to milk";
  8068. mes "Booboo, she will sing this";
  8069. mes "song with a slight difference.";
  8070. mes "Look for the difference in";
  8071. mes "Booboo's song, and then";
  8072. mes "hum the correvt word to her.";
  8073. close;
  8074. }
  8075. case 3:
  8076. mes "[Chapter 3]";
  8077. mes "If you want to milk";
  8078. mes "Booboo the cow, you";
  8079. mes "must first get permission";
  8080. mes "from Kurupe. You will also";
  8081. mes "need 3 Concentration Potions";
  8082. mes "to insert into Booboo's comb.";
  8083. close;
  8084. }
  8085. }
  8086. hugel,68,99,3 script Booboo the Cow 889,{
  8087. if (hg_milk == 7 || hg_milk == 12)
  8088. {
  8089. mes "[Booboo]";
  8090. mes "Boop boop boo~";
  8091. mes "Booboo Boop boo!";
  8092. next;
  8093. mes "^804000It seems that";
  8094. mes "Booboo the cow";
  8095. mes "has something that";
  8096. mes "she wants to tell you.^000000";
  8097. next;
  8098. switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
  8099. {
  8100. case 1:
  8101. if(countitem(645) > 2)
  8102. {
  8103. set @cowsong1,rand(1,5);
  8104. if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
  8105. else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
  8106. else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
  8107. else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
  8108. else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
  8109. end;
  8110. }
  8111. mes "^3355FFTo use this comb to";
  8112. mes "brush Booboo the cow,";
  8113. mes "you will need to insert";
  8114. mes "3 Concentration Potions.";
  8115. mes "You can only brush Booboo";
  8116. mes "with this luxurious magic comb.^000000";
  8117. close;
  8118. case 2:
  8119. mes "^3355FFMaybe you should learn more";
  8120. mes "about Booboo the cow, and";
  8121. mes "get more information before";
  8122. mes "you can attempt to milk her.^000000";
  8123. close;
  8124. }
  8125. }
  8126. mes "[Booboo]";
  8127. mes "Booo~Boooo!!";
  8128. mes "Boobooboo Booo~~~";
  8129. mes "Booboo Boop~";
  8130. close;
  8131. }
  8132. function script Func_MilkCow {
  8133. mes "^3355FFThis giant magic comb was";
  8134. mes "specially ordered from Geffen's";
  8135. mes "Magic Academy. It is designed";
  8136. mes "to operate after inserting";
  8137. mes "3 Concentration Potions";
  8138. mes "into its special slots.^000000";
  8139. next;
  8140. mes "^3355FFOnce you place your";
  8141. mes "3 Concentration Potions";
  8142. mes "into the comb, it begins";
  8143. mes "to chime, and Booboo the";
  8144. mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
  8145. delitem 645,3;
  8146. soundeffect ""+getarg(0)+"",0;
  8147. next;
  8148. soundeffect ""+getarg(0)+"",0;
  8149. mes "^3355FFNow it's time for you";
  8150. mes "to brush Booboo the cow.";
  8151. mes "Depending on her mood,";
  8152. mes "you need to brush her a";
  8153. mes "certain number of times.^000000";
  8154. next;
  8155. input @cowbrush;
  8156. if (@cowbrush != getarg(1))
  8157. {
  8158. soundeffect "taming_fail.wav",0;
  8159. mes "^3355FFAwwww...";
  8160. mes "Booboo the cow looks";
  8161. mes "so disappointed. She";
  8162. mes "looks like she wants";
  8163. mes "to close herself off";
  8164. mes "from the rest of the world...^000000";
  8165. close;
  8166. }
  8167. soundeffect "cow_06.wav",0;
  8168. mes "^3355FFBooboo the cow";
  8169. mes "seems fairly content,";
  8170. mes "and is singing a serenade.^000000";
  8171. next;
  8172. soundeffect "cow_06.wav",0;
  8173. set @cowsong2,rand(1,6);
  8174. mes "[Mrs. Booboo]";
  8175. if (@cowsong2 == 1)
  8176. {
  8177. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8178. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8179. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8180. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8181. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8182. mes "^0000ffBoo! B! Boo~~~^000000";
  8183. }
  8184. else if (@cowsong2 == 2)
  8185. {
  8186. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8187. mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
  8188. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8189. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8190. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8191. mes "^0000ffBoo! B! Boo~~~^000000";
  8192. }
  8193. else if (@cowsong2 == 3)
  8194. {
  8195. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8196. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8197. mes "^ff0000Booruboorubrr~ Rurub~^000000";
  8198. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8199. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8200. mes "^0000ffBoo! B! Boo~^000000";
  8201. }
  8202. else if (@cowsong2 == 4)
  8203. {
  8204. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8205. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8206. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8207. mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
  8208. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8209. mes "^0000ffBoo! B! Boo~^000000";
  8210. }
  8211. else if (@cowsong2 == 5)
  8212. {
  8213. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8214. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8215. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8216. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8217. mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
  8218. mes "^0000ffBoo! B! Boo~^000000";
  8219. }
  8220. else if (@cowsong2 == 6)
  8221. {
  8222. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8223. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8224. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8225. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8226. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8227. mes "^0000ffBoo! Boo! Boo~^000000";
  8228. }
  8229. next;
  8230. mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
  8231. mes "different than Booboo's normal";
  8232. mes "song in Burupu's notes, and then tell her the correct world without";
  8233. mes "the tilde character (''~'').^000000";
  8234. next;
  8235. if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
  8236. else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
  8237. else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
  8238. else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
  8239. else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
  8240. else if(@cowsong2 == 6) set @cowsong$,"B";
  8241. input @cowanswer$;
  8242. if (@cowanswer$ == @cowsong$)
  8243. {
  8244. soundeffect "tming_success.wav",0;
  8245. mes "^3355FFSuccess!";
  8246. mes "Booboo the cow";
  8247. mes "is quite happy, and";
  8248. mes "you were able to milk";
  8249. mes "her. Now, you should";
  8250. mes "report to Kurupe.^000000";
  8251. if(hg_milk == 12) set hg_milk,13;
  8252. else set hg_milk,8;
  8253. close;
  8254. }
  8255. soundeffect "taming_fail.wav",0;
  8256. mes "^3355FFUh oh...";
  8257. mes "Booboo the cow is starting";
  8258. mes "to snort violently! She seems";
  8259. mes "pretty angry with you, so you";
  8260. mes "better get away for now...^000000";
  8261. close;
  8262. }
  8263. //-------------------------------------------------------------------------
  8264. // Odin Temple Excavation quest
  8265. //-------------------------------------------------------------------------
  8266. hugel,91,152,1 script Sign 837,{
  8267. mes "**Recruitment Notice**";
  8268. mes " ";
  8269. if(hg_odin < 60)
  8270. {
  8271. mes "We are now hiring recruits";
  8272. mes "for the Odin Shrine Expedition.";
  8273. mes " ";
  8274. mes "- Shrine Expedition Dept.";
  8275. if(!hg_odin) set hg_odin,1;
  8276. close;
  8277. }
  8278. mes "Join our magician";
  8279. mes "community, and make";
  8280. mes "all your days a festival!";
  8281. mes " ";
  8282. mes "- Hugel Magician Community";
  8283. close;
  8284. }
  8285. hu_in01,19,161,0 script Alex 803,{
  8286. if(!hg_odin)
  8287. {
  8288. mes "[Alex]";
  8289. mes "Whatever you're";
  8290. mes "trying to sell me,";
  8291. mes "I'm not interested!";
  8292. mes "Now get out of here!";
  8293. close;
  8294. }
  8295. else if(hg_odin == 1)
  8296. {
  8297. cutin "hu_alex01.bmp",2;
  8298. mes "[Alex]";
  8299. mes "Huh...?";
  8300. mes "What do you want?";
  8301. next;
  8302. switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
  8303. {
  8304. case 1:
  8305. mes "[Alex]";
  8306. mes "Whatever you're";
  8307. mes "trying to sell me,";
  8308. mes "I'm not interested!";
  8309. mes "Now get out of here!";
  8310. close2;
  8311. cutin "",255;
  8312. end;
  8313. case 2:
  8314. mes "[Alex]";
  8315. mes "Oh, so you saw the";
  8316. mes "recruitment notice for the";
  8317. mes "Odin Shrine Expedition, eh?";
  8318. if(BaseLevel > 59)
  8319. {
  8320. mes "Hmmm... Alright, you look";
  8321. mes "like you're strong enough.";
  8322. mes "Yeah, I think you qualify.";
  8323. next;
  8324. }
  8325. else
  8326. {
  8327. cutin "hu_alex02.bmp",2;
  8328. mes "Well, I dunno. I think that";
  8329. mes "kind of expedition would";
  8330. mes "eat you alive. No offense...";
  8331. next;
  8332. mes "[Alex]";
  8333. mes "Look, I'll reconsider";
  8334. mes "whether you qualify after";
  8335. mes "you get train a little more,";
  8336. mes "develop your skills, you know,";
  8337. mes "get stronger. For now, though,";
  8338. mes "I don't think we can use you.";
  8339. close2;
  8340. cutin "",255;
  8341. end;
  8342. }
  8343. break;
  8344. }
  8345. cutin "hu_alex03.bmp",2;
  8346. mes "[Alex]";
  8347. mes "I'm Alex Helmut, and I'm";
  8348. mes "in charge of the expedition.";
  8349. mes "See that guy over there? That's";
  8350. mes "my younger brother Julian who's";
  8351. mes "also working on the excavation.";
  8352. next;
  8353. mes "[Alex]";
  8354. mes "Our main goal in this";
  8355. mes "excavation is to retrieve";
  8356. mes "some extremely valuable";
  8357. mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
  8358. mes "if you're not strong enough.";
  8359. next;
  8360. mes "[Alex]";
  8361. mes "Anyway, if you'd like to";
  8362. mes "help us, please take a look";
  8363. mes "around the shrine and see";
  8364. mes "if you'd want to work for us.";
  8365. mes "Please talk to the Boatman";
  8366. mes "to travel to the shrine, okay?";
  8367. set hg_odin,2;
  8368. close2;
  8369. cutin "",255;
  8370. end;
  8371. }
  8372. else if(hg_odin == 2)
  8373. {
  8374. cutin "hu_alex03.bmp",2;
  8375. mes "[Alex]";
  8376. mes "You really oughtta";
  8377. mes "check out the shrine";
  8378. mes "for yourself first. Just talk";
  8379. mes "to the Boatman so that";
  8380. mes "he take you over there.";
  8381. close2;
  8382. cutin "",255;
  8383. end;
  8384. }
  8385. else if(hg_odin == 3)
  8386. {
  8387. cutin "hu_alex01.bmp",2;
  8388. mes "[Alex]";
  8389. mes "Oh, so you've gone";
  8390. mes "and seen the shrine";
  8391. mes "already. So will you help";
  8392. mes "us in our expedition?";
  8393. next;
  8394. switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
  8395. {
  8396. case 1:
  8397. cutin "hu_alex02.bmp",2;
  8398. mes "[Alex]";
  8399. mes "Oh... Them.";
  8400. mes "They're officially my";
  8401. mes "co-workers, but quite";
  8402. mes "frankly, they were forced";
  8403. mes "upon me by the Rune-Midgarts";
  8404. mes "Kingdom. It can't be helped...";
  8405. next;
  8406. mes "[Alex]";
  8407. mes "Anyway, I have to accept";
  8408. mes "them to help international";
  8409. mes "relations or something silly";
  8410. mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
  8411. mes "but I just don't trust them.";
  8412. next;
  8413. cutin "hu_alex04.bmp",2;
  8414. mes "[Alex]";
  8415. mes "In fact, I think it's";
  8416. mes "obvious that they're here";
  8417. mes "for something else, though";
  8418. mes "I'm not sure what it may be.";
  8419. mes "And that gray haired lady...";
  8420. mes "She totally creeps me out!";
  8421. close2;
  8422. cutin "",255;
  8423. end;
  8424. case 2:
  8425. mes "[Alex]";
  8426. mes "Yeah, well, I know";
  8427. mes "it might be a tough";
  8428. mes "decision to make. Well,";
  8429. mes "take your time. I understand";
  8430. mes "that you have to weigh the";
  8431. mes "risks and everything.";
  8432. close2;
  8433. cutin "",255;
  8434. end;
  8435. case 3:
  8436. mes "[Alex]";
  8437. mes "Great! In that case, your";
  8438. mes "first assignment is to bring";
  8439. mes "me ^3355FF5 Runes of the Darkness^000000";
  8440. mes "from the shrine. Don't worry,";
  8441. mes "I'll make sure that you're";
  8442. mes "rewarded for your efforts.";
  8443. set hg_odin,4;
  8444. next;
  8445. mes "[Alex]";
  8446. mes "This is your chance";
  8447. mes "to show me that your";
  8448. mes "dependability and sense";
  8449. mes "of responsibility. Then,";
  8450. mes "we can move on to the";
  8451. mes "more important stuff.";
  8452. close2;
  8453. cutin "",255;
  8454. end;
  8455. }
  8456. }
  8457. else if(hg_odin == 4)
  8458. {
  8459. cutin "hu_alex02.bmp",2;
  8460. mes "[Alex]";
  8461. mes "What are you still";
  8462. mes "doing here? Shouldn't";
  8463. mes "you be headed to the";
  8464. mes "shrine already?";
  8465. next;
  8466. switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
  8467. {
  8468. case 1:
  8469. cutin "hu_alex03.bmp",2;
  8470. mes "[Alex]";
  8471. mes "You've forgotten";
  8472. mes "already? I asked you";
  8473. mes "to bring me ^3355FF5 Runes";
  8474. mes "of the Darkness^000000. Okay,";
  8475. mes "now hurry up and get to it.";
  8476. close2;
  8477. cutin "",255;
  8478. end;
  8479. case 2:
  8480. mes "[Alex]";
  8481. mes "That's fine...";
  8482. mes "Just keep in mind that";
  8483. mes "we're running behind";
  8484. mes "schedule. If only that";
  8485. mes "grey haired crone wasn't";
  8486. mes "here... We'd be done by now!";
  8487. close2;
  8488. cutin "",255;
  8489. end;
  8490. }
  8491. }
  8492. else if(hg_odin == 5)
  8493. {
  8494. cutin "hu_alex01.bmp",2;
  8495. mes "[Alex]";
  8496. mes "Well, it's about";
  8497. mes "time you came back.";
  8498. mes "So did you bring me";
  8499. mes "^3355FF5 Runes of the Darkness^000000?";
  8500. next;
  8501. switch( select( "Er, not yet...:There you go!" ) )
  8502. {
  8503. case 1:
  8504. cutin "hu_alex02.bmp",2;
  8505. mes "[Alex]";
  8506. mes "Wh-what?!";
  8507. mes "You came here just to";
  8508. mes "tell me that? Come back";
  8509. mes "when you're done and";
  8510. mes "don't waste my time!";
  8511. next;
  8512. donpcevent "Julian::OnEmote";
  8513. mes "[Julian]";
  8514. mes "Hey, you know what,";
  8515. mes "Alex? You can't push";
  8516. mes "people around like that.";
  8517. mes "Besides, this adventurer";
  8518. mes "isn't a pushover, you know?";
  8519. next;
  8520. cutin "hu_alex03.bmp",2;
  8521. emotion e_an;
  8522. mes "[Alex]";
  8523. mes "What was that...?";
  8524. mes "Are you trying to";
  8525. mes "make me mad, Julian?";
  8526. next;
  8527. cutin "hu_alex02.bmp",2;
  8528. mes "[Julian]";
  8529. mes "All I'm saying is that";
  8530. mes "most adventurers know that";
  8531. mes "you can't pay them what they're";
  8532. mes "worth. That's why so many of";
  8533. mes "them are going in and out";
  8534. mes "of the other room, you know.";
  8535. next;
  8536. cutin "hu_alex04.bmp",2;
  8537. mes "[Alex]";
  8538. mes "That... grey... haired...!";
  8539. mes "N-no... Calm down, Alex...";
  8540. mes "Lose your head, you lose";
  8541. mes "everything... D-don't stoop";
  8542. mes "down to her level.";
  8543. next;
  8544. cutin "hu_alex01.bmp",2;
  8545. mes "[Alex]";
  8546. mes "Alright, I'm not in any";
  8547. mes "position to make demands";
  8548. mes "of you... But I would really";
  8549. mes "appreciate it if you would";
  8550. mes "bring me 5 Runes of the";
  8551. mes "Darkness as soon as possible.";
  8552. close2;
  8553. cutin "",255;
  8554. end;
  8555. case 2:
  8556. if(countitem(7511) > 4)
  8557. {
  8558. delitem 7511,5;
  8559. set hg_odin,6;
  8560. getitem 603,1;
  8561. mes "[Alex]";
  8562. mes "Oh! Thank you";
  8563. mes "so much, I'm sure";
  8564. mes "these Runes will help";
  8565. mes "us in our research. I know";
  8566. mes "this isn't much, but please";
  8567. mes "accept this Old Blue Box.";
  8568. next;
  8569. mes "[Julian]";
  8570. mes "Wait...";
  8571. mes "Research?";
  8572. mes "Since when did";
  8573. mes "you do research?";
  8574. next;
  8575. cutin "hu_alex03.bmp",2;
  8576. mes "[Alex]";
  8577. mes "Gosh, Julian,";
  8578. mes "will you just";
  8579. mes "shut up for a bit?";
  8580. next;
  8581. mes "[Julian]";
  8582. mes "Why? I'm the one who";
  8583. mes "does all the grunt work";
  8584. mes "and actual research.";
  8585. mes "You think you're so";
  8586. mes "big just ''supervising...''";
  8587. next;
  8588. cutin "hu_alex04.bmp",2;
  8589. mes "[Alex]";
  8590. mes "J-Julian!";
  8591. next;
  8592. mes "[Julian]";
  8593. mes "Right, right, we've";
  8594. mes "got a visitor. Yeah,";
  8595. mes "okay, sorry about that.";
  8596. next;
  8597. cutin "hu_alex02.bmp",2;
  8598. mes "[Alex]";
  8599. mes "I'm sorry about all";
  8600. mes "this. If you don't mind,";
  8601. mes "we'll continue our research";
  8602. mes "and hopefully finish our";
  8603. mes "project soon. Thanks once";
  8604. mes "again for all of your help.";
  8605. close2;
  8606. cutin "",255;
  8607. end;
  8608. }
  8609. cutin "hu_alex02.bmp",2;
  8610. mes "[Alex]";
  8611. mes "Hm? Oh, this isn't";
  8612. mes "enough Runes of the";
  8613. mes "Darkness. I asked you";
  8614. mes "to bring me 5 of them...";
  8615. close2;
  8616. cutin "",255;
  8617. end;
  8618. }
  8619. }
  8620. else if(hg_odin == 6)
  8621. {
  8622. cutin "hu_alex02.bmp",2;
  8623. mes "[Alex]";
  8624. mes "...Darn it! I think I might";
  8625. mes "have miscalculated. Maybe";
  8626. mes "I really do need more of";
  8627. mes "these. What am I gonna do?";
  8628. mes "And what is that grey haired";
  8629. mes "crone thinking? Hmmmm...";
  8630. next;
  8631. emotion e_omg;
  8632. cutin "hu_alex03.bmp",2;
  8633. cutin "hu_alex01.bmp",2;
  8634. mes "[Alex]";
  8635. mes "O-Oh! I had no idea that";
  8636. mes "you were there! Y-you";
  8637. mes "didn't hear anything";
  8638. mes "s-strange, did you?";
  8639. mes "Hahahahahahaha!";
  8640. close2;
  8641. cutin "",255;
  8642. end;
  8643. }
  8644. else if(hg_odin > 11 && hg_odin < 17)
  8645. {
  8646. cutin "hu_alex03.bmp",2;
  8647. mes "[Alex]";
  8648. mes "Excuse me?";
  8649. mes "The grey haired crone";
  8650. mes "offered you a part time";
  8651. mes "job, but won't pay you?";
  8652. next;
  8653. mes "[Alex]";
  8654. mes "She's really shameless!";
  8655. mes "We don't have much to pay";
  8656. mes "volunteers, but we should";
  8657. mes "at least give them something!";
  8658. mes "How can she do this?! Oh, er,";
  8659. mes "let me introduce myself first.";
  8660. next;
  8661. cutin "hu_alex01.bmp",2;
  8662. mes "[Alex]";
  8663. mes "I'm Alex Helmut, and I'm";
  8664. mes "in charge of the expedition.";
  8665. mes "See that guy over there? That's";
  8666. mes "my younger brother Julian who's";
  8667. mes "also working on the excavation.";
  8668. next;
  8669. cutin "hu_alex02.bmp",2;
  8670. mes "[Alex]";
  8671. mes "As supervisor of this";
  8672. mes "operation, I'm ashamed to";
  8673. mes "say that the excavation is";
  8674. mes "proceeding behind schedule.";
  8675. mes "If only that grey haired crone";
  8676. mes "in the next room weren't here!";
  8677. next;
  8678. mes "[Alex]";
  8679. mes "I can't work with";
  8680. mes "her at all! She's";
  8681. mes "manipulative, greedy,";
  8682. mes "selfish, and two faced!";
  8683. mes "There's got to be another";
  8684. mes "reason why she's here...!";
  8685. close2;
  8686. cutin "",255;
  8687. end;
  8688. }
  8689. else
  8690. {
  8691. cutin "hu_alex02.bmp",2;
  8692. mes "[Alex]";
  8693. mes "Hm? Did you need";
  8694. mes "something? I'm sorry,";
  8695. mes "but I can't help you";
  8696. mes "right now. I'm pretty";
  8697. mes "busy, so I just want to";
  8698. mes "be left alone for a while.";
  8699. close2;
  8700. cutin "",255;
  8701. end;
  8702. }
  8703. }
  8704. hu_in01,14,11,4 script Laura 70,{
  8705. if(!hg_odin)
  8706. {
  8707. cutin "hu_laura02.bmp",2;
  8708. mes "[Laura]";
  8709. mes "Hm? What are you doing";
  8710. mes "here? Ashe, Ashe! Get";
  8711. mes "this person out of here!";
  8712. close2;
  8713. cutin "",255;
  8714. warp "hu_in01",15,76;
  8715. end;
  8716. }
  8717. else if(hg_odin == 1)
  8718. {
  8719. cutin "hu_laura04.bmp",2;
  8720. mes "[Laura]";
  8721. mes "Hm? Oh, you must be";
  8722. mes "here in response to our";
  8723. mes "recruitment notice, yes?";
  8724. if(BaseLevel < 60)
  8725. {
  8726. cutin "hu_laura01.bmp",2;
  8727. mes "Let me take a look at you...";
  8728. mes "Oh, you're all skin and bone!";
  8729. mes "I can't use someone like you.";
  8730. close2;
  8731. cutin "",255;
  8732. end;
  8733. }
  8734. mes "I'm Laura Laurence, the";
  8735. mes "Rune-Midgarts Kingdom rep";
  8736. mes "for the Odin Shrine Expedition.";
  8737. next;
  8738. mes "[Laura]";
  8739. mes "My assistant, Ashe";
  8740. mes "Milton, is right over";
  8741. mes "there. Say, 'Hello,' Ashe.";
  8742. next;
  8743. donpcevent "Ashe::OnEmote";
  8744. mes "[Ashe]";
  8745. mes "Hello!";
  8746. next;
  8747. mes "[Laura]";
  8748. mes "As you may already know,";
  8749. mes "we're here to uncover relics";
  8750. mes "from the Odin Shrine. However,";
  8751. mes "the shrine is infested with";
  8752. mes "powerful creatures that a weak";
  8753. mes "woman like me can never defeat.";
  8754. next;
  8755. cutin "hu_laura01.bmp",2;
  8756. mes "[Laura]";
  8757. mes "Would you let a poor";
  8758. mes "fragile woman like me go";
  8759. mes "in there alone? Someone like";
  8760. mes "you must go in there for me.";
  8761. mes "Hence, the recruitment notice.";
  8762. next;
  8763. mes "[Laura]";
  8764. mes "Now, we can't actually pay";
  8765. mes "you for your work. In fact,";
  8766. mes "we have absolutely nothing to";
  8767. mes "give you. But you'd be doing";
  8768. mes "a great service your country,";
  8769. mes "the Rune-Midgart's Kingdom.";
  8770. next;
  8771. cutin "hu_laura04.bmp",2;
  8772. mes "[Laura]";
  8773. mes "Think about it!";
  8774. mes "You'd be making a great";
  8775. mes "contribution, helping us";
  8776. mes "learn more about the age";
  8777. mes "when the gods showed";
  8778. mes "themselves to humans!";
  8779. next;
  8780. switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
  8781. {
  8782. case 1:
  8783. cutin "hu_laura01.bmp",2;
  8784. mes "[Laura]";
  8785. mes "W-Wait! Think about";
  8786. mes "the importance of learning";
  8787. mes "about the age of gods! If you";
  8788. mes "don't help us, then who will?";
  8789. mes "We need to work together to";
  8790. mes "build a better future, right?";
  8791. next;
  8792. switch( select( "But you can't pay me.","Alright, I'll do it." ) )
  8793. {
  8794. case 1:
  8795. cutin "hu_laura04.bmp",2;
  8796. mes "[Laura]";
  8797. mes "You're right.";
  8798. mes "It's like I said";
  8799. mes "before. I don't have";
  8800. mes "anything to pay you.";
  8801. mes "...............................";
  8802. next;
  8803. cutin "hu_laura01.bmp",2;
  8804. mes "[Laura]";
  8805. mes "Curses! If this project had";
  8806. mes "more funding, we'd have more";
  8807. mes "than a cheesy recruitment ad,";
  8808. mes "and some professional staff";
  8809. mes "like those rich Schwaltzvalt";
  8810. mes "Republic boys in the next room!";
  8811. next;
  8812. cutin "hu_laura02.bmp",2;
  8813. mes "[Laura]";
  8814. mes "Fine, it's your choice";
  8815. mes "whether you want to work";
  8816. mes "for us. I'm just disappointed";
  8817. mes "that someone like you won't";
  8818. mes "help us. I mean, don't you";
  8819. mes "have any patriotism at all?";
  8820. close2;
  8821. cutin "hu_laura02.bmp",255;
  8822. end;
  8823. case 2:
  8824. break;
  8825. }
  8826. break;
  8827. case 2:
  8828. mes "[Laura]";
  8829. mes "Perfect! Now, you first";
  8830. mes "you need to go to the shrine";
  8831. mes "and survey the area for your";
  8832. mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
  8833. mes "Hurry up and come back soon!";
  8834. set hg_odin,12;
  8835. close2;
  8836. cutin "hu_laura04.bmp",255;
  8837. end;
  8838. }
  8839. }
  8840. else if(hg_odin > 1 && hg_odin < 6)
  8841. {
  8842. mes "["+strcharinfo(0)+"]";
  8843. mes "Excuse me, but";
  8844. mes "what are you guys";
  8845. mes "doing over here?";
  8846. next;
  8847. cutin "hu_laura04.bmp",2;
  8848. mes "[Laura]";
  8849. mes "What are we doing...?";
  8850. mes "This is the shrine expedition";
  8851. mes "office. You know, we're doing";
  8852. mes "research on the artifacts found";
  8853. mes "in the Odin Shrine on behalf";
  8854. mes "of the Rune-Midgarts Kingdom.";
  8855. next;
  8856. switch( select( "About Alex and Julian","Alright, now I understand." ) )
  8857. {
  8858. case 1:
  8859. cutin "hu_laura01.bmp",2;
  8860. mes "["+strcharinfo(0)+"]";
  8861. mes "These people in the other";
  8862. mes "room, Alex and Julian, are";
  8863. mes "they also working in this same";
  8864. mes "expedition in the Odin Shrine?";
  8865. next;
  8866. cutin "hu_laura02.bmp",2;
  8867. mes "[Laura]";
  8868. mes "...Oh. You must be working";
  8869. mes "for those rich Schwaltvalt";
  8870. mes "Republic kids. I can't work";
  8871. mes "with that impudent girl, at";
  8872. mes "all, so we're actually working";
  8873. mes "in separate offices.";
  8874. next;
  8875. cutin "hu_laura04.bmp",2;
  8876. mes "[Laura]";
  8877. mes "Sorry, let me introduce";
  8878. mes "myself. I'm Laura Laurence,";
  8879. mes "the leader of the Odin Shrine";
  8880. mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
  8881. mes "assistant for this excavation.";
  8882. next;
  8883. donpcevent "Ashe::OnEmote";
  8884. mes "[Ashe]";
  8885. mes "Hello!";
  8886. next;
  8887. mes "[Laura]";
  8888. mes "If you'd rather do";
  8889. mes "a service for your";
  8890. mes "country and quit working";
  8891. mes "for those wealthy snobs, then";
  8892. mes "come back here and let me know.";
  8893. close2;
  8894. cutin "hu_laura04.bmp",255;
  8895. end;
  8896. case 2:
  8897. cutin "hu_laura01.bmp",2;
  8898. mes "[Laura]";
  8899. mes "......";
  8900. mes ".........";
  8901. mes "............";
  8902. close2;
  8903. cutin "hu_laura01.bmp",255;
  8904. end;
  8905. }
  8906. }
  8907. else if(hg_odin == 6)
  8908. {
  8909. cutin "hu_laura04.bmp",2;
  8910. mes "[Laura]";
  8911. mes "Hey, I know you...";
  8912. mes "You're a volunteer for the";
  8913. mes "other office's expedition,";
  8914. mes "right? Your timing couldn't";
  8915. mes "be more perfect. Why don't";
  8916. mes "you help us for a while?";
  8917. next;
  8918. cutin "hu_laura01.bmp",2;
  8919. mes "[Laura]";
  8920. mes "Basically, I want you";
  8921. mes "to spy on that snobby girl,";
  8922. mes "Alex of the Schwaltzvalt";
  8923. mes "Republic office, and report";
  8924. mes "what she's actually doing to me. ^FFFFFF ^000000";
  8925. next;
  8926. cutin "hu_laura03.bmp",2;
  8927. mes "[Laura]";
  8928. mes "I have to know...";
  8929. mes "I need to know whether";
  8930. mes "they discovered ''that thing''";
  8931. mes "already. They can't have found";
  8932. mes "it before us. It's impossible!";
  8933. next;
  8934. cutin "hu_laura04.bmp",2;
  8935. mes "[Laura]";
  8936. mes "Anyway, just eavesdrop";
  8937. mes "on the Schwaltvalt Office";
  8938. mes "by putting your ear really";
  8939. mes "close to the door, and listen";
  8940. mes "to them talk. Will you do that?";
  8941. next;
  8942. cutin "hu_laura02.bmp",2;
  8943. mes "[Laura]";
  8944. mes "...............................";
  8945. mes "Of course, you're";
  8946. mes "going to do it. Right?";
  8947. next;
  8948. cutin "hu_laura03.bmp",2;
  8949. mes "[Laura]";
  8950. mes "RIGHT?!";
  8951. next;
  8952. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  8953. {
  8954. case 1:
  8955. case 2:
  8956. case 3:
  8957. case 4:
  8958. break;
  8959. }
  8960. set hg_odin,17;
  8961. cutin "hu_laura04.bmp",2;
  8962. mes "[Laura]";
  8963. mes "Good.";
  8964. mes "Now do it!";
  8965. close2;
  8966. cutin "hu_laura04.bmp",255;
  8967. end;
  8968. }
  8969. else if(hg_odin == 12)
  8970. {
  8971. cutin "hu_laura02.bmp",2;
  8972. mes "[Laura]";
  8973. mes "Ask the Boatman to take";
  8974. mes "you to the Odin Shrine so";
  8975. mes "that you can actually see it";
  8976. mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
  8977. mes "then you can just let me know.";
  8978. close2;
  8979. cutin "hu_laura02.bmp",255;
  8980. end;
  8981. }
  8982. else if(hg_odin == 13)
  8983. {
  8984. cutin "hu_laura04.bmp",2;
  8985. mes "[Laura]";
  8986. mes "Have you been to the";
  8987. mes "Odin Shrine already?";
  8988. mes "I know it's scary, but we";
  8989. mes "need to finish our research";
  8990. mes "for the good of mankind.";
  8991. next;
  8992. switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
  8993. {
  8994. case 1:
  8995. case 2:
  8996. case 3:
  8997. break;
  8998. }
  8999. mes "[Laura]";
  9000. mes "Well, then.";
  9001. mes "Did you happen to";
  9002. mes "find anything while";
  9003. mes "you were there?";
  9004. next;
  9005. switch( select( "Jellopies.","No." ) )
  9006. {
  9007. case 1:
  9008. cutin "hu_laura01.bmp",2;
  9009. mes "[Laura]";
  9010. mes "You can freakin' find";
  9011. mes "Jellopy anywhere! I meant,";
  9012. mes "did you find anything special";
  9013. mes "while you were at the shrine!";
  9014. next;
  9015. break;
  9016. case 2:
  9017. cutin "hu_laura01.bmp",2;
  9018. mes "[Laura]";
  9019. mes "Well, that's fine.";
  9020. mes "I did tell you to just";
  9021. mes "take a look around, so";
  9022. mes "I didn't expect you to";
  9023. mes "bring me anything.";
  9024. next;
  9025. break;
  9026. }
  9027. cutin "hu_laura04.bmp",2;
  9028. mes "[Laura]";
  9029. mes "Anyway, are you still willing";
  9030. mes "to help us? I know that I said";
  9031. mes "that we can't pay you, but to";
  9032. mes "be fair, I can offer you something from my special collection.";
  9033. mes "How does that sound?";
  9034. next;
  9035. switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
  9036. {
  9037. case 1:
  9038. cutin "hu_laura01.bmp",2;
  9039. mes "[Laura]";
  9040. mes "Oh, those are the";
  9041. mes "Schwartzvalt Republic";
  9042. mes "representatives for this";
  9043. mes "Odin Shrine expedition.";
  9044. mes "Personally, I think they're";
  9045. mes "just a bunch of rich phonies.";
  9046. next;
  9047. cutin "hu_laura03.bmp",2;
  9048. mes "[Laura]";
  9049. mes "And that Alex girl...";
  9050. mes "She may seem polite,";
  9051. mes "but she's always giving";
  9052. mes "these dirty looks, and";
  9053. mes "greets me with a fake";
  9054. mes "smile. I hate her!";
  9055. next;
  9056. donpcevent "Ashe::OnEmote2"; //ET_PROFUSELY_SWAT
  9057. mes "[Ashe]";
  9058. mes "Ms. Laurence...!";
  9059. mes "Stop it, please!";
  9060. mes "It's embarassing to";
  9061. mes "hear you talk about";
  9062. mes "a colleague like that.";
  9063. next;
  9064. mes "[Laura]";
  9065. mes "C-colleague?! No way!";
  9066. mes "I despise that spoiled brat,";
  9067. mes "and she doesn't deserve the";
  9068. mes "position that her rich daddy";
  9069. mes "probably bought for her! Grrr!";
  9070. mes "Come back later, I'm too mad!";
  9071. close2;
  9072. cutin "hu_laura03.bmp",255;
  9073. end;
  9074. case 2:
  9075. mes "[Laura]";
  9076. mes "If you're having second";
  9077. mes "thoughts, it might not be";
  9078. mes "the best idea to work for me.";
  9079. mes "I mean, I believe in following";
  9080. mes "your gut instincts, you know?";
  9081. close2;
  9082. cutin "hu_laura04.bmp",255;
  9083. end;
  9084. case 3:
  9085. set hg_odin,14;
  9086. mes "[Laura]";
  9087. mes "That's what I've been";
  9088. mes "waiting to hear! Alright,";
  9089. mes "please fetch me ^3355FF5 Runes of";
  9090. mes "the Darkness^000000 from the Odin";
  9091. mes "Shrine. Go now, adventurer~";
  9092. close2;
  9093. cutin "hu_laura04.bmp",255;
  9094. end;
  9095. }
  9096. }
  9097. else if(hg_odin == 14)
  9098. {
  9099. cutin "hu_laura02.bmp",2;
  9100. mes "[Laura]";
  9101. mes "Hm? You've got a job";
  9102. mes "to do, don't you? What";
  9103. mes "are you still doing here?";
  9104. next;
  9105. switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
  9106. {
  9107. case 1:
  9108. mes "[Laura]";
  9109. mes "You're supposed";
  9110. mes "to bring me ^3355FF5 Runes";
  9111. mes "of the Darkness^000000. Now,";
  9112. mes "don't forget this time!";
  9113. close2;
  9114. cutin "hu_laura02.bmp",255;
  9115. end;
  9116. case 2:
  9117. mes "[Laura]";
  9118. mes "Well, try to hurry up";
  9119. mes "if you can. I'm already";
  9120. mes "behind schedule because";
  9121. mes "we have to work with those";
  9122. mes "snobby rich kids in the";
  9123. mes "other office. ^333333*Sigh...*^000000";
  9124. close2;
  9125. cutin "hu_laura02.bmp",255;
  9126. end;
  9127. }
  9128. }
  9129. else if(hg_odin == 15)
  9130. {
  9131. cutin "hu_laura04.bmp",2;
  9132. mes "[Laura]";
  9133. mes "Oh, you've come back.";
  9134. mes "So where are the Runes";
  9135. mes "of the Darkness you brought?";
  9136. next;
  9137. switch( select( "Er, I don't have them yet...","Right here!" ) )
  9138. {
  9139. case 1:
  9140. cutin "hu_laura03.bmp",2;
  9141. mes "[Laura]";
  9142. mes "This isn't really one";
  9143. mes "of those jobs where you";
  9144. mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
  9145. mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
  9146. close2;
  9147. cutin "hu_laura03.bmp",255;
  9148. end;
  9149. case 2:
  9150. if (countitem(7511) > 4)
  9151. {
  9152. delitem 7511,5;
  9153. set hg_odin,16;
  9154. getitem 603,1;
  9155. mes "[Laura]";
  9156. mes "Oooh, nice job. It's good";
  9157. mes "that we have more of these";
  9158. mes "to study. Though, it seems";
  9159. mes "that the more we research,";
  9160. mes "the quicker it seems that";
  9161. mes "we're not getting anywhere...";
  9162. next;
  9163. mes "[Laura]";
  9164. mes "Hey...";
  9165. mes "Ashe. Why aren't we";
  9166. mes "making any progress?";
  9167. mes "What exactly have you";
  9168. mes "been doing? None of those";
  9169. mes "runes have any writing?";
  9170. next;
  9171. mes "[Ashe]";
  9172. mes "Well, I think there's";
  9173. mes "supposed to be writing,";
  9174. mes "but these runes are pretty";
  9175. mes "old. I've got to polish this";
  9176. mes "gunk off without damaging";
  9177. mes "any writing that's there...";
  9178. next;
  9179. cutin "hu_laura01.bmp",2;
  9180. mes "[Laura]";
  9181. mes "By the way, what have the other guys been doing?";
  9182. mes "What, they don't do anything but wasting their time?";
  9183. mes "Ah~ I see. They are thinking that this is the perfect excuse";
  9184. mes "for them to relax and rest.";
  9185. mes "Well, somehow they are the citizens of this country, you know.";
  9186. next;
  9187. cutin "hu_laura02.bmp",2;
  9188. mes "[Laura]";
  9189. mes "What do you think those";
  9190. mes "Schwaltzvalt snobs are doing?";
  9191. mes "They must think this project";
  9192. mes "is an excuse for them to relax";
  9193. mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
  9194. next;
  9195. cutin "hu_laura03.bmp",2;
  9196. mes "[Laura]";
  9197. mes "They've got things so easy,";
  9198. mes "while we're barely covering";
  9199. mes "our research expenses!";
  9200. mes "In fact, we've had to cut";
  9201. mes "so many corners, skip";
  9202. mes "meals and amenities...";
  9203. next;
  9204. mes "[Ashe]";
  9205. mes "I know! How can we";
  9206. mes "carry on professional";
  9207. mes "research in a shack?";
  9208. mes "We're literally living at";
  9209. mes "poverty standards here...";
  9210. mes "Are we still researchers?";
  9211. next;
  9212. cutin "hu_laura02.bmp",2;
  9213. mes "[Laura]";
  9214. mes "I know that!";
  9215. mes "I know that already!";
  9216. mes "S-stop bringing it up!";
  9217. next;
  9218. cutin "hu_laura01.bmp",2;
  9219. mes "[Laura]";
  9220. mes "This is pathetic.";
  9221. mes "I can't even afford the";
  9222. mes "energy to continue this";
  9223. mes "conversation. You too,";
  9224. mes "why don't you take a rest?";
  9225. close2;
  9226. cutin "hu_laura01.bmp",255;
  9227. end;
  9228. }
  9229. else if(!countitem(7511))
  9230. {
  9231. cutin "hu_laura02.bmp",2;
  9232. mes "[Laura]";
  9233. mes "..................";
  9234. mes "What is this?!";
  9235. mes "You're supposed to";
  9236. mes "bring me 5 of them!";
  9237. next;
  9238. cutin "hu_laura03.bmp",2;
  9239. mes "[Laura]";
  9240. mes "Is this your way of";
  9241. mes "saying that you don't";
  9242. mes "want to work for us?";
  9243. mes "Why don't you say it";
  9244. mes "to my face, eh?";
  9245. next;
  9246. mes "[Ashe]";
  9247. mes "Ms. Laurence, please,";
  9248. mes "calm down! We're in no";
  9249. mes "position to yell at anyone,";
  9250. mes "especially volunteers! You";
  9251. mes "of all people should know";
  9252. mes "that they're doing us a favor!";
  9253. next;
  9254. cutin "hu_laura02.bmp",2;
  9255. mes "[Laura]";
  9256. mes "Okay, Ashe, I get it!";
  9257. mes "And as for you, I'll give";
  9258. mes "you another chance. Next";
  9259. mes "time you see me, bring";
  9260. mes "5 Runes of the Darkness!";
  9261. close2;
  9262. cutin "hu_laura02.bmp",255;
  9263. end;
  9264. }
  9265. else if(countitem(7511) == 1)
  9266. {
  9267. cutin "hu_laura03.bmp",2;
  9268. mes "[Laura]";
  9269. mes "...Only one?";
  9270. mes "Look at me. I asked";
  9271. mes "you for five. I know that";
  9272. mes "one is better than nothing...";
  9273. mes "But it's pretty darn close. Go";
  9274. mes "get me 4 more this instant!";
  9275. close2;
  9276. cutin "hu_laura03.bmp",255;
  9277. end;
  9278. }
  9279. else if(countitem(7511) == 2)
  9280. {
  9281. cutin "hu_laura03.bmp",2;
  9282. mes "[Laura]";
  9283. mes "One, two...";
  9284. mes "Huh? Th-that's all?!";
  9285. mes "When I ask for 5 Runes";
  9286. mes "of the Darkness, I mean";
  9287. mes "5, not 2. Now hurry up";
  9288. mes "and just do what I asked!";
  9289. close2;
  9290. cutin "hu_laura03.bmp",255;
  9291. end;
  9292. }
  9293. else
  9294. {
  9295. mes "[Laura]";
  9296. mes "One, two, three...";
  9297. mes "That's it? Don't you";
  9298. mes "know how to count to 5?";
  9299. mes "Go and get me more of those";
  9300. mes "Runes of the Darkness now!";
  9301. next;
  9302. cutin "hu_laura03.bmp",2;
  9303. close2;
  9304. cutin "hu_laura03.bmp",255;
  9305. end;
  9306. }
  9307. }
  9308. }
  9309. else if(hg_odin == 16)
  9310. {
  9311. cutin "hu_laura02.bmp",2;
  9312. mes "[Laura]";
  9313. mes "I wonder how much progress";
  9314. mes "those pampered Schwaltzvalt";
  9315. mes "snobs actually made. They've";
  9316. mes "got the funds, so they could";
  9317. mes "actually be further ahead";
  9318. mes "than we are right now...";
  9319. next;
  9320. mes "[Laura]";
  9321. mes "I have to know...";
  9322. mes "I need to know whether";
  9323. mes "they discovered ''that thing''";
  9324. mes "already. They can't have found";
  9325. mes "it before us. It's impossible!";
  9326. next;
  9327. cutin "hu_laura01.bmp",2;
  9328. mes "[Laura]";
  9329. mes "...Hey, you.";
  9330. next;
  9331. switch( select( "...","...Me?" ) )
  9332. {
  9333. case 1:
  9334. mes "[Laura]";
  9335. mes "Hey, hey!";
  9336. mes "Hey hey hey!";
  9337. next;
  9338. mes "["+strcharinfo(0)+"]";
  9339. mes "...Me?";
  9340. next;
  9341. break;
  9342. case 2:
  9343. break;
  9344. }
  9345. mes "[Laura]";
  9346. mes "Basically, I want you";
  9347. mes "to spy on that snobby girl,";
  9348. mes "Alex of the Schwaltzvalt";
  9349. mes "Republic office, and report";
  9350. mes "what she's actually doing to me. ^FFFFFF ^000000";
  9351. next;
  9352. cutin "hu_laura04.bmp",2;
  9353. mes "[Laura]";
  9354. mes "Anyway, just eavesdrop";
  9355. mes "on the Schwaltvalt Office";
  9356. mes "by putting your ear really";
  9357. mes "close to the door, and listen";
  9358. mes "to them talk. Will you do that?";
  9359. next;
  9360. cutin "hu_laura02.bmp",2;
  9361. mes "[Laura]";
  9362. mes "...............................";
  9363. mes "Of course, you're";
  9364. mes "going to do it. Right?";
  9365. next;
  9366. cutin "hu_laura03.bmp",2;
  9367. mes "[Laura]";
  9368. mes "RIGHT?!";
  9369. next;
  9370. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  9371. {
  9372. case 1:
  9373. case 2:
  9374. case 3:
  9375. case 4:
  9376. break;
  9377. }
  9378. set hg_odin,17;
  9379. cutin "hu_laura04.bmp",2;
  9380. mes "[Laura]";
  9381. mes "Good.";
  9382. mes "Now do it!";
  9383. close2;
  9384. cutin "hu_laura04.bmp",255;
  9385. end;
  9386. }
  9387. else if(hg_odin == 17)
  9388. {
  9389. cutin "hu_laura02.bmp",2;
  9390. mes "[Laura]";
  9391. mes "What are you standing";
  9392. mes "around here for? Go and";
  9393. mes "eavesdrop on those snobs";
  9394. mes "next door! I must know";
  9395. mes "what they're really up to!";
  9396. close2;
  9397. cutin "hu_laura02.bmp",255;
  9398. end;
  9399. }
  9400. else if(hg_odin == 18 || hg_odin == 19)
  9401. {
  9402. cutin "hu_laura01.bmp",2;
  9403. mes "[Laura]";
  9404. mes "Frankly, I know I'm paying";
  9405. mes "you nothing to be spy, but";
  9406. mes "please tell me what you";
  9407. mes "learned about the Schwaltzvalt";
  9408. mes "Republic Research Team.";
  9409. next;
  9410. switch( select( "Giantes","Ymir's Heart","Nothing" ) )
  9411. {
  9412. case 1:
  9413. cutin "hu_laura04.bmp",2;
  9414. mes "["+strcharinfo(0)+"]";
  9415. mes "I'm guessing that you're";
  9416. mes "already familiar with the";
  9417. mes "creature known as Giantes";
  9418. mes "since you're an archaeologist.";
  9419. next;
  9420. cutin "hu_laura02.bmp",2;
  9421. mes "[Laura]";
  9422. mes "Of course! It's an";
  9423. mes "ancient beast on which";
  9424. mes "the Guardians were inspired.";
  9425. mes "N-no way...! Are they here to";
  9426. mes "finish their guardian research?";
  9427. mes "What else did you learn?";
  9428. next;
  9429. case 2:
  9430. mes "["+strcharinfo(0)+"]";
  9431. mes "Well, have you";
  9432. mes "ever heard of Ymir's...";
  9433. next;
  9434. donpcevent "Ashe::OnEmote3"; //ET_SURPRISE
  9435. mes "[Ashe]";
  9436. mes "...Heart?";
  9437. mes "Ymir's Heart, right?";
  9438. next;
  9439. mes "[Laura]";
  9440. mes "Ashe, you know about";
  9441. mes "this? What exactly";
  9442. mes "is Ymir's Heart?";
  9443. next;
  9444. switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
  9445. {
  9446. case 1:
  9447. mes "["+strcharinfo(0)+"]";
  9448. mes "It's this...";
  9449. mes "Um, really...";
  9450. next;
  9451. break;
  9452. case 2:
  9453. mes "["+strcharinfo(0)+"]";
  9454. mes "Er, you see...";
  9455. mes "A lot of people know";
  9456. mes "about Ymir's Heart...";
  9457. next;
  9458. break;
  9459. case 3:
  9460. mes "["+strcharinfo(0)+"]";
  9461. mes "You know the expression,";
  9462. mes "''Home is where the heart";
  9463. mes "is?'' Er, well, Ymir's Heart...";
  9464. next;
  9465. break;
  9466. case 4:
  9467. mes "["+strcharinfo(0)+"]";
  9468. mes "The truth is,";
  9469. mes "Ymir was this giant...";
  9470. next;
  9471. break;
  9472. }
  9473. donpcevent "Ashe::OnEmote4"; //ET_OK
  9474. mes "[Ashe]";
  9475. mes "Ymir's Heart?";
  9476. mes "That's a clothing";
  9477. mes "brand, isn't it? Yeah,";
  9478. mes "it's popular amongst";
  9479. mes "the trendy crowd in the";
  9480. mes "Schwaltzvalt Republic.";
  9481. next;
  9482. cutin "hu_laura01.bmp",2;
  9483. mes "[Laura]";
  9484. mes "Clothing brand?";
  9485. mes "You mean those snobs";
  9486. mes "are just spending their";
  9487. mes "time talking about fashion";
  9488. mes "in there? Huh. Don't they";
  9489. mes "have better things to do?";
  9490. next;
  9491. cutin "hu_laura04.bmp",2;
  9492. mes "[Laura]";
  9493. mes "In the meantime, would";
  9494. mes "you do one more favor for";
  9495. mes "me? I'd like you to go to";
  9496. mes "the shrine one last time.";
  9497. mes "I hear that it's built on";
  9498. mes "two connected islands...";
  9499. next;
  9500. mes "[Laura]";
  9501. mes "I want you to check the";
  9502. mes "inner island, and see";
  9503. mes "what you can find while";
  9504. mes "I investigate the Schwaltzvalt";
  9505. mes "Research Team. I'm sorry, but";
  9506. mes "you're the only one I can ask.";
  9507. set hg_odin,20;
  9508. close2;
  9509. cutin "hu_laura04.bmp",255;
  9510. end;
  9511. case 3:
  9512. mes "[Laura]";
  9513. mes "Nothing...?";
  9514. mes "Are you sure that's";
  9515. mes "all you learned?";
  9516. close2;
  9517. cutin "hu_laura01.bmp",255;
  9518. end;
  9519. }
  9520. }
  9521. else if(hg_odin == 20)
  9522. {
  9523. cutin "hu_laura01.bmp",2;
  9524. mes "[Laura]";
  9525. mes "I wonder...";
  9526. mes "What could be going on?";
  9527. mes "Hopefully I'll be able";
  9528. mes "to find the answers...";
  9529. close2;
  9530. cutin "hu_laura01.bmp",255;
  9531. end;
  9532. }
  9533. }
  9534. hu_in01,18,167,4 script Julian 86,{
  9535. if(!hg_odin)
  9536. {
  9537. mes "[Julian]";
  9538. mes "^333333*Sigh...*^000000";
  9539. close;
  9540. }
  9541. else if(hg_odin == 1)
  9542. {
  9543. mes "[Julian]";
  9544. mes "Say, are you here";
  9545. mes "for a job? We're looking";
  9546. mes "for someone that's passionate";
  9547. mes "about ancient history. If you";
  9548. mes "want to make money, then this";
  9549. mes "this the wrong place for you~";
  9550. next;
  9551. mes "[Julian]";
  9552. mes "This is supposed to be";
  9553. mes "a collaborative excavation,";
  9554. mes "but the team leaders are too";
  9555. mes "stubborn and refuse to make";
  9556. mes "any compromises. It's been";
  9557. mes "incredibly frustrating...";
  9558. next;
  9559. mes "[Julian]";
  9560. mes "Basically, each of our teams";
  9561. mes "is conducting its own research";
  9562. mes "for now. Now, we need your help";
  9563. mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
  9564. mes "brought as many as you can!";
  9565. close;
  9566. }
  9567. else if(hg_odin == 2)
  9568. {
  9569. mes "[Julian]";
  9570. mes "You sure you want";
  9571. mes "to work for someone";
  9572. mes "like my boss? Can't";
  9573. mes "you tell that she's";
  9574. mes "evil? Escape from this";
  9575. mes "place while you still can!";
  9576. next;
  9577. mes "[Alex]";
  9578. mes "Julian...!";
  9579. next;
  9580. mes "[Julian]";
  9581. mes "See what I mean?";
  9582. close;
  9583. }
  9584. else if(hg_odin == 3)
  9585. {
  9586. mes "[Julian]";
  9587. mes "Wow, you must really";
  9588. mes "like this kind of work,";
  9589. mes "huh? I didn't really expect";
  9590. mes "that you'd go to the shrine...";
  9591. close;
  9592. }
  9593. else if(hg_odin == 4)
  9594. {
  9595. mes "[Julian]";
  9596. mes "I'm amazed to see you";
  9597. mes "working so hard. You must";
  9598. mes "like pleasing other people,";
  9599. mes "I guess, but try not to be too";
  9600. mes "kind. Wouldn't want that...";
  9601. close;
  9602. }
  9603. else if(hg_odin == 5)
  9604. {
  9605. mes "[Julian]";
  9606. mes "Geez...";
  9607. mes "You're a really nice";
  9608. mes "person, you know that?";
  9609. mes "Just try not to be taken";
  9610. mes "for a sucker, okay?";
  9611. close;
  9612. }
  9613. else
  9614. {
  9615. mes "[Julian]";
  9616. mes "Why are both of our";
  9617. mes "team leaders so bull";
  9618. mes "headed? Maybe it has";
  9619. mes "something to do with";
  9620. mes "them being old and single.";
  9621. mes "Don't tell them I said that!";
  9622. close;
  9623. }
  9624. OnEmote:
  9625. emotion e_ho,0;
  9626. end;
  9627. }
  9628. hu_in01,16,21,0 script Ashe#5 139,2,2,{
  9629. OnTouch:
  9630. if (hg_odin == 18)
  9631. {
  9632. mes "[Ashe]";
  9633. mes "......?";
  9634. next;
  9635. set hg_odin,19;
  9636. mes "[Ashe]";
  9637. mes "......";
  9638. mes ".........";
  9639. close;
  9640. }
  9641. }
  9642. hu_in01,16,20,4 script Ashe 95,{
  9643. switch(hg_odin)
  9644. {
  9645. case 0:
  9646. mes "[Ashe]";
  9647. mes "Hello, may I help you?";
  9648. mes "Please understand that";
  9649. mes "unauthorized personnel";
  9650. mes "are prohibited from entering";
  9651. mes "this area. Have you come to";
  9652. mes "assist in the expedition?";
  9653. close;
  9654. case 1:
  9655. mes "[Ashe]";
  9656. mes "Oh, you've here in response";
  9657. mes "to the recruitment notice?";
  9658. mes "Well then, let me give you";
  9659. mes "a brief idea about the work.";
  9660. mes "First off, we can't pay you any";
  9661. mes "money, so you'd be a volunteer.";
  9662. next;
  9663. mes "[Ashe]";
  9664. mes "Instead, you're allowed to";
  9665. mes "keep whatever you excavate";
  9666. mes "in the Odin Shrine, so long";
  9667. mes "as we don't need it for our";
  9668. mes "research. This opportunity";
  9669. mes "might prove worthwhile to you.";
  9670. next;
  9671. mes "[Ashe]";
  9672. mes "Now, we should be working";
  9673. mes "together with the Schwaltvalt";
  9674. mes "Republic's Research Team, but";
  9675. mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
  9676. mes "clash of personalities...";
  9677. next;
  9678. mes "[Ashe]";
  9679. mes "In any case, if you'd";
  9680. mes "like to join us in our";
  9681. mes "efforts to uncover the";
  9682. mes "secrets of the past, then";
  9683. mes "please speak to Ms. Laurence.";
  9684. close;
  9685. case 2:
  9686. case 12:
  9687. mes "[Ashe]";
  9688. mes "So you're off to the";
  9689. mes "Odin Shrine? Good luck,";
  9690. mes "and be careful, alright?";
  9691. close;
  9692. case 3:
  9693. case 13:
  9694. mes "[Ashe]";
  9695. mes "Oh, you're back";
  9696. mes "earlier than I thought!";
  9697. mes "I think someone with";
  9698. mes "your talent can be";
  9699. mes "a really big help to us!";
  9700. close;
  9701. case 4:
  9702. mes "[Ashe]";
  9703. mes "Hm? You've decided to";
  9704. mes "help the Schwaltzvalt Team?";
  9705. mes "That's fine, but I'm afraid";
  9706. mes "Ms. Laurence may be a little";
  9707. mes "upset by that. Well, it's fine";
  9708. mes "with me. I don't really care.";
  9709. close;
  9710. case 5:
  9711. mes "[Ashe]";
  9712. mes "How's the work coming";
  9713. mes "along? I know the team";
  9714. mes "leaders hate each other,";
  9715. mes "but they should recognize";
  9716. mes "that one person's victory";
  9717. mes "in research is victory for all.";
  9718. close;
  9719. case 6:
  9720. mes "[Ashe]";
  9721. mes "How's the work coming";
  9722. mes "along? I know the team";
  9723. mes "leaders hate each other,";
  9724. mes "but they should recognize";
  9725. mes "that one person's victory";
  9726. mes "in research is victory for all.";
  9727. close;
  9728. case 14:
  9729. mes "[Ashe]";
  9730. mes "Please keep up";
  9731. mes "the good work~";
  9732. close;
  9733. case 15:
  9734. if(countitem(7511) > 4)
  9735. {
  9736. mes "[Ashe]";
  9737. mes "Well, it looks like";
  9738. mes "everything turned out";
  9739. mes "alright in the end, huh?";
  9740. mes "Good work getting those runes.";
  9741. close;
  9742. }
  9743. mes "[Ashe]";
  9744. mes "Oh, dear, you don't";
  9745. mes "look very well. Did";
  9746. mes "something happen?";
  9747. close;
  9748. case 16:
  9749. mes "[Ashe]";
  9750. mes "I know that Ms. Laurence";
  9751. mes "can be... vocally aggressive,";
  9752. mes "but I'm sure that she really";
  9753. mes "appreciates all of your hard";
  9754. mes "work. Thank you so much for";
  9755. mes "all of your efforts~";
  9756. close;
  9757. case 17:
  9758. mes "[Ashe]";
  9759. mes "Why does Ms. Laurence";
  9760. mes "have to be this way?";
  9761. mes "I honestly think this";
  9762. mes "rivalry is awfully petty...";
  9763. close;
  9764. case 19:
  9765. mes "[Ashe]";
  9766. mes "Ehm...";
  9767. mes "Don't worry";
  9768. mes "about it~";
  9769. close;
  9770. case 20:
  9771. mes "[Ashe]";
  9772. mes "Please don't ask";
  9773. mes "me about anything...";
  9774. mes "Besides, I mean";
  9775. mes "you no harm~";
  9776. close;
  9777. }
  9778. OnEmote:
  9779. emotion e_heh,0;
  9780. end;
  9781. OnEmote2:
  9782. emotion e_swt2,0;
  9783. end;
  9784. OnEmote3:
  9785. emotion e_gasp,0;
  9786. end;
  9787. OnEmote4:
  9788. emotion e_ok,0;
  9789. end;
  9790. }
  9791. hu_in01,174,90,0 script Entrance 139,2,2,{
  9792. OnTouch:
  9793. if(hg_odin == 22 || hg_odin == 23)
  9794. {
  9795. mes "[Laura]";
  9796. mes "So it means that everyone fooled me!";
  9797. next;
  9798. mes "== Laura is violently wielding a thick file in the air. ==";
  9799. close;
  9800. }
  9801. }
  9802. hu_in01,159,84,3 script Laura#2 70,{
  9803. if(hg_odin == 22 || hg_odin == 23)
  9804. {
  9805. cutin "hu_laura03.bmp",2;
  9806. donpcevent "Laura#2::OnEmote";
  9807. mes "[Laura]";
  9808. mes "Wh-what...?!";
  9809. mes "Does this mean";
  9810. mes "that everyone has";
  9811. mes "had me fooled this";
  9812. mes "whole time?! This is";
  9813. mes "complete lunacy!";
  9814. next;
  9815. cutin "hu_alex04.bmp",0;
  9816. donpcevent "Alex#2::OnEmote";
  9817. mes "[Alex]";
  9818. mes "What are you talking";
  9819. mes "about, you crazy wench?";
  9820. mes "You saw the shrine on the";
  9821. mes "other side! That's no secret!";
  9822. next;
  9823. cutin "hu_laura03.bmp",2;
  9824. mes "[Laura]";
  9825. mes "I'm not talking about that!";
  9826. mes "I saw your brother digging";
  9827. mes "everywhere in town in the";
  9828. mes "middle of the night!";
  9829. next;
  9830. cutin "hu_alex04.bmp",0;
  9831. mes "[Alex]";
  9832. mes "Lies...!";
  9833. mes "Where the hell did";
  9834. mes "you get that idea?";
  9835. mes "What makes you think";
  9836. mes "there are artifacts buried";
  9837. mes "around here inside town?";
  9838. next;
  9839. mes "[Alex]";
  9840. mes "Besides, what makes you";
  9841. mes "think that my brother would";
  9842. mes "waste so much time doing";
  9843. mes "something so ridiculous?";
  9844. next;
  9845. cutin "hu_laura03.bmp",2;
  9846. mes "[Laura]";
  9847. mes "Hahahaha! Yeah,";
  9848. mes "defend your brother";
  9849. mes "as much as you like,";
  9850. mes "you hypocrite! What do";
  9851. mes "you care about him, I know";
  9852. mes "you two really hate each other!";
  9853. next;
  9854. cutin "hu_alex04.bmp",0;
  9855. mes "[Alex]";
  9856. mes "What was that...?";
  9857. mes "I dare you to say";
  9858. mes "that again! I'll make";
  9859. mes "sure that you regret it!";
  9860. next;
  9861. cutin "hu_laura01.bmp",2;
  9862. mes "[Laura]";
  9863. mes "I know that you were helping";
  9864. mes "him in his excavations. There's";
  9865. mes "no way so much progress can be";
  9866. mes "done by one man alone! In fact,";
  9867. mes "I have evidence that proves it!";
  9868. next;
  9869. mes "^3355FFLaura violently";
  9870. mes "waves a thick file";
  9871. mes "clasped in her hands.^000000";
  9872. next;
  9873. donpcevent "Julian#2::OnEmote";
  9874. mes "[Julian]";
  9875. mes "What...?";
  9876. mes "Argh, that's--!";
  9877. next;
  9878. donpcevent "Laura#2::OnEmote2";
  9879. mes "[Laura]";
  9880. mes "That's right.";
  9881. mes "Now tell me, what the";
  9882. mes "hell is ''^FF0000Ymir's Heart?^000000''";
  9883. next;
  9884. cutin "hu_alex02.bmp",0;
  9885. mes "[Alex]";
  9886. mes "......";
  9887. mes "Julian!";
  9888. next;
  9889. donpcevent "Julian#2::OnEmote2";
  9890. mes "[Julian]";
  9891. mes "Uh, this isn't my fault!";
  9892. mes "Sh-she doesn't have any";
  9893. mes "right to come into our office!";
  9894. next;
  9895. cutin "hu_laura02.bmp",2;
  9896. mes "[Laura]";
  9897. mes "Hah! Aren't we supposed to";
  9898. mes "be equal partners in the same";
  9899. mes "expedition? That's what I heard";
  9900. mes "at the beginning! But you guys";
  9901. mes "have something different in mind! ^FFFFFF ^000000";
  9902. next;
  9903. cutin "hu_laura03.bmp",2;
  9904. mes "[Laura]";
  9905. mes "It's awfully suspicious: you";
  9906. mes "guys are only going out at";
  9907. mes "night, and you're making so";
  9908. mes "little progress with the Odin";
  9909. mes "Shrine excavation. Tell me,";
  9910. mes "what are your true goals?!";
  9911. next;
  9912. cutin "hu_alex03.bmp",0;
  9913. donpcevent "Alex#2::OnEmote3";
  9914. mes "[Alex]";
  9915. mes "I-I don't know what you're";
  9916. mes "talking about! J-Julian must";
  9917. mes "have gotten some mission, and";
  9918. mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
  9919. mes "the facts, you... you thief!";
  9920. next;
  9921. cutin "hu_laura03.bmp",2;
  9922. mes "[Laura]";
  9923. mes "Thief...?!";
  9924. mes "Look who's";
  9925. mes "talking!";
  9926. next;
  9927. mes "^3355FFLaura tossed the file";
  9928. mes "away, and threateningly";
  9929. mes "rolled up her sleeves.^000000";
  9930. next;
  9931. donpcevent "Ashe#2::OnEmote";
  9932. mes "[Ashe]";
  9933. mes "S-stop!";
  9934. mes "Both of you!";
  9935. next;
  9936. donpcevent "Laura#2::OnEmote3";
  9937. mes "[Laura]";
  9938. mes "Stay out of";
  9939. mes "this, Ashe!";
  9940. next;
  9941. cutin "hu_alex04.bmp",0;
  9942. donpcevent "Alex#2::OnEmote";
  9943. mes "[Alex]";
  9944. mes "Yeah, this is none";
  9945. mes "of your business!";
  9946. next;
  9947. set hg_odin,25;
  9948. mes "[Ashe]";
  9949. mes "Oh... Oh, dear!";
  9950. close2;
  9951. cutin "hu_alex04.bmp",255;
  9952. end;
  9953. }
  9954. else if(hg_odin > 23)
  9955. {
  9956. cutin "hu_laura03.bmp",2;
  9957. donpcevent "Laura#2::OnEmote";
  9958. mes "[Laura]";
  9959. mes "Hah...!";
  9960. mes "Did you...";
  9961. mes "Just hit me?";
  9962. next;
  9963. cutin "hu_alex04.bmp",0;
  9964. donpcevent "Alex#2::OnEmote";
  9965. mes "[Alex]";
  9966. mes "You crazy...!";
  9967. close2;
  9968. cutin "hu_alex04.bmp",255;
  9969. end;
  9970. }
  9971. OnEmote:
  9972. emotion e_an,0;
  9973. end;
  9974. OnEmote2:
  9975. emotion e_ag,0;
  9976. end;
  9977. OnEmote3:
  9978. emotion e_swt2,0;
  9979. end;
  9980. }
  9981. hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
  9982. hu_in01,162,85,4 script Ashe#2 95,{
  9983. if(hg_odin == 22 || hg_odin == 23)
  9984. {
  9985. mes "[Ashe]";
  9986. mes "This...";
  9987. mes "This doesn't";
  9988. mes "look good at all!";
  9989. close;
  9990. }
  9991. else if(hg_odin == 25)
  9992. {
  9993. mes "^3355FFAshe picked up";
  9994. mes "the file that Laura";
  9995. mes "tossed away.^000000";
  9996. next;
  9997. mes "[Ashe]";
  9998. mes "Um, I've got a favor";
  9999. mes "of my own to ask you.";
  10000. mes "Would you please bring";
  10001. mes "this file to Morroc? Just";
  10002. mes "bring it to my comrade";
  10003. mes "over at the South Gate.";
  10004. next;
  10005. mes "[Ashe]";
  10006. mes "I'm sorry, but we don't";
  10007. mes "have much time left. I guess";
  10008. mes "this is the last time we will";
  10009. mes "ever see each other, so thank";
  10010. mes "you for all your help, friend.";
  10011. next;
  10012. set hg_odin,59;
  10013. mes "[Ashe]";
  10014. mes "Don't worry, my comrade";
  10015. mes "at Morroc's South Gate will";
  10016. mes "explain everything once you";
  10017. mes "find him. Please hurry!";
  10018. close;
  10019. }
  10020. else if(hg_odin == 59)
  10021. {
  10022. mes "[Ashe]";
  10023. mes "Don't worry, my comrade";
  10024. mes "at Morroc's South Gate will";
  10025. mes "explain everything once you";
  10026. mes "find him. Please hurry, and";
  10027. mes "find him as soon as you can!";
  10028. close;
  10029. }
  10030. OnEmote:
  10031. emotion e_sob,0;
  10032. end;
  10033. }
  10034. hu_in01,171,90,0 script Ashe#3 139,2,2,{
  10035. OnTouch:
  10036. if(hg_odin == 25)
  10037. {
  10038. mes "^3355FFAshe picked up";
  10039. mes "the file that Laura";
  10040. mes "tossed away.^000000";
  10041. next;
  10042. mes "[Ashe]";
  10043. mes "Um, I've got a favor";
  10044. mes "of my own to ask you.";
  10045. mes "Would you please bring";
  10046. mes "this file to Morroc? Just";
  10047. mes "bring it to my comrade";
  10048. mes "over at the South Gate.";
  10049. next;
  10050. mes "[Ashe]";
  10051. mes "I'm sorry, but we don't";
  10052. mes "have much time left. I guess";
  10053. mes "this is the last time we will";
  10054. mes "ever see each other, so thank";
  10055. mes "you for all your help, friend.";
  10056. next;
  10057. set hg_odin,59;
  10058. mes "[Ashe]";
  10059. mes "Don't worry, my comrade";
  10060. mes "at Morroc's South Gate will";
  10061. mes "explain everything once you";
  10062. mes "find him. Please hurry!";
  10063. close;
  10064. }
  10065. }
  10066. hu_in01,155,82,4 script Julian#2 86,{
  10067. if (hg_odin == 22 || hg_odin == 23)
  10068. {
  10069. mes "[Julian]";
  10070. mes "I...";
  10071. mes "I don't know";
  10072. mes "what I should do!";
  10073. close;
  10074. }
  10075. mes "[Julian]";
  10076. mes "I've stopped caring";
  10077. mes "whether they fight or";
  10078. mes "not... I'm so not get";
  10079. mes "involved. If you want,";
  10080. mes "you can try to stop them...";
  10081. close;
  10082. OnEmote:
  10083. emotion e_omg,0;
  10084. end;
  10085. OnEmote2:
  10086. emotion e_swt2,0;
  10087. end;
  10088. }
  10089. moc_fild12,160,372,0 script Hit 139,{
  10090. OnEffect:
  10091. specialeffect 122;
  10092. end;
  10093. }
  10094. moc_fild12,160,365,0 script Ashe#4 139,4,4,{
  10095. OnTouch:
  10096. if(hg_odin == 59)
  10097. {
  10098. mes "[???]";
  10099. mes "...Silence.";
  10100. next;
  10101. mes "[???]";
  10102. mes "Don't turn, don't";
  10103. mes "flinch, don't even";
  10104. mes "breathe. You're being";
  10105. mes "followed. Hold on a sec";
  10106. mes "while I take care of him.";
  10107. next;
  10108. donpcevent "Hit::OnEffect";
  10109. mes "[???]";
  10110. mes "Ha!";
  10111. next;
  10112. mes "[???]";
  10113. mes "...............................";
  10114. mes "Good. You've done some";
  10115. mes "good work. Just drop the file";
  10116. mes "to the ground. And for your";
  10117. mes "own good, don't turn around.";
  10118. next;
  10119. mes "^3355FFYou drop the file";
  10120. mes "to the ground, and it";
  10121. mes "immediately vanishes in";
  10122. mes "a small whirlwind of sand.^000000";
  10123. next;
  10124. mes "[???]";
  10125. mes "I know that you've";
  10126. mes "gotten involved in all";
  10127. mes "this unexpectedly. Before";
  10128. mes "I leave, have you got any";
  10129. mes "questions? Otherwise, I'll go.";
  10130. next;
  10131. switch( select( "Who's Ashe?","What happened to Laura?" ) )
  10132. {
  10133. case 1:
  10134. mes "[???]";
  10135. mes "You'll never see her";
  10136. mes "again. She's already";
  10137. mes "been assigned to a new";
  10138. mes "mission. If it makes you";
  10139. mes "feel better, she's one of the";
  10140. mes "members of ''Secret Wing.''";
  10141. next;
  10142. break;
  10143. case 2:
  10144. mes "[???]";
  10145. mes "She'll be fine. If you're that";
  10146. mes "interested in archaeology,";
  10147. mes "you'll be happy to know that";
  10148. mes "she'll run the excavation the";
  10149. mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
  10150. next;
  10151. mes "[???]";
  10152. mes "You're probably curious";
  10153. mes "about Ashe, and perhaps";
  10154. mes "myself as well. Now, have you";
  10155. mes "ever heard of ''Secret Wing?''";
  10156. next;
  10157. break;
  10158. }
  10159. mes "[???]";
  10160. mes "Secret Wing is a secret";
  10161. mes "organization that's scattered";
  10162. mes "now, but some of the members";
  10163. mes "are still active. Just consider us enemies of Rekenber Corporation";
  10164. mes "in the Schwaltzvalt Republic.";
  10165. next;
  10166. mes "[???]";
  10167. mes "Everything you saw and";
  10168. mes "heard is all true. The ghost";
  10169. mes "of Giantes still remains within";
  10170. mes "the Odin Shrine. Rekenber wants";
  10171. mes "it for their ends, as well as";
  10172. mes "Arunafeltz. It's complicated...";
  10173. next;
  10174. mes "[???]";
  10175. mes "The people of Rune-Midgarts";
  10176. mes "and Schwaltzvalt Republic still";
  10177. mes "don't know what's going on.";
  10178. mes "A lot of people are just being";
  10179. mes "used... Like that one lady,";
  10180. mes "that archaeologist, Laura.";
  10181. next;
  10182. getexp 700000,0;
  10183. set hg_odin,60;
  10184. mes "[???]";
  10185. mes "...Thanks for";
  10186. mes "the file. Take care.";
  10187. mes "Always watch your back.";
  10188. close;
  10189. }
  10190. }
  10191. hugel,209,109,2 script Boatman#hugel 709,{
  10192. mes "[Boatman]";
  10193. mes "Ah, hello~";
  10194. mes "Would you like to sail";
  10195. mes "to the Odin Shrine? The";
  10196. mes "fare for 1 passenger is";
  10197. mes "800 zeny. Shall we board?";
  10198. next;
  10199. switch( select( "No, thanks.","Sure!" ) )
  10200. {
  10201. case 1:
  10202. mes "[Boatman]";
  10203. mes "Ah, alright.";
  10204. mes "If you change your";
  10205. mes "mind, I invite you";
  10206. mes "to return and just";
  10207. mes "let me know.";
  10208. close;
  10209. case 2:
  10210. if (Zeny < 800)
  10211. {
  10212. mes "[Boatman]";
  10213. mes "Hm? You don't have enough";
  10214. mes "money to pay the fare. Well,";
  10215. mes "just come back when you do";
  10216. mes "have the zeny, and then I'll";
  10217. mes "take you to the Odin Shrine.";
  10218. close;
  10219. }
  10220. mes "[Boatman]";
  10221. mes "Alright then,";
  10222. mes "climb aboard!";
  10223. mes "We'll arrive near";
  10224. mes "the Odin Shrine soon~";
  10225. close2;
  10226. set Zeny,Zeny -800;
  10227. if (hg_odin == 2) set hg_odin,3;
  10228. else if(hg_odin == 4) set hg_odin,5;
  10229. else if(hg_odin == 12) set hg_odin,13;
  10230. else if(hg_odin == 14) set hg_odin,15;
  10231. warp "odin_tem01",100,146;
  10232. end;
  10233. }
  10234. }
  10235. odin_tem01,93,146,4 script Boatman 709,{
  10236. mes "[Boatman]";
  10237. mes "Ah, would you";
  10238. mes "like to sail back to";
  10239. mes "Hugel now, or did you";
  10240. mes "want to explore a bit more?";
  10241. next;
  10242. switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
  10243. {
  10244. case 1:
  10245. mes "[Boatman]";
  10246. mes "Well, alright.";
  10247. mes "Just let me know";
  10248. mes "when you're ready to";
  10249. mes "leave this dangerous place.";
  10250. close;
  10251. case 2:
  10252. mes "[Boatman]";
  10253. mes "Alright then,";
  10254. mes "climb aboard!";
  10255. mes "We'll arrive near";
  10256. mes "Hugel very soon~";
  10257. close2;
  10258. warp "hugel",206,109;
  10259. end;
  10260. }
  10261. }
  10262. odin_tem03,4,2,0 script OdinInit -1,{
  10263. OnInit:
  10264. initnpctimer;
  10265. end;
  10266. OnTimer100000:
  10267. stopnpctimer;
  10268. switch(rand(1,5))
  10269. {
  10270. case 1:
  10271. donpcevent "warpinside#1::OnEnter";
  10272. end;
  10273. case 2:
  10274. donpcevent "warpinside#2::OnEnter";
  10275. end;
  10276. case 3:
  10277. donpcevent "warpinside#3::OnEnter";
  10278. end;
  10279. case 4:
  10280. donpcevent "warpinside#4::OnEnter";
  10281. end;
  10282. case 5:
  10283. donpcevent "warpinside#5::OnEnter";
  10284. end;
  10285. }
  10286. }
  10287. odin_tem03,206,302,0 script warpinside#1 139,3,3,{
  10288. OnInit:
  10289. disablenpc "warpinside#1";
  10290. end;
  10291. OnEnter:
  10292. enablenpc "warpinside#1";
  10293. end;
  10294. OnTouch:
  10295. if(hg_odin > 19 && hg_odin < 23)
  10296. {
  10297. switch(rand(1,4))
  10298. {
  10299. case 1:
  10300. donpcevent "warpinside#2::OnEnter";
  10301. break;
  10302. case 2:
  10303. donpcevent "warpinside#3::OnEnter";
  10304. break;
  10305. case 3:
  10306. donpcevent "warpinside#4::OnEnter";
  10307. break;
  10308. case 4:
  10309. donpcevent "warpinside#5::OnEnter";
  10310. break;
  10311. }
  10312. disablenpc "warpinside#1";
  10313. set hg_odin,21;
  10314. warp "que_hugel",36,179;
  10315. end;
  10316. }
  10317. }
  10318. odin_tem03,288,271,0 script warpinside#2 139,3,3,{
  10319. OnInit:
  10320. disablenpc "warpinside#2";
  10321. end;
  10322. OnEnter:
  10323. enablenpc "warpinside#2";
  10324. end;
  10325. OnTouch:
  10326. if(hg_odin > 19 && hg_odin < 23)
  10327. {
  10328. switch(rand(1,4))
  10329. {
  10330. case 1:
  10331. donpcevent "warpinside#1::OnEnter";
  10332. break;
  10333. case 2:
  10334. donpcevent "warpinside#3::OnEnter";
  10335. break;
  10336. case 3:
  10337. donpcevent "warpinside#4::OnEnter";
  10338. break;
  10339. case 4:
  10340. donpcevent "warpinside#5::OnEnter";
  10341. break;
  10342. }
  10343. disablenpc "warpinside#2";
  10344. set hg_odin,21;
  10345. warp "que_hugel",36,179;
  10346. end;
  10347. }
  10348. }
  10349. odin_tem03,283,241,0 script warpinside#3 139,3,3,{
  10350. OnInit:
  10351. disablenpc "warpinside#3";
  10352. end;
  10353. OnEnter:
  10354. enablenpc "warpinside#3";
  10355. end;
  10356. OnTouch:
  10357. if(hg_odin > 19 && hg_odin < 23)
  10358. {
  10359. switch(rand(1,4))
  10360. {
  10361. case 1:
  10362. donpcevent "warpinside#1::OnEnter";
  10363. break;
  10364. case 2:
  10365. donpcevent "warpinside#2::OnEnter";
  10366. break;
  10367. case 3:
  10368. donpcevent "warpinside#4::OnEnter";
  10369. break;
  10370. case 4:
  10371. donpcevent "warpinside#5::OnEnter";
  10372. break;
  10373. }
  10374. disablenpc "warpinside#3";
  10375. set hg_odin,21;
  10376. warp "que_hugel",36,179;
  10377. end;
  10378. }
  10379. }
  10380. odin_tem03,179,275,0 script warpinside#4 139,3,3,{
  10381. OnInit:
  10382. disablenpc "warpinside#4";
  10383. end;
  10384. OnEnter:
  10385. enablenpc "warpinside#4";
  10386. end;
  10387. OnTouch:
  10388. if(hg_odin > 19 && hg_odin < 23)
  10389. {
  10390. switch(rand(1,4))
  10391. {
  10392. case 1:
  10393. donpcevent "warpinside#1::OnEnter";
  10394. break;
  10395. case 2:
  10396. donpcevent "warpinside#2::OnEnter";
  10397. break;
  10398. case 3:
  10399. donpcevent "warpinside#3::OnEnter";
  10400. break;
  10401. case 4:
  10402. donpcevent "warpinside#5::OnEnter";
  10403. break;
  10404. }
  10405. disablenpc "warpinside#4";
  10406. set hg_odin,21;
  10407. warp "que_hugel",36,179;
  10408. end;
  10409. }
  10410. }
  10411. odin_tem03,320,264,0 script warpinside#5 139,3,3,{
  10412. OnInit:
  10413. disablenpc "warpinside#5";
  10414. end;
  10415. OnEnter:
  10416. enablenpc "warpinside#5";
  10417. end;
  10418. OnTouch:
  10419. if(hg_odin > 19 && hg_odin < 23)
  10420. {
  10421. switch(rand(1,4))
  10422. {
  10423. case 1:
  10424. donpcevent "warpinside#1::OnEnter";
  10425. break;
  10426. case 2:
  10427. donpcevent "warpinside#2::OnEnter";
  10428. break;
  10429. case 3:
  10430. donpcevent "warpinside#3::OnEnter";
  10431. break;
  10432. case 4:
  10433. donpcevent "warpinside#4::OnEnter";
  10434. break;
  10435. }
  10436. disablenpc "warpinside#5";
  10437. set hg_odin,21;
  10438. warp "que_hugel",36,179;
  10439. end;
  10440. }
  10441. }
  10442. hu_in01,99,90,0 script Empty 139,3,3,{
  10443. OnTouch:
  10444. mes "^3355FFThis place is empty.";
  10445. mes "Everyone must";
  10446. mes "have already left.^000000";
  10447. close;
  10448. }
  10449. que_hugel,35,29,5 script object#1 139,2,2,{
  10450. OnTouch:
  10451. if(hg_odin == 21)
  10452. {
  10453. mes "^3355FFA weathered structure";
  10454. mes "of the Odin Shrine is";
  10455. mes "half buried beneath the";
  10456. mes "ground, but it still looks";
  10457. mes "fairly stable and durable.^000000";
  10458. next;
  10459. mes "["+strcharinfo(0)+"]";
  10460. mes "......";
  10461. mes ".........";
  10462. next;
  10463. switch( select( "Pass","Explore" ) )
  10464. {
  10465. case 1:
  10466. mes "^3355FFYou decided to pass";
  10467. mes "by the shrine's remnants.^000000";
  10468. close;
  10469. case 2:
  10470. if (rand(1,3) == 1)
  10471. {
  10472. mes "^3355FFYou catch a bright";
  10473. mes "shimmer among the";
  10474. mes "remnants of the shrine.^000000";
  10475. next;
  10476. switch( select( "Ignore","Pick it up" ) )
  10477. {
  10478. case 1:
  10479. mes "^3355FFYou decide to continue";
  10480. mes "searching through the";
  10481. mes "shrine's ruins.^000000";
  10482. close;
  10483. case 2:
  10484. mes "^3355FFYou find a shining stone";
  10485. mes "within the ruins, and carefully";
  10486. mes "put it into your bag.^000000";
  10487. next;
  10488. mes "^FF0000Thud!^000000";
  10489. next;
  10490. mes "["+strcharinfo(0)+"]";
  10491. mes "What...?";
  10492. mes "What was";
  10493. mes "that noise?!";
  10494. next;
  10495. specialeffect 90;
  10496. specialeffect 90;
  10497. specialeffect 90;
  10498. mes "["+strcharinfo(0)+"]";
  10499. mes "Wa...waaaahhhh!";
  10500. close2;
  10501. set hg_odin,22;
  10502. warp "que_hugel",163,31;
  10503. end;
  10504. }
  10505. }
  10506. mes "^3355FFUnfortunately, you";
  10507. mes "were unable to find";
  10508. mes "anything in the ruins.^000000";
  10509. close;
  10510. }
  10511. }
  10512. else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
  10513. }
  10514. que_hugel,163,31,0 script object#2 139,3,3,{
  10515. OnTouch:
  10516. mes "^3355FFWhen you come back";
  10517. mes "to your senses, you";
  10518. mes "find that nothing is";
  10519. mes "left in this place.^000000";
  10520. close;
  10521. }
  10522. que_hugel,163,178,0 script object#3 139,3,3,{
  10523. OnTouch:
  10524. if(hg_odin == 22)
  10525. {
  10526. mes "["+strcharinfo(0)+"]";
  10527. mes "Huh?";
  10528. mes "What's happening?";
  10529. next;
  10530. mes "["+strcharinfo(0)+"]";
  10531. mes "Waaaaahhhh!";
  10532. close2;
  10533. set hg_odin,23;
  10534. warp "odin_tem03",264,260;
  10535. end;
  10536. }
  10537. }
  10538. hu_in01,15,108,0 script alex#warp 45,1,1,{
  10539. OnTouch:
  10540. if(hg_odin == 17)
  10541. {
  10542. mes "[Alex]";
  10543. mes "Haven't you found it yet?";
  10544. mes "You said that it'd be here!";
  10545. mes "You told me so many people";
  10546. mes "are drawn to his place since";
  10547. mes "Ymir's Heart might really";
  10548. mes "be buried in this area!";
  10549. next;
  10550. mes "[Julian]";
  10551. mes "I'm pretty sure it's";
  10552. mes "around here somewhere,";
  10553. mes "but I need more time to dig!";
  10554. next;
  10555. mes "[Alex]";
  10556. mes "I understand why you wanted";
  10557. mes "to follow me here, but there's";
  10558. mes "no way to confirm its existence";
  10559. mes "in this area without digging";
  10560. mes "it up. Plus, I'm still worried";
  10561. mes "about the ''Shinokas'' issue...";
  10562. next;
  10563. mes "["+strcharinfo(0)+"]";
  10564. mes "...Shinokas?";
  10565. next;
  10566. mes "[Alex]";
  10567. mes "We couldn't find";
  10568. mes "Ymir's Heart inside";
  10569. mes "the village, either...";
  10570. mes "Why don't you just--";
  10571. next;
  10572. mes "[Julian]";
  10573. mes "Yeah, you think you can do";
  10574. mes "everything yourself since";
  10575. mes "you're so much better than";
  10576. mes "me, huh?! I'm the black sheep";
  10577. mes "of the family, and father loves";
  10578. mes "you more than me, right?!";
  10579. next;
  10580. mes "[Alex]";
  10581. mes "You already know that.";
  10582. next;
  10583. mes "[Julian]";
  10584. mes "Wha--?!";
  10585. mes "Why... I...!";
  10586. next;
  10587. mes "[Alex]";
  10588. mes "Geez, you're impatient.";
  10589. mes "Listen, your ambitions";
  10590. mes "can ruin everything. You're";
  10591. mes "not planning on defying me,";
  10592. mes "are you? Because if you are...";
  10593. next;
  10594. mes "[Julian]";
  10595. mes "You can never understand";
  10596. mes "why I want to find Ymir's";
  10597. mes "Heart! I'm not going to give";
  10598. mes "up looking for it, so just";
  10599. mes "leave me alone!";
  10600. next;
  10601. mes "[Alex]";
  10602. mes "I know you better than";
  10603. mes "yourself, and I can do";
  10604. mes "everything better than you";
  10605. mes "can. Forget Ymir's Heart for";
  10606. mes "now. Giantes is our highest,";
  10607. mes "most important priority!";
  10608. next;
  10609. mes "[Julian]";
  10610. mes "You always...!";
  10611. mes "...............................";
  10612. mes "Wait... You hear that?";
  10613. next;
  10614. set hg_odin,18;
  10615. mes "[Alex]";
  10616. mes "We'll continue this";
  10617. mes "conversation later.";
  10618. close;
  10619. }
  10620. else if(hg_odin == 18)
  10621. {
  10622. mes "......";
  10623. mes ".........";
  10624. close;
  10625. }
  10626. else
  10627. {
  10628. warp "hu_in01",15,155;
  10629. end;
  10630. }
  10631. }
  10632. hugel,52,90,0 script alex#warp2 45,1,1,{
  10633. OnTouch:
  10634. if(hg_odin > 59) warp "hu_in01",102,90;
  10635. else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
  10636. else warp "hu_in01",33,90;
  10637. end;
  10638. }
  10639. hu_in01,155,70,0 script alex#warp3 45,1,1,{
  10640. OnTouch:
  10641. mes "^3355FFThe door is locked.^000000";
  10642. close;
  10643. }
  10644. hu_in01,155,108,0 script alex#warp4 45,1,1,{
  10645. OnTouch:
  10646. mes "^3355FFThe door is locked.^000000";
  10647. close;
  10648. }