quests_eclage.txt 58 KB

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  1. //===== rAthena Script =======================================
  2. //= Eclage Quest NPCs
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 0.1
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= Quest NPCs related to Eclage.
  11. //===== Additional Comments: =================================
  12. //= 0.1 NPCs are mostly placeholders. [Euphy]
  13. //============================================================
  14. // Teleport Cats (14.2 Cat Hand Addition)
  15. //============================================================
  16. - script Teleport Cat#ep14_2 -1,{
  17. switch(atoi(charat(strnpcinfo(1),16))) {
  18. case 1:
  19. setarray .@map$[0],"Entrance to Mora";
  20. setarray .@cost[0],15;
  21. break;
  22. case 2:
  23. setarray .@map$[0],"Near Eclage","Near Splendide";
  24. setarray .@cost[0],15,55;
  25. break;
  26. case 3:
  27. setarray .@map$[0],"Entrance to Mora","Midgard Allied Forces Post";
  28. setarray .@cost[0],55,10;
  29. break;
  30. case 4:
  31. setarray .@map$[0],"Near Splendide","Manuk Field";
  32. setarray .@cost[0],10,10;
  33. break;
  34. case 5:
  35. setarray .@map$[0],"Midgard Allied Forces Post","Near El Dicastes";
  36. setarray .@cost[0],10,20;
  37. break;
  38. case 6:
  39. setarray .@map$[0],"Manuk Field";
  40. setarray .@cost[0],20;
  41. break;
  42. }
  43. mes "[Teleport Cat]";
  44. mes "What a nice day, isn't it!";
  45. mes "Welcome to Cat Merchant Group. We do anything to please our customers. We would even lie on our back if you want!";
  46. next;
  47. mes "[Teleport Cat]";
  48. mes "We provide teleport service between various regions based on our accumulated knowledge. We accept Malangdo Canned Specialties or Zeny, so you can pay however you like it~";
  49. next;
  50. set .@menu$,"Forget it:";
  51. for(set .@i,0; .@i<getarraysize(.@map$); set .@i,.@i+1) {
  52. set .@menu$, .@menu$+
  53. .@map$[.@i]+" ("+.@cost[.@i]+" Canned Food):"+
  54. .@map$[.@i]+" ("+callfunc("F_InsertComma",.@cost[.@i]*1000)+" Zeny):";
  55. }
  56. set .@i, select(.@menu$)-2;
  57. if (.@i == -1) {
  58. mes "[Teleport Cat]";
  59. mes "I'll see you later then.";
  60. close;
  61. }
  62. set .@choice$, .@map$[.@i/2];
  63. set .@price, .@cost[.@i/2];
  64. if (.@i % 2) {
  65. set .@price, .@price*1000;
  66. if (Zeny < .@price) {
  67. mes "[Teleport Cat]";
  68. mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
  69. close;
  70. }
  71. set Zeny, Zeny-.@price;
  72. } else {
  73. if (countitem(12636) < .@price) {
  74. mes "[Teleport Cat]";
  75. mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
  76. close;
  77. }
  78. delitem 12636,.@price; //Malang_Sp_Can
  79. }
  80. if (compare(.@choice$,"Midgard Allied Forces Post")) warp "mid_camp",180,247;
  81. else if (compare(.@choice$,"Manuk Field")) warp "man_fild02",133,47;
  82. else if (compare(.@choice$,"Near Splendide")) warp "spl_fild02",51,240;
  83. else if (compare(.@choice$,"Near El Dicastes")) warp "dic_fild01",159,264;
  84. else if (compare(.@choice$,"Entrance to Mora")) warp "bif_fild02",291,323;
  85. else if (compare(.@choice$,"Near Eclage")) warp "ecl_fild01",116,309;
  86. close;
  87. }
  88. ecl_fild01,118,311,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.1 421
  89. bif_fild02,293,325,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.2 421
  90. spl_fild02,53,242,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.3 421
  91. mid_camp,207,234,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.4 421
  92. man_fild02,135,49,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.5 421
  93. dic_fild01,161,266,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.6 421
  94. // Eclage's Entrance
  95. //============================================================
  96. ecl_fild01,97,322,0 script #ep14_2Entrance 45,3,3,{
  97. OnTouch:
  98. if (ep14_2_enter < 3) {
  99. mes "[Security Guard]";
  100. mes "Please wait a minute.";
  101. mes "All first-time visitors to Eclage must fill out the necessary forms before entering.";
  102. close;
  103. }
  104. warp "eclage",100,28;
  105. end;
  106. }
  107. ecl_fild01,94,322,5 script Security Guard#ep14_2 447,{
  108. if (ep14_2_enter == 0) {
  109. mes "[Security Guard]";
  110. mes "All first-time visitors to Eclage must fill out the necessary forms here before entering.";
  111. next;
  112. mes "[Security Guard]";
  113. mes "Please understand because of a recent increase in the influx of people from Midgard through Bifrost, we had to create this process.";
  114. next;
  115. mes "[Security Guard]";
  116. mes "Of course, the documents will be secured away after their use in access regulations, so you don't have to worry.";
  117. next;
  118. if(select("Fill out the forms.:Forget it.") == 2) {
  119. mes "[Security Guard]";
  120. mes "Please note that you would not be able to enter the city without filling out the forms.";
  121. close;
  122. }
  123. mes "[Security Guard]";
  124. mes "Please fill out your name, occupation, and level here.";
  125. next;
  126. mes "Write your name.";
  127. input .@input1$;
  128. next;
  129. mes "Write your occupation.";
  130. input .@input1$;
  131. next;
  132. mes "Write your level.";
  133. input .@input1$;
  134. next;
  135. mes "[Security Guard]";
  136. mes "If you completed your forms, please submit them to the administrator over there.";
  137. mes "There may be some waiting time, so take your time.";
  138. set ep14_2_enter,1;
  139. setquest 11310;
  140. close;
  141. } else if (ep14_2_enter == 1) {
  142. mes "[Security Guard]";
  143. mes "Please submit your forms to the administrator over there after writing in your name, occupation, and level.";
  144. mes "There may be some waiting time, so take your time.";
  145. close;
  146. } else if (ep14_2_enter == 2) {
  147. mes "[Security Guard]";
  148. mes "Great, you completed the forms.";
  149. mes "Welcome to Eclage, the capital of the Laphines.";
  150. next;
  151. mes "[Security Guard]";
  152. mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races.";
  153. next;
  154. mes "[Security Guard]";
  155. mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit.";
  156. set ep14_2_enter,3;
  157. erasequest 11311;
  158. close2;
  159. warp "eclage",100,28;
  160. end;
  161. } else {
  162. mes "[Security Guard]";
  163. mes "Welcome to Eclage, the capital of the Laphines.";
  164. next;
  165. mes "[Security Guard]";
  166. mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races.";
  167. next;
  168. mes "[Security Guard]";
  169. mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit.";
  170. close;
  171. }
  172. }
  173. ecl_fild01,100,323,3 duplicate(Security Guard#ep14_2) Security Guard#ep14_2_2 447
  174. ecl_fild01,111,320,2 script Immigration Officer#ep1 445,{
  175. if (ep14_2_enter == 0) {
  176. mes "[Immigration Officer]";
  177. mes "What do you need?";
  178. mes "As you can see, I'm really busy here, so unless you need something, please don't bother me.";
  179. emotion e_an;
  180. close;
  181. } else if (ep14_2_enter == 1) {
  182. mes "[Immigration Officer]";
  183. mes "Whew! I'm sorry to have kept you waiting.";
  184. mes "There are just too many visitors.";
  185. emotion e_wah;
  186. next;
  187. mes "[Immigration Officer]";
  188. mes "So if you will place your forms here...";
  189. next;
  190. mes "[???]";
  191. mes "Here!! These are my completed forms!!";
  192. mes "This time it's all good, right?";
  193. mes "Let me through quick!";
  194. cutin "bu_du1.bmp",2;
  195. emotion e_omg,1;
  196. next;
  197. cutin "bu_du1.bmp",255;
  198. mes "[Immigration Officer]";
  199. mes "I'm taking care of visitors in the order they arrived, so please wait for your turn.";
  200. emotion e_swt;
  201. next;
  202. mes "[???]";
  203. mes "What are you talking about!";
  204. mes "I was waaaay before all of these guys!";
  205. cutin "bu_du3.bmp",2;
  206. next;
  207. cutin "bu_du3.bmp",255;
  208. mes "[Immigration Officer]";
  209. mes "Well, your turn was delayed because you had to fill out your forms, so you have to wait until later.";
  210. emotion e_ag;
  211. next;
  212. mes "[???]";
  213. mes "What?! You just said you take care of visitors in the order they arrived!!!";
  214. cutin "bu_du5.bmp",2;
  215. next;
  216. cutin "bu_du5.bmp",255;
  217. mes "[Immigration Officer]";
  218. mes "Yes, I did say that but...";
  219. next;
  220. mes "- SMACK!!! -";
  221. next;
  222. mes "[???]";
  223. mes "OW!! Why did you hit me?";
  224. cutin "bu_du4.bmp",2;
  225. next;
  226. mes "[???]";
  227. mes "I'm so sorry.";
  228. mes "My stupid friend here is causing trouble.";
  229. cutin "bu_mark3.bmp",0;
  230. next;
  231. mes "[???]";
  232. mes "Who are you calling stupid?!";
  233. cutin "bu_du5.bmp",2;
  234. next;
  235. mes "[???]";
  236. mes "If you hadn't filled out my name incorrectly in the first place, we wouldn't be waiting like this!";
  237. cutin "bu_mark3.bmp",0;
  238. next;
  239. mes "[???]";
  240. mes "Mark Esha or Madrid, they're all the same!";
  241. cutin "bu_du3.bmp",2;
  242. next;
  243. mes "[Mark Esha]";
  244. mes "They're not at all the same!";
  245. mes "And what's more, how can you not know the name of your friend of 15 years?";
  246. cutin "bu_mark4.bmp",0;
  247. next;
  248. mes "[???]";
  249. mes "It's not that I didn't know- I did it on purpose!!";
  250. mes "Madrid is just fine! Madrid!";
  251. cutin "bu_du3.bmp",2;
  252. next;
  253. cutin "bu_du3.bmp",255;
  254. mes "- SMACK -";
  255. next;
  256. mes "[Mark Esha]";
  257. mes "Hu... I am so sorry that my friend is this stupid.";
  258. mes "Please don't mind us and do what you need to do.";
  259. cutin "bu_mark3.bmp",0;
  260. next;
  261. mes "[???]";
  262. mes "AHHHH!!!";
  263. mes "LET ME IN!!!!";
  264. mes "How long do I have to wait out here!!!";
  265. cutin "bu_du5.bmp",2;
  266. next;
  267. mes "[Mark Esha]";
  268. mes "Would you stay put just for a second?!!!";
  269. mes "Sorry. So sorry.";
  270. cutin "bu_mark3.bmp",0;
  271. next;
  272. cutin "bu_mark3.bmp",255;
  273. mes "[Immigration Officer]";
  274. mes "Oh wow, this is just so crazy.";
  275. mes "Test15696 Here, your documents are processed.";
  276. mes "You may enter the city when you go talk to the security guard.";
  277. emotion e_go;
  278. next;
  279. mes "[???]";
  280. mes "Shuffle, shuffle";
  281. cutin "bu_oliver0.bmp",0;
  282. next;
  283. cutin "bu_oliver0.bmp",255;
  284. mes "[Immigration Officer]";
  285. mes "And Mr. Deu Lean, please take your group and enter. It's just way too noisy.";
  286. emotion e_an;
  287. next;
  288. mes "[Du Lian]";
  289. mes "Mwahah!!";
  290. mes "SEE THAT?!";
  291. mes "Thanks to me, we got through faster!";
  292. cutin "bu_du1.bmp",2;
  293. next;
  294. mes "[Mark Esha]";
  295. mes "You mean slower...";
  296. cutin "bu_mark4.bmp",0;
  297. next;
  298. mes "[Du Lian]";
  299. mes "A real man does not get bogged down by the past!!";
  300. mes "I may have been slow with the documentation but I will be the one to enter Eclage first!";
  301. mes "Mwahah!";
  302. cutin "bu_du2.bmp",2;
  303. next;
  304. mes "[Mark Esha]";
  305. mes "......Whew";
  306. mes "I'm so sorry for everything.";
  307. cutin "bu_mark2.bmp",0;
  308. next;
  309. mes "[???]";
  310. mes "Well......";
  311. mes "Mr. Mark, Mr. Du is already gone.";
  312. cutin "bu_maggi3.bmp",2;
  313. next;
  314. mes "[Mark Esha]";
  315. mes "Oh.............";
  316. mes "Oh......................";
  317. cutin "bu_mark3.bmp",0;
  318. next;
  319. mes "[Mark Esha]";
  320. mes "My goodness......";
  321. emotion e_swt2,1;
  322. set ep14_2_enter,2;
  323. erasequest 11310;
  324. setquest 11311;
  325. close2;
  326. cutin "bu_mark3.bmp",255;
  327. end;
  328. } else {
  329. mes "[Immigration Officer]";
  330. mes "Oh wow, this is just so crazy.";
  331. mes strcharinfo(0)+".";
  332. mes "Here, your documents are processed.";
  333. mes "You may enter the city when you go talk to the security guard.";
  334. emotion e_go;
  335. close;
  336. }
  337. }
  338. // Oliver Wolf Hood
  339. //============================================================
  340. eclage,102,32,4 script Fairy Carpenter#ep14_2 443,{
  341. if (BaseLevel < 120) {
  342. mes "[Fairy Carpenter]";
  343. mes "The bridge is kind of broken so please be careful.";
  344. emotion e_sob;
  345. close;
  346. }
  347. if (checkquest(11312) == -1) {
  348. mes "[Fairy Carpenter]";
  349. mes "This area is kind of broken, so be careful.";
  350. mes "Otherwise, you'll fall aaaaaall the way down.";
  351. next;
  352. switch(select("The work being done right now:The reason for the bridge being broken:Forget it.")) {
  353. case 1:
  354. //missing
  355. close;
  356. case 2:
  357. mes "[Fairy Carpenter]";
  358. mes "Oh, just a minute ago, there was a human benig who took a misstep and broke a tree branch while falling.";
  359. emotion e_an;
  360. next;
  361. mes "[Fairy Carpenter]";
  362. mes "Being close to the entrance and all, this really needs to be fixed soon.";
  363. mes "I'm trying to decide whether I should put up a warning sign, gather the necessary materials for it, and fix it myself."; //custom
  364. next;
  365. switch(select("Give help.:Don't give help.")) {
  366. case 1:
  367. mes "[Fairy Carpenter]";
  368. mes "Wow!!!";
  369. mes "You are going to help me?!";
  370. mes "So... so kind...";
  371. next;
  372. mes "[Fairy Carpenter]";
  373. mes "I can't believe there's still this kind of kindness left in the world... Hmm, sweaty eyes...";
  374. emotion e_sob;
  375. next;
  376. mes "[Fairy Carpenter]";
  377. mes "Would you then bring me a new bridge to use for repair?";
  378. mes "Since other people can get hurt, I'll use my magic to maintain this bridge in the meantime.";
  379. emotion e_go;
  380. //setquest 11312;
  381. close;
  382. case 2:
  383. //missing
  384. close;
  385. }
  386. case 3:
  387. //missing
  388. close;
  389. }
  390. }
  391. select("What if you use magic to repair it?");
  392. mes "[Fairy Carpenter]";
  393. mes "Hmm, it's not impossible, but magic that deals with creation of life requires much magic power and shouldn't be used so freely.";
  394. next;
  395. mes "[Fairy Carpenter]";
  396. mes "If I were to describe how stupid that would be... Well, it's like turning a deliciously baked chocolate cake back into flour.";
  397. next;
  398. mes "[Fairy Carpenter]";
  399. mes "Since the broken part is about 19 meters from here...";
  400. next;
  401. mes "[Fairy Carpenter]";
  402. mes "Ahh! Now that I remember, before we used to be able to order the exact necessary length, but because they are mass-producing them nowadays, they only provide preset lengths.";
  403. next;
  404. mes "[Fairy Carpenter]";
  405. mes "To maximize the stability, it's better to avoid connecting multiple bridge pieces together,";
  406. next;
  407. mes "[Fairy Carpenter]";
  408. mes "and this broken bridge... from here to there it's about 19 meters and the present pieces come in 3 meters, 5 meters, and 10 meters......";
  409. emotion e_swt2;
  410. next;
  411. mes "[Fairy Carpenter]";
  412. mes "Hmm.......";
  413. next;
  414. mes "[Fairy Carpenter]";
  415. mes "Hmm.......";
  416. mes "......";
  417. emotion e_swt2;
  418. next;
  419. mes "[Fairy Carpenter]";
  420. mes "......Hmm.........";
  421. emotion e_swt2;
  422. next;
  423. mes "- It's probably just my imagination that smoke is coming out of his head, right? -";
  424. next;
  425. mes "[Fairy Carpenter]";
  426. mes "Oh ho!";
  427. mes "What do you think?";
  428. emotion e_heh;
  429. next;
  430. mes "[Fairy Carpenter]";
  431. mes "To make a bridge of 19 meters in length with the fewest number of pieces possible, how many of each 3, 5, or 10 meter length pieces would I need?";
  432. emotion e_what;
  433. next;
  434. mes "[Fairy Carpenter]";
  435. mes "Please write the number of pieces necessary for each length. If no pieces for that length are necessary, please write 0.";
  436. input .@inputstr$;
  437. if (.@inputstr$ != "002") {
  438. //missing
  439. close;
  440. }
  441. next;
  442. mes "[Fairy Carpenter]";
  443. mes "Yeah, that sounds good, right?";
  444. mes "Especially since there wouldn't be a need to make them so straight.";
  445. emotion e_ic;
  446. next;
  447. mes "[Fairy Carpenter]";
  448. mes "Okay, if you talk to [Golie] who works outside the city near the tower, he will give you the new bridge pieces.";
  449. //erasequest 11312;
  450. //setquest 11313;
  451. close;
  452. /*
  453. OnTouch:
  454. if (ep14_2_hood == 0) {
  455. mes "[Fairy Carpenter]";
  456. mes "Hey!!!!!!!";
  457. mes "Be careful over there!!";
  458. close;
  459. }
  460. end;
  461. */
  462. }
  463. eclage,283,275,4 script Glaces#ep14_2 438,{
  464. mes "[Glaces]";
  465. mes "Hm......";
  466. mes "The guys are late.";
  467. mes "I can only imagine that they would be busy just looking at the number of people visiting Eclage nowadays but...";
  468. next;
  469. mes "[Glaces]";
  470. mes "Why... why do I have so much time at hand...?";
  471. mes "Am I the only one with so much free time?";
  472. mes "Am I really the only one?";
  473. emotion e_omg;
  474. close;
  475. }
  476. eclage,266,216,4 script Moreng#ep14_2 444,{
  477. mes "[Moreng]";
  478. mes "Eclage is a really nice place to live.";
  479. mes "The flowers are always in full bloom and the weather is always comfortable.";
  480. next;
  481. mes "[Moreng]";
  482. mes "If there were a beautiful Yai of my own, it would truly be a paradise!";
  483. next;
  484. mes "[Moreng]";
  485. mes "Yai actually signifies an egg.";
  486. mes "And to Laphines, Yai could even signify what is beyond a home...";
  487. emotion e_shy;
  488. close;
  489. }
  490. eclage,191,200,4 script Yube#ep14_2 446,{
  491. mes "- Shuffle shuffle -";
  492. mes "He's working on something.";
  493. mes "Let's not bother him.";
  494. close;
  495. }
  496. eclage,292,265,0 script #ep14_2Yube Entrance 45,2,2,{
  497. OnTouch:
  498. mes "- Looks like the door is locked. -";
  499. close;
  500. }
  501. eclage,265,166,4 script Shul#ep14_2 443,{
  502. mes "[Shul]";
  503. mes "Laphine's put their lives on the line to make Yai beautiful.";
  504. mes "I'm a Laphine myself but that kind of priority is difficult to understand.";
  505. close;
  506. }
  507. eclage,137,169,4 script Tato#ep14_2 439,{
  508. mes "[Tato]";
  509. mes "A friend of mine recently applied to the Splendide unit.";
  510. mes "I heard Jotunheim is really cold. I hope he's doing well.";
  511. close;
  512. }
  513. ecl_in01,60,71,4 script Old Man#ep14_2 443,{
  514. mes "[Old Man]";
  515. mes "Hohoho~!";
  516. next;
  517. mes "[Old Man]";
  518. mes "Looks like there are a lot of interesting visitors nowadays...";
  519. mes "When I was young, you had to put your life on the line to go into the foreign lands.";
  520. next;
  521. mes "[Old Man]";
  522. mes "Nowadays, things are much more convenient with de-regulation and all.";
  523. mes "And with the warps and flying to all these places, where's all the romance in adventures anymore?";
  524. emotion e_pif;
  525. next;
  526. mes "[Old Man]";
  527. mes "Young people nowadays probably don't even know how frog eggs taste like.";
  528. next;
  529. mes "[Old Man]";
  530. mes "It seems like yesterday when I saved enough Jellopies to buy a Tsurugi, but even that Tsurugi is deserted somewhere in storage.";
  531. emotion e_sob;
  532. close;
  533. }
  534. ecl_in01,44,53,4 script Delivery Man#ep14_2 513,{
  535. mes "[Delivery Man]";
  536. mes "Sigh...";
  537. mes "I need to get going in order to make it on time.";
  538. next;
  539. mes "[Delivery Man]";
  540. mes "Wait a minute...";
  541. mes "Is it actually better to deliver it later...";
  542. mes "I remember seeing so many boxes of pickled Poring in the storage waiting to be delivered...";
  543. emotion e_sob;
  544. close;
  545. }
  546. ecl_in01,70,88,4 script Sack Merchant#ep14_2 495,{
  547. mes "[Sack Merchant]";
  548. mes "Meow?";
  549. mes "Helloeow~";
  550. mes "I have a treasure from a place very, very fareow~";
  551. mes "Take a lookeow~";
  552. mes "I'll give you a good priceow~";
  553. close;
  554. }
  555. ecl_in01,73,51,4 script Murah#ep14_2 442,{
  556. mes "[Murah]";
  557. mes "Hmm... What amazing present should I give?";
  558. emotion e_flash;
  559. close;
  560. }
  561. ecl_fild01,192,94,4 script Golie#ep14_2 442,{
  562. mes "[Golie]";
  563. mes "To grow Elder Willow trees,";
  564. mes "since Spring, Peco Peco";
  565. mes "must have cried as such.";
  566. next;
  567. mes "[Golie]";
  568. mes "To grow Elder Willow trees";
  569. mes "the alarm in the clock tower";
  570. mes "again must have cried as such.";
  571. next;
  572. mes "[Golie]";
  573. mes "It's a song given to me by a bard from Midgard. The lyrical and nature-oriented words really resonated with me.";
  574. next;
  575. mes "[Golie]";
  576. mes "I would love to hear any songs that you might know also.";
  577. close;
  578. }
  579. ecl_fild01,97,315,4 script Traveler#ep14_2 732,{
  580. mes "[Traveler]";
  581. mes "Who are you?";
  582. mes "I've never seen you before.";
  583. next;
  584. mes "[Traveler]";
  585. mes "Oh, you came to ask me about the feather, too?";
  586. mes "It's just a plain old decoration, but everyone really likes to bother me about it.";
  587. next;
  588. mes "[Traveler]";
  589. mes "If you are thinking about selling it, you should just give up.";
  590. mes "I have no wishes to sell it no matter how much you beg.";
  591. next;
  592. mes "[Traveler]";
  593. mes "This feather...";
  594. close;
  595. }
  596. // Wanted to be Big and Beautiful
  597. //============================================================
  598. eclage,282,255,4 script Wuhari#eclbig 620,{
  599. mes "[Wuhari]";
  600. mes "Ah... Is there anyone with more experienced with this...";
  601. close;
  602. }
  603. eclage,163,228,4 script Goatie#eclbig 438,{
  604. mes "[Goatie]";
  605. mes "Have you ever been to the palace?";
  606. mes "They say that it is so much more beautiful than our Yai's could ever be.";
  607. next;
  608. mes "[Goatie]";
  609. mes "I guess people who have nothing can only dream.";
  610. close;
  611. }
  612. eclage,170,195,4 script Svery#eclbig 443,{
  613. mes "[Svery]";
  614. mes "It's my wife's big wish to visit the palace.";
  615. next;
  616. mes "[Svery]";
  617. mes "I want to grant that wish for her, but how could that ever be possible.";
  618. mes "Especially given our situation...";
  619. close;
  620. }
  621. eclage,126,151,4 script Pompe#eclbig 444,{
  622. mes "[Pompe]";
  623. mes "I saw it!";
  624. next;
  625. mes "[Pompe]";
  626. mes "I really saw it!!";
  627. close;
  628. }
  629. // Mystery Robbery Investigation
  630. //============================================================
  631. eclage,164,102,3 script Cruyan#eclage 442,{}
  632. eclage,222,131,4 script Wandering Merchant#ecla 807,{
  633. mes "[Wandering Merchant]";
  634. mes "Go away kids~";
  635. close;
  636. }
  637. // Troublesome Fairie
  638. //============================================================
  639. ecl_in01,26,88,4 script Cecilia#nk 440,{
  640. mes "[Cecilia]";
  641. mes "Mm...mm... what should I do...";
  642. next;
  643. mes "- She seems too busy to talk to you. -";
  644. close;
  645. }
  646. ecl_in01,80,77,4 script Dominic#nk 445,{
  647. mes "[Dominic]";
  648. mes "I won't stop you from walking around in Eclage but, don't bother me you outsider!";
  649. close;
  650. }
  651. ecl_in02,160,36,4 script Eirinn#nk 441,{
  652. mes "[Eirinn]";
  653. mes "Oww, my stomach hurts!!";
  654. mes "What are you looking at?";
  655. next;
  656. mes "[Eirinn]";
  657. mes "I haven't really eaten anything unusual these days but why am I getting stomach aches so often!";
  658. close;
  659. }
  660. ecl_in03,175,69,4 script Bourbon#nk 444,{
  661. mes "[Bourbon]";
  662. mes "How strange. I've been losing my stuff recently like things I put in my pocket or even the things I put away properly.";
  663. close;
  664. }
  665. ecl_in01,82,80,0 script Monthly Eclage#pa0829 111,{
  666. mes "^000099I see a plain-looking journal. It seems to deal with third-rate gossip stories.^000000";
  667. close;
  668. }
  669. ecl_in01,82,78,0 script Magazine#01 111,{
  670. mes "- I saw a book and stretched my hand out to reach for it. I think it's about Midgard. -";
  671. next;
  672. mes "[Dominic]";
  673. mes "Hey, outsider,";
  674. mes "who said you can touch my books?";
  675. mes "Stay away from my bookshelves!";
  676. close;
  677. }
  678. ecl_in01,82,79,0 duplicate(Magazine#01) Magazine#02 111
  679. ecl_in01,83,81,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard1 111
  680. ecl_in01,82,84,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard2 111
  681. ecl_in01,80,86,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard3 111
  682. // Hiel's Workshop
  683. //============================================================
  684. eclage,155,91,4 script #pa0829Hiel's Door10 836,{
  685. mes "[Notice]";
  686. mes "Pan-galactic ultra genius engineer Hiel's strange and creepy workshop.";
  687. mes "Normal Laphines, animals, and Saphas are prohibited.";
  688. next;
  689. if(select("Continue on my way.:Enter this place.") == 2)
  690. warp "ecl_in04",107,213;
  691. close;
  692. }
  693. ecl_in04,108,215,0 script Supreme Electronic Rope 111,{
  694. mes "If you would like to go down, please press the bell~";
  695. next;
  696. if(select("Forget it.:Go down.") == 2)
  697. warp "eclage",152,91;
  698. close;
  699. }
  700. ecl_in04,105,216,0 script Hiel's Workshop#pa0829 111,{
  701. mes "^000099It's a workshop with lots of oddities.^000000";
  702. close;
  703. }
  704. ecl_in04,109,215,2 script Hiel#pa0829 621,{
  705. mes "[Hiel]";
  706. mes "It is said that the leaves from home tree have the length X with the average m and standard deviation of 4. If P(m<X<a)=0.3413 ... (Mumble mumble)";
  707. next;
  708. mes "^0000ffIt doesn't look like I'll understand anything he says. Let's get out of here.^000000";
  709. close;
  710. }
  711. // For Eclage
  712. //============================================================
  713. function script F_Eclage_Traveler {
  714. if (checkquest(7411) > -1 && checkquest(7412) > -1 && checkquest(7413) > -1) {
  715. cutin "minuel01.bmp",4;
  716. donpcevent "Eclage Guard#tl01::OnEnable";
  717. mes "[Eclage Guard]";
  718. mes "Excuse me for a moment.";
  719. mes "Is there anyone from Splendide here?";
  720. next;
  721. select("I am, but why?");
  722. mes "[Eclage Guard]";
  723. mes "Ah, you are?";
  724. mes "There's someone who wants to see you. Do you have time right now?";
  725. next;
  726. mes "[Eclage Guard]";
  727. mes "You don't have to worry. It's nothing suspicious or bad.";
  728. mes "We just wanted to ask you about Splendide, so please spare your time for us.";
  729. next;
  730. mes "[Eclage Guard]";
  731. mes "I'll guide you if it's okay.";
  732. next;
  733. switch(select("Sure. Let's go.:I don't have time for it right now...")) {
  734. case 1: //missing
  735. break;
  736. case 2:
  737. mes "[Eclage Guard]";
  738. mes "Oh, is that right?";
  739. mes "That's too bad.";
  740. mes "But if you have some time later, please pay us a visit.";
  741. next;
  742. break;
  743. }
  744. mes "[Eclage Guard]";
  745. mes "I'll be at the east side of the plaze near the gate.";
  746. mes "Please, find me there.";
  747. mes "I'll be looking forward to seeing you.";
  748. erasequest 7411;
  749. erasequest 7412;
  750. erasequest 7413;
  751. setquest 7414;
  752. set ep14_2_tl,1;
  753. donpcevent "Eclage Guard#tl01::OnDisable";
  754. close2;
  755. cutin "minuel01.bmp",255;
  756. end;
  757. }
  758. return;
  759. }
  760. ecl_in01,32,52,4 script Traveler Fome#tl01 515,3,3,{
  761. if (ep14_2_tl == 0) {
  762. if (checkquest(7411) == -1) {
  763. mes "[Fome]";
  764. mes "Come here and have a talk with us.";
  765. mes "My name is Fome and I'm from the central region of Alpheim.";
  766. mes "You are...";
  767. next;
  768. mes "[Fome]";
  769. mes "Wait, let me guess!";
  770. mes "You're a member of the famous Midgard expedition, right?!";
  771. next;
  772. select("Yes.:How did he know?");
  773. mes "[Fome]";
  774. mes "Well, it's simple.";
  775. mes "There's no one who looks like you or dresses like you around Eclage.";
  776. next;
  777. mes "[Fome]";
  778. mes "I heard the ways to Bifrost are blocked by a strange rift and soon, travelers who came here through the Hazy Forest started to appear.";
  779. next;
  780. mes "[Fome]";
  781. mes "They are humans who came from Midgard passing through Jotunheim!";
  782. mes "Seriously...I'm glad I came to Eclage.";
  783. mes "I didn't expect to meet a person from Midgard!";
  784. next;
  785. mes "[Fome]";
  786. mes "Eclage is crowded with travelers, and until recently, most of them were from Alpheim.";
  787. mes "It's nice to see you. I was about to talk to you just now.";
  788. next;
  789. switch(select("Why is Eclage popular among travelers?:What is the main attraction of Eclage?")) {
  790. case 1:
  791. case 2: //missing
  792. mes "[Fome]";
  793. mes "Why does this place have so many travelers...?";
  794. mes "First of all, I think it's due to the fact that you're able to communicate freely here since Eclage is with Bifrost.";
  795. next;
  796. mes "[Fome]";
  797. mes "Thanks to Bifrost's will, everyone is able to communicate with no problem here just like you and I right now.";
  798. next;
  799. mes "[Fome]";
  800. mes "Second, it's because Eclage is the end and the gateway of Alpheim.";
  801. mes "It's the only way to get to Jotunheim.";
  802. next;
  803. mes "[Fome]";
  804. mes "A great number of travelers who admire the unknown world come to Eclage.";
  805. mes "Also, they want to see Bifrost, which connects Jotunheim and Alpheim, with their own eyes.";
  806. next;
  807. mes "[Fome]";
  808. mes "Moreover, the biggest reason why Eclage is so crowded recently is...!!!";
  809. next;
  810. select("It is...?!");
  811. emotion e_loud;
  812. mes "[Fome]";
  813. mes "A new Mayor Jun was born!";
  814. next;
  815. select("Whosa whatsits?");
  816. mes "[Fome]";
  817. mes "No, no, Mayor Jun. It's a Laphine name.";
  818. mes "It's a...right, it means a 'king.'";
  819. mes "The King is born!";
  820. next;
  821. mes "[Fome]";
  822. mes "Although he is pretty old, he became a king.";
  823. mes "As the king of Laphines, he is so beautiful.";
  824. next;
  825. select("When was that?");
  826. mes "[Fome]";
  827. mes "Mm? Maybe 10 years ago?";
  828. mes "5 years ago? Or 15? Anyway, it's less than 100 years.";
  829. next;
  830. break;
  831. }
  832. setquest 7411;
  833. callfunc "F_Eclage_Traveler";
  834. mes "This traveler named Fome is going on forever about the king of Laphines.";
  835. mes "It seems as if she doesn't care about others and is sinking into her own world, so it's hard to understand what she's talking about.";
  836. mes "Let's talk to other travelers.";
  837. close;
  838. } else {
  839. mes "[Fome]";
  840. mes "Oh my, did I talk too much?";
  841. mes "But you're really lucky.";
  842. mes "If you tell them that you're here to congratulate on the birth of new Mayor Jun, you'll surely meet the great Kardui.";
  843. next;
  844. mes "[Fome]";
  845. mes "Ah...how beautiful.";
  846. mes "I heard some bad rumors but I don't believe in them at all~";
  847. next;
  848. mes "[Fome]";
  849. mes "Ha, I almost went too far again.";
  850. mes "Did you talk to Litrip and York?";
  851. next;
  852. mes "[Fome]";
  853. mes "When it comes to Bifrost Tower, which is the most popular tourist attraction, Litrip knows the best!";
  854. close;
  855. }
  856. } else if (ep14_2_tl == 1) {
  857. mes "[Fome]";
  858. mes "An Eclage Guard was looking for you just a minute ago, right?";
  859. mes "I think he said he'll be waiting for you at the east gate. Don't you have to go?";
  860. next;
  861. mes "[Fome]";
  862. mes "Since he was very polite and all, I'm sure it's something good.";
  863. mes "Sure. The Laphines in Eclage are very generous to travelers.";
  864. close;
  865. } else {
  866. mes "[Fome]";
  867. mes "You seem very busy.";
  868. mes "I heard so much about you from here and there.";
  869. mes "I see that you're friends with Laphines already.";
  870. close;
  871. }
  872. OnTouch:
  873. if (ep14_2_tl == 0 && checkquest(7411) == -1 && checkquest(7412) == -1 && checkquest(7413) == -1) {
  874. mes "A group of travelers of Alpheim are having a conversation.";
  875. emotion e_loud;
  876. next;
  877. if(select("Avoid them.:Join the group.") == 1) {
  878. mes "They don't seem to care that much.";
  879. close;
  880. }
  881. mes "When you approach, they stop talking for a second and make a seat for you.";
  882. mes "Start a conversation.";
  883. close;
  884. }
  885. end;
  886. }
  887. ecl_in01,32,51,6 script Traveler Litrip#tl02 513,{
  888. if (ep14_2_tl == 0) {
  889. if (checkquest(7412) == -1) {
  890. mes "[Litrip]";
  891. mes "Oh, look at this strange traveler.";
  892. mes "Come here. My name is Litrip.";
  893. next;
  894. mes "[Litrip]";
  895. mes "You're from Mora?";
  896. mes "You must have seen Bifrost Tower on the way then?";
  897. next;
  898. switch(select("I saw it from the outside.:I've gone inside the tower.")) {
  899. case 1:
  900. mes "[Litrip]";
  901. mes "Really? That's too bad.";
  902. mes "Well, but it's good to play it safe since there are frightful monsters inside the tower.";
  903. mes "It's certainly better than losing your life by being rash.";
  904. next;
  905. break;
  906. case 2:
  907. mes "[Litrip]";
  908. mes "I see. Wasn't it pretty crazy?";
  909. mes "Once upon a time, It used to be a very nice observatory.";
  910. next;
  911. mes "[Litrip]";
  912. mes "Although it's occupied by horrible monsters now.";
  913. mes "Seeing that you went into the tower and came out unharmed, I can tell you're pretty skilled.";
  914. next;
  915. break;
  916. }
  917. mes "[Litrip]";
  918. mes "There's a rumor that a suspicious alchemist resides on top of the tower.";
  919. mes "No one knows why, but I heard he's been there for a good while.";
  920. next;
  921. mes "[Litrip]";
  922. mes "If that alchemist is still alive, he could be a living history himself since the tower, the alchemist, and Bifrost have existed even before Eclage was founded.";
  923. next;
  924. mes "[Litrip]";
  925. mes "A good number of people still challenge themselves to find the mysterious legend of Bifrost but so far, none of them succeeded.";
  926. next;
  927. select("What about Laphines?");
  928. mes "[Litrip]";
  929. mes "Hmm, Laphines?";
  930. mes "For some reason, they're not interested in Bifrost Tower at all.";
  931. mes "I think they perceive it just as a natural object.";
  932. next;
  933. mes "[Litrip]";
  934. mes "They're actually more than capable of solving the mystery if they wanted to but I feel like they're just respecting the existence of Bifrost Tower.";
  935. next;
  936. mes "[Litrip]";
  937. mes "However, they don't necessarily stop people from going into the tower, either. So I'm thinking maybe they're just not aware of it.";
  938. mes "If you're curious, go challenge yourself and solve the mystery of the tower.";
  939. next;
  940. setquest 7412;
  941. callfunc "F_Eclage_Traveler";
  942. mes "[Litrip]";
  943. mes "If you ever happen to solve the mystery of Bifrost Tower, let me be the first one to know about it.";
  944. mes "You're strong enough to explore the tower.";
  945. mes "I only got to the first floor. Haha.";
  946. next;
  947. mes "[Litrip]";
  948. mes "Have you talked to other friends?";
  949. mes "Isn't information the most important thing to a traveler?";
  950. close;
  951. } else {
  952. mes "[Litrip]";
  953. mes "It's not fun listening to my story only.";
  954. mes "You should go talk to Fome and Chiba, too.";
  955. next;
  956. mes "[Litrip]";
  957. mes "And Let me know if you ever solve the mystery of Bifrost Tower.";
  958. mes "I'll be looking forward to hearing from you, hahaha.";
  959. close;
  960. }
  961. } else if (ep14_2_tl == 1) {
  962. mes "[Litrip]";
  963. mes "It seems like Laphines have some official affairs to do with you.";
  964. mes "Didn't they tell you to come to the east gate?";
  965. mes "You should go.";
  966. close;
  967. } else {
  968. mes "[Litrip]";
  969. mes "Since the last time I saw you talking to the guard, I hear your name here and there.";
  970. mes "Is it something important? You've become pretty famous here.";
  971. close;
  972. }
  973. }
  974. ecl_in01,35,51,2 script Traveler Chiba#tl03 514,{
  975. if (ep14_2_tl == 0) {
  976. if (checkquest(7413) == -1) {
  977. mes "[Chiba]";
  978. mes "You're human from Midgard.";
  979. mes "I'm Chiba.";
  980. mes "As you can see, I'm a traveler just like you.";
  981. next;
  982. mes "[Chiba]";
  983. mes "I think local area information is the most important when traveling.";
  984. mes "You think so, too?";
  985. next;
  986. mes "[Chiba]";
  987. mes "I heard there's a way to avoid a rift that is blocking Jotunheim...";
  988. mes "Do people really travel through Hazy Forest?";
  989. next;
  990. switch(select("Yes.:By magic!")) {
  991. case 1:
  992. mes "[Chiba]";
  993. mes "So it is.";
  994. mes "That's how strong humans are, I guess.";
  995. mes "When I was Mora, I heard there are many missing men in Hazy Forest...";
  996. next;
  997. break;
  998. case 2:
  999. mes "[Chiba]";
  1000. mes "Indeed... people who get to Mora first use magic to help others travel?";
  1001. mes "That's brilliant.";
  1002. next;
  1003. break;
  1004. }
  1005. mes "[Chiba]";
  1006. mes "Anyway it's true that there are active interactions thanks to you people.";
  1007. mes "I should be grateful for that.";
  1008. next;
  1009. mes "[Chiba]";
  1010. mes "Do you want to know something more interesting?";
  1011. mes "Everyone in Alpheim knows about it, but I'm sure you people have never heard about it.";
  1012. next;
  1013. mes "[Chiba]";
  1014. mes "Among Laphines, have you seen the taller ones with especially bright skin and gorgeous wings?";
  1015. next;
  1016. mes "[Chiba]";
  1017. mes "They're the 'Donas.' By the way, normal-looking Laphines are called 'Papang' in their language.";
  1018. mes "It sounds like some kind of a snack, but well, we should respect them.";
  1019. next;
  1020. mes "[Chiba]";
  1021. mes "The reason Donas are taller and gorgeous is because they're all candidates for Mayor.";
  1022. mes "That is, they all have a chance of becoming the king.";
  1023. next;
  1024. mes "[Chiba]";
  1025. mes "We're not talking about upper class or lower class here. They are classified according to their job.";
  1026. mes "It might not be important, but it's good to know about it as a foreigner.";
  1027. next;
  1028. mes "[Chiba]";
  1029. mes "Anyway, Donas have strong magical powers and they live longer. But since there are not many of them most of them are assigned to important positions.";
  1030. next;
  1031. mes "[Chiba]";
  1032. mes "The throne of the king of Laphines seems to be inherited by blood, but it isn't in reality.";
  1033. mes "Mayor Jun is known to emerge among the Donas but it's just exactly that.";
  1034. next;
  1035. mes "[Chiba]";
  1036. mes "He literally just emerges without any kind of a formal inheritance process.";
  1037. mes "Isn't it pretty interesting?";
  1038. next;
  1039. setquest 7413;
  1040. callfunc "F_Eclage_Traveler";
  1041. mes "[Chiba]";
  1042. mes "Try talking to the other travelers."; //custom
  1043. close;
  1044. } else {
  1045. mes "[Chiba]";
  1046. mes "Try talking to the other travelers."; //custom
  1047. close;
  1048. }
  1049. } else if (ep14_2_tl == 1) {
  1050. mes "[Chiba]";
  1051. mes "Wasn't there an Eclage Guard looking for you just now?";
  1052. mes "You'd better respect Laphines as much as possible in order to avoid any discord.";
  1053. mes "It's the basis of traveling.";
  1054. close;
  1055. } else {
  1056. mes "[Chiba]";
  1057. mes "So, you weren't a mere traveler after all.";
  1058. close;
  1059. }
  1060. }
  1061. ecl_in01,82,70,2 script Eclage Guard#tl02 447,{
  1062. if (ep14_2_tl == 0) {
  1063. mes "[Eclage Guard]";
  1064. mes "Welcome to Eclage."; //custom
  1065. close;
  1066. } else if (ep14_2_tl == 1) {
  1067. cutin "minuel02.bmp",2;
  1068. mes "[Eclage Guard]";
  1069. mes "Oh, you are here!";
  1070. mes "May I escort take you to the one who wants to meet you?";
  1071. next;
  1072. switch(select("Sure. Let's go.:I don't have time for it right now...")) {
  1073. case 1:
  1074. mes "[Eclage Guard]";
  1075. mes "Please follow me then.";
  1076. erasequest 7414;
  1077. setquest 7415;
  1078. set ep14_2_tl,2;
  1079. close2;
  1080. warp "ecl_in03",244,89;
  1081. cutin "minuel02.bmp",255;
  1082. end;
  1083. case 2:
  1084. mes "[Eclage Guard]";
  1085. mes "Ah...is that right?";
  1086. mes "I'll wait then.";
  1087. next;
  1088. mes "[Eclage Guard]";
  1089. mes "Don't worry about me.";
  1090. mes "I'll just wait here as long as it takes.";
  1091. mes "Well, it's my job. Don't worry.";
  1092. close2;
  1093. cutin "minuel02.bmp",255;
  1094. end;
  1095. }
  1096. } else if (ep14_2_tl == 2) {
  1097. cutin "minuel01.bmp",2;
  1098. mes "[Eclage Guard]";
  1099. mes "I thought you sill had something to do.";
  1100. mes "May I guide you?";
  1101. next;
  1102. switch(select("Yes, please.:No, it's okay.")) {
  1103. case 1:
  1104. mes "[Eclage Guard]";
  1105. mes "Please follow me then.";
  1106. close2;
  1107. warp "ecl_in03",244,89;
  1108. cutin "minuel02.bmp",255;
  1109. end;
  1110. case 2:
  1111. mes "[Eclage Guard]";
  1112. mes "Is that right?";
  1113. mes "I see. Come find me whenever you need it.";
  1114. close2;
  1115. cutin "minuel02.bmp",255;
  1116. end;
  1117. }
  1118. } else if (ep14_2_tl == 3) {
  1119. cutin "minuel01.bmp",2;
  1120. mes "[Eclage Guard]";
  1121. mes "I see you pretty often.";
  1122. mes "I was notified in advance that the Chief of Staff requested for an audience.";
  1123. next;
  1124. if (checkquest(7416,PLAYTIME) < 2) {
  1125. mes "[Eclage Guard]";
  1126. mes "But I'm afraid it's too early.";
  1127. mes "I think you have to wait for a while.";
  1128. close2;
  1129. cutin "minuel02.bmp",255;
  1130. end;
  1131. }
  1132. mes "[Eclage Guard]";
  1133. mes "I see you pretty often.";
  1134. mes "I was notified in advance that the Chief of Staff requested for an audience.";
  1135. next;
  1136. mes "[Eclage Guard]";
  1137. mes "Since it's about time, should I lead you in now?";
  1138. next;
  1139. switch(select("Yes, please.:I'll come back later.")) {
  1140. case 1:
  1141. mes "[Eclage Guard]";
  1142. mes "Follow me, please.";
  1143. set ep14_2_tl,4;
  1144. close2;
  1145. warp "ecl_in03",58,72;
  1146. cutin "minuel02.bmp",255;
  1147. end;
  1148. case 2:
  1149. mes "[Eclage Guard]";
  1150. mes "Do as you wish although Mayor Jun might be upset if you keep him waiting for too long.";
  1151. close2;
  1152. cutin "minuel02.bmp",255;
  1153. end;
  1154. }
  1155. } else if (ep14_2_tl == 4) {
  1156. cutin "minuel01.bmp",2;
  1157. mes "[Eclage Guard]";
  1158. mes "May I escort you to the audience chamber?";
  1159. next;
  1160. switch(select("Yes, please.:No, it's okay.")) {
  1161. case 1:
  1162. mes "[Eclage Guard]";
  1163. mes "Follow me, please.";
  1164. close2;
  1165. warp "ecl_in03",58,72;
  1166. cutin "minuel02.bmp",255;
  1167. end;
  1168. case 2:
  1169. mes "[Eclage Guard]";
  1170. mes "Thank you.";
  1171. mes "I thought you were using me for teleportation since you're here so often.";
  1172. close2;
  1173. cutin "minuel02.bmp",255;
  1174. end;
  1175. }
  1176. } else if (ep14_2_tl == 5) {
  1177. if (checkquest(7418) == -1) {
  1178. cutin "minuel01.bmp",2;
  1179. mes "[Eclage Guard]";
  1180. mes "Eh, good to see you again.";
  1181. mes "We should have introduced ourselves earlier if we knew we would run into each other so often like this.";
  1182. next;
  1183. mes "[Minuel]";
  1184. mes "I'm Minuel.";
  1185. mes "It's such a common name. I don't even know what it means.";
  1186. mes "I think my parents just gave me a name that is easy on the ear.";
  1187. next;
  1188. mes "[Minuel]";
  1189. mes "Come to think of it, I heard the news.";
  1190. mes "You've decided to work in Eclage...";
  1191. next;
  1192. switch(select("It's just a rumor.:Do they have a job for me?")) {
  1193. case 1:
  1194. mes "[Minuel]";
  1195. mes "Eh? Really?";
  1196. mes "That's too bad. There was a suitable job for you.";
  1197. mes "Well, I understand.";
  1198. close2;
  1199. cutin "minuel02.bmp",255;
  1200. end;
  1201. case 2:
  1202. mes "[Minuel]";
  1203. mes "Actually I don't have any time for myself since I have to be here all the time.";
  1204. mes "Not only I, but most Laphines who are in this business are faced with that position, too.";
  1205. next;
  1206. mes "[Minuel]";
  1207. mes "So, we don't have any time to decorate our Yai.";
  1208. mes "Of course we could buy the materials. But just like any other consumers, we would like to gather them on our own.";
  1209. next;
  1210. mes "[Minuel]";
  1211. mes "Since you're free to go anywhere,";
  1212. mes "could you gather some decorations for Yai?";
  1213. next;
  1214. switch(select("Sure.:No.")) {
  1215. case 1:
  1216. mes "[Minuel]";
  1217. mes "Thank you.";
  1218. mes "You need to find";
  1219. mes "5 Horns of Hillslion, 5 Magical Powers, and 5 Horse's Hooves each.";
  1220. next;
  1221. mes "[Minuel]";
  1222. mes "I would like to decorate it with unpolished beauty.";
  1223. mes "You can get the materials by hunting the monsters near Splendide, where I'm not supoosed to go.";
  1224. next;
  1225. mes "[Minuel]";
  1226. mes "I've heard some rumors about Hillslions, and they seem to appear in Sapha's areas.";
  1227. mes "Their horns, Mystic Horns of Cornuses that live in the grasslands and something called Horse's Hooves.";
  1228. next;
  1229. mes "[Minuel]";
  1230. mes "I'm sure you would know more about those hooves than I do.";
  1231. mes "I'll be counting on you!";
  1232. setquest 7418;
  1233. close2;
  1234. cutin "minuel02.bmp",255;
  1235. end;
  1236. case 2:
  1237. mes "[Minuel]";
  1238. mes "Ha, do you really think so?";
  1239. mes "You will be coming here again.";
  1240. mes "Soon, in the near future. Hehehe~";
  1241. close2;
  1242. cutin "minuel02.bmp",255;
  1243. end;
  1244. }
  1245. }
  1246. }
  1247. mes "[Minuel]";
  1248. mes "I asked you for 5 Horns of Hillslion, 5 Mystic Horns, and 5 Horse's Hooves.";
  1249. mes "You'll be able to get Mystic Horns by catching Cornuses near Splendide.";
  1250. close;
  1251. }
  1252. }
  1253. ecl_in03,245,93,2 script Chief of Staff#tl01 435,{
  1254. if (ep14_2_tl < 2) {
  1255. mes "[Chief of Staff]";
  1256. mes "Sorry, but no unauthorized entry is allowed here.";
  1257. close;
  1258. } else if (ep14_2_tl == 2) {
  1259. mes "[Chief of Staff]";
  1260. mes "Welcome to Eclage.";
  1261. mes "I ordered them to lead you here.";
  1262. next;
  1263. mes "[Shenime]";
  1264. mes "I'm in charge of the military supplies that are sent to the outpost of Splendide.";
  1265. mes "My name is Shenime.";
  1266. next;
  1267. mes "[Shenime]";
  1268. mes "Our supplies sent to Mora Village...";
  1269. mes "oww...I'm sorry. I've been having this headache recently...";
  1270. next;
  1271. mes "[Shenime]";
  1272. mes "Anyway, I've heard that there are people";
  1273. mes "who deliver our supplies to Splendide through Hazy Forest.";
  1274. next;
  1275. mes "[Shenime]";
  1276. mes "It's so good to see you in person.";
  1277. mes "People who are clever enough are already trying hard to build relationships with Eclage.";
  1278. next;
  1279. select("So, I'm not the first one?");
  1280. mes "[Shenime]";
  1281. mes "Yes, you're not...oww...";
  1282. mes "But it doesn't matter.";
  1283. mes "You humans are already doing so much for Splendide and us.";
  1284. next;
  1285. mes "[Shenime]";
  1286. mes "Oh, the reason I'm frowning is because of this headache.";
  1287. mes "Don't get me wrong.";
  1288. mes "Um...anyway, to go on with my story...";
  1289. next;
  1290. mes "[Shenime]";
  1291. mes "We are supposed to welcome you.";
  1292. mes "Should I get to the point now? I mean, the reason why I wanted to meet you.";
  1293. next;
  1294. mes "[Shenime]";
  1295. mes "As you know already, we're disconnected from Splendide due to the accident in Bifrost.";
  1296. mes "And for us Laphines, it's hard to go against the will of the forest and Bifrost.";
  1297. next;
  1298. mes "[Shenime]";
  1299. mes "I'm sure every fairy in Alpheim feels the same, too.";
  1300. mes "Anyway, I want to know what's going on in Splendide and Jotunheim nowadays.";
  1301. next;
  1302. mes "[Shenime]";
  1303. mes "I heard the battle against Manuk has recently calmed down to the point of a truce...";
  1304. mes "and it could have been that they didn't get supplies in time.";
  1305. next;
  1306. mes "You've answered Shenime's serious questions and describe the situation as far as you could remember.";
  1307. next;
  1308. select("Now that I think about it...");
  1309. mes "[Shenime]";
  1310. mes "What is it?";
  1311. mes "What you've told me is going to be very helpful.";
  1312. mes "Is there anything else you would like to talk about?";
  1313. next;
  1314. mes "["+strcharinfo(0)+"]";
  1315. mes "I was told that Sapha made Yggdrasil Tree sick,";
  1316. mes "and your side started a war in order to protect the tree...";
  1317. next;
  1318. mes "["+strcharinfo(0)+"]";
  1319. mes "...but what I know is a little bit different from that.";
  1320. mes "Apparently, the cause of the war seems to be the damage given to Yggdrasil Tree caused by Sapha's excessive mining, but...";
  1321. next;
  1322. mes "[Shenime]";
  1323. mes "Wait, stop there.";
  1324. next;
  1325. select("What's the matter?");
  1326. mes "[Shenime]";
  1327. mes "This war is like a holy war for us.";
  1328. mes "It's a war that we carry on upon our honor and dignity.";
  1329. next;
  1330. mes "[Shenime]";
  1331. mes "So whatever the truth you know is,";
  1332. mes "if you're not going to hold responsibility for the backlash it might bring,";
  1333. mes "don't say anything at all.";
  1334. next;
  1335. select("Why are you trying to hide the truth...");
  1336. mes "[Shenime]";
  1337. mes "This is a matter between Yggdrasil the world-ash and its protector.";
  1338. mes "Mayor Jun should be the one listening to your story, not me.";
  1339. next;
  1340. select("What?");
  1341. mes "[Shenime]";
  1342. mes "My work is done here.";
  1343. mes "What I'm saying is that I'm not the one to clear up your question.";
  1344. mes "I'll arrange a meeting with Mayor Jun for you.";
  1345. next;
  1346. mes "In the middle of the conversation, Shenime stopped talking and frowned as if he was having a headache again.";
  1347. mes "After massaging his head for a while, he looked much better and continued to go on.";
  1348. next;
  1349. mes "[Shenime]";
  1350. mes "Promise me that you will not tell anyone";
  1351. mes "about the truth that you believe.";
  1352. next;
  1353. if(select("No!:Yes, I promise.") == 1) {
  1354. mes "[Shenime]";
  1355. mes "You put me on the spot.";
  1356. mes "I don't want you to be the cause of friction.";
  1357. next;
  1358. mes "[Shenime]";
  1359. mes "Can't you just keep it to yourself before discussing the matter with Mayor Jun?";
  1360. next;
  1361. switch(select("No, I can't!:Fine, I won't tell anyone.")) {
  1362. case 1:
  1363. mes "[Shenime]";
  1364. mes "Oh well...";
  1365. mes "It's your loss...";
  1366. close;
  1367. case 2:
  1368. mes "[Shenime]";
  1369. mes "I see that you've made up your mind.";
  1370. next;
  1371. break;
  1372. }
  1373. }
  1374. mes "[Shenime]";
  1375. mes "I'll arrange a meeting to let Mayor Jun get to know you.";
  1376. mes "You need to wait a little bit. Please bear with us.";
  1377. next;
  1378. mes "[Shenime]";
  1379. mes "I'll notify the guard that brought you here.";
  1380. mes "Go find the guard after some time.";
  1381. mes "He will guide you.";
  1382. next;
  1383. mes "[Shenime]";
  1384. mes "Until then, I hope you have a good time.";
  1385. mes "I'll send you to the plaza.";
  1386. mes "By the way, the guard who is going to lead you will be at the east gate. Don't forget the time.";
  1387. erasequest 7415;
  1388. setquest 7416;
  1389. set ep14_2_tl,3;
  1390. close2;
  1391. warp "ecl_in01",47,28;
  1392. end;
  1393. } else if (ep14_2_tl == 3) {
  1394. if (checkquest(7416,PLAYTIME) < 2) {
  1395. mes "[Shenime]";
  1396. mes "You need to wait a little longer to see Mayor Jun.";
  1397. mes "He is pretty busy, so please bear with us.";
  1398. close;
  1399. }
  1400. mes "[Shenime]";
  1401. mes "There's another guard who was supposed to be guiding you...";
  1402. mes "I can't go anywhere right now.";
  1403. next;
  1404. mes "[Shenime]";
  1405. mes "There's a guard at the east side of the plaza near the gate.";
  1406. mes "I notified him already, so just ask him to guide you.";
  1407. close;
  1408. } else if (ep14_2_tl == 4) {
  1409. mes "[Shenime]";
  1410. mes "Did you tell Mayor Jun about what you think?";
  1411. mes "He should be the one to decide.";
  1412. next;
  1413. mes "[Shenime]";
  1414. mes "It seems like you haven't even met him yet. Ask the guard to guide you.";
  1415. close;
  1416. } else if (ep14_2_tl == 5) {
  1417. mes "[Shenime]";
  1418. mes "I've heard about you.";
  1419. mes "You've decided to work for Eclage?";
  1420. next;
  1421. mes "[Shenime]";
  1422. mes "At the starting point of Bifrost, there should be a messenger stamping his feet.";
  1423. next;
  1424. mes "[Shenime]";
  1425. mes "It's a messenger that we sent in an effort to contact Splendide regularly,";
  1426. mes "but I think it's still difficult to do so.";
  1427. next;
  1428. mes "[Shenime]";
  1429. mes "If you could help us with that, wouldn't other Laphines think better of you?";
  1430. close;
  1431. }
  1432. }
  1433. ecl_in03,41,90,2 script Mayor Jun Kardui#tl01 624,{
  1434. if (ep14_2_tl < 4) {
  1435. mes "[Kardui]";
  1436. mes "Mmm...";
  1437. mes "I don't know who you are, but could you wait until I call you?";
  1438. mes "I'll have to meet you some day, but now is not the right time.";
  1439. cutin "kardui01.bmp",1;
  1440. close2;
  1441. cutin "kardui01.bmp",255;
  1442. end;
  1443. } else if (ep14_2_tl == 4) {
  1444. mes "[Kardui]";
  1445. mes "Welcome to Eclage, stranger.";
  1446. mes "...this was a popular way of greeting each other, but I guess it's not fun anymore.";
  1447. cutin "kardui01.bmp",1;
  1448. next;
  1449. mes "[Kardui]";
  1450. mes "Anyway, you who came from a long way away";
  1451. mes "and reconized by the guardian.";
  1452. mes "There is a truth that you would like to tell me?";
  1453. next;
  1454. mes "[Kardui]";
  1455. mes "If that's the case, you will be very busy from now on.";
  1456. next;
  1457. select("What do you mean?");
  1458. mes "[Kardui]";
  1459. mes "You have to do a lot of work in order to convince me, the elders, and many other Laphines.";
  1460. next;
  1461. mes "[Kardui]";
  1462. mes "Of couse I could trust everything you say,";
  1463. mes "but will other Laphines accept a Mayor Jun who is swayed by a word of a foreigner?";
  1464. next;
  1465. cutin "kardui03.bmp",1;
  1466. mes "[Kardui]";
  1467. mes "Especially when that Mayor Jun is me. Ah...";
  1468. next;
  1469. cutin "kardui01.bmp",1;
  1470. mes "[Kardui]";
  1471. mes "Don't you understand?";
  1472. mes "Here, in Eclage, You have to get more recognition from Laphines.";
  1473. next;
  1474. if(select("Do I have to make a contribution?:It's about Yggdrasil!") == 1) {
  1475. mes "[Kardui]";
  1476. mes "See, you understood it right.";
  1477. next;
  1478. select("It's about Yggdrasil!");
  1479. }
  1480. cutin "kardui04.bmp",1;
  1481. mes "[Kardui]";
  1482. mes "Um.";
  1483. mes "I know.";
  1484. next;
  1485. mes "[Kardui]";
  1486. mes "You don't have to make a face.";
  1487. mes "No matter what I look like to you, I am the history and the spirit of Laphines, and also the protector of Yggdrasil.";
  1488. next;
  1489. mes "[Kardui]";
  1490. mes "Do you think I, who inherited the will of Yggdrasil, don't know anything?";
  1491. mes "I don't blame you since it is ignorance.";
  1492. next;
  1493. mes "[Kardui]";
  1494. mes "The war of Jotunheim will soon be over.";
  1495. mes "And it will happen not by constraint, but as a result of mutual agreement.";
  1496. next;
  1497. cutin "kardui01.bmp",1;
  1498. mes "[Kardui]";
  1499. mes "So, stranger,";
  1500. mes "don't worry about it and do you want to work with me for Eclage?";
  1501. next;
  1502. select("Then why do you make war and disregard the truth?");
  1503. cutin "kardui02.bmp",1;
  1504. mes "[Kardui]";
  1505. mes "Hmm...";
  1506. mes "I'll tell you when we get closer to each other.";
  1507. mes "I'm not obligated to talk about this important subject with a person I just met.";
  1508. next;
  1509. cutin "kardui01.bmp",1;
  1510. mes "[Kardui]";
  1511. mes "For now, I will tell the administrative ruler, the elders, and all the guards";
  1512. mes "about you,";
  1513. mes "and you will enjoy all the rights in Eclage as a person who works for the king.";
  1514. next;
  1515. select("Just hire a worker then!");
  1516. mes "[Kardui]";
  1517. mes "It's a part of building relationships with me, the king of a race. You don't like it?";
  1518. mes "If that's the case, I guess there's no friendship between the two of us.";
  1519. next;
  1520. select("What do you mean 'the two of us'?");
  1521. mes "[Kardui]";
  1522. mes "Us?";
  1523. mes "Umm...";
  1524. mes "Friends who share their secrets from now on?";
  1525. next;
  1526. mes "[Kardui]";
  1527. mes "...Haha...wasn't it funny?";
  1528. mes "What's up with that face.";
  1529. mes "Anyway, I allow you to visit anytime.";
  1530. next;
  1531. cutin "kardui04.bmp",1;
  1532. mes "[Kardui]";
  1533. mes "However, if you don't meet my expectation, you won't get anything.";
  1534. mes "I'll be looking forward to seeing you, stranger who will be my friend.";
  1535. erasequest 7416;
  1536. setquest 7417;
  1537. set ep14_2_tl,5;
  1538. close2;
  1539. cutin "kardui01.bmp",255;
  1540. end;
  1541. } else if (ep14_2_tl == 5) {
  1542. mes "[Kardui]";
  1543. mes "Now, you who work for the king!";
  1544. mes "Work your fingers to the bone for me!";
  1545. next;
  1546. cutin "kardui04.bmp",1;
  1547. mes "[Kardui]";
  1548. mes "...It's a joke.";
  1549. mes "I truly want you to become an important figure in Eclage.";
  1550. mes "Even if you don't, I want you to be recognized as a harmless person who gives benefit to Eclage.";
  1551. next;
  1552. mes "[Kardui]";
  1553. mes "It's going to be tough, but think of it as having insurance.";
  1554. mes "Some day, a person who remembers your name will be a great help to you.";
  1555. close2;
  1556. cutin "kardui01.bmp",255;
  1557. end;
  1558. }
  1559. }
  1560. ecl_in01,31,49,6 script Eclage Guard#tl01 447,{
  1561. mes "[Eclage Guard]";
  1562. mes "Oh, I should hurry and go back to where I was.";
  1563. mes "Excuse me.";
  1564. close;
  1565. OnInit:
  1566. OnDisable:
  1567. disablenpc "Eclage Guard#tl01";
  1568. end;
  1569. OnEnable:
  1570. enablenpc "Eclage Guard#tl01";
  1571. end;
  1572. }
  1573. ecl_fild01,205,86,4 script Eclage Messenger Roy#tl 461,{
  1574. if (ep14_2_tl < 5) {
  1575. mes "[Roy]";
  1576. mes "I can make it to Mora Village.";
  1577. mes "But how can I go through Hazy Forest? All alone?";
  1578. mes "...Ah... I'm just feeling sorry for myself, so just continue on your way.";
  1579. close;
  1580. } else {
  1581. if (checkquest(7419) == -1) {
  1582. mes "[Roy]";
  1583. mes "It's hard.";
  1584. mes "It really is hard.";
  1585. mes "The more I think about it, I feel like Shenime has a nasty temper.";
  1586. emotion e_gasp;
  1587. next;
  1588. mes "[Roy]";
  1589. mes "You, who appeared in this time of crisis.";
  1590. mes "You, who went through Hazy Forest Maze... Are you the guidance of god? Or a blessing from god?";
  1591. next;
  1592. mes "[Roy]";
  1593. mes "I guess I have no other choice.";
  1594. mes "They say Laphines are nothing without their pride, but since I value my life over pride,";
  1595. mes "can I ask you a favor?";
  1596. next;
  1597. switch(select("What is it?:No.")) {
  1598. case 1:
  1599. mes "[Roy]";
  1600. mes "It's something difficult for Laphines, but for humans, it's very easy.";
  1601. mes "That is, brining the news from Splendide!";
  1602. next;
  1603. mes "[Roy]";
  1604. mes "I should take care of it but...";
  1605. mes "my magical powers are not all that great.";
  1606. next;
  1607. mes "[Roy]";
  1608. mes "...well, you don't need to know the details!";
  1609. mes "You just need to collect mails from the contact officer in Splendide.";
  1610. next;
  1611. mes "[Roy]";
  1612. mes "There's nothing confidential, so you can do it, too.";
  1613. mes "Bringing one mail. I'm sure it's easy for you.";
  1614. next;
  1615. switch(select("Leave it to me!:I don't want to.")) {
  1616. case 1:
  1617. mes "[Roy]";
  1618. mes "Good!";
  1619. mes "Go to Splendide and meet the contact officer!";
  1620. mes "Collect mails that are not confidential and could be a love letter to someone!";
  1621. mes "and bring them to me, please.";
  1622. setquest 7419;
  1623. next;
  1624. mes "[Roy]";
  1625. mes "Isn't that easy?";
  1626. mes "I'll be standing here and waiting for you to bring me that mail.";
  1627. close;
  1628. case 2:
  1629. mes "[Roy]";
  1630. mes "What? You're saying no after making me talk all this time?";
  1631. mes "....Well, things happen.";
  1632. mes "But you'll come back. So I'm not worried.";
  1633. next;
  1634. mes "[Roy]";
  1635. mes "Hehe. I knew it.";
  1636. mes "From the moment they picked me for this job,";
  1637. mes "everything is in 'the big invisible hand!!'";
  1638. close;
  1639. }
  1640. case 2:
  1641. mes "[Roy]";
  1642. mes "Ah...";
  1643. mes "It took you less than a second to say no, how clear is that.";
  1644. mes "Now, I'll erase the memory of this very moment!";
  1645. next;
  1646. mes "[Roy]";
  1647. mes "So that I could ask you again with a renewed mind.";
  1648. mes "Ahahahah...ha...hahha..hahaa..";
  1649. close;
  1650. }
  1651. }
  1652. mes "[Roy]";
  1653. mes "Let me explain again.";
  1654. mes "Go to Splendide and meet the contact officer!";
  1655. mes "Collect mails that are not confidential and could be a love letter to someone!";
  1656. mes "and bring them to me, please.";
  1657. close;
  1658. }
  1659. }
  1660. eclage,112,40,4 script Eclage Guard Leo#tl 461,{
  1661. if (ep14_2_tl < 5) {
  1662. mes "[Leo]";
  1663. mes "Welcome to Eclage, the capital of Laphines and a gateway to Alpheim.";
  1664. mes "I hope you enjoy your trip.";
  1665. close;
  1666. } else {
  1667. if (checkquest(7420) == -1) {
  1668. mes "[Leo]";
  1669. mes "Hi, how are you?";
  1670. emotion e_gasp;
  1671. next;
  1672. mes "[Leo]";
  1673. mes "How are you, really!";
  1674. next;
  1675. mes "[Leo]";
  1676. mes ".....";
  1677. next;
  1678. switch(select("Does he want something?:It's a strange fairy!")) {
  1679. case 1:
  1680. mes "[Leo]";
  1681. mes "Mayor Jun told us";
  1682. mes "that you would do anything for Laphines and Eclage.";
  1683. next;
  1684. mes "[Leo]";
  1685. mes "In order to take care of the urgent matter...";
  1686. next;
  1687. switch(select("No, I refuse!:What do you want me to do?")) {
  1688. case 1:
  1689. mes "[Leo]";
  1690. mes "Although you have all the rights to say no, this is what I get...";
  1691. mes "I understand.";
  1692. close;
  1693. case 2:
  1694. mes "[Leo]";
  1695. mes "It's nothing more than a request for Pinguicula's pickled fruits and Luciola's honey jam,";
  1696. mes "which are specialties of Splendide...";
  1697. next;
  1698. mes "[Leo]";
  1699. mes "I know it's something personal...but Hazy Forest is such a huge obstacle...";
  1700. mes "so I couldn't help but...";
  1701. next;
  1702. select("You said it's something urgent!!!");
  1703. mes "[Leo]";
  1704. mes "I feel like I might die if I don't eat them!!!";
  1705. mes "What's more urgent than this?!!?!?";
  1706. next;
  1707. mes "[Leo]";
  1708. mes "You visit Splendide pretty often anyway!";
  1709. mes "On your way back, just carry one under your arm, another in your hand, please~";
  1710. mes "I won't ask you anything like this ever again!";
  1711. next;
  1712. mes "[Leo]";
  1713. mes "So...is that yes?";
  1714. mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~";
  1715. mes "They are sold inside the base of Splendide.";
  1716. setquest 7420;
  1717. next;
  1718. mes "[Leo]";
  1719. mes "You might need Splendide Coins to buy pickled fruits and honey jam.";
  1720. mes "You could earn those coins if you work in Splendide, so...hehe..........";
  1721. next;
  1722. mes "[Leo]";
  1723. mes "Helping out in Splendide is eventually helping Eclage, too.";
  1724. mes "Now, go for it!";
  1725. close;
  1726. }
  1727. case 2:
  1728. mes "[Leo]";
  1729. mes "Oh...no. I'm not a weird Laphine.";
  1730. mes "You got me wrong. It's a misunderstanding...";
  1731. close;
  1732. }
  1733. }
  1734. mes "[Leo]";
  1735. mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~";
  1736. mes "They are specialties of the base of Splendide.";
  1737. mes "I'll be counting on you!";
  1738. close;
  1739. }
  1740. }
  1741. ecl_in03,245,54,2 script Working Laphine 439,{ //Laphine on official duty#tl01
  1742. mes "[Working Laphine]";
  1743. mes "This is the office area designated for official business.";
  1744. mes "You're not supposed to be here.";
  1745. close;
  1746. }
  1747. ecl_in03,244,57,4 script Resting Laphine#tl01 440,{
  1748. mes "Two Laphines from the upper class are talking about something.";
  1749. mes "One of them seems to be working and very annoyed.";
  1750. mes "As if they were aware of my stare, they waved me away with a show of irritation.";
  1751. close;
  1752. }
  1753. ecl_in02,98,32,2 script Eclage Guard#tl1b 461,{
  1754. mes "[Eclage Guard]";
  1755. mes "This the prison where we put criminals.";
  1756. mes "No outsiders can enter.";
  1757. close;
  1758. }
  1759. eclage,274,294,4 script Conversing Laphine 436,{ //Laphines in a conversation#tl02
  1760. mes "A female Laphine and a male Laphine are talking about something.";
  1761. mes "But they stopped talking as soon as they saw me.";
  1762. mes "I think I've interrupted the conversation.";
  1763. close;
  1764. }
  1765. eclage,275,294,2 script Eclage Resident#tl02 445,{
  1766. mes "[Male Laphine]";
  1767. mes "You're visiting Eclage?";
  1768. mes "I hope you have a good time here.";
  1769. close;
  1770. }
  1771. eclage,307,237,0 script Normal Yai#tllb 844,{
  1772. mes "This is a Laphine's Yai.";
  1773. mes "The door is locked shut.";
  1774. cutin "avn_labo.bmp",4;
  1775. close2;
  1776. cutin "avn_labo.bmp",255;
  1777. end;
  1778. }
  1779. // Unknown
  1780. //============================================================
  1781. ecl_fild01,173,95,4 script Diary Frog No. 30#worm 614,{
  1782. mes "[Diary Frog No. 30]";
  1783. mes "As you can see, I am a broken Diary Frog.";
  1784. mes "Professor Worm threw me out really hard all the way out here.";
  1785. mes "I didn't even do anything wrong!";
  1786. close;
  1787. }
  1788. eclage,156,56,0 script Residence Entrance 844,{}