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- // Item Delay Database
- //
- // Structure of Database:
- // Item ID,Delay in Milliseconds
- //
- // NOTE:
- // There is a max concurrent number of entries set in src/map/itemdb.h as MAX_ITEMDELAYS.
- //12202,60000 //Str_Dish10_
- //12203,60000 //Agi_Dish10_
- //12204,60000 //Int_Dish10_
- //12205,60000 //Dex_Dish10_
- //12206,60000 //Luk_Dish10_
- //12207,60000 //Vit_Dish10_
- 12208,60000 //Battle_Manual
- 12210,60000 //Bubble_Gum
- 14538,300000 //Glass_Of_Illusion
- 607,5000 //Yggdrasil_Berry
- 608,3000 //Yggdrasil_Seed
- // Bifrost Items
- 11522,1000 //Red_Raffle_Sap
- 11523,2000 //Yellow_Raffle_Sap
- 11524,3000 //White_Raffle_Sap
- 11525,5000 //Mora_Hip_Tea
- 12658,10000 //Transformation Scroll(Deviruchi)
- 12659,10000 //Transformation Scroll(Raydric)
- 12660,10000 //Transformation Scroll(Mavka)
- 12661,10000 //Transformation Scroll(Marduk)
- 12662,10000 //Transformation Scroll(Banshee)
- 12663,10000 //Transformation Scroll(Poring)
- 12664,10000 //Transformation Scroll(Golem)
- // FIX ME! Delays need confirmation.
- 12968,300000 //Emergency_Scroll1
- 12969,300000 //Emergency_Scroll2
- 12970,300000 //Emergency_Scroll3
- 12596,300000 //Magic_Candy
- 14586,300000 //Spark_Candy
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