client.conf 7.5 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. // Note 3: Value is a bit field. If no description is given,
  9. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
  10. //--------------------------------------------------------------
  11. // Set here which client version do you accept. Add all values of clients:
  12. // Clients older than accepted versions, and versions not set to 'accepted'
  13. // here will be rejected when logging in
  14. // 0x00000001: Clients older than 2004-09-06aSakray (packet versions 5-9)
  15. // 0x00000002: 2004-09-06 aSakexe (version 10)
  16. // 0x00000004: 2004-09-20 aSakexe (version 11)
  17. // 0x00000008: 2004-10-05 aSakexe (version 12)
  18. // 0x00000010: 2004-10-25 aSakexe (version 13)
  19. // 0x00000020: 2004-11-29 aSakexe (version 14)
  20. // 0x00000040: 2005-01-10 bSakexe (version 15)
  21. // 0x00000080: 2005-05-09 aSakexe (version 16)
  22. // 0x00000100: 2005-06-28 aSakexe (version 17)
  23. // 0x00000200: 2005-07-18 aSakexe (version 18)
  24. // 0x00000400: 2005-07-19 bSakexe (version 19)
  25. // 0x00000800: 2006-03-27 aSakexe (version 20)
  26. // 0x00001000: 2007-01-08 aSakexe (version 21)
  27. // 0x00002000: 2007-02-12 aSakexe (version 22)
  28. // 0x00004000: 2008-09-10 aSakexe (version 23)
  29. // 0x00008000: 2008-08-27 aRagexeRE (version 24)
  30. // 0x00010000: 2008-09-10 aRagexeRE (version 25)
  31. // 0x00020000: 2010-11-24 aRagexeRE (version 26)
  32. // 0x00040000: 2011-10-05 aRagexeRE (version 27)
  33. // 0x00080000: 2011-11-02 aRagexe (version 28)
  34. // 0x00100000: 2012-03-07 fRagexeRE (version 29)
  35. // 0x00200000: 2012-04-10 aRagexeRE (version 30)
  36. // 0x00400000: 2012-04-18 aRagexeRE (version 31)
  37. // 0x00800000: 2012-06-18 unknow (version 32)
  38. // 0x01000000: 2012-07-02 aRagexeRE (version 33)
  39. // 0x02000000: 2013-03-20 Ragexe (version 34)
  40. // 0x04000000: 2013-05-15 aRagexe (version 35)
  41. // 0x08000000: 2013-05-22 Ragexe (version 36)
  42. // 0x10000000: 2013-05-29 Ragexe (version 37)
  43. // 0x20000000: 2013-06-05 Ragexe (version 38)
  44. // 0x40000000: 2013-06-12 Ragexe (version 39)
  45. // default value: 0x7FFFFFFF (all clients/versions [5;39])
  46. packet_ver_flag: 0x7FFFFFFF
  47. // 0x00000001: 2013-06-18 Ragexe (version 40)
  48. // 0x00000002: 2013-06-26 Ragexe (version 41)
  49. // 0x00000004: 2013-07-03 Ragexe (version 42)
  50. // 0x00000008: 2013-07-10 Ragexe (version 43)
  51. // 0x00000010: 2013-07-17 Ragexe (version 44)
  52. // 0x00000020: 2013-08-07 Ragexe (version 45)
  53. // default value: 0x7FFFFFFF (all clients/versions [41;72])
  54. packet_ver_flag2: 0x7FFFFFFF
  55. // Minimum delay between whisper/global/party/guild messages (in ms)
  56. // Messages that break this threshold are silently omitted.
  57. min_chat_delay: 0
  58. // Valid range of dyes and styles on the client.
  59. min_hair_style: 0
  60. max_hair_style: 27
  61. min_hair_color: 0
  62. max_hair_color: 8
  63. min_cloth_color: 0
  64. max_cloth_color: 4
  65. // When set to yes, the damage field in packets sent from woe maps will be set
  66. // to -1, making it impossible for GMs, Bots and Hexed clients to know the
  67. // actual damage caused by attacks. (Note 1)
  68. hide_woe_damage: no
  69. // "hair style" number that identifies pet.
  70. // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
  71. // This value is always higher than the max hair-style available in said client.
  72. // Known values to work (all 2005 clients):
  73. // older sakexes: 20
  74. // sakexe 0614: 24
  75. // sakexe 0628 (and later): 100
  76. pet_hair_style: 100
  77. // Visible area size (how many squares away from a player they can see)
  78. area_size: 14
  79. // Maximum walk path (how many cells a player can walk going to cursor)
  80. max_walk_path: 17
  81. // Maximum allowed 'level' value that can be sent in unit packets.
  82. // Use together with the aura_lv setting to tell when exactly to show the aura.
  83. // NOTE: You also need to adjust the client if you want this to work.
  84. // NOTE: Default is 99. Values above 127 will probably behave incorrectly.
  85. // NOTE: If you don't know what this does, don't change it!!!
  86. max_lv: 99
  87. // Level required to display an aura.
  88. // NOTE: This assumes that sending max_lv to the client will display the aura.
  89. // NOTE: aura_lv must not be less than max_lv.
  90. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
  91. // will be sent as being all level 98, and only characters with level
  92. // 150 or more will be reported as having level 99 and show an aura.
  93. aura_lv: 99
  94. // Units types affected by max_lv and aura_lv settings. (Note 3)
  95. // Note: If an unit type, which normally does not show an aura, is
  96. // set it will obtain an aura when it meets the level requirement.
  97. // Default: 0 (none)
  98. client_limit_unit_lv: 0
  99. // Will tuxedo and wedding dresses be shown when worn? (Note 1)
  100. wedding_modifydisplay: no
  101. // Save Clothes color. (This will degrade performance) (Note 1)
  102. save_clothcolor: yes
  103. // Do not display cloth colors for the wedding class?
  104. // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
  105. // for this option to take effect. Set this to yes if your cloth palettes
  106. // pack doesn't has wedding palettes (or has less than the other jobs)
  107. wedding_ignorepalette: no
  108. // Do not display cloth colors for the Xmas costume?
  109. // Set this to yes if your cloth palettes pack doesn't have Xmas palettes (or has less than the other jobs)
  110. xmas_ignorepalette: no
  111. // Do not display cloth colors for the Summer costume?
  112. // Set this to yes if your cloth palettes pack doesn't have Summer palettes (or has less than the other jobs)
  113. summer_ignorepalette: no
  114. // Do not display cloth colors for the Hanbok costume?
  115. // Set this to yes if your cloth palettes pack doesn't have Hanbok palettes (or has less than the other jobs)
  116. hanbok_ignorepalette: no
  117. // Do not display cloth colors for the Oktoberfest costume?
  118. // Set this to yes if your cloth palettes pack doesn't have Oktoberfest palettes (or has less than the other jobs)
  119. oktoberfest_ignorepalette: no
  120. // Set this to 1 if your clients have langtype problems and can't display motd properly
  121. motd_type: 0
  122. // Show rAthena version to users when the login?
  123. display_version: yes
  124. // When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
  125. // NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect.
  126. display_hallucination: yes
  127. // Set this to 1 if your client supports status change timers and you want to use them
  128. // Clients from 2009 onward support this
  129. display_status_timers: yes
  130. // Randomizes the dice emoticon server-side, to prevent clients from forging
  131. // packets for the desired number. (Note 1)
  132. client_reshuffle_dice: yes
  133. // Sorts the character and guild storage before it is sent to the client.
  134. // Official servers do not sort storage. (Note 1)
  135. // NOTE: Enabling this option degrades performance.
  136. client_sort_storage: no
  137. // Do we allow to change guilde emblem during woe_time?
  138. emblem_woe_change: yes
  139. // How many transparent pixel can be found in emblem before detected as invalid? (Note 2)
  140. emblem_transparency_limit: 80
  141. // Update enemy position while in invisible state? (Note 1)
  142. // NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect.
  143. // So that will help client handling WPE - Maya Purple Hack stuff.
  144. // But it will screw 'the game animation display' while players in invisible state.
  145. update_enemy_position: yes
  146. // When a player teleports, changes maps, or logs in, will they face the direction they were facing before warped?
  147. // Official: Disabled, players always face North.
  148. spawn_direction: no