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- // Homunculus and future Mercenary system code go here [Celest]
- // implemented by [orn]
- struct homunculus_db {
- int class_ ;
- char name[NAME_LENGTH];
- int basemaxHP ;
- int basemaxSP ;
- int baseSTR ;
- int baseAGI ;
- int baseVIT ;
- int baseINT ;
- int baseDEX ;
- int baseLUK ;
- int foodID ;
- int baseIntimacy ;
- short baseHungry ;
- long hungryDelay ;
- int gminHP ;
- int gmaxHP ;
- int gminSP ;
- int gmaxSP ;
- int gminSTR ;
- int gmaxSTR ;
- int gminAGI ;
- int gmaxAGI ;
- int gminVIT ;
- int gmaxVIT ;
- int gminINT ;
- int gmaxINT ;
- int gminDEX ;
- int gmaxDEX ;
- int gminLUK ;
- int gmaxLUK ;
- int evo_class ;
- int baseASPD ;
- //short size ;
- //short race ;
- //short element ;
- unsigned char element, race, size; // albator
- int accessID ;
- };
- extern struct homunculus_db homuncumlus_db[MAX_HOMUNCULUS_CLASS];
- enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD };
- enum {
- SP_ACK = 0x00,
- SP_INTIMATE = 0x100,
- SP_HUNGRY = 0x200
- };
- // merc_is_hom_alive(struct homun_data *)
- #define merc_is_hom_active(x) (x && x->master && x->master->homunculus.vaporize != 1 && x->battle_status.hp != 0)
- int do_init_merc(void);
- int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator
- void merc_load_sub(struct homun_data *hd, struct map_session_data *sd);
- void merc_load_exptables(void);
- char *merc_hom_skill_get_name(int id);
- void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp);
- int merc_hom_dead(struct homun_data *hd, struct block_list *src);
- void merc_hom_skillup(struct homun_data *hd,int skillnum);
- int merc_hom_calc_skilltree(struct map_session_data *sd) ;
- int merc_hom_checkskill(struct map_session_data *sd,int skill_id) ;
- int merc_hom_gainexp(struct homun_data *hd,int exp) ;
- int merc_hom_levelup(struct homun_data *hd) ;
- int merc_hom_evolution(struct homun_data *hd) ;
- void merc_hom_heal(struct homun_data *hd,int hp,int sp);
- int merc_hom_vaporize(struct map_session_data *sd, int flag);
- int merc_revive_homunculus(struct map_session_data *sd, unsigned char per, short x, short y);
- void merc_homun_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
- void merc_save(struct homun_data *hd);
- int merc_call_homunculus(struct map_session_data *sd, short x, short y);
- int merc_create_homunculus(struct map_session_data *sd, int class_);
- int search_homunculusDB_index(int key,int type);
- int merc_menu(struct map_session_data *sd,int menunum);
- int merc_hom_food(struct map_session_data *sd, struct homun_data *hd);
- int merc_hom_hungry_timer_delete(struct homun_data *hd);
- #define merc_stop_walking(hd, type) { if((hd)->ud.walktimer != -1) unit_stop_walking(&(hd)->bl, type); }
- #define merc_stop_attack(hd) { if((hd)->ud.attacktimer != -1) unit_stop_attack(&(hd)->bl); hd->ud.target = 0; }
- int read_homunculusdb(void);
- int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
- int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
- int merc_skill_tree_get_max(int id, int b_class);
- void merc_hom_init_timers(struct homun_data * hd);
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