status.hpp 76 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280
  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef STATUS_HPP
  4. #define STATUS_HPP
  5. #include <algorithm>
  6. #include <bitset>
  7. #include <memory>
  8. #include <unordered_map>
  9. #include <vector>
  10. #include "../common/database.hpp"
  11. #include "../common/mmo.hpp"
  12. #include "../common/timer.hpp"
  13. #include "map.hpp"
  14. #include "script.hpp"
  15. enum e_race2 : uint8;
  16. struct block_list;
  17. struct mob_data;
  18. struct pet_data;
  19. struct homun_data;
  20. struct s_mercenary_data;
  21. struct s_elemental_data;
  22. struct npc_data;
  23. struct status_change;
  24. /**
  25. * Max Refine available to your server
  26. **/
  27. #ifdef RENEWAL
  28. # define MAX_REFINE 20
  29. #else
  30. # define MAX_REFINE 10
  31. #endif
  32. /// Refine type
  33. enum e_refine_type : uint16{
  34. REFINE_TYPE_ARMOR = 0,
  35. REFINE_TYPE_WEAPON,
  36. REFINE_TYPE_SHADOW_ARMOR,
  37. REFINE_TYPE_SHADOW_WEAPON,
  38. REFINE_TYPE_MAX
  39. };
  40. /// Refine cost type
  41. enum e_refine_cost_type : uint16{
  42. REFINE_COST_NORMAL = 0,
  43. REFINE_COST_HD,
  44. REFINE_COST_ENRICHED,
  45. REFINE_COST_MAX
  46. };
  47. /// Refine script parameters
  48. enum e_refine_parameter{
  49. REFINE_MATERIAL_ID = 0,
  50. REFINE_ZENY_COST
  51. };
  52. struct s_refine_cost{
  53. uint16 index;
  54. t_itemid nameid;
  55. uint16 chance;
  56. uint32 zeny;
  57. uint16 breaking_rate;
  58. uint16 downgrade_amount;
  59. };
  60. struct s_refine_level_info{
  61. uint16 level;
  62. uint32 bonus;
  63. uint32 randombonus_max;
  64. uint16 blessing_amount;
  65. std::unordered_map<uint16, std::shared_ptr<s_refine_cost>> costs;
  66. };
  67. struct s_refine_levels_info{
  68. uint16 level;
  69. std::unordered_map<uint16, std::shared_ptr<s_refine_level_info>> levels;
  70. };
  71. struct s_refine_info{
  72. uint16 groupId;
  73. std::unordered_map<uint16, std::shared_ptr<s_refine_levels_info>> levels;
  74. };
  75. class RefineDatabase : public TypesafeYamlDatabase<uint16, s_refine_info>{
  76. private:
  77. bool calculate_refine_info( const struct item_data& data, e_refine_type& refine_type, uint16& level );
  78. std::shared_ptr<s_refine_level_info> findLevelInfoSub( const struct item_data& data, struct item& item, uint16 refine );
  79. public:
  80. RefineDatabase() : TypesafeYamlDatabase( "REFINE_DB", 1 ){
  81. }
  82. const std::string getDefaultLocation() override;
  83. uint64 parseBodyNode( const YAML::Node& node ) override;
  84. // Additional
  85. std::shared_ptr<s_refine_level_info> findLevelInfo( const struct item_data& data, struct item& item );
  86. std::shared_ptr<s_refine_level_info> findCurrentLevelInfo( const struct item_data& data, struct item& item );
  87. };
  88. extern RefineDatabase refine_db;
  89. /// Weapon attack modification for size
  90. struct s_sizefix_db {
  91. uint16 small, medium, large;
  92. };
  93. class SizeFixDatabase : public TypesafeYamlDatabase<int32, s_sizefix_db> {
  94. public:
  95. SizeFixDatabase() : TypesafeYamlDatabase("SIZE_FIX_DB", 1) {
  96. }
  97. const std::string getDefaultLocation() override;
  98. uint64 parseBodyNode(const YAML::Node &node) override;
  99. };
  100. extern SizeFixDatabase size_fix_db;
  101. class AttributeDatabase : public YamlDatabase {
  102. private:
  103. int16 attr_fix_table[MAX_ELE_LEVEL][ELE_MAX][ELE_MAX];
  104. public:
  105. AttributeDatabase() : YamlDatabase("ATTRIBUTE_DB", 1) {
  106. this->clear();
  107. }
  108. void clear() override{
  109. std::fill_n(&attr_fix_table[0][0][0], MAX_ELE_LEVEL * ELE_MAX * ELE_MAX, 100);
  110. }
  111. const std::string getDefaultLocation() override;
  112. uint64 parseBodyNode(const YAML::Node& node) override;
  113. // Additional
  114. int16 getAttribute(uint16 level, uint16 atk_ele, uint16 def_ele);
  115. };
  116. extern AttributeDatabase elemental_attribute_db;
  117. /// Status changes listing. These code are for use by the server.
  118. enum sc_type : int16 {
  119. SC_NONE = -1,
  120. //First we enumerate common status ailments which are often used around.
  121. SC_STONE = 0,
  122. SC_COMMON_MIN = 0, // begin
  123. SC_FREEZE,
  124. SC_STUN,
  125. SC_SLEEP,
  126. SC_POISON,
  127. SC_CURSE,
  128. SC_SILENCE,
  129. SC_CONFUSION,
  130. SC_BLIND,
  131. SC_BLEEDING,
  132. SC_DPOISON, //10
  133. SC_COMMON_MAX = 10, // end
  134. //Next up, we continue on 20, to leave enough room for additional "common" ailments in the future.
  135. SC_PROVOKE = 20,
  136. SC_ENDURE,
  137. SC_TWOHANDQUICKEN,
  138. SC_CONCENTRATE,
  139. SC_HIDING,
  140. SC_CLOAKING,
  141. SC_ENCPOISON,
  142. SC_POISONREACT,
  143. SC_QUAGMIRE,
  144. SC_ANGELUS,
  145. SC_BLESSING, //30
  146. SC_SIGNUMCRUCIS,
  147. SC_INCREASEAGI,
  148. SC_DECREASEAGI,
  149. SC_SLOWPOISON,
  150. SC_IMPOSITIO ,
  151. SC_SUFFRAGIUM,
  152. SC_ASPERSIO,
  153. SC_BENEDICTIO,
  154. SC_KYRIE,
  155. SC_MAGNIFICAT, //40
  156. SC_GLORIA,
  157. SC_AETERNA,
  158. SC_ADRENALINE,
  159. SC_WEAPONPERFECTION,
  160. SC_OVERTHRUST,
  161. SC_MAXIMIZEPOWER,
  162. SC_TRICKDEAD,
  163. SC_LOUD,
  164. SC_ENERGYCOAT,
  165. SC_BROKENARMOR, //50 - NOTE: These two aren't used anywhere, and they have an icon...
  166. SC_BROKENWEAPON,
  167. SC_HALLUCINATION,
  168. SC_WEIGHT50,
  169. SC_WEIGHT90,
  170. SC_ASPDPOTION0,
  171. SC_ASPDPOTION1,
  172. SC_ASPDPOTION2,
  173. SC_ASPDPOTION3,
  174. SC_SPEEDUP0,
  175. SC_SPEEDUP1, //60
  176. SC_ATKPOTION,
  177. SC_MATKPOTION,
  178. SC_WEDDING,
  179. SC_SLOWDOWN,
  180. SC_ANKLE,
  181. SC_KEEPING,
  182. SC_BARRIER,
  183. SC_STRIPWEAPON,
  184. SC_STRIPSHIELD,
  185. SC_STRIPARMOR, //70
  186. SC_STRIPHELM,
  187. SC_CP_WEAPON,
  188. SC_CP_SHIELD,
  189. SC_CP_ARMOR,
  190. SC_CP_HELM,
  191. SC_AUTOGUARD,
  192. SC_REFLECTSHIELD,
  193. SC_SPLASHER,
  194. SC_PROVIDENCE,
  195. SC_DEFENDER, //80
  196. SC_MAGICROD,
  197. SC_SPELLBREAKER,
  198. SC_AUTOSPELL,
  199. SC_SIGHTTRASHER,
  200. SC_AUTOBERSERK,
  201. SC_SPEARQUICKEN,
  202. SC_AUTOCOUNTER,
  203. SC_SIGHT,
  204. SC_SAFETYWALL,
  205. SC_RUWACH, //90
  206. SC_EXTREMITYFIST,
  207. SC_EXPLOSIONSPIRITS,
  208. SC_COMBO,
  209. SC_BLADESTOP_WAIT,
  210. SC_BLADESTOP,
  211. SC_FIREWEAPON,
  212. SC_WATERWEAPON,
  213. SC_WINDWEAPON,
  214. SC_EARTHWEAPON,
  215. SC_VOLCANO, //100,
  216. SC_DELUGE,
  217. SC_VIOLENTGALE,
  218. SC_WATK_ELEMENT,
  219. SC_ARMOR,
  220. SC_ARMOR_ELEMENT_WATER,
  221. SC_NOCHAT,
  222. SC_PROTECTEXP,
  223. SC_AURABLADE,
  224. SC_PARRYING,
  225. SC_CONCENTRATION, //110
  226. SC_TENSIONRELAX,
  227. SC_BERSERK,
  228. SC_FURY,
  229. SC_GOSPEL,
  230. SC_ASSUMPTIO,
  231. SC_BASILICA,
  232. SC_GUILDAURA,
  233. SC_MAGICPOWER,
  234. SC_EDP,
  235. SC_TRUESIGHT, //120
  236. SC_WINDWALK,
  237. SC_MELTDOWN,
  238. SC_CARTBOOST,
  239. SC_CHASEWALK,
  240. SC_REJECTSWORD,
  241. SC_MARIONETTE,
  242. SC_MARIONETTE2,
  243. SC_CHANGEUNDEAD,
  244. SC_JOINTBEAT,
  245. SC_MINDBREAKER, //130
  246. SC_MEMORIZE,
  247. SC_FOGWALL,
  248. SC_SPIDERWEB,
  249. SC_DEVOTION,
  250. SC_SACRIFICE,
  251. SC_STEELBODY,
  252. SC_ORCISH,
  253. SC_READYSTORM,
  254. SC_READYDOWN,
  255. SC_READYTURN, //140
  256. SC_READYCOUNTER,
  257. SC_DODGE,
  258. SC_RUN,
  259. SC_SHADOWWEAPON,
  260. SC_ADRENALINE2,
  261. SC_GHOSTWEAPON,
  262. SC_KAIZEL,
  263. SC_KAAHI,
  264. SC_KAUPE,
  265. SC_ONEHAND, //150
  266. SC_PRESERVE,
  267. SC_BATTLEORDERS,
  268. SC_REGENERATION,
  269. SC_DOUBLECAST,
  270. SC_GRAVITATION,
  271. SC_MAXOVERTHRUST,
  272. SC_LONGING,
  273. SC_HERMODE,
  274. SC_SHRINK,
  275. SC_SIGHTBLASTER, //160
  276. SC_WINKCHARM,
  277. SC_CLOSECONFINE,
  278. SC_CLOSECONFINE2,
  279. SC_DANCING,
  280. SC_ELEMENTALCHANGE,
  281. SC_RICHMANKIM,
  282. SC_ETERNALCHAOS,
  283. SC_DRUMBATTLE,
  284. SC_NIBELUNGEN,
  285. SC_ROKISWEIL, //170
  286. SC_INTOABYSS,
  287. SC_SIEGFRIED,
  288. SC_WHISTLE,
  289. SC_ASSNCROS,
  290. SC_POEMBRAGI,
  291. SC_APPLEIDUN,
  292. SC_MODECHANGE,
  293. SC_HUMMING,
  294. SC_DONTFORGETME,
  295. SC_FORTUNE, //180
  296. SC_SERVICE4U,
  297. SC_STOP, //Prevents inflicted chars from walking. [Skotlex]
  298. SC_SPURT,
  299. SC_SPIRIT,
  300. SC_COMA, //Not a real SC_, it makes a char's HP/SP hit 1.
  301. SC_INTRAVISION,
  302. SC_INCALLSTATUS,
  303. SC_INCSTR,
  304. SC_INCAGI,
  305. SC_INCVIT, //190
  306. SC_INCINT,
  307. SC_INCDEX,
  308. SC_INCLUK,
  309. SC_INCHIT,
  310. SC_INCHITRATE,
  311. SC_INCFLEE,
  312. SC_INCFLEERATE,
  313. SC_INCMHPRATE,
  314. SC_INCMSPRATE,
  315. SC_INCATKRATE, //200
  316. SC_INCMATKRATE,
  317. SC_INCDEFRATE,
  318. SC_STRFOOD,
  319. SC_AGIFOOD,
  320. SC_VITFOOD,
  321. SC_INTFOOD,
  322. SC_DEXFOOD,
  323. SC_LUKFOOD,
  324. SC_HITFOOD,
  325. SC_FLEEFOOD, //210
  326. SC_BATKFOOD,
  327. SC_WATKFOOD,
  328. SC_MATKFOOD,
  329. SC_SCRESIST, //Increases resistance to status changes.
  330. SC_XMAS, // Xmas Suit [Valaris]
  331. SC_WARM, //SG skills [Komurka]
  332. SC_SUN_COMFORT,
  333. SC_MOON_COMFORT,
  334. SC_STAR_COMFORT,
  335. SC_FUSION, //220
  336. SC_SKILLRATE_UP,
  337. SC_SKE,
  338. SC_KAITE,
  339. SC_SWOO, // [marquis007]
  340. SC_SKA, // [marquis007]
  341. SC_EARTHSCROLL,
  342. SC_MIRACLE, //SG 'hidden' skill [Komurka]
  343. SC_MADNESSCANCEL,
  344. SC_ADJUSTMENT,
  345. SC_INCREASING, //230
  346. SC_GATLINGFEVER,
  347. SC_TATAMIGAESHI,
  348. SC_UTSUSEMI,
  349. SC_BUNSINJYUTSU,
  350. SC_KAENSIN,
  351. SC_SUITON,
  352. SC_NEN,
  353. SC_KNOWLEDGE,
  354. SC_SMA,
  355. SC_FLING, //240
  356. SC_AVOID,
  357. SC_CHANGE,
  358. SC_BLOODLUST,
  359. SC_FLEET,
  360. SC_SPEED,
  361. SC_DEFENCE,
  362. SC_INCASPDRATE,
  363. SC_INCFLEE2 = 248,
  364. SC_JAILED,
  365. SC_ENCHANTARMS, //250
  366. SC_MAGICALATTACK,
  367. SC_ARMORCHANGE,
  368. SC_CRITICALWOUND,
  369. SC_MAGICMIRROR,
  370. SC_SLOWCAST,
  371. SC_SUMMER,
  372. SC_EXPBOOST,
  373. SC_ITEMBOOST,
  374. SC_BOSSMAPINFO,
  375. SC_LIFEINSURANCE, //260
  376. SC_INCCRI,
  377. //SC_INCDEF,
  378. //SC_INCBASEATK = 263,
  379. //SC_FASTCAST,
  380. SC_MDEF_RATE = 265,
  381. //SC_HPREGEN,
  382. SC_INCHEALRATE = 267,
  383. SC_PNEUMA,
  384. SC_AUTOTRADE,
  385. SC_KSPROTECTED, //270
  386. SC_ARMOR_RESIST = 271,
  387. SC_SPCOST_RATE,
  388. SC_COMMONSC_RESIST,
  389. SC_SEVENWIND,
  390. SC_DEF_RATE,
  391. //SC_SPREGEN,
  392. SC_WALKSPEED = 277,
  393. // Mercenary Only Bonus Effects
  394. SC_MERC_FLEEUP,
  395. SC_MERC_ATKUP,
  396. SC_MERC_HPUP, //280
  397. SC_MERC_SPUP,
  398. SC_MERC_HITUP,
  399. SC_MERC_QUICKEN,
  400. SC_REBIRTH,
  401. //SC_SKILLCASTRATE, //285
  402. //SC_DEFRATIOATK,
  403. //SC_HPDRAIN,
  404. //SC_SKILLATKBONUS,
  405. SC_ITEMSCRIPT = 289,
  406. SC_S_LIFEPOTION, //290
  407. SC_L_LIFEPOTION,
  408. SC_JEXPBOOST,
  409. //SC_IGNOREDEF,
  410. SC_HELLPOWER = 294,
  411. SC_INVINCIBLE, //295
  412. SC_INVINCIBLEOFF,
  413. SC_MANU_ATK,
  414. SC_MANU_DEF,
  415. SC_SPL_ATK,
  416. SC_SPL_DEF, //300
  417. SC_MANU_MATK,
  418. SC_SPL_MATK,
  419. SC_FOOD_STR_CASH,
  420. SC_FOOD_AGI_CASH,
  421. SC_FOOD_VIT_CASH,
  422. SC_FOOD_DEX_CASH,
  423. SC_FOOD_INT_CASH,
  424. SC_FOOD_LUK_CASH,//308
  425. /**
  426. * 3rd
  427. **/
  428. SC_FEAR,//309
  429. SC_BURNING,//310
  430. SC_FREEZING,//311
  431. /**
  432. * Rune Knight
  433. **/
  434. SC_ENCHANTBLADE,//312
  435. SC_DEATHBOUND,//313
  436. SC_MILLENNIUMSHIELD,
  437. SC_CRUSHSTRIKE,//315
  438. SC_REFRESH,
  439. SC_REUSE_REFRESH,
  440. SC_GIANTGROWTH,
  441. SC_STONEHARDSKIN,
  442. SC_VITALITYACTIVATION,//320
  443. SC_STORMBLAST,
  444. SC_FIGHTINGSPIRIT,
  445. SC_ABUNDANCE,
  446. /**
  447. * Arch Bishop
  448. **/
  449. SC_ADORAMUS,
  450. SC_EPICLESIS,//325
  451. SC_ORATIO,
  452. SC_LAUDAAGNUS,
  453. SC_LAUDARAMUS,
  454. SC_RENOVATIO,
  455. SC_EXPIATIO,//330
  456. SC_DUPLELIGHT,
  457. SC_SECRAMENT,
  458. /**
  459. * Warlock
  460. **/
  461. SC_WHITEIMPRISON,
  462. SC_MARSHOFABYSS,
  463. SC_RECOGNIZEDSPELL,//335
  464. SC_STASIS,
  465. SC_SPHERE_1,
  466. SC_SPHERE_2,
  467. SC_SPHERE_3,
  468. SC_SPHERE_4,//340
  469. SC_SPHERE_5,
  470. SC_READING_SB,
  471. SC_FREEZE_SP,
  472. /**
  473. * Ranger
  474. **/
  475. SC_FEARBREEZE,
  476. SC_ELECTRICSHOCKER,//345
  477. SC_WUGDASH,
  478. SC_BITE,
  479. SC_CAMOUFLAGE,
  480. /**
  481. * Mechanic
  482. **/
  483. SC_ACCELERATION,
  484. SC_HOVERING,//350
  485. SC_SHAPESHIFT,
  486. SC_INFRAREDSCAN,
  487. SC_ANALYZE,
  488. SC_MAGNETICFIELD,
  489. SC_NEUTRALBARRIER,//355
  490. SC_NEUTRALBARRIER_MASTER,
  491. SC_STEALTHFIELD,
  492. SC_STEALTHFIELD_MASTER,
  493. SC_OVERHEAT,
  494. SC_OVERHEAT_LIMITPOINT,//360
  495. /**
  496. * Guillotine Cross
  497. **/
  498. SC_VENOMIMPRESS,
  499. SC_POISONINGWEAPON,
  500. SC_WEAPONBLOCKING,
  501. SC_CLOAKINGEXCEED,
  502. SC_HALLUCINATIONWALK,//365
  503. SC_HALLUCINATIONWALK_POSTDELAY,
  504. SC_ROLLINGCUTTER,
  505. SC_TOXIN,
  506. SC_PARALYSE,
  507. SC_VENOMBLEED,//370
  508. SC_MAGICMUSHROOM,
  509. SC_DEATHHURT,
  510. SC_PYREXIA,
  511. SC_OBLIVIONCURSE,
  512. SC_LEECHESEND,//375
  513. /**
  514. * Royal Guard
  515. **/
  516. SC_REFLECTDAMAGE,
  517. SC_FORCEOFVANGUARD,
  518. SC_SHIELDSPELL_HP,
  519. SC_SHIELDSPELL_SP,
  520. SC_SHIELDSPELL_ATK,//380
  521. SC_EXEEDBREAK,
  522. SC_PRESTIGE,
  523. SC_BANDING,
  524. SC_BANDING_DEFENCE,
  525. SC_EARTHDRIVE,//385
  526. SC_INSPIRATION,
  527. /**
  528. * Sorcerer
  529. **/
  530. SC_SPELLFIST,
  531. SC_CRYSTALIZE,
  532. SC_STRIKING,
  533. SC_WARMER,//390
  534. SC_VACUUM_EXTREME,
  535. SC_PROPERTYWALK,
  536. /**
  537. * Minstrel / Wanderer
  538. **/
  539. SC_SWINGDANCE,
  540. SC_SYMPHONYOFLOVER,
  541. SC_MOONLITSERENADE,//395
  542. SC_RUSHWINDMILL,
  543. SC_ECHOSONG,
  544. SC_HARMONIZE,
  545. SC_VOICEOFSIREN,
  546. SC_DEEPSLEEP,//400
  547. SC_SIRCLEOFNATURE,
  548. SC_GLOOMYDAY,
  549. SC_GLOOMYDAY_SK,
  550. SC_SONGOFMANA,
  551. SC_DANCEWITHWUG,//405
  552. SC_SATURDAYNIGHTFEVER,
  553. SC_LERADSDEW,
  554. SC_MELODYOFSINK,
  555. SC_BEYONDOFWARCRY,
  556. SC_UNLIMITEDHUMMINGVOICE,//410
  557. SC_SITDOWN_FORCE,
  558. SC_NETHERWORLD,
  559. /**
  560. * Sura
  561. **/
  562. SC_CRESCENTELBOW,
  563. SC_CURSEDCIRCLE_ATKER,
  564. SC_CURSEDCIRCLE_TARGET,
  565. SC_LIGHTNINGWALK,//416
  566. SC_RAISINGDRAGON,
  567. SC_GT_ENERGYGAIN,
  568. SC_GT_CHANGE,
  569. SC_GT_REVITALIZE,
  570. /**
  571. * Genetic
  572. **/
  573. SC_GN_CARTBOOST,//421
  574. SC_THORNSTRAP,
  575. SC_BLOODSUCKER,
  576. SC_SMOKEPOWDER,
  577. SC_TEARGAS,
  578. SC_MANDRAGORA,//426
  579. SC_STOMACHACHE,
  580. SC_MYSTERIOUS_POWDER,
  581. SC_MELON_BOMB,
  582. SC_BANANA_BOMB,
  583. SC_BANANA_BOMB_SITDOWN,//431
  584. SC_SAVAGE_STEAK,
  585. SC_COCKTAIL_WARG_BLOOD,
  586. SC_MINOR_BBQ,
  587. SC_SIROMA_ICE_TEA,
  588. SC_DROCERA_HERB_STEAMED,//436
  589. SC_PUTTI_TAILS_NOODLES,
  590. SC_BOOST500,
  591. SC_FULL_SWING_K,
  592. SC_MANA_PLUS,
  593. SC_MUSTLE_M,//441
  594. SC_LIFE_FORCE_F,
  595. SC_EXTRACT_WHITE_POTION_Z,
  596. SC_VITATA_500,
  597. SC_EXTRACT_SALAMINE_JUICE,
  598. /**
  599. * Shadow Chaser
  600. **/
  601. SC__REPRODUCE,//446
  602. SC__AUTOSHADOWSPELL,
  603. SC__SHADOWFORM,
  604. SC__BODYPAINT,
  605. SC__INVISIBILITY,
  606. SC__DEADLYINFECT,//451
  607. SC__ENERVATION,
  608. SC__GROOMY,
  609. SC__IGNORANCE,
  610. SC__LAZINESS,
  611. SC__UNLUCKY,//456
  612. SC__WEAKNESS,
  613. SC__STRIPACCESSORY,
  614. SC__MANHOLE,
  615. SC__BLOODYLUST,//460
  616. /**
  617. * Elemental Spirits
  618. **/
  619. SC_CIRCLE_OF_FIRE,
  620. SC_CIRCLE_OF_FIRE_OPTION,
  621. SC_FIRE_CLOAK,
  622. SC_FIRE_CLOAK_OPTION,
  623. SC_WATER_SCREEN,//465
  624. SC_WATER_SCREEN_OPTION,
  625. SC_WATER_DROP,
  626. SC_WATER_DROP_OPTION,
  627. SC_WATER_BARRIER,
  628. SC_WIND_STEP,//470
  629. SC_WIND_STEP_OPTION,
  630. SC_WIND_CURTAIN,
  631. SC_WIND_CURTAIN_OPTION,
  632. SC_ZEPHYR,
  633. SC_SOLID_SKIN,//475
  634. SC_SOLID_SKIN_OPTION,
  635. SC_STONE_SHIELD,
  636. SC_STONE_SHIELD_OPTION,
  637. SC_POWER_OF_GAIA,
  638. SC_PYROTECHNIC,//480
  639. SC_PYROTECHNIC_OPTION,
  640. SC_HEATER,
  641. SC_HEATER_OPTION,
  642. SC_TROPIC,
  643. SC_TROPIC_OPTION,//485
  644. SC_AQUAPLAY,
  645. SC_AQUAPLAY_OPTION,
  646. SC_COOLER,
  647. SC_COOLER_OPTION,
  648. SC_CHILLY_AIR,//490
  649. SC_CHILLY_AIR_OPTION,
  650. SC_GUST,
  651. SC_GUST_OPTION,
  652. SC_BLAST,
  653. SC_BLAST_OPTION,//495
  654. SC_WILD_STORM,
  655. SC_WILD_STORM_OPTION,
  656. SC_PETROLOGY,
  657. SC_PETROLOGY_OPTION,
  658. SC_CURSED_SOIL,//500
  659. SC_CURSED_SOIL_OPTION,
  660. SC_UPHEAVAL,
  661. SC_UPHEAVAL_OPTION,
  662. SC_TIDAL_WEAPON,
  663. SC_TIDAL_WEAPON_OPTION,//505
  664. SC_ROCK_CRUSHER,
  665. SC_ROCK_CRUSHER_ATK,
  666. /* Guild Aura */
  667. SC_LEADERSHIP,
  668. SC_GLORYWOUNDS,
  669. SC_SOULCOLD, //508
  670. SC_HAWKEYES,
  671. /* ... */
  672. SC_ODINS_POWER,
  673. SC_RAID,
  674. /* Sorcerer .extra */
  675. SC_FIRE_INSIGNIA,
  676. SC_WATER_INSIGNIA,
  677. SC_WIND_INSIGNIA, //516
  678. SC_EARTH_INSIGNIA,
  679. /* new pushcart */
  680. SC_PUSH_CART,
  681. /* Warlock Spell books */
  682. SC_SPELLBOOK1,
  683. SC_SPELLBOOK2,
  684. SC_SPELLBOOK3,
  685. SC_SPELLBOOK4,
  686. SC_SPELLBOOK5,
  687. SC_SPELLBOOK6,
  688. SC_MAXSPELLBOOK, // SC_SPELLBOOK7
  689. /* Max HP & SP */
  690. SC_INCMHP,
  691. SC_INCMSP,
  692. SC_PARTYFLEE, // 531
  693. /**
  694. * Kagerou & Oboro [malufett]
  695. **/
  696. SC_MEIKYOUSISUI,
  697. SC_JYUMONJIKIRI,
  698. SC_KYOUGAKU,
  699. SC_IZAYOI,
  700. SC_ZENKAI,
  701. SC_KAGEHUMI,
  702. SC_KYOMU,
  703. SC_KAGEMUSYA,
  704. SC_ZANGETSU,
  705. SC_GENSOU,
  706. SC_AKAITSUKI,
  707. //homon S
  708. SC_STYLE_CHANGE,
  709. SC_TINDER_BREAKER,
  710. SC_TINDER_BREAKER2,
  711. SC_CBC,
  712. SC_EQC,
  713. SC_GOLDENE_FERSE,
  714. SC_ANGRIFFS_MODUS,
  715. SC_OVERED_BOOST,
  716. SC_LIGHT_OF_REGENE,
  717. SC_ASH,
  718. SC_GRANITIC_ARMOR,
  719. SC_MAGMA_FLOW,
  720. SC_PYROCLASTIC,
  721. SC_PARALYSIS,
  722. SC_PAIN_KILLER,
  723. SC_HANBOK,
  724. //Vellum Weapon reductions
  725. SC_DEFSET,
  726. SC_MDEFSET,
  727. SC_DARKCROW,
  728. SC_FULL_THROTTLE,
  729. SC_REBOUND,
  730. SC_UNLIMIT,
  731. SC_KINGS_GRACE,
  732. SC_TELEKINESIS_INTENSE,
  733. SC_OFFERTORIUM,
  734. SC_FRIGG_SONG,
  735. SC_MONSTER_TRANSFORM,
  736. SC_ANGEL_PROTECT,
  737. SC_ILLUSIONDOPING,
  738. SC_FLASHCOMBO,
  739. SC_MOONSTAR,
  740. SC_SUPER_STAR,
  741. /**
  742. * Rebellion [Cydh]
  743. **/
  744. SC_HEAT_BARREL,
  745. SC_MAGICALBULLET,
  746. SC_P_ALTER,
  747. SC_E_CHAIN,
  748. SC_C_MARKER,
  749. SC_ANTI_M_BLAST,
  750. SC_B_TRAP,
  751. SC_H_MINE,
  752. SC_QD_SHOT_READY,
  753. SC_MTF_ASPD,
  754. SC_MTF_RANGEATK,
  755. SC_MTF_MATK,
  756. SC_MTF_MLEATKED,
  757. SC_MTF_CRIDAMAGE,
  758. SC_OKTOBERFEST,
  759. SC_STRANGELIGHTS,
  760. SC_DECORATION_OF_MUSIC,
  761. SC_QUEST_BUFF1,
  762. SC_QUEST_BUFF2,
  763. SC_QUEST_BUFF3,
  764. SC_ALL_RIDING,
  765. SC_TEARGAS_SOB,
  766. SC__FEINTBOMB,
  767. SC__CHAOS,
  768. SC_CHASEWALK2,
  769. SC_VACUUM_EXTREME_POSTDELAY,
  770. SC_MTF_ASPD2,
  771. SC_MTF_RANGEATK2,
  772. SC_MTF_MATK2,
  773. SC_2011RWC_SCROLL,
  774. SC_JP_EVENT04,
  775. // 2014 Halloween Event
  776. SC_MTF_MHP,
  777. SC_MTF_MSP,
  778. SC_MTF_PUMPKIN,
  779. SC_MTF_HITFLEE,
  780. SC_CRIFOOD,
  781. SC_ATTHASTE_CASH,
  782. // Item Reuse Limits
  783. SC_REUSE_LIMIT_A,
  784. SC_REUSE_LIMIT_B,
  785. SC_REUSE_LIMIT_C,
  786. SC_REUSE_LIMIT_D,
  787. SC_REUSE_LIMIT_E,
  788. SC_REUSE_LIMIT_F,
  789. SC_REUSE_LIMIT_G,
  790. SC_REUSE_LIMIT_H,
  791. SC_REUSE_LIMIT_MTF,
  792. SC_REUSE_LIMIT_ASPD_POTION,
  793. SC_REUSE_MILLENNIUMSHIELD,
  794. SC_REUSE_CRUSHSTRIKE,
  795. SC_REUSE_STORMBLAST,
  796. SC_ALL_RIDING_REUSE_LIMIT,
  797. SC_REUSE_LIMIT_ECL,
  798. SC_REUSE_LIMIT_RECALL,
  799. SC_PROMOTE_HEALTH_RESERCH,
  800. SC_ENERGY_DRINK_RESERCH,
  801. SC_NORECOVER_STATE,
  802. /**
  803. * Summoner
  804. */
  805. SC_SUHIDE,
  806. SC_SU_STOOP,
  807. SC_SPRITEMABLE,
  808. SC_CATNIPPOWDER,
  809. SC_SV_ROOTTWIST,
  810. SC_BITESCAR,
  811. SC_ARCLOUSEDASH,
  812. SC_TUNAPARTY,
  813. SC_SHRIMP,
  814. SC_FRESHSHRIMP,
  815. SC_ACTIVE_MONSTER_TRANSFORM,
  816. SC_CLOUD_KILL, // Deprecated
  817. SC_LJOSALFAR,
  818. SC_MERMAID_LONGING,
  819. SC_HAT_EFFECT,
  820. SC_FLOWERSMOKE,
  821. SC_FSTONE,
  822. SC_HAPPINESS_STAR,
  823. SC_MAPLE_FALLS,
  824. SC_TIME_ACCESSORY,
  825. SC_MAGICAL_FEATHER,
  826. SC_GVG_GIANT,
  827. SC_GVG_GOLEM,
  828. SC_GVG_STUN,
  829. SC_GVG_STONE,
  830. SC_GVG_FREEZ,
  831. SC_GVG_SLEEP,
  832. SC_GVG_CURSE,
  833. SC_GVG_SILENCE,
  834. SC_GVG_BLIND,
  835. SC_CLAN_INFO,
  836. SC_SWORDCLAN,
  837. SC_ARCWANDCLAN,
  838. SC_GOLDENMACECLAN,
  839. SC_CROSSBOWCLAN,
  840. SC_JUMPINGCLAN,
  841. SC_TAROTCARD,
  842. // Geffen Magic Tournament Buffs
  843. SC_GEFFEN_MAGIC1,
  844. SC_GEFFEN_MAGIC2,
  845. SC_GEFFEN_MAGIC3,
  846. SC_MAXPAIN,
  847. SC_ARMOR_ELEMENT_EARTH,
  848. SC_ARMOR_ELEMENT_FIRE,
  849. SC_ARMOR_ELEMENT_WIND,
  850. SC_DAILYSENDMAILCNT,
  851. SC_DORAM_BUF_01,
  852. SC_DORAM_BUF_02,
  853. /**
  854. * Summoner - Extended
  855. */
  856. SC_HISS,
  857. SC_NYANGGRASS,
  858. SC_GROOMING,
  859. SC_SHRIMPBLESSING,
  860. SC_CHATTERING,
  861. SC_DORAM_WALKSPEED,
  862. SC_DORAM_MATK,
  863. SC_DORAM_FLEE2,
  864. SC_DORAM_SVSP,
  865. SC_FALLEN_ANGEL,
  866. SC_CHEERUP,
  867. SC_DRESSUP,
  868. // Old Glast Heim Buffs
  869. SC_GLASTHEIM_ATK,
  870. SC_GLASTHEIM_DEF,
  871. SC_GLASTHEIM_HEAL,
  872. SC_GLASTHEIM_HIDDEN,
  873. SC_GLASTHEIM_STATE,
  874. SC_GLASTHEIM_ITEMDEF,
  875. SC_GLASTHEIM_HPSP,
  876. // Nightmare Biolab Buffs
  877. SC_LHZ_DUN_N1,
  878. SC_LHZ_DUN_N2,
  879. SC_LHZ_DUN_N3,
  880. SC_LHZ_DUN_N4,
  881. SC_ANCILLA,
  882. SC_EARTHSHAKER,
  883. SC_WEAPONBLOCK_ON,
  884. SC_SPORE_EXPLOSION,
  885. SC_ADAPTATION,
  886. SC_BASILICA_CELL, // Used in renewal mode for cell_basilica only
  887. SC_ENTRY_QUEUE_APPLY_DELAY,
  888. SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT,
  889. // Star Emperor
  890. SC_LIGHTOFMOON,
  891. SC_LIGHTOFSUN,
  892. SC_LIGHTOFSTAR,
  893. SC_LUNARSTANCE,
  894. SC_UNIVERSESTANCE,
  895. SC_SUNSTANCE,
  896. SC_FLASHKICK,
  897. SC_NEWMOON,
  898. SC_STARSTANCE,
  899. SC_DIMENSION,
  900. SC_DIMENSION1,
  901. SC_DIMENSION2,
  902. SC_CREATINGSTAR,
  903. SC_FALLINGSTAR,
  904. SC_NOVAEXPLOSING,
  905. SC_GRAVITYCONTROL,
  906. // Soul Reaper
  907. SC_SOULCOLLECT,
  908. SC_SOULREAPER,
  909. SC_SOULUNITY,
  910. SC_SOULSHADOW,
  911. SC_SOULFAIRY,
  912. SC_SOULFALCON,
  913. SC_SOULGOLEM,
  914. SC_SOULDIVISION,
  915. SC_SOULENERGY,
  916. SC_USE_SKILL_SP_SPA,
  917. SC_USE_SKILL_SP_SHA,
  918. SC_SP_SHA,
  919. SC_SOULCURSE,
  920. SC_HELLS_PLANT,
  921. SC_INCREASE_MAXHP, // EFST_ATKER_ASPD
  922. SC_INCREASE_MAXSP, // EFST_ATKER_MOVESPEED
  923. SC_REF_T_POTION,
  924. SC_ADD_ATK_DAMAGE,
  925. SC_ADD_MATK_DAMAGE,
  926. SC_HELPANGEL,
  927. SC_SOUNDOFDESTRUCTION,
  928. SC_LUXANIMA,
  929. SC_REUSE_LIMIT_LUXANIMA,
  930. SC_ENSEMBLEFATIGUE,
  931. SC_MISTY_FROST,
  932. SC_MAGIC_POISON,
  933. // ep16.2
  934. SC_EP16_2_BUFF_SS,
  935. SC_EP16_2_BUFF_SC,
  936. SC_EP16_2_BUFF_AC,
  937. // Job Improvement Bundle
  938. SC_OVERBRANDREADY,
  939. SC_POISON_MIST,
  940. SC_STONE_WALL,
  941. SC_CLOUD_POISON,
  942. SC_HOMUN_TIME,
  943. SC_EMERGENCY_MOVE,
  944. SC_MADOGEAR,
  945. SC_NPC_HALLUCINATIONWALK,
  946. SC_PACKING_ENVELOPE1,
  947. SC_PACKING_ENVELOPE2,
  948. SC_PACKING_ENVELOPE3,
  949. SC_PACKING_ENVELOPE4,
  950. SC_PACKING_ENVELOPE5,
  951. SC_PACKING_ENVELOPE6,
  952. SC_PACKING_ENVELOPE7,
  953. SC_PACKING_ENVELOPE8,
  954. SC_PACKING_ENVELOPE9,
  955. SC_PACKING_ENVELOPE10,
  956. SC_SOULATTACK,
  957. SC_WIDEWEB,
  958. SC_BURNT,
  959. SC_CHILL,
  960. // 4th Job Common Status
  961. SC_HANDICAPSTATE_DEEPBLIND,
  962. SC_HANDICAPSTATE_DEEPSILENCE,
  963. SC_HANDICAPSTATE_LASSITUDE,
  964. SC_HANDICAPSTATE_FROSTBITE,
  965. SC_HANDICAPSTATE_SWOONING,
  966. SC_HANDICAPSTATE_LIGHTNINGSTRIKE,
  967. SC_HANDICAPSTATE_CRYSTALLIZATION,
  968. SC_HANDICAPSTATE_CONFLAGRATION,
  969. SC_HANDICAPSTATE_MISFORTUNE,
  970. SC_HANDICAPSTATE_DEADLYPOISON,
  971. SC_HANDICAPSTATE_DEPRESSION,
  972. SC_HANDICAPSTATE_HOLYFLAME,
  973. // Dragon Knight
  974. SC_SERVANTWEAPON,
  975. SC_SERVANT_SIGN,
  976. SC_CHARGINGPIERCE,
  977. SC_CHARGINGPIERCE_COUNT,
  978. SC_DRAGONIC_AURA,
  979. SC_VIGOR,
  980. // Arch Mage
  981. SC_DEADLY_DEFEASANCE,
  982. SC_CLIMAX_DES_HU,
  983. SC_CLIMAX,
  984. SC_CLIMAX_EARTH,
  985. SC_CLIMAX_BLOOM,
  986. SC_CLIMAX_CRYIMP,
  987. // Windhawk
  988. SC_WINDSIGN,
  989. SC_CRESCIVEBOLT,
  990. SC_CALAMITYGALE,
  991. // Cardinal
  992. SC_MEDIALE,
  993. SC_A_VITA,
  994. SC_A_TELUM,
  995. SC_PRE_ACIES,
  996. SC_COMPETENTIA,
  997. SC_RELIGIO,
  998. SC_BENEDICTUM,
  999. // Meister
  1000. SC_AXE_STOMP,
  1001. SC_A_MACHINE,
  1002. SC_D_MACHINE,
  1003. SC_ABR_BATTLE_WARIOR,
  1004. SC_ABR_DUAL_CANNON,
  1005. SC_ABR_MOTHER_NET,
  1006. SC_ABR_INFINITY,
  1007. // Shadow Cross
  1008. SC_SHADOW_EXCEED,
  1009. SC_DANCING_KNIFE,
  1010. SC_POTENT_VENOM,
  1011. SC_SHADOW_SCAR,
  1012. SC_E_SLASH_COUNT,
  1013. SC_SHADOW_WEAPON,
  1014. // Imperial Guard
  1015. SC_GUARD_STANCE,
  1016. SC_ATTACK_STANCE,
  1017. SC_GUARDIAN_S,
  1018. SC_REBOUND_S,
  1019. SC_HOLY_S,
  1020. SC_ULTIMATE_S,
  1021. SC_SPEAR_SCAR,
  1022. SC_SHIELD_POWER,
  1023. // Elemental Master
  1024. SC_SPELL_ENCHANTING,
  1025. SC_SUMMON_ELEMENTAL_ARDOR,
  1026. SC_SUMMON_ELEMENTAL_DILUVIO,
  1027. SC_SUMMON_ELEMENTAL_PROCELLA,
  1028. SC_SUMMON_ELEMENTAL_TERREMOTUS,
  1029. SC_SUMMON_ELEMENTAL_SERPENS,
  1030. SC_ELEMENTAL_VEIL,
  1031. // Troubadour/Trouvere
  1032. SC_MYSTIC_SYMPHONY,
  1033. SC_KVASIR_SONATA,
  1034. SC_SOUNDBLEND,
  1035. SC_GEF_NOCTURN,
  1036. SC_AIN_RHAPSODY,
  1037. SC_MUSICAL_INTERLUDE,
  1038. SC_JAWAII_SERENADE,
  1039. SC_PRON_MARCH,
  1040. SC_ROSEBLOSSOM,
  1041. // Inquisitor
  1042. SC_POWERFUL_FAITH,
  1043. SC_SINCERE_FAITH,
  1044. SC_FIRM_FAITH,
  1045. SC_HOLY_OIL,
  1046. SC_FIRST_BRAND,
  1047. SC_SECOND_BRAND,
  1048. SC_SECOND_JUDGE,
  1049. SC_THIRD_EXOR_FLAME,
  1050. SC_FIRST_FAITH_POWER,
  1051. SC_MASSIVE_F_BLASTER,
  1052. // Biolo
  1053. SC_PROTECTSHADOWEQUIP,
  1054. SC_RESEARCHREPORT,
  1055. SC_BO_HELL_DUSTY,
  1056. SC_BIONIC_WOODENWARRIOR,
  1057. SC_BIONIC_WOODEN_FAIRY,
  1058. SC_BIONIC_CREEPER,
  1059. SC_BIONIC_HELLTREE,
  1060. // Abyss Chaser
  1061. SC_SHADOW_STRIP,
  1062. SC_ABYSS_DAGGER,
  1063. SC_ABYSSFORCEWEAPON,
  1064. SC_ABYSS_SLAYER,
  1065. // Super Elementals
  1066. SC_FLAMETECHNIC,
  1067. SC_FLAMETECHNIC_OPTION,
  1068. SC_FLAMEARMOR,
  1069. SC_FLAMEARMOR_OPTION,
  1070. SC_COLD_FORCE,
  1071. SC_COLD_FORCE_OPTION,
  1072. SC_CRYSTAL_ARMOR,
  1073. SC_CRYSTAL_ARMOR_OPTION,
  1074. SC_GRACE_BREEZE,
  1075. SC_GRACE_BREEZE_OPTION,
  1076. SC_EYES_OF_STORM,
  1077. SC_EYES_OF_STORM_OPTION,
  1078. SC_EARTH_CARE,
  1079. SC_EARTH_CARE_OPTION,
  1080. SC_STRONG_PROTECTION,
  1081. SC_STRONG_PROTECTION_OPTION,
  1082. SC_DEEP_POISONING,
  1083. SC_DEEP_POISONING_OPTION,
  1084. SC_POISON_SHIELD,
  1085. SC_POISON_SHIELD_OPTION,
  1086. #ifdef RENEWAL
  1087. SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
  1088. #endif
  1089. SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
  1090. };
  1091. /// Official status change ids, used to display status icons on the client.
  1092. enum efst_type : short{
  1093. /// Do not modify code below this, until the end of the API hook, since it will be automatically generated again
  1094. /// @APIHOOK_START(EFST_ENUM)
  1095. EFST_BLANK = -1,
  1096. EFST_PROVOKE,
  1097. EFST_ENDURE,
  1098. EFST_TWOHANDQUICKEN,
  1099. EFST_CONCENTRATION,
  1100. EFST_HIDING,
  1101. EFST_CLOAKING,
  1102. EFST_ENCHANTPOISON,
  1103. EFST_POISONREACT,
  1104. EFST_QUAGMIRE,
  1105. EFST_ANGELUS,
  1106. EFST_BLESSING,
  1107. EFST_CRUCIS,
  1108. EFST_INC_AGI,
  1109. EFST_DEC_AGI,
  1110. EFST_SLOWPOISON,
  1111. EFST_IMPOSITIO,
  1112. EFST_SUFFRAGIUM,
  1113. EFST_ASPERSIO,
  1114. EFST_BENEDICTIO,
  1115. EFST_KYRIE,
  1116. EFST_MAGNIFICAT,
  1117. EFST_GLORIA,
  1118. EFST_LEXAETERNA,
  1119. EFST_ADRENALINE,
  1120. EFST_WEAPONPERFECT,
  1121. EFST_OVERTHRUST,
  1122. EFST_MAXIMIZE,
  1123. EFST_RIDING,
  1124. EFST_FALCON,
  1125. EFST_TRICKDEAD,
  1126. EFST_SHOUT,
  1127. EFST_ENERGYCOAT,
  1128. EFST_BROKENARMOR,
  1129. EFST_BROKENWEAPON,
  1130. EFST_ILLUSION,
  1131. EFST_WEIGHTOVER50,
  1132. EFST_WEIGHTOVER90,
  1133. EFST_ATTHASTE_POTION1,
  1134. EFST_ATTHASTE_POTION2,
  1135. EFST_ATTHASTE_POTION3,
  1136. EFST_ATTHASTE_INFINITY,
  1137. EFST_MOVHASTE_POTION,
  1138. EFST_MOVHASTE_INFINITY,
  1139. EFST_AUTOCOUNTER,
  1140. EFST_SPLASHER,
  1141. EFST_ANKLESNARE,
  1142. EFST_POSTDELAY,
  1143. EFST_NOACTION,
  1144. EFST_IMPOSSIBLEPICKUP,
  1145. EFST_BARRIER,
  1146. EFST_NOEQUIPWEAPON,
  1147. EFST_NOEQUIPSHIELD,
  1148. EFST_NOEQUIPARMOR,
  1149. EFST_NOEQUIPHELM,
  1150. EFST_PROTECTWEAPON,
  1151. EFST_PROTECTSHIELD,
  1152. EFST_PROTECTARMOR,
  1153. EFST_PROTECTHELM,
  1154. EFST_AUTOGUARD,
  1155. EFST_REFLECTSHIELD,
  1156. EFST_DEVOTION,
  1157. EFST_PROVIDENCE,
  1158. EFST_DEFENDER,
  1159. EFST_MAGICROD,
  1160. EFST_WEAPONPROPERTY,
  1161. EFST_AUTOSPELL,
  1162. EFST_SPECIALZONE,
  1163. EFST_MASK,
  1164. EFST_SPEARQUICKEN,
  1165. EFST_BDPLAYING,
  1166. EFST_WHISTLE,
  1167. EFST_ASSASSINCROSS,
  1168. EFST_POEMBRAGI,
  1169. EFST_APPLEIDUN,
  1170. EFST_HUMMING,
  1171. EFST_DONTFORGETME,
  1172. EFST_FORTUNEKISS,
  1173. EFST_SERVICEFORYOU,
  1174. EFST_RICHMANKIM,
  1175. EFST_ETERNALCHAOS,
  1176. EFST_DRUMBATTLEFIELD,
  1177. EFST_RINGNIBELUNGEN,
  1178. EFST_ROKISWEIL,
  1179. EFST_INTOABYSS,
  1180. EFST_SIEGFRIED,
  1181. EFST_BLADESTOP,
  1182. EFST_EXPLOSIONSPIRITS,
  1183. EFST_STEELBODY,
  1184. EFST_EXTREMITYFIST,
  1185. EFST_COMBOATTACK,
  1186. EFST_PROPERTYFIRE,
  1187. EFST_PROPERTYWATER,
  1188. EFST_PROPERTYWIND,
  1189. EFST_PROPERTYGROUND,
  1190. EFST_MAGICATTACK,
  1191. EFST_STOP,
  1192. EFST_WEAPONBRAKER,
  1193. EFST_PROPERTYUNDEAD,
  1194. EFST_POWERUP,
  1195. EFST_AGIUP,
  1196. EFST_SIEGEMODE,
  1197. EFST_INVISIBLE,
  1198. EFST_STATUSONE,
  1199. EFST_AURABLADE,
  1200. EFST_PARRYING,
  1201. EFST_LKCONCENTRATION,
  1202. EFST_TENSIONRELAX,
  1203. EFST_BERSERK,
  1204. EFST_SACRIFICE,
  1205. EFST_GOSPEL,
  1206. EFST_ASSUMPTIO,
  1207. EFST_BASILICA,
  1208. EFST_GROUNDMAGIC,
  1209. EFST_MAGICPOWER,
  1210. EFST_EDP,
  1211. EFST_TRUESIGHT,
  1212. EFST_WINDWALK,
  1213. EFST_MELTDOWN,
  1214. EFST_CARTBOOST,
  1215. EFST_CHASEWALK,
  1216. EFST_SWORDREJECT,
  1217. EFST_MARIONETTE_MASTER,
  1218. EFST_MARIONETTE,
  1219. EFST_MOON,
  1220. EFST_BLOODING,
  1221. EFST_JOINTBEAT,
  1222. EFST_MINDBREAKER,
  1223. EFST_MEMORIZE,
  1224. EFST_FOGWALL,
  1225. EFST_SPIDERWEB,
  1226. EFST_PROTECTEXP,
  1227. EFST_SUB_WEAPONPROPERTY,
  1228. EFST_AUTOBERSERK,
  1229. EFST_RUN,
  1230. EFST_TING,
  1231. EFST_STORMKICK_ON,
  1232. EFST_STORMKICK_READY,
  1233. EFST_DOWNKICK_ON,
  1234. EFST_DOWNKICK_READY,
  1235. EFST_TURNKICK_ON,
  1236. EFST_TURNKICK_READY,
  1237. EFST_COUNTER_ON,
  1238. EFST_COUNTER_READY,
  1239. EFST_DODGE_ON,
  1240. EFST_DODGE_READY,
  1241. EFST_STRUP,
  1242. EFST_PROPERTYDARK,
  1243. EFST_ADRENALINE2,
  1244. EFST_PROPERTYTELEKINESIS,
  1245. EFST_SOULLINK,
  1246. EFST_PLUSATTACKPOWER,
  1247. EFST_PLUSMAGICPOWER,
  1248. EFST_DEVIL1,
  1249. EFST_KAITE,
  1250. EFST_SWOO,
  1251. EFST_STAR2,
  1252. EFST_KAIZEL,
  1253. EFST_KAAHI,
  1254. EFST_KAUPE,
  1255. EFST_SMA_READY,
  1256. EFST_SKE,
  1257. EFST_ONEHANDQUICKEN,
  1258. EFST_FRIEND,
  1259. EFST_FRIENDUP,
  1260. EFST_SG_WARM,
  1261. EFST_SG_SUN_WARM,
  1262. EFST_SG_MOON_WARM,
  1263. EFST_SG_STAR_WARM,
  1264. EFST_EMOTION,
  1265. EFST_SUN_COMFORT,
  1266. EFST_MOON_COMFORT,
  1267. EFST_STAR_COMFORT,
  1268. EFST_EXPUP,
  1269. EFST_GDSKILL_BATTLEORDER,
  1270. EFST_GDSKILL_REGENERATION,
  1271. EFST_GDSKILL_POSTDELAY,
  1272. EFST_RESISTHANDICAP,
  1273. EFST_MAXHPPERCENT,
  1274. EFST_MAXSPPERCENT,
  1275. EFST_DEFENCE,
  1276. EFST_SLOWDOWN,
  1277. EFST_PRESERVE,
  1278. EFST_CHASEWALK2,
  1279. EFST_NOT_EXTREMITYFIST,
  1280. EFST_CLAIRVOYANCE,
  1281. EFST_MOVESLOW_POTION,
  1282. EFST_DOUBLECASTING,
  1283. EFST_GRAVITATION,
  1284. EFST_OVERTHRUSTMAX,
  1285. EFST_LONGING,
  1286. EFST_HERMODE,
  1287. EFST_TAROTCARD,
  1288. EFST_HLIF_AVOID,
  1289. EFST_HFLI_FLEET,
  1290. EFST_HFLI_SPEED,
  1291. EFST_HLIF_CHANGE,
  1292. EFST_HAMI_BLOODLUST,
  1293. EFST_CR_SHRINK,
  1294. EFST_WZ_SIGHTBLASTER,
  1295. EFST_DC_WINKCHARM,
  1296. EFST_RG_CCONFINE_M,
  1297. EFST_RG_CCONFINE_S,
  1298. EFST_DISABLEMOVE,
  1299. EFST_GS_MADNESSCANCEL,
  1300. EFST_GS_GATLINGFEVER,
  1301. EFST_EARTHSCROLL,
  1302. EFST_NJ_UTSUSEMI,
  1303. EFST_NJ_BUNSINJYUTSU,
  1304. EFST_NJ_NEN,
  1305. EFST_GS_ADJUSTMENT,
  1306. EFST_GS_ACCURACY,
  1307. EFST_NJ_SUITON,
  1308. EFST_PET,
  1309. EFST_MENTAL,
  1310. EFST_EXPMEMORY,
  1311. EFST_PERFORMANCE,
  1312. EFST_GAIN,
  1313. EFST_GRIFFON,
  1314. EFST_DRIFT,
  1315. EFST_WALLSHIFT,
  1316. EFST_REINCARNATION,
  1317. EFST_PATTACK,
  1318. EFST_PSPEED,
  1319. EFST_PDEFENSE,
  1320. EFST_PCRITICAL,
  1321. EFST_RANKING,
  1322. EFST_PTRIPLE,
  1323. EFST_DENERGY,
  1324. EFST_WAVE1,
  1325. EFST_WAVE2,
  1326. EFST_WAVE3,
  1327. EFST_WAVE4,
  1328. EFST_DAURA,
  1329. EFST_DFREEZER,
  1330. EFST_DPUNISH,
  1331. EFST_DBARRIER,
  1332. EFST_DWARNING,
  1333. EFST_MOUSEWHEEL,
  1334. EFST_DGAUGE,
  1335. EFST_DACCEL,
  1336. EFST_DBLOCK,
  1337. EFST_FOOD_STR,
  1338. EFST_FOOD_AGI,
  1339. EFST_FOOD_VIT,
  1340. EFST_FOOD_DEX,
  1341. EFST_FOOD_INT,
  1342. EFST_FOOD_LUK,
  1343. EFST_FOOD_BASICAVOIDANCE,
  1344. EFST_FOOD_BASICHIT,
  1345. EFST_FOOD_CRITICALSUCCESSVALUE,
  1346. EFST_CASH_PLUSEXP,
  1347. EFST_CASH_DEATHPENALTY,
  1348. EFST_CASH_RECEIVEITEM,
  1349. EFST_CASH_BOSS_ALARM,
  1350. EFST_DA_ENERGY,
  1351. EFST_DA_FIRSTSLOT,
  1352. EFST_DA_HEADDEF,
  1353. EFST_DA_SPACE,
  1354. EFST_DA_TRANSFORM,
  1355. EFST_DA_ITEMREBUILD,
  1356. EFST_DA_ILLUSION,
  1357. EFST_DA_DARKPOWER,
  1358. EFST_DA_EARPLUG,
  1359. EFST_DA_CONTRACT,
  1360. EFST_DA_BLACK,
  1361. EFST_DA_MAGICCART,
  1362. EFST_CRYSTAL,
  1363. EFST_DA_REBUILD,
  1364. EFST_DA_EDARKNESS,
  1365. EFST_DA_EGUARDIAN,
  1366. EFST_DA_TIMEOUT,
  1367. EFST_FOOD_STR_CASH,
  1368. EFST_FOOD_AGI_CASH,
  1369. EFST_FOOD_VIT_CASH,
  1370. EFST_FOOD_DEX_CASH,
  1371. EFST_FOOD_INT_CASH,
  1372. EFST_FOOD_LUK_CASH,
  1373. EFST_MER_FLEE,
  1374. EFST_MER_ATK,
  1375. EFST_MER_HP,
  1376. EFST_MER_SP,
  1377. EFST_MER_HIT,
  1378. EFST_SLOWCAST,
  1379. EFST_MAGICMIRROR,
  1380. EFST_STONESKIN,
  1381. EFST_ANTIMAGIC,
  1382. EFST_CRITICALWOUND,
  1383. EFST_NPC_DEFENDER,
  1384. EFST_NOACTION_WAIT,
  1385. EFST_MOVHASTE_HORSE,
  1386. EFST_PROTECT_DEF,
  1387. EFST_PROTECT_MDEF,
  1388. EFST_HEALPLUS,
  1389. EFST_S_LIFEPOTION,
  1390. EFST_L_LIFEPOTION,
  1391. EFST_CRITICALPERCENT,
  1392. EFST_PLUSAVOIDVALUE,
  1393. EFST_ATKER_ASPD,
  1394. EFST_TARGET_ASPD,
  1395. EFST_ATKER_MOVESPEED,
  1396. EFST_ATKER_BLOOD,
  1397. EFST_TARGET_BLOOD,
  1398. EFST_ARMOR_PROPERTY,
  1399. EFST_REUSE_LIMIT_A,
  1400. EFST_HELLPOWER,
  1401. EFST_STEAMPACK,
  1402. EFST_REUSE_LIMIT_B,
  1403. EFST_REUSE_LIMIT_C,
  1404. EFST_REUSE_LIMIT_D,
  1405. EFST_REUSE_LIMIT_E,
  1406. EFST_REUSE_LIMIT_F,
  1407. EFST_INVINCIBLE,
  1408. EFST_CASH_PLUSONLYJOBEXP,
  1409. EFST_PARTYFLEE,
  1410. EFST_ANGEL_PROTECT,
  1411. EFST_ENDURE_MDEF,
  1412. EFST_ENCHANTBLADE,
  1413. EFST_DEATHBOUND,
  1414. EFST_REFRESH,
  1415. EFST_GIANTGROWTH,
  1416. EFST_STONEHARDSKIN,
  1417. EFST_VITALITYACTIVATION,
  1418. EFST_FIGHTINGSPIRIT,
  1419. EFST_ABUNDANCE,
  1420. EFST_REUSE_MILLENNIUMSHIELD,
  1421. EFST_REUSE_CRUSHSTRIKE,
  1422. EFST_REUSE_REFRESH,
  1423. EFST_REUSE_STORMBLAST,
  1424. EFST_VENOMIMPRESS,
  1425. EFST_EPICLESIS,
  1426. EFST_ORATIO,
  1427. EFST_LAUDAAGNUS,
  1428. EFST_LAUDARAMUS,
  1429. EFST_CLOAKINGEXCEED,
  1430. EFST_HALLUCINATIONWALK,
  1431. EFST_HALLUCINATIONWALK_POSTDELAY,
  1432. EFST_RENOVATIO,
  1433. EFST_WEAPONBLOCKING,
  1434. EFST_WEAPONBLOCKING_POSTDELAY,
  1435. EFST_ROLLINGCUTTER,
  1436. EFST_EXPIATIO,
  1437. EFST_POISONINGWEAPON,
  1438. EFST_TOXIN,
  1439. EFST_PARALYSE,
  1440. EFST_VENOMBLEED,
  1441. EFST_MAGICMUSHROOM,
  1442. EFST_DEATHHURT,
  1443. EFST_PYREXIA,
  1444. EFST_OBLIVIONCURSE,
  1445. EFST_LEECHESEND,
  1446. EFST_DUPLELIGHT,
  1447. EFST_FROSTMISTY,
  1448. EFST_FEARBREEZE,
  1449. EFST_ELECTRICSHOCKER,
  1450. EFST_MARSHOFABYSS,
  1451. EFST_RECOGNIZEDSPELL,
  1452. EFST_STASIS,
  1453. EFST_WUGRIDER,
  1454. EFST_WUGDASH,
  1455. EFST_WUGBITE,
  1456. EFST_CAMOUFLAGE,
  1457. EFST_ACCELERATION,
  1458. EFST_HOVERING,
  1459. EFST_SUMMON1,
  1460. EFST_SUMMON2,
  1461. EFST_SUMMON3,
  1462. EFST_SUMMON4,
  1463. EFST_SUMMON5,
  1464. EFST_MVPCARD_TAOGUNKA,
  1465. EFST_MVPCARD_MISTRESS,
  1466. EFST_MVPCARD_ORCHERO,
  1467. EFST_MVPCARD_ORCLORD,
  1468. EFST_OVERHEAT_LIMITPOINT,
  1469. EFST_OVERHEAT,
  1470. EFST_SHAPESHIFT,
  1471. EFST_INFRAREDSCAN,
  1472. EFST_MAGNETICFIELD,
  1473. EFST_NEUTRALBARRIER,
  1474. EFST_NEUTRALBARRIER_MASTER,
  1475. EFST_STEALTHFIELD,
  1476. EFST_STEALTHFIELD_MASTER,
  1477. EFST_MANU_ATK,
  1478. EFST_MANU_DEF,
  1479. EFST_SPL_ATK,
  1480. EFST_SPL_DEF,
  1481. EFST_REPRODUCE,
  1482. EFST_MANU_MATK,
  1483. EFST_SPL_MATK,
  1484. EFST_STR_SCROLL,
  1485. EFST_INT_SCROLL,
  1486. EFST_LG_REFLECTDAMAGE,
  1487. EFST_FORCEOFVANGUARD,
  1488. EFST_BUCHEDENOEL,
  1489. EFST_AUTOSHADOWSPELL,
  1490. EFST_SHADOWFORM,
  1491. EFST_RAID,
  1492. EFST_SHIELDSPELL_DEF,
  1493. EFST_SHIELDSPELL_MDEF,
  1494. EFST_SHIELDSPELL_REF,
  1495. EFST_BODYPAINT,
  1496. EFST_EXEEDBREAK,
  1497. EFST_ADORAMUS,
  1498. EFST_PRESTIGE,
  1499. EFST_INVISIBILITY,
  1500. EFST_DEADLYINFECT,
  1501. EFST_BANDING,
  1502. EFST_EARTHDRIVE,
  1503. EFST_INSPIRATION,
  1504. EFST_ENERVATION,
  1505. EFST_GROOMY,
  1506. EFST_RAISINGDRAGON,
  1507. EFST_IGNORANCE,
  1508. EFST_LAZINESS,
  1509. EFST_LIGHTNINGWALK,
  1510. EFST_ACARAJE,
  1511. EFST_UNLUCKY,
  1512. EFST_CURSEDCIRCLE_ATKER,
  1513. EFST_CURSEDCIRCLE_TARGET,
  1514. EFST_WEAKNESS,
  1515. EFST_CRESCENTELBOW,
  1516. EFST_NOEQUIPACCESSARY,
  1517. EFST_STRIPACCESSARY,
  1518. EFST_MANHOLE,
  1519. EFST_POPECOOKIE,
  1520. EFST_FALLENEMPIRE,
  1521. EFST_GENTLETOUCH_ENERGYGAIN,
  1522. EFST_GENTLETOUCH_CHANGE,
  1523. EFST_GENTLETOUCH_REVITALIZE,
  1524. EFST_BLOODYLUST,
  1525. EFST_SWING,
  1526. EFST_SYMPHONY_LOVE,
  1527. EFST_PROPERTYWALK,
  1528. EFST_SPELLFIST,
  1529. EFST_NETHERWORLD,
  1530. EFST_SIREN,
  1531. EFST_HANDICAPSTATE_DEEP_SLEEP,
  1532. EFST_SIRCLEOFNATURE,
  1533. EFST_COLD,
  1534. EFST_GLOOMYDAY,
  1535. EFST_SONG_OF_MANA,
  1536. EFST_CLOUD_KILL,
  1537. EFST_DANCE_WITH_WUG,
  1538. EFST_RUSH_WINDMILL,
  1539. EFST_ECHOSONG,
  1540. EFST_HARMONIZE,
  1541. EFST_STRIKING,
  1542. EFST_WARMER,
  1543. EFST_MOONLIT_SERENADE,
  1544. EFST_SATURDAY_NIGHT_FEVER,
  1545. EFST_SITDOWN_FORCE,
  1546. EFST_ANALYZE,
  1547. EFST_LERADS_DEW,
  1548. EFST_MELODYOFSINK,
  1549. EFST_BEYOND_OF_WARCRY,
  1550. EFST_UNLIMITED_HUMMING_VOICE,
  1551. EFST_SPELLBOOK1,
  1552. EFST_SPELLBOOK2,
  1553. EFST_SPELLBOOK3,
  1554. EFST_FREEZE_SP,
  1555. EFST_GN_TRAINING_SWORD,
  1556. EFST_GN_REMODELING_CART,
  1557. EFST_GN_CARTBOOST,
  1558. EFST_FIXEDCASTINGTM_REDUCE,
  1559. EFST_THORNS_TRAP,
  1560. EFST_BLOOD_SUCKER,
  1561. EFST_SPORE_EXPLOSION,
  1562. EFST_DEMONIC_FIRE,
  1563. EFST_FIRE_EXPANSION_SMOKE_POWDER,
  1564. EFST_FIRE_EXPANSION_TEAR_GAS,
  1565. EFST_BLOCKING_PLAY,
  1566. EFST_MANDRAGORA,
  1567. EFST_ACTIVATE,
  1568. EFST_AB_SECRAMENT,
  1569. EFST_ASSUMPTIO2,
  1570. EFST_TK_SEVENWIND,
  1571. EFST_LIMIT_ODINS_RECALL,
  1572. EFST_STOMACHACHE,
  1573. EFST_MYSTERIOUS_POWDER,
  1574. EFST_MELON_BOMB,
  1575. EFST_BANANA_BOMB_SITDOWN_POSTDELAY,
  1576. EFST_PROMOTE_HEALTH_RESERCH,
  1577. EFST_ENERGY_DRINK_RESERCH,
  1578. EFST_EXTRACT_WHITE_POTION_Z,
  1579. EFST_VITATA_500,
  1580. EFST_EXTRACT_SALAMINE_JUICE,
  1581. EFST_BOOST500,
  1582. EFST_FULL_SWING_K,
  1583. EFST_MANA_PLUS,
  1584. EFST_MUSTLE_M,
  1585. EFST_LIFE_FORCE_F,
  1586. EFST_VACUUM_EXTREME,
  1587. EFST_SAVAGE_STEAK,
  1588. EFST_COCKTAIL_WARG_BLOOD,
  1589. EFST_MINOR_BBQ,
  1590. EFST_SIROMA_ICE_TEA,
  1591. EFST_DROCERA_HERB_STEAMED,
  1592. EFST_PUTTI_TAILS_NOODLES,
  1593. EFST_BANANA_BOMB,
  1594. XXX_EFST_SM_ELEMENTAL,
  1595. EFST_SPELLBOOK4,
  1596. EFST_SPELLBOOK5,
  1597. EFST_SPELLBOOK6,
  1598. EFST_SPELLBOOK7,
  1599. EFST_ELEMENTAL_AGGRESSIVE,
  1600. EFST_RETURN_TO_ELDICASTES,
  1601. EFST_BANDING_DEFENCE,
  1602. EFST_SKELSCROLL,
  1603. EFST_DISTRUCTIONSCROLL,
  1604. EFST_ROYALSCROLL,
  1605. EFST_IMMUNITYSCROLL,
  1606. EFST_MYSTICSCROLL,
  1607. EFST_BATTLESCROLL,
  1608. EFST_ARMORSCROLL,
  1609. EFST_FREYJASCROLL,
  1610. EFST_SOULSCROLL,
  1611. EFST_CIRCLE_OF_FIRE,
  1612. EFST_CIRCLE_OF_FIRE_OPTION,
  1613. EFST_FIRE_CLOAK,
  1614. EFST_FIRE_CLOAK_OPTION,
  1615. EFST_WATER_SCREEN,
  1616. EFST_WATER_SCREEN_OPTION,
  1617. EFST_WATER_DROP,
  1618. EFST_WATER_DROP_OPTION,
  1619. EFST_WIND_STEP,
  1620. EFST_WIND_STEP_OPTION,
  1621. EFST_WIND_CURTAIN,
  1622. EFST_WIND_CURTAIN_OPTION,
  1623. EFST_WATER_BARRIER,
  1624. EFST_ZEPHYR,
  1625. EFST_SOLID_SKIN,
  1626. EFST_SOLID_SKIN_OPTION,
  1627. EFST_STONE_SHIELD,
  1628. EFST_STONE_SHIELD_OPTION,
  1629. EFST_POWER_OF_GAIA,
  1630. EFST_EL_WAIT,
  1631. EFST_EL_PASSIVE,
  1632. EFST_EL_DEFENSIVE,
  1633. EFST_EL_OFFENSIVE,
  1634. EFST_EL_COST,
  1635. EFST_PYROTECHNIC,
  1636. EFST_PYROTECHNIC_OPTION,
  1637. EFST_HEATER,
  1638. EFST_HEATER_OPTION,
  1639. EFST_TROPIC,
  1640. EFST_TROPIC_OPTION,
  1641. EFST_AQUAPLAY,
  1642. EFST_AQUAPLAY_OPTION,
  1643. EFST_COOLER,
  1644. EFST_COOLER_OPTION,
  1645. EFST_CHILLY_AIR,
  1646. EFST_CHILLY_AIR_OPTION,
  1647. EFST_GUST,
  1648. EFST_GUST_OPTION,
  1649. EFST_BLAST,
  1650. EFST_BLAST_OPTION,
  1651. EFST_WILD_STORM,
  1652. EFST_WILD_STORM_OPTION,
  1653. EFST_PETROLOGY,
  1654. EFST_PETROLOGY_OPTION,
  1655. EFST_CURSED_SOIL,
  1656. EFST_CURSED_SOIL_OPTION,
  1657. EFST_UPHEAVAL,
  1658. EFST_UPHEAVAL_OPTION,
  1659. EFST_TIDAL_WEAPON,
  1660. EFST_TIDAL_WEAPON_OPTION,
  1661. EFST_ROCK_CRUSHER,
  1662. EFST_ROCK_CRUSHER_ATK,
  1663. EFST_FIRE_INSIGNIA,
  1664. EFST_WATER_INSIGNIA,
  1665. EFST_WIND_INSIGNIA,
  1666. EFST_EARTH_INSIGNIA,
  1667. EFST_EQUIPED_FLOOR,
  1668. EFST_GUARDIAN_RECALL,
  1669. EFST_MORA_BUFF,
  1670. EFST_REUSE_LIMIT_G,
  1671. EFST_REUSE_LIMIT_H,
  1672. EFST_NEEDLE_OF_PARALYZE,
  1673. EFST_PAIN_KILLER,
  1674. EFST_G_LIFEPOTION,
  1675. EFST_VITALIZE_POTION,
  1676. EFST_LIGHT_OF_REGENE,
  1677. EFST_OVERED_BOOST,
  1678. EFST_SILENT_BREEZE,
  1679. EFST_ODINS_POWER,
  1680. EFST_STYLE_CHANGE,
  1681. EFST_SONIC_CLAW_POSTDELAY,
  1682. EFST_SILVERVEIN_RUSH_POSTDELAY = 596,
  1683. EFST_MIDNIGHT_FRENZY_POSTDELAY,
  1684. EFST_GOLDENE_FERSE,
  1685. EFST_ANGRIFFS_MODUS,
  1686. EFST_TINDER_BREAKER,
  1687. EFST_TINDER_BREAKER_POSTDELAY,
  1688. EFST_CBC,
  1689. EFST_CBC_POSTDELAY,
  1690. EFST_EQC,
  1691. EFST_MAGMA_FLOW,
  1692. EFST_GRANITIC_ARMOR,
  1693. EFST_PYROCLASTIC,
  1694. EFST_VOLCANIC_ASH,
  1695. EFST_SPIRITS_SAVEINFO1,
  1696. EFST_SPIRITS_SAVEINFO2,
  1697. EFST_MAGIC_CANDY,
  1698. EFST_SEARCH_STORE_INFO,
  1699. EFST_ALL_RIDING,
  1700. EFST_ALL_RIDING_REUSE_LIMIT,
  1701. EFST_MACRO,
  1702. EFST_MACRO_POSTDELAY,
  1703. EFST_BEER_BOTTLE_CAP,
  1704. EFST_OVERLAPEXPUP,
  1705. EFST_PC_IZ_DUN05,
  1706. EFST_CRUSHSTRIKE,
  1707. EFST_MONSTER_TRANSFORM,
  1708. EFST_SIT,
  1709. EFST_ONAIR,
  1710. EFST_MTF_ASPD,
  1711. EFST_MTF_RANGEATK,
  1712. EFST_MTF_MATK,
  1713. EFST_MTF_MLEATKED,
  1714. EFST_MTF_CRIDAMAGE,
  1715. EFST_REUSE_LIMIT_MTF,
  1716. EFST_MACRO_PERMIT,
  1717. EFST_MACRO_PLAY,
  1718. EFST_SKF_CAST,
  1719. EFST_SKF_ASPD,
  1720. EFST_SKF_ATK,
  1721. EFST_SKF_MATK,
  1722. EFST_REWARD_PLUSONLYJOBEXP,
  1723. EFST_HANDICAPSTATE_NORECOVER,
  1724. EFST_SET_NUM_DEF,
  1725. EFST_SET_NUM_MDEF,
  1726. EFST_SET_PER_DEF,
  1727. EFST_SET_PER_MDEF,
  1728. EFST_PARTYBOOKING_SEARCH_DELAY,
  1729. EFST_PARTYBOOKING_REGISTER_DELAY,
  1730. EFST_PERIOD_TIME_CHECK_DETECT_SKILL,
  1731. EFST_KO_JYUMONJIKIRI,
  1732. EFST_MEIKYOUSISUI,
  1733. EFST_ATTHASTE_CASH,
  1734. EFST_EQUIPPED_DIVINE_ARMOR,
  1735. EFST_EQUIPPED_HOLY_ARMOR,
  1736. EFST_2011RWC,
  1737. EFST_KYOUGAKU,
  1738. EFST_IZAYOI,
  1739. EFST_ZENKAI,
  1740. EFST_KG_KAGEHUMI,
  1741. EFST_KYOMU,
  1742. EFST_KAGEMUSYA,
  1743. EFST_ZANGETSU,
  1744. EFST_PHI_DEMON,
  1745. EFST_GENSOU,
  1746. EFST_AKAITSUKI,
  1747. EFST_TETANY,
  1748. EFST_GM_BATTLE,
  1749. EFST_GM_BATTLE2,
  1750. EFST_2011RWC_SCROLL,
  1751. EFST_ACTIVE_MONSTER_TRANSFORM,
  1752. EFST_MYSTICPOWDER,
  1753. EFST_ECLAGE_RECALL,
  1754. EFST_ENTRY_QUEUE_APPLY_DELAY,
  1755. EFST_REUSE_LIMIT_ECL,
  1756. EFST_M_LIFEPOTION,
  1757. EFST_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT,
  1758. EFST_UNKNOWN_NAME,
  1759. EFST_ON_PUSH_CART,
  1760. EFST_HAT_EFFECT,
  1761. EFST_FLOWER_LEAF,
  1762. EFST_RAY_OF_PROTECTION,
  1763. EFST_GLASTHEIM_ATK,
  1764. EFST_GLASTHEIM_DEF,
  1765. EFST_GLASTHEIM_HEAL,
  1766. EFST_GLASTHEIM_HIDDEN,
  1767. EFST_GLASTHEIM_STATE,
  1768. EFST_GLASTHEIM_ITEMDEF,
  1769. EFST_GLASTHEIM_HPSP,
  1770. EFST_FOLLOWER_NPC_SKILL_POSTDELAY,
  1771. EFST_ALMIGHTY,
  1772. EFST_GVG_GIANT,
  1773. EFST_GVG_GOLEM,
  1774. EFST_GVG_STUN,
  1775. EFST_GVG_STONE,
  1776. EFST_GVG_FREEZ,
  1777. EFST_GVG_SLEEP,
  1778. EFST_GVG_CURSE,
  1779. EFST_GVG_SILENCE,
  1780. EFST_GVG_BLIND,
  1781. EFST_CLIENT_ONLY_EQUIP_ARROW,
  1782. EFST_CLAN_INFO,
  1783. EFST_JP_EVENT01,
  1784. EFST_JP_EVENT02,
  1785. EFST_JP_EVENT03,
  1786. EFST_JP_EVENT04,
  1787. EFST_TELEPORT_FIXEDCASTINGDELAY,
  1788. EFST_GEFFEN_MAGIC1,
  1789. EFST_GEFFEN_MAGIC2,
  1790. EFST_GEFFEN_MAGIC3,
  1791. EFST_QUEST_BUFF1,
  1792. EFST_QUEST_BUFF2,
  1793. EFST_QUEST_BUFF3,
  1794. EFST_REUSE_LIMIT_RECALL,
  1795. EFST_SAVEPOSITION,
  1796. EFST_NPC_ICEEXPLO,
  1797. EFST_FENRIR_CARD,
  1798. EFST_REUSE_LIMIT_ASPD_POTION,
  1799. EFST_MAXPAIN,
  1800. EFST_PC_STOP,
  1801. EFST_FRIGG_SONG,
  1802. EFST_OFFERTORIUM,
  1803. EFST_TELEKINESIS_INTENSE,
  1804. EFST_MOONSTAR,
  1805. EFST_STRANGELIGHTS,
  1806. EFST_FULL_THROTTLE,
  1807. EFST_REBOUND,
  1808. EFST_UNLIMIT,
  1809. EFST_KINGS_GRACE,
  1810. EFST_ITEM_ATKMAX,
  1811. EFST_ITEM_ATKMIN,
  1812. EFST_ITEM_MATKMAX,
  1813. EFST_ITEM_MATKMIN,
  1814. EFST_SUPER_STAR,
  1815. EFST_HIGH_RANKER,
  1816. EFST_DARKCROW,
  1817. EFST_2013_VALENTINE1,
  1818. EFST_2013_VALENTINE2,
  1819. EFST_2013_VALENTINE3,
  1820. EFST_ILLUSIONDOPING,
  1821. EFST_WIDEWEB,
  1822. EFST_CHILL,
  1823. EFST_BURNT,
  1824. EFST_PCCAFE_PLAY_TIME,
  1825. EFST_TWISTED_TIME,
  1826. EFST_FLASHCOMBO,
  1827. EFST_JITTER_BUFF1,
  1828. EFST_JITTER_BUFF2,
  1829. EFST_JITTER_BUFF3,
  1830. EFST_JITTER_BUFF4,
  1831. EFST_JITTER_BUFF5,
  1832. EFST_JITTER_BUFF6,
  1833. EFST_JITTER_BUFF7,
  1834. EFST_JITTER_BUFF8,
  1835. EFST_JITTER_BUFF9,
  1836. EFST_JITTER_BUFF10,
  1837. EFST_CUP_OF_BOZA,
  1838. EFST_B_TRAP,
  1839. EFST_E_CHAIN,
  1840. EFST_E_QD_SHOT_READY,
  1841. EFST_C_MARKER,
  1842. EFST_H_MINE,
  1843. EFST_H_MINE_SPLASH,
  1844. EFST_P_ALTER,
  1845. EFST_HEAT_BARREL,
  1846. EFST_ANTI_M_BLAST,
  1847. EFST_SLUGSHOT,
  1848. EFST_SWORDCLAN,
  1849. EFST_ARCWANDCLAN,
  1850. EFST_GOLDENMACECLAN,
  1851. EFST_CROSSBOWCLAN,
  1852. EFST_PACKING_ENVELOPE1,
  1853. EFST_PACKING_ENVELOPE2,
  1854. EFST_PACKING_ENVELOPE3,
  1855. EFST_PACKING_ENVELOPE4,
  1856. EFST_PACKING_ENVELOPE5,
  1857. EFST_PACKING_ENVELOPE6,
  1858. EFST_PACKING_ENVELOPE7,
  1859. EFST_PACKING_ENVELOPE8,
  1860. EFST_PACKING_ENVELOPE9,
  1861. EFST_PACKING_ENVELOPE10,
  1862. EFST_GLASTHEIM_TRANS,
  1863. EFST_ZONGZI_POUCH_TRANS,
  1864. EFST_HEAT_BARREL_AFTER,
  1865. EFST_DECORATION_OF_MUSIC,
  1866. EFST_OVERSEAEXPUP,
  1867. EFST_CLOWN_N_GYPSY_CARD,
  1868. EFST_OPEN_NPC_MARKET,
  1869. EFST_BEEF_RIB_STEW,
  1870. EFST_PORK_RIB_STEW,
  1871. EFST_CHUSEOK_MONDAY,
  1872. EFST_CHUSEOK_TUESDAY,
  1873. EFST_CHUSEOK_WEDNESDAY,
  1874. EFST_CHUSEOK_THURSDAY,
  1875. EFST_CHUSEOK_FRIDAY,
  1876. EFST_CHUSEOK_WEEKEND,
  1877. EFST_ALL_LIGHTGUARD,
  1878. EFST_ALL_LIGHTGUARD_COOL_TIME,
  1879. EFST_MTF_MHP,
  1880. EFST_MTF_MSP,
  1881. EFST_MTF_PUMPKIN,
  1882. EFST_MTF_HITFLEE,
  1883. EFST_MTF_CRIDAMAGE2,
  1884. EFST_MTF_SPDRAIN,
  1885. EFST_ACUO_MINT_GUM,
  1886. EFST_S_HEALPOTION,
  1887. EFST_REUSE_LIMIT_S_HEAL_POTION,
  1888. EFST_PLAYTIME_STATISTICS,
  1889. EFST_GN_CHANGEMATERIAL_OPERATOR,
  1890. EFST_GN_MIX_COOKING_OPERATOR,
  1891. EFST_GN_MAKEBOMB_OPERATOR,
  1892. EFST_GN_S_PHARMACY_OPERATOR,
  1893. EFST_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR,
  1894. EFST_SO_EL_ANALYSIS_COMBINATION_OPERATOR,
  1895. EFST_NC_MAGICDECOY_OPERATOR,
  1896. EFST_GUILD_STORAGE,
  1897. EFST_GC_POISONINGWEAPON_OPERATOR,
  1898. EFST_WS_WEAPONREFINE_OPERATOR,
  1899. EFST_BS_REPAIRWEAPON_OPERATOR,
  1900. EFST_UNREADMAIL_CHECK,
  1901. EFST_JUMPINGCLAN,
  1902. EFST_JP_OTP,
  1903. EFST_HANDICAPTOLERANCE_LEVELGAP,
  1904. EFST_MTF_RANGEATK2,
  1905. EFST_MTF_ASPD2,
  1906. EFST_MTF_MATK2,
  1907. EFST_SHOW_NPCHPBAR,
  1908. EFST_FLOWERSMOKE,
  1909. EFST_FSTONE,
  1910. EFST_DAILYSENDMAILCNT,
  1911. EFST_QSCARABA,
  1912. EFST_LJOSALFAR,
  1913. EFST_PAD_READER_KNIGHT,
  1914. EFST_PAD_READER_CRUSADER,
  1915. EFST_PAD_READER_BLACKSMITH,
  1916. EFST_PAD_READER_ALCHEMIST,
  1917. EFST_PAD_READER_ASSASSIN,
  1918. EFST_PAD_READER_ROGUE,
  1919. EFST_PAD_READER_WIZARD,
  1920. EFST_PAD_READER_SAGE,
  1921. EFST_PAD_READER_PRIEST,
  1922. EFST_PAD_READER_MONK,
  1923. EFST_PAD_READER_HUNTER,
  1924. EFST_PAD_READER_BARD,
  1925. EFST_PAD_READER_DANCER,
  1926. EFST_PAD_READER_TAEKWON,
  1927. EFST_PAD_READER_NINJA,
  1928. EFST_PAD_READER_GUNSLINGER,
  1929. EFST_PAD_READER_SUPERNOVICE,
  1930. EFST_ESSENCE_OF_TIME,
  1931. EFST_MINIGAME_ROULETTE,
  1932. EFST_MINIGAME_GOLD_POINT,
  1933. EFST_MINIGAME_SILVER_POINT,
  1934. EFST_MINIGAME_BRONZE_POINT,
  1935. EFST_HAPPINESS_STAR,
  1936. EFST_SUMMEREVENT01,
  1937. EFST_SUMMEREVENT02,
  1938. EFST_SUMMEREVENT03,
  1939. EFST_SUMMEREVENT04,
  1940. EFST_SUMMEREVENT05,
  1941. EFST_MINIGAME_ROULETTE_BONUS_ITEM,
  1942. EFST_DRESS_UP,
  1943. EFST_MAPLE_FALLS,
  1944. EFST_ALL_NIFLHEIM_RECALL,
  1945. EFST_MTF_MARIONETTE = 860,
  1946. EFST_MTF_LUDE,
  1947. EFST_MTF_CRUISER,
  1948. EFST_MERMAID_LONGING,
  1949. EFST_MAGICAL_FEATHER,
  1950. EFST_DRACULA_CARD,
  1951. EFST_ALL_PRONTERA_RECALL,
  1952. EFST_LIMIT_POWER_BOOSTER,
  1953. EFST_GIFT_OF_SNOW,
  1954. EFST_NPC_HALLUCINATIONWALK,
  1955. EFST_TIME_ACCESSORY = 872,
  1956. EFST_EP16_DEF,
  1957. EFST_NORMAL_ATKED_SP,
  1958. EFST_BODYSTATE_STONECURSE,
  1959. EFST_BODYSTATE_FREEZING,
  1960. EFST_BODYSTATE_STUN,
  1961. EFST_BODYSTATE_SLEEP,
  1962. EFST_BODYSTATE_UNDEAD,
  1963. EFST_BODYSTATE_STONECURSE_ING,
  1964. EFST_BODYSTATE_BURNNING,
  1965. EFST_BODYSTATE_IMPRISON,
  1966. EFST_HEALTHSTATE_POISON,
  1967. EFST_HEALTHSTATE_CURSE,
  1968. EFST_HEALTHSTATE_SILENCE,
  1969. EFST_HEALTHSTATE_CONFUSION,
  1970. EFST_HEALTHSTATE_BLIND,
  1971. EFST_HEALTHSTATE_ANGELUS,
  1972. EFST_HEALTHSTATE_BLOODING,
  1973. EFST_HEALTHSTATE_HEAVYPOISON,
  1974. EFST_HEALTHSTATE_FEAR,
  1975. EFST_CHERRY_BLOSSOM_CAKE,
  1976. EFST_SU_STOOP,
  1977. EFST_CATNIPPOWDER,
  1978. EFST_HEAD_EQUIPMENT_EFFECT,
  1979. EFST_SV_ROOTTWIST,
  1980. EFST_ATTACK_PROPERTY_NOTHING,
  1981. EFST_ATTACK_PROPERTY_WATER,
  1982. EFST_ATTACK_PROPERTY_GROUND,
  1983. EFST_ATTACK_PROPERTY_FIRE,
  1984. EFST_ATTACK_PROPERTY_WIND,
  1985. EFST_ATTACK_PROPERTY_POISON,
  1986. EFST_ATTACK_PROPERTY_SAINT,
  1987. EFST_ATTACK_PROPERTY_DARKNESS,
  1988. EFST_ATTACK_PROPERTY_TELEKINESIS,
  1989. EFST_ATTACK_PROPERTY_UNDEAD,
  1990. EFST_RESIST_PROPERTY_NOTHING,
  1991. EFST_RESIST_PROPERTY_WATER,
  1992. EFST_RESIST_PROPERTY_GROUND,
  1993. EFST_RESIST_PROPERTY_FIRE,
  1994. EFST_RESIST_PROPERTY_WIND,
  1995. EFST_RESIST_PROPERTY_POISON,
  1996. EFST_RESIST_PROPERTY_SAINT,
  1997. EFST_RESIST_PROPERTY_DARKNESS,
  1998. EFST_RESIST_PROPERTY_TELEKINESIS,
  1999. EFST_RESIST_PROPERTY_UNDEAD,
  2000. EFST_BITESCAR,
  2001. EFST_ARCLOUSEDASH,
  2002. EFST_TUNAPARTY,
  2003. EFST_SHRIMP,
  2004. EFST_FRESHSHRIMP,
  2005. EFST_PERIOD_RECEIVEITEM,
  2006. EFST_PERIOD_PLUSEXP,
  2007. EFST_PERIOD_PLUSJOBEXP,
  2008. EFST_RUNEHELM,
  2009. EFST_HELM_VERKANA,
  2010. EFST_HELM_RHYDO,
  2011. EFST_HELM_TURISUS,
  2012. EFST_HELM_HAGALAS,
  2013. EFST_HELM_ISIA,
  2014. EFST_HELM_ASIR,
  2015. EFST_HELM_URJ,
  2016. EFST_SUHIDE,
  2017. EFST_DORAM_BUF_01 = 935,
  2018. EFST_DORAM_BUF_02,
  2019. EFST_SPRITEMABLE,
  2020. EFST_AID_PERIOD_RECEIVEITEM,
  2021. EFST_AID_PERIOD_PLUSEXP,
  2022. EFST_AID_PERIOD_PLUSJOBEXP,
  2023. EFST_AID_PERIOD_DEADPENALTY,
  2024. EFST_AID_PERIOD_ADDSTOREITEMCOUNT,
  2025. EFST_ALL_GLASTHEIM_RECALL,
  2026. EFST_REUSE_LIMIT_PEPO_MD,
  2027. EFST_ALL_THANATOS_RECALL,
  2028. EFST_MAGICSTONE_OF_GRACE_SET = 948,
  2029. EFST_HISS = 950,
  2030. EFST_NYANGGRASS = 952,
  2031. EFST_CHATTERING,
  2032. EFST_GROOMING = 961,
  2033. EFST_PROTECTIONOFSHRIMP,
  2034. EFST_EP16_2_BUFF_SS,
  2035. EFST_EP16_2_BUFF_SC,
  2036. EFST_EP16_2_BUFF_AC,
  2037. EFST_GS_MAGICAL_BULLET,
  2038. EFST_FALLEN_ANGEL = 976,
  2039. EFST_BLAZE_BEAD = 979,
  2040. EFST_FROZEN_BEAD,
  2041. EFST_BREEZE_BEAD,
  2042. EFST_SOULATTACK,
  2043. EFST_AID_PERIOD_RECEIVEITEM_2ND,
  2044. EFST_AID_PERIOD_PLUSEXP_2ND,
  2045. EFST_AID_PERIOD_PLUSJOBEXP_2ND,
  2046. EFST_PRONTERA_JP,
  2047. EFST_GLOOM_CARD = 988,
  2048. EFST_PHARAOH_CARD,
  2049. EFST_KIEL_CARD,
  2050. EFST_CHEERUP = 992,
  2051. EFST_GET_CNT_UNREAD_RODEX_CHARDB,
  2052. EFST_GET_CNT_UNREAD_RODEX_GLOBALDB,
  2053. EFST_S_MANAPOTION,
  2054. EFST_M_DEFSCROLL,
  2055. EFST_AS_RAGGED_GOLEM_CARD = 1000,
  2056. EFST_LHZ_DUN_N1,
  2057. EFST_LHZ_DUN_N2,
  2058. EFST_LHZ_DUN_N3,
  2059. EFST_LHZ_DUN_N4,
  2060. EFST_ALL_STAT_DOWN = 1013,
  2061. EFST_GRADUAL_GRAVITY,
  2062. EFST_DAMAGE_HEAL,
  2063. EFST_IMMUNE_PROPERTY_NOTHING,
  2064. EFST_IMMUNE_PROPERTY_WATER,
  2065. EFST_IMMUNE_PROPERTY_GROUND,
  2066. EFST_IMMUNE_PROPERTY_FIRE,
  2067. EFST_IMMUNE_PROPERTY_WIND,
  2068. EFST_IMMUNE_PROPERTY_POISON,
  2069. EFST_IMMUNE_PROPERTY_SAINT,
  2070. EFST_IMMUNE_PROPERTY_DARKNESS,
  2071. EFST_IMMUNE_PROPERTY_TELEKINESIS,
  2072. EFST_IMMUNE_PROPERTY_UNDEAD,
  2073. EFST_REUSE_LIMIT_NP,
  2074. EFST_SPECIALCOOKIE,
  2075. EFST_DAMAGE_HEAL2,
  2076. EFST_DAMAGE_HEAL3,
  2077. EFST_GLORY_OF_RETURN,
  2078. EFST_ATK_POPCORN,
  2079. EFST_MATK_POPCORN,
  2080. EFST_ASPD_POPCORN,
  2081. EFST_ULTIMATECOOK,
  2082. EFST_LIGHTOFMOON,
  2083. EFST_LIGHTOFSUN,
  2084. EFST_LIGHTOFSTAR,
  2085. EFST_LUNARSTANCE,
  2086. EFST_UNIVERSESTANCE,
  2087. EFST_SUNSTANCE,
  2088. EFST_FLASHKICK,
  2089. EFST_NEWMOON,
  2090. EFST_STARSTANCE,
  2091. EFST_DIMENSION,
  2092. EFST_DIMENSION1,
  2093. EFST_DIMENSION2,
  2094. EFST_CREATINGSTAR,
  2095. EFST_FALLINGSTAR,
  2096. EFST_NOVAEXPLOSING,
  2097. EFST_GRAVITYCONTROL,
  2098. EFST_SOULCOLLECT = 1053,
  2099. EFST_SOULREAPER,
  2100. EFST_SOULUNITY,
  2101. EFST_SOULSHADOW,
  2102. EFST_SOULFAIRY,
  2103. EFST_SOULFALCON,
  2104. EFST_SOULGOLEM,
  2105. EFST_SOULDIVISION,
  2106. EFST_SOULENERGY,
  2107. EFST_USE_SKILL_SP_SPA,
  2108. EFST_USE_SKILL_SP_SHA,
  2109. EFST_SP_SHA,
  2110. EFST_INFINITY_DRINK,
  2111. EFST_ABYSS_001,
  2112. EFST_ABYSS_002,
  2113. EFST_ABYSS_003,
  2114. EFST_ABYSS_004,
  2115. EFST_ABYSS_005,
  2116. EFST_ABYSS_006,
  2117. EFST_ABYSS_007,
  2118. EFST_ABYSS_008,
  2119. EFST_REUSE_LIMIT_THM = 1075,
  2120. EFST_REUSE_LIMIT_TLI,
  2121. EFST_REUSE_LIMIT_TKC,
  2122. EFST_REUSE_LIMIT_TRP,
  2123. EFST_REUSE_LIMIT_TBG,
  2124. EFST_REUSE_LIMIT_TBM,
  2125. EFST_YGGDRASIL_BLESS,
  2126. EFST_HUNTING_EVENT = 1083,
  2127. EFST_PERIOD_RECEIVEITEM_2ND,
  2128. EFST_PERIOD_PLUSEXP_2ND,
  2129. EFST_EXPDROPUP,
  2130. EFST_TW_NEWYEAR_EVENT,
  2131. EFST_ENSEMBLEFATIGUE,
  2132. EFST_ADAPTATION,
  2133. EFST_ANCILLA = 1095,
  2134. EFST_FESTIVE_ENERGY = 1104,
  2135. EFST_TEST_KR01,
  2136. EFST_WEAPONBLOCK_ON = 1107,
  2137. EFST_CRI_DAMAGE,
  2138. EFST_DEF_POWER,
  2139. EFST_DEF_IGNORE,
  2140. EFST_BOW_ATK_POWER,
  2141. EFST_RED_ORG_POTION,
  2142. EFST_CAST_TIME,
  2143. EFST_LEAPIMPAIRED = 1117,
  2144. EFST_EXCLUSIVE_RECEIVEITEM = 1119,
  2145. EFST_EXCLUSIVE_PLUSEXP,
  2146. EFST_ASSUMPTIO_BUFF,
  2147. EFST_BASILICA_BUFF,
  2148. EFST_OVERLAPEXPUP2,
  2149. EFST_SOULCURSE = 1125,
  2150. EFST_SOUND_OF_DESTRUCTION,
  2151. EFST_DF_MANAPLUS,
  2152. EFST_DF_FULLSWINGK,
  2153. EFST_NV_BREAKTHROUGH,
  2154. EFST_HELPANGEL,
  2155. EFST_NV_TRANSCENDENCE,
  2156. EFST_SWEETSFAIR_ATK,
  2157. EFST_SWEETSFAIR_MATK,
  2158. EFST_FLOWER_LEAF2 = 1135,
  2159. EFST_FLOWER_LEAF3,
  2160. EFST_FLOWER_LEAF4,
  2161. EFST_MISTY_FROST = 1141,
  2162. EFST_MAGIC_POISON,
  2163. EFST_KAUTE,
  2164. EFST_JPNONLY_TACTICS = 1147,
  2165. EFST_MADOGEAR = 1149,
  2166. EFST_DEADLY_DEFEASANCE,
  2167. EFST_CLIMAX_DES_HU,
  2168. EFST_CLIMAX,
  2169. EFST_LUXANIMA = 1154,
  2170. EFST_BATH_FOAM_A,
  2171. EFST_BATH_FOAM_B,
  2172. EFST_BATH_FOAM_C,
  2173. EFST_AROMA_OIL,
  2174. EFST_REUSE_LIMIT_LUXANIMA,
  2175. EFST_POWERFUL_FAITH,
  2176. EFST_SINCERE_FAITH,
  2177. EFST_FIRM_FAITH,
  2178. EFST_AIRSHIP_PIPE,
  2179. EFST_PIECES_OF_SHADOW,
  2180. EFST_HELLS_PLANT_ARMOR,
  2181. EFST_RELIEVE_DAMAGE,
  2182. EFST_LOCKON_LASER,
  2183. EFST_REF_T_POTION = 1169,
  2184. EFST_ADD_ATK_DAMAGE,
  2185. EFST_ADD_MATK_DAMAGE,
  2186. EFST_SERVANTWEAPON,
  2187. EFST_SERVANT_SIGN,
  2188. EFST_CHARGINGPIERCE,
  2189. EFST_CHARGINGPIERCE_COUNT,
  2190. EFST_DRAGONIC_AURA,
  2191. EFST_BIG_SCAR,
  2192. EFST_VIGOR,
  2193. EFST_PRESSURE = 1180,
  2194. EFST_CLIMAX_EARTH = 1182,
  2195. EFST_CLIMAX_BLOOM,
  2196. EFST_CLIMAX_CRYIMP,
  2197. EFST_MD_ME_POTION,
  2198. EFST_MD_MA_POTION,
  2199. EFST_MD_TA_POTION,
  2200. EFST_MD_RA_POTION,
  2201. EFST_HOLY_OIL = 1190,
  2202. EFST_CRYSTAL_IMPACT,
  2203. EFST_SHADOW_EXCEED,
  2204. EFST_DANCING_KNIFE,
  2205. EFST_POTENT_VENOM,
  2206. EFST_SHADOW_SCAR,
  2207. EFST_E_SLASH_COUNT,
  2208. EFST_MEDIALE,
  2209. EFST_A_VITA,
  2210. EFST_A_TELUM,
  2211. EFST_PRE_ACIES,
  2212. EFST_COMPETENTIA,
  2213. EFST_GUARD_STANCE,
  2214. EFST_ATTACK_STANCE,
  2215. EFST_GUARDIAN_S,
  2216. EFST_HANDICAPSTATE_DEEPBLIND,
  2217. EFST_HANDICAPSTATE_DEEPSILENCE,
  2218. EFST_HANDICAPSTATE_LASSITUDE,
  2219. EFST_HANDICAPSTATE_FROSTBITE,
  2220. EFST_HANDICAPSTATE_SWOONING,
  2221. EFST_HANDICAPSTATE_LIGHTNINGSTRIKE,
  2222. EFST_HANDICAPSTATE_CRYSTALLIZATION,
  2223. EFST_HANDICAPSTATE_CONFLAGRATION,
  2224. EFST_HANDICAPSTATE_MISFORTUNE,
  2225. EFST_HANDICAPSTATE_DEADLYPOISON,
  2226. EFST_HANDICAPSTATE_DEPRESSION,
  2227. EFST_HANDICAPSTATE_HOLYFLAME,
  2228. EFST_REBOUND_S,
  2229. EFST_SHIELD_MASTERY,
  2230. EFST_SPEAR_SWORD_M,
  2231. EFST_HOLY_S,
  2232. EFST_ULTIMATE_S,
  2233. EFST_SPEAR_SCAR,
  2234. EFST_SHIELD_POWER,
  2235. EFST_SHADOW_WEAPON = 1226,
  2236. EFST_RELIGIO,
  2237. EFST_BENEDICTUM,
  2238. EFST_MVPCARD_KIEL,
  2239. EFST_FIRST_BRAND,
  2240. EFST_SECOND_BRAND,
  2241. EFST_SECOND_JUDGE,
  2242. EFST_THIRD_EXOR_FLAME,
  2243. EFST_FIRST_FAITH_POWER,
  2244. EFST_AXE_STOMP,
  2245. EFST_A_MACHINE,
  2246. EFST_D_MACHINE,
  2247. EFST_MT_M_MACHINE_OPERATOR,
  2248. EFST_TWOAXEDEF,
  2249. EFST_DAGGER_AND_BOW_M,
  2250. EFST_MAGIC_SWORD_M,
  2251. EFST_SHADOW_STRIP,
  2252. EFST_ABYSS_DAGGER,
  2253. EFST_ABYSSFORCEWEAPON,
  2254. EFST_ABYSS_SLAYER,
  2255. EFST_PROTECTSHADOWEQUIP = 1247,
  2256. EFST_RESEARCHREPORT,
  2257. EFST_BO_HELL_DUSTY,
  2258. EFST_WINDSIGN,
  2259. EFST_CRESCIVEBOLT,
  2260. EFST_CALAMITYGALE,
  2261. EFST_STAGE_MANNER = 1254,
  2262. EFST_RETROSPECTION,
  2263. EFST_MYSTIC_SYMPHONY,
  2264. EFST_KVASIR_SONATA,
  2265. EFST_SOUNDBLEND,
  2266. EFST_GEF_NOCTURN,
  2267. EFST_AIN_RHAPSODY,
  2268. EFST_MUSICAL_INTERLUDE,
  2269. EFST_JAWAII_SERENADE,
  2270. EFST_PRON_MARCH,
  2271. EFST_ROSEBLOSSOM,
  2272. EFST_ACIDIFIED_ZONE_WATER = 1266,
  2273. EFST_ACIDIFIED_ZONE_GROUND,
  2274. EFST_ACIDIFIED_ZONE_WIND,
  2275. EFST_ACIDIFIED_ZONE_FIRE,
  2276. EFST_MAGIC_BOOK_M,
  2277. EFST_SPELL_ENCHANTING,
  2278. EFST_SUMMON_ELEMENTAL_ARDOR,
  2279. EFST_SUMMON_ELEMENTAL_DILUVIO,
  2280. EFST_SUMMON_ELEMENTAL_PROCELLA,
  2281. EFST_SUMMON_ELEMENTAL_TERREMOTUS,
  2282. EFST_SUMMON_ELEMENTAL_SERPENS,
  2283. EFST_FLAMETECHNIC,
  2284. EFST_FLAMETECHNIC_OPTION,
  2285. EFST_FLAMEARMOR,
  2286. EFST_FLAMEARMOR_OPTION,
  2287. EFST_COLD_FORCE,
  2288. EFST_COLD_FORCE_OPTION,
  2289. EFST_CRYSTAL_ARMOR,
  2290. EFST_CRYSTAL_ARMOR_OPTION,
  2291. EFST_GRACE_BREEZE,
  2292. EFST_GRACE_BREEZE_OPTION,
  2293. EFST_EYES_OF_STORM,
  2294. EFST_EYES_OF_STORM_OPTION,
  2295. EFST_EARTH_CARE,
  2296. EFST_EARTH_CARE_OPTION,
  2297. EFST_STRONG_PROTECTION,
  2298. EFST_STRONG_PROTECTION_OPTION,
  2299. EFST_DEEP_POISONING,
  2300. EFST_DEEP_POISONING_OPTION,
  2301. EFST_POISON_SHIELD,
  2302. EFST_POISON_SHIELD_OPTION,
  2303. EFST_ABR_BATTLE_WARIOR,
  2304. EFST_ABR_DUAL_CANNON,
  2305. EFST_ABR_MOTHER_NET,
  2306. EFST_ABR_INFINITY,
  2307. EFST_ELEMENTAL_VEIL,
  2308. EFST_HOMUN_TIME = 1303,
  2309. EFST_POWER_ACCELERATION,
  2310. EFST_MAX_HP_SP_AVOID,
  2311. EFST_ADD_ALL_STATE,
  2312. EFST_AID_PERIOD_POWER_ACCELERATION,
  2313. EFST_AID_PERIOD_MAX_HP_SP_AVOID,
  2314. EFST_AID_PERIOD_ADD_ALL_STATE,
  2315. EFST_POISON_MIST,
  2316. EFST_STONE_WALL = 1313,
  2317. EFST_OVERBRANDREADY = 1315,
  2318. EFST_SHIELDSPELL,
  2319. EFST_CLOUD_POISON = 1318,
  2320. EFST_SPORE_EXPLOSION_DEBUFF,
  2321. EFST_DEFSCROLL = 1321,
  2322. EFST_MASSIVE_F_BLASTER = 1326,
  2323. EFST_NOEQUIPWEAPON2 = 1330,
  2324. EFST_NOEQUIPARMOR2,
  2325. EFST_NOEQUIPSHIELD2,
  2326. EFST_NOEQUIPSHOES2,
  2327. EFST_NOEQUIPPENDANT2,
  2328. EFST_NOEQUIPEARING2,
  2329. EFST_NOEQUIPFULL2,
  2330. EFST_CURSE_R_CUBE,
  2331. EFST_CURSE_B_CUBE,
  2332. EFST_KILLING_AURA,
  2333. EFST_TOXIN_OF_MANDARA = 1341,
  2334. EFST_GOLDENE_TONE,
  2335. EFST_TEMPERING,
  2336. EFST_NW_P_F_I,
  2337. EFST_INTENSIVE_AIM,
  2338. EFST_INTENSIVE_AIM_COUNT,
  2339. EFST_GRENADE_FRAGMENT_1,
  2340. EFST_GRENADE_FRAGMENT_2,
  2341. EFST_GRENADE_FRAGMENT_3,
  2342. EFST_GRENADE_FRAGMENT_4,
  2343. EFST_GRENADE_FRAGMENT_5,
  2344. EFST_GRENADE_FRAGMENT_6,
  2345. EFST_AUTO_FIRING_LAUNCHEREFST,
  2346. EFST_HIDDEN_CARD,
  2347. EFST_NW_GRENADE_MASTERY,
  2348. EFST_TALISMAN_OF_PROTECTION,
  2349. EFST_TALISMAN_OF_WARRIOR,
  2350. EFST_TALISMAN_OF_MAGICIAN,
  2351. EFST_TALISMAN_OF_FIVE_ELEMENTS,
  2352. EFST_T_FIRST_GOD,
  2353. EFST_T_SECOND_GOD,
  2354. EFST_T_THIRD_GOD,
  2355. EFST_T_FOURTH_GOD,
  2356. EFST_T_FIVETH_GOD,
  2357. EFST_HEAVEN_AND_EARTH,
  2358. EFST_HOGOGONG,
  2359. EFST_MARINE_FESTIVAL,
  2360. EFST_SANDY_FESTIVAL,
  2361. EFST_KI_SUL_RAMPAGE,
  2362. EFST_COLORS_OF_HYUN_ROK_1,
  2363. EFST_COLORS_OF_HYUN_ROK_2,
  2364. EFST_COLORS_OF_HYUN_ROK_3,
  2365. EFST_COLORS_OF_HYUN_ROK_4,
  2366. EFST_COLORS_OF_HYUN_ROK_5,
  2367. EFST_COLORS_OF_HYUN_ROK_6,
  2368. EFST_COLORS_OF_HYUN_ROK_BUFF,
  2369. EFST_TEMPORARY_COMMUNION,
  2370. EFST_BLESSING_OF_M_CREATURES,
  2371. EFST_BLESSING_OF_M_C_DEBUFF,
  2372. EFST_SHIELDCHAINRUSH,
  2373. EFST_MISTYFROST,
  2374. EFST_GROUNDGRAVITY,
  2375. EFST_BREAKINGLIMIT,
  2376. EFST_RULEBREAK,
  2377. EFST_RISING_SUN,
  2378. EFST_NOON_SUN,
  2379. EFST_SUNSET_SUN,
  2380. EFST_RISING_MOON,
  2381. EFST_MIDNIGHT_MOON,
  2382. EFST_DAWN_MOON,
  2383. EFST_STAR_BURST,
  2384. EFST_SKY_ENCHANT,
  2385. EFST_SHADOW_CLOCK,
  2386. EFST_SHINKIROU_CALL,
  2387. EFST_NIGHTMARE,
  2388. EFST_NOODLE_FES_1,
  2389. EFST_NOODLE_FES_2,
  2390. EFST_NOODLE_FES_3,
  2391. EFST_NOODLE_FES_4,
  2392. EFST_NOODLE_FES_5,
  2393. EFST_RUSH_QUAKE1 = 1402,
  2394. EFST_RUSH_QUAKE2,
  2395. EFST_SBUNSHIN = 1415,
  2396. EFST_MTP_W_POTION_100 = 1418,
  2397. /// @APIHOOK_END
  2398. /// Do not modify code above this, since it will be automatically generated by the API again
  2399. EFST_MAX,
  2400. };
  2401. /// JOINTBEAT stackable ailments
  2402. enum e_joint_break : uint8 {
  2403. BREAK_ANKLE = 0x01, ///< MoveSpeed reduced by 50%
  2404. BREAK_WRIST = 0x02, ///< ASPD reduced by 25%
  2405. BREAK_KNEE = 0x04, ///< MoveSpeed reduced by 30%, ASPD reduced by 10%
  2406. BREAK_SHOULDER = 0x08, ///< DEF reduced by 50%
  2407. BREAK_WAIST = 0x10, ///< DEF reduced by 25%, ATK reduced by 25%
  2408. BREAK_NECK = 0x20, ///< Current attack does 2x damage, inflicts 'bleeding' for 30 seconds
  2409. BREAK_FLAGS = BREAK_ANKLE | BREAK_WRIST | BREAK_KNEE | BREAK_SHOULDER | BREAK_WAIST | BREAK_NECK,
  2410. };
  2411. extern short current_equip_item_index;
  2412. extern unsigned int current_equip_combo_pos;
  2413. extern int current_equip_card_id;
  2414. extern short current_equip_opt_index;
  2415. //Status change option definitions (options are what makes status changes visible to chars
  2416. //who were not on your field of sight when it happened)
  2417. ///opt1: (BODYSTATE_*) Non stackable status changes.
  2418. enum e_sc_opt1 : uint16 {
  2419. OPT1_NONE = 0,
  2420. OPT1_STONE = 1, //Petrified
  2421. OPT1_FREEZE,
  2422. OPT1_STUN,
  2423. OPT1_SLEEP,
  2424. //Aegis uses OPT1 = 5 to identify undead enemies (which also grants them immunity to the other opt1 changes)
  2425. OPT1_STONEWAIT = 6, //Petrifying
  2426. OPT1_BURNING,
  2427. OPT1_IMPRISON,
  2428. OPT1_MAX
  2429. };
  2430. ///opt2: (HEALTHSTATE_*) Stackable status changes.
  2431. enum e_sc_opt2 : uint16 {
  2432. OPT2_NONE = 0x0,
  2433. OPT2_POISON = 0x0001,
  2434. OPT2_CURSE = 0x0002,
  2435. OPT2_SILENCE = 0x0004,
  2436. OPT2_SIGNUMCRUCIS = 0x0008, //Confusion
  2437. OPT2_BLIND = 0x0010,
  2438. OPT2_ANGELUS = 0x0020,
  2439. OPT2_BLEEDING = 0x0040,
  2440. OPT2_DPOISON = 0x0080,
  2441. OPT2_FEAR = 0x0100,
  2442. OPT2_MAX
  2443. };
  2444. ///opt3: (SHOW_EFST_*)
  2445. enum e_sc_opt3 : uint32 {
  2446. OPT3_NORMAL = 0x0,
  2447. OPT3_QUICKEN = 0x00000001,
  2448. OPT3_OVERTHRUST = 0x00000002,
  2449. OPT3_ENERGYCOAT = 0x00000004,
  2450. OPT3_EXPLOSIONSPIRITS = 0x00000008,
  2451. OPT3_STEELBODY = 0x00000010,
  2452. OPT3_BLADESTOP = 0x00000020,
  2453. OPT3_AURABLADE = 0x00000040,
  2454. OPT3_BERSERK = 0x00000080,
  2455. OPT3_LIGHTBLADE = 0x00000100,
  2456. OPT3_MOONLIT = 0x00000200,
  2457. OPT3_MARIONETTE = 0x00000400,
  2458. OPT3_ASSUMPTIO = 0x00000800,
  2459. OPT3_WARM = 0x00001000,
  2460. OPT3_KAITE = 0x00002000,
  2461. OPT3_BUNSIN = 0x00004000,
  2462. OPT3_SOULLINK = 0x00008000,
  2463. OPT3_UNDEAD = 0x00010000,
  2464. OPT3_CONTRACT = 0x00020000,
  2465. OPT3_MAX
  2466. };
  2467. ///Option (EFFECTSTATE_*)
  2468. enum e_option : uint32 {
  2469. OPTION_NOTHING = 0x0,
  2470. OPTION_SIGHT = 0x00000001,
  2471. OPTION_HIDE = 0x00000002,
  2472. OPTION_CLOAK = 0x00000004,
  2473. OPTION_CART1 = 0x00000008,
  2474. OPTION_FALCON = 0x00000010,
  2475. OPTION_RIDING = 0x00000020,
  2476. OPTION_INVISIBLE = 0x00000040,
  2477. OPTION_CART2 = 0x00000080,
  2478. OPTION_CART3 = 0x00000100,
  2479. OPTION_CART4 = 0x00000200,
  2480. OPTION_CART5 = 0x00000400,
  2481. OPTION_ORCISH = 0x00000800,
  2482. OPTION_WEDDING = 0x00001000,
  2483. OPTION_RUWACH = 0x00002000,
  2484. OPTION_CHASEWALK = 0x00004000,
  2485. OPTION_FLYING = 0x00008000, //! NOTE: That clientside Flying and Xmas are 0x8000 for clients prior to 2007.
  2486. OPTION_XMAS = 0x00010000,
  2487. OPTION_TRANSFORM = 0x00020000,
  2488. OPTION_SUMMER = 0x00040000,
  2489. OPTION_DRAGON1 = 0x00080000,
  2490. OPTION_WUG = 0x00100000,
  2491. OPTION_WUGRIDER = 0x00200000,
  2492. OPTION_MADOGEAR = 0x00400000,
  2493. OPTION_DRAGON2 = 0x00800000,
  2494. OPTION_DRAGON3 = 0x01000000,
  2495. OPTION_DRAGON4 = 0x02000000,
  2496. OPTION_DRAGON5 = 0x04000000,
  2497. OPTION_HANBOK = 0x08000000,
  2498. OPTION_OKTOBERFEST = 0x10000000,
  2499. OPTION_SUMMER2 = 0x20000000,
  2500. OPTION_MAX,
  2501. // compound constant for older carts
  2502. OPTION_CART = OPTION_CART1|OPTION_CART2|OPTION_CART3|OPTION_CART4|OPTION_CART5,
  2503. // compound constants
  2504. OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5,
  2505. OPTION_COSTUME = OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK|OPTION_OKTOBERFEST|OPTION_SUMMER2,
  2506. };
  2507. ///Defines for the manner system [Skotlex]
  2508. enum manner_flags
  2509. {
  2510. MANNER_NOCHAT = 0x01,
  2511. MANNER_NOSKILL = 0x02,
  2512. MANNER_NOCOMMAND = 0x04,
  2513. MANNER_NOITEM = 0x08,
  2514. MANNER_NOROOM = 0x10,
  2515. };
  2516. /// Status Change State Flags
  2517. enum e_scs_flag : uint8 {
  2518. SCS_NONE = 0,
  2519. SCS_NOMOVECOND, ///< cond flag for SCS_NOMOVE
  2520. SCS_NOMOVE, ///< unit unable to move
  2521. SCS_NOPICKITEMCOND, ///< cond flag for SCS_NOPICKITEM
  2522. SCS_NOPICKITEM, ///< player unable to pick up items
  2523. SCS_NODROPITEMCOND, ///< cond flag for SCS_NODROPITEM
  2524. SCS_NODROPITEM, ///< player unable to drop items
  2525. SCS_NOCASTCOND, ///< cond flag for SCS_NOCAST
  2526. SCS_NOCAST, ///< unit unable to cast skills
  2527. SCS_NOCHAT, ///< unit can't talk
  2528. SCS_NOCHATCOND, ///< cond flag for SCS_NOCHAT
  2529. SCS_NOEQUIPITEM, ///< player can't puts on equip
  2530. SCS_NOEQUIPITEMCOND, ///< cond flag for SCS_NOEQUIPITEM
  2531. SCS_NOUNEQUIPITEM, ///< player can't puts off equip
  2532. SCS_NOUNEQUIPITEMCOND, ///< cond flag for SCS_NOUNEQUIPITEM
  2533. SCS_NOCONSUMEITEM, ///< player can't consumes equip
  2534. SCS_NOCONSUMEITEMCOND, ///< cond flag for SCS_NOCONSUMEITEM
  2535. SCS_NOATTACK, ///< unit can't attack
  2536. SCS_NOATTACKCOND, ///< cond flag for SCS_NOATTACK
  2537. SCS_NOWARP, ///< unit can't warp
  2538. SCS_NOWARPCOND, ///< cond flag for SCS_NOWARP
  2539. SCS_NODEATHPENALTY, ///< player doesn't experience EXP loss
  2540. SCS_NODEATHPENALTYCOND, ///< cond flag for SCS_NODEATHPENALTYCOND
  2541. SCS_NOINTERACT, ///< player can't sit/stand/talk to NPC
  2542. SCS_NOINTERACTCOND, ///< cond flag for SCS_NOINTERACT
  2543. SCS_MAX
  2544. };
  2545. ///Define flags for the status_calc_bl function. [Skotlex]
  2546. enum e_scb_flag : uint8 {
  2547. SCB_NONE = 0,
  2548. SCB_BASE,
  2549. SCB_MAXHP,
  2550. SCB_MAXSP,
  2551. SCB_STR,
  2552. SCB_AGI,
  2553. SCB_VIT,
  2554. SCB_INT,
  2555. SCB_DEX,
  2556. SCB_LUK,
  2557. SCB_BATK,
  2558. SCB_WATK,
  2559. SCB_MATK,
  2560. SCB_HIT,
  2561. SCB_FLEE,
  2562. SCB_DEF,
  2563. SCB_DEF2,
  2564. SCB_MDEF,
  2565. SCB_MDEF2,
  2566. SCB_SPEED,
  2567. SCB_ASPD,
  2568. SCB_DSPD,
  2569. SCB_CRI,
  2570. SCB_FLEE2,
  2571. SCB_ATK_ELE,
  2572. SCB_DEF_ELE,
  2573. SCB_MODE,
  2574. SCB_SIZE,
  2575. SCB_RACE,
  2576. SCB_RANGE,
  2577. SCB_REGEN,
  2578. // 4th Job T.Stat/T.Sub-Stat Flags
  2579. SCB_MAXAP,
  2580. SCB_POW,
  2581. SCB_STA,
  2582. SCB_WIS,
  2583. SCB_SPL,
  2584. SCB_CON,
  2585. SCB_CRT,
  2586. SCB_PATK,
  2587. SCB_SMATK,
  2588. SCB_RES,
  2589. SCB_MRES,
  2590. SCB_HPLUS,
  2591. SCB_CRATE,
  2592. // Extra Flags
  2593. SCB_DYE, // force cloth-dye change to 0 to avoid client crashes.
  2594. SCB_MAX,
  2595. };
  2596. enum e_status_calc_opt : uint8 {
  2597. SCO_NONE = 0x0,
  2598. SCO_FIRST = 0x1, ///< Trigger the calculations that should take place only onspawn/once, process base status initialization code
  2599. SCO_FORCE = 0x2, ///< Only relevant to BL_PC types, ensures call bypasses the queue caused by delayed damage
  2600. };
  2601. /// Flags for status_change_start and status_get_sc_def
  2602. enum e_status_change_start_flags : int64 {
  2603. SCSTART_NONE = 0x0,
  2604. SCSTART_NOAVOID = 0x01, /// Cannot be avoided (it has to start)
  2605. SCSTART_NOTICKDEF = 0x02, /// Tick should not be reduced (by statuses or bonuses)
  2606. SCSTART_LOADED = 0x04, /// When sc_data loaded (fetched from table), no values (val1 ~ val4) have to be altered/recalculate
  2607. SCSTART_NORATEDEF = 0x08, /// Rate should not be reduced (by statuses or bonuses)
  2608. SCSTART_NOICON = 0x10, /// Status icon won't be sent to client
  2609. };
  2610. /// Enum for status_change_clear_buffs
  2611. enum e_status_change_clear_buffs_flags : int64 {
  2612. SCCB_BUFFS = 0x01,
  2613. SCCB_DEBUFFS = 0x02,
  2614. SCCB_REFRESH = 0x04,
  2615. SCCB_CHEM_PROTECT = 0x08,
  2616. SCCB_LUXANIMA = 0x10,
  2617. };
  2618. ///Enum for bonus_script's flag [Cydh]
  2619. enum e_bonus_script_flags : uint32 {
  2620. BSF_REM_ON_DEAD = 0x001, ///< Removed when dead
  2621. BSF_REM_ON_DISPELL = 0x002, ///< Removed by Dispell
  2622. BSF_REM_ON_CLEARANCE = 0x004, ///< Removed by Clearance
  2623. BSF_REM_ON_LOGOUT = 0x008, ///< Removed when player logged out
  2624. BSF_REM_ON_BANISHING_BUSTER = 0x010, ///< Removed by Banishing Buster
  2625. BSF_REM_ON_REFRESH = 0x020, ///< Removed by Refresh
  2626. BSF_REM_ON_LUXANIMA = 0x040, ///< Removed by Luxanima
  2627. BSF_REM_ON_MADOGEAR = 0x080, ///< Removed when Madogear is activated or deactivated
  2628. BSF_REM_ON_DAMAGED = 0x100, ///< Removed when receive damage
  2629. BSF_PERMANENT = 0x200, ///< Cannot be removed by sc_end SC_ALL
  2630. // These flags cannot be stacked, BSF_FORCE_REPLACE has highest priority to check if YOU force to add both
  2631. BSF_FORCE_REPLACE = 0x400, ///< Force to replace duplicated script by expanding the duration
  2632. BSF_FORCE_DUPLICATE = 0x800, ///< Force to add duplicated script
  2633. // These flags aren't part of 'bonus_script' scripting flags
  2634. BSF_REM_ALL = 0x0, ///< Remove all bonus script
  2635. BSF_REM_BUFF = 0x4000, ///< Remove positive buff if battle_config.debuff_on_logout&1
  2636. BSF_REM_DEBUFF = 0x8000, ///< Remove negative buff if battle_config.debuff_on_logout&2
  2637. };
  2638. ///Enum for status_get_hpbonus and status_get_spbonus
  2639. enum e_status_bonus {
  2640. STATUS_BONUS_FIX = 0,
  2641. STATUS_BONUS_RATE = 1,
  2642. };
  2643. ///Enum of Status Change Flags [Cydh]
  2644. enum e_status_change_flag : uint16 {
  2645. SCF_NONE = 0,
  2646. SCF_BLEFFECT,
  2647. SCF_DISPLAYPC,
  2648. SCF_NOCLEARBUFF,
  2649. SCF_NOREMOVEONDEAD,
  2650. SCF_NODISPELL,
  2651. SCF_NOCLEARANCE,
  2652. SCF_NOBANISHINGBUSTER,
  2653. SCF_NOSAVE,
  2654. SCF_NOSAVEINFINITE,
  2655. SCF_REMOVEONDAMAGED,
  2656. SCF_REMOVEONREFRESH,
  2657. SCF_REMOVEONLUXANIMA,
  2658. SCF_STOPATTACKING,
  2659. SCF_STOPCASTING,
  2660. SCF_STOPWALKING,
  2661. SCF_BOSSRESIST,
  2662. SCF_MVPRESIST,
  2663. SCF_SETSTAND,
  2664. SCF_FAILEDMADO,
  2665. SCF_DEBUFF,
  2666. SCF_REMOVEONCHANGEMAP,
  2667. SCF_REMOVEONMAPWARP,
  2668. SCF_REMOVECHEMICALPROTECT,
  2669. SCF_OVERLAPFAIL,
  2670. SCF_OVERLAPIGNORELEVEL,
  2671. SCF_SENDOPTION,
  2672. SCF_ONTOUCH,
  2673. SCF_UNITMOVE,
  2674. SCF_NONPLAYER,
  2675. SCF_SENDLOOK,
  2676. SCF_DISPLAYNPC,
  2677. SCF_REQUIREWEAPON,
  2678. SCF_REQUIRESHIELD,
  2679. SCF_MOBLOSETARGET,
  2680. SCF_REMOVEELEMENTALOPTION,
  2681. SCF_SUPERNOVICEANGEL,
  2682. SCF_TAEKWONANGEL,
  2683. SCF_MADOCANCEL,
  2684. SCF_MADOENDCANCEL,
  2685. SCF_RESTARTONMAPWARP,
  2686. SCF_SPREADEFFECT,
  2687. SCF_SENDVAL1,
  2688. SCF_SENDVAL2,
  2689. SCF_SENDVAL3,
  2690. SCF_NOFORCEDEND,
  2691. SCF_NOWARNING,
  2692. SCF_MAX
  2693. };
  2694. /// Struct of SC configs [Cydh]
  2695. struct s_status_change_db {
  2696. sc_type type; ///< SC_
  2697. efst_type icon; ///< EFST_
  2698. std::bitset<SCS_MAX> state; ///< SCS_
  2699. std::bitset<SCB_MAX> calc_flag; ///< SCB_ flags
  2700. uint16 opt1; ///< OPT1_
  2701. uint16 opt2; ///< OPT2_
  2702. uint32 opt3; ///< OPT3_
  2703. uint32 look; ///< OPTION_ Changelook
  2704. std::bitset<SCF_MAX> flag; ///< SCF_ Flags, enum e_status_change_flag
  2705. bool display; ///< Display status effect/icon (for certain state)
  2706. uint16 skill_id; ///< Associated skill for (addeff) duration lookups
  2707. std::vector<sc_type> end; ///< List of SC that will be ended when this SC is activated
  2708. std::vector<sc_type> fail; ///< List of SC that causing this SC cannot be activated
  2709. bool end_return; ///< After SC ends the SC from end list, it does nothing
  2710. t_tick min_duration; ///< Minimum duration effect (after all status reduction)
  2711. uint16 min_rate; ///< Minimum rate to be applied (after all status reduction)
  2712. };
  2713. class StatusDatabase : public TypesafeCachedYamlDatabase<uint16, s_status_change_db> {
  2714. public:
  2715. StatusDatabase() : TypesafeCachedYamlDatabase("STATUS_DB", 1) {
  2716. // All except BASE and extra flags.
  2717. SCB_BATTLE.set();
  2718. SCB_BATTLE.reset(SCB_BASE);
  2719. SCB_BATTLE.reset(SCB_DYE);
  2720. // All except extra flags.
  2721. SCB_ALL.set();
  2722. SCB_ALL.reset(SCB_DYE);
  2723. }
  2724. const std::string getDefaultLocation() override;
  2725. uint64 parseBodyNode(const YAML::Node &node) override;
  2726. void loadingFinished() override;
  2727. // Determine who will receive a clif_status_change packet for effects that require one to display correctly
  2728. uint16 StatusRelevantBLTypes[EFST_MAX];
  2729. // Extras
  2730. efst_type getIcon(sc_type type);
  2731. std::bitset<SCB_MAX> getCalcFlag(sc_type type);
  2732. std::vector<sc_type> getEnd(sc_type type);
  2733. uint16 getSkill(sc_type type);
  2734. bool hasSCF(status_change *sc, e_status_change_flag flag);
  2735. void removeByStatusFlag(block_list *bl, std::vector<e_status_change_flag> flag);
  2736. void changeSkillTree(map_session_data *sd, int32 class_ = 0);
  2737. bool validateStatus(sc_type type);
  2738. std::bitset<SCB_MAX> getSCB_BATTLE();
  2739. std::bitset<SCB_MAX> getSCB_ALL();
  2740. private:
  2741. std::bitset<SCB_MAX> SCB_BATTLE, SCB_ALL;
  2742. };
  2743. extern StatusDatabase status_db;
  2744. /// Enum for status_calc_weight and status_calc_cart_weight
  2745. enum e_status_calc_weight_opt {
  2746. CALCWT_NONE = 0x0,
  2747. CALCWT_ITEM = 0x1, ///< Recalculate item weight
  2748. CALCWT_MAXBONUS = 0x2, ///< Recalculate max weight based on skill/status/configuration bonuses
  2749. CALCWT_CARTSTATE = 0x4, ///< Whether to check for cart state
  2750. };
  2751. // Enum for refine chance types
  2752. enum e_refine_chance_type {
  2753. REFINE_CHANCE_NORMAL = 0,
  2754. REFINE_CHANCE_ENRICHED,
  2755. REFINE_CHANCE_EVENT_NORMAL,
  2756. REFINE_CHANCE_EVENT_ENRICHED,
  2757. REFINE_CHANCE_TYPE_MAX
  2758. };
  2759. ///Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
  2760. #define BL_CONSUME (BL_PC|BL_HOM|BL_MER|BL_ELEM)
  2761. ///Define to determine who has regen
  2762. #define BL_REGEN (BL_PC|BL_HOM|BL_MER|BL_ELEM)
  2763. ///Define to determine who will receive a clif_status_change packet for effects that require one to display correctly
  2764. #define BL_SCEFFECT (BL_PC|BL_HOM|BL_MER|BL_MOB|BL_ELEM)
  2765. /** Basic damage info of a weapon
  2766. * Required because players have two of these, one in status_data
  2767. * and another for their left hand weapon. */
  2768. struct weapon_atk {
  2769. unsigned short atk, atk2;
  2770. unsigned short range;
  2771. unsigned char ele;
  2772. #ifdef RENEWAL
  2773. unsigned short matk;
  2774. unsigned char wlv;
  2775. #endif
  2776. };
  2777. ///For holding basic status (which can be modified by status changes)
  2778. struct status_data {
  2779. unsigned int
  2780. hp, sp, ap, // see status_cpy before adding members before hp and sp
  2781. max_hp, max_sp, max_ap;
  2782. short
  2783. str, agi, vit, int_, dex, luk,
  2784. pow, sta, wis, spl, con, crt,
  2785. eatk;
  2786. unsigned short
  2787. batk,
  2788. #ifdef RENEWAL
  2789. watk,
  2790. watk2,
  2791. #endif
  2792. matk_min, matk_max,
  2793. speed,
  2794. amotion, adelay, dmotion;
  2795. int mode;
  2796. short
  2797. hit, flee, cri, flee2,
  2798. def2, mdef2,
  2799. #ifdef RENEWAL_ASPD
  2800. aspd_rate2,
  2801. #endif
  2802. aspd_rate,
  2803. patk, smatk,
  2804. res, mres,
  2805. hplus, crate;
  2806. /**
  2807. * defType is RENEWAL dependent and defined in src/config/const.hpp
  2808. **/
  2809. defType def,mdef;
  2810. unsigned char
  2811. def_ele, ele_lv,
  2812. size,
  2813. race, /// see enum e_race
  2814. class_; /// see enum e_classAE
  2815. struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon.
  2816. };
  2817. ///Additional regen data that only players have.
  2818. struct regen_data_sub {
  2819. unsigned short
  2820. hp,sp;
  2821. //tick accumulation before healing.
  2822. struct {
  2823. unsigned int hp,sp;
  2824. } tick;
  2825. //Regen rates. n/100
  2826. struct {
  2827. unsigned short hp,sp;
  2828. } rate;
  2829. };
  2830. ///Regen data
  2831. struct regen_data {
  2832. unsigned char flag; //Marks what stuff you may heal or not.
  2833. unsigned short hp,sp,shp,ssp;
  2834. //tick accumulation before healing.
  2835. struct {
  2836. unsigned int hp,sp,shp,ssp;
  2837. } tick;
  2838. //Regen rates. n/100
  2839. struct {
  2840. unsigned short hp, sp, shp, ssp;
  2841. } rate;
  2842. struct {
  2843. unsigned walk:1; //Can you regen even when walking?
  2844. unsigned gc:1; //Tags when you should have double regen due to GVG castle
  2845. unsigned overweight :2; //overweight state (1: 50%, 2: 90%)
  2846. unsigned block :2; //Block regen flag (1: Hp, 2: Sp)
  2847. } state;
  2848. //skill-regen, sitting-skill-regen (since not all chars with regen need it)
  2849. struct regen_data_sub *sregen, *ssregen;
  2850. };
  2851. ///Status display entry
  2852. struct sc_display_entry {
  2853. enum sc_type type;
  2854. int val1, val2, val3;
  2855. };
  2856. ///Status change entry
  2857. struct status_change_entry {
  2858. int timer;
  2859. int val1,val2,val3,val4;
  2860. };
  2861. ///Status change
  2862. struct status_change {
  2863. unsigned int option;// effect state (bitfield)
  2864. unsigned int opt3;// skill state (bitfield)
  2865. unsigned short opt1;// body state
  2866. unsigned short opt2;// health state (bitfield)
  2867. unsigned char count;
  2868. //! TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
  2869. struct {
  2870. uint8 move;
  2871. uint8 pickup;
  2872. uint8 drop;
  2873. uint8 cast;
  2874. uint8 chat;
  2875. uint8 equip;
  2876. uint8 unequip;
  2877. uint8 consume;
  2878. uint8 attack;
  2879. uint8 warp;
  2880. uint8 deathpenalty;
  2881. uint8 interact;
  2882. } cant;/* status change state flags */
  2883. //int sg_id; //ID of the previous Storm gust that hit you
  2884. short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point
  2885. /**
  2886. * The Storm Gust counter was dropped in renewal
  2887. **/
  2888. #ifndef RENEWAL
  2889. unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
  2890. #endif
  2891. struct status_change_entry *data[SC_MAX];
  2892. };
  2893. int status_damage( struct block_list *src, struct block_list *target, int64 dhp, int64 dsp, int64 dap, t_tick walkdelay, int flag, uint16 skill_id );
  2894. static int status_damage( struct block_list *src, struct block_list *target, int64 dhp, int64 dsp, t_tick walkdelay, int flag, uint16 skill_id ){
  2895. return status_damage( src, target, dhp, dsp, 0, walkdelay, flag, skill_id );
  2896. }
  2897. //Define for standard HP damage attacks.
  2898. static int status_fix_damage( struct block_list *src, struct block_list *target, int64 hp, t_tick walkdelay, uint16 skill_id ){
  2899. return status_damage( src, target, hp, 0, walkdelay, 0, skill_id );
  2900. }
  2901. //Define for standard SP damage attacks.
  2902. static int status_fix_spdamage( struct block_list *src, struct block_list *target, int64 sp, t_tick walkdelay, uint16 skill_id ){
  2903. return status_damage( src, target, 0, sp, walkdelay, 0, skill_id );
  2904. }
  2905. //Define for standard AP damage attacks.
  2906. static int status_fix_apdamage( struct block_list *src, struct block_list *target, int64 ap, t_tick walkdelay, uint16 skill_id ){
  2907. return status_damage( src, target, 0, 0, ap, walkdelay, 0, skill_id );
  2908. }
  2909. //Define for standard HP/SP/AP damage triggers.
  2910. static int status_zap( struct block_list* bl, int64 hp, int64 sp, int64 ap = 0 ){
  2911. return status_damage( nullptr, bl, hp, sp, ap, 0, 1, 0 );
  2912. }
  2913. //Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP/AP to use skills)
  2914. int64 status_charge(struct block_list* bl, int64 hp, int64 sp);
  2915. int status_percent_change(struct block_list *src, struct block_list *target, int8 hp_rate, int8 sp_rate, int8 ap_rate, uint8 flag);
  2916. //Easier handling of status_percent_change
  2917. static int status_percent_heal( struct block_list* bl, int8 hp_rate, int8 sp_rate, int8 ap_rate = 0 ){
  2918. return status_percent_change( nullptr, bl, -(hp_rate), -(sp_rate), -(ap_rate), 0 );
  2919. }
  2920. /// Deals % damage from 'src' to 'target'. If rate is > 0 is % of current HP/SP/AP, < 0 % of MaxHP/MaxSP/MaxAP
  2921. static int status_percent_damage( struct block_list* src, struct block_list* target, int8 hp_rate, int8 sp_rate, bool kill ){
  2922. return status_percent_change( src, target, hp_rate, sp_rate, 0, kill ? 1 : 2 );
  2923. }
  2924. static int status_percent_damage( struct block_list* src, struct block_list* target, int8 hp_rate, int8 sp_rate, int8 ap_rate, bool kill ){
  2925. return status_percent_change( src, target, hp_rate, sp_rate, ap_rate, kill ? 1 : 2 );
  2926. }
  2927. //Instant kill with no drops/exp/etc
  2928. static int status_kill( struct block_list* bl ){
  2929. return status_percent_damage( nullptr, bl, 100, 0, 0, true );
  2930. }
  2931. //Used to set the hp/sp/ap of an object to an absolute value (can't kill)
  2932. int status_set_hp(struct block_list *bl, unsigned int hp, int flag);
  2933. int status_set_maxhp(struct block_list *bl, unsigned int hp, int flag);
  2934. int status_set_sp(struct block_list *bl, unsigned int sp, int flag);
  2935. int status_set_maxsp(struct block_list *bl, unsigned int hp, int flag);
  2936. int status_set_ap(struct block_list *bl, unsigned int ap, int flag);
  2937. int status_set_maxap(struct block_list *bl, unsigned int ap, int flag);
  2938. int status_heal( struct block_list *bl,int64 hhp,int64 hsp, int64 hap, int flag );
  2939. static int status_heal( struct block_list *bl,int64 hhp,int64 hsp, int flag ){
  2940. return status_heal( bl, hhp, hsp, 0, flag );
  2941. }
  2942. int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp, unsigned char per_ap = 0);
  2943. struct regen_data *status_get_regen_data(struct block_list *bl);
  2944. struct status_data *status_get_status_data(struct block_list *bl);
  2945. struct status_data *status_get_base_status(struct block_list *bl);
  2946. const char * status_get_name(struct block_list *bl);
  2947. int status_get_class(struct block_list *bl);
  2948. int status_get_lv(struct block_list *bl);
  2949. #define status_get_range(bl) status_get_status_data(bl)->rhw.range
  2950. #define status_get_hp(bl) status_get_status_data(bl)->hp
  2951. #define status_get_max_hp(bl) status_get_status_data(bl)->max_hp
  2952. #define status_get_sp(bl) status_get_status_data(bl)->sp
  2953. #define status_get_max_sp(bl) status_get_status_data(bl)->max_sp
  2954. #define status_get_ap(bl) status_get_status_data(bl)->ap
  2955. #define status_get_max_ap(bl) status_get_status_data(bl)->max_ap
  2956. #define status_get_str(bl) status_get_status_data(bl)->str
  2957. #define status_get_agi(bl) status_get_status_data(bl)->agi
  2958. #define status_get_vit(bl) status_get_status_data(bl)->vit
  2959. #define status_get_int(bl) status_get_status_data(bl)->int_
  2960. #define status_get_dex(bl) status_get_status_data(bl)->dex
  2961. #define status_get_luk(bl) status_get_status_data(bl)->luk
  2962. #define status_get_pow(bl) status_get_status_data(bl)->pow
  2963. #define status_get_sta(bl) status_get_status_data(bl)->sta
  2964. #define status_get_wis(bl) status_get_status_data(bl)->wis
  2965. #define status_get_spl(bl) status_get_status_data(bl)->spl
  2966. #define status_get_con(bl) status_get_status_data(bl)->con
  2967. #define status_get_crt(bl) status_get_status_data(bl)->crt
  2968. #define status_get_hit(bl) status_get_status_data(bl)->hit
  2969. #define status_get_flee(bl) status_get_status_data(bl)->flee
  2970. defType status_get_def(struct block_list *bl);
  2971. #define status_get_mdef(bl) status_get_status_data(bl)->mdef
  2972. #define status_get_flee2(bl) status_get_status_data(bl)->flee2
  2973. #define status_get_def2(bl) status_get_status_data(bl)->def2
  2974. #define status_get_mdef2(bl) status_get_status_data(bl)->mdef2
  2975. #define status_get_critical(bl) status_get_status_data(bl)->cri
  2976. #define status_get_batk(bl) status_get_status_data(bl)->batk
  2977. #define status_get_watk(bl) status_get_status_data(bl)->rhw.atk
  2978. #define status_get_watk2(bl) status_get_status_data(bl)->rhw.atk2
  2979. #define status_get_matk_max(bl) status_get_status_data(bl)->matk_max
  2980. #define status_get_matk_min(bl) status_get_status_data(bl)->matk_min
  2981. #define status_get_lwatk(bl) status_get_status_data(bl)->lhw.atk
  2982. #define status_get_lwatk2(bl) status_get_status_data(bl)->lhw.atk2
  2983. unsigned short status_get_speed(struct block_list *bl);
  2984. #define status_get_adelay(bl) status_get_status_data(bl)->adelay
  2985. #define status_get_amotion(bl) status_get_status_data(bl)->amotion
  2986. #define status_get_dmotion(bl) status_get_status_data(bl)->dmotion
  2987. #define status_get_patk(bl) status_get_status_data(bl)->patk
  2988. #define status_get_smatk(bl) status_get_status_data(bl)->smatk
  2989. #define status_get_res(bl) status_get_status_data(bl)->res
  2990. #define status_get_mres(bl) status_get_status_data(bl)->mres
  2991. #define status_get_hplus(bl) status_get_status_data(bl)->hplus
  2992. #define status_get_crate(bl) status_get_status_data(bl)->crate
  2993. #define status_get_element(bl) status_get_status_data(bl)->def_ele
  2994. #define status_get_element_level(bl) status_get_status_data(bl)->ele_lv
  2995. unsigned char status_calc_attack_element(struct block_list *bl, struct status_change *sc, int element);
  2996. #define status_get_attack_sc_element(bl, sc) status_calc_attack_element(bl, sc, 0)
  2997. #define status_get_attack_element(bl) status_get_status_data(bl)->rhw.ele
  2998. #define status_get_attack_lelement(bl) status_get_status_data(bl)->lhw.ele
  2999. #define status_get_race(bl) status_get_status_data(bl)->race
  3000. #define status_get_class_(bl) status_get_status_data(bl)->class_
  3001. #define status_get_size(bl) status_get_status_data(bl)->size
  3002. #define status_get_mode(bl) status_get_status_data(bl)->mode
  3003. #define status_has_mode(status,md) (((status)->mode&(md)) == (md))
  3004. #define status_bl_has_mode(bl,md) status_has_mode(status_get_status_data((bl)),(md))
  3005. #define status_get_homstr(bl) (status->str + ((TBL_HOM*)bl)->homunculus.str_value)
  3006. #define status_get_homagi(bl) (status->agi + ((TBL_HOM*)bl)->homunculus.agi_value)
  3007. #define status_get_homvit(bl) (status->vit + ((TBL_HOM*)bl)->homunculus.vit_value)
  3008. #define status_get_homint(bl) (status->int_ + ((TBL_HOM*)bl)->homunculus.int_value)
  3009. #define status_get_homdex(bl) (status->dex + ((TBL_HOM*)bl)->homunculus.dex_value)
  3010. #define status_get_homluk(bl) (status->luk + ((TBL_HOM*)bl)->homunculus.luk_value)
  3011. int status_get_party_id(struct block_list *bl);
  3012. int status_get_guild_id(struct block_list *bl);
  3013. int status_get_emblem_id(struct block_list *bl);
  3014. std::vector<e_race2> status_get_race2(struct block_list *bl);
  3015. struct view_data *status_get_viewdata(struct block_list *bl);
  3016. void status_set_viewdata(struct block_list *bl, int class_);
  3017. void status_change_init(struct block_list *bl);
  3018. struct status_change *status_get_sc(struct block_list *bl);
  3019. int status_isdead(struct block_list *bl);
  3020. int status_isimmune(struct block_list *bl);
  3021. t_tick status_get_sc_def(struct block_list *src,struct block_list *bl, enum sc_type type, int rate, t_tick tick, unsigned char flag);
  3022. //Short version, receives rate in 1->100 range, and does not uses a flag setting.
  3023. #define sc_start(src, bl, type, rate, val1, tick) status_change_start(src,bl,type,100*(rate),val1,0,0,0,tick,SCSTART_NONE)
  3024. #define sc_start2(src, bl, type, rate, val1, val2, tick) status_change_start(src,bl,type,100*(rate),val1,val2,0,0,tick,SCSTART_NONE)
  3025. #define sc_start4(src, bl, type, rate, val1, val2, val3, val4, tick) status_change_start(src,bl,type,100*(rate),val1,val2,val3,val4,tick,SCSTART_NONE)
  3026. int status_change_start(struct block_list* src, struct block_list* bl,enum sc_type type,int rate,int val1,int val2,int val3,int val4,t_tick duration,unsigned char flag);
  3027. int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line);
  3028. #define status_change_end(bl,type,tid) status_change_end_(bl,type,tid,__FILE__,__LINE__)
  3029. TIMER_FUNC(status_change_timer);
  3030. int status_change_timer_sub(struct block_list* bl, va_list ap);
  3031. int status_change_clear(struct block_list* bl, int type);
  3032. void status_change_clear_buffs(struct block_list* bl, uint8 type);
  3033. void status_change_clear_onChangeMap(struct block_list *bl, struct status_change *sc);
  3034. #define status_calc_bl(bl, flag) status_calc_bl_(bl, flag, SCO_NONE)
  3035. #define status_calc_mob(md, opt) status_calc_bl_(&(md)->bl, status_db.getSCB_ALL(), opt)
  3036. #define status_calc_pet(pd, opt) status_calc_bl_(&(pd)->bl, status_db.getSCB_ALL(), opt)
  3037. #define status_calc_pc(sd, opt) status_calc_bl_(&(sd)->bl, status_db.getSCB_ALL(), opt)
  3038. #define status_calc_homunculus(hd, opt) status_calc_bl_(&(hd)->bl, status_db.getSCB_ALL(), opt)
  3039. #define status_calc_mercenary(md, opt) status_calc_bl_(&(md)->bl, status_db.getSCB_ALL(), opt)
  3040. #define status_calc_elemental(ed, opt) status_calc_bl_(&(ed)->bl, status_db.getSCB_ALL(), opt)
  3041. #define status_calc_npc(nd, opt) status_calc_bl_(&(nd)->bl, status_db.getSCB_ALL(), opt)
  3042. bool status_calc_weight(struct map_session_data *sd, enum e_status_calc_weight_opt flag);
  3043. bool status_calc_cart_weight(struct map_session_data *sd, enum e_status_calc_weight_opt flag);
  3044. void status_calc_bl_(struct block_list *bl, std::bitset<SCB_MAX> flag, uint8 opt);
  3045. int status_calc_mob_(struct mob_data* md, uint8 opt);
  3046. void status_calc_pet_(struct pet_data* pd, uint8 opt);
  3047. int status_calc_pc_(struct map_session_data* sd, uint8 opt);
  3048. int status_calc_homunculus_(struct homun_data *hd, uint8 opt);
  3049. int status_calc_mercenary_(s_mercenary_data *md, uint8 opt);
  3050. int status_calc_elemental_(s_elemental_data *ed, uint8 opt);
  3051. int status_calc_npc_(struct npc_data *nd, uint8 opt);
  3052. void status_calc_misc(struct block_list *bl, struct status_data *status, int level);
  3053. void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen);
  3054. void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc);
  3055. void status_calc_state(struct block_list *bl, struct status_change *sc, std::bitset<SCS_MAX> flag, bool start);
  3056. void status_calc_slave_mode(struct mob_data *md, struct mob_data *mmd);
  3057. bool status_check_skilluse(struct block_list *src, struct block_list *target, uint16 skill_id, int flag);
  3058. int status_check_visibility(struct block_list *src, struct block_list *target);
  3059. int status_change_spread(block_list *src, block_list *bl);
  3060. #ifndef RENEWAL
  3061. unsigned short status_base_matk_min(const struct status_data* status);
  3062. unsigned short status_base_matk_max(const struct status_data* status);
  3063. #else
  3064. unsigned int status_weapon_atk(struct weapon_atk wa, struct map_session_data *sd);
  3065. unsigned short status_base_atk_min(struct block_list *bl, const struct status_data* status, int level);
  3066. unsigned short status_base_atk_max(struct block_list *bl, const struct status_data* status, int level);
  3067. unsigned short status_base_matk_min(struct block_list *bl, const struct status_data* status, int level);
  3068. unsigned short status_base_matk_max(struct block_list *bl, const struct status_data* status, int level);
  3069. #endif
  3070. unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status, int level);
  3071. // Status changes accessors for StatusChange database
  3072. uint16 status_efst_get_bl_type(enum efst_type efst);
  3073. void status_readdb( bool reload = false );
  3074. void do_init_status(void);
  3075. void do_final_status(void);
  3076. #endif /* STATUS_HPP */