quests_alberta.txt 47 KB

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  1. //===== eAthena Script =======================================
  2. //= Quest NPCs related to Alberta
  3. //===== By: ==================================================
  4. //= kobra_k88
  5. //===== Current Version: =====================================
  6. //= 1.8
  7. //===== Compatible With: =====================================
  8. //= eAthena 1.0
  9. //===== Description: =========================================
  10. //= Dolls Quest
  11. //= Boy's Cap Quest
  12. //= Antlers Quest
  13. //= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
  14. //= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
  15. //= Turtle Island Quests
  16. //===== Additional Comments: =================================
  17. //= Fully working
  18. //= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
  19. //= 1.3 Fixed item ID 7031 -> 7013
  20. //= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus]
  21. //= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST
  22. //= Condition if done: (MISC_QUEST & 2) [Lupus]
  23. //= 1.7 Moved quest from cities/albera.txt [Evera]
  24. //= 1.8 Re-made the Doll Quest, now with official dialogs. [DZeroX]
  25. //============================================================
  26. //=======================================================================================================//
  27. // Doll Quest
  28. //=======================================================================================================//
  29. alberta.gat,117,135,0 script Elin 96,{
  30. set .@weight,MaxWeight-Weight;
  31. if ((.@weight) < 10000) {
  32. mes "[Elin]";
  33. mes "Wait a moment!!";
  34. mes "You have brought too many things!";
  35. mes "You cannot accept any more items!";
  36. mes "Please reduce the amount of items,";
  37. mes "then come see me again";
  38. close;
  39. }
  40. mes "[Elin]";
  41. if (Sex == 1) {
  42. mes "Hello~!";
  43. mes "Heh heh, you're a boy, so you";
  44. mes "probably don't like dolls, right?";
  45. mes "Well, I like dolls very very much!";
  46. } else {
  47. mes "Hi hi~! Oh, oh, do you like dolls?";
  48. mes "I really really like dolls... Hee";
  49. mes "Hee~!";
  50. }
  51. next;
  52. mes "[Elin]";
  53. mes "You know, I really really want a";
  54. mes "new doll! I hope my daddy will give";
  55. mes "me one on my birthday...!";
  56. switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) {
  57. case 1:
  58. next;
  59. mes "[Elin]";
  60. mes "Yeah, I'm hoping";
  61. mes "he gives me a Yoyo";
  62. mes "doll. They're so cute!";
  63. close;
  64. case 2:
  65. next;
  66. set .@weight,MaxWeight-Weight;
  67. if ((.@weight) < 10000) {
  68. mes "[Elin]";
  69. mes "Your weight is too heavy!";
  70. mes "I will accept your doll if";
  71. mes "you lighten your load.";
  72. close;
  73. }
  74. mes "[Elin]";
  75. if (Sex == 1) {
  76. mes "Oh my goodness!";
  77. mes "Really? You're";
  78. mes "such a sweetie~!";
  79. } else {
  80. mes "Will you really?";
  81. mes "You're gonna give";
  82. mes "me a doll? Yaaaay~";
  83. }
  84. next;
  85. mes "[Elin]";
  86. mes "What kind of doll are you going to";
  87. mes "give me? Are you really gonna give";
  88. mes "me one?";
  89. switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) {
  90. case 1:
  91. next;
  92. if (countitem(741) >= 1) {
  93. mes "[Elin]";
  94. mes "Yay, it's a poring doll!";
  95. next;
  96. delitem 741,1;
  97. getitem 529,1;
  98. mes "[Elin]";
  99. mes "Thank you for the doll!";
  100. close;
  101. } else {
  102. mes "[Elin]";
  103. if (Sex == 1) {
  104. mes "Aww...?";
  105. mes "Were you only teasing me?";
  106. } else {
  107. mes "Aww...";
  108. mes "You're not making fun of me are";
  109. mes "you?";
  110. }
  111. next;
  112. mes "[Elin]";
  113. mes "I guess you forgot it somewhere...";
  114. close;
  115. }
  116. case 2:
  117. next;
  118. if (countitem(742) >= 1) {
  119. mes "[Elin]";
  120. mes "Eh .... Chonchon ... doll ...";
  121. next;
  122. mes "[Elin]";
  123. mes "Oh well, since you're giving it to me, I have to treasure it ....";
  124. next;
  125. delitem 742,1;
  126. getitem 530,1;
  127. mes "[Elin]";
  128. mes "If I ate too much of it, I'll get cavities anyway.";
  129. if (Sex == 1) {
  130. mes "You too, mister.";
  131. } else {
  132. mes "You too, lady.";
  133. }
  134. mes "Don't eat too much, ok?";
  135. mes "And thanks, by the way ...";
  136. next;
  137. mes "[Elin]";
  138. mes "(Chonchon ... *mumble mumble*)";
  139. close;
  140. } else {
  141. mes "[Elin]";
  142. mes "Chonchon dolls are ugly anyways,";
  143. mes "but you still lied to me! How can";
  144. mes "you be so mean?!";
  145. next;
  146. mes "[Elin]";
  147. mes "Waaaaaaaaaaaaaaaaah~~";
  148. close;
  149. }
  150. case 3:
  151. next;
  152. if (countitem(740) >= 1) {
  153. mes "[Elin]";
  154. mes "Wow--! It's a rabbit!";
  155. mes "It's so cute!!";
  156. if (Sex == 1) {
  157. mes "Thank you so much, mister!";
  158. } else {
  159. mes "Thank you so much, lady!";
  160. }
  161. next;
  162. mes "[Elin]";
  163. mes "So fluffy~";
  164. mes "Oh yeah! Let me give you a present too!";
  165. mes "Ummm ... found it!";
  166. mes "Take this!";
  167. next;
  168. delitem 740,1;
  169. getitem 530,1;
  170. mes "[Elin]";
  171. mes "I got this from Santa. It's a candy cane~";
  172. if (Sex == 1) {
  173. mes "Eat it too, mister.";
  174. } else {
  175. mes "Eat it too, lady.";
  176. }
  177. mes "Thank you for the rabbit doll!";
  178. mes "I'm gonna hug this to sleep every night~";
  179. close;
  180. } else {
  181. mes "[Elin]";
  182. mes "Awww, you were only kidding?";
  183. mes "W-W-Why are you teasing me like";
  184. mes "that?";
  185. next;
  186. mes "[Elin]";
  187. mes "*^CCCCCCSniff...^000000*";
  188. next;
  189. mes "[Elin]";
  190. mes "Waaaaaaaaaaaaaaaaah~~";
  191. close;
  192. }
  193. case 4:
  194. next;
  195. if (countitem(752) >= 1) {
  196. mes "[Elin]";
  197. mes "Ah, a Rocker doll.";
  198. mes "I hate hopping things but the doll's kinda cute.";
  199. next;
  200. mes "[Elin]";
  201. mes "Thank you~";
  202. mes "I'll have to give you something too.";
  203. mes "Hmm, didn't I get some stuff from my uncle ...";
  204. next;
  205. delitem 752,1;
  206. getitem 532,7;
  207. mes "[Elin]";
  208. mes "We've got tons of them at home.";
  209. mes "So I'll share some with you~";
  210. mes "Thank you for the doll!";
  211. close;
  212. } else {
  213. mes "[Elin]";
  214. mes "Awww...";
  215. next;
  216. mes "[Elin]";
  217. mes "You don't";
  218. mes "really have a doll...?";
  219. mes "I was so excited about it, too...";
  220. close;
  221. }
  222. case 5:
  223. next;
  224. if (countitem(743) >= 1) {
  225. mes "[Elin]";
  226. mes "Blehh ....";
  227. mes "It's a mushroom...";
  228. mes "Mom's always scolding me for not eating mushrooms ...";
  229. next;
  230. mes "[Elin]";
  231. mes "I'll take it anyway, since the doll looks cute.";
  232. mes "But I still won't eat mushrooms though ...";
  233. mes "Hmm, I'll need to give you a present too.";
  234. next;
  235. delitem 743,1;
  236. getitem 538,5;
  237. mes "[Elin]";
  238. mes "Mom made this.";
  239. if (Sex == 1) {
  240. mes "Take it, mister!";
  241. } else {
  242. mes "Take it, lady!";
  243. }
  244. next;
  245. mes "[Litte Kid]";
  246. mes "Thank you for the doll~";
  247. close;
  248. } else {
  249. mes "[Elin]";
  250. mes "Eh...?";
  251. mes "You don't";
  252. mes "have a doll?";
  253. next;
  254. mes "[Elin]";
  255. mes "Awww...";
  256. mes "It's not nice";
  257. mes "to tease people";
  258. mes "like that. *^CCCCCCSniff, sniff^000000*";
  259. close;
  260. }
  261. case 6:
  262. next;
  263. if (countitem(751) >= 1) {
  264. mes "[Elin]";
  265. mes "Yay! It's an Osiris doll!";
  266. next;
  267. delitem 751,1;
  268. getitem 522,2;
  269. mes "[Elin]";
  270. mes "Thank you for the doll!";
  271. close;
  272. } else {
  273. mes "[Elin]";
  274. mes "Awww...";
  275. mes "Why do you have";
  276. mes "to make fun of me?";
  277. close;
  278. }
  279. case 7:
  280. next;
  281. if (countitem(750) >= 1) {
  282. mes "[Elin]";
  283. mes "Yay! It's a Baphomet doll!";
  284. next;
  285. delitem 750,1;
  286. getitem 525,5;
  287. mes "[Elin]";
  288. mes "Thank you for the doll!";
  289. close;
  290. } else {
  291. mes "[Elin]";
  292. mes "You big liar! Why are you";
  293. mes "pretending to be nice?!";
  294. close;
  295. }
  296. case 8:
  297. next;
  298. if (countitem(754) >= 1) {
  299. mes "[Elin]";
  300. mes "Ah, it's a racoon doll~";
  301. mes "I hate Smokies, but the doll's really cute!";
  302. next;
  303. mes "[Elin]";
  304. mes "It's really cute~";
  305. if (Sex == 1) {
  306. mes "Thank you very much, mister!";
  307. } else {
  308. mes "Thank you very much, lady!";
  309. }
  310. next;
  311. delitem 754,1;
  312. getitem 539,3;
  313. mes "[Elin]";
  314. mes "Let me give you some of Grandma's home-made cakes!";
  315. if (Sex == 1) {
  316. mes "Do you like sweet things, mister?";
  317. } else {
  318. mes "Do you like sweet things, lady?";
  319. }
  320. mes "This is really good, so eat it~";
  321. next;
  322. mes "[Elin]";
  323. mes "Thank you for this cute doll!";
  324. close;
  325. } else {
  326. mes "[Elin]";
  327. mes "Hey! How come you have to say";
  328. mes "things like that? Are you making";
  329. mes "fun of me?!";
  330. close;
  331. }
  332. case 9:
  333. next;
  334. if (countitem(753) >= 1) {
  335. mes "[Elin]";
  336. mes "Wow--!!!";
  337. mes "It's a monkey! So cute~";
  338. if (Sex == 1) {
  339. mes "Thank you very much, mister!";
  340. } else {
  341. mes "Thank you very much, lady!";
  342. }
  343. mes "I really wanted it~";
  344. next;
  345. mes "[Elin]";
  346. mes "It's so cute~";
  347. mes "That's right!";
  348. mes "As a thank you, I'll give you this.";
  349. next;
  350. delitem 753,1;
  351. getitem 608,1;
  352. mes "[Elin]";
  353. mes "Dad picked them up during his travels.";
  354. mes "It's a seed of some kind.";
  355. mes "We tried planting them at home, but it doesn't seem to grow.";
  356. if (Sex == 1) {
  357. mes "I'll give it to you, mister!";
  358. } else {
  359. mes "I'll give it to you, lady!";
  360. }
  361. next;
  362. mes "[Elin]";
  363. mes "Thank you so much for the doll!";
  364. close;
  365. } else {
  366. mes "[Elin]";
  367. mes "Hey...";
  368. mes "How come you're making fun of me?!";
  369. close;
  370. }
  371. case 10:
  372. next;
  373. mes "["+strcharinfo(0)+"]";
  374. mes "I'm as adorable as a doll...";
  375. next;
  376. mes "[Elin]";
  377. mes "Whaaaaaaaaaaaaaaaaaaaaat...?";
  378. next;
  379. mes "[Elin]";
  380. mes "^3355FFWhat did^000000";
  381. mes "^3355FFyou just say?!^000000";
  382. close;
  383. }
  384. }
  385. }
  386. //=======================================================================================================//
  387. // Boy's Cap' Quest
  388. //=======================================================================================================//
  389. alberta_in,28,145,4 script Grampa 120,{
  390. mes "[Grampa]";
  391. mes "Gasp ..Gasp";
  392. next;
  393. mes "[Grampa]";
  394. mes "When I look back on my younger days... I regret not making better use of my time...";
  395. next;
  396. mes "[Grampa]";
  397. mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
  398. next;
  399. if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
  400. menu "Talk",M_Talk, "Cancel",M_End;
  401. M_Talk:
  402. mes "[Grampa]";
  403. mes "Listen to me..... You must take care of your body as best you can....";
  404. mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
  405. next;
  406. mes "[Grampa]";
  407. mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
  408. next;
  409. mes "[Grampa]";
  410. mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
  411. next;
  412. mes "[Grampa]";
  413. mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
  414. next;
  415. mes "[Grampa]";
  416. mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
  417. emotion e_gasp;
  418. next;
  419. mes "[Grampa]";
  420. mes "Have you heard of the Tiger's Footskin???.....";
  421. emotion e_what;
  422. next;
  423. mes "[Grampa]";
  424. mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
  425. mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
  426. next;
  427. mes "[Grampa]";
  428. mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
  429. next;
  430. mes "[Grampa]";
  431. mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
  432. close;
  433. M_Show:
  434. mes "[Grampa]";
  435. mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
  436. next;
  437. mes "[Grampa]";
  438. mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
  439. mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
  440. next;
  441. mes "[Grampa]";
  442. mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
  443. next;
  444. menu "-Give him the Tiger's Footskin.",-, "Walk away.", sM_End;
  445. mes "[Grampa]";
  446. if(countitem(1030) < 10) goto L_NoItems;
  447. delitem 1030,10;
  448. getitem 5016,1;
  449. mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
  450. emotion e_thx;
  451. next;
  452. mes "[Grampa]";
  453. mes "Now my body can be reinvigorated!!! I will eat it right away!";
  454. close;
  455. L_NoItems:
  456. mes "Get off damn cheater!!!";
  457. emotion e_bzz;
  458. close;
  459. sM_End:
  460. mes "[Grampa]";
  461. mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
  462. close;
  463. M_End:
  464. mes "[Grampa]";
  465. mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
  466. close;
  467. }
  468. //=======================================================================================================//
  469. // Antlers Quest
  470. //=======================================================================================================//
  471. alberta_in,122,53,4 script Cherokee 47,{
  472. mes "[Cherokee]";
  473. mes "Hey there, I am a Horn Collector. Sounds great, huh?";
  474. next;
  475. mes "[Cherokee]";
  476. mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
  477. mes "You can wear them on your head, or even decorate your house with them.";
  478. next;
  479. mes "[Cherokee]";
  480. mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000..";
  481. next;
  482. mes "[Cherokee]";
  483. mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
  484. mes "Even so, I really wish I could get my hands on one.";
  485. next;
  486. mes "[Cherokee]";
  487. mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
  488. mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?";
  489. next;
  490. menu "You got it!",-, "Shut up Dumbo.",M_End;
  491. mes "[Cherokee]";
  492. if(countitem(923) < 20) goto L_NotEnuf;
  493. delitem 923,20;
  494. mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
  495. emotion e_ic;
  496. next;
  497. mes "[Cherokee]";
  498. mes "Thank you! Here are the Antlers just as I promised you!";
  499. emotion e_thx;
  500. getitem 2284,1;
  501. next;
  502. mes "[Cherokee]";
  503. mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You ..";
  504. close;
  505. L_NotEnuf:
  506. mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
  507. close;
  508. M_End:
  509. mes "[Cherokee]";
  510. mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
  511. close;
  512. }
  513. //=======================================================================================================//
  514. // Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
  515. //=======================================================================================================//
  516. alberta,120,53,3 script Zic 51,{
  517. mes "[Zic]";
  518. mes "Yay! A cool breeze! That's why I love the sea!!";
  519. emotion e_ho;
  520. next;
  521. mes "[Zic]";
  522. mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
  523. emotion e_hmm;
  524. next;
  525. mes "[Zic]";
  526. mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
  527. next;
  528. mes "[Zic]";
  529. mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
  530. next;
  531. menu "-Bao Bao",-, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;
  532. mes "[Zic]";
  533. mes "To make a Bao Bao I will need:"; //5042
  534. mes "- ^5555FF1 Silk Ribbon^000000,"; //10007
  535. mes "- ^5555FF50 Herioc Emblems^000000."; //968
  536. next;
  537. mes "[Zic]";
  538. mes "Would you like me to make you one?";
  539. next;
  540. menu "Sure.",-, "No thanks.",M_End;
  541. if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
  542. delitem 10007, 1;
  543. delitem 968, 50;
  544. mes "[Zic]";
  545. mes "Please wait while I make your Bao Bao......";
  546. next;
  547. mes "[Zic]";
  548. mes "There you are, one Bao Bao. Enjoy.";
  549. getitem 5042, 1;
  550. close;
  551. M_1:
  552. mes "[Zic]";
  553. mes "To make a Cresent Hairpin I will need:"; //5048
  554. mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041
  555. mes "- ^5555FF10 Steel^000000."; //999
  556. next;
  557. mes "[Zic]";
  558. mes "Would you like me to make you one?";
  559. next;
  560. menu "Sure.",-, "No thanks.",M_End;
  561. if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
  562. delitem 5041, 1;
  563. delitem 999, 10;
  564. mes "[Zic]";
  565. mes "Please wait while I make your Cresent Hairpin......";
  566. next;
  567. mes "[Zic]";
  568. mes "There you are, one Cresent Hairpin. Enjoy.";
  569. getitem 5048, 1;
  570. close;
  571. M_2:
  572. mes "[Zic]";
  573. mes "To make a pair of Fashionable Glasses I will need:"; //5047
  574. mes "- ^5555FF1 Jack a Dandy^000000,"; //2271
  575. mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975
  576. next;
  577. mes "[Zic]";
  578. mes "Would you like me to make you one?";
  579. next;
  580. menu "Sure.",-, "No thanks.",M_End;
  581. if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
  582. delitem 2271, 1;
  583. delitem 975, 1;
  584. mes "[Zic]";
  585. mes "Please wait while I make your Fashionable Glasses......";
  586. next;
  587. mes "[Zic]";
  588. mes "There you are, one Fashionable Glasses. Enjoy.";
  589. getitem 5047, 1;
  590. close;
  591. M_3:
  592. mes "[Zic]";
  593. mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041
  594. mes "- ^5555FF1200 Coral Reefs^000000."; //7013
  595. emotion e_hmm;
  596. next;
  597. mes "[Zic]";
  598. mes "Would you like me to make you one?";
  599. next;
  600. menu "Sure.",-, "No thanks.",M_End;
  601. if (countitem(7013)<1200) goto sL_NotEnuf;
  602. delitem 7013, 1200;
  603. mes "[Zic]";
  604. mes "Please wait while I make your Hear Hairpin......";
  605. next;
  606. mes "[Zic]";
  607. mes "There you are, one Heart Hairpin. Enjoy.";
  608. getitem 5041, 1;
  609. close;
  610. sL_NotEnuf:
  611. mes "[Zic]";
  612. mes "Hmm.... you don't have enough items for me to make it. Come back some other time.";
  613. close;
  614. M_End:
  615. mes "[Zic]";
  616. mes "See ya around.";
  617. close;
  618. }
  619. //=======================================================================================================//
  620. // Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
  621. //=======================================================================================================//
  622. alberta,135,79,3 script Tempestra 71,{
  623. mes "[Tempestra]";
  624. mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
  625. emotion e_ho;
  626. if(MISC_QUEST & 2) goto sM_Menu;
  627. next;
  628. mes "[Tempestra]";
  629. mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
  630. next;
  631. mes "[Tempestra]";
  632. mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
  633. next;
  634. menu "Here you go, my treat.",-, "Then go get one, sheesh....",M_1;
  635. if(countitem(503) < 1) goto L_NoPot;
  636. delitem 503, 1;
  637. set MISC_QUEST,MISC_QUEST | 2;
  638. mes "[Tempestra]";
  639. mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here....";
  640. emotion e_thx;
  641. next;
  642. mes "[Tempestra]";
  643. mes "(~gulp~gulp~)";
  644. next;
  645. mes "[Tempestra]";
  646. mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
  647. sM_Menu:
  648. next;
  649. menu "The weather is really hot, isn't it...",-, "You should wear a hat.",sM_1;
  650. mes "[Tempestra]";
  651. mes "Yes, it's very hot indeed.....";
  652. next;
  653. mes "[Tempestra]";
  654. mes "Luckly I brought a lot of hats along. I have";
  655. mes "a ^5555FF'Sunday Hat'^000000,";
  656. mes "a ^5555FF'Mage Hat'^000000,";
  657. mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
  658. next;
  659. mes "[Tempestra]";
  660. mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
  661. mes "but now it looks like I'll have to wear one.....";
  662. ssM_Menu:
  663. next;
  664. menu "Sunday Hat?",-, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;
  665. mes "[Tempestra]";
  666. mes "A Sunday Hat is made up of:";
  667. mes "- ^5555FF250 Fabric^000000,";
  668. mes "- ^5555FF1 Slotted Hat^000000,";
  669. mes "- ^5555FF1 Slotted Cap^000000,";
  670. mes "- ^5555FF600 Soft Feathers^000000.";
  671. mes "If you want, I can make one for you. Just bring me all of those items.";
  672. next;
  673. menu "Make one for me.",-, "Cancel",ssM_End;
  674. if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
  675. delitem 1059, 250;
  676. delitem 2221, 1;
  677. delitem 2227, 1;
  678. delitem 7063, 600;
  679. mes "[Tempestra]";
  680. mes "Please wait just a moment while I make it........";
  681. next;
  682. getitem 5032, 1;
  683. mes "[Tempestra]";
  684. mes "All done... one Sunday Hat just for you. Thank you and come back any time.";
  685. emotion e_thx;
  686. close;
  687. ssM_0b:
  688. mes "[Tempestra]";
  689. mes "A Mage Hat is made up of:";
  690. mes "- ^5555FF1 Wizard Hat^000000,";
  691. mes "- ^5555FF400 Dragon Scales^000000,";
  692. mes "- ^5555FF50 Mould Powder^000000,";
  693. mes "- ^5555FF1 Elder Wilow Card^000000.";
  694. mes "If you want, I can make one for you. Just bring me all of those items.";
  695. next;
  696. menu "Make one for me.",-, "Cancel",ssM_End;
  697. if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
  698. delitem 2252, 1;
  699. delitem 1036, 400;
  700. delitem 7001, 50;
  701. delitem 4052, 1;
  702. mes "[Tempestra]";
  703. mes "Please wait just a moment while I make it........";
  704. next;
  705. getitem 5027, 1;
  706. mes "[Tempestra]";
  707. mes "All done... one Mage Hat just for you. Thank you and come back any time.";
  708. emotion e_thx;
  709. close;
  710. ssM_0c:
  711. mes "[Tempestra]";
  712. mes "A Magician Hat is made up of:";
  713. mes "- ^5555FF1 Wizard Hat^000000,";
  714. mes "- ^5555FF450 Ancient Lips^000000,";
  715. mes "- ^5555FF1200 Solid Shells^000000,";
  716. mes "If you want, I can make one for you. Just bring me all of those items.";
  717. next;
  718. menu "Make one for me.",-, "Cancel",ssM_End;
  719. if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
  720. delitem 2252, 1;
  721. delitem 1054, 450;
  722. delitem 943, 1200;
  723. mes "[Tempestra]";
  724. mes "Please wait just a moment while I make it........";
  725. next;
  726. getitem 5045, 1;
  727. mes "[Tempestra]";
  728. mes "All done... one Magician just for you. Thank you and come back any time.";
  729. emotion e_thx;
  730. close;
  731. ssM_End:
  732. close;
  733. sM_1:
  734. mes "[Tempestra]";
  735. mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
  736. next;
  737. mes "[Tempestra]";
  738. mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now.";
  739. next;
  740. mes "[Tempestra]";
  741. mes "Hmm... If you have:";
  742. mes "^5555FF1 Emblem of the Sun God";
  743. mes "10 Gold";
  744. mes "40 Steel";
  745. mes "50 Coal";
  746. mes "and 2 Oridecon^000000..........";
  747. next;
  748. mes "[Tempestra]";
  749. mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
  750. next;
  751. menu "Alright.",-, "Not right now thanks.",ssM_1b;
  752. if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
  753. delitem 7086, 1;
  754. delitem 969, 10;
  755. delitem 999, 40;
  756. delitem 1003, 50;
  757. delitem 984, 2;
  758. mes "[Tempestra]";
  759. mes "Please wait just a moment while I make it........";
  760. next;
  761. getitem 5022, 1;
  762. mes "[Tempestra]";
  763. mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time.";
  764. emotion e_thx;
  765. close;
  766. ssL_NotEnuf:
  767. mes "[Tempestra]";
  768. mes "Um.... where are those items exactly???";
  769. emotion e_hmm;
  770. close;
  771. ssM_1b:
  772. mes "[Tempestra]";
  773. mes "Come back anytime when you've changed your mind.";
  774. close;
  775. L_NoPot:
  776. mes "[Tempestra]";
  777. mes "Umm... excuse me but.... where is the potion??";
  778. emotion e_hmm;
  779. close;
  780. M_1:
  781. mes "[Tempestra]";
  782. mes "..... How RUDE!!";
  783. emotion e_gasp;
  784. close;
  785. }
  786. //=======================================================================================================//
  787. // Turtle Quest
  788. //=======================================================================================================//
  789. // Gotanblue --------------------------------------------------------------------------
  790. alberta,247,123,5 script Gotanblue 709,{
  791. if(TURTLE) goto L_Turtle;
  792. mes "[Gotanblue]";
  793. mes "Ha ha! The sea seems endless!! We cannot begin to grasp its size merely by gazing at it from land....";
  794. next;
  795. mes "[Gotanblue]";
  796. mes "Do you know what I mean?.....";
  797. close;
  798. L_Turtle:
  799. mes "[Gotanblue]";
  800. mes "Oh! Your eyes.... they tell me everything!! You must have been sent by that drunken old man!";
  801. M_Menu:
  802. next;
  803. menu "-Tell me about Turtle Island.",-, "-How Can I get there?",M_2, "-End Conversation",M_End;
  804. mes "[Gotanblue]";
  805. mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?...";
  806. next;
  807. mes "[Gotanblue]";
  808. mes "Well let me tell you something....";
  809. next;
  810. mes "[Gotanblue]";
  811. mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!";
  812. emotion e_gasp;
  813. next;
  814. mes "[Gotanblue]";
  815. mes "Can you POSSIBLY understand??.........";
  816. next;
  817. mes "[Gotanblue]";
  818. mes "It all happened a few decades ago....";
  819. next;
  820. mes "[Gotanblue]";
  821. mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true.";
  822. next;
  823. mes "[Gotanblue]";
  824. mes "It was summer when I was approached to become a member of Jornadan's team.";
  825. mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men.";
  826. next;
  827. mes "[Gotanblue]";
  828. mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did.";
  829. next;
  830. mes "[Gotanblue]";
  831. mes "We decided to start our great adventure here, in Alberta. This was because of a clue we found that put the location of Turtle Island near Alberta.";
  832. next;
  833. mes "[Gotanblue]";
  834. mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!";
  835. mes "We sailed all day and all night. We eventually ran adrift, and could do nothing but sit and wait as the days passed.....";
  836. next;
  837. mes "[Gotanblue]";
  838. mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!";
  839. mes "It was impossible to see anything past the length of your own arm!";
  840. next;
  841. mes "[Gotanblue]";
  842. mes "We could not tell which way was East and which way was West. But it didn't matter... for we were all exhausted at that point.";
  843. next;
  844. mes "[Gotanblue]";
  845. mes "Then what we feared most happened. A huge rock formation pierced through the fog right in front of us!";
  846. mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!";
  847. emotion e_gasp;
  848. next;
  849. mes "[Gotanblue]";
  850. mes "Amazingly, the ship held together and we were able to continue on.";
  851. next;
  852. mes "[Gotanblue]";
  853. mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship.";
  854. next;
  855. mes "[Gotanblue]";
  856. mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!";
  857. next;
  858. mes "[Gotanblue]";
  859. mes "We set up camp immediately and rested our weary bodies. A few days later we began to extensively search the island.";
  860. mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expedition.";
  861. next;
  862. mes "[Gotanblue]";
  863. mes "According to his journal, the man had come by himself to find the island. Unfortunately, we couldn't find him.";
  864. next;
  865. mes "[Gotanblue]";
  866. mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island.";
  867. mes "We continued to explore the island and find out as much about it as we could.";
  868. next;
  869. mes "[Gotanblue]";
  870. mes "A particular artifact caught our interest. It was mentioned in that man's journal....";
  871. mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master....";
  872. next;
  873. mes "[Gotanblue]";
  874. mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as 'the most beautiful thing in the world'.";
  875. next;
  876. mes "[Gotanblue]";
  877. mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed.";
  878. mes "But even with Won's journal records, we were not able to find the jewel fragment. We had no choice but to give up.";
  879. next;
  880. mes "[Gotanblue]";
  881. mes "So we packed up our belongings and headed home. Again we passed through the horrible dense fog.";
  882. mes "After a month of sailing our journey was near its end... or so we thought.";
  883. next;
  884. mes "[Gotanblue]";
  885. mes "We spotted land and I breathed a sigh of relief... unfortunately that feeling of relief turned into bewilderment as I realized that..... that....";
  886. next;
  887. mes "[Gotanblue]";
  888. mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again.";
  889. emotion e_gasp;
  890. next;
  891. mes "[Gotanblue]";
  892. mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island.";
  893. mes "Time after time we attempted to flee the island only to find ourselves back on it. A whole year passed and still, we were trapped!";
  894. next;
  895. mes "[Gotanblue]";
  896. mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed....";
  897. mes "And one by one, my comrades fell, no longer having the strength to find a way home....";
  898. next;
  899. mes "[Gotanblue]";
  900. mes "CURSED ISLAND!!!!!";
  901. emotion e_omg;
  902. next;
  903. mes "[Gotanblue]";
  904. mes "As you can see only I and Jornadan were able to make it out alive. By pure luck, we made back to Alberta....";
  905. next;
  906. mes "[Gotanblue]";
  907. mes "(~sob~sob~sob)... I apologize. I'm still very emotional about it after all these years... Well, that's all I have to say about Turtle Island.";
  908. emotion e_sob;
  909. goto M_Menu;
  910. M_2:
  911. mes "[Gotanblue]";
  912. mes "What's this? After my terrifying story about Turtle Island, you still want to go there? You're not at all scared??";
  913. emotion e_what;
  914. next;
  915. mes "[Gotanblue]";
  916. mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!";
  917. next;
  918. menu "Turtle Island -> 10000 zeny",-, "Cancel",sM_End;
  919. if(Zeny < 10000) goto sL_Zeny;
  920. mes "[Gotanblue]";
  921. mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems.";
  922. mes "I admire your fighting spirit. Carry it with you always!";
  923. next;
  924. mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
  925. next;
  926. mes "[Gotanblue]";
  927. mes "We are now heading towards Turtle Island. Let us go without fear!!";
  928. next;
  929. mes "^5555FF(~choo~choooo~)^000000";
  930. next;
  931. if(Zeny < 10000) goto sL_Zeny;
  932. set Zeny, Zeny - 10000;
  933. warp "tur_dun01",154,39;
  934. close;
  935. sL_Zeny:
  936. mes "[Gotanblue]";
  937. mes "What's this? I said 10,000 zeny. I will not guide you for less. Good day!";
  938. emotion e_what;
  939. close;
  940. sM_End:
  941. mes "[Gotanblue]";
  942. mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!";
  943. mes "When I take people there, I feel as if I'm leading them to their DEATHS!";
  944. close;
  945. M_End:
  946. mes "[Gotanblue]";
  947. mes "To this day, Turtle Island is shrouded in mystery. It is extremely hard to find, and almost impossible to escape from.";
  948. mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown....";
  949. close;
  950. }
  951. //Go back to Alberta
  952. tur_dun01,166,29,1 script Gotanblue#2 709,{
  953. mes "[Gotanblue]";
  954. mes "Going back to Alberta?";
  955. next;
  956. menu "Yep.",-, "Cancel",M_End;
  957. mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
  958. next;
  959. warp "alberta",244,123;
  960. close;
  961. M_End:
  962. mes "[Gotanblue]";
  963. mes "A very good choice!!";
  964. close;
  965. }
  966. // Turtle Grandpa -------------------------------------------------------------------
  967. alberta_in,23,104,2 script Turtle Grandpa 120,{
  968. mes "[Turtle Grandpa]";
  969. mes "~Buuurrrpp!!!~ Oops...";
  970. emotion e_swt;
  971. next;
  972. mes "[Turtle Grandpa]";
  973. mes "It's beyond me why people seem to think that Alberta is the center of world trade.";
  974. mes "I mean, this place doesn't even have a decent bar for crying out loud!!";
  975. emotion e_an;
  976. next;
  977. mes "[Turtle Grandpa]";
  978. mes "Why is it that I have to resort to drinking in a place like this??";
  979. emotion e_what;
  980. next;
  981. menu "-Tell me about Turtle Island.",-, "-How can I get there?",M_1, "-End conversation.",M_End;
  982. mes "[Turtle Grandpa]";
  983. mes "There is an enormous stash of treasure hidden on Turtle Island.";
  984. mes "There is also a special potion that can increase a person's lifespan on that island......";
  985. next;
  986. mes "[Turtle Grandpa]";
  987. mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist.";
  988. next;
  989. mes "[Turtle Grandpa]";
  990. mes "I for one believe it does.... It HAS TO!!......";
  991. emotion e_gasp;
  992. next;
  993. mes "[Turtle Grandpa]";
  994. mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter....";
  995. mes "Then you may be worthy of the information I have to offer...";
  996. next;
  997. menu "-(~eyes twinkle~)",-, "-Heck Ya! Gimme that information.",sM_1;
  998. mes "[Turtle Grandpa]";
  999. mes "His name was ^5555FFJornadan Niliria^000000. Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island.";
  1000. next;
  1001. mes "[Turtle Grandpa]";
  1002. mes "At first they had no idea where the island was. They were ambitious and worked extremely hard to gather clues on the whereabouts of the island.";
  1003. next;
  1004. mes "[Turtle Grandpa]";
  1005. mes "These men were very strong, especially Jornadan. He was so strong in fact, that his simple kicks were as powerful as a level 10 bash!!!";
  1006. next;
  1007. mes "[Turtle Grandpa]";
  1008. mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!";
  1009. next;
  1010. mes "[Turtle Grandpa]";
  1011. mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying....";
  1012. next;
  1013. mes "[Turtle Grandpa]";
  1014. mes "After searching tirelessly Jornadan and his crew eventually found the famed Turtle Island.";
  1015. next;
  1016. mes "[Turtle Grandpa]";
  1017. mes "But for reasons unknown, the crew became stranded on the island forever!!";
  1018. mes "Although I do not know why or how it happened, there IS one person that does.";
  1019. next;
  1020. mes "[Turtle Grandpa]";
  1021. mes "Go the docks on the east end of town. Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000...";
  1022. mes "Speak to him. He should be able to tell you more..... ";
  1023. next;
  1024. mes "[Turtle Grandpa]";
  1025. mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definitely an interesting read.";
  1026. if(TURTLE==0) set TURTLE, 1;
  1027. close;
  1028. sM_1:
  1029. mes "[Turtle Grandpa]";
  1030. mes "No way! I have no interest in speaking with someone with greed in his/her heart!";
  1031. emotion e_gasp;
  1032. next;
  1033. mes "[Turtle Grandpa]";
  1034. mes "Get OUT of my sight!!! GO HOME!";
  1035. emotion e_an;
  1036. next;
  1037. mes "[Turtle Grandpa]";
  1038. mes "What's this?? You're still here?..... GO! GO AWAY!!............";
  1039. emotion e_go;
  1040. close;
  1041. M_1:
  1042. mes "[Turtle Grandpa]";
  1043. mes "It's is extremely hard to find, and even more difficult to reach. The likelihood of returning home is slim at best....";
  1044. next;
  1045. mes "[Turtle Grandpa]";
  1046. mes "Actually..... IT'S IMPOSSIBLE!!!!";
  1047. emotion e_gasp;
  1048. next;
  1049. mes "[Turtle Grandpa]";
  1050. mes "Yet you still want to go there??";
  1051. emotion e_what;
  1052. next;
  1053. mes "[Turtle Grandpa]";
  1054. mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka....";
  1055. next;
  1056. mes "[Turtle Grandpa]";
  1057. mes "Any who, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000.";
  1058. mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well, good luck.";
  1059. close;
  1060. M_End:
  1061. mes "[Turtle Grandpa]";
  1062. mes "Whooops......";
  1063. next;
  1064. mes "!!KA-PLOP!!(collapses on the floor)";
  1065. next;
  1066. mes "[Turtle Grandpa]";
  1067. mes "He he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
  1068. close;
  1069. }
  1070. // Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
  1071. alberta_in,17,101,1 script Letter of an explorer 111,{
  1072. mes "~ The letter reads... ~";
  1073. mes "- O/X/XOVX -";
  1074. mes "If you find this letter, it means that our expedition to Turtle Island has failed. Please inform the others...";
  1075. next;
  1076. mes "~ continued...~";
  1077. mes "As of now, only half the number of our crew members are left. Our food supply will only last for ten more days. It is a grave situation we are facing....";
  1078. next;
  1079. mes "~ continued...~";
  1080. mes "- V/O/XOVX -";
  1081. mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God.....";
  1082. next;
  1083. mes "~ continued...~";
  1084. mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!";
  1085. next;
  1086. mes "~ continued...~";
  1087. mes "- V/X/XOVX -";
  1088. mes "^5555FF- This section is severely crumpled and tattered. -^000000";
  1089. mes "^5555FF- You are unable to read it. -^000000";
  1090. close;
  1091. }
  1092. // Jornadan Niliria ------------------------------------------------------------------------
  1093. alberta,248,90,1 script Jornadan Niliria 121,{
  1094. mes "[Jornadan Niliria]";
  1095. mes "Sometimes I think that the world around me is ever changing.";
  1096. mes "When I view the land it seems different, when I look up at the sky it too seems different....";
  1097. next;
  1098. mes "[Jornadan Niliria]";
  1099. mes "The way that Alberta and Turtle Island are different. Hah hah hah....";
  1100. next;
  1101. menu "-About Turtle Island.",-, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End;
  1102. mes "[Jornadan Niliria]";
  1103. mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......";
  1104. next;
  1105. mes "[Jornadan Niliria]";
  1106. mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place.";
  1107. next;
  1108. mes "[Jornadan Niliria]";
  1109. mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle. Haha. That's all there is to it.";
  1110. next;
  1111. mes "[Jornadan Niliria]";
  1112. mes "There is an unusually dense area of fog that surrounds the island.";
  1113. mes "At first we tried to figure what causes it but with no luck. We figured that it was just a natural phenomenon.";
  1114. next;
  1115. mes "[Jornadan Niliria]";
  1116. mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall.";
  1117. mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island.";
  1118. next;
  1119. mes "[Jornadan Niliria]";
  1120. mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it....";
  1121. next;
  1122. mes "[Jornadan Niliria]";
  1123. mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain.";
  1124. mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island....";
  1125. next;
  1126. mes "[Jornadan Niliria]";
  1127. mes "But now that I truly understand all of the myths about Turtle Island, I feel at ease and at peace with the island.";
  1128. mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000.";
  1129. next;
  1130. mes "[Jornadan Niliria]";
  1131. mes "I am still not certain about what it really is. In the mean time I will continue to pursue the matter until I discover the truth! Hahaha!!";
  1132. close;
  1133. M_1:
  1134. mes "[Jornadan Niliria]";
  1135. mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!"; //have NO idea what this means.....
  1136. close;
  1137. M_End:
  1138. mes "[Jornadan Niliria]";
  1139. mes "When you're searching for the truth, make sure to keep trying. Someday you will find the answers you seek...";
  1140. next;
  1141. mes "[Jornadan Niliria]";
  1142. mes "Hmmm.... by the way.... I feel hungry. Why doesn't Alberta have a store or restaurant for some good Dim Sum??";
  1143. close;
  1144. }
  1145. // Jornadan's Voyage Log -------------------------------------------------
  1146. alberta,247,93,1 script A Voyage Log 111,{
  1147. if(TURTLE == 1) goto L_Treasure;
  1148. mes "[A Voyage Log]";
  1149. mes "= 03:20 am =";
  1150. mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one...";
  1151. next;
  1152. mes "[A Voyage Log]";
  1153. mes "I could tell by the looks on my comrade's faces, that they too were worried. No one could sleep that night. I hope we will see the sunrise soon....";
  1154. next;
  1155. mes "[A Voyage Log]";
  1156. mes "= 04:10 =";
  1157. mes "5 minutes ago one of our comrades, Cooker, died. While he walking on deck, the flagpole suddenly broke and fell on his head....";
  1158. next;
  1159. mes "[A Voyage Log]";
  1160. mes "He died at approximately 04:07. The flagpole had been damaged when our ship hit a reef.";
  1161. mes "The ship sustained serious damage along the left side of the deck. I called on the chief to repair it.";
  1162. next;
  1163. mes "[A Voyage Log]";
  1164. mes "= 04:45 =";
  1165. mes "While two of our workers were fixing the bottom of the deck, monsters attacked them without warning.";
  1166. mes "Apparently they had gotten in through some openings in the deck.";
  1167. next;
  1168. mes "[A Voyage Log]";
  1169. mes "Two more men had been lost. Fortunately the ship has yet to sink and seems to be holding up. Still, we must find land soon.";
  1170. next;
  1171. mes "[A Voyage Log]";
  1172. mes "During the collision with the reef we lost about 30% of our supplies. In particular we lost food... a great deal of food....";
  1173. next;
  1174. mes "[A Voyage Log]";
  1175. mes "= 05:23 =";
  1176. mes "We've been noticing an increase in the amount of reefs and they are getting larger as well.";
  1177. mes "I wonder when we will find land.... I wonder if we can....";
  1178. next;
  1179. mes "[A Voyage Log]";
  1180. mes "- Written by -";
  1181. mes "- captain Jornadan Niliria -";
  1182. next;
  1183. mes "^5555FF- Closed the voyage log -^000000";
  1184. close;
  1185. L_Treasure:
  1186. mes "^5555FF- The paper is torn -";
  1187. mes "- Seaweed and mold have -";
  1188. mes "- mixed with the paper -";
  1189. mes "- It looks to be in very poor";
  1190. mes "condition. -^000000";
  1191. next;
  1192. mes "^5555FF- Between some pages -";
  1193. mes "- Is a Banana leaf -";
  1194. mes "- this is written. -^000000";
  1195. next;
  1196. mes "[A Voyage Log]";
  1197. mes "= O/X date =";
  1198. mes "Just after we arrived to Turtle Island, we searched for some food to eat. I am so skinny now...";
  1199. next;
  1200. mes "[A Voyage Log]";
  1201. mes "When I looked at myself in the mirror, it was horrible. I was disturbed by what I saw...";
  1202. next;
  1203. mes "[A Voyage Log]";
  1204. mes "= X/X date =";
  1205. mes "We found some kind of fruit! It has a yellow color and a long shape. It looks just like a banana!";
  1206. next;
  1207. mes "[A Voyage Log]";
  1208. mes "= XO/X date =";
  1209. mes "Although very similar, the fruit we found was not a banana. We believe it is a relative of the banana.";
  1210. mes "It smells and tastes exactly like a banana.";
  1211. next;
  1212. mes "[A Voyage Log]";
  1213. mes "We were starving so we just referred to the fruit as bananas and gathered it for food.";
  1214. mes "Although there were a limited amount of trees, there was enough for our survival.";
  1215. next;
  1216. mes "[A Voyage Log]";
  1217. mes "It has become the answer to our lack of food and has become precious to us.";
  1218. mes "~ WE LOVE YOU BANANA!! ~";
  1219. next;
  1220. mes "[A Voyage Log]";
  1221. mes "= O/O date =";
  1222. mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate.";
  1223. next;
  1224. mes "[A Voyage Log]";
  1225. mes "= OO/O date =";
  1226. mes "Another comrade fell ill. He had the strongest digestive system among us.";
  1227. mes "He went by the name, 'Berot Berot', and he played a vital role in our group.";
  1228. next;
  1229. mes "[A Voyage Log]";
  1230. mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us.";
  1231. next;
  1232. mes "[A Voyage Log]";
  1233. mes "= XO/O date =";
  1234. mes "A third person became sick today while we were out exploring. The first person to become ill has passed away.... We are all very worried.";
  1235. next;
  1236. mes "[A Voyage Log]";
  1237. mes "We tried very hard to find the cause of the illness. Then by observing the animals one day, we found it.";
  1238. mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it.....";
  1239. next;
  1240. mes "[A Voyage Log]";
  1241. mes "What was killing us was..... our beloved BANANA!!";
  1242. next;
  1243. mes "[A Voyage Log]";
  1244. mes "We decided to get rid of all of the bananas. But for some reason they didn't seem to be decomposing.";
  1245. mes "Even when the skin was peeled off, the fruits remained the same.";
  1246. next;
  1247. mes "[A Voyage Log]";
  1248. mes "I think that the poison or some other agent within the fruit is allowing it to survive.";
  1249. mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us.";
  1250. mes "Until we get back to Alberta, we have to decided to bury what is left of the fruit.";
  1251. next;
  1252. mes "[A Voyage Log]";
  1253. mes "This is the location where it's buried in case we forget:";
  1254. mes "^FF8888- tur_dun01 -";
  1255. mes "- X: 160, Y: 81 -^000000";
  1256. next;
  1257. mes "^5555FF- There is a thin Key -";
  1258. mes "- with a skull mark on it -";
  1259. mes "- You've gained -";
  1260. mes "- a 'Skull Key' -^000000";
  1261. set TURTLE, 2;
  1262. close;
  1263. }
  1264. // Burried treasure --------------------------------------------------------------------
  1265. tur_dun01,160,80,1 script Skull Stone 111,{
  1266. if(TURTLE == 2) goto L_OpenBox;
  1267. mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
  1268. close;
  1269. L_OpenBox:
  1270. mes "^5555FF(Under the stone is a tiny key hole with a skull mark. You used the 'Skull Key' to open the box.)^000000";
  1271. next;
  1272. mes "^5555FF(~click!~click!~)^000000";
  1273. next;
  1274. mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000";
  1275. set TURTLE, 3;
  1276. next;
  1277. mes "^5555FF(You got 5 Tropical Bananas and 5 Banana Juices.)^000000";
  1278. getitem 634, 5;
  1279. getitem 532, 5;
  1280. close;
  1281. }