dandelion_request.txt 264 KB

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  1. //===== rAthena Script =======================================
  2. //= Dandelion's Request / Morocc Invasion quest
  3. //===== By: ==================================================
  4. //= SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= A Morroc quest that is no longer used.
  11. //===== Additional Comments: =================================
  12. //= 1.1 Fixed a small bug in Dandelion's Request. [SinSloth]
  13. //= 1.2 Moved Dandelion's Request to its own file.
  14. //= 1.3 Added GM management function. [Euphy]
  15. //============================================================
  16. izlude,103,106,3 script Guildsman#1 48,3,3,{
  17. if(checkweight(7416,1) != 1)
  18. {
  19. mes "^3355FFWait a second!";
  20. mes "Right now, you're carrying";
  21. mes "too many things with you.";
  22. mes "Please come back after";
  23. mes "using the Kafra Service";
  24. mes "to store some of your items.^000000";
  25. close;
  26. }
  27. if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_Super_Novice || BaseClass == Job_Swordman))
  28. {
  29. mes "[Guildsman]";
  30. mes "There are rumors";
  31. mes "going around about";
  32. mes "the disappearances of";
  33. mes "children in the Morroc";
  34. mes "area. Some guilds believe";
  35. mes "these are actually kidnappings.";
  36. next;
  37. mes "[Guildsman]";
  38. mes "Those poor kids...";
  39. mes "If I could do something";
  40. mes "to help them, by George,";
  41. mes "I would do it in a flash.";
  42. close;
  43. }
  44. if(!mao_request)
  45. {
  46. if ((BaseJob == Job_Novice) || (BaseJob == Job_Super_Novice))
  47. {
  48. mes "[Guildsman]";
  49. mes "Excuse me? "+strcharinfo(0)+"?";
  50. mes "Hi there, I've been waiting for";
  51. mes "you to wander past me for such";
  52. mes "a long time, you know that?";
  53. mes "Novices and Super Novices";
  54. mes "are so hard to track down...";
  55. next;
  56. mes "[Guildsman]";
  57. mes "Anyway, I don't know if you";
  58. mes "know this, but a lot of kids are missing from Morroc recently.";
  59. mes "We're not sure, but we think it's related to the latest assignment";
  60. mes "for our Assassin Guild.";
  61. next;
  62. mes "[Guildsman]";
  63. mes "Anyway, the client for this";
  64. mes "assignment needs all the help";
  65. mes "he can get. Now, I've heard";
  66. mes "about you, and I think that";
  67. mes "you could be really helpful to";
  68. mes "us in this specific situation.";
  69. next;
  70. mes "[Guildsman]";
  71. mes "Look, just do me a favor";
  72. mes "and do the right thing like";
  73. mes "you always do, okay? Here's";
  74. mes "a letter of recommendation";
  75. mes "to get you started on this";
  76. mes "mission, alright?";
  77. set mao_request,1;
  78. getitem 7416,1;
  79. close;
  80. }
  81. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  82. {
  83. mes "[Guildsman]";
  84. mes "Hey, " + strcharinfo(0) + "!";
  85. mes "Great, I knew you'd";
  86. mes "show up sooner or later.";
  87. mes "Listen, I'm working here";
  88. mes "as a representative of the";
  89. mes "Swordman Assocation.";
  90. next;
  91. mes "[Guildsman]";
  92. mes "Listen, there's something";
  93. mes "big going on, and I think it's";
  94. mes "the most important thing the";
  95. mes "Swordman Association has ever";
  96. mes "been involved in. Pack your bags and head to Morroc right now!";
  97. next;
  98. mes "[" + strcharinfo(0) + "]";
  99. mes "All the way to Morroc...?";
  100. mes "Why, what's going on?";
  101. next;
  102. mes "[Guildsman]";
  103. mes "I don't know all the details,";
  104. mes "but the Assassin Guild is";
  105. mes "working on some missing";
  106. mes "children's case, and they've";
  107. mes "requested help from us and";
  108. mes "all the other guilds...";
  109. next;
  110. mes "[Guildsman]";
  111. mes "Rogues, Bards, Novices,";
  112. mes "Super Novices, Priests...";
  113. mes "You name it. This is gonna be";
  114. mes "huge. Listen, if you're going";
  115. mes "to help, then let me give you this letter of recommendation...";
  116. set mao_request,1;
  117. getitem 7416,1;
  118. close;
  119. }
  120. else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
  121. {
  122. mes "[Guildsman]";
  123. mes "" + strcharinfo(0) +"...?";
  124. mes "I knew you'd show up if";
  125. mes "Listen, I have a notice for";
  126. mes "you from the Prontera Chivalry.";
  127. next;
  128. mes "[" + strcharinfo(0) + "]";
  129. mes "For me? That sounds";
  130. mes "strange, but would you";
  131. mes "please read it to me?";
  132. next;
  133. mes "[Guildsman]";
  134. mes "''RE: "+ strcharinfo(0) +"";
  135. mes "As leader of the Prontera";
  136. mes "Chivalry, I formally request";
  137. mes "you to represent the Knights of";
  138. mes "Rune-Midgarts in cooperation";
  139. mes "with the Assassin Guild.''";
  140. next;
  141. mes "[Guildsman]";
  142. mes "Please assist the Assassin";
  143. mes "Guild in any way befitting of";
  144. mes "the Knighthood in a special";
  145. mes "mission to rescue children";
  146. mes "missing from Morroc.";
  147. mes "-- Captain Herman''";
  148. next;
  149. mes "[Guildsman]";
  150. mes "There, that's all it says.";
  151. mes "Here, I think you'll need";
  152. mes "this letter of recommendation";
  153. mes "if you plan to follow these";
  154. mes "orders. I hope you take that";
  155. mes "mission for those kids' sake...";
  156. set mao_request,1;
  157. getitem 7416,1;
  158. close;
  159. }
  160. else if((Class == Job_Crusader) || (Class == Job_Paladin))
  161. {
  162. mes "[Guildsman]";
  163. mes "Excuse me...?";
  164. mes ""+strcharinfo(0)+"...?";
  165. mes "I'm sorry to bother you, but";
  166. mes "I've got an urgent communique";
  167. mes "for you from Sir Michael Halig";
  168. mes "of the Crusaders...";
  169. next;
  170. mes "[" + strcharinfo(0) + "]";
  171. mes "They usually don't";
  172. mes "send messages. I guess";
  173. mes "whatever he has to say";
  174. mes "must be really important.";
  175. mes "What does it say?";
  176. next;
  177. mes "[Guildsman]";
  178. mes "Let's see here... Something";
  179. mes "about a missing children's case";
  180. mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
  181. mes "requested help from the Crusaders. So I guess you were recommended.";
  182. next;
  183. mes "[Guildsman]";
  184. mes "Look, here's the letter of";
  185. mes "recommendation that I'm";
  186. mes "supposed to give you if you";
  187. mes "plan on taking the mission.";
  188. mes "For the sake of those missing kids, I really hope that you do.";
  189. set mao_request,1;
  190. getitem 7416,1;
  191. close;
  192. }
  193. }
  194. else if(mao_request == 1)
  195. {
  196. if ((BaseJob == Job_Novice) || (BaseJob == Job_Super_Novice))
  197. {
  198. mes "[Guildsman]";
  199. mes "Ah, I forgot to tell you";
  200. mes "exactly where you need to";
  201. mes "go for the mission details!";
  202. mes "Let's see... You're supposed";
  203. mes "to... Ah, now I remember~";
  204. next;
  205. mes "[Guildsman]";
  206. mes "If you check out the";
  207. mes "west side of the Oasis";
  208. mes "inside Morroc, you'll find";
  209. mes "a very suspicious looking";
  210. mes "hut. Your contact from the";
  211. mes "Assassin Guild is near there.";
  212. next;
  213. mes "[Guildsman]";
  214. mes "I'm sure you'll find it if";
  215. mes "you keep your eyes open.";
  216. mes "Anyway, that's all I know.";
  217. mes "Why don't you go check it out?";
  218. close;
  219. }
  220. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  221. {
  222. mes "[Guildsman]";
  223. mes "Right, for this mission,";
  224. mes "you'll need to meet with your";
  225. mes "contact from the Assassin";
  226. mes "Guild near a hut at the west";
  227. mes "side of the Oasis inside Morroc. So keep an eye out for him.";
  228. next;
  229. mes "[Guildsman]";
  230. mes "I doubt you'll have";
  231. mes "trouble finding the guy,";
  232. mes "even if all Thieves and";
  233. mes "Assassins are starting";
  234. mes "to look the same. You";
  235. mes "know what I mean, right?";
  236. close;
  237. }
  238. else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin))
  239. {
  240. mes "[Guildsman]";
  241. mes "Are you thinking of taking";
  242. mes "the mission? That's great!";
  243. mes "Now, you need to meet your";
  244. mes "contact from the Assassin";
  245. mes "Guild outside a hut on the west side of the Oasis inside Morroc.";
  246. next;
  247. mes "[Guildsman]";
  248. mes "I know those directions";
  249. mes "aren't very clear, but this";
  250. mes "is supposedly a top secret";
  251. mes "location that's usually only";
  252. mes "known to the Assassins...";
  253. close;
  254. }
  255. }
  256. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  257. {
  258. mes "[Guildsman]";
  259. mes "It looks like you're";
  260. mes "working well with the";
  261. mes "Assassin Guild. Still,";
  262. mes "be careful. There might";
  263. mes "be more to this mission";
  264. mes "than meets the eye, you know?";
  265. close;
  266. }
  267. else
  268. {
  269. mes "[Guildsman]";
  270. mes "It's a nice day, isn't it?";
  271. mes "Though, I hope something";
  272. mes "exciting happens soon. Peace";
  273. mes "is great and all, but I prefer";
  274. mes "to have my life shook up";
  275. mes "every now and then.";
  276. close;
  277. }
  278. OnTouch:
  279. if(checkweight(7416,1) != 1)
  280. {
  281. mes "^3355FFWait a second!";
  282. mes "Right now, you're carrying";
  283. mes "too many things with you.";
  284. mes "Please come back after";
  285. mes "using the Kafra Service";
  286. mes "to store some of your items.^000000";
  287. close;
  288. }
  289. if(BaseLevel > 59)
  290. {
  291. if(!mao_request)
  292. {
  293. if ((BaseJob == Job_Novice) || (BaseJob == Job_Super_Novice))
  294. {
  295. mes "[Guildsman]";
  296. mes "Excuse me? "+strcharinfo(0)+"?";
  297. mes "Hi there, I've been waiting for";
  298. mes "you to wander past me for such";
  299. mes "a long time, you know that?";
  300. mes "Novices and Super Novices";
  301. mes "are so hard to track down...";
  302. next;
  303. mes "[Guildsman]";
  304. mes "Anyway, I don't know if you";
  305. mes "know this, but a lot of kids are missing from Morroc recently.";
  306. mes "We're not sure, but we think it's related to the latest assignment";
  307. mes "for our Assassin Guild.";
  308. next;
  309. mes "[Guildsman]";
  310. mes "Anyway, the client for this";
  311. mes "assignment needs all the help";
  312. mes "he can get. Now, I've heard";
  313. mes "about you, and I think that";
  314. mes "you could be really helpful to";
  315. mes "us in this specific situation.";
  316. next;
  317. mes "[Guildsman]";
  318. mes "Look, just do me a favor";
  319. mes "and do the right thing like";
  320. mes "you always do, okay? Here's";
  321. mes "a letter of recommendation";
  322. mes "to get you started on this";
  323. mes "mission, alright?";
  324. set mao_request,1;
  325. getitem 7416,1;
  326. close;
  327. }
  328. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  329. {
  330. mes "[Guildsman]";
  331. mes "Hey, " + strcharinfo(0) + "!";
  332. mes "Great, I knew you'd";
  333. mes "show up sooner or later.";
  334. mes "Listen, I'm working here";
  335. mes "as a representative of the";
  336. mes "Swordman Assocation.";
  337. next;
  338. mes "[Guildsman]";
  339. mes "Listen, there's something";
  340. mes "big going on, and I think it's";
  341. mes "the most important thing the";
  342. mes "Swordman Association has ever";
  343. mes "been involved in. Pack your bags and head to Morroc right now!";
  344. next;
  345. mes "[" + strcharinfo(0) + "]";
  346. mes "All the way to Morroc...?";
  347. mes "Why, what's going on?";
  348. next;
  349. mes "[Guildsman]";
  350. mes "I don't know all the details,";
  351. mes "but the Assassin Guild is";
  352. mes "working on some missing";
  353. mes "children's case, and they've";
  354. mes "requested help from us and";
  355. mes "all the other guilds...";
  356. next;
  357. mes "[Guildsman]";
  358. mes "Rogues, Bards, Novices,";
  359. mes "Super Novices, Priests...";
  360. mes "You name it. This is gonna be";
  361. mes "huge. Listen, if you're going";
  362. mes "to help, then let me give you this letter of recommendation...";
  363. set mao_request,1;
  364. getitem 7416,1;
  365. close;
  366. }
  367. else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
  368. {
  369. mes "[Guildsman]";
  370. mes "" + strcharinfo(0) +"...?";
  371. mes "I knew you'd show up if";
  372. mes "Listen, I have a notice for";
  373. mes "you from the Prontera Chivalry.";
  374. next;
  375. mes "[" + strcharinfo(0) + "]";
  376. mes "For me? That sounds";
  377. mes "strange, but would you";
  378. mes "please read it to me?";
  379. next;
  380. mes "[Guildsman]";
  381. mes "''RE: "+ strcharinfo(0) +"";
  382. mes "As leader of the Prontera";
  383. mes "Chivalry, I formally request";
  384. mes "you to represent the Knights of";
  385. mes "Rune-Midgarts in cooperation";
  386. mes "with the Assassin Guild.''";
  387. next;
  388. mes "[Guildsman]";
  389. mes "Please assist the Assassin";
  390. mes "Guild in any way befitting of";
  391. mes "the Knighthood in a special";
  392. mes "mission to rescue children";
  393. mes "missing from Morroc.";
  394. mes "-- Captain Herman''";
  395. next;
  396. mes "[Guildsman]";
  397. mes "There, that's all it says.";
  398. mes "Here, I think you'll need";
  399. mes "this letter of recommendation";
  400. mes "if you plan to follow these";
  401. mes "orders. I hope you take that";
  402. mes "mission for those kids' sake...";
  403. set mao_request,1;
  404. getitem 7416,1;
  405. close;
  406. }
  407. else if((Class == Job_Crusader) || (Class == Job_Paladin))
  408. {
  409. mes "[Guildsman]";
  410. mes "Excuse me...?";
  411. mes ""+strcharinfo(0)+"...?";
  412. mes "I'm sorry to bother you, but";
  413. mes "I've got an urgent communique";
  414. mes "for you from Sir Michael Halig";
  415. mes "of the Crusaders...";
  416. next;
  417. mes "[" + strcharinfo(0) + "]";
  418. mes "They usually don't";
  419. mes "send messages. I guess";
  420. mes "whatever he has to say";
  421. mes "must be really important.";
  422. mes "What does it say?";
  423. next;
  424. mes "[Guildsman]";
  425. mes "Let's see here... Something";
  426. mes "about a missing children's case";
  427. mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
  428. mes "requested help from the Crusaders. So I guess you were recommended.";
  429. next;
  430. mes "[Guildsman]";
  431. mes "Look, here's the letter of";
  432. mes "recommendation that I'm";
  433. mes "supposed to give you if you";
  434. mes "plan on taking the mission.";
  435. mes "For the sake of those missing kids, I really hope that you do.";
  436. set mao_request,1;
  437. getitem 7416,1;
  438. close;
  439. }
  440. }
  441. }
  442. }
  443. prontera,237,313,3 script Nun#moc 79,3,3,{
  444. if(checkweight(7416,1) != 1)
  445. {
  446. mes "^3355FFWait a second!";
  447. mes "Right now, you're carrying";
  448. mes "too many things with you.";
  449. mes "Please come back after";
  450. mes "using the Kafra Service";
  451. mes "to store some of your items.^000000";
  452. close;
  453. }
  454. if(!(BaseLevel > 59))
  455. {
  456. mes "[Nun]";
  457. mes "Oh, hello there~";
  458. mes "Peace be with you,";
  459. mes "adventurer. Remember";
  460. mes "that no matter how different";
  461. mes "people may be, all of us are";
  462. mes "united in our humanity.";
  463. close;
  464. }
  465. if(!(BaseClass == Job_Acolyte))
  466. {
  467. mes "[Nun]";
  468. mes "Ah, hello. Would you ask";
  469. mes "anyone that you know";
  470. mes "to be affiliated with the";
  471. mes "Prontera Church to talk to";
  472. mes "me? Acolytes, Priests, Monks...";
  473. mes "Any of those would be fine.";
  474. next;
  475. mes "[Nun]";
  476. mes "I have something very";
  477. mes "important to tell them,";
  478. mes "but it's almost impossible";
  479. mes "to gather all the clergy";
  480. mes "in an emergency situation...";
  481. close;
  482. }
  483. if(!mao_request)
  484. {
  485. mes "[Nun]";
  486. mes "Oh, " + strcharinfo(0) + "!";
  487. mes "It must be an act of";
  488. mes "divine providence that";
  489. mes "we finally meet. Actually,";
  490. mes "I have something very";
  491. mes "important to ask you.";
  492. next;
  493. mes "[Nun]";
  494. mes "You may have heard that";
  495. mes "there's been a recent influx";
  496. mes "of missing child reports from";
  497. mes "Morroc. Apparently, someone";
  498. mes "has hired the Assassin Guild";
  499. mes "to investigate these cases.";
  500. next;
  501. mes "[Nun]";
  502. mes "Since this is such a huge";
  503. mes "issue, the Assassin Guild has";
  504. mes "even gone so far as to request";
  505. mes "the Prontera Church for help, so I'd like you to aid the Assassin";
  506. mes "Guild in this mission.";
  507. next;
  508. mes "[Nun]";
  509. mes "However, I believe that";
  510. mes "the Assassin Guild's client";
  511. mes "may have other intentions,";
  512. mes "so I also want you to keep";
  513. mes "an eye out and see if their";
  514. mes "client can be trusted.";
  515. next;
  516. mes "[Nun]";
  517. mes "Please visit Morroc";
  518. mes "as soon as you can.";
  519. mes "When you arrive, you";
  520. mes "will need the Bishop's";
  521. mes "letter of recommendation,";
  522. mes "so please take it now.";
  523. set mao_request,1;
  524. getitem 7416,1;
  525. close;
  526. }
  527. else if(mao_request == 1)
  528. {
  529. mes "[Nun]";
  530. mes "Now, for this mission, you";
  531. mes "will need to meet your contact";
  532. mes "from the Assassin Guild near";
  533. mes "a hut on the west side of the";
  534. mes "Oasis inside Morroc. I wonder";
  535. mes "why they chose that location?";
  536. next;
  537. mes "[Nun]";
  538. mes "Normally, a representative";
  539. mes "of the Prontera Church would";
  540. mes "simply visit the Assassin Guild itself. Be careful. The Assassins";
  541. mes "must be being extra secret because of extraordinary circumstances...";
  542. close;
  543. }
  544. else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
  545. {
  546. mes "[Nun]";
  547. mes "It pleases me to see that";
  548. mes "you're working well with the";
  549. mes "Assassin Guild. They operate";
  550. mes "on a different methodology";
  551. mes "than the Prontera Church, but";
  552. mes "I still greatly respect them.";
  553. next;
  554. mes "[Nun]";
  555. mes "Remember that you're";
  556. mes "representing the Prontera";
  557. mes "Church in this effort, so be";
  558. mes "sure to demonstrate your";
  559. mes "best for the Assassins, okay?";
  560. close;
  561. }
  562. else
  563. {
  564. mes "[Nun]";
  565. mes "Although it is a time";
  566. mes "of peace, I can't help";
  567. mes "but feel this lingering";
  568. mes "anxiety. It's almost as if";
  569. mes "some monumental event";
  570. mes "is just over the horizon...";
  571. close;
  572. }
  573. OnTouch:
  574. if(checkweight(7416,1) != 1)
  575. {
  576. mes "^3355FFWait a second!";
  577. mes "Right now, you're carrying";
  578. mes "too many things with you.";
  579. mes "Please come back after";
  580. mes "using the Kafra Service";
  581. mes "to store some of your items.^000000";
  582. close;
  583. }
  584. if(BaseLevel > 59)
  585. {
  586. if(!mao_request)
  587. {
  588. if(BaseClass == Job_Acolyte)
  589. {
  590. mes "[Nun]";
  591. mes "Oh, " + strcharinfo(0) + "!";
  592. mes "It must be an act of";
  593. mes "divine providence that";
  594. mes "we finally meet. Actually,";
  595. mes "I have something very";
  596. mes "important to ask you.";
  597. next;
  598. mes "[Nun]";
  599. mes "You may have heard that";
  600. mes "there's been a recent influx";
  601. mes "of missing child reports from";
  602. mes "Morroc. Apparently, someone";
  603. mes "has hired the Assassin Guild";
  604. mes "to investigate these cases.";
  605. next;
  606. mes "[Nun]";
  607. mes "Since this is such a huge";
  608. mes "issue, the Assassin Guild has";
  609. mes "even gone so far as to request";
  610. mes "the Prontera Church for help, so I'd like you to aid the Assassin";
  611. mes "Guild in this mission.";
  612. next;
  613. mes "[Nun]";
  614. mes "However, I believe that";
  615. mes "the Assassin Guild's client";
  616. mes "may have other intentions,";
  617. mes "so I also want you to keep";
  618. mes "an eye out and see if their";
  619. mes "client can be trusted.";
  620. next;
  621. mes "[Nun]";
  622. mes "Please visit Morroc";
  623. mes "as soon as you can.";
  624. mes "When you arrive, you";
  625. mes "will need the Bishop's";
  626. mes "letter of recommendation,";
  627. mes "so please take it now.";
  628. set mao_request,1;
  629. getitem 7416,1;
  630. close;
  631. }
  632. }
  633. }
  634. }
  635. alberta,129,59,3 script Guildsman#2 49,3,3,{
  636. if(checkweight(7416,1) != 1)
  637. {
  638. mes "^3355FFWait a second!";
  639. mes "Right now, you're carrying";
  640. mes "too many things with you.";
  641. mes "Please come back after";
  642. mes "using the Kafra Service";
  643. mes "to store some of your items.^000000";
  644. close;
  645. }
  646. if(!(BaseLevel > 59))
  647. {
  648. mes "[Guildsman]";
  649. mes "Say, have you heard";
  650. mes "what's happening in";
  651. mes "Morroc recently? There's";
  652. mes "something major going on...";
  653. close;
  654. }
  655. if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant))
  656. {
  657. mes "[Guildsman]";
  658. mes "Goodness, there's so";
  659. mes "many Merchants here.";
  660. mes "Wow... Hopefully I can";
  661. mes "find who I'm looking for...";
  662. close;
  663. }
  664. if(!mao_request)
  665. {
  666. if (Class == Job_Soul_Linker)
  667. {
  668. mes "[Guildsman]";
  669. mes "^71637DHold it right there!";
  670. mes "I've got a proposition";
  671. mes "for you, so listen up!^000000";
  672. mes " ";
  673. mes "...N-no, you're doing it again!";
  674. mes "Damn, g-get out of my head!";
  675. next;
  676. mes "[Guildsman]";
  677. mes "^71637DShut up, this is important!^000000";
  678. mes " ";
  679. mes "No, you shut up, this is";
  680. mes "my freaking body! Look,";
  681. mes "just gimme a little control!";
  682. next;
  683. mes "[" + strcharinfo(0) + "]";
  684. mes "I... I can sense two";
  685. mes "different souls within";
  686. mes "your body. I don't mind";
  687. mes "listening to what you have";
  688. mes "to say. But if you both keep";
  689. mes "talking, I'll get confused...";
  690. next;
  691. mes "[Guildsman]";
  692. mes "Fine, whatever.";
  693. mes " ";
  694. mes "^71637DAlright, so the Assassin";
  695. mes "Guild is looking for outside";
  696. mes "help in one of their missions.";
  697. mes "Preeeeetty important stuff.^000000";
  698. next;
  699. mes "[Guildman]";
  700. mes "^71637DThey've been hired by some";
  701. mes "client to... to... um, you know...^000000";
  702. mes " ";
  703. mes "...Investigate missing children? ";
  704. mes "^71637DYeah, yeah. That.^000000";
  705. next;
  706. mes "[Guildman]";
  707. mes "^71637DAnyway, this is a pretty";
  708. mes "big mission, so the Assassin";
  709. mes "Guild has been soliciting for";
  710. mes "help. I think you'd be perfect";
  711. mes "to represent the Soul Linkers,";
  712. mes "so I've decided to choose you.^000000";
  713. next;
  714. mes "[Guildsman]";
  715. mes "^71637DSo, go and help the Assassins!^000000";
  716. mes " ";
  717. mes "Wait, don't forget the";
  718. mes "letter of recommendation!";
  719. mes " ";
  720. mes "^71637DOh, right! Here, take this!^000000";
  721. set mao_request,1;
  722. getitem 7416,1;
  723. next;
  724. mes "[Guildsman]";
  725. mes "Alright, I did what you wanted.";
  726. mes "You can leave my body now...";
  727. mes " ";
  728. mes "^71637DEh, I'll think about it.^000000";
  729. mes " ";
  730. mes "NOOOOOOO! PLEEEEEASE~!";
  731. close;
  732. }
  733. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  734. {
  735. mes "[Guildsman]";
  736. mes "Well, if it isn't";
  737. mes ""+ strcharinfo(0) +". Hey,";
  738. mes "would you wait a minute?";
  739. mes "I've got a message for you";
  740. mes "from the Merchant Guild.";
  741. next;
  742. mes "[Guildsman]";
  743. mes "I'm not sure why, but";
  744. mes "the Assassin Guild has";
  745. mes "been requesting help from";
  746. mes "someone in the Merchant";
  747. mes "Guild. Would you go help";
  748. mes "them and represent us?";
  749. next;
  750. mes "[Guildsman]";
  751. mes "I think they're working for";
  752. mes "a client, investigating these";
  753. mes "children that are missing";
  754. mes "from Morroc. If you want to";
  755. mes "help them, you'll need this";
  756. mes "letter of recommendation, okay?";
  757. set mao_request,1;
  758. getitem 7416,1;
  759. close;
  760. }
  761. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  762. {
  763. mes "[Guildsman]";
  764. mes "Oh, "+ strcharinfo(0) +"...!";
  765. mes "I'm so glad that I finally";
  766. mes "ran into you. I know this is";
  767. mes "sudden, but the Blacksmith";
  768. mes "Guild has an assignment";
  769. mes "for you over in Morroc.";
  770. next;
  771. mes "[Guildsman]";
  772. mes "You see, the Assassin Guild";
  773. mes "has formally requested for our";
  774. mes "help in a mission regarding";
  775. mes "children that have been missing";
  776. mes "from Morroc recently. Here, take this letter of recommendation...";
  777. next;
  778. mes "[Guildsman]";
  779. mes "If the Assassin Guild";
  780. mes "is asking for help, I have";
  781. mes "no doubt that this will be";
  782. mes "a very difficult mission.";
  783. mes "You should prepare yourself";
  784. mes "if you plan to get involved...";
  785. set mao_request,1;
  786. getitem 7416,1;
  787. close;
  788. }
  789. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  790. {
  791. mes "[Guildsman]";
  792. mes "Hey, " + strcharinfo(0) + "?";
  793. mes "I've got a message for";
  794. mes "you from the Alchemist";
  795. mes "Guild. Well, they're more";
  796. mes "like orders than a message.";
  797. mes "I'm so lucky to have found you.";
  798. next;
  799. mes "[Guildsman]";
  800. mes "The Assassin Guild has";
  801. mes "officially asked our guild";
  802. mes "for help in a mission regarding";
  803. mes "children that have been missing";
  804. mes "from Morroc, and they want us";
  805. mes "to send somebody... you!";
  806. next;
  807. mes "[Guildsman]";
  808. mes "Or... At least, you're";
  809. mes "one of the people that the";
  810. mes "Alchemist Guild wants to send";
  811. mes "to represent us. So why don't";
  812. mes "you go? You know, do it for the";
  813. mes "children. Just think about it.";
  814. next;
  815. mes "[Guildsman]";
  816. mes "Here, take this letter of";
  817. mes "recommendation with you and";
  818. mes "head over to Morroc as soon";
  819. mes "as you can. If even the Assassin Guild needs help, I'm sure that";
  820. mes "spells really big trouble...";
  821. set mao_request,1;
  822. getitem 7416,1;
  823. close;
  824. }
  825. }
  826. else if(mao_request == 1)
  827. {
  828. if (Class == Job_Soul_Linker)
  829. {
  830. mes "[Guildsman]";
  831. mes "^71637DGood, you came back! This";
  832. mes "guy kept distracting me from";
  833. mes "telling you something important. ";
  834. mes " ";
  835. mes "^000000What are you talking about?";
  836. mes "That's your own damn fault!";
  837. next;
  838. mes "[Guildsman]";
  839. mes "^71637DYou know the oasis inside";
  840. mes "Morroc? To the west of that,";
  841. mes "you'll find your contact from";
  842. mes "the Assassin Guild.^000000";
  843. mes " ";
  844. mes "That... that's it?";
  845. next;
  846. mes "[Guildsman]";
  847. mes "So now will you leave my";
  848. mes "body?! Having to share it";
  849. mes "with you is ruining my life!";
  850. mes " ";
  851. mes "^71637DRight. Okay. So where am";
  852. mes "I gonna go, huh? You need me!^000000";
  853. close;
  854. }
  855. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  856. {
  857. mes "[Guildsman]";
  858. mes "So you're gonna represent";
  859. mes "the Merchants and help out";
  860. mes "the Assassin Guild? Great!";
  861. mes "You can meet your contact";
  862. mes "on the west side of the oasis,";
  863. mes "next to a hut, inside Morroc.";
  864. next;
  865. mes "[Guildsman]";
  866. mes "Hey, good luck and";
  867. mes "be careful, okay?";
  868. mes "I think something";
  869. mes "major is behind the";
  870. mes "mission that they";
  871. mes "have for you...";
  872. close;
  873. }
  874. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  875. {
  876. mes "[Guildsman]";
  877. mes "So have you decided to";
  878. mes "aid the Assassin Guild on";
  879. mes "behalf of the Blacksmiths?";
  880. mes "Then please meet your contact";
  881. mes "at the west side of the Oasis";
  882. mes "inside Morroc. Good luck~";
  883. close;
  884. }
  885. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  886. {
  887. mes "[Guildsman]";
  888. mes "Ah, I almost forgot to";
  889. mes "tell you that your contact";
  890. mes "from the Assassin Guild";
  891. mes "will be waiting for you";
  892. mes "at the west side of the";
  893. mes "Oasis inside Morroc.";
  894. next;
  895. mes "[Guildsman]";
  896. mes "Please help the";
  897. mes "Assassin Guild as";
  898. mes "much as you can on";
  899. mes "behalf of the Alchemists,";
  900. mes "and watch out for trouble...";
  901. close;
  902. }
  903. }
  904. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  905. {
  906. if (Class == Job_Soul_Linker)
  907. {
  908. mes "[Guildsman]";
  909. mes "^71637DBe careful in your mission...";
  910. mes "There's something major";
  911. mes "going on behind all of this,";
  912. mes "I just know it. Keep an eye out. ";
  913. mes "Yeah, uh, good luck!";
  914. close;
  915. }
  916. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  917. {
  918. mes "[Guildsman]";
  919. mes "So you've been working";
  920. mes "well with the Assassins?";
  921. mes "That's good news. This is a";
  922. mes "great chance for us to show";
  923. mes "the strength of Merchants!";
  924. mes "Still, be on your guard.";
  925. close;
  926. }
  927. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  928. {
  929. mes "[Guildsman]";
  930. mes "I trust that you've been of";
  931. mes "great help to the Assassins.";
  932. mes "Stay on your guard: it seems";
  933. mes "that there may be powerful";
  934. mes "influences behind all of this... ";
  935. close;
  936. }
  937. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  938. {
  939. mes "[Guildsman]";
  940. mes "I'm glad to hear that";
  941. mes "you're getting along with";
  942. mes "the Assassins. Working ";
  943. mes "together, I'm sure that you'll";
  944. mes "be able to accomplish the";
  945. mes "mission, whatever it may be.";
  946. close;
  947. }
  948. }
  949. else
  950. {
  951. if (Class == Job_Soul_Linker)
  952. {
  953. mes "[Guildsman]";
  954. mes "Hey, it's you!";
  955. mes "I guess that spirit left my";
  956. mes "body as soon as you finished";
  957. mes "your mission. I thought that";
  958. mes "guy was never gonna leave...";
  959. mes "Whoever he was in life.";
  960. next;
  961. mes "[Guildsman]";
  962. mes "But yeah, if it weren't for";
  963. mes "you, that spirit would never";
  964. mes "have been appeased, and";
  965. mes "I might have been stuck with";
  966. mes "him forever! So... thanks, man.";
  967. close;
  968. }
  969. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  970. {
  971. mes "[Guildsman]";
  972. mes "It's a nice, quiet";
  973. mes "day, but the stillness";
  974. mes "in the air is unsettling.";
  975. mes "It's almost as if... I feel";
  976. mes "like something incredible";
  977. mes "may happen soon, you know?";
  978. close;
  979. }
  980. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  981. {
  982. mes "[Guildsman]";
  983. mes "Ah, it's a nice day...";
  984. mes "Sometimes, though, I wish";
  985. mes "that something big would";
  986. mes "happen to break the monotony.";
  987. close;
  988. }
  989. }
  990. OnTouch:
  991. if(checkweight(7416,1) != 1)
  992. {
  993. mes "^3355FFWait a second!";
  994. mes "Right now, you're carrying";
  995. mes "too many things with you.";
  996. mes "Please come back after";
  997. mes "using the Kafra Service";
  998. mes "to store some of your items.^000000";
  999. close;
  1000. }
  1001. if(BaseLevel > 59)
  1002. {
  1003. if(!mao_request)
  1004. {
  1005. if (Class == Job_Soul_Linker)
  1006. {
  1007. mes "[Guildsman]";
  1008. mes "^71637DHold it right there!";
  1009. mes "I've got a proposition";
  1010. mes "for you, so listen up!^000000";
  1011. mes " ";
  1012. mes "...N-no, you're doing it again!";
  1013. mes "Damn, g-get out of my head!";
  1014. next;
  1015. mes "[Guildsman]";
  1016. mes "^71637DShut up, this is important!^000000";
  1017. mes " ";
  1018. mes "No, you shut up, this is";
  1019. mes "my freaking body! Look,";
  1020. mes "just gimme a little control!";
  1021. next;
  1022. mes "[" + strcharinfo(0) + "]";
  1023. mes "I... I can sense two";
  1024. mes "different souls within";
  1025. mes "your body. I don't mind";
  1026. mes "listening to what you have";
  1027. mes "to say. But if you both keep";
  1028. mes "talking, I'll get confused...";
  1029. next;
  1030. mes "[Guildsman]";
  1031. mes "Fine, whatever.";
  1032. mes " ";
  1033. mes "^71637DAlright, so the Assassin";
  1034. mes "Guild is looking for outside";
  1035. mes "help in one of their missions.";
  1036. mes "Preeeeetty important stuff.^000000";
  1037. next;
  1038. mes "[Guildman]";
  1039. mes "^71637DThey've been hired by some";
  1040. mes "client to... to... um, you know...^000000";
  1041. mes " ";
  1042. mes "...Investigate missing children? ";
  1043. mes "^71637DYeah, yeah. That.^000000";
  1044. next;
  1045. mes "[Guildman]";
  1046. mes "^71637DAnyway, this is a pretty";
  1047. mes "big mission, so the Assassin";
  1048. mes "Guild has been soliciting for";
  1049. mes "help. I think you'd be perfect";
  1050. mes "to represent the Soul Linkers,";
  1051. mes "so I've decided to choose you.^000000";
  1052. next;
  1053. mes "[Guildsman]";
  1054. mes "^71637DSo, go and help the Assassins!^000000";
  1055. mes " ";
  1056. mes "Wait, don't forget the";
  1057. mes "letter of recommendation!";
  1058. mes " ";
  1059. mes "^71637DOh, right! Here, take this!^000000";
  1060. set mao_request,1;
  1061. getitem 7416,1;
  1062. next;
  1063. mes "[Guildsman]";
  1064. mes "Alright, I did what you wanted.";
  1065. mes "You can leave my body now...";
  1066. mes " ";
  1067. mes "^71637DEh, I'll think about it.^000000";
  1068. mes " ";
  1069. mes "NOOOOOOO! PLEEEEEASE~!";
  1070. close;
  1071. }
  1072. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  1073. {
  1074. mes "[Guildsman]";
  1075. mes "Well, if it isn't";
  1076. mes ""+ strcharinfo(0) +". Hey,";
  1077. mes "would you wait a minute?";
  1078. mes "I've got a message for you";
  1079. mes "from the Merchant Guild.";
  1080. next;
  1081. mes "[Guildsman]";
  1082. mes "I'm not sure why, but";
  1083. mes "the Assassin Guild has";
  1084. mes "been requesting help from";
  1085. mes "someone in the Merchant";
  1086. mes "Guild. Would you go help";
  1087. mes "them and represent us?";
  1088. next;
  1089. mes "[Guildsman]";
  1090. mes "I think they're working for";
  1091. mes "a client, investigating these";
  1092. mes "children that are missing";
  1093. mes "from Morroc. If you want to";
  1094. mes "help them, you'll need this";
  1095. mes "letter of recommendation, okay?";
  1096. set mao_request,1;
  1097. getitem 7416,1;
  1098. close;
  1099. }
  1100. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  1101. {
  1102. mes "[Guildsman]";
  1103. mes "Oh, "+ strcharinfo(0) +"...!";
  1104. mes "I'm so glad that I finally";
  1105. mes "ran into you. I know this is";
  1106. mes "sudden, but the Blacksmith";
  1107. mes "Guild has an assignment";
  1108. mes "for you over in Morroc.";
  1109. next;
  1110. mes "[Guildsman]";
  1111. mes "You see, the Assassin Guild";
  1112. mes "has formally requested for our";
  1113. mes "help in a mission regarding";
  1114. mes "children that have been missing";
  1115. mes "from Morroc recently. Here, take this letter of recommendation...";
  1116. next;
  1117. mes "[Guildsman]";
  1118. mes "If the Assassin Guild";
  1119. mes "is asking for help, I have";
  1120. mes "no doubt that this will be";
  1121. mes "a very difficult mission.";
  1122. mes "You should prepare yourself";
  1123. mes "if you plan to get involved...";
  1124. set mao_request,1;
  1125. getitem 7416,1;
  1126. close;
  1127. }
  1128. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  1129. {
  1130. mes "[Guildsman]";
  1131. mes "Hey, " + strcharinfo(0) + "?";
  1132. mes "I've got a message for";
  1133. mes "you from the Alchemist";
  1134. mes "Guild. Well, they're more";
  1135. mes "like orders than a message.";
  1136. mes "I'm so lucky to have found you.";
  1137. next;
  1138. mes "[Guildsman]";
  1139. mes "The Assassin Guild has";
  1140. mes "officially asked our guild";
  1141. mes "for help in a mission regarding";
  1142. mes "children that have been missing";
  1143. mes "from Morroc, and they want us";
  1144. mes "to send somebody... you!";
  1145. next;
  1146. mes "[Guildsman]";
  1147. mes "Or... At least, you're";
  1148. mes "one of the people that the";
  1149. mes "Alchemist Guild wants to send";
  1150. mes "to represent us. So why don't";
  1151. mes "you go? You know, do it for the";
  1152. mes "children. Just think about it.";
  1153. next;
  1154. mes "[Guildsman]";
  1155. mes "Here, take this letter of";
  1156. mes "recommendation with you and";
  1157. mes "head over to Morroc as soon";
  1158. mes "as you can. If even the Assassin Guild needs help, I'm sure that";
  1159. mes "spells really big trouble...";
  1160. set mao_request,1;
  1161. getitem 7416,1;
  1162. close;
  1163. }
  1164. }
  1165. }
  1166. }
  1167. geffen,123,109,3 script Academy Staff 742,3,3,{
  1168. if(checkweight(7416,1) != 1)
  1169. {
  1170. mes "^3355FFWait a second!";
  1171. mes "Right now, you're carrying";
  1172. mes "too many things with you.";
  1173. mes "Please come back after";
  1174. mes "using the Kafra Service";
  1175. mes "to store some of your items.^000000";
  1176. close;
  1177. }
  1178. if(!(BaseLevel > 59) || !(BaseClass == Job_Mage))
  1179. {
  1180. mes "[Academy Staff]";
  1181. mes "Are you headed to the";
  1182. mes "Geffen Tower Dungeon?";
  1183. mes "If you run into any magic";
  1184. mes "users, would please tell";
  1185. mes "them to come and see me?";
  1186. next;
  1187. mes "[Academy Staff]";
  1188. mes "It's difficult to gather";
  1189. mes "the members of the magic";
  1190. mes "community, and I have an";
  1191. mes "urgent message for Mages,";
  1192. mes "Wizards and Sages to hear...";
  1193. close;
  1194. }
  1195. if(!mao_request)
  1196. {
  1197. mes "[Academy Staff]";
  1198. mes "Whoa, would you wait";
  1199. mes "a minute? Actually, you";
  1200. mes "might be just right for";
  1201. mes "this special mission...";
  1202. next;
  1203. mes "[Academy Staff]";
  1204. mes "The Assassin Guild has";
  1205. mes "sent a formal request to the";
  1206. mes "Mage and Wizard Guilds, and";
  1207. mes "the Schweicherbil Academy for";
  1208. mes "aid in completing a mission";
  1209. mes "involving missing children...";
  1210. next;
  1211. mes "[Academy Staff]";
  1212. mes "" + strcharinfo(0) + "...";
  1213. mes "I'd like you to represent";
  1214. mes "the magic community by";
  1215. mes "assisting the Assassins";
  1216. mes "in this mission. Please take";
  1217. mes "this letter of recommendation.";
  1218. set mao_request,1;
  1219. getitem 7416,1;
  1220. next;
  1221. mes "[Academy Staff]";
  1222. mes "If you choose to assist";
  1223. mes "the Assassin Guild on our";
  1224. mes "behalf, please let me know";
  1225. mes "so I can tell you where";
  1226. mes "you can meet your contact.";
  1227. mes "I shall be waiting here...";
  1228. close;
  1229. }
  1230. else if(mao_request == 1)
  1231. {
  1232. mes "[Academy Staff]";
  1233. mes "Have you decided to help";
  1234. mes "the Assassin Guild? Then";
  1235. mes "please, head to Morroc and";
  1236. mes "meet your contact that will";
  1237. mes "be waiting for you west of";
  1238. mes "the Oasis inside of the city.";
  1239. next;
  1240. mes "[Academy Staff]";
  1241. mes "The Assassins don't ask";
  1242. mes "for help very often, so I'm";
  1243. mes "sure that this must be a very";
  1244. mes "serious matter. Be careful";
  1245. mes "and bring pride to the magic";
  1246. mes "community. Good luck...";
  1247. close;
  1248. }
  1249. else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
  1250. {
  1251. mes "[Academy Staff]";
  1252. mes "I've heard that the";
  1253. mes "Assassins are very";
  1254. mes "impressed with your use";
  1255. mes "of magic. Cooperate with";
  1256. mes "them to finish the mission,";
  1257. mes "and remember to be careful.";
  1258. close;
  1259. }
  1260. else
  1261. {
  1262. mes "[Academy Staff]";
  1263. mes "The weather is certainly";
  1264. mes "pleasant right now, but the";
  1265. mes "worst storms come when the";
  1266. mes "winds are at their calmest.";
  1267. mes "Verily, the peacefulness";
  1268. mes "in the air disturbs me...";
  1269. close;
  1270. }
  1271. OnTouch:
  1272. if(checkweight(7416,1) != 1)
  1273. {
  1274. mes "^3355FFWait a second!";
  1275. mes "Right now, you're carrying";
  1276. mes "too many things with you.";
  1277. mes "Please come back after";
  1278. mes "using the Kafra Service";
  1279. mes "to store some of your items.^000000";
  1280. close;
  1281. }
  1282. if(BaseLevel > 59)
  1283. {
  1284. if(!mao_request)
  1285. {
  1286. if(BaseClass == Job_Mage)
  1287. {
  1288. mes "[Academy Staff]";
  1289. mes "Whoa, would you wait";
  1290. mes "a minute? Actually, you";
  1291. mes "might be just right for";
  1292. mes "this special mission...";
  1293. next;
  1294. mes "[Academy Staff]";
  1295. mes "The Assassin Guild has";
  1296. mes "sent a formal request to the";
  1297. mes "Mage and Wizard Guilds, and";
  1298. mes "the Schweicherbil Academy for";
  1299. mes "aid in completing a mission";
  1300. mes "involving missing children...";
  1301. next;
  1302. mes "[Academy Staff]";
  1303. mes "" + strcharinfo(0) + "...";
  1304. mes "I'd like you to represent";
  1305. mes "the magic community by";
  1306. mes "assisting the Assassins";
  1307. mes "in this mission. Please take";
  1308. mes "this letter of recommendation.";
  1309. set mao_request,1;
  1310. getitem 7416,1;
  1311. next;
  1312. mes "[Academy Staff]";
  1313. mes "If you choose to assist";
  1314. mes "the Assassin Guild on our";
  1315. mes "behalf, please let me know";
  1316. mes "so I can tell you where";
  1317. mes "you can meet your contact.";
  1318. mes "I shall be waiting here...";
  1319. close;
  1320. }
  1321. }
  1322. }
  1323. }
  1324. morocc,155,56,3 script Miya 93,3,3,{
  1325. if(checkweight(7416,1) != 1)
  1326. {
  1327. mes "^3355FFWait a second!";
  1328. mes "Right now, you're carrying";
  1329. mes "too many things with you.";
  1330. mes "Please come back after";
  1331. mes "using the Kafra Service";
  1332. mes "to store some of your items.^000000";
  1333. close;
  1334. }
  1335. if(!(BaseLevel > 59))
  1336. {
  1337. mes "[Girl]";
  1338. mes "Hey little kid...";
  1339. mes "What are you doing";
  1340. mes "hanging around here?";
  1341. mes "You know children like";
  1342. mes "you have been missing";
  1343. mes "from this city, right?";
  1344. next;
  1345. mes "[Girl]";
  1346. mes "You had better leave";
  1347. mes "and play someplace safer,";
  1348. mes "like Prontera or Alberta.";
  1349. mes "Run along now and stay";
  1350. mes "away from strangers, okay?";
  1351. close;
  1352. }
  1353. if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief))
  1354. {
  1355. mes "[Girl]";
  1356. mes "...............................";
  1357. mes "Huh? What the hell";
  1358. mes "do you want? Buzz off";
  1359. mes "and don't talk to me,";
  1360. mes "unless you want a fat lip!";
  1361. close;
  1362. }
  1363. if(!mao_request)
  1364. {
  1365. if (Class == Job_Star_Gladiator)
  1366. {
  1367. mes "[Miya]";
  1368. mes "Wait! Wait up! You're";
  1369. mes "a Taekwon Master, right?";
  1370. mes "Remember Moohyun? He";
  1371. mes "helped you job change...?";
  1372. mes "He wrote this letter for you.";
  1373. next;
  1374. mes "[Miya]";
  1375. mes "Listen, "+ strcharinfo(0) +"...";
  1376. mes "He's asking you to help";
  1377. mes "the Assassin Guild on a";
  1378. mes "special mission. I think";
  1379. mes "it's pretty serious business.";
  1380. next;
  1381. mes "[Miya]";
  1382. mes "If you're interested in";
  1383. mes "assisting the Assassins,";
  1384. mes "then meet with your contact to";
  1385. mes "the west, somewhere around";
  1386. mes "here in this city. Well, that's";
  1387. mes "all he told me, so I'll seeya~";
  1388. set mao_request,1;
  1389. getitem 7416,1;
  1390. close;
  1391. }
  1392. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1393. {
  1394. mes "[Miya]";
  1395. mes "Hey, " + strcharinfo(0) + ",";
  1396. mes "I've got some important";
  1397. mes "work for you. The Assassin";
  1398. mes "Guild actually asked the Thief";
  1399. mes "and Rogue Guilds for help!";
  1400. mes "Can you believe that?";
  1401. next;
  1402. mes "[Miya]";
  1403. mes "Anyway, all of us ruffians";
  1404. mes "are supposed to help out if";
  1405. mes "we can. Here, take this letter";
  1406. mes "of recommendation and talk to";
  1407. mes "Jack, our contact west in this city. You better go right away...";
  1408. set mao_request,1;
  1409. getitem 7416,1;
  1410. close;
  1411. }
  1412. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1413. {
  1414. mes "[Miya]";
  1415. mes "" + strcharinfo(0) + "!";
  1416. mes "The Assassin Guild Master";
  1417. mes "wants you right away. Do you";
  1418. mes "know where the secret pub is?";
  1419. next;
  1420. mes "[" + strcharinfo(0) + "]";
  1421. mes "Ah, h-hi, Miya,";
  1422. mes "it's been a while.";
  1423. mes "What secret pub?";
  1424. next;
  1425. mes "[Miya]";
  1426. mes "I figured you might not";
  1427. mes "have heard of it. Just talk";
  1428. mes "to Jack, west of the Oasis";
  1429. mes "in this city, and he'll let you";
  1430. mes "in. From now on, you'll be";
  1431. mes "spending plenty of time there.";
  1432. next;
  1433. mes "[Miya]";
  1434. mes "That pub is probably the";
  1435. mes "only place where Assassins";
  1436. mes "like us can relax. But yeah,";
  1437. mes "this mission is pretty major.";
  1438. mes "We'll need all the help that";
  1439. mes "we can possibly get...";
  1440. set mao_request,1;
  1441. getitem 7416,1;
  1442. close;
  1443. }
  1444. }
  1445. else if(mao_request == 1)
  1446. {
  1447. if (Class == Job_Star_Gladiator)
  1448. {
  1449. mes "[Miya]";
  1450. mes "If you're interested in";
  1451. mes "assisting the Assassins,";
  1452. mes "then meet with your contact to";
  1453. mes "the west, somewhere around";
  1454. mes "here in this city. Well, that's";
  1455. mes "all he told me, so I'll seeya~";
  1456. close;
  1457. }
  1458. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1459. {
  1460. mes "[Miya]";
  1461. mes "There's supposed to be";
  1462. mes "some private pub to the";
  1463. mes "west of the Oasis in this";
  1464. mes "city. Ah, you're supposed";
  1465. mes "to talk to our contact, Jack,";
  1466. mes "who's right outside of the pub.";
  1467. close;
  1468. }
  1469. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1470. {
  1471. mes "[Miya]";
  1472. mes "Look west of the Oasis";
  1473. mes "here in Morroc to find Jack,";
  1474. mes "who will let you go inside the";
  1475. mes "pub. Our guildmaster will be";
  1476. mes "waiting for you inside...";
  1477. close;
  1478. }
  1479. }
  1480. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1481. {
  1482. if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1483. {
  1484. mes "[Miya]";
  1485. mes "So how's it been going?";
  1486. mes "I think the assignment you're";
  1487. mes "working on must be pretty";
  1488. mes "important. I mean, if it's";
  1489. mes "giving Kidd and Lin trouble...";
  1490. close;
  1491. }
  1492. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1493. {
  1494. mes "[Miya]";
  1495. mes "How's your current";
  1496. mes "assignment coming along?";
  1497. mes "The guildmaster must have";
  1498. mes "given you something really";
  1499. mes "weird or almost impossible";
  1500. mes "to do again, didn't he?";
  1501. close;
  1502. }
  1503. }
  1504. else
  1505. {
  1506. mes "[Miya]";
  1507. mes "It's been way too";
  1508. mes "quiet lately. I really";
  1509. mes "hope that something crazy";
  1510. mes "happens soon. Otherwise,";
  1511. mes "I think I'll die of boredom!";
  1512. close;
  1513. }
  1514. OnTouch:
  1515. if(checkweight(7416,1) != 1)
  1516. {
  1517. mes "^3355FFWait a second!";
  1518. mes "Right now, you're carrying";
  1519. mes "too many things with you.";
  1520. mes "Please come back after";
  1521. mes "using the Kafra Service";
  1522. mes "to store some of your items.^000000";
  1523. close;
  1524. }
  1525. if(BaseLevel > 59)
  1526. {
  1527. if(!mao_request)
  1528. {
  1529. if (Class == Job_Star_Gladiator)
  1530. {
  1531. mes "[Miya]";
  1532. mes "Wait! Wait up! You're";
  1533. mes "a Taekwon Master, right?";
  1534. mes "Remember Moohyun? He";
  1535. mes "helped you job change...?";
  1536. mes "He wrote this letter for you.";
  1537. next;
  1538. mes "[Miya]";
  1539. mes "Listen, "+ strcharinfo(0) +"...";
  1540. mes "He's asking you to help";
  1541. mes "the Assassin Guild on a";
  1542. mes "special mission. I think";
  1543. mes "it's pretty serious business.";
  1544. next;
  1545. mes "[Miya]";
  1546. mes "If you're interested in";
  1547. mes "assisting the Assassins,";
  1548. mes "then meet with your contact to";
  1549. mes "the west, somewhere around";
  1550. mes "here in this city. Well, that's";
  1551. mes "all he told me, so I'll seeya~";
  1552. set mao_request,1;
  1553. getitem 7416,1;
  1554. close;
  1555. }
  1556. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1557. {
  1558. mes "[Miya]";
  1559. mes "Hey, " + strcharinfo(0) + ",";
  1560. mes "I've got some important";
  1561. mes "work for you. The Assassin";
  1562. mes "Guild actually asked the Thief";
  1563. mes "and Rogue Guilds for help!";
  1564. mes "Can you believe that?";
  1565. next;
  1566. mes "[Miya]";
  1567. mes "Anyway, all of us ruffians";
  1568. mes "are supposed to help out if";
  1569. mes "we can. Here, take this letter";
  1570. mes "of recommendation and talk to";
  1571. mes "Jack, our contact west in this city. You better go right away...";
  1572. set mao_request,1;
  1573. getitem 7416,1;
  1574. close;
  1575. }
  1576. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1577. {
  1578. mes "[Miya]";
  1579. mes "" + strcharinfo(0) + "!";
  1580. mes "The Assassin Guild Master";
  1581. mes "wants you right away. Do you";
  1582. mes "know where the secret pub is?";
  1583. next;
  1584. mes "[" + strcharinfo(0) + "]";
  1585. mes "Ah, h-hi, Miya,";
  1586. mes "it's been a while.";
  1587. mes "What secret pub?";
  1588. next;
  1589. mes "[Miya]";
  1590. mes "I figured you might not";
  1591. mes "have heard of it. Just talk";
  1592. mes "to Jack, west of the Oasis";
  1593. mes "in this city, and he'll let you";
  1594. mes "in. From now on, you'll be";
  1595. mes "spending plenty of time there.";
  1596. next;
  1597. mes "[Miya]";
  1598. mes "That pub is probably the";
  1599. mes "only place where Assassins";
  1600. mes "like us can relax. But yeah,";
  1601. mes "this mission is pretty major.";
  1602. mes "We'll need all the help that";
  1603. mes "we can possibly get...";
  1604. set mao_request,1;
  1605. close;
  1606. }
  1607. }
  1608. }
  1609. }
  1610. payon,231,323,3 script Guildsman#3 59,3,3,{
  1611. if(checkweight(7416,1) != 1)
  1612. {
  1613. mes "^3355FFWait a second!";
  1614. mes "Right now, you're carrying";
  1615. mes "too many things with you.";
  1616. mes "Please come back after";
  1617. mes "using the Kafra Service";
  1618. mes "to store some of your items.^000000";
  1619. close;
  1620. }
  1621. if(!(BaseLevel > 59))
  1622. {
  1623. mes "[Guildsman]";
  1624. mes "Please be careful if you're";
  1625. mes "planning to travel through";
  1626. mes "Morroc. Recently, there have";
  1627. mes "been reports of missing";
  1628. mes "children there...";
  1629. close;
  1630. }
  1631. if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer))
  1632. {
  1633. mes "[Guildsman]";
  1634. mes "Excuse me, but if you happen";
  1635. mes "to encounter any bowmen, or";
  1636. mes "people with any archery skill,";
  1637. mes "would you ask them to come to";
  1638. mes "me? I have an urgent message";
  1639. mes "that I should tell them.";
  1640. close;
  1641. }
  1642. if(!mao_request)
  1643. {
  1644. if (Class == Job_Taekwon)
  1645. {
  1646. mes "[Guildsman]";
  1647. mes "Ah... Finally!";
  1648. mes "Another practitioner";
  1649. mes "of Taekwon Do! You're...";
  1650. mes "Let's see... You must";
  1651. mes "be " + strcharinfo(0) + ", yes?";
  1652. next;
  1653. mes "[Guildsman]";
  1654. mes "Mr. Phoenix has charged";
  1655. mes "me with the task of notifying";
  1656. mes "all Taekwon Do practitioners";
  1657. mes "of the request sent to us by";
  1658. mes "the Assassin Guild. Apparently,";
  1659. mes "they need aid for a mission...";
  1660. next;
  1661. mes "[Guildsman]";
  1662. mes "If you are interested in";
  1663. mes "assisting them, please take";
  1664. mes "this Letter of Recommendation";
  1665. mes "and bring it to the contact from the Assassin Guild in Morroc.";
  1666. set mao_request,1;
  1667. getitem 7416,1;
  1668. next;
  1669. mes "[Guildsman]";
  1670. mes "You can meet the";
  1671. mes "Assassin Guildsman near";
  1672. mes "some hut on the west side";
  1673. mes "of the Oasis inside Morroc.";
  1674. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1675. close;
  1676. }
  1677. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1678. {
  1679. mes "[Guildsman]";
  1680. mes "" + strcharinfo(0) + "...?";
  1681. mes "Oh, wow, I'm so lucky to";
  1682. mes "have finally found you!";
  1683. mes "Listen, I've got a message";
  1684. mes "for you from the Icarus Guild.";
  1685. next;
  1686. mes "[Guildsman]";
  1687. mes "It looks like the Assassin";
  1688. mes "Guild has formally asked them";
  1689. mes "for help in some mission, so";
  1690. mes "Icarus has decided to send you.";
  1691. mes "I hope you choose to represent";
  1692. mes "us and help those Assassins.";
  1693. next;
  1694. mes "[Guildsman]";
  1695. mes "Here, please take this";
  1696. mes "letter of recommendation";
  1697. mes "and meet with our Asssasin";
  1698. mes "Guild contact to the west";
  1699. mes "of the Oasis in Morroc.";
  1700. mes "Well, good luck, pal~";
  1701. set mao_request,1;
  1702. getitem 7416,1;
  1703. close;
  1704. }
  1705. else if((Class == Job_Bard) || (Class == Job_Clown))
  1706. {
  1707. mes "[Guildsman]";
  1708. mes "Hey, " + strcharinfo(0) + "!";
  1709. mes "I've been looking all over";
  1710. mes "for you! I've got a message";
  1711. mes "for you from Lalo. You...";
  1712. mes "You remember him, right?";
  1713. next;
  1714. mes "[" + strcharinfo(0) + "]";
  1715. mes "Sure, I do! I owe";
  1716. mes "Lalo so much... If it";
  1717. mes "weren't for him, I'd never";
  1718. mes "have job changed to a Bard";
  1719. mes "in the first place. So what";
  1720. mes "exactly does he need?";
  1721. next;
  1722. mes "[Guildsman]";
  1723. mes "Well, I'm not too sure. All";
  1724. mes "I heard was something about";
  1725. mes "a request from the Assassin";
  1726. mes "Guild and a recommendation";
  1727. mes "that you help them. Yeah.";
  1728. mes "Here's the letter he wrote.";
  1729. set mao_request,1;
  1730. getitem 7416,1;
  1731. next;
  1732. mes "[Guildsman]";
  1733. mes "Just... Just meet with the";
  1734. mes "contact from the Assassin";
  1735. mes "Guild just west of the Oasis";
  1736. mes "inside Morroc. I'm sure he";
  1737. mes "can explain everything better.";
  1738. close;
  1739. }
  1740. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1741. {
  1742. mes "[Guildsman]";
  1743. mes "Hey... Th-That face!";
  1744. mes "Just like Aile described!";
  1745. mes "You're " + strcharinfo(0) + ", right?";
  1746. mes "This is great, I've been";
  1747. mes "looking all over for you!";
  1748. next;
  1749. mes "[" + strcharinfo(0) + "]";
  1750. mes "Aile? Oh, that's right,";
  1751. mes "she was there during my";
  1752. mes "job change test and helped";
  1753. mes "me become a Dancer. Sure,";
  1754. mes "I remember her now...";
  1755. mes "So what did you need?";
  1756. next;
  1757. mes "[Guildsman]";
  1758. mes "Ah, right. From what";
  1759. mes "I know, the Assassin Guild";
  1760. mes "asked Aile to recommend";
  1761. mes "a Dancer that might be able";
  1762. mes "to help them in a mission";
  1763. mes "of pretty major importance.";
  1764. next;
  1765. mes "[Guildsman]";
  1766. mes "Anyway, Aile then sent me";
  1767. mes "out to look for you and give";
  1768. mes "this letter of recommendation.";
  1769. mes "I guess she thinks you'll do";
  1770. mes "the best job. So, um, congrats~";
  1771. set mao_request,1;
  1772. getitem 7416,1;
  1773. next;
  1774. mes "[Guildsman]";
  1775. mes "For now, your cooperation";
  1776. mes "with the Assassin Guild is";
  1777. mes "probably your biggest priority.";
  1778. mes "Head over to Morroc and look";
  1779. mes "for your contact to the west";
  1780. mes "of the Oasis inside town.";
  1781. next;
  1782. mes "[Guildsman]";
  1783. mes "Alright, then.";
  1784. mes "Good luck! Ah, I almost";
  1785. mes "forgot. Aile wants you to";
  1786. mes "remember that you'll be a";
  1787. mes "representative of Dancers";
  1788. mes "everywhere, so do a good job!";
  1789. close;
  1790. }
  1791. }
  1792. else if(mao_request == 1)
  1793. {
  1794. if (Class == Job_Taekwon)
  1795. {
  1796. mes "[Guildsman]";
  1797. mes "You can meet the";
  1798. mes "Assassin Guildsman near";
  1799. mes "some hut on the west side";
  1800. mes "of the Oasis inside Morroc.";
  1801. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1802. close;
  1803. }
  1804. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1805. {
  1806. mes "[Guildsman]";
  1807. mes "Please take your";
  1808. mes "letter of recommendation";
  1809. mes "and meet with our Asssasin";
  1810. mes "Guild contact to the west";
  1811. mes "of the Oasis in Morroc.";
  1812. mes "Well, good luck, pal~";
  1813. close;
  1814. }
  1815. else if((Class == Job_Bard) || (Class == Job_Clown))
  1816. {
  1817. mes "[Guildsman]";
  1818. mes "Just... Just meet with the";
  1819. mes "contact from the Assassin";
  1820. mes "Guild just west of the Oasis";
  1821. mes "inside Morroc. I'm sure he";
  1822. mes "can explain everything better.";
  1823. close;
  1824. }
  1825. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1826. {
  1827. mes "[Guildsman]";
  1828. mes "For now, your cooperation";
  1829. mes "with the Assassin Guild is";
  1830. mes "probably your biggest priority.";
  1831. mes "Head over to Morroc and look";
  1832. mes "for your contact to the west";
  1833. mes "of the Oasis inside town.";
  1834. next;
  1835. mes "[Guildsman]";
  1836. mes "Alright, then.";
  1837. mes "Good luck! Ah, I almost";
  1838. mes "forgot. Aile wants you to";
  1839. mes "remember that you'll be a";
  1840. mes "representative of Dancers";
  1841. mes "everywhere, so do a good job!";
  1842. close;
  1843. }
  1844. }
  1845. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1846. {
  1847. if(Class == Job_Taekwon)
  1848. {
  1849. mes "[Guildsman]";
  1850. mes "I'm glad to see that you";
  1851. mes "are working well together";
  1852. mes "with the Assassins. But don't";
  1853. mes "drop your guard, not until the";
  1854. mes "mission is accomplished.";
  1855. close;
  1856. }
  1857. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1858. {
  1859. mes "[Guildsman]";
  1860. mes "It's good to see that";
  1861. mes "you showing pretty good";
  1862. mes "teamwork with the Assassins.";
  1863. mes "I hope that you're giving them";
  1864. mes "a good impression of bowmen...";
  1865. close;
  1866. }
  1867. else if((Class == Job_Bard) || (Class == Job_Clown))
  1868. {
  1869. mes "[Guildsman]";
  1870. mes "Lalo will be pleased to";
  1871. mes "know that you've been an";
  1872. mes "asset to the Assassins.";
  1873. mes "But until the mission is";
  1874. mes "accomplished, remember that";
  1875. mes "you're representing all Bards!";
  1876. close;
  1877. }
  1878. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1879. {
  1880. mes "[Guildsman]";
  1881. mes "I think Aile will be";
  1882. mes "very happy to know that";
  1883. mes "the Assassins are pleased";
  1884. mes "with your assistance. But";
  1885. mes "until the mission is over,";
  1886. mes "be careful out there, okay?";
  1887. close;
  1888. }
  1889. }
  1890. else
  1891. {
  1892. mes "[Guildsman]";
  1893. mes "It's a very beautiful day";
  1894. mes "today--let's drink in as much";
  1895. mes "of the beauty of the day as we";
  1896. mes "can. Good days and bad days";
  1897. mes "pass, but each one is unique";
  1898. mes "in itself... just because.";
  1899. close;
  1900. }
  1901. OnTouch:
  1902. if(checkweight(7416,1) != 1)
  1903. {
  1904. mes "^3355FFWait a second!";
  1905. mes "Right now, you're carrying";
  1906. mes "too many things with you.";
  1907. mes "Please come back after";
  1908. mes "using the Kafra Service";
  1909. mes "to store some of your items.^000000";
  1910. close;
  1911. }
  1912. if(BaseLevel > 59)
  1913. {
  1914. if(!mao_request)
  1915. {
  1916. if (Class == Job_Taekwon)
  1917. {
  1918. mes "[Guildsman]";
  1919. mes "Ah... Finally!";
  1920. mes "Another practitioner";
  1921. mes "of Taekwon Do! You're...";
  1922. mes "Let's see... You must";
  1923. mes "be " + strcharinfo(0) + ", yes?";
  1924. next;
  1925. mes "[Guildsman]";
  1926. mes "Mr. Phoenix has charged";
  1927. mes "me with the task of notifying";
  1928. mes "all Taekwon Do practitioners";
  1929. mes "of the request sent to us by";
  1930. mes "the Assassin Guild. Apparently,";
  1931. mes "they need aid for a mission...";
  1932. next;
  1933. mes "[Guildsman]";
  1934. mes "If you are interested in";
  1935. mes "assisting them, please take";
  1936. mes "this Letter of Recommendation";
  1937. mes "and bring it to the contact from the Assassin Guild in Morroc.";
  1938. set mao_request,1;
  1939. getitem 7416,1;
  1940. next;
  1941. mes "[Guildsman]";
  1942. mes "You can meet the";
  1943. mes "Assassin Guildsman near";
  1944. mes "some hut on the west side";
  1945. mes "of the Oasis inside Morroc.";
  1946. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1947. close;
  1948. }
  1949. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1950. {
  1951. mes "[Guildsman]";
  1952. mes "" + strcharinfo(0) + "...?";
  1953. mes "Oh, wow, I'm so lucky to";
  1954. mes "have finally found you!";
  1955. mes "Listen, I've got a message";
  1956. mes "for you from the Icarus Guild.";
  1957. next;
  1958. mes "[Guildsman]";
  1959. mes "It looks like the Assassin";
  1960. mes "Guild has formally asked them";
  1961. mes "for help in some mission, so";
  1962. mes "Icarus has decided to send you.";
  1963. mes "I hope you choose to represent";
  1964. mes "us and help those Assassins.";
  1965. next;
  1966. mes "[Guildsman]";
  1967. mes "Here, please take this";
  1968. mes "letter of recommendation";
  1969. mes "and meet with our Asssasin";
  1970. mes "Guild contact to the west";
  1971. mes "of the Oasis in Morroc.";
  1972. mes "Well, good luck, pal~";
  1973. set mao_request,1;
  1974. getitem 7416,1;
  1975. close;
  1976. }
  1977. else if((Class == Job_Bard) || (Class == Job_Clown))
  1978. {
  1979. mes "[Guildsman]";
  1980. mes "Hey, " + strcharinfo(0) + "!";
  1981. mes "I've been looking all over";
  1982. mes "for you! I've got a message";
  1983. mes "for you from Lalo. You...";
  1984. mes "You remember him, right?";
  1985. next;
  1986. mes "[" + strcharinfo(0) + "]";
  1987. mes "Sure, I do! I owe";
  1988. mes "Lalo so much... If it";
  1989. mes "weren't for him, I'd never";
  1990. mes "have job changed to a Bard";
  1991. mes "in the first place. So what";
  1992. mes "exactly does he need?";
  1993. next;
  1994. mes "[Guildsman]";
  1995. mes "Well, I'm not too sure. All";
  1996. mes "I heard was something about";
  1997. mes "a request from the Assassin";
  1998. mes "Guild and a recommendation";
  1999. mes "that you help them. Yeah.";
  2000. mes "Here's the letter he wrote.";
  2001. set mao_request,1;
  2002. getitem 7416,1;
  2003. next;
  2004. mes "[Guildsman]";
  2005. mes "Just... Just meet with the";
  2006. mes "contact from the Assassin";
  2007. mes "Guild just west of the Oasis";
  2008. mes "inside Morroc. I'm sure he";
  2009. mes "can explain everything better.";
  2010. close;
  2011. }
  2012. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  2013. {
  2014. mes "[Guildsman]";
  2015. mes "Hey... Th-That face!";
  2016. mes "Just like Aile described!";
  2017. mes "You're " + strcharinfo(0) + ", right?";
  2018. mes "This is great, I've been";
  2019. mes "looking all over for you!";
  2020. next;
  2021. mes "[" + strcharinfo(0) + "]";
  2022. mes "Aile? Oh, that's right,";
  2023. mes "she was there during my";
  2024. mes "job change test and helped";
  2025. mes "me become a Dancer. Sure,";
  2026. mes "I remember her now...";
  2027. mes "So what did you need?";
  2028. next;
  2029. mes "[Guildsman]";
  2030. mes "Ah, right. From what";
  2031. mes "I know, the Assassin Guild";
  2032. mes "asked Aile to recommend";
  2033. mes "a Dancer that might be able";
  2034. mes "to help them in a mission";
  2035. mes "of pretty major importance.";
  2036. next;
  2037. mes "[Guildsman]";
  2038. mes "Anyway, Aile then sent me";
  2039. mes "out to look for you and give";
  2040. mes "this letter of recommendation.";
  2041. mes "I guess she thinks you'll do";
  2042. mes "the best job. So, um, congrats~";
  2043. set mao_request,1;
  2044. getitem 7416,1;
  2045. next;
  2046. mes "[Guildsman]";
  2047. mes "For now, your cooperation";
  2048. mes "with the Assassin Guild is";
  2049. mes "probably your biggest priority.";
  2050. mes "Head over to Morroc and look";
  2051. mes "for your contact to the west";
  2052. mes "of the Oasis inside town.";
  2053. next;
  2054. mes "[Guildsman]";
  2055. mes "Alright, then.";
  2056. mes "Good luck! Ah, I almost";
  2057. mes "forgot. Aile wants you to";
  2058. mes "remember that you'll be a";
  2059. mes "representative of Dancers";
  2060. mes "everywhere, so do a good job!";
  2061. close;
  2062. }
  2063. }
  2064. }
  2065. }
  2066. morocc,43,108,5 script Sharp-Looking Kid 82,{
  2067. if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  2068. {
  2069. if(mao_request == 1)
  2070. {
  2071. mes "[Jack]";
  2072. mes "I've been waiting for";
  2073. mes "you. Erm, why don't you";
  2074. mes "go inside? Ah, this must";
  2075. mes "be your first time here.";
  2076. next;
  2077. mes "[Jack]";
  2078. mes "Hey, you shouldn't worry,";
  2079. mes "this bar is just for people";
  2080. mes "like us. Besides, you'll be";
  2081. mes "coming more often from now";
  2082. mes "on. Anyway, the Bar Master";
  2083. mes "is waiting for you inside.";
  2084. close;
  2085. }
  2086. else if(mao_request > 1)
  2087. {
  2088. mes "[Jack]";
  2089. mes "Hey, it looks like";
  2090. mes "you've been keeping";
  2091. mes "busy. Good for you~";
  2092. mes "Hey, I'll see you around.";
  2093. close;
  2094. }
  2095. else
  2096. {
  2097. mes "[Jack]";
  2098. mes "Whoa, whoa...";
  2099. mes "Wait. I dunno if I can";
  2100. mes "let you in just yet. Ah,";
  2101. mes "whatever, you're one of";
  2102. mes "us. If it's just for a drink,";
  2103. mes "I shouldn't get in trouble...";
  2104. close;
  2105. }
  2106. }
  2107. if(mao_request == 1 && countitem(7416))
  2108. {
  2109. mes "[Jack]";
  2110. mes "Oh, hey, you must be the";
  2111. mes "one I've been waiting for.";
  2112. mes "Yeah, alright, come on in,";
  2113. mes "and don't forget to show";
  2114. mes "the letter of recommendation";
  2115. mes "to the Bar Master, okay?";
  2116. close;
  2117. }
  2118. else if(mao_request > 1)
  2119. {
  2120. mes "[Jack]";
  2121. mes "It's a little weird since";
  2122. mes "you're not really part of";
  2123. mes "our guild, but you're allowed";
  2124. mes "to enter our secret hideaway";
  2125. mes "from now on. But don't you";
  2126. mes "dare tell anybody about this!";
  2127. close;
  2128. }
  2129. else
  2130. {
  2131. mes "[Jack]";
  2132. mes "What? I don't have";
  2133. mes "anything to talk to";
  2134. mes "you about. Move along,";
  2135. mes "adventurer, and don't";
  2136. mes "bother me anymore.";
  2137. close;
  2138. }
  2139. }
  2140. morocc,45,110,1 script #maobar1 45,2,2,{
  2141. OnTouch_:
  2142. if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
  2143. else
  2144. {
  2145. set .@mao_pass,rand(1,3);
  2146. if(.@mao_pass == 2)
  2147. {
  2148. mes "[Jack]";
  2149. mes "Oh, man...";
  2150. mes "How did you find this";
  2151. mes "place? This bar is one of";
  2152. mes "the Assassin Guild's most";
  2153. mes "closely guarded secrets! Well, the cat's out of the bag...";
  2154. next;
  2155. mes "[Jack]";
  2156. mes "But I still can't";
  2157. mes "let you in. No matter";
  2158. mes "what. Yeah, my mind's";
  2159. mes "made up. But if you really";
  2160. mes "want to go in, maybe you";
  2161. mes "could, I dunno... distract me.";
  2162. next;
  2163. switch( select( "Pay 1,000 Zeny","Cancel" ) )
  2164. {
  2165. case 1:
  2166. if(Zeny > 999)
  2167. {
  2168. mes "[Jack]";
  2169. mes "Oh man... I'm sooo";
  2170. mes "tired. Let me take a";
  2171. mes "freakin' 20 second yawn.";
  2172. mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*";
  2173. set Zeny,Zeny - 1000;
  2174. close2;
  2175. warp "que_job01",9,94;
  2176. end;
  2177. }
  2178. mes "[Jack]";
  2179. mes "What the...?";
  2180. mes "That's not a lot of";
  2181. mes "money at all. I doubt";
  2182. mes "you can even afford just";
  2183. mes "one drink at this joint.";
  2184. mes "Just drink at home, willya?";
  2185. close;
  2186. case 2:
  2187. mes "[Jack]";
  2188. mes "Hmm...";
  2189. mes "You... You didn't know";
  2190. mes "what I meant, did you?";
  2191. mes "Oh well. You better scram.";
  2192. close2;
  2193. warp "morocc",45,103;
  2194. end;
  2195. }
  2196. }
  2197. mes "[Jack]";
  2198. mes "Hey...";
  2199. mes "You're crowding my";
  2200. mes "personal space. Step";
  2201. mes "back before I get violent.";
  2202. mes "You wouldn't like me when";
  2203. mes "I'm violent, ya creep.";
  2204. close2;
  2205. warp "morocc",45,103;
  2206. end;
  2207. }
  2208. }
  2209. que_job01,6,94,1 warp #maobar2 2,2,morocc,45,103
  2210. que_job01,17,48,1 warp #maobar3 2,2,que_job01,68,92
  2211. que_job01,68,96,1 warp #maobar4 2,2,que_job01,17,53
  2212. que_job01,80,77,1 script #maobar5 45,2,2,{
  2213. OnTouch_:
  2214. if(mao_request > 1) warp "que_job01",61,50;
  2215. else
  2216. {
  2217. mes "[Litheron]";
  2218. mes "Whoa, you're not";
  2219. mes "allowed to be in here.";
  2220. mes "Hey, master! Do you";
  2221. mes "know this guy?";
  2222. next;
  2223. if(prt_curse == 24)
  2224. {
  2225. mes "[" + strcharinfo(0) + "]";
  2226. mes "I, um, I'm looking";
  2227. mes "for somebody named";
  2228. mes "Marjana? I learned";
  2229. mes "that she's around";
  2230. mes "here somewhere?";
  2231. next;
  2232. mes "[Litheron]";
  2233. mes "Marjana? How did you";
  2234. mes "know that? Hey master,";
  2235. mes "what do I do with this guy?";
  2236. next;
  2237. mes "[Master]";
  2238. mes "Hmm. I sense no ill intent";
  2239. mes "from this adventurer. I've";
  2240. mes "also heard a rumor that the";
  2241. mes "Prontera Church needs to";
  2242. mes "investigate poison for";
  2243. mes "some reason.";
  2244. next;
  2245. mes "[Master]";
  2246. mes "However, there is no";
  2247. mes "way to tell if this person";
  2248. mes "has been sent by Prontera";
  2249. mes "Church. I suppose whether";
  2250. mes "this person can enter is";
  2251. mes "really up to you, Litheron.";
  2252. next;
  2253. mes "[Litheron]";
  2254. mes "Hah! Did you hear that?";
  2255. mes "Alright, how about this?";
  2256. mes "I'll let you in if you buy me";
  2257. mes "a drink. Besides, you can't risk making trouble here: this place";
  2258. mes "is full of deadly Assassins.";
  2259. next;
  2260. switch( select( "Sure","Why should I?!" ) )
  2261. {
  2262. case 1:
  2263. if (Zeny > 999)
  2264. {
  2265. mes "[Litheron]";
  2266. mes "Heh, that's what";
  2267. mes "I'm talking about!";
  2268. mes "Hey, bartender! Gimme";
  2269. mes "the usual! I like your";
  2270. mes "style, adventurer...";
  2271. set Zeny,Zeny - 1000;
  2272. next;
  2273. mes "[Litheron]";
  2274. mes "Alright, you can come";
  2275. mes "on in. But don't you dare";
  2276. mes "breathe a word about this";
  2277. mes "bar to another living soul.";
  2278. close2;
  2279. warp "que_job01",61,50;
  2280. end;
  2281. }
  2282. mes "[Litheron]";
  2283. mes "Huh...";
  2284. mes "Oh, you don't even";
  2285. mes "have enough zeny to";
  2286. mes "buy water here. Oh boy...";
  2287. mes "If you really want to enter,";
  2288. mes "make sure you have the cash!";
  2289. close2;
  2290. warp "que_job01",85,77;
  2291. end;
  2292. case 2:
  2293. mes "[Litheron]";
  2294. mes "Not the saavy type,";
  2295. mes "are you...? Fine, fine.";
  2296. mes "If you're not gonna do";
  2297. mes "me any favors, then why";
  2298. mes "should I help you? Go away!";
  2299. close2;
  2300. warp "que_job01",85,77;
  2301. end;
  2302. }
  2303. }
  2304. mes "[Master]";
  2305. mes "Not at all.";
  2306. mes "Make sure that this";
  2307. mes "one isn't allowed";
  2308. mes "to enter.";
  2309. next;
  2310. mes "[Litheron]";
  2311. mes "You heard the man.";
  2312. mes "You better retreat";
  2313. mes "from this place while";
  2314. mes "you still have legs...";
  2315. close2;
  2316. warp "que_job01",85,77;
  2317. end;
  2318. }
  2319. }
  2320. que_job01,65,50,1 warp #maobar4-2 2,2,que_job01,84,77
  2321. que_job01,81,79,5 script Idle Knight 733,{
  2322. mes "[Litheron]";
  2323. mes "What's the matter?";
  2324. mes "Oh, I see... You're";
  2325. mes "probably wondering why";
  2326. mes "a Knight like me is in a";
  2327. mes "secret Assassin's pub.";
  2328. if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?";
  2329. next;
  2330. mes "[Litheron]";
  2331. mes "It just so happens that";
  2332. mes "I'm really old friends with";
  2333. mes "the owner of the pub. I do";
  2334. mes "favors for him, and he does";
  2335. mes "favors for me. That's how";
  2336. mes "we do it around here.";
  2337. close;
  2338. }
  2339. que_job01,82,95,3 script Bar Master 46,{
  2340. if(checkweight(12112,1) != 1)
  2341. {
  2342. mes "^3355FFWait a second!";
  2343. mes "Right now, you're carrying";
  2344. mes "too many things with you.";
  2345. mes "Please come back after";
  2346. mes "using the Kafra Service";
  2347. mes "to store some of your items.^000000";
  2348. close;
  2349. }
  2350. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2351. {
  2352. mes "[Master]";
  2353. mes "Welcome to my";
  2354. mes "little pub. What";
  2355. mes "will you be having?";
  2356. }
  2357. else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker)
  2358. {
  2359. mes "[Master]";
  2360. mes "Huh. How did";
  2361. mes "a ruffian like you";
  2362. mes "get in here? Well, if";
  2363. mes "Jack let you in, I guess";
  2364. mes "you must be alright. So";
  2365. mes "what do you wanna drink?";
  2366. }
  2367. else
  2368. {
  2369. mes "[Master]";
  2370. mes "This place is supposed";
  2371. mes "to be Assassins only, but";
  2372. mes "I guess I'll make an exception";
  2373. mes "for you. Hell, you must have";
  2374. mes "had a rough time just getting";
  2375. mes "in. So what are you drinking?";
  2376. }
  2377. next;
  2378. switch( select( "Order a Drink","Ask about Mission","Cancel" ) )
  2379. {
  2380. case 1:
  2381. mes "[Master]";
  2382. mes "In this place, I only";
  2383. mes "serve two drinks. You";
  2384. mes "want a Tropical Sograt or";
  2385. mes "a Vermilion on the Beach?";
  2386. next;
  2387. switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) )
  2388. {
  2389. case 1:
  2390. set .@maodrink,1;
  2391. case 2:
  2392. if(checkweight(12112,1) != 1)
  2393. {
  2394. mes "[Master]";
  2395. mes "Hey, why did you bring";
  2396. mes "so much stuff with you?";
  2397. mes "I can't give you anything";
  2398. mes "to drink if you don't have";
  2399. mes "the room to carry it around.";
  2400. mes "Clear out your inventory!";
  2401. close;
  2402. }
  2403. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2404. {
  2405. if (Zeny < 800)
  2406. {
  2407. mes "[Master]";
  2408. mes "You know...";
  2409. mes "I was going to charge you";
  2410. mes "800 zeny for this drink, but";
  2411. mes "it looks like you can't afford";
  2412. mes "it right now. Come back when";
  2413. mes "you have the zeny, alright?";
  2414. close;
  2415. }
  2416. mes "[Master]";
  2417. mes "Most bartenders would";
  2418. mes "usually charge 1,000 zeny";
  2419. mes "for this stuff, but I'll only";
  2420. mes "ask you for 800. Enjoy it,";
  2421. mes "my friend, and drink it as";
  2422. mes "deeply as you would life.";
  2423. set Zeny,Zeny - 800;
  2424. if(.@maodrink) getitem 12112,1;
  2425. else getitem 12113,1;
  2426. close;
  2427. }
  2428. if (Zeny < 1000)
  2429. {
  2430. mes "[Master]";
  2431. mes "Hey, you don't have";
  2432. mes "the zeny for this drink.";
  2433. mes "Make sure you come back";
  2434. mes "with 1,000 zeny if you want";
  2435. mes "me to fix you something, okay?";
  2436. close;
  2437. }
  2438. mes "[Master]";
  2439. mes "For Assassins, I charge";
  2440. mes "800 zeny, but for you, I'm";
  2441. mes "gonna charge 1,000. No";
  2442. mes "hard feelings, but you're";
  2443. mes "already lucky to be here.";
  2444. mes "Hey, enjoy your drink~";
  2445. set Zeny,Zeny - 1000;
  2446. if(.@maodrink) getitem 12112,1;
  2447. else getitem 12113,1;
  2448. close;
  2449. case 3:
  2450. mes "[Master]";
  2451. mes "What are you...?";
  2452. mes "I just told you";
  2453. mes "I only serve two";
  2454. mes "drinks. If you want";
  2455. mes "water, you oughtta";
  2456. mes "go someplace else.";
  2457. close;
  2458. }
  2459. case 2:
  2460. if(mao_request == 1)
  2461. {
  2462. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2463. {
  2464. mes "[Master]";
  2465. mes "Ah, you must be here on";
  2466. mes "the orders of the guildmaster.";
  2467. mes "Alright, just go inside. Hey,";
  2468. mes "but be careful. This won't be";
  2469. mes "easy like most assignments...";
  2470. set mao_request,2;
  2471. close;
  2472. }
  2473. mes "[Master]";
  2474. mes "Mission...?";
  2475. mes "Come on, what are";
  2476. mes "you talking about?";
  2477. mes "Stop talking crazy and";
  2478. mes "order something to drink.";
  2479. next;
  2480. switch( select( "Show Letter of Recommendation" ) )
  2481. {
  2482. case 1:
  2483. break;
  2484. }
  2485. if (countitem(7416))
  2486. {
  2487. mes "[Master]";
  2488. mes "Ah, I see you that you";
  2489. mes "came prepared. Sorry about";
  2490. mes "that, but we've got protocols";
  2491. mes "about secrecy that I'm sworn";
  2492. mes "to upkeep. Alright, do see that";
  2493. mes "Knight over there? Litheron!";
  2494. next;
  2495. mes "[Master]";
  2496. mes "Hey Litheron! Let this";
  2497. mes "guy go through, willya?";
  2498. mes "Yeah, just talk to Litheron,";
  2499. mes "and he'll show you where to go.";
  2500. next;
  2501. mes "[Litheron]";
  2502. mes "Hey, since when did";
  2503. mes "I become your doorman?!";
  2504. mes "Eh, ah well. You got it.";
  2505. set mao_request,2;
  2506. close;
  2507. }
  2508. mes "^3355FFYou forgot to bring your";
  2509. mes "Letter of Recommendation.^000000";
  2510. next;
  2511. mes "[Master]";
  2512. mes "Alright...";
  2513. mes "You're looking way";
  2514. mes "too suspicious now.";
  2515. mes "Maybe I'm wrong, but";
  2516. mes "I don't like taking chances.";
  2517. mes "Boys, show this guy the door!";
  2518. close2;
  2519. warp "morocc",45,106;
  2520. end;
  2521. }
  2522. else if(mao_request == 2)
  2523. {
  2524. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2525. {
  2526. mes "[Master]";
  2527. mes "Just go through the";
  2528. mes "door behind Litheron.";
  2529. mes "You know the drill, so";
  2530. mes "hurry it up, willya?";
  2531. close;
  2532. }
  2533. mes "[Master]";
  2534. mes "Go through the door";
  2535. mes "behind Litheron if you";
  2536. mes "wanna learn more about";
  2537. mes "your secret mission.";
  2538. close;
  2539. }
  2540. else if(mao_request > 2)
  2541. {
  2542. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2543. {
  2544. mes "[Master]";
  2545. mes "How's your asssignment";
  2546. mes "coming along? Sometimes,";
  2547. mes "you need to relax and take a";
  2548. mes "break. When that time comes,";
  2549. mes "I'll have a drink ready for you.";
  2550. close;
  2551. }
  2552. mes "[Master]";
  2553. mes "How are you doing";
  2554. mes "with the mission? It's";
  2555. mes "good to see you getting";
  2556. mes "along with the Assasssins.";
  2557. mes "Anyway, best of luck, pal.";
  2558. close;
  2559. }
  2560. else if(mao_request == 30 || mao_request == 128)
  2561. {
  2562. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2563. {
  2564. mes "[Master]";
  2565. mes "Hey, thanks for all";
  2566. mes "of your hard work, pal.";
  2567. mes "I'll see you around.";
  2568. close;
  2569. }
  2570. mes "[Master]";
  2571. mes "Thanks for all of your";
  2572. mes "help, even if you did go";
  2573. mes "through a little more trouble";
  2574. mes "than you should have. Anyway,";
  2575. mes "you seem alright, so go ahead and come back whenever you want.";
  2576. close;
  2577. }
  2578. else
  2579. {
  2580. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2581. {
  2582. mes "[Master]";
  2583. mes "So you haven't been";
  2584. mes "assigned any missions";
  2585. mes "from this joint, eh? By the";
  2586. mes "way, you like this place?";
  2587. mes "I happen to really love";
  2588. mes "this little pub of mine.";
  2589. next;
  2590. mes "[Master]";
  2591. mes "If you want, I'll recommend";
  2592. mes "you to the guildmaster for";
  2593. mes "a mission. Until then, you've";
  2594. mes "got to focus on your training.";
  2595. mes "And until you train... Why";
  2596. mes "don't you enjoy a drink?";
  2597. close;
  2598. }
  2599. mes "[Master]";
  2600. mes "Mission...?";
  2601. mes "Come on, what are";
  2602. mes "you talking about?";
  2603. mes "Stop talking crazy and";
  2604. mes "order something to drink.";
  2605. close;
  2606. }
  2607. case 3:
  2608. mes "[Master]";
  2609. mes "...";
  2610. close;
  2611. }
  2612. }
  2613. que_job01,49,49,5 script Tao 877,{
  2614. if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  2615. {
  2616. mes "[Tao]";
  2617. mes "Meow, what the hell";
  2618. mes "happened to you? Kidd";
  2619. mes "brought you in here, all";
  2620. mes "beat up and asked me to";
  2621. mes "take care of you till you woke";
  2622. mes "up. Are you alright, meow?";
  2623. next;
  2624. mes "[Tao]";
  2625. mes "Oh yes, as soon as you";
  2626. mes "feel better, Kidd wants you";
  2627. mes "to go to the commanding";
  2628. mes "officer's room that's over";
  2629. mes "to the left, meow. Okay?";
  2630. close;
  2631. }
  2632. mes "[Tao]";
  2633. mes "Mm...?";
  2634. mes "What do you";
  2635. mes "need, meow?";
  2636. next;
  2637. switch( select( "Ask about Mission","M-meow?" ) )
  2638. {
  2639. case 1:
  2640. if (mao_request > 1)
  2641. {
  2642. mes "[Tao]";
  2643. mes "The mission...?";
  2644. mes "Just enter the room";
  2645. mes "to the left. You can tell";
  2646. mes "left from right, meow?";
  2647. close;
  2648. }
  2649. mes "[Tao]";
  2650. mes "Good luck, meow.";
  2651. mes "Tao keeps this place";
  2652. mes "safe from people that";
  2653. mes "don't belong here, meow.";
  2654. close;
  2655. case 2:
  2656. mes "[Tao]";
  2657. mes "Meow, meow.";
  2658. mes "It's a long story, meow.";
  2659. mes "Something about wanting";
  2660. mes "a Big Ribbon and hunting";
  2661. mes "Wild Roses, meow. It all started when meow, meow, meow, meow...";
  2662. close;
  2663. }
  2664. }
  2665. que_job01,51,55,1 script #roombar1 45,1,1,{
  2666. OnTouch_:
  2667. if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
  2668. {
  2669. if(!$@maobar_room)
  2670. {
  2671. set $@maobar_room,1;
  2672. donpcevent "#maobartimer1::OnEnter";
  2673. if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  2674. {
  2675. donpcevent "Valdes#1::OnEnter";
  2676. donpcevent "Lin#1::OnEnter";
  2677. donpcevent "Kidd#1::OnEnter";
  2678. }
  2679. else if(mao_request == 24)
  2680. {
  2681. donpcevent "Valdes#2::OnEnter";
  2682. donpcevent "Kidd#2::OnEnter";
  2683. donpcevent "#mao_table::OnEnter";
  2684. }
  2685. else if(mao_request == 123)
  2686. {
  2687. donpcevent "Valdes#2::OnEnter";
  2688. donpcevent "Lin#2::OnEnter";
  2689. donpcevent "#mao_table::OnEnter";
  2690. }
  2691. else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable";
  2692. mes "[Tao]";
  2693. mes "Ah, that place is protected";
  2694. mes "by security magic, so you'll";
  2695. mes "only have ^4D4DFF4 minutes^000000 to remain";
  2696. mes "there. Don't waste time, meow!";
  2697. close2;
  2698. if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8;
  2699. else warp "que_job01",11,7;
  2700. end;
  2701. }
  2702. mes "[Tao]";
  2703. mes "Sooo sorry, meow~";
  2704. mes "Someone else is already";
  2705. mes "inside. Just come back";
  2706. mes "again later, meow?";
  2707. close2;
  2708. warp "que_job01",52,50;
  2709. end;
  2710. }
  2711. mes "[Tao]";
  2712. mes "Wh-who are you?";
  2713. mes "This is a restricted";
  2714. mes "area, meow! If you don't";
  2715. mes "have permission, then get";
  2716. mes "out of there right meow!";
  2717. close2;
  2718. warp "que_job01",52,50;
  2719. end;
  2720. }
  2721. que_job01,1,1,1 script #maobartimer1 -1,{
  2722. OnEnter:
  2723. initnpctimer;
  2724. mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB;
  2725. end;
  2726. OnStop:
  2727. mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
  2728. donpcevent "#maobar6::OnInit";
  2729. donpcevent "Valdes#1::OnInit";
  2730. donpcevent "Valdes#2::OnInit";
  2731. donpcevent "Lin#1::OnInit";
  2732. donpcevent "Lin#2::OnInit";
  2733. donpcevent "Kidd#1::OnInit";
  2734. donpcevent "Kidd#2::OnInit";
  2735. donpcevent "Marjana#poison::OnInit";
  2736. donpcevent "#mao_table::OnInit";
  2737. donpcevent "#roombar1::OnInit";
  2738. stopnpctimer;
  2739. end;
  2740. OnTimer240000:
  2741. donpcevent "#maobar6::OnEnter";
  2742. end;
  2743. OnTimer245000:
  2744. donpcevent "#maobar6::OnInit";
  2745. donpcevent "Valdes#1::OnInit";
  2746. donpcevent "Valdes#2::OnInit";
  2747. donpcevent "Lin#1::OnInit";
  2748. donpcevent "Lin#2::OnInit";
  2749. donpcevent "Kidd#1::OnInit";
  2750. donpcevent "Kidd#2::OnInit";
  2751. donpcevent "Marjana#poison::OnInit";
  2752. donpcevent "#mao_table::OnInit";
  2753. end;
  2754. OnTimer250000:
  2755. mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
  2756. donpcevent "#roombar1::OnInit";
  2757. stopnpctimer;
  2758. end;
  2759. }
  2760. que_job01,12,13,1 script #maobar6 139,1,1,{
  2761. OnInit:
  2762. disablenpc "#maobar7";
  2763. end;
  2764. OnEnter:
  2765. enablenpc "#maobar7";
  2766. end;
  2767. OnTouch_:
  2768. warp "que_job01",52,50;
  2769. end;
  2770. }
  2771. que_job01,51,44,1 script #roombar2 45,1,1,{
  2772. OnTouch_:
  2773. if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
  2774. {
  2775. if(mao_request == 121)
  2776. {
  2777. mes "[" + strcharinfo(0) + "]";
  2778. mes "I can't go back to";
  2779. mes "Lin yet... I still need";
  2780. mes "to fully investigate";
  2781. mes "Thanatos Tower...";
  2782. close2;
  2783. warp "que_job01",52,50;
  2784. end;
  2785. }
  2786. if(!$@maobar_room2)
  2787. {
  2788. set $@maobar_room2,1;
  2789. donpcevent "#maobartimer2::OnEnter";
  2790. if(mao_request == 25)
  2791. {
  2792. donpcevent "Valdes#3::OnEnter";
  2793. donpcevent "Kidd#3::OnEnter";
  2794. donpcevent "#Rabsent::OnEnter";
  2795. }
  2796. else if(mao_request == 122)
  2797. {
  2798. donpcevent "#mao_empty::OnEnter";
  2799. }
  2800. mes "[Tao]";
  2801. mes "Ah, that place is protected";
  2802. mes "by security magic, so you'll";
  2803. mes "only have ^4D4DFF4 minutes^000000 to remain";
  2804. mes "there. Don't waste time, meow!";
  2805. close2;
  2806. if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21;
  2807. else warp "que_job01",144,57;
  2808. end;
  2809. }
  2810. mes "^3355FFThe door is locked.^000000";
  2811. if(mao_request > 102 && mao_request < 122)
  2812. {
  2813. next;
  2814. mes "[" + strcharinfo(0) + "]";
  2815. mes "Hey, R! It's me!";
  2816. mes "Would you please";
  2817. mes "open the door?";
  2818. next;
  2819. mes "[R.]";
  2820. mes "I-I'm sorry, but now's";
  2821. mes "not a good time. Come";
  2822. mes "back here later, please!";
  2823. close2;
  2824. warp "que_job01",52,50;
  2825. end;
  2826. }
  2827. close2;
  2828. warp "que_job01",52,50;
  2829. end;
  2830. }
  2831. mes "[Tao]";
  2832. mes "This is a restricted area,";
  2833. mes "so if you don't have any";
  2834. mes "permission, then get out";
  2835. mes "of here, right meow!";
  2836. close2;
  2837. warp "que_job01",52,50;
  2838. end;
  2839. }
  2840. que_job01,1,2,1 script #maobartimer2 -1,{
  2841. OnEnter:
  2842. initnpctimer;
  2843. mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB;
  2844. end;
  2845. OnStop:
  2846. mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
  2847. donpcevent "#maobar7::OnInit";
  2848. donpcevent "#maobar8::OnInit";
  2849. donpcevent "Valdes#3::OnInit";
  2850. donpcevent "Lin#3::OnInit";
  2851. donpcevent "Kidd#3::OnInit";
  2852. donpcevent "#Rabsent::OnInit";
  2853. donpcevent "#mao_empty::OnInit";
  2854. donpcevent "#roombar2::OnInit";
  2855. stopnpctimer;
  2856. end;
  2857. OnTimer240000:
  2858. donpcevent "#maobar7::OnEnter";
  2859. donpcevent "#maobar8::OnEnter";
  2860. end;
  2861. OnTimer245000:
  2862. donpcevent "#maobar7::OnInit";
  2863. donpcevent "#maobar8::OnInit";
  2864. donpcevent "Valdes#3::OnInit";
  2865. donpcevent "Lin#3::OnInit";
  2866. donpcevent "Kidd#3::OnInit";
  2867. donpcevent "#Rabsent::OnInit";
  2868. donpcevent "#mao_empty::OnInit";
  2869. donpcevent "#roombar2::OnInit";
  2870. end;
  2871. OnTimer250000:
  2872. mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
  2873. donpcevent "#roombar2::OnInit";
  2874. stopnpctimer;
  2875. end;
  2876. }
  2877. que_job01,80,17,1 script #maobar7 45,1,1,{
  2878. OnInit:
  2879. disablenpc "#maobar7";
  2880. end;
  2881. OnEnter:
  2882. enablenpc "#maobar7";
  2883. end;
  2884. OnTouch_:
  2885. warp "que_job01",52,50;
  2886. end;
  2887. }
  2888. que_job01,144,51,1 script #maobar8 45,1,1,{
  2889. OnInit:
  2890. disablenpc "#maobar8";
  2891. end;
  2892. OnEnter:
  2893. enablenpc "#maobar8";
  2894. end;
  2895. OnTouch_:
  2896. warp "que_job01",52,50;
  2897. end;
  2898. }
  2899. que_job01,11,4,1 script #maoexit1 45,1,1,{
  2900. OnTouch_:
  2901. warp "que_job01",52,50;
  2902. donpcevent "#maobartimer1::OnStop";
  2903. end;
  2904. }
  2905. que_job01,80,27,1 script #maoexit2 45,1,1,{
  2906. OnTouch_:
  2907. warp "que_job01",52,50;
  2908. donpcevent "#maobartimer2::OnStop";
  2909. end;
  2910. }
  2911. que_job01,144,61,1 script #maoexit3 45,1,1,{
  2912. OnTouch_:
  2913. warp "que_job01",52,50;
  2914. donpcevent "#maobartimer2::OnStop";
  2915. end;
  2916. }
  2917. que_job01,16,21,5 script Valdes#1 55,{
  2918. if(checkweight(7417,1) != 1)
  2919. {
  2920. mes "^3355FFWait a second!";
  2921. mes "Right now, you're carrying";
  2922. mes "too many things with you.";
  2923. mes "Please come back after";
  2924. mes "using the Kafra Service";
  2925. mes "to store some of your items.^000000";
  2926. close;
  2927. }
  2928. if(mao_request == 2)
  2929. {
  2930. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2931. {
  2932. mes "[Valdes]";
  2933. mes "Welcome. Ah, this must be";
  2934. mes "your first assignment here.";
  2935. mes "I'm the commanding officer";
  2936. mes "of these missions, so please";
  2937. mes "listen to me very closely.";
  2938. next;
  2939. mes "[Valdes]";
  2940. mes "The Assassin Guild agreed to";
  2941. mes "perform two missions that are";
  2942. mes "supposed to be related to the";
  2943. mes "missing children in Morroc.";
  2944. mes "You must choose one mission";
  2945. mes "in which you will participate.";
  2946. next;
  2947. }
  2948. else
  2949. {
  2950. mes "[Valdes]";
  2951. mes "Good, good, I've been";
  2952. mes "waiting for you. Since our";
  2953. mes "time is limited, I'll be brief.";
  2954. mes "I'm the commanding officer";
  2955. mes "for these two missions that the Assassin Guild has agreed to take.";
  2956. next;
  2957. mes "[Valdes]";
  2958. mes "Due to the nature of these";
  2959. mes "missions and their objectives,";
  2960. mes "we have decided to recruit help";
  2961. mes "from outside. We recognize that";
  2962. mes "Assassins may not be suited";
  2963. mes "for some of the objectives...";
  2964. next;
  2965. }
  2966. mes "[Valdes]";
  2967. mes "The client for the first";
  2968. mes "mission is the Dandelion";
  2969. mes "organization. If you accept,";
  2970. mes "then you will work under Kidd";
  2971. mes "and both of you will search and";
  2972. mes "pursue a specified target.";
  2973. next;
  2974. mes "[Valdes]";
  2975. mes "The client for the other";
  2976. mes "mission is an academic that";
  2977. mes "has identified himself as ''R.'' His credentials check out,";
  2978. mes "and it seems that all he has";
  2979. mes "requested special protection.";
  2980. next;
  2981. mes "[Valdes]";
  2982. mes "I'll be honest: both of our";
  2983. mes "clients strike me as suspicious, but if working with them brings";
  2984. mes "us closer to helping those lost";
  2985. mes "children, we've got to take that chance. I hope you understand.";
  2986. next;
  2987. mes "[Valdes]";
  2988. mes "Will you work as a hunter for the Dandelion organization, or will";
  2989. mes "you work as Mr. R's bodyguard?";
  2990. mes "Please choose the client whose";
  2991. mes "job best suits your skills and";
  2992. mes "abilities before anything else.";
  2993. next;
  2994. switch( select( "Dandelion Organization","Mr. R" ) )
  2995. {
  2996. case 1:
  2997. mes "[Valdes]";
  2998. mes "So you're choosing to";
  2999. mes "work for the Dandelion";
  3000. mes "organization? In that case, Kidd is your immediate superior.";
  3001. mes "I trust the two of you will work well together to finish this.";
  3002. next;
  3003. mes "[Kidd]";
  3004. mes "Hey there~";
  3005. mes "I'm Kidd.";
  3006. mes "Nice to meet you.";
  3007. emotion e_ok,0,"Kidd#1";
  3008. cutin "mocseal_kid01.bmp",2;
  3009. next;
  3010. mes "[Valdes]";
  3011. mes "Alright, please take this";
  3012. mes "written request and meet";
  3013. mes "the Dandelion representative";
  3014. mes "in the pub. He'll brief you";
  3015. mes "further on your mission.";
  3016. set mao_request,3;
  3017. getitem 7417,1;
  3018. next;
  3019. cutin "",255;
  3020. mes "[Valdes]";
  3021. mes "Well then, Lin, I will";
  3022. mes "assign you to bodyguard";
  3023. mes "duty over Mr. R. Make sure";
  3024. mes "to keep a close eye on him.";
  3025. mes "That is all. Dismissed!";
  3026. close2;
  3027. break;
  3028. case 2:
  3029. mes "[Valdes]";
  3030. mes "Alright. Lin will be";
  3031. mes "your immediate superior";
  3032. mes "in this mission. You'll be";
  3033. mes "working with her to ensure";
  3034. mes "that no harm befalls Mr. R.";
  3035. next;
  3036. mes "[Lin]";
  3037. mes "Heya, I'm Lin.";
  3038. mes "I'm lookin' forward";
  3039. mes "to working together";
  3040. mes "with you. Heh heh~";
  3041. emotion e_ok,0,"Lin#1";
  3042. cutin "mocseal_rin01.bmp",2;
  3043. next;
  3044. mes "[Valdes]";
  3045. mes "Here, take this written";
  3046. mes "request to Mr. R who will";
  3047. mes "be waiting in the next room.";
  3048. mes "This document will prove to";
  3049. mes "him that you have been assigned";
  3050. mes "as his personal bodyguard.";
  3051. set mao_request,103;
  3052. getitem 7418,1;
  3053. close2;
  3054. break;
  3055. }
  3056. }
  3057. else if(mao_request == 3 || mao_request == 103)
  3058. {
  3059. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3060. {
  3061. mes "[Valdes]";
  3062. mes "We're running out of";
  3063. mes "time. Hurry and meet the";
  3064. mes "Dandelion representative";
  3065. mes "in the pub so that you can";
  3066. mes "proceed with the mission.";
  3067. close;
  3068. }
  3069. mes "[Valdes]";
  3070. mes "Please meet with the";
  3071. mes "representative from";
  3072. mes "Dandelion in the pub as";
  3073. mes "soon as possible. We can't";
  3074. mes "afford to waste time when";
  3075. mes "children's lives are at stake.";
  3076. close;
  3077. }
  3078. else if(mao_request > 3 && mao_request < 5)
  3079. {
  3080. mes "[Valdes]";
  3081. mes "Your first priority is";
  3082. mes "to speak to Kidd, your";
  3083. mes "immediate superior in the";
  3084. mes "mission that you've accepted.";
  3085. mes "I trust that your work will please the Dandelion organization.";
  3086. close;
  3087. }
  3088. else if(mao_request > 103 && mao_request < 105)
  3089. {
  3090. mes "[Valdes]";
  3091. mes "Your first priority is";
  3092. mes "to speak to Lin, your";
  3093. mes "immediate superior in the";
  3094. mes "mission that you've accepted.";
  3095. mes "Please do your best to protect Mr. R. as his personal bodyguard.";
  3096. close;
  3097. }
  3098. else if(mao_request == 28 || mao_request == 29)
  3099. {
  3100. mes "[Valdes]";
  3101. mes "So how do you feel?";
  3102. mes "Although this mission";
  3103. mes "is technically a failure,";
  3104. mes "we shouldn't feel too bad.";
  3105. mes "Considering all the unknowns,";
  3106. mes "we did surprisingly well.";
  3107. next;
  3108. mes "[" + strcharinfo(0) + "]";
  3109. mes "W-wait; a minute...";
  3110. mes "Are you saying we stopped";
  3111. mes "Satan Morroc's revival, but";
  3112. mes "Raiyan Moore escaped?";
  3113. next;
  3114. mes "[Lin]";
  3115. mes "Yeah...";
  3116. mes "That snake managed";
  3117. mes "to get away in all of";
  3118. mes "that confusion.";
  3119. cutin "mocseal_rin01.bmp",2;
  3120. next;
  3121. mes "[" + strcharinfo(0) + "]";
  3122. mes "L-Lin...?";
  3123. next;
  3124. mes "[Lin]";
  3125. mes "Not only did he play";
  3126. mes "me for a fool, but he";
  3127. mes "escaped right before";
  3128. mes "my eyes! Don't bother";
  3129. mes "chasing him... I'll be";
  3130. mes "the one who turns him in!";
  3131. next;
  3132. mes "[Kidd]";
  3133. mes "Lin, I understand how";
  3134. mes "you must feel, but don't";
  3135. mes "be so hard on yourself.";
  3136. mes "Lin, you did your job";
  3137. mes "perfectly, and there's no";
  3138. mes "way we could have known...";
  3139. cutin "mocseal_kid01.bmp",0;
  3140. next;
  3141. mes "[Valdes]";
  3142. mes "Although I agree with Kidd,";
  3143. mes "I will entrust with the task";
  3144. mes "of bringing back Raiyan, Lin,";
  3145. mes "if that's what you really want.";
  3146. mes "Everyone else must feel very exhausted, so let's take a break.";
  3147. next;
  3148. mes "[Lin]";
  3149. mes "...I'm sorry, Valdes,";
  3150. mes "but I don't want to lose";
  3151. mes "Moore's trail. I'd better";
  3152. mes "go now while I can...";
  3153. cutin "mocseal_rin01.bmp",2;
  3154. next;
  3155. cutin "mocseal_rin01.bmp",255;
  3156. donpcevent "Lin#1::OnInit";
  3157. mes "[" + strcharinfo(0) + "]";
  3158. mes "She seems upset....";
  3159. next;
  3160. mes "[Valdes]";
  3161. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3162. {
  3163. mes "Well, as a fellow Assassin,";
  3164. mes "I'm sure you can understand";
  3165. mes "what's she going through.";
  3166. mes "We have too much pride to";
  3167. mes "take this kind of failure lightly. ";
  3168. }
  3169. else
  3170. {
  3171. mes "Well, she's an Assassin.";
  3172. mes "All of us have too much pride";
  3173. mes "to accept any kind of failure.";
  3174. mes "It's just... It's just not in";
  3175. mes "our vocabulary, you see?";
  3176. }
  3177. delitem 7416,countitem(7416);
  3178. delitem 7417,countitem(7417);
  3179. if(mao_request == 28) getexp 1050000,0;
  3180. else if(mao_request == 29) getexp 1280000,0;
  3181. set mao_request,30;
  3182. getitem 12107,1;
  3183. next;
  3184. mes "[Valdes]";
  3185. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3186. {
  3187. mes "Regardless of our";
  3188. mes "original objective,";
  3189. mes "I must say that you";
  3190. mes "did a good job. We";
  3191. mes "didn't save the children,";
  3192. mes "but we stopped Satan Morroc.";
  3193. }
  3194. else
  3195. {
  3196. mes "We failed our original";
  3197. mes "objective to save those kids,";
  3198. mes "but we did stop Satan Morroc.";
  3199. mes "You did a good job, and we'll";
  3200. mes "notify your guild of your good";
  3201. mes "work. Thanks for your help.";
  3202. next;
  3203. mes "[Valdes]";
  3204. mes "Take care of yourself,";
  3205. mes "and take pride in the fact";
  3206. mes "that the Assassin Guild";
  3207. mes "considers you a valuable";
  3208. mes "ally. Be safe, adventurer...";
  3209. }
  3210. next;
  3211. mes "[Valdes]";
  3212. mes "Kidd, when you're";
  3213. mes "ready, I have another";
  3214. mes "assignment for you in";
  3215. mes "Prontera. But for now,";
  3216. mes "I want you to take it easy.";
  3217. next;
  3218. mes "[Kidd]";
  3219. mes "Heh. Alright,";
  3220. mes "Valdes. I guess";
  3221. mes "my work is never";
  3222. mes "finished~";
  3223. close2;
  3224. donpcevent "Kidd#1::OnInit";
  3225. }
  3226. else if(mao_request == 126 || mao_request == 127)
  3227. {
  3228. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3229. {
  3230. mes "[Valdes]";
  3231. mes "How are you feeling?";
  3232. mes "I've got some bad news:";
  3233. mes "All of us, every member of";
  3234. mes "the Assassin Guild... We";
  3235. mes "were tricked by Raiyan Moore...";
  3236. }
  3237. else
  3238. {
  3239. mes "[Valdes]";
  3240. mes "How are you feeling?";
  3241. mes "I've got some bad news:";
  3242. mes "these missions we were";
  3243. mes "assigned... They were all";
  3244. mes "part of an elaborate scheme";
  3245. mes "that all of us fell for...";
  3246. }
  3247. next;
  3248. mes "[Lin]";
  3249. mes "We were fooled by that";
  3250. mes "damned bastard. Everything";
  3251. mes "that Raiyan Moore wanted us";
  3252. mes "to do was for the sake of";
  3253. mes "Satan Morroc's reincarnation.";
  3254. mes "He almost got away with it...";
  3255. cutin "mocseal_rin01.bmp",2;
  3256. next;
  3257. mes "[Lin]";
  3258. mes "He got away from us";
  3259. mes "this time... I'm sorry.";
  3260. mes "I should have caught him,";
  3261. mes "but he had help. I failed you.";
  3262. next;
  3263. mes "[" + strcharinfo(0) + "]";
  3264. mes "Lin...";
  3265. next;
  3266. mes "[Kidd]";
  3267. mes "Lin, you don't gotta";
  3268. mes "apologize. There's no";
  3269. mes "way you could've known.";
  3270. mes "C'mon, we understand";
  3271. mes "how you feel, but it's not";
  3272. mes "your fault at all.";
  3273. cutin "mocseal_kid01.bmp",0;
  3274. next;
  3275. mes "[Valdes]";
  3276. mes "Kidd is right. We shouldn't";
  3277. mes "be blaming ourselves or ";
  3278. mes "each other. For now, we can";
  3279. mes "be satisfied with preventing";
  3280. mes "Satan Morroc's revival, and";
  3281. mes "then focus on Raiyan Moore.";
  3282. cutin "mocseal_kid01.bmp",255;
  3283. next;
  3284. mes "[Lin]";
  3285. mes "Don't worry, Valdes.";
  3286. mes "I'm going to take care of";
  3287. mes "Raiyan Moore. He's not going";
  3288. mes "to get away from me again.";
  3289. cutin "mocseal_rin01.bmp",2;
  3290. next;
  3291. mes "[Valdes]";
  3292. mes "Well, Lin...";
  3293. mes "Although I'd prefer for";
  3294. mes "you to rest for now, I can";
  3295. mes "respect your conviction.";
  3296. mes "Alright, I'll entrust you with";
  3297. mes "the task of finding Moore.";
  3298. next;
  3299. mes "[Valdes]";
  3300. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3301. {
  3302. mes "Ah, and before I forget,";
  3303. mes "let me give you your fee";
  3304. mes "for taking this mission.";
  3305. mes "We may have technically";
  3306. mes "failed our original objective,";
  3307. mes "but you did very good work.";
  3308. }
  3309. else
  3310. {
  3311. mes "Ah, and before I forget,";
  3312. mes "let me give you your fee";
  3313. mes "for taking this mission.";
  3314. mes "I thank you on behalf of";
  3315. mes "the Assassin Guild for";
  3316. mes "your efforts and hard work.";
  3317. }
  3318. delitem 7416,countitem(7416);
  3319. delitem 7418,countitem(7418);
  3320. if(mao_request == 126) getexp 1050000,0;
  3321. else if(mao_request == 127) getexp 1280000,0;
  3322. set mao_request,128;
  3323. getitem 12106,1;
  3324. next;
  3325. mes "[Valdes]";
  3326. mes "Technically, we failed to";
  3327. mes "achieve our original mission";
  3328. mes "objective, but I will notify your guild and tell them that you were";
  3329. mes "instrumental in preventing";
  3330. mes "a worldwide catastrophe.";
  3331. next;
  3332. mes "[Lin]";
  3333. mes "Valdes...";
  3334. mes "I'm leaving now.";
  3335. mes "Wish me luck, "+ strcharinfo(0) +".";
  3336. next;
  3337. cutin "mocseal_rin01.bmp",255;
  3338. donpcevent "Lin#1::OnInit";
  3339. mes "[Valdes]";
  3340. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3341. {
  3342. mes "Alright, then.";
  3343. mes "You're dismissed.";
  3344. mes "I'll see you next time.";
  3345. }
  3346. else
  3347. {
  3348. mes "Alright, then.";
  3349. mes "You're dismissed.";
  3350. mes "Once again, thank you";
  3351. mes "for helping us. You've";
  3352. mes "been a valuable ally to the";
  3353. mes "Assassin Guild, so be proud.";
  3354. }
  3355. next;
  3356. mes "[Valdes]";
  3357. mes "Kidd, when you're";
  3358. mes "ready, I have another";
  3359. mes "assignment for you in";
  3360. mes "Prontera. But for now,";
  3361. mes "I want you to take it easy.";
  3362. next;
  3363. mes "[Kidd]";
  3364. mes "Heh. Alright,";
  3365. mes "Valdes. I guess";
  3366. mes "my work is never";
  3367. mes "finished~";
  3368. close2;
  3369. donpcevent "Kidd#1::OnInit";
  3370. }
  3371. else if(mao_request == 30 || mao_request == 128)
  3372. {
  3373. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3374. {
  3375. mes "[Valdes]";
  3376. mes "You may go ahead";
  3377. mes "and take a rest. The";
  3378. mes "last mission you took";
  3379. mes "was so critical, you";
  3380. mes "can afford to take";
  3381. mes "a short vacation.";
  3382. }
  3383. else
  3384. {
  3385. mes "[Valdes]";
  3386. mes "You've been of great";
  3387. mes "help to the Assassin";
  3388. mes "Guild. Your aid will";
  3389. mes "always be welcome here.";
  3390. mes "If it weren't for you, then";
  3391. mes "Satan Morroc would have...";
  3392. }
  3393. close2;
  3394. }
  3395. cutin "",255;
  3396. end;
  3397. OnInit:
  3398. disablenpc "Valdes#1";
  3399. end;
  3400. OnEnter:
  3401. enablenpc "Valdes#1";
  3402. end;
  3403. }
  3404. que_job01,17,11,3 script Valdes#2 55,{
  3405. OnInit:
  3406. disablenpc "Valdes#2";
  3407. end;
  3408. OnEnter:
  3409. disablenpc "Valdes#2";
  3410. end;
  3411. }
  3412. que_job01,142,56,5 script Valdes#3 55,{
  3413. OnInit:
  3414. disablenpc "Valdes#3";
  3415. end;
  3416. OnEnter:
  3417. disablenpc "Valdes#3";
  3418. end;
  3419. }
  3420. que_job01,19,18,3 script Lin#1 885,{
  3421. cutin "mocseal_rin01.bmp",2;
  3422. if (mao_request < 3)
  3423. {
  3424. mes "[Lin]";
  3425. mes "Hmm... If you're here";
  3426. mes "for the reason that I think";
  3427. mes "you're here, you should talk";
  3428. mes "to our boss Valdes first.";
  3429. close2;
  3430. }
  3431. else if(mao_request == 3)
  3432. {
  3433. mes "[Lin]";
  3434. mes "Hey. You're working";
  3435. mes "with Kidd, right? He's";
  3436. mes "right over there. Anyway,";
  3437. mes "don't worry, he's pretty";
  3438. mes "easy to get along with.";
  3439. close2;
  3440. }
  3441. else if(mao_request == 103)
  3442. {
  3443. mes "[Lin]";
  3444. mes "First things first.";
  3445. mes "We need to talk to our";
  3446. mes "client, R, over in the next";
  3447. mes "room. I'll meet you there.";
  3448. close2;
  3449. disablenpc "Lin#1";
  3450. }
  3451. else if(mao_request == 28 || mao_request == 29)
  3452. {
  3453. mes "[Lin]";
  3454. mes "...";
  3455. mes "......";
  3456. mes ".........";
  3457. next;
  3458. mes "^3355FFLin seems extremely";
  3459. mes "exhausted and depressed.";
  3460. mes "For now, let's go talk to Valdes, the commanding officer.^000000";
  3461. close2;
  3462. }
  3463. else if(mao_request == 126 || mao_request == 127)
  3464. {
  3465. mes "[Lin]";
  3466. mes "H-hey...";
  3467. mes "I hear that";
  3468. mes "Kidd saved you.";
  3469. mes "...............................";
  3470. mes "Sorry, "+ strcharinfo(0) +"...";
  3471. mes "I l-let you down...";
  3472. next;
  3473. mes "^3355FFLin seems extremely";
  3474. mes "exhausted and depressed.";
  3475. mes "For now, let's go talk to Valdes, the commanding officer.^000000";
  3476. close2;
  3477. }
  3478. cutin "",255;
  3479. end;
  3480. OnInit:
  3481. disablenpc "Lin#1";
  3482. end;
  3483. OnEnter:
  3484. enablenpc "Lin#1";
  3485. end;
  3486. }
  3487. que_job01,13,9,7 script Lin#2 885,{
  3488. OnInit:
  3489. disablenpc "Lin#2";
  3490. end;
  3491. OnEnter:
  3492. disablenpc "Lin#2";
  3493. end;
  3494. }
  3495. que_job01,84,17,3 script Lin#2-1 885,{
  3496. if (mao_request == 103)
  3497. {
  3498. cutin "mocseal_rin01.bmp",2;
  3499. mes "[Lin]";
  3500. mes "What...?";
  3501. mes "I thought we're";
  3502. mes "only supposed to";
  3503. mes "protect you? What";
  3504. mes "exactly is going on?";
  3505. next;
  3506. mes "[R.]";
  3507. mes "I'm sorry, but it is";
  3508. mes "imperative that I leave";
  3509. mes "for the Juno Library...";
  3510. cutin "mocseal_dan01.bmp",0;
  3511. next;
  3512. mes "[" + strcharinfo(0) + "]";
  3513. mes "Excuse me, but";
  3514. mes "what are you guys";
  3515. mes "talking about...?";
  3516. next;
  3517. mes "[Lin]";
  3518. mes "Ah, this is "+ strcharinfo(0) +",";
  3519. mes "my partner for this assignment.";
  3520. if(Sex == 1) mes "Don't worry, you can trust him.";
  3521. else mes "Don't worry, you can trust her.";
  3522. next;
  3523. mes "[R.]";
  3524. mes "Ah, I see. Please,";
  3525. mes "for the sake of anonymity,";
  3526. mes "call me Mr. R. If it will help";
  3527. mes "you in your task, you may want";
  3528. mes "to ask Lin to explain everything that I just told her. Excuse me...";
  3529. next;
  3530. mes "^3355FFMr. R pulled out a pendant";
  3531. mes "from his necklace, placed it";
  3532. mes "against his forehead, and then";
  3533. mes "quickly mumbled something";
  3534. mes "before raising his head.^000000";
  3535. set mao_request,104;
  3536. close2;
  3537. }
  3538. else if(mao_request == 104)
  3539. {
  3540. mes "[" + strcharinfo(0) + "]";
  3541. mes "Um...";
  3542. mes "What was that?";
  3543. mes "Mr. R just took out";
  3544. mes "that strange pendant";
  3545. mes "and starting praying";
  3546. mes "or... something.";
  3547. next;
  3548. cutin "mocseal_rin01.bmp",2;
  3549. mes "[Lin]";
  3550. mes "I guess he was praying...";
  3551. mes "Though whatever religion";
  3552. mes "it is, I've never heard of it.";
  3553. mes "Anyway, it's not a big deal.";
  3554. mes "Let me explain our current";
  3555. mes "objective for this assignment.";
  3556. next;
  3557. mes "[Lin]";
  3558. mes "Our client, Mr. R, was attacked";
  3559. mes "while researching important";
  3560. mes "documents in the Juno Library.";
  3561. mes "He escaped with his life, but";
  3562. mes "he wasn't able to bring all of";
  3563. mes "the documents along with him.";
  3564. next;
  3565. mes "[R.]";
  3566. mes "The information in those";
  3567. mes "documents is vital for my";
  3568. mes "research, and may provide";
  3569. mes "clues to finding those children";
  3570. mes "that have been missing from";
  3571. mes "Morroc. Please retrieve them!";
  3572. cutin "mocseal_dan01.bmp",0;
  3573. next;
  3574. mes "[Lin]";
  3575. mes "Well, I guess that's that.";
  3576. mes "I suppose that if we retrieve";
  3577. mes "those documents, we'll be one";
  3578. mes "step closer to finding those";
  3579. mes "lost kids. So let's do this.";
  3580. cutin "mocseal_rin01.bmp",2;
  3581. next;
  3582. switch( select( "Wait!","Won't they attack again?" ) )
  3583. {
  3584. case 1:
  3585. mes "[" + strcharinfo(0) + "]";
  3586. mes "Wait! It's too risky!";
  3587. mes "What if Mr. R is attacked";
  3588. mes "again? I mean, isn't that";
  3589. mes "why we're here? To protect";
  3590. mes "him from those attackers?";
  3591. next;
  3592. mes "[Lin]";
  3593. mes "Good point. I guess";
  3594. mes "we should split up.";
  3595. mes "One of us will stay here";
  3596. mes "to guard Mr. R, and the other";
  3597. mes "will go to the Juno Library to";
  3598. mes "find his research documents.";
  3599. break;
  3600. case 2:
  3601. mes "[" + strcharinfo(0) + "]";
  3602. mes "Won't they attack";
  3603. mes "again? Shouldn't both";
  3604. mes "of us guard Mr. R here?";
  3605. next;
  3606. mes "[Lin]";
  3607. mes "I agree with you, but";
  3608. mes "I think one of us should";
  3609. mes "be enough to ensure Mr. R's";
  3610. mes "safety. Besides, we should be";
  3611. mes "doing all that we can to save";
  3612. mes "those missing children.";
  3613. next;
  3614. mes "[" + strcharinfo(0) + "]";
  3615. mes "I think you're right.";
  3616. mes "But I think we should";
  3617. mes "see if that's alright";
  3618. mes "with Mr. R first.";
  3619. break;
  3620. }
  3621. next;
  3622. mes "[Lin]";
  3623. mes "Okay, okay...";
  3624. mes "So what do you";
  3625. mes "think about that, Mr. R?";
  3626. mes "That alright with you?";
  3627. next;
  3628. cutin "mocseal_dan01.bmp",0;
  3629. mes "[R.]";
  3630. mes "Of course, I'd like my";
  3631. mes "safety to be guaranteed,";
  3632. mes "but the information in those";
  3633. mes "documents is more important";
  3634. mes "than my life. Do whatever it";
  3635. mes "takes--please get them back.";
  3636. next;
  3637. cutin "mocseal_rin01.bmp",2;
  3638. mes "[Lin]";
  3639. mes "Well then. Mr. R, you'll";
  3640. mes "stay here where I can protect";
  3641. mes "you. This place is also shielded";
  3642. mes "with security magic, so you'll";
  3643. mes "be just fine. Now, as for you,";
  3644. mes ""+ strcharinfo(0) +"...";
  3645. next;
  3646. mes "[Lin]";
  3647. mes "Your priority is to go";
  3648. mes "to the Juno Library and";
  3649. mes "bring Mr. R's documents";
  3650. mes "back over here. Hey, Mr. R,";
  3651. mes "how can we tell which are";
  3652. mes "your documents, anyway?";
  3653. next;
  3654. mes "[R.]";
  3655. mes "They're, um...";
  3656. mes "They're labeled with";
  3657. mes "the name, ''Moore.''";
  3658. mes "Just... another psuedonym.";
  3659. next;
  3660. mes "[Lin]";
  3661. mes "Once you're in the";
  3662. mes "Juno Library, find a";
  3663. mes "girl named ^4D4DFFYunia^000000. She'll";
  3664. mes "help make your job a lot";
  3665. mes "easier. Okay then, good luck~";
  3666. mes "Good luck!";
  3667. set mao_request,105;
  3668. close2;
  3669. }
  3670. else if(mao_request == 105)
  3671. {
  3672. cutin "mocseal_rin01.bmp",0;
  3673. mes "[Lin]";
  3674. mes "Head over to Juno";
  3675. mes "Library and speak to";
  3676. mes "a girl there named Yunia.";
  3677. mes "If anyone gets in your way,";
  3678. mes "just dispose of 'em. Punks";
  3679. mes "deserve whatever you give 'em!";
  3680. next;
  3681. mes "[Lin]";
  3682. mes "Er, but that's completely";
  3683. mes "up to you. Just wanted to let";
  3684. mes "you know that you wouldn't get";
  3685. mes "in trouble for assassinating when you're working with Assassins";
  3686. mes "is all I'm saying. Okay, seeya~";
  3687. close2;
  3688. }
  3689. else if(mao_request == 106)
  3690. {
  3691. cutin "mocseal_rin01.bmp",0;
  3692. mes "[Lin]";
  3693. mes "Ah, were you able to";
  3694. mes "find Yunia? Wait a sec,";
  3695. mes "did you bring the documents?";
  3696. next;
  3697. mes "[" + strcharinfo(0) + "]";
  3698. mes "Uh oh...";
  3699. mes "I guess I better";
  3700. mes "go back and talk";
  3701. mes "to Yunia once again!";
  3702. cutin "mocseal_dan01.bmp",0;
  3703. close2;
  3704. }
  3705. else if(mao_request == 107)
  3706. {
  3707. cutin "mocseal_rin01.bmp",2;
  3708. mes "[Lin]";
  3709. mes "Yunia gave you the";
  3710. mes "documents that Mr. R";
  3711. mes "wanted? Great, now go";
  3712. mes "bring them to him and";
  3713. mes "see what he wants us";
  3714. mes "to do for him next.";
  3715. set mao_request,108;
  3716. next;
  3717. cutin "mocseal_dan01.bmp",0;
  3718. mes "[R. Moore]";
  3719. mes "Ah yes, these are exactly";
  3720. mes "what I wanted! Thank you so";
  3721. mes "much for your hard work. Wow,";
  3722. mes "these are so well organized...";
  3723. close2;
  3724. }
  3725. else if(mao_request == 108)
  3726. {
  3727. mes "[Lin]";
  3728. mes "Huh. Now that we brought";
  3729. mes "him these documents, he's";
  3730. mes "probably gonna ask us to";
  3731. mes "do something else for him.";
  3732. mes "That's how it always works...";
  3733. close2;
  3734. }
  3735. else if(mao_request == 109)
  3736. {
  3737. cutin "mocseal_dan01.bmp",0;
  3738. mes "[Lin]";
  3739. mes "I guess we should do as";
  3740. mes "Mr. R asks. Go ahead and";
  3741. mes "check the field west of Morroc";
  3742. mes "for one of those artifacts or";
  3743. mes "crests, and I'll remain here";
  3744. mes "to guard Mr. R, just in case.";
  3745. next;
  3746. cutin "mocseal_rin01.bmp",2;
  3747. mes "[Lin]";
  3748. mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
  3749. mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
  3750. mes "^A9A9A9AT^000000 but this situation can't";
  3751. mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
  3752. close2;
  3753. }
  3754. else if(mao_request > 109 && mao_request < 115)
  3755. {
  3756. cutin "mocseal_rin01.bmp",2;
  3757. mes "[Lin]";
  3758. mes "I don't really know";
  3759. mes "what's going on, but";
  3760. mes "it looks like we have";
  3761. mes "no choice but to do as";
  3762. mes "Mr. R. Moore asks for now...";
  3763. close2;
  3764. }
  3765. else if(mao_request == 115)
  3766. {
  3767. cutin "mocseal_rin01.bmp",2;
  3768. mes "[Lin]";
  3769. mes "Hey... I need to talk to";
  3770. mes "you alone. This R. Moore guy...";
  3771. mes "I don't like him! Something's";
  3772. mes "not adding up quite right!";
  3773. mes "I've been going through his";
  3774. mes "research notes, you know?";
  3775. next;
  3776. mes "[Lin]";
  3777. mes "There's all this mention";
  3778. mes "of Morroc, Morroc Satan,";
  3779. mes "and Thanatos Tower... How";
  3780. mes "is this all connected to the";
  3781. mes "missing children? If you ask";
  3782. mes "me, it's pretty morbid stuff.";
  3783. next;
  3784. mes "[Lin]";
  3785. mes "Hey, I want you to find out";
  3786. mes "what you can from our local";
  3787. mes "historian in Morroc about Morroc Satan and all that. There's";
  3788. mes "too much we don't know, and";
  3789. mes "I don't wanna take chances.";
  3790. set mao_request,116;
  3791. next;
  3792. cutin "mocseal_dan01.bmp",0;
  3793. mes "[R. Moore]";
  3794. mes "Hm...?";
  3795. mes "What were you";
  3796. mes "talking about so";
  3797. mes "excitedly over there?";
  3798. next;
  3799. cutin "mocseal_rin01.bmp",2;
  3800. mes "[Lin]";
  3801. mes "Oh, we were just";
  3802. mes "talking about the those";
  3803. mes "elemental crests and how";
  3804. mes "they're now taken care of.";
  3805. next;
  3806. cutin "mocseal_dan01.bmp",0;
  3807. mes "[R. Moore]";
  3808. mes "Say, " + strcharinfo(0) + ",";
  3809. mes "were you about to leave?";
  3810. mes "I had another reques--";
  3811. next;
  3812. cutin "mocseal_rin01.bmp",2;
  3813. mes "[Lin]";
  3814. mes "I'm sending "+ strcharinfo(0) +"";
  3815. mes "on a snack errand and it won't";
  3816. if(Sex == 1) mes "take too long. Did you want him";
  3817. else mes "take too long. Did you want her";
  3818. mes "to bring you back anything?";
  3819. next;
  3820. cutin "mocseal_dan01.bmp",0;
  3821. mes "[R. Moore]";
  3822. mes "Oh, yes. On your way";
  3823. mes "back, would you bring";
  3824. mes "me a Tropical Sograt?";
  3825. mes "I'm very fond of those.";
  3826. next;
  3827. cutin "mocseal_rin01.bmp",2;
  3828. mes "[Lin]";
  3829. mes "Well, "+ strcharinfo(0) +",";
  3830. mes "you heard the ^A9A9A9GO^000000 man.";
  3831. mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
  3832. mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
  3833. close2;
  3834. }
  3835. else if(mao_request == 116)
  3836. {
  3837. cutin "mocseal_rin01.bmp",2;
  3838. mes "[Lin]";
  3839. mes "Back so soon?";
  3840. mes "Did you forget what";
  3841. mes "I asked you to do?";
  3842. next;
  3843. cutin "mocseal_dan01.bmp",0;
  3844. mes "[R. Moore]";
  3845. mes "You were going";
  3846. mes "on a snack errand,";
  3847. mes "weren't you?";
  3848. next;
  3849. cutin "mocseal_rin01.bmp",2;
  3850. mes "[Lin]";
  3851. mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you";
  3852. mes "^A9A9A9THE^000000 came back because you";
  3853. mes "^A9A9A9HISTORIAN^000000 forgot something. ";
  3854. mes "Now hurry ^A9A9A9IN^000000 up, we're going to";
  3855. mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon.";
  3856. close2;
  3857. }
  3858. else if(mao_request == 117)
  3859. {
  3860. mes "[" + strcharinfo(0) + "]";
  3861. mes "Well, I'm back...";
  3862. next;
  3863. cutin "mocseal_rin01.bmp",2;
  3864. mes "[Lin]";
  3865. mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
  3866. mes "but I forgot to ask you to";
  3867. mes "bring me a snack ^A9A9A9ME^000000 too.";
  3868. mes "Do you think you ^A9A9A9AT^000000 can";
  3869. mes "^A9A9A9THE^000000 get me a glass of, um...";
  3870. mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
  3871. next;
  3872. mes "[" + strcharinfo(0) + "]";
  3873. mes "Snack? Um... That's";
  3874. mes "more of a drink, isn't it?";
  3875. mes "But if that's what you want,";
  3876. mes "then I'll be back soon.";
  3877. mes "(^333333This is so cloak and dagger!";
  3878. mes "How does she talk like that?^000000)";
  3879. close2;
  3880. }
  3881. else if(mao_request == 118)
  3882. {
  3883. cutin "mocseal_rin01.bmp",2;
  3884. mes "[Lin]";
  3885. mes "Oh, good.";
  3886. mes "You're finally back~";
  3887. next;
  3888. cutin "mocseal_dan01.bmp",0;
  3889. mes "[R. Moore]";
  3890. mes "Ah! You've finally returned.";
  3891. mes "I have another request that";
  3892. mes "I must ask of you that pertains";
  3893. mes "to the missing children.";
  3894. next;
  3895. cutin "mocseal_rin01.bmp",2;
  3896. mes "[Lin]";
  3897. mes "Yeah, alright.";
  3898. mes "Depending on what";
  3899. mes "it is, maybe we'll do it.";
  3900. mes "But if it's some crazy";
  3901. mes "nonsense errand, we won't.";
  3902. next;
  3903. cutin "mocseal_dan01.bmp",0;
  3904. mes "[R. Moore]";
  3905. mes "For the sake of my";
  3906. mes "research, I want you to";
  3907. mes "investigate Thanatos Tower.";
  3908. mes "Learn more about its origin";
  3909. mes "through any means possible. I didn't want to say this, but...";
  3910. next;
  3911. mes "[R. Moore]";
  3912. mes "I think it's possible that the";
  3913. mes "missing children were kidnapped";
  3914. mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
  3915. mes "more about the kidnappers by";
  3916. mes "learning about Satan Morroc.";
  3917. next;
  3918. mes "[R. Moore]";
  3919. mes "I know this all sounds";
  3920. mes "crazy, but please trust me.";
  3921. mes "Thanatos Tower is somehow";
  3922. mes "related to Satan Morroc, so";
  3923. mes "if you could tell me what";
  3924. mes "you can learn from there...";
  3925. next;
  3926. cutin "mocseal_rin01.bmp",2;
  3927. mes "[Lin]";
  3928. mes "Thanatos Tower, huh?";
  3929. mes "Alright, it's not like we don't";
  3930. mes "believe you, but we need some";
  3931. mes "time to consider your request";
  3932. mes "before we can go ahead with the investigation you're asking for...";
  3933. set mao_request,119;
  3934. close2;
  3935. }
  3936. else if(mao_request == 119)
  3937. {
  3938. cutin "mocseal_rin01.bmp",2;
  3939. mes "[Lin]";
  3940. mes "Alright... Before";
  3941. mes "we go and do this, we";
  3942. mes "need to make absolutely";
  3943. mes "sure of a few things.";
  3944. next;
  3945. cutin "mocseal_dan01.bmp",0;
  3946. mes "[R. Moore]";
  3947. mes "Of course.";
  3948. mes "What is it that";
  3949. mes "you want to ask me?";
  3950. next;
  3951. cutin "mocseal_rin01.bmp",2;
  3952. mes "[Lin]";
  3953. mes "First, those men that";
  3954. mes "attacked you. Are they";
  3955. mes "trying to revive Satan";
  3956. mes "Morroc? And those crests...";
  3957. mes "Were they built to break Satan";
  3958. mes "Morroc's seal or protect it?";
  3959. next;
  3960. cutin "mocseal_dan01.bmp",1;
  3961. mes "[R. Moore]";
  3962. mes "Oh, my attackers. I have no";
  3963. mes "idea what they could want.";
  3964. mes "As for the elemental crests,";
  3965. mes "they were originally built by";
  3966. mes "a madman to revive Satan Morroc. ";
  3967. next;
  3968. mes "[R. Moore]";
  3969. mes "However, once that crazed";
  3970. mes "man's plot was discovered,";
  3971. mes "the crests were modified to";
  3972. mes "further shield the seal that";
  3973. mes "contains Satan Morroc.";
  3974. next;
  3975. mes "[R. Moore]";
  3976. mes "But as a historian...";
  3977. mes "These stories about Satan";
  3978. mes "Morroc and seals are just";
  3979. mes "conjecture. I need concrete";
  3980. mes "proof that the threat of";
  3981. mes "Satan Morroc truly exists.";
  3982. next;
  3983. mes "[R. Moore]";
  3984. mes "If I can obtain that,";
  3985. mes "people would be able to";
  3986. mes "take Satan Morroc's threat";
  3987. mes "more seriously. And Thanatos Tower wouldn't be a tourist area.";
  3988. next;
  3989. mes "[R. Moore]";
  3990. mes "I'm begging you, please";
  3991. mes "go to Thanatos Tower and";
  3992. mes "try to find some sort of solid";
  3993. mes "historical record that proves";
  3994. mes "that Satan Morroc really";
  3995. mes "existed in our world.";
  3996. set mao_request,120;
  3997. close2;
  3998. }
  3999. else if(mao_request == 120)
  4000. {
  4001. cutin "mocseal_rin01.bmp",2;
  4002. mes "[Lin]";
  4003. mes "I'm not sure what to";
  4004. mes "believe, but investigating";
  4005. mes "Thanatos Tower seems to be";
  4006. mes "our best course of action now.";
  4007. next;
  4008. mes "[Lin]";
  4009. mes "While you work on that,";
  4010. mes "I will be trying to piece";
  4011. mes "together the information that";
  4012. mes "we've collected so far, as well";
  4013. mes "as keep an eye on Mr. R. Moore.";
  4014. mes "Good luck, and be careful.";
  4015. set mao_request,121;
  4016. close2;
  4017. }
  4018. else if(mao_request == 121)
  4019. {
  4020. mes "^3355FFLin seems to be lost";
  4021. mes "in thought, carefully";
  4022. mes "weighing your mission's";
  4023. mes "options. For now, you";
  4024. mes "better do your part and";
  4025. mes "investigate Thanatos Tower.^000000";
  4026. close2;
  4027. }
  4028. cutin "",255;
  4029. end;
  4030. }
  4031. que_job01,79,15,1 script R 880,{
  4032. if(mao_request == 103)
  4033. {
  4034. cutin "mocseal_dan01.bmp",0;
  4035. mes "[R.]";
  4036. mes "Right now, my life isn't";
  4037. mes "so important! Please let";
  4038. mes "me finish my research!";
  4039. next;
  4040. cutin "mocseal_rin01.bmp",2;
  4041. mes "[Lin]";
  4042. mes "What...?";
  4043. mes "I thought we're";
  4044. mes "only supposed to";
  4045. mes "protect you? What";
  4046. mes "exactly is going on?";
  4047. next;
  4048. mes "[R.]";
  4049. mes "I'm sorry, but it is";
  4050. mes "imperative that I leave";
  4051. mes "for the Juno Library...";
  4052. cutin "mocseal_dan01.bmp",0;
  4053. next;
  4054. mes "[" + strcharinfo(0) + "]";
  4055. mes "Excuse me, but";
  4056. mes "what are you guys";
  4057. mes "talking about...?";
  4058. next;
  4059. mes "[Lin]";
  4060. mes "Ah, this is "+ strcharinfo(0) +",";
  4061. mes "my partner for this assignment.";
  4062. if(Sex == 1) mes "Don't worry, you can trust him.";
  4063. else mes "Don't worry, you can trust her.";
  4064. next;
  4065. mes "[R.]";
  4066. mes "Ah, I see. Please, for";
  4067. mes "for the sake of anonymity,";
  4068. mes "call me Mr. R. If it will help";
  4069. mes "you in your task, you may want";
  4070. mes "to ask Lin to explain everything that I just told her. Excuse me...";
  4071. next;
  4072. mes "^3355FFMr. R pulled out a pendant";
  4073. mes "from his necklace, placed it";
  4074. mes "against his forehead, and then";
  4075. mes "quickly mumbled something";
  4076. mes "before raising his head.^000000";
  4077. set mao_request,104;
  4078. close2;
  4079. }
  4080. else if(mao_request == 104)
  4081. {
  4082. cutin "mocseal_dan01.bmp",1;
  4083. mes "[R.]";
  4084. mes "Your partner should be";
  4085. mes "able to relate everything";
  4086. mes "that I've already told her,";
  4087. mes "as well as any details that";
  4088. mes "you might need to know for";
  4089. mes "your job. Please excuse me...";
  4090. next;
  4091. mes "^3355FFMr. R pulled out a pendant";
  4092. mes "from his necklace, placed it";
  4093. mes "against his forehead, and then";
  4094. mes "quickly mumbled something";
  4095. mes "before raising his head.^000000";
  4096. close2;
  4097. }
  4098. else if(mao_request == 105)
  4099. {
  4100. cutin "mocseal_dan01.bmp",1;
  4101. mes "[R.]";
  4102. mes "The Juno Library is";
  4103. mes "divided into 3 sections:";
  4104. mes "2 sections are used to store";
  4105. mes "books, and the other section";
  4106. mes "is dedicated for use as a";
  4107. mes "reading room or study hall.";
  4108. next;
  4109. mes "[R.]";
  4110. mes "You should be able to";
  4111. mes "find Yunia in that study";
  4112. mes "hall. Hopefully, by that";
  4113. mes "time, she'll be finished";
  4114. mes "organizing my documents...";
  4115. close2;
  4116. }
  4117. else if(mao_request == 106)
  4118. {
  4119. cutin "mocseal_dan01.bmp",0;
  4120. mes "[R. Moore]";
  4121. mes "So were you able to find";
  4122. mes "Yunia and get my research";
  4123. mes "documents from her? If you've";
  4124. mes "forgotten, then please go back";
  4125. mes "to Juno Library and bring them";
  4126. mes "back here... Thanks again.";
  4127. close2;
  4128. }
  4129. else if(mao_request == 107)
  4130. {
  4131. mes "[" + strcharinfo(0) + "]";
  4132. mes "These are the documents";
  4133. mes "that I received from Yunia.";
  4134. mes "Is this what you needed?";
  4135. next;
  4136. cutin "mocseal_dan01.bmp",0;
  4137. mes "[R. Moore]";
  4138. mes "Ah yes, these are exactly";
  4139. mes "what I wanted! Thank you so";
  4140. mes "much for your hard work. Wow,";
  4141. mes "these are so well organized...";
  4142. next;
  4143. cutin "mocseal_rin01.bmp",2;
  4144. mes "[Lin]";
  4145. mes "Alright. You need to tell";
  4146. mes "us how your research is";
  4147. mes "related to our next job...";
  4148. mes "We need to protect you, but";
  4149. mes "we still want to help those";
  4150. mes "missing children if we can.";
  4151. set mao_request,108;
  4152. close2;
  4153. }
  4154. else if(mao_request == 108)
  4155. {
  4156. cutin "mocseal_dan01.bmp",1;
  4157. mes "[R. Moore]";
  4158. mes "The information in these";
  4159. mes "documents is related to my";
  4160. mes "next request for you. As your";
  4161. mes "client, I hope you will carry";
  4162. mes "out this task and consider it";
  4163. mes "part of your assignment.";
  4164. next;
  4165. cutin "mocseal_rin01.bmp",2;
  4166. mes "[Lin]";
  4167. mes "Yeah, yeah, you don't";
  4168. mes "have to remind me. Besides,";
  4169. mes "we Assassins don't like leaving";
  4170. mes "any job unfinished. So what do";
  4171. mes "you need us to do this time?";
  4172. next;
  4173. cutin "mocseal_dan01.bmp",1;
  4174. mes "[R. Moore]";
  4175. mes "There are four crests";
  4176. mes "hidden in four different";
  4177. mes "directions around Morroc";
  4178. mes "which regulate the power";
  4179. mes "of the Water, Wind, Earth";
  4180. mes "and Fire elements in the area.";
  4181. next;
  4182. mes "[R. Moore]";
  4183. mes "The stability of these";
  4184. mes "elements in Morroc is in";
  4185. mes "currently in question, so";
  4186. mes "I want you to ^4D4DFFuse enchanted";
  4187. mes "stones^000000 to strengthen the power";
  4188. mes "of these elemental crests.";
  4189. next;
  4190. cutin "mocseal_rin01.bmp",2;
  4191. mes "[Lin]";
  4192. mes "Wait... We can honor";
  4193. mes "requests regarding your";
  4194. mes "safety, or anything that";
  4195. mes "will help us find those";
  4196. mes "missing kids, but we're your";
  4197. mes "bodyguards, not your servants.";
  4198. next;
  4199. cutin "mocseal_dan01.bmp",0;
  4200. mes "[R. Moore]";
  4201. mes "I know, I know...";
  4202. mes "But whatever force has";
  4203. mes "been tampering with these";
  4204. mes "artifacts is probably responsible for kidnapping those children.";
  4205. mes "It's worth investigating...";
  4206. next;
  4207. mes "[R. Moore]";
  4208. mes "Regardless, those men";
  4209. mes "attacked me because they";
  4210. mes "did not want me to repair";
  4211. mes "Morroc's elemental equilibrium.";
  4212. mes "At least, that's what I believe.";
  4213. set mao_request,109;
  4214. next;
  4215. mes "[R. Moore]";
  4216. mes "You can't possibly";
  4217. mes "understand now, but";
  4218. mes "trust me... You don't want";
  4219. mes "those crests to weaken.";
  4220. close2;
  4221. }
  4222. else if(mao_request == 109)
  4223. {
  4224. cutin "mocseal_dan01.bmp",0;
  4225. mes "[R. Moore]";
  4226. mes "Why don't you search West";
  4227. mes "Morroc first for one of the";
  4228. mes "elemental artifacts since it";
  4229. mes "is closer? It should be where";
  4230. mes "the pyramids are located.";
  4231. next;
  4232. cutin "mocseal_rin01.bmp",2;
  4233. mes "[Lin]";
  4234. mes "Please go ahead";
  4235. mes "and do as he says.";
  4236. mes "In the meantime, I'll";
  4237. mes "stay here and make sure";
  4238. mes "no one attacks Mr. R again.";
  4239. next;
  4240. mes "[Lin]";
  4241. mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
  4242. mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
  4243. mes "^A9A9A9AT^000000 but this situation can't";
  4244. mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
  4245. close2;
  4246. }
  4247. else if(mao_request > 109 && mao_request < 112)
  4248. {
  4249. cutin "mocseal_dan01.bmp",1;
  4250. mes "[R. Moore]";
  4251. mes "You should be able to find";
  4252. mes "the element regulation device";
  4253. mes "behind one of the pyramids in";
  4254. mes "the field west of Morroc. Please";
  4255. mes "use an enchanted stone to";
  4256. mes "boost the crest's power.";
  4257. close2;
  4258. }
  4259. else if(mao_request == 112)
  4260. {
  4261. cutin "mocseal_dan01.bmp",1;
  4262. mes "[R. Moore]";
  4263. mes "Alright, now, I don't know";
  4264. mes "the locations of the other";
  4265. mes "crests. I wish I had the";
  4266. mes "chance to search for them";
  4267. mes "before I was attacked. I'm";
  4268. mes "sorry I can't be of more help.";
  4269. next;
  4270. mes "[R. Moore]";
  4271. mes "I didn't know asking for";
  4272. mes "protection would require";
  4273. mes "me to live like a prisoner...";
  4274. mes "I feel... I feel trapped.";
  4275. next;
  4276. cutin "mocseal_rin01.bmp",2;
  4277. mes "[Lin]";
  4278. mes "Hey, what's your problem,";
  4279. mes "Mr. R?! You're snug as a rug";
  4280. mes "in here, next to freakin' pub";
  4281. mes "for goodness sake, while we're";
  4282. mes "running around doing all of";
  4283. mes "your dirty work for you!";
  4284. next;
  4285. cutin "mocseal_dan01.bmp",0;
  4286. mes "[R. Moore]";
  4287. mes "This much is";
  4288. mes "true, I suppose...";
  4289. next;
  4290. cutin "mocseal_dan01.bmp",255;
  4291. mes "[" + strcharinfo(0) + "]";
  4292. mes "Well, I guess I'll go out";
  4293. mes "and try to activate those";
  4294. mes "other elemental crests";
  4295. mes "just outside of Morroc.";
  4296. close2;
  4297. }
  4298. else if(mao_request > 112 && mao_request < 115)
  4299. {
  4300. cutin "mocseal_dan01.bmp",1;
  4301. mes "[R. Moore]";
  4302. mes "Thank you so much";
  4303. mes "for all of your hard";
  4304. mes "work. Future generations";
  4305. mes "will praise what you have";
  4306. mes "done. Rest assured...";
  4307. next;
  4308. mes "[Lin]";
  4309. mes "What...?";
  4310. mes "What did you";
  4311. mes "say just now?";
  4312. next;
  4313. mes "[R. Moore]";
  4314. mes "Oh nothing...";
  4315. mes "Just giving " + strcharinfo(0) + "";
  4316. mes "due credit. That's all.";
  4317. close2;
  4318. }
  4319. else if(mao_request == 115)
  4320. {
  4321. cutin "mocseal_dan01.bmp",0;
  4322. mes "[R. Moore]";
  4323. mes "Good, you've arrived.";
  4324. mes "Now, to ensure the safety";
  4325. mes "of all of those poor children,";
  4326. mes "I need you to complete ano--";
  4327. next;
  4328. cutin "mocseal_rin01.bmp",2;
  4329. mes "[Lin]";
  4330. mes "Excuse me, I don't mean";
  4331. mes "to butt in, but I need to";
  4332. mes "talk to you alone. It's";
  4333. mes "a very urgent issue that";
  4334. mes "I need to discuss here";
  4335. mes "with "+ strcharinfo(0) +".";
  4336. next;
  4337. cutin "mocseal_dan01.bmp",0;
  4338. mes "[R. Moore]";
  4339. mes "...Very well.";
  4340. mes "Then I shall next;";
  4341. mes "until you return.";
  4342. close2;
  4343. }
  4344. else if(mao_request == 116)
  4345. {
  4346. cutin "mocseal_dan01.bmp",0;
  4347. mes "[R. Moore]";
  4348. mes "Hmmm...?";
  4349. mes "Weren't you going";
  4350. mes "out on an errand to";
  4351. mes "pick up some snacks";
  4352. mes "and drinks for us?";
  4353. close2;
  4354. }
  4355. else if(mao_request == 117)
  4356. {
  4357. cutin "mocseal_dan01.bmp",0;
  4358. mes "[R. Moore]";
  4359. mes "Oh good, you've";
  4360. mes "returned. Never mind";
  4361. mes "the snacks, I want to";
  4362. mes "talk to you about my";
  4363. mes "next request if you wo--";
  4364. next;
  4365. cutin "mocseal_rin01.bmp",2;
  4366. mes "[Lin]";
  4367. mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
  4368. mes "but I forgot to ask you to";
  4369. mes "bring me a snack ^A9A9A9ME^000000 too.";
  4370. mes "Do you think you ^A9A9A9AT^000000 can";
  4371. mes "^A9A9A9THE^000000 get me a glass of, um...";
  4372. mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
  4373. next;
  4374. mes "[" + strcharinfo(0) + "]";
  4375. mes "Snack? Um... That's";
  4376. mes "more of a drink, isn't it?";
  4377. mes "But if that's what you want,";
  4378. mes "then I'll be back soon.";
  4379. mes "(^333333This is so cloak and dagger!";
  4380. mes "How does she talk like that?^000000)";
  4381. close2;
  4382. }
  4383. else if(mao_request == 118)
  4384. {
  4385. cutin "mocseal_dan01.bmp",0;
  4386. mes "[R. Moore]";
  4387. mes "Ah, you've finally returned.";
  4388. mes "I have another request that";
  4389. mes "I must ask of you that pertains";
  4390. mes "to the missing children.";
  4391. next;
  4392. cutin "mocseal_rin01.bmp",2;
  4393. mes "[Lin]";
  4394. mes "Yeah, alright.";
  4395. mes "Depending on what";
  4396. mes "it is, maybe we'll do it.";
  4397. mes "But if it's some crazy";
  4398. mes "nonsense errand, we won't.";
  4399. next;
  4400. cutin "mocseal_dan01.bmp",0;
  4401. mes "[R. Moore]";
  4402. mes "For the sake of my";
  4403. mes "research, I want you to";
  4404. mes "investigate Thanatos Tower.";
  4405. mes "Learn more about its origin";
  4406. mes "through any means possible. I didn't want to say this, but...";
  4407. next;
  4408. mes "[R. Moore]";
  4409. mes "I think it's possible that the";
  4410. mes "missing children were kidnapped";
  4411. mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
  4412. mes "more about the kidnappers by";
  4413. mes "learning about Satan Morroc.";
  4414. next;
  4415. mes "[R. Moore]";
  4416. mes "I know this all sounds";
  4417. mes "crazy, but please trust me.";
  4418. mes "Thanatos Tower is somehow";
  4419. mes "related to Satan Morroc, so";
  4420. mes "if you could tell me what";
  4421. mes "you can learn from there...";
  4422. next;
  4423. cutin "mocseal_rin01.bmp",2;
  4424. mes "[Lin]";
  4425. mes "Thanatos Tower, huh?";
  4426. mes "Alright, it's not like we don't";
  4427. mes "believe you, but we need some";
  4428. mes "time to consider your request";
  4429. mes "before we can go ahead with the investigation you're asking for...";
  4430. set mao_request,119;
  4431. close2;
  4432. }
  4433. else if(mao_request == 119)
  4434. {
  4435. cutin "mocseal_dan01.bmp",1;
  4436. mes "[R. Moore]";
  4437. mes "Lin has something to ask";
  4438. mes "me, so I should probably";
  4439. mes "answer her questions before";
  4440. mes "requesting you to do anything.";
  4441. close2;
  4442. }
  4443. else if(mao_request == 120)
  4444. {
  4445. cutin "mocseal_dan01.bmp",1;
  4446. mes "[R. Moore]";
  4447. mes "I'm begging you, please";
  4448. mes "go to Thanatos Tower and";
  4449. mes "try to find some sort of solid";
  4450. mes "historical record that proves";
  4451. mes "that Satan Morroc really";
  4452. mes "existed in our world.";
  4453. close2;
  4454. }
  4455. else if(mao_request == 121)
  4456. {
  4457. cutin "mocseal_dan01.bmp",1;
  4458. mes "[R. Moore]";
  4459. mes "You'll be investigating";
  4460. mes "Thanatos Tower, then?";
  4461. mes "Good, good, I'll soon be";
  4462. mes "able to complete my work.";
  4463. next;
  4464. mes "^3355FFMr. R pulled out a pendant";
  4465. mes "from his necklace, placed it";
  4466. mes "against his forehead, and then";
  4467. mes "quickly mumbled something";
  4468. mes "before raising his head.^000000";
  4469. close2;
  4470. }
  4471. cutin "",255;
  4472. end;
  4473. }
  4474. que_job01,147,54,3 script Lin#3 885,{
  4475. OnInit:
  4476. disablenpc "Lin#3";
  4477. end;
  4478. OnEnter:
  4479. disablenpc "Lin#3";
  4480. end;
  4481. }
  4482. que_job01,13,17,5 script Kidd#1 884,{
  4483. cutin "mocseal_kid01.bmp",2;
  4484. if (mao_request < 3)
  4485. {
  4486. mes "[Kidd]";
  4487. mes "...";
  4488. mes "......";
  4489. mes "Um. Hey.";
  4490. close2;
  4491. }
  4492. else if(mao_request > 102 && mao_request < 126)
  4493. {
  4494. mes "[Kidd]";
  4495. mes "Oh hey, you're the one who's";
  4496. mes "working with Lin, right? We're";
  4497. mes "all glad you came on board for";
  4498. mes "that mission. I mean, we can't do everything ourselves, you know?";
  4499. close2;
  4500. }
  4501. else if(mao_request == 3)
  4502. {
  4503. mes "[Kidd]";
  4504. mes "The representative from";
  4505. mes "the Dandelion organization";
  4506. mes "is waiting for us in the hall,";
  4507. mes "so you better hustle over to";
  4508. mes "him. Don't worry, I'll meet you";
  4509. mes "as soon as you get there.";
  4510. close2;
  4511. disablenpc "Kidd#1";
  4512. }
  4513. else if(mao_request == 28 || mao_request == 29)
  4514. {
  4515. mes "[Kidd]";
  4516. mes "Oh, hey...";
  4517. mes "You're here,";
  4518. mes "you really came back.";
  4519. next;
  4520. mes "[Valdes]";
  4521. mes "Excuse me...";
  4522. mes "But can we";
  4523. mes "talk for a second?";
  4524. close2;
  4525. }
  4526. else if(mao_request == 126 || mao_request == 127)
  4527. {
  4528. mes "[Kidd]";
  4529. mes "Oh, hey...";
  4530. mes "You're here,";
  4531. mes "you really came back.";
  4532. next;
  4533. mes "[Valdes]";
  4534. mes "Excuse me...";
  4535. mes "But can we";
  4536. mes "talk for a second?";
  4537. close2;
  4538. }
  4539. cutin "",255;
  4540. end;
  4541. OnInit:
  4542. disablenpc "Kidd#1";
  4543. end;
  4544. OnEnter:
  4545. enablenpc "Kidd#1";
  4546. end;
  4547. }
  4548. que_job01,12,8,7 script Kidd#2 884,{
  4549. OnInit:
  4550. disablenpc "Kidd#2";
  4551. end;
  4552. OnEnter:
  4553. disablenpc "Kidd#2";
  4554. end;
  4555. }
  4556. que_job01,148,54,3 script Kidd#3 884,{
  4557. OnInit:
  4558. disablenpc "Kidd#3";
  4559. end;
  4560. OnEnter:
  4561. disablenpc "Kidd#3";
  4562. end;
  4563. }
  4564. que_job01,91,83,3 script Kidd#hall 884,{
  4565. if (mao_request == 124)
  4566. {
  4567. mes "[Kidd]";
  4568. mes "Something major is going";
  4569. mes "to happen... You've got to";
  4570. mes "call the other members of";
  4571. mes "Dandelion, and I've got to";
  4572. mes "contact everyone in my guild!";
  4573. next;
  4574. mes "[Dandelion Member]";
  4575. mes "Let me go, I can feel";
  4576. mes "something happening in";
  4577. mes "Morroc Castle! We have";
  4578. mes "to go over there right now!";
  4579. close2;
  4580. }
  4581. else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
  4582. {
  4583. mes "[Kidd]";
  4584. mes "......";
  4585. mes ".........";
  4586. close2;
  4587. }
  4588. else if(mao_request == 3)
  4589. {
  4590. cutin "mocseal_kid01.bmp",2;
  4591. mes "[Kidd]";
  4592. mes "Oh good, you're here";
  4593. mes "just in time. This member";
  4594. mes "from Dandelion is going to";
  4595. mes "explain our mission to us.";
  4596. mes "Now, if you'll give him";
  4597. mes "your full attention...";
  4598. next;
  4599. cutin "mocseal_dan01.bmp",0;
  4600. mes "[Dandelion Member]";
  4601. mes "Ah, so you're the one";
  4602. mes "working with Kidd on this";
  4603. mes "mission? I'm your client,";
  4604. mes "the representative of the";
  4605. mes "Dandelion Organization.";
  4606. next;
  4607. mes "[Dandelion Member]";
  4608. mes "If you don't already know,";
  4609. mes "we're a public service group";
  4610. mes "that does great volunteer work.";
  4611. mes "However, one of our projects,";
  4612. mes "a child daycare center, was";
  4613. mes "ruined by a Mr. Raiyan Moore.";
  4614. next;
  4615. mes "[Dandelion Member]";
  4616. mes "It's horrible what he did:";
  4617. mes "Raiyan Moore kidnapped all";
  4618. mes "of the children at our daycare";
  4619. mes "center! We can't help but feel";
  4620. mes "responsible, and we're doing";
  4621. mes "all that we can to find them...";
  4622. next;
  4623. mes "[Dandelion Member]";
  4624. mes "However, the people of";
  4625. mes "our organization don't have";
  4626. mes "the skills to find him, much";
  4627. mes "less deal with this dangerous";
  4628. mes "man. That's why we're asking";
  4629. mes "for your help in this matter.";
  4630. next;
  4631. cutin "mocseal_kid01.bmp",2;
  4632. mes "[Kidd]";
  4633. mes "That's how the children";
  4634. mes "have been disappearing?";
  4635. mes "Hmm. According to Raiyan";
  4636. mes "Moore's profile, he's more";
  4637. mes "of an academic or a scholar";
  4638. mes "than a dangerous kidnapper...";
  4639. next;
  4640. cutin "mocseal_dan01.bmp",0;
  4641. mes "[Dandelion Member]";
  4642. mes "Yes, he would appear";
  4643. mes "innocuous according to";
  4644. mes "the file we've given you,";
  4645. mes "but I do not think that";
  4646. mes "Raiyan Moore is a person";
  4647. mes "that we should underestimate.";
  4648. next;
  4649. mes "^3355FFThe representative from";
  4650. mes "the Dandelion Organization";
  4651. mes "pulled out a necklace pendant";
  4652. mes "from under his shirt, pressed";
  4653. mes "it to his forehead, and then";
  4654. mes "quickly mumbled some words.^000000";
  4655. set mao_request,4;
  4656. close2;
  4657. }
  4658. else if(mao_request == 4)
  4659. {
  4660. mes "[" + strcharinfo(0) + "]";
  4661. mes "(^333333Kidd? What...";
  4662. mes "What is he doing";
  4663. mes "with that pendant?^000000)";
  4664. next;
  4665. cutin "mocseal_kid01.bmp",2;
  4666. mes "[Kidd]";
  4667. mes "I've seen him do that";
  4668. mes "a couple of times. I dunno,";
  4669. mes "I guess he's just praying.";
  4670. mes "Though, I doubt it's to any";
  4671. mes "deity or god or whatever";
  4672. mes "that I'm familiar with...";
  4673. next;
  4674. mes "[Kidd]";
  4675. mes "Anyway, back to the task at";
  4676. mes "hand. All we know is that our";
  4677. mes "target was last seen checking";
  4678. mes "out the Morroc ruins. Now, I think that we should begin our search ";
  4679. mes "by visiting the Juno Library.";
  4680. next;
  4681. switch( select( "Why should we go there?","Right, I understand!" ) )
  4682. {
  4683. case 1:
  4684. mes "[Kidd]";
  4685. mes "Our target, Raiyan Moore";
  4686. mes "is a scholar, an academic.";
  4687. mes "If he was researching the";
  4688. mes "Morroc Ruins, there's a good";
  4689. mes "chance that he went to the";
  4690. mes "Juno Library beforehand.";
  4691. next;
  4692. mes "[Kidd]";
  4693. mes "If we're lucky, we might";
  4694. mes "find some clue as to what";
  4695. mes "Raiyan Moore is trying to do,";
  4696. mes "and where he might be now.";
  4697. mes "Pretty good idea, huh?";
  4698. break;
  4699. case 2:
  4700. mes "[Kidd]";
  4701. mes "I know that Juno is pretty";
  4702. mes "far, but I think it's the";
  4703. mes "best lead to follow for now.";
  4704. mes "It's not an easy journey to";
  4705. mes "make, so I wanna thank you";
  4706. mes "for being so understanding.";
  4707. break;
  4708. }
  4709. next;
  4710. mes "[Kidd]";
  4711. mes "Anyway, if we're lucky,";
  4712. mes "maybe someone there might";
  4713. mes "be familiar with Raiyan's work";
  4714. mes "and could point us in the right";
  4715. mes "direction. Alright then, I'll meet up with you in the Juno Library.";
  4716. set mao_request,5;
  4717. close2;
  4718. }
  4719. else if(mao_request > 4 && mao_request < 8)
  4720. {
  4721. mes "[Kidd]";
  4722. mes "Hmm...? What are you still";
  4723. mes "doing here? There's no need";
  4724. mes "to wait up for me, I'll just catch up with you at the Juno Library.";
  4725. mes "Besides, I've got a few other";
  4726. mes "things to take care of first...";
  4727. close2;
  4728. }
  4729. else if(mao_request == 8)
  4730. {
  4731. cutin "mocseal_kid01.bmp",2;
  4732. mes "[Kidd]";
  4733. mes "Hey you, Dandelion guy,";
  4734. mes "you know why these four";
  4735. mes "directions in Morroc are";
  4736. mes "so important to Moore?";
  4737. mes "He wrote something about";
  4738. mes "it in his research journal.";
  4739. next;
  4740. cutin "mocseal_dan01.bmp",0;
  4741. mes "[Dandelion Member]";
  4742. mes "Hm? No, not really.";
  4743. mes "In fact, it's even more";
  4744. mes "baffling. What could be";
  4745. mes "here in Morroc, and how";
  4746. mes "can it possibly relate";
  4747. mes "to the missing children?";
  4748. next;
  4749. mes "[Kidd]";
  4750. mes "Yeah, well, it's all we";
  4751. mes "have to go on for now.";
  4752. mes "Although he's probably";
  4753. mes "gone by now, we need to";
  4754. mes "follow through on this lead... If we're lucky, we'll catch Moore.";
  4755. set mao_request,9;
  4756. close2;
  4757. }
  4758. else if(mao_request == 9)
  4759. {
  4760. mes "[" + strcharinfo(0) + "]";
  4761. mes "So...";
  4762. mes "How should we go";
  4763. mes "about investigating the";
  4764. mes "four directions in Morroc?";
  4765. next;
  4766. cutin "mocseal_kid01.bmp",2;
  4767. mes "[Kidd]";
  4768. mes "Hmm... Why don't we try";
  4769. mes "this? I'll check the south";
  4770. mes "part of Morroc for anything";
  4771. mes "out of the ordinary, while you";
  4772. mes "check the west part of Morroc.";
  4773. next;
  4774. mes "[Kidd]";
  4775. mes "Since Moore was performing";
  4776. mes "historical research, it would";
  4777. mes "probably be best for you to";
  4778. mes "investigate the pyramids west";
  4779. mes "of Morroc. If you happen to find anything, then meet me back here.";
  4780. set mao_request,10;
  4781. next;
  4782. cutin "mocseal_dan01.bmp",0;
  4783. mes "[Dandelion Member]";
  4784. mes "Good luck to the";
  4785. mes "two of you. Although";
  4786. mes "I have no idea what you";
  4787. mes "might find, I hope that it";
  4788. mes "will lead you to Raiya Moore...";
  4789. close2;
  4790. }
  4791. else if(mao_request == 10)
  4792. {
  4793. cutin "mocseal_kid01.bmp",2;
  4794. mes "[Kidd]";
  4795. mes "For now, investigate";
  4796. mes "the west part of Morroc";
  4797. mes "where the pyramids are";
  4798. mes "located. If you find anything";
  4799. mes "that may interest Moore, come";
  4800. mes "back and report it to me here.";
  4801. close2;
  4802. }
  4803. else if(mao_request == 11)
  4804. {
  4805. cutin "mocseal_kid01.bmp",2;
  4806. mes "[Kidd]";
  4807. mes "Ah, you've returned.";
  4808. mes "I found some sort of";
  4809. mes "elemental crest over in";
  4810. mes "the south part of Morroc.";
  4811. mes "It was full of Earth magic...";
  4812. next;
  4813. mes "[" + strcharinfo(0) + "]";
  4814. mes "Really? I actually found the";
  4815. mes "Wind elemental crest west";
  4816. mes "of Morroc. Do you think this";
  4817. mes "means that there's elemental";
  4818. mes "crests in the fields north and";
  4819. mes "east of Morroc as well?";
  4820. next;
  4821. cutin "mocseal_kid01.bmp",2;
  4822. mes "[Kidd]";
  4823. mes "I'm not sure, but I can tell";
  4824. mes "that there's some serious power";
  4825. mes "in those elemental crests. Now,";
  4826. mes "from what we read in Moore's";
  4827. mes "research, the four directions";
  4828. mes "in Morroc have to be balanced.";
  4829. next;
  4830. cutin "mocseal_dan01.bmp",0;
  4831. mes "[Dandelion Member]";
  4832. mes "Hmm. Although your mission";
  4833. mes "is to find Raiyan Moore and";
  4834. mes "rescue the missing children,";
  4835. mes "we cannot allow Moore to cause";
  4836. mes "more harm. We can't ignore the crests, and should check them...";
  4837. next;
  4838. cutin "mocseal_kid01.bmp",2;
  4839. mes "[Kidd]";
  4840. mes "I agree... In fact, the";
  4841. mes "Earth crest seemed pretty";
  4842. mes "unstable when I found it.";
  4843. mes "For now, go and stabilize";
  4844. mes "all four elemental crests";
  4845. mes "located just outside of Morroc.";
  4846. next;
  4847. mes "[Kidd]";
  4848. mes "While you're doing that,";
  4849. mes "I'm going to visit Morroc's";
  4850. mes "local historian and see what";
  4851. mes "I can learn about those crests";
  4852. mes "and Raiyan Moore's intentions.";
  4853. set mao_request,12;
  4854. close2;
  4855. }
  4856. else if(mao_request == 12)
  4857. {
  4858. cutin "mocseal_kid01.bmp",2;
  4859. mes "[Kidd]";
  4860. mes "Hmm... If you want to";
  4861. mes "stabilize the crests, you'll";
  4862. mes "probably need to counter the";
  4863. mes "the element of a crest with the";
  4864. mes "opposing, superior element,";
  4865. mes "to balance them out, I guess.";
  4866. next;
  4867. mes "[Kidd]";
  4868. mes "You'll need all four";
  4869. mes "types of those elemental";
  4870. mes "stones. Anyway, you already";
  4871. mes "know where the west crest is.";
  4872. mes "The south crest is in the lowest part of the field south of Morroc.";
  4873. next;
  4874. mes "[Kidd]";
  4875. mes "As for the north and east";
  4876. mes "crest locations, you're on";
  4877. mes "your own. Anyway, don't forget";
  4878. mes "to bring a Flame Heart, Mystic";
  4879. mes "Frozen, Great Nature and";
  4880. mes "Rough Wind with you, okay?";
  4881. close2;
  4882. }
  4883. else if(mao_request > 12 && mao_request < 16)
  4884. {
  4885. cutin "mocseal_kid01.bmp",2;
  4886. mes "[Kidd]";
  4887. mes "Have you been able to";
  4888. mes "find the other elemental";
  4889. mes "crests? Don't forget to";
  4890. mes "stabilize them by using";
  4891. mes "elemental stones of a";
  4892. mes "superior, opposing element.";
  4893. close2;
  4894. }
  4895. else if(mao_request == 16)
  4896. {
  4897. cutin "mocseal_dan01.bmp",0;
  4898. mes "[Dandelion Member]";
  4899. mes "Is that what happened?";
  4900. mes "I can't believe the historian";
  4901. mes "would do that, Kidd. Did you";
  4902. mes "explain why you needed to";
  4903. mes "speak to him, and let him";
  4904. mes "know that it was urgent?";
  4905. next;
  4906. cutin "mocseal_kid01.bmp",2;
  4907. mes "[Kidd]";
  4908. mes "Hell, yeah...!";
  4909. mes "Well, you know.";
  4910. mes "In my usual way...";
  4911. next;
  4912. mes "[" + strcharinfo(0) + "]";
  4913. mes "I just came back";
  4914. mes "from stabilizing those";
  4915. mes "elemental crests. Wait,";
  4916. mes "did something happen?";
  4917. next;
  4918. cutin "mocseal_dan01.bmp",0;
  4919. mes "[Dandelion Member]";
  4920. mes "I'm not sure...";
  4921. mes "Kidd seems very upset";
  4922. mes "for some reason. I'm";
  4923. mes "guessing something must";
  4924. mes "have happened when he";
  4925. mes "went to visit that historian.";
  4926. set mao_request,17;
  4927. close2;
  4928. }
  4929. else if(mao_request == 17)
  4930. {
  4931. cutin "mocseal_kid01.bmp",2;
  4932. mes "[Kidd]";
  4933. mes "Alright...";
  4934. mes "So you know how";
  4935. mes "I was supposed to";
  4936. mes "visit our historian?";
  4937. mes "He, um, refused to see me...";
  4938. next;
  4939. mes "[" + strcharinfo(0) + "]";
  4940. mes "What...?!";
  4941. mes "Why would he do";
  4942. mes "something like that?";
  4943. next;
  4944. mes "[Kidd]";
  4945. mes "I have no idea!";
  4946. mes "But I personally think";
  4947. mes "that he's got something";
  4948. mes "against Assassins. So";
  4949. mes "I want you to go and";
  4950. mes "try talking to him...";
  4951. next;
  4952. if (Class == Job_Assassin || Class == Job_Assassin_Cross)
  4953. {
  4954. mes "[" + strcharinfo(0) + "]";
  4955. mes "Wait a second.";
  4956. mes "I'm an Assassin too!";
  4957. next;
  4958. mes "[Kidd]";
  4959. mes "Yeah, but he already";
  4960. mes "recognizes me. At least";
  4961. mes "you can go in disguise...";
  4962. mes "You know, wear one of";
  4963. mes "those cute hats or whatever.";
  4964. next;
  4965. mes "[" + strcharinfo(0) + "]";
  4966. mes "Alright, alright.";
  4967. mes "I'll try talking";
  4968. mes "to him for you...";
  4969. set mao_request,18;
  4970. close2;
  4971. }
  4972. else
  4973. {
  4974. mes "[" + strcharinfo(0) + "]";
  4975. mes "Alright, alright.";
  4976. mes "I'll try talking";
  4977. mes "to him for you...";
  4978. set mao_request,18;
  4979. close2;
  4980. }
  4981. }
  4982. else if(mao_request == 18)
  4983. {
  4984. cutin "mocseal_kid01.bmp",2;
  4985. mes "[Kidd]";
  4986. mes "You should be able to";
  4987. mes "find our local historian in";
  4988. mes "the Morroc Inn. If you can, ask";
  4989. mes "him about the crests around";
  4990. mes "Morroc and their importance.";
  4991. next;
  4992. mes "[Kidd]";
  4993. mes "We need to gather as";
  4994. mes "many clues as we can";
  4995. mes "about Raiyan Moore's";
  4996. mes "research so that we can";
  4997. mes "better understand his motives.";
  4998. close2;
  4999. }
  5000. else if(mao_request == 19)
  5001. {
  5002. cutin "mocseal_kid01.bmp",2;
  5003. mes "[Kidd]";
  5004. mes "Hey, you're back.";
  5005. mes "So were you able to";
  5006. mes "talk to the historian?";
  5007. next;
  5008. mes "[" + strcharinfo(0) + "]";
  5009. mes "Say, what's that";
  5010. mes "you're drinking?";
  5011. next;
  5012. cutin "mocseal_dan01.bmp",0;
  5013. mes "[Dandelion Member]";
  5014. mes "Oh, this?";
  5015. mes "It's a Tropical Sograt.";
  5016. mes "Trust me, it's delicious.";
  5017. mes "Here, let me buy you a glass.";
  5018. mes "Master! Let me have another";
  5019. mes "glass of Tropical Sograt!";
  5020. next;
  5021. mes "[Master]";
  5022. mes "Alright, alright~";
  5023. mes "Coming right up.";
  5024. mes "Here you are, enjoy.";
  5025. mes "Take this.";
  5026. set mao_request,20;
  5027. getitem 12112,1;
  5028. next;
  5029. cutin "mocseal_kid01.bmp",2;
  5030. mes "[Kidd]";
  5031. mes "Hey, drink that later.";
  5032. mes "Did you figure out why";
  5033. mes "the historian refused to";
  5034. mes "see me? Gimme your report~";
  5035. close2;
  5036. }
  5037. else if(mao_request == 20)
  5038. {
  5039. cutin "mocseal_kid01.bmp",2;
  5040. mes "[Kidd]";
  5041. mes "Alright, now tell me.";
  5042. mes "Were you able to talk";
  5043. mes "to the historian? Also,";
  5044. mes "did you figure out why";
  5045. mes "he didn't wanna talk to me?";
  5046. next;
  5047. mes "[" + strcharinfo(0) + "]";
  5048. mes "Oh, that? I never got to";
  5049. mes "speak to the historian, but";
  5050. mes "I did talk to his assistant.";
  5051. mes "It turns out that you scared";
  5052. mes "him off by brandishing your";
  5053. mes "blades in front of him...";
  5054. next;
  5055. mes "[Kidd]";
  5056. mes "You gotta be kidding me!";
  5057. mes "I'm an Assassin! What am";
  5058. mes "I supposed to be doing if";
  5059. mes "not looking cool and totally";
  5060. mes "hardcore, huh? Damn babies...";
  5061. mes "So what else did you learn?";
  5062. next;
  5063. mes "[" + strcharinfo(0) + "]";
  5064. mes "Well, those elemental crests";
  5065. mes "are supposed to protect some";
  5066. mes "seal beneath Morroc Castle";
  5067. mes "that keeps this monster, Satan";
  5068. mes "Morroc, from invading our world. It might be just a legend, but...";
  5069. next;
  5070. mes "[" + strcharinfo(0) + "]";
  5071. mes "The assistant told me that";
  5072. mes "Thanatos Tower was actually";
  5073. mes "a place originally used by";
  5074. mes "Satan Morroc to summon his";
  5075. mes "minions. Now, demons or angels";
  5076. mes "or whatever inhabit that tower.";
  5077. next;
  5078. mes "[Kidd]";
  5079. mes "Alright...";
  5080. mes "But what does all";
  5081. mes "this have to do with";
  5082. mes "the missing children?";
  5083. next;
  5084. mes "[" + strcharinfo(0) + "]";
  5085. mes "Well... Let's say that";
  5086. mes "Raiyan Moore's goal is to";
  5087. mes "revive Satan Morroc, if it";
  5088. mes "truly exists. It might be";
  5089. mes "possible to do that by";
  5090. mes "offering a blood sacrifice.";
  5091. set mao_request,21;
  5092. next;
  5093. mes "[Kidd]";
  5094. mes "Then that would mean";
  5095. mes "that the children were";
  5096. mes "kidnapped to-- No way!";
  5097. mes "That's... That's sick!";
  5098. close2;
  5099. }
  5100. else if(mao_request == 21)
  5101. {
  5102. cutin "mocseal_kid01.bmp",2;
  5103. mes "[Kidd]";
  5104. mes "You know... I've been";
  5105. mes "thinking about what we";
  5106. mes "should do next. If Satan";
  5107. mes "Morroc really exists, then";
  5108. mes "that would be a worldwide";
  5109. mes "catastrophe, right?";
  5110. next;
  5111. mes "[Kidd]";
  5112. mes "However, we don't really";
  5113. mes "know if such a powerful";
  5114. mes "monster really does exist.";
  5115. mes "I don't want to believe it,";
  5116. mes "but we gotta investigate the";
  5117. mes "possibility, find some proof.";
  5118. next;
  5119. cutin "mocseal_dan01.bmp",0;
  5120. mes "[Dandelion Member]";
  5121. mes "There are those seals";
  5122. mes "around Morroc, but we're";
  5123. mes "not sure if they help keep";
  5124. mes "Satan Morroc sealed, or if";
  5125. mes "their magic makes it easier for humans to live in that desert.";
  5126. next;
  5127. cutin "mocseal_kid01.bmp",2;
  5128. mes "[Kidd]";
  5129. mes "Yeah, yeah, I know. Okay,";
  5130. mes "this is what we'll do. You go";
  5131. mes "to Thanatos Tower and see if";
  5132. mes "you can find those kids, Raiyan";
  5133. mes "Moore, or concrete proof of";
  5134. mes "Satan Morroc's existence.";
  5135. set mao_request,22;
  5136. next;
  5137. mes "[Kidd]";
  5138. mes "If you're lucky enough to";
  5139. mes "encounter Raiyan Moore";
  5140. mes "while you're there, bring him";
  5141. mes "back, dead or alive, it doesn't";
  5142. mes "matter. In the meantime, I'll talk to the historian's assistant...";
  5143. close2;
  5144. }
  5145. else if(mao_request == 22)
  5146. {
  5147. cutin "mocseal_kid01.bmp",2;
  5148. mes "[Kidd]";
  5149. mes "So how's the investigation of";
  5150. mes "Thanatos Tower coming along?";
  5151. mes "Did you learn anything about";
  5152. mes "Raiyan Moore or Satan Morroc?";
  5153. next;
  5154. switch( select( "Yes, I did.","No, not yet..." ) )
  5155. {
  5156. case 1:
  5157. if(thana_quest > 1)
  5158. {
  5159. mes "[" + strcharinfo(0) + "]";
  5160. mes "Well, I found some old log";
  5161. mes "entries about Satan Morroc.";
  5162. mes "They pretty much confirm that";
  5163. mes "Satan Morroc is real, and that";
  5164. mes "it's sealed under Morroc Castle. ";
  5165. next;
  5166. mes "["+ strcharinfo(0) +"]";
  5167. mes "The Rekenber Corporation";
  5168. mes "is also responsible for the";
  5169. mes "tower's reconstruction, and";
  5170. mes "they ultimately plan to repair";
  5171. mes "all twelve of its levels.";
  5172. next;
  5173. cutin "mocseal_kid01.bmp",2;
  5174. mes "[Kidd]";
  5175. mes "So it's true...";
  5176. mes "Satan Morroc does exist.";
  5177. mes "If Raiyan Moore kidnapped";
  5178. mes "those children, then he must";
  5179. mes "be planning to sacrifice them";
  5180. mes "to revive that monster.";
  5181. next;
  5182. cutin "mocseal_dan01.bmp",0;
  5183. mes "[Dandelion Member]";
  5184. mes "I wish we could say that we";
  5185. mes "were jumping to conclusions,";
  5186. mes "but Moore's research results";
  5187. mes "and his behavior... He can't be";
  5188. mes "planning anything else. This";
  5189. mes "is the worst case scenario...";
  5190. next;
  5191. cutin "mocseal_kid01.bmp",2;
  5192. mes "[Kidd]";
  5193. mes "Damn it!";
  5194. mes "We have to find";
  5195. mes "Raiyan Moore now!";
  5196. mes "We're running out of";
  5197. mes "time! What'll we do?!";
  5198. set mao_request,23;
  5199. close2;
  5200. }
  5201. else
  5202. {
  5203. cutin "mocseal_kid01.bmp",2;
  5204. mes "[Kidd]";
  5205. mes "Hmm... Your investigation";
  5206. mes "wasn't thorough enough. You";
  5207. mes "need to find concrete proof about Satan Morroc's existence or Raiyan";
  5208. mes "Moore's intentions. Hurry back to Thanatos Tower and find it!";
  5209. close2;
  5210. }
  5211. break;
  5212. case 2:
  5213. cutin "mocseal_kid01.bmp",2;
  5214. mes "[Kidd]";
  5215. mes "Alright. Come back";
  5216. mes "as soon as you finish";
  5217. mes "your investigation. I'm";
  5218. mes "getting the feeling that we";
  5219. mes "no longer have the luxury";
  5220. mes "of time, so please hurry!";
  5221. close2;
  5222. break;
  5223. }
  5224. }
  5225. else if(mao_request == 23)
  5226. {
  5227. cutin "mocseal_kid01.bmp",2;
  5228. mes "[Kidd]";
  5229. mes "We need to calm down...";
  5230. mes "We're no good to those";
  5231. mes "kids if we let ourselves";
  5232. mes "get frustrated. Okay, did";
  5233. mes "you find any trace of Raiyan";
  5234. mes "Moore over at Thanatos Tower?";
  5235. next;
  5236. mes "[" + strcharinfo(0) + "]";
  5237. mes "Not at all. I've been";
  5238. mes "asking around, but haven't";
  5239. mes "been able to get any clue as";
  5240. mes "to where he can be right now.";
  5241. mes "How can we possibly find him?";
  5242. next;
  5243. cutin "mocseal_dan01.bmp",0;
  5244. mes "[Dandelion Member]";
  5245. mes "This is bad... Not only";
  5246. mes "are the missing children in";
  5247. mes "danger, but if Raiyan may even";
  5248. mes "revive Satan Morroc. We cannot";
  5249. mes "allow that to happen at any cost.";
  5250. next;
  5251. cutin "mocseal_kid01.bmp",2;
  5252. mes "[Kidd]";
  5253. mes "I know, I've been";
  5254. mes "searching places where";
  5255. mes "the children might have";
  5256. mes "been hidden, but there's";
  5257. mes "just so many of them. We";
  5258. mes "really got to think of ou--";
  5259. next;
  5260. cutin "mocseal_kid01.bmp",255;
  5261. cutin "mocseal_dan01.bmp",255;
  5262. mes "[Litheron]";
  5263. mes "Um? I'm really sorry to";
  5264. mes "interrupt. I know I'm not";
  5265. mes "supposed to bother you guys";
  5266. mes "on assignment, but I overheard";
  5267. mes "you and wanted to ask about";
  5268. mes "the guy you're looking for.";
  5269. next;
  5270. mes "[Dandelion Member]";
  5271. mes "You mean...";
  5272. mes "Raiyan Moore?";
  5273. next;
  5274. mes "[Litheron]";
  5275. mes "Yeah. Does he wear";
  5276. mes "the same uniform as you?";
  5277. mes "If he does, I think I saw him";
  5278. mes "here earlier going by the name";
  5279. mes "of ''Mr. R.'' Also, I think he";
  5280. mes "might also be Lin's client...";
  5281. next;
  5282. cutin "mocseal_kid01.bmp",2;
  5283. mes "[Kidd]";
  5284. mes "What, Lin's client?!";
  5285. mes "Wait, "+ strcharinfo(0) +", do you recall";
  5286. mes "what Lin's assignent was?";
  5287. next;
  5288. switch( select( "Well, um...","Bodyguard, right?" ) )
  5289. {
  5290. case 1:
  5291. mes "[Kidd]";
  5292. mes "Damn it!";
  5293. mes "I don't remember";
  5294. mes "it either! But I've got";
  5295. mes "a bad feeling about this!";
  5296. mes "We gotta go talk to our";
  5297. mes "commanding officer!";
  5298. set mao_request,24;
  5299. break;
  5300. case 2:
  5301. mes "[Kidd]";
  5302. mes "That's right! She's";
  5303. mes "supposed to be a bodyguard";
  5304. mes "for someone called ''Mr. R!''";
  5305. mes "How could we overlook this?!";
  5306. mes "Damn it, we need to talk to our";
  5307. mes "commanding officer right now!";
  5308. set mao_request,24;
  5309. break;
  5310. }
  5311. next;
  5312. mes "[Litheron]";
  5313. mes "Hey, hey...";
  5314. mes "What's going on?";
  5315. mes "Was I not supposed to";
  5316. mes "tell that to you guys?";
  5317. next;
  5318. mes "[Kidd]";
  5319. mes "No, no...";
  5320. mes "You were actually";
  5321. mes "a really great help!";
  5322. mes "Thanks, Litheron, ";
  5323. mes "I'll buy you a drink later~";
  5324. close2;
  5325. }
  5326. else if(mao_request == 24)
  5327. {
  5328. cutin "mocseal_kid01.bmp",2;
  5329. mes "[Kidd]";
  5330. mes "Now I remember...!";
  5331. mes "Lin is supposed to work";
  5332. mes "as a bodyguard for someone";
  5333. mes "named, ''Mr. R!'' We're looking";
  5334. mes "for Raiyan Moore--if they're the same person-- then that means--";
  5335. next;
  5336. mes "[Kidd]";
  5337. mes "Hurry, we need to tell";
  5338. mes "our commanding officer,";
  5339. mes "Valdes! I'll meet you there";
  5340. mes "in a flash, so just get over";
  5341. mes "there as quickly as you can!";
  5342. close2;
  5343. }
  5344. else if(mao_request == 25)
  5345. {
  5346. cutin "mocseal_kid01.bmp",2;
  5347. mes "[Kidd]";
  5348. mes "Raiyan Moore's supposed";
  5349. mes "to be in the room on the other";
  5350. mes "side of the commanding officer's room. Check it, quickly! Once";
  5351. mes "I get my hands on that guy...";
  5352. close2;
  5353. }
  5354. else if(mao_request == 26 || mao_request == 27)
  5355. {
  5356. cutin "mocseal_kid01.bmp",2;
  5357. mes "[Kidd]";
  5358. mes "Something huge is going";
  5359. mes "on at Morroc Castle. If that's";
  5360. mes "where Satan Morroc is sealed,";
  5361. mes "then the demon is beginning";
  5362. mes "to revive. We gotta stop it before Satan Morroc can enter our world!";
  5363. close2;
  5364. }
  5365. else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  5366. {
  5367. cutin "mocseal_kid01.bmp",2;
  5368. mes "[Kidd]";
  5369. mes "Man, that was close!";
  5370. mes "We got really lucky.";
  5371. mes "Yeah... Let's talk about this";
  5372. mes "some more with Valdes in";
  5373. mes "the commanding officer's room.";
  5374. next;
  5375. cutin "mocseal_dan01.bmp",0;
  5376. mes "[Dandelion Member]";
  5377. mes "I still can't believe it...";
  5378. mes "Those poor, poor children...";
  5379. emotion e_hmm,1;
  5380. close2;
  5381. }
  5382. else if(mao_request > 102 && mao_request < 126)
  5383. {
  5384. cutin "mocseal_kid01.bmp",2;
  5385. mes "[Kidd]";
  5386. mes "Hey, you're...";
  5387. mes "You're Lin's partner,";
  5388. mes "aren't you? Good luck";
  5389. mes "working with her-- she";
  5390. mes "can be pretty bossy.";
  5391. close2;
  5392. }
  5393. else
  5394. {
  5395. cutin "mocseal_kid01.bmp",1;
  5396. mes "[Kidd]";
  5397. mes "Damn it, I feel like";
  5398. mes "we all failed. I can";
  5399. mes "understand how Lin feels.";
  5400. mes "Still, I hate standing by";
  5401. mes "and waiting around...";
  5402. close2;
  5403. }
  5404. cutin "mocseal_kid01.bmp",255;
  5405. cutin "mocseal_dan01.bmp",255;
  5406. end;
  5407. }
  5408. que_job01,89,85,5 script Dandelion Member 880,{
  5409. if(checkweight(12112,1) != 1)
  5410. {
  5411. mes "^3355FFWait a second!";
  5412. mes "Right now, you're carrying";
  5413. mes "too many things with you.";
  5414. mes "Please come back after";
  5415. mes "using the Kafra Service";
  5416. mes "to store some of your items.^000000";
  5417. close;
  5418. }
  5419. if (mao_request == 124)
  5420. {
  5421. mes "[Dandelion Member]";
  5422. mes "H-hey...!";
  5423. mes "Did you feel that?";
  5424. mes "That eerie vibration";
  5425. mes "of incredibly dark power...";
  5426. next;
  5427. mes "[Kidd]";
  5428. mes "Something major is going";
  5429. mes "to happen... You've got to";
  5430. mes "call the other members of";
  5431. mes "Dandelion, and I've got to";
  5432. mes "contact everyone in my guild!";
  5433. next;
  5434. mes "[Dandelion Member]";
  5435. mes "Let me go, I can feel";
  5436. mes "something happening in";
  5437. mes "Morroc Castle! We have";
  5438. mes "to go over there right now!";
  5439. close2;
  5440. }
  5441. else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
  5442. {
  5443. mes "[Dandelion Member]";
  5444. mes "Have you ever heard of";
  5445. mes "the Dandelion organization?";
  5446. next;
  5447. switch( select( "Yes","No" ) )
  5448. {
  5449. case 1:
  5450. mes "[Dandelion Member]";
  5451. mes "Ah, so you already know";
  5452. mes "about us? I feel so ashamed...";
  5453. mes "We let that Raiyan Moore kidnap";
  5454. mes "the children that were entrusted to our care. I don't know if we";
  5455. mes "can ever forgive ourselves.";
  5456. close2;
  5457. break;
  5458. case 2:
  5459. mes "[Dandelion Member]";
  5460. mes "You really haven't?";
  5461. mes "Well, I suppose we're";
  5462. mes "not a very popular or";
  5463. mes "glamorous group. Basically,";
  5464. mes "we're a non-profit organization working to improve public welfare.";
  5465. next;
  5466. mes "[Dandelion Member]";
  5467. mes "We volunteer to clean the";
  5468. mes "streets, repair homes for";
  5469. mes "lower income households, and";
  5470. mes "even operated a day care center.";
  5471. mes "However, Raiyan Moore kidnapped all the children under our care...";
  5472. next;
  5473. mes "[Dandelion Member]";
  5474. mes "I can only imagine the";
  5475. mes "suffering those poor kids";
  5476. mes "must be going through. I hope";
  5477. mes "that we can save them soon!";
  5478. close2;
  5479. break;
  5480. }
  5481. }
  5482. else if(mao_request == 3)
  5483. {
  5484. cutin "mocseal_dan01.bmp",0;
  5485. mes "[Dandelion Member]";
  5486. mes "Ah, so you're the one";
  5487. mes "working with Kidd on this";
  5488. mes "mission? I'm your client,";
  5489. mes "the representative of the";
  5490. mes "Dandelion Organization.";
  5491. next;
  5492. mes "[Dandelion Member]";
  5493. mes "If you don't already know,";
  5494. mes "we're a public service group";
  5495. mes "that does great volunteer work.";
  5496. mes "However, one of our projects,";
  5497. mes "a child daycare center, was";
  5498. mes "ruined by a Mr. Raiyan Moore.";
  5499. next;
  5500. mes "[Dandelion Member]";
  5501. mes "It's horrible what he did:";
  5502. mes "Raiyan Moore kidnapped all";
  5503. mes "of the children at our daycare";
  5504. mes "center! We can't help but feel";
  5505. mes "responsible, and we're doing";
  5506. mes "all that we can to find them...";
  5507. next;
  5508. mes "[Dandelion Member]";
  5509. mes "However, the people of";
  5510. mes "our organization don't have";
  5511. mes "the skills to find him, much";
  5512. mes "less deal with this dangerous";
  5513. mes "man. That's why we're asking";
  5514. mes "for your help in this matter.";
  5515. next;
  5516. cutin "mocseal_kid01.bmp",2;
  5517. mes "[Kidd]";
  5518. mes "That's how the children";
  5519. mes "have been disappearing?";
  5520. mes "Hmm. According to Raiyan";
  5521. mes "Moore's profile, he's more";
  5522. mes "of an academic or a scholar";
  5523. mes "than a dangerous kidnapper...";
  5524. next;
  5525. cutin "mocseal_dan01.bmp",0;
  5526. mes "[Dandelion Member]";
  5527. mes "Yes, he would appear";
  5528. mes "innocuous according to";
  5529. mes "the file we've given you,";
  5530. mes "but I do not think that";
  5531. mes "Raiyan Moore is a person";
  5532. mes "that we should underestimate.";
  5533. next;
  5534. mes "^3355FFThe representative from";
  5535. mes "the Dandelion Organization";
  5536. mes "pulled out a necklace pendant";
  5537. mes "from under his shirt, pressed";
  5538. mes "it to his forehead, and then";
  5539. mes "quickly mumbled some words.^000000";
  5540. set mao_request,4;
  5541. close2;
  5542. }
  5543. else if(mao_request == 4)
  5544. {
  5545. cutin "mocseal_dan01.bmp",1;
  5546. mes "[Dandelion Member]";
  5547. mes "All we know is that";
  5548. mes "Raiyan Moore has last";
  5549. mes "been spotted investigating";
  5550. mes "the ruins around Morroc.";
  5551. mes "For now, I suggest that you plan your next action with Kidd.";
  5552. next;
  5553. mes "^3355FFThe representative from";
  5554. mes "the Dandelion Organization";
  5555. mes "pulled out a necklace pendant";
  5556. mes "from under his shirt, pressed";
  5557. mes "it to his forehead, and then";
  5558. mes "quickly mumbled some words.^000000";
  5559. close2;
  5560. }
  5561. else if(mao_request > 4 && mao_request < 8)
  5562. {
  5563. cutin "mocseal_dan01.bmp",1;
  5564. mes "[Dandelion Member]";
  5565. mes "Are you leaving now?";
  5566. mes "I hope that you catch";
  5567. mes "Raiyan Moore and that";
  5568. mes "you can rescue those";
  5569. mes "poor kids. Only a monster";
  5570. mes "would stoop to kidnapping...";
  5571. close2;
  5572. }
  5573. else if(mao_request == 8)
  5574. {
  5575. cutin "mocseal_dan01.bmp",1;
  5576. mes "[Dandelion Member]";
  5577. mes "So you found some";
  5578. mes "sort of clue as to where";
  5579. mes "Raiyan would be? I agree";
  5580. mes "that it sounds like a long";
  5581. mes "shot, but we've got to try";
  5582. mes "everything that we can!";
  5583. close2;
  5584. }
  5585. else if(mao_request == 9)
  5586. {
  5587. cutin "mocseal_dan01.bmp",1;
  5588. mes "[Dandelion Member]";
  5589. mes "Raiyan seems to have";
  5590. mes "been conducting some very";
  5591. mes "peculiar research. What could";
  5592. mes "the meaning of ''Morroc's four";
  5593. mes "directions'' be? How can it";
  5594. mes "possibly be of significance?";
  5595. close2;
  5596. }
  5597. else if(mao_request == 10)
  5598. {
  5599. cutin "mocseal_dan01.bmp",1;
  5600. mes "[Dandelion Member]";
  5601. mes "So you're really going to";
  5602. mes "check the four directions";
  5603. mes "in Morroc... What could";
  5604. mes "possibly interest Raiyan";
  5605. mes "Moore in Morroc? Perhaps";
  5606. mes "he is not just a kidnapper...";
  5607. close2;
  5608. }
  5609. else if(mao_request == 11)
  5610. {
  5611. cutin "mocseal_dan01.bmp",1;
  5612. mes "[Dandelion Member]";
  5613. mes "You found a crest shaped";
  5614. mes "like the Wind? Ah, Kidd";
  5615. mes "mentioned that he found an";
  5616. mes "elemental crest imbued with";
  5617. mes "the power of Earth. You should";
  5618. mes "share your findings with him...";
  5619. close2;
  5620. }
  5621. else if(mao_request > 11 && mao_request < 16)
  5622. {
  5623. cutin "mocseal_dan01.bmp",1;
  5624. mes "[Dandelion Member]";
  5625. mes "I don't understand what";
  5626. mes "could be so important about";
  5627. mes "these elemental crest devices";
  5628. mes "hidden in Morroc. What could";
  5629. mes "Raiyan Moore be planning...?";
  5630. close2;
  5631. }
  5632. else if(mao_request == 16)
  5633. {
  5634. cutin "mocseal_dan01.bmp",0;
  5635. mes "[Dandelion Member]";
  5636. mes "Is that what happened?";
  5637. mes "I can't believe the historian";
  5638. mes "would do that, Kidd. Did you";
  5639. mes "explain why you needed to";
  5640. mes "speak to him, and let him";
  5641. mes "know that it was urgent?";
  5642. next;
  5643. cutin "mocseal_kid01.bmp",2;
  5644. mes "[Kidd]";
  5645. mes "Hell, yeah...!";
  5646. mes "Well, you know.";
  5647. mes "In my usual way...";
  5648. next;
  5649. mes "[" + strcharinfo(0) + "]";
  5650. mes "I just came back";
  5651. mes "from stabilizing those";
  5652. mes "elemental crests. Wait,";
  5653. mes "did something happen?";
  5654. next;
  5655. cutin "mocseal_dan01.bmp",0;
  5656. mes "[Dandelion Member]";
  5657. mes "I'm not sure...";
  5658. mes "Kidd seems very upset";
  5659. mes "for some reason. I'm";
  5660. mes "guessing something must";
  5661. mes "have happened when he";
  5662. mes "went to visit that historian.";
  5663. set mao_request,17;
  5664. close2;
  5665. }
  5666. else if(mao_request == 17)
  5667. {
  5668. cutin "mocseal_dan01.bmp",0;
  5669. mes "[Dandelion Member]";
  5670. mes "Now why would Morroc's";
  5671. mes "local historian refuse to see";
  5672. mes "Kidd? Maybe he didn't fully";
  5673. mes "understand the importance";
  5674. mes "of this mission? How strange...";
  5675. close2;
  5676. }
  5677. else if(mao_request == 18)
  5678. {
  5679. cutin "mocseal_dan01.bmp",0;
  5680. mes "[Dandelion Member]";
  5681. mes "We have so very few leads";
  5682. mes "to finding Raiyan Moore, it's";
  5683. mes "completely frustrating. I know";
  5684. mes "that we have no choice, but";
  5685. mes "I'm worried to death about";
  5686. mes "those kidnapped children...";
  5687. next;
  5688. cutin "mocseal_kid01.bmp",2;
  5689. mes "[Kidd]";
  5690. mes "Try not to worry";
  5691. mes "so much. We'll just";
  5692. mes "do what we always do:";
  5693. mes "everything we can. I only";
  5694. mes "hope it'll be enough this time.";
  5695. close2;
  5696. }
  5697. else if(mao_request == 19)
  5698. {
  5699. cutin "mocseal_dan01.bmp",1;
  5700. mes "[Dandelion Member]";
  5701. mes "Oh, you've returned?";
  5702. mes "Were you able to talk to";
  5703. mes "the historian? Heh, while you";
  5704. mes "were gone, I've been helping";
  5705. mes "myself to some of these drinks~";
  5706. next;
  5707. mes "[" + strcharinfo(0) + "]";
  5708. mes "Say, what's that";
  5709. mes "you're drinking?";
  5710. next;
  5711. cutin "mocseal_dan01.bmp",0;
  5712. mes "[Dandelion Member]";
  5713. mes "Oh, this?";
  5714. mes "It's a Tropical Sograt.";
  5715. mes "Trust me, it's delicious.";
  5716. mes "Here, let me buy you a glass.";
  5717. mes "Master! Let me have another";
  5718. mes "glass of Tropical Sograt!";
  5719. next;
  5720. mes "[Master]";
  5721. mes "Alright, alright~";
  5722. mes "Coming right up.";
  5723. mes "Here you are, enjoy.";
  5724. mes "Take this.";
  5725. set mao_request,20;
  5726. getitem 12112,1;
  5727. next;
  5728. cutin "mocseal_kid01.bmp",2;
  5729. mes "[Kidd]";
  5730. mes "Hey, drink that later.";
  5731. mes "Did you figure out why";
  5732. mes "the historian refused to";
  5733. mes "see me? Gimme your report~";
  5734. close2;
  5735. }
  5736. else if(mao_request == 20)
  5737. {
  5738. cutin "mocseal_dan01.bmp",0;
  5739. mes "[Dandelion Member]";
  5740. mes "Isn't Tropical Sograt";
  5741. mes "so good? I can't believe";
  5742. mes "Assassins can enjoy this";
  5743. mes "drink whenever they want~";
  5744. next;
  5745. cutin "mocseal_kid01.bmp",2;
  5746. mes "[Kidd]";
  5747. mes "Don't forget that";
  5748. mes "we've got a mission";
  5749. mes "to finish! Come on,";
  5750. mes "gimme your report now.";
  5751. mes "What'd you learn exactly?";
  5752. close2;
  5753. }
  5754. else if(mao_request == 21)
  5755. {
  5756. cutin "mocseal_dan01.bmp",1;
  5757. mes "[Dandelion Member]";
  5758. mes "Raiyan Moore...";
  5759. mes "The missing children...";
  5760. mes "Satan Morroc and Thanatos";
  5761. mes "Tower. They couldn't all be";
  5762. mes "connected somehow, can they?";
  5763. close2;
  5764. }
  5765. else if(mao_request == 22)
  5766. {
  5767. cutin "mocseal_dan01.bmp",1;
  5768. mes "[Dandelion Member]";
  5769. mes "I hope that you'll be";
  5770. mes "able to find Raiyan Moore";
  5771. mes "at Thanatos Tower. Though,";
  5772. mes "it's a public place, so I don't";
  5773. mes "think he'd linger there for";
  5774. mes "too long. Good luck...";
  5775. close2;
  5776. }
  5777. else if(mao_request == 23)
  5778. {
  5779. cutin "mocseal_dan01.bmp",1;
  5780. mes "[Dandelion Member]";
  5781. mes "That monster...";
  5782. mes "So he kidnapped the";
  5783. mes "children to-- to sacrifice";
  5784. mes "them?! That's... unthinkable.";
  5785. mes "All to bring back some dead";
  5786. mes "demon? Why would he do that?!";
  5787. close2;
  5788. }
  5789. else if(mao_request == 24)
  5790. {
  5791. cutin "mocseal_dan01.bmp",0;
  5792. mes "[Dandelion Member]";
  5793. mes "Raiyan Moore kidnapped";
  5794. mes "the children to revive Satan";
  5795. mes "Morroc, and had the nerve";
  5796. mes "to hire the Assassin Guild";
  5797. mes "to protect him?! He's truly";
  5798. mes "a devious mastermind...";
  5799. next;
  5800. cutin "mocseal_kid01.bmp",2;
  5801. mes "[Kidd]";
  5802. mes "Being duped by that guy...";
  5803. mes "I've never been so insulted!";
  5804. mes "It's decided: that Raiyan";
  5805. mes "Moore doesn't deserve";
  5806. mes "to take another breath.";
  5807. close2;
  5808. }
  5809. else if(mao_request == 25)
  5810. {
  5811. cutin "mocseal_dan01.bmp",0;
  5812. mes "[Dandelion Member]";
  5813. mes "I can't believe that";
  5814. mes "Raiyan Moore was under";
  5815. mes "our noses this whole time...";
  5816. mes "Do you know where he is now?";
  5817. next;
  5818. cutin "mocseal_kid01.bmp",2;
  5819. mes "[Kidd]";
  5820. mes "Yeah. Yeah...";
  5821. mes "Don't get too";
  5822. mes "worked up, he'll";
  5823. mes "be right here soon.";
  5824. close2;
  5825. }
  5826. else if(mao_request == 26 || mao_request == 27)
  5827. {
  5828. cutin "mocseal_dan01.bmp",1;
  5829. mes "[Dandelion Member]";
  5830. mes "This is bad news...";
  5831. mes "It looks like Raiyan Moore";
  5832. mes "is performing the ritual to";
  5833. mes "revive Satan Morroc. We need";
  5834. mes "to go to Morroc Castle, where";
  5835. mes "Satan Morroc is sealed...";
  5836. close2;
  5837. }
  5838. else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  5839. {
  5840. cutin "mocseal_dan01.bmp",1;
  5841. mes "[Dandelion Member]";
  5842. mes "Well, we've sent some";
  5843. mes "people to purse Raiyan,";
  5844. mes "though I honestly doubt";
  5845. mes "that they'll be able to get";
  5846. mes "him. Luckily, though, you";
  5847. mes "seem to be alright...";
  5848. close2;
  5849. }
  5850. else if(mao_request > 102 && mao_request < 126)
  5851. {
  5852. cutin "mocseal_dan01.bmp",1;
  5853. mes "[Dandelion Member]";
  5854. mes "I'm sorry...";
  5855. mes "But I'm far too busy";
  5856. mes "to speak with you now.";
  5857. mes "This matter requires";
  5858. mes "my full attention!";
  5859. close2;
  5860. }
  5861. else
  5862. {
  5863. cutin "mocseal_dan01.bmp",0;
  5864. mes "[Dandelion Member]";
  5865. mes "Those poor children...";
  5866. mes "And what are we going";
  5867. mes "to tell their parents?";
  5868. mes "Still, perhaps this is";
  5869. mes "the will of ^4D4DFFFreya^000000.";
  5870. next;
  5871. mes "[Dandelion Member]";
  5872. mes "Their deaths may have";
  5873. mes "been horrific, but I believe";
  5874. mes "that those children are now";
  5875. mes "safe in Freya's loving arms.";
  5876. mes "Who can understand the ";
  5877. mes "divine will of Freya?";
  5878. next;
  5879. cutin "mocseal_kid01.bmp",2;
  5880. mes "[Kidd]";
  5881. mes "Freya...?";
  5882. mes "I thought most";
  5883. mes "people around here";
  5884. mes "prayed to Odin. Well,";
  5885. mes "I suppose that explains";
  5886. mes "a couple things.";
  5887. close2;
  5888. }
  5889. cutin "mocseal_dan01.bmp",255;
  5890. cutin "mocseal_kid01.bmp",255;
  5891. end;
  5892. }
  5893. yuno_in04,180,106,3 script Reading Girl 73,{
  5894. if (mao_request == 5)
  5895. {
  5896. mes "[" + strcharinfo(0) + "]";
  5897. mes "Excuse me, but may I ask";
  5898. mes "you a question? I'm hoping";
  5899. mes "that you might be able to";
  5900. mes "help me with something.";
  5901. next;
  5902. mes "[Yunia]";
  5903. mes "Eh? Oh, I'm sorry, I was";
  5904. mes "so busy reading this book!";
  5905. mes "So, uh, what exactly did";
  5906. mes "you want to ask me?";
  5907. next;
  5908. switch( select( "Do you know Raiyan Moore?","What are you reading?" ) )
  5909. {
  5910. case 1:
  5911. mes "[Yunia]";
  5912. mes "Raiyan Moore?";
  5913. mes "I don't know any--";
  5914. mes "Oh, you must mean";
  5915. mes "Mr. R. Moore. Yes,";
  5916. mes "I suppose I do if his";
  5917. mes "first name is Raiyan.";
  5918. next;
  5919. mes "[Yunia]";
  5920. mes "I'm Yunia, Mr. Moore's";
  5921. mes "temporary assistant while";
  5922. mes "he's working on his current";
  5923. mes "research project. I can't make";
  5924. mes "heads or tails out of whatever";
  5925. mes "he's been studying, though...";
  5926. next;
  5927. mes "[" + strcharinfo(0) + "]";
  5928. mes "Great, when was the";
  5929. mes "last time you've seen";
  5930. mes "him? You see, we're";
  5931. mes "actually looking for him...";
  5932. next;
  5933. mes "[Yunia]";
  5934. mes "I actually saw him here";
  5935. mes "everyday in the library up";
  5936. mes "until a couple days ago. That's";
  5937. mes "when these strange men tried";
  5938. mes "to capture him, but luckily he";
  5939. mes "was able to escape.";
  5940. next;
  5941. mes "[Yunia]";
  5942. mes "I remember that things";
  5943. mes "were so crazy that day,";
  5944. mes "and Mr. Moore even forgot";
  5945. mes "to bring his documents with";
  5946. mes "him while he was running away.";
  5947. next;
  5948. switch( select( "Documents?","Where did he go?" ) )
  5949. {
  5950. case 1:
  5951. mes "[Yunia]";
  5952. mes "Yes, he was perusing";
  5953. mes "some historic documents";
  5954. mes "before he ran off. They're";
  5955. mes "all about history, so I couldn't really understand them at all...";
  5956. set mao_request,6;
  5957. close;
  5958. case 2:
  5959. mes "[Yunia]";
  5960. mes "Mm... I really don't";
  5961. mes "know? But I did keep and";
  5962. mes "organize the documents that";
  5963. mes "he was researching so that";
  5964. mes "they'll be ready when he";
  5965. mes "comes back to the library.";
  5966. set mao_request,6;
  5967. close;
  5968. }
  5969. case 2:
  5970. mes "[Yunia]";
  5971. mes "Oh... you know.";
  5972. mes "It's just this novel";
  5973. mes "About a boy who becomes.";
  5974. mes "a slave and he needs to";
  5975. mes "pay off his parents' debts.";
  5976. mes "But then, he falls in love...";
  5977. next;
  5978. mes "[Yunia]";
  5979. mes "And the girl he falls";
  5980. mes "in love with? He doesn't";
  5981. mes "know it yet, but she's the";
  5982. mes "dark overlord of darkness!";
  5983. mes "At least, I think she is. They";
  5984. mes "keep hinting at it, though.";
  5985. close;
  5986. }
  5987. }
  5988. else if(mao_request == 6)
  5989. {
  5990. mes "[" + strcharinfo(0) + "]";
  5991. mes "I was wondering if";
  5992. mes "I could look through";
  5993. mes "that Mr. Moore was studying...";
  5994. next;
  5995. mes "[Yunia]";
  5996. mes "Well, I gave most of the";
  5997. mes "documents that I organized";
  5998. mes "to someone else already, but";
  5999. mes "now that I think about it, there are a few leftover, unorganized";
  6000. mes "files that you can check out.";
  6001. next;
  6002. mes "[Yunia]";
  6003. mes "Actually, the person that took";
  6004. mes "the organized documents did";
  6005. mes "so on Mr. Moore's behalf. Then,";
  6006. mes "she quickly vanished before";
  6007. mes "I could ask her for her name or Mr. Moore's contact information.";
  6008. next;
  6009. mes "[" + strcharinfo(0) + "]";
  6010. mes "Damn! That information";
  6011. mes "would have been really";
  6012. mes "helpful! (^333333I better not let";
  6013. mes "her know that I'm actually";
  6014. mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)";
  6015. next;
  6016. mes "[Yunia]";
  6017. mes "I hope Mr. Moore is";
  6018. mes "alright. Oh, why don't";
  6019. mes "you try reading his notes";
  6020. mes "and his journal on his desk?";
  6021. mes "That might be really helpful.";
  6022. set mao_request,7;
  6023. close;
  6024. }
  6025. else if(mao_request == 7)
  6026. {
  6027. mes "[Yunia]";
  6028. mes "Mr. Moore's desk?";
  6029. mes "Just go upstairs and";
  6030. mes "look for it in the corner.";
  6031. mes "You should be able to";
  6032. mes "easily find his notes and";
  6033. mes "journal right on top of it.";
  6034. close;
  6035. }
  6036. else if(mao_request == 105)
  6037. {
  6038. mes "[" + strcharinfo(0) + "]";
  6039. mes "Excuse me, but I'm";
  6040. mes "looking for a Ms. Yunia?";
  6041. next;
  6042. mes "[Yunia]";
  6043. mes "Oh, that's me!";
  6044. mes "So how can I help you?";
  6045. next;
  6046. switch( select( "Mr. R's Documents","What are you reading?" ) )
  6047. {
  6048. case 1:
  6049. mes "[Yunia]";
  6050. mes "Mr. R? Ohhhh...";
  6051. mes "Mr. R. Moore. Is...";
  6052. mes "Is he alright? I was";
  6053. mes "so scared when those";
  6054. mes "strange men attacked him";
  6055. mes "right here in Juno Library!";
  6056. next;
  6057. mes "[" + strcharinfo(0) + "]";
  6058. mes "Oh, he's perfectly safe.";
  6059. mes "We've got a professional to";
  6060. mes "ensure nothing happens to him.";
  6061. mes "But yes, he wanted me to come";
  6062. mes "here to pick up some research documents. Do you know about that?";
  6063. next;
  6064. mes "[Yunia]";
  6065. mes "Ah, yes, I do!";
  6066. mes "I've been organizing";
  6067. mes "them for his return.";
  6068. mes "Would you like to take";
  6069. mes "a look before delivering";
  6070. mes "them to Mr. R. Moore?";
  6071. next;
  6072. switch( select( "May I?","No, thanks..." ) )
  6073. {
  6074. case 1:
  6075. break;
  6076. case 2:
  6077. break;
  6078. }
  6079. mes "[Yunia]";
  6080. mes "Heh heh~ Alright~";
  6081. mes "First you should make sure";
  6082. mes "that the documents you're";
  6083. mes "delivering are the ones";
  6084. mes "that he needs, am I right?";
  6085. set mao_request,106;
  6086. close;
  6087. case 2:
  6088. mes "[Yunia]";
  6089. mes "Oh... You know. Just this";
  6090. mes "story about this guy who's";
  6091. mes "cursed so that he transforms";
  6092. mes "into a fat dork around beautiful girls, and into a svelte, handsome";
  6093. mes "man around dorky women.";
  6094. next;
  6095. mes "[Yunia]";
  6096. mes "So then he gets into this";
  6097. mes "crazy love triangle, and now";
  6098. mes "I'm at the part when he has to";
  6099. mes "go on a date with both a gorgeous girl AND a geeky girl. How's";
  6100. mes "he going to transform next...?";
  6101. close;
  6102. }
  6103. }
  6104. else if(mao_request == 106)
  6105. {
  6106. mes "[Yunia]";
  6107. mes "Okay, these should";
  6108. mes "be the documents that";
  6109. mes "Mr. Moore wants to read.";
  6110. mes "Just read through them";
  6111. mes "quickly to make sure that";
  6112. mes "I gave you the right ones.";
  6113. next;
  6114. mes "[" + strcharinfo(0) + "]";
  6115. mes "Let's see here...";
  6116. mes "Some of these sentences";
  6117. mes "are underlined... Ah, and here";
  6118. mes "are some notes in the margins.";
  6119. mes "Maybe this'll tell me about";
  6120. mes "Mr. R. Moore's research...";
  6121. next;
  6122. mes "^4d4dffSatan Morroc appeared,";
  6123. mes "turning the world into a";
  6124. mes "living hell. Somehow, the";
  6125. mes "monster was sealed, and a";
  6126. mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
  6127. next;
  6128. mes "[" + strcharinfo(0) + "]";
  6129. mes "Whoa, that's actually";
  6130. mes "pretty interesting. But";
  6131. mes "I need to do my job first.";
  6132. mes "Perhaps I'll ask Mr. R. Moore";
  6133. mes "about this later. Hey, Yunia,";
  6134. mes "thanks for all of your help.";
  6135. next;
  6136. mes "[Yunia]";
  6137. mes "You're welcome~";
  6138. mes "Oh, and please give";
  6139. mes "my regards to Mr. Moore";
  6140. mes "when you see him, okay?";
  6141. set mao_request,107;
  6142. close;
  6143. }
  6144. else
  6145. {
  6146. mes "["+ strcharinfo(0) +"]";
  6147. mes "Excuse me...";
  6148. mes "But what are";
  6149. mes "you reading?";
  6150. next;
  6151. mes "[Yunia]";
  6152. mes "Oh... You know.";
  6153. mes "This story about this girl";
  6154. mes "who becomes a princess.";
  6155. mes "And then she owns this harem";
  6156. mes "of handsome boys, see? But";
  6157. mes "then, she meets this one boy...";
  6158. next;
  6159. mes "[Yunia]";
  6160. mes "This boy refuses to join";
  6161. mes "her harem, and it's, like, so";
  6162. mes "ironic because he's the one she";
  6163. mes "really wants. Even though any";
  6164. mes "other boy in the world would";
  6165. mes "join her harem ^FF0000willingly^000000.";
  6166. next;
  6167. mes "[Yunia]";
  6168. mes "Anyway, I'm reading the part";
  6169. mes "where he-- his name's Extopher-- has to defeat Count Guillermo";
  6170. mes "in a sword duel for the right";
  6171. mes "to ride the unicorn pegasus.";
  6172. mes "Ooh, what'll happen next?";
  6173. close;
  6174. }
  6175. }
  6176. yuno_in04,175,129,0 script Workbook#mao 111,{
  6177. if (mao_request == 7)
  6178. {
  6179. if(!.mao_book)
  6180. {
  6181. set .mao_book,.mao_book +1;
  6182. donpcevent "#maobooktimer::OnEnter";
  6183. mes "^3355FFYou find a crumpled piece";
  6184. mes "of paper filled with scribbles.";
  6185. mes "Apparently, this was ripped";
  6186. mes "from Moore's journal.^000000";
  6187. next;
  6188. mes "[" + strcharinfo(0) + "]";
  6189. mes "Nuts...";
  6190. mes "I came all the";
  6191. mes "way to Juno to look";
  6192. mes "through some trash?";
  6193. next;
  6194. cutin "mocseal_kid01.bmp",0;
  6195. mes "[Kidd]";
  6196. mes "For the sake of those";
  6197. mes "missing kids, we're duty";
  6198. mes "bound to sift through every";
  6199. mes "piece of possible evidence,";
  6200. mes "not matter how useless it may";
  6201. mes "look! Don't throw it away yet!";
  6202. donpcevent "Kidd#book::OnEnter";
  6203. next;
  6204. mes "[" + strcharinfo(0) + "]";
  6205. mes "Holy--!";
  6206. mes "You just came";
  6207. mes "out of nowhere!";
  6208. next;
  6209. mes "[Kidd]";
  6210. mes "Sorry. I did tell";
  6211. mes "you I'd meet you here";
  6212. mes "in Juno. Anyway, let's";
  6213. mes "both take a careful look at";
  6214. mes "this paper from Moore's desk.";
  6215. next;
  6216. mes "[" + strcharinfo(0) + "]";
  6217. mes "...Morroc...";
  6218. mes "Were summoned...";
  6219. mes "Through the tower...?";
  6220. mes "This handwriting is so";
  6221. mes "bad, it's barely legible.";
  6222. mes "Can you read any of this?";
  6223. next;
  6224. mes "[Kidd]";
  6225. mes "Uhhh... Tower...";
  6226. mes "Prontera... Impact created...";
  6227. mes "Desert? Must... four directions";
  6228. mes "in Morroc... Oh! Balance the";
  6229. mes "four directions in Morroc";
  6230. mes "to prevent a great evil.";
  6231. next;
  6232. mes "[Kidd]";
  6233. mes "Sorry, that's all I can read, but it must be important: if Moore";
  6234. mes "spent the time to write that";
  6235. mes "part clearly, then he must be";
  6236. mes "planning to investigate the";
  6237. mes "four directions in Morroc.";
  6238. next;
  6239. mes "[Kidd]";
  6240. mes "I'm not sure what it";
  6241. mes "could all mean, but I'm";
  6242. mes "gonna bring this part of";
  6243. mes "his journal with me. I'll";
  6244. mes "meet you back in Morroc.";
  6245. set mao_request,8;
  6246. close2;
  6247. cutin "mocseal_kid01.bmp",255;
  6248. donpcevent "Kidd#book::OnInit";
  6249. donpcevent "#maobooktimer::OnStop";
  6250. end;
  6251. }
  6252. else
  6253. {
  6254. mes "^3355FFYou find a journal filled";
  6255. mes "with illegible scribbles.";
  6256. mes "It's impossible for you to";
  6257. mes "decipher the writing inside.^000000";
  6258. close;
  6259. }
  6260. }
  6261. else if(mao_request > 7)
  6262. {
  6263. mes "^3355FFYou find a journal that is";
  6264. mes "missing many of its pages";
  6265. mes "and filled with illegible";
  6266. mes "scribbles. It's impossible";
  6267. mes "for you to decipher what";
  6268. mes "could be written inside.^000000";
  6269. close;
  6270. }
  6271. else
  6272. {
  6273. mes "^3355FFYou find what appears to";
  6274. mes "be somebody's research";
  6275. mes "journal. It's best not to";
  6276. mes "touch it for now.^000000";
  6277. close;
  6278. }
  6279. OnInit:
  6280. set .mao_book,0;
  6281. end;
  6282. }
  6283. yuno_in04,174,130,5 script Kidd#book 884,{
  6284. mes "[Kidd]";
  6285. mes "......";
  6286. mes ".........";
  6287. close;
  6288. OnInit:
  6289. disablenpc "Kidd#book";
  6290. end;
  6291. OnEnter:
  6292. enablenpc "Kidd#book";
  6293. end;
  6294. }
  6295. yuno_in04,1,1,1 script #maobooktimer -1,{
  6296. OnEnter:
  6297. initnpctimer;
  6298. end;
  6299. OnStop:
  6300. donpcevent "Workbook#mao::OnInit";
  6301. stopnpctimer;
  6302. OnTimer180000:
  6303. donpcevent "Workbook#mao::OnInit";
  6304. stopnpctimer;
  6305. }
  6306. que_job01,6,79,5 script Lin#stairs 885,{
  6307. OnInit:
  6308. disablenpc "Lin#stairs";
  6309. end;
  6310. OnEnter:
  6311. enablenpc "Lin#stairs";
  6312. end;
  6313. }
  6314. que_job01,8,77,1 script #linstairs 139,3,3,{
  6315. if (mao_request == 109)
  6316. {
  6317. cutin "mocseal_rin01.bmp",2;
  6318. mes "[Lin]";
  6319. mes "Alright, we need";
  6320. mes "to talk for a second";
  6321. mes "about this assignment.";
  6322. donpcevent "Lin#stairs::OnEnter";
  6323. next;
  6324. mes "[" + strcharinfo(0) + "]";
  6325. mes "Waaa-!";
  6326. mes "You came out";
  6327. mes "of nowhere!";
  6328. next;
  6329. mes "[Lin]";
  6330. mes "Sorry for scaring you.";
  6331. mes "We don't have time, so I'll";
  6332. mes "get straight to the point.";
  6333. mes "I don't trust our client.";
  6334. mes "However, for the time being,";
  6335. mes "we should do what he says.";
  6336. next;
  6337. mes "[Lin]";
  6338. mes "In the meantime, keep";
  6339. mes "an eye out. If you find";
  6340. mes "anything that might suggest";
  6341. mes "that Mr. R isn't telling us the";
  6342. mes "truth for some reason, let";
  6343. mes "me know. I'll see you soon.";
  6344. set mao_request,110;
  6345. close2;
  6346. cutin "mocseal_rin01.bmp",255;
  6347. donpcevent "Lin#stairs::OnInit";
  6348. end;
  6349. }
  6350. else if(mao_request == 115)
  6351. {
  6352. cutin "mocseal_rin01.bmp",2;
  6353. mes "[Lin]";
  6354. mes "Hey, I gotta talk to you";
  6355. mes "real quick without Mr. R";
  6356. mes "overhearing... I'm not";
  6357. mes "taking any chances with him!";
  6358. donpcevent "Lin#stairs::OnEnter";
  6359. next;
  6360. mes "[Lin]";
  6361. mes "I tried to visit our local";
  6362. mes "historian to learn more about";
  6363. mes "Mr. R's research. To do that,";
  6364. mes "I left Mr. R alone for a little";
  6365. mes "while under our magic security system. However, I kinda failed.";
  6366. next;
  6367. mes "[Lin]";
  6368. mes "I got a little peeved at";
  6369. mes "the historian guy, and he";
  6370. mes "got a little intimidated. Now";
  6371. mes "he's holed up somewhere";
  6372. mes "in the Morroc Inn, and I don't";
  6373. mes "think he's seeing anybody.";
  6374. next;
  6375. mes "[Lin]";
  6376. mes "I want you to find Morroc's";
  6377. mes "historian and find out what";
  6378. mes "you can about Satan Morroc,";
  6379. mes "Morroc, and Thanatos Tower.";
  6380. mes "We need to know how they're";
  6381. mes "linked to the missing kids.";
  6382. next;
  6383. mes "[" + strcharinfo(0) + "]";
  6384. mes "I guess since he hasn't";
  6385. mes "met me yet, maybe he'll";
  6386. mes "talk to me. Alright, I'll do it. ";
  6387. next;
  6388. mes "[Lin]";
  6389. mes "Great, thanks a lot.";
  6390. mes "Okay then, I'll see";
  6391. mes "you later. Remember,";
  6392. mes "the Morroc Inn, alright?";
  6393. set mao_request,116;
  6394. close2;
  6395. cutin "mocseal_rin01.bmp",255;
  6396. donpcevent "Lin#stairs::OnInit";
  6397. end;
  6398. }
  6399. else if(mao_request == 117)
  6400. {
  6401. cutin "mocseal_rin01.bmp",2;
  6402. mes "[" + strcharinfo(0) + "]";
  6403. mes "L-Lin...?";
  6404. mes "You there?";
  6405. donpcevent "Lin#stairs::OnEnter";
  6406. next;
  6407. mes "[Lin]";
  6408. mes "Yeah, I'm here.";
  6409. mes "So, were you able";
  6410. mes "to find that historian?";
  6411. mes "What exactly did you learn?";
  6412. next;
  6413. mes "[" + strcharinfo(0) + "]";
  6414. mes "Well, I was only able to";
  6415. mes "speak to the historian's";
  6416. mes "asssistant. Let's see...";
  6417. mes "I found out about the";
  6418. mes "origin of this city's name...";
  6419. next;
  6420. mes "["+ strcharinfo(0) +"]";
  6421. mes "Thanatos Tower was used";
  6422. mes "by Morroc Satan to summon";
  6423. mes "his own monsters into our";
  6424. mes "world. Now, it's being rebuilt,";
  6425. mes "even though it houses these";
  6426. mes "demons that look like angels...";
  6427. next;
  6428. mes "[Lin]";
  6429. mes "Huh. That's strange.";
  6430. mes "I heard that those are";
  6431. mes "actually real angels that";
  6432. mes "are guarding the tower for";
  6433. mes "some reason. Hm. What else";
  6434. mes "did you manage to learn?";
  6435. next;
  6436. mes "[" + strcharinfo(0) + "]";
  6437. mes "Well, Satan Morroc, if it";
  6438. mes "exists, might be able to";
  6439. mes "come back into our world";
  6440. mes "if the seal is broken by";
  6441. mes "sacrificing children...";
  6442. next;
  6443. mes "[Lin]";
  6444. mes "That... That sounds";
  6445. mes "really bad, especially";
  6446. mes "with all of those children";
  6447. mes "missing from Morroc lately.";
  6448. mes "What'll be our next move?";
  6449. mes "I guess we'll talk to Mr. R.";
  6450. set mao_request,118;
  6451. next;
  6452. mes "[Lin]";
  6453. mes "The way things are going,";
  6454. mes "he's probably gonna ask us";
  6455. mes "to investigate Thanatos Tower.";
  6456. mes "For now, we'll see what he wants. Ah, and not a word of anything";
  6457. mes "that we've discussed out here.";
  6458. close2;
  6459. cutin "mocseal_rin01.bmp",255;
  6460. donpcevent "Lin#stairs::OnInit";
  6461. end;
  6462. }
  6463. else if(mao_request == 121 && thana_quest > 1)
  6464. {
  6465. cutin "mocseal_rin01.bmp",2;
  6466. mes "[Lin]";
  6467. mes "Report to me first.";
  6468. mes "Did you learn anything";
  6469. mes "about Thanatos Tower?";
  6470. donpcevent "Lin#stairs::OnEnter";
  6471. next;
  6472. mes "[" + strcharinfo(0) + "]";
  6473. mes "Well, I found some old log";
  6474. mes "entries about Satan Morroc.";
  6475. mes "They pretty much confirm that";
  6476. mes "Satan Morroc is real, and that";
  6477. mes "it's sealed under Morroc Castle. ";
  6478. next;
  6479. mes "["+ strcharinfo(0) +"]";
  6480. mes "The Rekenber Corporation";
  6481. mes "is also responsible for the";
  6482. mes "tower's reconstruction, and";
  6483. mes "they ultimately plan to repair";
  6484. mes "all tweleve of its levels.";
  6485. next;
  6486. mes "[Lin]";
  6487. mes "Why would they want to do";
  6488. mes "something crazy like that?";
  6489. mes "If Mr. R is really preventing";
  6490. mes "Morroc Satan's return, then";
  6491. mes "his attackers must want";
  6492. mes "to revive Morroc Satan...";
  6493. next;
  6494. mes "[Lin]";
  6495. mes "But if he's lying, and";
  6496. mes "he's trying to bring Morroc";
  6497. mes "Satan into our world, then";
  6498. mes "he's wanted by the Dandelion";
  6499. mes "group... meaning, he may be";
  6500. mes "the target for Kidd's mission.";
  6501. next;
  6502. mes "[Lin]";
  6503. mes "Crap! This could be";
  6504. mes "really bad. I need to";
  6505. mes "talk about this to our";
  6506. mes "commanding officer Valdes";
  6507. mes "about this. While I do that,";
  6508. mes "you go and check on Mr. R.";
  6509. next;
  6510. mes "[Lin]";
  6511. mes "Why did Valdes accept";
  6512. mes "both of these missions?!";
  6513. mes "In the worst case scenario,";
  6514. mes "we might be the ones who'll";
  6515. mes "have to keep Satan Morroc";
  6516. mes "from returning to this world...";
  6517. set mao_request,122;
  6518. close2;
  6519. cutin "mocseal_rin01.bmp",255;
  6520. donpcevent "Lin#stairs::OnInit";
  6521. end;
  6522. }
  6523. }
  6524. moc_fild10,281,148,1 script Upturned Spot#water 111,{
  6525. if (mao_request == 14)
  6526. {
  6527. cutin "mocseal_ice01.bmp",2;
  6528. mes "^3355FFYou find a gleaming";
  6529. mes "crest that looks like a";
  6530. mes "splashing wave of water.^000000";
  6531. if(countitem(996))
  6532. {
  6533. mes "^3355FFYou take out a Rough Wind";
  6534. mes "to counter the crest's power.^000000";
  6535. next;
  6536. mes "^3355FFThe crest responds to";
  6537. mes "the Rough Wind, and both";
  6538. mes "objects violent glow in";
  6539. mes "conflict against each other.^000000";
  6540. specialeffect EF_BEGINSPELL2;
  6541. specialeffect EF_BEGINSPELL4;
  6542. next;
  6543. cutin "mocseal_ice02.bmp",2;
  6544. mes "^3355FFSuddenly, the crest sprayed";
  6545. mes "some water which evaporated";
  6546. mes "quickly in mid-air: it seems";
  6547. mes "the Wind element neutralized";
  6548. mes "this crest's Water element.^000000";
  6549. specialeffect EF_SPHERE;
  6550. delitem 996,1;
  6551. set mao_request,15;
  6552. next;
  6553. mes "[" + strcharinfo(0) + "]";
  6554. mes "Alright...";
  6555. mes "Now I should look for";
  6556. mes "the crest hidden in the";
  6557. mes "field north of Morroc.";
  6558. close2;
  6559. }
  6560. else
  6561. {
  6562. mes "^3355FFYou probably need a Rough";
  6563. mes "Wind to counter its power.^000000";
  6564. close2;
  6565. }
  6566. }
  6567. else if(mao_request > 14 && mao_request < 100)
  6568. {
  6569. mes "^3355FFYou find a gleaming";
  6570. mes "crest that looks like a";
  6571. mes "splashing wave of water.^000000";
  6572. mes "^3355FFHowever, you don't sense";
  6573. mes "anything strange about it.^000000";
  6574. cutin "mocseal_ice02.bmp",2;
  6575. close2;
  6576. }
  6577. else if(mao_request == 113)
  6578. {
  6579. mes "^3355FFYou find a gleaming";
  6580. mes "crest that looks like a";
  6581. mes "splashing wave of water.^000000";
  6582. cutin "mocseal_ice02.bmp",2;
  6583. if (countitem(995))
  6584. {
  6585. mes "^3355FFYou bring out a Mystic Frozen";
  6586. mes "to enhance the crest's power.^000000";
  6587. next;
  6588. cutin "mocseal_ice01.bmp",2;
  6589. mes "^3355FFThe crest resonates";
  6590. mes "with the Mystic Frozen,";
  6591. mes "suddenly causing the air";
  6592. mes "to chill and raising the";
  6593. mes "waves in the oasis.^000000";
  6594. specialeffect EF_BEGINSPELL2;
  6595. delitem 995,1;
  6596. set mao_request,114;
  6597. next;
  6598. mes "[" + strcharinfo(0) + "]";
  6599. mes "Alright...";
  6600. mes "Now I should look for";
  6601. mes "the crest hidden in the";
  6602. mes "field north of Morroc.";
  6603. close2;
  6604. }
  6605. else
  6606. {
  6607. mes "^3355FFYou probably need a Mystic";
  6608. mes "Frozen to enhance its power.";
  6609. close2;
  6610. }
  6611. }
  6612. else if(mao_request > 112)
  6613. {
  6614. mes "^3355FFYou find a gleaming";
  6615. mes "crest that looks like a";
  6616. mes "splashing wave of water.^000000";
  6617. cutin "mocseal_ice01.bmp",2;
  6618. close2;
  6619. }
  6620. cutin "mocseal_ice01.bmp",255;
  6621. cutin "mocseal_ice02.bmp",255;
  6622. end;
  6623. }
  6624. moc_fild19,21,33,1 script Unturned Spot#wind 111,{
  6625. if (mao_request == 10)
  6626. {
  6627. cutin "mocseal_wind01.bmp",2;
  6628. mes "^3355FFYou find a shining crest";
  6629. mes "that looks like a symbol of";
  6630. mes "the Wind. As you approach it,";
  6631. mes "you can feel the wind blowing";
  6632. mes "strongly against your skin.^000000";
  6633. next;
  6634. mes "[" + strcharinfo(0) + "]";
  6635. mes "This must be what";
  6636. mes "Raiyan Moore is so";
  6637. mes "interested in. Well,";
  6638. mes "I better go inform Kidd";
  6639. mes "about what I found here.";
  6640. set mao_request,11;
  6641. close2;
  6642. }
  6643. else if(mao_request == 11)
  6644. {
  6645. cutin "mocseal_wind01.bmp",2;
  6646. mes "^3355FFYou find a shining crest";
  6647. mes "that looks like a symbol of";
  6648. mes "the Wind. As you approach it,";
  6649. mes "you can feel the wind blowing";
  6650. mes "strongly against your skin.^000000";
  6651. next;
  6652. mes "[" + strcharinfo(0) + "]";
  6653. mes "Great, now that I found";
  6654. mes "this, I really need to tell";
  6655. mes "Kidd about it. Hopefully, he";
  6656. mes "found something just like this.";
  6657. close2;
  6658. }
  6659. else if(mao_request == 12)
  6660. {
  6661. if(countitem(997))
  6662. {
  6663. cutin "mocseal_wind01.bmp",2;
  6664. mes "^3355FFYou find a shining crest";
  6665. mes "that looks like a symbol of";
  6666. mes "the Wind. As you approach it,";
  6667. mes "you can feel the wind blowing";
  6668. mes "strongly against your skin.^000000";
  6669. next;
  6670. mes "[" + strcharinfo(0) + "]";
  6671. mes "Okay, the power of the";
  6672. mes "Earth counteracts the ";
  6673. mes "Wind. I'll just pull out this";
  6674. mes "Great Nature and... Eh?";
  6675. next;
  6676. mes "^3355FFThe Wind elemental crest";
  6677. mes "quickly responds to the";
  6678. mes "Great Nature stone.^000000";
  6679. specialeffect EF_BEGINSPELL4;
  6680. specialeffect EF_BEGINSPELL5;
  6681. next;
  6682. cutin "mocseal_wind02.bmp",2;
  6683. mes "^3355FFThe Wind and Earth";
  6684. mes "neutralized each other,";
  6685. mes "causing the power of the";
  6686. mes "Wind in this area to stabilize.^000000";
  6687. specialeffect EF_SPHERE;
  6688. delitem 997,1;
  6689. set mao_request,13;
  6690. next;
  6691. mes "[" + strcharinfo(0) + "]";
  6692. mes "Great, now that I'm done";
  6693. mes "with this crest, I need to";
  6694. mes "find the next one. Let's see,";
  6695. mes "I need to find the one to the";
  6696. mes "south that Kidd already found.";
  6697. close2;
  6698. }
  6699. else
  6700. {
  6701. cutin "mocseal_wind01.bmp",2;
  6702. mes "^3355FFYou find a shining crest";
  6703. mes "that looks like a symbol of";
  6704. mes "the Wind. As you approach it,";
  6705. mes "you can feel the wind blowing";
  6706. mes "strongly against your skin.^000000";
  6707. next;
  6708. mes "[" + strcharinfo(0) + "]";
  6709. mes "Wind, wind, wind...";
  6710. mes "What do I use to counteract";
  6711. mes "the Wind property? It was...";
  6712. next;
  6713. switch( select( "Fire","Ice","Wind","Earth" ) )
  6714. {
  6715. case 1:
  6716. mes "[" + strcharinfo(0) + "]";
  6717. mes "Fire...? No, that's...";
  6718. mes "Wind and Fire sort of";
  6719. mes "go together, don't they?";
  6720. close2;
  6721. break;
  6722. case 2:
  6723. mes "[" + strcharinfo(0) + "]";
  6724. mes "Ice...? No...";
  6725. mes "The power of Wind, of";
  6726. mes "lightning, supercedes";
  6727. mes "the power of Ice and water...";
  6728. close2;
  6729. break;
  6730. case 3:
  6731. mes "[" + strcharinfo(0) + "]";
  6732. mes "I got it...!";
  6733. mes "I'll fight Wind";
  6734. mes "with Wind! No...";
  6735. mes "Don't be ridiculous.";
  6736. close2;
  6737. break;
  6738. case 4:
  6739. mes "[" + strcharinfo(0) + "]";
  6740. mes "Earth...?";
  6741. mes "That's it! I need a";
  6742. mes "Great Nature to use";
  6743. mes "on this Wind crest!";
  6744. close2;
  6745. break;
  6746. }
  6747. }
  6748. }
  6749. else if (mao_request > 12 && mao_request < 100)
  6750. {
  6751. mes "^3355FFYou find a shining crest";
  6752. mes "that looks like a symbol of";
  6753. mes "the Wind. However, you don't";
  6754. mes "think that it's particularly";
  6755. mes "worthy of an investigation.^000000";
  6756. cutin "mocseal_wind02.bmp",2;
  6757. close2;
  6758. }
  6759. else if(mao_request == 110)
  6760. {
  6761. cutin "mocseal_wind02.bmp",2;
  6762. mes "^3355FFYou find a shining crest";
  6763. mes "that looks like a symbol of";
  6764. mes "the Wind. However, the air";
  6765. mes "flow around it seems weak.^000000";
  6766. next;
  6767. mes "[" + strcharinfo(0) + "]";
  6768. mes "This must be what I'm looking";
  6769. mes "for. It looks like an artifact of the Wind element, but the wind";
  6770. mes "around here isn't as strong as it should be. I think I might need";
  6771. mes "to bring a ^4D4DFFRough Wind^000000 here...";
  6772. set mao_request,111;
  6773. close2;
  6774. }
  6775. else if(mao_request == 111)
  6776. {
  6777. if (countitem(996))
  6778. {
  6779. cutin "mocseal_wind02.bmp",2;
  6780. mes "[" + strcharinfo(0) + "]";
  6781. mes "Let's see...";
  6782. mes "Hopefully this";
  6783. mes "Rough Wind will do";
  6784. mes "the trick. Whoa. Um...";
  6785. mes "Something's happening...";
  6786. next;
  6787. mes "^3355FFThe elemental crest";
  6788. mes "quickly responds to the";
  6789. mes "Rough Wind, causing the";
  6790. mes "crest to shine brighter and";
  6791. mes "the wind to blow stronger.^000000";
  6792. specialeffect EF_BEGINSPELL4;
  6793. delitem 996,1;
  6794. set mao_request,112;
  6795. next;
  6796. cutin "mocseal_wind01.bmp",2;
  6797. mes "[" + strcharinfo(0) + "]";
  6798. mes "Well, I guess that's that.";
  6799. mes "Now I need to talk to Lin";
  6800. mes "and figure out if there are";
  6801. mes "more of these things to be";
  6802. mes "found outside of Morroc.";
  6803. close2;
  6804. }
  6805. else
  6806. {
  6807. mes "^3355FFYou need to bring";
  6808. mes "a Rough Wind to activate";
  6809. mes "this Wind elemental crest.^000000";
  6810. cutin "mocseal_wind02.bmp",2;
  6811. close2;
  6812. }
  6813. }
  6814. else if(mao_request > 111)
  6815. {
  6816. mes "^3355FFYou find a shining crest";
  6817. mes "that looks like a symbol of";
  6818. mes "the Wind. As you approach it,";
  6819. mes "you can feel the wind blowing";
  6820. mes "strongly against your skin.^000000";
  6821. cutin "mocseal_wind01.bmp",2;
  6822. close2;
  6823. }
  6824. cutin "mocseal_wind01.bmp",255;
  6825. cutin "mocseal_wind02.bmp",255;
  6826. end;
  6827. }
  6828. moc_fild12,280,36,1 script Unturned Spot#earth 111,{
  6829. if (mao_request == 13)
  6830. {
  6831. if (countitem(994))
  6832. {
  6833. mes "^3355FFYou find a shimmering";
  6834. mes "crest that symbolizes";
  6835. mes "the power of the Earth.^000000";
  6836. cutin "mocseal_earth01.bmp",2;
  6837. next;
  6838. mes "[" + strcharinfo(0) + "]";
  6839. mes "Let's see...";
  6840. mes "I should use this";
  6841. mes "Flame Heart to";
  6842. mes "stabilize this crest.";
  6843. next;
  6844. mes "^3355FFAs soon as you pull out";
  6845. mes "the Flame Heart, the stone";
  6846. mes "and the crest begin to glow";
  6847. mes "intensely, as if their powers";
  6848. mes "were conflicting.^000000";
  6849. specialeffect EF_BEGINSPELL5;
  6850. specialeffect EF_BEGINSPELL3;
  6851. next;
  6852. mes "^3355FFThe Flame Heart then";
  6853. mes "quickly vanishes with";
  6854. mes "a burst of heated vapor.";
  6855. mes "This power of this crest";
  6856. mes "is now stabilized.^000000";
  6857. cutin "mocseal_earth02.bmp",2;
  6858. specialeffect EF_SPHERE;
  6859. delitem 994,1;
  6860. set mao_request,14;
  6861. next;
  6862. mes "[" + strcharinfo(0) + "]";
  6863. mes "That was simple.";
  6864. mes "Alright, now I should";
  6865. mes "try to find the crest";
  6866. mes "hidden east of Morroc.";
  6867. close2;
  6868. }
  6869. else
  6870. {
  6871. mes "^3355FFYou find a shimmering";
  6872. mes "crest that symbolizes";
  6873. mes "the power of the Earth.^000000";
  6874. cutin "mocseal_earth01.bmp",2;
  6875. next;
  6876. mes "^3355FFTo counteract the";
  6877. mes "crest's Earth power,";
  6878. mes "you'll probably need";
  6879. mes "a Flame Heart stone.^000000";
  6880. close2;
  6881. }
  6882. }
  6883. else if(mao_request > 13 && mao_request < 100)
  6884. {
  6885. mes "^3355FFYou find a shimmering";
  6886. mes "crest that symbolizes";
  6887. mes "the power of the Earth.";
  6888. mes "However, you don't sense";
  6889. mes "anything peculiar from it.";
  6890. cutin "mocseal_earth02.bmp",2;
  6891. close2;
  6892. }
  6893. else if(mao_request == 112)
  6894. {
  6895. mes "^3355FFYou find a shimmering";
  6896. mes "crest that symbolizes";
  6897. mes "the power of the Earth.";
  6898. mes "You'll need a Great Nature";
  6899. mes "stone to enhance its power.^000000";
  6900. cutin "mocseal_earth02.bmp",2;
  6901. next;
  6902. if (countitem(997))
  6903. {
  6904. mes "^3355FFYou pull out a";
  6905. mes "Great Nature, which";
  6906. mes "causes tremors in the";
  6907. mes "ground and sand to flow";
  6908. mes "towards the crest.^000000";
  6909. specialeffect EF_BEGINSPELL5;
  6910. delitem 997,1;
  6911. set mao_request,113;
  6912. next;
  6913. mes "[" + strcharinfo(0) + "]";
  6914. mes "Great, I think that actually";
  6915. mes "worked! Now, I should try";
  6916. mes "to find the crest hidden to";
  6917. mes "the east of Morroc.";
  6918. cutin "mocseal_earth01.bmp",2;
  6919. close2;
  6920. }
  6921. else
  6922. {
  6923. mes "[" + strcharinfo(0) + "]";
  6924. mes "The next time that";
  6925. mes "I come here, I better";
  6926. mes "have a Great Nature ready...";
  6927. close2;
  6928. }
  6929. }
  6930. else if(mao_request > 111)
  6931. {
  6932. mes "^3355FFYou find a shimmering";
  6933. mes "crest that symbolizes";
  6934. mes "the power of the Earth.^000000";
  6935. cutin "mocseal_earth01.bmp",2;
  6936. close2;
  6937. }
  6938. cutin "mocseal_earth01.bmp",255;
  6939. cutin "mocseal_earth02.bmp",255;
  6940. }
  6941. moc_fild07,192,166,1 script Unturned Spot#fire 111,{
  6942. if (mao_request == 15)
  6943. {
  6944. if(countitem(995))
  6945. {
  6946. mes "^3355FFYou find a gleaming";
  6947. mes "crest that symbolizes Fire.^000000";
  6948. cutin "mocseal_fire01.bmp",2;
  6949. next;
  6950. mes "[" + strcharinfo(0) + "]";
  6951. mes "This crest must be";
  6952. mes "imbued with the Fire";
  6953. mes "element. I better see";
  6954. mes "if this Mystic Frozen";
  6955. mes "can stabilize it.";
  6956. next;
  6957. mes "^3355FFAs soon as you take";
  6958. mes "out the Mystic Frozen,";
  6959. mes "it begins to pulse with";
  6960. mes "light as the crest glows";
  6961. mes "brighter and brighter.^000000";
  6962. specialeffect EF_BEGINSPELL3;
  6963. specialeffect EF_BEGINSPELL2;
  6964. next;
  6965. mes "^3355FFThe air in the area";
  6966. mes "suddenly chills, and";
  6967. mes "your Mystic Frozen";
  6968. mes "bursts into cold vapor.^000000";
  6969. cutin "mocseal_fire02.bmp",2;
  6970. specialeffect EF_SPHERE;
  6971. delitem 995,1;
  6972. set mao_request,16;
  6973. next;
  6974. mes "[" + strcharinfo(0) + "]";
  6975. mes "It looks like my work";
  6976. mes "here is done. Now, I better";
  6977. mes "go back and report to Kidd.";
  6978. close2;
  6979. }
  6980. else
  6981. {
  6982. cutin "mocseal_fire01.bmp",2;
  6983. mes "^3355FFYou find a gleaming";
  6984. mes "crest that symbolizes Fire.";
  6985. mes "You'll need a Mystic Frozen";
  6986. mes "to stabilize its power.^000000";
  6987. close2;
  6988. }
  6989. }
  6990. else if(mao_request > 15 && mao_request < 100)
  6991. {
  6992. mes "^3355FFYou find a gleaming";
  6993. mes "crest that symbolizes Fire.";
  6994. mes "However, you don't think it's";
  6995. mes "worth investigating for now.^000000";
  6996. cutin "mocseal_fire02.bmp",2;
  6997. close2;
  6998. }
  6999. else if(mao_request == 114)
  7000. {
  7001. cutin "mocseal_fire02.bmp",2;
  7002. mes "^3355FFYou find a gleaming";
  7003. mes "crest that symbolizes Fire.";
  7004. if (countitem(994))
  7005. {
  7006. mes "You'll need a Flame Heart";
  7007. mes "in order to enhance its power.^000000";
  7008. next;
  7009. mes "^3355FFYou pull out a Flame";
  7010. mes "Heart, and the crest";
  7011. mes "begins to shine as the";
  7012. mes "air around you heats up.^000000";
  7013. specialeffect EF_BEGINSPELL3;
  7014. cutin "mocseal_fire01.bmp",2;
  7015. delitem 994,1;
  7016. set mao_request,115;
  7017. next;
  7018. mes "[" + strcharinfo(0) + "]";
  7019. mes "Well, that's the";
  7020. mes "last elemental crest.";
  7021. mes "Now I better go back";
  7022. mes "and report to Lin.";
  7023. close2;
  7024. }
  7025. else
  7026. {
  7027. mes "You'll need a Flame Heart";
  7028. mes "in order to enhance its power.^000000";
  7029. close2;
  7030. }
  7031. }
  7032. else if(mao_request > 113)
  7033. {
  7034. mes "^3355FFYou find a gleaming";
  7035. mes "crest that symbolizes Fire.^000000";
  7036. cutin "mocseal_fire01.bmp",2;
  7037. close2;
  7038. }
  7039. cutin "mocseal_fire01.bmp",255;
  7040. cutin "mocseal_fire02.bmp",255;
  7041. }
  7042. morocc_in,46,125,5 script Assistant 729,{
  7043. if (mao_request > 18 && mao_request < 100)
  7044. {
  7045. mes "[Sephit]";
  7046. mes "Hopefully, I was able to";
  7047. mes "help you with whatever";
  7048. mes "information that you needed.";
  7049. mes "Morroc has a much richer";
  7050. mes "history than most people";
  7051. mes "realize, don't you think?";
  7052. close;
  7053. }
  7054. else if(mao_request > 116)
  7055. {
  7056. mes "[Sephit]";
  7057. mes "Hopefully, I was able to";
  7058. mes "help you with whatever";
  7059. mes "information that you needed.";
  7060. mes "Morroc has a much richer";
  7061. mes "history than most people";
  7062. mes "realize, don't you think?";
  7063. next;
  7064. mes "[Sephit]";
  7065. mes "When I get some time,";
  7066. mes "I really want to investigate";
  7067. mes "that Thanatos Tower. I get";
  7068. mes "the feeling that there's so";
  7069. mes "much I can learn there~";
  7070. close;
  7071. }
  7072. else if(mao_request == 18)
  7073. {
  7074. mes "[Sephit]";
  7075. mes "Oh, we usually don't";
  7076. mes "have many visitors here.";
  7077. mes "Are you here to speak to";
  7078. mes "our local historian? He's";
  7079. mes "pretty busy right now, so";
  7080. mes "I hope you can come back later.";
  7081. next;
  7082. mes "[Sephit]";
  7083. mes "Though, to be honest,";
  7084. mes "he's kind of hiding under";
  7085. mes "the covers at the moment.";
  7086. mes "Some Assassin came to";
  7087. mes "request some information,";
  7088. mes "but he scared him off...";
  7089. next;
  7090. mes "[Sephit]";
  7091. mes "It was pretty funny, actually.";
  7092. mes "The guy walked in, flashed";
  7093. mes "his dagger, and declared that";
  7094. mes "he needed some important";
  7095. mes "information. I guess my boss";
  7096. mes "was pretty intimidated by him.";
  7097. next;
  7098. mes "[Sephit]";
  7099. mes "If it's really important,";
  7100. mes "then I might be able to";
  7101. mes "answer your questions if";
  7102. mes "they're about Morroc's most";
  7103. mes "ancient histories and legends.";
  7104. next;
  7105. mes "^3355FFYou ask Sephit about the";
  7106. mes "four elemental crests around";
  7107. mes "Morroc, their significance, and";
  7108. mes "about Raiyan Moore. You also";
  7109. mes "inform her that you've already";
  7110. mes "stabilized the crests' power.^000000";
  7111. next;
  7112. mes "[Sephit]";
  7113. mes "Moore... Moore...";
  7114. mes "His work sounds really";
  7115. mes "important, so I'm surprised";
  7116. mes "I haven't heard of him. I'd ask";
  7117. mes "my boss, but I can't disturb";
  7118. mes "him right now. Ah, well...";
  7119. next;
  7120. mes "[Sephit]";
  7121. mes "Oh, first of all, not too";
  7122. mes "many people know about";
  7123. mes "those crests. Still, you did";
  7124. mes "a great service by stabilizing";
  7125. mes "them. Otherwise, the seal under";
  7126. mes "Morroc Castle would break.";
  7127. next;
  7128. mes "[Sephit]";
  7129. mes "The seal beneath Morroc";
  7130. mes "Castle actually keeps Satan";
  7131. mes "Morroc from entering our world.";
  7132. mes "If he ever returned, he might";
  7133. mes "repeat the mass destruction";
  7134. next;
  7135. mes "[Sephit]";
  7136. mes "When Satan Morroc";
  7137. mes "was terrorizing the human";
  7138. mes "world, he used Thanatos";
  7139. mes "Tower as his power base.";
  7140. mes "There, he would summon";
  7141. mes "countless hordes of minions.";
  7142. next;
  7143. mes "[Sephit]";
  7144. mes "That tower has been in ruins";
  7145. mes "for years, but recently some";
  7146. mes "company started reconstructing";
  7147. mes "it, even though demons, well,";
  7148. mes "disguised as angels, still";
  7149. mes "roam that place freely.";
  7150. next;
  7151. mes "[Sephit]";
  7152. mes "Satan Morroc may have been";
  7153. mes "unimaginably powerful, but";
  7154. mes "it would take a lot of work";
  7155. mes "to bring him back into our";
  7156. mes "world. Let's see, you could";
  7157. mes "destroy Morroc's seal...";
  7158. next;
  7159. mes "[Sephit]";
  7160. mes "There was also... Oh, God.";
  7161. mes "Long ago, someone actually";
  7162. mes "sacrificed children in a failed";
  7163. mes "attempt to revive Morroc Satan.";
  7164. mes "The children missing here in";
  7165. mes "Morroc-- Y-you don't think...";
  7166. next;
  7167. mes "[Sephit]";
  7168. mes "But who really knows?";
  7169. mes "I mean we have historical";
  7170. mes "records of Satan Morroc, ";
  7171. mes "but maybe it's just a legend.";
  7172. mes "Aside from that, we have no";
  7173. mes "proof that he really exists.";
  7174. next;
  7175. mes "[Sephit]";
  7176. mes "...Well, aside from those";
  7177. mes "elemental crests, I mean.";
  7178. mes "Then again, maybe they just";
  7179. mes "regulate this region's elements";
  7180. mes "to make it possible for people";
  7181. mes "to live here in the desert.";
  7182. set mao_request,19;
  7183. close;
  7184. }
  7185. else if(mao_request == 116)
  7186. {
  7187. mes "[Sephit]";
  7188. mes "Oh, we usually don't";
  7189. mes "have many visitors here.";
  7190. mes "Are you here to speak to";
  7191. mes "our local historian? He's";
  7192. mes "pretty busy right now, so";
  7193. mes "I hope you can come back later.";
  7194. next;
  7195. mes "[Sephit]";
  7196. mes "Though, to be honest,";
  7197. mes "he's kind of hiding under";
  7198. mes "the covers at the moment.";
  7199. mes "Some Assassin came to";
  7200. mes "request some information,";
  7201. mes "but she scared him off...";
  7202. next;
  7203. mes "[Sephit]";
  7204. mes "If it's really important,";
  7205. mes "then I might be able to";
  7206. mes "answer your questions if";
  7207. mes "they're about Morroc's most";
  7208. mes "ancient histories and legends.";
  7209. next;
  7210. mes "^3355FFYou ask Sephit for any";
  7211. mes "information related to";
  7212. mes "Satan Morroc and Thanatos";
  7213. mes "Tower, particularly their";
  7214. mes "significance and how";
  7215. mes "they might be related.^000000";
  7216. next;
  7217. mes "^3355FFYou also inform her";
  7218. mes "about Moore's research,";
  7219. mes "and about the elemental";
  7220. mes "crests hidden throughout";
  7221. mes "Morroc that you've balanced.^000000";
  7222. next;
  7223. mes "[Sephit]";
  7224. mes "Moore... Moore...";
  7225. mes "His work sounds really";
  7226. mes "important, so I'm surprised";
  7227. mes "I haven't heard of him. I'd ask";
  7228. mes "my boss, but I can't disturb";
  7229. mes "him right now. Ah, well...";
  7230. next;
  7231. mes "[Sephit]";
  7232. mes "Oh, first of all, not too";
  7233. mes "many people know about";
  7234. mes "those crests. Still, you did";
  7235. mes "a great service by stabilizing";
  7236. mes "them. Otherwise, the seal under";
  7237. mes "Morroc Castle would break.";
  7238. next;
  7239. mes "[Sephit]";
  7240. mes "The seal beneath Morroc";
  7241. mes "Castle actually keeps Satan";
  7242. mes "Morroc from entering our world.";
  7243. mes "If he ever returned, he might";
  7244. mes "repeat the mass destruction";
  7245. mes "that he caused in the past.";
  7246. next;
  7247. mes "[Sephit]";
  7248. mes "It's funny that you should ask";
  7249. mes "about Thanatos Tower. When";
  7250. mes "Satan Morroc was terrorizing";
  7251. mes "our world, he used that place";
  7252. mes "to summon hordes of minions";
  7253. mes "that would menace us humans.";
  7254. next;
  7255. mes "[Sephit]";
  7256. mes "That tower has been in ruins";
  7257. mes "for years, but recently some";
  7258. mes "company started reconstructing";
  7259. mes "it, even though demons, well,";
  7260. mes "disguised as angels, still";
  7261. mes "roam that place freely.";
  7262. next;
  7263. mes "[Sephit]";
  7264. mes "Satan Morroc may have been";
  7265. mes "unimaginably powerful, but";
  7266. mes "it would take a lot of work";
  7267. mes "to bring him back into our";
  7268. mes "world. Let's see, you could";
  7269. mes "destroy Morroc's seal...";
  7270. next;
  7271. mes "[Sephit]";
  7272. mes "There was also... Oh, God.";
  7273. mes "Long ago, someone actually";
  7274. mes "sacrificed children in a failed";
  7275. mes "attempt to revive Morroc Satan.";
  7276. mes "The children missing here in";
  7277. mes "Morroc-- Y-you don't think...";
  7278. next;
  7279. mes "[Sephit]";
  7280. mes "But who really knows?";
  7281. mes "I mean we have historical";
  7282. mes "records of Satan Morroc, ";
  7283. mes "but maybe it's just a legend.";
  7284. mes "Aside from that, we have no";
  7285. mes "proof that he really exists.";
  7286. next;
  7287. mes "[Sephit]";
  7288. mes "...Well, aside from those";
  7289. mes "elemental crests, I mean.";
  7290. mes "Then again, maybe they just";
  7291. mes "regulate this region's elements";
  7292. mes "to make it possible for people";
  7293. mes "to live here in the desert.";
  7294. set mao_request,117;
  7295. close;
  7296. }
  7297. else
  7298. {
  7299. mes "[Sephit]";
  7300. mes "Oh, we usually don't";
  7301. mes "have many visitors here.";
  7302. mes "Are you here to speak to";
  7303. mes "our local historian? He's";
  7304. mes "pretty busy right now, so";
  7305. mes "I hope you can come back later.";
  7306. next;
  7307. mes "[Sephit]";
  7308. mes "Lately, I've been";
  7309. mes "digging through some";
  7310. mes "old historical records and";
  7311. mes "learned something about";
  7312. mes "a monster called Satan Morroc.";
  7313. next;
  7314. mes "[Sephit]";
  7315. mes "According to the legends,";
  7316. mes "he's sealed beneath Morroc";
  7317. mes "Castle, and our town gets its";
  7318. mes "name from him. That sounds";
  7319. mes "pretty grotesque, don't you";
  7320. mes "think? Too weird to be true...";
  7321. close;
  7322. }
  7323. }
  7324. que_job01,15,8,1 script #mao_table 139,1,1,{
  7325. OnTouch:
  7326. if (mao_request == 24)
  7327. {
  7328. mes "[Valdes]";
  7329. mes "That's grave news...";
  7330. mes "I had my suspicions";
  7331. mes "about Mr. R, but I never";
  7332. mes "thought he was capable";
  7333. mes "of such audacity...";
  7334. next;
  7335. mes "[Kidd]";
  7336. mes "Damn it! I know you had";
  7337. mes "to accept both Mr. R and";
  7338. mes "the Dandelion Organization";
  7339. mes "because we didn't know the";
  7340. mes "truth beforehand, but does";
  7341. mes "Lin know about this now?!";
  7342. next;
  7343. mes "[Valdes]";
  7344. mes "I doubt it. I only learned";
  7345. mes "that Mr. R was the true";
  7346. mes "kidnapper when you told";
  7347. mes "me just now. But to sacrifice";
  7348. mes "them in order to revive Satan";
  7349. mes "Morroc... That's beyond evil.";
  7350. next;
  7351. mes "[Valdes]";
  7352. mes "Mr. R... If he is Raiyan";
  7353. mes "Moore, then you can find him";
  7354. mes "in the other room. Go and";
  7355. mes "interrogate him, confirm";
  7356. mes "everything you have learned.";
  7357. next;
  7358. mes "[Valdes]";
  7359. mes "Come...";
  7360. mes "This way.";
  7361. next;
  7362. donpcevent "Valdes#2::OnInit";
  7363. mes "[Kidd]";
  7364. mes "This is getting";
  7365. mes "too serious. Valdes,";
  7366. mes "wait, I'm coming with you!";
  7367. mes ""+ strcharinfo(0) +", come on, quickly!";
  7368. set mao_request,25;
  7369. close2;
  7370. donpcevent "Kidd#2::OnInit";
  7371. end;
  7372. }
  7373. else if(mao_request == 123)
  7374. {
  7375. mes "[Lin]";
  7376. mes "Master, did you know";
  7377. mes "from the beginning?!";
  7378. mes "You knew that the person";
  7379. mes "I was supposed to protect";
  7380. mes "is the same person that";
  7381. mes "Kidd is supposed to find?!";
  7382. next;
  7383. mes "[Valdes]";
  7384. mes "Lin, calm down. Yes,";
  7385. mes "I suspected as such from";
  7386. mes "the start. However, I did";
  7387. mes "know whether to trust Mr. R";
  7388. mes "or the Dandelion organization.";
  7389. next;
  7390. mes "[Valdes]";
  7391. mes "Since both parties claimed";
  7392. mes "to be able to help the missing";
  7393. mes "children, I took the chance.";
  7394. mes "For now, the best thing to";
  7395. mes "do would be to ask if Mr. R's";
  7396. mes "attackers are from Dandelion...";
  7397. next;
  7398. mes "[Lin]";
  7399. mes "Alright... I can't believe";
  7400. mes "it... Mr. R. Moore... Kidd";
  7401. mes "is supposed to hunt down";
  7402. mes "Raiyan Moore... It's too";
  7403. mes "much of a coincidence...";
  7404. next;
  7405. mes "[" + strcharinfo(0) + "]";
  7406. mes "Lin! I'm sorry to";
  7407. mes "interrupt, but Mr. R";
  7408. mes "is missing... I don't";
  7409. mes "know where he is!";
  7410. next;
  7411. mes "[Lin]";
  7412. mes "What?! What do yo--";
  7413. mes "Wh-what's going on?!";
  7414. mes "What's this noise in";
  7415. mes "my f-freakin' head?!";
  7416. mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7417. next;
  7418. mes "[Lin]";
  7419. mes "Oh no...";
  7420. mes "This is what";
  7421. mes "I feared the most...";
  7422. next;
  7423. mes "[" + strcharinfo(0) + "]";
  7424. mes "What's...";
  7425. mes "What's going on?";
  7426. mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
  7427. next;
  7428. mes "[Lin]";
  7429. mes "I think...";
  7430. mes "I think it's the";
  7431. mes "ceremony to revive";
  7432. mes "Satan Morroc! Mr. R must";
  7433. mes "have went there to stop";
  7434. mes "them... or to join them!";
  7435. next;
  7436. mes "[Valdes]";
  7437. mes "Lin, go call everyone";
  7438. mes "in the guild! And you,";
  7439. mes "try to find the source";
  7440. mes "of that weird echo!";
  7441. mes "Hurry, there's no time!";
  7442. mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE;
  7443. next;
  7444. mes "[Lin]";
  7445. mes "Yes, sir!";
  7446. next;
  7447. donpcevent "Lin#2::OnInit";
  7448. mes "[Valdes]";
  7449. mes "No matter what the ";
  7450. mes "cost, we can't let";
  7451. mes "that ritual finish...!";
  7452. mes "If Satan Morroc really";
  7453. mes "exists, we can't let";
  7454. mes "him enter our world!";
  7455. set mao_request,124;
  7456. close2;
  7457. warp "que_job01",11,4;
  7458. end;
  7459. }
  7460. OnInit:
  7461. disablenpc "#mao_table";
  7462. end;
  7463. OnEnter:
  7464. enablenpc "#mao_table";
  7465. end;
  7466. }
  7467. que_job01,147,55,1 script #mao_empty 139,1,1,{
  7468. OnTouch:
  7469. if (mao_request == 122)
  7470. {
  7471. mes "^333333...........No........";
  7472. mes "This.........can't...^000000";
  7473. next;
  7474. mes "[" + strcharinfo(0) + "]";
  7475. mes "Huh?! That sounds";
  7476. mes "like Lin's voice...";
  7477. mes "Where are they?";
  7478. mes "Where have they gone?!";
  7479. set mao_request,123;
  7480. close;
  7481. }
  7482. OnInit:
  7483. disablenpc "#mao_empty";
  7484. end;
  7485. OnEnter:
  7486. enablenpc "#mao_empty";
  7487. end;
  7488. }
  7489. que_job01,144,57,1 script #Rabsent 139,1,1,{
  7490. OnTouch:
  7491. if(mao_request == 25)
  7492. {
  7493. mes "[Kidd]";
  7494. mes "Raiyan Moore...!";
  7495. mes "Wh-where is he?!";
  7496. next;
  7497. mes "[Valdes]";
  7498. mes "What the deuce?";
  7499. mes "He should be just";
  7500. mes "in this room. Wait,";
  7501. mes "how could he get past";
  7502. mes "our security magic...?";
  7503. next;
  7504. mes "[Kidd]";
  7505. mes "Where's Lin?";
  7506. mes "Lin?! Lin, where";
  7507. mes "are you? Answer me!";
  7508. mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7509. next;
  7510. mes "[Kidd]";
  7511. mes "God! Wh-what's";
  7512. mes "that--where is that";
  7513. mes "voice coming from?!";
  7514. mes "My head feels like";
  7515. mes "it's gonna split open!";
  7516. next;
  7517. mes "[" + strcharinfo(0) + "]";
  7518. mes "What...";
  7519. mes "What's happening?";
  7520. mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
  7521. next;
  7522. mes "[Kidd]";
  7523. mes "Damn, that has to be him!";
  7524. mes "He's trying to revive Satan";
  7525. mes "Morroc right now! And where's";
  7526. mes "Lin?! What happened to her?";
  7527. next;
  7528. mes "[Valdes]";
  7529. mes ""+ strcharinfo(0) +", I'm going";
  7530. mes "to call every member of the";
  7531. mes "Assassin Guild. You and Kidd";
  7532. mes "go try to find the source of";
  7533. mes "that voice and stop this!";
  7534. mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE;
  7535. next;
  7536. mes "[Kidd]";
  7537. mes "Yes, sir!";
  7538. next;
  7539. donpcevent "Kidd#3::OnInit";
  7540. mes "[Valdes]";
  7541. mes "I only hope that";
  7542. mes "we're not too late";
  7543. mes "to stop this from";
  7544. mes "happening. Hurry,";
  7545. mes "the fate of the world";
  7546. mes "hangs in the balance!";
  7547. set mao_request,26;
  7548. close2;
  7549. warp "que_job01",144,61;
  7550. end;
  7551. }
  7552. OnInit:
  7553. disablenpc "#Rabsent";
  7554. end;
  7555. OnEnter:
  7556. enablenpc "#Rabsent";
  7557. end;
  7558. }
  7559. moc_castle,40,20,3 script Man 849,{
  7560. if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129))
  7561. {
  7562. mes "^3355FFYou find the body";
  7563. mes "of a dead man.^000000";
  7564. emotion e_hmm,1;
  7565. close;
  7566. }
  7567. mes "^3355FFYou find a man lying";
  7568. mes "on the floor. He seems";
  7569. mes "very close to dying, and";
  7570. mes "is mumbling deliriously.^000000";
  7571. if (mao_request == 26 || mao_request == 27)
  7572. {
  7573. next;
  7574. mes "[Man]";
  7575. mes "Ghhhk~! Fr-fresh...";
  7576. mes "B-blood! Hee hee hee~";
  7577. mes "For th-the ritual, I-I'll";
  7578. mes "d-dedicate... Myself...";
  7579. mes "For the s-sacrifice!";
  7580. mes "^333333*Cough Cough!*^000000";
  7581. if(!$mao_gate1)
  7582. {
  7583. close2;
  7584. warp "que_job02",14,182;
  7585. set $mao_gate1,1;
  7586. end;
  7587. }
  7588. }
  7589. else if(mao_request == 124 || mao_request == 125)
  7590. {
  7591. next;
  7592. mes "[Man]";
  7593. mes "Ghhhk~! Fr-fresh...";
  7594. mes "B-blood! Hee hee hee~";
  7595. mes "For th-the ritual, I-I'll";
  7596. mes "d-dedicate... Myself...";
  7597. mes "For the s-sacrifice!";
  7598. mes "^333333*Cough Cough!*^000000";
  7599. if(!$mao_gate2)
  7600. {
  7601. close2;
  7602. warp "que_job03",14,182;
  7603. set $mao_gate2,1;
  7604. end;
  7605. }
  7606. }
  7607. close;
  7608. OnInit:
  7609. set $mao_gate1,0;
  7610. set $mao_gate2,0;
  7611. end;
  7612. }
  7613. que_job02,14,182,1 script #maogate1 139,1,1,{
  7614. OnEnter:
  7615. enablenpc "#maogate1";
  7616. end;
  7617. OnStop:
  7618. disablenpc "#maogate1";
  7619. end;
  7620. OnTouch:
  7621. if (mao_request == 26 || mao_request == 27)
  7622. {
  7623. initnpctimer;
  7624. disablenpc "#maogate1";
  7625. donpcevent "#maogate1_talk1::OnEnter";
  7626. }
  7627. else
  7628. {
  7629. mes "^3355FFYou will now be";
  7630. mes "teleported outside.^000000";
  7631. close2;
  7632. warp "morocc",100,100;
  7633. set $mao_gate1,0;
  7634. }
  7635. end;
  7636. OnTimer580000:
  7637. mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
  7638. end;
  7639. OnTimer590000:
  7640. mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
  7641. end;
  7642. OnTimer595000:
  7643. mapwarp "que_job02","morocc",160,129;
  7644. end;
  7645. OnTimer596000:
  7646. donpcevent "#maogate1_talk1::OnInit";
  7647. donpcevent "#maogate1_talk2::OnEnter";
  7648. donpcevent "#maogate1_talk3::OnEnter";
  7649. donpcevent "#maogate1_talk4::OnEnter";
  7650. donpcevent "#maogate1_talk5::OnEnter";
  7651. donpcevent "#maogate1_talk6::OnEnter";
  7652. donpcevent "#maogate1_talk7::OnEnter";
  7653. donpcevent "Kidd#maogate1_1::OnInit";
  7654. donpcevent "Kidd#maogate1_2::OnInit";
  7655. donpcevent "Lin#maogate1_1::OnInit";
  7656. donpcevent "Lin#maogate1_2::OnInit";
  7657. donpcevent "R#maogate1::OnInit";
  7658. donpcevent "#maogate1_end::OnStop";
  7659. donpcevent "#maogate1_end::OnInit";
  7660. donpcevent "#maogate1_end2::OnInit";
  7661. donpcevent "Dandelion#maogate1_1::OnInit";
  7662. donpcevent "Dandelion#maogate1_2::OnInit";
  7663. donpcevent "Dandelion#maogate1_3::OnInit";
  7664. donpcevent "Dandelion#maogate1_4::OnInit";
  7665. donpcevent "#maogate1_setting::OnEnter";
  7666. donpcevent "Dandelion Member#1_bt::OnInit";
  7667. donpcevent "#maogate1_battle::OnStop2";
  7668. donpcevent "#maogate1_battle::OnEnter";
  7669. end;
  7670. OnTimer597000:
  7671. enablenpc "#maogate1";
  7672. set $mao_gate1,0;
  7673. stopnpctimer;
  7674. end;
  7675. }
  7676. que_job02,14,181,1 script #maogate1_talk1 139,2,2,{
  7677. OnInit:
  7678. disablenpc "#maogate1_talk1";
  7679. end;
  7680. OnEnter:
  7681. enablenpc "#maogate1_talk1";
  7682. end;
  7683. OnTouch:
  7684. mes "^333333Holy... ritual... of...";
  7685. mes "blood... I am proud...";
  7686. mes "to b-be... the last...";
  7687. mes "sacrifice... Heh heh heh...^000000";
  7688. next;
  7689. mes "^3355FFThe maniacial laughter";
  7690. mes "from that strange voice";
  7691. mes "echoes in your head as you";
  7692. mes "wake up in some strage place.^000000";
  7693. next;
  7694. mes "[" + strcharinfo(0) + "]";
  7695. mes "Where am I...?";
  7696. mes "What is this place?";
  7697. mes "Arrgh, my head hurts,";
  7698. mes "but I've got to stop";
  7699. mes "Satan Morroc's revival...";
  7700. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7701. next;
  7702. mes "[" + strcharinfo(0) + "]";
  7703. mes "There's that voice";
  7704. mes "again! Kidd? Valdes?";
  7705. mes "Are any of you here?";
  7706. mes "Damn, I must be all alone.";
  7707. mes "I guess I have to stop this";
  7708. mes "weird ritual all by myself!";
  7709. close2;
  7710. disablenpc "#maogate1_talk1";
  7711. end;
  7712. }
  7713. que_job02,17,150,1 script #maogate1_talk2 139,2,2,{
  7714. OnStop:
  7715. disablenpc "#maogate1_talk2";
  7716. end;
  7717. OnEnter:
  7718. enablenpc "#maogate1_talk2";
  7719. end;
  7720. OnTouch:
  7721. mes "...";
  7722. mes "......";
  7723. mes ".........";
  7724. next;
  7725. soundeffect "wander_man_move.wav",0;
  7726. sc_start SC_Blind,60000,0;
  7727. mes "[?????]";
  7728. mes "...Isn't the moon";
  7729. mes "so beautiful tonight?";
  7730. next;
  7731. mes "[?????]";
  7732. mes "...But I wonder...";
  7733. mes "Why are there twice as many";
  7734. mes "guards when the moon is full?";
  7735. next;
  7736. mes "[???????]";
  7737. mes "The moon is so red...";
  7738. mes "Yes, it's been a year...";
  7739. next;
  7740. mes "......";
  7741. mes ".........";
  7742. mes "............";
  7743. next;
  7744. mes "["+ strcharinfo(0) +"]";
  7745. mes "What's going on?";
  7746. mes "Who's there? Kidd?";
  7747. mes "Valdes? Anybody?";
  7748. mes "What was that?";
  7749. close2;
  7750. soundeffect "wander_man_move.wav",0;
  7751. sc_end SC_All;
  7752. disablenpc "#maogate1_talk2";
  7753. end;
  7754. }
  7755. que_job02,16,97,1 script #maogate1_talk3 139,2,2,{
  7756. OnStop:
  7757. disablenpc "#maogate1_talk3";
  7758. end;
  7759. OnEnter:
  7760. enablenpc "#maogate1_talk3";
  7761. end;
  7762. OnTouch:
  7763. mes "......";
  7764. mes ".........";
  7765. mes "............";
  7766. next;
  7767. soundeffect "wander_man_move.wav",0;
  7768. sc_start SC_Blind,60000,0;
  7769. mes "[?????]";
  7770. mes "So, you telling me you";
  7771. mes "don't know how this town";
  7772. mes "got its name? Well, it's";
  7773. mes "kind of a scary tale...";
  7774. next;
  7775. mes "[?????]";
  7776. mes "An evil demon invaded our";
  7777. mes "world, summoning troops of";
  7778. mes "his minions from the darkness.";
  7779. mes "However, he was defeated and";
  7780. mes "sealed beneath this castle";
  7781. mes "by a legendary hero.";
  7782. next;
  7783. mes "[???????]";
  7784. mes "But the hatred of Satan";
  7785. mes "Morroc has not ebbed with";
  7786. mes "time. If you look at the full";
  7787. mes "moon from here, it is colored";
  7788. mes "red with Satan Morroc's rage...";
  7789. next;
  7790. mes "......";
  7791. mes ".........";
  7792. mes "............";
  7793. next;
  7794. mes "["+ strcharinfo(0) +"]";
  7795. mes "...I keep hearing";
  7796. mes "things! Where the hell";
  7797. mes "is it all coming from?!";
  7798. next;
  7799. mes "......";
  7800. mes ".........";
  7801. mes "............";
  7802. close2;
  7803. soundeffect "wander_man_move.wav",0;
  7804. sc_end SC_All;
  7805. disablenpc "#maogate1_talk3";
  7806. end;
  7807. }
  7808. que_job02,44,33,1 script #maogate1_talk4 139,2,2,{
  7809. OnStop:
  7810. disablenpc "#maogate1_talk4";
  7811. end;
  7812. OnEnter:
  7813. enablenpc "#maogate1_talk4";
  7814. end;
  7815. OnTouch:
  7816. mes "......";
  7817. mes ".........";
  7818. mes "............";
  7819. next;
  7820. soundeffect "wander_man_move.wav",0;
  7821. sc_start SC_Blind,60000,0;
  7822. mes "[?????]";
  7823. mes "Hmpf.";
  7824. mes "It has begun.";
  7825. next;
  7826. mes "[?????]";
  7827. mes "That smoke...?";
  7828. mes "What exactly is going";
  7829. mes "on over there every";
  7830. mes "full moon?";
  7831. next;
  7832. mes "[???????]";
  7833. mes "Well...";
  7834. mes "Who's to say?";
  7835. next;
  7836. mes "[????]";
  7837. mes "B-boss...!";
  7838. next;
  7839. mes "......";
  7840. mes ".........";
  7841. mes "............";
  7842. mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
  7843. next;
  7844. mes "["+ strcharinfo(0) +"]";
  7845. mes "These voices...";
  7846. mes "They're like past";
  7847. mes "memories of something";
  7848. mes "that's happened here";
  7849. mes "in Castle Morroc...";
  7850. close2;
  7851. soundeffect "wander_man_move.wav",0;
  7852. sc_end SC_All;
  7853. disablenpc "#maogate1_talk4";
  7854. end;
  7855. }
  7856. que_job02,93,21,1 script #maogate1_talk5 139,2,2,{
  7857. OnStop:
  7858. disablenpc "#maogate1_talk5";
  7859. end;
  7860. OnEnter:
  7861. enablenpc "#maogate1_talk5";
  7862. end;
  7863. OnTouch:
  7864. mes "......";
  7865. mes ".........";
  7866. mes "............";
  7867. next;
  7868. soundeffect "wander_man_move.wav",0;
  7869. sc_start SC_Blind,60000,0;
  7870. mes "[?????]";
  7871. mes "Sir, our investigation has";
  7872. mes "turned something up. Every";
  7873. mes "15 days, a carriage secretly";
  7874. mes "transports about 20 to 30";
  7875. mes "children into the castle.";
  7876. mes "However, they never come out...";
  7877. next;
  7878. mes "[?????]";
  7879. mes "Are you serious...?";
  7880. mes "What the hell could";
  7881. mes "they be doing in there?!";
  7882. mes "Come on, let's go...";
  7883. close2;
  7884. soundeffect "wander_man_move.wav",0;
  7885. sc_end SC_All;
  7886. disablenpc "#maogate1_talk5";
  7887. end;
  7888. }
  7889. que_job02,93,21,1 script #maogate1_talk6 139,3,3,{
  7890. OnStop:
  7891. disablenpc "#maogate1_talk6";
  7892. end;
  7893. OnEnter:
  7894. enablenpc "#maogate1_talk6";
  7895. end;
  7896. OnTouch:
  7897. mes "......";
  7898. mes ".........";
  7899. mes "............";
  7900. next;
  7901. soundeffect "wander_man_move.wav",0;
  7902. sc_start SC_Blind,60000,0;
  7903. mes "[?????]";
  7904. mes "Wh-what's with";
  7905. mes "all of this noise?";
  7906. next;
  7907. mes "[?????]";
  7908. mes "Sorry, m'lord.";
  7909. mes "It's nothing, but";
  7910. mes "we'll take care of";
  7911. mes "it as soon as possible.";
  7912. mes "Shut up, children. Silence!";
  7913. next;
  7914. mes "..............";
  7915. next;
  7916. mes "......";
  7917. mes ".........";
  7918. mes "............";
  7919. next;
  7920. mes "[???????]";
  7921. mes "This place is so hot...";
  7922. mes "Where's my daddy? I don't...";
  7923. mes "I don't wanna go to Thanatos...";
  7924. next;
  7925. mes "......";
  7926. mes ".........";
  7927. mes "............";
  7928. next;
  7929. mes "[??????]";
  7930. mes "Make sure that";
  7931. mes "nothing interferes";
  7932. mes "with our plan. Nothing...";
  7933. mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
  7934. next;
  7935. mes "[????]";
  7936. mes "I don't wanna";
  7937. mes "wear these chains!";
  7938. mes "G-get them off, please!";
  7939. mes "I'm sorry, I'm sorry, I'm s--";
  7940. next;
  7941. mes "......";
  7942. mes ".........";
  7943. mes "............";
  7944. mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
  7945. next;
  7946. mes "["+ strcharinfo(0) +"]";
  7947. mes "I can't...";
  7948. mes "I can't endure";
  7949. mes "listening to this";
  7950. mes "much longer. Where";
  7951. mes "the hell is Raiyan Moore?!";
  7952. close2;
  7953. soundeffect "wander_man_move.wav",0;
  7954. sc_end SC_All;
  7955. disablenpc "#maogate1_talk6";
  7956. end;
  7957. }
  7958. que_job02,180,144,1 script #maogate1_talk7 139,2,2,{
  7959. OnStop:
  7960. disablenpc "#maogate1_talk7";
  7961. end;
  7962. OnEnter:
  7963. enablenpc "#maogate1_talk7";
  7964. end;
  7965. OnTouch:
  7966. mes "......";
  7967. mes ".........";
  7968. mes "............";
  7969. next;
  7970. soundeffect "wander_man_move.wav",0;
  7971. sc_start SC_Blind,60000,0;
  7972. mes "[?????]";
  7973. mes "Jeez, what's going";
  7974. mes "on? Where the heck";
  7975. mes "are all the guards?";
  7976. next;
  7977. mes "......";
  7978. mes ".........";
  7979. mes "............";
  7980. next;
  7981. mes "[????]";
  7982. mes "What?! Why would";
  7983. mes "anyone do something";
  7984. mes "so stupid, so foolhardy,";
  7985. mes "as revive Satan Morroc?!";
  7986. next;
  7987. mes "[????]";
  7988. mes "Why...?";
  7989. mes "You can't possibly";
  7990. mes "understand. Now die...!";
  7991. next;
  7992. mes "......";
  7993. mes ".........";
  7994. mes "............";
  7995. next;
  7996. mes "["+ strcharinfo(0) +"]";
  7997. mes "Where is that voice";
  7998. mes "coming from? Wait...";
  7999. mes "That's... That's happening";
  8000. mes "right now! Please... Please";
  8001. mes "don't let me be too late!";
  8002. close2;
  8003. soundeffect "wander_man_move.wav",0;
  8004. sc_end SC_All;
  8005. disablenpc "#maogate1_talk7";
  8006. end;
  8007. }
  8008. que_job02,77,179,1 script #maogate1_talk8 139,2,2,{
  8009. OnStop:
  8010. disablenpc "#maogate1_talk8";
  8011. end;
  8012. OnEnter:
  8013. enablenpc "#maogate1_talk8";
  8014. end;
  8015. OnStop2:
  8016. stopnpctimer;
  8017. end;
  8018. OnTouch:
  8019. initnpctimer;
  8020. disablenpc "#maogate1_talk8";
  8021. end;
  8022. OnTimer1000:
  8023. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8024. end;
  8025. OnTimer4000:
  8026. mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
  8027. end;
  8028. OnTimer8000:
  8029. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8030. end;
  8031. OnTimer12000:
  8032. mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
  8033. end;
  8034. OnTimer16000:
  8035. mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
  8036. end;
  8037. OnTimer20000:
  8038. mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
  8039. end;
  8040. OnTimer20100:
  8041. stopnpctimer;
  8042. end;
  8043. }
  8044. que_job02,73,82,1 script #maogate1_battle 139,2,2,{
  8045. OnStop:
  8046. disablenpc "#maogate1_battle";
  8047. end;
  8048. OnEnter:
  8049. enablenpc "#maogate1_battle";
  8050. end;
  8051. OnStop2:
  8052. stopnpctimer;
  8053. killmonster "que_job02","#maogate1_battle::OnMyMobDead";
  8054. end;
  8055. OnTouch:
  8056. initnpctimer;
  8057. emotion e_wah,1;
  8058. disablenpc "#maogate1_battle";
  8059. end;
  8060. OnTimer500:
  8061. monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8062. monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8063. monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8064. monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8065. end;
  8066. OnTimer5000:
  8067. mapannounce "que_job02","Watch out!",1,0x90EE90;
  8068. donpcevent "Dandelion Member#1_bt::OnEnter";
  8069. end;
  8070. OnTimer6000:
  8071. specialeffect EF_LORD;
  8072. end;
  8073. OnTimer6500:
  8074. killmonster "que_job02","#maogate1_battle::OnMyMobDead";
  8075. stopnpctimer;
  8076. end;
  8077. OnMyMobDead:
  8078. end;
  8079. }
  8080. que_job02,66,85,5 script Dandelion Member#1_bt 880,{
  8081. if(mao_request == 26 || mao_request == 27)
  8082. {
  8083. mes "[Dandelion Member]";
  8084. mes "Hey... Are";
  8085. mes "you alright?";
  8086. next;
  8087. mes "[" + strcharinfo(0) + "]";
  8088. mes "Thanks...";
  8089. mes "I think you just";
  8090. mes "saved my life. What's";
  8091. mes "going on? Are you alone?";
  8092. next;
  8093. mes "[Dandelion Member]";
  8094. mes "It took me a while, but";
  8095. mes "I gathered as many members";
  8096. mes "of Dandelion as I could. From";
  8097. mes "the looks of it, I wouldn't be";
  8098. mes "surprised if Satan Morroc was";
  8099. mes "almost unsealed by now...";
  8100. next;
  8101. mes "[" + strcharinfo(0) + "]";
  8102. mes "Wait...";
  8103. mes "What about Kidd?";
  8104. mes "Where did he go?";
  8105. next;
  8106. mes "[Dandelion Member]";
  8107. mes "Kidd? He already";
  8108. mes "went in before any";
  8109. mes "of us. It sounds pretty";
  8110. mes "dangerous in there...";
  8111. next;
  8112. mes "[Kidd's Voice]";
  8113. mes "...I said--!";
  8114. mes "...That's...";
  8115. mes "Why I oughta--!";
  8116. emotion e_gasp,0;
  8117. next;
  8118. mes "[Dandelion Member]";
  8119. mes "Yeah, that's him again.";
  8120. mes "Now that you're awake,";
  8121. mes "I better do something.";
  8122. mes "You stay here and gather";
  8123. mes "your strength while I go";
  8124. mes "in there and help him...";
  8125. close2;
  8126. emotion e_gasp,1;
  8127. set mao_request,27;
  8128. disablenpc "Dandelion Member#1_bt";
  8129. end;
  8130. }
  8131. OnInit:
  8132. disablenpc "Dandelion Member#1_bt";
  8133. end;
  8134. OnEnter:
  8135. enablenpc "Dandelion Member#1_bt";
  8136. end;
  8137. }
  8138. que_job02,87,83,1 script #maogate1_setting 139,2,2,{
  8139. OnStop:
  8140. disablenpc "#maogate1_setting";
  8141. end;
  8142. OnEnter:
  8143. enablenpc "#maogate1_setting";
  8144. end;
  8145. OnTouch:
  8146. if (mao_request == 27)
  8147. {
  8148. donpcevent "#maogate1_end::OnEnter";
  8149. donpcevent "Kidd#maogate1_1::OnEnter";
  8150. donpcevent "Lin#maogate1_1::OnEnter";
  8151. donpcevent "R#maogate1::OnEnter";
  8152. donpcevent "Dandelion#maogate1_1::OnEnter";
  8153. donpcevent "Dandelion#maogate1_2::OnEnter";
  8154. end;
  8155. }
  8156. }
  8157. que_job02,117,101,1 script #maogate1_end 139,3,3,{
  8158. OnInit:
  8159. disablenpc "#maogate1_end";
  8160. end;
  8161. OnReset:
  8162. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8163. end;
  8164. OnStop:
  8165. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8166. stopnpctimer;
  8167. end;
  8168. OnEnter:
  8169. enablenpc "#maogate1_end";
  8170. end;
  8171. OnTouch:
  8172. donpcevent "#maogate1_setting::OnStop";
  8173. mes "[" + strcharinfo(0) + "]";
  8174. mes "Hey, what's going";
  8175. mes "on here? Kidd! Lin?";
  8176. mes "A-and who's that guy?";
  8177. mes "Could it possibly be...";
  8178. emotion e_gasp,1;
  8179. next;
  8180. cutin "mocseal_kid01.bmp",0;
  8181. mes "[Kidd]";
  8182. mes ""+ strcharinfo(0) +"...";
  8183. mes "Stay back and don't come";
  8184. mes "near me! Lin, why are you";
  8185. mes "doing this! Give up your";
  8186. mes "mission, you don't know";
  8187. mes "who your client really is!";
  8188. next;
  8189. cutin "mocseal_rin01.bmp",2;
  8190. mes "[Lin]";
  8191. mes "What are you talking";
  8192. mes "about, Kidd? I just found";
  8193. mes "out that the people you're";
  8194. mes "working for, the Dandelion";
  8195. mes "Organization, have been";
  8196. mes "hunting Mr. Moore down...";
  8197. emotion e_wah,0,"Lin#maogate1_1";
  8198. next;
  8199. cutin "mocseal_kid01.bmp",0;
  8200. mes "[Kidd]";
  8201. mes "Yes, of course they're";
  8202. mes "hunting him down. Your client,";
  8203. mes "Mr. R. Moore, is none other";
  8204. mes "than Raiyan Moore-- and he";
  8205. mes "plans to revive Satan Morroc!";
  8206. next;
  8207. cutin "mocseal_rin01.bmp",2;
  8208. mes "[Lin]";
  8209. mes "What?! But how can that";
  8210. mes "be? I've been with Moore";
  8211. mes "for a few days! If he's the one";
  8212. mes "who kidnapped the children,";
  8213. mes "then who is taking them hostage? ";
  8214. next;
  8215. mes "[Lin]";
  8216. mes "No, you should tell";
  8217. mes "me everything you know";
  8218. mes "about your own client,";
  8219. mes "the Dandelion Organization...";
  8220. emotion e_hmm,0,"R#maogate1";
  8221. next;
  8222. cutin "mocseal_rin01.bmp",255;
  8223. cutin "mocseal_kid01.bmp",255;
  8224. mes "[R. Moore]";
  8225. mes "Thanks for your";
  8226. mes "concern, Lin. But really...";
  8227. mes "It's unnecessary. Heh heh...";
  8228. mes "I don't need to worry about the Dandelion Organization any longer.";
  8229. next;
  8230. mes "[R. Moore]";
  8231. mes "Prepare yourself";
  8232. mes "and be accepted into";
  8233. mes "this sacrifice... Lin...";
  8234. mes "Your blood will be used";
  8235. mes "to revive Morroc Satan!";
  8236. donpcevent "R#maogate1::OnSpell";
  8237. emotion e_gasp,0,"Kidd#maogate1_1";
  8238. emotion e_gasp,1;
  8239. next;
  8240. mes "[Kidd]";
  8241. mes "Watch out!";
  8242. donpcevent "Kidd#maogate1_1::OnInit";
  8243. donpcevent "Lin#maogate1_1::OnInit";
  8244. donpcevent "Kidd#maogate1_2::OnEnter";
  8245. donpcevent "Lin#maogate1_2::OnEnter";
  8246. donpcevent "#maogate1_end2::OnSpell";
  8247. next;
  8248. mes "[" + strcharinfo(0) + "]";
  8249. mes "Kidd! Lin!";
  8250. next;
  8251. mes "[Lin]";
  8252. mes "Wh-why...?";
  8253. mes "Mr. Moore, you said";
  8254. mes "that you were trying to";
  8255. mes "stop Satan Morroc's revival...";
  8256. next;
  8257. mes "[Kidd]";
  8258. mes "Can't you see...?";
  8259. mes "He was lying! He";
  8260. mes "tricked all of us!";
  8261. next;
  8262. mes "[R. Moore]";
  8263. mes "So...";
  8264. mes "You're resisting?";
  8265. mes "Fine, you leave me";
  8266. mes "no choice. Feel the";
  8267. mes "power of Morroc Satan!";
  8268. emotion e_gg,0,"R#maogate1";
  8269. next;
  8270. donpcevent "R#maogate1::OnInit";
  8271. initnpctimer;
  8272. monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8273. monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8274. monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8275. monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8276. monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8277. monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8278. monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8279. monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8280. monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8281. mes "[" + strcharinfo(0) + "]";
  8282. mes "Bastard, what";
  8283. mes "are you doing?";
  8284. mes "Holy crap, m-monsters!";
  8285. next;
  8286. mes "[Lin]";
  8287. mes "Damn it!";
  8288. mes "Let me go!";
  8289. mes "I'm gonna chase";
  8290. mes "Moore myself!";
  8291. set mao_request,28;
  8292. close2;
  8293. donpcevent "Lin#maogate1_2::OnInit";
  8294. disablenpc "#maogate1_end";
  8295. end;
  8296. OnTimer500:
  8297. mapannounce "que_job02","I'll back you up!",1,0x90EE90;
  8298. donpcevent "Dandelion#maogate1_3::OnEnter";
  8299. donpcevent "Dandelion#maogate1_4::OnEnter";
  8300. emotion e_go,0,"Dandelion#maogate1_1";
  8301. emotion e_go,0,"Dandelion#maogate1_2";
  8302. emotion e_go,0,"Dandelion#maogate1_3";
  8303. emotion e_go,0,"Dandelion#maogate1_4";
  8304. end;
  8305. OnTimer3000:
  8306. donpcevent "Dandelion#maogate1_3::OnSpell";
  8307. donpcevent "Dandelion#maogate1_2::OnSpell";
  8308. end;
  8309. OnTimer4000:
  8310. donpcevent "Dandelion#maogate1_4::OnSpell";
  8311. donpcevent "Dandelion#maogate1_2::OnSpell2";
  8312. end;
  8313. OnTimer5000:
  8314. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8315. end;
  8316. OnTimer5500:
  8317. set $@maogate1mobs,3;
  8318. monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8319. monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8320. monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8321. end;
  8322. OnTimer7000:
  8323. mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
  8324. end;
  8325. OnTimer10000:
  8326. mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90;
  8327. donpcevent "Dandelion#maogate1_4::OnInit";
  8328. donpcevent "Dandelion#maogate1_3::OnInit";
  8329. donpcevent "Dandelion#maogate1_2::OnInit";
  8330. donpcevent "Dandelion#maogate1_1::OnInit";
  8331. stopnpctimer;
  8332. end;
  8333. OnMyMobDead:
  8334. end;
  8335. }
  8336. que_job02,116,108,5 script Kidd#maogate1_1 884,{
  8337. OnInit:
  8338. disablenpc "Kidd#maogate1_1";
  8339. end;
  8340. OnEnter:
  8341. enablenpc "Kidd#maogate1_1";
  8342. end;
  8343. }
  8344. que_job02,126,103,5 script Kidd#maogate1_2 884,{
  8345. end;
  8346. OnInit:
  8347. disablenpc "Kidd#maogate1_2";
  8348. end;
  8349. OnEnter:
  8350. enablenpc "Kidd#maogate1_2";
  8351. end;
  8352. OnMyMobDead:
  8353. set $@maogate1mobs,$@maogate1mobs -1;
  8354. if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
  8355. end;
  8356. }
  8357. que_job02,121,106,1 script Lin#maogate1_1 885,{
  8358. OnInit:
  8359. disablenpc "Lin#maogate1_1";
  8360. end;
  8361. OnEnter:
  8362. enablenpc "Lin#maogate1_1";
  8363. end;
  8364. }
  8365. que_job02,127,101,1 script Lin#maogate1_2 885,{
  8366. OnInit:
  8367. disablenpc "Lin#maogate1_2";
  8368. end;
  8369. OnEnter:
  8370. enablenpc "Lin#maogate1_2";
  8371. end;
  8372. }
  8373. que_job02,124,109,3 script R#maogate1 880,{
  8374. OnInit:
  8375. disablenpc "R#maogate1";
  8376. end;
  8377. OnEnter:
  8378. enablenpc "R#maogate1";
  8379. end;
  8380. OnSpell:
  8381. specialeffect EF_BEGINSPELL2;
  8382. end;
  8383. }
  8384. que_job02,113,107,5 script Dandelion#maogate1_1 880,{
  8385. OnInit:
  8386. disablenpc "Dandelion#maogate1_1";
  8387. end;
  8388. OnEnter:
  8389. enablenpc "Dandelion#maogate1_1";
  8390. end;
  8391. }
  8392. que_job02,121,100,7 script Dandelion#maogate1_2 880,{
  8393. OnInit:
  8394. disablenpc "Dandelion#maogate1_2";
  8395. end;
  8396. OnEnter:
  8397. enablenpc "Dandelion#maogate1_2";
  8398. end;
  8399. OnSpell:
  8400. specialeffect EF_BEGINSPELL2;
  8401. end;
  8402. OnSpell2:
  8403. specialeffect EF_LORD;
  8404. end;
  8405. }
  8406. que_job02,122,98,1 script Dandelion#maogate1_3 880,{
  8407. OnInit:
  8408. disablenpc "Dandelion#maogate1_3";
  8409. end;
  8410. OnEnter:
  8411. enablenpc "Dandelion#maogate1_3";
  8412. end;
  8413. OnSpell:
  8414. specialeffect EF_BEGINSPELL2;
  8415. end;
  8416. }
  8417. que_job02,122,111,5 script Dandelion#maogate1_4 880,{
  8418. OnInit:
  8419. disablenpc "Dandelion#maogate1_4";
  8420. end;
  8421. OnEnter:
  8422. enablenpc "Dandelion#maogate1_4";
  8423. end;
  8424. OnSpell:
  8425. specialeffect EF_LORD;
  8426. end;
  8427. }
  8428. que_job02,122,106,1 script #maogate1_end2 139,15,15,{
  8429. OnInit:
  8430. disablenpc "#maogate1_end2";
  8431. end;
  8432. OnEnter:
  8433. enablenpc "#maogate1_end2";
  8434. end;
  8435. OnTouch:
  8436. if (mao_request == 28)
  8437. {
  8438. cutin "mocseal_kid01.bmp",2;
  8439. mes "[Kidd]";
  8440. mes "" + strcharinfo(0) + "!";
  8441. mes "Hey, you alright?";
  8442. mes "Come on, let's head";
  8443. mes "back, the other members";
  8444. mes "of the Assassin Guild";
  8445. mes "will take care of this...";
  8446. set mao_request,29;
  8447. close2;
  8448. mapwarp "que_job02","que_job01",59,49;
  8449. donpcevent "#maogate1_talk1::OnInit";
  8450. donpcevent "#maogate1_talk2::OnEnter";
  8451. donpcevent "#maogate1_talk3::OnEnter";
  8452. donpcevent "#maogate1_talk4::OnEnter";
  8453. donpcevent "#maogate1_talk5::OnEnter";
  8454. donpcevent "#maogate1_talk6::OnEnter";
  8455. donpcevent "#maogate1_talk7::OnEnter";
  8456. donpcevent "Kidd#maogate1_1::OnInit";
  8457. donpcevent "Kidd#maogate1_2::OnInit";
  8458. donpcevent "Lin#maogate1_1::OnInit";
  8459. donpcevent "Lin#maogate1_2::OnInit";
  8460. donpcevent "R#maogate1::OnInit";
  8461. donpcevent "#maogate1_end::OnStop";
  8462. donpcevent "#maogate1_end::OnInit";
  8463. donpcevent "#maogate1_end2::OnInit";
  8464. donpcevent "Dandelion#maogate1_1::OnInit";
  8465. donpcevent "Dandelion#maogate1_2::OnInit";
  8466. donpcevent "Dandelion#maogate1_3::OnInit";
  8467. donpcevent "Dandelion#maogate1_4::OnInit";
  8468. donpcevent "#maogate1_setting::OnEnter";
  8469. donpcevent "Dandelion Member#1_bt::OnInit";
  8470. donpcevent "#maogate1_battle::OnStop";
  8471. donpcevent "#maogate1_battle::OnEnter";
  8472. enablenpc "#maogate1";
  8473. set $mao_gate1,0;
  8474. end;
  8475. }
  8476. }
  8477. que_job03,14,182,1 script #maogate2 139,1,1,{
  8478. OnEnter:
  8479. enablenpc "#maogate2";
  8480. end;
  8481. OnStop:
  8482. disablenpc "#maogate2";
  8483. end;
  8484. OnTouch:
  8485. if (mao_request == 124 || mao_request == 125)
  8486. {
  8487. initnpctimer;
  8488. disablenpc "#maogate2";
  8489. donpcevent "#maogate2_talk1::OnEnter";
  8490. }
  8491. else
  8492. {
  8493. mes "^3355FFYou will now be";
  8494. mes "teleported outside.^000000";
  8495. close2;
  8496. warp "morocc",100,100;
  8497. set $mao_gate2,0;
  8498. }
  8499. end;
  8500. OnTimer580000:
  8501. mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
  8502. end;
  8503. OnTimer590000:
  8504. mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
  8505. end;
  8506. OnTimer595000:
  8507. mapwarp "que_job02","morocc",160,129;
  8508. end;
  8509. OnTimer596000:
  8510. donpcevent "#maogate2_talk1::OnInit";
  8511. donpcevent "#maogate2_talk2::OnEnter";
  8512. donpcevent "#maogate2_talk3::OnEnter";
  8513. donpcevent "#maogate2_talk4::OnEnter";
  8514. donpcevent "#maogate2_talk5::OnEnter";
  8515. donpcevent "#maogate2_talk6::OnEnter";
  8516. donpcevent "#maogate2_talk7::OnEnter";
  8517. donpcevent "Kidd#maogate2_1::OnInit";
  8518. donpcevent "Kidd#maogate2_2::OnInit";
  8519. donpcevent "Lin#maogate2_1::OnInit";
  8520. donpcevent "Lin#maogate2_2::OnInit";
  8521. donpcevent "R#maogate2::OnInit";
  8522. donpcevent "#maogate2_end::OnStop";
  8523. donpcevent "#maogate2_end::OnInit";
  8524. donpcevent "#maogate2_end2::OnInit";
  8525. donpcevent "Dandelion#maogate2_1::OnInit";
  8526. donpcevent "Dandelion#maogate2_2::OnInit";
  8527. donpcevent "Dandelion#maogate2_3::OnInit";
  8528. donpcevent "Dandelion#maogate2_4::OnInit";
  8529. donpcevent "#maogate2_setting::OnEnter";
  8530. donpcevent "Dandelion Member#2_bt::OnInit";
  8531. donpcevent "#maogate2_battle::OnStop2";
  8532. donpcevent "#maogate2_battle::OnEnter";
  8533. end;
  8534. OnTimer597000:
  8535. enablenpc "#maogate2";
  8536. set $mao_gate2,0;
  8537. stopnpctimer;
  8538. end;
  8539. }
  8540. que_job03,14,181,1 script #maogate2_talk1 139,2,2,{
  8541. OnInit:
  8542. disablenpc "#maogate2_talk1";
  8543. end;
  8544. OnEnter:
  8545. enablenpc "#maogate2_talk1";
  8546. end;
  8547. OnTouch:
  8548. mes "^333333Holy... ritual... of...";
  8549. mes "blood... I am proud...";
  8550. mes "to b-be... the last...";
  8551. mes "sacrifice... Heh heh heh...^000000";
  8552. next;
  8553. mes "^3355FFThe maniacial laughter";
  8554. mes "from that strange voice";
  8555. mes "echoes in your head as you";
  8556. mes "wake up in some strage place.^000000";
  8557. next;
  8558. mes "[" + strcharinfo(0) + "]";
  8559. mes "Where am I...?";
  8560. mes "What is this place?";
  8561. mes "Arrgh, my head hurts,";
  8562. mes "but I've got to stop";
  8563. mes "Satan Morroc's revival...";
  8564. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8565. next;
  8566. mes "[" + strcharinfo(0) + "]";
  8567. mes "There's that voice";
  8568. mes "again! Kidd? Valdes?";
  8569. mes "Are any of you here?";
  8570. mes "Damn, I must be all alone.";
  8571. mes "I guess I have to stop this";
  8572. mes "weird ritual all by myself!";
  8573. close2;
  8574. disablenpc "#maogate2_talk1";
  8575. end;
  8576. }
  8577. que_job03,17,150,1 script #maogate2_talk2 139,2,2,{
  8578. OnStop:
  8579. disablenpc "#maogate2_talk2";
  8580. end;
  8581. OnEnter:
  8582. enablenpc "#maogate2_talk2";
  8583. end;
  8584. OnTouch:
  8585. mes "...";
  8586. mes "......";
  8587. mes ".........";
  8588. next;
  8589. soundeffect "wander_man_move.wav",0;
  8590. sc_start SC_Blind,60000,0;
  8591. mes "[?????]";
  8592. mes "...Isn't the moon";
  8593. mes "so beautiful tonight?";
  8594. next;
  8595. mes "[?????]";
  8596. mes "...But I wonder...";
  8597. mes "Why are there twice as many";
  8598. mes "guards when the moon is full?";
  8599. next;
  8600. mes "[???????]";
  8601. mes "The moon is so red...";
  8602. mes "Yes, it's been a year...";
  8603. next;
  8604. mes "......";
  8605. mes ".........";
  8606. mes "............";
  8607. next;
  8608. mes "["+ strcharinfo(0) +"]";
  8609. mes "What's going on?";
  8610. mes "Who's there? Kidd?";
  8611. mes "Valdes? Anybody?";
  8612. mes "What was that?";
  8613. close2;
  8614. soundeffect "wander_man_move.wav",0;
  8615. sc_end SC_All;
  8616. disablenpc "#maogate2_talk2";
  8617. end;
  8618. }
  8619. que_job03,16,97,1 script #maogate2_talk3 139,2,2,{
  8620. OnStop:
  8621. disablenpc "#maogate2_talk3";
  8622. end;
  8623. OnEnter:
  8624. enablenpc "#maogate2_talk3";
  8625. end;
  8626. OnTouch:
  8627. mes "......";
  8628. mes ".........";
  8629. mes "............";
  8630. next;
  8631. soundeffect "wander_man_move.wav",0;
  8632. sc_start SC_Blind,60000,0;
  8633. mes "[?????]";
  8634. mes "So, you telling me you";
  8635. mes "don't know how this town";
  8636. mes "got its name? Well, it's";
  8637. mes "kind of a scary tale...";
  8638. next;
  8639. mes "[?????]";
  8640. mes "An evil demon invaded our";
  8641. mes "world, summoning troops of";
  8642. mes "his minions from the darkness.";
  8643. mes "However, he was defeated and";
  8644. mes "sealed beneath this castle";
  8645. mes "by a legendary hero.";
  8646. next;
  8647. mes "[???????]";
  8648. mes "But the hatred of Satan";
  8649. mes "Morroc has not ebbed with";
  8650. mes "time. If you look at the full";
  8651. mes "moon from here, it is colored";
  8652. mes "red with Satan Morroc's rage...";
  8653. next;
  8654. mes "......";
  8655. mes ".........";
  8656. mes "............";
  8657. next;
  8658. mes "["+ strcharinfo(0) +"]";
  8659. mes "...I keep hearing";
  8660. mes "things! Where the hell";
  8661. mes "is it all coming from?!";
  8662. next;
  8663. mes "......";
  8664. mes ".........";
  8665. mes "............";
  8666. close2;
  8667. soundeffect "wander_man_move.wav",0;
  8668. sc_end SC_All;
  8669. disablenpc "#maogate2_talk3";
  8670. end;
  8671. }
  8672. que_job03,44,33,1 script #maogate2_talk4 139,2,2,{
  8673. OnStop:
  8674. disablenpc "#maogate2_talk4";
  8675. end;
  8676. OnEnter:
  8677. enablenpc "#maogate2_talk4";
  8678. end;
  8679. OnTouch:
  8680. mes "......";
  8681. mes ".........";
  8682. mes "............";
  8683. next;
  8684. soundeffect "wander_man_move.wav",0;
  8685. sc_start SC_Blind,60000,0;
  8686. mes "[?????]";
  8687. mes "Hmpf.";
  8688. mes "It has begun.";
  8689. next;
  8690. mes "[?????]";
  8691. mes "That smoke...?";
  8692. mes "What exactly is going";
  8693. mes "on over there every";
  8694. mes "full moon?";
  8695. next;
  8696. mes "[???????]";
  8697. mes "Well...";
  8698. mes "Who's to say?";
  8699. next;
  8700. mes "[????]";
  8701. mes "B-boss...!";
  8702. next;
  8703. mes "......";
  8704. mes ".........";
  8705. mes "............";
  8706. mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
  8707. next;
  8708. mes "["+ strcharinfo(0) +"]";
  8709. mes "These voices...";
  8710. mes "They're like past";
  8711. mes "memories of something";
  8712. mes "that's happened here";
  8713. mes "in Castle Morroc...";
  8714. close2;
  8715. soundeffect "wander_man_move.wav",0;
  8716. sc_end SC_All;
  8717. disablenpc "#maogate2_talk4";
  8718. end;
  8719. }
  8720. que_job03,93,21,1 script #maogate2_talk5 139,2,2,{
  8721. OnStop:
  8722. disablenpc "#maogate2_talk5";
  8723. end;
  8724. OnEnter:
  8725. enablenpc "#maogate2_talk5";
  8726. end;
  8727. OnTouch:
  8728. mes "......";
  8729. mes ".........";
  8730. mes "............";
  8731. next;
  8732. soundeffect "wander_man_move.wav",0;
  8733. sc_start SC_Blind,60000,0;
  8734. mes "[?????]";
  8735. mes "Sir, our investigation has";
  8736. mes "turned something up. Every";
  8737. mes "15 days, a carriage secretly";
  8738. mes "transports about 20 to 30";
  8739. mes "children into the castle.";
  8740. mes "However, they never come out...";
  8741. next;
  8742. mes "[?????]";
  8743. mes "Are you serious...?";
  8744. mes "What the hell could";
  8745. mes "they be doing in there?!";
  8746. mes "Come on, let's go...";
  8747. close2;
  8748. soundeffect "wander_man_move.wav",0;
  8749. sc_end SC_All;
  8750. disablenpc "#maogate2_talk5";
  8751. end;
  8752. }
  8753. que_job03,93,21,1 script #maogate2_talk6 139,3,3,{
  8754. OnStop:
  8755. disablenpc "#maogate2_talk6";
  8756. end;
  8757. OnEnter:
  8758. enablenpc "#maogate2_talk6";
  8759. end;
  8760. OnTouch:
  8761. mes "......";
  8762. mes ".........";
  8763. mes "............";
  8764. next;
  8765. soundeffect "wander_man_move.wav",0;
  8766. sc_start SC_Blind,60000,0;
  8767. mes "[?????]";
  8768. mes "Wh-what's with";
  8769. mes "all of this noise?";
  8770. next;
  8771. mes "[?????]";
  8772. mes "Sorry, m'lord.";
  8773. mes "It's nothing, but";
  8774. mes "we'll take care of";
  8775. mes "it as soon as possible.";
  8776. mes "Shut up, children. Silence!";
  8777. next;
  8778. mes "..............";
  8779. next;
  8780. mes "......";
  8781. mes ".........";
  8782. mes "............";
  8783. next;
  8784. mes "[???????]";
  8785. mes "This place is so hot...";
  8786. mes "Where's my daddy? I don't...";
  8787. mes "I don't wanna go to Thanatos...";
  8788. next;
  8789. mes "......";
  8790. mes ".........";
  8791. mes "............";
  8792. next;
  8793. mes "[??????]";
  8794. mes "Make sure that";
  8795. mes "nothing interferes";
  8796. mes "with our plan. Nothing...";
  8797. mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
  8798. next;
  8799. mes "[????]";
  8800. mes "I don't wanna";
  8801. mes "wear these chains!";
  8802. mes "G-get them off, please!";
  8803. mes "I'm sorry, I'm sorry, I'm s--";
  8804. next;
  8805. mes "......";
  8806. mes ".........";
  8807. mes "............";
  8808. mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
  8809. next;
  8810. mes "["+ strcharinfo(0) +"]";
  8811. mes "I can't...";
  8812. mes "I can't endure";
  8813. mes "listening to this";
  8814. mes "much longer. Where";
  8815. mes "the hell is Raiyan Moore?!";
  8816. close2;
  8817. soundeffect "wander_man_move.wav",0;
  8818. sc_end SC_All;
  8819. disablenpc "#maogate2_talk6";
  8820. end;
  8821. }
  8822. que_job03,180,144,1 script #maogate2_talk7 139,2,2,{
  8823. OnStop:
  8824. disablenpc "#maogate2_talk7";
  8825. end;
  8826. OnEnter:
  8827. enablenpc "#maogate2_talk7";
  8828. end;
  8829. OnTouch:
  8830. mes "......";
  8831. mes ".........";
  8832. mes "............";
  8833. next;
  8834. soundeffect "wander_man_move.wav",0;
  8835. sc_start SC_Blind,60000,0;
  8836. mes "[?????]";
  8837. mes "Jeez, what's going";
  8838. mes "on? Where the heck";
  8839. mes "are all the guards?";
  8840. next;
  8841. mes "......";
  8842. mes ".........";
  8843. mes "............";
  8844. next;
  8845. mes "[????]";
  8846. mes "What?! Why would";
  8847. mes "anyone do something";
  8848. mes "so stupid, so foolhardy,";
  8849. mes "as revive Satan Morroc?!";
  8850. next;
  8851. mes "[????]";
  8852. mes "Why...?";
  8853. mes "You can't possibly";
  8854. mes "understand. Now die...!";
  8855. next;
  8856. mes "......";
  8857. mes ".........";
  8858. mes "............";
  8859. next;
  8860. mes "["+ strcharinfo(0) +"]";
  8861. mes "Where is that voice";
  8862. mes "coming from? Wait...";
  8863. mes "That's... That's happening";
  8864. mes "right now! Please... Please";
  8865. mes "don't let me be too late!";
  8866. close2;
  8867. soundeffect "wander_man_move.wav",0;
  8868. sc_end SC_All;
  8869. disablenpc "#maogate2_talk7";
  8870. end;
  8871. }
  8872. que_job03,77,179,1 script #maogate2_talk8 139,2,2,{
  8873. OnStop:
  8874. disablenpc "#maogate2_talk8";
  8875. end;
  8876. OnEnter:
  8877. enablenpc "#maogate2_talk8";
  8878. end;
  8879. OnStop2:
  8880. stopnpctimer;
  8881. end;
  8882. OnTouch:
  8883. initnpctimer;
  8884. disablenpc "#maogate2_talk8";
  8885. end;
  8886. OnTimer1000:
  8887. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8888. end;
  8889. OnTimer4000:
  8890. mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
  8891. end;
  8892. OnTimer8000:
  8893. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8894. end;
  8895. OnTimer12000:
  8896. mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
  8897. end;
  8898. OnTimer16000:
  8899. mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
  8900. end;
  8901. OnTimer20000:
  8902. mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
  8903. end;
  8904. OnTimer20100:
  8905. stopnpctimer;
  8906. end;
  8907. }
  8908. que_job03,73,82,1 script #maogate2_battle 139,2,2,{
  8909. OnStop:
  8910. disablenpc "#maogate2_battle";
  8911. end;
  8912. OnEnter:
  8913. enablenpc "#maogate2_battle";
  8914. end;
  8915. OnStop2:
  8916. stopnpctimer;
  8917. killmonster "que_job03","#maogate2_battle::OnMyMobDead";
  8918. end;
  8919. OnTouch:
  8920. initnpctimer;
  8921. emotion e_wah,1;
  8922. disablenpc "#maogate2_battle";
  8923. end;
  8924. OnTimer500:
  8925. monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8926. monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8927. monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8928. monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8929. end;
  8930. OnTimer5000:
  8931. mapannounce "que_job03","Watch out!",1,0x90EE90;
  8932. donpcevent "Dandelion Member#2_bt::OnEnter";
  8933. end;
  8934. OnTimer6000:
  8935. specialeffect EF_LORD;
  8936. end;
  8937. OnTimer6500:
  8938. killmonster "que_job03","#maogate2_battle::OnMyMobDead";
  8939. stopnpctimer;
  8940. end;
  8941. OnMyMobDead:
  8942. end;
  8943. }
  8944. que_job03,66,85,5 script Dandelion Member#2_bt 880,{
  8945. if(mao_request == 124 || mao_request == 125)
  8946. {
  8947. mes "[Dandelion Member]";
  8948. mes "Hey, are you alright?";
  8949. mes "That was a pretty huge";
  8950. mes "explosion just now!";
  8951. next;
  8952. mes "[" + strcharinfo(0) + "]";
  8953. mes "Mr. R...?";
  8954. mes "Oh. You're not him.";
  8955. mes "Thanks, I think you";
  8956. mes "just saved my life. Hey...";
  8957. mes "Have you seen a female";
  8958. mes "Assassin around here?";
  8959. next;
  8960. mes "[Dandelion Member]";
  8961. mes "No, I don't think";
  8962. mes "so, but there's another";
  8963. mes "Assassin, Kidd, who's just";
  8964. mes "in the area. Wait, were you the";
  8965. mes "one who was duped by Raiyan";
  8966. mes "Moore? He's your client, right?";
  8967. next;
  8968. mes "[Dandelion Member]";
  8969. mes "I'm a member of the";
  8970. mes "Dandelion Organization,";
  8971. mes "and we've been trying to find";
  8972. mes "him. It turns out that we were";
  8973. mes "right about Moore: he's really planning to revive Satan Morroc.";
  8974. next;
  8975. mes "[" + strcharinfo(0) + "]";
  8976. mes "Huh? What are you";
  8977. mes "talking about? Wait,";
  8978. mes "Raiyan Moore? Do you";
  8979. mes "mean Mr. R. Moore?";
  8980. mes "No! Then this means...";
  8981. next;
  8982. mes "[Dandelion Member]";
  8983. mes "Right. He managed to";
  8984. mes "trick all of us. Now, if you'd";
  8985. mes "excuse me, I better go help";
  8986. mes "Kidd now that you're awake.";
  8987. next;
  8988. mes "[Lin's Voice]";
  8989. mes "...S-stop...";
  8990. mes "...This is...";
  8991. mes "This is all insane!";
  8992. emotion e_gasp,0;
  8993. next;
  8994. mes "["+ strcharinfo(0) +"]";
  8995. mes "That's... That's Lin's";
  8996. mes "voice! I better walk";
  8997. mes "through this darkness";
  8998. mes "and try to find her as";
  8999. mes "soon as I can!";
  9000. close2;
  9001. set mao_request,125;
  9002. disablenpc "Dandelion Member#2_bt";
  9003. end;
  9004. }
  9005. OnInit:
  9006. disablenpc "Dandelion Member#2_bt";
  9007. end;
  9008. OnEnter:
  9009. enablenpc "Dandelion Member#2_bt";
  9010. end;
  9011. }
  9012. que_job03,87,83,1 script #maogate2_setting 139,2,2,{
  9013. OnStop:
  9014. disablenpc "#maogate2_setting";
  9015. end;
  9016. OnEnter:
  9017. enablenpc "#maogate2_setting";
  9018. end;
  9019. OnTouch:
  9020. if (mao_request == 125)
  9021. {
  9022. donpcevent "#maogate2_end::OnEnter";
  9023. donpcevent "Kidd#maogate2_1::OnEnter";
  9024. donpcevent "Lin#maogate2_1::OnEnter";
  9025. donpcevent "R#maogate2::OnEnter";
  9026. donpcevent "Dandelion#maogate2_1::OnEnter";
  9027. donpcevent "Dandelion#maogate2_2::OnEnter";
  9028. end;
  9029. }
  9030. }
  9031. que_job03,117,101,1 script #maogate2_end 139,3,3,{
  9032. OnInit:
  9033. disablenpc "#maogate2_end";
  9034. end;
  9035. OnReset:
  9036. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9037. end;
  9038. OnStop:
  9039. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9040. stopnpctimer;
  9041. end;
  9042. OnEnter:
  9043. enablenpc "#maogate2_end";
  9044. end;
  9045. OnTouch:
  9046. donpcevent "#maogate2_setting::OnStop";
  9047. mes "[" + strcharinfo(0) + "]";
  9048. mes "Hey, what's going";
  9049. mes "on here? Kidd! Lin?";
  9050. mes "A-and who's that guy?";
  9051. mes "Could it possibly be...";
  9052. emotion e_gasp,1;
  9053. next;
  9054. cutin "mocseal_kid01.bmp",0;
  9055. mes "[Kidd]";
  9056. mes ""+ strcharinfo(0) +"...";
  9057. mes "Stay back and don't come";
  9058. mes "near me! Lin, why are you";
  9059. mes "doing this! Give up your";
  9060. mes "mission, you don't know";
  9061. mes "who your client really is!";
  9062. next;
  9063. cutin "mocseal_rin01.bmp",2;
  9064. mes "[Lin]";
  9065. mes "What are you talking";
  9066. mes "about, Kidd? I just found";
  9067. mes "out that the people you're";
  9068. mes "working for, the Dandelion";
  9069. mes "Organization, have been";
  9070. mes "hunting Mr. Moore down...";
  9071. emotion e_wah,0,"Lin#maogate2_1";
  9072. next;
  9073. cutin "mocseal_kid01.bmp",0;
  9074. mes "[Kidd]";
  9075. mes "Yes, of course they're";
  9076. mes "hunting him down. Your client,";
  9077. mes "Mr. R. Moore, is none other";
  9078. mes "than Raiyan Moore-- and he";
  9079. mes "plans to revive Satan Morroc!";
  9080. next;
  9081. cutin "mocseal_rin01.bmp",2;
  9082. mes "[Lin]";
  9083. mes "What?! But how can that";
  9084. mes "be? I've been with Moore";
  9085. mes "for a few days! If he's the one";
  9086. mes "who kidnapped the children,";
  9087. mes "then who is taking them hostage? ";
  9088. next;
  9089. mes "[Lin]";
  9090. mes "No, you should tell";
  9091. mes "me everything you know";
  9092. mes "about your own client,";
  9093. mes "the Dandelion Organization...";
  9094. emotion e_hmm,0,"R#maogate2";
  9095. next;
  9096. cutin "mocseal_rin01.bmp",255;
  9097. cutin "mocseal_kid01.bmp",255;
  9098. mes "[R. Moore]";
  9099. mes "Thanks for your";
  9100. mes "concern, Lin. But really...";
  9101. mes "It's unnecessary. Heh heh...";
  9102. mes "I don't need to worry about the Dandelion Organization any longer.";
  9103. next;
  9104. mes "[R. Moore]";
  9105. mes "Prepare yourself";
  9106. mes "and be accepted into";
  9107. mes "this sacrifice... Lin...";
  9108. mes "Your blood will be used";
  9109. mes "to revive Morroc Satan!";
  9110. donpcevent "R#maogate2::OnSpell";
  9111. emotion e_gasp,0,"Kidd#maogate2_1";
  9112. emotion e_gasp,1;
  9113. next;
  9114. mes "[Kidd]";
  9115. mes "Watch out!";
  9116. donpcevent "Kidd#maogate2_1::OnInit";
  9117. donpcevent "Lin#maogate2_1::OnInit";
  9118. donpcevent "Kidd#maogate2_2::OnEnter";
  9119. donpcevent "Lin#maogate2_2::OnEnter";
  9120. donpcevent "#maogate2_end2::OnSpell";
  9121. next;
  9122. mes "[" + strcharinfo(0) + "]";
  9123. mes "Kidd! Lin!";
  9124. next;
  9125. mes "[Lin]";
  9126. mes "Wh-why...?";
  9127. mes "Mr. Moore, you said";
  9128. mes "that you were trying to";
  9129. mes "stop Satan Morroc's revival...";
  9130. next;
  9131. mes "[Kidd]";
  9132. mes "Can't you see...?";
  9133. mes "He was lying! He";
  9134. mes "tricked all of us!";
  9135. next;
  9136. mes "[R. Moore]";
  9137. mes "So...";
  9138. mes "You're resisting?";
  9139. mes "Fine, you leave me";
  9140. mes "no choice. Feel the";
  9141. mes "power of Morroc Satan!";
  9142. emotion e_gg,0,"R#maogate2";
  9143. next;
  9144. donpcevent "R#maogate2::OnInit";
  9145. initnpctimer;
  9146. monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9147. monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9148. monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9149. monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9150. monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9151. monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9152. monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9153. monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9154. monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9155. mes "[" + strcharinfo(0) + "]";
  9156. mes "Bastard, what";
  9157. mes "are you doing?";
  9158. mes "Holy crap, m-monsters!";
  9159. next;
  9160. mes "[Lin]";
  9161. mes "Damn it!";
  9162. mes "Let me go!";
  9163. mes "I'm gonna chase";
  9164. mes "Moore myself!";
  9165. set mao_request,126;
  9166. set $maoattack,$maoattack +1;
  9167. close2;
  9168. donpcevent "Lin#maogate2_2::OnInit";
  9169. disablenpc "#maogate2_end";
  9170. end;
  9171. OnTimer500:
  9172. mapannounce "que_job03","I'll back you up!",1,0x90EE90;
  9173. donpcevent "Dandelion#maogate2_3::OnEnter";
  9174. donpcevent "Dandelion#maogate2_4::OnEnter";
  9175. emotion e_go,0,"Dandelion#maogate2_1";
  9176. emotion e_go,0,"Dandelion#maogate2_2";
  9177. emotion e_go,0,"Dandelion#maogate2_3";
  9178. emotion e_go,0,"Dandelion#maogate2_4";
  9179. end;
  9180. OnTimer3000:
  9181. donpcevent "Dandelion#maogate2_3::OnSpell";
  9182. donpcevent "Dandelion#maogate2_2::OnSpell";
  9183. end;
  9184. OnTimer4000:
  9185. donpcevent "Dandelion#maogate2_4::OnSpell";
  9186. donpcevent "Dandelion#maogate2_2::OnSpell2";
  9187. end;
  9188. OnTimer5000:
  9189. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9190. end;
  9191. OnTimer5500:
  9192. set $@maogate2mobs,3;
  9193. monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9194. monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9195. monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9196. end;
  9197. OnTimer7000:
  9198. mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
  9199. end;
  9200. OnTimer10000:
  9201. mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90;
  9202. donpcevent "Dandelion#maogate2_4::OnInit";
  9203. donpcevent "Dandelion#maogate2_3::OnInit";
  9204. donpcevent "Dandelion#maogate2_2::OnInit";
  9205. donpcevent "Dandelion#maogate2_1::OnInit";
  9206. stopnpctimer;
  9207. end;
  9208. OnMyMobDead:
  9209. end;
  9210. }
  9211. que_job03,116,108,5 script Kidd#maogate2_1 884,{
  9212. OnInit:
  9213. disablenpc "Kidd#maogate2_1";
  9214. end;
  9215. OnEnter:
  9216. enablenpc "Kidd#maogate2_1";
  9217. end;
  9218. }
  9219. que_job03,126,103,5 script Kidd#maogate2_2 884,{
  9220. end;
  9221. OnInit:
  9222. disablenpc "Kidd#maogate2_2";
  9223. end;
  9224. OnEnter:
  9225. enablenpc "Kidd#maogate2_2";
  9226. end;
  9227. OnMyMobDead:
  9228. set $@maogate2mobs,$@maogate2mobs -1;
  9229. if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
  9230. end;
  9231. }
  9232. que_job03,121,106,1 script Lin#maogate2_1 885,{
  9233. OnInit:
  9234. disablenpc "Lin#maogate2_1";
  9235. end;
  9236. OnEnter:
  9237. enablenpc "Lin#maogate2_1";
  9238. end;
  9239. }
  9240. que_job03,127,101,1 script Lin#maogate2_2 885,{
  9241. OnInit:
  9242. disablenpc "Lin#maogate2_2";
  9243. end;
  9244. OnEnter:
  9245. enablenpc "Lin#maogate2_2";
  9246. end;
  9247. }
  9248. que_job03,124,109,3 script R#maogate2 880,{
  9249. OnInit:
  9250. disablenpc "R#maogate2";
  9251. end;
  9252. OnEnter:
  9253. enablenpc "R#maogate2";
  9254. end;
  9255. OnSpell:
  9256. specialeffect EF_BEGINSPELL2;
  9257. end;
  9258. }
  9259. que_job03,113,107,5 script Dandelion#maogate2_1 880,{
  9260. OnInit:
  9261. disablenpc "Dandelion#maogate2_1";
  9262. end;
  9263. OnEnter:
  9264. enablenpc "Dandelion#maogate2_1";
  9265. end;
  9266. }
  9267. que_job03,121,100,7 script Dandelion#maogate2_2 880,{
  9268. OnInit:
  9269. disablenpc "Dandelion#maogate2_2";
  9270. end;
  9271. OnEnter:
  9272. enablenpc "Dandelion#maogate2_2";
  9273. end;
  9274. OnSpell:
  9275. specialeffect EF_BEGINSPELL2;
  9276. end;
  9277. OnSpell2:
  9278. specialeffect EF_LORD;
  9279. end;
  9280. }
  9281. que_job03,122,98,1 script Dandelion#maogate2_3 880,{
  9282. OnInit:
  9283. disablenpc "Dandelion#maogate2_3";
  9284. end;
  9285. OnEnter:
  9286. enablenpc "Dandelion#maogate2_3";
  9287. end;
  9288. OnSpell:
  9289. specialeffect EF_BEGINSPELL2;
  9290. end;
  9291. }
  9292. que_job03,122,111,5 script Dandelion#maogate2_4 880,{
  9293. OnInit:
  9294. disablenpc "Dandelion#maogate2_4";
  9295. end;
  9296. OnEnter:
  9297. enablenpc "Dandelion#maogate2_4";
  9298. end;
  9299. OnSpell:
  9300. specialeffect EF_LORD;
  9301. end;
  9302. }
  9303. que_job03,122,106,1 script #maogate2_end2 139,15,15,{
  9304. OnInit:
  9305. disablenpc "#maogate2_end2";
  9306. end;
  9307. OnEnter:
  9308. enablenpc "#maogate2_end2";
  9309. end;
  9310. OnTouch:
  9311. if (mao_request == 126)
  9312. {
  9313. cutin "mocseal_kid01.bmp",2;
  9314. mes "[Kidd]";
  9315. mes "" + strcharinfo(0) + "...!";
  9316. mes "Can you hear me? Oh man...";
  9317. mes "You don't look so hot. Come";
  9318. mes "on, we gotta get you back";
  9319. mes "to the guild for now...";
  9320. set mao_request,127;
  9321. close2;
  9322. mapwarp "que_job03","que_job01",59,49;
  9323. donpcevent "#maogate2_talk1::OnInit";
  9324. donpcevent "#maogate2_talk2::OnEnter";
  9325. donpcevent "#maogate2_talk3::OnEnter";
  9326. donpcevent "#maogate2_talk4::OnEnter";
  9327. donpcevent "#maogate2_talk5::OnEnter";
  9328. donpcevent "#maogate2_talk6::OnEnter";
  9329. donpcevent "#maogate2_talk7::OnEnter";
  9330. donpcevent "Kidd#maogate2_1::OnInit";
  9331. donpcevent "Kidd#maogate2_2::OnInit";
  9332. donpcevent "Lin#maogate2_1::OnInit";
  9333. donpcevent "Lin#maogate2_2::OnInit";
  9334. donpcevent "R#maogate2::OnInit";
  9335. donpcevent "#maogate2_end::OnStop";
  9336. donpcevent "#maogate2_end::OnInit";
  9337. donpcevent "#maogate2_end2::OnInit";
  9338. donpcevent "Dandelion#maogate2_1::OnInit";
  9339. donpcevent "Dandelion#maogate2_2::OnInit";
  9340. donpcevent "Dandelion#maogate2_3::OnInit";
  9341. donpcevent "Dandelion#maogate2_4::OnInit";
  9342. donpcevent "#maogate2_setting::OnEnter";
  9343. donpcevent "Dandelion Member#2_bt::OnInit";
  9344. donpcevent "#maogate2_battle::OnStop";
  9345. donpcevent "#maogate2_battle::OnEnter";
  9346. enablenpc "#maogate2";
  9347. set $mao_gate2,0;
  9348. end;
  9349. }
  9350. }
  9351. morocc,30,29,5 script Member#mao1 880,10,15,{
  9352. mes "[Chairman]";
  9353. mes "So it's agreed.";
  9354. mes "Tomorrow we'll clean";
  9355. mes "the pond near the south";
  9356. mes "gate tomorrow. I hope";
  9357. mes "that everyone can make it.";
  9358. next;
  9359. mes "[Members]";
  9360. mes "Sure, no problem.";
  9361. mes "When are we planning";
  9362. mes "on reconstructing the";
  9363. mes "daycare facilities?";
  9364. next;
  9365. mes "[Chairman]";
  9366. mes "Hmmm...";
  9367. mes "I guess that's an";
  9368. mes "issue that we can";
  9369. mes "save for tomorrow's";
  9370. mes "meeting. I'll see you then.";
  9371. next;
  9372. mes "["+ strcharinfo(0) +"]";
  9373. mes "Is this some";
  9374. mes "sort of volunteer";
  9375. mes "service group?";
  9376. close;
  9377. OnStop:
  9378. disablenpc "Member#mao1";
  9379. end;
  9380. OnEnter:
  9381. enablenpc "Member#mao1";
  9382. end;
  9383. OnTouch:
  9384. if (mao_request == 30 || mao_request == 128)
  9385. {
  9386. mes "[?????]";
  9387. mes "...That's what";
  9388. mes "happened... Worked";
  9389. mes "hard... This time...";
  9390. next;
  9391. mes "[???]";
  9392. mes "There is just one";
  9393. mes "regret... Was that...";
  9394. mes "...tan... was... better...";
  9395. next;
  9396. mes "[????????]";
  9397. mes "I know, I know that!";
  9398. mes "But we still accomplished";
  9399. mes "what we set out to do, right?";
  9400. next;
  9401. mes "[??????]";
  9402. mes "Quiet!";
  9403. mes "You're too loud.";
  9404. next;
  9405. mes "[?????]";
  9406. mes "I'm pretty sure...";
  9407. mes "...is... not going to";
  9408. mes "be quiet about this.";
  9409. mes "Perhaps... it'll happen.";
  9410. next;
  9411. mes "[???]";
  9412. mes "Shh. Act naturally!";
  9413. mes "Someone's listening";
  9414. mes "to us! Get out of here!";
  9415. close2;
  9416. donpcevent "Member#mao1::OnStop";
  9417. donpcevent "Member#mao2::OnStop";
  9418. donpcevent "Member#mao3::OnStop";
  9419. donpcevent "Member#mao4::OnStop";
  9420. if($maoattack > 49)
  9421. {
  9422. donpcevent "#mao_manager::OnStart";
  9423. set $maoattack,0;
  9424. }
  9425. else donpcevent "#mao_timer::OnStart";
  9426. end;
  9427. }
  9428. }
  9429. morocc,29,26,0 script Member#mao2 880,{
  9430. mes "[Chairman]";
  9431. mes "So it's agreed.";
  9432. mes "Tomorrow we'll clean";
  9433. mes "the pond near the south";
  9434. mes "gate tomorrow. I hope";
  9435. mes "that everyone can make it.";
  9436. next;
  9437. mes "[Members]";
  9438. mes "Sure, no problem.";
  9439. mes "When are we planning";
  9440. mes "on reconstructing the";
  9441. mes "daycare facilities?";
  9442. next;
  9443. mes "[Chairman]";
  9444. mes "Hmmm...";
  9445. mes "I guess that's an";
  9446. mes "issue that we can";
  9447. mes "save for tomorrow's";
  9448. mes "meeting. I'll see you then.";
  9449. next;
  9450. mes "["+ strcharinfo(0) +"]";
  9451. mes "Is this some";
  9452. mes "sort of volunteer";
  9453. mes "service group?";
  9454. close;
  9455. OnStop:
  9456. disablenpc "Member#mao2";
  9457. end;
  9458. OnEnter:
  9459. enablenpc "Member#mao2";
  9460. end;
  9461. }
  9462. morocc,33,27,1 script Member#mao3 880,{
  9463. mes "[Chairman]";
  9464. mes "So it's agreed.";
  9465. mes "Tomorrow we'll clean";
  9466. mes "the pond near the south";
  9467. mes "gate tomorrow. I hope";
  9468. mes "that everyone can make it.";
  9469. next;
  9470. mes "[Members]";
  9471. mes "Sure, no problem.";
  9472. mes "When are we planning";
  9473. mes "on reconstructing the";
  9474. mes "daycare facilities?";
  9475. next;
  9476. mes "[Chairman]";
  9477. mes "Hmmm...";
  9478. mes "I guess that's an";
  9479. mes "issue that we can";
  9480. mes "save for tomorrow's";
  9481. mes "meeting. I'll see you then.";
  9482. next;
  9483. mes "["+ strcharinfo(0) +"]";
  9484. mes "Is this some";
  9485. mes "sort of volunteer";
  9486. mes "service group?";
  9487. close;
  9488. OnStop:
  9489. disablenpc "Member#mao3";
  9490. end;
  9491. OnEnter:
  9492. enablenpc "Member#mao3";
  9493. end;
  9494. }
  9495. morocc,34,30,3 script Member#mao4 880,{
  9496. mes "[Chairman]";
  9497. mes "So it's agreed.";
  9498. mes "Tomorrow we'll clean";
  9499. mes "the pond near the south";
  9500. mes "gate tomorrow. I hope";
  9501. mes "that everyone can make it.";
  9502. next;
  9503. mes "[Members]";
  9504. mes "Sure, no problem.";
  9505. mes "When are we planning";
  9506. mes "on reconstructing the";
  9507. mes "daycare facilities?";
  9508. next;
  9509. mes "[Chairman]";
  9510. mes "Hmmm...";
  9511. mes "I guess that's an";
  9512. mes "issue that we can";
  9513. mes "save for tomorrow's";
  9514. mes "meeting. I'll see you then.";
  9515. next;
  9516. mes "["+ strcharinfo(0) +"]";
  9517. mes "Is this some";
  9518. mes "sort of volunteer";
  9519. mes "service group?";
  9520. close;
  9521. OnStop:
  9522. disablenpc "Member#mao4";
  9523. end;
  9524. OnEnter:
  9525. enablenpc "Member#mao4";
  9526. end;
  9527. }
  9528. morocc,1,1,1 script #mao_timer -1,{
  9529. OnStart:
  9530. initnpctimer;
  9531. end;
  9532. OnTimer300000:
  9533. OnStop:
  9534. donpcevent "Member#mao1::OnEnter";
  9535. donpcevent "Member#mao2::OnEnter";
  9536. donpcevent "Member#mao3::OnEnter";
  9537. donpcevent "Member#mao4::OnEnter";
  9538. stopnpctimer;
  9539. end;
  9540. }
  9541. morocc,1,2,1 script #mao_manager -1,{
  9542. OnStart:
  9543. initnpctimer;
  9544. end;
  9545. OnStop:
  9546. killmonster "morocc","#mao_manager::OnMyMobDead";
  9547. donpcevent "Member#mao1::OnEnter";
  9548. donpcevent "Member#mao2::OnEnter";
  9549. donpcevent "Member#mao3::OnEnter";
  9550. donpcevent "Member#mao4::OnEnter";
  9551. stopnpctimer;
  9552. end;
  9553. OnTimer300000:
  9554. mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE;
  9555. end;
  9556. OnTimer305000:
  9557. mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE;
  9558. end;
  9559. OnTimer310000:
  9560. mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE;
  9561. end;
  9562. OnTimer315000:
  9563. mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE;
  9564. end;
  9565. OnTimer320000:
  9566. mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE;
  9567. end;
  9568. OnTimer325000:
  9569. mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE;
  9570. monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9571. monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9572. monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9573. monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9574. monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9575. monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9576. monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9577. monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9578. monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9579. monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9580. end;
  9581. OnTimer327000:
  9582. monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9583. monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9584. monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9585. monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9586. monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9587. monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9588. monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9589. monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9590. monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9591. monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9592. monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9593. monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9594. monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9595. monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9596. monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9597. end;
  9598. OnTimer329000:
  9599. announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB;
  9600. monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9601. monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9602. monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9603. monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9604. monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9605. monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9606. monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9607. monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9608. monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9609. monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9610. monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9611. monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9612. monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9613. monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9614. monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9615. end;
  9616. OnTimer331000:
  9617. monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9618. monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9619. monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9620. monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9621. monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9622. monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9623. monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9624. monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9625. monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9626. monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9627. end;
  9628. OnTimer333000:
  9629. monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9630. monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9631. monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9632. monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9633. monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9634. monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9635. monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9636. monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9637. monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9638. monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9639. monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9640. monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9641. monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9642. monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9643. monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9644. monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9645. monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9646. monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9647. monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9648. monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9649. monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9650. monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9651. monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9652. monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9653. monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9654. monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9655. monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9656. monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9657. monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9658. monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9659. monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9660. monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9661. monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9662. monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9663. monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9664. monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9665. monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9666. monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9667. monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9668. monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9669. monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9670. monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9671. monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9672. end;
  9673. OnTimer335000:
  9674. monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9675. monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9676. monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9677. monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9678. monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9679. monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9680. monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9681. monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9682. monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9683. monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9684. monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9685. monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9686. monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9687. monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9688. monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9689. monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9690. monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9691. monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9692. monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9693. monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9694. monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9695. monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead";
  9696. monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead";
  9697. end;
  9698. OnTimer1800000:
  9699. killmonster "morocc","#mao_manager::OnMyMobDead";
  9700. donpcevent "Member#mao1::OnEnter";
  9701. donpcevent "Member#mao2::OnEnter";
  9702. donpcevent "Member#mao3::OnEnter";
  9703. donpcevent "Member#mao4::OnEnter";
  9704. stopnpctimer;
  9705. end;
  9706. OnMyMobDead:
  9707. end;
  9708. }
  9709. que_job01,68,88,5 script Simon#mao 881,{
  9710. mes "[Simon]";
  9711. mes "...No. How many";
  9712. mes "times must I tell you?";
  9713. mes "I'm not going back.";
  9714. emotion e_swt,0,"Simon#mao";
  9715. next;
  9716. mes "[Kimmie]";
  9717. mes "Please...";
  9718. mes "We really need";
  9719. mes "you back home...";
  9720. emotion e_sob,0,"Kimmie";
  9721. next;
  9722. mes "[Simon]";
  9723. mes "I'm sorry, Kimmie.";
  9724. mes "I have to follow my";
  9725. mes "own path. You'll have";
  9726. mes "to make do without me.";
  9727. mes "Besides, you're strong";
  9728. mes "and don't really need me...";
  9729. next;
  9730. mes "[Kimmie]";
  9731. mes "Y-you can't do this!";
  9732. mes "Why did you leave us?";
  9733. mes "I d-didn't want to tell you";
  9734. mes "this, but Jimmy's been getting";
  9735. mes "in trouble with the law and...";
  9736. emotion e_wah,0,"Kimmie";
  9737. next;
  9738. mes "[Simon]";
  9739. mes "Then it's his own";
  9740. mes "fault. I don't care, I'm";
  9741. mes "still not going home...";
  9742. mes "I've got to be responsible";
  9743. mes "for myself before I can even";
  9744. mes "think of taking care of others.";
  9745. next;
  9746. mes "[Kimmie]";
  9747. mes "Shut up! Shut up!";
  9748. mes "Come back to us!";
  9749. next;
  9750. mes "["+ strcharinfo(0) +"]";
  9751. mes "I have no idea what's";
  9752. mes "going on, but it seems";
  9753. mes "pretty bad. Sometimes it's";
  9754. mes "good not to get involved";
  9755. mes "with other people's problems.";
  9756. close;
  9757. }
  9758. que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0
  9759. sec_in02,38,162,0 script Morroc Invasion Manager 882,{
  9760. callfunc "F_GM_NPC";
  9761. mes "A total of " + $maoattack + " users completed";
  9762. mes "the Satan Morroc: Lin Quest.";
  9763. mes "There are 2 requirements to";
  9764. mes "summon Satan Morroc's troops.";
  9765. mes "1) 50 users must complete";
  9766. mes "this Satan Morroc: Lin Quest.";
  9767. next;
  9768. mes "2) One of these users that";
  9769. mes "completed the Lin Quest must";
  9770. mes "approach the Dandelion Org";
  9771. mes "NPCs at the outskirts of Morroc to trigger the monster invasion.";
  9772. mes "Change the GlobalVar to affect status of Satan Morroc invasation?";
  9773. next;
  9774. switch( select( "Set Globalvar","Cancel" ) )
  9775. {
  9776. case 1:
  9777. mes "Please choose the number";
  9778. mes "of times that the Lin Quest";
  9779. mes "will be recorded as completed";
  9780. mes "on the server. 0 is essentially";
  9781. mes "a reset; 50 will immediately";
  9782. mes "make the invasion available.";
  9783. next;
  9784. switch( select( "49","50","0" ) )
  9785. {
  9786. case 1:
  9787. mes "The GlobalVar has been";
  9788. mes "set to 49. The Lin Quest";
  9789. mes "must be completed 1 more";
  9790. mes "time before the Satan Morroc";
  9791. mes "invasion can be triggered.";
  9792. set $maoattack,49;
  9793. close;
  9794. case 2:
  9795. mes "The GlobalVar has been";
  9796. mes "set to 50. The Satan Morroc";
  9797. mes "invasion can now be triggered.";
  9798. set $maoattack,50;
  9799. close;
  9800. case 3:
  9801. mes "The GlobalVar has been";
  9802. mes "set to 0. The Lin Quest";
  9803. mes "must be completed 1 more";
  9804. mes "time before the Satan Morroc";
  9805. mes "invasion can be triggered.";
  9806. set $maoattack,0;
  9807. close;
  9808. }
  9809. case 2:
  9810. mes "You have canceled.";
  9811. close;
  9812. }
  9813. }