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- - NOTE: Use this file to place BIG BAD BUGS that have been going on for a good
- while and it seems noone can fix them (Use the forums for common everyday
- bugs). Bugs in this file are not meant to be "fixed" as much as they are a
- "reminder" of big bugs that have not been fixed yet. An good example would
- be "the matrix bug" from the good old days.
- BUG: grf loading is broken.
- DESC: Specifying multiple grfs is badly broken, as the 'checksum' applied to
- files usually returns the wrong index, thus looking the file up on the wrong
- grf file. Users have also reported that reading from the data/ dir is messed
- up. See link for all details.
- LINKS:
- - http://www.eathena.ws/board/index.php?showtopic=78372
- BUG: @reloadscript causes a crash
- DESC: Do a @reloadscript, and it will inmediately crash on the
- skill_unit_timer function. Apparently the global objects array gets messed up
- when cleaning the npcs. Valgrind doesn't seems to point at any particular
- cause. I suspect it may have to do with NPC shops.
- BUG: mob won't stop moving while casting spell
- DESC: When mob start casting spell, he still moves some cells (2-3). Also if
- mob has no cast time of certain spell, after cast he can 'jump' to you, or
- you'll see him in place he isn't anymore - probably packet with 'move mob'
- is sended to fast (some delay needed after cast ?) ... dunno ;/ It can be
- easly checked on mobs like Novus, Acidus, almost all mobs in Bio Labs lvl 3.
- Beacuse of two of that player sees mob in place where he isn't anymore.
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