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- Date Added
- AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
- IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
- GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
- 2006/03/15
- * mob_chat_sub fix. Added buildin_pcblockmove. [Lance]
- * BL_PC and BL_MOB control script commands (experimental) [Lance]
- * Made an adjustment to addspiritball() to allow Gunslingers to summon up to 10 spheres [reddozen]
- * Fixed Tarot Card of Fate using time instead of time2 which is the one
- that actually holds the effect duration. [Skotlex]
- * Fixed mob random walk interval being set to up to 6K seconds in some
- instances. [Skotlex]
- * Added mapflag nodrop (prevents droping items to the ground). [Skotlex]
- * Fixed mapflag notrade doing nothing. [Skotlex]
- * Likely fixed Gravitation not hitting except for the last hit. [Skotlex]
- * Removed the hardcoded duration of 30 seconds for sleep. [Skotlex]
- * Fixed rangecheck for pet skill usage of INF_SELF_SKILL type of skills
- [Skotlex]
- * Removed inall/exall from atcommand.conf since those two do not exist!
- (pointed out by Ancyker) [Skotlex]
- * @me now uses entry 270 in msg_athena as output format. [Skotlex]
- * gm_skill_unconditional setting now also overrides skill_partner_check
- setting. [Skotlex]
- * Emulated strtok_r functions to work strictly with ANSI compilers. [Lance]
- * Added battle config options item_rate_adddrop, item_drop_add_min and
- item_drop_add_max to control drop rate of card-acquired loot bonuses.
- (conf/battle/drops.conf) [Skotlex]
- * Added item_db2.sql and mob_db2.sql, thanks to Joshuaali [Skotlex]
- * Added more usage of msg_athena on the slave atcommands messages. [Skotlex]
- * Fixed twilight pharmacy dropping 1 item to the ground instead of the qty
- produced. Thanks to k3dt [Skotlex]
- * Fixed Plagiarism not working unless you had some sc active. [Skotlex]
- 2006/03/14
- * Fixed a possible crash in Venom Splasher if the countdown is too high.
- [Skotlex]
- * Fixed skill_notok blocking guild skills [Skotlex]
- * Fixed Napalm vulcan's time2 entry in the skill_cast_db [Skotlex]
- * Fixed the average_lv column size specification for levels above 255.
- Thanks to Joshuaali (upgrade_svn5607.sql) [Skotlex]
- * Updated @rura/@warp. Now you can use both "@warp mapname x y" and
- "@warp mapname,x,y". [LuzZza]
- * Added at-command @tonpc <NPC_name> (warp to NPC). [LuzZza]
- * Fixed @where at-command. [LuzZza]
- * Fixed WZ_WATERBALL + HW_MAGICPOWER [Skotlex]
- * Fixed incorrect range check in autospell-when-hit triggers. [Skotlex]
- * Modified Wedding recall skills to behave as in official [Skotlex]
- * Modified Arrow Shower to be a ground-based skill and work as it should on
- officials. However, the unit_id is still unknown. [Skotlex]
- * Fixed skill_additional_effect triggering every time you were being hit
- even if no damage was returned. [Skotlex]
- * Fixed battle_calc_damage_return to make magic damage be returned by 100%,
- and received damage nullified. [Skotlex]
- * Changed a bit status_check_skilluse to check for dead characters, should
- fix all the weird attack/attacked while dead bugs. [Skotlex]
- * Fixed player auto-attack not cancelling when dead. [Skotlex]
- 2006/03/13
- * Finished some checks to make sure Land Protector Only blocks BF_MAGIC
- skills. Hammerfall is no longer blocked. [Skotlex]
- * Fixed script command warpparty looking for an attached player even when
- it is not needed. [Skotlex]
- * Shield Reflect is now passed through Devotion as well. [Skotlex]
- - Devoted characters lose the devotion effect when the Crusader is at less
- than 25% Hp. [Skotlex]
- * chrif_scdata_save will not send a save scdata request when the char has
- been already tagged as in the final save. [Skotlex]
- * Some status_change_start cleanups, stuff like blessing should now remove
- stone/curse even if the status does not begins because the character is
- already blessed. [Skotlex]
- * Cleaned SC_SUITON a bit to get rid of that compile warning. [Skotlex]
- * Added function battle_calc_gvg_damage for gvg related damage reductions.
- Fixes Gravitation being reduced as well as Pressure overriding max-castles
- restriction. [Skotlex]
- * Corrected char-server parameters so that the subnet config file is the
- third parameter, not the second (which was conflicting with
- inter_athena.conf's argument), thanks to foobar. [Skotlex]
- * PR_BENEDICTIO now ignores mdef [Skotlex]
- * Fixed chatlog's x/y column capacity in sql-files/logs.sql [Skotlex]
- 2006/03/12
- * Updated clone skill copy to consider combo-skills. [Skotlex]
- * no_spawn_on_player won't work on mobs with no respawn delays now. [Skotlex]
- 2006/03/10
- * Cleaned up the Skillbreaker implementation, HP gaining happens at level 5
- now. [Skotlex]
- * Autospells won't trigger now on maps where said skills are forbidden.
- [Skotlex]
- * Changed div (multi-hit) behaviour. Skills with div above zero will get
- their total damage increased by the number of hits, div less than zero is
- just for "show", total number of hits displayed is abs(div), but damage
- isn't increased by number of hits. [Skotlex]
- * Adjusted several skill damage equations to make up for the above change.
- [Skotlex]
- * Fixed a overflow bug when one of the item_random* files has too many
- random items. [Skotlex]
- * Fixed a variable loopback problem on NPC shop price checking routine. [Lance]
- * Fixed a memory overwrite crash on pc_readdb, thanks to foobar for the
- fix. [Skotlex]
- * Fixed only the first TK stance triggering when you have multiple of them
- active. [Skotlex]
- * Default of skill_attack_enable changed to yes. [Skotlex]
- 2006/03/09
- * Fixed the dancer/bard soul-linked skills toggling on/off with each call
- to pc_calc_status. [Skotlex]
- * Fixed a bug in the pc_skillreset function which allowed TK rankers to
- accumulate skill points. [Skotlex]
- * Fixed a major memory leak in status.c causing the last column of job_db1.txt
- never being read. I have no idea how long this has been there, but signs point
- to us using Katars at a random ASPD from somewhere in memory for ages. [blackhole89]
- * Fixed a critical bug in job_db1.txt reading in status_readdb. [blackhole89]
- * Fixed pc_damage_sp not properly substracting SP. [Skotlex]
- * Made Magic Crasher a BF_WEAPON attack. [Skotlex]
- * Made skill_unit_range a per-level setting. meteor and Lov now have their
- unit range for bosses adjusted in the skill_unit_db rather than
- hardcoded. [Skotlex]
- * Added Gunslinger/Ninja Status Change icons. Somebody needs to look into
- them though for not all SCs have a matching SI. [blackhole89]
- * Changed ITEM_NAME_LENGTH to 50. [Skotlex]
- * Fixed stun's duration not getting reduced by vit + luk/3 [Skotlex]
- * Fixed #itemlist not taking into consideration crafted/forged items and
- pet eggs. [Skotlex]
- 2006/03/08
- * More work on ninja/gs. Which made me do... [Vicious]
- - Add more weapon type(17~21 for guns) [Vicious]
- - Included MAX_WEAPON_TYPE in status.h and updated the codes
- (Whose idea was it to do static number... esp dual weapon) [Vicious]
- * Fixed a bug that was making the no_spawn_on_player setting useless.
- [Skotlex]
- * Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now
- vit does increases defense against being inflicted from it. [Skotlex]
- * Fixed and tested @whodrops [Skotlex]
- * Updates to Gunslinger skills' DB entries. [blackhole89]
- * Rewrote pc_jobchange to be sane by using the map internal codes instead
- of a mesh of complicated nested comparisons. [Skotlex]
- * pc_authok will now change you to a novice if your class isn't identified
- as a valid one. BACK UP before updating, because.. well, just in case you
- start seeing novices filling up your city. [Skotlex]
- * Mobs will now chase you even if you hit them from outside their range of
- view. [Skotlex]
- * Fixed item disappearing from the floor when you attempted to pick it up
- and there was no room in your inventory. [Skotlex]
- * About half-ish nj/gs skills are semi/fully-done. No effect/status yet though. [Vicious]
- * Added atcommand @whodrops which lists mobs with the top drop-rates for a
- given item. List of stored mobs and their dropchances is also defined by
- MAX_SEARCH on map.h [Skotlex]
- * Modified atcommands @mobinfo and @iteminfo to display multiple matches
- instead of just one. Max number of matches to display is set in map.h
- (MAX_SEARCH) which is currently 5. [Skotlex]
- 2006/03/07
- * Base for ninja/gunslinger is mostly done. need to work on skills now. [Vicious]
- - Updated sql-files/ mob_db.sql and item_db.sql to current txt dbs. [Skotlex]
- * @job ninja/gunslinger. No skill tree or anything yet. [Vicious]
- * Gospel won't start taking effect until after 10 secs have passed since
- invocation. [Skotlex]
- * Now if a skill has inf set to 4 (self skill) and inf2 512 (cannot target
- self) this skill becomes a target-auto-select skill, which targets your
- current attack target, and won't stop your current attack. The current
- attack is delayed by your aspd (except for a few skills such as the monk
- combo skills which readjust this delay). All Monk combo skills plus Taekwon
- kick skills have been updated to use this. [Skotlex]
- * Added a check that forces self skills (inf = 4) to select yourself as
- target to prevent oddities from crafted packets. [Skotlex]
- * More ground work for Ninja/Gunslinger [Vicious]
- * status_calc_pc now assumes that if your max hp is negative, it has
- overflowed, and as such, it is set to the max_hp setting instead of 1. This
- 'dangerous' assumptio is alright as long as there aren't equipment that can
- send your hp to negative values. [Skotlex]
- - Fixed the soul linker skill tree. (Thanks to muad_dib) [Zephiris]
- * Added Gunslinger and Ninja into @job. of course, you need latest EXE
- for make this work... and of course no skills yet! [Vicious]
- * Storm Gust now knocks back on a random direction instead of away from the
- storm. [Skotlex]
- 2006/03/06
- * Some fixes due to the guild-skill changing location (being moved from
- 500->900 within the code) [Skotlex]
- * Fixed npc_event doing a map-check when the npc is not on any map.
- [Skotlex]
- * Fixed a debug message showing up on skill castend nodamage id when using
- a guild skill. [Skotlex]
- * Fixed #save not working on maps not in the current map server. [Skotlex]
- * Added battle config clear_skills_on_death to decide whether all
- ground-based skills should be removed when you die. Defaults to yes.
- [Skotlex]
- 2006/03/05
- * Removed my EXP limit as it did not do what it was supposed to [Codemaster]
- * Fixed remove-trap [Skotlex]
- * Fixed animation of Redemptio [Skotlex]
- * Some reorganization of how the skill check functions behave
- (skill_get_*). Guild skills have been moved to the range 900~915 (instead
- of 500~519 in the code). [Skotlex]
- * Set the default for display_delay_skill_fail to 'no' as it should have been
- for a while (the kRO patch about that was last year, long time ago) [DracoRPG]
- * Fixed easter.txt typo. [Lance]
- * Extended summon command to enable custom timeouts. [Lance]
- 2006/03/04
- * Fixed a bug in the subnet checking function, login-TXT server. Also
- changed the messages to be a bit more informative. [Skotlex]
- 2006/03/03
- * Added function battle_set_walkdelay in charge of updating walkdelays of
- characters based on two criterias: when the delay is induced by damage, if
- the current walk delay isn't over yet, do not update it. If the delay is
- instead caused by a skill, then the current walk delay cannot be decreased,
- only increased. [Skotlex]
- * Added upgrade_svn5455.sql, it converts the manner and karma columns to
- signed. Apply this if your tables have the field as unsigned (which would
- explain mute always disappearing after relogging) [Skotlex]
- * status_change_start now checks on a 0->10000 scale, should fix sc-cards
- with very low rates never triggering (eg: some coma-inducing cards).
- [Skotlex]
- * Cleaned up the active guild skills. They should be usable now by
- non-players as well. [Skotlex]
- * Fixed crash on the NPC whisper system when the message's size was 1.
- [Skotlex]
- * Strip status changes are now removed on logout. [Skotlex]
- * Added a column in skill_cast_db for specifying can't walk delays. It's
- all set to 0 currently, so someone get updating them! [Skotlex]
- * Removed the apply walk-delay entry from skill_cast_nodex as the new walk
- delay column handles this now. [Skotlex]
- * Fixed autoloot dropping the item to the ground even when it was
- autolooted. [Skotlex]
- * Fixed character deletion working on SQL without an email address (Thanks to Valaris) [Zephiris]
- * Added event 8 for mobspawns that should spawn with special ai set. This
- means that now in the mob_spawn files if you use 8 as the last entry, the
- mob will use the special ai, and as such, it will only attack other mobs,
- not players (can obviously be combined with 2 for small mobs and 4 for
- large mobs, eg: 10 for a small mob with special ai set) [Skotlex]
- * Modifed battle_check_target so that mobs with special ai will only target
- by default mobs without said state (this will prevent normal clones from
- fighting among themselves, for example) [Skotlex]
- * Trick dead now ends on logout [Skotlex]
- * Added mapflag nocommand which blocks @/# commands unless your gm level is
- above gm_skill_unconditional's level. [Skotlex]
- * Fixed weapon scripts not being executed unless the weapon was forged.
- [Skotlex]
- * gm_skill_unconditional is now a no/gm-level setting instead of yes/no
- [Skotlex]
- 2006/03/02
- * Slaves inherit speed will now only work if the master can move. [Skotlex]
- * Some cleanup and reorganization on the way pet-skill variables are
- handled. [Skotlex]
- * Fixed a typo that disabled all pet support skills from triggering (except
- ground-based ones) [Skotlex]
- * status_check_skilluse cleanup. Some status will only block skills when
- they are first used, not on cast-end (which includes auto-spells and
- ground-skill checks). Now when status_castcancel is 'no', skills WILL
- come off after the cast bar is done. [Skotlex]
- * Gravitation now only affects the caster, should have also fixed the skill
- not doing damage when skill_caster_check is set. [Skotlex]
- * Max fame list size is now defined by MAX_FAME_LIST constant (mmo.h)
- [Skotlex]
- * Individual fame lists sizes can now be specified through the char-server
- (check the fame list configs in char_athena.conf) [Skotlex]
- * Some cleanup on mob_can_reach code to prevent unnecessary path-searching
- [Skotlex]
- * Optimized the path-searching ai for mobs to try target cells around the
- target in order rather than randomly picked cells. [Skotlex]
- * Applied Snufkin's patch to fix compilation on FreeBSD. [Skotlex]
- * Fixed mobs targetting themselves after using a support skill. [Skotlex]
- * Gospel no longer blocks item usage of whoever is in the area of effect,
- only the caster of Gospel can't use healing items now. [Skotlex]
- * Added the long/near attack_def_rate card effects to battle_calc_magic
- (horn card and the like will now work with spells) [Skotlex]
- - Elemental fields should vanish on map-change now. [Skotlex]
- - Land Protector only blocks magical ground skills now. [Skotlex]
- * Fixed item pickup not picking anything unless you were in a party with
- item distribution set [Skotlex]
- 2006/03/01
- * Made it so players that are at the max level do not receive EXP.
- This makes it so a player at the max level (ie - 99) cannot join a party
- and feed all of his or her EXP to the other party members [Codemaster]
- * Mapregsql will now fully depend on mmysql_handle. [Lance]
- * Optimized strcharinfo to use switch. [Lance]
- * Some cleanup of the mob skill reading. Added error reporting for unknown
- states/conditions, error reporting now specifies the file and line number.
- [Skotlex]
- * Silence will only block skills when they have begun casting, not when the
- cast bar is done. This also means that auto-spells will likely come-out
- even when silenced. [Skotlex]
- * opt1 status will block skills when they are done casting only if the
- sc_castcancel option is set. [Skotlex]
- * strcharinfo now returns blank instead of crashing the map server when
- there's no player attached. [Skotlex]
- * Added a missing mysql_init call to the mapreg sql handle. [Skotlex]
- * Checked and fixed the script engine barking when you try to have a label
- with the same name as a const.txt defined parameter. [Skotlex]
- * Turn Undead and Offensive Resurrection should now work on undead players.
- [Skotlex]
- * Fixed the range checking of Repair weapon [Skotlex]
- * Rude attacked is now also triggered when you hit a target that can't move
- out of their melee attack range. [Skotlex]
- * Mob ai will attempt to do a long-range attacked condition skill before
- unlocking a target when it is attacked and said target is out of melee
- range of a non-walking mob. [Skotlex]
- * Corrected mobskill event to set the target_id before triggering. This
- should fix shortrange/longrange attacked mob skill conditions. [Skotlex]
- * Moved MSC_SKILLUSED trigger to mobskill_event which is triggered in
- battle_calc_damage. It is also triggered on skill_castend_nodamage_id.
- [Skotlex]
- * Added party_share_loot for handling party-share loot. it should now work
- with autoloot as well. [Skotlex]
- * Fixed skill_break_rate breaking stuff even if the rate is 0. [Skotlex]
- * pc_stopwalking will not send a fixpos packet if you are sitting. [Skotlex]
- * mob_can_reach rude-attacked condition now uses the mob's field of view.
- [Skotlex]
- * SC_NOCHAT is automatically started on pc_authok if manner is negative.
- [Skotlex]
- * Map server now refuses to start if you try to define a label with the
- same name as some const.txt defined character parameter. [Skotlex]
- * Corrected a few Compiling Warnings [Codemaster]
- * Added the ability to select GM loading via Login (default) or Char [Codemaster]
- * Added script command 'setbattleflag'. [Lance]
- 2006/02/28
- * Rewrote LAN support code. Changed configuration file name
- lan_support.conf to subnet_athena.conf, changed it syntax. [LuzZza]
- * Added script command 'equip' to equip items. [Lance]
- * Fixed dependancies in map-server compiling (VC7.1). [Lance]
- * Added autoequip flag check for pc_takeitem. If it impacts on perfomance, please remove it. [Lance]
- 2006/02/24
- * Prevented guild/party recall to work on GMs of greater level than
- yourself. [Skotlex]
- * Prevent muting players with higher GM level than yourself. [Skotlex]
- * Fixed Lady Tanee's spawns. [Skotlex]
- 2006/02/23
- * Fixed the CL_WHITE define, thanks to FlavioJS [Skotlex]
- * NPC break equipment stuff now has a 1.5% per skilllv success rate.
- - This is a custom value as 20%-lv10 seems too high and 10%-lv10 seems too
- low. [Skotlex]
- * pc_setpos won't random warp players if placed on top of Moonlight Petals
- [Skotlex]
- * Removed the check in clif.c for npc_shopid as the client never sends a
- packet when the trade is cancelled... [Skotlex]
- * Player-summoned mobs won't level up now. [Skotlex]
- * Fixed Super Novice explosion spirits triggering no matter what you said
- on the third line. It now triggers on the fourth line.... [Skotlex]
- * Fixed GTB blocking targetted spells when gtb_pvp_only was set. [Skotlex]
- * Merged the code of Ankle snare and Spider web. It no longer moves target
- if sc failed. [Skotlex]
- * Players should stop walking as soon as they start vending or get into a
- chat. [Skotlex]
- * Added mob skill conditions myhpinrate and friendhpinrate. [Skotlex]
- * Added monster_ai condition 16 (enable `friend` targetted skills to heal
- oneself) [Skotlex]
- * Fixed the shop id not clearing when buying/selling (which made you get
- stuck afterwards). [Skotlex]
- * Modified the way autospells stack to mimic official servers. Cards of the
- same ID cannot stack, but different cards with the same skill can each
- trigger indepedently of each other. [Skotlex]
- * Added battle_config autospell_stacking to enable stacking of cards of
- same ID. (see battle/item.conf) [Skotlex]
- * Moved card-specific battle options to items.conf [Skotlex]
- * Autospells triggered when hit will check the range to the target.
- [Skotlex]
- * Some cleaning up of status_calc_pc [Skotlex]
- * In status_change_start capped the passed success chance to 100% [Skotlex]
- 2006/02/22
- * Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex]
- * Changed the way equipment breaking works. Function pc_break_equip was
- removed and now skill_break_equip is used. Basicly, it's the same as
- before, except that when you 'break' a piece of equipment of a
- non-player, the corresponding strip(weapon/armor/shield/helm) status
- effect is induced (duration: strip skill lv 1) [Skotlex]
- * Cleaned up the Dev folder. [Skotlex]
- - Take note of the file todo-for-stable, which holds all modifications in
- trunk that have not yet made it into stable. Be sure to update the file
- as needed.
- * Updated the path searching code with jA's current implementation.
- [Skotlex]
- - There is a slight chance the CELL_NOSTACK mod broke, someone test that.
- 2006/02/21
- * Fixed the range-check of targetted skills (was evaluating the range as 0
- always) [Skotlex]
- * Now you should receive the party/guild mini-dots on map-load without the
- need of waiting for others to "move" for you to receive the update (fixes
- dead characters never showing up on the map) [Skotlex]
- * Fix to prevent using main chat when it disabled in atcommand_athena. [LuzZza]
- - Fixed message codes in duel functions.
- - Small fix in log_refine, incorrect compare expression.
- * Some cleaning of the warp portal code so that when it is "pre-casted" it
- doesn't mess up with other casted skills. [Skotlex]
- * Some fixing on the weapon-refine code. [Skotlex]
- * Cleaned up some npc_event error reporting. [Skotlex]
- * Some cleanup of the castend routines to not clear the skill variables if
- for some reason the casted skill triggers another skill. [Skotlex]
- * Vending is now cancelled on a pc_setpos [Skotlex]
- * Pressure again ignores Basilica. [Skotlex]
- * Fixed attacker's sc being nulled when the target's sc is empty (fixes
- most status changes not taking effect during battle) [Skotlex]
- * Slaves now do a battle_check_target to check if the new target is an
- enemy when acquired through the master's skilltarget. [Skotlex]
- * Fixed SC_SKE halving de2 twice. [Skotlex]
- 2006/02/20
- * The Super Novice Explosion Spirits skill will now trigger when the last
- sentence is said (not after the next sentence as it was currently) [Skotlex]
- * Now the default delay of amotion is applied only for BF_WEAPON, non
- NK_NO_DAMAGE skills (so stuff like Summon Spirit Sphere get the default
- skill delay rather than ASPD) [Skotlex]
- * Made the Char-SQL server send the GM listing when the map server
- connects. [Skotlex]
- * Play-dead and Basilica now block Gospel [Skotlex]
- * Map SQL server will no longer ignore the gm-list packets received from
- char. [Skotlex]
- * Login-SQL server will not free the current GM listing if the SQL reading
- of it failed (prevents GM lists being lost on SQL connection problems)
- [Skotlex]
- * Login-SQL will now read for the GM list ALL accounts with level above 0,
- not just those with level above min_gm_level (just like the TXT server
- does) [Skotlex]
- * SC_NOCHAT is not dispelled on death now. [Skotlex]
- * Cleaned up the global message function, Super Novice Explosion Spirits
- will not trigger on maps where said skill can't be used. [Skotlex]
- * Close confine won't get the bonus range on cast as other skills do due to
- exploits. [Skotlex]
- * Fixed a bug in setnpctimer. [Skotlex]
- * Menu-based skills now use their own variables separetly from the normal
- skill variables. This should enable them to work even when you keep doing
- other stuff between the menu invocation and selection. Also gives a better
- control over packet-based exploits. Affected skill/script-commands are:
- [Skotlex]
- - Arrow Crafting
- - Warp Portal / Teleport
- - Item producing
- - Identify
- - Repair weapon
- - Pet egg selection
- - Hindsight
- - Weapon refine.
- - Feel of the Stars, Moon and Stars.
- * Corrected the implementation of Gangster's Paradise to work as it should.
- [Skotlex]
- * Fixed Close-confine not properly ending on a knockback (that includes
- backsliding) [Skotlex]
- * Changed MAX_RANDITEM from 2000 to 10000 to fit new databases [Komurka]
- * Fixed Taekwon stances not triggering. [Skotlex]
- * Added atcommand @exp [Skotlex]
- * Added error reporting when add_timer_interval receives a negative/0
- interval value. [Skotlex]
- * Fixed a possible infinite recursion bug with splash self skills. [Skotlex]
- * Modified the way firewall_hits_on_undead works, to loop and invoke
- multiple skill_attacks based on the value. Now it behaves a lot closer to
- how Aegis Firewall does (except a good default value for this config switch
- is missing) [Skotlex]
- * Preparing eA for new mob_skill_db from Aegis 10.2 [Komurka]
- - increased MAX_MOBSKILL 32 -> 40
- 2006/02/19
- * Some fixes to the last item usage tick. Items should be working fine now.
- [Skotlex]
- * Fixed parsing of @kamic/@kamib to check for case. [Skotlex]
- * Now you can hide from Pressure. [Skotlex]
- * Weapon endowing will work on targets already endowed with the same
- element. [Skotlex]
- * Now reseff cards will take effect even if the status change is passed
- with &8 flag. In short, now reseff are ALWAYS applied to the status change
- defense. [Skotlex]
- * Removed a missing break that was making AM_TWILIGHT2/3 always fail.
- [Skotlex]
- 2006/02/18
- * Removed the SP_<stat> cases from status_get_sc_def as they were colliding
- with other status changes. [Skotlex]
- * Implemented SG_MIRACLE (Miracle of the Sun, Moon and Stars) [Komurka]
- - duration is stored in battle_config.sg_miracle_skill_duration (currently
- it's set to 10 minutes)
- - ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set
- to 0.01% chance per character move)
- - this skill enables you usage of all Warmth skills, Comfort skills, and also
- all mobs will be target of the Stars regardless of the day and map
- - you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in
- * Added upgrade file upgrade_svn5322.sql because apparently not everyone
- has the guild table with autoincremental guild_id defined. [Skotlex]
- - If you can't create guilds, chances are you need to apply this ugprade.
- * Fixed a missing break that was making Heal, Resurrection and some others
- become attack skills [Skotlex]
- * Some CELL_NOSTACK Mod updates: [Skotlex]
- - Made the free-cell lookup more extensive.
- - Allowed pc_setpos to place players on top of cells that are stacked
- - Fixed a logic bug in the mob-walk code that was making them get stuck and
- not move (triggered quite often when the cell no stack mod is enabled)
- 2006/02/17
- * Cleaned up irc.c, may it compile now on Windows? [Skotlex]
- * Updated the VC project files by Joshuaali. [Skotlex]
- * Fixed possible crash on pet egg select. [Skotlex]
- * Massive update on the way splash/area (non-ground) skills work. [Skotlex]
- - the new column 'splash' in skill_db is now used to determine the area of
- effect of all related skills (eg: splash range of fireball, area of effect
- of angelus, the splash damage area of mines, etc)
- - nk definition update. &1 is no damage skills, &2 is for splash skills. A
- skill can be tagged 3 to indicate it is both. This is used to indicate the
- type of handling the skill should use, but it also helps as all splash
- skills get an extra check to prevent them from hitting 'unhittable'
- characters (ie: hidden) while all skills not tagged as non-damage can
- trigger auto-spells.
- - All self skills are automatically executed as no-damage skills and get
- re-routed as damage skills when the source and target do not coincide (this
- handles all combo skills)
- - Some skills may have screwed up (I fixed/moved all which I could find
- needed updating). As usual, report any issues.
- * Added an upgrade_svn file that should fix the party table by making the
- party_id auto-incremental. Apply this or new parties will always fail!
- [Skotlex]
- * Changed around the included files in irc.c to see if it compiles under
- Win32 native. [Skotlex]
- * Char-SQL server updates: [Skotlex]
- - Removed the unnecessary party/guild check on each char-save.
- - Removed the 'quick loaded char' messages.
- - Some code cleanup.
- - Fixed one or two memory leaks.
- * Applied the suggested fixes by Joshuaali to fix the compiling of the sql
- map server on Win32 systems. [Skotlex]
- - note that irc.c is still uncompilable, but the rest "should be fine" now.
- * Fixed the memory leak on opt_2str as pointed out by End of Exam [Skotlex]
- * Fixed a few char SQL memory leaks as pointed out by End of Exam [Skotlex]
- 2006/02/16
- * Fixed a crash in AL_TELEPORT. [Skotlex]
- * Now you can't close-confine and already confined mob. [Skotlex]
- * mysql/my_global.h now includes winnt.h under Windows systems... [Skotlex]
- * Some code cleanup of status.c [Skotlex]
- * Removed the check that prevented mobs from walking into a basilica. [Skotlex]
- * Added a new column in the skill_db to specify the
- splash-range/area-of-effect of skills. (Work in progress) [Skotlex]
- * Autocasted AL_TELEPORT should now automatically pick menu entry rather
- than showing the box up. [Skotlex]
- * The battle config options sp_rate and hp_rate are now applied
- independently of the same type of bonuses from cards. [Skotlex]
- * In CELL_NOSTACK mode, mob_canreach will now ignore other players when
- checking if there's a path to the player. [Skotlex]
- * Added RG_RAID to the list of skills that need a status_checkskilluse on
- skill_attack. [Skotlex]
- * Added the mapflag check monster_noteleport to AL_TELEPORT. [Skotlex]
- * Fixed the sc_def rate not being reduced in status_change_start. [Skotlex]
- * Changed the include in irc.c from strings.h to string.h, which fixes a
- bunch of compilation warnings here... [Skotlex]
- * Updated the SQL login/char servers to let the mysql server grant the new
- IDs for accounts/chars/pets/parties/guilds instead of them being handled by
- the server. [Skotlex]
- * Some cleaning of the pc item use functions. [Skotlex]
- * Gospel shouldn't block enemies in certain situations from using items
- now. [Skotlex]
- 2006/02/15
- * Fixed crash in chrif_load_scdata warning message. [Skotlex]
- * Fixed pets displaying "strangely" when they did not have their pet armor.
- [Skotlex]
- * Added battle config option pk_level_range for specifying valid level
- ranges to engage in PK (battle/misc.conf) [Skotlex]
- * Added battle config allow_es_magic_player to enable SL_S* skills to work
- on non-mobs. (battle/skill.conf) [Skotlex]
- * Fixed the char servers to store correctly exp as uints. They are also
- capped to LONG_MAX before being sent to the client. [Skotlex]
- * TK_DODGE now dodges all ranged attacks, when used with SPURT, dodges
- everything. [Skotlex]
- * The autospell loop now cancels after one successful cast. This means if
- you have 10 autospells with 100% casting rate, only one will come off with
- each hit instead of all of them. [Skotlex]
- * Warm skill update: [Skotlex]
- - they are type BF_WEAPON, so that they may trigger effect/spell cards.
- - Changed their element to -1 to carry on weapon's element.
- - Against player it only damages 60SP per "hit"
- - Against non-players it is a knockback skill as it was before.
- - Hit frequency increased to once every 100ms.
- * TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode
- it dodges everything (provide better information if this is not how it
- should behave as the current info given is conflicting itself >.<)
- [Skotlex]
- * Cleaned up and expanded the sc_def_rate battle config. The new battle
- flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def
- [Skotlex]
- * Modified Marionette Control so that the max bonus stats you get is capped
- to your server's defined max stats instead of 99. [Skotlex]
- * Mobs are no longer affected by the vs_traps_bctall switch. [Skotlex]
- * Added function pc_damage_sp to damage the SP of players, updated code as
- necessary. [Skotlex]
- * Fixed @lvup command adding levels instead of substracting when you
- specify a negative quantity. [Skotlex]
- 2006/02/14
- * pc_setinventorydata won't use itemdb_search on empty inventory slots (id
- = 0) [Skotlex]
- * Fixed the icon from Provoke being gone. [Skotlex]
- * Fixed skill_timerskill (most notable skill broken: water ball doing 1
- hit) [Skotlex]
- * Removed the declaration of puchar and pchar from my_global.h which was
- preventing compiles on native win NT systems. Drawback is now Win9X systems
- will fail to compile instead... [Skotlex]
- * Hiding cancels Close Confine now. [Skotlex]
- * ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk
- check if the skill is ground targetted. [Skotlex]
- * Moved the berserk_cancel_buffs code to status_change_start. [Skotlex]
- * Moved most checks of status_isimmune() to status_get_sc_def [Skotlex]
- * Allowed Endow skills to go through status_isinmune characters. [Skotlex]
- * Fixed PR_BENEDICTIO not taking away all SP. [Skotlex]
- * Modified the way Status changes are linked to skills for an easier to
- read implementation (see status_initChangeTables). [Skotlex]
- 2006/02/13
- * Added battle config sc_def_rate which adjusts natural defense of
- characters against status changes (see conf/battle/battle.conf). [Skotlex]
- * Pet eggs will now not be deleted from the inventory until they arrive
- from the char-server. [Skotlex]
- * pc_readdb will now print if any classes are missing their exp tables.
- Only exception are JOB_WEDDING and JOB_XMAS. [Skotlex]
- * Made the NPC_BREAK* skills attack skills again, their chance of equipment
- breaking code was moved to skill_additional_effect. [Skotlex]
- * Now when the exp table does not has enough data to reach the max level
- specified, the max level will not be reduced to enable leveling through
- quests/scripts/gm-commands/etc. [Skotlex]
- * Made Land Protector Block Hammerfall. [Skotlex]
- * Updated item_db code to stop creating items for every non-existant ID
- used. Instead it will complain, and use a dummy item that has the view ID
- of an apple, and it's type 3 (etc item). [Skotlex]
- * Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC
- attack. [Skotlex]
- * Added pc_resetskill when lowering job level and there's not enough
- skill points to substract. [Skotlex]
- * Fixed SG_FUSION costing SP to deactivate. [Skotlex]
- * Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree
- [Skotlex]
- * Enabled use of TF_HIDING while Cloaked. [Skotlex]
- * pc_resetstate won't remove wedding skills now [Skotlex]
- * NPC_POWERUP now gives +40% atk per level. [Skotlex]
- * Water elementals can be frozen again. [Skotlex]
- * Fixed the sc_def equation in status_change_start. [Skotlex]
- * Fixed an extra semi-colon that broke win32 compiles. [Skotlex]
- * Some rewriting of bounds checks in @baselvup, @joblvup and the #
- equivalents to prevent signed/unsigned comparisons. [Skotlex]
- * Now slaves give exp/loot (exception: player slaves still stick to the old
- rules of no exp/loot) [Skotlex]
- 2006/02/12
- * Some path cleanups meant to get the CELL_NOSTACK mod working better with
- path searching and the like. [Skotlex]
- * Optimized functions skill_addtimerskill/skill_cleartimerskill [Skotlex]
- * Fixed SC_DANCING for non players (was making dances only last 1 second
- for them) [Skotlex]
- * Modified map_moveblock to handle updating dance's position as well as
- ending close confine status effects. [Skotlex]
- 2006/02/10
- * Fixed Sonic Blow's damage for lvl 1~9 [Vicious]
- * The status window will now show the total power of both weapons instead
- of just the right-hand weapon for dual wielders. [Skotlex]
- * Removed #include <lcms.h> from irc.c, since it's unused and some people don't have it. [Valaris]
- * Changed the default MAX_LEVEL supported by the map server to 1000. [Skotlex]
- * Pet Lures won't be consumed now when used on a non-mob. [Skotlex]
- * Fixed map_searchrandcell function. [Skotlex]
- * Modified the NPC_BREAK* skills to break equipment at a 10%*lv rate. [Skotlex]
- * Modified the drop item routines to perform stacking checks only for
- player attempted item drops, therefore, mob drops will stack up to
- infinity. [Skotlex]
- * NPC_POWERUP now gives +20% attack per skill level. [Skotlex]
- 2006/02/09
- * Fixed "set baselevel, X" sending one to a different level than the one
- requested. [Skotlex]
- * Added range checking to mob skill loading of permillage and delay to
- prevent overflows. [Skotlex]
- * Fixed pc_gainexp not working for next level exp requirements above
- INT_MAX. [Skotlex]
- * Fixed the display of @showexp not working right for exp values above
- INT_MAX. [Skotlex]
- * Removed the conf sql code for now. Maybe will continue later with that project.
- Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
- Added a return line \n to the beginning of the title screen. [Valaris]
- * Added function mob_respawn which makes a mob respawn on spot 3 seconds
- after defeat if SC_KAIZEL is active. [Skotlex]
- * Modified NPC_REBIRTH to use Kaizel level 1. [Skotlex]
- * Added setting max_exp_gain_rate which caps how much exp you can get from
- a single kill. See battle/exp.txt for details. [Skotlex]
- * pc_readdb will now cap experience required per level to UINT_MAX, it will
- warn if the exp table has exp values above said limit. [Skotlex]
- * Changed the default of skill_delay_attack_enable to no. [Skotlex]
- * Code rewrites in mob_damage and party_exp_even_share for correctly
- handling overflow issues. Now uses UINT_MAX for range comparisons, as it
- should be. [Skotlex]
- * Also modified the mob_db reading to use UINT_MAX for exp limits, changed
- their exp/job exp fields to unsigned int as well. [Skotlex]
- * Modified multi_level_up behaviour to work as specified by Kyoki. That is,
- on a level up, the max carry-over exp is the exp needed for the previous
- level -1. [Skotlex]
- * Modified the skill attack display of Meteor Assault and the Warm Skills
- (I think the caster should no longer do fancy animations now on each hit)
- [Skotlex]
- * Added back water elemental targets being inmune to SC_FREEZE [Skotlex]
- * SQL compile fix [Komurka]
- 2006/02/08
- * Added battle config option skill_caster_check, which does a
- status_checkskilluse on all skill attacks. When enabled (default on) the
- caster of the skill is checked on all skill_attacks, which means that
- ground spells will make no effect if the caster is unable to fight
- (stunned, frozen, etc) [Skotlex]
- * Added battle config option status_cast_cancel. When enabled (default off)
- some status changes (freeze, stone, etc) will cancel your cast. [Skotlex]
- * Fixed the death exp penalty underflow bug. [Skotlex]
- * Rewrote/organized status_change_start, it now receives the base rate for
- the effect. It handles reducing this rate/duration through natural
- resistances and whatever else should reduce it. [Skotlex]
- * Fixes to exp2.txt on the novice job exp. Thanks to rollopop. [Skotlex]
- - Also modified exp2.txt to use the normal max levels by default.
- 2006/02/07
- * Modified battle_check_distance, mobs should no longer find a diagonal
- spot on which they lock onto their target, yet fail to attack from. [Skotlex]
- * Removed the max level configs from battle/exp.txt [Skotlex]
- * Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for
- enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per
- skilllv. [Skotlex]
- * Fixed char server changing the save/last point to new grounds in certain
- situations. [Skotlex]
- * Fixed SG_STAR_ANGER not getting it's damage bonus at all. [Skotlex]
- 2006/02/06
- * Added a custom exp table that goes up to level 1000 (db/exp2.txt). [Skotlex]
- - It uses a inverse exponential growth rate to mimic the official exp rate
- increase as close as possible.
- - It overrides the exp level of the last 5~10 official exp values for a
- smoother curve.
- - It's adjusted so that the Lv1000 exp requirement for Advanced Base/2nd
- Job is close to the unsigned int limit without going above it (limit is
- 4294967295 in my system. It goes up to 42k Million on Advanced
- Base lv1000, I think)
- * Fixed startnpctimer starting multiple timers instead of failing when the
- npc timer is already running. [Skotlex]
- * Venom Splasher update: [Skotlex]
- - always hits (but splash damage targets can still avoid it)
- - Being hit does not cancels it,
- - works at 75% or less of target's HP
- - being hit normally while under the count has a chance of causing poison.
- - Damage is +400% + 50*lv%
- * Using autoloot with no arguments now toggles it between @autoloot 0 and
- @autoloot 100% [Skotlex]
- * Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex]
- * Fixed pc_makesavestatus not updating status.option correctly. [Skotlex]
- * Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex]
- * Altered slave behaviour. No more random walking, will stay within 2 cells
- of their master. [Skotlex]
- * Reverted the Summon Slave behaviour to not adjust level based on number
- of current slaves. [Skotlex]
- * Coma no longer sends SP to 1. [Skotlex]
- * Updated Meteor so that when level 11 or more is casted, the area over
- which meteors fall is tripled. [Skotlex]
- * Dark elemental characters are now inmune to Curse. [Skotlex]
- * Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex]
- * Changed the map zone reading from using pow to a bit shift. [Skotlex]
- * Experience has now been changed to unsigned int, and is read as such from
- the dbs. [Skotlex]
- * Increased HT_DETECTING seek range to 7x7 [Skotlex]
- 2006/02/05
- * Added some of eAIRC bot code, written by me and LittleWolf.
- It is disabled and has no configuration options yet, as it is not finished. [Valaris]
- * Fixed and documented script command "callshop". [Skotlex]
- * Updated sq;-files/mob_db.sql with current mob_db. [Skotlex]
- * Updated sql-files/item_db.sql with current item_db. [Skotlex]
- 2006/02/04
- * Skotlex's Falcon Assault fix. [Vicious]
- 2006/02/03
- * Fixed the debug script messages specifying the wrong mapname for NPCs.
- [Skotlex]
- * Now you can't hide from earth elemental attacks (status_check_skilluse).
- [Skotlex]
- * Grand Cross/Grand Darkness can no longer get the ignore defense -armor
- piercing bonuses from cards. [Skotlex]
- * Loki's weil is now ignored by bosses. [Skotlex]
- * Land Protector and Gantantein should now ignore traps. [Skotlex]
- * Fixed Shinobi card so that it fails when you aren't next to a wall.
- [Skotlex]
- * After a guild master change, the new guild master has his guild skills
- blocked for 5 minutes to prevent abuse. [Skotlex]
- * Fixed txt-converter compilation errors [Komurka]
- 2006/02/02
- * Fixed crash in status_change_timer. For some reason the block type switch was removed. [Valaris]
- * Crash fix in npc.c npc_timerevent.
- was: struct timer_event_data *ted = (struct timer_event_data*)ted;
- changed: struct timer_event_data *ted = (struct timer_event_data*)data;
- Skotlex, I am assuming it's calling from the passed data var, If I'm wrong
- please fix it. I just know what was there was definitely not correct. [Valaris]
- * Improved the NPC timer system to enable multiple timers going on at a
- time with different players attached to each. Now npc event timers are of
- two types: attached or global. The global timers don't have a player
- attached and can be started/halted by anyone. The character timers have a
- player attached, and they can only be stopped by a script that has the same
- player attached. [Skotlex]
- - Now player attached scripts will auto-abort when the atteched player
- quits the map server.
- - Of course, this requires some major testing as it's prone to have bugs...
- * Applied the Entry Reusage System to the battle delay damage timers.
- [Skotlex]
- * Fixed the map server complain when using the default user/password
- showing up if you set the new user/pass on the import file. [Skotlex]
- 2006/02/01
- * Fixed compile errors and warning in chrif.c and charsave.c. [Valaris]
- * Map and char server now will complain if they are run using the default
- user/password set. [Skotlex]
- * Trick Dead makes you stop walking now. [Skotlex]
- * Soul Burn is not affected by Lex Aeterna, not affected by target's cards
- neither. [Skotlex]
- * Freeze and Stone take preference over Benedictio. [Skotlex]
- * Sleep/Stun/Petrify/Freeze block each other out. [Skotlex]
- * Fixed areamonster when the passed class is negative. [Skotlex]
- * Removed the clear screen when launching the server. [Skotlex]
- * Integrated the status change variables into a single structure for easier
- management. [Skotlex]
- * Break fall should no longer trigger when inflicted by freeze/stone/etc
- [Skotlex]
- * Fixed an overflow in grfio causing read problems in Win32 builds [celest]
- * Changed resnametable loading behaviour - grfio will load from data directory
- first, and then from the highest priority grf only if that fails [celest]
- * Increased grfio filelist limit to 1048576 to avoid problems when loading
- too many large grfs [celest]
- 2006/01/31
- * Fixed skill_check_cloak to use the current skill level of the cloaking
- skill and not pc_checkskill() to know if a cloaker away from a wall should
- be uncloaked. [Skotlex]
- * Likely fixed opening guild storage. [Skotlex]
- * Removed no penelty mapflag for nifilheim. Confirmed on iRO. [Kayla]
- * Changed default value of gm_cant_drop_max_lvl to 98. Also reworded the
- comments for cant_drop_max and min. [Kayla]
- * Disabled pet skills by default. To my knowledge they are only enabled on
- cRO, not iRO nor kRO. [Kayla]
- * PF_SOULBURN no longer ignores mdef. [Skotlex]
- * HW_GRAVITATION should now invoke auto spells. [Skotlex]
- * Cleaned up damage return code. Reflect Shield and the like now should
- also trigger autospells from normal attacks (previously it was only worked
- on skill attack returned damage) [Skotlex]
- * Cleaned up Summon Slave mob skill to only summon number of missing mobs
- to complete the skill level (that is, SS level 5 will always bring the
- total count of slaves to 5, never above). [Skotlex]
- * Fixed being able to Encore skills you no longer have in your tree.
- [Skotlex]
- * Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well.
- [Skotlex]
- * Added VIT reduces duration of confusion. [Skotlex]
- * Added "onspawn" mob skill condition. [Skotlex]
- * Changed the exp table format. The new format allows specifying exp tables
- for any particular class. Thanks to Playstester for converting the official
- exp table to the new format. [Skotlex]
- - UNTESTED: Report any problems asap.
- 2006/01/30
- * Autoloot now uses the item's base drop chance rather than final drop rate
- to determine if it should autoloot the item or not. [Skotlex]
- * Fixed super novices getting +10 to all stats temporarily when their death
- count isn't zero. [Skotlex]
- * Fixed Kahai displaying HP-SP as the total healed instead of HP [Skotlex]
- * Cleaned up skill_repairweapon to prevent crashes when the target
- vanishes/changes/whatever before the weapon to repair has been selected.
- [Skotlex]
- * Parsing the Storage/Guild Storage from the char server will now fail if the
- storage has been modified and not saved yet. [Skotlex]
- * Being hit now cancels confuse. [Skotlex]
- * Added back the bleeding icon. [Skotlex]
- * Fixed Combo Finish Soul Linked Effect being a 11x11 area rather than 5x5
- [Skotlex]
- * Added 'restricted' mapflag, based on lordalfa patch [Komurka]
- - you can set restriction zone on map (see mapflag/restricted.txt)
- - you can turn off item usage on certain restricted map in item_noequip.txt
- - you can turn off skill usage on certain restricted map in skill_nocast_db.txt
- * Moved MVP log code so it can log all MVP, not only when player gets MVP item,
- thanks to Hatred_ [Komurka]
- * One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka]
- * Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^
- * Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]
- - it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ><
- * Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE
- defined in item_noequip.txt [Komurka]
- 2006/01/29
- * Added support for more account states like "Unavailable due to hacking/bug
- investigation" etc, thanks to NeoSaro [DracoRPG]
- 2006/01/28
- * Added the night mapflag to the new maps. Removed some indor maps. [Poki#3]
- * Added DISGUISE MobID; UNDISGUISE; script commands [Lupus]
- - Made them for Eastern Year of the Fire Dog Event.(to be uploaded today)
- 2006/01/27
- * Added support for mob_avail.txt replacement for NPC classes. [Skotlex]
- * Added "sense_type" config to conf/battle/skill.conf to select which defense
- is displayed on the sense screen. Defaults to displaying def+def2. [Skotlex]
- * Modified traps so that once they trigger they set themselves as "Into the
- Abyss" casted traps, so that if you remove them, you won't earn the item.
- [Skotlex]
- * Fixed Basilica (small bug introduced yesterday) [Skotlex]
- * Hopefully cleaned out the warnings when compiling the char-SQL server.
- [Skotlex]
- * Updated the makefile for the plugins to take into account the ers.o file.
- [Skotlex]
- 2006/01/26
- * Updated VC project files, thanks to D-Kalck. [Skotlex]
- * Rare drop announces will now be done based on the mvp_sd (character who
- did most damage) instead of sd (character that delivered final blow)
- [Skotlex]
- * Fixed TK Doridori bonuses to double your regen instead of giving 30Hp/3Sp
- [Skotlex]
- * Fixed Sense displaying def2/mdef2 when it should display def+def2 / mdef
- + mdef2. [Skotlex]
- * Fixed Super Novices losing their skill tree (showing up just basic skill)
- under certain circumstances. [Skotlex]
- * Cleanup and optimization of the movement routines. [Skotlex]
- * Added experimental feature "Cell Stack Limit". When enabled (see
- src/map/map.h) it should limit the amount of characters that can be placed
- on the same cell. That's assuming it works (experimental and untested as of
- yet) [Skotlex]
- * Hopefully fixed Benedicto checking on the west/east tiles instead of the
- left/right tiles of the caster. [Skotlex]
- * Fixed mobs being unable to move on tick loopback (which happens every ~51
- days) [Skotlex]
- 2006/01/25
- * Reverted last change, when you log again it still shows the fake
- icon. [Foruken]
- * Temporary fix to fake mute status when using pk_mode and
- !muting_player [Foruken]
- * Probably fixed the max base/job battle config options actually enabling
- characters to reach one more level than the max specified. [Skotlex]
- * Fixed BSS Sacramenti not hitting demon type enemies. [Skotlex]
- * Now poisoned monsters will show HP updates as their health goes down
- (let's see if this finally convinces people that poison works u.u)
- [Skotlex]
- * Splitted up battle_athena.conf into multiple configuration files.
- battle_athena.conf only contains import lines now, and all the
- configuration options are located in conf/battle/* [Skotlex]
- * Updated the db version with the new one by FlavioJS [Skotlex]
- * Improved the error reporting when failing to load a mob skill due to
- insufficient fields. [Skotlex]
- * Changed map_getallusers to use the db interface getall (hope it doesn't
- breaks horribly) [Skotlex]
- * Added an attack delay to TK kicks to prevent the top10 rankers from
- attacking normally during the skill animation. [Skotlex]
- * Updated script.c to display the file not found error using braces as
- delimiters to help when npc filenames include spaces and the respective file
- is not found due to them) [Skotlex]
- * Changed TK_RUN to a misc attack type which should enable you to halt the
- skill quickly after starting it. Updated SC_SPURT to be triggered when you
- stop running if you stopped running one sec or less after you started.
- Corrected the icon of SPURT to be that yellow Running Man. The previous
- footsteps effect was assigned to CHASEWALK. [Skotlex]
- * fixed battle config item_auto_get setting autoloot to just 0.01% drops
- rather than 100%. [Skotlex]
- * Added Sharp Shooting check to skill_attack to prevent hitting hidden
- characters. [Skotlex]
- 2006/01/24
- * Some cleaning up of battle_calc_damage, Assumptio should now also reduce
- damage of all types of attack, not just weapon-based ones. [Skotlex]
- * Incremented SL_MONK combo SP cost reduction to 25% [Skotlex]
- * Updated Full Adrenaline Rush to work on all weapons except bows. [Skotlex]
- * Updated the script engine to report the src of an error when there's a
- problem with one of the script functions. For example, if there's a "player
- not attached error", it will also print which NPC caused it. [Skotlex]
- * Added RFIFOSKIP(fd,RFIFOREST(fd)) to the end of the login server's parse functions.
- This is good for clearing out packets of one byte. [Valaris]
- * Fixed noteleport mapflag affecting Warp Portal. [Skotlex]
- * Fixed map server crashing when parsing an incomplete mob-skill line. [Skotlex]
- * @autoloot 100 will now pickup items that have drop rates ABOVE 100. [Skotlex]
- 2006/01/23
- * Added battle config "no_spawn_on_player", see battle_athena.conf for
- details. [Skotlex]
- * Fixed bows doing less damage on criticals when having high dex. [Skotlex]
- * Moved the enemy_critical adjustment to status_get_critical. [Skotlex]
- * Fixed @chardisguise to use the same id checks as @disguise. [Skotlex]
- * Fixed SightBlaster 'hitting' dead characters. [Skotlex]
- * Basilica check in status_checkskilluse expanded to help mobs release
- their target as soon as they walk into a basilica. [Skotlex]
- * When a player stops walking their to_x and to_y is updated to their
- present position. This MAY fix warp portal not warping players that were
- already there waiting to be warped. [Skotlex]
- 2006/01/22
- * typo fixes (fell -> feel) [Komurka]
- - mob_db_mode_list.txt updated
- - removed some unneeded comments (//komurka)
- * Some changes of @main. Now you can send main-chat messages by sending whisper
- to nick "Main" (or any other, it can be set in inter_athena.conf). [LuzZza]
- 2006/01/21
- * Changed gm_can_drop_lv battle conf switch to gm_cant_drop_min_lv and gm_cant_drop_max_lv [Komurka]
- * SL_SWOO (Esu) will only lasts 1/5 of normal time when used on a Boss-type monster [Komurka]
- -SL_SKE (Esk) won't work on a Boss-type monster anymore (if you KNOW that it should work on them
- write about it on forum; either way don't bother guessing ... SL can solo ANY boss with this skill ~.~)
- 2006/01/20
- * Fixed the login-TXT login Log. [Skotlex]
- * Small update to sql-files/item_db.sql to fix speed potions (a complete
- update will be done when possible...) [Skotlex]
- * Fixed clone script command's duration being in ms rather than seconds.
- [Skotlex]
- * Taekwon Ready Stances combo time is now 2000 - 4*agi -2*dex ms instead of
- a flat 2 secs (same reduction that Monk combos get) [Skotlex]
- * Cleaned up code of SG_HATE, may fix the skill seemingly not working.
- [Skotlex]
- * Likely fixed Even-Share parties not breaking up when a character with
- too high/low level rejoins in char-TXT servers. [Skotlex]
- 2006/01/19
- * Added config option atc_slave_clone_limit to limit the amount of
- @slaveclone's a player can have. [Skotlex]
- * The clone commands now fail when used on someone of higher GM level than
- the caster. [Skotlex]
- * Increased the size of the clif_disp_onlyself packet by one to see if it
- fixes the mysterious cropping of the last character in the message.
- [Skotlex]
- * Now when use_statpoint_table is set to yes, it will be used to determine
- the stat points you earn on level up. [Skotlex]
- * Small fixes as pointed out by FlavioJs in the login TXT server to prevent
- crashes in Win32 compiles. [Skotlex]
- * Merged Marquis's implementation of Enjoyable Rest's earth scroll bonus.
- [Skotlex]
- * Fixed players being able to send custom crafted mute requests that would
- go through regardless of their gm level and mute others. [Skotlex]
- * Updated mapflags [Lupus]
- * Modified the client_connect function in socket.c to allow different parse_functions to be called
- based on the listening socket. After a make_listen_bind returns a listen fd, set that fd's
- func_parse member to whatever parse function to be used. If this value is not manually set
- it will just use the default_func_parse function. This only affects server listening sockets
- in which the func_parse member isn't even used. [Valaris]
- * gvg_traps_target_all now also affects traps in pvp maps. [Skotlex]
- * All reflected damage has now a chance to auto-cast spells. [Skotlex]
- * Fixed Casting ground spells from within basilica. [Skotlex]
-
- 2006/01/17
- * Updated the map server code to use some of the new db functions. [Skotlex]
- * Fixed ground skills checking the wrong target-type on movement, hence
- making them mostly useless (this is what the Warp Portal report was about)
- [Skotlex]
- * Some code updates to implement the new db interface. [Skotlex]
- - SQL compilation not tested, so if it breaks someone report to fix it :X
- * Added @clouds2 and clouds2 mapflag using effect 516. [Valaris]
- * Fixed some weather effects not working or not functioning correctly. [Valaris]
- * Cleanups and organization to maps_athena.txt and map_index.txt, thanks to
- Poki for the cleanup work. [Skotlex]
- * Some cleanup of the SG_FEEL code [Skotlex]
- * Fixed debug mode compiling in VC7.1. Added optimizations to VC7.1 release mode.
- Defaulted VC7.1 SLN to debug mode. [Lance]
- * Temperory solved the freeing freed pointer error upon map-server shutdown. [Lance]
- 2006/01/16
- * Fixed clif_disp_onlyself packet length, thanks to Orn. [Skotlex]
- * Imported Freya's autoloot system which enables one to specify the maximum
- drop-rate to loot. [Skotlex]
- * Refix of the mapreg SQL saving fix of a while ago... [Skotlex]
- * Playtester custom eamobs spawn updates: coal Mines, umbala fields, and
- minor changes to Sphinx and Geffen Dungeon. [Skotlex]
- * Incremented a bit clone skill usage rate, their rate/delays are now affected
- by the battle_config options mob_skill_rate and mob_skill_delay [Skotlex]
- * Optimized use of BL_* constants by making them stackable (meant for
- map_foreach* calls). Should improve performance by avoiding
- battle_check_target calls on a bunch of invalid targets such as
- items/skills/npcs on skills and other misc places. [Skotlex]
- * Fixed mob skills that should trigger on status on "any bad". [Skotlex]
- * TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex]
- * Fixed SQL mapreg saving. [Skotlex]
- * Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex]
- * Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex]
- * Skills whose range is increased by Vulture Eyes now get the range
- increased by 10 for non players (assumes VE level 10). [Skotlex]
- * Added cardfixes of near_attack_def_rate and long_attack_def_rate to misc
- attack calculations. [Skotlex]
- * Fixed Spirit of Wizard not working in a couple of instances. [Skotlex]
- * Advanced Book now gives 1%*skill level success chance to create element
- convert potion [Skotlex]
- * Changed the FEEL skill implementation to store/use map indexes instead of
- map names.[Skotlex]
- * Fixed compilation of plugins. [Skotlex]
- * Applied flaviojs's new db interface and fixed compatibility problems with Visual Studio. [Lance]
- 2006/01/15
- * Fixed poison damaging player even when under 25% hp. [Skotlex]
- * Fixed permanent character variables in Char-TXT [Skotlex]
- * Fixed previous change for stable. Whoops my 5am work again. [Kayla]
- * Fixed the trade exploit allowing for a user to send packets while in a trade.
- For instance the bank NPC becoming a zeny dupe. Kudos to clown. [Kayla]
- * Added script source error reporting to set and getarrayelement, should
- print NPC name and location (map, coordinates) on the console when there's
- an error with these two commands. [Skotlex]
- * Removed treasure chests spawning upon agitbreak, leading to exploits. [Lance]
- 2006/01/14
- * Removed the 5% success penalty for trying to make a convertor for which
- you don't have the relevant enchant skills. [Skotlex]
- * Fixed compilation of Login Converter. [Valaris]
- * Fixed bSPGainRace and bExpAddRace with RC_NonBoss and RC_Boss. [Valaris]
- * Lex Divina now shows the animation even when used on someone you can't
- (non-muted, non-enemy player) [Skotlex]
- * Quick hack to make Shield Reflect trigger auto-spells (only this kind of
- return damage does it? Because other reflect cards like Orc Lord behave
- exactly the same way...) [Skotlex]
- * Fixed grf loading to attempt to load from all grf files specified in
- grf-files.txt (looking for them in the same order specified in the file,
- returns the first match found) instead of only looking up on the last
- specified grf... [Skotlex]
- * Fixed compilation of plugins. [Skotlex]
- * Added error reporting to the db when a null key/data is attempted to be
- inserted and the db is configured to not allow them. [Skotlex]
- 2006/01/13
- * Fixed labels located at the beginning of a script not being counted at
- all. [Skotlex]
- * Applied blackhole89's patch to enable dynamic menus. [Skotlex]
- - Script reference doc updated accordingly.
- * Ranking Taekwons with lv 90+ no longer get Quest/Wedding skills for free.[Skotlex]
- * Readjusted Scream And Frost Joke so now the effect goes off no matter
- where the caster went, but the effect will happen only around the area
- where the skill was done regardless of where the caster is (which is how it
- should work from a logical stand point) [Skotlex]
- * Scream and Frost Joke now take effect 2secs after casting, and caster
- must remain in same map for it to take effect. [Skotlex]
- * Flying Side Kick can't be used by Soul Linkers now. [Skotlex]
- * npc_reload should now correctly remove mobs and npcs that aren't placed
- in any map (such as mobs that were killed and are waiting for respawn) [Skotlex]
- 2006/01/12
- * Fixed Ice-Wall range problem. [LuzZza]
- * Corrected the guild_db_final function in int_guild.c of SQL char-server to
- compile and function with the new db code. [Valaris]
- * Fixed some advanced skills being able to be copied even when restricted [Vicious]
- * Fixed a possible crash-source related to item-picking packets. [Skotlex]
- * Now Top 10 ranking Taekwons with base level 90+ get their whole
- skill-tree maxed out (but only as bonus-skills, they aren't saved on the
- dbs) [Skotlex]
- * Some cleaning of the char_name_letters implementation. Characters don't
- need a space between them, in fact, placing a space in that config makes
- the space count towards allowed/disallowed characters. [Skotlex]
- * Some modifications to the db code to make the code portable. It may
- compile on windows now. (note I can't test SQL compiles yet so report any
- problems ASAP) [Skotlex]
- * Fixed Venom Knife consuming two daggers. [Skotlex]
- * Inverted the packet order in many skills which cause status effects. The
- client expects the status-change packet to arrive before the skill packet
- in order for opt3-related changes to make effect on the character. [Skotlex]
- 2006/01/11
- * Added @main command into atcommand_athena.conf. [LuzZza]
- * Tuxedo and Wedding Dress no longer get a 'forced' gender check regardless
- of config ignore_items_gender setting. [Skotlex]
- * Added support for 'invisible' shops. These are shops that are loaded but
- not placed on any map, so you can't click on them. [Skotlex]
- - Example: -<t>shop<t>Invisible Dealer<t>-,1750:-1,1751:-1,1752:-1,etc...
- - Make sure they have a unique name if you want to reference to it with...
- * Added script command 'callshop' for invoking shops from within a script. [Skotlex]
- - Usage: callshop "Shop Name", flag;
- - Distance to shop is still checked, so it's best to use 'invisible' shops.
- - flag determines shop selection: 1: Show buy list, 2: show sell list.
- Anything else: show the buy/sell/cancel menu.
- - Function returns 1 if successful, 0 otherwise, but it is recommended that
- the script should be closed right away to prevent problems.
- - Documentation to the scripts_command.txt reference file not yet added
- because this command is as of yet untested and may need further refining.
- * Newly created SQL guilds won't save the member-list right away (this
- seems to be the reason why sometimes when creating new guilds, the
- guild-master keeps guild_id == 0 in the tables) [Skotlex]
- * Fixed char/int_storage.c reporting lines with too many items when in
- reality said items had the exact max amount allowed. [Skotlex]
- * Moved the status_change_clear code below the exp penalty so that the
- SC_BABY effect will work. [Skotlex]
- * Fixed the map_index never finding the last map specified in the
- map_index file. [Skotlex]
- * Fixed an overflowed pointer in char/inter.c, and an already free'd pointer
- error in map/guild.c [Skotlex]
- * Added battle option party_item_share_type, now you can choose between
- round-robin (previous implementation) and random (default) [Skotlex]
- * Fixed compilation of the plugins (due to the db change) [Skotlex]
- * Fixed a few issues with the map server (notably npc_command_sub was
- broken) [Skotlex]
- * Added proper escaping of the motd string before inserting it on the rag
- server info SQL table. [Skotlex]
- 2006/01/10
- * Updated the map-server to conform to the new db interface. Removed
- DB_DELAY_FINAL_CHANGES and related code from db.* as now eA fully complies
- to the new interface. [Skotlex]
- * Crafting Arrows, Weapon, Forging/Upgrading now all fail if you have an
- npc going on to prevent your inventory from being modified while selling.
- [Skotlex]
- * Updated the char-SQL server to etc etc etc new db etc etc etc. [Skotlex]
- * Cleaned up the description of size_fix.txt [Skotlex]
- * Updated the char-TXT server to be blah blah blah new db blah blah. [Skotlex]
- * Updated both login servers to be fully compliant with the new db
- interface. [Skotlex]
- * Moved skill damage bonuses from cards to the 'second layer' which means
- they are applied on top of previous damage bonuses rather than just adding
- to them. [Skotlex]
- * Some more updates to the db code as specified by FlavioJS [Skotlex]
- * Fixed the memory leak of npc_unload_ev. [Skotlex]
- 2006/01/09
- * Some more updates regarding the new db system. [Skotlex]
- - Note that there's currently a leak regarding npc_events (ev_db), but this one is
- not a serious problem (unless you use a lot of npc_reloads) and will be
- fixed as the db gets improved.
- * Moved the Kaupe code to battle_calc_weapon_attack where it will dogde all
- weapon-based attacks that can be dodged (giving the illusion of infinite
- flee for skill's duration). [Skotlex]
- * Moved Sonic Acceleration and Soul Linked SB damage bonus to the second
- layer of skill modifiers. [Skotlex]
- * Enchant Deadly Poison and True Sight damage bonuses are now applied after
- skill modifiers rather than added with them (damage % stack type). [Skotlex]
- * Modified Ice-Wall to work using cell types defines instead of directly
- modifying the gat terrain information. Main reason for this is to enable
- pc_setpos to place players on top of an ice-wall, because otherwise it
- was forcing players to warp-around even in maps with noteleport set which
- is prone to exploits. [Skotlex]
- * Fixed SG_FUSION (SG_FUSION <-> SC_FUSION #_#) [Komurka]
- * Now sense elemental values are again uncapped (so enemy with -25% resist
- will show 230% instead of 0%), as requested :P [Skotlex]
- * Replaced the db subsystem for FlavioJS's implementation and initial work
- on updating the eA code to use it as intended. [Skotlex]
- * Fixed Char-TXT server saving last/save maps with spaces on the left. [Skotlex]
- * Fixed Char-SQL server saving new character's maps with spaces on the left. [Skotlex]
- * Fixed Charsave method 1 saving memo maps with spaces on the left. [Skotlex]
- * Changed the order of packets sent for Assumptio (may fix the visual not
- showing up?) [Skotlex]
- 2006/01/08
- * Fixed the guild SQL cache removing guilds from memory when said guilds
- had no data to save (but were not yet marked for removal) [Skotlex]
- * Added a cap to limit Star Gladiator's job level to that of the normal
- classes (instead of 2nd classes) [Skotlex]
- * Fixed TXT char server parsing only the first character permanent variable
- received from the map server and ignoring the rest. [Skotlex]
- * Fixed @users crashing the server. [Skotlex]
- * Added Arrow Repel to the list of skills whose range is increased by Vulture Eye. [Skotlex]
- * Fixed the item pick-up rule for party options being working backwards. [Skotlex]
- * Fixed progress info in TK_MISSION [Komurka]
- * Fixed an aproximation error when calculating distances which causes stuff
- like mobs thinking they are within attack range when they actually aren't
- [Skotlex]
- * Char-server will now be notified after a character logs out when using
- charsave_method:1 [Skotlex]
- * Added check to update pet's position on pc_movepos (stuff like High Jump)
- when the master moves too far away or to a position the pet can't reach.
- [Skotlex]
- * Fixed char-save method 1 saving map names with padding spaces to the
- left. [Skotlex]
- * Now sense elemental values are capped to 0 as lower bound (so for an
- enemy with -25% resist, it'll show 0% instead of 230%) [Skotlex]
- * Updated sql-files/ mob_db.sql and item_db.sql to current TXT data.[Skotlex]
- 2006/01/07
- * If player is dead, and is spawned (such as @refresh), death packet is sent. [Valaris]
- * Cleaned pc_attack_timer so that the attack timer will auto-readjust when
- it triggers during the can't act tick instead of cancelling the attack
- sequence. [Skotlex]
- * Fixed compilation of the TXT-converter. [Skotlex]
- * walkto x,y request packets are now ignored if you are sitting. [Skotlex]
- * Fixed a typo that was making the party item-pickup style shared not
- taking effect for the item_first_get_time regardless of setting. [Skotlex]
- * Applied Playtester's custom mob spawns to the eamobs/ set. [Skotlex]
- - These custom mob spawns are an experiment to balance out mob spawns and
- put some sense into them (no crap like too strong AND too weak mobs on the
- same floor, increasing mob difficulty the deeper into the dungeon you go,
- etc), without moving mobs too far from where players are used to see them neither.
- - To enable them, modify scripts_main to use scripts_eamonsters rather than scripts_monsters.
- - Currently, the modified dungeons are: Glast Heim, Geffen Tower, Clock
- Tower, Sphinx, Pyramids, Byalan.
- * Added check to make sure guildspy and partyspy variables have value. [Valaris]
- * Separated the permanent variables from the character status structure. [Skotlex]
- * permanent variables are now loaded on their own packets as needed to
- reduce the bandwidth wasted between servers. [Skotlex]
- * Permanent account variables are now saved when the script is finished
- instead of each time they were modified. [Skotlex]
- * OnInit scripts and related code now executes after all perm variables are
- received (so now account variables are accessible during it) [Skotlex]
- * Fixed typo in pc.c causing crashes in Line 769. [Lance]
- * Corrected VC7.1 prject files to include mapindex.c and mapindex.h [Lance]
- * Corrected Wrath of the Star formula (added missing STR in equation) [Komurka]
- - Added movement speed bonus to SG_FUSION (same as PecoPeco gives)
- - You can now 'turn off' SG_FUSION
- * updated NoIcewall maplags, thanks to Sir Loon [Lupus]
- * soundeffectall modified to rely on dependancies depending on situation. [Lance]
- * Modified getd to return 'pointer' (will be 'dereferenced' automatically) instead of value,
- making it very flexible when paired with getelementofarray() [Lance]
- 2006/01/06
- * Corrected main.sql having incorrect syntax [Foruken]
- * Cleaned up some maps in maps_athena.txt and added a bunch of cloned maps
- to map_index.txt [Skotlex]
- * Refine bonus is no longer increased by the number of hits from the skill
- except for TSS [Skotlex]
- * Dispelled Berserk won't drop HP back to 100 now. [Skotlex]
- * Mobs that use NPC_SUICIDE won't give neither exp or loot now. [Skotlex]
- * Summoned mobs that cannot move will be removed from the map when the
- master is gone to another map AND the mob's map is a gvg ground. [Skotlex]
- * Fog of Wall effects now work in both directions (outside -> inside,
- inside->outside) [Skotlex]
- * Fixed the sql guild loading always returning a blank guild when the
- guild_id does not exists! [Skotlex]
- 2006/01/05
- * Some changes to the guild SQL code to report whenever a guild's id is not
- matching the one it was stored with in the db, which in turn free's the
- guild and doesn't saves it to perhaps prevent data corruption. [Skotlex]
- * Corrected the fifo-buffer readjusting code to set a reserve-buffer size
- of 1/8th of the inter-server link (32K) for said links. [Skotlex]
- * The mapif_send* and charif_send* functions (char/login servers) will now
- adjust the buffer size when there isn't enough space to write data to them
- rather than abort sending the data. [Skotlex]
- * Increased inter-server socket buffer size to 256*1024. Should fix problems
- with 0x3004. [Kayla]
- * Increased inter-server socket buffer size to 192*1024. Should fix problems
- with 0x2b01. [Kayla]
- 2006/01/04
- * Fixed buildin_monster not working for random classes (dead branch, etc). [Skotlex]
- * Reverted inter-server socket buffer size to 131072 bytes. [Valaris]
- * Removed reduction of socket buffer sizes after WFIFOSET if the max size
- is >= FIFOSIZE_SERVERLINK. This should reduce inter-server buffer overflows. [Valaris]
- * Script command 'monster' will now fail when trying to spawn a mob-class
- that is not in the mob_db (warning will be printed on the console) [Skotlex]
- * Fixed a crash when spawning a mob who's class is not in the mob_db. [Skotlex]
- * Some cleanups and improvements to the character saving algorithm meant to
- make it harder to have dupe exploits during char-map connection lag
- moments. [Skotlex]
- * Doubled the inter-server link buffer size. [Skotlex]
- * Fixed status_get_adelay messing up the mob's aspd :X [Skotlex]
- * Changed skill_delayfix to use the amotion value as default delay for
- weapon skills with no delay instead of attack delay (adelay is actually
- twice your aspd, amotion is the same as aspd) [Skotlex]
- * Added upgrade_svn4783.sql, which corrects the structure of the mapreg
- table to use varchars as it should. [Skotlex]
- * Fixed Meteor Assault. [Skotlex]
- * Fixed (I hope) the double free'd pointer issue in the login servers. [Skotlex]
- 2006/01/03
- * Fixed the warp unloading code. [Skotlex]
- * Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex]
- * Preserve now protects against the stripping effects of Side Kick. Taekwon
- Classes (TK/SL/SG) are also inmune to it. [Skotlex]
- * Hopefully fixed the guild information not being sent in some situations
- when people are added/removed from a guild. [Skotlex]
- * Some cleaning up and bug fixes to the guild module of the char-sql
- server. Let's see if it fixes anything up... [Skotlex]
- * Added battle option show_party_share_picker. When enabled tells the
- picker of the item who received the item when in a party with 'Party Share'
- loot style. [Skotlex]
- * Added the nullpo_retv line required for win32 compiles... [Skotlex]
- * Added some cleanup code to properly remove all warp related information
- on npc_unload (untested as of yet!) [Skotlex]
- 2006/01/02
- * Completed (almost) packet 0x1e9 which gives the party info. Now you can
- see the party's item options when opening the alt+p menu. [Skotlex]
- * Fixed regen only working when overweight. [Valaris]
- * Added body size to clones. [Valaris]
- * Corrected TK_JUMPKICK to remove Soul Linker spirit buffs and related
- effects (except Berserk-Pitched effect) [Skotlex]
- * Corrected TK_RUN to give +10 dmg bonus to kick skills when not wearing a
- weapon. [Skotlex]
- * Added Kaina's Enjoyable Rest bonus and Max SP bonus. [Skotlex]
- * Fixed Stone Curse consuming gems while Soul Linked. [Skotlex]
- * Fixed party-change-map packet incorrectly checking if the even share rule
- was broken (party share should now correctly break on map-change, or when a
- player has it's level reset) [Skotlex]
- * Corrected the Jump Kick base-level damage bonus when combo-used. [Skotlex]
- * Added the running damage bonus to the TK kicks. [Skotlex]
- * Made the TK kicks end the Soul Linked status on targets. [Skotlex]
- * Corrected Spirit of Wizard to nullify any bounced back spells. [Skotlex]
- * Cleaned up the natural/skill HP/SP regen routines. [Skotlex]
- * Fixed Turn Kick not knocking back nearby enemies. [Skotlex]
- * Added the damage bonus to Flying Side Kick when used from a combo.
- However I am waiting for the actual equation (currently just does +300%
- dmg) [Skotlex]
- * Fixed Counter Kick for ranking Taekwons. [Skotlex]
- * Added walk slowdown and aspd penalty to Eska. [Skotlex]
- * Fixed status_get_size which seemed severly broken. [Skotlex]
- * Fixed Kahai to only display actual amount of HP healed. [Skotlex]
- * Now when a script's map is not found (or not loaded on the map server)
- the script engine will skip the whole script instead of just the first
- line. [Skotlex]
- * Fixed Soul-Linked Dancers not receiving the Bard songs. [Skotlex]
- * Updated Joshuaali's VC-8 project files. [Skotlex]
- 2006/01/01
- * Some improvements to the login server (txt/sql) to prevent memory 'leaks'
- from accounts that logged in but where never properly set as logged out.
- [Skotlex]
- * Fixed mapindex not working for last map loaded in map_index.txt [Skotlex]
- * Added support for packet 0x1e9, party_main_info. Packet is still
- incomplete and the client is ignoring it currently... [Skotlex]
- * Changing party options now does not alters item party options. [Skotlex]
- * Corrected Kahai healing even when there's not enough SP to do so. [Skotlex]
- 2005/12/31
- * Fixed the additional effects on normal attacks of Enchant Poison, Enchant
- Deadly Poison and Kahai not taking effect except when the attacker was a
- player. [Skotlex]
- * Resurrection now fails on gvg maps (when reviving) [Skotlex]
- * Kaite now works on player-casted spells regardless of level... [Skotlex]
- * Fixed Kahii healing 0 rather than 200*skilllv... [Skotlex]
- * Mobs will now go after the loot as soon as they spot it rather than on
- their next random-walk time. [Skotlex]
- * Set the 56th byte in packets 7b and 1da. It deals with acceleration in directions.
- It's just like the final byte in packet 0x87. Server-side update of this still needs to be figured out. [Valaris]
- * Fixed Kaziel not starting Kyrie Elison upon resurrection. [Skotlex]
- * Fixed Kahai's healing display. [Skotlex]
- * Fixed Kaite bouncing back always one spell. [Skotlex]
- * Fixed and tested @waterlevel. It requires the grfs to be present as the
- map layout height information is stored there but not in the map data kept
- in memory. [Skotlex]
- 2005/12/30
- * Disabled certain packets from taking effect during trades to prevent
- possible exploits (such as picking and dropping items, buying selling from
- npcs, etc) [Skotlex]
- * Now you can't move items to/from your inventory to the cart/storage
- during a trade (this is to prevent possible item dup exploits) [Skotlex]
- * Emergency Recall now only works from within woe grounds... [Skotlex]
- * Removed returns from non-null lines in MOTD. Replaced returns in null lines with a space. [Valaris]
- * Fixed a bug where MOTD wasn't displaying blank returned lines. [Valaris]
- * Updated mapindex so that name lookups ignore extensions, and the loaded
- maps are always terminated in .gat. Id lookups will always return a string
- terminated in gat. Purpose? It enables specifying mapnames without the .gat
- extension, so you can have npcs in prontera, no need for the .gat. And the
- returned string always has a .gat for needed when it is passed to the
- client. Now you can safely get rid of the .gat extension in all mapnames. [Skotlex]
- * Fixed the txt-converters so they compile cleanly again. [Skotlex]
- * Added mapflag script support for no loot, no exp, no return, no warp to,
- nightmare drops (see db/const.txt for names) [Skotlex]
- * Removed an extra } in int_party.c that caused compile errors. [Valaris]
- * Fixed a crash when warp portals passed from passive to active. [Skotlex]
- * Added a missing label (M_0) that was causing people to freeze when viewing the city list from "Miss Yoon" [Zephiris]
- 2005/12/29
- * Newly created char-SQL guilds will be saved inmediately rather than at
- their next turn in the cache (may fix those guild disappearing errors)
- [Skotlex]
- * Implemented a map-index which maps map-names to a unique number, this
- reduces memory required to store maps as well as the size of related
- packets between the char/map server. Maps and their indexes are stored in
- db/map_index.txt, and the index of a map should NEVER change (see file for
- more details). The index is translated to/from map-names for saving, so
- save-structures are not required to be modified. [Skotlex]
- - PD: The new mapindex also found a bunch of broken map names in various
- NPCs, someone will have to go fix them up.
- * Updated the party member structure to hold the char_id. For end users,
- the most noticable change is that now you can have more than one
- character from the same account belong to the same party. [Skotlex]
- - TXT users will have to wipe the party files, SQL users use the respective
- upgrade file (upgrade_svn4726.sql) to generate the new party column.
- * Updated the char-sql server to hold parties in memories until they are no
- longer needed (like the guild-cache), also optimized the save routine to
- avoid needless SQL calls. [Skotlex]
- ** WARNING: Because of the previous optimizations, a lot of code was changed around
- the map/char servers, the char-sql's party system got pretty much a
- rewrite, so some problems are to be expected. Some basic testing with
- parties over here showed no problems, hence the work is getting commited
- as it is because it isn't getting any better without further testing.
- * Set value of the last byte in packet 0x87 (walkok) to 0x88 (10001000).
- This is a default value in Aegis, and has something to do with animation speed in certain directions.
- This byte is going to need to be fully analyzed since it does change in Aegis, just that I have
- been unable to figure out what the conditions are. [Valaris]
- * Mob skills are not even read now if mob skills are disabled in
- battle_athena. [Skotlex]
- 2005/12/28
- * Fixed xmas and wedding palette ignore options. It will also no longer send the dye packet if @dye is used. [Valaris]
- * Some code cleanup meant to fix possible memory leaks regarding
- parse_script() [Skotlex]
- * Small fix to party-share item pickup which should fix the current item
- dup exploit. [Skotlex]
- * Merged Reddozen's implementation of Kahai. [Skotlex]
- * Implemented Kaite (it simply changes the target of spell to the caster,
- so the caster's status changes and defense are the ones considered)
- [Skotlex]
- * Removed Guilds Glory from guild skill tree, can be enabled with require_glory_guild
- battle conf switch [Komurka]
- * Cleaned up the implementation of Poison and Deadly Poison. Corrected a bug
- on Deadly Poison that was KO'ing human players when it triggers under
- certain circumstances. [Skotlex]
- * Added guild_skill_tree.txt [Komurka]
- - corrected guild skill tree
- * Battle Orders, Regeneration, Restore and Emergency Recall now share their
- 5 minute delay. [Skotlex]]
- * Implemented SC_INTRAVISION [DracoRPG]
- * Reorganized a bit DEF/MDEF calculation code [DracoRPG]
- * Added a small licence notice at the top of every Athena source/header file, I've tried
- to put it only where it should have been but I'm not a pro ^^ [DracoRPG]
- 2005/12/27
- * The 50% Weight Icon will now show up at whatever % was specified in
- natural_heal_weight_rate [Skotlex]
- * Fixed char-txt server crashing if trying to read storage lines with more
- items than the max (excess items will simply not be read and a warning
- printed) [Skotlex]
- * Added silent_console config option to the servers to filter out the
- console output (login_athena, char_athena, map_athena config files). Makes
- it possible to hide unwanted messages by category, so for example you can
- remove all info messages, or all warning+notice messages, etc. [Skotlex]
- * Removed unused battle switches enable_upper_class and unit_movement_type. [Skotlex]
- * Reenabled battle switches pet_defense_type, mob_defense_type and
- mob_remove_damaged. [Skotlex]
- * Applied Irmin's patch to add support for SQL codepages. [Skotlex]
- * Fixed friend list saving if using a custom char table name (SQL version). [Valaris]
- * Added check for mute in main chat [Foruken]
- * Likely fixed lose Hp/Sp script commands when used on accesories. [Skotlex]
- * Added 2 new script commands: getfatherid, getmotherid [Lupus]
- * Fixed compatibility problems with stricter compilers. [Lance]
- * Added joshuali's new VC8 project files and SQL database upgrade script. [Lance]
- * Fixed juicer script typo, eliminating unlimited juicing capability with zero zeny. [Lance]
- 2005/12/26
- * Added check for free'd guild pointer beforing freeing in guild_save in int_guild.c. [Valaris]
- * Added @kamic command. Now you can send colored GM-messages.
- Syntax: @kamic <color> <message>. Color is 3-bytes hexadecimal number RRGGBB. [LuzZza]
- * Implemented main chat (global chat channel). Usage: @main <on|off>, @main <message>. [LuzZza]
- * Chasewalk players can now be hit in the same way a Cloaked player could.
- [Skotlex]
- * Added option mob_npc_event_type, read battle_athena.conf for details.
- [Skotlex]
- 2005/12/24
- * Fixed @go, thanks to Persian [Vicious]
- * Updated @go command for new cities, done by Harbin [Vicious]
- * Added root user check and warning to non-Windows compiles. [Valaris]
- * Added a check to remove characters that would normally be left unremoved
- during shutdown because they just happened to be between maps. [Skotlex]
- * Fixed the production code always giving 1 item instead of the value they
- should (50/100/200 for Twilight Pharmacy skills) [Skotlex]
- * Corrected easy path searching algorithm failing for some cases (which
- incidentally seemed to be the reason skill_wall_check was broken) [Skotlex]
- * Fixed compile for TXT map-server. [Valaris]
- * Fixed stone curse's defense being checked versus int rather than mdef. [Skotlex]
- * Fixed firewall treating everyone as undead/fire-element. [Skotlex]
- * Added SQL read of cast_db. [Valaris]
- * Added SQL read of skill_require_db. [Valaris]
- * Added SQL read of skill_db. [Valaris]
- * Added setting use_new_sql_db to inter_athena.conf for development.
- Do not enable this setting, it will be merged into use_sql_db once all work is finished. [Valaris]
- * Added some work towards sqlizing the rest of the databases. [Valaris]
- * Changed @help2 to #help to display char commands. Cut @help in half
- @help2 has the other half. [Kayla]
- 2005/12/23
- * Missed a change in txt login.c for bind_up. [Valaris]
- * Cleanup organization of clif.c and script.c.
- Please don't put extra functions beyond inits, try and organize a little. [Valaris]
- * Removed login_ip option from login_athena.conf as it is not used. [Valaris]
- * Fixed bind_ip option in login servers. [Valaris]
- * Fixed a bunch of terrible typos in chrif.c [Skotlex]
- * Fixed a terrible typo in the handling of broadcast messages which was
- causing the map server to send garbage packets to the char server.
- [Skotlex]
- * Added resistance (int + luk/3) to Stone Curse's equation [Skotlex]
- * Updated sql-files/item_db.sql to current txt version. [Skotlex]
- * Fog of Wall update... Blindess won't affect bosses, blindness ends as
- soon as you step out (players only) [Skotlex]
- * Implemented the Strip equipment effects on mobs. [Skotlex]
- * Now when Berserk ends, the char's HP goes to 100. [Skotlex]
- * LK's Concentration now gives +50 hit rather than +50% [Skotlex]
- * Inverted the handling of Individual/Shared item pickup rule for parties.
- [Skotlex]
- * Fixed the item ruling for parties not being correctly read from the save
- files. [Skotlex]
- * Now Star Gladiator uses 2nd Adv.Class Job EXP table (13th column) [Lupus]
- - In future there could be added the 14th EXP column, specially for Star Gladiator
- 2005/12/22
- * Begin work on packet optimization .. not done yet [MouseJstr]
- * Finished work on @help/@help2. @help will no longer show # commands. @help2 shows
- them instead. [Kayla]
- * Fixed compile warnings in atcommand.c and map.c. Fixed compile error in script.c. [Valaris]
- * wedding_modifydisplay's default is now no (that's how it is on official)
- [Skotlex]
- * Some cleaning to skill_attack, also added target checking for splash
- attacks/groundbased skills [Skotlex]
- * Mobs will now stop walking if their target no longer exists (picked up
- items, for instance) [Skotlex]
- * Modified firewall to cause no damage delay when hitting undead
- characters. It may fix undead mobs warping when walking through the
- firewall. [Skotlex]
- * Added script command "clone" for cloning of players. See
- doc/script_commands.txt for further information. [Skotlex]
- * Added @waterlevel debug command to read/change the current's map
- water-level (command untested) [Skotlex]
- * Enabled names for forged weapon/created Potions by default [Lupus]
- - Old issues have beed solved long time ago, now items by TOP10 BS/ALCH gain their TOP10 bonuses
- 2005/12/21
- * Now left_cardfix_to_right won't take effect when there's no weapon equipped
- on the right hand. [Skotlex]
- * Updated slave AI to support player masters as well (that is, you could
- have a non aggressive slave, and it will target any mobs the master
- targets) [Skotlex]
- * Added battle option skill_wall_check, when enabled, all ground skills
- will do a check for each cell to guarantee a straight path between the
- cells and the target tile. Should prevent AOE skills from hitting through
- walls. Due to the possible performance penalty this setting brings, it
- defaults to no currently. [Skotlex]
- * Default skill delay for skills with no delay is now the normal attack
- delay. [Skotlex]
- * Extremity Fist/Charge Attack will fail if the player can't move to the
- target. [Skotlex]
- * Prepare kick skills now only fail for Soul Linkers. [Skotlex]
- * Merged in Marquis007's work on SL_SKA/SL_SWOO [Skotlex]
- * All skills except Shield Boomerang get the weapon's refine bonus now.
- [Skotlex]
- * Taekwon Ready Stances will now fail if you are a Second Job of the
- Taekwon Tree (SL, SG) [Skotlex]
- * Another fix to item picking for party-share. Hopefully it works alright
- now (at least I believe it should be dupe-proof now) [Skotlex]
- 2005/12/20
- * Updated water heights for some maps, thanks to [Lupus]
- - removed p_track02.gat from the maps list. Thanks to Justin84
- * Fixed produce_db items always failing... [Skotlex]
- * Hopefully fixed picking up items on a party-share type of party. [Skotlex]
- * Txt map servers will now send the whole list of online characters at
- UPDATE_INTERVAL (10 secs) rather than CHECK_INTERVAL (1 hour) so that the
- online.html file will be correctly updated. [Skotlex]
- * Fixed char_sql and char crash because of buffer overrun. [Lance]
- * Added a flag to tag non-weapon based skills so that they don't get the
- following bonuses: Star crumb damage, Mastery bonuses, Weapon Refine damage
- upgrades. Currently applies only to shield skills. [Skotlex]
- * Removed use of castle_id for guilds in char-sql server (use corresponding
- upgrade_svn* file). TXT servers haven't been touched yet because that
- would mess up the guild save files. [Skotlex]
- * Online list of characters will be sync'ed every 10 secs for TXT servers.
- [Skotlex]
- * Merged in Reddozen's work to get Twilight Pharmacy working. [Skotlex]
- - Create Deadly Poison Bottle and Holy Water are now both handled by the
- item producing code.
- 2005/12/19
- * Fixed char servers not parsing correctly the online count packet (/who
- should work fine now) [Skotlex]
- * Fixed the Dodge walking speed bonus to Assassin. [Skotlex]
- * Added the new Garden City Hugel and Kiehl maps. [Valaris]
- * Corrected Kaupe/Kaizel so that you can cast it on self/family when
- not-linked, and anyone when linked. [Skotlex]
- * Fixed the mob damage log not getting the ID of the attacker registered...
- [Skotlex]
- * Added a new timer which updates only the count of characters on the
- current map server to the char server. Update interval is 10 secs.
- [Skotlex]
- * Updated status_clear_debuffs to clear many other types of ailments
- (Gospel should be clearing up most negative status changes now) [Skotlex]
- * Fixed exp calc type 0 (dmg/total dmg) being calculated as 0 always. [Skotlex]
- * Implemented the item pickup style for parties. [Skotlex]
- - Party share distributes items in round-robin fashion among players who
- are in the same map.
- - Pick-up Style shared is needed for anyone to be able to pick up the item
- bypassing the timers set for first/second/third sd. [Skotlex]
- * Optimized map server's online-listing update timers. [Skotlex]
- * Some updates to the online db in the char/char_sql servers, should help
- fix some memory leaks due to chars left tagged as 'online' even though
- that's incorrect. [Skotlex]
- * Added buildin_warpchar script function. Useful for warp one player from
- another player npc-session. Sytax: warpchar "map.gat",x,y,Char_ID; [LuzZza]
- * Now opening storage will fial if the guild storage is open and viceversa.
- [Skotlex]
- * Total damage a mob receives is now stored on it's own variable. Damage
- log implementation clean-up. [Skotlex]
- 2005/12/18
- * Fixed Close Confine not affecting the caster. [Skotlex]
- * Fixed all skills except Extremity Fist not getting the weapon size
- modifiers [Skotlex]
- * Fixed Warp Portal checking for noteleport instead of nowarp mapflag
- (again?) [Skotlex]
- * Fixed baseJob working as baseClass (I hope it works fine now) [Skotlex]
- * Fixed Doridori bonus for Super Novices [Skotlex]
- * Updated new MOTD code so that it can compile on VC. [Valaris]
- * Fixed clone's dyes changing when they attack. [Valaris]
- * Declared pc_read_motd(void) in pc.h for the motd reload command. [Valaris]
- * Added @reloadmotd for reloading the motd.txt into memory. [Valaris]
- * motd.txt will now load into memory at startup instead of being read everytime a player logs in. [Valaris]
- - motd.txt can now have lines commented with "//" .
- - MOTD_LINE_SIZE is defined in pc.c, change this to increase maximum amount of lines allowed in motd.txt.
- - Default motd line maximum is 128.
- * Added a new script function 'setitemscript ItemID,"{ end; }"' [Lupus]
- - Very useful for events that give TEMP item bonuses for short time period 8) A Custom New Year Event NPC's coming soon.
- 2005/12/17
- * Updated the svn eol-style properties to make merging between
- linux and windows easier when we use more complex branching
- system [4544: MouseJstr]
- 2005/12/16
- * left_cardfix_to_right now also moves the ignore race/element defense
- bonuses (Ice Pick, Weed Killer, etc) [Skotlex]
- * Some fixes to the job_name functions (rearranging inside msg_athena.txt
- as well) [Skotlex]
- * Left card to right fix will now also apply to defense piercing effects
- (Ice Pick) [Skotlex]
- * Fixed char-converter being broken for a type mismatch [Foruken]
- 2005/12/15
- * Fixed clone skills again. This time ground-based skills are working, and
- support skills have a re-cast delay of half the skill's actual effect. [Skotlex]
- * Fixed clone commands sometimes spawning the clone on a non-walkable tile
- (which in turn sends the clone to a random map location) [Skotlex]
- * Added debug information to the guild cache. Total number of guilds in the
- db will be printed now (as long as the save log is active) [Skotlex]
- * Updated SG_HATE to pick the specific class (Select a Monk, and the bonus
- is against monks only, not Champions/Acolytes/Baby Monks) [Skotlex]
- * Removed hardcoded table names in login_sql/login.c [Foruken]
- * Some cleaning regarding the job tree skill-raising restrictions code.
- [Skotlex]
- * Optimized/cleaned up the job_name function, job names are now acquired
- from msg_athena.txt. [Skotlex]
- * Fixed race defense bonus against Boss/Nonboss checking versus the target
- instead of the attacker (should fix Alice Card) [Skotlex]
- * Some cleaning in clif.c [Skotlex]
- 2005/12/14
- * Fixed 'dead_branch_active' option. [Skotlex]
- * Optimized use of weather effects, or should I say, no use.
- Also re-added clif_clearweather to some of the weather effects, when they are turned off.
- Why those were removed are beyond me.. [Valaris]
- * Temporarily changed the walk speed during Charge Attack and Extremity
- Fist to simulate a faster 'zoom' to the target (somewhat untested yet)
- [Skotlex]
- * Corrected SL_HIGH so that the total of each stat is always 50...
- [Skotlex]
- * Optimized graffiti display packets (what was I thinking?) [Valaris]
- * Corrected a statement in guild.c (== to =) in nulling out the guild cache. [Valaris]
- * Implemented a mini cache for guilds/parties in the map server. Looking up
- the same guild/party twice or more should result in instant seek times
- until a different one is looked up. [Skotlex]
- * Fixed saving account variables [Komurka]
- * Fixed SL_KAIZEL not starting the proper effect. [Skotlex]
- * Merged Reddozen's work of SL_KAUPE [Skotlex]
- * Updated checkweight() script command to return false when the player has
- inventory full. [Skotlex]
- * Soullink check for SG_FUSION [Komurka]
- 2005/12/13
- * Fixed @slaveclone not attacking enemies. [Skotlex]
- * Some more cleaning to the clone skills, proper support for Heal,
- Resurrection, Double Attack, Triple Blows. [Skotlex]
- * Updates/fixes/corrections to battle check target so that mobs with
- special AI can fight mobs without it even if the mob doesn't has a human
- master. Also updated it so that mobs with no special AI are all friends by
- default. [Skotlex]
- * Clone skill fixes, support/self skills are now triggering (never
- triggered before), adjusted some of the skill usage rates. [Skotlex]
- * Dyes will now work correctly on cloned or mob_avail class monsters.
- save_clothcolor must be enable in battle_athena.conf. [Valaris]
- * Added carts, falcons and pecos to clone and mob_avail class monster spawns. [Valaris]
- * Likely fixed the @spawn names issue. [Skotlex]
- * Fixed @*clone commands not resolving properly the target char. [Skotlex]
- * Implemented the SL_ROGUE bonus to potions. They heal +100% more rather
- than 50% (potions from ranking Alchemists, that is) [Skotlex]
- * Merged in Reddozen's work with SL_KAIZEL [Skotlex]
- * Added the check to prevent KA skills from being usable until you are Soul
- Linked. [Skotlex]
- * Enabled clif_parse_Taekwon (Why was taekwon parsed as clif_parse_Alchemist?) [Vicious]
- * Moved the base attack code into it's own function to properly implement
- the magnum break's elemental damage bonus (watch out for bugs as the code
- was proof-read, but that usually doesn't says quite enough when it comes to
- code). [Skotlex]
- * Merged in Reddozen's work for SL_WIZARD [Skotlex]
- * Updated clone command to allow attaching the clone to the invoking player
- as a slave. @clone creates a friendly clone that attacks mobs. @slaveclone
- makes a clone that follows the creator (it's a slave), @evilclone is the
- stock clone as a mob). Also fixed min/max damage of clones. [Skotlex]
- * Added one extra tile of range to melee mobs in mob_attack, should fix
- mobs not attacking when they are range+1 tile from you, yet they refuse to
- move in that final tile. [Skotlex]
- * Corrected mob ai not moving closer to player if there's a distance of 2
- or less between them (which would do no good if the mob's range is just 1) [Skotlex]
- * Fixed SG_FRIEND - should work now [Komurka]
- * Realtered global_reg value size to 256. [Lance]
- * Adjusted pointers location for packets for new global_reg value (it's wrong + I adjusted the size) to 256 + 32 = 288 [Lance]
- * Improved variable scope for scripts to accept all string variables. [Lance]
- * Altered map, char and login server to correctly use global_reg [Lance]
- * do_sendrecv merges from Freya [Lance]
- = Requires recheck on packets again to see if I missed any pointer alterations =
- * Improved @evilclone to accept character IDs [Lance]
- * Corrected partywarp/guildwarp to correctly take into account nowarp/nowarpto mapflags. [Skotlex]
- * Added a few custom scripts due to high demand. [Lance]
- * Added monster museum. Adapted from Prometheus. [Lance]
- * Corrected OnTouch to use exname instead of name to prevent conflicts. [Lance]
- 2005/12/12
- * added manner_system battle conf variable (now you can have PK server without manner system - which is unfinished ;/) [Komurka]
- - some corrections in SI_ data (night uses soullink effect)
- - changed global_reg value from int to char
- added two new functions (pc_readglobalreg_str and pc_setglobalreg_str)
- SG_FEEL now saves maps to global_reg
- I've 'marked' all changes that SHOULD be checked with '//komurka'
- - SG_FUSION hp penalty changed from 2% to 0.5%
- - SG_SUN_COMFORT now increase VIT DEF
- - implemented SG_FRIEND skill - this is the last SG skill - now it's a good time for bug reports :]
- * Updated the max number of ingredients of produce_db to 12. [Skotelx]
- * Updated clone code to also copy the skills from the source player. [Skotlex]
- * Added Reddozen's implementation of SL_SKE and SL_MONK (sp recovery, Combo
- Finisher splash damage, SP regen while in Fury) [Skotlex]
- * Some reorganization of the Star Gladiator map-based skills. [Skotlex]
- * Fixed @spawn/@monster atcommands 'freezing' server when used. [Skotlex]
- * Fixed ground-based skills having their range-check messed up... [Skotlex]
- * Corrected melee-ranged mobs failing the range check even if they were
- standing next to you. [Skotlex]
- * Added all duel-commands messages into msg_athena.conf. Commented out
- code of drawing PVP-circle in duel because it not hiding when player use hide. [LuzZza]
- * Removed @monster2, merged the code of atcommand_spawn/atcommand_monster
- as suggested by Flaviojs. [Skotlex]
- * Removed some unused entries in msg_athena.txt [Skotlex]
- * When there are unused stack sections (invoked functions and ignored
- return values) the unused stack section is free'd. This is still notified
- when the etc_log is active. [Skotlex]
- * Removed the TURBO code from socket.c as requested by MouseJstr. [Skotlex]
- - It was actually slower than the normal code.
- * Updated warp portal and script commands partywarp/guildwarp to take into
- consideration mapflag nowarp as restriction rather than noteleport.
- [Skotlex]
- * Applied dontBR's update to his configure script [Kayla]
- * Changed the bonus on Sonic blow.(It was giving 1500% instead of 1600%) [Vicious]
- * Updated gettimetick() to use flag 2 and return System's tick, thanks to
- Kyoki [Skotlex]
- * Removed the mismatch stack error message caused by scripts where the
- returning value of a function was ignored. [Skotlex]
- * Corrected the Spirit of Assassin damage bonus of Sonic Blows. [Skotlex]
- * Corrected BSS check versus undead, checking for partners on the Priest's
- exact left and right, and sending partner's SP to negative. [Skotlex]
- * Another Paladin's Gospel effect ends when you cast it (should fix Gospel
- in Gospel bugs). Also, now Gospel only blocks usage of items of type 0
- (healing). [Skotlex]
- * Corrected berserk Pitcher displaying 0 heal. [Skotlex]
- * Added Close Confine's flee bonus. [Skotlex]
- * Corrected Slow Poison. Can be used when not poisoned, will not "pause"
- poison's timer. [Skotlex]
- * Implemented SG_FUSION skill [Komurka]
- Don't ask me why in newer exe U see flying ... Santa ... -.-
- * Updated the distance() function definition with one which uses a much
- better approximation [Skotlex]
- * Updated sql-files/ mob_db.sql & item_db.sql to latest. [Skotlex]
- * Added @autotrade/@at and @away/@aw messages into msg_athena.conf (you can customize them) [Lupus]
- * Updated default hardcoded GMlevel values of some @ATCommands according atcommand_athena.conf [Lupus]
- and removed doubles of some commands, thanks to Rideword
- 2005/12/11
- * Corrected guild deletion in SQL (both from /breakguild and guild master character deletion). [Valaris]
- * Added @evilclone commands. Syntax is @evilclone <playername>, [Valaris]
- It will spawn an aggresive clone of the given player.
- By default it will use mob id ranges 9001-10000, this range is #defined in mob.h.
- * Fixed VS compile error in mob_clone_spawn. [Valaris]
- 2005/12/10
- * Added core player cloning code. Just need to create some commands. [Valaris]
- * Redid the @help2 (char commands). [Kayla]
- * Added jobname retrieving script function getJobName. [Lance]
- 2005/12/09
- * Changed default GM level for @setbattleflag to 99. [Valaris]
- * Implemented the SL_SUPERNOVICE bonus to wear all heagears/various weapons
- at high base levels. [Skotlex]
- * Implemented SL_ROGUE bonuses: can't be dispelled, Chase Walk's str bonus
- lasts 10x longer. [Skotlex]
- * OneHand Quicken now dispels aspd potion effects. [Skotlex]
- * Updated SL_STIN/SL_STUN to do miserable damage if the target's size is
- 'incorrect'. [Skotlex]
- * Updated @disguise so the max npc id you can use is 1000 (1001 is already
- the first mob, Scorpion) [Skotlex]
- * Fixed a possible infinite loop in pc_calc_skilltree when receiving
- additional skills when Soul Linked. [Skotlex]
- * Added the Taekwon bonus that gives you triple Max HP/SP when you are a
- top 10 ranker and have base level 90+ [Skotlex]
- * Added support for skill_db pl == -2. These skills don't take the element
- of the weapon, but will take the element of any enchantment elemental
- change (so the element used is neutral unless you are enchanted with
- Fire/Wind/etc) [Skotlex]
- * Coded in SL_STIN, SL_STUN and SL_SMA. [Skotlex]
- * Should have fixed the crash with raw_time in char/char.c [Skotlex]
- * Pressure can now be cast-break. [Skotlex]
- * Likely fixed the client crash when hating a class rather than mob. [Skotlex]
- * Removed @help2, note to self: do not commit at 4 am. Will redo later. [Kayla]
- * Added @help2. @help did not fit in the screen. @help2 currently contains
- just the char (#) commands. [Kayla]
- * MAPREGSQL disabled (experimental) in VC7. To enable, define MAPREGSQL in preprocessor. [Lance]
- 2005/12/08
- * Changed default value of start_zeny to 0 to prevent packet exploits.
- Also is 0z on offical servers. [Kayla]
- * Fixed bug with objects (npcs, monsters, players, etc) not appearing when using @refresh. [Valaris]
- * Updated effects for food production thx to Poki#3 [Komurka]
- * SG_STAR_BLESS now gives 20%*skill lvl additional exp [Komurka]
- * Modified clif_blown to use the clif_slide packet instead of clif_fixpos,
- as Komurka tested it and it appears to be handled better by current
- clients. [Skotlex]
- * Added two new battle_athena.conf options:
- duel_allow_teleport (def: no) and duel_autoleave_when_die (def: yes) [LuzZza]
- * Small fix in allskill [Komurka]
- * Updated Gloria Domini to bypass battle_calc_damage (misc damage
- reductions) [Skotlex]
- * Fixed a typo in pid.c, thanks to akusarujin [celest]
- * Exploit fix in SG_FEEL [Komurka]
- * Updated TK_MISSION to pick a random mob in the same way a dead branch
- does. [Skotlex]
- * Corrected SG_DEVIL giving the ASPD bonus below level 50. Only works at
- max level... [Skotlex]
- * Some cleaning to pc_calc_skilltree. Also updated it so that if you don't
- use player_skillfree, you can't have ANY skill if you don't have NV_BASIC at
- 9 (only exception are quest skills). [Skotlex]
- * Implemented HT_POWER/Beast Strafing. [Skotlex]
- - The damage equation is unknown.. for now it's the same as Double Strafe
- except the skill modifier is +10%*str
- - Currently the Combo is triggered 100% of Double Strafes done on beast
- monsters.
- * Added Reddozen's work for Hunter's Beast bane spirit bonus. [Skotlex]
- * Corrected the drop delay for mobs when killed by magic to be 500ms (will
- only work if killed by a player) [Skotlex]
- * Updated SG skills (kRO Patch - 11/29/05) [Komurka]
- * Enabled a few maps needed for the new novice training grounds, sorry I forgot to [MasterOfMuppets]
- * Removed duplicate maps in maps_athena.conf. Thanks for the report Dr. Evil [Kayla]
- 2005/12/07
- * Pressure will always pull-off now after it has began casting. [Skotlex]
- * Implemented Close Confine. [Skotlex]
- * Change all 0x20e packets (18->26; 22->30) [Komurka]
- Also added job_name(mob_id) in clif_hate_mob
- (but it crashes client when U try to use SG_HATE skill on player ><)
- * Fixed compile error in status.c. Check your work skot <3 [Kayla & MoM]
- * Updated socket.c by adding a lots error reporting for functions that
- previously were assumed to not fail. May help figure out what's going on
- with the win32 builds... [Skotlex]
- * Reviewed and cleaned up a bit the latest SG additions from Komurka. [Skotlex]
- - My skill desc says that SG_DEVIL does not makes you blind until you reach
- max job level, so I implemented that. Report if this is incorrect.
- - SG_*_WARM skills should be working from what I read there.
- * Modified a bit the TK_MISSION packet, GUESSING where the progress of the
- current mission should go within said packet... [Skotlex]
- * Implemented TK_MISSION. [Skotlex]
- * Added more SG skills (Comfort, Warmth, Demon, Knowledge) [Komurka]
- All of them should be checked by someone ^^;;
- - SG_xx_WARM for now only shows cool red effect :> There is more code but for now it doesn't work
- * Added new Geffen Field maps [Harbin]
- * Disabled Atcommand Nuke (It was commented, not disabled) [Harbin]
- * Added skip_teleport_lv1_menu option to Battle_Athena. Allows players to cast Teleport level 1 without menu. [Harbin]
- * Merged in Reddozen's current Soul Linker work. [Skotlex]
- - Berserk Pitcher should be working now.
- - Bard/Dancer walk bonus when dancing/singing while soul-linked.
- - Partial work on Twilight Pharmacy.
- - proper skill effect
- * Fixed One Hand quicken doing nothing. [Skotlex]
- * skill_get_name now returns "UNKNOWN_SKILL" instead of null (should fix
- some crashes when using it on skills with no defined name) [Skotlex]
- * When weapon_delay_attack is enabled, items should drop inmediately after
- mobs are killed rather than 500ms afterwards. [Skotlex]
- * Added Exception Handling plugin to be used for native Win32 builds [celest]
- - crashes will be logged in <server type>.stackdump along with file name and line numbers
- - To activate, enable 'exchndl' in plugin_athena.conf
- Public Service Message - Crash reports can be VERY VERY helpful, so please enable the
- plugins if you can ('exchndl' for Win32, 'sig' for cygwin and linux) and send in any
- reports you might get! We all want eA to be stable, ne? ^^
- * Some compile error fixes for MinGW, FreeBSD and plugins [celest]
- * Updated Makefile to set platform defines for FreeBSD [celest]
- * Updated Makefile to auto-detect MinGW and include src/mysql [celest]
- * Debug logging flag for logging output messages (only works well with native Win32) :D (Not enabled by default) [Lance]
- * joshuali's new vcproj with debug mode correctly set up. [Lance]
- * Fixed compile errors for Valaris's commit on date.h [Lance]
- * Added updated vcproj for native VC8 win32 for date.h/c support. [Lance]
- * Removed extra returns in date.h. [Lance]
- * Probably fixed warnings in unzip.c [Lance]
- 2005/12/06
- * Updated item 12132 for the Xmas suit effect in item_db.sql. [Valaris]
- * Implemented Xmas Suit: [Valaris]
- -Added status change state SC_XMAS, and added it to const.txt.
- -Cannot attack or use skills while in the Xmas state.
- -Will save if you logout.
- -"sc_start SC_XMAS,600000,0" added to item 12132 (using item will give you xmas suit for 10 minutes).
- -Added xmas_ignorepalette option to battle_athena.conf.
- * Fixed script error in Garm's Claw item causing an error. [Valaris]
- * Added a missing ; to Skotlex's Previous SG skill editions that caused compile errors. [Valaris]
- * Added JOB_GUNSLINGER(24), JOB_NINJA(25), and JOB_XMAS(26) to map.h enum list and const.txt. [Valaris]
- * Added SC_SCRESIST to const.txt. [Valaris]
- * Applied Komurka's Star Gladiator patch. [Skotlex]
- - The following skills are now working: SG_FEEL, SG_HATE, SG_SUN_ANGER,
- SG_MOON_ANGER, SG_STAR_ANGER, SG_SUN_BLESS, SG_MOON_BLESS, SG_STAR_BLESS
- - The designated maps cannot be stored currently (cannot save character
- string variables) and is pending on a script update to enable saving of
- said type of variables.
- * Added @away command. [LuzZza]
- * Mostly fixed intravision making everyone see hidden/cloacked characters.
- (the actual option value to see just the player's shadow is currently
- unknown) [Skotlex]
- * Updated Gospel [Skotlex]
- - It should clear all buffs/debuffs now.
- - Party-mates within range cannot use items.
- * Implemented the SL_BARDDANCER bonus that enables the caster to be buffed
- by their own song/dance/encore. [Skotlex]
- * Completed Sight Thrasher (the option value is still missing, though.
- Temporarily uses the one of Sight) [Skotlex]
- * Corrected possible exp exploits in jA's exp calc method. [Skotlex]
- * Corrected Spirit Skills showing up in all class trees. [Skotlex]
- * Invoking @reloadscript now also invokes the OnInit event after loading. [Skotlex]
- * Expanded Item Groups list from 20 to 32 item groups [Lupus]
- * Fixed healing experience bug. Now only healing another players gives experience. [Harbin]
- 2005/12/05
- * Hopefully fixed gm_all_skill.... [Skotlex]
- * Modified a bit the player attack code to give an extra range cell when
- the target is moving. [Skotlex]
- * Added skip_teleport_lv1_menu battle_athena option. It give a possibility to
- disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel`.
- Of course, by default this option have `no` (don't skip) value. [LuzZza]
- * Added FD_SETSIZE 4096 predefination to VC++ Project Files. Should fix 60 player limit bug with native compilations. [Harbin]
- * Fixed char crash (I hope) when checking for two parents + baby in a party
- with more than 3 characters, but from which only 3 were online at a time. [Skotlex]
- * Merged in Reddozen's work on SL_BARDDANCER and cleaned up a bit the
- Spirit Skills code when calculating the skill tree. [Skotlex]
- * Updated mob ai so that support/aggressive mobs can't 'see' a player until
- there's a direct line of sight between them. [Skotlex]
- * Updated monster_ai&1 so that when not set mob-chase type is Aegis-like
- (mobs will not change walk target tiles mid-walk) [Skotlex]
- * Added battle_athena.conf option mobs_level_up_exp_rate to set the extra
- exp rate a leveled up monsters gives. [Valaris]
- * Added a custom X-Mas quest *Sign Your Items* [Lupus]
- * Applied Harbin's patch to fix Arrow Shower + Traps. Someone test it out.
- [Skotlex]
- * Another fix to socket.c to enable TURBO mode to work on win32. [Skotlex]
- * Fixed the combo status not ending after using TK_TURNKICK [Skotlex]
- * Overflowed pointer fix in socket.c [Skotlex]
- * Added 'Einbech' into @go command (u have to type at least 5 letters) [Lupus]
- * More detailed error messages for missing '"'s in scripts. [Lance]
- 2005/12/04
- * Removed mail server switch from battle_athena.conf and added
- full mail server configuration to inter_athena.conf. [Valaris]
- * Fixed too big VVS damage of TOP10 BS weapons [Lupus]
- 2005/12/03
- * Fixed up TK Sprint (TK_RUN) skill: [Valaris]
- -Disabled movement during skill use.
- -Correct moves player server-side.
- -Stops without sp use if skill is used during running.
- -Server will not save status if player logs out.
- * Some cleaning of socket.c to see if TURBO will now work on Windows, it
- may also fix the select() problems on that platform as well. [Skotlex]
- * Fixex "gm_skill_all" crashing the server from generating huge packets (or
- so I hope) [Skotlex]
- 2005/12/02
- * Gave the Spirit Status Change a custom effect for now. [Skotlex]
- * Merged in Reddozen's work for SL_HIGH (Spirit of Rebirth) [Skotlex]
- * The Bonus skills acquired from being Soul Linked should now show up in
- the skill tree. [Skotlex]
- * Merged Reddozen's work of One-Hand Quicken and Adrenaline Rush 2. [Skotlex]
- * Fixed Axe-Kick never triggering. [Skotlex]
- * Slaves walk once again. [Skotlex]
- * enable_items now also enables equipment stuff. [Skotlex]
- * The attack motion in packets for ground-based skills is now 0 (it may
- help somewhat with current firewall issues). [Skotlex]
- * Added char-server option "save_log", when disabled, the char server will
- stop printing info messages whenever something is loaded/saved. [Skotlex]
- * Disabled random-walking for slaves [Skotlex]
- * Added script commands enable_items/disable_items [Skotlex]
- * Likely fixed the mob-skill target type "master" [Skotlex]
- * Added target type "master" to the mobskill_db [Skotlex]
- * Modified NPC_RUN to allow the caster to run away from the target [Skotlex]
- * Implemented SL_SAGE (Soul Linker Sage buff for auto-cast bolts) [Skotlex]
- * Updated char-sql guild saving so that instead of saving ALL guilds when
- the time comes, the save interval is splitted on time-slots (based on guild
- count in memory) and a guild is saved per time-slot (just like the map
- server saves characters). [Skotlex]
- * Fixed client crashes with using baby and advanced player classes as pets. [Valaris]
- * Added missing ban_hack_trade option to battle_athena.conf. [Valaris]
- * Hopefully fixed Counter Kick. [Skotlex]
- * Uncommented and corrected the Soul Linker Monk buff (SP cost reduction
- for monk combos) [Skotlex]
- * Added a check in skills so that skills that are used on yourself, but had
- it's target auto-selected cannot be used on non-enemies if it's nk is
- different from 1 (1 = No damage skill) [Skotlex]
- * Various cleanups to the char-sql server to prevent corner-case crashes
- from queries that return no rows. [Skotlex]
- * Massive Taekwon Boy skills related code cleanup. [Skotlex]
- - Flying Side kick and Turn Kick should be fully working now, too.
- * Cleaned up and reorganized the SC_ data listing. Added sc's for food
- related bonuses: SC_HITFood, SC_FLEEFood, SC_BAtkFood, SC_WAtkFood,
- SC_MAtkFood. [Skotlex]
- - Some of the saved sc data will be wrong, so wipe the table/file if you
- want to play it safe.
- * Some corrects in duel code. [LuzZza]
- * Sonic Blow and Shield Boomerang's after cast delay is now properly
- adjusted by the Soul Link skills. [Skotlex]
- * Party even share will be now broken after a base level reset. [Skotlex]
- * Merged in Reddozen's Soul Linker current skills work. [Skotlex]
- * Added countitem2(itemID,....) script function. [Lupus]
- * Added axtoi script function that converts hex strings to integers. [Lance]
- * Fixed incorrect time (that leads to crashes) in login server. [Lance]
- 2005/12/01
- * Moved KN_CHARGEATK code to merge it with Extremity Fist. Skill damage
- modifier is currently set to +15% per cell (need actual value here) [Skotlex]
- * Fixed client crash when logging in with Baby Knights and Crusaders riding Pecos. [Valaris]
- * Implemented Ki Explosion. [Skotlex]
- * Fixed client crashes with using baby and advanced player classes as monsters. [Valaris]
- Make sure to use Item ID for weapons and shields in mob_avail.txt for player monsters and not View ID.
- Updated Valaris and MC Cameri mobs in item_avail.txt to use Item IDs.
- * Fixed cutting Castle Name (was 14 instead of 24) [Lupus]
- * Corrected Grimtooth counting a short-range skill when it's actually
- ranged. [Skotlex]
- * Corrected Venom Splasher's splash range, and the splash damage is now
- divided by number of targets (sort of, skill % dmg is adjusted according
- number of targets) [Skotlex]
- * Tarot Card of Fate won't break equipment now if equip_skill_break_rate is
- 0. [Skotlex]
- * Improvements and optimizations to the online db management in the char
- txt/sql servers. [Skotlex]
- * Updated the guild cache (char sql) to have it load/unload characters
- whenever they are updated in the char online_db (previously they were only
- updated on normal char-select/char-quit when there were more cases where a
- char is set online/offline) [Skotlex]
- * Now when the guild is not found in the cache it will be loaded from the
- sql db first before failing. [Skotlex]
- * Fixed equip_skill_break_rate equation being messed up for Acid Demonstration. [Skotlex]
- * Fixed Aura Blade adding damage to Spiral Pierce (it shouldn't) [Skotlex]
- * Script function getnameditem now sets flag 254 (created) instead of 255 (forged) [Lupus]
- To prevent ADDITIONAL Blacksmith FAME TOP10 bonuses, applied to signed but not forged weapons
- e.g. You have a custom quest for rare weapons. You tag items with players name (using getnameditem command).
- if a TOP10 BS get an Infiltrator.. then it used to give extra atk bonus 8)
- 2005/11/30
- * Updated item_db.sql to latest. [Skotlex]
- * Updated mob_db.sql to latest. [Skotlex]
- * Updated Gospel to force the removal of the ground-effect when the status
- change ends. [Skotlex]
- * Made Snatch/Intimidate work on Guild maps (I have read around this is how
- it is) [Skotlex]
- * Added the auction maps to maps_athena.conf [MasterOfMuppets]
- * When players are hit while moving, they should now move one last cell
- in the same direction they were walking when interrupted. [Skotlex]
- * Walk delay won't be applied now unless the attack deals damage... [Skotlex]
- * Major reorganization of player variables and bonuses. If something broke,
- report it up. Otherwise, struct map_session_data should look quite a bit
- more clean now. [Skotlex]
- * Fixed duel bug when you can't cast some skills on yourself. [LuzZza]
- * Fixed (I think) pets losing the "rename flag" when you sent them back to
- egg. [Skotlex]
- * Added a index check in the equip packet, should fix crashes from invalid
- packets. [Skotlex]
- * Fixed a horrible bug that was making the walk delay not work for sure x.x
- [Skotlex]
- 2005/11/29
- * Fixed race exp bonuses. [Skotlex]
- * Fixed ## account variable saving disconnecting the char-login servers. [Skotlex]
- * Updated the way multi-hit skills add overrefine/star crumb/spirit sphere
- damage so that the total bonus is multiplied by the total number of this.
- [Skotlex]
- * Fixed the config variables being "lost" on startup. [Skotlex]
- * Fixed Restore requiring Regeneration lv2 [Skotlex]
- * Fixed the spirit sphere bonus not applying to Throw Spirit Sphere. [Skotlex]
- * Rewrote and cleaned up duel code. Formed independent duel_xxx functions.
- I suggest to place this functions in duel.c/duel.h. New features: [LuzZza]
- - Now when you in duel, you can't attack anything out of your duel
- (mobs, other players etc...);
- - Now you can't take part in duel more often than it set in battle_athena.
- Default delay is 60 minutes.
- - New battle_athena.conf options: duel_allow_pvp - allow/disallow duel
- on pvp-maps; duel_allow_gvg - allow/disallow duel on gvg-maps;
- duel_time_interval - delay between using duel in minutes.
- * Updated damage formula for Spiral Pierce. [Skotlex]
- * Fixed speed change being lost when speed is increased/decreased while
- walking with Free-cast. [Skotlex]
- * Fixed pets being renameable after turning them back into eggs. [Skotlex]
- * Reverted the guild data position in the mob/npc packets, should restore
- the emblems in flags. [Skotlex]
- * Corrected battle_check_target Guild checks returning true for non-guild,
- party'ed characters and viceversa. [Skotlex]
- 2005/11/28
- * Added dontBR's experimental configure script. It's still in alpha stage,
- so use with caution! [Skotlex]
- * Fixed a pair of exp exploits possible with to Rich Man Kim and
- race-add-exp card bonuses. [Skotlex]
- * Updated behaviour of skillrange_from_weapon. If set, those skills with
- negative range use the weapon's range. If not set, then the skill range
- used is the absolute value of the range specified in the skill_db. [Skotlex]
- * Small cleanup of the color broadcast packet using data provided by Master
- of Muppets. It should hopefully fix the font-size on said colored messages.
- [Skotlex]
- * Fixed the setting of the guild id and guild emblem in packets 0x7b and
- 0x78 for mobs/npcs (this is assuming the position is correct when filling
- these same packets for players) [Skotlex]
- * Added battle_config option skillrange_from_weapon which, when set, allows
- weapon based, target-selected, offensive skills to take the equipped
- weapon's range instead of the range defined in the skill_db. [Skotlex]
- * WARNING/ACHTUNG! Update all your NPCs ASAP. Massive NPC fix's out. [Lupus]
- * Updated monster_ai&8 so that mobs scatter as soon as they lose their
- target. Use this setting for an effective counter measure to Grimtooth
- mass-mob training. [Skotlex]
- * Added pc_damage_walk_delay_rate to separate the walk delay adjustment of
- players from that of mobs. The adjustment for players is 20% while for mobs
- is 100%, pending further adjustments. [Skotlex]
- * Added the weapon upgrade damage bonus of Spiral Pierce [Skotlex]
- * Removed the mob_stop_walking code from mob_damage as it should be invoked
- on battle_walkdelay (the mob walk delay issue will likely need it's own
- config option) [Skotlex]
- * Added joshuali's new Visual Studio files. [Lance]
- * Novice Warp Portal fixes from jAthena. [Lance]
- * Final warning elimination in plugins.c (most of them are gone with warning level set to 1). [Lance]
- * Fixed typo in msg_athena.conf and 'users with autoloot turned on will not have their rare drops announced.'. Thanks to Kaseki.
- * Mob should stop walking when hit if not enduring. Thanks to Playtester. [Lance]
- * Included pcre.dll and libmysql.dll from joshuali. [Lance]
- * Eliminated Level 3 warnings. Setting compile warnings to Level 3. (Level 4 just kills eAthena XD) [Lance]
- 2005/11/27
- * Fixed an overflow pointer bug in the gvg eliminate timer. [Skotlex]
- * Updated the damage code if Spiral Pierce, Shield Chain and Shield
- boomerang to be closer to official. [Skotlex]
- * Fixed a crash when setting all chars offline in the char-sql server. Also
- fixed that delete_timer mismatch on shutdown [Skotlex]
- * Autospells now won't trigger if the range between the source and the
- target is not satisfied. [Skotlex]
- 2005/11/26
- * Added bonus2 bAddSkillBlown for adding a custom knockback value to a
- skill. Note that this knockback bonus is ADDED to whatever the default
- knockback of the skill is. [Skotlex]
- * Fixed Soul Linker skills showing up on the tree for leveling up. [Skotlex]
- * Probably fixed the crash in inter_guild_CharOffline [Skotlex]
- * Modified the skill get range routine to correctly account for the attack
- range and the AC_VULTURE range bonus where needed. [Skotlex]
- * Fixed alchemists Fame Points bug: It were giving 1 fame point [Lupus]
- on making 4 Condensed Potions in row, instead of 3, etc. Now tested ^_-
- * Some restructuring and cleaning up in map loading to make it easier for
- future plans (like removing Grfio) [celest]
- - split map loading into separate sources properly
- - added map server will display a list of enabled map sources on startup
- - added maps will be auto-imported into the map cache if it's loaded with
- AFM, AF2, or any other source
- The server looks for maps in this descending order: the map cache, AFM maps,
- AF2 maps, and finally GAT files from the GRF (slowest); so, if you enable map
- caching it should be a liiiittle bit faster then before ^^
- 2005/11/25
- * Uploaded fixes to int_guild, tested and working safely. [Kevin]
- * Added @showzeny @ command. [Skotlex]
- * Some code cleanup to make AutoBerserk work the way it was intended to
- (skill toggles "auto-berserk" state on/off, if on, you automatically get
- Provoked when under 25%HP) [Skotlex]
- * Fixed Auto-Berserk auto-ending after a minute. [Skotlex]
- * Added a fix to mob skills to prevent them from being checked too
- frequently during battle (which was sort of bumping up their rate to double
- or more from what the skill db would state) [Skotlex]
- * Added cleaning up the fifo before sending the guild information (since
- the packet is big, the fifo should be cleared to avoid overflow problems)
- [Skotlex]
- * Added monster_ai&8, when set monsters stop walking as soon as they lose
- their current target [Skotlex]
- * Reflect Sword again reflects damage versus players. [Skotlex]
- * Corrections to the skill code so only Heaven's Drive may damage traps. [Skotlex]
- * Reverted the mob random walk delay after unlocking a target to 3~6 secs. [Skotlex]
- * Added pow, sqrt and distance to scripting commands. [Lance]
- * Removed players with 0 Fame Points from Blacksmith/Alchem/Taekwon TOP10 lists [Lupus]
- * Should fix night glowing bug. [Lance]
- * Added setd and getd variable retrieving and setting with dynamic names. [Lance]
- * Added petstat command as requested by Dubby. [Lance]
- 2005/11/24
- * Fixed a small bug in the guild search by name routine. Should fix the
- crash on new guild creation. [Skotlex]
- * Added debug information in case the guild isn't found in the cache when
- it should be there. This should help fix any problems the guild cache
- might have (eg: for some function that may take effect on a guild which
- has no members online) [Skotlex]
- * Finished cleaning up and merging the guild cache withthe guild timers
- behaviour. It should be mostly safe to update now. [Skotlex]
- * Reverted the sql save behaviour. [Skotlex]
- - Now guilds timers and cache are both into effect, this requires a bit
- more of cleaning to be considered done.
- * Various things I made but already forgot xD [DracoRPG]
- * Fixed and updated damage bonus for forged weapons: VVVS is +40 (was previously +50
- for the right hand...) and "famous maker bonus" gives a no-miss +10 dmg, same as
- 2 additional Star Crumbs. [DracoRPG]
- * Added or updated several Taekwon skills [DracoRPG]
- - Jump Kick uses clif_slide to the target's exact pos , waiting for capture/video
- - Taekwon ranking is now supported by the fame system, but there's no way to gain
- points atm (Taekwon Mission has no effect), infinite kick combo should be OK
- - 4 basic kicks updated, you now stop attacking when a stance triggers, and have 2
- seconds to hit the button before attacking again
- - Run uses SC_SPORT to increase your STR and affect the way Break Fall works
- - Break Fall dodges ranged magic/weapon attacks, as well as melee weapon ones
- when SC_SPORT is active
- * Made Sword Reject / Counter Instinct reflect damage only against monsters (not
- 100% sure about it, but let's say 90%... iRO site says it, although it isn't
- the best source ever) [DracoRPG]
- * Made Spiral Pierce use SC_STOP instead of setting canwalk_tick, some other such things
- need to be reviewed [DracoRPG]
- * Fixed Pneuma. [Skotlex]
- * Fixed dead mobs reappearing on the map. [Skotlex]
- * Cleaned up the duel code in battle_check_target. [Skotlex]
- * Added config option summons_inherit_effects, defaults to yes, check
- battle_athena.conf for further details. [Skotlex]
- * Updated duel [LuzZza]
- - Now "@duel <Num>" may be used for indication max players limit of duel.
- - Now "@duel <Nick>" creating duel for two players and automatically send invitation to Nick.
- * Added a new script function: getequipcardid(equipSlot,CardSlot) [Lupus]
- Returns Card ID or just a value from your EQUIPPED item
- Useful to check equipped items PROPERTY, STRONG value, Author ID, etc
- Check npc\sample\getequipcardid.txt and read script.c comment ^_-
- 2005/11/23
- * Fixed the crash on guild creation in new guild cache. [Kevin]
- * Implemented duel organizing commands: @duel, @invite, @accept, @reject, @leave. [LuzZza]
- * Made the walk-delay a timer, so that it triggers after the actual attack
- motion of the src. [Skotlex]
- * Added back the combo damage delay config, now renamed to
- multihit_delay, and set to the default of 230ms it had before. [Skotlex]
- * Added displaying file which caused an error on incorrect mob lines.
- [Skotlex]
- * Small memory corrections to sql castle saving/loading, mostly Lance's
- work. [Skotlex]
- * Updated the walk delay routine to not invoke stop-walking when character
- is not walking (fixes the case in which the packet is sent while sitting,
- which causes a 'standing' sprite even if the char is sitting). [Skotlex]
- 2005/11/22
- * Implemented a guild cache in char sql, saves all online guilds every 5 minutes. [Kevin]
- * More grammar fixes [Kayla]
- * Added 1-tile of range grace in skill_use_id and skill_use_pos since
- that's how it is on Aegis servers. [Skotlex]
- * Updated the skill info packets to deliver the skill names as expected by
- the client. [Skotlex]
- * Updated mob ai to enable changing targets while attacking ONLY if the
- attacker is within melee range (Aegis AI). monster_ai&4 can be used to
- override this and allow mobs to change target and pursue ranged attackers.
- [Skotlex]
- * Updated the config comments for the ip-related settings. Thanks to
- akusarujin for the update. [Skotlex]
- * Added rates to at_command.conf, set it's default to GM lv1 [Skotlex]
- * Removed the icon from Fire Break's fire-elemental bonus. [Skotlex]
- * Updated the walkdelay function to only be invoked if the attack did
- damage. [Skotlex]
- * Some more fixes to the english in ShowInfo()'s [Kayla]
- * Cleaned out the SVN a bit [Kayla]
- 2005/11/21
- * Removed "(now unlimited loop start!)" from char-sql in an info line...wtf xD..[Kayla]
- * Mob AI update: updated the conditions used to specify if a mob can change
- targets as per the forum provided information (by Komurka and Kyoki).
- Mode 512 (MD_CHANGETARGET) no longer does anything. [Skotlex]
- * Mobs that assist now link nearby mobs when they attack. [Skotlex]
- * Made the damage delay be applied after knockback rather than before
- (magical/misc instant effect attacks are still applied before the
- knockback) [Skotlex]
- * The damage delay timer now stores the distance between source/target, if
- this distance is increased by 2 or more, the damage delay fails and takes
- no effect (if the '2' needs to be made higher, do point it out. It
- shouldn't be much of a problem since you aren't supposed to be able to walk
- from the damage delay anyway). [Skotlex]
- * Changed the way damage delay works. It is no longer applied on
- mob_damage/pc_damage, but instead is invoked from clif_damage (or
- clif_skill_damage), which means the "can't walk" delay is sync'ed with the
- damage packets when they are sent. This should fix most delay-damage
- 'stun-lock' related issues. [Skotlex]
- 2005/11/20
- * Mobs now can't move while casting. [Skotlex]
- * Updated mob_db.txt and mob_db.sql with the most recent data from Kyoki.
- [Skotlex]
- * Corrected the mob_db by adding the canmove/canattack bits to pretty much
- all mobs that needed them. [Skotlex]
- * Some fixes to the confusion code. [Skotlex]
- * Crash-fix in status_change_start [Skotlex]
- * Implemented confusion as it should be (not tested yet!) [Skotlex]
- * Updated run_script to backup the current script of a player and
- restore it if the current script ends inmediately. This should fix losing
- the script info if status_calc_pc is invoked while running a script.
- [Skotlex]
- * Fixed a memory leak in the guild eliminate timer. [Skotlex]
- * Removed the extra tile of range mobs have when walking. [Skotlex]
- * Added mob reloading to battleconfig reload @ command. [Skotlex]
- * Updated mob_db.sql with the new modes by Kyoki. [Skotlex]
- 2005/11/19
- * Made characters stop walking when inflicted by SC_STOP, may fix
- GrimTooth's stop effect not seeming to take effect. [Skotlex]
- * Made the pk_min_level config not take effect in WoE/GvG grounds.
- [Skotlex]
- * Fixed showing falcon when player is hide. [LuzZza]
- * Updated mob_db.sql and item_db.sql to current [Skotlex]
- * Updated the skill db step guessing code to allow for negative ranges (Now
- spear boomerang should progressively get longer range with higher levels)
- [Skotlex]
- * Fixed Tarot Card, the card that gets two random effects can't retrigger
- itself, and it causes STOP instead of Stun where appropiate. [Skotlex]
- * Updated devotion to only work on damage attacks that have a source (will
- prevent it from "blocking" COMA, which is what caused the crash). [Skotlex]
- * Fixed not always showing CRIT attacks, thanks to Irmin [Lupus]
- 2005/11/18
- * Updated mob_ai so aggressive mobs change target when chasing, and
- change-target mobs do so when attacking. [Skotlex]
- * Fixed weapon forging showing success even when it fails. [Skotlex]
- * Some cleaning up of @time, may fix the weird time displays. [Skotlex]
- * Modified mob_ai so hyper-active mobs change target if they are
- cast-sensors even if attacking (angry mode). They will also change target
- if attacked while in angry/follow mode regardless of their change-target
- mode. [Skotlex]
- * Moved the night-inducing code from "map loaded ack" to "spawn pc", should
- fix characters going ultra-blue after stuff like fly-wings. [Skotlex]
- * Delayed the mob emotion when doing skills so that it gets executed AFTER
- the skill is successfully performed. [Skotlex]
- * Implemented PR_REDEMPTIO. Is the penalty for both base and job exp?
- That's how it is currently. And if the map has the nopenalty flag,there's
- no exp penalty. Awaiting further input on the matter (altough, do note the
- skill isn't tested either) [Skotlex]
- * Fixed three memory issues (char txt shutdown, npc reloading, ore
- discovery logs) which were pointed out by End of Exam. [Skotlex]
- * Added support for hyper-active mobs (MD_CHANGECHASE = 0x400), these mobs
- will change to the closest target while chasing/following other players.
- Needs be added to the mob_db. [Skotlex]
- * Added support for hyper-aggressive mobs (MD_BERSERK = 0x800), these mobs
- change their skill state to angry/follow instead of attack/chase when they
- select/change target (except if they changed target because the new target
- attacked them). Needs be added to the mob_db, for now all aggressive mobs
- are considered hyper as well. [Skotlex]
- * Updated mob mode cast-sensor (MD_CASTSENSOR = 0x010), mobs that are
- Aggressive can also change target if they are chasing/following a player
- when someone else casts a skill on them. [Skotlex]
- * Fixed Dark Blessing. [Skotlex]
- * Changed the default battle_delay_damage value from no to yes. [Skotlex]
- * Added check to prevent reinitiating SC_GOSPEL on a character that already
- has GOSPEL and val4 == BCT_SELF, may fix multiple Gospels being placed on
- the ground. [Skotlex]
- 2005/11/17
- * Altered behaviour of NPC_EMOTION/NPC_EMOTION_ON as requested by Komurka.
- [Skotlex]
- - val[0] (the first one) is the emotion the mob does. If val[1] is
- different from 0, then the mob's mode is changed to THIS value. If val[2]
- is different from zero, it'll add/remove a mode based on skill used
- (EMOTION_ON adds mode, EMOTION removes it), both can stack [Skotlex]
- * Fixed for sure the Makefile... [Skotlex]
- * Modified Wedding effects. That is, changing base to 22 does NOT displays
- wedding outfit anymore. To display the wedding outfits, you have to start
- SC_WEDDING instead. Tux/Wedding dress scripts likely need being updated.
- [Skotlex]
- * Added battle option disp_zeny, will display on console how much zeny you
- earned (be it from selling, trading, mobs, etc, as long as you "earned"
- zeny) [Skotlex]
- * Updated status_calc_pc to prevent infinite recursion loops. [Skotlex]
- * Applied End of Exam's suggested signedness fixes to npc.c [Skotlex]
- * Updated sting lib, to avoid SQL troubles [Lupus]
- * Fixed moonlit not properly checking for nearby walls. [Skotlex]
- * Added a recursion protection system to status_calc_pc which should avoid
- exploits derived from recursively calling status_calc_pc which certain
- equipment scripts could trigger. Thanks to End of Exam for pointing it out.
- [Skotlex]
- * Applied Celest's patch which should help compiling eA under mingwin.
- [Skotlex]
- 2005/11/16
- * Fixed AFM map loading (something was missing there which was gonna make
- the map server crash for sure later on) [Skotlex]
- * Some corrections to the mob states, linked/cast-sensitive mobs engage in
- attach/chase modes, not angry/follow (which seem reserved entirely for
- aggressive mobs) [Skotlex]
- * Cleaned up and corrected target types MSS_AROUND->MSS_AROUND8, also added
- and documented them in mob_skill_db.txt [Skotlex]
- * Probably corrected whispers to GMs. Thanks to Slennox for pointing it
- out. [Skotlex]
- * Modified mob-skill states to use Aegis-based information. Modes are
- MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, MSS_ANGRY, MSS_RUSH
- and MSS_FOLLOW. Mob skill db is unaltered other than for the fact it now
- supports "angry" and "follow" states. [Skotlex]
- * Cleanup of how knockback routines are invoked. [Skotlex]
- * Added MOB_LAZYSKILLPERC to mob.c, determines probability of a mob doing a
- skill when there are no players nearby (but there has to be players in the
- same map for it to trigger). Currently set to 10/1000 chance. [Skotlex]
- * battle_check_target update. Rewrote the party/guild checks, this should
- hopefully fix any problems left with pvp/gvg and mapflags not working
- properly. [Skotlex]
- * Fixed playerattached() returning char id instead of account id. [Skotlex]
- * Added battle option party_even_share_bonus to enable use of Valaris's evn
- share experience bonus equation rather than the official one. [Skotlex]
- * Corrected @jump not displaying the actual coords you jumped to. Thanks to
- kitty74x9 for noticing (and fixing) it out. [Skotlex]
- 2005/11/15
- * Fixed multi-hitting skills not increasing the "can-walk" delay
- accordingly. [Skotlex]
- * Modified way to updating hp/position of party members. [LuzZza]
- * Added battle config option "aura_lv", specifies which level characters
- have to be for the server to report their level as "max_lv" (which normally
- is used to enable the aura). See battle_athena.conf for more details. It
- may not work for your self, but only for other characters (this is,
- afterall, untested yet) [Skotlex]
- * Implemented High Jump (works 100%) and Fighting Chant (untested but should work). [DracoRPG]
- * Various cleanups and typo fixes here and there. [DracoRPG]
- * Corrected the upkeep SP cost of Moonlight Petals. [Skotlex]
- * Modified Magnum Break's fire bonus to be 20% ADDITIONAL fire damage of
- your total damage previous to the elemental modifier. [Skotlex]
- * Modified Fatal Blow's stun chance to kRO's equation (+5% stun chance per
- bash skill level over 5) [Skotlex]
- * Corrected Sharpshooting's damage equation to +50%*skill_lv [Skotlex]
- * Updated Magnum Break's bonus from 10% to 20% fire elemental. [Skotlex]
- * Updated Arrow Shower to be a ground based skill (untested yet) [Skotlex]
- * Pretty much rewrote how Moonlight Petals work, it should be working
- mostly right now. [Skotlex]
- * Splitted gat map information into gat and cell info. gat info is
- permanent map data (walls, ground, etc) while cell is temp map info
- (basilica, pneuma, etc). Modified Pneuma and Moonlight Petals to work based
- on map cells. [Skotlex]
- 2005/11/14
- * New Visual Studio projects, compiling works, need zlib.dll for txt server. [Kevin]
- * Longing for Freedom can't be used during Moonlight Petals now. [Skotlex]
- * Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri
- per level) [Skotlex]
- * Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are
- inmune to it. [Skotlex]
- * Fixed null pointer crash in battle_damage. [Skotlex]
- * Increased max account variables to 32. [Skotlex]
- * Pressure/Gloria Domini now isn't instant-cancelled by status effects, and
- bypasses the Devotion/Sacrifice check. [Skotlex]
- * Added handling of the /pk packet, even thought it just shows an empty
- listing for now. [Skotlex]
- * Applied zBuffer's suggested fix to prevent S. Novices from getting mental
- Strength at 100% exp. [Skotlex]
- * Fixed Friends List not able to add more than 20 friends (current clients support up to 40) [Lupus]
- thanks to CAHTEXNIK for pointing it out 8)
- 2005/11/12
- * Probably fixed the name of freshly captured pet eggs. [Skotlex]
- * Changes Win32 to not require svnversion.h, but instead tries to peek in
- .svn\entries to check for svn version. If the file doesn't exist it'll
- display "Unknown" though, which I guess isn't a good thing ^^; [celest]
- * Removed the option to load zlib as a plugin for Win32 since it should be
- linked at compile time [celest]
- * Added zlib and libmysql .lib files for compiling in Visual Studio [celest]
- Note: The project files on SVN don't have them yet, you'll need to include
- them yourself for now
- * Fixed a compile error in Visual Studio [celest]
- * Readded a missing zlib file needed by Win32, sorry ^^; [celest]
- 2005/11/11
- * New readme content/layout (IE warning: IE hates new readme) [Evera]
- * Imported use of the refine weapon packets from jA. [Skotlex]
- * Removed SC_MODE, now NPC_EMOTION and NPC_EMOTION_ON can change a mob's
- mode permanently (until their death, that is), and it won't work on
- player summoned mobs. As before, val1 is the emotion value, val2 is the
- mode to add/remove. Val3 is now ignored (used to be duration) [Skotlex]
- (no, no need to wipe SC data this time around either)
- * Cleaned up sql-files to use TYPE rather than ENGINE as TYPE is supported
- by older MySQL versions and not quite deprecated yet. [Skotlex]
- * Modified the party even share exp bonus to be +10% per extra party member
- as official sources state. [Skotlex]
- * Organized the clif_devotion packet, and added clif_marionette as per
- jA's implementation. [Skotlex]
- * Added db_path to map_athena.conf, used to specify an alternate directory
- to locate the db/ files. Defaults to "db", obviously. [Skotlex]
- * Removed SC_FALCON and SC_RIDING, the status icons are directly managed
- through the change of the character's option now. The actual defines were
- not removed to avoid shifting all the SC_ values again (no need to wipe sc
- data) [Skotlex]
- * Added additional debug information to battle_attr_fix until the cause of
- those errors are found and resolved. [Skotlex]
- * Fixed win32 compiles always reporting "unable to set socket to
- non-blocking mode", together with other minor win32 fixes. [Skotlex]
- 2005/11/10
- * Fixed char-sql cart loading. [Skotlex]
- * Updated the function that specifies the cards to support more than four
- slots. [Skotlex]
- - Since the packets are fixed sized the client can never receive data of
- more than four cards, therefore if the client was compiled with MAX_SLOTS
- above 4, a random subset of cards will be sent each time the item data is
- sent (eg: if the item has 6 slots, it may randomly choose to send cards
- 1->4, 2->5, or 3->6).
- * Removed the OnAgitInit call when the map connects to char server. Fixes
- double guardian spawn. [Skotlex]
- * Fixed the sql query strings that would appear "incomplete" under certain
- *nix systems. [Skotlex]
- * Applied zBuffer's patches to correct memory leaks in the PCRE module
- (regular expression support for npcs) and prevent server crashing when
- scripts divide (or do mod %) by zero. [Skotlex
- 2005/11/09
- * Fixed Ankle Snare and Spider Web not being cleared when the trapped
- target dies. [Skotlex]
- * Fixed the range flag being incorrectly set in BF_MISC skill attacks.
- [Skotlex]
- * Corrected Venom Knife using Level1 always for the poisoning chance rather
- than learned Envenom's level. [Skotlex]
- * Fixed the crash on shutdown if PCRE support was enabled. [Skotlex]
- * Fixed possible item duping while vending, thanks to End of Exam for
- pointing it out. [Skotlex]
- * Fixed the blue aura of Night effect. Thanks to zBuffer [Skotlex]
- * Fixed mobs moving one tile when hit even if they can't move (this is what
- broke Ankle Snare) [Skotlex]
- * Fixed night/day implementation (which broke due to the addition of SI_
- constants). [Skotlex]
- * Cleaned up the SI_ constants to have defined only those which actually
- display something on the client. [Skotlex]
- * Fixed a bug which caused a captured pet's name to be displayed as beloved
- even though it was just captured. [Skotlex]
- * Added temp skill quests for all complete 2nd Class Quest Skills [Lupus]
- 2005/11/08
- * Updated the documentation on the announce script commands. [Skotlex]
- * Removed the global color message support as there's now a way to craft
- custom colored announces. [Skotlex]
- * Probably fixed mapannounce. [Skotlex]
- * Implemented SI_ constants to specify the icon number for different SC_
- changes, idea adopted from jAthena. All SC_ data was reorganized and
- several checks are now in place. It is likely all saved sc_data is wrong
- after this update due to the numbers changing places. It won't cause any
- glue-boots.. but the wrong status changes will be loaded the first time
- anyway, so it may be a good idea to wipe that file/table for this update.
- [Skotlex]
- * Added mob boss inmunity to status changes: poison, curse, deadly poison.
- [Skotlex]
- * Now when the mob starts casting a skill and stops walking, a packet will
- be sent to update the mob position on the clients. [Skotlex]
- * Fixed a bug in mob_stop_walking which may fix stun-lock. [Skotlex]
- * Fixed not showing named/carded items in Vending [Lupus]
- (when you drag'n'drop them from your cart into your shop list)
- 2005/11/07
- * Expanded script commands announce/mapannounce/mapareaannounce to take an
- additional parameter to define the color. This uses the new packet 0x1c3 to
- send the broadcast, and even though the packet is not fully understood yet,
- it should be at the point where it can be used. [Skotlex]
- - eg: "announce "hello world", bc_map, 0xFFFF00;"
- * Cleaned up and optimized the way card data is set in packets. Should
- correct most, if not all, pet-egg related issues. [Skotlex]
- * Removed combo_damage_delay and added damage_walk_delay_rate. Now the total
- delay during which you can't move is a percent of the normal damage delay
- rate adjusted by number of hits and this rate. Defaults to 50% for now. [Skotlex]
- * Removed the random damage delay value from status_get_dmotion as it is
- not really helping the walk-stun-lock. [Skotlex]
- * Made Gravitation ignore target's cards. [Skotlex]
- * Updated readme with new layout [Evera]
- * Updated bAddMonsterDropItem bonuses to work with cards: Mimic Card, Mystcase Card
- where bonus_item_rate = base_rate * (killed_mob_level/10) + 1
- So if 2nd argument is negative, then it's 'rate'
- Now, if you kill Porings, u'd have OBB/GIFT BOX drops with 0.01% chance
- and if u kill Leaf Cats then u'd have them with 0.05% chance
- Max chance is 0.1% (when u kill MVPs with level > 94) [Lupus]
- 2005/11/06
- * Cleaned up a bit the warp portal code. [Skotlex]
- * Added a timer to invoke the OnAgitInit event 10 seconds after the char/map
- servers are connected. Scripts should now carefully use OnInit to load the
- castle data, and OnAgitInit to check for castle owners, mobs, WoE, etc.
- [Skotlex]
- * Reverted the damage delay equation to 800 -4*agi, which is the correct
- data from packets examined. [Skotlex]
- * Slow motion Fix: Reverted weight packet, thanks to Momoko [Lupus]
- 2005/11/05
- * Fixes on sending to client status of char (guild, position, etc). [LuzZza]
- * Updated backsliding to work as it should. [Skotlex]
- * Added back the GPL licence on the root directory (why was this removed?)
- [Skotlex]
- * Fixed knock-back packets, thanks to Vicious for collecting the packet
- samples. [Skotlex]
- * Fixed pretty much all ground skills not working when you "walked into
- them" (they were fine if casted on top of you, though) [Skotlex]
- * Fixed not working ZENY LOG. You can use logging filter as well. [Lupus]
- - Only SQL logs available.
- - Logs only Vending, Trade, Shops yet
- - Don't forget to update your logs SQL DB and log_athena.conf
- * Added previously removed (by an accident) "MVP Prize item log" into pick_log [Lupus]
- 2005/11/04
- * Added support for new quest skills to @allskills/@skillall. Thanks again to blackhole89 for
- pointing that out! [Kayla]
- * Fixed various occurencies of assuming Guild Skills being >= ID 10000
- rather than 500<skill<1000 still after skill_chk. Thanks blackhole89! [Kayla]
- * Hopefully fixed Weapon Refine. [Skotlex]
- * Applied a change which prevents pc_setpos from working for characters
- between maps, as doing so makes the character appear on a different
- position on the client than the position stored in the server. [Skotlex]
- * Added friend_db option to inter_athena.conf, now friend table is
- usable in multi server and/or custom db configs. [Foruken]
- 2005/11/03
- * Corrected the basilica check which should disable casting offensive
- skills from within inside the basilica. [Skotlex]
- * Modifed status_change_end to prevent peco-peco/falcon from ending until
- the player's 'falcon/peco option' value is removed first. [Skotlex]
- * Removed the knockback code for players and changed it for a "fix
- position" code. The new code is not right as it makes your character
- "teleport" to the position rather than walk really fast to it, but it fixes
- the "Do not use bot!" messages. [Skotlex]
- (someone has to log the actual packets used when being knocked/knocking
- back for this to really be fixed)
- * Heaven Drive now can target traps. [Skotlex]
- (I find it impossible to target a trap with Arrow Shower unless the
- skill's info is set to 32 -target traps-, but when it's done so, the
- client refuses to use the skill on enemies, and mode 33 makes the skill
- useless. How does one makes this work?)
- * Various cleanups to the skill system. [Skotlex]
- * Update: Now your cast cancels on recieving status change such as:
- Stun, Stone Curse, Freeze or Sleep [LuzZza]
- * Updated the code to allow the Emperium to be inflicted by Pneuma and
- Safety Wall. [Skotlex]
- * Updated @recallall to revive any dead characters before moving them,
- should fix that weird ghost bug. [Skotlex]
- 2005/11/02
- * Made Spell breaker not be able to cancel Pressure/Gloria domini [Skotlex]
- * Another fix/optimization to thenight/day system. [Skotlex]
- * Fixed possibility of freezing / stunning already frozen/stunned players
- - Now you can't freeze an already frozen one [Lupus]
- * Fixed non-GMs allowing send trade requests from far places [Lupus]
- * Fix of lowest_gm_level (inter_athena), now logins with access under
- lowest_gm_level overides gm_can_drop_lv. [Kayla]
- * Spell Breaker now works on any skill with a cast time. [Skotlex]
- * Made Dispell not work on Meltdown and Cart Boost [Skotlex]
- * Made Meltdown not dispellable upon death. [Skotlex]
- * Probably fixed Warp Portal [Skotlex]
- * Fixed players being able to mute others even if their gm level is not
- high enough to use @mute [Skotlex]
- * Fixed Dispell not clearing a lot of status changes it should. [Skotlex]
- * Corrected the way the Emperium skill-defense works. Damage skills other
- than Gloria Domini, Raging Trifecta and Gravitation do no damage. Status
- changing skills have no effect, and normal heal heals for 0. [Skotlex]
- * Some more corrections to the night/day system. [Skotlex]
- * Multiple fixes to the skill system. Should fix Warp Portal, Teleport and
- mob skills crashing the server. [Skotlex]
- * Updated sql-files/item_db.sql with the latest. [Skotlex]
- * Some optimizations to the script config events loading/storing/saving.
- (Somehow it fixes the warning from the memory manager on shutdown...)
- [Skotlex]
- 2005/11/01
- * Updated battle_check_target to allow ground skills that affect "Everyone"
- to affect the emperium, only the ones that target only enemies will have no
- effect. [Skotlex]
- * Changed the default of mob_max_skilllv from 11 to 100, as many of the
- recent mobs use higher level skills. [Skotlex]
- * Moved the check which made emperiums receive 0 damage to: [Skotlex]
- - status_check_skilluse, so that all targetted skills fail.
- - battle_check_target, so that all ground-based offensive skills fail.
- * Cleaned up a bit the skill related code. [Skotlex]
- * Updated @ commands. NO command comes at gm-level 0 by default now, that's how
- it should be, the new default minimum is 1 for most trivial @ commands. Also added
- a bunch of commands to conf/atcommand.conf which were missing. I STRONGLY
- recommend everyone to at least fetch the new atcommand file as there
- were abusable commands at level 0 (abusable in the sense they can incur
- performance penalties if over-used by everyone) [Skotlex]
- * Fixed crash when a mob was killed while under Rich Man Kim effect by a
- non-player, also fixes Rich Man Kim not giving the correct exp bonus.
- [Skotlex]
- * Modified the socket subsystem to not close all connections on an "Service
- Temporarily Unavailable" error (it is a non-fatal error which basicly means
- "try again later"). [Skotlex]
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