monster_controller.cpp 5.1 KB

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  1. // Variables Logging:
  2. // .mc_moblist[] - ID list of mobs
  3. prontera.gat,180,200,4 script Monster Controller 123,{
  4. function display_info {
  5. getmobdata getarg(0), .@mob_data;
  6. set .@array_size, getarraysize(.@mob_data);
  7. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  8. mes .@i + " - " + .@mob_data[.@i];
  9. }
  10. return;
  11. }
  12. function remove_mob {
  13. removemob getarg(0);
  14. set .@mob_size, getarraysize(.mc_moblist);
  15. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  16. if(.mc_moblist[.@i] == getarg(0))
  17. deletearray .mc_moblist[.@i], 1;
  18. }
  19. }
  20. function make_menu {
  21. set .@array_size, getarraysize(.mc_moblist);
  22. set .@tmp_str$, "";
  23. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  24. set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
  25. }
  26. select .@tmp_str$;
  27. return .mc_moblist[@menu-1];
  28. }
  29. function summon_mob {
  30. set .@mob_size, getarraysize(.mc_moblist);
  31. set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
  32. mobattach .mc_moblist[.@mob_size];
  33. setmobdata .mc_moblist[.@mob_size], 25,
  34. AI_ACTION_TYPE_ATTACK|
  35. AI_ACTION_TYPE_DETECT|
  36. AI_ACTION_TYPE_DEAD|
  37. AI_ACTION_TYPE_ASSIST|
  38. AI_ACTION_TYPE_KILL|
  39. AI_ACTION_TYPE_UNLOCK|
  40. AI_ACTION_TYPE_WALKACK|
  41. AI_ACTION_TYPE_WARPACK;
  42. return;
  43. }
  44. function list_mobs {
  45. set .@mob_size, getarraysize(.mc_moblist);
  46. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  47. mes "- " + .mc_moblist[.@i];
  48. }
  49. return;
  50. }
  51. if(getarraysize(.ai_action) == 4){
  52. mapannounce "prontera.gat", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16;
  53. switch(.ai_action[AI_ACTION_TAR_TYPE]){
  54. case AI_ACTION_TAR_TYPE_PC:
  55. set .@action_from$, "Player";
  56. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  57. break;
  58. case AI_ACTION_TAR_TYPE_MOB:
  59. set .@action_from$, "Monster";
  60. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  61. break;
  62. case AI_ACTION_TAR_TYPE_PET:
  63. set .@action_from$, "Pet";
  64. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  65. break;
  66. case AI_ACTION_TAR_TYPE_HOMUN:
  67. set .@action_from$, "Homunculus";
  68. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  69. break;
  70. default:
  71. set .@action_from$, "Unknown";
  72. set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
  73. break;
  74. }
  75. switch(.ai_action[AI_ACTION_TYPE]){
  76. case AI_ACTION_TYPE_ATTACK:
  77. set .@action_type$, "Attacked by";
  78. break;
  79. case AI_ACTION_TYPE_DETECT:
  80. set .@action_type$, "Detected";
  81. break;
  82. case AI_ACTION_TYPE_DEAD:
  83. set .@action_type$, "Killed by";
  84. remove_mob .ai_action[AI_ACTION_SRC];
  85. break;
  86. case AI_ACTION_TYPE_ASSIST:
  87. set .@action_type$, "Assisting";
  88. break;
  89. case AI_ACTION_TYPE_UNLOCK:
  90. set .@action_type$, "Unlocked target";
  91. break;
  92. case AI_ACTION_TYPE_KILL:
  93. set .@action_type$, "Killed";
  94. break;
  95. case AI_ACTION_TYPE_WALKACK:
  96. set .@action_type$, "Completed Walking";
  97. break;
  98. case AI_ACTION_TYPE_WARPACK:
  99. set .@action_type$, "Warped";
  100. break;
  101. }
  102. mapannounce "prontera.gat", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16;
  103. deletearray .ai_action, 4;
  104. end;
  105. }
  106. L_MainMenu:
  107. mes "[Monster Controller]";
  108. mes "Current active monsters:";
  109. list_mobs;
  110. switch(select("Summon","Remove","Information","Actions")){
  111. case 1: // Summon
  112. next;
  113. mes "[Monster Controller]";
  114. mes "Monster ID -";
  115. input @mob_id;
  116. next;
  117. summon_mob @mob_id;
  118. goto L_MainMenu;
  119. break;
  120. case 2: // Remove
  121. remove_mob make_menu();
  122. next;
  123. goto L_MainMenu;
  124. break;
  125. case 3: // Information
  126. set .@tmp, make_menu();
  127. next;
  128. mes "[Monster Info]";
  129. display_info .@tmp;
  130. next;
  131. goto L_MainMenu;
  132. break;
  133. case 4: // Actions
  134. goto L_AttackMenu;
  135. break;
  136. }
  137. L_AttackMenu:
  138. switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){
  139. case 1: // Walk
  140. set .@src, make_menu();
  141. input .@x;
  142. input .@y;
  143. mobwalk .@src,.@x,.@y; // Mode 1: Walk to location.
  144. break;
  145. case 2: // Follow
  146. set .@src, make_menu();
  147. input .@tar;
  148. mobwalk .@src, .@tar; // Mode 2: Walk to target.
  149. break;
  150. case 3: // Attack
  151. set .@src, make_menu();
  152. input .@tar;
  153. mobattack .@src, .@tar;
  154. break;
  155. case 4: // Stop
  156. set .@src, make_menu();
  157. mobstop .@src;
  158. break;
  159. case 5: // Defend/Assist
  160. set .@src, make_menu();
  161. input .@tar;
  162. mobassist .@src, .@tar;
  163. break;
  164. case 6: // Talk
  165. set .@src, make_menu();
  166. input .@text$;
  167. mobtalk .@src, .@text$;
  168. break;
  169. case 7: // Emote
  170. set .@src, make_menu();
  171. input .@emote;
  172. mobemote .@src, .@emote;
  173. break;
  174. case 8:
  175. set .@src, make_menu();
  176. input .@flag;
  177. mobrandomwalk .@src, .@flag;
  178. break;
  179. case 9:
  180. set .@src, make_menu();
  181. input .@flag;
  182. setmobdata .@src, 25, .@flag;
  183. break;
  184. case 9:
  185. next;
  186. goto L_MainMenu;
  187. }
  188. goto L_AttackMenu;
  189. }