mmo.h 20 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MMO_H_
  4. #define _MMO_H_
  5. #include "cbasetypes.h"
  6. #include "../config/core.h"
  7. #include "db.h"
  8. #include <time.h>
  9. // server->client protocol version
  10. // 0 - pre-?
  11. // 1 - ? - 0x196
  12. // 2 - ? - 0x78, 0x79
  13. // 3 - ? - 0x1c8, 0x1c9, 0x1de
  14. // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
  15. // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
  16. // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
  17. // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
  18. // see conf/battle/client.conf for other version
  19. #ifndef PACKETVER
  20. #define PACKETVER 20160316
  21. //#define PACKETVER 20120410
  22. #endif
  23. // Check if the specified packetversion supports the pincode system
  24. #define PACKETVER_SUPPORTS_PINCODE PACKETVER>=20110309
  25. ///Remove/Comment this line to disable sc_data saving. [Skotlex]
  26. #define ENABLE_SC_SAVING
  27. /** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
  28. * Note that newer clients no longer save hotkeys in the registry! */
  29. #define HOTKEY_SAVING
  30. #if PACKETVER < 20090603
  31. // (27 = 9 skills x 3 bars) (0x02b9,191)
  32. #define MAX_HOTKEYS 27
  33. #elif PACKETVER < 20090617
  34. // (36 = 9 skills x 4 bars) (0x07d9,254)
  35. #define MAX_HOTKEYS 36
  36. #else
  37. // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
  38. #define MAX_HOTKEYS 38
  39. #endif
  40. #define MAX_MAP_PER_SERVER 1500 /// Increased to allow creation of Instance Maps
  41. #define MAX_INVENTORY 100 ///Maximum items in player inventory
  42. /** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
  43. * Max value tested was 265 */
  44. #define MAX_CHARS 9
  45. /** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
  46. * Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
  47. #define MAX_SLOTS 4
  48. #define MAX_AMOUNT 30000 ////Max amount of a single stacked item
  49. #define MAX_ZENY 1000000000 ///Max zeny
  50. #define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
  51. #define MAX_FAME 1000000000 ///Max fame points
  52. #define MAX_CART 100 ///Maximum item in cart
  53. #define MAX_SKILL 1200 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
  54. #define DEFAULT_WALK_SPEED 150 ///Default walk speed
  55. #define MIN_WALK_SPEED 20 ///Min walk speed
  56. #define MAX_WALK_SPEED 1000 ///Max walk speed
  57. #define MAX_STORAGE 600 ///Max number of storage slots a player can have, (up to ~850 tested)
  58. #define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
  59. #define MAX_PARTY 12 ///Max party member
  60. #define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus]
  61. #define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
  62. #define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
  63. #define MAX_GUILDALLIANCE 16 ///Max Guild alliance
  64. #define MAX_GUILDSKILL 15 ///Increased max guild skills because of new skills [Sara-chan]
  65. #define MAX_GUILDLEVEL 50 ///Max Guild level
  66. #define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
  67. #define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
  68. #define MAX_QUEST_DROPS 3 ///Max quest drops for a quest
  69. #define MAX_PC_BONUS_SCRIPT 50 ///Max bonus script can be fetched from `bonus_script` table on player load [Cydh]
  70. // for produce
  71. #define MIN_ATTRIBUTE 0
  72. #define MAX_ATTRIBUTE 4
  73. #define ATTRIBUTE_NORMAL 0
  74. #define MIN_STAR 0
  75. #define MAX_STAR 3
  76. #define MAX_STATUS_TYPE 5
  77. #define WEDDING_RING_M 2634
  78. #define WEDDING_RING_F 2635
  79. //For character names, title names, guilds, maps, etc.
  80. //Includes null-terminator as it is the length of the array.
  81. #define NAME_LENGTH (23 + 1)
  82. #define PASSWD_LENGTH (32+1)
  83. //For item names, which tend to have much longer names.
  84. #define ITEM_NAME_LENGTH 50
  85. //For Map Names, which the client considers to be 16 in length including the .gat extension
  86. #define MAP_NAME_LENGTH (11 + 1)
  87. #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
  88. //Pincode Length
  89. #define PINCODE_LENGTH 4
  90. #define MAX_FRIENDS 40
  91. #define MAX_MEMOPOINTS 3
  92. #define MAX_SKILLCOOLDOWN 20
  93. //Size of the fame list arrays.
  94. #define MAX_FAME_LIST 10
  95. //Limits to avoid ID collision with other game objects
  96. #define START_ACCOUNT_NUM 2000000
  97. #define END_ACCOUNT_NUM 100000000
  98. #define START_CHAR_NUM 150000
  99. //Guilds
  100. #define MAX_GUILDMES1 60
  101. #define MAX_GUILDMES2 120
  102. //Base Homun skill.
  103. #define HM_SKILLBASE 8001
  104. #define MAX_HOMUNSKILL 43
  105. #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
  106. #define HM_CLASS_BASE 6001
  107. #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
  108. //Mail System
  109. #define MAIL_MAX_INBOX 30
  110. #define MAIL_TITLE_LENGTH 40
  111. #define MAIL_BODY_LENGTH 200
  112. //Mercenary System
  113. #define MC_SKILLBASE 8201
  114. #define MAX_MERCSKILL 40
  115. #define MAX_MERCENARY_CLASS 61
  116. //Elemental System
  117. #define MAX_ELEMENTALSKILL 42
  118. #define EL_SKILLBASE 8401
  119. #define MAX_ELESKILLTREE 3
  120. #define MAX_ELEMENTAL_CLASS 12
  121. #define EL_CLASS_BASE 2114
  122. #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
  123. enum item_types {
  124. IT_HEALING = 0,
  125. IT_UNKNOWN, //1
  126. IT_USABLE, //2
  127. IT_ETC, //3
  128. IT_ARMOR, //4
  129. IT_WEAPON, //5
  130. IT_CARD, //6
  131. IT_PETEGG, //7
  132. IT_PETARMOR,//8
  133. IT_UNKNOWN2,//9
  134. IT_AMMO, //10
  135. IT_DELAYCONSUME,//11
  136. IT_SHADOWGEAR, //12
  137. IT_CASH = 18,
  138. IT_MAX
  139. };
  140. // Questlog states
  141. enum quest_state {
  142. Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
  143. Q_ACTIVE, ///< Active quest
  144. Q_COMPLETE, ///< Completed quest
  145. };
  146. /// Questlog entry
  147. struct quest {
  148. int quest_id; ///< Quest ID
  149. unsigned int time; ///< Expiration time
  150. int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
  151. enum quest_state state; ///< Current quest state
  152. };
  153. struct item {
  154. int id;
  155. unsigned short nameid;
  156. short amount;
  157. unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
  158. char identify;
  159. char refine;
  160. char attribute;
  161. unsigned short card[MAX_SLOTS];
  162. unsigned int expire_time;
  163. char favorite, bound;
  164. uint64 unique_id;
  165. };
  166. //Equip position constants
  167. enum equip_pos {
  168. EQP_HEAD_LOW = 0x000001,
  169. EQP_HEAD_MID = 0x000200, // 512
  170. EQP_HEAD_TOP = 0x000100, // 256
  171. EQP_HAND_R = 0x000002, // 2
  172. EQP_HAND_L = 0x000020, // 32
  173. EQP_ARMOR = 0x000010, // 16
  174. EQP_SHOES = 0x000040, // 64
  175. EQP_GARMENT = 0x000004, // 4
  176. EQP_ACC_L = 0x000008, // 8
  177. EQP_ACC_R = 0x000080, // 128
  178. EQP_COSTUME_HEAD_TOP = 0x000400, // 1024
  179. EQP_COSTUME_HEAD_MID = 0x000800, // 2048
  180. EQP_COSTUME_HEAD_LOW = 0x001000, // 4096
  181. EQP_COSTUME_GARMENT = 0x002000, // 8192
  182. //EQP_COSTUME_FLOOR = 0x004000, // 16384
  183. EQP_AMMO = 0x008000, // 32768
  184. EQP_SHADOW_ARMOR = 0x010000, // 65536
  185. EQP_SHADOW_WEAPON = 0x020000, // 131072
  186. EQP_SHADOW_SHIELD = 0x040000, // 262144
  187. EQP_SHADOW_SHOES = 0x080000, // 524288
  188. EQP_SHADOW_ACC_R = 0x100000, // 1048576
  189. EQP_SHADOW_ACC_L = 0x200000, // 2097152
  190. };
  191. struct point {
  192. unsigned short map;
  193. short x,y;
  194. };
  195. struct startitem {
  196. unsigned short nameid, amount;
  197. short pos;
  198. };
  199. enum e_skill_flag
  200. {
  201. SKILL_FLAG_PERMANENT,
  202. SKILL_FLAG_TEMPORARY,
  203. SKILL_FLAG_PLAGIARIZED,
  204. SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway e.g. script
  205. SKILL_FLAG_TMP_COMBO, //@FIXME for homunculus combo atm
  206. //! NOTE: This flag be the last flag, and don't change the value if not needed!
  207. SKILL_FLAG_REPLACED_LV_0 = 10, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
  208. };
  209. enum e_mmo_charstatus_opt {
  210. OPT_NONE = 0x0,
  211. OPT_SHOW_EQUIP = 0x1,
  212. OPT_ALLOW_PARTY = 0x2,
  213. };
  214. struct s_skill {
  215. uint16 id;
  216. uint8 lv;
  217. uint8 flag; // see enum e_skill_flag
  218. };
  219. struct script_reg_state {
  220. unsigned int type : 1; // because I'm a memory hoarder and having them in the same struct would be a 8-byte/instance waste while ints outnumber str on a 10000-to-1 ratio.
  221. unsigned int update : 1; // whether it needs to be sent to char server for insertion/update/delete
  222. };
  223. struct script_reg_num {
  224. struct script_reg_state flag;
  225. int value;
  226. };
  227. struct script_reg_str {
  228. struct script_reg_state flag;
  229. char *value;
  230. };
  231. //For saving status changes across sessions. [Skotlex]
  232. struct status_change_data {
  233. unsigned short type; //SC_type
  234. long val1, val2, val3, val4, tick; //Remaining duration.
  235. };
  236. #define MAX_BONUS_SCRIPT_LENGTH 512
  237. struct bonus_script_data {
  238. char script_str[MAX_BONUS_SCRIPT_LENGTH]; //< Script string
  239. uint32 tick; ///< Tick
  240. uint16 flag; ///< Flags @see enum e_bonus_script_flags
  241. int16 icon; ///< Icon SI
  242. uint8 type; ///< 0 - None, 1 - Buff, 2 - Debuff
  243. };
  244. struct skill_cooldown_data {
  245. unsigned short skill_id;
  246. long tick;
  247. };
  248. struct storage_data {
  249. int storage_amount;
  250. struct item items[MAX_STORAGE];
  251. };
  252. /// Guild storgae struct
  253. struct guild_storage {
  254. bool dirty; ///< Dirty status, need to be saved
  255. int guild_id; ///< Guild ID
  256. short storage_amount; ///< Amount of item on storage
  257. struct item items[MAX_GUILD_STORAGE]; ///< Item entries
  258. bool locked; ///< If locked, can't use storage when item bound retrieval
  259. uint32 opened; ///< Holds the char_id that open the storage
  260. };
  261. struct s_pet {
  262. uint32 account_id;
  263. uint32 char_id;
  264. int pet_id;
  265. short class_;
  266. short level;
  267. short egg_id;//pet egg id
  268. short equip;//pet equip name_id
  269. short intimate;//pet friendly
  270. short hungry;//pet hungry
  271. char name[NAME_LENGTH];
  272. char rename_flag;
  273. char incubate;
  274. };
  275. struct s_homunculus { //[orn]
  276. char name[NAME_LENGTH];
  277. int hom_id;
  278. uint32 char_id;
  279. short class_;
  280. short prev_class;
  281. int hp,max_hp,sp,max_sp;
  282. unsigned int intimacy; //[orn]
  283. short hunger;
  284. struct s_skill hskill[MAX_HOMUNSKILL]; //albator
  285. short skillpts;
  286. short level;
  287. unsigned int exp;
  288. short rename_flag;
  289. short vaporize; //albator
  290. int str;
  291. int agi;
  292. int vit;
  293. int int_;
  294. int dex;
  295. int luk;
  296. int str_value;
  297. int agi_value;
  298. int vit_value;
  299. int int_value;
  300. int dex_value;
  301. int luk_value;
  302. char spiritball; //for homun S [lighta]
  303. };
  304. struct s_mercenary {
  305. int mercenary_id;
  306. uint32 char_id;
  307. short class_;
  308. int hp, sp;
  309. unsigned int kill_count;
  310. unsigned int life_time;
  311. };
  312. struct s_elemental {
  313. int elemental_id;
  314. uint32 char_id;
  315. short class_;
  316. int mode;
  317. int hp, sp, max_hp, max_sp, matk, atk, atk2;
  318. short hit, flee, amotion, def, mdef;
  319. int life_time;
  320. };
  321. struct s_friend {
  322. uint32 account_id;
  323. uint32 char_id;
  324. char name[NAME_LENGTH];
  325. };
  326. #ifdef HOTKEY_SAVING
  327. struct hotkey {
  328. unsigned int id;
  329. unsigned short lv;
  330. unsigned char type; // 0: item, 1: skill
  331. };
  332. #endif
  333. struct mmo_charstatus {
  334. uint32 char_id;
  335. uint32 account_id;
  336. uint32 partner_id;
  337. uint32 father;
  338. uint32 mother;
  339. uint32 child;
  340. unsigned int base_exp,job_exp;
  341. int zeny;
  342. short class_;
  343. unsigned int status_point,skill_point;
  344. int hp,max_hp,sp,max_sp;
  345. unsigned int option;
  346. short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
  347. unsigned char karma;
  348. short hair,hair_color,clothes_color,body;
  349. int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
  350. int fame;
  351. // Mercenary Guilds Rank
  352. int arch_faith, arch_calls;
  353. int spear_faith, spear_calls;
  354. int sword_faith, sword_calls;
  355. short weapon; // enum weapon_type
  356. short shield; // view-id
  357. short head_top,head_mid,head_bottom;
  358. short robe;
  359. char name[NAME_LENGTH];
  360. unsigned int base_level,job_level;
  361. unsigned short str,agi,vit,int_,dex,luk;
  362. unsigned char slot,sex;
  363. uint32 mapip;
  364. uint16 mapport;
  365. struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
  366. struct item inventory[MAX_INVENTORY],cart[MAX_CART];
  367. struct storage_data storage;
  368. struct s_skill skill[MAX_SKILL];
  369. struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
  370. #ifdef HOTKEY_SAVING
  371. struct hotkey hotkeys[MAX_HOTKEYS];
  372. #endif
  373. bool show_equip,allow_party;
  374. short rename;
  375. time_t delete_date;
  376. time_t unban_time;
  377. // Char server addon system
  378. unsigned int character_moves;
  379. unsigned char font;
  380. bool cashshop_sent; // Whether the player has received the CashShop list
  381. uint32 uniqueitem_counter;
  382. unsigned char hotkey_rowshift;
  383. };
  384. typedef enum mail_status {
  385. MAIL_NEW,
  386. MAIL_UNREAD,
  387. MAIL_READ,
  388. } mail_status;
  389. struct mail_message {
  390. int id;
  391. uint32 send_id; //hold char_id of sender
  392. char send_name[NAME_LENGTH]; //sender nickname
  393. uint32 dest_id; //hold char_id of receiver
  394. char dest_name[NAME_LENGTH]; //receiver nickname
  395. char title[MAIL_TITLE_LENGTH];
  396. char body[MAIL_BODY_LENGTH];
  397. mail_status status;
  398. time_t timestamp; // marks when the message was sent
  399. uint32 zeny;
  400. struct item item;
  401. };
  402. struct mail_data {
  403. short amount;
  404. bool full;
  405. short unchecked, unread;
  406. struct mail_message msg[MAIL_MAX_INBOX];
  407. };
  408. struct auction_data {
  409. unsigned int auction_id;
  410. int seller_id;
  411. char seller_name[NAME_LENGTH];
  412. int buyer_id;
  413. char buyer_name[NAME_LENGTH];
  414. struct item item;
  415. // This data is required for searching, as itemdb is not read by char server
  416. char item_name[ITEM_NAME_LENGTH];
  417. short type;
  418. unsigned short hours;
  419. int price, buynow;
  420. time_t timestamp; // auction's end time
  421. int auction_end_timer;
  422. };
  423. struct party_member {
  424. uint32 account_id;
  425. uint32 char_id;
  426. char name[NAME_LENGTH];
  427. unsigned short class_;
  428. unsigned short map;
  429. unsigned short lv;
  430. unsigned leader : 1,
  431. online : 1;
  432. };
  433. struct party {
  434. int party_id;
  435. char name[NAME_LENGTH];
  436. unsigned char count; //Count of online characters.
  437. unsigned exp : 1,
  438. item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
  439. struct party_member member[MAX_PARTY];
  440. };
  441. struct map_session_data;
  442. struct guild_member {
  443. uint32 account_id, char_id;
  444. short hair,hair_color,gender,class_,lv;
  445. uint64 exp;
  446. int exp_payper;
  447. short online,position;
  448. char name[NAME_LENGTH];
  449. struct map_session_data *sd;
  450. unsigned char modified;
  451. };
  452. struct guild_position {
  453. char name[NAME_LENGTH];
  454. int mode;
  455. int exp_mode;
  456. unsigned char modified;
  457. };
  458. struct guild_alliance {
  459. int opposition;
  460. int guild_id;
  461. char name[NAME_LENGTH];
  462. };
  463. struct guild_expulsion {
  464. char name[NAME_LENGTH];
  465. char mes[40];
  466. uint32 account_id;
  467. };
  468. struct guild_skill {
  469. int id,lv;
  470. };
  471. struct Channel;
  472. struct guild {
  473. int guild_id;
  474. short guild_lv, connect_member, max_member, average_lv;
  475. uint64 exp;
  476. unsigned int next_exp;
  477. int skill_point;
  478. char name[NAME_LENGTH],master[NAME_LENGTH];
  479. struct guild_member member[MAX_GUILD];
  480. struct guild_position position[MAX_GUILDPOSITION];
  481. char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
  482. int emblem_len,emblem_id;
  483. char emblem_data[2048];
  484. struct guild_alliance alliance[MAX_GUILDALLIANCE];
  485. struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
  486. struct guild_skill skill[MAX_GUILDSKILL];
  487. struct Channel *channel;
  488. unsigned short instance_id;
  489. /* Used by char-server to save events for guilds */
  490. unsigned short save_flag;
  491. };
  492. struct guild_castle {
  493. int castle_id;
  494. int mapindex;
  495. char castle_name[NAME_LENGTH];
  496. char castle_event[NAME_LENGTH];
  497. int guild_id;
  498. int economy;
  499. int defense;
  500. int triggerE;
  501. int triggerD;
  502. int nextTime;
  503. int payTime;
  504. int createTime;
  505. int visibleC;
  506. struct {
  507. unsigned visible : 1;
  508. int id; // object id
  509. } guardian[MAX_GUARDIANS];
  510. int* temp_guardians; // ids of temporary guardians (mobs)
  511. int temp_guardians_max;
  512. };
  513. struct fame_list {
  514. int id;
  515. int fame;
  516. char name[NAME_LENGTH];
  517. };
  518. enum e_guild_info { //Change Guild Infos
  519. GBI_EXP =1, // Guild Experience (EXP)
  520. GBI_GUILDLV, // Guild level
  521. GBI_SKILLPOINT, // Guild skillpoints
  522. GBI_SKILLLV, // Guild skill_lv ?? seem unused
  523. };
  524. enum e_guild_member_info { //Change Member Infos
  525. GMI_POSITION =0,
  526. GMI_EXP,
  527. GMI_HAIR,
  528. GMI_HAIR_COLOR,
  529. GMI_GENDER,
  530. GMI_CLASS,
  531. GMI_LEVEL,
  532. };
  533. enum e_guild_skill {
  534. GD_SKILLBASE=10000,
  535. GD_APPROVAL=10000,
  536. GD_KAFRACONTRACT=10001,
  537. GD_GUARDRESEARCH=10002,
  538. GD_GUARDUP=10003,
  539. GD_EXTENSION=10004,
  540. GD_GLORYGUILD=10005,
  541. GD_LEADERSHIP=10006,
  542. GD_GLORYWOUNDS=10007,
  543. GD_SOULCOLD=10008,
  544. GD_HAWKEYES=10009,
  545. GD_BATTLEORDER=10010,
  546. GD_REGENERATION=10011,
  547. GD_RESTORE=10012,
  548. GD_EMERGENCYCALL=10013,
  549. GD_DEVELOPMENT=10014,
  550. GD_ITEMEMERGENCYCALL=10015,
  551. GD_MAX,
  552. };
  553. #define MAX_SKILL_ID GD_MAX
  554. //These mark the ID of the jobs, as expected by the client. [Skotlex]
  555. enum e_job {
  556. JOB_NOVICE,
  557. JOB_SWORDMAN,
  558. JOB_MAGE,
  559. JOB_ARCHER,
  560. JOB_ACOLYTE,
  561. JOB_MERCHANT,
  562. JOB_THIEF,
  563. JOB_KNIGHT,
  564. JOB_PRIEST,
  565. JOB_WIZARD,
  566. JOB_BLACKSMITH,
  567. JOB_HUNTER,
  568. JOB_ASSASSIN,
  569. JOB_KNIGHT2,
  570. JOB_CRUSADER,
  571. JOB_MONK,
  572. JOB_SAGE,
  573. JOB_ROGUE,
  574. JOB_ALCHEMIST,
  575. JOB_BARD,
  576. JOB_DANCER,
  577. JOB_CRUSADER2,
  578. JOB_WEDDING,
  579. JOB_SUPER_NOVICE,
  580. JOB_GUNSLINGER,
  581. JOB_NINJA,
  582. JOB_XMAS,
  583. JOB_SUMMER,
  584. JOB_HANBOK,
  585. JOB_OKTOBERFEST,
  586. JOB_MAX_BASIC,
  587. JOB_NOVICE_HIGH = 4001,
  588. JOB_SWORDMAN_HIGH,
  589. JOB_MAGE_HIGH,
  590. JOB_ARCHER_HIGH,
  591. JOB_ACOLYTE_HIGH,
  592. JOB_MERCHANT_HIGH,
  593. JOB_THIEF_HIGH,
  594. JOB_LORD_KNIGHT,
  595. JOB_HIGH_PRIEST,
  596. JOB_HIGH_WIZARD,
  597. JOB_WHITESMITH,
  598. JOB_SNIPER,
  599. JOB_ASSASSIN_CROSS,
  600. JOB_LORD_KNIGHT2,
  601. JOB_PALADIN,
  602. JOB_CHAMPION,
  603. JOB_PROFESSOR,
  604. JOB_STALKER,
  605. JOB_CREATOR,
  606. JOB_CLOWN,
  607. JOB_GYPSY,
  608. JOB_PALADIN2,
  609. JOB_BABY,
  610. JOB_BABY_SWORDMAN,
  611. JOB_BABY_MAGE,
  612. JOB_BABY_ARCHER,
  613. JOB_BABY_ACOLYTE,
  614. JOB_BABY_MERCHANT,
  615. JOB_BABY_THIEF,
  616. JOB_BABY_KNIGHT,
  617. JOB_BABY_PRIEST,
  618. JOB_BABY_WIZARD,
  619. JOB_BABY_BLACKSMITH,
  620. JOB_BABY_HUNTER,
  621. JOB_BABY_ASSASSIN,
  622. JOB_BABY_KNIGHT2,
  623. JOB_BABY_CRUSADER,
  624. JOB_BABY_MONK,
  625. JOB_BABY_SAGE,
  626. JOB_BABY_ROGUE,
  627. JOB_BABY_ALCHEMIST,
  628. JOB_BABY_BARD,
  629. JOB_BABY_DANCER,
  630. JOB_BABY_CRUSADER2,
  631. JOB_SUPER_BABY,
  632. JOB_TAEKWON,
  633. JOB_STAR_GLADIATOR,
  634. JOB_STAR_GLADIATOR2,
  635. JOB_SOUL_LINKER,
  636. JOB_GANGSI,
  637. JOB_DEATH_KNIGHT,
  638. JOB_DARK_COLLECTOR,
  639. JOB_RUNE_KNIGHT = 4054,
  640. JOB_WARLOCK,
  641. JOB_RANGER,
  642. JOB_ARCH_BISHOP,
  643. JOB_MECHANIC,
  644. JOB_GUILLOTINE_CROSS,
  645. JOB_RUNE_KNIGHT_T,
  646. JOB_WARLOCK_T,
  647. JOB_RANGER_T,
  648. JOB_ARCH_BISHOP_T,
  649. JOB_MECHANIC_T,
  650. JOB_GUILLOTINE_CROSS_T,
  651. JOB_ROYAL_GUARD,
  652. JOB_SORCERER,
  653. JOB_MINSTREL,
  654. JOB_WANDERER,
  655. JOB_SURA,
  656. JOB_GENETIC,
  657. JOB_SHADOW_CHASER,
  658. JOB_ROYAL_GUARD_T,
  659. JOB_SORCERER_T,
  660. JOB_MINSTREL_T,
  661. JOB_WANDERER_T,
  662. JOB_SURA_T,
  663. JOB_GENETIC_T,
  664. JOB_SHADOW_CHASER_T,
  665. JOB_RUNE_KNIGHT2,
  666. JOB_RUNE_KNIGHT_T2,
  667. JOB_ROYAL_GUARD2,
  668. JOB_ROYAL_GUARD_T2,
  669. JOB_RANGER2,
  670. JOB_RANGER_T2,
  671. JOB_MECHANIC2,
  672. JOB_MECHANIC_T2,
  673. JOB_BABY_RUNE = 4096,
  674. JOB_BABY_WARLOCK,
  675. JOB_BABY_RANGER,
  676. JOB_BABY_BISHOP,
  677. JOB_BABY_MECHANIC,
  678. JOB_BABY_CROSS,
  679. JOB_BABY_GUARD,
  680. JOB_BABY_SORCERER,
  681. JOB_BABY_MINSTREL,
  682. JOB_BABY_WANDERER,
  683. JOB_BABY_SURA,
  684. JOB_BABY_GENETIC,
  685. JOB_BABY_CHASER,
  686. JOB_BABY_RUNE2,
  687. JOB_BABY_GUARD2,
  688. JOB_BABY_RANGER2,
  689. JOB_BABY_MECHANIC2,
  690. JOB_SUPER_NOVICE_E = 4190,
  691. JOB_SUPER_BABY_E,
  692. JOB_KAGEROU = 4211,
  693. JOB_OBORO,
  694. JOB_REBELLION = 4215,
  695. JOB_SUMMONER = 4218,
  696. JOB_MAX,
  697. };
  698. enum e_sex {
  699. SEX_FEMALE = 0,
  700. SEX_MALE,
  701. SEX_SERVER
  702. };
  703. /// Item Bound Type
  704. enum bound_type {
  705. BOUND_NONE = 0, /// No bound
  706. BOUND_ACCOUNT, /// 1- Account Bound
  707. BOUND_GUILD, /// 2 - Guild Bound
  708. BOUND_PARTY, /// 3 - Party Bound
  709. BOUND_CHAR, /// 4 - Character Bound
  710. BOUND_MAX,
  711. BOUND_ONEQUIP = 1, ///< Show notification when item will be bound on equip
  712. BOUND_DISPYELLOW = 2, /// Shows the item name in yellow color
  713. };
  714. enum e_pc_reg_loading {
  715. PRL_NONE = 0x0,
  716. PRL_CHAR = 0x1,
  717. PRL_ACCL = 0x2, // local
  718. PRL_ACCG = 0x4, // global
  719. PRL_ALL = 0xFF,
  720. };
  721. // Sanity checks...
  722. #if MAX_ZENY > INT_MAX
  723. #error MAX_ZENY is too big
  724. #endif
  725. // This sanity check is required, because some other places(like skill.c) rely on this
  726. #if MAX_PARTY < 2
  727. #error MAX_PARTY is too small, you need at least 2 players for a party
  728. #endif
  729. #ifndef VIP_ENABLE
  730. #define MIN_STORAGE MAX_STORAGE // If the VIP system is disabled the min = max.
  731. #define MIN_CHARS MAX_CHARS // Default number of characters per account.
  732. #define MAX_CHAR_BILLING 0
  733. #define MAX_CHAR_VIP 0
  734. #endif
  735. #if (MIN_CHARS + MAX_CHAR_VIP + MAX_CHAR_BILLING) > MAX_CHARS
  736. #error Config of MAX_CHARS is invalid
  737. #endif
  738. #if MIN_STORAGE > MAX_STORAGE
  739. #error Config of MIN_STORAGE is invalid
  740. #endif
  741. #ifdef PACKET_OBFUSCATION
  742. #if PACKETVER < 20110817
  743. #undef PACKET_OBFUSCATION
  744. #endif
  745. #endif
  746. /* Feb 1st 2012 */
  747. #if PACKETVER >= 20120201
  748. #define NEW_CARTS
  749. #ifndef ENABLE_SC_SAVING
  750. #warning "Cart won't be able to be saved for relog"
  751. #endif
  752. #if PACKETVER >= 20150826
  753. #define MAX_CARTS 12 // used for 3 new cart design
  754. #else
  755. #define MAX_CARTS 9
  756. #endif
  757. #else
  758. #define MAX_CARTS 5
  759. #endif
  760. #endif /* _MMO_H_ */