status_change.txt 37 KB

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  1. //===== rAthena Documentation ================================
  2. //= Status Change Documentation
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20150331
  7. //===== Description: =========================================
  8. //= List of all Status Changes and theirs val1, val2, val3, and
  9. //= val4 usage in source. Providing easier guide to use
  10. //= sc_start, sc_start2, and sc_start4 in scripting.
  11. //= NOTE:
  12. //= - If sc_start/2/4 values based on val1~val4 information,
  13. //= it's a wise decision to use flag SCSTART_LOADED(4). But,
  14. //= some SCs with iteration check maybe will fail to give
  15. //= iteration check if flag SCSTART_LOADED is given.
  16. //===== Format: =========================================
  17. //= <SC_Name> (<Default_SI>)
  18. //= desc: <any description or info related this status>
  19. //= val1: <usage for>
  20. //= val2: <usage for>
  21. //= val3: <usage for>
  22. //= val4: <usage for>
  23. //============================================================
  24. SC_STONE ()
  25. desc: DEF -50%; if HP>25% lose 1% HP/5 sec; MDEF +25%; change element to Earth Lv 1; ignore Steal & Lex Aeterna; can't move/attack/pick item/use item/use skill/sit/logout
  26. val1:
  27. SC_FREEZE ()
  28. desc: DEF -50%; FLEE = 0; MDEF +25%; ignore Steal, Lex Aeterna, Storm Gust, Falling Ice Pillar; change element to Water Lv 1; can't move/attack/pick item/use item/sit/logout
  29. val1:
  30. SC_STUN ()
  31. desc: FLEE = 0; can't move/attack/pick item/use item/use skill/sit/logout
  32. val1:
  33. SC_SLEEP ()
  34. desc: FLEE = 0; enemy CRIT x2; can't move/attack/pick item/use item/use skill/sit/logout
  35. val1:
  36. SC_POISON ()
  37. desc: DEF -25%; if HP>25% lose 1.5% + 2 HP/sec; SP Regeneration is disabled
  38. val1:
  39. SC_CURSE ()
  40. desc: ATK-25%; LUK = 0; Movement speed -300
  41. val1:
  42. SC_SILENCE ()
  43. desc: Can't use active skills
  44. val1:
  45. SC_CONFUSION ()
  46. desc: Move randomly; Set DEF to (STR+(INT*50))
  47. val1:
  48. SC_BLIND ()
  49. desc: HIT -25%; FLEE -25%; Black out the outter part of the screen
  50. val1:
  51. SC_BLEEDING (SI_BLEEDING)
  52. desc: HP Regeneration is disabled; SP Regeneration is disabled; Lose HP overtime
  53. val1:
  54. SC_DPOISON ()
  55. desc: DEF -25%; if HP>25% lose 10/15% HP/sec
  56. val1:
  57. SC_PROVOKE (SI_PROVOKE)
  58. desc: Decrease DEF by (5+(5*Skill Lv))%; Increase ATK by (2+(3*Skill lv))%
  59. val1:
  60. SC_ENDURE (SI_ENDURE)
  61. desc: Increase MDEF by (Skill Lv); Doesn't get flinched when attacked
  62. val1:
  63. SC_TWOHANDQUICKEN (SI_TWOHANDQUICKEN)
  64. desc: ASPD +30%
  65. val1:
  66. SC_CONCENTRATE (SI_CONCENTRATE)
  67. desc: Increase AGI by (2+Skill Lv)%; Increase DEX by (2+Skill Lv)%; Reveal hidden enemies in 3x3 area around caster
  68. val1:
  69. SC_HIDING (SI_HIDING)
  70. desc: Set OPTION_HIDE
  71. val1:
  72. SC_CLOAKING (SI_CLOAKING)
  73. desc: Set OPTION_CLOAK
  74. val1:
  75. SC_ENCPOISON (SI_ENCPOISON)
  76. desc: Change weapon element to ELE_POISON; Poisoning chance is (2.5+0.5%)
  77. val1:
  78. SC_POISONREACT (SI_POISONREACT)
  79. desc: Increase ATK by (100+30*Skill Lv))%; Counter physical attack with Envenoms skill
  80. val1:
  81. SC_QUAGMIRE (SI_QUAGMIRE)
  82. desc: Removes Increase AGI, Twhohand Quicken, Wind Walk, Adrenaline Rush, Attention Concentrate, Cart Boost, True Sight, Magnetic Field & Onehand Quicken skill effect; Movement Speed -50; Decrease AGI & DEX by (10*Skill Lv) but can't below 75% for players and 50% for mobs
  83. val1:
  84. SC_ANGELUS (SI_ANGELUS)
  85. desc: Increase DEF by (5*Skill Lv)%
  86. val1:
  87. SC_BLESSING (SI_BLESSING)
  88. desc: Increase STR, DEX & INT by (Skill Lv); Removes Stone and Curse status. If used on mobs will reduce their DEX and INT by 50%
  89. val1:
  90. SC_SIGNUMCRUCIS (SI_SIGNUMCRUCIS)
  91. desc: Decrease DEF of Undead and Demon mobs by (10+(4*Skill Lv))% on screen
  92. val1:
  93. SC_INCREASEAGI (SI_INCREASEAGI)
  94. desc: Increase AGI and walkspeed, AL_INCAGI effect
  95. val1: (hardcoded)
  96. SC_DECREASEAGI (SI_DECREASEAGI)
  97. desc: Decrease AGI and walkspeed, AL_DECAGI effect
  98. val1: (hardcoded)
  99. SC_SLOWPOISON (SI_SLOWPOISON)
  100. desc: Stop the HP reduction of SC_POISON
  101. val1:
  102. SC_IMPOSITIO (SI_IMPOSITIO)
  103. desc: Increase ATK by (5*Skill Lv)
  104. val1:
  105. SC_SUFFRAGIUM (SI_SUFFRAGIUM)
  106. desc: Cast time decreased by (15*Skill Lv)%
  107. val1:
  108. SC_ASPERSIO (SI_ASPERSIO)
  109. desc: Change weapon element to ELE_HOLY
  110. val1:
  111. SC_BENEDICTIO (SI_BENEDICTIO)
  112. desc: Change armor element to ELE_HOLY
  113. val1:
  114. SC_KYRIE (SI_KYRIE)
  115. desc: Remove SC_ASSUMPTIO skill effect; Block damage with a total of (MaxHP*(Skill Lv*2+10)/100) or ((Skill Lv/2)+5) times
  116. val1:
  117. SC_MAGNIFICAT (SI_MAGNIFICAT)
  118. desc: SP Regeneration speed x2
  119. val1:
  120. SC_GLORIA (SI_GLORIA)
  121. desc: LUK +30
  122. val1:
  123. SC_AETERNA (SI_AETERNA)
  124. desc: Damaged received x2
  125. val1:
  126. SC_ADRENALINE (SI_ADRENALINE)
  127. desc: ASPD of Axe & Mace weapons x2
  128. val1:
  129. SC_WEAPONPERFECTION (SI_WEAPONPERFECTION)
  130. desc: Ignore damage reduction to any monster size
  131. val1:
  132. SC_OVERTHRUST (SI_OVERTHRUST)
  133. desc: Increase ATK by (5*Skill Lv)%; Add a 0.1% of breaking the equipped weapon [except Axes, Maces & Unbreakable weapons]
  134. val1:
  135. SC_MAXIMIZEPOWER (SI_MAXIMIZEPOWER)
  136. desc: SP Regeneration is disabled; Damage dealt is always the max damage
  137. val1:
  138. SC_TRICKDEAD (SI_TRICKDEAD)
  139. desc: HP & SP Regeneration is disabled; Remove SC_DANCING
  140. val1:
  141. SC_LOUD (SI_LOUD)
  142. desc: STR +4
  143. val1:
  144. SC_ENERGYCOAT (SI_ENERGYCOAT)
  145. desc: Reduce damage received according to current MaxSP %
  146. val1:
  147. SC_BROKENARMOR (SI_BROKENARMOR)
  148. desc: Shows SI_BROKENARMOR status if the armor is broken
  149. val1:
  150. SC_BROKENWEAPON (SC_BROKENWEAPON)
  151. desc: Shows SC_BROKENWEAPON status if the armor is broken
  152. val1:
  153. SC_HALLUCINATION (SI_HALLUCINATION)
  154. desc: The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you.
  155. val1:
  156. SC_WEIGHT50 (SI_WEIGHT50)
  157. desc: Shows SI_WEIGHT50 status icon if Weight >= 50%
  158. val1:
  159. SC_WEIGHT90 (SI_WEIGHT90)
  160. desc: Shows SI_WEIGHT90 status icon if Weight >= 90%
  161. val1:
  162. SC_ASPDPOTION0 (SI_ASPDPOTION0)
  163. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION1, SC_ASPDPOTION2, SC_ASPDPOTION3
  164. val1: +ASPD (Renewal)
  165. val2: +% ASPD (Pre-Renewal)
  166. SC_ASPDPOTION1 (SI_ASPDPOTION1)
  167. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION2, SC_ASPDPOTION3
  168. val1: +ASPD (Renewal)
  169. val2: +% ASPD (Pre-Renewal)
  170. SC_ASPDPOTION2 (SI_ASPDPOTION2)
  171. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION3
  172. val1: +ASPD (Renewal)
  173. val2: +% ASPD (Pre-Renewal)
  174. SC_ASPDPOTION3 (SI_ASPDPOTION3)
  175. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION2
  176. val1: + ASPD (Renewal)
  177. val2: +% ASPD (Pre-Renewal)
  178. SC_SPEEDUP0 (SI_MOVHASTE_HORSE)
  179. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  180. val1: +% Walkspeed
  181. SC_SPEEDUP1 (SI_SPEEDPOTION1)
  182. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  183. val1: +% Walkspeed
  184. SC_ATKPOTION (SI_PLUSATTACKPOWER)
  185. desc: Increase Atk
  186. val1: +Atk
  187. SC_MATKPOTION (SI_PLUSMAGICPOWER)
  188. desc: Increase MAtk
  189. val1: +MAtk
  190. SC_WEDDING ()
  191. desc: Set Movement Speed to 100; Call clif_changelook; Set OPTION_WEDDING
  192. val1:
  193. SC_SLOWDOWN ()
  194. desc: Reduce walkspeed rate
  195. val1: -% Walkspeed
  196. SC_ANKLE (SI_ANKLESNARE)
  197. desc: Set DEF to (AGI*50); Can't move
  198. val1:
  199. SC_KEEPING ()
  200. desc: Set DEF to 90
  201. val1:
  202. SC_BARRIER (SI_BARRIER)
  203. desc: Set DEF to 100
  204. val1:
  205. SC_STRIPWEAPON (SI_STRIPWEAPON)
  206. desc: Unequip weapon; On mob ATK -25%
  207. val1:
  208. SC_STRIPSHIELD (SI_STRIPSHIELD)
  209. desc: Unequip shield; On mob DEF -15%
  210. val1:
  211. SC_STRIPARMOR (SI_STRIPARMOR)
  212. desc: Unequip armor; On mob VIT -40%
  213. val1:
  214. SC_STRIPHELM (SI_STRIPHELM)
  215. desc: Unequip helm; On mob INT -40%
  216. val1:
  217. SC_CP_WEAPON (SI_CP_WEAPON)
  218. desc: Protects equipped weapon from damage and strip skill
  219. val1:
  220. SC_CP_SHIELD (SI_CP_SHIELD)
  221. desc: Protects equipped shield from damage and strip skill
  222. val1:
  223. SC_CP_ARMOR (SI_CP_ARMOR)
  224. desc: Protects equipped armor from damage and strip skill
  225. val1:
  226. SC_CP_HELM (SI_CP_HELM)
  227. desc: Protects equipped helm from damage and strip skill
  228. val1:
  229. SC_AUTOGUARD (SI_AUTOGUARD)
  230. desc: Blocks short and long range physical attacks at a certain chance, and stops the caster for 0.3 seconds if it's activated
  231. val1:
  232. SC_REFLECTSHIELD (SI_REFLECTSHIELD)
  233. desc: Reflects (10+(3*Skill Lv))% of short ranged physical attack back to the attacker
  234. val1:
  235. SC_SPLASHER (SI_SPLASHER)
  236. desc: This skill will only work once the target's HP is 1/3 or less of its Max HP. When struck by this skill, the target will explode and damage other enemies in it's vicinity
  237. val1:
  238. SC_PROVIDENCE (SI_PROVIDENCE)
  239. desc: Increase party members' resistance to RC_Demon and Ele_Holy monsters
  240. val1:
  241. SC_DEFENDER (SI_DEFENDER)
  242. desc: Decrease (5+(15*Skill Lv))% damage taken from long range attack; Decrease (25+(5*Skill Lv)) ASPD
  243. val1:
  244. SC_MAGICROD (SI_MAGICROD)
  245. desc: Gain (Skill Lv*20)% of SP consumed by the skill used from enemy; Damage received becomes 0; Drain 20% of enemy's Max SP
  246. val1:
  247. SC_SPELLBREAKER ()
  248. desc: Gain SP used by enemy to cast the spell, and interrupt the magic cast. At lv 5, gain 1% from enemy max hp.
  249. val1:
  250. SC_AUTOSPELL (SI_AUTOSPELL)
  251. desc: Auto cast several learned magic spells by using 2/3 of SP cost of the skill, but only when attacking with physical attacks.
  252. val1:
  253. SC_SIGHTTRASHER ()
  254. desc: (not exist)
  255. val1:
  256. SC_AUTOBERSERK (SI_AUTOBERSERK)
  257. desc: If HP<25%, set SC_PROVOKE lv 10 on self
  258. val1:
  259. SC_SPEARQUICKEN (SI_SPEARQUICKEN)
  260. desc: When using spear, +ASPD (20+(1*Skill Lv))%, +CRIT (3+(10*Skill Lv)), +FLEE (2*Skill Lv)
  261. val1:
  262. SC_AUTOCOUNTER (SI_AUTOCOUNTER)
  263. desc: Hitrate +20%; If attacked by close range, automatically retaliate with crit*2
  264. val1:
  265. SC_SIGHT ()
  266. desc: Reveal hidden enemy on 3*3 range; Set OPTION_SIGHT
  267. val1:
  268. SC_SAFETYWALL ()
  269. desc: Block short ranged attack; Set OPTION_RUWACH
  270. val1:
  271. SC_RUWACH ()
  272. desc: Reveal hidden target and deal little damages if enemy is under SC_HIDING/SC_CLOAKING/SC_CAMOUFLAGE/SC_CLOAKINGEXCEED; Set OPTION_RUWACH
  273. val1:
  274. SC_EXTREMITYFIST (SI_EXTREMITYFIST)
  275. desc: Stop SP Regeneration by setting RGN_SP
  276. val1:
  277. SC_EXPLOSIONSPIRITS (SI_EXPLOSIONSPIRITS)
  278. desc: Stop SP Regeneration by setting RGN_SP; +Crit
  279. val1:
  280. SC_COMBO ()
  281. desc:
  282. val1:
  283. SC_BLADESTOP_WAIT ()
  284. desc:
  285. val1:
  286. SC_BLADESTOP (SI_BLADESTOP)
  287. desc: Stops player and target; Set OPT3_BLADESTOP
  288. val1:
  289. SC_FIREWEAPON (SI_FIREWEAPON)
  290. desc: Change weapon element to Fire element
  291. val1:
  292. SC_WATERWEAPON (SI_WATERWEAPON)
  293. desc: Change weapon element to Water element
  294. val1:
  295. SC_WINDWEAPON (SI_WINDWEAPON)
  296. desc: Change weapon element to Wind element
  297. val1:
  298. SC_EARTHWEAPON (SI_EARTHWEAPON)
  299. desc: Change weapon element to Earth element
  300. val1:
  301. SC_VOLCANO (SI_LANDENDOW)
  302. desc: +watk of ELE_FIRE user
  303. val1:
  304. SC_DELUGE (SI_LANDENDOW)
  305. desc: +Max HP of ELE_WATER user
  306. val1:
  307. SC_VIOLENTGALE (SI_LANDENDOW)
  308. desc: +FLEE of ELE_WIND user
  309. val1:
  310. SC_WATK_ELEMENT ()
  311. desc: Adds a percent of damage as an element
  312. val1:
  313. SC_ARMOR ()
  314. desc: Reduce damage received by 80 from long ranged weapon/misc attacks
  315. val1:
  316. SC_ARMOR_ELEMENT ()
  317. desc: Adjust element resistance by percentage
  318. val1: Water resistance
  319. val2: Earth resistance
  320. val3: Fire resistance
  321. val4: Wind resistance
  322. SC_NOCHAT ()
  323. desc: Can't chat, pick item, drop item
  324. val1:
  325. SC_BABY (SI_BABY)
  326. desc:
  327. val1:
  328. SC_AURABLADE (SI_AURABLADE)
  329. desc: Set OPT3_AURABLADE; Add damage by (20*Skill Lv) which ignore caster's accuracy rate/target's DEF
  330. val1:
  331. SC_PARRYING (SI_PARRYING)
  332. desc: Block using a 2H-Sword with chance (20+(3*Skill Lv))%
  333. val1:
  334. SC_CONCENTRATION (SI_CONCENTRATION)
  335. desc: Lv 1 Endurace effect; +WATK; +HIT; -DEF
  336. val1:
  337. val2: 5*val1; // Batk/Watk Increase
  338. val3: 10*val1; // Hit Increase
  339. val4: 5*val1; // Def reduction
  340. SC_TENSIONRELAX (SI_TENSIONRELAX)
  341. desc: Increase HP regeneration rate while sitting
  342. val1:
  343. val2: 12; // SP cost
  344. val3: tick/val4;
  345. val4: 10000; // Decrease at 10secs intervals.
  346. SC_BERSERK (SI_BERSERK)
  347. desc: Stop HP+SP Regen; Can't use skill; Can't chat; -FLEE; +Max HP; +Movement Speed; +ATK; Set OPT3_BERSERK; -5%HP per 10 second; Set DEF+MDEF to 0
  348. val1:
  349. val2: HP Penalty (5% of Max HP)
  350. val3: Skill duration
  351. val4: Interval of HP Penalty
  352. SC_FURY ()
  353. desc:
  354. val1:
  355. SC_GOSPEL (SI_GOSPEL)
  356. desc: Can't move; Gives a random status to party member and also enemy.
  357. val1:
  358. SC_ASSUMPTIO (RE: SI_ASSUMPTIO2. Pre-RE: SI_ASSUMPTIO)
  359. desc: HP_ASSUMPTIO's effect
  360. val1: Level (unused)
  361. SC_BASILICA ()
  362. desc: Can't move; Can't use skill except the Basilica caster to cancel the basilica itself; Clear the skill area; Knockback enemy except Boss
  363. val1:
  364. SC_GUILDAURA ()
  365. desc:
  366. val1:
  367. SC_MAGICPOWER (SI_MAGICPOWER)
  368. desc: +MATK by (Skill Lv*5)% for the next magic skill that is cast
  369. val1:
  370. SC_EDP (SI_EDP)
  371. desc: +WATK by (100+(Skill Lv*80))
  372. val1: Skill Lv
  373. val2: Chance to Poison enemy (val1+2)%
  374. val3: Damage increased by (50*(val1+1))
  375. SC_TRUESIGHT (SI_TRUESIGHT)
  376. desc: All stat +5; Damage +(2*Skill Lv)%; Crit +(Skill Lv); Hit +(3*Skill Lv)%
  377. val1: Skill Lv
  378. val2: Crit
  379. val3: Hit
  380. SC_WINDWALK (SI_WINDWALK)
  381. desc: +Flee; +Movement speed
  382. val1: Skill Lv
  383. val2: Flee
  384. SC_MELTDOWN (SI_MELTDOWN)
  385. desc: Breaks target's weapon and armor at a certain chance
  386. val1: Skill Lv
  387. val2: Chance to break weapon (100*Skill Lv)
  388. val3: Change to break armor (70*Skill Lv)
  389. SC_CARTBOOST (SI_CARTBOOST)
  390. desc:
  391. val1:
  392. SC_CHASEWALK (SI_CHASEWALK)
  393. desc:
  394. val1:
  395. SC_REJECTSWORD (SI_REJECTSWORD)
  396. desc:
  397. val1:
  398. SC_MARIONETTE (SI_MARIONETTE)
  399. desc:
  400. val1:
  401. SC_MARIONETTE2 (SI_MARIONETTE2)
  402. desc:
  403. val1:
  404. SC_CHANGEUNDEAD ()
  405. desc:
  406. val1:
  407. SC_JOINTBEAT ()
  408. desc:
  409. val1:
  410. SC_MINDBREAKER (SI_MINDBREAKER)
  411. desc:
  412. val1:
  413. SC_MEMORIZE (SI_MEMORIZE)
  414. desc:
  415. val1:
  416. SC_FOGWALL (SI_FOGWALL)
  417. desc:
  418. val1:
  419. SC_SPIDERWEB (SI_SPIDERWEB)
  420. desc:
  421. val1:
  422. SC_DEVOTION (SI_DEVOTION)
  423. desc:
  424. val1:
  425. SC_SACRIFICE ()
  426. desc:
  427. val1:
  428. SC_STEELBODY ()
  429. desc:
  430. val1:
  431. SC_ORCISH ()
  432. desc:
  433. val1:
  434. SC_READYSTORM ()
  435. desc:
  436. val1:
  437. SC_READYDOWN ()
  438. desc:
  439. val1:
  440. SC_READYTURN ()
  441. desc:
  442. val1:
  443. SC_READYCOUNTER ()
  444. desc:
  445. val1:
  446. SC_DODGE ()
  447. desc:
  448. val1:
  449. SC_RUN ()
  450. desc:
  451. val1:
  452. SC_SHADOWWEAPON ()
  453. desc:
  454. val1:
  455. SC_ADRENALINE2 ()
  456. desc:
  457. val1:
  458. SC_GHOSTWEAPON ()
  459. desc:
  460. val1:
  461. SC_KAIZEL ()
  462. desc:
  463. val1:
  464. SC_KAAHI ()
  465. desc:
  466. val1:
  467. SC_KAUPE ()
  468. desc:
  469. val1:
  470. SC_ONEHAND ()
  471. desc:
  472. val1:
  473. SC_PRESERVE ()
  474. desc:
  475. val1:
  476. SC_BATTLEORDERS ()
  477. desc:
  478. val1:
  479. SC_REGENERATION ()
  480. desc:
  481. val1:
  482. SC_DOUBLECAST ()
  483. desc:
  484. val1:
  485. SC_GRAVITATION ()
  486. desc:
  487. val1:
  488. SC_MAXOVERTHRUST ()
  489. desc:
  490. val1:
  491. SC_LONGING ()
  492. desc:
  493. val1:
  494. SC_HERMODE ()
  495. desc:
  496. val1:
  497. SC_SHRINK ()
  498. desc:
  499. val1:
  500. SC_SIGHTBLASTER ()
  501. desc:
  502. val1:
  503. SC_WINKCHARM ()
  504. desc:
  505. val1:
  506. SC_CLOSECONFINE ()
  507. desc:
  508. val1:
  509. SC_CLOSECONFINE2 ()
  510. desc:
  511. val1:
  512. SC_DANCING ()
  513. desc:
  514. val1:
  515. SC_ELEMENTALCHANGE (SI_ARMOR_PROPERTY)
  516. desc: Change armor element
  517. val1: Element level
  518. val2: Element (see doc/item_bonus.txt)
  519. SC_RICHMANKIM ()
  520. desc:
  521. val1:
  522. SC_ETERNALCHAOS ()
  523. desc:
  524. val1:
  525. SC_DRUMBATTLE ()
  526. desc:
  527. val1:
  528. SC_NIBELUNGEN ()
  529. desc:
  530. val1:
  531. SC_ROKISWEIL ()
  532. desc:
  533. val1:
  534. SC_INTOABYSS ()
  535. desc:
  536. val1:
  537. SC_SIEGFRIED ()
  538. desc:
  539. val1:
  540. SC_WHISTLE ()
  541. desc:
  542. val1:
  543. SC_ASSNCROS ()
  544. desc:
  545. val1:
  546. SC_POEMBRAGI ()
  547. desc:
  548. val1:
  549. SC_APPLEIDUN ()
  550. desc:
  551. val1:
  552. SC_MODECHANGE ()
  553. desc:
  554. val1:
  555. SC_HUMMING ()
  556. desc:
  557. val1:
  558. SC_DONTFORGETME ()
  559. desc:
  560. val1:
  561. SC_FORTUNE ()
  562. desc:
  563. val1:
  564. SC_SERVICE4U ()
  565. desc:
  566. val1:
  567. SC_STOP ()
  568. desc:
  569. val1:
  570. SC_SPURT ()
  571. desc:
  572. val1:
  573. SC_SPIRIT ()
  574. desc:
  575. val1:
  576. SC_COMA ()
  577. desc:
  578. val1:
  579. SC_INTRAVISION ()
  580. desc:
  581. val1:
  582. SC_INCALLSTATUS ()
  583. desc: Increase all status
  584. val1: +AllStats
  585. SC_INCSTR ()
  586. desc: Increase STR
  587. val1: + STR
  588. SC_INCAGI ()
  589. desc: Increase AGI
  590. val1: + AGI
  591. SC_INCVIT ()
  592. desc: Incrase VIT
  593. val1: + VIT
  594. SC_INCINT ()
  595. desc: Increase INT
  596. val1: + INT
  597. SC_INCDEX ()
  598. desc: Increase DEX
  599. val1: + DEX
  600. SC_INCLUK ()
  601. desc: Increase LUK
  602. val1: + Luk
  603. SC_INCHIT ()
  604. desc: Increase Hit
  605. val1: + Hit
  606. SC_INCHITRATE ()
  607. desc: Incrase Hit
  608. val1: +% Hit
  609. SC_INCFLEE ()
  610. desc: Increase Flee
  611. val1: + Flee
  612. SC_INCFLEERATE ()
  613. desc: Incrase Flee
  614. val1: +% Flee
  615. SC_INCMHPRATE ()
  616. desc: Increase MaxHP
  617. val1: +% MaxHP
  618. SC_INCMSPRATE ()
  619. desc: Incrase Max SP
  620. val1: +% MaxSP
  621. SC_INCATKRATE ()
  622. desc: Increase Base Attack
  623. val1: +% Atk
  624. SC_INCMATKRATE ()
  625. desc: Increase MATK
  626. val1: +% Matk
  627. SC_INCDEFRATE ()
  628. desc: Increase Defense
  629. val1: +% Def
  630. SC_STRFOOD (SI_STRFOOD)
  631. desc: Increase STR (cannot be stacked with SC_FOOD_STR_CASH, ignored if value is lower)
  632. val1: +STR
  633. SC_AGIFOOD (SI_AGIFOOD)
  634. desc: Increase AGI (cannot be stacked with SC_FOOD_AGI_CASH, ignored if value is lower)
  635. val1: +AGI
  636. SC_VITFOOD (SI_VITFOOD)
  637. desc: Increase VIT (cannot be stacked with SC_FOOD_VIT_CASH, ignored if value is lower)
  638. val1: +VIT
  639. SC_INTFOOD (SI_FOODINT)
  640. desc: Increase INT (cannot be stacked with SC_FOOD_INT_CASH, ignored if value is lower)
  641. val1: +INT
  642. SC_DEXFOOD (SI_DEXFOOD)
  643. desc: Increase DEX (cannot be stacked with SC_FOOD_DEX_CASH, ignored if value is lower)
  644. val1: +DEX
  645. SC_LUKFOOD (SI_LUKFOOD)
  646. desc: Increase LUK (cannot be stacked with SC_FOOD_LUK_CASH, ignored if value is lower)
  647. val1: +LUK
  648. SC_HITFOOD (SI_HITFOOD)
  649. desc: Increase HIT (food-type effect)
  650. val1: +Hit
  651. SC_FLEEFOOD (SI_FLEEFOOD)
  652. desc: Increase FLEE (food-type effect)
  653. val1: +Flee
  654. SC_BATKFOOD (SI_BATKFOOD)
  655. desc: Increase Base Attack (food-type effect)
  656. val1: +BaseAttack
  657. SC_WATKFOOD (SI_WATKFOOD)
  658. desc: Increase Weapon Attack (food-type effect)
  659. val1: +WeaponAttack
  660. SC_MATKFOOD (SI_MATKFOOD)
  661. desc: Increase Magic Attack (food-type effect)
  662. val1: +MagicAttack
  663. SC_SCRESIST ()
  664. desc:
  665. val1:
  666. SC_XMAS ()
  667. desc:
  668. val1:
  669. SC_WARM ()
  670. desc:
  671. val1:
  672. SC_SUN_COMFORT ()
  673. desc:
  674. val1:
  675. SC_MOON_COMFORT ()
  676. desc:
  677. val1:
  678. SC_STAR_COMFORT ()
  679. desc:
  680. val1:
  681. SC_FUSION ()
  682. desc:
  683. val1:
  684. SC_SKILLRATE_UP ()
  685. desc:
  686. val1:
  687. SC_SKE ()
  688. desc:
  689. val1:
  690. SC_KAITE ()
  691. desc:
  692. val1:
  693. SC_SWOO ()
  694. desc:
  695. val1:
  696. SC_SKA ()
  697. desc:
  698. val1:
  699. SC_EARTHSCROLL ()
  700. desc:
  701. val1:
  702. SC_MIRACLE ()
  703. desc:
  704. val1:
  705. SC_MADNESSCANCEL ()
  706. desc:
  707. val1:
  708. SC_ADJUSTMENT ()
  709. desc:
  710. val1:
  711. SC_INCREASING (SI_ACCURACY)
  712. desc: Increase some statuses (hit, dex, agi), GS_INCREASING effect
  713. val1: (hardocded)
  714. SC_GATLINGFEVER ()
  715. desc:
  716. val1:
  717. SC_TATAMIGAESHI ()
  718. desc:
  719. val1:
  720. SC_UTSUSEMI ()
  721. desc:
  722. val1:
  723. SC_BUNSINJYUTSU ()
  724. desc:
  725. val1:
  726. SC_KAENSIN ()
  727. desc:
  728. val1:
  729. SC_SUITON ()
  730. desc:
  731. val1:
  732. SC_NEN ()
  733. desc:
  734. val1:
  735. SC_KNOWLEDGE ()
  736. desc:
  737. val1:
  738. SC_SMA ()
  739. desc:
  740. val1:
  741. SC_FLING ()
  742. desc:
  743. val1:
  744. SC_AVOID ()
  745. desc:
  746. val1:
  747. SC_CHANGE ()
  748. desc:
  749. val1:
  750. SC_BLOODLUST ()
  751. desc:
  752. val1:
  753. SC_FLEET ()
  754. desc:
  755. val1:
  756. SC_SPEED ()
  757. desc:
  758. val1:
  759. SC_DEFENCE ()
  760. desc: Increase Defense, HAMI_DEFENCE effect
  761. val1: (none)
  762. val2: + Def(Pre-renewal) or VIT (Renewal)
  763. SC_INCASPDRATE ()
  764. desc: Increase ASPD
  765. val1: +% ASPD
  766. SC_INCFLEE2 (SI_PLUSAVOIDVALUE)
  767. desc: Increase perfect flee
  768. val1: + Flee2
  769. SC_JAILED ()
  770. desc:
  771. val1:
  772. SC_ENCHANTARMS ()
  773. desc:
  774. val1:
  775. SC_MAGICALATTACK ()
  776. desc:
  777. val1:
  778. SC_ARMORCHANGE ()
  779. desc:
  780. val1:
  781. SC_CRITICALWOUND ()
  782. desc:
  783. val1:
  784. SC_MAGICMIRROR ()
  785. desc:
  786. val1:
  787. SC_SLOWCAST ()
  788. desc:
  789. val1:
  790. SC_SUMMER ()
  791. desc:
  792. val1:
  793. SC_EXPBOOST (SI_EXPBOOST)
  794. desc: Increase EXP rate
  795. val1: +% EXP
  796. SC_ITEMBOOST (SI_ITEMBOOST)
  797. desc: Increase Drop rate
  798. val1: +% Drop
  799. SC_BOSSMAPINFO (SI_BOSSMAPINFO)
  800. desc:
  801. val1:
  802. SC_LIFEINSURANCE (SI_LIFEINSURANCE)
  803. desc: Remove death pleanlties
  804. val1:
  805. SC_INCCRI (SI_INCCRI)
  806. desc: Increase critical value
  807. val1: + Critical (100% = 1000)
  808. SC_INCDEF () /* NOT AVAILABLE YET */
  809. desc:
  810. val1:
  811. SC_INCBASEATK () /* NOT AVAILABLE YET */
  812. desc:
  813. val1:
  814. SC_FASTCAST () /* NOT AVAILABLE YET */
  815. desc:
  816. val1:
  817. SC_MDEF_RATE (SI_MDEF_RATE)
  818. desc: Increase MDef by %
  819. val1: +% Mdef
  820. SC_HPREGEN () /* NOT AVAILABLE YET */
  821. desc:
  822. val1:
  823. SC_INCHEALRATE (SI_INCHEALRATE)
  824. desc: Increase Heal power
  825. val1: +% Heal
  826. SC_PNEUMA ()
  827. desc:
  828. val1:
  829. SC_AUTOTRADE ()
  830. desc:
  831. val1:
  832. SC_KSPROTECTED ()
  833. desc:
  834. val1:
  835. SC_ARMOR_RESIST ()
  836. desc: Adjust element resistance by percentage
  837. val1: Water resistance
  838. val2: Earth resistance
  839. val3: Fire resistance
  840. val4: Wind resistance
  841. SC_SPCOST_RATE (SI_ATKER_BLOOD)
  842. desc: Reduce SP cost
  843. val1: +% Rate
  844. SC_COMMONSC_RESIST (SI_TARGET_BLOOD)
  845. desc: Increase resistance of status changes, only againts SC_STONE, SC_FREEZE, SC_STUN, SC_SLEEP, SC_POISON, SC_CURSE, SC_SILENCE, SC_CONFUSION, SC_BLIND, SC_BLEEDING, and SC_DPOISON
  846. val1: +% Resistance
  847. SC_SEVENWIND ()
  848. desc:
  849. val1:
  850. SC_DEF_RATE (SI_DEF_RATE)
  851. desc: Increase Def by %
  852. val1: +% Def
  853. SC_SPREGEN () /* NOT AVAILABLE YET */
  854. desc:
  855. val1:
  856. SC_WALKSPEED ()
  857. desc:
  858. val1:
  859. SC_MERC_FLEEUP ()
  860. desc:
  861. val1:
  862. SC_MERC_ATKUP ()
  863. desc:
  864. val1:
  865. SC_MERC_HPUP ()
  866. desc:
  867. val1:
  868. SC_MERC_SPUP ()
  869. desc:
  870. val1:
  871. SC_MERC_HITUP ()
  872. desc:
  873. val1:
  874. SC_MERC_QUICKEN ()
  875. desc:
  876. val1:
  877. SC_REBIRTH ()
  878. desc:
  879. val1:
  880. SC_SKILLCASTRATE () /* NOT AVAILABLE YET */
  881. desc:
  882. val1:
  883. SC_DEFRATIOATK () /* NOT AVAILABLE YET */
  884. desc:
  885. val1:
  886. SC_HPDRAIN () /* NOT AVAILABLE YET */
  887. desc:
  888. val1:
  889. SC_SKILLATKBONUS () /* NOT AVAILABLE YET */
  890. desc:
  891. val1:
  892. SC_ITEMSCRIPT ()
  893. desc: Timer script from other item script
  894. val1: Item ID
  895. val2: Status Icon
  896. SC_S_LIFEPOTION (SI_S_LIFEPOTION)
  897. desc: Increase HP each interval
  898. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  899. val2: Interval per seconds
  900. SC_L_LIFEPOTION (SI_L_LIFEPOTION)
  901. desc: Increase HP each interval
  902. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  903. val2: Interval per seconds
  904. SC_JEXPBOOST ()
  905. desc:
  906. val1:
  907. SC_IGNOREDEF () /* NOT AVAILABLE YET */
  908. desc:
  909. val1:
  910. SC_HELLPOWER ()
  911. desc:
  912. val1:
  913. SC_INVINCIBLE ()
  914. desc:
  915. val1:
  916. SC_INVINCIBLEOFF ()
  917. desc:
  918. val1:
  919. SC_MANU_ATK (SI_MANU_ATK)
  920. desc: Increase Weapon Damage rate to Manuk monsters
  921. val1: +% Damage
  922. val2: (hardcoded to 1 mark as Manuk group bonus)
  923. SC_MANU_DEF (SI_MANU_DEF)
  924. desc: Increase Defense rate against Manuk monsters
  925. val1: +% Defense
  926. val2: (hardcoded to 1 mark as Manuk group bonus)
  927. SC_SPL_ATK (SI_SPL_ATK)
  928. desc: Increase Weapon Damage rate to Splendide Monster
  929. val1: +% Damage
  930. val2: (hardcoded to 1 mark as Splendide group bonus)
  931. SC_SPL_DEF (SI_SPL_DEF)
  932. desc: Increase Defense rate against Splendide Monster
  933. val1: +% Defense
  934. val2: (hardcoded to 1 mark as Splendide group bonus)
  935. SC_MANU_MATK (SI_MANU_MATK)
  936. desc: Increase Magic Damage rate to Manuk monsters
  937. val1: +% Magic damage
  938. val2: (hardcoded to 1 mark as Manuk group bonus)
  939. SC_SPL_MATK (SI_SPL_MATK)
  940. desc: Increase Magic Damage to Splendide Monster
  941. val1: +% Damage
  942. val2: (hardcoded to 1 mark as Splendide group bonus)
  943. SC_FOOD_STR_CASH (SI_FOOD_STR_CASH)
  944. desc: Increase STR (cannot be stacked with SC_STRFOOD, ignored if value is lower)
  945. val1: +STR
  946. SC_FOOD_AGI_CASH (SI_FOOD_AGI_CASH)
  947. desc: Increase AGI (cannot be stacked with SC_AGIFOOD, ignored if value is lower)
  948. val1: +AGI
  949. SC_FOOD_VIT_CASH (SI_FOOD_VIT_CASH)
  950. desc: Increase VIT (cannot be stacked with SC_VITFOOD, ignored if value is lower)
  951. val1: +VIT
  952. SC_FOOD_DEX_CASH (SI_FOOD_DEX_CASH)
  953. desc: Increase DEX (cannot be stacked with SC_DEXFOOD, ignored if value is lower)
  954. val1: +DEX
  955. SC_FOOD_INT_CASH (SI_FOOD_INT_CASH)
  956. desc: Increase INT (cannot be stacked with SC_INTFOOD, ignored if value is lower)
  957. val1: +INT
  958. SC_FOOD_LUK_CASH (SI_FOOD_LUK_CASH)
  959. desc: Increase LUK (cannot be stacked with SC_LUKFOOD, ignored if value is lower)
  960. val1: +LUK
  961. SC_FEAR ()
  962. desc:
  963. val1:
  964. SC_BURNING ()
  965. desc:
  966. val1:
  967. SC_FREEZING ()
  968. desc:
  969. val1:
  970. SC_ENCHANTBLADE ()
  971. desc:
  972. val1:
  973. SC_DEATHBOUND ()
  974. desc:
  975. val1:
  976. SC_MILLENNIUMSHIELD ()
  977. desc:
  978. val1:
  979. SC_CRUSHSTRIKE ()
  980. desc:
  981. val1:
  982. SC_REFRESH ()
  983. desc:
  984. val1:
  985. SC_REUSE_REFRESH ()
  986. desc:
  987. val1:
  988. SC_GIANTGROWTH ()
  989. desc:
  990. val1:
  991. SC_STONEHARDSKIN ()
  992. desc:
  993. val1:
  994. SC_VITALITYACTIVATION ()
  995. desc:
  996. val1:
  997. SC_STORMBLAST ()
  998. desc:
  999. val1:
  1000. SC_FIGHTINGSPIRIT ()
  1001. desc:
  1002. val1:
  1003. SC_ABUNDANCE ()
  1004. desc:
  1005. val1:
  1006. SC_ADORAMUS ()
  1007. desc:
  1008. val1:
  1009. SC_EPICLESIS ()
  1010. desc:
  1011. val1:
  1012. SC_ORATIO ()
  1013. desc:
  1014. val1:
  1015. SC_LAUDAAGNUS ()
  1016. desc:
  1017. val1:
  1018. SC_LAUDARAMUS ()
  1019. desc:
  1020. val1:
  1021. SC_RENOVATIO ()
  1022. desc:
  1023. val1:
  1024. SC_EXPIATIO ()
  1025. desc:
  1026. val1:
  1027. SC_DUPLELIGHT ()
  1028. desc:
  1029. val1:
  1030. SC_SECRAMENT ()
  1031. desc:
  1032. val1:
  1033. SC_WHITEIMPRISON ()
  1034. desc:
  1035. val1:
  1036. SC_MARSHOFABYSS ()
  1037. desc:
  1038. val1:
  1039. SC_RECOGNIZEDSPELL ()
  1040. desc:
  1041. val1:
  1042. SC_STASIS ()
  1043. desc:
  1044. val1:
  1045. SC_SPHERE_1 ()
  1046. desc:
  1047. val1:
  1048. SC_SPHERE_2 ()
  1049. desc:
  1050. val1:
  1051. SC_SPHERE_3 ()
  1052. desc:
  1053. val1:
  1054. SC_SPHERE_4 ()
  1055. desc:
  1056. val1:
  1057. SC_SPHERE_5 ()
  1058. desc:
  1059. val1:
  1060. SC_READING_SB ()
  1061. desc:
  1062. val1:
  1063. SC_FREEZE_SP ()
  1064. desc:
  1065. val1:
  1066. SC_FEARBREEZE ()
  1067. desc:
  1068. val1:
  1069. SC_ELECTRICSHOCKER ()
  1070. desc:
  1071. val1:
  1072. SC_WUGDASH ()
  1073. desc:
  1074. val1:
  1075. SC_BITE ()
  1076. desc:
  1077. val1:
  1078. SC_CAMOUFLAGE ()
  1079. desc:
  1080. val1:
  1081. SC_ACCELERATION ()
  1082. desc:
  1083. val1:
  1084. SC_HOVERING ()
  1085. desc:
  1086. val1:
  1087. SC_SHAPESHIFT ()
  1088. desc:
  1089. val1:
  1090. SC_INFRAREDSCAN ()
  1091. desc:
  1092. val1:
  1093. SC_ANALYZE ()
  1094. desc:
  1095. val1:
  1096. SC_MAGNETICFIELD ()
  1097. desc:
  1098. val1:
  1099. SC_NEUTRALBARRIER ()
  1100. desc:
  1101. val1:
  1102. SC_NEUTRALBARRIER_MASTER ()
  1103. desc:
  1104. val1:
  1105. SC_STEALTHFIELD ()
  1106. desc:
  1107. val1:
  1108. SC_STEALTHFIELD_MASTER ()
  1109. desc:
  1110. val1:
  1111. SC_OVERHEAT ()
  1112. desc:
  1113. val1:
  1114. SC_OVERHEAT_LIMITPOINT ()
  1115. desc:
  1116. val1:
  1117. SC_VENOMIMPRESS ()
  1118. desc:
  1119. val1:
  1120. SC_POISONINGWEAPON ()
  1121. desc:
  1122. val1:
  1123. SC_WEAPONBLOCKING ()
  1124. desc:
  1125. val1:
  1126. SC_CLOAKINGEXCEED ()
  1127. desc:
  1128. val1:
  1129. SC_HALLUCINATIONWALK ()
  1130. desc:
  1131. val1:
  1132. SC_HALLUCINATIONWALK_POSTDELAY ()
  1133. desc:
  1134. val1:
  1135. SC_ROLLINGCUTTER ()
  1136. desc:
  1137. val1:
  1138. SC_TOXIN ()
  1139. desc:
  1140. val1:
  1141. SC_PARALYSE ()
  1142. desc:
  1143. val1:
  1144. SC_VENOMBLEED (SI_VENOMBLEED)
  1145. desc:
  1146. val1:
  1147. SC_MAGICMUSHROOM ()
  1148. desc:
  1149. val1:
  1150. SC_DEATHHURT ()
  1151. desc:
  1152. val1:
  1153. SC_PYREXIA ()
  1154. desc:
  1155. val1:
  1156. SC_OBLIVIONCURSE ()
  1157. desc:
  1158. val1:
  1159. SC_LEECHESEND ()
  1160. desc:
  1161. val1:
  1162. SC_REFLECTDAMAGE ()
  1163. desc:
  1164. val1:
  1165. SC_FORCEOFVANGUARD ()
  1166. desc:
  1167. val1:
  1168. SC_SHIELDSPELL_DEF ()
  1169. desc:
  1170. val1:
  1171. SC_SHIELDSPELL_MDEF ()
  1172. desc:
  1173. val1:
  1174. SC_SHIELDSPELL_REF ()
  1175. desc:
  1176. val1:
  1177. SC_EXEEDBREAK ()
  1178. desc:
  1179. val1:
  1180. SC_PRESTIGE ()
  1181. desc:
  1182. val1:
  1183. SC_BANDING ()
  1184. desc:
  1185. val1:
  1186. SC_BANDING_DEFENCE ()
  1187. desc:
  1188. val1:
  1189. SC_EARTHDRIVE ()
  1190. desc:
  1191. val1:
  1192. SC_INSPIRATION ()
  1193. desc:
  1194. val1:
  1195. SC_SPELLFIST ()
  1196. desc:
  1197. val1:
  1198. SC_CRYSTALIZE ()
  1199. desc:
  1200. val1:
  1201. SC_STRIKING ()
  1202. desc:
  1203. val1:
  1204. SC_WARMER ()
  1205. desc:
  1206. val1:
  1207. SC_VACUUM_EXTREME ()
  1208. desc:
  1209. val1:
  1210. SC_PROPERTYWALK ()
  1211. desc:
  1212. val1:
  1213. SC_SWINGDANCE ()
  1214. desc:
  1215. val1:
  1216. SC_SYMPHONYOFLOVER ()
  1217. desc:
  1218. val1:
  1219. SC_MOONLITSERENADE ()
  1220. desc:
  1221. val1:
  1222. SC_RUSHWINDMILL ()
  1223. desc:
  1224. val1:
  1225. SC_ECHOSONG ()
  1226. desc:
  1227. val1:
  1228. SC_HARMONIZE ()
  1229. desc:
  1230. val1:
  1231. SC_VOICEOFSIREN ()
  1232. desc:
  1233. val1:
  1234. SC_DEEPSLEEP ()
  1235. desc:
  1236. val1:
  1237. SC_SIRCLEOFNATURE ()
  1238. desc:
  1239. val1:
  1240. SC_GLOOMYDAY ()
  1241. desc:
  1242. val1:
  1243. SC_GLOOMYDAY_SK ()
  1244. desc:
  1245. val1:
  1246. SC_SONGOFMANA ()
  1247. desc:
  1248. val1:
  1249. SC_DANCEWITHWUG ()
  1250. desc:
  1251. val1:
  1252. SC_SATURDAYNIGHTFEVER ()
  1253. desc:
  1254. val1:
  1255. SC_LERADSDEW ()
  1256. desc:
  1257. val1:
  1258. SC_MELODYOFSINK ()
  1259. desc:
  1260. val1:
  1261. SC_BEYONDOFWARCRY ()
  1262. desc:
  1263. val1:
  1264. SC_UNLIMITEDHUMMINGVOICE ()
  1265. desc:
  1266. val1:
  1267. SC_SITDOWN_FORCE ()
  1268. desc:
  1269. val1:
  1270. SC_NETHERWORLD ()
  1271. desc:
  1272. val1:
  1273. SC_CRESCENTELBOW ()
  1274. desc:
  1275. val1:
  1276. SC_CURSEDCIRCLE_ATKER ()
  1277. desc:
  1278. val1:
  1279. SC_CURSEDCIRCLE_TARGET ()
  1280. desc:
  1281. val1:
  1282. SC_LIGHTNINGWALK ()
  1283. desc:
  1284. val1:
  1285. SC_RAISINGDRAGON ()
  1286. desc:
  1287. val1:
  1288. SC_GT_ENERGYGAIN ()
  1289. desc:
  1290. val1:
  1291. SC_GT_CHANGE ()
  1292. desc:
  1293. val1:
  1294. SC_GT_REVITALIZE ()
  1295. desc:
  1296. val1:
  1297. SC_GN_CARTBOOST ()
  1298. desc:
  1299. val1:
  1300. SC_THORNSTRAP ()
  1301. desc:
  1302. val1:
  1303. SC_BLOODSUCKER ()
  1304. desc:
  1305. val1:
  1306. SC_SMOKEPOWDER ()
  1307. desc:
  1308. val1:
  1309. SC_TEARGAS ()
  1310. desc:
  1311. val1:
  1312. SC_MANDRAGORA ()
  1313. desc:
  1314. val1:
  1315. SC_STOMACHACHE (SI_STOMACHACHE)
  1316. desc: Reduce all stats
  1317. val1: -AllStats
  1318. SC_MYSTERIOUS_POWDER (SI_MYSTERIOUS_POWDER)
  1319. desc: Reduce Max HP rate
  1320. val1: ReduceValue (don't use - sign to reduce)
  1321. SC_MELON_BOMB (SI_MELON_BOMB)
  1322. desc: Reduce ASPD and move speed
  1323. val1: ReduceValue (don't use - sign to reduce)
  1324. SC_BANANA_BOMB (SI_BANANA_BOMB)
  1325. desc: Reduce LUK rate
  1326. val1: ReduceValue (don't use - sign to reduce)
  1327. SC_BANANA_BOMB_SITDOWN (SI_BANANA_BOMB_SITDOWN_POSTDELAY)
  1328. desc: Force player to sit
  1329. val1:
  1330. SC_SAVAGE_STEAK (SI_SAVAGE_STEAK)
  1331. desc: Increase STR
  1332. val1: +STR
  1333. SC_COCKTAIL_WARG_BLOOD (SI_COCKTAIL_WARG_BLOOD)
  1334. desc: Increase INT
  1335. val1: +INT
  1336. SC_MINOR_BBQ (SI_MINOR_BBQ)
  1337. desc: Increase VIT
  1338. val1: +VIT
  1339. SC_SIROMA_ICE_TEA (SI_SIROMA_ICE_TEA)
  1340. desc: Increase DEX
  1341. val1: +DEX
  1342. SC_DROCERA_HERB_STEAMED (SI_DROCERA_HERB_STEAMED)
  1343. desc: Increase AGI
  1344. val1: +AGI
  1345. SC_PUTTI_TAILS_NOODLES (SI_PUTTI_TAILS_NOODLES)
  1346. desc: Increase LUK
  1347. val1: +LUK
  1348. SC_BOOST500 (SI_BOOST500)
  1349. desc: Increase ASPD rate
  1350. val1: +% Aspd
  1351. SC_FULL_SWING_K (SI_FULL_SWING_K)
  1352. desc: Increase Base Atk
  1353. val1: +BaseAtk
  1354. SC_MANA_PLUS (SI_MANA_PLUS)
  1355. desc: Increase MAtk
  1356. val1: +Matk
  1357. SC_MUSTLE_M (SI_MUSTLE_M)
  1358. desc: Increase Max HP rate
  1359. val1: +% MaxHP
  1360. SC_LIFE_FORCE_F (SI_LIFE_FORCE_F)
  1361. desc: Increase Max SP rate
  1362. val1: +% MaxSP
  1363. SC_EXTRACT_WHITE_POTION_Z (SI_EXTRACT_WHITE_POTION_Z)
  1364. desc: Increase HP regen rate
  1365. val1: +% HP regen
  1366. SC_VITATA_500 (SI_VITATA_500)
  1367. desc: Increase SP Regen rate & Max SP rate
  1368. val1: +% SP regen
  1369. val2: +% MaxSP
  1370. SC_EXTRACT_SALAMINE_JUICE (SI_EXTRACT_SALAMINE_JUICE)
  1371. desc: Increase ASP rate
  1372. val1: +% ASPD
  1373. SC__REPRODUCE ()
  1374. desc:
  1375. val1:
  1376. SC__AUTOSHADOWSPELL ()
  1377. desc:
  1378. val1:
  1379. SC__SHADOWFORM ()
  1380. desc:
  1381. val1:
  1382. SC__BODYPAINT ()
  1383. desc:
  1384. val1:
  1385. SC__INVISIBILITY ()
  1386. desc:
  1387. val1:
  1388. SC__DEADLYINFECT ()
  1389. desc:
  1390. val1:
  1391. SC__ENERVATION ()
  1392. desc:
  1393. val1:
  1394. SC__GROOMY ()
  1395. desc:
  1396. val1:
  1397. SC__IGNORANCE ()
  1398. desc:
  1399. val1:
  1400. SC__LAZINESS ()
  1401. desc:
  1402. val1:
  1403. SC__UNLUCKY ()
  1404. desc:
  1405. val1:
  1406. SC__WEAKNESS ()
  1407. desc:
  1408. val1:
  1409. SC__STRIPACCESSORY ()
  1410. desc:
  1411. val1:
  1412. SC__MANHOLE ()
  1413. desc:
  1414. val1:
  1415. SC__BLOODYLUST ()
  1416. desc:
  1417. val1:
  1418. SC_CIRCLE_OF_FIRE ()
  1419. desc:
  1420. val1:
  1421. SC_CIRCLE_OF_FIRE_OPTION ()
  1422. desc:
  1423. val1:
  1424. SC_FIRE_CLOAK ()
  1425. desc:
  1426. val1:
  1427. SC_FIRE_CLOAK_OPTION ()
  1428. desc:
  1429. val1:
  1430. SC_WATER_SCREEN ()
  1431. desc:
  1432. val1:
  1433. SC_WATER_SCREEN_OPTION ()
  1434. desc:
  1435. val1:
  1436. SC_WATER_DROP ()
  1437. desc:
  1438. val1:
  1439. SC_WATER_DROP_OPTION ()
  1440. desc:
  1441. val1:
  1442. SC_WATER_BARRIER ()
  1443. desc:
  1444. val1:
  1445. SC_WIND_STEP ()
  1446. desc:
  1447. val1:
  1448. SC_WIND_STEP_OPTION ()
  1449. desc:
  1450. val1:
  1451. SC_WIND_CURTAIN ()
  1452. desc:
  1453. val1:
  1454. SC_WIND_CURTAIN_OPTION ()
  1455. desc:
  1456. val1:
  1457. SC_ZEPHYR ()
  1458. desc:
  1459. val1:
  1460. SC_SOLID_SKIN ()
  1461. desc:
  1462. val1:
  1463. SC_SOLID_SKIN_OPTION ()
  1464. desc:
  1465. val1:
  1466. SC_STONE_SHIELD ()
  1467. desc:
  1468. val1:
  1469. SC_STONE_SHIELD_OPTION ()
  1470. desc:
  1471. val1:
  1472. SC_POWER_OF_GAIA ()
  1473. desc:
  1474. val1:
  1475. SC_PYROTECHNIC ()
  1476. desc:
  1477. val1:
  1478. SC_PYROTECHNIC_OPTION ()
  1479. desc:
  1480. val1:
  1481. SC_HEATER ()
  1482. desc:
  1483. val1:
  1484. SC_HEATER_OPTION ()
  1485. desc:
  1486. val1:
  1487. SC_TROPIC ()
  1488. desc:
  1489. val1:
  1490. SC_TROPIC_OPTION ()
  1491. desc:
  1492. val1:
  1493. SC_AQUAPLAY ()
  1494. desc:
  1495. val1:
  1496. SC_AQUAPLAY_OPTION ()
  1497. desc:
  1498. val1:
  1499. SC_COOLER ()
  1500. desc:
  1501. val1:
  1502. SC_COOLER_OPTION ()
  1503. desc:
  1504. val1:
  1505. SC_CHILLY_AIR ()
  1506. desc:
  1507. val1:
  1508. SC_CHILLY_AIR_OPTION ()
  1509. desc:
  1510. val1:
  1511. SC_GUST ()
  1512. desc:
  1513. val1:
  1514. SC_GUST_OPTION ()
  1515. desc:
  1516. val1:
  1517. SC_BLAST ()
  1518. desc:
  1519. val1:
  1520. SC_BLAST_OPTION ()
  1521. desc:
  1522. val1:
  1523. SC_WILD_STORM ()
  1524. desc:
  1525. val1:
  1526. SC_WILD_STORM_OPTION ()
  1527. desc:
  1528. val1:
  1529. SC_PETROLOGY ()
  1530. desc:
  1531. val1:
  1532. SC_PETROLOGY_OPTION ()
  1533. desc:
  1534. val1:
  1535. SC_CURSED_SOIL ()
  1536. desc:
  1537. val1:
  1538. SC_CURSED_SOIL_OPTION ()
  1539. desc:
  1540. val1:
  1541. SC_UPHEAVAL ()
  1542. desc:
  1543. val1:
  1544. SC_UPHEAVAL_OPTION ()
  1545. desc:
  1546. val1:
  1547. SC_TIDAL_WEAPON ()
  1548. desc:
  1549. val1:
  1550. SC_TIDAL_WEAPON_OPTION ()
  1551. desc:
  1552. val1:
  1553. SC_ROCK_CRUSHER ()
  1554. desc:
  1555. val1:
  1556. SC_ROCK_CRUSHER_ATK ()
  1557. desc:
  1558. val1:
  1559. SC_LEADERSHIP ()
  1560. desc:
  1561. val1:
  1562. SC_GLORYWOUNDS ()
  1563. desc:
  1564. val1:
  1565. SC_SOULCOLD ()
  1566. desc:
  1567. val1:
  1568. SC_HAWKEYES ()
  1569. desc:
  1570. val1:
  1571. SC_ODINS_POWER ()
  1572. desc:
  1573. val1:
  1574. SC_RAID ()
  1575. desc:
  1576. val1:
  1577. SC_FIRE_INSIGNIA ()
  1578. desc:
  1579. val1:
  1580. SC_WATER_INSIGNIA ()
  1581. desc:
  1582. val1:
  1583. SC_WIND_INSIGNIA ()
  1584. desc:
  1585. val1:
  1586. SC_EARTH_INSIGNIA ()
  1587. desc:
  1588. val1:
  1589. SC_PUSH_CART ()
  1590. desc:
  1591. val1:
  1592. SC_SPELLBOOK1 ()
  1593. desc:
  1594. val1:
  1595. SC_SPELLBOOK2 ()
  1596. desc:
  1597. val1:
  1598. SC_SPELLBOOK3 ()
  1599. desc:
  1600. val1:
  1601. SC_SPELLBOOK4 ()
  1602. desc:
  1603. val1:
  1604. SC_SPELLBOOK5 ()
  1605. desc:
  1606. val1:
  1607. SC_SPELLBOOK6 ()
  1608. desc:
  1609. val1:
  1610. SC_MAXSPELLBOOK ()
  1611. desc:
  1612. val1:
  1613. SC_INCMHP ()
  1614. desc: Increase Max HP
  1615. val1: + Max HP
  1616. SC_INCMSP ()
  1617. desc: Incrase Max SP
  1618. val1: + MaxSP
  1619. SC_PARTYFLEE ()
  1620. desc:
  1621. val1:
  1622. SC_MEIKYOUSISUI ()
  1623. desc:
  1624. val1:
  1625. SC_JYUMONJIKIRI ()
  1626. desc:
  1627. val1:
  1628. SC_KYOUGAKU ()
  1629. desc:
  1630. val1:
  1631. SC_IZAYOI ()
  1632. desc:
  1633. val1:
  1634. SC_ZENKAI ()
  1635. desc:
  1636. val1:
  1637. SC_KAGEHUMI ()
  1638. desc:
  1639. val1:
  1640. SC_KYOMU ()
  1641. desc:
  1642. val1:
  1643. SC_KAGEMUSYA ()
  1644. desc:
  1645. val1:
  1646. SC_ZANGETSU ()
  1647. desc:
  1648. val1:
  1649. SC_GENSOU ()
  1650. desc:
  1651. val1:
  1652. SC_AKAITSUKI ()
  1653. desc:
  1654. val1:
  1655. SC_STYLE_CHANGE ()
  1656. desc: Eleanor's mode
  1657. val1:
  1658. SC_TINDER_BREAKER (SI_TINDER_BREAKER_POSTDELAY)
  1659. desc:
  1660. val1:
  1661. SC_TINDER_BREAKER2 (SI_TINDER_BREAKER)
  1662. desc: Tinder Breaker after-effect, just like Close Confine
  1663. val1:
  1664. SC_CBC (SI_CBC)
  1665. desc: Drain HP & SP each iteration (default is each 1 sec)
  1666. val1:
  1667. val2:
  1668. val3: %SP drain
  1669. SC_EQC (SI_EQC)
  1670. desc:
  1671. val1:
  1672. val2: -% Def
  1673. val3: -% Atk
  1674. val4: -%MaxHP
  1675. SC_GOLDENE_FERSE (SI_GOLDENE_FERSE)
  1676. desc:
  1677. val1:
  1678. val2: +% Flee
  1679. val3: +% ASPD
  1680. val4: % Chance to convert attack as Holy element
  1681. SC_ANGRIFFS_MODUS (SI_ANGRIFFS_MODUS)
  1682. desc: Drain 100 HP & 20 SP each iteration (default is each 1 sec)
  1683. val1: Level. Usage for +MaxHP rate (5 * level)
  1684. val2: +ATK
  1685. val3: -Flee
  1686. SC_OVERED_BOOST (SI_OVERED_BOOST)
  1687. desc: When status ended, reduce 50% HP for player and increase 50 the Homunculus's hunger
  1688. val1:
  1689. val2: Fixed Flee value
  1690. val3: Fixed ASPD value
  1691. val4: -% Def
  1692. SC_LIGHT_OF_REGENE (SI_LIGHT_OF_REGENE)
  1693. desc:
  1694. val1:
  1695. val2: % of HP recovery on death
  1696. SC_ASH (SI_VOLCANIC_ASH)
  1697. desc: Increase damage to Fire element enemy (ratio +150%), reduce Hit, Def, Atk & Flee.
  1698. val1: -% Hit
  1699. val2: -% Def
  1700. val4: -Atk & Flee
  1701. SC_GRANITIC_ARMOR (SI_GRANITIC_ARMOR)
  1702. desc: Reduce the inflicted damage, when status ended deals another damage to self
  1703. val1:
  1704. val2: -%Damage
  1705. val3: Damage taken on status end
  1706. SC_MAGMA_FLOW (SI_MAGMA_FLOW)
  1707. desc:
  1708. val1:
  1709. val2: Rate to cast Magma Flow (deals damage) to target while attacking
  1710. SC_PYROCLASTIC (SI_PYROCLASTIC)
  1711. desc:
  1712. val1:
  1713. val2: +ATK
  1714. val3: % Rate to cast Hammer Fall
  1715. SC_PARALYSIS (SI_NEEDLE_OF_PARALYZE)
  1716. desc:
  1717. val1:
  1718. val2: -Def
  1719. val3: +% CastTime
  1720. SC_PAIN_KILLER (SI_PAIN_KILLER)
  1721. desc: Reduce damage for certain value, reduce ASPD rate, inflict Endure if has active SC_PARALYSIS
  1722. val1:
  1723. val2: -% ASPD
  1724. val3: -Damage
  1725. SC_HANBOK ()
  1726. desc: Visual effect. Hanbok costume!
  1727. val1:
  1728. SC_DEFSET ()
  1729. desc: Vellum Weapon bonus. Set Def value
  1730. val1: Def fixed value
  1731. SC_MDEFSET ()
  1732. desc: Vellum Weapon bonus. Set MDef value
  1733. val1: MDef fixed value
  1734. SC_DARKCROW (SI_DARKCROW)
  1735. desc: Increase short/melee damage rate
  1736. val1:
  1737. val2: +% Damage
  1738. SC_FULL_THROTTLE (SI_FULL_THROTTLE)
  1739. desc: Increase walk speed, increase allstats, full HP once activated
  1740. val1: Level, also used as Rebound level when this sc ended
  1741. val2: -SP each iteration
  1742. val3: +% Allstats
  1743. SC_REBOUND (SI_REBOUND)
  1744. desc: Full Throttle after-effect. Reduce walk speed
  1745. val1:
  1746. SC_UNLIMIT (SI_UNLIMIT)
  1747. desc: Increase attak rate & set Def/MDef to 1,
  1748. val1:
  1749. val2: +% Attack
  1750. SC_KINGS_GRACE (SI_KINGS_GRACE)
  1751. desc: Add Max HP & heal each iteration (default 1 seconds)
  1752. val1:
  1753. val2: +HP heal
  1754. SC_TELEKINESIS_INTENSE ()
  1755. desc: Increase SP cost & damage of Ghost skill, reduce casttime
  1756. val1:
  1757. val2: +% SP Cost
  1758. val3: +Damage ratio
  1759. val4: -CastTime
  1760. SC_OFFERTORIUM (SI_OFFERTORIUM)
  1761. desc:
  1762. val1:
  1763. val2: +Heal Power
  1764. val3: +SP Cost
  1765. SC_FRIGG_SONG (SI_FRIGG_SONG)
  1766. desc: Add Max HP & heal each iteration (default 1 seconds)
  1767. val1:
  1768. val2: +% MaxHP
  1769. val3: +HP heal
  1770. SC_MONSTER_TRANSFORM ()
  1771. desc: Monster Transformation. (DO NOT USE THIS DIRECTLY, use script 'transform')
  1772. val1: Monster ID
  1773. SC_ANGEL_PROTECT ()
  1774. desc:
  1775. val1:
  1776. SC_ILLUSIONDOPING (SI_ILLUSIONDOPING)
  1777. desc:
  1778. val1:
  1779. val2: -Hit
  1780. SC_FLASHCOMBO ()
  1781. desc:
  1782. val1:
  1783. val2: +ATK (isn't shown in status window)
  1784. SC_MOONSTAR (SI_MOONSTAR)
  1785. desc: Visual effect
  1786. val1:
  1787. SC_SUPER_STAR (SI_SUPER_STAR)
  1788. desc: Visual effect
  1789. val1:
  1790. SC_HEAT_BARREL ()
  1791. desc: (Rebellion) Reduce fixed cast time, add ASPD rate, & reduce flee
  1792. val1:
  1793. val2: -Fixed Casttime
  1794. val3: +% ASPD
  1795. val4: -Flee
  1796. SC_HEAT_BARREL_AFTER (SI_HEAT_BARREL_AFTER)
  1797. desc: (Rebellion) Heat Barrel after-effect, can't do anything in this effect (like Extremity Fist after-effect)
  1798. val1:
  1799. SC_P_ALTER (SI_P_ALTER)
  1800. desc: Increase attack ratio & def againts Undead monster
  1801. val1:
  1802. val2: +ATK ratio
  1803. val3: +Def
  1804. SC_E_CHAIN (SI_E_CHAIN)
  1805. desc: (Rebellion) Has chance to trigger Chain Action for any weapon
  1806. val1:
  1807. val2: Coins used for succes rate. (5*val)
  1808. SC_C_MARKER (SI_C_MARKER)
  1809. desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster
  1810. val1:
  1811. val2:
  1812. val3: -Flee
  1813. SC_ANTI_M_BLAST (SI_ANTI_M_BLAST)
  1814. desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack
  1815. val1: Level for duration look up
  1816. val2: Reduction ratio
  1817. SC_B_TRAP (SI_B_TRAP)
  1818. desc: (Rebellion) Bind Trap effect, waiting for Flicker being used
  1819. val1:
  1820. val2:
  1821. val3: -Walk Speed (Unstackable penalty)
  1822. SC_H_MINE (SI_H_MINE)
  1823. desc: (Rebellion) Howling Mine effect, waiting for Flicker being used
  1824. val1:
  1825. SC_QD_SHOT_READY (SI_E_QD_SHOT_READY)
  1826. desc: (Rebellion) Combo stance to cast Quick Draw Shot
  1827. val1:
  1828. SC_MTF_ASPD (SI_MTF_ASPD)
  1829. desc: Increase ASP and Hit
  1830. val1: +ASPD
  1831. val2: +Hit
  1832. SC_MTF_ASPD2 (SI_MTF_ASPD2)
  1833. desc: Increase ASP and Hit
  1834. val1: +ASPD
  1835. val2: +Hit
  1836. SC_MTF_RANGEATK (SI_MTF_RANGEATK)
  1837. desc: Increase Long-ranged damage while attacking
  1838. val1: +% Damage (not be shown in status window)
  1839. SC_MTF_RANGEATK2 (SI_MTF_RANGEATK2)
  1840. desc: Increase Long-ranged damage while attacking
  1841. val1: +% Damage (not be shown in status window)
  1842. SC_MTF_MATK (SI_MTF_MATK)
  1843. desc: Increase MATK damage while attacking
  1844. val1: +% MATK
  1845. SC_MTF_MATK2 (SI_MTF_MATK2)
  1846. desc: Increase MATK damage while attacking
  1847. val1: + MATK
  1848. SC_MTF_MLEATKED (SI_MTF_MLEATKED)
  1849. desc: Has chance to cast Endure to self while attacked
  1850. val1: Endure Level
  1851. val2: Rate to cast
  1852. val3: Neutral element resistance
  1853. SC_MTF_CRIDAMAGE (SI_MTF_CRIDAMAGE)
  1854. desc: Bonus critical rate of monster transformation
  1855. val1: +$ Critical
  1856. SC_OKTOBERFEST ()
  1857. desc: Costume
  1858. val1:
  1859. SC_STRANGELIGHTS (SI_STRANGELIGHTS)
  1860. desc:
  1861. val1:
  1862. SC_DECORATION_OF_MUSIC (SI_DECORATION_OF_MUSIC)
  1863. desc:
  1864. val1:
  1865. SC_QUEST_BUFF1 (SI_QUEST_BUFF1)
  1866. desc:
  1867. val1: +ATK & +MATK
  1868. SC_QUEST_BUFF2 (SI_QUEST_BUFF2)
  1869. desc:
  1870. val1: +ATK & +MATK
  1871. SC_QUEST_BUFF3 (SI_QUEST_BUFF3)
  1872. desc:
  1873. val1: +ATK & +MATK
  1874. SC_ALL_RIDING (SI_ALL_RIDING)
  1875. desc:
  1876. val1:
  1877. SC_TEARGAS_SOB ()
  1878. desc: 2nd Teargas effect, do /sob expression each 3 seconds
  1879. val1:
  1880. SC__FEINTBOMB ()
  1881. desc:
  1882. val1:
  1883. val2: -1 SP each second
  1884. SC__CHAOS ()
  1885. desc:
  1886. val1:
  1887. SC_ELEMENTAL_SHIELD ()
  1888. desc: Block magic attack
  1889. val1:
  1890. SC_CHASEWALK2 (SI_CHASEWALK2)
  1891. desc: 2nd effect of Chasewalk
  1892. val1: +STR
  1893. SC_EXTREMITYFIST2 ()
  1894. desc:
  1895. val1: