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- //===== rAthena Script =======================================
- //= Bangungot Hospital 2F
- //===== By: ==================================================
- //= Euphy
- //===== Current Version: =====================================
- //= 1.2
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= [Official Conversion]
- //= Save the hospital in Port Malaya from Bangungot.
- //= Part of the "Nurse in Port Malaya" quest.
- //===== Additional Comments: =================================
- //= 1.0 First version. [Euphy]
- //= 1.1 Added GM management function. [Euphy]
- //= 1.2 Added VIP features. [Euphy]
- //============================================================
- // Instance Creation :: ma_hos_enter
- //============================================================
- ma_dun01,147,10,5 script Nurse#ma_dun01 569,{
- if (BaseLevel < 100) end;
- set .@party_id,getcharid(1);
- cutin "malaya_nurseB",2;
- if (checkquest(9223) == -1) {
- set .@quest, checkquest(9222);
- if (.@quest == -1) {
- if (!.@party_id) {
- if (malaya_bang == 30)
- callsub L_Closed,1;
- else if (malaya_bang == 31)
- callsub L_Closed,0;
- else
- goto L_NoParty;
- }
- if (checkquest(11309,HUNTING) < 2) {
- set .@playtime, checkquest(9224,PLAYTIME);
- if (.@playtime == -1) {
- if (malaya_bang == 30)
- callsub L_Closed,1;
- else if (malaya_bang == 31)
- callsub L_Closed,0;
- else if (malaya_bang > 39)
- callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,0,0;
- else {
- mes "[Nurse Maenne]";
- mes "..........";
- close2;
- cutin "",255;
- end;
- }
- } else if (.@playtime == 0 || .@playtime == 1) {
- if (checkquest(11309) == -1) {
- mes "[Nurse Maenne]";
- mes "This is a fatal situation.";
- close2;
- cutin "",255;
- end;
- } else {
- mes "[Nurse Maenne]";
- mes "Now the entrance";
- mes "to the second floor";
- mes "is closed.";
- next;
- mes "[Nurse Maenne]";
- mes "To go up to";
- mes "the second floor again,";
- mes "open the gate";
- mes "after a lapse of time.";
- close2;
- cutin "",255;
- end;
- }
- } else {
- set .@quest2, checkquest(11309);
- if (.@quest2 == -1) {
- callsub L_Closed,0;
- } else if (.@quest2 == 0 || .@quest2 == 1) {
- callsub L_Complete;
- completequest 9224;
- erasequest 9224;
- close2;
- cutin "",255;
- end;
- } else {
- //if (!.@party_id) goto L_NoParty; //unneeded
- if (malaya_bang > 39)
- callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1;
- else {
- mes "[Nurse Maenne]";
- mes ".......";
- close2;
- cutin "",255;
- end;
- }
- }
- }
- } else {
- mes "[Nurse Maenne]";
- mes "You got rid of Bangungot!"; //?
- mes "The nurse might be waiting for you";
- mes "in front of the hospital!";
- close2;
- cutin "",255;
- end;
- }
- } else if (.@quest == 0 || .@quest == 1) {
- if (!.@party_id) goto L_NoParty;
- if (malaya_bang > 39) {
- set .@hunting, checkquest(9222,HUNTING);
- if (.@hunting == 0 || .@hunting == 1) {
- set .@playtime, checkquest(9224,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
- mes "[Nurse Maenne]";
- mes "Do you want go up to the second floor again?";
- next;
- callsub L_Enter,0,0;
- } else if (.@playtime == 2) {
- //if (!.@party_id) goto L_NoParty; //unneeded
- if (malaya_bang > 39)
- callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1;
- else {
- mes "[Nurse Maenne]";
- mes ".......";
- close2;
- cutin "",255;
- end;
- }
- } else {
- mes "[Nurse Maenne]";
- mes "This is a fatal situation.";
- mes "You can't go up to the 2nd floor.";
- close2;
- cutin "",255;
- end;
- }
- } else {
- if (checkweight(607,1) == 0) {
- mes "[Nurse Maenne]";
- mes "You have too much stuff.";
- mes "Please reduce your stuff and";
- mes "come to me again.";
- close2;
- cutin "",255;
- end;
- }
- if (checkweight(607,11) == 0) {
- mes "[Nurse Maenne]";
- mes "It's too heavy.";
- mes "Please reduce the weight and";
- mes "come to me again.";
- close2;
- cutin "",255;
- end;
- }
- callsub L_Complete;
- completequest 9222;
- erasequest 9222;
- completequest 9224;
- erasequest 9224;
- setquest 9223;
- getexp 500000,0;
- if (!VIP_SCRIPT || vip_status(1))
- getitem 6499,7; //Ancient_Grudge
- else
- getitem 6499,5; //Ancient_Grudge
- close2;
- cutin "",255;
- end;
- }
- } else {
- mes "[Nurse Maenne]";
- mes ".....?";
- mes "Now you can't go up";
- mes "to the 2nd floor.";
- close2;
- cutin "",255;
- end;
- }
- } else {
- callsub L_Complete;
- completequest 9222;
- erasequest 9222;
- completequest 9224;
- erasequest 9224;
- setquest 9223;
- close2;
- cutin "",255;
- end;
- }
- } else {
- if (checkquest(9223,PLAYTIME) == 0 || checkquest(9223,PLAYTIME) == 1) {
- callsub L_Complete;
- close2;
- cutin "",255;
- end;
- } else {
- if (!.@party_id) goto L_NoParty;
- if (malaya_bang > 39)
- callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1;
- else {
- mes "[Nurse Maenne]";
- mes ".......";
- close2;
- cutin "",255;
- end;
- }
- }
- }
- L_Closed:
- mes "[Nurse Maenne]";
- mes "- The door is closed to 1st floor";
- mes "When this Nurse came in?";
- mes "I call her behind, but";
- mes "she doesn't respond. -";
- if (getarg(0)) {
- set malaya_bang,31;
- changequest 11302,11303;
- }
- close2;
- cutin "",255;
- end;
- L_NoParty:
- mes "- I guess...";
- mes "I can't talk him alone.";
- mes "After registering a party";
- mes "let me try to say something. -";
- close2;
- cutin "",255;
- end;
- L_Enter:
- set .@md_name$,"Bangungot Hospital 2F";
- if (getarg(2) == 0) {
- mes "[Nurse Maenne]";
- mes "I already heard that story so";
- mes "I pretty much know that.";
- mes "What are you going to do?";
- mes "Do you want to go up";
- mes "to the second floor?";
- } else {
- mes "[Nurse Maenne]";
- mes "You are back...";
- mes "There is bad news.";
- mes "I heard that";
- mes "the Bangungot has";
- mes "appeared again.";
- next;
- mes "[Nurse Maenne]";
- mes strcharinfo(0) + "'s help";
- mes "is needed again.";
- mes "Please, could you give me";
- mes "one more chance?";
- }
- next;
- switch(select(((getarg(0))?"Prepare to enter the second floor.":"")+":Enter the second floor.:Do not enter.")) {
- case 1:
- if (instance_create(.@md_name$) < 0) {
- mes "[Nurse Maenne]";
- mes "A critical situation has happened.";
- mes "You can't go up to the 2nd floor.";
- close2;
- cutin "",255;
- end;
- }
- mes "[Nurse Maenne]";
- mes "We are preparing to go up";
- mes "to the second floor.";
- mes "At the second floor";
- mes "there is a chaotic rumor that";
- mes "the dead do not die.";
- mes "Please refer to this story.";
- next;
- mes "[Nurse Maenne]";
- mes "When you finish everything,";
- mes "please talk to me again.";
- mes "I really appreciate it.";
- close2;
- cutin "",255;
- end;
- case 2:
- switch(instance_enter(.@md_name$)) {
- case 3:
- mes "[Nurse Maenne]";
- mes "A critical situation has happened.";
- mes "You can't go up to the 2nd floor.";
- close2;
- cutin "",255;
- end;
- case 2:
- mes "[Nurse Maenne]";
- mes "You can't go up to";
- mes "the 2nd floor now.";
- close2;
- cutin "",255;
- end;
- case 1:
- mes "[Nurse Maenne]";
- mes "It's too dangerous to go";
- mes "up to the 2nd floor alone.";
- mes "Please come here with";
- mes "several people.";
- close2;
- cutin "",255;
- end;
- case 0:
- mapannounce "ma_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member entered "+.@md_name$+".",bc_map,"0x00ff99";
- if (getarg(1)) {
- if (checkquest(9223) > -1) {
- completequest 9223;
- erasequest 9223;
- }
- if (checkquest(9222) > -1)
- erasequest 9222;
- if (checkquest(9224) > -1)
- erasequest 9224;
- setquest 9222;
- }
- setquest 9224;
- cutin "",255;
- //warp "1@ma_h",40,157;
- end;
- }
- case 3:
- mes "[Nurse Maenne]";
- mes "Alright.";
- mes "If you change mind, come back again.";
- close2;
- cutin "",255;
- end;
- }
- L_Complete:
- mes "[Nurse Maenne]";
- mes "You returned safely from the Bangungot on the second floor!!";
- mes "However, it's not";
- mes "really over yet.";
- next;
- mes "[Nurse Maenne]";
- mes "I'm pretty sure it";
- mes "never disappears easily.";
- mes "I don't know what will happen";
- mes "about Bangungot, so";
- mes "after a lapse of time";
- mes "please return to me.";
- return;
- }
- // GM Management NPC :: ma_hos_enter_2
- //============================================================
- sec_in02,27,30,0 script Bangungot Gate 406,{
- callfunc "F_GM_NPC";
- mes "Password";
- next;
- if (callfunc("F_GM_NPC","1854",1) == 0) {
- mes "Good Luck.";
- close;
- }
- switch(select("Receive 9222:Receive 9223:Erase 9222:Erase 9223:Receive 9224:Erase 9224:Receive malaya_bang 30:Receive malaya_bang 40:Receive 11309:Erase 11309:Cancel")) {
- case 1: setquest 9222; close;
- case 2: setquest 9223; close;
- case 3: erasequest 9222; close;
- case 4: erasequest 9223; close;
- case 5: setquest 9224; close;
- case 6: erasequest 9224; close;
- case 7: set malaya_bang,30; close;
- case 8: set malaya_bang,40; close;
- case 9: setquest 11309; close;
- case 10: completequest 11309; close;
- case 11: close;
- }
- }
- // Instance Scripts :: ma_hos
- //============================================================
- 1@ma_h,43,157,0 script #Memorial Start 139,2,2,{
- end;
- OnTouch:
- set .@map$, instance_mapname("1@ma_h");
- mapannounce .@map$,"Bangungot: You silly "+strcharinfo(0)+" ....",bc_map,"0xFF82FF";
- mapannounce .@map$,"Bangungot: Get out before you die...",bc_map,"0xFF82FF";
- areamonster .@map$,44,156,46,158,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Memorial Start")+"::OnMyMobDead";
- donpcevent instance_npcname("#Memorial Start_time")+"::OnEnable";
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- set .@map$, instance_mapname("1@ma_h");
- if (mobcount(.@map$,instance_npcname("#Memorial Start")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Ward1 Entry")+"::OnEnable1";
- donpcevent instance_npcname("#Memorial Start_time")+"::OnDisable";
- mapannounce .@map$,"Bangungot: This is where your NIGHTMARE starts...",bc_map,"0xFF82FF";
- disablenpc instance_npcname("#Memorial Start");
- }
- stopnpctimer;
- end;
- }
- 1@ma_h,43,157,0 script #Memorial Start_time 139,{ //2,2
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Memorial Start_time");
- end;
- OnEnable:
- specialeffect EF_BAT2,AREA,instance_npcname("#Memorial Start");
- initnpctimer;
- end;
- OnDisable:
- stopnpctimer;
- end;
- OnTimer5000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You cannot help.... you can't defeat me.",bc_map,"0xFF82FF";
- end;
- OnTimer10000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: HAHAHAHAHAHAHAHA!!!!",bc_map,"0xFF82FF";
- stopnpctimer;
- end;
- }
- 1@ma_h,46,165,0 script #Ward1 Entry 139,{ //3,3
- end;
- OnInstanceInit:
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- OnEnable1:
- set .@map$, instance_mapname("1@ma_h");
- set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
- enablenpc instance_npcname(strnpcinfo(0));
- specialeffect EF_BAT2;
- switch(atoi(charat(strnpcinfo(2),4))) {
- case 1:
- areamonster .@map$,49,171,51,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,51,171,53,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 2:
- areamonster .@map$,49,137,51,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,51,137,53,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 3:
- areamonster .@map$,69,171,71,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,71,171,73,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,73,171,75,173,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 4:
- areamonster .@map$,71,139,73,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,73,139,75,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,75,139,77,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- case 5:
- areamonster .@map$,93,173,95,175,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,95,173,97,175,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,97,173,99,175,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,93,175,95,177,"Bangungot's Mangkukulam",2339,1,.@label$;
- end;
- }
- /*
- // Not called in official scripts.
- OnEnable2:
- areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward1 Entry")+"::OnMyMobDead";
- end;
- */
- OnEnable3:
- set .@i, atoi(charat(strnpcinfo(2),4))+1;
- donpcevent instance_npcname("#Ward"+.@i+" Entry")+"::OnEnable1";
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- set .@map$, instance_mapname("1@ma_h");
- if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) {
- specialeffect EF_BAT2;
- donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable3";
- switch(atoi(charat(strnpcinfo(2),4))) {
- case 1: set .@str$,"Bangungot: I will let you see the pain and the agony actually be real....."; break;
- case 2: set .@str$,"Bangungot: Diseased spirits are the source of my energy, and my life..."; break;
- case 3: set .@str$,"Bangungot: Scream more....and more...... your pain..."; break;
- case 4: set .@str$,"Bangungot: Deeply and more deeply in pain..."; break;
- case 5: set .@str$,"Bangungot: Be horrified...be petrified."; break;
- }
- mapannounce .@map$,.@str$,bc_map,"0xFF82FF";
- }
- stopnpctimer;
- end;
- }
- 1@ma_h,57,147,0 duplicate(#Ward1 Entry) #Ward2 Entry 139 //3,3
- 1@ma_h,67,165,0 duplicate(#Ward1 Entry) #Ward3 Entry 139 //3,3
- 1@ma_h,79,147,0 duplicate(#Ward1 Entry) #Ward4 Entry 139 //3,3
- 1@ma_h,90,165,0 duplicate(#Ward1 Entry) #Ward5 Entry 139 //3,3
- 1@ma_h,101,147,0 script #Ward6 Entry 139,{ //2,2
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Ward6 Entry");
- end;
- OnEnable1:
- set .@map$, instance_mapname("1@ma_h");
- set .@label$, instance_npcname("#Ward6 Entry")+"::OnMyMobDead";
- enablenpc instance_npcname("#Ward6 Entry");
- specialeffect EF_BAT2;
- areamonster .@map$,93,137,95,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,95,137,97,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,97,137,99,139,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,93,139,95,141,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,95,139,97,141,"Bangungot's Manananggal",2338,1,.@label$;
- end;
- /*
- // Not called in official scripts.
- OnEnable2:
- areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward6 Entry")+"::OnMyMobDead";
- end;
- */
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer3000:
- set .@map$, instance_mapname("1@ma_h");
- if (mobcount(.@map$,instance_npcname("#Ward6 Entry")+"::OnMyMobDead") < 1) {
- specialeffect EF_BAT2;
- donpcevent instance_npcname("#Summon Boss")+"::OnEnable";
- mapannounce .@map$,"Bangungot: You had the choice to enter here, but you have no choice to get out as you want...",bc_map,"0xFF82FF";
- }
- stopnpctimer;
- end;
- }
- 1@ma_h,110,177,0 script #Summon Boss 139,{
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Summon Boss");
- end;
- OnEnable:
- enablenpc instance_npcname("#Summon Boss");
- monster instance_mapname("1@ma_h"),143,158,"Bangungot",2317,1,instance_npcname("#Summon Boss")+"::OnMyMobDead";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnEnable";
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Boss")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Summon Pillar")+"::OnEnable1";
- mapannounce instance_mapname("1@ma_h"),"Bangungot: I....cannot.....finish...like.......this.",bc_map,"0xFF82FF";
- disablenpc instance_npcname("#Summon Boss");
- }
- stopnpctimer;
- end;
- }
- 1@ma_h,147,143,0 script #Boss Room Entry 139,10,10,{
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Entry");
- end;
- OnTouch:
- specialeffect EF_GHOST;
- donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry";
- donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable";
- end;
- OnEnable:
- enablenpc instance_npcname("#Boss Room Entry");
- enablenpc instance_npcname("#Boss Room Door");
- enablenpc instance_npcname("#Boss Room Door1");
- end;
- OnSpawn:
- areamonster instance_mapname("1@ma_h"),123,152,137,166,"Bangungot's Manananggal",2338,1,instance_npcname("#Boss Room Entry")+"::OnMyMobDead";
- end;
- OnReset:
- killmonster instance_mapname("1@ma_h"),instance_npcname("#Boss Room Entry")+"::OnMyMobDead";
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- set .@map$, instance_mapname("1@ma_h");
- if (mobcount(.@map$,instance_npcname("#Boss Room Entry")+"::OnMyMobDead") < 1)
- mapannounce .@map$,"Bangungot: HAHAHAH... That's not enough, I will be even stronger....",bc_map,"0xFF82FF";
- stopnpctimer;
- end;
- // Unofficial labels (to avoid duplicating code).
- OnEnableEntry:
- enablenpc instance_npcname("#Boss Room Entry");
- enablenpc instance_npcname("#Boss Room Entry_a");
- enablenpc instance_npcname("#Boss Room Entry_b");
- enablenpc instance_npcname("#Boss Room Entry_c");
- enablenpc instance_npcname("#Boss Room Entry_d");
- enablenpc instance_npcname("#Boss Room Entry_e");
- enablenpc instance_npcname("#Boss Room Entry_f");
- enablenpc instance_npcname("#Boss Room Entry_g");
- enablenpc instance_npcname("#Boss Room Entry_h");
- end;
- OnDisableEntry:
- disablenpc instance_npcname("#Boss Room Entry");
- disablenpc instance_npcname("#Boss Room Entry_a");
- disablenpc instance_npcname("#Boss Room Entry_b");
- disablenpc instance_npcname("#Boss Room Entry_c");
- disablenpc instance_npcname("#Boss Room Entry_d");
- disablenpc instance_npcname("#Boss Room Entry_e");
- disablenpc instance_npcname("#Boss Room Entry_f");
- disablenpc instance_npcname("#Boss Room Entry_g");
- disablenpc instance_npcname("#Boss Room Entry_h");
- end;
- }
- 1@ma_h,147,143,0 script #Boss Room Entry_time 139,{ //10,10
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Entry_time");
- end;
- OnEnable:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You poor little things. I will invite you to the world of infectious disease...",bc_map,"0xFF82FF";
- initnpctimer;
- end;
- OnTimer25000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You will know what it is...",bc_map,"0xFF82FF";
- for(set .@i,10; .@i<=22; set .@i,.@i+1)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
- OnTimer35000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: Real pain! You will know!!",bc_map,"0xFF82FF";
- for(set .@i,25; .@i<=33; set .@i,.@i+1)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
- OnTimer45000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: Have you ever heard the patients screaming?",bc_map,"0xFF82FF";
- end;
- OnTimer55000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: If you haven't, I will let you!!",bc_map,"0xFF82FF";
- enablenpc instance_npcname("#Summon Ward Mob");
- donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable7";
- end;
- OnTimer60000:
- for(set .@i,1; .@i<=8; set .@i,.@i+1)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- for(set .@i,34; .@i<=38; set .@i,.@i+1)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- end;
- OnTimer60500:
- for(set .@i,41; .@i<=49; set .@i,.@i+1)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- end;
- OnTimer90000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: Delight coming from agony is my nutrient.",bc_map,"0xFF82FF";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
- end;
- OnTimer110000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: Remain here, cursed disease.....",bc_map,"0xFF82FF";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
- end;
- OnTimer125000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You wanna hang out with me ......?",bc_map,"0xFF82FF";
- end;
- OnTimer128000:
- for(set .@i,1; .@i<=8; set .@i,.@i+1)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- for(set .@i,34; .@i<=38; set .@i,.@i+1)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
- OnTimer128500:
- for(set .@i,41; .@i<=49; set .@i,.@i+1)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
- OnTimer129000:
- donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
- end;
- OnTimer129500:
- donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn";
- for(set .@i,10; .@i<=22; set .@i,.@i+1)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- end;
- OnTimer130000:
- for(set .@i,25; .@i<=33; set .@i,.@i+1)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- stopnpctimer;
- end;
- OnStopTimer:
- stopnpctimer;
- end;
- }
- 1@ma_h,111,177,0 script #Boss Room Entry_2 45,{
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Entry_2");
- end;
- OnEnable:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You are pretty powerful...",bc_map,"0xFF82FF";
- initnpctimer;
- end;
- OnTimer3000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: But can you...",bc_map,"0xFF82FF";
- end;
- OnTimer6000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: ...defeat me again...?",bc_map,"0xFF82FF";
- end;
- OnTimer9000:
- for(set .@i,1; .@i<=8; set .@i,.@i+1)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- for(set .@i,34; .@i<=38; set .@i,.@i+1)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
- OnTimer9500:
- for(set .@i,41; .@i<=49; set .@i,.@i+1)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- end;
- OnTimer10000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: You stupid persoon....",bc_map,"0xFF82FF";
- for(set .@i,10; .@i<=22; set .@i,.@i+1)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- end;
- OnTimer10500:
- for(set .@i,25; .@i<=33; set .@i,.@i+1)
- enablenpc instance_npcname("#Patternwarp"+.@i);
- stopnpctimer;
- end;
- }
- 1@ma_h,118,63,0 script #Summon Ward Mob 139,4,4,{
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Summon Ward Mob");
- end;
- OnTouch:
- donpcevent instance_npcname("#Summon Ward Mob_time")+"::OnEnable";
- specialeffect EF_CURSEATTACK;
- end;
- OnEnable1:
- set .@map$, instance_mapname("1@ma_h");
- set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,47,77,49,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,49,77,51,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,51,77,53,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,47,79,49,81,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,49,79,51,81,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,47,81,49,83,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,49,81,51,83,"Bangungot's Tiyanak",2339,1,.@label$;
- end;
- OnEnable2:
- set .@map$, instance_mapname("1@ma_h");
- set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,51,45,53,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,53,45,55,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,49,47,51,49,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,53,47,55,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,49,49,51,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,51,49,53,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,53,49,55,51,"Bangungot's Tiyanak",2340,1,.@label$;
- end;
- OnEnable3:
- set .@map$, instance_mapname("1@ma_h");
- set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,69,75,71,77,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,71,75,73,77,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,73,75,75,77,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,69,77,71,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,71,77,73,79,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,69,79,71,81,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,71,79,73,81,"Bangungot's Tiyanak",2339,1,.@label$;
- end;
- OnEnable4:
- set .@map$, instance_mapname("1@ma_h");
- set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,73,45,75,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,75,45,77,47,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,71,47,73,49,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,75,47,77,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,71,49,73,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,73,49,75,51,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,75,49,77,51,"Bangungot's Tiyanak",2340,1,.@label$;
- end;
- OnEnable5:
- set .@map$, instance_mapname("1@ma_h");
- set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,93,77,95,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,95,77,97,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,97,77,99,79,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,93,79,95,81,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,95,79,97,81,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,93,81,95,83,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,95,81,97,83,"Bangungot's Tiyanak",2339,1,.@label$;
- end;
- OnEnable6:
- set .@map$, instance_mapname("1@ma_h");
- set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- areamonster .@map$,93,43,95,45,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,95,43,97,45,"Bangungot's Tiyanak",2339,1,.@label$;
- areamonster .@map$,91,45,93,47,"Bangungot's Mangkukulam",2339,1,.@label$;
- areamonster .@map$,95,45,97,47,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,91,47,93,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,93,47,95,49,"Bangungot's Tiyanak",2340,1,.@label$;
- areamonster .@map$,95,47,97,49,"Bangungot's Tiyanak",2340,1,.@label$;
- end;
- OnEnable7:
- killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead";
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Boss Room Entry_2")+"::OnEnable";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
- donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer";
- }
- stopnpctimer;
- end;
- }
- 1@ma_h,118,64,0 script #Summon Ward Mob_time 139,{ //4,4
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Summon Ward Mob_time");
- end;
- OnEnable:
- initnpctimer;
- disablenpc instance_npcname("#Summon Ward Mob");
- end;
- OnTimer2000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: My spirit will be with your cursed body...",bc_map,"0xFF82FF";
- end;
- OnTimer4000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: My inferiors...!! Go!! Go torment the patients in the wards!!",bc_map,"0xFF82FF";
- end;
- OnTimer6000:
- mapannounce instance_mapname("1@ma_h"),"- Bangungot's inferiors are bothering patients!! If you don't slay them all, Bangungot will be stronger. -",bc_map,"0xFF8200";
- end;
- OnTimer10000:
- setarray .@npc$[1],
- "Moaning Patient","Screaming Patient","Patient in Pain","Passed Out Patient","Patient with Nightmare","Sick Looking Patient",
- "Horrified Patient","Patient in Sorrow","Suffering Patient","Wriggling Patient","Patient in Cold Sweat","Howling Patient";
- enablenpc instance_npcname("#Summon Ward Mob");
- set .@rand, rand(1,6);
- donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable"+.@rand;
- set .@id, (.@rand*2)-rand(2);
- donpcevent instance_npcname(.@npc$[.@id]+"#"+.@id)+"::OnEnable";
- stopnpctimer;
- end;
- }
- 1@ma_h,112,177,0 script #Summon Pillar 139,{
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Summon Pillar");
- end;
- OnEnable1:
- enablenpc instance_npcname("#Summon Pillar");
- donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer";
- donpcevent instance_npcname("#Summon Pillar_time")+"::OnEnable";
- monster instance_mapname("1@ma_h"),131,157,"Pillar of Spirit",2327,1,instance_npcname("#Summon Pillar")+"::OnMyMobDead";
- end;
- OnEnable3:
- enablenpc instance_npcname("#Boss Room Exit");
- disablenpc instance_npcname("#Summon Pillar");
- end;
- OnReset:
- killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Pillar")+"::OnMyMobDead";
- end;
- OnMyMobDead:
- initnpctimer;
- end;
- OnTimer1000:
- set .@map$, instance_mapname("1@ma_h");
- if (mobcount(.@map$,instance_npcname("#Summon Pillar")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("#Summon Pillar_time")+"::OnStopTimer";
- donpcevent instance_npcname("#Summon Pillar")+"::OnEnable3";
- donpcevent instance_npcname("#Boss Room Entry")+"::OnReset";
- mapannounce .@map$,"Bangungot: Oh....cannot believe that I lost...",bc_map,"0xFF4500";
- mapannounce .@map$,"Bangungot: But don't think this is the end!!",bc_map,"0xFF4500";
- mapannounce .@map$,"Bangungot: I WILL BE BACK!!!!!",bc_map,"0xFF4500";
- }
- stopnpctimer;
- end;
- }
- 1@ma_h,112,178,0 script #Summon Pillar_time 139,{
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Summon Pillar_time");
- end;
- OnEnable:
- initnpctimer;
- end;
- OnStopTimer:
- stopnpctimer;
- end;
- OnTimer1000:
- mapannounce instance_mapname("1@ma_h"),"- Bangungot's Pillar of Spirit is curing Bangungot. If you don't hunt it now, he will fully recover!! -",bc_map,"0xFF8200";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
- end;
- OnTimer7000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: I never die!!!!",bc_map,"0xFF82FF";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
- end;
- OnTimer14000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: If you dare, kill me!! I will revive soon!!!",bc_map,"0xFF82FF";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
- end;
- OnTimer21000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: I cannot die this way...!!!!",bc_map,"0xFF82FF";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
- end;
- OnTimer30000:
- donpcevent instance_npcname("#Summon Pillar")+"::OnReset";
- end;
- OnTimer31000:
- mapannounce instance_mapname("1@ma_h"),"Bangungot: Hahahahaha!! I'm back with the power from the pillar of spirit!!!",bc_map,"0xFF82FF";
- donpcevent instance_npcname("#Summon Pillar")+"::OnReset";
- end;
- OnTimer36000:
- donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry";
- donpcevent instance_npcname("#Summon Boss")+"::OnEnable";
- stopnpctimer;
- end;
- }
- 1@ma_h,118,171,0 script #Boss Room Entry_a 139,10,10,{
- end;
- OnInstanceInit:
- disablenpc instance_npcname(strnpcinfo(0));
- end;
- OnTouch:
- specialeffect EF_GHOST;
- donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry";
- donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable";
- end;
- }
- 1@ma_h,132,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_b 139,10,10
- 1@ma_h,147,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_c 139,10,10
- 1@ma_h,118,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_d 139,10,10
- 1@ma_h,132,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_e 139,10,10
- 1@ma_h,147,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_f 139,10,10
- 1@ma_h,118,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_g 139,10,10
- 1@ma_h,132,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_h 139,10,10
- 1@ma_h,131,62,0 script #Boss Effect 139,{ //4,4
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Boss Effect");
- initnpctimer;
- end;
- OnTimer3000:
- specialeffect EF_BARRIER;
- stopnpctimer;
- initnpctimer;
- end;
- }
- 1@ma_h,43,86,4 script Moaning Patient#1 584,{
- end;
- OnInstanceInit:
- monster instance_mapname("1@ma_h"),131,62,"Bangungot",2318,1;
- end;
- OnEnable:
- mapannounce instance_mapname("1@ma_h"),"Moaning Patient: aaawwww....",bc_map,"0xFF0000";
- initnpctimer;
- end;
- OnTimer5000:
- OnTimer8000:
- OnTimer11000:
- OnTimer14000:
- OnTimer17000:
- OnTimer20000:
- OnTimer23000:
- OnTimer26000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- end;
- OnTimer30000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- stopnpctimer;
- end;
- }
- 1@ma_h,60,87,4 script Screaming Patient#2 585,{
- end;
- OnEnable:
- switch(atoi(strnpcinfo(2))) {
- case 2: set .@str$,"Screaming Patient: Aaaaargh!!"; break;
- case 3: set .@str$,"Patient in Pain: Oooooowwww!! It's killing me!!!"; break;
- case 4: set .@str$,"Passed Out Patient: ........"; break;
- case 5: set .@str$,"Patient with Nightmare: Help~!!! Save me!!!"; break;
- case 6: set .@str$,"Sick Looking Patient: Hu..a...aaah.."; break;
- case 7: set .@str$,"Horrified Patient: Get away!! Please...."; break;
- case 8: set .@str$,"Patient in Sorrow: crying and crying......"; break;
- case 9: set .@str$,"Suffering Patient: Stop... please..."; break;
- case 10: set .@str$,"Wriggling Patient: awwww..."; break;
- case 11: set .@str$,"Patient in Cold Sweat: Help.....help...."; break;
- case 12: set .@str$,"Howling Patient: aaaaahhhhhhhhhh!!"; break;
- }
- mapannounce instance_mapname("1@ma_h"),.@str$,bc_map,"0xFF0000";
- initnpctimer;
- end;
- OnTimer5000:
- OnTimer8000:
- OnTimer11000:
- OnTimer14000:
- OnTimer17000:
- OnTimer20000:
- OnTimer23000:
- OnTimer26000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- end;
- OnTimer30000:
- specialeffect EF_POTION_BERSERK;
- specialeffect EF_CURSEATTACK;
- stopnpctimer;
- end;
- }
- 1@ma_h,60,39,7 duplicate(Screaming Patient#2) Patient in Pain#3 584
- 1@ma_h,43,39,7 duplicate(Screaming Patient#2) Passed Out Patient#4 585
- 1@ma_h,77,86,4 duplicate(Screaming Patient#2) Patient with Nightmare#5 584
- 1@ma_h,69,87,4 duplicate(Screaming Patient#2) Sick Looking Patient#6 585
- 1@ma_h,73,39,7 duplicate(Screaming Patient#2) Horrified Patient#7 584
- 1@ma_h,65,51,7 duplicate(Screaming Patient#2) Patient in Sorrow#8 585
- 1@ma_h,87,86,4 duplicate(Screaming Patient#2) Suffering Patient#9 584
- 1@ma_h,104,86,4 duplicate(Screaming Patient#2) Wriggling Patient#10 585
- 1@ma_h,99,39,7 duplicate(Screaming Patient#2) Patient in Cold Sweat#11 584
- 1@ma_h,87,39,7 duplicate(Screaming Patient#2) Howling Patient#12 585
- 1@ma_h,43,181,4 script Moaning Patient#b 584,{ end; }
- 1@ma_h,60,182,4 script Screaming Patient#b 585,{ end; }
- 1@ma_h,60,132,7 script Patient in Pain#b 584,{ end; }
- 1@ma_h,43,132,7 script Passed Out Patient#b 585,{ end; }
- 1@ma_h,77,182,4 script Patient with Nightmare#b 584,{ end; }
- 1@ma_h,69,182,4 script Sick Looking Patient#b 585,{ end; }
- 1@ma_h,73,132,7 script Horrified Patient#b 584,{ end; }
- 1@ma_h,65,144,7 script Patient in Sorrow#b 585,{ end; }
- 1@ma_h,87,181,4 script Suffering Patient#b 584,{ end; }
- 1@ma_h,104,181,4 script Wriggling Patient#b 585,{ end; }
- 1@ma_h,99,132,7 script Patient in Cold Sweat#b 584,{ end; }
- 1@ma_h,87,132,7 script Howling Patient#b 585,{ end; }
- // Warp Portals
- //============================================================
- 1@ma_h,35,156,0 warp #Boss Room Exit 2,2,ma_dun01,150,9
- 1@ma_h,105,157,0 warp #Boss Room Door 2,2,1@ma_h,116,157
- 1@ma_h,112,157,0 warp #Boss Room Door1 2,2,1@ma_h,100,157
- 1@ma_h,104,63,0 warp #Boss Room Door2 2,2,1@ma_h,117,63
- 1@ma_h,112,63,0 warp #Boss Room Door3 2,2,1@ma_h,100,63
- 1@ma_h,36,157,0 warp #Patternwarp1 7,7,1@ma_h,117,63
- 1@ma_h,46,157,0 warp #Patternwarp2 7,7,1@ma_h,117,63
- 1@ma_h,57,157,0 warp #Patternwarp3 7,7,1@ma_h,117,63
- 1@ma_h,67,157,0 warp #Patternwarp4 7,7,1@ma_h,117,63
- 1@ma_h,79,157,0 warp #Patternwarp5 7,7,1@ma_h,117,63
- 1@ma_h,89,157,0 warp #Patternwarp6 7,7,1@ma_h,117,63
- 1@ma_h,100,157,0 warp #Patternwarp7 7,7,1@ma_h,117,63
- 1@ma_h,51,173,0 warp #Patternwarp8 10,10,1@ma_h,117,63
- 1@ma_h,52,140,0 warp #Patternwarp34 10,10,1@ma_h,117,63
- 1@ma_h,73,173,0 warp #Patternwarp35 10,10,1@ma_h,117,63
- 1@ma_h,73,140,0 warp #Patternwarp36 10,10,1@ma_h,117,63
- 1@ma_h,95,173,0 warp #Patternwarp37 10,10,1@ma_h,117,63
- 1@ma_h,95,140,0 warp #Patternwarp38 10,10,1@ma_h,117,63
- //1@ma_h,70,170,0 warp #Patternwarp39 10,10,1@ma_h,117,63
- //1@ma_h,77,169,0 warp #Patternwarp40 10,10,1@ma_h,117,63
- 1@ma_h,117,171,0 warp #Patternwarp41 10,10,1@ma_h,117,63
- 1@ma_h,131,171,0 warp #Patternwarp42 10,10,1@ma_h,117,63
- 1@ma_h,146,171,0 warp #Patternwarp43 10,10,1@ma_h,117,63
- 1@ma_h,117,157,0 warp #Patternwarp44 10,10,1@ma_h,117,63
- 1@ma_h,131,157,0 warp #Patternwarp45 10,10,1@ma_h,117,63
- 1@ma_h,146,157,0 warp #Patternwarp46 10,10,1@ma_h,117,63
- 1@ma_h,117,143,0 warp #Patternwarp47 10,10,1@ma_h,117,63
- 1@ma_h,131,143,0 warp #Patternwarp48 10,10,1@ma_h,117,63
- 1@ma_h,146,143,0 warp #Patternwarp49 10,10,1@ma_h,117,63
- 1@ma_h,36,63,0 warp #Patternwarp10 7,7,1@ma_h,116,157
- 1@ma_h,46,63,0 warp #Patternwarp11 7,7,1@ma_h,116,157
- 1@ma_h,56,63,0 warp #Patternwarp12 7,7,1@ma_h,116,157
- 1@ma_h,67,63,0 warp #Patternwarp13 7,7,1@ma_h,116,157
- 1@ma_h,78,63,0 warp #Patternwarp14 7,7,1@ma_h,116,157
- 1@ma_h,89,63,0 warp #Patternwarp15 7,7,1@ma_h,116,157
- 1@ma_h,100,63,0 warp #Patternwarp16 7,7,1@ma_h,116,157
- 1@ma_h,51,79,0 warp #Patternwarp17 10,10,1@ma_h,116,157
- 1@ma_h,51,46,0 warp #Patternwarp18 10,10,1@ma_h,116,157
- 1@ma_h,73,80,0 warp #Patternwarp19 10,10,1@ma_h,116,157
- 1@ma_h,73,46,0 warp #Patternwarp20 10,10,1@ma_h,116,157
- 1@ma_h,95,79,0 warp #Patternwarp21 10,10,1@ma_h,116,157
- 1@ma_h,95,46,0 warp #Patternwarp22 10,10,1@ma_h,116,157
- //1@ma_h,193,82,0 warp #Patternwarp23 7,7,1@ma_h,116,157
- //1@ma_h,193,82,0 warp #Patternwarp24 7,7,1@ma_h,116,157
- 1@ma_h,117,77,0 warp #Patternwarp25 10,10,1@ma_h,116,157
- 1@ma_h,131,77,0 warp #Patternwarp26 10,10,1@ma_h,116,157
- 1@ma_h,146,77,0 warp #Patternwarp27 10,10,1@ma_h,116,157
- 1@ma_h,117,63,0 warp #Patternwarp28 10,10,1@ma_h,116,157
- 1@ma_h,131,63,0 warp #Patternwarp29 10,10,1@ma_h,116,157
- 1@ma_h,146,63,0 warp #Patternwarp30 10,10,1@ma_h,116,157
- 1@ma_h,117,49,0 warp #Patternwarp31 10,10,1@ma_h,116,157
- 1@ma_h,131,49,0 warp #Patternwarp32 10,10,1@ma_h,116,157
- 1@ma_h,146,49,0 warp #Patternwarp33 10,10,1@ma_h,116,157
- // Disable select warps.
- // Custom, but saves processing and lines.
- 1@ma_h,1,1,0 script #ma_hos_warp_init 844,{
- end;
- OnInstanceInit:
- disablenpc instance_npcname("#Boss Room Exit");
- disablenpc instance_npcname("#Boss Room Door");
- disablenpc instance_npcname("#Boss Room Door1");
- for(set .@i,1; .@i<=8; set .@i,.@i+1)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- for(set .@i,34; .@i<=38; set .@i,.@i+1)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- // Skip 39-40 since they're disabled in the official script.
- for(set .@i,41; .@i<=49; set .@i,.@i+1)
- disablenpc instance_npcname("#Patternwarp"+.@i);
- disablenpc instance_npcname("#ma_hos_warp_init");
- end;
- }
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