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- //===== rAthena Script =======================================
- //= Falcon & Wolf Flute Trader
- //===== By: ==================================================
- //= Masao, Muad_Dib, Ziu
- //===== Current Version: =====================================
- //= 1.2a
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= [Official Conversion]
- //= Sells Falcon Flute and Wolf Flute.
- //===== Additional Comments: =================================
- //= 1.0 First Version. [Masao]
- //= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao]
- //= 1.2 Added Wolf Flute trader, optimized. [Euphy]
- //= 1.2a Fixed some conditions. [Euphy]
- //============================================================
- // Falcon Flute :: falcon_flute
- //============================================================
- - script Falcon Flute Trader::fflute -1,{
- mes "[Falcon Flute Trader]";
- if (BaseJob == Job_Hunter) {
- mes "Do you need a Falcon?";
- mes "With a magical Flute, you can call your Falcon from anywhere!";
- next;
- mes "[Falcon Flute Trader]";
- mes "It's marvelous, isn't it? Ha ha ha!";
- next;
- mes "[Falcon Flute Trader]";
- mes "Why I'm selling these Falcon Flutes?";
- mes "It's because I have no clue how they work.";
- mes "Ha ha ha!";
- next;
- mes "[Falcon Flute Trader]";
- mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
- mes "I don't have the Skill, so I don't know how to handle Falcons.";
- mes "As it's for now, I may never have a Falcon.";
- next;
- mes "[Falcon Flute Trader]";
- mes "But I can't give you one for free!";
- mes "I have to make money since i also need to eat!";
- next;
- mes "[Falcon Flute Trader]";
- mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
- next;
- if (eaclass()&EAJL_THIRD) {
- mes "[Falcon Flute Trader]";
- mes "For Rangers, however, I have a special price of 10,000 zeny!";
- set .@price,10000;
- next;
- } else
- set .@price,12500;
- if(select("Don't buy one:Buy a Falcon Flute") == 1) {
- mes "[Falcon Flute Trader]";
- mes "That's too bad. If you need one, come back!";
- close;
- }
- if (Zeny >= .@price) {
- if (countitem(12848) >= 1) {
- mes "[Falcon Flute Trader]";
- mes "As I can see you already have a Falcon Flute!";
- mes "Don't worry, my young friend, once you've purchased the Falcon Flute you won't need to do so again";
- mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
- close;
- }
- mes "[Falcon Flute Trader]";
- mes "Here, take this flute.";
- mes "With it you can whistle for your Falcon from anywhere.";
- set Zeny, Zeny - .@price;
- getitem 12848,1; //Falcon_Flute
- next;
- mes "[Falcon Flute Trader]";
- mes "Just a reminder.";
- mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
- close;
- }
- mes "[Falcon Flute Trader]";
- mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
- close;
- }
- if (BaseJob == Job_Archer) {
- mes "Hello, young one!";
- mes "Currently I can't help you,";
- mes "but why don't you return to me when you've become a great Hunter and learned how to handle Falcons properly?";
- close;
- }
- mes "Isn't it a beautiful day today?";
- close;
- }
- hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51
- pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51
- // Wolf Flute :: job_ranger
- //============================================================
- tur_dun01,89,170,5 script Expert Flute Crafter 59,{
- if (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
- if (countitem(6124)) {
- mes "[Expert Flute Crafter]";
- mes "The Wolf Flute you have is crafted by myself, with wood.";
- mes "You can come back here and find me if you lose your Wolf flute!";
- next;
- mes "[Expert Flute Crafter]";
- mes "The flute can only be crafted by me.";
- mes "It is just a little matter for me to craft another flute!!";
- close;
- }
- mes "[Expert Flute Crafter]";
- mes "Do you need anything?";
- mes "A new Wolf Flute?";
- next;
- switch(select("Please give me a new Wolf Flute.:No.")) {
- case 1:
- if (countitem(7150) && Zeny >= 100000) {
- mes "[Expert Flute Crafter]";
- mes "Have you brought all the materials?";
- mes "Wow! All your materials are not bad!";
- mes "That's good enough.";
- next;
- mes "[Expert Flute Crafter]";
- mes "Here's the new Wolf Flute.";
- mes "Hope you are ready to use it.";
- delitem 7150,1; //Bamboo_Cut
- set Zeny, Zeny-100000;
- getitem 6124,1; //Wolf's_Flute
- close;
- }
- mes "[Expert Flute Crafter]";
- mes "If you want to craft a new Wolf Flute, I need you to bring me ^4d4dff1 Bamboo Cut and 100,000 zeny.^000000";
- next;
- mes "[Expert Flute Crafter]";
- mes "^4d4dffBamboo Cut can be obtained from Kapha or Karakasa.^000000";
- close;
- case 2:
- mes "[Expert Flute Crafter]";
- mes "If you do not summon a wolf, then you don't need the Wolf Flute.";
- mes "You can come back here and find me if you change your mind.";
- mes "Isn't that right?";
- close;
- }
- }
- mes "[Expert Flute Crafter]";
- mes "Eeehh? You are not a Ranger?";
- mes "Then this flute is totally useless for you!";
- close;
- }
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