Lemongrass3110 b28bf2d1ff Cleaned up produce_db.txt 3 rokov pred
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import-tmpl 7556453dfc Merge of Rytech's 4CrAM (#6414) 3 rokov pred
pre-re b28bf2d1ff Cleaned up produce_db.txt 3 rokov pred
re 7556453dfc Merge of Rytech's 4CrAM (#6414) 3 rokov pred
GeoIP.dat a75c0475a2 > Hercules merges: 12 rokov pred
abra_db.yml 2cc5337083 Updates copyright date 4 rokov pred
achievement_db.yml 5aa9f75343 Cleaned up remaining TODO for Achievements (#4446) 4 rokov pred
achievement_level_db.yml 5aa9f75343 Cleaned up remaining TODO for Achievements (#4446) 4 rokov pred
attendance.yml 2cc5337083 Updates copyright date 4 rokov pred
attr_fix.yml 4d2c5b02d3 Converted Elemental Attribute Damage Adjustment Tables to YAML (#6053) 3 rokov pred
battleground_db.yml 2cc5337083 Updates copyright date 4 rokov pred
castle_db.yml 01a3caf9f9 Converted castle_db.txt to YAML (#6077) 3 rokov pred
const.yml fe7cb5a33f Converted const.txt to YAML (#6187) 3 rokov pred
create_arrow_db.yml 0599ee1832 Converted create_arrow_db.txt to YAML (#6039) 3 rokov pred
elemental_db.yml 55a1ad2881 Increases MAX_LEVEL to 250 (#6406) 3 rokov pred
exp_guild.yml 7ade6d8c86 Converted txt guild experience database to yaml (#5995) 3 rokov pred
exp_homun.yml e8385d812b Converted exp_homun database to yaml (#6002) 3 rokov pred
guild_skill_tree.yml 2cc5337083 Updates copyright date 4 rokov pred
homun_skill_tree.txt 652d77eb02 Job Improvement Project - Genetic (#3284) 5 rokov pred
instance_db.yml 2cc5337083 Updates copyright date 4 rokov pred
item_db.yml 546df9bc2d New card subtype (#6394) 3 rokov pred
item_group_db.yml 3f9b051ebc Corrected an issue with UniqueId (#6146) 3 rokov pred
item_randomopt_db.yml 2cc5337083 Updates copyright date 4 rokov pred
item_randomopt_group.yml 2cc5337083 Updates copyright date 4 rokov pred
job_stats.yml 6bc0dff20d Converts Job databases to YAML (#4759) 3 rokov pred
level_penalty.yml 2cc5337083 Updates copyright date 4 rokov pred
magicmushroom_db.yml 2cc5337083 Updates copyright date 4 rokov pred
map_index.txt d6a1c03b39 Updated map_cache.dat (#6310) 3 rokov pred
mercenary_db.yml 4a778815a3 Converted mercenary_db to YAML format (#6101) 3 rokov pred
mob_chat_db.yml 3abc86e02d Wave mode instances - walkthrough conversions (#3884) 3 rokov pred
mob_db.yml 7556453dfc Merge of Rytech's 4CrAM (#6414) 3 rokov pred
mob_item_ratio.yml 99eed0c9b1 Converted mob_item_ratio to YAML (#6021) 3 rokov pred
mob_summon.yml 9322f67002 Converted mob_boss to yaml (#6011) 3 rokov pred
pet_db.yml 2cc5337083 Updates copyright date 4 rokov pred
quest_db.yml 42a1f6413b Added an exception for quest locations for memorial. (#6392) 3 rokov pred
readme.md 5aa9f75343 Cleaned up remaining TODO for Achievements (#4446) 4 rokov pred
refine.yml 394ac3cbe8 Fixed refine rate documentation 4 rokov pred
size_fix.yml 2cc5337083 Updates copyright date 4 rokov pred
skill_changematerial_db.txt 51ecd9b2bc Follow up 402170c 10 rokov pred
skill_damage_db.txt a942853d55 Cleaned up the mapflag system (#2943) 6 rokov pred
skill_db.yml 7556453dfc Merge of Rytech's 4CrAM (#6414) 3 rokov pred
skill_tree.yml 745731b8e8 Fixed some small mistakes with skill tree (#6409) 3 rokov pred
spellbook_db.yml 2cc5337083 Updates copyright date 4 rokov pred
statpoint.yml 7556453dfc Merge of Rytech's 4CrAM (#6414) 3 rokov pred
status_disabled.txt 7556453dfc Merge of Rytech's 4CrAM (#6414) 3 rokov pred

readme.md

Import Directories

What is the import directory for?

The import/ directory provides a way for you to change your config settings without the need to even touch the main /conf/ and /db/ files.

By placing your custom entries into the import/ directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.

How does this work?

Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".

For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/ directory correctly. (for /conf/import/ examples, see /conf/readme.md)

Achievements


We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.

/db/import/achievement_db.yml

- Id: 280000
  Group: None
  Name: Emperio
  Reward:
    TitleId: 1035
  Score: 50
- Id: 280001
  Group: None
  Name: Staff
  Reward:
    TitleId: 1036
  Score: 50

Instances


We want to add our own customized Housing Instance.

/db/import/instance_db.yml

- Id: 35
    Name: Home
    IdleTimeOut: 900
    Enter:
      Map: 1@home
      X: 24
      Y: 6
    AdditionalMaps:
      - Map: 2@home
      - Map: 3@home

Mob Alias


We want to give a custom mob a Novice player sprite.

/db/import/mob_avail.txt

// Structure of Database:
// MobID,SpriteID{,Equipment}
3850,0

Custom Maps


We want to add our own custom maps. For this we need to add our map names to import/map_index.txt and then to the import/map_cache.dat file for the Map Server to load.

/db/import/map_index.txt

1@home  1250
2@home
3@home
ev_has
shops
prt_pvp

Item Trade Restrictions


We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.

/db/import/item_trade.txt

// Legend for 'TradeMask' field (bitmask):
// 1   - item can't be dropped
// 2   - item can't be traded (nor vended)
// 4   - wedded partner can override restriction 2
// 8   - item can't be sold to npcs
// 16  - item can't be placed in the cart
// 32  - item can't be placed in the storage
// 64  - item can't be placed in the guild storage
// 128 - item can't be attached to mail
// 256 - item can't be auctioned
// Full outright value = 511
34000,511,100   // Old Green Box
34001,511,100   // House Keys
34002,511,100   // Reputation Journal

Custom Quests


We want to add our own custom quests to the quest_db.

/db/import/quest_db.txt

// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
89001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"
89002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"

We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/ system.