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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _MMO_H_
- #define _MMO_H_
- #include "cbasetypes.h"
- #include <time.h>
- // server->client protocol version
- // 0 - pre-?
- // 1 - ? - 0x196
- // 2 - ? - 0x78, 0x79
- // 3 - ? - 0x1c8, 0x1c9, 0x1de
- // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
- // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
- // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
- // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
- // 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
- // 20070521 - 2007-05-21aSakexe+ - 0x283
- // 20070821 - 2007-08-21aSakexe+ - 0x2c5
- // 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
- // 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
- // 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
- // 20081126 - 2008-11-26aSakexe+ - 0x1a2
- // 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
- // 20080827 - 2008-08-27aRagexeRE+ - First RE Client
- // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
- // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
- // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
- // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
- // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
- // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
- // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
- // 20100126 - 2010-01-26aRagexeRE+ - 0x80e
- // 20100223 - 2010-02-23aRagexeRE+ - 0x80f
- // 20100413 - 2010-04-13aRagexeRE+ - 0x6b
- // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
- // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
- // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
- // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
- #ifndef PACKETVER
- #define PACKETVER 20081126
- //#define PACKETVER 20100707
- #endif
- // backward compatible PACKETVER 8 and 9
- #if PACKETVER == 8
- #undef PACKETVER
- #define PACKETVER 20070521
- #endif
- #if PACKETVER == 9
- #undef PACKETVER
- #define PACKETVER 20071106
- #endif
- //Remove/Comment this line to disable sc_data saving. [Skotlex]
- #define ENABLE_SC_SAVING
- //Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
- //Note that newer clients no longer save hotkeys in the registry!
- #define HOTKEY_SAVING
- //The number is the max number of hotkeys to save
- #if PACKETVER < 20090603
- // (27 = 9 skills x 3 bars) (0x02b9,191)
- #define MAX_HOTKEYS 27
- #elif PACKETVER < 20090617
- // (36 = 9 skills x 4 bars) (0x07d9,254)
- #define MAX_HOTKEYS 36
- #else
- // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
- #define MAX_HOTKEYS 38
- #endif
- #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
- #define MAX_INVENTORY 100
- //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
- #define MAX_CHARS 9
- //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
- //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
- #define MAX_SLOTS 4
- //Max amount of a single stacked item
- #define MAX_AMOUNT 30000
- #define MAX_ZENY 1000000000
- #define MAX_FAME 1000000000
- #define MAX_CART 100
- #define MAX_SKILL 2536
- #define GLOBAL_REG_NUM 256
- #define ACCOUNT_REG_NUM 64
- #define ACCOUNT_REG2_NUM 16
- //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
- #define MAX_REG_NUM 256
- #define DEFAULT_WALK_SPEED 150
- #define MIN_WALK_SPEED 0
- #define MAX_WALK_SPEED 1000
- #define MAX_STORAGE 600
- #define MAX_GUILD_STORAGE 1000
- #define MAX_PARTY 12
- #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
- #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
- #define MAX_GUILDEXPULSION 32
- #define MAX_GUILDALLIANCE 16
- #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
- #define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]
- #define MAX_GUILDLEVEL 50
- #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
- #define MAX_QUEST_DB 2000 //Max quests that the server will load
- #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
- // for produce
- #define MIN_ATTRIBUTE 0
- #define MAX_ATTRIBUTE 4
- #define ATTRIBUTE_NORMAL 0
- #define MIN_STAR 0
- #define MAX_STAR 3
- #define MAX_STATUS_TYPE 5
- #define WEDDING_RING_M 2634
- #define WEDDING_RING_F 2635
- //For character names, title names, guilds, maps, etc.
- //Includes null-terminator as it is the length of the array.
- #define NAME_LENGTH (23 + 1)
- //For item names, which tend to have much longer names.
- #define ITEM_NAME_LENGTH 50
- //For Map Names, which the client considers to be 16 in length including the .gat extension
- #define MAP_NAME_LENGTH (11 + 1)
- #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
- #define MAX_FRIENDS 40
- #define MAX_MEMOPOINTS 3
- //Size of the fame list arrays.
- #define MAX_FAME_LIST 10
- //Limits to avoid ID collision with other game objects
- #define START_ACCOUNT_NUM 2000000
- #define END_ACCOUNT_NUM 100000000
- #define START_CHAR_NUM 150000
- //Guilds
- #define MAX_GUILDMES1 60
- #define MAX_GUILDMES2 120
- //Base Homun skill.
- #define HM_SKILLBASE 8001
- #define MAX_HOMUNSKILL 16
- #define MAX_HOMUNCULUS_CLASS 16 //[orn]
- #define HM_CLASS_BASE 6001
- #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
- //Mail System
- #define MAIL_MAX_INBOX 30
- #define MAIL_TITLE_LENGTH 40
- #define MAIL_BODY_LENGTH 200
- //Mercenary System
- #define MC_SKILLBASE 8201
- #define MAX_MERCSKILL 40
- #define MAX_MERCENARY_CLASS 40
- enum item_types {
- IT_HEALING = 0,
- IT_UNKNOWN, //1
- IT_USABLE, //2
- IT_ETC, //3
- IT_WEAPON, //4
- IT_ARMOR, //5
- IT_CARD, //6
- IT_PETEGG, //7
- IT_PETARMOR,//8
- IT_UNKNOWN2,//9
- IT_AMMO, //10
- IT_DELAYCONSUME,//11
- IT_CASH = 18,
- IT_MAX
- };
- //Questlog system [Kevin] [Inkfish]
- typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
- struct quest {
- int quest_id;
- unsigned int time;
- int count[MAX_QUEST_OBJECTIVES];
- quest_state state;
- };
- struct item {
- int id;
- short nameid;
- short amount;
- unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
- char identify;
- char refine;
- char attribute;
- short card[MAX_SLOTS];
- unsigned int expire_time;
- };
- struct point {
- unsigned short map;
- short x,y;
- };
- struct s_skill {
- unsigned short id,lv,flag;
- };
- struct global_reg {
- char str[32];
- char value[256];
- };
- //Holds array of global registries, used by the char server and converter.
- struct accreg {
- int account_id, char_id;
- int reg_num;
- struct global_reg reg[MAX_REG_NUM];
- };
- //For saving status changes across sessions. [Skotlex]
- struct status_change_data {
- unsigned short type; //SC_type
- long val1, val2, val3, val4, tick; //Remaining duration.
- };
- struct storage_data {
- int storage_amount;
- struct item items[MAX_STORAGE];
- };
- struct guild_storage {
- int dirty;
- int guild_id;
- short storage_status;
- short storage_amount;
- struct item items[MAX_GUILD_STORAGE];
- };
- struct s_pet {
- int account_id;
- int char_id;
- int pet_id;
- short class_;
- short level;
- short egg_id;//pet egg id
- short equip;//pet equip name_id
- short intimate;//pet friendly
- short hungry;//pet hungry
- char name[NAME_LENGTH];
- char rename_flag;
- char incuvate;
- };
- struct s_homunculus { //[orn]
- char name[NAME_LENGTH];
- int hom_id;
- int char_id;
- short class_;
- int hp,max_hp,sp,max_sp;
- unsigned int intimacy; //[orn]
- short hunger;
- struct s_skill hskill[MAX_HOMUNSKILL]; //albator
- short skillpts;
- short level;
- unsigned int exp;
- short rename_flag;
- short vaporize; //albator
- int str ;
- int agi ;
- int vit ;
- int int_ ;
- int dex ;
- int luk ;
- };
- struct s_mercenary {
- int mercenary_id;
- int char_id;
- short class_;
- int hp, sp;
- unsigned int kill_count;
- unsigned int life_time;
- };
- struct s_friend {
- int account_id;
- int char_id;
- char name[NAME_LENGTH];
- };
- #ifdef HOTKEY_SAVING
- struct hotkey {
- unsigned int id;
- unsigned short lv;
- unsigned char type; // 0: item, 1: skill
- };
- #endif
- struct mmo_charstatus {
- int char_id;
- int account_id;
- int partner_id;
- int father;
- int mother;
- int child;
- unsigned int base_exp,job_exp;
- int zeny;
- short class_;
- unsigned int status_point,skill_point;
- int hp,max_hp,sp,max_sp;
- unsigned int option;
- short manner;
- unsigned char karma;
- short hair,hair_color,clothes_color;
- int party_id,guild_id,pet_id,hom_id,mer_id;
- int fame;
- // Mercenary Guilds Rank
- int arch_faith, arch_calls;
- int spear_faith, spear_calls;
- int sword_faith, sword_calls;
- short weapon; // enum weapon_type
- short shield; // view-id
- short head_top,head_mid,head_bottom;
- char name[NAME_LENGTH];
- unsigned int base_level,job_level;
- short str,agi,vit,int_,dex,luk;
- unsigned char slot,sex;
- uint32 mapip;
- uint16 mapport;
- struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
- struct item inventory[MAX_INVENTORY],cart[MAX_CART];
- struct storage_data storage;
- struct s_skill skill[MAX_SKILL];
- struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
- #ifdef HOTKEY_SAVING
- struct hotkey hotkeys[MAX_HOTKEYS];
- #endif
- bool show_equip;
- short rename;
- time_t delete_date;
- };
- typedef enum mail_status {
- MAIL_NEW,
- MAIL_UNREAD,
- MAIL_READ,
- } mail_status;
- struct mail_message {
- unsigned int id;
- int send_id;
- char send_name[NAME_LENGTH];
- int dest_id;
- char dest_name[NAME_LENGTH];
- char title[MAIL_TITLE_LENGTH];
- char body[MAIL_BODY_LENGTH];
- mail_status status;
- time_t timestamp; // marks when the message was sent
- int zeny;
- struct item item;
- };
- struct mail_data {
- short amount;
- bool full;
- short unchecked, unread;
- struct mail_message msg[MAIL_MAX_INBOX];
- };
- struct auction_data {
- unsigned int auction_id;
- int seller_id;
- char seller_name[NAME_LENGTH];
- int buyer_id;
- char buyer_name[NAME_LENGTH];
-
- struct item item;
- // This data is required for searching, as itemdb is not read by char server
- char item_name[ITEM_NAME_LENGTH];
- short type;
- unsigned short hours;
- int price, buynow;
- time_t timestamp; // auction's end time
- int auction_end_timer;
- };
- struct registry {
- int global_num;
- struct global_reg global[GLOBAL_REG_NUM];
- int account_num;
- struct global_reg account[ACCOUNT_REG_NUM];
- int account2_num;
- struct global_reg account2[ACCOUNT_REG2_NUM];
- };
- struct party_member {
- int account_id;
- int char_id;
- char name[NAME_LENGTH];
- unsigned short class_;
- unsigned short map;
- unsigned short lv;
- unsigned leader : 1,
- online : 1;
- };
- struct party {
- int party_id;
- char name[NAME_LENGTH];
- unsigned char count; //Count of online characters.
- unsigned exp : 1,
- item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
- struct party_member member[MAX_PARTY];
- };
- struct map_session_data;
- struct guild_member {
- int account_id, char_id;
- short hair,hair_color,gender,class_,lv;
- uint64 exp;
- int exp_payper;
- short online,position;
- char name[NAME_LENGTH];
- struct map_session_data *sd;
- unsigned char modified;
- };
- struct guild_position {
- char name[NAME_LENGTH];
- int mode;
- int exp_mode;
- unsigned char modified;
- };
- struct guild_alliance {
- int opposition;
- int guild_id;
- char name[NAME_LENGTH];
- };
- struct guild_expulsion {
- char name[NAME_LENGTH];
- char mes[40];
- int account_id;
- };
- struct guild_skill {
- int id,lv;
- };
- struct guild {
- int guild_id;
- short guild_lv, connect_member, max_member, average_lv;
- uint64 exp;
- unsigned int next_exp;
- int skill_point;
- char name[NAME_LENGTH],master[NAME_LENGTH];
- struct guild_member member[MAX_GUILD];
- struct guild_position position[MAX_GUILDPOSITION];
- char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
- int emblem_len,emblem_id;
- char emblem_data[2048];
- struct guild_alliance alliance[MAX_GUILDALLIANCE];
- struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
- struct guild_skill skill[MAX_GUILDSKILL];
- unsigned short save_flag; // for TXT saving
- };
- struct guild_castle {
- int castle_id;
- int mapindex;
- char castle_name[NAME_LENGTH];
- char castle_event[NAME_LENGTH];
- int guild_id;
- int economy;
- int defense;
- int triggerE;
- int triggerD;
- int nextTime;
- int payTime;
- int createTime;
- int visibleC;
- struct {
- unsigned visible : 1;
- int id; // object id
- } guardian[MAX_GUARDIANS];
- int* temp_guardians; // ids of temporary guardians (mobs)
- int temp_guardians_max;
- };
- // for Brandish Spear calculations
- struct square {
- int val1[5];
- int val2[5];
- };
- struct fame_list {
- int id;
- int fame;
- char name[NAME_LENGTH];
- };
- enum {
- GBI_EXP =1, // ギルドのEXP
- GBI_GUILDLV, // ギルドのLv
- GBI_SKILLPOINT, // ギルドのスキルポイント
- GBI_SKILLLV, // ギルドスキルLv
- };
- enum {
- GMI_POSITION =0, // メンバーの役職変更
- GMI_EXP,
- GMI_HAIR,
- GMI_HAIR_COLOR,
- GMI_GENDER,
- GMI_CLASS,
- GMI_LEVEL,
- };
- enum {
- GD_SKILLBASE=10000,
- GD_APPROVAL=10000,
- GD_KAFRACONTRACT=10001,
- GD_GUARDRESEARCH=10002,
- GD_GUARDUP=10003,
- GD_EXTENSION=10004,
- GD_GLORYGUILD=10005,
- GD_LEADERSHIP=10006,
- GD_GLORYWOUNDS=10007,
- GD_SOULCOLD=10008,
- GD_HAWKEYES=10009,
- GD_BATTLEORDER=10010,
- GD_REGENERATION=10011,
- GD_RESTORE=10012,
- GD_EMERGENCYCALL=10013,
- GD_DEVELOPMENT=10014,
- };
- //These mark the ID of the jobs, as expected by the client. [Skotlex]
- enum {
- JOB_NOVICE,
- JOB_SWORDMAN,
- JOB_MAGE,
- JOB_ARCHER,
- JOB_ACOLYTE,
- JOB_MERCHANT,
- JOB_THIEF,
- JOB_KNIGHT,
- JOB_PRIEST,
- JOB_WIZARD,
- JOB_BLACKSMITH,
- JOB_HUNTER,
- JOB_ASSASSIN,
- JOB_KNIGHT2,
- JOB_CRUSADER,
- JOB_MONK,
- JOB_SAGE,
- JOB_ROGUE,
- JOB_ALCHEMIST,
- JOB_BARD,
- JOB_DANCER,
- JOB_CRUSADER2,
- JOB_WEDDING,
- JOB_SUPER_NOVICE,
- JOB_GUNSLINGER,
- JOB_NINJA,
- JOB_XMAS,
- JOB_SUMMER,
- JOB_MAX_BASIC,
- JOB_NOVICE_HIGH = 4001,
- JOB_SWORDMAN_HIGH,
- JOB_MAGE_HIGH,
- JOB_ARCHER_HIGH,
- JOB_ACOLYTE_HIGH,
- JOB_MERCHANT_HIGH,
- JOB_THIEF_HIGH,
- JOB_LORD_KNIGHT,
- JOB_HIGH_PRIEST,
- JOB_HIGH_WIZARD,
- JOB_WHITESMITH,
- JOB_SNIPER,
- JOB_ASSASSIN_CROSS,
- JOB_LORD_KNIGHT2,
- JOB_PALADIN,
- JOB_CHAMPION,
- JOB_PROFESSOR,
- JOB_STALKER,
- JOB_CREATOR,
- JOB_CLOWN,
- JOB_GYPSY,
- JOB_PALADIN2,
- JOB_BABY,
- JOB_BABY_SWORDMAN,
- JOB_BABY_MAGE,
- JOB_BABY_ARCHER,
- JOB_BABY_ACOLYTE,
- JOB_BABY_MERCHANT,
- JOB_BABY_THIEF,
- JOB_BABY_KNIGHT,
- JOB_BABY_PRIEST,
- JOB_BABY_WIZARD,
- JOB_BABY_BLACKSMITH,
- JOB_BABY_HUNTER,
- JOB_BABY_ASSASSIN,
- JOB_BABY_KNIGHT2,
- JOB_BABY_CRUSADER,
- JOB_BABY_MONK,
- JOB_BABY_SAGE,
- JOB_BABY_ROGUE,
- JOB_BABY_ALCHEMIST,
- JOB_BABY_BARD,
- JOB_BABY_DANCER,
- JOB_BABY_CRUSADER2,
- JOB_SUPER_BABY,
- JOB_TAEKWON,
- JOB_STAR_GLADIATOR,
- JOB_STAR_GLADIATOR2,
- JOB_SOUL_LINKER,
- JOB_MAX,
- };
- enum {
- SEX_FEMALE = 0,
- SEX_MALE,
- SEX_SERVER
- };
- // sanity checks...
- #if MAX_ZENY > INT_MAX
- #error MAX_ZENY is too big
- #endif
- #endif /* _MMO_H_ */
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