12345678910111213 |
- // Homunculus and future Mercenary system code go here [Celest]
- int do_init_merc (void);
- void merc_load_exptables(void);
- char *merc_skill_get_name(int id);
- void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp);
- int merc_dead(struct homun_data *hd, struct block_list *src);
- void merc_skillup(struct map_session_data *sd,short skillnum);
- int merc_gainexp(struct homun_data *hd,int exp);
- void merc_heal(struct homun_data *hd,int hp,int sp);
- void merc_save(struct homun_data *hd);
- void merc_load(struct map_session_data *sd);
- int merc_create_homunculus(struct map_session_data *sd,int id,int m,int x,int y);
|