mercenary.h 641 B

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  1. // Homunculus and future Mercenary system code go here [Celest]
  2. int do_init_merc (void);
  3. void merc_load_exptables(void);
  4. char *merc_skill_get_name(int id);
  5. void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp);
  6. int merc_dead(struct homun_data *hd, struct block_list *src);
  7. void merc_skillup(struct map_session_data *sd,short skillnum);
  8. int merc_gainexp(struct homun_data *hd,int exp);
  9. void merc_heal(struct homun_data *hd,int hp,int sp);
  10. void merc_save(struct homun_data *hd);
  11. void merc_load(struct map_session_data *sd);
  12. int merc_create_homunculus(struct map_session_data *sd,int id,int m,int x,int y);