map.h 33 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MAP_H_
  4. #define _MAP_H_
  5. #include "../common/cbasetypes.h"
  6. #include "../common/core.h" // CORE_ST_LAST
  7. #include "../common/mmo.h"
  8. #include "../common/mapindex.h"
  9. #include "../common/db.h"
  10. #include "../common/msg_conf.h"
  11. #include "../config/core.h"
  12. #include <stdarg.h>
  13. struct npc_data;
  14. struct item_data;
  15. struct Channel;
  16. enum E_MAPSERVER_ST {
  17. MAPSERVER_ST_RUNNING = CORE_ST_LAST,
  18. MAPSERVER_ST_STARTING,
  19. MAPSERVER_ST_SHUTDOWN,
  20. MAPSERVER_ST_LAST
  21. };
  22. #define msg_config_read(cfgName,isnew) map_msg_config_read(cfgName,isnew)
  23. #define msg_txt(sd,msg_number) map_msg_txt(sd,msg_number)
  24. #define do_final_msg() map_do_final_msg()
  25. int map_msg_config_read(char *cfgName,int lang);
  26. const char* map_msg_txt(struct map_session_data *sd,int msg_number);
  27. void map_do_final_msg(void);
  28. void map_msg_reload(void);
  29. #define MAX_NPC_PER_MAP 512
  30. #define AREA_SIZE battle_config.area_size
  31. #define DAMAGELOG_SIZE 30
  32. #define LOOTITEM_SIZE 10
  33. #define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
  34. #define MAX_MOB_LIST_PER_MAP 128
  35. #define MAX_EVENTQUEUE 2
  36. #define MAX_EVENTTIMER 32
  37. #define NATURAL_HEAL_INTERVAL 500
  38. #define MIN_FLOORITEM 2
  39. #define MAX_FLOORITEM START_ACCOUNT_NUM
  40. #define MAX_LEVEL 175
  41. #define MAX_DROP_PER_MAP 48
  42. #define MAX_IGNORE_LIST 20 // official is 14
  43. #define MAX_VENDING 12
  44. #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
  45. /** Added definitions for WoESE objects and other [L0ne_W0lf], [aleos] */
  46. enum MOBID {
  47. MOBID_PORING = 1002,
  48. MOBID_RED_PLANT = 1078,
  49. MOBID_BLACK_MUSHROOM = 1084,
  50. MOBID_GOBLIN_1 = 1122,
  51. MOBID_GOBLIN_2,
  52. MOBID_GOBLIN_3,
  53. MOBID_GOBLIN_4,
  54. MOBID_GOBLIN_5,
  55. MOBID_MARINE_SPHERE = 1142,
  56. MOBID_A_GUARDIAN = 1285,
  57. MOBID_K_GUARDIAN,
  58. MOBID_S_GUARDIAN,
  59. MOBID_EMPERIUM,
  60. MOBID_TREAS01 = 1324,
  61. MOBID_TREAS40 = 1363,
  62. MOBID_G_PARASITE = 1555,
  63. MOBID_G_FLORA = 1575,
  64. MOBID_G_HYDRA = 1579,
  65. MOBID_G_MANDRAGORA = 1589,
  66. MOBID_G_GEOGRAPHER = 1590,
  67. MOBID_S_GUARDIAN_ = 1899,
  68. MOBID_A_GUARDIAN_,
  69. MOBID_BARRICADE1 = 1905,
  70. MOBID_BARRICADE2,
  71. MOBID_GUARDIAN_STONE1,
  72. MOBID_GUARDIAN_STONE2,
  73. MOBID_FOOD_STOR,
  74. MOBID_BLUE_CRYST = 1914,
  75. MOBID_PINK_CRYST,
  76. MOBID_TREAS41 = 1938,
  77. MOBID_TREAS49 = 1946,
  78. MOBID_TATACHO = 1986,
  79. MOBID_CENTIPEDE,
  80. MOBID_NEPENTHES,
  81. MOBID_HILLSRION,
  82. MOBID_HARDROCK_MOMMOTH,
  83. MOBID_TENDRILRION,
  84. MOBID_CORNUS,
  85. MOBID_NAGA,
  86. MOBID_LUCIOLA_VESPA,
  87. MOBID_PINGUICULA,
  88. MOBID_G_TATACHO = 1997,
  89. MOBID_G_HILLSRION,
  90. MOBID_CENTIPEDE_LARVA,
  91. MOBID_SILVERSNIPER = 2042,
  92. MOBID_MAGICDECOY_FIRE,
  93. MOBID_MAGICDECOY_WATER,
  94. MOBID_MAGICDECOY_EARTH,
  95. MOBID_MAGICDECOY_WIND,
  96. MOBID_ZANZOU = 2308,
  97. MOBID_S_HORNET = 2158,
  98. MOBID_S_GIANT_HORNET,
  99. MOBID_S_LUCIOLA_VESPA,
  100. };
  101. //The following system marks a different job ID system used by the map server,
  102. //which makes a lot more sense than the normal one. [Skotlex]
  103. //
  104. //These marks the "level" of the job.
  105. #define JOBL_2_1 0x100 //256
  106. #define JOBL_2_2 0x200 //512
  107. #define JOBL_2 0x300 //768
  108. #define JOBL_UPPER 0x1000 //4096
  109. #define JOBL_BABY 0x2000 //8192
  110. #define JOBL_THIRD 0x4000 //16384
  111. //for filtering and quick checking.
  112. #define MAPID_BASEMASK 0x00ff
  113. #define MAPID_UPPERMASK 0x0fff
  114. #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
  115. //First Jobs
  116. //Note the oddity of the novice:
  117. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  118. enum e_mapid {
  119. //Novice And 1-1 Jobs
  120. MAPID_NOVICE = 0x0,
  121. MAPID_SWORDMAN,
  122. MAPID_MAGE,
  123. MAPID_ARCHER,
  124. MAPID_ACOLYTE,
  125. MAPID_MERCHANT,
  126. MAPID_THIEF,
  127. MAPID_TAEKWON,
  128. MAPID_WEDDING,
  129. MAPID_GUNSLINGER,
  130. MAPID_NINJA,
  131. MAPID_XMAS,
  132. MAPID_SUMMER,
  133. MAPID_HANBOK,
  134. MAPID_GANGSI,
  135. MAPID_OKTOBERFEST,
  136. //2-1 Jobs
  137. MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
  138. MAPID_KNIGHT,
  139. MAPID_WIZARD,
  140. MAPID_HUNTER,
  141. MAPID_PRIEST,
  142. MAPID_BLACKSMITH,
  143. MAPID_ASSASSIN,
  144. MAPID_STAR_GLADIATOR,
  145. MAPID_REBELLION = JOBL_2_1 | 0x09,
  146. MAPID_KAGEROUOBORO = JOBL_2_1|0x0A,
  147. MAPID_DEATH_KNIGHT = JOBL_2_1|0x0E,
  148. //2-2 Jobs
  149. MAPID_CRUSADER = JOBL_2_2|0x1,
  150. MAPID_SAGE,
  151. MAPID_BARDDANCER,
  152. MAPID_MONK,
  153. MAPID_ALCHEMIST,
  154. MAPID_ROGUE,
  155. MAPID_SOUL_LINKER,
  156. MAPID_DARK_COLLECTOR = JOBL_2_2|0x0E,
  157. //Trans Novice And Trans 1-1 Jobs
  158. MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
  159. MAPID_SWORDMAN_HIGH,
  160. MAPID_MAGE_HIGH,
  161. MAPID_ARCHER_HIGH,
  162. MAPID_ACOLYTE_HIGH,
  163. MAPID_MERCHANT_HIGH,
  164. MAPID_THIEF_HIGH,
  165. //Trans 2-1 Jobs
  166. MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
  167. MAPID_HIGH_WIZARD,
  168. MAPID_SNIPER,
  169. MAPID_HIGH_PRIEST,
  170. MAPID_WHITESMITH,
  171. MAPID_ASSASSIN_CROSS,
  172. //Trans 2-2 Jobs
  173. MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
  174. MAPID_PROFESSOR,
  175. MAPID_CLOWNGYPSY,
  176. MAPID_CHAMPION,
  177. MAPID_CREATOR,
  178. MAPID_STALKER,
  179. //Baby Novice And Baby 1-1 Jobs
  180. MAPID_BABY = JOBL_BABY|0x0,
  181. MAPID_BABY_SWORDMAN,
  182. MAPID_BABY_MAGE,
  183. MAPID_BABY_ARCHER,
  184. MAPID_BABY_ACOLYTE,
  185. MAPID_BABY_MERCHANT,
  186. MAPID_BABY_THIEF,
  187. //Baby 2-1 Jobs
  188. MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
  189. MAPID_BABY_KNIGHT,
  190. MAPID_BABY_WIZARD,
  191. MAPID_BABY_HUNTER,
  192. MAPID_BABY_PRIEST,
  193. MAPID_BABY_BLACKSMITH,
  194. MAPID_BABY_ASSASSIN,
  195. //Baby 2-2 Jobs
  196. MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
  197. MAPID_BABY_SAGE,
  198. MAPID_BABY_BARDDANCER,
  199. MAPID_BABY_MONK,
  200. MAPID_BABY_ALCHEMIST,
  201. MAPID_BABY_ROGUE,
  202. //3-1 Jobs
  203. MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0,
  204. MAPID_RUNE_KNIGHT,
  205. MAPID_WARLOCK,
  206. MAPID_RANGER,
  207. MAPID_ARCH_BISHOP,
  208. MAPID_MECHANIC,
  209. MAPID_GUILLOTINE_CROSS,
  210. //3-2 Jobs
  211. MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
  212. MAPID_SORCERER,
  213. MAPID_MINSTRELWANDERER,
  214. MAPID_SURA,
  215. MAPID_GENETIC,
  216. MAPID_SHADOW_CHASER,
  217. //Trans 3-1 Jobs
  218. MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
  219. MAPID_WARLOCK_T,
  220. MAPID_RANGER_T,
  221. MAPID_ARCH_BISHOP_T,
  222. MAPID_MECHANIC_T,
  223. MAPID_GUILLOTINE_CROSS_T,
  224. //Trans 3-2 Jobs
  225. MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
  226. MAPID_SORCERER_T,
  227. MAPID_MINSTRELWANDERER_T,
  228. MAPID_SURA_T,
  229. MAPID_GENETIC_T,
  230. MAPID_SHADOW_CHASER_T,
  231. //Baby 3-1 Jobs
  232. MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0,
  233. MAPID_BABY_RUNE,
  234. MAPID_BABY_WARLOCK,
  235. MAPID_BABY_RANGER,
  236. MAPID_BABY_BISHOP,
  237. MAPID_BABY_MECHANIC,
  238. MAPID_BABY_CROSS,
  239. //Baby 3-2 Jobs
  240. MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1,
  241. MAPID_BABY_SORCERER,
  242. MAPID_BABY_MINSTRELWANDERER,
  243. MAPID_BABY_SURA,
  244. MAPID_BABY_GENETIC,
  245. MAPID_BABY_CHASER,
  246. };
  247. //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
  248. #define MESSAGE_SIZE (79 + 1)
  249. //String length you can write in the 'talking box'
  250. #define CHATBOX_SIZE (70 + 1)
  251. //Chatroom-related string sizes
  252. #define CHATROOM_TITLE_SIZE (36 + 1)
  253. #define CHATROOM_PASS_SIZE (8 + 1)
  254. //Max allowed chat text length
  255. #define CHAT_SIZE_MAX (255 + 1)
  256. //24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
  257. #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 )
  258. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  259. //Specifies maps where players may hit each other
  260. #define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground)
  261. //Specifies maps that have special GvG/WoE restrictions
  262. #define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
  263. //Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  264. #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
  265. // No Kill Steal Protection
  266. #define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground)
  267. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  268. //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
  269. enum bl_type {
  270. BL_NUL = 0x000,
  271. BL_PC = 0x001,
  272. BL_MOB = 0x002,
  273. BL_PET = 0x004,
  274. BL_HOM = 0x008,
  275. BL_MER = 0x010,
  276. BL_ITEM = 0x020,
  277. BL_SKILL = 0x040,
  278. BL_NPC = 0x080,
  279. BL_CHAT = 0x100,
  280. BL_ELEM = 0x200,
  281. BL_ALL = 0xFFF,
  282. };
  283. /// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  284. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
  285. /// NPC Subtype
  286. enum npc_subtype {
  287. NPCTYPE_WARP, /// Warp
  288. NPCTYPE_SHOP, /// Shop
  289. NPCTYPE_SCRIPT, /// Script
  290. NPCTYPE_CASHSHOP, /// Cashshop
  291. NPCTYPE_ITEMSHOP, /// Itemshop
  292. NPCTYPE_POINTSHOP, /// Pointshop
  293. NPCTYPE_TOMB, /// Monster tomb
  294. NPCTYPE_MARKETSHOP, /// Marketshop
  295. };
  296. enum e_race {
  297. RC_NONE_ = -1, //don't give us bonus
  298. RC_FORMLESS = 0,
  299. RC_UNDEAD,
  300. RC_BRUTE,
  301. RC_PLANT,
  302. RC_INSECT,
  303. RC_FISH,
  304. RC_DEMON,
  305. RC_DEMIHUMAN,
  306. RC_ANGEL,
  307. RC_DRAGON,
  308. RC_PLAYER,
  309. RC_ALL,
  310. RC_MAX //auto upd enum for array size
  311. };
  312. enum e_classAE {
  313. CLASS_NONE = -1, //don't give us bonus
  314. CLASS_NORMAL = 0,
  315. CLASS_BOSS,
  316. CLASS_GUARDIAN,
  317. CLASS_ALL,
  318. CLASS_MAX //auto upd enum for array len
  319. };
  320. enum e_race2 {
  321. RC2_NONE = 0,
  322. RC2_GOBLIN,
  323. RC2_KOBOLD,
  324. RC2_ORC,
  325. RC2_GOLEM,
  326. RC2_GUARDIAN,
  327. RC2_NINJA,
  328. RC2_MAX
  329. };
  330. /// Element list
  331. enum e_element {
  332. ELE_NONE=-1,
  333. ELE_NEUTRAL=0,
  334. ELE_WATER,
  335. ELE_EARTH,
  336. ELE_FIRE,
  337. ELE_WIND,
  338. ELE_POISON,
  339. ELE_HOLY,
  340. ELE_DARK,
  341. ELE_GHOST,
  342. ELE_UNDEAD,
  343. ELE_ALL,
  344. ELE_MAX
  345. };
  346. #define MAX_ELE_LEVEL 4 /// Maximum Element level
  347. /**
  348. * Types of spirit charms
  349. * NOTE: Code assumes that this matches the first entries in enum elements
  350. */
  351. enum spirit_charm_types {
  352. CHARM_TYPE_NONE = 0,
  353. CHARM_TYPE_WATER,
  354. CHARM_TYPE_LAND,
  355. CHARM_TYPE_FIRE,
  356. CHARM_TYPE_WIND
  357. };
  358. enum mob_ai {
  359. AI_NONE = 0,
  360. AI_ATTACK,
  361. AI_SPHERE,
  362. AI_FLORA,
  363. AI_ZANZOU,
  364. AI_LEGION,
  365. AI_FAW,
  366. AI_MAX
  367. };
  368. enum auto_trigger_flag {
  369. ATF_SELF = 0x01,
  370. ATF_TARGET = 0x02,
  371. ATF_SHORT = 0x04,
  372. ATF_LONG = 0x08,
  373. ATF_WEAPON = 0x10,
  374. ATF_MAGIC = 0x20,
  375. ATF_MISC = 0x40,
  376. };
  377. struct block_list {
  378. struct block_list *next,*prev;
  379. int id;
  380. int16 m,x,y;
  381. enum bl_type type;
  382. };
  383. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  384. // Expanded to specify all mob-related spawn data by [Skotlex]
  385. struct spawn_data {
  386. short id; //ID, used because a mob can change it's class
  387. unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
  388. signed short xs, ys;
  389. unsigned short num; //Number of mobs using this structure
  390. unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
  391. unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
  392. unsigned int level;
  393. struct {
  394. unsigned int size : 2; //Holds if mob has to be tiny/large
  395. enum mob_ai ai; //Special ai for summoned monsters.
  396. unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
  397. unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
  398. } state;
  399. char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
  400. };
  401. struct flooritem_data {
  402. struct block_list bl;
  403. unsigned char subx,suby;
  404. int cleartimer;
  405. int first_get_charid,second_get_charid,third_get_charid;
  406. unsigned int first_get_tick,second_get_tick,third_get_tick;
  407. struct item item;
  408. unsigned short mob_id; ///< ID of monster who dropped it. 0 for non-monster who dropped it.
  409. };
  410. enum _sp {
  411. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  412. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  413. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  414. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  415. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  416. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  417. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  418. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  419. SP_CARTINFO=99, // 99
  420. SP_BASEJOB=119, // 100+19 - celest
  421. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  422. SP_KILLERRID=121,
  423. SP_KILLEDRID=122,
  424. SP_SITTING=123,
  425. SP_CHARMOVE=124,
  426. SP_CHARRENAME=125,
  427. SP_CHARFONT=126,
  428. SP_BANK_VAULT = 127,
  429. SP_ROULETTE_BRONZE = 128,
  430. SP_ROULETTE_SILVER = 129,
  431. SP_ROULETTE_GOLD = 130,
  432. // Mercenaries
  433. SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
  434. // original 1000-
  435. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  436. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  437. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  438. SP_ADDEFF, SP_RESEFF, // 1012-1013
  439. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  440. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  441. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
  442. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  443. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
  444. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  445. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  446. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  447. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  448. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046
  449. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
  450. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  451. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  452. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  453. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  454. SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  455. SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
  456. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  457. SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
  458. SP_DELAYRATE,SP_HP_DRAIN_VALUE_RACE, SP_SP_DRAIN_VALUE_RACE, // 1083-1085
  459. SP_IGNORE_MDEF_RACE_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
  460. SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092
  461. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  462. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  463. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  464. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  465. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
  466. SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  467. SP_SUBSIZE, SP_HP_DRAIN_VALUE_CLASS, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_CLASS, SP_EXP_ADDRACE, // 2026-2030
  468. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
  469. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  470. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  471. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
  472. SP_EMATK, SP_COMA_CLASS, SP_COMA_RACE, SP_SKILL_USE_SP_RATE, //2046-2049
  473. SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
  474. SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
  475. SP_SET_DEF_RACE,SP_SET_MDEF_RACE,SP_HP_VANISH_RATE, //2059-2061
  476. SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
  477. SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
  478. SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
  479. SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_ABSORB_DMG_MAXHP, SP_SUB_SKILL, SP_SUBDEF_ELE, // 2074-2078
  480. };
  481. enum _look {
  482. LOOK_BASE,
  483. LOOK_HAIR,
  484. LOOK_WEAPON,
  485. LOOK_HEAD_BOTTOM,
  486. LOOK_HEAD_TOP,
  487. LOOK_HEAD_MID,
  488. LOOK_HAIR_COLOR,
  489. LOOK_CLOTHES_COLOR,
  490. LOOK_SHIELD,
  491. LOOK_SHOES,
  492. LOOK_BODY, //Purpose Unknown. Doesen't appear to do anything.
  493. LOOK_RESET_COSTUMES,//Makes all headgear sprites on player vanish when activated.
  494. LOOK_ROBE,
  495. LOOK_FLOOR
  496. };
  497. // used by map_setcell()
  498. typedef enum {
  499. CELL_WALKABLE,
  500. CELL_SHOOTABLE,
  501. CELL_WATER,
  502. CELL_NPC,
  503. CELL_BASILICA,
  504. CELL_LANDPROTECTOR,
  505. CELL_NOVENDING,
  506. CELL_NOCHAT,
  507. CELL_MAELSTROM,
  508. CELL_ICEWALL,
  509. } cell_t;
  510. // used by map_getcell()
  511. typedef enum {
  512. CELL_GETTYPE, // Retrieves a cell's 'gat' type
  513. CELL_CHKWALL, // Whether the cell is a wall (gat type 1)
  514. CELL_CHKWATER, // Whether the cell is water (gat type 3)
  515. CELL_CHKCLIFF, // Whether the cell is a cliff/gap (gat type 5)
  516. CELL_CHKPASS, // Whether the cell is passable (gat type not 1 and 5)
  517. CELL_CHKREACH, // Whether the cell is passable, but ignores the cell stacking limit
  518. CELL_CHKNOPASS, // Whether the cell is non-passable (gat types 1 and 5)
  519. CELL_CHKNOREACH, // Whether the cell is non-passable, but ignores the cell stacking limit
  520. CELL_CHKSTACK, // Whether the cell is full (reached cell stacking limit)
  521. CELL_CHKNPC, // Whether the cell has an OnTouch NPC
  522. CELL_CHKBASILICA, // Whether the cell has Basilica
  523. CELL_CHKLANDPROTECTOR, // Whether the cell has Land Protector
  524. CELL_CHKNOVENDING, // Whether the cell denies MC_VENDING skill
  525. CELL_CHKNOCHAT, // Whether the cell denies Player Chat Window
  526. CELL_CHKMAELSTROM, // Whether the cell has Maelstrom
  527. CELL_CHKICEWALL, // Whether the cell has Ice Wall
  528. } cell_chk;
  529. struct mapcell
  530. {
  531. // terrain flags
  532. unsigned char
  533. walkable : 1,
  534. shootable : 1,
  535. water : 1;
  536. // dynamic flags
  537. unsigned char
  538. npc : 1,
  539. basilica : 1,
  540. landprotector : 1,
  541. novending : 1,
  542. nochat : 1,
  543. maelstrom : 1,
  544. icewall : 1;
  545. #ifdef CELL_NOSTACK
  546. unsigned char cell_bl; //Holds amount of bls in this cell.
  547. #endif
  548. };
  549. struct iwall_data {
  550. char wall_name[50];
  551. short m, x, y, size;
  552. int8 dir;
  553. bool shootable;
  554. };
  555. #ifdef ADJUST_SKILL_DAMAGE
  556. /// Struct of skill damage adjustment
  557. struct s_skill_damage {
  558. unsigned int map; ///< Maps (used for skill_damage_db.txt)
  559. uint16 skill_id; ///< Skill ID (used for mapflag)
  560. // Additional rates
  561. int pc, ///< Rate to Player
  562. mob, ///< Rate to Monster
  563. boss, ///< Rate to Boss-Monster
  564. other; ///< Rate to Other target
  565. uint8 caster; ///< Caster type
  566. };
  567. struct eri *map_skill_damage_ers;
  568. #endif
  569. struct questinfo_req {
  570. unsigned int quest_id;
  571. unsigned state : 2; // 0: Doesn't have, 1: Inactive, 2: Active, 3: Complete //! TODO: CONFIRM ME!!
  572. };
  573. struct questinfo {
  574. struct npc_data *nd;
  575. unsigned short icon;
  576. unsigned char color;
  577. int quest_id;
  578. unsigned short min_level,
  579. max_level;
  580. uint8 req_count;
  581. uint8 jobid_count;
  582. struct questinfo_req *req;
  583. unsigned short *jobid;
  584. };
  585. struct map_data {
  586. char name[MAP_NAME_LENGTH];
  587. uint16 index; // The map index used by the mapindex* functions.
  588. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
  589. struct block_list **block;
  590. struct block_list **block_mob;
  591. int16 m;
  592. int16 xs,ys; // map dimensions (in cells)
  593. int16 bxs,bys; // map dimensions (in blocks)
  594. int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
  595. int npc_num;
  596. int users;
  597. int users_pvp;
  598. int iwall_num; // Total of invisible walls in this map
  599. struct map_flag {
  600. unsigned town : 1; // [Suggestion to protect Mail System]
  601. unsigned autotrade : 1;
  602. unsigned allowks : 1; // [Kill Steal Protection]
  603. unsigned nomemo : 1;
  604. unsigned noteleport : 1;
  605. unsigned noreturn : 1;
  606. unsigned monster_noteleport : 1;
  607. unsigned nosave : 1;
  608. unsigned nobranch : 1;
  609. unsigned noexppenalty : 1;
  610. unsigned pvp : 1;
  611. unsigned pvp_noparty : 1;
  612. unsigned pvp_noguild : 1;
  613. unsigned pvp_nightmaredrop :1;
  614. unsigned pvp_nocalcrank : 1;
  615. unsigned gvg_castle : 1;
  616. unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
  617. unsigned gvg_dungeon : 1; // Celest
  618. unsigned gvg_noparty : 1;
  619. unsigned battleground : 2; // [BattleGround System]
  620. unsigned nozenypenalty : 1;
  621. unsigned notrade : 1;
  622. unsigned noskill : 1;
  623. unsigned nowarp : 1;
  624. unsigned nowarpto : 1;
  625. unsigned noicewall : 1; // [Valaris]
  626. unsigned snow : 1; // [Valaris]
  627. unsigned clouds : 1;
  628. unsigned clouds2 : 1; // [Valaris]
  629. unsigned fog : 1; // [Valaris]
  630. unsigned fireworks : 1;
  631. unsigned sakura : 1; // [Valaris]
  632. unsigned leaves : 1; // [Valaris]
  633. unsigned nogo : 1; // [Valaris]
  634. unsigned nobaseexp : 1; // [Lorky] added by Lupus
  635. unsigned nojobexp : 1; // [Lorky]
  636. unsigned nomobloot : 1; // [Lorky]
  637. unsigned nomvploot : 1; // [Lorky]
  638. unsigned nightenabled :1; //For night display. [Skotlex]
  639. unsigned restricted : 1; // [Komurka]
  640. unsigned nodrop : 1;
  641. unsigned novending : 1;
  642. unsigned loadevent : 1;
  643. unsigned nochat :1;
  644. unsigned partylock :1;
  645. unsigned guildlock :1;
  646. unsigned reset :1; // [Daegaladh]
  647. unsigned chmautojoin : 1; //prevent to auto join map channel
  648. unsigned nousecart : 1; //prevent open up cart @FIXME client side only atm
  649. unsigned noitemconsumption : 1; //prevent item usage
  650. unsigned nosumstarmiracle : 1; //allow SG miracle to happen ?
  651. unsigned nomineeffect : 1; //allow /mineeffect
  652. unsigned nolockon : 1;
  653. unsigned notomb : 1;
  654. #ifdef ADJUST_SKILL_DAMAGE
  655. unsigned skill_damage : 1;
  656. #endif
  657. } flag;
  658. struct point save;
  659. struct npc_data *npc[MAX_NPC_PER_MAP];
  660. struct {
  661. int drop_id;
  662. int drop_type;
  663. int drop_per;
  664. } drop_list[MAX_DROP_PER_MAP];
  665. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  666. int mob_delete_timer; // Timer ID for map_removemobs_timer [Skotlex]
  667. uint32 zone; // zone number (for item/skill restrictions)
  668. int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
  669. struct {
  670. int jexp; // map experience multiplicator
  671. int bexp; // map experience multiplicator
  672. #ifdef ADJUST_SKILL_DAMAGE
  673. struct s_skill_damage damage;
  674. #endif
  675. } adjust;
  676. #ifdef ADJUST_SKILL_DAMAGE
  677. struct {
  678. struct s_skill_damage **entries;
  679. uint8 count;
  680. } skill_damage;
  681. #endif
  682. // Instance Variables
  683. int instance_id;
  684. int instance_src_map;
  685. /* rAthena Local Chat */
  686. struct Channel *channel;
  687. /* ShowEvent Data Cache */
  688. struct questinfo *qi_data;
  689. unsigned short qi_count;
  690. /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
  691. unsigned short hpmeter_visible;
  692. };
  693. /// Stores information about a remote map (for multi-mapserver setups).
  694. /// Beginning of data structure matches 'map_data', to allow typecasting.
  695. struct map_data_other_server {
  696. char name[MAP_NAME_LENGTH];
  697. unsigned short index; //Index is the map index used by the mapindex* functions.
  698. struct mapcell* cell; // If this is NULL, the map is not on this map-server
  699. uint32 ip;
  700. uint16 port;
  701. };
  702. int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
  703. int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
  704. void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
  705. void map_setgatcell(int16 m, int16 x, int16 y, int gat);
  706. extern struct map_data map[];
  707. extern int map_num;
  708. extern int autosave_interval;
  709. extern int minsave_interval;
  710. extern unsigned char save_settings;
  711. extern int agit_flag;
  712. extern int agit2_flag;
  713. extern int night_flag; // 0=day, 1=night [Yor]
  714. extern int enable_spy; //Determines if @spy commands are active.
  715. extern char motd_txt[];
  716. extern char help_txt[];
  717. extern char help2_txt[];
  718. extern char charhelp_txt[];
  719. extern char wisp_server_name[];
  720. struct s_map_default {
  721. char mapname[MAP_NAME_LENGTH];
  722. unsigned short x;
  723. unsigned short y;
  724. };
  725. extern struct s_map_default map_default;
  726. /// Type of 'save_settings'
  727. enum save_settings_type {
  728. CHARSAVE_NONE = 0,
  729. CHARSAVE_TRADE = 0x01, /// After trading
  730. CHARSAVE_VENDING = 0x02, /// After vending (open/transaction)
  731. CHARSAVE_STORAGE = 0x04, /// After closing storage/guild storage.
  732. CHARSAVE_PET = 0x08, /// After hatching/returning to egg a pet.
  733. CHARSAVE_MAIL = 0x10, /// After successfully sending a mail with attachment
  734. CHARSAVE_AUCTION = 0x20, /// After successfully submitting an item for auction
  735. CHARSAVE_QUEST = 0x40, /// After successfully get/delete/complete a quest
  736. CHARSAVE_BANK = 0x80, /// After every bank transaction (deposit/withdraw)
  737. CHARSAVE_ALL = 0xFF,
  738. };
  739. // users
  740. void map_setusers(int);
  741. int map_getusers(void);
  742. int map_usercount(void);
  743. // blocklist lock
  744. int map_freeblock(struct block_list *bl);
  745. int map_freeblock_lock(void);
  746. int map_freeblock_unlock(void);
  747. // blocklist manipulation
  748. int map_addblock(struct block_list* bl);
  749. int map_delblock(struct block_list* bl);
  750. int map_moveblock(struct block_list *, int, int, unsigned int);
  751. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  752. int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  753. int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  754. int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
  755. int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
  756. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
  757. int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
  758. int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
  759. int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
  760. //blocklist nb in one cell
  761. int map_count_oncell(int16 m,int16 x,int16 y,int type,int flag);
  762. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
  763. // search and creation
  764. int map_get_new_object_id(void);
  765. int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
  766. bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag);
  767. //
  768. int map_quit(struct map_session_data *);
  769. // npc
  770. bool map_addnpc(int16 m,struct npc_data *);
  771. // map item
  772. int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data);
  773. int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data);
  774. void map_clearflooritem(struct block_list* bl);
  775. int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id);
  776. // instances
  777. int map_addinstancemap(const char*,int);
  778. int map_delinstancemap(int);
  779. // player to map session
  780. void map_addnickdb(int charid, const char* nick);
  781. void map_delnickdb(int charid, const char* nick);
  782. void map_reqnickdb(struct map_session_data* sd,int charid);
  783. const char* map_charid2nick(int charid);
  784. struct map_session_data* map_charid2sd(int charid);
  785. struct map_session_data * map_id2sd(int id);
  786. struct mob_data * map_id2md(int id);
  787. struct npc_data * map_id2nd(int id);
  788. struct homun_data* map_id2hd(int id);
  789. struct mercenary_data* map_id2mc(int id);
  790. struct pet_data* map_id2pd(int id);
  791. struct elemental_data* map_id2ed(int id);
  792. struct chat_data* map_id2cd(int id);
  793. struct block_list * map_id2bl(int id);
  794. bool map_blid_exists( int id );
  795. #define map_id2index(id) map[(id)].index
  796. const char* map_mapid2mapname(int m);
  797. int16 map_mapindex2mapid(unsigned short mapindex);
  798. int16 map_mapname2mapid(const char* name);
  799. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
  800. int map_setipport(unsigned short map, uint32 ip, uint16 port);
  801. int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
  802. int map_eraseallipport(void);
  803. void map_addiddb(struct block_list *);
  804. void map_deliddb(struct block_list *bl);
  805. void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
  806. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
  807. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
  808. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
  809. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
  810. struct map_session_data * map_nick2sd(const char*);
  811. struct mob_data * map_getmob_boss(int16 m);
  812. struct mob_data * map_id2boss(int id);
  813. // reload config file looking only for npcs
  814. void map_reloadnpc(bool clear);
  815. struct questinfo *map_add_questinfo(int m, struct questinfo *qi);
  816. bool map_remove_questinfo(int m, struct npc_data *nd);
  817. struct questinfo *map_has_questinfo(int m, struct npc_data *nd, int quest_id);
  818. /// Bitfield of flags for the iterator.
  819. enum e_mapitflags
  820. {
  821. MAPIT_NORMAL = 0,
  822. // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
  823. };
  824. struct s_mapiterator;
  825. struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
  826. void mapit_free(struct s_mapiterator* mapit);
  827. struct block_list* mapit_first(struct s_mapiterator* mapit);
  828. struct block_list* mapit_last(struct s_mapiterator* mapit);
  829. struct block_list* mapit_next(struct s_mapiterator* mapit);
  830. struct block_list* mapit_prev(struct s_mapiterator* mapit);
  831. bool mapit_exists(struct s_mapiterator* mapit);
  832. #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
  833. #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
  834. #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
  835. #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
  836. #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
  837. int map_check_dir(int s_dir,int t_dir);
  838. uint8 map_calc_dir(struct block_list *src,int16 x,int16 y);
  839. uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir);
  840. int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
  841. int cleanup_sub(struct block_list *bl, va_list ap);
  842. int map_delmap(char* mapname);
  843. void map_flags_init(void);
  844. bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
  845. void map_iwall_get(struct map_session_data *sd);
  846. void map_iwall_remove(const char *wall_name);
  847. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  848. void map_spawnmobs(int16 m); // [Wizputer]
  849. void map_removemobs(int16 m); // [Wizputer]
  850. void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
  851. void map_addmap2db(struct map_data *m);
  852. void map_removemapdb(struct map_data *m);
  853. #ifdef ADJUST_SKILL_DAMAGE
  854. void map_skill_damage_free(struct map_data *m);
  855. void map_skill_damage_add(struct map_data *m, uint16 skill_id, int pc, int mob, int boss, int other, uint8 caster);
  856. #endif
  857. #define CHK_ELEMENT(ele) ((ele) > ELE_NONE && (ele) < ELE_MAX) /// Check valid Element
  858. #define CHK_ELEMENT_LEVEL(lv) ((lv) >= 1 && (lv) <= MAX_ELE_LEVEL) /// Check valid element level
  859. #define CHK_RACE(race) ((race) > RC_NONE_ && (race) < RC_MAX) /// Check valid Race
  860. #define CHK_RACE2(race2) ((race2) >= RC2_NONE && (race2) < RC2_MAX) /// Check valid Race2
  861. #define CHK_CLASS(class_) ((class_) > CLASS_NONE && (class_) < CLASS_MAX) /// Check valid Class
  862. //Options read in cli
  863. extern char *INTER_CONF_NAME;
  864. extern char *LOG_CONF_NAME;
  865. extern char *MAP_CONF_NAME;
  866. extern char *BATTLE_CONF_FILENAME;
  867. extern char *ATCOMMAND_CONF_FILENAME;
  868. extern char *SCRIPT_CONF_NAME;
  869. extern char *MSG_CONF_NAME_EN;
  870. extern char *GRF_PATH_FILENAME;
  871. //Other languages supported
  872. char *MSG_CONF_NAME_RUS;
  873. char *MSG_CONF_NAME_SPN;
  874. char *MSG_CONF_NAME_GRM;
  875. char *MSG_CONF_NAME_CHN;
  876. char *MSG_CONF_NAME_MAL;
  877. char *MSG_CONF_NAME_IDN;
  878. char *MSG_CONF_NAME_FRN;
  879. char *MSG_CONF_NAME_POR;
  880. char *MSG_CONF_NAME_THA;
  881. //Useful typedefs from jA [Skotlex]
  882. typedef struct map_session_data TBL_PC;
  883. typedef struct npc_data TBL_NPC;
  884. typedef struct mob_data TBL_MOB;
  885. typedef struct flooritem_data TBL_ITEM;
  886. typedef struct chat_data TBL_CHAT;
  887. typedef struct skill_unit TBL_SKILL;
  888. typedef struct pet_data TBL_PET;
  889. typedef struct homun_data TBL_HOM;
  890. typedef struct mercenary_data TBL_MER;
  891. typedef struct elemental_data TBL_ELEM;
  892. #define BL_CAST(type_, bl) \
  893. ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
  894. #ifdef BETA_THREAD_TEST
  895. extern char default_codepage[32];
  896. extern int map_server_port;
  897. extern char map_server_ip[32];
  898. extern char map_server_id[32];
  899. extern char map_server_pw[32];
  900. extern char map_server_db[32];
  901. extern char log_db_ip[32];
  902. extern int log_db_port;
  903. extern char log_db_id[32];
  904. extern char log_db_pw[32];
  905. extern char log_db_db[32];
  906. #endif
  907. #include "../common/sql.h"
  908. extern int db_use_sqldbs;
  909. extern Sql* mmysql_handle;
  910. extern Sql* qsmysql_handle;
  911. extern Sql* logmysql_handle;
  912. extern char buyingstores_db[32];
  913. extern char buyingstore_items_db[32];
  914. extern char item_db_db[32];
  915. extern char item_db2_db[32];
  916. extern char item_db_re_db[32];
  917. extern char mob_db_db[32];
  918. extern char mob_db_re_db[32];
  919. extern char mob_db2_db[32];
  920. extern char mob_skill_db_db[32];
  921. extern char mob_skill_db_re_db[32];
  922. extern char mob_skill_db2_db[32];
  923. extern char vendings_db[32];
  924. extern char vending_items_db[32];
  925. extern char market_table[32];
  926. extern char db_roulette_table[32];
  927. void do_shutdown(void);
  928. #endif /* _MAP_H_ */