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- //===== rAthena Script =======================================
- //= Izlude Town Renewal
- //===== By: ==================================================
- //= Masao
- //===== Current Version: =====================================
- //= 1.2
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= [Official Conversion]
- //= Izlude town NPCs.
- //===== Additional Comments: =================================
- //= 1.0 First Version. Still missing many new NPCs and their dialogues. [Masao]
- //= 1.1 Updated to match the official script. [Euphy]
- //= 1.2 Added Channel Warper and Izlude duplicates. [Euphy]
- //============================================================
- // Izlude
- //============================================================
- izlude,197,205,1 duplicate(Sailor_izlude) Sailor#izlude 4W_SAILOR
- izlude_a,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_a 4W_SAILOR
- izlude_b,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_b 4W_SAILOR
- izlude_c,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_c 4W_SAILOR
- izlude_d,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_d 4W_SAILOR
- izlude,71,92,2 duplicate(Bonne_izlude) Bonne#izlude 4_F_01
- izlude_a,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_a 4_F_01
- izlude_b,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_b 4_F_01
- izlude_c,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_c 4_F_01
- izlude_d,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_d 4_F_01
- izlude,172,215,4 duplicate(Charfri_izlude) Charfri#izlude 4_F_02
- izlude_a,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_a 4_F_02
- izlude_b,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_b 4_F_02
- izlude_c,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_c 4_F_02
- izlude_d,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_d 4_F_02
- izlude,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude 4_F_TELEPORTER
- izlude_a,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_a 4_F_TELEPORTER
- izlude_b,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_b 4_F_TELEPORTER
- izlude_c,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_c 4_F_TELEPORTER
- izlude_d,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_d 4_F_TELEPORTER
- izlude,85,103,4 duplicate(Dega_izlude) Dega#izlude 4_M_02
- izlude_a,85,103,4 duplicate(Dega_izlude) Dega#izlude_a 4_M_02
- izlude_b,85,103,4 duplicate(Dega_izlude) Dega#izlude_b 4_M_02
- izlude_c,85,103,4 duplicate(Dega_izlude) Dega#izlude_c 4_M_02
- izlude_d,85,103,4 duplicate(Dega_izlude) Dega#izlude_d 4_M_02
- izlude,140,186,4 duplicate(Kylick_izlude) Kylick#izlude 4W_M_01
- izlude_a,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_a 4W_M_01
- izlude_b,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_b 4W_M_01
- izlude_c,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_c 4W_M_01
- izlude_d,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_d 4W_M_01
- izlude,57,159,2 duplicate(Red_izlude) Red#izlude 4_M_03
- izlude_a,57,159,2 duplicate(Red_izlude) Red#izlude_a 4_M_03
- izlude_b,57,159,2 duplicate(Red_izlude) Red#izlude_b 4_M_03
- izlude_c,57,159,2 duplicate(Red_izlude) Red#izlude_c 4_M_03
- izlude_d,57,159,2 duplicate(Red_izlude) Red#izlude_d 4_M_03
- izlude,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude 4W_M_02
- izlude_a,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_a 4W_M_02
- izlude_b,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_b 4W_M_02
- izlude_c,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_c 4W_M_02
- izlude_d,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_d 4W_M_02
- izlude,165,156,2 duplicate(Soldier_izlude) Soldier#izlude 8W_SOLDIER
- izlude_a,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_a 8W_SOLDIER
- izlude_b,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_b 8W_SOLDIER
- izlude_c,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_c 8W_SOLDIER
- izlude_d,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_d 8W_SOLDIER
- - script ::Guard_izlude -1,{
- mes "[Izlude Guard]";
- mes "Welcome to Izlude.";
- close;
- }
- prt_fild08,350,219,4 duplicate(Guard_izlude) Guard#izlude 8W_SOLDIER
- prt_fild08a,350,219,4 duplicate(Guard_izlude) Guard#izlude_a 8W_SOLDIER
- prt_fild08b,350,219,4 duplicate(Guard_izlude) Guard#izlude_b 8W_SOLDIER
- prt_fild08c,350,219,4 duplicate(Guard_izlude) Guard#izlude_c 8W_SOLDIER
- prt_fild08d,350,219,4 duplicate(Guard_izlude) Guard#izlude_d 8W_SOLDIER
- // Channel Warper :: channel
- //============================================================
- function script F_IzludeChannel {
- mes "[Channel Warp Official]";
- mes "Izlude is a verly lively place is it not?";
- mes "I am here to help make Izlude feel more smooth!";
- mes "I can send you to another copy of Izlude.";
- mes "Do you want to go to another copy?";
- next;
- set .@i, select(getarg(0)+":Never mind");
- if (.@i < 6) {
- setarray .@maps$[1],"izlude","izlude_a","izlude_b","izlude_c","izlude_d";
- savepoint .@maps$[.@i],128,98;
- warp .@maps$[.@i],128,98;
- end;
- }
- close;
- }
- izlude,122,105,5 script Channel Warp Official 1_M_WIZARD,{ callfunc "F_IzludeChannel",":Go to copy 2:Go to copy 3:Go to copy 4:Go to copy 5"; }
- izlude_a,122,105,5 script Channel Warp Official#_a 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1::Go to copy 3:Go to copy 4:Go to copy 5"; }
- izlude_b,122,105,5 script Channel Warp Official#_b 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2::Go to copy 4:Go to copy 5"; }
- izlude_c,122,105,5 script Channel Warp Official#_c 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3::Go to copy 5"; }
- izlude_d,122,105,5 script Channel Warp Official#_d 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3:Go to copy 4:"; }
- // Talking NPCs
- //============================================================
- izlude,143,205,7 script Talkative Kid#iz 4_F_KID2,{
- end;
- OnTimer64000:
- npctalk "I used all my Novice Red Potions. What should I do?";
- end;
- OnTimer72000:
- npctalk "Where is the shop?";
- end;
- OnTimer136000:
- npctalk "Idiot! You do not know about the 'shortcut window'?";
- end;
- OnTimer144000:
- npctalk "The items in your inventory can be dragged and put in the shortcut window.";
- end;
- OnTimer212000:
- npctalk "I got so many beginner's items in the Academy!";
- end;
- OnTimer276000:
- npctalk "They even gave me weapons and a shield!";
- end;
- OnTimer284000:
- npctalk "Just press <Ctrl+~key> to open the map you have.";
- end;
- OnTimer344000:
- npctalk "Then do you want to go Criatura Academy with me? I'm learning how to battle from Instructor Subino!";
- end;
- OnTimer348000:
- npctalk "The Academy is in North side of Izlude. Let's go~!";
- end;
- OnTimer416000:
- npctalk "It's a system to guide you to a destination.";
- end;
- OnTimer424000:
- npctalk "In the basic menu, please click the [Navigation] button.";
- end;
- OnTimer492000:
- npctalk "Whee, Ain't gonna use your brain? Please type /where in the chat window now!";
- end;
- OnTimer552000:
- npctalk "In this case, you can push the <Enter> key.";
- end;
- OnTimer560000:
- npctalk "We are just repeating the same dialog. HaHaha.";
- end;
- OnTimer565000:
- OnInit:
- initnpctimer;
- end;
- }
- izlude_a,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#iza 4_F_KID2
- izlude_b,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izb 4_F_KID2
- izlude_c,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izc 4_F_KID2
- izlude_d,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izd 4_F_KID2
- izlude,146,205,7 script Talkative Adventurer#iz 4_M_KID1,{
- end;
- OnTimer69000:
- npctalk "You can buy potion from Merchants.";
- end;
- OnTimer77000:
- npctalk "It's the Potion image in the mini map.";
- end;
- OnTimer131000:
- npctalk "Is there any way to use items easily?";
- end;
- OnTimer141000:
- npctalk "Shortcut window? The slots at the top of the screen? How can I use it?";
- end;
- OnTimer149000:
- npctalk "For inventory, do you mean 'item' menu? Oh, it is!";
- end;
- OnTimer217000:
- npctalk "I have a bunch of potions?";
- end;
- OnTimer281000:
- npctalk "What?! I should go to the Academy now!";
- end;
- OnTimer279000:
- npctalk "Where is Izlude? In the center?";
- end;
- OnTimer339000:
- npctalk "I do not know what to do.";
- end;
- OnTimer349000:
- npctalk "Oh yea? I want to know so many things~ I will go with you!";
- end;
- OnTimer411000:
- npctalk "Navigation, What is that?";
- end;
- OnTimer421000:
- npctalk "Oh-! Should I search for a Kafra Employee?";
- end;
- OnTimer487000:
- npctalk "What is the town name?";
- end;
- OnTimer497000:
- npctalk "I cannot see the part where I can write something in the chat window?";
- end;
- OnTimer557000:
- npctalk "Oh you smarty...";
- end;
- OnTimer555000:
- npctalk "A while ago, one Novice talked to me like hey 'Talkative Adventurer'?. HaHaha.";
- end;
- OnTimer565000:
- OnInit:
- initnpctimer;
- end;
- }
- izlude_a,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#iza 4_M_KID1
- izlude_b,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izb 4_M_KID1
- izlude_c,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izc 4_M_KID1
- izlude_d,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izd 4_M_KID1
- prt_fild08,338,217,7 script Resting Adventurer#iz 4_F_SITDOWN,{
- end;
- OnTimer60000:
- npctalk "You know what? If you are sitting, HP and SP recovery is faster.";
- end;
- OnTimer65000:
- npctalk "Sitting is possible if your basic job skill level is more than 3. Shortcut is pressing the <INSERT> key.";
- OnInit:
- initnpctimer;
- end;
- }
- prt_fild08a,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#iza 4_F_SITDOWN
- prt_fild08b,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izb 4_F_SITDOWN
- prt_fild08c,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izc 4_F_SITDOWN
- prt_fild08d,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izd 4_F_SITDOWN
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