char_athena.conf 7.5 KB

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  1. // Athena Character configuration file.
  2. // Note: "Comments" are all text on the right side of a double slash "//"
  3. // Whatever text is commented will not be parsed by the servers, and serves
  4. // only as information/reference.
  5. // Server Communication username and password.
  6. userid: s1
  7. passwd: p1
  8. // Server name, use alternative character such as ASCII 160 for spaces.
  9. // NOTE: Do not use spaces or any of these characters which are not allowed in
  10. // Windows filenames \/:*?"<>|
  11. // ... or else guild emblems won't work client-side!
  12. server_name: rAthena
  13. // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
  14. wisp_server_name: Server
  15. // Login Server IP
  16. // The character server connects to the login server using this IP address.
  17. // NOTE: This is useful when you are running behind a firewall or are on
  18. // a machine with multiple interfaces.
  19. //login_ip: 127.0.0.1
  20. // The character server listens on the interface with this IP address.
  21. // NOTE: This allows you to run multiple servers on multiple interfaces
  22. // while using the same ports for each server.
  23. //bind_ip: 127.0.0.1
  24. // Login Server Port
  25. login_port: 6900
  26. // Character Server IP
  27. // The IP address which clients will use to connect.
  28. // Set this to what your server's public IP address is.
  29. //char_ip: 127.0.0.1
  30. // Character Server Port
  31. char_port: 6121
  32. //Time-stamp format which will be printed before all messages.
  33. //Can at most be 20 characters long.
  34. //Common formats:
  35. // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
  36. // %H:%M:%S (hour:minute:second, 24 hour format)
  37. // %d/%b/%Y (day/Month/year)
  38. //For full format information, consult the strftime() manual.
  39. //timestamp_format: [%d/%b %H:%M]
  40. //If redirected output contains escape sequences (color codes)
  41. stdout_with_ansisequence: no
  42. //Makes server log selected message types to a file in the /log/ folder
  43. //1: Log Warning Messages
  44. //2: Log Error and SQL Error messages.
  45. //4: Log Debug Messages
  46. //Example: "console_msg_log: 7" logs all 3 kinds
  47. //Messages logged by this overrides console_silent setting
  48. console_msg_log: 0
  49. // File path to store the console messages above
  50. console_log_filepath: ./log/char-msg_log.log
  51. //Makes server output more silent by ommitting certain types of messages:
  52. //1: Hide Information messages
  53. //2: Hide Status messages
  54. //4: Hide Notice Messages
  55. //8: Hide Warning Messages
  56. //16: Hide Error and SQL Error messages.
  57. //32: Hide Debug Messages
  58. //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
  59. console_silent: 0
  60. // Console Commands
  61. // Allow for console commands to be used on/off
  62. // This prevents usage of >& log.file
  63. console: off
  64. // Type of server.
  65. // No functional side effects at the moment.
  66. // Displayed next to the server name in the client.
  67. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
  68. char_maintenance: 0
  69. // Enable or disable creation of new characters.
  70. // Now it is actually supported [Kevin]
  71. char_new: 1
  72. // Display (New) in the server list.
  73. char_new_display: 0
  74. // Maximum users able to connect to the server.
  75. // Set to 0 to disable users to log-in. (-1 means unlimited)
  76. max_connect_user: -1
  77. // Group ID that is allowed to bypass the server limit of users.
  78. // Or to connect when the char is in maintenance mode (groupid >= allow)
  79. // Default: -1 = nobody (there are no groups with ID < 0)
  80. // See: conf/groups.conf
  81. gm_allow_group: 99
  82. // How often should the server save guild infos? (In seconds)
  83. // (character save interval is defined on the map config (autosave_time))
  84. autosave_time: 60
  85. // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
  86. save_log: yes
  87. // Starting point for new characters
  88. // Format: <map_name>,<x>,<y>
  89. start_point: iz_int,97,90
  90. start_point_pre: new_1-1,53,111
  91. // Starting items for new characters
  92. // Max number of items is MAX_STARTITEM in char.c (default 32)
  93. // Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
  94. // To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
  95. start_items: 1201,1,2:2301,1,16
  96. // Starting zeny for new characters
  97. start_zeny: 0
  98. // Size for the fame-lists
  99. fame_list_alchemist: 10
  100. fame_list_blacksmith: 10
  101. fame_list_taekwon: 10
  102. // Guild earned exp modifier.
  103. // Adjusts taxed exp before adding it to the guild's exp. For example, if set
  104. // to 200, the guild receives double the player's taxed exp.
  105. guild_exp_rate: 100
  106. // Name used for unknown characters
  107. unknown_char_name: Unknown
  108. // To log the character server?
  109. log_char: 1
  110. // Allow or not identical name for characters but with a different case (upper/lower):
  111. // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
  112. name_ignoring_case: no
  113. // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
  114. // NOTE: Applies to character, party and guild names.
  115. // 0: no restriction (default)
  116. // 1: only letters/symbols in 'char_name_letters' option.
  117. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
  118. char_name_option: 1
  119. // Set the letters/symbols that you want use with the 'char_name_option' option.
  120. // Note: Don't add spaces unless you mean to add 'space' to the list.
  121. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
  122. // Restrict character deletion by BaseLevel
  123. // 0: no restriction (players can delete characters of any level)
  124. // -X: you can't delete chars with BaseLevel <= X
  125. // Y: you can't delete chars with BaseLevel >= Y
  126. // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
  127. char_del_level: 0
  128. // Amount of time in seconds by which the character deletion is delayed.
  129. // Default: 86400 (24 hours)
  130. // NOTE: Requires client 2010-08-03aragexeRE or newer.
  131. char_del_delay: 86400
  132. // Restrict character deletion by email address or birthdate.
  133. // This restricts players from changing the langtype and deleting characters.
  134. // For birthdate, the client must be 20100803 or newer.
  135. // Defaults based on client date.
  136. // 1: Email address
  137. // 2: Birthdate
  138. // 3: Email address or Birthdate
  139. char_del_option: 2
  140. // What folder the DB files are in (item_db.txt, etc.)
  141. db_path: db
  142. //===================================
  143. // Pincode system
  144. //===================================
  145. // NOTE: Requires client 2011-03-09aragexeRE or newer.
  146. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
  147. // Default: yes
  148. pincode_enabled: yes
  149. // How often does a user have to change his pincode?
  150. // 0: never (default)
  151. // X: every X days
  152. pincode_changetime: 0
  153. // How often can a user enter the wrong pincode?
  154. // Default: 3 (client maximum)
  155. pincode_maxtry: 3
  156. // Are users forced to use a pincode when the system is enabled?
  157. // Default: yes
  158. pincode_force: yes
  159. // Are repeated numbers allowed?
  160. // Default: no
  161. pincode_allow_repeated: no
  162. // Are sequential numbers allowed?
  163. // Default: no
  164. pincode_allow_sequential: no
  165. //===================================
  166. // Addon system
  167. //===================================
  168. // Character moving
  169. // NOTE: Requires client 2011-09-28aragexeRE or newer.
  170. // Allows users to move their characters between slots.
  171. // Default: yes
  172. char_move_enabled: yes
  173. // Allow users to move a character to a used slot?
  174. // If enabled the characters are exchanged.
  175. // Default: yes
  176. char_movetoused: yes
  177. // Allow users to move characters as often as they like?
  178. char_moves_unlimited: no
  179. // Should we check if sql-tables are correct on server startup ?
  180. char_checkdb: yes
  181. // Default map if character is in not-existing map when loaded.
  182. default_map: prontera
  183. default_map_x: 156
  184. default_map_y: 191
  185. import: conf/import/char_conf.txt