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- Date Added
- AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
- IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
- 2006/06/06
- * Fixed mvp-exp calculations being messed up with more than one attacker.
- [Skotlex]
- * Changed the mob exp race bonus so that each player gets their own bonus,
- rather than the killer's bonus applying to everyone. Still not the
- "correct" way, but one step closer to it. [Skotlex]
- * [Fixed]:
- - Allocation of event_list in guild_npc_request_info to aCalloc so
- memcpy(ev->name,event,strlen(event)) will have a null terminator. [Lance]
- 2006/06/05
- * Fixed a crash when using SL_SMA and the "combo" ain't ready. [Skotlex]
- * Hopefully fixed changing a mob's class causing them to get all sort of
- stat bonuses due to the mobs-level-up setting. [Skotlex]
- * Changed hit, flee, cri, flee2, def2 and mdef2 to signed short, def, mdef
- to signed char to correctly account for cards with penalties in said stats.
- [Skotlex]
- * Fog of Wall won't affect the caster now in any way. [Skotlex]
- * Added clif_fixpos packets before attacking for the first time to clear
- any position sync issues with the client. [Skotlex]
- * Fixed skill_unitsetting using layout->count for the for instead of
- group->count [Skotlex]
- * Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly
- increase dex/agi by 40% per level. [Skotlex]
- * Fixed char-sql server not deleting character variables when deleting a
- char. [Skotlex]
- * Corrected cloaking not ending on attack if you are near a wall. [Skotlex]
- * Updated pc_bonus to use cap_value on all status_data modifiers to prevent
- overflows/underflows. [Skotlex]
- 2006/06/03
- * Fixed @mi/@mobinfo not showing the name collumns correcly [shadow]
- * Solved the bug that made firewalls only castable a few times until [MasterOfMuppets]
- you relogged. Thanks to Euph for the fix.
- * Added variable other_mapserver_count to chrif.c which holds total count
- of connected map-servers. By using this we prevent sending unnecessary
- packets to the char-server when there's no more map-servers connected.
- [Skotlex]
- - Affected packets are whispers, announces, party messages, guild messages.
- 2006/06/02
- * Fixed Visual Studio 7.1 Solution File (Login TXT and Map TXT were removed)
- * Fixed a bug in unit_can_reach_bl which breaks path seeking when the
- target is near obstacles. [Skotlex]
- * Updated offensive use of Sanctuary to function like on the official servers [MasterOfMuppets]
- * Changed the interval between waterballs from 150 to 250 milliseconds [MasterOfMuppets]
- * Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it
- fails. Fixes cases where the client gets "stuck" and refuses to let you
- pick any items. [Skotlex]
- * Removed the walk delay from firewall and changed its knockback [MasterOfMuppets]
- to 1 tile to make it act more like in the official servers.
- * Some cleaning of the mob slave ai. [Skotlex]
- * Corrected Brandish Spear to work on levels above 10. [Skotlex]
- * Updated Two-HandQuicken, One-HandQuicken to give 30 +2*lv% aspd-rate for
- skill levels above 10 (meant for boss casted skills) [Skotlex]
- * Fixed Spear-Quicken messing with the calc_flag [Skotlex]
- * Fixed Freeze/Stone/Benedictio not changing your elemental LEVEL to 1.
- [Skotlex]
- * [Fixed]
- - Yet another compilation warning. [Lance]
- 2006/06/01
- * Altered status_calc_pc so that equipment scripts are ran before
- card-scripts. [Skotlex]
- * Fixed pc_bonus to not underflow/overflow when adjusting def/mdef.
- [Skotlex]
- - These two together, should fix Tao Gunka Card.
- * npc_debug_warps() will now be invoked if warp_point_debug is set.
- [Skotlex]
- * Updated item_db.sql/mob_db.sql to current. [Skotlex]
- * Fixed NPC_SELFDESTRUCTION not showing nor dealing damage. [Skotlex]
- * NPC_TRANSFORMATION/NPC_METAMORPHOSIS will now preserve the original mob
- without removing it when the skill level is greater than one. [Skotlex]
- * Added SC_DANCING declaration in the Status Change tables to signal it
- modifies Walk speed. [Skotlex]
- * Fixed pc_damage setting your canlog_tick even if the damage has no source
- (eg: poison, berserk) [Skotlex]
- * Berserk's aspd bonus now stacks with other aspd bonuses, but is still
- affected by Quagmire/Forget-me-not. [Skotlex]
- * Corrected setting slaves_inherit_mode to not apply to morphosis skills.
- [Skotlex]
- * Corrected pc_setoption to invoke status_calc_pc when getting/removing the
- cart. [Skotlex]
- * Fixed @mobinfo displaying the wrong element. [Skotlex]
- * Fixed Autoblitz taking into account target's luck rather than attacker's
- [Skotlex]
- * Fixed slaves warping endlessly to their master when the master-slave
- distance exceeds 30. [Skotlex]
- * SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set)
- [Skotlex]
- * Removed attackrange/attackrange_ from TBL_PC, corrected clif.c using the
- incorrect range variable. [Skotlex]
- * You can now equip/unequip stuff while the storage is open. [Skotlex]
- 2006/05/31
- * Fixed Soul Drain not really giving you SP [Skotlex]
- * [Fixed]:
- - Suppressed compilation warning in chrif.c [Lance]
- * [Fixed]:
- - Guys can't go across map-servers :( [Lance]
- * [Fixed]:
- - Restoration and saving of sd->npc_id must be done every time. [Lance]
- * Added back the Freeze/Petrify adjustments of -50%def and +25%mdef (when
- where these lost?). Thanks to Buuyo for pointing it out. [Skotlex]
- * Corrected the mob_ai&2 setting triggering rude-attacked due to can't walk
- delay. [Skotlex]
- * Made the char_name_option char_athena.conf setting apply to parties and
- guilds as well. It cannot be applied to pets yet without adding a
- change-name-request interserver packet. [Skotlex]
- * Moved the JOB_* defines from map.h to mmo.h, update char.c to use them.
- [Skotlex]
- * Added function char_read_fame_list for famelist reading. Invoked it on
- init, and made it be sent automatically to connecting map servers.
- [Skotlex]
- * Some cleaning of the fame-list reading code. [Skotlex]
- * Some cleaning of the fame-update code, fixed a logic bug which made the
- ranking list fail to display the correct ranker names. [Skotlex]
- * Removed typedef bool from socket.h and included cbasetypes.c instead.
- [Skotlex]
- * Cleaned up and corrected the calculation of hit/flee/cri/lucky dodge in
- status_calc_bl. [Skotlex]
- * [Fixed]:
- - Incorrect SQL syntax in login.c (missing collumn) [Lance]
- * [Improved]:
- - SQL upgrade file for the new loginlog. Thanks to ultramage. [Lance]
- * [Fixed]:
- - nullpo in pet.c caused by equipping without checking if the pet is available.
- [Lance]
- * [Fixed]:
- - Latest client support completed! [Lance]
- * [Fixed]:
- - Missing #include for cbasetypes.h in login server SQL.
- - Logic errors in run_script [Lance]
- * [Added]:
- - Partial support for latest login packet. But it seems to have a new security
- module. [Lance]
- 2006/05/30
- * [Improved]:
- - Fake NPC interface to use real NPCs.
- - Scripting interface to restore and save sd->npc_id. [Lance]
- * Added function pc_check_skilltree for checking if you unlocked new
- tree-skills when raising non-passive skills. [Skotlex]
- * Fixed flee/hit calculation in status_calc_bl to account for bonuses from
- the base status. [Skotlex]
- * [Fixed]:
- - Compatibility problems in login.c [Lance]
- * Fixed pets ignoring can-act delays for skill usage. [Skotlex]
- * [Added]:
- - Mercenary.c in VS.NET 2005 project files
- [Improved]:
- - loginlog using unsigned long `ip` field.
- (Please check for compatibility problems). [Lance]
- * Fixed status_calc_pc not zero'ing ALL vars it should, allowing certain
- bonuses (like effect-on-hit) to stack. [Skotlex]
- * slaves inherit speed setting will now work regardless of whether the
- slave or master has the MD_CANMOVE mode bit. [Skotlex]
- * Call Slave now invokes slaves on a 5x5 area around master. [Skotlex]
- * AL_TELEPORT will fail when used by slave mobs. [Skotlex]
- * Added NPC_ENERGYDRAIN, NPC_MENTALBREAKER to the list of undodgeable
- attacks. [Skotlex]
- * Fixed status_damage not setting your HP to 0 when you died [Skotlex]
- * Fixed the pcbonus2 warnings using the wrong value before printing the
- invalid Element error. [Skotlex]
- * Fixed underflow issues when calculating dmotion. [Skotlex]
- * Fixed Absorb Spirit Spheres [Skotlex]
- * Added battle_config min_chat_delay (default 0, battle/client.conf)
- specifies in ms what is the min delay between player sent chats
- (whisper/global/party/guild). Messages that exceed this threshold are
- silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the
- player?) [Skotlex]
- * [Fixed]:
- - signed/usigned problem in sprintf and fscanf @ mercenary.c [Lance]
- * Rewrote/cleaned up @petfriendly. [Skotlex]
- * Cleaned up final part of status_calc_pc (flags 2/4 do not exist) [Skotlex]
- * Updated attr_fix_table reading code to account for ELE_MAX (will
- correctly read bigger elemental tables if ELE_MAX is changed) [Skotlex]
- * Aggressive mobs will now use battle_check_range rather than mob_can_reach
- to decide whether to lock-on or not to a target within sight-range. [Skotlex]
- * Added warnings in mob_readdb when the mob's element is invalid. [Skotlex]
- * Added error messages in pc_bonus* functions when an invalid element is
- passed to the relevant bonuses. [Skotlex]
- * [Optimized]:
- - clif_specialeffect to use the enums.
- [Improved]:
- - buildin_specialeffect and buildin_specialeffect2 to accept effect area
- definition. [Lance]
- * [Added]:
- - Visual Studio .NET 2003 includes for mercenary.c [Lance]
- * Removed the on-die specific code from unit_remove_map and placed it on
- the corresponding *_dead functions. unit_remove_map should never assume the
- char died, it is just a "remove from map" function. [Skotlex]
- * Updated status_damage to handle the general death code (clearing status
- changes, clearing skill related data, sending death packet, etc). The
- return value from the *_dead functions will tell it what to do or not with
- the object (death aborted, clear it from map/memory, etc) [Skotlex]
- * Cleaned up pc_dead to take advantage of the fact that status changes are
- not ended until after the function. [Skotlex]
- * Disabled ontouch npcs triggering on hidden/chase-walk characters.
- [Skotlex]
- * Updated/adapted current Homun code to use the status_data update.
- [Skotlex]
- * Updated map-server Makefile to compile mercenary.* files. [Skotlex]
- * [Fixed]:
- - Pets attacking even master is dead. [Lance]
- * Fixed battle_calc_weapon_attack damage capping damage to a minimum of 0
- (negative values should be allowed when attack is absorbed by target's
- element) [Skotlex]
- 2006/05/29
- * [Fixed]:
- - Missing ';' in item #4358 [Lance]
- * [Fixed]:
- - Missing maps in map index database. [Lance]
- * [Fixed]:
- - Battle mechanics in battle_check_target [Lance]
- * [Fixed]:
- - Typo in mob_dead causing crash. Thanks to reddozen and his gang for testing.
- [Lance]
- * Cleaned up friend list saving and fixed loading of friends.txt file
- (char-txt) [Skotlex]
- * Added the Arunafeltz maps, not tested yet [Playtester]
- - someone with an up-to-date client should test them
- * Fixed pc_gainexp resetting your exp to 0 rather than adding it in...
- [Skotlex]
- * Corrected aspd calculation code to avoid negative overflows. [Skotlex]
- * Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR
- instead of BL_PC and BL_MOB [Skotlex]
- * [Fixed]:
- - Declaration of int map_getcellp(struct map_data*,int,int,cell_t); [Lance]
- * Removed Undead being inmune to poison status. [Skotlex]
- * Removed speed penalty from SC_SKA [Skotlex]
- * Fixed SC_SPURT triggering on Soul Linkers. [Skotlex]
- * SC_DODGE won't be dispelled on death now. [Skotlex]
- * [Fixed]:
- - pc_follow_timer possible triggering crash.
- - pc_reg_received to use battle_status.hp instead of status.hp
- [Added]:
- - macro map_id2index for non-cyptic mapid to mapindex conversion. [Lance]
- * Added a division by zero check in mob_dead to prevent the (impossible)
- case where a mob dies with received damage of zero. [Skotlex]
- * Modified skill_get_range2 to return range 9 for skills with range 0 for
- Non-Players. This usually signals Self skills, and mobs/pets should be able
- to use them in other characters. [Skotlex]
- * Optimized a bit the SC_PROVOKE code (to use val3/val4) [Skotlex]
- * Fixed draining when the amount drained is negative (invoke zap rather
- than heal) [Skotlex]
- * Implemented GS_FLING as per the current skill description. [Skotlex]
- * Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than
- status.hp/sp, fixes scripts reading the wrong Hp/Sp values [Skotlex]
- * Added some missing SC_* entries on the initial listing (potion related
- and speed up ones) [Skotlex]
- * Fixed function declaration of map_getcellp() [Skotlex]
- * [Fixed]:
- - status.c:920: warning: 'mbl' might be used uninitialized in this function
- - skill.c:6648: warning: 'matk_min' might be used uninitialized in this function
- - skill.c:6648: warning: 'matk_max' might be used uninitialized in this function
- - skill.c:2826: warning: 'sid' might be used uninitialized in this function [Lance]
- * [Optimized]:
- - Removed unused variable (account_id) in storage_guild_storagesaved.
- * [Optimized]:
- - Removed unused checks for unsigned data type and possible logic error for
- char type (gcc treats char as unsigned). [Lance]
- * [Fixed]:
- - Relogging in with 0 HP didn't trigger dead event. [Lance]
- 2006/05/28
- * Added functions status_revive, pc_revive and mob_revive to handle revival
- (it doesn't handles player respawning, though). Fixed reviving @ commands.
- [Skotlex]
- * Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes
- Bladestop causing an unknown status change message). [Skotlex]
- * Fixed MSS_DEAD state skills not triggering. [Skotlex]
- * Changed undeads to by default always sustain 100% of the damage from firewalls [MasterOfMuppets]
- * [Fixed]:
- - script functions that doesn't pass references, thanks to End_of_exam. [Lance]
- * [Protected]:
- - clif_parse_LGMmessage from possible hacks [Lance]
- * Fixed unable to store n items into storage unless n was the total amount
- of items you had. [Skotlex]
- * Suppressed compilation warnings (unsigned and signed mismatches) [Lance]
- 2006/05/27
- * Added structure status_data which holds status-related information (str,
- agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc)
- and weapon_atk structure with the weapon specific info (atk, atk2, element)
- to be used by all combat structures (TODO: Homun needs to be updated to use
- it). This in change involves a LOT of changes throughout the code and many
- optimizations were done as well. Partial list (see svn changelog for complete
- changes): [Skotlex]
- - NOTE: Changes are substantial! I tested a bunch of stuff and all the
- skills I changed the most, but it is possible there are unnoticed bugs
- remaining to fix!
- - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- - Added status functions to deal with damage and healing (status_damage,
- status_heal, status_percent_change) and a bunch of defines for easier
- handling of them (status_percent_heal, status_percent_damage,
- status_fix_damage, status_kill, etc). Objects must be hurt/healed through
- THIS, pc_damage/mob_damage most no longer be directly invoked!
- - Rewrote and cleaned up battle_calc_misc_attack
- - Merged config options pc_attack_attr_none, mob_attack_attr_none,
- pet_attack_attr_none into attack_attr_none (type 4)
- - Removed config options player_defense_type, monster_defense_type,
- pet_defense_type in favor of weapon_defense_type
- - Modified skill_calc_heal to take into account the MEDITATION bonus.
- - Modified Slim Pitcher so it will work when casted by non-players. Will
- now also work with SP-healing items.
- - Rewrote Freedom of Cast code to use function status_freecast_switch to
- switch adelay/speed when cast begins/ends.
- - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for
- easier updating when used in conjunction with ground skills.
- - Fixed Asura Strike being usable from within a combo regardless of combo skill.
- - Added status_calc_bl which does status-change related calculations using
- as base the base_status of the bl object and the SCB_* flag passed. This is
- invoked on status changes, and status_calc_pc will no longer be invoked
- (which results on much faster status-change calculations).
- - pc_clean_skilltree will now also remove item-granted skills.
- - Learning skills will now only invoke status_calc_pc when the skill is passive.
- - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related
- packets and functions ONCE regardless of skill-levls earned.
- - Cleaned up pc_ regen related functions.
- - Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- - Clones will copy a player's base status rather than battle status (so
- status-change alterations are not cloned)
- 2006/05/26
- * Part B of the homunculus code. [blackhole89]
- While most of the homunculus handling functions are in now, it still lacks
- code required for players to create it.
- Given I haven't screwed up, you could master yourself one through the DB though.
- * Fixed crashing in mob.c [Lance]
- * Patches to allow everything to work right. + 1 more sample script. [Lance]
- * Mob control engine tested 99% working so far. [Lance]
- * Change scripting engine's NPC scope vars to dot (.) style.
- * Improved and (should be fully) fixed the mob control engine. [Lance]
- * Fixed typos in char.c [Lance]
- * Rewrote fame rank lists system to reduce char-server load, as requested by
- Skotlex: now it has a copy of those lists, and updates only the proper one
- when needed instead of rebuilding all from saves everytime (which required
- to always save the character before rebuilding the lists) [DracoRPG]
- - Note it hasn't been compiled nor tested with SQL, please do it for me
- 2006/05/25
- * Simplified ASC_BREAKER by making it a BF_WEAPON attack with an additional
- int-based damage component (which is added right before elemental
- modifiers) as described by AuronX. Pending further refining. [Skotlex]
- * Resolved differences between Stable/Trunk msg_athena.conf. [Lupus]
- Fixed atcommand @request MSG numbers accordinly.
- On adding new MSG strings, plzm reserve them in STABLE msg_athena.conf, too
- * Added NoVending mapflag. You may disable vending in the streets [Lupus]
- * Increased capacity for Account Variables to 64 [Skotlex]
- * Reverted Intravision implementation to that of stable's. [Skotlex]
- * Corrected Login Server taking it's first argument as both login config
- and lan config. [Skotlex]
- * Fixed mob control commands.
- * Fixed memory leak in scripts (again). Still have a few lying. [Lance]
- 2006/05/24
- * Fix to the slave AI problem. [erKURITA], by [Skotlex], reported by Niktout.
- * Item sharing now shares the same rules as exp sharing (no sharing when
- dead, or idle, etc) [Skotlex]
- * Fixed summoned slaves being able to cast onspawn summon-skills (slaves
- aren't supposed to be able to call minions) [Skotlex]
- * The clif_skill_poseffect packet will not be invoked in Snap unless the
- skill was successful. May fix the client-position lag. [Skotlex]
- * Merged item_db.sql from stable (the one from stable was more recent than
- the one of trunk...) [Skotlex]
- * Corrected SL KA* spells not working on other Soul Linkers. [Skotlex]
- * Corrected a pair of incorrect sql query parsing logic in the login-sql
- ban request packet. [Skotlex]
- 2006/05/23
- * Corrected mob angry mode, now it only "restores" itself after being hit
- when the mob has no target within their range of sight rather than on
- picking a new target. [Skotlex]
- * Fixed wedding sprite where it would stay active after unequipping. [Zido]
- * Some cleanup of run_script, should fix the memory leak there. [Skotlex]
- * the charname request hack message has been downgraded to only include
- GM-invisible characters. [Skotlex]
- * corrected clif_charnameack to send negative ID when a disguised player
- asks for it's own disguised name. [Skotlex]
- * Cleaned up the disguised target-id checks taking into considering that
- the only character that sees a negative ID is the same disguised character.
- [Skotlex]
- * Modified battle_calc_weapon_attack to use new flags pdef/pdef (pierce
- defense), Investigate and Icepick will now use the final def/vit-def values
- rather than the base ones. [Skotlex]
- * The move-enable condition checks for skills are now checked for only when
- on skill use, not at cast-end time. [Skotlex]
- * Corrected clif parse name request failing on disguised characters [Skotlex]
- * Corrected Soul Drain draining from all non-ground-based skills including
- non-magic attacks. [Skotlex]
- * Corrected pc_setoption to change the option and then change class.
- changing option-wedding will automatically convert the view-class as well.
- [Skotlex]
- * Corrected the 15% drop rate increase when killing higher level mobs in
- pk-mode triggering for all mobs with lower level than yourself. Thanks to
- Vayu. [Skotlex]
- * Fixed typo (this time it's not my fault) in script_reload() clearing the same
- db each time o_o [Lance]
- * Fixed sleep command. [Lance]
- * Added 'setd' support for local NPC scope (') variables. [Lance]
- * [Scripting Engine Update] New variables are ready to be used. [Lance]
- 2006/05/22
- * Updated skill_delayfix to return 0 for mobs since they have no skill
- delay other than the one specified in mob_skill_db [Skotlex]
- * Corrected the 20 lvl diff 15% exp bonus on pk_mode servers. Thanks to
- Vayu for pointing it out. [Skotlex]
- * status_get_sc_tick will now use directly Stun's formula rather than
- invoking the status sc chance once. [Skotlex]
- * Fixed a possible null pointer in script command misc_effect [Skotlex]
- * Modified Investigate to take into consideration final def/vit-def rather
- than base values for damage adjustment. [Skotlex]
- * WARNING: New scripting system contains memory leak
- TODO: Free all scripts using script_free_code() instead of old methods. [Lance]
- * Excluded idle and auto-trade party members from TK_POWER list. [Lance]
- * Fixed compilation errors.
- Tidy up jobmaster for easy debugging. [Lance]
- 2006/05/21
- * Part A of the Homunculus code.
- This only features the structures, status_* and clif_* (packets) and is
- not functional yet in any conventional way, but doesn't interfere
- with present functionality either.
- Main purpose is helping me to keep my work organized. [blackhole89]
- * Fixed the "fake" mute status bug. [Zido]
- * Speed up array size calculation and deletion. [Lance]
- * Player must learn the skill before doing auto-spell [Lance]
- * Exploit prevention in clif_parse_NpcStringInput [Lance]
- * SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name [Lupus]
- * Thanks to damirych & Falcon for [2006/04/30] STEAL skill [Lupus]
- 2006/05/20
- * grfio_final moved back if any of GRF overriding is enabled so servers
- with such configuration will not have different values after reloading. [Lance]
- * jA1983 script.c buildin_menu fix. Thanks to End_of_exam. [Lance]
- * Abit of alterations to login-server. [Lance]
- 2006/05/19
- * Minor unsigned/signed alteration in pc_additem to shut the compiler up. [Lance]
- * Small change in pc_additem that could be fixing the current bug with new
- items not getting added. [Skotlex]
- * Fixed loginlog definition in main.sql, thanks to Tempesta [Skotlex]
- * Likely fixed the mob-skill random picking behaviour causing infinite
- loops sometimes. [Skotlex]
- * Modified mobskill_use behaviour to pick a random starting point and check
- skills from that, rather than always checking from first to last. Fixes
- skills with high priority blocking skills lower down in the list from
- triggering. [Skotlex]
- * Updated mob ai behaviour so that mobs use IDLE state skills when their
- current target cannot be reached for melee fighting. [Skotlex]
- 2006/05/18
- * Added 5 config settings to adjust damage in pk-mode servers (misc.conf)
- [Skotlex]
- * Fixed mob_max_skilllvl being capped to 11! [Skotlex]
- * Rewrote/cleaned up several functions in storage.c [Skotlex]
- * Optimized pc_additem comparisons to account for items with more than four
- slots. [Skotlex]
- * Updated clif.c to enable retrieval of items from cart/storage while
- trading. Exception is retrieving items from the cart while vending.
- [Skotlex]
- - The reasoning is that an ongoing trade will not get "corrupted" if you
- earn items before it is commited (only if you lose items from your
- inventory), and it is an annoyance when you realize the stuff you want to
- trade is on the cart/storage.
- * skill reiteration code now does not checks for the trigger-area of the
- skill in the case of non-players, which means mobs can now place traps in
- cells adjacent to each other. [Skotlex]
- * Applied an experimental weather code that should lower bandwidth usage to
- near-none, which's only disadvantage should be the weather not clearing out
- until moving to another map (even when the mapflag is removed from the
- current map). Please test and report if there's any anomalies with it.
- [Skotlex]
- * NPC_AGIUP will now give movement boost of 50% [Skotlex]
- * Fixed WZ_WATERBALL number of hits when used by non-players. [Skotlex]
- * MO_BODYRELOCATION will send the slide packet with the actual src's
- coordinates rather than selected tile. [Skotlex]
- 2006/05/17
- * Modified mob_can_changetarget to return true always when the new target
- is the provoked-by character. Fixes provoke not making the mob change
- target when it already is locked on another player. [Skotlex]
- * Added check to clear previous skill when combo time ends. Should fix TK
- Rankers being unable to initiate a combo with the same kick their previous
- combo was finished with. [Skotlex]
- * Power Up and Agi Up now increase Hit/Flee by 20%/lv [Skotlex]
- 2006/05/16
- * Modified "hide woe damage" to send the number of hits rather than 1 as
- damage Because when the damage is less than the number of hits, the client
- will display MISS. [Skotlex]
- * Fire Pillar will now do 200%MATK damage per hit when level is >10.
- [Skotlex]
- * Blood Drain always hits now. [Skotlex]
- * Fixed Mob Area Skills not updating their use-time (rendering their skill
- delay useless) [Skotlex]
- * Search free cell will now skip picking the center-tile as target
- location. Will prevent slaves from walking on top of their master, or mobs
- placing stuff right under themselves with the "around" target conditions
- among other things. [Skotlex]
- 2006/05/15
- * Small changes to the skill.conf
- - Monsters now can place ground skills on top of each other by default
- - Land_Skill_Limit format changed and set to "Only Players" by default
- * When reading mapflags, when a map is set to be pvp or gvg, the other will
- be turned off (disables pvp mapflags in gvg maps for pk-servers) [Skotlex]
- * Firepillar's damage per hit is now 100% MATK (rather than 20%) when the
- skill level is above 10. [Skotlex]
- * Sorted out the item_data structure, getiteminfo should work correctly
- now. [Skotlex]
- * KA* skills can now be casted on other Soul Linkers as well without the
- Spirit requirement. [Skotlex]
- * Soul Drain will now show the SP drained regardless of drain display
- settings. [Skotlex]
- * SC_COMBO state will now end in skill_attack rather than
- skill_check_condition (as it is required there to apply damage bonuses
- based on combo-casted skills) [Skotlex]
- * Fixed Option_Wedding in const.txt (0x1000 won't work, it has to be 4096)
- [Skotlex]
- * Fixed the nocast flag 2 (not usable in pvp) returning true in pk-mode
- servers. [Skotlex]
- * When removing a castle's owning guild, the char servers will erase the
- guardian data now. [Skotlex]
- * Changed the behaviour of immobile mobs when they can't chase their
- target. Rather than using a longrange skill and then unlocking, they will
- use an attack/angry state skill and then unlock. [Skotlex]
- * Some adjustments of how disguising + gm-hiding work together. [Skotlex]
- * Fixed clif_GlobalMessage being the exact same function as clif_message
- (the first should send to ALL_CLIENT and the later should send to
- AREA_CHAT_WOS). Should fix globalmes script command. [Skotlex]
- * Added SC_BLADESTOP to the switch listing in status_change_start [Skotlex]
- * Characters in vending are now always considered "idle" if the
- idle_no_share setting is active. [Skotlex]
- * Players with OPTION_INVISIBLE should not be sent to clients. [Lance]
- * Remaining fixes for item scripts. [Lance]
- * Added NPC event deprecated warnings to ease debugging old scripts. [Lance]
- 2006/05/12
- * Supplied fake NPC ID in sd->npc_id for item scripts. [Lance]
- * Bugfix on fake npc [Lance]
- * Fixed mob_once_spawn not working for non-random coordinates. [blackhole89]
- * Reverted again the change that stuns the caster on Ske, Ska, Swoo when
- the target is a nonplayer (rather than always) [Skotlex]
- * Modified mob_spawn_once so that coordinates -1,-1 are "random around the
- player" while 0,0 are random around the whole map (regardless of whether
- there's a player attached or not) [Skotlex]
- * Knockback will no longer work on traps during woe. [Skotlex]
- 2006/05/11
- * Fixed the definition of the KEY in the loginlog, thanks to TheUltraMage
- [Skotlex]
- * NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively)
- of 40% per level. [Skotlex]
- * Changed a bit the MAX_ZENY checks in trade.c to prevent overflows.
- [Skotlex]
- * Rewrote npc_selllist for a more proper-clean implementation. [Skotlex]
- * Increased NPC_POWERUP's dex bonus to +25*lv [Skotlex]
- * Moved TK_DOWNKICK's stun time from time to time2 [Skotlex]
- * Added TK_TURNKICK's stun to splash-pushed mobs. Duration is 2secs (time2)
- [Skotlex]
- * Merged the code for Ska, Ske, Swoo together. Swoo stun duration is now 10
- secs (reducable) if you target a mob that already has Swoo active. [Skotlex]
- * Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to
- Tanaous [Skotlex]
- * Added back the missing code that substracts arrows when normal-attacking.
- [Skotlex]
- 2006/05/10
- * Changed the state of Asura back to explosionspirits, added a hardcoded
- move_enable check when invoking Asura and NOT while in BladeStop or a
- Combo. [Skotlex]
- * Added back SC_XMAS to status.c, it got lost sometime during all the
- previous reworkings. [Skotlex]
- * Changed wedding costumes to use setoption rather than changebase.
- [Skotlex]
- * Modified setoption so that flag 1 or no flag adds an option, and flag 0
- removes it. [Skotlex]
- * Updated script_commands with the new behaviour. [Skotlex]
- * Updated mob_db2.txt and mob_db2.sql to have only 10 drop slots rather
- than 15. [Skotlex]
- * Users are now able to use their own dnsbl servers (login_athena) [Zido]
- 2006/05/09
- * Rewrote/cleaned up trade.c for a more clean trading implementation.
- [Skotlex]
- * Added @request commands, sends a request to all connected GMs of
- lowest_gm_level or above as a whisper message. Defaults to gm level 20
- users (UNTESTED). [Skotlex]
- * Modified @commands to use Meruru's code which is faster and does a fair
- attempt at tabulating the commands presented. [Skotlex]
- * Updated SKA to return a random value between 0 and 99 each time
- status_get_def is invoked. [Skotlex]
- * Updated Making Arrow to not include unidentified items in the list.
- [Skotlex]
- * Reduced drop slots from 15 to 10. [Skotlex]
- * Updated mob_db.sql with the current data. [Skotlex]
- * Updated setoption script command to receive a second (optional) argument
- flag. If the flag is 1, the option is added to what the player currently
- has; likewise using flag 2 removes only that option. No flag (or any other
- value) is the older behaviour of removing all other options and setting
- specificly what is passed. [Skotlex]
- * Updated script_commands information for setoption due to this change.
- [Skotlex]
- * Small fix in npc-created chat rooms to properly include the terminating 0
- on the chat's event. [Skotlex]
- * Fixed Fog of Wall's symmetry in respect to Misc attacks, they no longer
- get reduced by 50% regardless of who is standing on the fog. [Skotlex]
- * monster_ai&2 will now trigger the rude-attacked skill when the mob can't
- move and the attacker is out of it's attack range. [Skotlex]
- * Added missing icon for Joint Beat [Skotlex]
- * Mob-search functions will now skip enemies with no exp/job_exp. [Skotlex]
- * Treasure chests will now be excluded from the mob-drop listings
- (@whodrops) [Skotlex]
- * Fix on pc_skill which fixes overlapping when one gets more than one bonus
- for the same skill. [Skotlex]
- * Updated main.sql's loginlog table structure. [Skotlex]
- * Added svn_update6533.sql to update the loginlog structure as suggested by
- theultramage. [Skotlex]
- * Cleaned up somewhat the implementation of BladeStop. [Skotlex]
- * Fixed the head_bottom (pet-armor) position in packet 0x22c (walk packet)
- when crafted for non-players. [Skotlex]
- * Script commands sc_start, sc_start2 and sc_start4 will now start
- regardless of sc defense of the target player (that is, they cannot be
- avoided/blocked) [Skotlex]
- * Fixed a possible counter overflow in attacked_count, changed the var size
- to unsigned char since the code can handle the overflow now. [Skotlex]
- * Multiple targets again reduces armor defense, as reported by Tharis.
- [Skotlex]
- * Increased dex bonus of NPC_POWERUP to +20 per level. [Skotlex]
- * Fog of Wall's -50 hit reduction is now only for ranged attacks. [Skotlex]
- 2006/05/08
- * Reverted the change that was making ES skills stun the caster always.
- [Skotlex]
- * Removed the fixpos packet which is sent whenever you are hit while moving
- as Aegis doesn't sends this packet neither. [Skotlex]
- * ES magic will now put the caster on stun for 0.5 secs regardless of
- whether the skill-target is a mob or not. [Skotlex]
- * Added function clif_party_join_info which sends packet 0x1e9 each time a
- party-member joins. This packet (as redundant info as it has) should also
- contain the field for "adoptability", but that needs to be coded in yet.
- [Skotlex]
- * Added clif_ParseAdoptRequest which does the basic adoption handling. More
- checks and the reply packets still need to be coded in. [Skotlex]
- * Happy State and TK stances won't dispel on death now. [Skotlex]
- * Cleaned up combo-skill implementation, SC_COMBO is automatically ended in
- skill_check_condition now. [Skotlex]
- * Modified TK-ranker infinite combos to behave as described by AuronX.
- Refer to his thread in the development section for details. [Skotlex]
- * Made all Soul Link Spirit skills not be castable on self. [Skotlex]
- * Changed rate of NPC status effect skills to 50+10*lv% base chance
- (guessed, but better than 100% for all levels) [Skotlex]
- * Changed max level of NPC status effect skills to 5 [Skotlex]
- * Increased max number of tries to find a random spot in maps to 1000 since
- some maps have so many non-walkable tiles it's hard to find one in just 100
- tries. [Skotlex]
- * status_set_viewdata will remove the Wedding Option status when you set a
- class that is not wedding. [Skotlex]
- * hide_gvg_damage will now send 1 instead of -1 as damage. [Skotlex]
- * idletime will now be updated on attack-request, not on sit/standup
- [Skotlex]
- * Party members sitting will no longer be considered idle. [Skotlex]
- * Removed SP_DISGUISE from the bonus list (onequip/onunequip should be used
- with the disguise/undisguise script commands instead). [Skotlex]
- * Moved Sharp Shooting display to the block with Auto-Counter (since that's
- the other skill that can show critical as well) [Skotlex]
- * Corrected some fields in the standing still packet (guild emblem being
- stored as a Long when it should be Short) [Skotlex]
- * Modified most fields of view_data to be unsigned shorts rather than
- signed ones. [Skotlex]
- * On-Touch NPCs will now make you stop walking when you trigger them.
- [Skotlex]
- * ShadowJump/JumpKick will make you land on the target's cell now.
- [Skotlex]
- * Fixed Kaahi triggering only once per skill duration. [Skotlex]
- 2006/05/07
- * Fixed readme/changelog.html [KillerBox]
- * Removed old logs. [Lupus]
- TODO: 1. Add produce logging into PICKLOG 2. Replace map names with map index
- 2006/05/05
- * Optimized clif.c clif_scriptmenu/input/inputstr to check for sd->state.using_fake_npc
- before sending one (as it's not required to send twice).
- * Reinitialize sd->state.using_fake_npc in clif_parse_LoadEndAck (for scripts that warps
- players and still continues execution to work). [Lance]
- * Updated item_db.sql to current. [Skotlex]
- * Fixed a bug in @commands, most likely the reason some people were still
- getting crashes. [Skotlex]
- * Fixed @commands not showing the last available commands (unless the total
- amount of commands is divisible by ten) [Skotlex]
- * Added a npc-script-event cache to avoid looking up event-scripts every
- time they need to be executed. Events cached are all those defined in
- script_config (on login, logout, mapchange, death, kill, level up) [Skotlex]
- - Since the cache holds direct pointers to the npcs/events, do NOT unload
- the related NPCs or you'll get dangling pointer crashes. However,
- @reloadscript will work fine.
- - Set the etc_log to on to see a summary of npcs/events loaded for script
- execution on startup.
- * The Rest bonus activated by using /doridori while in rest should now
- trigger with all the class tree (TK/SL/SG) [Skotlex]
- * Fixed Kaupe always triggering when the one who was under Kaupe was a
- player rather than the one attacking... [Skotlex]
- * /doridori now won't double the HP/SP regen of TKs, it only activates
- their "happy" state. [Skotlex]
- * Added the -50 hit penalty when standing on Wall of Fog. [Skotlex]
- * Uncommented the status_calc_mdef2 call in status_calc_pc. [Skotlex]
- * Being in Enjoyable Rest state will now also trigger the HP/SP Time skills
- (even if there's no other TK around). [Skotlex]
- * Added battle config settings view_range_rate and chase_range_rate to
- adjust the view-range and chase-range (range2/range3) of the mob_db without
- having to manually change them (battle/monster.conf) [Skotlex]
- * Kaupe now will only block all skills of players, for non-players, only
- normal attacks can be missed. [Skotlex]
- * Moved the Kaite spell-reflect code after the damage calculation function,
- so the reflected damage is exactly the damage the original target would
- have received. Will only trigger if the damage to be reflected is above 0.
- [Skotlex]
- * OnEquip scripts will now trigger on log-on. [Skotlex]
- * Infinite Endure will no longer give mdef bonus. [Skotlex]
- * Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to
- start/end infinite endure. [Skotlex]
- * Fixed Kaahi's SP cost per heal. [Skotlex]
- * Now when walkdelay is set to 0, characters will stop walking when hit,
- but will not have any walk delay. (previously setting walk delay to 0 would
- not even stop characters from walking when hit) [Skotlex]
- 2006/05/04
- * Some people think its sexy to declare variables after blocks of code. Fixed. [Zido]
- * Fixed a possible infinite loop in skill_clear_unit_group [Skotlex]
- * Some clean-ups in the mob_ai [Skotlex]
- * Improved atcommand autoloot, now displays droprate in percents and notices
- player if autoloot is already on or off. Also simplified the code [Harbin, Kain],
- commited by erKURITA
- * Added one grace range in the mob_loot search function which should fix
- mob_can_reach failing when invoked with the same distance that distance_bl
- returned. [Skotlex]
- * Stun time for using ES magic on non-mobs reduced to 0.5 secs. [Skotlex]
- * Eska is now usable on bosses. [Skotlex]
- * Swoo will stun you if attempted on an already 'swooned' enemy. [Skotlex]
- * clif_skill_failed will print out a debug line with the skill_id (since
- the current null_po does not helps at all to fix it) [Skotlex]
- * Applied TheUltraMage's suggested fixes to the grfio module. [Skotlex]
- * Rewrote Kaahi to behave as it should. It will heal whatever amount of
- damage accumulates in the time2 interval (500ms by default) after being
- hit. [Skotlex]
- * Changed skill_unit_move_unit_group to enable moving of all types of
- ground-skills except ensembles (fixes warmth not following you) [Skotlex]
- 2006/05/03
- * Kaahi now triggers every 500ms rather than on every hit (but it only
- heals if in those 500ms an attack that would previously trigger Kaahi has
- taken effect). In other words, it works just like before, except damage
- gets "buffered" into 500ms slots. [Skotlex]
- * Kaite, Kaute will now show a skill effect when they trigger. [Skotlex
- * Knowledge will now only trigger if you logon to the memorized map, not
- walk into it. [Skotlex]
- * Corrected @whomap directly invoking msg_table[] rather than msg_txt()
- [Skotlex]
- * Guessed where the pet data goes in spawn packet 0x7c. This may be wrong
- and not fix the pet issue, but I doubt it'll cause any problems that won't
- be fixed by making the pet move. [Skotlex]
- * Updated Charge Attack's state from none to move_enable. [Skotlex]
- * Made tomahawk an NPC_SKILL so that it may not be plagiarized. [Skotlex]
- 2006/05/02
- * Fixed standing up not really standing you up. [Skotlex]
- * Moved battle_consume_ammo to the end of skill_castend_damage_id,
- skill_castend_nodamage_id and skill_castend_pos2 rather than
- battle_calc_weapon_attack. They will trigger when the player's arrow_atk
- state is active and a ground skill was not invoked. It should fix all
- issues with splash/ground skills consuming ammo per target rather than once
- per skill use. [Skotlex]
- * Added structure state to the ground skills, their fields are magic_power,
- into_abyss and ammo_consume to indicate the states that were previously
- stored in val3. [Skotlex]
- * Implemented desperado as explained by Rockman-EXE. The skill-effect is
- not showing up though, I'll need some logged packets to see what's missing.
- [Skotlex]
- * Removed the unit_can_move checks in skill cast-end, they should be
- performed in skill_check_require when the skill's state is move_enabled.
- [Skotlex]
- * Changed extremity fist's state to move_enabled, the explosion spirits
- check is now hardcoded. [Skotlex]
- * Absorb Spirit Sphere now gives +10SP per sphere as per discussions with
- Haplo. [Skotlex]
- * Changed a <= into a < in pc_steal_item. This means drops with 0.01% are
- impossible to steal unless you have at least 100% steal-rate (where steal
- rate is dex - opponent dex + skill_lv*3% + 10%) [Skotlex[
- * Cleaned up clif_parse_action_request to enable sitting/standing while in
- shops, interacting with npcs, etc. [Skotlex]
- * Kaite now works against all types of spells. [Skotlex]
- * Kaupe now works against all skills. [Skotlex]
- * Sanctuary now won't damage non-enemies. [Skotlex]
- * Blessing now will always give you bonus stats even if you are wearing
- undead armor. [Skotlex]
- * Modified how Rogue's treasure works so that you get +1% to your steal
- rate rather than +0.01% to the final rate. [Skotlex]
- * Rewrote Warmth to use ground-skill-units, it should behave now like in
- officials (implementation is not quite the same, but it should yield the
- same effects while consuming less bandwidth). "Stacking", as it's called,
- is possible now, but limited to eA's minimum timer skill interval (100ms).
- [Skotlex]
- * Modified NPC_POWERUP so that it gives +10 dex * skill level rather than
- +5+lv to all stats (as explained by Playtester and Tharis on how the skill
- behaves). [Skotlex]
- * Allowed SG_FEEL memorizing the same map for all three. [Skotlex]
- * SC_FUSION won't end when you die now. [Skotlex]
- 2006/05/01
- * Added knockback when you run into a wall during running. However
- position is not being refreshed on the client yet... [Skotlex]
- * Fixed pc_disguise not allowing you to "redisguise". [Skotlex]
- * Corrected a crash when sd is null in npc_event [Skotlex]
- * After testing to make sure it works properly, I'm including
- new battle conf options to limit MVP drops. [Reddozen]
- * Removed OPTION_XMAS, it seems to not exist.... [Skotlex]
- * Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO)
- since it has a visual effect to use. [Skotlex]
- * Corrected the value of OPTION_FLYING [Skotlex]
- * Using SG_FUSION ends Soul Linked effect. [Skotlex]
- * status_setviewdata will set your option accordingly when the previous/new
- view-class is wedding or xmas suit. [Skotlex]
- * Added function map_foreachinshootrange, behaves the same way as
- map_foreachinrange, but it also performs a "shoot-path" check before
- invoking the function. Used in the skill subtimer function if
- skill_wall_check is defined. [Skotlex]
- * Fixed AL_WARP displaying "Unknown Area" selections when you don't have
- all memo points used up. [Skotlex]
- * Fixed alive_count not being reset on skill unitsetting, which leads to
- some groups not being cleared once all their units expire. [Skotlex]
- * Optimized Kaahi/Kahai, will now only show the amount of HP healed. Moved
- to skill_counter additional effect so it may trigger even on miss. [Skotlex]
- * SKA no longer blocks skills. [Skotlex]
- * Optimized fake npc system. Added npc_checknear back to npc_buysellsel. [Lance]
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