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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "../common/db.h"
- #include "../common/timer.h"
- #include "../common/nullpo.h"
- #include "../common/malloc.h"
- #include "../common/random.h"
- #include "../common/showmsg.h"
- #include "../common/strlib.h"
- #include "../common/utils.h"
- #include "../common/ers.h"
- #include "pc.h"
- #include "intif.h"
- #include "chrif.h"
- #include "pet.h"
- #include <stdlib.h>
- #define MIN_PETTHINKTIME 100
- struct s_pet_db pet_db[MAX_PET_DB];
- static struct eri *item_drop_ers; //For loot drops delay structures.
- static struct eri *item_drop_list_ers;
- /**
- * Get the value of the pet's hunger.
- * @param pd : pet requesting
- * @return Pet's hunger value
- */
- int pet_hungry_val(struct pet_data *pd)
- {
- nullpo_ret(pd);
- if(pd->pet.hungry > 90)
- return 4;
- else if(pd->pet.hungry > 75)
- return 3;
- else if(pd->pet.hungry > 25)
- return 2;
- else if(pd->pet.hungry > 10)
- return 1;
- else
- return 0;
- }
- /**
- * Set the value of the pet's intimacy.
- * @param pd : pet requesting
- * @param value : new intimacy value
- */
- void pet_set_intimate(struct pet_data *pd, int value)
- {
- int intimate;
- struct map_session_data *sd;
- nullpo_retv(pd);
- intimate = pd->pet.intimate;
- sd = pd->master;
- pd->pet.intimate = value;
- if( sd && ((intimate >= battle_config.pet_equip_min_friendly && pd->pet.intimate < battle_config.pet_equip_min_friendly) || (intimate < battle_config.pet_equip_min_friendly && pd->pet.intimate >= battle_config.pet_equip_min_friendly)) )
- status_calc_pc(sd,SCO_NONE);
- }
- /**
- * Create a pet egg.
- * @param sd : player requesting
- * @param item_id : item ID of tamer
- * @return 1:success, 0:failure
- */
- int pet_create_egg(struct map_session_data *sd, unsigned short item_id)
- {
- int pet_id = search_petDB_index(item_id, PET_EGG);
- if (pet_id < 0)
- return 0; //No pet egg here.
- if (!pc_inventoryblank(sd))
- return 0; // Inventory full
- sd->catch_target_class = pet_db[pet_id].class_;
- intif_create_pet(sd->status.account_id, sd->status.char_id,
- (short)pet_db[pet_id].class_,
- (short)mob_db(pet_db[pet_id].class_)->lv,
- (short)pet_db[pet_id].EggID, 0,
- (short)pet_db[pet_id].intimate,
- 100, 0, 1, pet_db[pet_id].jname);
- return 1;
- }
- /**
- * Make pet drop target.
- * @param pd : pet requesting
- * @return 0
- */
- int pet_unlocktarget(struct pet_data *pd)
- {
- nullpo_ret(pd);
- pd->target_id = 0;
- pet_stop_attack(pd);
- pet_stop_walking(pd,1);
- return 0;
- }
- /**
- * Make pet use attack skill.
- * @param pd : pet requesting
- * @param target_id : ID of target
- * @author [Skotlex]
- */
- int pet_attackskill(struct pet_data *pd, int target_id)
- {
- if (!battle_config.pet_status_support || !pd->a_skill ||
- (battle_config.pet_equip_required && !pd->pet.equip))
- return 0;
- if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0)
- return 0;
- if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) { // Skotlex: Use pet's skill
- int inf;
- struct block_list *bl;
- bl = map_id2bl(target_id);
- if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) ||
- !check_distance_bl(&pd->bl, bl, pd->db->range3))
- return 0;
- inf = skill_get_inf(pd->a_skill->id);
- if (inf & INF_GROUND_SKILL)
- unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
- else //Offensive self skill? Could be stuff like GX.
- unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
- return 1; //Skill invoked.
- }
- return 0;
- }
- /**
- * Make sure pet can attack from given config values.
- * @param pd: pet data
- * @param bl: target
- * @param type: pet's attack rate type
- * @return 0
- */
- int pet_target_check(struct pet_data *pd,struct block_list *bl,int type)
- {
- int rate;
- nullpo_ret(pd);
- Assert((pd->master == 0) || (pd->master->pd == pd));
- if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL ||
- pd->pet.intimate < battle_config.pet_support_min_friendly ||
- pd->pet.hungry < 1 ||
- pd->pet.class_ == status_get_class(bl))
- return 0;
- if(pd->bl.m != bl->m ||
- !check_distance_bl(&pd->bl, bl, pd->db->range2))
- return 0;
- if (!battle_config.pet_master_dead && pc_isdead(pd->master)) {
- pet_unlocktarget(pd);
- return 0;
- }
- if (!status_check_skilluse(&pd->bl, bl, 0, 0))
- return 0;
- if(!type) {
- rate = pd->petDB->attack_rate;
- rate = rate * pd->rate_fix / 1000;
- if(pd->petDB->attack_rate > 0 && rate <= 0)
- rate = 1;
- } else {
- rate = pd->petDB->defence_attack_rate;
- rate = rate * pd->rate_fix / 1000;
- if(pd->petDB->defence_attack_rate > 0 && rate <= 0)
- rate = 1;
- }
- if(rnd()%10000 < rate) {
- if(pd->target_id == 0 || rnd()%10000 < pd->petDB->change_target_rate)
- pd->target_id = bl->id;
- }
- return 0;
- }
- /**
- * Status change check for pets.
- * @param sd : player requesting
- * @param type : recovery type
- * @author [Skotlex]
- */
- int pet_sc_check(struct map_session_data *sd, int type)
- {
- struct pet_data *pd;
- nullpo_ret(sd);
- pd = sd->pd;
- if( pd == NULL
- || (battle_config.pet_equip_required && pd->pet.equip == 0)
- || pd->recovery == NULL
- || pd->recovery->timer != INVALID_TIMER
- || pd->recovery->type != type )
- return 1;
- pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0);
- return 0;
- }
- /**
- * Update pet's hungry value and timer and adjust intimacy based on hunger.
- * @param tid : current timer value
- * @param tick : how often to update
- * @param id : ID of pet owner
- * @return 0
- */
- static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data)
- {
- struct map_session_data *sd;
- struct pet_data *pd;
- int interval;
- sd = map_id2sd(id);
- if(!sd)
- return 1;
- if(!sd->status.pet_id || !sd->pd)
- return 1;
- pd = sd->pd;
- if(pd->pet_hungry_timer != tid) {
- ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid);
- return 0;
- }
- pd->pet_hungry_timer = INVALID_TIMER;
- if (pd->pet.intimate <= 0)
- return 1; //You lost the pet already, the rest is irrelevant.
- pd->pet.hungry--;
- if( pd->pet.hungry < 0 ) {
- pet_stop_attack(pd);
- pd->pet.hungry = 0;
- pet_set_intimate(pd, pd->pet.intimate - battle_config.pet_hungry_friendly_decrease);
- if( pd->pet.intimate <= 0 ) {
- pd->pet.intimate = 0;
- pd->status.speed = pd->db->status.speed;
- }
- status_calc_pet(pd,SCO_NONE);
- clif_send_petdata(sd,pd,1,pd->pet.intimate);
- }
- clif_send_petdata(sd,pd,2,pd->pet.hungry);
- if(battle_config.pet_hungry_delay_rate != 100)
- interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
- else
- interval = pd->petDB->hungry_delay;
- if(interval <= 0)
- interval = 1;
- pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);
- return 0;
- }
- /**
- * Search pet database for given value and type.
- * @param key : value to search for
- * @param type : pet type to search for (Class, Catch, Egg, Equip, Food)
- * @return Pet ID on success, -1 on failure
- */
- int search_petDB_index(int key,int type)
- {
- int i;
- for( i = 0; i < MAX_PET_DB; i++ ) {
- if(pet_db[i].class_ <= 0)
- continue;
- switch(type) {
- case PET_CLASS: if(pet_db[i].class_ == key) return i; break;
- case PET_CATCH: if(pet_db[i].itemID == key) return i; break;
- case PET_EGG: if(pet_db[i].EggID == key) return i; break;
- case PET_EQUIP: if(pet_db[i].AcceID == key) return i; break;
- case PET_FOOD: if(pet_db[i].FoodID == key) return i; break;
- default:
- return -1;
- }
- }
- return -1;
- }
- /**
- * Remove hunger timer from pet.
- * @param pd : pet requesting
- * @return 1
- */
- int pet_hungry_timer_delete(struct pet_data *pd)
- {
- nullpo_ret(pd);
- if(pd->pet_hungry_timer != INVALID_TIMER) {
- delete_timer(pd->pet_hungry_timer,pet_hungry);
- pd->pet_hungry_timer = INVALID_TIMER;
- }
- return 1;
- }
- /**
- * Make a pet perform/dance.
- * @param sd : player requesting
- * @param pd : pet requesting
- * @return 1
- */
- static int pet_performance(struct map_session_data *sd, struct pet_data *pd)
- {
- int val;
- if (pd->pet.intimate > 900)
- val = (pd->petDB->s_perfor > 0) ? 4 : 3;
- else if(pd->pet.intimate > 750) //TODO: this is way too high
- val = 2;
- else
- val = 1;
- pet_stop_walking(pd,2000<<8);
- clif_pet_performance(pd, rnd()%val + 1);
- pet_lootitem_drop(pd,NULL);
- return 1;
- }
- /**
- * Return a pet to it's egg.
- * @param sd : player requesting
- * @param pd : pet requesting
- * @return 1
- */
- static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
- {
- struct item tmp_item;
- unsigned char flag = 0;
- pet_lootitem_drop(pd,sd);
- memset(&tmp_item,0,sizeof(tmp_item));
- tmp_item.nameid = pd->petDB->EggID;
- tmp_item.identify = 1;
- tmp_item.card[0] = CARD0_PET;
- tmp_item.card[1] = GetWord(pd->pet.pet_id,0);
- tmp_item.card[2] = GetWord(pd->pet.pet_id,1);
- tmp_item.card[3] = pd->pet.rename_flag;
- if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
- clif_additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
- }
- pd->pet.incubate = 1;
- unit_free(&pd->bl,CLR_OUTSIGHT);
- status_calc_pc(sd,SCO_NONE);
- sd->status.pet_id = 0;
- return 1;
- }
- /**
- * Load initial pet data when hatching/creating.
- * @param sd : player requesting
- * @param pet : pet requesting
- */
- int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
- {
- struct pet_data *pd;
- int i = 0, interval = 0;
- nullpo_retr(1, sd);
- Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);
- if(sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) {
- sd->status.pet_id = 0;
- return 1;
- }
- if (sd->status.pet_id != pet->pet_id) {
- if (sd->status.pet_id) {
- //Wrong pet?? Set incubate to no and send it back for saving.
- pet->incubate = 1;
- intif_save_petdata(sd->status.account_id,pet);
- sd->status.pet_id = 0;
- return 1;
- }
- //The pet_id value was lost? odd... restore it.
- sd->status.pet_id = pet->pet_id;
- }
- i = search_petDB_index(pet->class_,PET_CLASS);
- if(i < 0) {
- sd->status.pet_id = 0;
- return 1;
- }
- sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
- pd->bl.type = BL_PET;
- pd->bl.id = npc_get_new_npc_id();
- pd->master = sd;
- pd->petDB = &pet_db[i];
- pd->db = mob_db(pet->class_);
- memcpy(&pd->pet, pet, sizeof(struct s_pet));
- status_set_viewdata(&pd->bl, pet->class_);
- unit_dataset(&pd->bl);
- pd->ud.dir = sd->ud.dir;
- pd->bl.m = sd->bl.m;
- pd->bl.x = sd->bl.x;
- pd->bl.y = sd->bl.y;
- unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- pd->bl.x = pd->ud.to_x;
- pd->bl.y = pd->ud.to_y;
- map_addiddb(&pd->bl);
- status_calc_pet(pd,SCO_FIRST);
- pd->last_thinktime = gettick();
- pd->state.skillbonus = 0;
- if( battle_config.pet_status_support )
- run_script(pet_db[i].pet_script,0,sd->bl.id,0);
- if( pd->petDB ) {
- if( pd->petDB->pet_loyal_script )
- status_calc_pc(sd,SCO_NONE);
- if( battle_config.pet_hungry_delay_rate != 100 )
- interval = pd->petDB->hungry_delay * battle_config.pet_hungry_delay_rate / 100;
- else
- interval = pd->petDB->hungry_delay;
- }
- if( interval <= 0 )
- interval = 1;
- pd->pet_hungry_timer = add_timer(gettick() + interval, pet_hungry, sd->bl.id, 0);
- pd->masterteleport_timer = INVALID_TIMER;
- return 0;
- }
- /**
- * Begin hatching a pet.
- * @param sd : player requesting
- * @param pet : pet requesting
- */
- int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
- {
- nullpo_retr(1, sd);
- Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);
- if(sd->status.pet_id && pet->incubate == 1) {
- sd->status.pet_id = 0;
- return 1;
- }
- pet->incubate = 0;
- pet->account_id = sd->status.account_id;
- pet->char_id = sd->status.char_id;
- sd->status.pet_id = pet->pet_id;
- if(pet_data_init(sd, pet)) {
- sd->status.pet_id = 0;
- return 1;
- }
- intif_save_petdata(sd->status.account_id,pet);
-
- if (save_settings&CHARSAVE_PET)
- chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
- if(sd->bl.prev != NULL) {
- if(map_addblock(&sd->pd->bl))
- return 1;
- clif_spawn(&sd->pd->bl);
- clif_send_petdata(sd,sd->pd, 0,0);
- clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
- clif_pet_equip_area(sd->pd);
- clif_send_petstatus(sd);
- }
- Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);
- return 0;
- }
- /**
- * Finalize hatching process and load pet to client.
- * @param account_id : account ID of owner
- * @param p : pet requesting
- * @param flag : 1:stop loading of pet
- * @return 0:success, 1:failure
- */
- int pet_recv_petdata(uint32 account_id,struct s_pet *p,int flag)
- {
- struct map_session_data *sd;
- sd = map_id2sd(account_id);
- if(sd == NULL)
- return 1;
- if(flag == 1) {
- sd->status.pet_id = 0;
- return 1;
- }
- if(p->incubate == 1) {
- int i;
- //Delete egg from inventory. [Skotlex]
- for (i = 0; i < MAX_INVENTORY; i++) {
- if(sd->inventory.u.items_inventory[i].card[0] == CARD0_PET &&
- p->pet_id == MakeDWord(sd->inventory.u.items_inventory[i].card[1], sd->inventory.u.items_inventory[i].card[2]))
- break;
- }
- if(i >= MAX_INVENTORY) {
- ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name);
- sd->status.pet_id = 0;
- return 1;
- }
- if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg.
- pc_delitem(sd,i,1,0,0,LOG_TYPE_OTHER);
- } else {
- pet_data_init(sd,p);
- if(sd->pd && sd->bl.prev != NULL) {
- if(map_addblock(&sd->pd->bl))
- return 1;
- clif_spawn(&sd->pd->bl);
- clif_send_petdata(sd,sd->pd,0,0);
- clif_send_petdata(sd,sd->pd,5,battle_config.pet_hair_style);
- clif_pet_equip_area(sd->pd);
- clif_send_petstatus(sd);
- }
- }
- return 0;
- }
- /**
- * Selected pet egg to hatch.
- * @param sd : player requesting
- * @param egg_index : egg index value in inventory
- * @return 0
- */
- int pet_select_egg(struct map_session_data *sd,short egg_index)
- {
- nullpo_ret(sd);
- if(egg_index < 0 || egg_index >= MAX_INVENTORY)
- return 0; //Forged packet!
- if(sd->inventory.u.items_inventory[egg_index].card[0] == CARD0_PET)
- intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->inventory.u.items_inventory[egg_index].card[1], sd->inventory.u.items_inventory[egg_index].card[2]) );
- else
- ShowError("wrong egg item inventory %d\n",egg_index);
- return 0;
- }
- /**
- * Display the success/failure roulette wheel when trying to catch monster.
- * @param sd : player requesting
- * @param target_class : monster ID of pet to catch
- * @return 0
- */
- int pet_catch_process1(struct map_session_data *sd,int target_class)
- {
- nullpo_ret(sd);
- sd->catch_target_class = target_class;
- clif_catch_process(sd);
- return 0;
- }
- /**
- * Begin the actual catching process of a monster.
- * @param sd : player requesting
- * @param target_id : monster ID of pet to catch
- * @return 0:success, 1:failure
- */
- int pet_catch_process2(struct map_session_data* sd, int target_id)
- {
- struct mob_data* md;
- int i = 0, pet_catch_rate = 0;
- nullpo_retr(1, sd);
- md = (struct mob_data*)map_id2bl(target_id);
- if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL) { // Invalid inputs/state, abort capture.
- clif_pet_roulette(sd,0);
- sd->catch_target_class = -1;
- sd->itemid = sd->itemindex = -1;
- return 1;
- }
- //FIXME: delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume [ultramage]
- i = search_petDB_index(md->mob_id,PET_CLASS);
- //catch_target_class == 0 is used for universal lures (except bosses for now). [Skotlex]
- if (sd->catch_target_class == 0 && !status_has_mode(&md->status,MD_STATUS_IMMUNE))
- sd->catch_target_class = md->mob_id;
- if(i < 0 || sd->catch_target_class != md->mob_id) {
- clif_emotion(&md->bl, E_AG); //mob will do /ag if wrong lure is used on them.
- clif_pet_roulette(sd,0);
- sd->catch_target_class = -1;
- return 1;
- }
- pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - get_percentage(md->status.hp, md->status.max_hp))/100;
- if(pet_catch_rate < 1)
- pet_catch_rate = 1;
- if(battle_config.pet_catch_rate != 100)
- pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
- if(rnd()%10000 < pet_catch_rate) {
- unit_remove_map(&md->bl,CLR_OUTSIGHT);
- status_kill(&md->bl);
- clif_pet_roulette(sd,1);
- intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv,
- pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
- } else {
- clif_pet_roulette(sd,0);
- sd->catch_target_class = -1;
- }
- return 0;
- }
- /**
- * Is invoked _only_ when a new pet has been created is a product of packet 0x3880
- * see mapif_pet_created@int_pet.c for more information.
- * Handles new pet data from inter-server and prepares item information to add pet egg.
- * @param account_id : account ID of owner
- * @param pet_class : class of pet
- * @param pet_id : pet ID otherwise means failure
- * @return true : success, false : failure
- **/
- bool pet_get_egg(uint32 account_id, short pet_class, int pet_id ) {
- struct map_session_data *sd;
- struct item tmp_item;
- int i = 0, ret = 0;
- if( pet_id == 0 || pet_class == 0 )
- return false;
- sd = map_id2sd(account_id);
- if( sd == NULL )
- return false;
- // i = pet_search_petDB_index(sd->catch_target_class,PET_CLASS);
- // issue: 8150
- // Before this change in cases where more than one pet egg were requested in a short
- // period of time it wasn't possible to know which kind of egg was being requested after
- // the first request. [Panikon]
- i = search_petDB_index(pet_class,PET_CLASS);
- sd->catch_target_class = -1;
- if(i < 0) {
- intif_delete_petdata(pet_id);
- return false;
- }
- memset(&tmp_item,0,sizeof(tmp_item));
- tmp_item.nameid = pet_db[i].EggID;
- tmp_item.identify = 1;
- tmp_item.card[0] = CARD0_PET;
- tmp_item.card[1] = GetWord(pet_id,0);
- tmp_item.card[2] = GetWord(pet_id,1);
- tmp_item.card[3] = 0; //New pets are not named.
- if((ret = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) {
- clif_additem(sd,0,0,ret);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
- }
- return true;
- }
- static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd);
- static int pet_food(struct map_session_data *sd, struct pet_data *pd);
- static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap);
- /**
- * Pet menu options.
- * @param sd : player requesting
- * @param menunum : menu option chosen
- * @return 0:success, 1:failure
- */
- int pet_menu(struct map_session_data *sd,int menunum)
- {
- struct item_data *egg_id;
- nullpo_ret(sd);
- if (sd->pd == NULL)
- return 1;
- //You lost the pet already.
- if(!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incubate)
- return 1;
- egg_id = itemdb_exists(sd->pd->petDB->EggID);
- if (egg_id) {
- if ((egg_id->flag.trade_restriction&0x01) && !pc_inventoryblank(sd)) {
- clif_displaymessage(sd->fd, msg_txt(sd, 451)); // You can't return your pet because your inventory is full.
- return 1;
- }
- }
- switch(menunum) {
- case 0:
- clif_send_petstatus(sd);
- break;
- case 1:
- pet_food(sd, sd->pd);
- break;
- case 2:
- pet_performance(sd, sd->pd);
- break;
- case 3:
- pet_return_egg(sd, sd->pd);
- break;
- case 4:
- pet_unequipitem(sd, sd->pd);
- break;
- }
- return 0;
- }
- /**
- * Apply pet's new name.
- * @param sd : player requesting
- * @param name : new pet name
- * @return 0:success, 1:failure
- */
- int pet_change_name(struct map_session_data *sd,char *name)
- {
- int i;
- struct pet_data *pd;
- nullpo_retr(1, sd);
- pd = sd->pd;
- if((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename))
- return 1;
- for(i = 0; i < NAME_LENGTH && name[i]; i++) {
- if( !(name[i]&0xe0) || name[i]==0x7f)
- return 1;
- }
- return intif_rename_pet(sd, name);
- }
- /**
- * Request to change pet's name.
- * @param sd : player requesting
- * @param name : new pet name
- * @param flag : 1:cannot use this name
- * @return 1:success, 0:failure
- */
- int pet_change_name_ack(struct map_session_data *sd, char* name, int flag)
- {
- struct pet_data *pd = sd->pd;
- if (!pd)
- return 0;
- normalize_name(name," ");//bugreport:3032
- if ( !flag || !strlen(name) ) {
- clif_displaymessage(sd->fd, msg_txt(sd,280)); // You cannot use this name for your pet.
- clif_send_petstatus(sd); //Send status so client knows pet name change got rejected.
- return 0;
- }
- memcpy(pd->pet.name, name, NAME_LENGTH);
- clif_name_area(&pd->bl);
- pd->pet.rename_flag = 1;
- clif_pet_equip_area(pd);
- clif_send_petstatus(sd);
- return 1;
- }
- /**
- * Apply a pet's equipment.
- * @param sd : player requesting
- * @param index : index value of item
- * @return 0:success, 1:failure
- */
- int pet_equipitem(struct map_session_data *sd,int index)
- {
- struct pet_data *pd;
- unsigned short nameid;
- nullpo_retr(1, sd);
- pd = sd->pd;
- if (!pd)
- return 1;
- nameid = sd->inventory.u.items_inventory[index].nameid;
- if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) {
- clif_equipitemack(sd,0,0,ITEM_EQUIP_ACK_FAIL);
- return 1;
- }
- pc_delitem(sd,index,1,0,0,LOG_TYPE_OTHER);
- pd->pet.equip = nameid;
- status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
- clif_pet_equip_area(pd);
- if (battle_config.pet_equip_required) { // Skotlex: start support timers if need
- unsigned int tick = gettick();
- if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) {
- if (pd->s_skill->id)
- pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
- else
- pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
- }
- if (pd->bonus && pd->bonus->timer == INVALID_TIMER)
- pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
- }
- return 0;
- }
- /**
- * Remove a pet's equipment.
- * @param sd : player requesting
- * @param pd : pet requesting
- * @return 0:success, 1:failure
- */
- static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
- {
- struct item tmp_item;
- unsigned short nameid;
- unsigned char flag = 0;
- if(pd->pet.equip == 0)
- return 1;
- nameid = pd->pet.equip;
- pd->pet.equip = 0;
- status_set_viewdata(&pd->bl, pd->pet.class_);
- clif_pet_equip_area(pd);
- memset(&tmp_item,0,sizeof(tmp_item));
- tmp_item.nameid = nameid;
- tmp_item.identify = 1;
- if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
- clif_additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
- }
- if( battle_config.pet_equip_required ) { // Skotlex: halt support timers if needed
- if( pd->state.skillbonus ) {
- pd->state.skillbonus = 0;
- status_calc_pc(sd,SCO_NONE);
- }
- if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER ) {
- if( pd->s_skill->id )
- delete_timer(pd->s_skill->timer, pet_skill_support_timer);
- else
- delete_timer(pd->s_skill->timer, pet_heal_timer);
- pd->s_skill->timer = INVALID_TIMER;
- }
- if( pd->bonus && pd->bonus->timer != INVALID_TIMER ) {
- delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
- pd->bonus->timer = INVALID_TIMER;
- }
- }
- return 0;
- }
- /**
- * Feed a pet and update intimacy.
- * @param sd : playerr requesting
- * @param pd : pet requesting
- * @return 0:success, 1:failure
- */
- static int pet_food(struct map_session_data *sd, struct pet_data *pd)
- {
- int i,k;
- k = pd->petDB->FoodID;
- i = pc_search_inventory(sd,k);
- if( i < 0 ) {
- clif_pet_food(sd,k,0);
- return 1;
- }
- pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
- if( pd->pet.hungry > 90 )
- pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full);
- else {
- if( battle_config.pet_friendly_rate != 100 )
- k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate) / 100;
- else
- k = pd->petDB->r_hungry;
- if( pd->pet.hungry > 75 ) {
- k = k >> 1;
- if( k <= 0 )
- k = 1;
- }
- pet_set_intimate(pd, pd->pet.intimate + k);
- }
- if( pd->pet.intimate <= 0 ) {
- pd->pet.intimate = 0;
- pet_stop_attack(pd);
- pd->status.speed = pd->db->status.speed;
- } else if( pd->pet.intimate > 1000 )
- pd->pet.intimate = 1000;
- status_calc_pet(pd,SCO_NONE);
- pd->pet.hungry += pd->petDB->fullness;
- if( pd->pet.hungry > 100 )
- pd->pet.hungry = 100;
- log_feeding(sd, LOG_FEED_PET, pd->petDB->FoodID);
- clif_send_petdata(sd,pd,2,pd->pet.hungry);
- clif_send_petdata(sd,pd,1,pd->pet.intimate);
- clif_pet_food(sd,pd->petDB->FoodID,1);
- return 0;
- }
- /**
- * Let a pet walk around and update walk timer.
- * @param pd : pet requesting
- * @param tick : last walk time
- * @return 1:success, 0:failure
- */
- static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
- {
- nullpo_ret(pd);
- Assert((pd->master == 0) || (pd->master->pd == pd));
- if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) {
- const int retrycount = 20;
- int i, c, d = 12-pd->move_fail_count;
- if(d < 5)
- d = 5;
- for(i = 0; i < retrycount; i++) {
- int r = rnd(), x, y;
- x = pd->bl.x+r%(d*2+1)-d;
- y = pd->bl.y+r/(d*2+1)%(d*2+1)-d;
- if(map_getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)) {
- pd->move_fail_count = 0;
- break;
- }
- if(i + 1 >= retrycount) {
- pd->move_fail_count++;
- if(pd->move_fail_count > 1000) {
- ShowWarning("Pet can't move. Holding position %d, class = %d\n",pd->bl.id,pd->pet.class_);
- pd->move_fail_count = 0;
- pd->ud.canmove_tick = tick + 60000;
- return 0;
- }
- }
- }
- for(i = c = 0; i < pd->ud.walkpath.path_len; i++) {
- if(pd->ud.walkpath.path[i]&1)
- c += pd->status.speed*MOVE_DIAGONAL_COST/MOVE_COST;
- else
- c += pd->status.speed;
- }
- pd->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME+c;
- return 1;
- }
- return 0;
- }
- /**
- * Pet AI decision making when supporting master.
- * @param pd : pet requesting
- * @param sd : player requesting
- * @param tick : last support time
- * @return 0
- */
- static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, unsigned int tick)
- {
- struct block_list *target = NULL;
- if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
- return 0;
- if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME)
- return 0;
- pd->last_thinktime = tick;
- if(pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m)
- return 0;
- if(pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2)
- return 0; // No thinking when you just started to walk.
- if(pd->pet.intimate <= 0) {
- // Pet should just... well, random walk.
- pet_randomwalk(pd,tick);
- return 0;
- }
- if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) {
- // Master too far, chase.
- if(pd->target_id)
- pet_unlocktarget(pd);
- if(pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id)
- return 0; // Already walking to him
- if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0)
- return 0; // Can't move yet.
- pd->status.speed = (sd->battle_status.speed>>1);
- if(pd->status.speed == 0)
- pd->status.speed = 1;
- if (!unit_walktobl(&pd->bl, &sd->bl, 3, 0))
- pet_randomwalk(pd,tick);
- return 0;
- }
- // Return speed to normal.
- if (pd->status.speed != pd->petDB->speed) {
- if (pd->ud.walktimer != INVALID_TIMER)
- return 0; // Wait until the pet finishes walking back to master.
- pd->status.speed = pd->petDB->speed;
- pd->ud.state.change_walk_target = pd->ud.state.speed_changed = 1;
- }
- if (pd->target_id) {
- target = map_id2bl(pd->target_id);
- if (!target || pd->bl.m != target->m || status_isdead(target) ||
- !check_distance_bl(&pd->bl, target, pd->db->range3)) {
- target = NULL;
- pet_unlocktarget(pd);
- }
- }
- if(!target && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick) > 0) {
- // Use half the pet's range of sight.
- map_foreachinrange(pet_ai_sub_hard_lootsearch, &pd->bl, pd->db->range2 / 2, BL_ITEM, pd, &target);
- }
- if (!target) { // Just walk around.
- if (check_distance_bl(&sd->bl, &pd->bl, 3))
- return 0; // Already next to master.
- if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3))
- return 0; // Already walking to him
- unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- if(!unit_walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
- pet_randomwalk(pd,tick);
- return 0;
- }
- if(pd->ud.target == target->id &&
- (pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER))
- return 0; //Target already locked.
- if (target->type != BL_ITEM) { // enemy targeted
- if(!battle_check_range(&pd->bl,target,pd->status.rhw.range)) { // Chase
- if(!unit_walktobl(&pd->bl, target, pd->status.rhw.range, 2))
- pet_unlocktarget(pd); // Unreachable target.
- return 0;
- }
- //Continuous attack.
- unit_attack(&pd->bl, pd->target_id, 1);
- } else { // Item Targeted, attempt loot
- if (!check_distance_bl(&pd->bl, target, 1)) { // Out of range
- if(!unit_walktobl(&pd->bl, target, 1, 1)) // Unreachable target.
- pet_unlocktarget(pd);
- return 0;
- } else {
- struct flooritem_data *fitem = (struct flooritem_data *)target;
- if(pd->loot->count < pd->loot->max) {
- memcpy(&pd->loot->item[pd->loot->count++],&fitem->item,sizeof(pd->loot->item[0]));
- pd->loot->weight += itemdb_weight(fitem->item.nameid)*fitem->item.amount;
- map_clearflooritem(target);
- }
- //Target is unlocked regardless of whether it was picked or not.
- pet_unlocktarget(pd);
- }
- }
- return 0;
- }
- /**
- * Call pet AI based on targets around.
- * @param sd : player requesting
- * @param ap
- * tick : last search time
- * @return 0
- */
- static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
- {
- unsigned int tick = va_arg(ap,unsigned int);
- if(sd->status.pet_id && sd->pd)
- pet_ai_sub_hard(sd->pd,sd,tick);
- return 0;
- }
- /**
- * Begin searching for targets.
- * @param tid : (unused)
- * @param tick : last search time
- * @param id : (unused)
- * @param data : data to pass to pet_ai_sub_foreachclient
- * @return 0
- */
- static int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
- {
- map_foreachpc(pet_ai_sub_foreachclient,tick);
- return 0;
- }
- /**
- * Make a pet search and grab loot if it can.
- * @param bl : item data
- * @param ap
- * pd : pet requesting
- * target : item
- * @return 1:success, 0:failure
- */
- static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
- {
- struct pet_data* pd;
- struct flooritem_data *fitem = (struct flooritem_data *)bl;
- struct block_list **target;
- int sd_charid = 0;
- pd = va_arg(ap,struct pet_data *);
- target = va_arg(ap,struct block_list**);
- sd_charid = fitem->first_get_charid;
- if(sd_charid && sd_charid != pd->master->status.char_id)
- return 0;
- if(unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
- ((*target) == NULL || //New target closer than previous one.
- !check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl)))) {
- (*target) = bl;
- pd->target_id = bl->id;
- return 1;
- }
- return 0;
- }
- /**
- * Make a pet drop their looted items.
- * @param tid : (unused)
- * @param tick : (unused)
- * @param data : items that were looted
- * @return 0
- */
- static int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
- {
- struct item_drop_list *list;
- struct item_drop *ditem;
- list = (struct item_drop_list *)data;
- ditem = list->item;
- while (ditem) {
- struct item_drop *ditem_prev;
- map_addflooritem(&ditem->item_data,ditem->item_data.amount,
- list->m,list->x,list->y,
- list->first_charid,list->second_charid,list->third_charid,4,0);
- ditem_prev = ditem;
- ditem = ditem->next;
- ers_free(item_drop_ers, ditem_prev);
- }
- ers_free(item_drop_list_ers, list);
- return 0;
- }
- /**
- * Make a pet drop their looted items.
- * @param pd : pet requesting
- * @param sd : player requesting
- * @return 1:success, 0:failure
- */
- int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
- {
- int i;
- struct item_drop_list *dlist;
- struct item_drop *ditem;
- if(!pd || !pd->loot || !pd->loot->count)
- return 0;
- dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
- dlist->m = pd->bl.m;
- dlist->x = pd->bl.x;
- dlist->y = pd->bl.y;
- dlist->first_charid = 0;
- dlist->second_charid = 0;
- dlist->third_charid = 0;
- dlist->item = NULL;
- for(i = 0; i < pd->loot->count; i++) {
- struct item *it;
- it = &pd->loot->item[i];
- if(sd){
- unsigned char flag = 0;
- if((flag = pc_additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){
- clif_additem(sd,0,0,flag);
- ditem = ers_alloc(item_drop_ers, struct item_drop);
- memcpy(&ditem->item_data, it, sizeof(struct item));
- ditem->next = dlist->item;
- dlist->item = ditem;
- }
- } else {
- ditem = ers_alloc(item_drop_ers, struct item_drop);
- memcpy(&ditem->item_data, it, sizeof(struct item));
- ditem->next = dlist->item;
- dlist->item = ditem;
- }
- }
- //The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori)
- memset(pd->loot->item,0,pd->loot->max * sizeof(struct item));
- pd->loot->count = 0;
- pd->loot->weight = 0;
- pd->ud.canact_tick = gettick()+10000; //prevent picked up during 10*1000ms
- if (dlist->item)
- add_timer(gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist);
- else
- ers_free(item_drop_list_ers, dlist);
- return 1;
- }
- /**
- * Pet bonus giving skills.
- * @param tid : current timer value
- * @param tick : next time to use skill
- * @param id : ID of pet owner
- * @author [Valaris], rewritten by [Skotlex]
- */
- int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data)
- {
- struct map_session_data *sd = map_id2sd(id);
- struct pet_data *pd;
- int bonus;
- int timer = 0;
- if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL)
- return 1;
- pd = sd->pd;
- if(pd->bonus->timer != tid) {
- ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid);
- pd->bonus->timer = INVALID_TIMER;
- return 0;
- }
- // determine the time for the next timer
- if (pd->state.skillbonus && pd->bonus->delay > 0) {
- bonus = 0;
- timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
- } else if (pd->pet.intimate) {
- bonus = 1;
- timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
- } else { //Lost pet...
- pd->bonus->timer = INVALID_TIMER;
- return 0;
- }
- if (pd->state.skillbonus != bonus) {
- pd->state.skillbonus = bonus;
- status_calc_pc(sd,SCO_NONE);
- }
- // wait for the next timer
- pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0);
- return 0;
- }
- /**
- * Pet recovery skills.
- * @param tid : current timer value
- * @param tick : next time to use skill
- * @param id : ID of pet owner
- * @param data : (unused)
- * @return 0
- * @author [Valaris], rewritten by [Skotlex]
- */
- int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data)
- {
- struct map_session_data *sd = map_id2sd(id);
- struct pet_data *pd;
- if(sd == NULL || sd->pd == NULL || sd->pd->recovery == NULL)
- return 1;
- pd = sd->pd;
- if(pd->recovery->timer != tid) {
- ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid);
- return 0;
- }
- if(sd->sc.data[pd->recovery->type]) {
- //Display a heal animation?
- //Detoxify is chosen for now.
- clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1);
- status_change_end(&sd->bl, pd->recovery->type, INVALID_TIMER);
- clif_emotion(&pd->bl, E_OK);
- }
- pd->recovery->timer = INVALID_TIMER;
- return 0;
- }
- /**
- * Pet natural regeneration timer.
- * @param tid : current timer value
- * @param tick : next time to regenerate
- * @param id : ID of pet owner
- */
- int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
- {
- struct map_session_data *sd = map_id2sd(id);
- struct status_data *status;
- struct pet_data *pd;
- unsigned int rate = 100;
- if(sd == NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
- return 1;
- pd = sd->pd;
- if(pd->s_skill->timer != tid) {
- ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid);
- return 0;
- }
- status = status_get_status_data(&sd->bl);
- if(pc_isdead(sd) ||
- (rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp ||
- (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
- (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
- ) { //Wait (how long? 1 sec for every 10% of remaining)
- pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
- return 0;
- }
- pet_stop_attack(pd);
- pet_stop_walking(pd,1);
- clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
- status_heal(&sd->bl, pd->s_skill->lv,0, 0);
- pd->s_skill->timer = add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
- return 0;
- }
- /**
- * Pet support skills.
- * @param tid : current timer value
- * @param tick : next time to use skill
- * @param id : ID of pet owner
- * @param data : (unused)
- * @author [Skotlex]
- */
- int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
- {
- struct map_session_data *sd = map_id2sd(id);
- struct pet_data *pd;
- struct status_data *status;
- short rate = 100;
- if(sd == NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
- return 1;
- pd = sd->pd;
- if(pd->s_skill->timer != tid) {
- ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid);
- return 0;
- }
- status = status_get_status_data(&sd->bl);
- if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) {
- //Wait until the pet can act again.
- pd->s_skill->timer=add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0);
- return 0;
- }
- if(pc_isdead(sd) ||
- (rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp ||
- (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
- (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
- ) { //Wait (how long? 1 sec for every 10% of remaining)
- pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
- return 0;
- }
- pet_stop_attack(pd);
- pet_stop_walking(pd,1);
- pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
- if (skill_get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
- unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
- else
- unit_skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv);
- return 0;
- }
- /**
- * Read pet databases. (pet_db.txt and pet_db2.txt)
- */
- void read_petdb()
- {
- char* filename[] = {
- DBPATH"pet_db.txt",
- DBIMPORT"/pet_db.txt"
- };
- unsigned short nameid;
- int i,j;
- // Remove any previous scripts in case reloaddb was invoked.
- for( j = 0; j < MAX_PET_DB; j++ ) {
- if( pet_db[j].pet_script ) {
- script_free_code(pet_db[j].pet_script);
- pet_db[j].pet_script = NULL;
- }
- if( pet_db[j].pet_loyal_script ) {
- script_free_code(pet_db[j].pet_loyal_script);
- pet_db[j].pet_loyal_script = NULL;
- }
- }
- // clear database
- memset(pet_db,0,sizeof(pet_db));
- j = 0; // entry counter
- for( i = 0; i < ARRAYLENGTH(filename); i++ ) {
- char line[1024];
- int lines, entries;
- FILE *fp;
- sprintf(line, "%s/%s", db_path, filename[i]);
- fp = fopen(line,"r");
- if( fp == NULL ) {
- if( i == 0 )
- ShowError("can't read %s\n",line);
- continue;
- }
- lines = entries = 0;
- while( fgets(line, sizeof(line), fp) && j < MAX_PET_DB ) {
- char *str[22], *p;
- unsigned k;
- lines++;
- if(line[0] == '/' && line[1] == '/')
- continue;
- memset(str, 0, sizeof(str));
- p = line;
- while( ISSPACE(*p) )
- ++p;
- if( *p == '\0' )
- continue; // empty line
- for( k = 0; k < 20; ++k ) {
- str[k] = p;
- p = strchr(p,',');
- if( p == NULL )
- break; // comma not found
- *p = '\0';
- ++p;
- }
- if( p == NULL ) {
- ShowError("read_petdb: Insufficient columns in line %d, skipping.\n", lines);
- continue;
- }
- // Pet Script
- if( *p != '{' ) {
- ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines);
- continue;
- }
- str[20] = p;
- p = strstr(p+1,"},");
- if( p == NULL ) {
- ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines);
- continue;
- }
- p[1] = '\0';
- p += 2;
- // Equip Script
- if( *p != '{' ) {
- ShowError("read_petdb: Invalid format (Equip Script column) in line %d, skipping.\n", lines);
- continue;
- }
- str[21] = p;
- if( (nameid = atoi(str[0])) <= 0 )
- continue;
- if( !mobdb_checkid(nameid) ) {
- ShowWarning("pet_db reading: Invalid mob-class %hu, pet not read.\n", nameid);
- continue;
- }
- pet_db[j].class_ = nameid;
- safestrncpy(pet_db[j].name,str[1],NAME_LENGTH);
- safestrncpy(pet_db[j].jname,str[2],NAME_LENGTH);
- pet_db[j].itemID=atoi(str[3]);
- pet_db[j].EggID=atoi(str[4]);
- pet_db[j].AcceID=atoi(str[5]);
- pet_db[j].FoodID=atoi(str[6]);
- pet_db[j].fullness=atoi(str[7]);
- pet_db[j].hungry_delay=atoi(str[8])*1000;
- pet_db[j].r_hungry=atoi(str[9]);
- if( pet_db[j].r_hungry <= 0 )
- pet_db[j].r_hungry=1;
- pet_db[j].r_full=atoi(str[10]);
- pet_db[j].intimate=atoi(str[11]);
- pet_db[j].die=atoi(str[12]);
- pet_db[j].capture=atoi(str[13]);
- pet_db[j].speed=atoi(str[14]);
- pet_db[j].s_perfor=(char)atoi(str[15]);
- pet_db[j].talk_convert_class=atoi(str[16]);
- pet_db[j].attack_rate=atoi(str[17]);
- pet_db[j].defence_attack_rate=atoi(str[18]);
- pet_db[j].change_target_rate=atoi(str[19]);
- pet_db[j].pet_script = NULL;
- pet_db[j].pet_loyal_script = NULL;
- if( *str[20] )
- pet_db[j].pet_script = parse_script(str[20], filename[i], lines, 0);
- if( *str[21] )
- pet_db[j].pet_loyal_script = parse_script(str[21], filename[i], lines, 0);
- j++;
- entries++;
- }
- if( j >= MAX_PET_DB )
- ShowWarning("read_petdb: Reached max number of pets [%d]. Remaining pets were not read.\n ", MAX_PET_DB);
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s/%s"CL_RESET"'.\n", entries, db_path, filename[i]);
- }
- }
- /**
- * Initialization process of skill relationship.
- */
- void do_init_pet(void)
- {
- read_petdb();
- item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE);
- item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.c::item_drop_list_ers",ERS_OPT_NONE);
- add_timer_func_list(pet_hungry,"pet_hungry");
- add_timer_func_list(pet_ai_hard,"pet_ai_hard");
- add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
- add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop");
- add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
- add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
- add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
- add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);
- }
- /**
- * Pet destructor.
- */
- void do_final_pet(void)
- {
- int i;
- for( i = 0; i < MAX_PET_DB; i++ ) {
- if( pet_db[i].pet_script ) {
- script_free_code(pet_db[i].pet_script);
- pet_db[i].pet_script = NULL;
- }
- if( pet_db[i].pet_loyal_script ) {
- script_free_code(pet_db[i].pet_loyal_script);
- pet_db[i].pet_loyal_script = NULL;
- }
- }
- ers_destroy(item_drop_ers);
- ers_destroy(item_drop_list_ers);
- }
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