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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef SCRIPT_HPP
- #define SCRIPT_HPP
- #include "../common/cbasetypes.hpp"
- #include "../common/db.hpp"
- #include "../common/mmo.hpp"
- #include "../common/timer.hpp"
- #define NUM_WHISPER_VAR 10
- ///////////////////////////////////////////////////////////////////////////////
- //## TODO possible enhancements: [FlavioJS]
- // - 'callfunc' supporting labels in the current npc "::LabelName"
- // - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
- // - 'function FuncName;' function declarations reverting to global functions
- // if local label isn't found
- // - join callfunc and callsub's functionality
- // - remove dynamic allocation in add_word()
- // - remove GETVALUE / SETVALUE
- // - clean up the set_reg / set_val / setd_sub mess
- // - detect invalid label references at parse-time
- //
- // struct script_state* st;
- //
- /// Returns the script_data at the target index
- #define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
- /// Returns if the stack contains data at the target index
- #define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
- /// Returns the index of the last data in the stack
- #define script_lastdata(st) ( (st)->end - (st)->start - 1 )
- /// Pushes an int into the stack
- #define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
- /// Pushes a string into the stack (script engine frees it automatically)
- #define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
- /// Pushes a copy of a string into the stack
- #define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
- /// Pushes a constant string into the stack (must never change or be freed)
- #define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, const_cast<char *>(val))
- /// Pushes a nil into the stack
- #define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
- /// Pushes a copy of the data in the target index
- #define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
- #define script_isstring(st,i) data_isstring(get_val(st, script_getdata(st,i)))
- #define script_isint(st,i) data_isint(get_val(st, script_getdata(st,i)))
- #define script_getnum(st,val) conv_num(st, script_getdata(st,val))
- #define script_getstr(st,val) conv_str(st, script_getdata(st,val))
- #define script_getref(st,val) ( script_getdata(st,val)->ref )
- // Returns name of currently running function
- #define script_getfuncname(st) ( st->funcname )
- // Note: "top" functions/defines use indexes relative to the top of the stack
- // -1 is the index of the data at the top
- /// Returns the script_data at the target index relative to the top of the stack
- #define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
- /// Pushes a copy of the data in the target index relative to the top of the stack
- #define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
- /// Removes the range of values [start,end[ relative to the top of the stack
- #define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
- //
- // struct script_data* data;
- //
- /// Returns if the script data is a string
- #define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
- /// Returns if the script data is an int
- #define data_isint(data) ( (data)->type == C_INT )
- /// Returns if the script data is a reference
- #define data_isreference(data) ( (data)->type == C_NAME )
- /// Returns if the script data is a label
- #define data_islabel(data) ( (data)->type == C_POS )
- /// Returns if the script data is an internal script function label
- #define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
- /// Returns if this is a reference to a constant
- #define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
- /// Returns if this a reference to a param
- #define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
- /// Returns if this a reference to a variable
- //##TODO confirm it's C_NAME [FlavioJS]
- #define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
- /// Returns the unique id of the reference (id and index)
- #define reference_getuid(data) ( (data)->u.num )
- /// Returns the id of the reference
- #define reference_getid(data) ( (int32)(int64)(reference_getuid(data) & 0xffffffff) )
- /// Returns the array index of the reference
- #define reference_getindex(data) ( (uint32)(int64)((reference_getuid(data) >> 32) & 0xffffffff) )
- /// Returns the name of the reference
- #define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
- /// Returns the linked list of uid-value pairs of the reference (can be NULL)
- #define reference_getref(data) ( (data)->ref )
- /// Returns the value of the constant
- #define reference_getconstant(data) ( str_data[reference_getid(data)].val )
- /// Returns the type of param
- #define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
- /// Composes the uid of a reference from the id and the index
- #define reference_uid(id,idx) ( (int64) ((uint64)(id) & 0xFFFFFFFF) | ((uint64)(idx) << 32) )
- /// Checks whether two references point to the same variable (or array)
- #define is_same_reference(data1, data2) \
- ( reference_getid(data1) == reference_getid(data2) \
- && ( (data1->ref == data2->ref && data1->ref == NULL) \
- || (data1->ref != NULL && data2->ref != NULL && data1->ref->vars == data2->ref->vars \
- ) ) )
- #define script_getvarid(var) ( (int32)(int64)(var & 0xFFFFFFFF) )
- #define script_getvaridx(var) ( (uint32)(int64)((var >> 32) & 0xFFFFFFFF) )
- #define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
- #define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
- #define FETCH(n, t) \
- if( script_hasdata(st,n) ) \
- (t)=script_getnum(st,n);
- /// Maximum amount of elements in script arrays
- #define SCRIPT_MAX_ARRAYSIZE (UINT_MAX - 1)
- enum script_cmd_result {
- SCRIPT_CMD_SUCCESS = 0, ///when a buildin cmd was correctly done
- SCRIPT_CMD_FAILURE = 1, ///when an errors appear in cmd, show_debug will follow
- };
- #define SCRIPT_BLOCK_SIZE 512
- enum e_labelType { LABEL_NEXTLINE = 1, LABEL_START };
- struct map_session_data;
- struct eri;
- extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
- extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
- extern int potion_target;
- extern unsigned int *generic_ui_array;
- extern unsigned int generic_ui_array_size;
- struct Script_Config {
- unsigned warn_func_mismatch_argtypes : 1;
- unsigned warn_func_mismatch_paramnum : 1;
- int check_cmdcount;
- int check_gotocount;
- int input_min_value;
- int input_max_value;
- // PC related
- const char *die_event_name;
- const char *kill_pc_event_name;
- const char *kill_mob_event_name;
- const char *login_event_name;
- const char *logout_event_name;
- const char *loadmap_event_name;
- const char *baselvup_event_name;
- const char *joblvup_event_name;
- const char *stat_calc_event_name;
- // NPC related
- const char* ontouch_event_name;
- const char* ontouch2_event_name;
- const char* ontouchnpc_event_name;
- const char* onwhisper_event_name;
- const char* oncommand_event_name;
- const char* onbuy_event_name;
- const char* onsell_event_name;
- // Init related
- const char* init_event_name;
- const char* inter_init_event_name;
- const char* inter_init_once_event_name;
- // Guild related
- const char* guild_break_event_name;
- const char* agit_start_event_name;
- const char* agit_init_event_name;
- const char* agit_end_event_name;
- const char* agit_start2_event_name;
- const char* agit_init2_event_name;
- const char* agit_end2_event_name;
- const char* agit_start3_event_name;
- const char* agit_init3_event_name;
- const char* agit_end3_event_name;
- // Timer related
- const char* timer_event_name;
- const char* timer_quit_event_name;
- const char* timer_minute_event_name;
- const char* timer_hour_event_name;
- const char* timer_clock_event_name;
- const char* timer_day_event_name;
- const char* timer_sunday_event_name;
- const char* timer_monday_event_name;
- const char* timer_tuesday_event_name;
- const char* timer_wednesday_event_name;
- const char* timer_thursday_event_name;
- const char* timer_friday_event_name;
- const char* timer_saturday_event_name;
- // Instance related
- const char* instance_init_event_name;
- const char* instance_destroy_event_name;
- };
- extern struct Script_Config script_config;
- typedef enum c_op {
- C_NOP, // end of script/no value (nil)
- C_POS,
- C_INT, // number
- C_PARAM, // parameter variable (see pc_readparam/pc_setparam)
- C_FUNC, // buildin function call
- C_STR, // string (free'd automatically)
- C_CONSTSTR, // string (not free'd)
- C_ARG, // start of argument list
- C_NAME,
- C_EOL, // end of line (extra stack values are cleared)
- C_RETINFO,
- C_USERFUNC, // internal script function
- C_USERFUNC_POS, // internal script function label
- C_REF, // the next call to c_op2 should push back a ref to the left operand
- // operators
- C_OP3, // a ? b : c
- C_LOR, // a || b
- C_LAND, // a && b
- C_LE, // a <= b
- C_LT, // a < b
- C_GE, // a >= b
- C_GT, // a > b
- C_EQ, // a == b
- C_NE, // a != b
- C_XOR, // a ^ b
- C_OR, // a | b
- C_AND, // a & b
- C_ADD, // a + b
- C_SUB, // a - b
- C_MUL, // a * b
- C_DIV, // a / b
- C_MOD, // a % b
- C_NEG, // - a
- C_LNOT, // ! a
- C_NOT, // ~ a
- C_R_SHIFT, // a >> b
- C_L_SHIFT, // a << b
- C_ADD_POST, // a++
- C_SUB_POST, // a--
- C_ADD_PRE, // ++a
- C_SUB_PRE, // --a
- } c_op;
- /**
- * Generic reg database abstraction to be used with various types of regs/script variables.
- */
- struct reg_db {
- struct DBMap *vars;
- struct DBMap *arrays;
- };
- struct script_retinfo {
- struct reg_db scope; ///< scope variables
- struct script_code* script; ///< script code
- int pos; ///< script location
- int nargs; ///< argument count
- int defsp; ///< default stack pointer
- };
- struct script_data {
- enum c_op type;
- union script_data_val {
- int64 num;
- char *str;
- struct script_retinfo* ri;
- } u;
- struct reg_db *ref;
- };
- // Moved defsp from script_state to script_stack since
- // it must be saved when script state is RERUNLINE. [Eoe / jA 1094]
- struct script_code {
- int script_size;
- unsigned char* script_buf;
- struct reg_db local;
- unsigned short instances;
- };
- struct script_stack {
- int sp; ///< number of entries in the stack
- int sp_max; ///< capacity of the stack
- int defsp;
- struct script_data *stack_data; ///< stack
- struct reg_db scope; ///< scope variables
- };
- //
- // Script state
- //
- enum e_script_state { RUN,STOP,END,RERUNLINE,GOTO,RETFUNC,CLOSE };
- struct script_state {
- struct script_stack* stack;
- int start,end;
- int pos;
- enum e_script_state state;
- int rid,oid;
- struct script_code *script;
- struct sleep_data {
- int tick,timer,charid;
- } sleep;
- //For backing up purposes
- struct script_state *bk_st;
- int bk_npcid;
- unsigned freeloop : 1;// used by buildin_freeloop
- unsigned op2ref : 1;// used by op_2
- unsigned npc_item_flag : 1;
- unsigned mes_active : 1; // Store if invoking character has a NPC dialog box open.
- char* funcname; // Stores the current running function name
- unsigned int id;
- };
- struct script_reg {
- int64 index;
- int data;
- };
- struct script_regstr {
- int64 index;
- char* data;
- };
- struct script_array {
- unsigned int id; ///< the first 32b of the 64b uid, aka the id
- unsigned int size; ///< how many members
- unsigned int *members; ///< member list
- };
- enum script_parse_options {
- SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db
- SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script
- SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
- };
- enum monsterinfo_types {
- MOB_NAME = 0,
- MOB_LV,
- MOB_MAXHP,
- MOB_BASEEXP,
- MOB_JOBEXP,
- MOB_ATK1,
- MOB_ATK2,
- MOB_DEF,
- MOB_MDEF,
- MOB_STR,
- MOB_AGI,
- MOB_VIT,
- MOB_INT,
- MOB_DEX,
- MOB_LUK,
- MOB_RANGE,
- MOB_RANGE2,
- MOB_RANGE3,
- MOB_SIZE,
- MOB_RACE,
- MOB_ELEMENT,
- MOB_MODE,
- MOB_MVPEXP
- };
- enum petinfo_types {
- PETINFO_ID = 0,
- PETINFO_CLASS,
- PETINFO_NAME,
- PETINFO_INTIMATE,
- PETINFO_HUNGRY,
- PETINFO_RENAMED,
- PETINFO_LEVEL,
- PETINFO_BLOCKID,
- PETINFO_EGGID,
- PETINFO_FOODID
- };
- enum questinfo_types {
- QTYPE_QUEST = 0,
- QTYPE_QUEST2,
- QTYPE_JOB,
- QTYPE_JOB2,
- QTYPE_EVENT,
- QTYPE_EVENT2,
- QTYPE_WARG,
- QTYPE_CLICKME = QTYPE_WARG,
- QTYPE_DAILYQUEST,
- QTYPE_WARG2,
- QTYPE_EVENT3 = QTYPE_WARG2,
- QTYPE_JOBQUEST,
- QTYPE_JUMPING_PORING,
- // 11 - 9998 = free
- QTYPE_NONE = 9999
- };
- #ifndef WIN32
- // These are declared in wingdi.h
- /* Font Weights */
- #define FW_DONTCARE 0
- #define FW_THIN 100
- #define FW_EXTRALIGHT 200
- #define FW_LIGHT 300
- #define FW_NORMAL 400
- #define FW_MEDIUM 500
- #define FW_SEMIBOLD 600
- #define FW_BOLD 700
- #define FW_EXTRABOLD 800
- #define FW_HEAVY 900
- #endif
- enum unitdata_mobtypes {
- UMOB_SIZE = 0,
- UMOB_LEVEL,
- UMOB_HP,
- UMOB_MAXHP,
- UMOB_MASTERAID,
- UMOB_MAPID,
- UMOB_X,
- UMOB_Y,
- UMOB_SPEED,
- UMOB_MODE,
- UMOB_AI,
- UMOB_SCOPTION,
- UMOB_SEX,
- UMOB_CLASS,
- UMOB_HAIRSTYLE,
- UMOB_HAIRCOLOR,
- UMOB_HEADBOTTOM,
- UMOB_HEADMIDDLE,
- UMOB_HEADTOP,
- UMOB_CLOTHCOLOR,
- UMOB_SHIELD,
- UMOB_WEAPON,
- UMOB_LOOKDIR,
- UMOB_CANMOVETICK,
- UMOB_STR,
- UMOB_AGI,
- UMOB_VIT,
- UMOB_INT,
- UMOB_DEX,
- UMOB_LUK,
- UMOB_SLAVECPYMSTRMD,
- UMOB_DMGIMMUNE,
- UMOB_ATKRANGE,
- UMOB_ATKMIN,
- UMOB_ATKMAX,
- UMOB_MATKMIN,
- UMOB_MATKMAX,
- UMOB_DEF,
- UMOB_MDEF,
- UMOB_HIT,
- UMOB_FLEE,
- UMOB_PDODGE,
- UMOB_CRIT,
- UMOB_RACE,
- UMOB_ELETYPE,
- UMOB_ELELEVEL,
- UMOB_AMOTION,
- UMOB_ADELAY,
- UMOB_DMOTION,
- UMOB_TARGETID,
- };
- enum unitdata_homuntypes {
- UHOM_SIZE = 0,
- UHOM_LEVEL,
- UHOM_HP,
- UHOM_MAXHP,
- UHOM_SP,
- UHOM_MAXSP,
- UHOM_MASTERCID,
- UHOM_MAPID,
- UHOM_X,
- UHOM_Y,
- UHOM_HUNGER,
- UHOM_INTIMACY,
- UHOM_SPEED,
- UHOM_LOOKDIR,
- UHOM_CANMOVETICK,
- UHOM_STR,
- UHOM_AGI,
- UHOM_VIT,
- UHOM_INT,
- UHOM_DEX,
- UHOM_LUK,
- UHOM_DMGIMMUNE,
- UHOM_ATKRANGE,
- UHOM_ATKMIN,
- UHOM_ATKMAX,
- UHOM_MATKMIN,
- UHOM_MATKMAX,
- UHOM_DEF,
- UHOM_MDEF,
- UHOM_HIT,
- UHOM_FLEE,
- UHOM_PDODGE,
- UHOM_CRIT,
- UHOM_RACE,
- UHOM_ELETYPE,
- UHOM_ELELEVEL,
- UHOM_AMOTION,
- UHOM_ADELAY,
- UHOM_DMOTION,
- UHOM_TARGETID,
- };
- enum unitdata_pettypes {
- UPET_SIZE = 0,
- UPET_LEVEL,
- UPET_HP,
- UPET_MAXHP,
- UPET_MASTERAID,
- UPET_MAPID,
- UPET_X,
- UPET_Y,
- UPET_HUNGER,
- UPET_INTIMACY,
- UPET_SPEED,
- UPET_LOOKDIR,
- UPET_CANMOVETICK,
- UPET_STR,
- UPET_AGI,
- UPET_VIT,
- UPET_INT,
- UPET_DEX,
- UPET_LUK,
- UPET_DMGIMMUNE,
- UPET_ATKRANGE,
- UPET_ATKMIN,
- UPET_ATKMAX,
- UPET_MATKMIN,
- UPET_MATKMAX,
- UPET_DEF,
- UPET_MDEF,
- UPET_HIT,
- UPET_FLEE,
- UPET_PDODGE,
- UPET_CRIT,
- UPET_RACE,
- UPET_ELETYPE,
- UPET_ELELEVEL,
- UPET_AMOTION,
- UPET_ADELAY,
- UPET_DMOTION,
- };
- enum unitdata_merctypes {
- UMER_SIZE = 0,
- UMER_HP,
- UMER_MAXHP,
- UMER_MASTERCID,
- UMER_MAPID,
- UMER_X,
- UMER_Y,
- UMER_KILLCOUNT,
- UMER_LIFETIME,
- UMER_SPEED,
- UMER_LOOKDIR,
- UMER_CANMOVETICK,
- UMER_STR,
- UMER_AGI,
- UMER_VIT,
- UMER_INT,
- UMER_DEX,
- UMER_LUK,
- UMER_DMGIMMUNE,
- UMER_ATKRANGE,
- UMER_ATKMIN,
- UMER_ATKMAX,
- UMER_MATKMIN,
- UMER_MATKMAX,
- UMER_DEF,
- UMER_MDEF,
- UMER_HIT,
- UMER_FLEE,
- UMER_PDODGE,
- UMER_CRIT,
- UMER_RACE,
- UMER_ELETYPE,
- UMER_ELELEVEL,
- UMER_AMOTION,
- UMER_ADELAY,
- UMER_DMOTION,
- UMER_TARGETID,
- };
- enum unitdata_elemtypes {
- UELE_SIZE = 0,
- UELE_HP,
- UELE_MAXHP,
- UELE_SP,
- UELE_MAXSP,
- UELE_MASTERCID,
- UELE_MAPID,
- UELE_X,
- UELE_Y,
- UELE_LIFETIME,
- UELE_MODE,
- UELE_SPEED,
- UELE_LOOKDIR,
- UELE_CANMOVETICK,
- UELE_STR,
- UELE_AGI,
- UELE_VIT,
- UELE_INT,
- UELE_DEX,
- UELE_LUK,
- UELE_DMGIMMUNE,
- UELE_ATKRANGE,
- UELE_ATKMIN,
- UELE_ATKMAX,
- UELE_MATKMIN,
- UELE_MATKMAX,
- UELE_DEF,
- UELE_MDEF,
- UELE_HIT,
- UELE_FLEE,
- UELE_PDODGE,
- UELE_CRIT,
- UELE_RACE,
- UELE_ELETYPE,
- UELE_ELELEVEL,
- UELE_AMOTION,
- UELE_ADELAY,
- UELE_DMOTION,
- UELE_TARGETID,
- };
- enum unitdata_npctypes {
- UNPC_DISPLAY = 0,
- UNPC_LEVEL,
- UNPC_HP,
- UNPC_MAXHP,
- UNPC_MAPID,
- UNPC_X,
- UNPC_Y,
- UNPC_LOOKDIR,
- UNPC_STR,
- UNPC_AGI,
- UNPC_VIT,
- UNPC_INT,
- UNPC_DEX,
- UNPC_LUK,
- UNPC_PLUSALLSTAT,
- UNPC_DMGIMMUNE,
- UNPC_ATKRANGE,
- UNPC_ATKMIN,
- UNPC_ATKMAX,
- UNPC_MATKMIN,
- UNPC_MATKMAX,
- UNPC_DEF,
- UNPC_MDEF,
- UNPC_HIT,
- UNPC_FLEE,
- UNPC_PDODGE,
- UNPC_CRIT,
- UNPC_RACE,
- UNPC_ELETYPE,
- UNPC_ELELEVEL,
- UNPC_AMOTION,
- UNPC_ADELAY,
- UNPC_DMOTION,
- };
- enum navigation_service {
- NAV_NONE = 0, ///< 0
- NAV_AIRSHIP_ONLY = 1, ///< 1 (actually 1-9)
- NAV_SCROLL_ONLY = 10, ///< 10
- NAV_AIRSHIP_AND_SCROLL = NAV_AIRSHIP_ONLY + NAV_SCROLL_ONLY, ///< 11 (actually 11-99)
- NAV_KAFRA_ONLY = 100, ///< 100
- NAV_KAFRA_AND_AIRSHIP = NAV_KAFRA_ONLY + NAV_AIRSHIP_ONLY, ///< 101 (actually 101-109)
- NAV_KAFRA_AND_SCROLL = NAV_KAFRA_ONLY + NAV_SCROLL_ONLY, ///< 110
- NAV_ALL = NAV_AIRSHIP_ONLY + NAV_SCROLL_ONLY + NAV_KAFRA_ONLY ///< 111 (actually 111-255)
- };
- enum random_option_attribute {
- ROA_ID = 0,
- ROA_VALUE,
- ROA_PARAM,
- };
- enum instance_info_type {
- IIT_ID,
- IIT_TIME_LIMIT,
- IIT_IDLE_TIMEOUT,
- IIT_ENTER_MAP,
- IIT_ENTER_X,
- IIT_ENTER_Y,
- IIT_MAPCOUNT,
- IIT_MAP
- };
- enum e_instance_live_info_type : uint8 {
- ILI_NAME,
- ILI_MODE,
- ILI_OWNER
- };
- enum vip_status_type {
- VIP_STATUS_ACTIVE = 1,
- VIP_STATUS_EXPIRE,
- VIP_STATUS_REMAINING
- };
- enum e_special_effects {
- EF_NONE = -1,
- EF_HIT1,
- EF_HIT2,
- EF_HIT3,
- EF_HIT4,
- EF_HIT5,
- EF_HIT6,
- EF_ENTRY,
- EF_EXIT,
- EF_WARP,
- EF_ENHANCE,
- EF_COIN,
- EF_ENDURE,
- EF_BEGINSPELL,
- EF_GLASSWALL,
- EF_HEALSP,
- EF_SOULSTRIKE,
- EF_BASH,
- EF_MAGNUMBREAK,
- EF_STEAL,
- EF_HIDING,
- EF_PATTACK,
- EF_DETOXICATION,
- EF_SIGHT,
- EF_STONECURSE,
- EF_FIREBALL,
- EF_FIREWALL,
- EF_ICEARROW,
- EF_FROSTDIVER,
- EF_FROSTDIVER2,
- EF_LIGHTBOLT,
- EF_THUNDERSTORM,
- EF_FIREARROW,
- EF_NAPALMBEAT,
- EF_RUWACH,
- EF_TELEPORTATION,
- EF_READYPORTAL,
- EF_PORTAL,
- EF_INCAGILITY,
- EF_DECAGILITY,
- EF_AQUA,
- EF_SIGNUM,
- EF_ANGELUS,
- EF_BLESSING,
- EF_INCAGIDEX,
- EF_SMOKE,
- EF_FIREFLY,
- EF_SANDWIND,
- EF_TORCH,
- EF_SPRAYPOND,
- EF_FIREHIT,
- EF_FIRESPLASHHIT,
- EF_COLDHIT,
- EF_WINDHIT,
- EF_POISONHIT,
- EF_BEGINSPELL2,
- EF_BEGINSPELL3,
- EF_BEGINSPELL4,
- EF_BEGINSPELL5,
- EF_BEGINSPELL6,
- EF_BEGINSPELL7,
- EF_LOCKON,
- EF_WARPZONE,
- EF_SIGHTRASHER,
- EF_BARRIER,
- EF_ARROWSHOT,
- EF_INVENOM,
- EF_CURE,
- EF_PROVOKE,
- EF_MVP,
- EF_SKIDTRAP,
- EF_BRANDISHSPEAR,
- EF_CONE,
- EF_SPHERE,
- EF_BOWLINGBASH,
- EF_ICEWALL,
- EF_GLORIA,
- EF_MAGNIFICAT,
- EF_RESURRECTION,
- EF_RECOVERY,
- EF_EARTHSPIKE,
- EF_SPEARBMR,
- EF_PIERCE,
- EF_TURNUNDEAD,
- EF_SANCTUARY,
- EF_IMPOSITIO,
- EF_LEXAETERNA,
- EF_ASPERSIO,
- EF_LEXDIVINA,
- EF_SUFFRAGIUM,
- EF_STORMGUST,
- EF_LORD,
- EF_BENEDICTIO,
- EF_METEORSTORM,
- EF_YUFITEL,
- EF_YUFITELHIT,
- EF_QUAGMIRE,
- EF_FIREPILLAR,
- EF_FIREPILLARBOMB,
- EF_HASTEUP,
- EF_FLASHER,
- EF_REMOVETRAP,
- EF_REPAIRWEAPON,
- EF_CRASHEARTH,
- EF_PERFECTION,
- EF_MAXPOWER,
- EF_BLASTMINE,
- EF_BLASTMINEBOMB,
- EF_CLAYMORE,
- EF_FREEZING,
- EF_BUBBLE,
- EF_GASPUSH,
- EF_SPRINGTRAP,
- EF_KYRIE,
- EF_MAGNUS,
- EF_BOTTOM,
- EF_BLITZBEAT,
- EF_WATERBALL,
- EF_WATERBALL2,
- EF_FIREIVY,
- EF_DETECTING,
- EF_CLOAKING,
- EF_SONICBLOW,
- EF_SONICBLOWHIT,
- EF_GRIMTOOTH,
- EF_VENOMDUST,
- EF_ENCHANTPOISON,
- EF_POISONREACT,
- EF_POISONREACT2,
- EF_OVERTHRUST,
- EF_SPLASHER,
- EF_TWOHANDQUICKEN,
- EF_AUTOCOUNTER,
- EF_GRIMTOOTHATK,
- EF_FREEZE,
- EF_FREEZED,
- EF_ICECRASH,
- EF_SLOWPOISON,
- EF_BOTTOM2,
- EF_FIREPILLARON,
- EF_SANDMAN,
- EF_REVIVE,
- EF_PNEUMA,
- EF_HEAVENSDRIVE,
- EF_SONICBLOW2,
- EF_BRANDISH2,
- EF_SHOCKWAVE,
- EF_SHOCKWAVEHIT,
- EF_EARTHHIT,
- EF_PIERCESELF,
- EF_BOWLINGSELF,
- EF_SPEARSTABSELF,
- EF_SPEARBMRSELF,
- EF_HOLYHIT,
- EF_CONCENTRATION,
- EF_REFINEOK,
- EF_REFINEFAIL,
- EF_JOBCHANGE,
- EF_LVUP,
- EF_JOBLVUP,
- EF_TOPRANK,
- EF_PARTY,
- EF_RAIN,
- EF_SNOW,
- EF_SAKURA,
- EF_STATUS_STATE,
- EF_BANJJAKII,
- EF_MAKEBLUR,
- EF_TAMINGSUCCESS,
- EF_TAMINGFAILED,
- EF_ENERGYCOAT,
- EF_CARTREVOLUTION,
- EF_VENOMDUST2,
- EF_CHANGEDARK,
- EF_CHANGEFIRE,
- EF_CHANGECOLD,
- EF_CHANGEWIND,
- EF_CHANGEFLAME,
- EF_CHANGEEARTH,
- EF_CHAINGEHOLY,
- EF_CHANGEPOISON,
- EF_HITDARK,
- EF_MENTALBREAK,
- EF_MAGICALATTHIT,
- EF_SUI_EXPLOSION,
- EF_DARKATTACK,
- EF_SUICIDE,
- EF_COMBOATTACK1,
- EF_COMBOATTACK2,
- EF_COMBOATTACK3,
- EF_COMBOATTACK4,
- EF_COMBOATTACK5,
- EF_GUIDEDATTACK,
- EF_POISONATTACK,
- EF_SILENCEATTACK,
- EF_STUNATTACK,
- EF_PETRIFYATTACK,
- EF_CURSEATTACK,
- EF_SLEEPATTACK,
- EF_TELEKHIT,
- EF_PONG,
- EF_LEVEL99,
- EF_LEVEL99_2,
- EF_LEVEL99_3,
- EF_GUMGANG,
- EF_POTION1,
- EF_POTION2,
- EF_POTION3,
- EF_POTION4,
- EF_POTION5,
- EF_POTION6,
- EF_POTION7,
- EF_POTION8,
- EF_DARKBREATH,
- EF_DEFFENDER,
- EF_KEEPING,
- EF_SUMMONSLAVE,
- EF_BLOODDRAIN,
- EF_ENERGYDRAIN,
- EF_POTION_CON,
- EF_POTION_,
- EF_POTION_BERSERK,
- EF_POTIONPILLAR,
- EF_DEFENDER,
- EF_GANBANTEIN,
- EF_WIND,
- EF_VOLCANO,
- EF_GRANDCROSS,
- EF_INTIMIDATE,
- EF_CHOOKGI,
- EF_CLOUD,
- EF_CLOUD2,
- EF_MAPPILLAR,
- EF_LINELINK,
- EF_CLOUD3,
- EF_SPELLBREAKER,
- EF_DISPELL,
- EF_DELUGE,
- EF_VIOLENTGALE,
- EF_LANDPROTECTOR,
- EF_BOTTOM_VO,
- EF_BOTTOM_DE,
- EF_BOTTOM_VI,
- EF_BOTTOM_LA,
- EF_FASTMOVE,
- EF_MAGICROD,
- EF_HOLYCROSS,
- EF_SHIELDCHARGE,
- EF_MAPPILLAR2,
- EF_PROVIDENCE,
- EF_SHIELDBOOMERANG,
- EF_SPEARQUICKEN,
- EF_DEVOTION,
- EF_REFLECTSHIELD,
- EF_ABSORBSPIRITS,
- EF_STEELBODY,
- EF_FLAMELAUNCHER,
- EF_FROSTWEAPON,
- EF_LIGHTNINGLOADER,
- EF_SEISMICWEAPON,
- EF_MAPPILLAR3,
- EF_MAPPILLAR4,
- EF_GUMGANG2,
- EF_TEIHIT1,
- EF_GUMGANG3,
- EF_TEIHIT2,
- EF_TANJI,
- EF_TEIHIT1X,
- EF_CHIMTO,
- EF_STEALCOIN,
- EF_STRIPWEAPON,
- EF_STRIPSHIELD,
- EF_STRIPARMOR,
- EF_STRIPHELM,
- EF_CHAINCOMBO,
- EF_RG_COIN,
- EF_BACKSTAP,
- EF_TEIHIT3,
- EF_BOTTOM_DISSONANCE,
- EF_BOTTOM_LULLABY,
- EF_BOTTOM_RICHMANKIM,
- EF_BOTTOM_ETERNALCHAOS,
- EF_BOTTOM_DRUMBATTLEFIELD,
- EF_BOTTOM_RINGNIBELUNGEN,
- EF_BOTTOM_ROKISWEIL,
- EF_BOTTOM_INTOABYSS,
- EF_BOTTOM_SIEGFRIED,
- EF_BOTTOM_WHISTLE,
- EF_BOTTOM_ASSASSINCROSS,
- EF_BOTTOM_POEMBRAGI,
- EF_BOTTOM_APPLEIDUN,
- EF_BOTTOM_UGLYDANCE,
- EF_BOTTOM_HUMMING,
- EF_BOTTOM_DONTFORGETME,
- EF_BOTTOM_FORTUNEKISS,
- EF_BOTTOM_SERVICEFORYOU,
- EF_TALK_FROSTJOKE,
- EF_TALK_SCREAM,
- EF_POKJUK,
- EF_THROWITEM,
- EF_THROWITEM2,
- EF_CHEMICALPROTECTION,
- EF_POKJUK_SOUND,
- EF_DEMONSTRATION,
- EF_CHEMICAL2,
- EF_TELEPORTATION2,
- EF_PHARMACY_OK,
- EF_PHARMACY_FAIL,
- EF_FORESTLIGHT,
- EF_THROWITEM3,
- EF_FIRSTAID,
- EF_SPRINKLESAND,
- EF_LOUD,
- EF_HEAL,
- EF_HEAL2,
- EF_EXIT2,
- EF_GLASSWALL2,
- EF_READYPORTAL2,
- EF_PORTAL2,
- EF_BOTTOM_MAG,
- EF_BOTTOM_SANC,
- EF_HEAL3,
- EF_WARPZONE2,
- EF_FORESTLIGHT2,
- EF_FORESTLIGHT3,
- EF_FORESTLIGHT4,
- EF_HEAL4,
- EF_FOOT,
- EF_FOOT2,
- EF_BEGINASURA,
- EF_TRIPLEATTACK,
- EF_HITLINE,
- EF_HPTIME,
- EF_SPTIME,
- EF_MAPLE,
- EF_BLIND,
- EF_POISON,
- EF_GUARD,
- EF_JOBLVUP50,
- EF_ANGEL2,
- EF_MAGNUM2,
- EF_CALLZONE,
- EF_PORTAL3,
- EF_COUPLECASTING,
- EF_HEARTCASTING,
- EF_ENTRY2,
- EF_SAINTWING,
- EF_SPHEREWIND,
- EF_COLORPAPER,
- EF_LIGHTSPHERE,
- EF_WATERFALL,
- EF_WATERFALL_90,
- EF_WATERFALL_SMALL,
- EF_WATERFALL_SMALL_90,
- EF_WATERFALL_T2,
- EF_WATERFALL_T2_90,
- EF_WATERFALL_SMALL_T2,
- EF_WATERFALL_SMALL_T2_90,
- EF_MINI_TETRIS,
- EF_GHOST,
- EF_BAT,
- EF_BAT2,
- EF_SOULBREAKER,
- EF_LEVEL99_4,
- EF_VALLENTINE,
- EF_VALLENTINE2,
- EF_PRESSURE,
- EF_BASH3D,
- EF_AURABLADE,
- EF_REDBODY,
- EF_LKCONCENTRATION,
- EF_BOTTOM_GOSPEL,
- EF_ANGEL,
- EF_DEVIL,
- EF_DRAGONSMOKE,
- EF_BOTTOM_BASILICA,
- EF_ASSUMPTIO,
- EF_HITLINE2,
- EF_BASH3D2,
- EF_ENERGYDRAIN2,
- EF_TRANSBLUEBODY,
- EF_MAGICCRASHER,
- EF_LIGHTSPHERE2,
- EF_LIGHTBLADE,
- EF_ENERGYDRAIN3,
- EF_LINELINK2,
- EF_LINKLIGHT,
- EF_TRUESIGHT,
- EF_FALCONASSAULT,
- EF_TRIPLEATTACK2,
- EF_PORTAL4,
- EF_MELTDOWN,
- EF_CARTBOOST,
- EF_REJECTSWORD,
- EF_TRIPLEATTACK3,
- EF_SPHEREWIND2,
- EF_LINELINK3,
- EF_PINKBODY,
- EF_LEVEL99_5,
- EF_LEVEL99_6,
- EF_BASH3D3,
- EF_BASH3D4,
- EF_NAPALMVALCAN,
- EF_PORTAL5,
- EF_MAGICCRASHER2,
- EF_BOTTOM_SPIDER,
- EF_BOTTOM_FOGWALL,
- EF_SOULBURN,
- EF_SOULCHANGE,
- EF_BABY,
- EF_SOULBREAKER2,
- EF_RAINBOW,
- EF_PEONG,
- EF_TANJI2,
- EF_PRESSEDBODY,
- EF_SPINEDBODY,
- EF_KICKEDBODY,
- EF_AIRTEXTURE,
- EF_HITBODY,
- EF_DOUBLEGUMGANG,
- EF_REFLECTBODY,
- EF_BABYBODY,
- EF_BABYBODY2,
- EF_GIANTBODY,
- EF_GIANTBODY2,
- EF_ASURABODY,
- EF_4WAYBODY,
- EF_QUAKEBODY,
- EF_ASURABODY_MONSTER,
- EF_HITLINE3,
- EF_HITLINE4,
- EF_HITLINE5,
- EF_HITLINE6,
- EF_ELECTRIC,
- EF_ELECTRIC2,
- EF_HITLINE7,
- EF_STORMKICK,
- EF_HALFSPHERE,
- EF_ATTACKENERGY,
- EF_ATTACKENERGY2,
- EF_CHEMICAL3,
- EF_ASSUMPTIO2,
- EF_BLUECASTING,
- EF_RUN,
- EF_STOPRUN,
- EF_STOPEFFECT,
- EF_JUMPBODY,
- EF_LANDBODY,
- EF_FOOT3,
- EF_FOOT4,
- EF_TAE_READY,
- EF_GRANDCROSS2,
- EF_SOULSTRIKE2,
- EF_YUFITEL2,
- EF_NPC_STOP,
- EF_DARKCASTING,
- EF_GUMGANGNPC,
- EF_AGIUP,
- EF_JUMPKICK,
- EF_QUAKEBODY2,
- EF_STORMKICK1,
- EF_STORMKICK2,
- EF_STORMKICK3,
- EF_STORMKICK4,
- EF_STORMKICK5,
- EF_STORMKICK6,
- EF_STORMKICK7,
- EF_SPINEDBODY2,
- EF_BEGINASURA1,
- EF_BEGINASURA2,
- EF_BEGINASURA3,
- EF_BEGINASURA4,
- EF_BEGINASURA5,
- EF_BEGINASURA6,
- EF_BEGINASURA7,
- EF_AURABLADE2,
- EF_DEVIL1,
- EF_DEVIL2,
- EF_DEVIL3,
- EF_DEVIL4,
- EF_DEVIL5,
- EF_DEVIL6,
- EF_DEVIL7,
- EF_DEVIL8,
- EF_DEVIL9,
- EF_DEVIL10,
- EF_DOUBLEGUMGANG2,
- EF_DOUBLEGUMGANG3,
- EF_BLACKDEVIL,
- EF_FLOWERCAST,
- EF_FLOWERCAST2,
- EF_FLOWERCAST3,
- EF_MOCHI,
- EF_LAMADAN,
- EF_EDP,
- EF_SHIELDBOOMERANG2,
- EF_RG_COIN2,
- EF_GUARD2,
- EF_SLIM,
- EF_SLIM2,
- EF_SLIM3,
- EF_CHEMICALBODY,
- EF_CASTSPIN,
- EF_PIERCEBODY,
- EF_SOULLINK,
- EF_CHOOKGI2,
- EF_MEMORIZE,
- EF_SOULLIGHT,
- EF_MAPAE,
- EF_ITEMPOKJUK,
- EF_05VAL,
- EF_BEGINASURA11,
- EF_NIGHT,
- EF_CHEMICAL2DASH,
- EF_GROUNDSAMPLE,
- EF_GI_EXPLOSION,
- EF_CLOUD4,
- EF_CLOUD5,
- EF_BOTTOM_HERMODE,
- EF_CARTTER,
- EF_ITEMFAST,
- EF_SHIELDBOOMERANG3,
- EF_DOUBLECASTBODY,
- EF_GRAVITATION,
- EF_TAROTCARD1,
- EF_TAROTCARD2,
- EF_TAROTCARD3,
- EF_TAROTCARD4,
- EF_TAROTCARD5,
- EF_TAROTCARD6,
- EF_TAROTCARD7,
- EF_TAROTCARD8,
- EF_TAROTCARD9,
- EF_TAROTCARD10,
- EF_TAROTCARD11,
- EF_TAROTCARD12,
- EF_TAROTCARD13,
- EF_TAROTCARD14,
- EF_ACIDDEMON,
- EF_GREENBODY,
- EF_THROWITEM4,
- EF_BABYBODY_BACK,
- EF_THROWITEM5,
- EF_BLUEBODY,
- EF_HATED,
- EF_REDLIGHTBODY,
- EF_RO2YEAR,
- EF_SMA_READY,
- EF_STIN,
- EF_RED_HIT,
- EF_BLUE_HIT,
- EF_QUAKEBODY3,
- EF_SMA,
- EF_SMA2,
- EF_STIN2,
- EF_HITTEXTURE,
- EF_STIN3,
- EF_SMA3,
- EF_BLUEFALL,
- EF_BLUEFALL_90,
- EF_FASTBLUEFALL,
- EF_FASTBLUEFALL_90,
- EF_BIG_PORTAL,
- EF_BIG_PORTAL2,
- EF_SCREEN_QUAKE,
- EF_HOMUNCASTING,
- EF_HFLIMOON1,
- EF_HFLIMOON2,
- EF_HFLIMOON3,
- EF_HO_UP,
- EF_HAMIDEFENCE,
- EF_HAMICASTLE,
- EF_HAMIBLOOD,
- EF_HATED2,
- EF_TWILIGHT1,
- EF_TWILIGHT2,
- EF_TWILIGHT3,
- EF_ITEM_THUNDER,
- EF_ITEM_CLOUD,
- EF_ITEM_CURSE,
- EF_ITEM_ZZZ,
- EF_ITEM_RAIN,
- EF_ITEM_LIGHT,
- EF_ANGEL3,
- EF_M01,
- EF_M02,
- EF_M03,
- EF_M04,
- EF_M05,
- EF_M06,
- EF_M07,
- EF_KAIZEL,
- EF_KAAHI,
- EF_CLOUD6,
- EF_FOOD01,
- EF_FOOD02,
- EF_FOOD03,
- EF_FOOD04,
- EF_FOOD05,
- EF_FOOD06,
- EF_SHRINK,
- EF_THROWITEM6,
- EF_SIGHT2,
- EF_QUAKEBODY4,
- EF_FIREHIT2,
- EF_NPC_STOP2,
- EF_NPC_STOP2_DEL,
- EF_FVOICE,
- EF_WINK,
- EF_COOKING_OK,
- EF_COOKING_FAIL,
- EF_TEMP_OK,
- EF_TEMP_FAIL,
- EF_HAPGYEOK,
- EF_THROWITEM7,
- EF_THROWITEM8,
- EF_THROWITEM9,
- EF_THROWITEM10,
- EF_BUNSINJYUTSU,
- EF_KOUENKA,
- EF_HYOUSENSOU,
- EF_BOTTOM_SUITON,
- EF_STIN4,
- EF_THUNDERSTORM2,
- EF_CHEMICAL4,
- EF_STIN5,
- EF_MADNESS_BLUE,
- EF_MADNESS_RED,
- EF_RG_COIN3,
- EF_BASH3D5,
- EF_CHOOKGI3,
- EF_KIRIKAGE,
- EF_TATAMI,
- EF_KASUMIKIRI,
- EF_ISSEN,
- EF_KAEN,
- EF_BAKU,
- EF_HYOUSYOURAKU,
- EF_DESPERADO,
- EF_LIGHTNING_S,
- EF_BLIND_S,
- EF_POISON_S,
- EF_FREEZING_S,
- EF_FLARE_S,
- EF_RAPIDSHOWER,
- EF_MAGICALBULLET,
- EF_SPREADATTACK,
- EF_TRACKCASTING,
- EF_TRACKING,
- EF_TRIPLEACTION,
- EF_BULLSEYE,
- EF_MAP_MAGICZONE,
- EF_MAP_MAGICZONE2,
- EF_DAMAGE1,
- EF_DAMAGE1_2,
- EF_DAMAGE1_3,
- EF_UNDEADBODY,
- EF_UNDEADBODY_DEL,
- EF_GREEN_NUMBER,
- EF_BLUE_NUMBER,
- EF_RED_NUMBER,
- EF_PURPLE_NUMBER,
- EF_BLACK_NUMBER,
- EF_WHITE_NUMBER,
- EF_YELLOW_NUMBER,
- EF_PINK_NUMBER,
- EF_BUBBLE_DROP,
- EF_NPC_EARTHQUAKE,
- EF_DA_SPACE,
- EF_DRAGONFEAR,
- EF_BLEEDING,
- EF_WIDECONFUSE,
- EF_BOTTOM_RUNNER,
- EF_BOTTOM_TRANSFER,
- EF_CRYSTAL_BLUE,
- EF_BOTTOM_EVILLAND,
- EF_GUARD3,
- EF_NPC_SLOWCAST,
- EF_CRITICALWOUND,
- EF_GREEN99_3,
- EF_GREEN99_5,
- EF_GREEN99_6,
- EF_MAPSPHERE,
- EF_POK_LOVE,
- EF_POK_WHITE,
- EF_POK_VALEN,
- EF_POK_BIRTH,
- EF_POK_CHRISTMAS,
- EF_MAP_MAGICZONE3,
- EF_MAP_MAGICZONE4,
- EF_DUST,
- EF_TORCH_RED,
- EF_TORCH_GREEN,
- EF_MAP_GHOST,
- EF_GLOW1,
- EF_GLOW2,
- EF_GLOW4,
- EF_TORCH_PURPLE,
- EF_CLOUD7,
- EF_CLOUD8,
- EF_FLOWERLEAF,
- EF_MAPSPHERE2,
- EF_GLOW11,
- EF_GLOW12,
- EF_CIRCLELIGHT,
- EF_ITEM315,
- EF_ITEM316,
- EF_ITEM317,
- EF_ITEM318,
- EF_STORM_MIN,
- EF_POK_JAP,
- EF_MAP_GREENLIGHT,
- EF_MAP_MAGICWALL,
- EF_MAP_GREENLIGHT2,
- EF_YELLOWFLY1,
- EF_YELLOWFLY2,
- EF_BOTTOM_BLUE,
- EF_BOTTOM_BLUE2,
- EF_WEWISH,
- EF_FIREPILLARON2,
- EF_FORESTLIGHT5,
- EF_SOULBREAKER3,
- EF_ADO_STR,
- EF_IGN_STR,
- EF_CHIMTO2,
- EF_WINDCUTTER,
- EF_DETECT2,
- EF_FROSTMYSTY,
- EF_CRIMSON_STR,
- EF_HELL_STR,
- EF_SPR_MASH,
- EF_SPR_SOULE,
- EF_DHOWL_STR,
- EF_EARTHWALL,
- EF_SOULBREAKER4,
- EF_CHAINL_STR,
- EF_CHOOKGI_FIRE,
- EF_CHOOKGI_WIND,
- EF_CHOOKGI_WATER,
- EF_CHOOKGI_GROUND,
- EF_MAGENTA_TRAP,
- EF_COBALT_TRAP,
- EF_MAIZE_TRAP,
- EF_VERDURE_TRAP,
- EF_NORMAL_TRAP,
- EF_CLOAKING2,
- EF_AIMED_STR,
- EF_ARROWSTORM_STR,
- EF_LAULAMUS_STR,
- EF_LAUAGNUS_STR,
- EF_MILSHIELD_STR,
- EF_CONCENTRATION2,
- EF_FIREBALL2,
- EF_BUNSINJYUTSU2,
- EF_CLEARTIME,
- EF_GLASSWALL3,
- EF_ORATIO,
- EF_POTION_BERSERK2,
- EF_CIRCLEPOWER,
- EF_ROLLING1,
- EF_ROLLING2,
- EF_ROLLING3,
- EF_ROLLING4,
- EF_ROLLING5,
- EF_ROLLING6,
- EF_ROLLING7,
- EF_ROLLING8,
- EF_ROLLING9,
- EF_ROLLING10,
- EF_PURPLEBODY,
- EF_STIN6,
- EF_RG_COIN4,
- EF_POISONWAV,
- EF_POISONSMOKE,
- EF_GUMGANG4,
- EF_SHIELDBOOMERANG4,
- EF_CASTSPIN2,
- EF_VULCANWAV,
- EF_AGIUP2,
- EF_DETECT3,
- EF_AGIUP3,
- EF_DETECT4,
- EF_ELECTRIC3,
- EF_GUARD4,
- EF_BOTTOM_BARRIER,
- EF_BOTTOM_STEALTH,
- EF_REPAIRTIME,
- EF_NC_ANAL,
- EF_FIRETHROW,
- EF_VENOMIMPRESS,
- EF_FROSTMISTY,
- EF_BURNING,
- EF_COLDTHROW,
- EF_MAKEHALLU,
- EF_HALLUTIME,
- EF_INFRAREDSCAN,
- EF_CRASHAXE,
- EF_GTHUNDER,
- EF_STONERING,
- EF_INTIMIDATE2,
- EF_STASIS,
- EF_REDLINE,
- EF_FROSTDIVER3,
- EF_BOTTOM_BASILICA2,
- EF_RECOGNIZED,
- EF_TETRA,
- EF_TETRACASTING,
- EF_FIREBALL3,
- EF_INTIMIDATE3,
- EF_RECOGNIZED2,
- EF_CLOAKING3,
- EF_INTIMIDATE4,
- EF_STRETCH,
- EF_BLACKBODY,
- EF_ENERVATION,
- EF_ENERVATION2,
- EF_ENERVATION3,
- EF_ENERVATION4,
- EF_ENERVATION5,
- EF_ENERVATION6,
- EF_LINELINK4,
- EF_RG_COIN5,
- EF_WATERFALL_ANI,
- EF_BOTTOM_MANHOLE,
- EF_MANHOLE,
- EF_MAKEFEINT,
- EF_FORESTLIGHT6,
- EF_DARKCASTING2,
- EF_BOTTOM_ANI,
- EF_BOTTOM_MAELSTROM,
- EF_BOTTOM_BLOODYLUST,
- EF_BEGINSPELL_N1,
- EF_BEGINSPELL_N2,
- EF_HEAL_N,
- EF_CHOOKGI_N,
- EF_JOBLVUP50_2,
- EF_CHEMICAL2DASH2,
- EF_CHEMICAL2DASH3,
- EF_ROLLINGCAST,
- EF_WATER_BELOW,
- EF_WATER_FADE,
- EF_BEGINSPELL_N3,
- EF_BEGINSPELL_N4,
- EF_BEGINSPELL_N5,
- EF_BEGINSPELL_N6,
- EF_BEGINSPELL_N7,
- EF_BEGINSPELL_N8,
- EF_WATER_SMOKE,
- EF_DANCE1,
- EF_DANCE2,
- EF_LINKPARTICLE,
- EF_SOULLIGHT2,
- EF_SPR_PARTICLE,
- EF_SPR_PARTICLE2,
- EF_SPR_PLANT,
- EF_CHEMICAL_V,
- EF_SHOOTPARTICLE,
- EF_BOT_REVERB,
- EF_RAIN_PARTICLE,
- EF_CHEMICAL_V2,
- EF_SECRA,
- EF_BOT_REVERB2,
- EF_CIRCLEPOWER2,
- EF_SECRA2,
- EF_CHEMICAL_V3,
- EF_ENERVATION7,
- EF_CIRCLEPOWER3,
- EF_SPR_PLANT2,
- EF_CIRCLEPOWER4,
- EF_SPR_PLANT3,
- EF_RG_COIN6,
- EF_SPR_PLANT4,
- EF_CIRCLEPOWER5,
- EF_SPR_PLANT5,
- EF_CIRCLEPOWER6,
- EF_SPR_PLANT6,
- EF_CIRCLEPOWER7,
- EF_SPR_PLANT7,
- EF_CIRCLEPOWER8,
- EF_SPR_PLANT8,
- EF_HEARTASURA,
- EF_BEGINSPELL_150,
- EF_LEVEL99_150,
- EF_PRIMECHARGE,
- EF_GLASSWALL4,
- EF_GRADIUS_LASER,
- EF_BASH3D6,
- EF_GUMGANG5,
- EF_HITLINE8,
- EF_ELECTRIC4,
- EF_TEIHIT1T,
- EF_SPINMOVE,
- EF_FIREBALL4,
- EF_TRIPLEATTACK4,
- EF_CHEMICAL3S,
- EF_GROUNDSHAKE,
- EF_DQ9_CHARGE,
- EF_DQ9_CHARGE2,
- EF_DQ9_CHARGE3,
- EF_DQ9_CHARGE4,
- EF_BLUELINE,
- EF_SELFSCROLL,
- EF_SPR_LIGHTPRINT,
- EF_PNG_TEST,
- EF_BEGINSPELL_YB,
- EF_CHEMICAL2DASH4,
- EF_GROUNDSHAKE2,
- EF_PRESSURE2,
- EF_RG_COIN7,
- EF_PRIMECHARGE2,
- EF_PRIMECHARGE3,
- EF_PRIMECHARGE4,
- EF_GREENCASTING,
- EF_WALLOFTHORN,
- EF_FIREBALL5,
- EF_THROWITEM11,
- EF_SPR_PLANT9,
- EF_DEMONICFIRE,
- EF_DEMONICFIRE2,
- EF_DEMONICFIRE3,
- EF_HELLSPLANT,
- EF_FIREWALL2,
- EF_VACUUM,
- EF_SPR_PLANT10,
- EF_SPR_LIGHTPRINT2,
- EF_POISONSMOKE2,
- EF_MAKEHALLU2,
- EF_SHOCKWAVE2,
- EF_SPR_PLANT11,
- EF_COLDTHROW2,
- EF_DEMONICFIRE4,
- EF_PRESSURE3,
- EF_LINKPARTICLE2,
- EF_SOULLIGHT3,
- EF_CHAREFFECT,
- EF_GUMGANG6,
- EF_FIREBALL6,
- EF_GUMGANG7,
- EF_GUMGANG8,
- EF_GUMGANG9,
- EF_BOTTOM_DE2,
- EF_COLDSTATUS,
- EF_SPR_LIGHTPRINT3,
- EF_WATERBALL3,
- EF_HEAL_N2,
- EF_RAIN_PARTICLE2,
- EF_CLOUD9,
- EF_YELLOWFLY3,
- EF_EL_GUST,
- EF_EL_BLAST,
- EF_EL_AQUAPLAY,
- EF_EL_UPHEAVAL,
- EF_EL_WILD_STORM,
- EF_EL_CHILLY_AIR,
- EF_EL_CURSED_SOIL,
- EF_EL_COOLER,
- EF_EL_TROPIC,
- EF_EL_PYROTECHNIC,
- EF_EL_PETROLOGY,
- EF_EL_HEATER,
- EF_POISON_MIST,
- EF_ERASER_CUTTER,
- EF_SILENT_BREEZE,
- EF_MAGMA_FLOW,
- EF_GRAYBODY,
- EF_LAVA_SLIDE,
- EF_SONIC_CLAW,
- EF_TINDER_BREAKER,
- EF_MIDNIGHT_FRENZY,
- EF_MACRO,
- EF_CHEMICAL_ALLRANGE,
- EF_TETRA_FIRE,
- EF_TETRA_WATER,
- EF_TETRA_WIND,
- EF_TETRA_GROUND,
- EF_EMITTER,
- EF_VOLCANIC_ASH,
- EF_LEVEL99_ORB1,
- EF_LEVEL99_ORB2,
- EF_LEVEL150,
- EF_LEVEL150_SUB,
- EF_THROWITEM4_1,
- EF_THROW_HAPPOKUNAI,
- EF_THROW_MULTIPLE_COIN,
- EF_THROW_BAKURETSU,
- EF_ROTATE_HUUMARANKA,
- EF_ROTATE_BG,
- EF_ROTATE_LINE_GRAY,
- EF_2011RWC,
- EF_2011RWC2,
- EF_KAIHOU,
- EF_GROUND_EXPLOSION,
- EF_KG_KAGEHUMI,
- EF_KO_ZENKAI_WATER,
- EF_KO_ZENKAI_LAND,
- EF_KO_ZENKAI_FIRE,
- EF_KO_ZENKAI_WIND,
- EF_KO_JYUMONJIKIRI,
- EF_KO_SETSUDAN,
- EF_RED_CROSS,
- EF_KO_IZAYOI,
- EF_ROTATE_LINE_BLUE,
- EF_KG_KYOMU,
- EF_KO_HUUMARANKA,
- EF_BLUELIGHTBODY,
- EF_KAGEMUSYA,
- EF_OB_GENSOU,
- EF_NO100_FIRECRACKER,
- EF_KO_MAKIBISHI,
- EF_KAIHOU1,
- EF_AKAITSUKI,
- EF_ZANGETSU,
- EF_GENSOU,
- EF_HAT_EFFECT,
- EF_CHERRYBLOSSOM,
- EF_EVENT_CLOUD,
- EF_RUN_MAKE_OK,
- EF_RUN_MAKE_FAILURE,
- EF_MIRESULT_MAKE_OK,
- EF_MIRESULT_MAKE_FAIL,
- EF_ALL_RAY_OF_PROTECTION,
- EF_VENOMFOG,
- EF_DUSTSTORM,
- EF_LEVEL160,
- EF_LEVEL160_SUB,
- EF_MAPCHAIN,
- EF_MAGIC_FLOOR,
- EF_ICEMINE,
- EF_FLAMECORSS,
- EF_ICEMINE_1,
- EF_DANCE_BLADE_ATK,
- EF_DARKPIERCING,
- EF_INVINCIBLEOFF2,
- EF_MAXPAIN,
- EF_DEATHSUMMON,
- EF_MOONSTAR,
- EF_STRANGELIGHTS,
- EF_SUPER_STAR,
- EF_YELLOBODY,
- EF_COLORPAPER2,
- EF_EVILS_PAW,
- EF_GC_DARKCROW,
- EF_RK_DRAGONBREATH_WATER,
- EF_ALL_FULL_THROTTLE,
- EF_SR_FLASHCOMBO,
- EF_RK_LUXANIMA,
- EF_CLOUD10,
- EF_SO_ELEMENTAL_SHIELD,
- EF_AB_OFFERTORIUM,
- EF_WL_TELEKINESIS_INTENSE,
- EF_GN_ILLUSIONDOPING,
- EF_NC_MAGMA_ERUPTION,
- EF_LG_KINGS_GRACE,
- EF_BLOODDRAIN2,
- EF_NPC_WIDEWEB,
- EF_NPC_BURNT,
- EF_NPC_CHILL,
- EF_RA_UNLIMIT,
- EF_AB_OFFERTORIUM_RING,
- EF_SC_ESCAPE,
- EF_WM_FRIGG_SONG,
- EF_FLICKER,
- EF_C_MAKER,
- EF_HAMMER_OF_GOD,
- EF_MASS_SPIRAL,
- EF_FIRE_RAIN,
- EF_WHITEBODY,
- EF_BANISHING_BUSTER,
- EF_SLUGSHOT,
- EF_D_TAIL,
- EF_BIND_TRAP1,
- EF_BIND_TRAP2,
- EF_BIND_TRAP3,
- EF_JUMPBODY1,
- EF_ANIMATED_EMITTER,
- EF_RL_EXPLOSION,
- EF_C_MAKER_1,
- EF_QD_SHOT,
- EF_P_ALTER,
- EF_S_STORM,
- EF_MUSIC_HAT,
- EF_CLOUD_KILL,
- EF_ESCAPE,
- EF_XENO_SLASHER,
- EF_FLOWERSMOKE,
- EF_FSTONE,
- EF_QSCARABA,
- EF_LJOSALFAR,
- EF_HAPPINESSSTAR,
- EF_POWER_OF_GAIA,
- EF_MAPLE_FALLS,
- EF_MARKING_USE_CHANGEMONSTER,
- EF_MAGICAL_FEATHER,
- EF_MERMAID_LONGING,
- EF_GIFT_OF_SNOW,
- EF_ACH_COMPLETE,
- EF_TIME_ACCESSORY,
- EF_SPRITEMABLE,
- EF_TUNAPARTY,
- EF_MAX
- };
- enum e_hat_effects {
- HAT_EF_MIN = 0,
- HAT_EF_BLOSSOM_FLUTTERING,
- HAT_EF_MERMAID_LONGING,
- HAT_EF_RL_BANISHING_BUSTER,
- HAT_EF_LJOSALFAR,
- HAT_EF_CLOCKING,
- HAT_EF_SNOW,
- HAT_EF_MAKEBLUR,
- HAT_EF_SLEEPATTACK,
- HAT_EF_GUMGANG,
- HAT_EF_TALK_FROSTJOKE,
- HAT_EF_DEMONSTRATION,
- HAT_EF_FLUTTER_BUTTERFLY,
- HAT_EF_ANGEL_FLUTTERING,
- HAT_EF_BLESSING_OF_ANGELS,
- HAT_EF_ELECTRIC,
- HAT_EF_GREEN_FLOOR,
- HAT_EF_SHRINK,
- HAT_EF_VALHALLA_IDOL,
- HAT_EF_ANGEL_STAIRS,
- HAT_EF_GLOW_OF_NEW_YEAR,
- HAT_EF_BOTTOM_FORTUNEKISS,
- HAT_EF_PINKBODY,
- HAT_EF_DOUBLEGUMGANG,
- HAT_EF_GIANTBODY,
- HAT_EF_GREEN99_6,
- HAT_EF_CIRCLEPOWER,
- HAT_EF_BOTTOM_BLOODYLUST,
- HAT_EF_WATER_BELOW,
- HAT_EF_LEVEL99_150,
- HAT_EF_YELLOWFLY3,
- HAT_EF_KAGEMUSYA,
- HAT_EF_CHERRYBLOSSOM,
- HAT_EF_STRANGELIGHTS,
- HAT_EF_WL_TELEKINESIS_INTENSE,
- HAT_EF_AB_OFFERTORIUM_RING,
- HAT_EF_WHITEBODY2,
- HAT_EF_SAKURA,
- HAT_EF_CLOUD2,
- HAT_EF_FEATHER_FLUTTERING,
- HAT_EF_CAMELLIA_HAIR_PIN,
- HAT_EF_JP_EV_EFFECT01,
- HAT_EF_JP_EV_EFFECT02,
- HAT_EF_JP_EV_EFFECT03,
- HAT_EF_FLORAL_WALTZ,
- HAT_EF_MAGICAL_FEATHER,
- HAT_EF_HAT_EFFECT,
- HAT_EF_BAKURETSU_HADOU,
- HAT_EF_GOLD_SHOWER,
- HAT_EF_WHITEBODY,
- HAT_EF_WATER_BELOW2,
- HAT_EF_FIREWORK,
- HAT_EF_RETURN_TW_1ST_HAT,
- HAT_EF_C_FLUTTERBUTTERFLY_BL,
- HAT_EF_QSCARABA,
- HAT_EF_FSTONE,
- HAT_EF_MAGICCIRCLE,
- HAT_EF_GODCLASS,
- HAT_EF_GODCLASS2,
- HAT_EF_LEVEL99_RED,
- HAT_EF_LEVEL99_ULTRAMARINE,
- HAT_EF_LEVEL99_CYAN,
- HAT_EF_LEVEL99_LIME,
- HAT_EF_LEVEL99_VIOLET,
- HAT_EF_LEVEL99_LILAC,
- HAT_EF_LEVEL99_SUN_ORANGE,
- HAT_EF_LEVEL99_DEEP_PINK,
- HAT_EF_LEVEL99_BLACK,
- HAT_EF_LEVEL99_WHITE,
- HAT_EF_LEVEL160_RED,
- HAT_EF_LEVEL160_ULTRAMARINE,
- HAT_EF_LEVEL160_CYAN,
- HAT_EF_LEVEL160_LIME,
- HAT_EF_LEVEL160_VIOLET,
- HAT_EF_LEVEL160_LILAC,
- HAT_EF_LEVEL160_SUN_ORANGE,
- HAT_EF_LEVEL160_DEEP_PINK,
- HAT_EF_LEVEL160_BLACK,
- HAT_EF_LEVEL160_WHITE,
- HAT_EF_FULL_BLOOMCHERRY_TREE,
- HAT_EF_C_BLESSINGS_OF_SOUL,
- HAT_EF_MANYSTARS,
- HAT_EF_SUBJECT_AURA_GOLD,
- HAT_EF_SUBJECT_AURA_WHITE,
- HAT_EF_SUBJECT_AURA_RED,
- HAT_EF_C_SHINING_ANGEL_WING,
- HAT_EF_MAGIC_STAR_TW,
- HAT_EF_DIGITAL_SPACE,
- HAT_EF_SLEIPNIR,
- HAT_EF_C_MAPLE_WHICH_FALLS_RD,
- HAT_EF_MAGICCIRCLERAINBOW,
- HAT_EF_SNOWFLAKE_TIARA,
- HAT_EF_MIDGARTS_GLORY,
- HAT_EF_LEVEL99_TIGER,
- HAT_EF_LEVEL160_TIGER,
- HAT_EF_FLUFFYWING,
- HAT_EF_C_GHOST_EFFECT,
- HAT_EF_C_POPPING_PORING_AURA,
- HAT_EF_RESONATETAEGO,
- HAT_EF_99LV_RUNE_RED,
- HAT_EF_99LV_ROYAL_GUARD_BLUE,
- HAT_EF_99LV_WARLOCK_VIOLET,
- HAT_EF_99LV_SORCERER_LBLUE,
- HAT_EF_99LV_RANGER_GREEN,
- HAT_EF_99LV_MINSTREL_PINK,
- HAT_EF_99LV_ARCHBISHOP_WHITE,
- HAT_EF_99LV_GUILL_SILVER,
- HAT_EF_99LV_SHADOWC_BLACK,
- HAT_EF_99LV_MECHANIC_GOLD,
- HAT_EF_99LV_GENETIC_YGREEN,
- HAT_EF_160LV_RUNE_RED,
- HAT_EF_160LV_ROYAL_G_BLUE,
- HAT_EF_160LV_WARLOCK_VIOLET,
- HAT_EF_160LV_SORCERER_LBLUE,
- HAT_EF_160LV_RANGER_GREEN,
- HAT_EF_160LV_MINSTREL_PINK,
- HAT_EF_160LV_ARCHB_WHITE,
- HAT_EF_160LV_GUILL_SILVER,
- HAT_EF_160LV_SHADOWC_BLACK,
- HAT_EF_160LV_MECHANIC_GOLD,
- HAT_EF_160LV_GENETIC_YGREEN,
- HAT_EF_WATER_BELOW3,
- HAT_EF_WATER_BELOW4,
- HAT_EF_C_VALKYRIE_WING,
- HAT_EF_2019RTC_CELEAURA_TW,
- HAT_EF_2019RTC1ST_TW,
- HAT_EF_2019RTC2ST_TW,
- HAT_EF_2019RTC3ST_TW,
- HAT_EF_CONS_OF_WIND,
- HAT_EF_MAX
- };
- enum e_convertpcinfo_type : uint8 {
- CPC_NAME = 0,
- CPC_CHAR = 1,
- CPC_ACCOUNT = 2
- };
- /**
- * Player blocking actions related flags.
- */
- enum e_pcblock_action_flag : uint16 {
- PCBLOCK_MOVE = 0x001,
- PCBLOCK_ATTACK = 0x002,
- PCBLOCK_SKILL = 0x004,
- PCBLOCK_USEITEM = 0x008,
- PCBLOCK_CHAT = 0x010,
- PCBLOCK_IMMUNE = 0x020,
- PCBLOCK_SITSTAND = 0x040,
- PCBLOCK_COMMANDS = 0x080,
- PCBLOCK_NPCCLICK = 0x100,
- PCBLOCK_NPC = 0x18D,
- PCBLOCK_EMOTION = 0x200,
- PCBLOCK_ALL = 0x3FF,
- };
- /**
- * used to generate quick script_array entries
- **/
- extern struct eri *array_ers;
- extern DBMap *st_db;
- extern unsigned int active_scripts;
- extern unsigned int next_id;
- extern struct eri *st_ers;
- extern struct eri *stack_ers;
- const char* skip_space(const char* p);
- void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
- void script_warning(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
- bool is_number(const char *p);
- struct script_code* parse_script(const char* src,const char* file,int line,int options);
- void run_script(struct script_code *rootscript,int pos,int rid,int oid);
- int set_reg(struct script_state* st, struct map_session_data* sd, int64 num, const char* name, const void* value, struct reg_db *ref);
- int set_var(struct map_session_data *sd, char *name, void *val);
- int conv_num(struct script_state *st,struct script_data *data);
- const char* conv_str(struct script_state *st,struct script_data *data);
- void pop_stack(struct script_state* st, int start, int end);
- TIMER_FUNC(run_script_timer);
- void script_stop_sleeptimers(int id);
- struct linkdb_node *script_erase_sleepdb(struct linkdb_node *n);
- void script_attach_state(struct script_state* st);
- void script_detach_rid(struct script_state* st);
- void run_script_main(struct script_state *st);
- void script_stop_scriptinstances(struct script_code *code);
- void script_free_code(struct script_code* code);
- void script_free_vars(struct DBMap *storage);
- struct script_state* script_alloc_state(struct script_code* rootscript, int pos, int rid, int oid);
- void script_free_state(struct script_state* st);
- struct DBMap* script_get_label_db(void);
- struct DBMap* script_get_userfunc_db(void);
- void script_run_autobonus(const char *autobonus, struct map_session_data *sd, unsigned int pos);
- const char* script_get_constant_str(const char* prefix, int64 value);
- bool script_get_parameter(const char* name, int* value);
- bool script_get_constant(const char* name, int* value);
- void script_set_constant_(const char* name, int value, const char* constant_name, bool isparameter, bool deprecated);
- #define script_set_constant(name, value, isparameter, deprecated) script_set_constant_(name, value, NULL, isparameter, deprecated)
- void script_hardcoded_constants(void);
- void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value);
- void script_setarray_pc(struct map_session_data* sd, const char* varname, uint32 idx, void* value, int* refcache);
- int script_config_read(const char *cfgName);
- void do_init_script(void);
- void do_final_script(void);
- int add_str(const char* p);
- const char* get_str(int id);
- void script_reload(void);
- // @commands (script based)
- void setd_sub(struct script_state *st, struct map_session_data *sd, const char *varname, int elem, void *value, struct reg_db *ref);
- /**
- * Array Handling
- **/
- struct reg_db *script_array_src(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref);
- void script_array_update(struct reg_db *src, int64 num, bool empty);
- void script_array_delete(struct reg_db *src, struct script_array *sa);
- void script_array_remove_member(struct reg_db *src, struct script_array *sa, unsigned int idx);
- void script_array_add_member(struct script_array *sa, unsigned int idx);
- unsigned int script_array_size(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref);
- unsigned int script_array_highest_key(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref);
- void script_array_ensure_zero(struct script_state *st, struct map_session_data *sd, int64 uid, struct reg_db *ref);
- int script_free_array_db(DBKey key, DBData *data, va_list ap);
- /* */
- void script_reg_destroy_single(struct map_session_data *sd, int64 reg, struct script_reg_state *data);
- int script_reg_destroy(DBKey key, DBData *data, va_list ap);
- /* */
- void script_generic_ui_array_expand(unsigned int plus);
- unsigned int *script_array_cpy_list(struct script_array *sa);
- bool script_check_RegistryVariableLength(int pType, const char *val, size_t* vlen);
- #endif /* SCRIPT_HPP */
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