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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "vending.hpp"
- #include <cstdlib> // atoi
- #include <common/malloc.hpp> // aMalloc, aFree
- #include <common/nullpo.hpp>
- #include <common/showmsg.hpp> // ShowInfo
- #include <common/strlib.hpp>
- #include <common/timer.hpp> // DIFF_TICK
- #include "achievement.hpp"
- #include "atcommand.hpp"
- #include "battle.hpp"
- #include "buyingstore.hpp"
- #include "buyingstore.hpp" // struct s_autotrade_entry, struct s_autotrader
- #include "chrif.hpp"
- #include "clif.hpp"
- #include "itemdb.hpp"
- #include "log.hpp"
- #include "npc.hpp"
- #include "path.hpp"
- #include "pc.hpp"
- #include "pc_groups.hpp"
- static uint32 vending_nextid = 0; ///Vending_id counter
- static DBMap *vending_db; ///DB holder the vender : charid -> map_session_data
- //Autotrader
- static DBMap *vending_autotrader_db; /// Holds autotrader info: char_id -> struct s_autotrader
- static void vending_autotrader_remove(struct s_autotrader *at, bool remove);
- static int vending_autotrader_free(DBKey key, DBData *data, va_list ap);
- /**
- * Lookup to get the vending_db outside module
- * @return the vending_db
- */
- DBMap * vending_getdb()
- {
- return vending_db;
- }
- /**
- * Create an unique vending shop id.
- * @return the next vending_id
- */
- static int vending_getuid(void)
- {
- return ++vending_nextid;
- }
- /**
- * Make a player close his shop
- * @param sd : player session
- */
- void vending_closevending(map_session_data* sd)
- {
- nullpo_retv(sd);
- if( sd->state.vending ) {
- if( Sql_Query( mmysql_handle, "DELETE FROM `%s` WHERE vending_id = %d;", vending_items_table, sd->vender_id ) != SQL_SUCCESS ||
- Sql_Query( mmysql_handle, "DELETE FROM `%s` WHERE `id` = %d;", vendings_table, sd->vender_id ) != SQL_SUCCESS ) {
- Sql_ShowDebug(mmysql_handle);
- }
- sd->state.vending = false;
- sd->vender_id = 0;
- clif_closevendingboard(&sd->bl, 0);
- idb_remove(vending_db, sd->status.char_id);
- }
- }
- /**
- * Player request a shop's item list (a player shop)
- * @param sd : player requestion the list
- * @param id : vender account id (gid)
- */
- void vending_vendinglistreq(map_session_data* sd, int id)
- {
- map_session_data* vsd;
- nullpo_retv(sd);
- if( (vsd = map_id2sd(id)) == NULL )
- return;
- if( !vsd->state.vending )
- return; // not vending
- if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) { //check if both GMs are allowed to trade
- clif_displaymessage(sd->fd, msg_txt(sd,246));
- return;
- }
- sd->vended_id = vsd->vender_id; // register vending uid
- clif_vendinglist( sd, vsd );
- }
- /**
- * Calculates taxes for vending
- * @param sd: Vender
- * @param zeny: Total amount to tax
- * @return Total amount after taxes
- */
- static double vending_calc_tax(map_session_data *sd, double zeny)
- {
- if (battle_config.vending_tax && zeny >= battle_config.vending_tax_min)
- zeny -= zeny * (battle_config.vending_tax / 10000.);
- return zeny;
- }
- /**
- * Purchase item(s) from a shop
- * @param sd : buyer player session
- * @param aid : account id of vender
- * @param uid : shop unique id
- * @param data : items data who would like to purchase \n
- * data := {<index>.w <amount>.w }[count]
- * @param count : number of different items he's trying to buy
- */
- void vending_purchasereq(map_session_data* sd, int aid, int uid, const uint8* data, int count)
- {
- int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
- double z;
- struct s_vending vending[MAX_VENDING]; // against duplicate packets
- map_session_data* vsd = map_id2sd(aid);
- nullpo_retv(sd);
- if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
- return; // invalid shop
- if( vsd->vender_id != uid ) { // shop has changed
- clif_buyvending(sd, 0, 0, 6); // store information was incorrect
- return;
- }
- if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
- return; // shop too far away
- searchstore_clearremote(sd);
- if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
- return; // invalid amount of purchased items
- blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
- // duplicate item in vending to check hacker with multiple packets
- memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
- // some checks
- z = 0.; // zeny counter
- w = 0; // weight counter
- for( i = 0; i < count; i++ ) {
- short amount = *(uint16*)(data + 4*i + 0);
- short idx = *(uint16*)(data + 4*i + 2);
- idx -= 2;
- if( amount <= 0 )
- return;
- // check of item index in the cart
- if( idx < 0 || idx >= MAX_CART )
- return;
- ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
- if( j == vsd->vend_num )
- return; //picked non-existing item
- else
- vend_list[i] = j;
- z += ((double)vsd->vending[j].value * (double)amount);
- if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY ) {
- clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
- return;
- }
- if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max ) {
- clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
- return;
- }
- w += itemdb_weight(vsd->cart.u.items_cart[idx].nameid) * amount;
- if( w + sd->weight > sd->max_weight ) {
- clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
- return;
- }
- //Check to see if cart/vend info is in sync.
- if( vending[j].amount > vsd->cart.u.items_cart[idx].amount )
- vending[j].amount = vsd->cart.u.items_cart[idx].amount;
- // if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
- // here, we check cumulative amounts
- if( vending[j].amount < amount ) {
- // send more quantity is not a hack (an other player can have buy items just before)
- clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
- return;
- }
- vending[j].amount -= amount;
- switch( pc_checkadditem(sd, vsd->cart.u.items_cart[idx].nameid, amount) ) {
- case CHKADDITEM_EXIST:
- break; //We'd add this item to the existing one (in buyers inventory)
- case CHKADDITEM_NEW:
- new_++;
- if (new_ > blank)
- return; //Buyer has no space in his inventory
- break;
- case CHKADDITEM_OVERAMOUNT:
- return; //too many items
- }
- }
- pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd->status.char_id);
- achievement_update_objective(sd, AG_SPEND_ZENY, 1, (int)z);
- z = vending_calc_tax(sd, z);
- pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd->status.char_id);
- for( i = 0; i < count; i++ ) {
- short amount = *(uint16*)(data + 4*i + 0);
- short idx = *(uint16*)(data + 4*i + 2);
- idx -= 2;
- z = 0.; // zeny counter
- // vending item
- pc_additem(sd, &vsd->cart.u.items_cart[idx], amount, LOG_TYPE_VENDING);
- vsd->vending[vend_list[i]].amount -= amount;
- z += ((double)vsd->vending[vend_list[i]].value * (double)amount);
- if( vsd->vending[vend_list[i]].amount ) {
- if( Sql_Query( mmysql_handle, "UPDATE `%s` SET `amount` = %d WHERE `vending_id` = %d and `cartinventory_id` = %d", vending_items_table, vsd->vending[vend_list[i]].amount, vsd->vender_id, vsd->cart.u.items_cart[idx].id ) != SQL_SUCCESS ) {
- Sql_ShowDebug( mmysql_handle );
- }
- } else {
- if( Sql_Query( mmysql_handle, "DELETE FROM `%s` WHERE `vending_id` = %d and `cartinventory_id` = %d", vending_items_table, vsd->vender_id, vsd->cart.u.items_cart[idx].id ) != SQL_SUCCESS ) {
- Sql_ShowDebug( mmysql_handle );
- }
- }
- pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
- z = vending_calc_tax(sd, z);
- clif_vendingreport(vsd, idx, amount, sd->status.char_id, (int)z);
- //print buyer's name
- if( battle_config.buyer_name ) {
- char temp[256];
- sprintf(temp, msg_txt(sd,265), sd->status.name);
- clif_messagecolor(&vsd->bl, color_table[COLOR_LIGHT_GREEN], temp, false, SELF);
- }
- }
- // compact the vending list
- for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) {
- if( vsd->vending[i].amount == 0 )
- continue;
- if( cursor != i ) { // speedup
- vsd->vending[cursor].index = vsd->vending[i].index;
- vsd->vending[cursor].amount = vsd->vending[i].amount;
- vsd->vending[cursor].value = vsd->vending[i].value;
- }
- cursor++;
- }
- vsd->vend_num = cursor;
- //Always save BOTH: customer (buyer) and vender
- if( save_settings&CHARSAVE_VENDING ) {
- chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);
- chrif_save(vsd, CSAVE_INVENTORY|CSAVE_CART);
- }
- //check for @AUTOTRADE users [durf]
- if( vsd->state.autotrade ) {
- //see if there is anything left in the shop
- ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
- if( i == vsd->vend_num ) {
- //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
- vending_closevending(vsd);
- map_quit(vsd); //They have no reason to stay around anymore, do they?
- }
- }
- }
- /**
- * Player setup a new shop
- * @param sd : player opening the shop
- * @param message : shop title
- * @param data : itemlist data
- * data := {<index>.w <amount>.w <value>.l}[count]
- * @param count : number of different items
- * @param at Autotrader info, or NULL if requetsed not from autotrade persistance
- * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found
- */
- int8 vending_openvending(map_session_data* sd, const char* message, const uint8* data, int count, struct s_autotrader *at)
- {
- int i, j;
- int vending_skill_lvl;
- char message_sql[MESSAGE_SIZE*2];
- StringBuf buf;
-
- nullpo_retr(false,sd);
- if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) {
- return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
- }
- vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
-
- // skill level and cart check
- if( !vending_skill_lvl || !pc_iscarton(sd) ) {
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
- return 2;
- }
- // check number of items in shop
- if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
- return 3;
- }
- if (save_settings&CHARSAVE_VENDING) // Avoid invalid data from saving
- chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);
- // filter out invalid items
- i = 0;
- for( j = 0; j < count; j++ ) {
- short index = *(uint16*)(data + 8*j + 0);
- short amount = *(uint16*)(data + 8*j + 2);
- unsigned int value = *(uint32*)(data + 8*j + 4);
- index -= 2; // offset adjustment (client says that the first cart position is 2)
- if( index < 0 || index >= MAX_CART // invalid position
- || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
- //NOTE: official server does not do any of the following checks!
- || !sd->cart.u.items_cart[index].identify // unidentified item
- || sd->cart.u.items_cart[index].attribute == 1 // broken item
- || sd->cart.u.items_cart[index].expire_time // It should not be in the cart but just in case
- || (sd->cart.u.items_cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
- || !itemdb_cantrade(&sd->cart.u.items_cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
- continue;
- sd->vending[i].index = index;
- sd->vending[i].amount = amount;
- sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);
- i++; // item successfully added
- }
- if (i != j) {
- clif_displaymessage(sd->fd, msg_txt(sd, 266)); //"Some of your items cannot be vended and were removed from the shop."
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
- return 5;
- }
- if( i == 0 ) { // no valid item found
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
- return 5;
- }
- sd->state.prevend = 0;
- sd->state.vending = true;
- sd->state.workinprogress = WIP_DISABLE_NONE;
- sd->vender_id = vending_getuid();
- sd->vend_num = i;
- safestrncpy(sd->message, message, MESSAGE_SIZE);
-
- Sql_EscapeString( mmysql_handle, message_sql, sd->message );
- if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`, `account_id`, `char_id`, `sex`, `map`, `x`, `y`, `title`, `autotrade`, `body_direction`, `head_direction`, `sit`) "
- "VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );",
- vendings_table, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == SEX_FEMALE ? 'F' : 'M', map_getmapdata(sd->bl.m)->name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, at ? at->dir : sd->ud.dir, at ? at->head_dir : sd->head_dir, at ? at->sit : pc_issit(sd) ) != SQL_SUCCESS ) {
- Sql_ShowDebug(mmysql_handle);
- }
- StringBuf_Init(&buf);
- StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_table);
- for (j = 0; j < i; j++) {
- StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, j, sd->cart.u.items_cart[sd->vending[j].index].id, sd->vending[j].amount, sd->vending[j].value);
- if (j < i-1)
- StringBuf_AppendStr(&buf, ",");
- }
- if (SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf)))
- Sql_ShowDebug(mmysql_handle);
- StringBuf_Destroy(&buf);
- clif_openvending(sd,sd->bl.id,sd->vending);
- clif_showvendingboard( *sd );
- idb_put(vending_db, sd->status.char_id, sd);
- return 0;
- }
- /**
- * Checks if an item is being sold in given player's vending.
- * @param sd : vender session (player)
- * @param nameid : item id
- * @return 0:not selling it, 1: yes
- */
- bool vending_search(map_session_data* sd, t_itemid nameid)
- {
- int i;
- if( !sd->state.vending ) { // not vending
- return false;
- }
- ARR_FIND( 0, sd->vend_num, i, sd->cart.u.items_cart[sd->vending[i].index].nameid == nameid );
- if( i == sd->vend_num ) { // not found
- return false;
- }
- return true;
- }
- /**
- * Searches for all items in a vending, that match given ids, price and possible cards.
- * @param sd : The vender session to search into
- * @param s : parameter of the search (see s_search_store_search)
- * @return Whether or not the search should be continued.
- */
- bool vending_searchall(map_session_data* sd, const struct s_search_store_search* s)
- {
- int i, c, slot;
- unsigned int idx, cidx;
- struct item* it;
- if( !sd->state.vending ) // not vending
- return true;
- for( idx = 0; idx < s->item_count; idx++ ) {
- ARR_FIND( 0, sd->vend_num, i, sd->cart.u.items_cart[sd->vending[i].index].nameid == s->itemlist[idx].itemId );
- if( i == sd->vend_num ) { // not found
- continue;
- }
- it = &sd->cart.u.items_cart[sd->vending[i].index];
- if( s->min_price && s->min_price > sd->vending[i].value ) { // too low price
- continue;
- }
- if( s->max_price && s->max_price < sd->vending[i].value ) { // too high price
- continue;
- }
- if( s->card_count ) { // check cards
- if( itemdb_isspecial(it->card[0]) ) { // something, that is not a carded
- continue;
- }
- slot = itemdb_slots(it->nameid);
- for( c = 0; c < slot && it->card[c]; c ++ ) {
- ARR_FIND( 0, s->card_count, cidx, s->cardlist[cidx].itemId == it->card[c] );
- if( cidx != s->card_count ) { // found
- break;
- }
- }
- if( c == slot || !it->card[c] ) { // no card match
- continue;
- }
- }
- // Check if the result set is full
- if( s->search_sd->searchstore.items.size() >= (unsigned int)battle_config.searchstore_maxresults ){
- return false;
- }
- std::shared_ptr<s_search_store_info_item> ssitem = std::make_shared<s_search_store_info_item>();
- ssitem->store_id = sd->vender_id;
- ssitem->account_id = sd->status.account_id;
- safestrncpy( ssitem->store_name, sd->message, sizeof( ssitem->store_name ) );
- ssitem->nameid = it->nameid;
- ssitem->amount = sd->vending[i].amount;
- ssitem->price = sd->vending[i].value;
- for( int j = 0; j < MAX_SLOTS; j++ ){
- ssitem->card[j] = it->card[j];
- }
- ssitem->refine = it->refine;
- ssitem->enchantgrade = it->enchantgrade;
- s->search_sd->searchstore.items.push_back( ssitem );
- }
- return true;
- }
- /**
- * Open vending for Autotrader
- * @param sd Player as autotrader
- */
- void vending_reopen( map_session_data* sd )
- {
- struct s_autotrader *at = NULL;
- int8 fail = -1;
- nullpo_retv(sd);
- // Open vending for this autotrader
- if ((at = (struct s_autotrader *)uidb_get(vending_autotrader_db, sd->status.char_id)) && at->count && at->entries) {
- uint8 *data, *p;
- uint16 j, count;
- // Init vending data for autotrader
- CREATE(data, uint8, at->count * 8);
- for (j = 0, p = data, count = at->count; j < at->count; j++) {
- struct s_autotrade_entry *entry = at->entries[j];
- uint16 *index = (uint16*)(p + 0);
- uint16 *amount = (uint16*)(p + 2);
- uint32 *value = (uint32*)(p + 4);
- // Find item position in cart
- ARR_FIND(0, MAX_CART, entry->index, sd->cart.u.items_cart[entry->index].id == entry->cartinventory_id);
- if (entry->index == MAX_CART) {
- count--;
- continue;
- }
- *index = entry->index + 2;
- *amount = itemdb_isstackable(sd->cart.u.items_cart[entry->index].nameid) ? entry->amount : 1;
- *value = entry->price;
- p += 8;
- }
- sd->state.prevend = 1; // Set him into a hacked prevend state
- sd->state.autotrade = 1;
- // Make sure abort all NPCs
- npc_event_dequeue(sd);
- pc_cleareventtimer(sd);
- // Open the vending again
- if( (fail = vending_openvending(sd, at->title, data, count, at)) == 0 ) {
- // Make vendor look perfect
- pc_setdir(sd, at->dir, at->head_dir);
- clif_changed_dir(&sd->bl, AREA_WOS);
- if( at->sit ) {
- pc_setsit(sd);
- skill_sit(sd, 1);
- clif_sitting(&sd->bl);
- }
- // Immediate save
- chrif_save(sd, CSAVE_AUTOTRADE);
- ShowInfo("Vending loaded for '" CL_WHITE "%s" CL_RESET "' with '" CL_WHITE "%d" CL_RESET "' items at " CL_WHITE "%s (%d,%d)" CL_RESET "\n",
- sd->status.name, count, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y);
- }
- aFree(data);
- }
- if (at) {
- vending_autotrader_remove(at, true);
- if (db_size(vending_autotrader_db) == 0)
- vending_autotrader_db->clear(vending_autotrader_db, vending_autotrader_free);
- }
- if (fail != 0) {
- ShowError("vending_reopen: (Error:%d) Load failed for autotrader '" CL_WHITE "%s" CL_RESET "' (CID=%d/AID=%d)\n", fail, sd->status.name, sd->status.char_id, sd->status.account_id);
- map_quit(sd);
- }
- }
- /**
- * Initializing autotraders from table
- */
- void do_init_vending_autotrade(void)
- {
- if (battle_config.feature_autotrade) {
- if (Sql_Query(mmysql_handle,
- "SELECT `id`, `account_id`, `char_id`, `sex`, `title`, `body_direction`, `head_direction`, `sit` "
- "FROM `%s` "
- "WHERE `autotrade` = 1 AND (SELECT COUNT(`vending_id`) FROM `%s` WHERE `vending_id` = `id`) > 0 "
- "ORDER BY `id`;",
- vendings_table, vending_items_table ) != SQL_SUCCESS )
- {
- Sql_ShowDebug(mmysql_handle);
- return;
- }
- if( Sql_NumRows(mmysql_handle) > 0 ) {
- uint16 items = 0;
- DBIterator *iter = NULL;
- struct s_autotrader *at = NULL;
- // Init each autotrader data
- while (SQL_SUCCESS == Sql_NextRow(mmysql_handle)) {
- size_t len;
- char* data;
- at = NULL;
- CREATE(at, struct s_autotrader, 1);
- Sql_GetData(mmysql_handle, 0, &data, NULL); at->id = atoi(data);
- Sql_GetData(mmysql_handle, 1, &data, NULL); at->account_id = atoi(data);
- Sql_GetData(mmysql_handle, 2, &data, NULL); at->char_id = atoi(data);
- Sql_GetData(mmysql_handle, 3, &data, NULL); at->sex = (data[0] == 'F') ? SEX_FEMALE : SEX_MALE;
- Sql_GetData(mmysql_handle, 4, &data, &len); safestrncpy(at->title, data, zmin(len + 1, MESSAGE_SIZE));
- Sql_GetData(mmysql_handle, 5, &data, NULL); at->dir = atoi(data);
- Sql_GetData(mmysql_handle, 6, &data, NULL); at->head_dir = atoi(data);
- Sql_GetData(mmysql_handle, 7, &data, NULL); at->sit = atoi(data);
- at->count = 0;
- if (battle_config.feature_autotrade_direction >= 0)
- at->dir = battle_config.feature_autotrade_direction;
- if (battle_config.feature_autotrade_head_direction >= 0)
- at->head_dir = battle_config.feature_autotrade_head_direction;
- if (battle_config.feature_autotrade_sit >= 0)
- at->sit = battle_config.feature_autotrade_sit;
- // initialize player
- CREATE(at->sd, map_session_data, 1); // TODO: Dont use Memory Manager allocation anymore and rely on the C++ container
- pc_setnewpc(at->sd, at->account_id, at->char_id, 0, gettick(), at->sex, 0);
- at->sd->state.autotrade = 1|2;
- if (battle_config.autotrade_monsterignore)
- at->sd->state.block_action |= PCBLOCK_IMMUNE;
- else
- at->sd->state.block_action &= ~PCBLOCK_IMMUNE;
- chrif_authreq(at->sd, true);
- uidb_put(vending_autotrader_db, at->char_id, at);
- }
- Sql_FreeResult(mmysql_handle);
- // Init items for each autotraders
- iter = db_iterator(vending_autotrader_db);
- for (at = (struct s_autotrader *)dbi_first(iter); dbi_exists(iter); at = (struct s_autotrader *)dbi_next(iter)) {
- uint16 j = 0;
- if (SQL_ERROR == Sql_Query(mmysql_handle,
- "SELECT `cartinventory_id`, `amount`, `price` "
- "FROM `%s` "
- "WHERE `vending_id` = %d "
- "ORDER BY `index` ASC;",
- vending_items_table, at->id ) )
- {
- Sql_ShowDebug(mmysql_handle);
- continue;
- }
- if (!(at->count = (uint16)Sql_NumRows(mmysql_handle))) {
- map_quit(at->sd);
- vending_autotrader_remove(at, true);
- continue;
- }
- //Init the list
- CREATE(at->entries, struct s_autotrade_entry *, at->count);
- //Add the item into list
- j = 0;
- while (SQL_SUCCESS == Sql_NextRow(mmysql_handle) && j < at->count) {
- char *data;
- CREATE(at->entries[j], struct s_autotrade_entry, 1);
- Sql_GetData(mmysql_handle, 0, &data, NULL); at->entries[j]->cartinventory_id = atoi(data);
- Sql_GetData(mmysql_handle, 1, &data, NULL); at->entries[j]->amount = atoi(data);
- Sql_GetData(mmysql_handle, 2, &data, NULL); at->entries[j]->price = atoi(data);
- j++;
- }
- items += j;
- Sql_FreeResult(mmysql_handle);
- }
- dbi_destroy(iter);
- ShowStatus("Done loading '" CL_WHITE "%d" CL_RESET "' vending autotraders with '" CL_WHITE "%d" CL_RESET "' items.\n", db_size(vending_autotrader_db), items);
- }
- }
- // Everything is loaded fine, their entries will be reinserted once they are loaded
- if (Sql_Query( mmysql_handle, "DELETE FROM `%s`;", vendings_table ) != SQL_SUCCESS ||
- Sql_Query( mmysql_handle, "DELETE FROM `%s`;", vending_items_table ) != SQL_SUCCESS) {
- Sql_ShowDebug(mmysql_handle);
- }
- }
- /**
- * Remove an autotrader's data
- * @param at Autotrader
- * @param remove If true will removes from vending_autotrader_db
- **/
- static void vending_autotrader_remove(struct s_autotrader *at, bool remove) {
- nullpo_retv(at);
- if (at->count && at->entries) {
- uint16 i = 0;
- for (i = 0; i < at->count; i++) {
- if (at->entries[i])
- aFree(at->entries[i]);
- }
- aFree(at->entries);
- }
- if (remove)
- uidb_remove(vending_autotrader_db, at->char_id);
- aFree(at);
- }
- /**
- * Clear all autotraders
- * @author [Cydh]
- */
- static int vending_autotrader_free(DBKey key, DBData *data, va_list ap) {
- struct s_autotrader *at = (struct s_autotrader *)db_data2ptr(data);
- if (at)
- vending_autotrader_remove(at, false);
- return 0;
- }
- /**
- * Update vendor location
- * @param sd: Player's session data
- */
- void vending_update(map_session_data &sd)
- {
- if (Sql_Query(mmysql_handle, "UPDATE `%s` SET `map` = '%s', `x` = '%d', `y` = '%d', `body_direction` = '%d', `head_direction` = '%d', `sit` = '%d', `autotrade` = '%d' WHERE `id` = '%d'",
- vendings_table, map_getmapdata(sd.bl.m)->name, sd.bl.x, sd.bl.y, sd.ud.dir, sd.head_dir, pc_issit(&sd), sd.state.autotrade,
- sd.vender_id
- ) != SQL_SUCCESS) {
- Sql_ShowDebug(mmysql_handle);
- }
- }
- /**
- * Initialise the vending module
- * called in map::do_init
- */
- void do_final_vending(void)
- {
- db_destroy(vending_db);
- vending_autotrader_db->destroy(vending_autotrader_db, vending_autotrader_free);
- }
- /**
- * Destory the vending module
- * called in map::do_final
- */
- void do_init_vending(void)
- {
- vending_db = idb_alloc(DB_OPT_BASE);
- vending_autotrader_db = uidb_alloc(DB_OPT_BASE);
- vending_nextid = 0;
- }
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