map.hpp 40 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef MAP_HPP
  4. #define MAP_HPP
  5. #include <algorithm>
  6. #include <cstdarg>
  7. #include <string>
  8. #include <unordered_map>
  9. #include <vector>
  10. #include <common/cbasetypes.hpp>
  11. #include <common/core.hpp> // CORE_ST_LAST
  12. #include <common/db.hpp>
  13. #include <common/mapindex.hpp>
  14. #include <common/mmo.hpp>
  15. #include <common/msg_conf.hpp>
  16. #include <common/timer.hpp>
  17. #include <config/core.hpp>
  18. #include "navi.hpp"
  19. #include "script.hpp"
  20. using rathena::server_core::Core;
  21. using rathena::server_core::e_core_type;
  22. namespace rathena{
  23. namespace server_map{
  24. class MapServer : public Core{
  25. protected:
  26. bool initialize( int argc, char* argv[] ) override;
  27. void finalize() override;
  28. void handle_crash() override;
  29. void handle_shutdown() override;
  30. public:
  31. MapServer() : Core( e_core_type::MAP ){
  32. }
  33. };
  34. }
  35. }
  36. struct npc_data;
  37. struct item_data;
  38. struct Channel;
  39. struct map_data *map_getmapdata(int16 m);
  40. #define msg_config_read(cfgName,isnew) map_msg_config_read(cfgName,isnew)
  41. #define msg_txt(sd,msg_number) map_msg_txt(sd,msg_number)
  42. #define do_final_msg() map_do_final_msg()
  43. int map_msg_config_read(const char *cfgName,int lang);
  44. const char* map_msg_txt(map_session_data *sd,int msg_number);
  45. void map_do_final_msg(void);
  46. void map_msg_reload(void);
  47. #define MAX_NPC_PER_MAP 512
  48. #define AREA_SIZE battle_config.area_size
  49. #define DAMAGELOG_SIZE 30
  50. #define LOOTITEM_SIZE 10
  51. #define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
  52. #define MAX_MOB_LIST_PER_MAP 128
  53. #define MAX_EVENTQUEUE 2
  54. #define MAX_EVENTTIMER 32
  55. #define NATURAL_HEAL_INTERVAL 500
  56. #define MIN_FLOORITEM 2
  57. #define MAX_FLOORITEM START_ACCOUNT_NUM
  58. #define MAX_LEVEL 260
  59. #define MAX_DROP_PER_MAP 48
  60. #define MAX_IGNORE_LIST 20 // official is 14
  61. #define MAX_VENDING 12
  62. #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
  63. //The following system marks a different job ID system used by the map server,
  64. //which makes a lot more sense than the normal one. [Skotlex]
  65. //
  66. //These marks the "level" of the job.
  67. #define JOBL_2_1 0x100 //256
  68. #define JOBL_2_2 0x200 //512
  69. #define JOBL_2 0x300 //768
  70. #define JOBL_UPPER 0x1000 //4096
  71. #define JOBL_BABY 0x2000 //8192
  72. #define JOBL_THIRD 0x4000 //16384
  73. #define JOBL_FOURTH 0x8000 //32768
  74. //for filtering and quick checking.
  75. #define MAPID_BASEMASK 0x00ff
  76. #define MAPID_UPPERMASK 0x0fff
  77. #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
  78. #define MAPID_FOURTHMASK (JOBL_FOURTH|MAPID_THIRDMASK|JOBL_UPPER)
  79. //First Jobs
  80. //Note the oddity of the novice:
  81. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  82. enum e_mapid : uint64{
  83. //Novice And 1-1 Jobs
  84. MAPID_NOVICE = 0x0,
  85. MAPID_SWORDMAN,
  86. MAPID_MAGE,
  87. MAPID_ARCHER,
  88. MAPID_ACOLYTE,
  89. MAPID_MERCHANT,
  90. MAPID_THIEF,
  91. MAPID_TAEKWON,
  92. MAPID_WEDDING,
  93. MAPID_GUNSLINGER,
  94. MAPID_NINJA,
  95. MAPID_XMAS,
  96. MAPID_SUMMER,
  97. MAPID_HANBOK,
  98. MAPID_GANGSI,
  99. MAPID_OKTOBERFEST,
  100. MAPID_SUMMONER,
  101. MAPID_SUMMER2,
  102. //2-1 Jobs
  103. MAPID_SUPER_NOVICE = JOBL_2_1|MAPID_NOVICE,
  104. MAPID_KNIGHT,
  105. MAPID_WIZARD,
  106. MAPID_HUNTER,
  107. MAPID_PRIEST,
  108. MAPID_BLACKSMITH,
  109. MAPID_ASSASSIN,
  110. MAPID_STAR_GLADIATOR,
  111. MAPID_REBELLION = JOBL_2_1|MAPID_GUNSLINGER,
  112. MAPID_KAGEROUOBORO,
  113. MAPID_DEATH_KNIGHT = JOBL_2_1|MAPID_GANGSI,
  114. //2-2 Jobs
  115. MAPID_CRUSADER = JOBL_2_2|MAPID_SWORDMAN,
  116. MAPID_SAGE,
  117. MAPID_BARDDANCER,
  118. MAPID_MONK,
  119. MAPID_ALCHEMIST,
  120. MAPID_ROGUE,
  121. MAPID_SOUL_LINKER,
  122. MAPID_DARK_COLLECTOR = JOBL_2_2|MAPID_GANGSI,
  123. //Trans Novice And Trans 1-1 Jobs
  124. MAPID_NOVICE_HIGH = JOBL_UPPER|MAPID_NOVICE,
  125. MAPID_SWORDMAN_HIGH,
  126. MAPID_MAGE_HIGH,
  127. MAPID_ARCHER_HIGH,
  128. MAPID_ACOLYTE_HIGH,
  129. MAPID_MERCHANT_HIGH,
  130. MAPID_THIEF_HIGH,
  131. //Trans 2-1 Jobs
  132. MAPID_LORD_KNIGHT = JOBL_UPPER|MAPID_KNIGHT,
  133. MAPID_HIGH_WIZARD,
  134. MAPID_SNIPER,
  135. MAPID_HIGH_PRIEST,
  136. MAPID_WHITESMITH,
  137. MAPID_ASSASSIN_CROSS,
  138. //Trans 2-2 Jobs
  139. MAPID_PALADIN = JOBL_UPPER|MAPID_CRUSADER,
  140. MAPID_PROFESSOR,
  141. MAPID_CLOWNGYPSY,
  142. MAPID_CHAMPION,
  143. MAPID_CREATOR,
  144. MAPID_STALKER,
  145. //Baby Novice And Baby 1-1 Jobs
  146. MAPID_BABY = JOBL_BABY|MAPID_NOVICE,
  147. MAPID_BABY_SWORDMAN,
  148. MAPID_BABY_MAGE,
  149. MAPID_BABY_ARCHER,
  150. MAPID_BABY_ACOLYTE,
  151. MAPID_BABY_MERCHANT,
  152. MAPID_BABY_THIEF,
  153. MAPID_BABY_TAEKWON,
  154. MAPID_BABY_GUNSLINGER = JOBL_BABY|MAPID_GUNSLINGER,
  155. MAPID_BABY_NINJA,
  156. MAPID_BABY_SUMMONER = JOBL_BABY|MAPID_SUMMONER,
  157. //Baby 2-1 Jobs
  158. MAPID_SUPER_BABY = JOBL_BABY|MAPID_SUPER_NOVICE,
  159. MAPID_BABY_KNIGHT,
  160. MAPID_BABY_WIZARD,
  161. MAPID_BABY_HUNTER,
  162. MAPID_BABY_PRIEST,
  163. MAPID_BABY_BLACKSMITH,
  164. MAPID_BABY_ASSASSIN,
  165. MAPID_BABY_STAR_GLADIATOR,
  166. MAPID_BABY_REBELLION = JOBL_BABY|MAPID_REBELLION,
  167. MAPID_BABY_KAGEROUOBORO,
  168. //Baby 2-2 Jobs
  169. MAPID_BABY_CRUSADER = JOBL_BABY|MAPID_CRUSADER,
  170. MAPID_BABY_SAGE,
  171. MAPID_BABY_BARDDANCER,
  172. MAPID_BABY_MONK,
  173. MAPID_BABY_ALCHEMIST,
  174. MAPID_BABY_ROGUE,
  175. MAPID_BABY_SOUL_LINKER,
  176. //3-1 Jobs
  177. MAPID_SUPER_NOVICE_E = JOBL_THIRD|MAPID_SUPER_NOVICE,
  178. MAPID_RUNE_KNIGHT,
  179. MAPID_WARLOCK,
  180. MAPID_RANGER,
  181. MAPID_ARCH_BISHOP,
  182. MAPID_MECHANIC,
  183. MAPID_GUILLOTINE_CROSS,
  184. MAPID_STAR_EMPEROR,
  185. //3-2 Jobs
  186. MAPID_ROYAL_GUARD = JOBL_THIRD|MAPID_CRUSADER,
  187. MAPID_SORCERER,
  188. MAPID_MINSTRELWANDERER,
  189. MAPID_SURA,
  190. MAPID_GENETIC,
  191. MAPID_SHADOW_CHASER,
  192. MAPID_SOUL_REAPER,
  193. //Trans 3-1 Jobs
  194. MAPID_RUNE_KNIGHT_T = JOBL_THIRD|MAPID_LORD_KNIGHT,
  195. MAPID_WARLOCK_T,
  196. MAPID_RANGER_T,
  197. MAPID_ARCH_BISHOP_T,
  198. MAPID_MECHANIC_T,
  199. MAPID_GUILLOTINE_CROSS_T,
  200. //Trans 3-2 Jobs
  201. MAPID_ROYAL_GUARD_T = JOBL_THIRD|MAPID_PALADIN,
  202. MAPID_SORCERER_T,
  203. MAPID_MINSTRELWANDERER_T,
  204. MAPID_SURA_T,
  205. MAPID_GENETIC_T,
  206. MAPID_SHADOW_CHASER_T,
  207. //Baby 3-1 Jobs
  208. MAPID_SUPER_BABY_E = JOBL_THIRD|MAPID_SUPER_BABY,
  209. MAPID_BABY_RUNE_KNIGHT,
  210. MAPID_BABY_WARLOCK,
  211. MAPID_BABY_RANGER,
  212. MAPID_BABY_ARCH_BISHOP,
  213. MAPID_BABY_MECHANIC,
  214. MAPID_BABY_GUILLOTINE_CROSS,
  215. MAPID_BABY_STAR_EMPEROR,
  216. //Baby 3-2 Jobs
  217. MAPID_BABY_ROYAL_GUARD = JOBL_THIRD|MAPID_BABY_CRUSADER,
  218. MAPID_BABY_SORCERER,
  219. MAPID_BABY_MINSTRELWANDERER,
  220. MAPID_BABY_SURA,
  221. MAPID_BABY_GENETIC,
  222. MAPID_BABY_SHADOW_CHASER,
  223. MAPID_BABY_SOUL_REAPER,
  224. //4-1 Jobs
  225. MAPID_HYPER_NOVICE = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_SUPER_NOVICE,
  226. MAPID_DRAGON_KNIGHT,
  227. MAPID_ARCH_MAGE,
  228. MAPID_WINDHAWK,
  229. MAPID_CARDINAL,
  230. MAPID_MEISTER,
  231. MAPID_SHADOW_CROSS,
  232. MAPID_SKY_EMPEROR,
  233. MAPID_NIGHT_WATCH = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_REBELLION,
  234. MAPID_SHINKIRO_SHIRANUI,
  235. MAPID_SPIRIT_HANDLER = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|JOBL_2_1|MAPID_SUMMONER,
  236. //4-2 Jobs
  237. MAPID_IMPERIAL_GUARD = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_CRUSADER,
  238. MAPID_ELEMENTAL_MASTER,
  239. MAPID_TROUBADOURTROUVERE,
  240. MAPID_INQUISITOR,
  241. MAPID_BIOLO,
  242. MAPID_ABYSS_CHASER,
  243. MAPID_SOUL_ASCETIC,
  244. // Additional constants
  245. MAPID_ALL = UINT64_MAX
  246. };
  247. //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
  248. #define MESSAGE_SIZE (79 + 1)
  249. // Max size for inputs to Graffiti, Talkie Box text prompts
  250. #if PACKETVER_MAIN_NUM >= 20190904 || PACKETVER_RE_NUM >= 20190904 || PACKETVER_ZERO_NUM >= 20190828
  251. #define TALKBOX_MESSAGE_SIZE 21
  252. #else
  253. #define TALKBOX_MESSAGE_SIZE (79 + 1)
  254. #endif
  255. //String length you can write in the 'talking box'
  256. #define CHATBOX_SIZE (70 + 1)
  257. //Chatroom-related string sizes
  258. #define CHATROOM_TITLE_SIZE (36 + 1)
  259. #define CHATROOM_PASS_SIZE (8 + 1)
  260. //Max allowed chat text length
  261. #define CHAT_SIZE_MAX (255 + 1)
  262. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  263. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  264. //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
  265. enum bl_type : uint16{
  266. BL_NUL = 0x000,
  267. BL_PC = 0x001,
  268. BL_MOB = 0x002,
  269. BL_PET = 0x004,
  270. BL_HOM = 0x008,
  271. BL_MER = 0x010,
  272. BL_ITEM = 0x020,
  273. BL_SKILL = 0x040,
  274. BL_NPC = 0x080,
  275. BL_CHAT = 0x100,
  276. BL_ELEM = 0x200,
  277. BL_ALL = 0xFFF,
  278. };
  279. /// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  280. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
  281. /// NPC Subtype
  282. enum npc_subtype : uint8{
  283. NPCTYPE_WARP, /// Warp
  284. NPCTYPE_SHOP, /// Shop
  285. NPCTYPE_SCRIPT, /// Script
  286. NPCTYPE_CASHSHOP, /// Cashshop
  287. NPCTYPE_ITEMSHOP, /// Itemshop
  288. NPCTYPE_POINTSHOP, /// Pointshop
  289. NPCTYPE_TOMB, /// Monster tomb
  290. NPCTYPE_MARKETSHOP, /// Marketshop
  291. NPCTYPE_BARTER, /// Barter
  292. };
  293. enum e_race : int8{
  294. RC_NONE_ = -1, //don't give us bonus
  295. RC_FORMLESS = 0,
  296. RC_UNDEAD,
  297. RC_BRUTE,
  298. RC_PLANT,
  299. RC_INSECT,
  300. RC_FISH,
  301. RC_DEMON,
  302. RC_DEMIHUMAN,
  303. RC_ANGEL,
  304. RC_DRAGON,
  305. RC_PLAYER_HUMAN,
  306. RC_PLAYER_DORAM,
  307. RC_ALL,
  308. RC_MAX //auto upd enum for array size
  309. };
  310. enum e_race2 : uint8{
  311. RC2_NONE = 0,
  312. RC2_GOBLIN,
  313. RC2_KOBOLD,
  314. RC2_ORC,
  315. RC2_GOLEM,
  316. RC2_GUARDIAN, // Deprecated to CLASS_GUARDIAN
  317. RC2_NINJA,
  318. RC2_GVG,
  319. RC2_BATTLEFIELD, // Deprecated to CLASS_BATTLEFIELD
  320. RC2_TREASURE,
  321. RC2_BIOLAB,
  322. RC2_MANUK,
  323. RC2_SPLENDIDE,
  324. RC2_SCARABA,
  325. RC2_OGH_ATK_DEF,
  326. RC2_OGH_HIDDEN,
  327. RC2_BIO5_SWORDMAN_THIEF,
  328. RC2_BIO5_ACOLYTE_MERCHANT,
  329. RC2_BIO5_MAGE_ARCHER,
  330. RC2_BIO5_MVP,
  331. RC2_CLOCKTOWER,
  332. RC2_THANATOS,
  333. RC2_FACEWORM,
  334. RC2_HEARTHUNTER,
  335. RC2_ROCKRIDGE,
  336. RC2_WERNER_LAB,
  337. RC2_TEMPLE_DEMON,
  338. RC2_ILLUSION_VAMPIRE,
  339. RC2_MALANGDO,
  340. RC2_EP172ALPHA,
  341. RC2_EP172BETA,
  342. RC2_EP172BATH,
  343. RC2_ILLUSION_TURTLE,
  344. RC2_RACHEL_SANCTUARY,
  345. RC2_ILLUSION_LUANDA,
  346. RC2_MAX
  347. };
  348. /// Element list
  349. enum e_element : int8{
  350. ELE_NONE=-1,
  351. ELE_NEUTRAL=0,
  352. ELE_WATER,
  353. ELE_EARTH,
  354. ELE_FIRE,
  355. ELE_WIND,
  356. ELE_POISON,
  357. ELE_HOLY,
  358. ELE_DARK,
  359. ELE_GHOST,
  360. ELE_UNDEAD,
  361. ELE_ALL,
  362. ELE_MAX,
  363. ELE_WEAPON,
  364. ELE_ENDOWED,
  365. ELE_RANDOM,
  366. };
  367. static std::unordered_map<std::string, e_element> um_eleid2elename {
  368. { "Neutral", ELE_NEUTRAL },
  369. { "Water", ELE_WATER },
  370. { "Earth", ELE_EARTH },
  371. { "Fire", ELE_FIRE },
  372. { "Wind", ELE_WIND },
  373. { "Poison", ELE_POISON },
  374. { "Holy", ELE_HOLY },
  375. { "Dark", ELE_DARK },
  376. { "Ghost", ELE_GHOST },
  377. { "Undead", ELE_UNDEAD },
  378. };
  379. #define MAX_ELE_LEVEL 4 /// Maximum Element level
  380. /**
  381. * Types of spirit charms
  382. * NOTE: Code assumes that this matches the first entries in enum elements
  383. */
  384. enum spirit_charm_types {
  385. CHARM_TYPE_NONE = 0,
  386. CHARM_TYPE_WATER,
  387. CHARM_TYPE_LAND,
  388. CHARM_TYPE_FIRE,
  389. CHARM_TYPE_WIND
  390. };
  391. enum mob_ai {
  392. AI_NONE = 0,
  393. AI_ATTACK,
  394. AI_SPHERE,
  395. AI_FLORA,
  396. AI_ZANZOU,
  397. AI_LEGION,
  398. AI_FAW,
  399. AI_GUILD,
  400. AI_WAVEMODE,
  401. AI_ABR,
  402. AI_BIONIC,
  403. AI_MAX
  404. };
  405. enum auto_trigger_flag {
  406. ATF_SELF = 0x01,
  407. ATF_TARGET = 0x02,
  408. ATF_SHORT = 0x04,
  409. ATF_LONG = 0x08,
  410. ATF_WEAPON = 0x10,
  411. ATF_MAGIC = 0x20,
  412. ATF_MISC = 0x40,
  413. };
  414. struct block_list {
  415. struct block_list *next,*prev;
  416. int id;
  417. int16 m,x,y;
  418. enum bl_type type;
  419. };
  420. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  421. // Expanded to specify all mob-related spawn data by [Skotlex]
  422. struct spawn_data {
  423. short id; //ID, used because a mob can change it's class
  424. unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
  425. signed short xs, ys;
  426. unsigned short num; //Number of mobs using this structure
  427. unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
  428. unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
  429. unsigned int level;
  430. struct {
  431. unsigned int size : 2; //Holds if mob has to be tiny/large
  432. enum mob_ai ai; //Special ai for summoned monsters.
  433. unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
  434. unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
  435. } state;
  436. char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
  437. };
  438. struct flooritem_data {
  439. struct block_list bl;
  440. unsigned char subx,suby;
  441. int cleartimer;
  442. int first_get_charid,second_get_charid,third_get_charid;
  443. t_tick first_get_tick,second_get_tick,third_get_tick;
  444. struct item item;
  445. unsigned short mob_id; ///< ID of monster who dropped it. 0 for non-monster who dropped it.
  446. };
  447. enum _sp {
  448. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  449. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  450. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  451. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  452. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  453. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  454. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  455. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  456. SP_CARTINFO=99, // 99
  457. SP_KILLEDGID=118,
  458. SP_BASEJOB=119, // 100+19 - celest
  459. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  460. SP_KILLERRID=121,
  461. SP_KILLEDRID=122,
  462. SP_SITTING=123,
  463. SP_CHARMOVE=124,
  464. SP_CHARRENAME=125,
  465. SP_CHARFONT=126,
  466. SP_BANK_VAULT = 127,
  467. SP_ROULETTE_BRONZE = 128,
  468. SP_ROULETTE_SILVER = 129,
  469. SP_ROULETTE_GOLD = 130,
  470. SP_CASHPOINTS, SP_KAFRAPOINTS,
  471. SP_PCDIECOUNTER, SP_COOKMASTERY,
  472. SP_ACHIEVEMENT_LEVEL,
  473. // Mercenaries
  474. SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
  475. // 4th jobs
  476. SP_POW=219, SP_STA, SP_WIS, SP_SPL, SP_CON, SP_CRT, // 219-224
  477. SP_PATK, SP_SMATK, SP_RES, SP_MRES, SP_HPLUS, SP_CRATE, // 225-230
  478. SP_TRAITPOINT, SP_AP, SP_MAXAP, // 231-233
  479. SP_UPOW=247, SP_USTA, SP_UWIS, SP_USPL, SP_UCON, SP_UCRT, // 247-252
  480. // original 1000-
  481. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  482. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  483. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  484. SP_ADDEFF, SP_RESEFF, // 1012-1013
  485. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  486. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  487. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
  488. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  489. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
  490. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  491. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  492. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  493. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  494. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046
  495. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
  496. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  497. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  498. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  499. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  500. SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  501. SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
  502. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  503. SP_WEAPON_ATK,SP_WEAPON_DAMAGE_RATE, // 1081-1082
  504. SP_DELAYRATE,SP_HP_DRAIN_VALUE_RACE, SP_SP_DRAIN_VALUE_RACE, // 1083-1085
  505. SP_IGNORE_MDEF_RACE_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
  506. SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092
  507. SP_PATK_RATE,SP_SMATK_RATE,SP_RES_RATE,SP_MRES_RATE,SP_HPLUS_RATE,SP_CRATE_RATE,SP_ALL_TRAIT_STATS,SP_MAXAPRATE,// 1093-1100
  508. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  509. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  510. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  511. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  512. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
  513. SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  514. SP_SUBSIZE, SP_HP_DRAIN_VALUE_CLASS, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_CLASS, SP_EXP_ADDRACE, // 2026-2030
  515. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
  516. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  517. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  518. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
  519. SP_EMATK, SP_COMA_CLASS, SP_COMA_RACE, SP_SKILL_USE_SP_RATE, //2046-2049
  520. SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
  521. SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
  522. SP_SET_DEF_RACE,SP_SET_MDEF_RACE,SP_HP_VANISH_RATE, //2059-2061
  523. SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
  524. SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
  525. SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
  526. SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_ABSORB_DMG_MAXHP, SP_SUB_SKILL, SP_SUBDEF_ELE, // 2074-2078
  527. SP_STATE_NORECOVER_RACE, SP_CRITICAL_RANGEATK, SP_MAGIC_ADDRACE2, SP_IGNORE_MDEF_RACE2_RATE, // 2079-2082
  528. SP_WEAPON_ATK_RATE, SP_WEAPON_MATK_RATE, SP_DROP_ADDRACE, SP_DROP_ADDCLASS, SP_NO_MADO_FUEL, // 2083-2087
  529. SP_IGNORE_DEF_CLASS_RATE, SP_REGEN_PERCENT_HP, SP_REGEN_PERCENT_SP, SP_SKILL_DELAY, SP_NO_WALK_DELAY, //2088-2092
  530. SP_LONG_SP_GAIN_VALUE, SP_LONG_HP_GAIN_VALUE, SP_SHORT_ATK_RATE, SP_MAGIC_SUBSIZE, SP_CRIT_DEF_RATE, // 2093-2097
  531. SP_MAGIC_SUBDEF_ELE, SP_REDUCE_DAMAGE_RETURN, SP_ADD_ITEM_SPHEAL_RATE, SP_ADD_ITEMGROUP_SPHEAL_RATE, // 2098-2101
  532. SP_WEAPON_SUBSIZE, SP_ABSORB_DMG_MAXHP2, // 2102-2103
  533. SP_SP_IGNORE_RES_RACE_RATE, SP_SP_IGNORE_MRES_RACE_RATE, // 2104-2105
  534. };
  535. enum _look {
  536. LOOK_BASE,
  537. LOOK_HAIR,
  538. LOOK_WEAPON,
  539. LOOK_HEAD_BOTTOM,
  540. LOOK_HEAD_TOP,
  541. LOOK_HEAD_MID,
  542. LOOK_HAIR_COLOR,
  543. LOOK_CLOTHES_COLOR,
  544. LOOK_SHIELD,
  545. LOOK_SHOES,
  546. LOOK_BODY, //Purpose Unknown. Doesen't appear to do anything.
  547. LOOK_RESET_COSTUMES,//Makes all headgear sprites on player vanish when activated.
  548. LOOK_ROBE,
  549. // LOOK_FLOOR, // TODO : fix me!! offcial use this ?
  550. LOOK_BODY2
  551. };
  552. enum e_mapflag : int16 {
  553. MF_INVALID = -1,
  554. MF_MIN = 0,
  555. MF_NOMEMO = 0,
  556. MF_NOTELEPORT,
  557. MF_NOSAVE,
  558. MF_NOBRANCH,
  559. MF_NOPENALTY,
  560. MF_NOZENYPENALTY,
  561. MF_PVP,
  562. MF_PVP_NOPARTY,
  563. MF_PVP_NOGUILD,
  564. MF_GVG,
  565. MF_GVG_NOPARTY, //10
  566. MF_NOTRADE,
  567. MF_NOSKILL,
  568. MF_NOWARP,
  569. MF_PARTYLOCK,
  570. MF_NOICEWALL,
  571. MF_SNOW,
  572. MF_FOG,
  573. MF_SAKURA,
  574. MF_LEAVES,
  575. //MF_RAIN, //20 - No longer available, keeping here just in case it's back someday. [Ind]
  576. // 21 free
  577. MF_NOGO = 22,
  578. MF_CLOUDS,
  579. MF_CLOUDS2,
  580. MF_FIREWORKS,
  581. MF_GVG_CASTLE,
  582. MF_GVG_DUNGEON,
  583. MF_NIGHTENABLED,
  584. MF_NOBASEEXP,
  585. MF_NOJOBEXP, //30
  586. MF_NOMOBLOOT,
  587. MF_NOMVPLOOT,
  588. MF_NORETURN,
  589. MF_NOWARPTO,
  590. MF_PVP_NIGHTMAREDROP,
  591. MF_RESTRICTED,
  592. MF_NOCOMMAND,
  593. MF_NODROP,
  594. MF_JEXP,
  595. MF_BEXP, //40
  596. MF_NOVENDING,
  597. MF_LOADEVENT,
  598. MF_NOCHAT,
  599. MF_NOEXPPENALTY,
  600. MF_GUILDLOCK,
  601. MF_TOWN,
  602. MF_AUTOTRADE,
  603. MF_ALLOWKS,
  604. MF_MONSTER_NOTELEPORT,
  605. MF_PVP_NOCALCRANK, //50
  606. MF_BATTLEGROUND,
  607. MF_RESET,
  608. MF_NOMAPCHANNELAUTOJOIN,
  609. MF_NOUSECART,
  610. MF_NOITEMCONSUMPTION,
  611. MF_NOSUNMOONSTARMIRACLE,
  612. MF_FORCEMINEFFECT,
  613. MF_NOLOCKON,
  614. MF_NOTOMB,
  615. MF_SKILL_DAMAGE, //60
  616. MF_NOCOSTUME,
  617. MF_GVG_TE_CASTLE,
  618. MF_GVG_TE,
  619. MF_HIDEMOBHPBAR,
  620. MF_NOLOOT,
  621. MF_NOEXP,
  622. MF_PRIVATEAIRSHIP_SOURCE,
  623. MF_PRIVATEAIRSHIP_DESTINATION,
  624. MF_SKILL_DURATION,
  625. MF_NOCASHSHOP, // 70
  626. MF_NORODEX,
  627. MF_NORENEWALEXPPENALTY,
  628. MF_NORENEWALDROPPENALTY,
  629. MF_NOPETCAPTURE,
  630. MF_NOBUYINGSTORE,
  631. MF_NODYNAMICNPC,
  632. MF_NOBANK,
  633. MF_MAX
  634. };
  635. /// Enum of damage types
  636. enum e_skill_damage_type : uint8 {
  637. SKILLDMG_PC,
  638. SKILLDMG_MOB,
  639. SKILLDMG_BOSS,
  640. SKILLDMG_OTHER,
  641. SKILLDMG_MAX,
  642. SKILLDMG_CASTER, ///< Only used on getter for caster value
  643. };
  644. /// Struct for MF_SKILL_DAMAGE
  645. struct s_skill_damage {
  646. unsigned int map; ///< Maps (used for skill_damage_db.txt)
  647. uint16 caster; ///< Caster type
  648. int rate[SKILLDMG_MAX]; ///< Used for when all skills are adjusted
  649. };
  650. /// Struct of MF_SKILL_DURATION
  651. struct s_skill_duration {
  652. uint16 skill_id; ///< Skill ID
  653. uint16 per; ///< Rate
  654. };
  655. /// Enum for item drop type for MF_PVP_NIGHTMAREDROP
  656. enum e_nightmare_drop_type : uint8 {
  657. NMDT_INVENTORY = 0x1,
  658. NMDT_EQUIP = 0x2,
  659. NMDT_ALL = (NMDT_INVENTORY|NMDT_EQUIP)
  660. };
  661. /// Struct for MF_PVP_NIGHTMAREDROP
  662. struct s_drop_list {
  663. int drop_id;
  664. int drop_per;
  665. enum e_nightmare_drop_type drop_type;
  666. };
  667. /// Union for mapflag values
  668. union u_mapflag_args {
  669. struct point nosave;
  670. struct s_drop_list nightmaredrop;
  671. struct s_skill_damage skill_damage;
  672. struct s_skill_duration skill_duration;
  673. int flag_val;
  674. };
  675. // used by map_setcell()
  676. enum cell_t{
  677. CELL_WALKABLE,
  678. CELL_SHOOTABLE,
  679. CELL_WATER,
  680. CELL_NPC,
  681. CELL_BASILICA,
  682. CELL_LANDPROTECTOR,
  683. CELL_NOVENDING,
  684. CELL_NOCHAT,
  685. CELL_MAELSTROM,
  686. CELL_ICEWALL,
  687. CELL_NOBUYINGSTORE,
  688. };
  689. // used by map_getcell()
  690. enum cell_chk : uint8 {
  691. CELL_GETTYPE, // Retrieves a cell's 'gat' type
  692. CELL_CHKWALL, // Whether the cell is a wall (gat type 1)
  693. CELL_CHKWATER, // Whether the cell is water (gat type 3)
  694. CELL_CHKCLIFF, // Whether the cell is a cliff/gap (gat type 5)
  695. CELL_CHKPASS, // Whether the cell is passable (gat type not 1 and 5)
  696. CELL_CHKREACH, // Whether the cell is passable, but ignores the cell stacking limit
  697. CELL_CHKNOPASS, // Whether the cell is non-passable (gat types 1 and 5)
  698. CELL_CHKNOREACH, // Whether the cell is non-passable, but ignores the cell stacking limit
  699. CELL_CHKSTACK, // Whether the cell is full (reached cell stacking limit)
  700. CELL_CHKNPC, // Whether the cell has an OnTouch NPC
  701. CELL_CHKBASILICA, // Whether the cell has Basilica
  702. CELL_CHKLANDPROTECTOR, // Whether the cell has Land Protector
  703. CELL_CHKNOVENDING, // Whether the cell denies MC_VENDING skill
  704. CELL_CHKNOCHAT, // Whether the cell denies Player Chat Window
  705. CELL_CHKMAELSTROM, // Whether the cell has Maelstrom
  706. CELL_CHKICEWALL, // Whether the cell has Ice Wall
  707. CELL_CHKNOBUYINGSTORE, // Whether the cell denies ALL_BUYING_STORE skill
  708. };
  709. struct mapcell
  710. {
  711. // terrain flags
  712. unsigned char
  713. walkable : 1,
  714. shootable : 1,
  715. water : 1;
  716. // dynamic flags
  717. unsigned char
  718. npc : 1,
  719. basilica : 1,
  720. landprotector : 1,
  721. novending : 1,
  722. nochat : 1,
  723. maelstrom : 1,
  724. icewall : 1,
  725. nobuyingstore : 1;
  726. #ifdef CELL_NOSTACK
  727. unsigned char cell_bl; //Holds amount of bls in this cell.
  728. #endif
  729. };
  730. struct iwall_data {
  731. char wall_name[50];
  732. short m, x, y, size;
  733. int8 dir;
  734. bool shootable;
  735. };
  736. struct map_data {
  737. char name[MAP_NAME_LENGTH];
  738. uint16 index; // The map index used by the mapindex* functions.
  739. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
  740. struct block_list **block;
  741. struct block_list **block_mob;
  742. int16 m;
  743. int16 xs,ys; // map dimensions (in cells)
  744. int16 bxs,bys; // map dimensions (in blocks)
  745. int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
  746. int npc_num; // number total of npc on the map
  747. int npc_num_area; // number of npc with a trigger area on the map
  748. int npc_num_warp; // number of warp npc on the map
  749. int users;
  750. int users_pvp;
  751. int iwall_num; // Total of invisible walls in this map
  752. struct point save;
  753. std::vector<s_drop_list> drop_list;
  754. uint32 zone; // zone number (for item/skill restrictions)
  755. struct s_skill_damage damage_adjust; // Used for overall skill damage adjustment
  756. std::unordered_map<uint16, s_skill_damage> skill_damage; // Used for single skill damage adjustment
  757. std::unordered_map<uint16, int> skill_duration;
  758. struct npc_data *npc[MAX_NPC_PER_MAP];
  759. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  760. int mob_delete_timer; // Timer ID for map_removemobs_timer [Skotlex]
  761. // Instance Variables
  762. int instance_id;
  763. int instance_src_map;
  764. /* rAthena Local Chat */
  765. struct Channel *channel;
  766. /* ShowEvent Data Cache */
  767. std::vector<int> qi_npc;
  768. /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
  769. unsigned short hpmeter_visible;
  770. #ifdef MAP_GENERATOR
  771. struct {
  772. std::vector<const struct npc_data *> npcs;
  773. std::vector<const struct navi_link *> warps_into;
  774. std::vector<const struct navi_link *> warps_outof;
  775. } navi;
  776. #endif
  777. int getMapFlag(int flag) const;
  778. void setMapFlag(int flag, int value);
  779. void initMapFlags();
  780. void copyFlags(const map_data& other);
  781. private:
  782. std::vector<int> flags;
  783. };
  784. /// Stores information about a remote map (for multi-mapserver setups).
  785. /// Beginning of data structure matches 'map_data', to allow typecasting.
  786. struct map_data_other_server {
  787. char name[MAP_NAME_LENGTH];
  788. unsigned short index; //Index is the map index used by the mapindex* functions.
  789. struct mapcell* cell; // If this is NULL, the map is not on this map-server
  790. uint32 ip;
  791. uint16 port;
  792. };
  793. /**
  794. * align for packet ZC_SAY_DIALOG_ALIGN
  795. **/
  796. enum e_say_dialog_align : uint8 {
  797. DIALOG_ALIGN_LEFT = 0,
  798. DIALOG_ALIGN_RIGHT = 1,
  799. DIALOG_ALIGN_CENTER = 2,
  800. DIALOG_ALIGN_TOP = 3,
  801. DIALOG_ALIGN_MIDDLE = 4,
  802. DIALOG_ALIGN_BOTTOM = 5
  803. };
  804. struct inter_conf {
  805. uint32 start_status_points;
  806. bool emblem_woe_change;
  807. uint32 emblem_transparency_limit;
  808. };
  809. extern struct inter_conf inter_config;
  810. int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
  811. int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
  812. void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
  813. void map_setgatcell(int16 m, int16 x, int16 y, int gat);
  814. extern struct map_data map[];
  815. extern int map_num;
  816. extern int autosave_interval;
  817. extern int minsave_interval;
  818. extern int16 save_settings;
  819. extern int night_flag; // 0=day, 1=night [Yor]
  820. extern int enable_spy; //Determines if @spy commands are active.
  821. // Agit Flags
  822. extern bool agit_flag;
  823. extern bool agit2_flag;
  824. extern bool agit3_flag;
  825. #define is_agit_start() (agit_flag || agit2_flag || agit3_flag)
  826. /**
  827. * Specifies maps where players may hit each other
  828. * @param mapdata: Map Data
  829. * @return True on success or false otherwise
  830. */
  831. inline bool mapdata_flag_vs(struct map_data *mapdata) {
  832. if (mapdata == nullptr)
  833. return false;
  834. if (mapdata->getMapFlag(MF_PVP) || mapdata->getMapFlag(MF_GVG_DUNGEON) || mapdata->getMapFlag(MF_GVG) || ((agit_flag || agit2_flag) && mapdata->getMapFlag(MF_GVG_CASTLE)) || mapdata->getMapFlag(MF_GVG_TE) || (agit3_flag && mapdata->getMapFlag(MF_GVG_TE_CASTLE)) || mapdata->getMapFlag(MF_BATTLEGROUND))
  835. return true;
  836. return false;
  837. }
  838. /**
  839. * Versus map: PVP, BG, GVG, GVG Dungeons, and GVG Castles (regardless of agit_flag status)
  840. * @param mapdata: Map Data
  841. * @return True on success or false otherwise
  842. */
  843. inline bool mapdata_flag_vs2(struct map_data *mapdata) {
  844. if (mapdata == nullptr)
  845. return false;
  846. if (mapdata->getMapFlag(MF_PVP) || mapdata->getMapFlag(MF_GVG_DUNGEON) || mapdata->getMapFlag(MF_GVG) || mapdata->getMapFlag(MF_GVG_CASTLE) || mapdata->getMapFlag(MF_GVG_TE) || mapdata->getMapFlag(MF_GVG_TE_CASTLE) || mapdata->getMapFlag(MF_BATTLEGROUND))
  847. return true;
  848. return false;
  849. }
  850. /**
  851. * Specifies maps that have special GvG/WoE restrictions
  852. * @param mapdata: Map Data
  853. * @return True on success or false otherwise
  854. */
  855. inline bool mapdata_flag_gvg(struct map_data *mapdata) {
  856. if (mapdata == nullptr)
  857. return false;
  858. if (mapdata->getMapFlag(MF_GVG) || ((agit_flag || agit2_flag) && mapdata->getMapFlag(MF_GVG_CASTLE)) || mapdata->getMapFlag(MF_GVG_TE) || (agit3_flag && mapdata->getMapFlag(MF_GVG_TE_CASTLE)))
  859. return true;
  860. return false;
  861. }
  862. /**
  863. * Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  864. * @param mapdata: Map Data
  865. * @return True on success or false otherwise
  866. */
  867. inline bool mapdata_flag_gvg2(struct map_data *mapdata) {
  868. if (mapdata == nullptr)
  869. return false;
  870. if (mapdata->getMapFlag(MF_GVG) || mapdata->getMapFlag(MF_GVG_TE) || mapdata->getMapFlag(MF_GVG_CASTLE) || mapdata->getMapFlag(MF_GVG_TE_CASTLE))
  871. return true;
  872. return false;
  873. }
  874. /**
  875. * No Kill Steal Protection
  876. * @param mapdata: Map Data
  877. * @return True on success or false otherwise
  878. */
  879. inline bool mapdata_flag_ks(struct map_data *mapdata) {
  880. if (mapdata == nullptr)
  881. return false;
  882. if (mapdata->getMapFlag(MF_TOWN) || mapdata->getMapFlag(MF_PVP) || mapdata->getMapFlag(MF_GVG) || mapdata->getMapFlag(MF_GVG_TE) || mapdata->getMapFlag(MF_BATTLEGROUND))
  883. return true;
  884. return false;
  885. }
  886. /**
  887. * WOE:TE Maps (regardless of agit_flag status)
  888. * @param mapdata: Map Data
  889. * @return True on success or false otherwise
  890. * @author Cydh
  891. */
  892. inline bool mapdata_flag_gvg2_te(struct map_data *mapdata) {
  893. if (mapdata == nullptr)
  894. return false;
  895. if (mapdata->getMapFlag(MF_GVG_TE) || mapdata->getMapFlag(MF_GVG_TE_CASTLE))
  896. return true;
  897. return false;
  898. }
  899. /**
  900. * Check if map is GVG maps exclusion for item, skill, and status restriction check (regardless of agit_flag status)
  901. * @param mapdata: Map Data
  902. * @return True on success or false otherwise
  903. * @author Cydh
  904. */
  905. inline bool mapdata_flag_gvg2_no_te(struct map_data *mapdata) {
  906. if (mapdata == nullptr)
  907. return false;
  908. if (mapdata->getMapFlag(MF_GVG) || mapdata->getMapFlag(MF_GVG_CASTLE))
  909. return true;
  910. return false;
  911. }
  912. /// Backwards compatibility
  913. inline bool map_flag_vs(int16 m) {
  914. if (m < 0)
  915. return false;
  916. struct map_data *mapdata = &map[m];
  917. return mapdata_flag_vs(mapdata);
  918. }
  919. inline bool map_flag_vs2(int16 m) {
  920. if (m < 0)
  921. return false;
  922. struct map_data *mapdata = &map[m];
  923. return mapdata_flag_vs2(mapdata);
  924. }
  925. inline bool map_flag_gvg(int16 m) {
  926. if (m < 0)
  927. return false;
  928. struct map_data *mapdata = &map[m];
  929. return mapdata_flag_gvg(mapdata);
  930. }
  931. inline bool map_flag_gvg2(int16 m) {
  932. if (m < 0)
  933. return false;
  934. struct map_data *mapdata = &map[m];
  935. return mapdata_flag_gvg2(mapdata);
  936. }
  937. inline bool map_flag_ks(int16 m) {
  938. if (m < 0)
  939. return false;
  940. struct map_data *mapdata = &map[m];
  941. return mapdata_flag_ks(mapdata);
  942. }
  943. inline bool map_flag_gvg2_te(int16 m) {
  944. if (m < 0)
  945. return false;
  946. struct map_data *mapdata = &map[m];
  947. return mapdata_flag_gvg2_te(mapdata);
  948. }
  949. inline bool map_flag_gvg2_no_te(int16 m) {
  950. if (m < 0)
  951. return false;
  952. struct map_data *mapdata = &map[m];
  953. return mapdata_flag_gvg2_no_te(mapdata);
  954. }
  955. extern char motd_txt[];
  956. extern char charhelp_txt[];
  957. extern char channel_conf[];
  958. extern char wisp_server_name[];
  959. /// Type of 'save_settings'
  960. enum save_settings_type {
  961. CHARSAVE_NONE = 0x000, /// Never
  962. CHARSAVE_TRADE = 0x001, /// After trading
  963. CHARSAVE_VENDING = 0x002, /// After vending (open/transaction)
  964. CHARSAVE_STORAGE = 0x004, /// After closing storage/guild storage.
  965. CHARSAVE_PET = 0x008, /// After hatching/returning to egg a pet.
  966. CHARSAVE_MAIL = 0x010, /// After successfully sending a mail with attachment
  967. CHARSAVE_AUCTION = 0x020, /// After successfully submitting an item for auction
  968. CHARSAVE_QUEST = 0x040, /// After successfully get/delete/complete a quest
  969. CHARSAVE_BANK = 0x080, /// After every bank transaction (deposit/withdraw)
  970. CHARSAVE_ATTENDANCE = 0x100, /// After every attendence reward
  971. CHARSAVE_ALL = 0xFFF, /// Always
  972. };
  973. // users
  974. void map_setusers(int);
  975. int map_getusers(void);
  976. int map_usercount(void);
  977. // blocklist lock
  978. int map_freeblock(struct block_list *bl);
  979. int map_freeblock_lock(void);
  980. int map_freeblock_unlock(void);
  981. // blocklist manipulation
  982. int map_addblock(struct block_list* bl);
  983. int map_delblock(struct block_list* bl);
  984. int map_moveblock(struct block_list *, int, int, t_tick);
  985. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  986. int map_foreachinallrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  987. int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  988. int map_foreachinarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  989. int map_foreachinallarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  990. int map_foreachinshootarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  991. int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
  992. int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
  993. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
  994. int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
  995. int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
  996. int map_foreachindir(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int offset, int type, ...);
  997. int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
  998. //blocklist nb in one cell
  999. int map_count_oncell(int16 m,int16 x,int16 y,int type,int flag);
  1000. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
  1001. // search and creation
  1002. int map_get_new_object_id(void);
  1003. int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
  1004. bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag);
  1005. //
  1006. int map_quit(map_session_data *);
  1007. // npc
  1008. bool map_addnpc(int16 m,struct npc_data *);
  1009. // map item
  1010. TIMER_FUNC(map_clearflooritem_timer);
  1011. TIMER_FUNC(map_removemobs_timer);
  1012. void map_clearflooritem(struct block_list* bl);
  1013. int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect = false);
  1014. // instances
  1015. int map_addinstancemap(int src_m, int instance_id, bool no_mapflag);
  1016. int map_delinstancemap(int m);
  1017. void map_data_copyall(void);
  1018. void map_data_copy(struct map_data *dst_map, struct map_data *src_map);
  1019. // player to map session
  1020. void map_addnickdb(int charid, const char* nick);
  1021. void map_delnickdb(int charid, const char* nick);
  1022. void map_reqnickdb(map_session_data* sd,int charid);
  1023. const char* map_charid2nick(int charid);
  1024. map_session_data* map_charid2sd(int charid);
  1025. map_session_data * map_id2sd(int id);
  1026. struct mob_data * map_id2md(int id);
  1027. struct npc_data * map_id2nd(int id);
  1028. struct homun_data* map_id2hd(int id);
  1029. struct s_mercenary_data* map_id2mc(int id);
  1030. struct pet_data* map_id2pd(int id);
  1031. struct s_elemental_data* map_id2ed(int id);
  1032. struct chat_data* map_id2cd(int id);
  1033. struct block_list * map_id2bl(int id);
  1034. bool map_blid_exists( int id );
  1035. #define map_id2index(id) map[(id)].index
  1036. const char* map_mapid2mapname(int m);
  1037. int16 map_mapindex2mapid(unsigned short mapindex);
  1038. int16 map_mapname2mapid(const char* name);
  1039. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
  1040. int map_setipport(unsigned short map, uint32 ip, uint16 port);
  1041. int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
  1042. int map_eraseallipport(void);
  1043. void map_addiddb(struct block_list *);
  1044. void map_deliddb(struct block_list *bl);
  1045. void map_foreachpc(int (*func)(map_session_data* sd, va_list args), ...);
  1046. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
  1047. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
  1048. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
  1049. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
  1050. map_session_data * map_nick2sd(const char* nick, bool allow_partial);
  1051. struct mob_data * map_getmob_boss(int16 m);
  1052. struct mob_data * map_id2boss(int id);
  1053. // reload config file looking only for npcs
  1054. void map_reloadnpc(bool clear);
  1055. void map_remove_questinfo(int m, struct npc_data *nd);
  1056. /// Bitfield of flags for the iterator.
  1057. enum e_mapitflags
  1058. {
  1059. MAPIT_NORMAL = 0,
  1060. // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
  1061. };
  1062. struct s_mapiterator;
  1063. struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
  1064. void mapit_free(struct s_mapiterator* mapit);
  1065. struct block_list* mapit_first(struct s_mapiterator* mapit);
  1066. struct block_list* mapit_last(struct s_mapiterator* mapit);
  1067. struct block_list* mapit_next(struct s_mapiterator* mapit);
  1068. struct block_list* mapit_prev(struct s_mapiterator* mapit);
  1069. bool mapit_exists(struct s_mapiterator* mapit);
  1070. #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
  1071. #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
  1072. #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
  1073. #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
  1074. #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
  1075. int map_check_dir(int s_dir,int t_dir);
  1076. uint8 map_calc_dir(struct block_list *src,int16 x,int16 y);
  1077. uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir);
  1078. int map_random_dir(struct block_list *bl, int16 *x, int16 *y); // [Skotlex]
  1079. int cleanup_sub(struct block_list *bl, va_list ap);
  1080. int map_delmap(char* mapname);
  1081. void map_flags_init(void);
  1082. bool map_iwall_exist(const char* wall_name);
  1083. bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
  1084. void map_iwall_get(map_session_data *sd);
  1085. bool map_iwall_remove(const char *wall_name);
  1086. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  1087. void map_spawnmobs(int16 m); // [Wizputer]
  1088. void map_removemobs(int16 m); // [Wizputer]
  1089. void map_addmap2db(struct map_data *m);
  1090. void map_removemapdb(struct map_data *m);
  1091. void map_skill_damage_add(struct map_data *m, uint16 skill_id, union u_mapflag_args *args);
  1092. void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per);
  1093. enum e_mapflag map_getmapflag_by_name(char* name);
  1094. bool map_getmapflag_name(enum e_mapflag mapflag, char* output);
  1095. int map_getmapflag_sub(int16 m, enum e_mapflag mapflag, union u_mapflag_args *args);
  1096. bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_mapflag_args *args);
  1097. #define map_getmapflag(m, mapflag) map_getmapflag_sub(m, mapflag, NULL)
  1098. #define map_setmapflag(m, mapflag, status) map_setmapflag_sub(m, mapflag, status, NULL)
  1099. #define CHK_ELEMENT(ele) ((ele) > ELE_NONE && (ele) < ELE_MAX) /// Check valid Element
  1100. #define CHK_ELEMENT_LEVEL(lv) ((lv) >= 1 && (lv) <= MAX_ELE_LEVEL) /// Check valid element level
  1101. #define CHK_RACE(race) ((race) > RC_NONE_ && (race) < RC_MAX) /// Check valid Race
  1102. #define CHK_RACE2(race2) ((race2) >= RC2_NONE && (race2) < RC2_MAX) /// Check valid Race2
  1103. #define CHK_CLASS(class_) ((class_) > CLASS_NONE && (class_) < CLASS_MAX) /// Check valid Class
  1104. //Other languages supported
  1105. extern const char*MSG_CONF_NAME_RUS;
  1106. extern const char*MSG_CONF_NAME_SPN;
  1107. extern const char*MSG_CONF_NAME_GRM;
  1108. extern const char*MSG_CONF_NAME_CHN;
  1109. extern const char*MSG_CONF_NAME_MAL;
  1110. extern const char*MSG_CONF_NAME_IDN;
  1111. extern const char*MSG_CONF_NAME_FRN;
  1112. extern const char*MSG_CONF_NAME_POR;
  1113. extern const char*MSG_CONF_NAME_THA;
  1114. //Useful typedefs from jA [Skotlex]
  1115. typedef map_session_data TBL_PC;
  1116. typedef struct npc_data TBL_NPC;
  1117. typedef struct mob_data TBL_MOB;
  1118. typedef struct flooritem_data TBL_ITEM;
  1119. typedef struct chat_data TBL_CHAT;
  1120. typedef struct skill_unit TBL_SKILL;
  1121. typedef struct pet_data TBL_PET;
  1122. typedef struct homun_data TBL_HOM;
  1123. typedef struct s_mercenary_data TBL_MER;
  1124. typedef struct s_elemental_data TBL_ELEM;
  1125. #define BL_CAST(type_, bl) \
  1126. ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
  1127. #include <common/sql.hpp>
  1128. extern int db_use_sqldbs;
  1129. extern Sql* mmysql_handle;
  1130. extern Sql* qsmysql_handle;
  1131. extern Sql* logmysql_handle;
  1132. extern char barter_table[32];
  1133. extern char buyingstores_table[32];
  1134. extern char buyingstore_items_table[32];
  1135. extern char item_table[32];
  1136. extern char item2_table[32];
  1137. extern char mob_table[32];
  1138. extern char mob2_table[32];
  1139. extern char mob_skill_table[32];
  1140. extern char mob_skill2_table[32];
  1141. extern char vendings_table[32];
  1142. extern char vending_items_table[32];
  1143. extern char market_table[32];
  1144. extern char partybookings_table[32];
  1145. extern char roulette_table[32];
  1146. extern char guild_storage_log_table[32];
  1147. void do_shutdown(void);
  1148. #endif /* MAP_HPP */