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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _UNIT_H_
- #define _UNIT_H_
- //#include "map.h"
- struct block_list;
- struct unit_data;
- struct map_session_data;
- #include "map.h" // struct block_list
- #include "path.h" // struct walkpath_data
- #include "skill.h" // struct skill_timerskill, struct skill_unit_group, struct skill_unit_group_tickset
- struct unit_data {
- struct block_list *bl;
- struct walkpath_data walkpath;
- struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
- struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
- short attacktarget_lv;
- short to_x,to_y;
- short skillx,skilly;
- short skillid,skilllv;
- int skilltarget;
- int skilltimer;
- int target;
- int attacktimer;
- int walktimer;
- int chaserange;
- unsigned int attackabletime;
- unsigned int canact_tick;
- unsigned int canmove_tick;
- uint8 dir;
- unsigned char walk_count;
- struct {
- unsigned change_walk_target : 1 ;
- unsigned skillcastcancel : 1 ;
- unsigned attack_continue : 1 ;
- unsigned walk_easy : 1 ;
- unsigned running : 1;
- unsigned speed_changed : 1;
- } state;
- };
- struct view_data {
- unsigned short
- class_,
- weapon,
- shield, //Or left-hand weapon.
- head_top,
- head_mid,
- head_bottom,
- hair_style,
- hair_color,
- cloth_color;
- char sex;
- unsigned dead_sit : 2;
- };
- // PC, MOB, PET に共通する処理を1つにまとめる計画
- // 歩行開始
- // 戻り値は、0 ( 成功 ), 1 ( 失敗 )
- int unit_walktoxy( struct block_list *bl, short x, short y, int easy);
- int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy);
- int unit_run(struct block_list *bl);
- // 歩行停止
- // typeは以下の組み合わせ :
- // 1: 位置情報の送信( この関数の後に位置情報を送信する場合は不要 )
- // 2: ダメージディレイ有り
- // 4: 不明(MOBのみ?)
- int unit_stop_walking(struct block_list *bl,int type);
- int unit_can_move(struct block_list *bl);
- int unit_is_walking(struct block_list *bl);
- int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type);
- int unit_escape(struct block_list *bl, struct block_list *target, short dist);
- // 位置の強制移動(吹き飛ばしなど)
- int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath);
- int unit_warp(struct block_list *bl, short map, short x, short y, int type);
- int unit_setdir(struct block_list *bl,unsigned char dir);
- uint8 unit_getdir(struct block_list *bl);
- // そこまで歩行でたどり着けるかの判定
- bool unit_can_reach_pos(struct block_list *bl,int x,int y,int easy);
- bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y);
- // 攻撃関連
- int unit_stop_attack(struct block_list *bl);
- int unit_attack(struct block_list *src,int target_id,int continuous);
- int unit_cancel_combo(struct block_list *bl);
- // スキル使用
- int unit_skilluse_id(struct block_list *src, int target_id, short skill_num, short skill_lv);
- int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv);
- // スキル使用( 補正済みキャスト時間、キャンセル不可設定付き )
- int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, short skill_lv, int casttime, int castcancel);
- int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel);
- // 詠唱キャンセル
- int unit_skillcastcancel(struct block_list *bl,int type);
- int unit_counttargeted(struct block_list *bl,int target_lv);
- // unit_data の初期化処理
- void unit_dataset(struct block_list *bl);
- int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2);
- // その他
- struct unit_data* unit_bl2ud(struct block_list *bl);
- void unit_remove_map_pc(struct map_session_data *sd, int clrtype);
- void unit_free_pc(struct map_session_data *sd);
- #define unit_remove_map(bl,clrtype) unit_remove_map_(bl,clrtype,__FILE__,__LINE__,__func__)
- int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int line, const char* func);
- int unit_free(struct block_list *bl, int clrtype);
- int unit_changeviewsize(struct block_list *bl,short size);
- // 初期化ルーチン
- int do_init_unit(void);
- int do_final_unit(void);
- extern const short dirx[8];
- extern const short diry[8];
- #endif /* _UNIT_H_ */
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