map.h 33 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MAP_H_
  4. #define _MAP_H_
  5. #include "../common/cbasetypes.h"
  6. #include "../common/core.h" // CORE_ST_LAST
  7. #include "../common/mmo.h"
  8. #include "../common/mapindex.h"
  9. #include "../common/db.h"
  10. #include "../common/msg_conf.h"
  11. #include "../config/core.h"
  12. #include <stdarg.h>
  13. struct npc_data;
  14. struct item_data;
  15. struct Channel;
  16. enum E_MAPSERVER_ST {
  17. MAPSERVER_ST_RUNNING = CORE_ST_LAST,
  18. MAPSERVER_ST_STARTING,
  19. MAPSERVER_ST_SHUTDOWN,
  20. MAPSERVER_ST_LAST
  21. };
  22. #define msg_config_read(cfgName,isnew) map_msg_config_read(cfgName,isnew)
  23. #define msg_txt(sd,msg_number) map_msg_txt(sd,msg_number)
  24. #define do_final_msg() map_do_final_msg()
  25. int map_msg_config_read(char *cfgName,int lang);
  26. const char* map_msg_txt(struct map_session_data *sd,int msg_number);
  27. void map_do_final_msg(void);
  28. void map_msg_reload(void);
  29. #define MAX_NPC_PER_MAP 512
  30. #define AREA_SIZE battle_config.area_size
  31. #define DAMAGELOG_SIZE 30
  32. #define LOOTITEM_SIZE 10
  33. #define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
  34. #define MAX_MOB_LIST_PER_MAP 128
  35. #define MAX_EVENTQUEUE 2
  36. #define MAX_EVENTTIMER 32
  37. #define NATURAL_HEAL_INTERVAL 500
  38. #define MIN_FLOORITEM 2
  39. #define MAX_FLOORITEM START_ACCOUNT_NUM
  40. #define MAX_LEVEL 175
  41. #define MAX_DROP_PER_MAP 48
  42. #define MAX_IGNORE_LIST 20 // official is 14
  43. #define MAX_VENDING 12
  44. #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
  45. //The following system marks a different job ID system used by the map server,
  46. //which makes a lot more sense than the normal one. [Skotlex]
  47. //
  48. //These marks the "level" of the job.
  49. #define JOBL_2_1 0x100 //256
  50. #define JOBL_2_2 0x200 //512
  51. #define JOBL_2 0x300 //768
  52. #define JOBL_UPPER 0x1000 //4096
  53. #define JOBL_BABY 0x2000 //8192
  54. #define JOBL_THIRD 0x4000 //16384
  55. //for filtering and quick checking.
  56. #define MAPID_BASEMASK 0x00ff
  57. #define MAPID_UPPERMASK 0x0fff
  58. #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
  59. //First Jobs
  60. //Note the oddity of the novice:
  61. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  62. enum e_mapid {
  63. //Novice And 1-1 Jobs
  64. MAPID_NOVICE = 0x0,
  65. MAPID_SWORDMAN,
  66. MAPID_MAGE,
  67. MAPID_ARCHER,
  68. MAPID_ACOLYTE,
  69. MAPID_MERCHANT,
  70. MAPID_THIEF,
  71. MAPID_TAEKWON,
  72. MAPID_WEDDING,
  73. MAPID_GUNSLINGER,
  74. MAPID_NINJA,
  75. MAPID_XMAS,
  76. MAPID_SUMMER,
  77. MAPID_HANBOK,
  78. MAPID_GANGSI,
  79. MAPID_OKTOBERFEST,
  80. MAPID_SUMMONER,
  81. //2-1 Jobs
  82. MAPID_SUPER_NOVICE = JOBL_2_1|MAPID_NOVICE,
  83. MAPID_KNIGHT,
  84. MAPID_WIZARD,
  85. MAPID_HUNTER,
  86. MAPID_PRIEST,
  87. MAPID_BLACKSMITH,
  88. MAPID_ASSASSIN,
  89. MAPID_STAR_GLADIATOR,
  90. MAPID_REBELLION = JOBL_2_1|MAPID_GUNSLINGER,
  91. MAPID_KAGEROUOBORO,
  92. MAPID_DEATH_KNIGHT = JOBL_2_1|MAPID_GANGSI,
  93. //2-2 Jobs
  94. MAPID_CRUSADER = JOBL_2_2|MAPID_SWORDMAN,
  95. MAPID_SAGE,
  96. MAPID_BARDDANCER,
  97. MAPID_MONK,
  98. MAPID_ALCHEMIST,
  99. MAPID_ROGUE,
  100. MAPID_SOUL_LINKER,
  101. MAPID_DARK_COLLECTOR = JOBL_2_2|MAPID_GANGSI,
  102. //Trans Novice And Trans 1-1 Jobs
  103. MAPID_NOVICE_HIGH = JOBL_UPPER|MAPID_NOVICE,
  104. MAPID_SWORDMAN_HIGH,
  105. MAPID_MAGE_HIGH,
  106. MAPID_ARCHER_HIGH,
  107. MAPID_ACOLYTE_HIGH,
  108. MAPID_MERCHANT_HIGH,
  109. MAPID_THIEF_HIGH,
  110. //Trans 2-1 Jobs
  111. MAPID_LORD_KNIGHT = JOBL_UPPER|MAPID_KNIGHT,
  112. MAPID_HIGH_WIZARD,
  113. MAPID_SNIPER,
  114. MAPID_HIGH_PRIEST,
  115. MAPID_WHITESMITH,
  116. MAPID_ASSASSIN_CROSS,
  117. //Trans 2-2 Jobs
  118. MAPID_PALADIN = JOBL_UPPER|MAPID_CRUSADER,
  119. MAPID_PROFESSOR,
  120. MAPID_CLOWNGYPSY,
  121. MAPID_CHAMPION,
  122. MAPID_CREATOR,
  123. MAPID_STALKER,
  124. //Baby Novice And Baby 1-1 Jobs
  125. MAPID_BABY = JOBL_BABY|MAPID_NOVICE,
  126. MAPID_BABY_SWORDMAN,
  127. MAPID_BABY_MAGE,
  128. MAPID_BABY_ARCHER,
  129. MAPID_BABY_ACOLYTE,
  130. MAPID_BABY_MERCHANT,
  131. MAPID_BABY_THIEF,
  132. MAPID_BABY_TAEKWON,
  133. MAPID_BABY_GUNSLINGER = JOBL_BABY|MAPID_GUNSLINGER,
  134. MAPID_BABY_NINJA,
  135. MAPID_BABY_SUMMONER = JOBL_BABY|MAPID_SUMMONER,
  136. //Baby 2-1 Jobs
  137. MAPID_SUPER_BABY = JOBL_BABY|MAPID_SUPER_NOVICE,
  138. MAPID_BABY_KNIGHT,
  139. MAPID_BABY_WIZARD,
  140. MAPID_BABY_HUNTER,
  141. MAPID_BABY_PRIEST,
  142. MAPID_BABY_BLACKSMITH,
  143. MAPID_BABY_ASSASSIN,
  144. MAPID_BABY_STAR_GLADIATOR,
  145. MAPID_BABY_REBELLION = JOBL_BABY|MAPID_REBELLION,
  146. MAPID_BABY_KAGEROUOBORO,
  147. //Baby 2-2 Jobs
  148. MAPID_BABY_CRUSADER = JOBL_BABY|MAPID_CRUSADER,
  149. MAPID_BABY_SAGE,
  150. MAPID_BABY_BARDDANCER,
  151. MAPID_BABY_MONK,
  152. MAPID_BABY_ALCHEMIST,
  153. MAPID_BABY_ROGUE,
  154. MAPID_BABY_SOUL_LINKER,
  155. //3-1 Jobs
  156. MAPID_SUPER_NOVICE_E = JOBL_THIRD|MAPID_SUPER_NOVICE,
  157. MAPID_RUNE_KNIGHT,
  158. MAPID_WARLOCK,
  159. MAPID_RANGER,
  160. MAPID_ARCH_BISHOP,
  161. MAPID_MECHANIC,
  162. MAPID_GUILLOTINE_CROSS,
  163. //3-2 Jobs
  164. MAPID_ROYAL_GUARD = JOBL_THIRD|MAPID_CRUSADER,
  165. MAPID_SORCERER,
  166. MAPID_MINSTRELWANDERER,
  167. MAPID_SURA,
  168. MAPID_GENETIC,
  169. MAPID_SHADOW_CHASER,
  170. //Trans 3-1 Jobs
  171. MAPID_RUNE_KNIGHT_T = JOBL_THIRD|MAPID_LORD_KNIGHT,
  172. MAPID_WARLOCK_T,
  173. MAPID_RANGER_T,
  174. MAPID_ARCH_BISHOP_T,
  175. MAPID_MECHANIC_T,
  176. MAPID_GUILLOTINE_CROSS_T,
  177. //Trans 3-2 Jobs
  178. MAPID_ROYAL_GUARD_T = JOBL_THIRD|MAPID_PALADIN,
  179. MAPID_SORCERER_T,
  180. MAPID_MINSTRELWANDERER_T,
  181. MAPID_SURA_T,
  182. MAPID_GENETIC_T,
  183. MAPID_SHADOW_CHASER_T,
  184. //Baby 3-1 Jobs
  185. MAPID_SUPER_BABY_E = JOBL_THIRD|MAPID_SUPER_BABY,
  186. MAPID_BABY_RUNE,
  187. MAPID_BABY_WARLOCK,
  188. MAPID_BABY_RANGER,
  189. MAPID_BABY_BISHOP,
  190. MAPID_BABY_MECHANIC,
  191. MAPID_BABY_CROSS,
  192. //Baby 3-2 Jobs
  193. MAPID_BABY_GUARD = JOBL_THIRD|MAPID_BABY_CRUSADER,
  194. MAPID_BABY_SORCERER,
  195. MAPID_BABY_MINSTRELWANDERER,
  196. MAPID_BABY_SURA,
  197. MAPID_BABY_GENETIC,
  198. MAPID_BABY_CHASER,
  199. };
  200. //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
  201. #define MESSAGE_SIZE (79 + 1)
  202. //String length you can write in the 'talking box'
  203. #define CHATBOX_SIZE (70 + 1)
  204. //Chatroom-related string sizes
  205. #define CHATROOM_TITLE_SIZE (36 + 1)
  206. #define CHATROOM_PASS_SIZE (8 + 1)
  207. //Max allowed chat text length
  208. #define CHAT_SIZE_MAX (255 + 1)
  209. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  210. /// Specifies maps where players may hit each other
  211. #define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.gvg_te || (agit3_flag && map[m].flag.gvg_te_castle) || map[m].flag.battleground)
  212. /// Versus map: PVP, BG, GVG, GVG Dungeons, and GVG Castles (regardless of agit_flag status)
  213. #define map_flag_vs2(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || map[m].flag.gvg_castle || map[m].flag.gvg_te || map[m].flag.gvg_te_castle || map[m].flag.battleground)
  214. /// Specifies maps that have special GvG/WoE restrictions
  215. #define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.gvg_te || (agit3_flag && map[m].flag.gvg_te_castle))
  216. /// Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  217. #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_te || map[m].flag.gvg_castle || map[m].flag.gvg_te_castle)
  218. /// No Kill Steal Protection
  219. #define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.gvg_te || map[m].flag.battleground)
  220. /// WOE:TE Maps (regardless of agit_flag status) [Cydh]
  221. #define map_flag_gvg2_te(m) (map[m].flag.gvg_te || map[m].flag.gvg_te_castle)
  222. /// Check if map is GVG maps exclusion for item, skill, and status restriction check (regardless of agit_flag status) [Cydh]
  223. #define map_flag_gvg2_no_te(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
  224. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  225. //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
  226. enum bl_type {
  227. BL_NUL = 0x000,
  228. BL_PC = 0x001,
  229. BL_MOB = 0x002,
  230. BL_PET = 0x004,
  231. BL_HOM = 0x008,
  232. BL_MER = 0x010,
  233. BL_ITEM = 0x020,
  234. BL_SKILL = 0x040,
  235. BL_NPC = 0x080,
  236. BL_CHAT = 0x100,
  237. BL_ELEM = 0x200,
  238. BL_ALL = 0xFFF,
  239. };
  240. /// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  241. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
  242. /// NPC Subtype
  243. enum npc_subtype {
  244. NPCTYPE_WARP, /// Warp
  245. NPCTYPE_SHOP, /// Shop
  246. NPCTYPE_SCRIPT, /// Script
  247. NPCTYPE_CASHSHOP, /// Cashshop
  248. NPCTYPE_ITEMSHOP, /// Itemshop
  249. NPCTYPE_POINTSHOP, /// Pointshop
  250. NPCTYPE_TOMB, /// Monster tomb
  251. NPCTYPE_MARKETSHOP, /// Marketshop
  252. };
  253. enum e_race {
  254. RC_NONE_ = -1, //don't give us bonus
  255. RC_FORMLESS = 0,
  256. RC_UNDEAD,
  257. RC_BRUTE,
  258. RC_PLANT,
  259. RC_INSECT,
  260. RC_FISH,
  261. RC_DEMON,
  262. RC_DEMIHUMAN,
  263. RC_ANGEL,
  264. RC_DRAGON,
  265. RC_PLAYER,
  266. RC_ALL,
  267. RC_MAX //auto upd enum for array size
  268. };
  269. enum e_classAE {
  270. CLASS_NONE = -1, //don't give us bonus
  271. CLASS_NORMAL = 0,
  272. CLASS_BOSS,
  273. CLASS_GUARDIAN,
  274. CLASS_BATTLEFIELD,
  275. CLASS_ALL,
  276. CLASS_MAX //auto upd enum for array len
  277. };
  278. enum e_race2 {
  279. RC2_NONE = 0,
  280. RC2_GOBLIN,
  281. RC2_KOBOLD,
  282. RC2_ORC,
  283. RC2_GOLEM,
  284. RC2_GUARDIAN,
  285. RC2_NINJA,
  286. RC2_GVG,
  287. RC2_BATTLEFIELD,
  288. RC2_TREASURE,
  289. RC2_BIOLAB,
  290. RC2_MANUK,
  291. RC2_SPLENDIDE,
  292. RC2_SCARABA,
  293. RC2_MAX
  294. };
  295. /// Element list
  296. enum e_element {
  297. ELE_NONE=-1,
  298. ELE_NEUTRAL=0,
  299. ELE_WATER,
  300. ELE_EARTH,
  301. ELE_FIRE,
  302. ELE_WIND,
  303. ELE_POISON,
  304. ELE_HOLY,
  305. ELE_DARK,
  306. ELE_GHOST,
  307. ELE_UNDEAD,
  308. ELE_ALL,
  309. ELE_MAX
  310. };
  311. #define MAX_ELE_LEVEL 4 /// Maximum Element level
  312. /**
  313. * Types of spirit charms
  314. * NOTE: Code assumes that this matches the first entries in enum elements
  315. */
  316. enum spirit_charm_types {
  317. CHARM_TYPE_NONE = 0,
  318. CHARM_TYPE_WATER,
  319. CHARM_TYPE_LAND,
  320. CHARM_TYPE_FIRE,
  321. CHARM_TYPE_WIND
  322. };
  323. enum mob_ai {
  324. AI_NONE = 0,
  325. AI_ATTACK,
  326. AI_SPHERE,
  327. AI_FLORA,
  328. AI_ZANZOU,
  329. AI_LEGION,
  330. AI_FAW,
  331. AI_MAX
  332. };
  333. enum auto_trigger_flag {
  334. ATF_SELF = 0x01,
  335. ATF_TARGET = 0x02,
  336. ATF_SHORT = 0x04,
  337. ATF_LONG = 0x08,
  338. ATF_WEAPON = 0x10,
  339. ATF_MAGIC = 0x20,
  340. ATF_MISC = 0x40,
  341. };
  342. struct block_list {
  343. struct block_list *next,*prev;
  344. int id;
  345. int16 m,x,y;
  346. enum bl_type type;
  347. };
  348. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  349. // Expanded to specify all mob-related spawn data by [Skotlex]
  350. struct spawn_data {
  351. short id; //ID, used because a mob can change it's class
  352. unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
  353. signed short xs, ys;
  354. unsigned short num; //Number of mobs using this structure
  355. unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
  356. unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
  357. unsigned int level;
  358. struct {
  359. unsigned int size : 2; //Holds if mob has to be tiny/large
  360. enum mob_ai ai; //Special ai for summoned monsters.
  361. unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
  362. unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
  363. } state;
  364. char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
  365. };
  366. struct flooritem_data {
  367. struct block_list bl;
  368. unsigned char subx,suby;
  369. int cleartimer;
  370. int first_get_charid,second_get_charid,third_get_charid;
  371. unsigned int first_get_tick,second_get_tick,third_get_tick;
  372. struct item item;
  373. unsigned short mob_id; ///< ID of monster who dropped it. 0 for non-monster who dropped it.
  374. };
  375. enum _sp {
  376. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  377. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  378. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  379. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  380. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  381. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  382. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  383. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  384. SP_CARTINFO=99, // 99
  385. SP_BASEJOB=119, // 100+19 - celest
  386. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  387. SP_KILLERRID=121,
  388. SP_KILLEDRID=122,
  389. SP_SITTING=123,
  390. SP_CHARMOVE=124,
  391. SP_CHARRENAME=125,
  392. SP_CHARFONT=126,
  393. SP_BANK_VAULT = 127,
  394. SP_ROULETTE_BRONZE = 128,
  395. SP_ROULETTE_SILVER = 129,
  396. SP_ROULETTE_GOLD = 130,
  397. // Mercenaries
  398. SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
  399. // original 1000-
  400. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  401. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  402. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  403. SP_ADDEFF, SP_RESEFF, // 1012-1013
  404. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  405. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  406. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
  407. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  408. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
  409. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  410. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  411. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  412. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  413. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046
  414. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
  415. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  416. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  417. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  418. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  419. SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  420. SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
  421. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  422. SP_WEAPON_ATK,SP_WEAPON_DAMAGE_RATE, // 1081-1082
  423. SP_DELAYRATE,SP_HP_DRAIN_VALUE_RACE, SP_SP_DRAIN_VALUE_RACE, // 1083-1085
  424. SP_IGNORE_MDEF_RACE_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
  425. SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092
  426. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  427. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  428. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  429. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  430. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
  431. SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  432. SP_SUBSIZE, SP_HP_DRAIN_VALUE_CLASS, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_CLASS, SP_EXP_ADDRACE, // 2026-2030
  433. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
  434. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  435. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  436. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
  437. SP_EMATK, SP_COMA_CLASS, SP_COMA_RACE, SP_SKILL_USE_SP_RATE, //2046-2049
  438. SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
  439. SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
  440. SP_SET_DEF_RACE,SP_SET_MDEF_RACE,SP_HP_VANISH_RATE, //2059-2061
  441. SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
  442. SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
  443. SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
  444. SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_ABSORB_DMG_MAXHP, SP_SUB_SKILL, SP_SUBDEF_ELE, // 2074-2078
  445. SP_STATE_NORECOVER_RACE, SP_CRITICAL_RANGEATK, SP_MAGIC_ADDRACE2, SP_IGNORE_MDEF_RACE2_RATE, // 2079-2082
  446. SP_WEAPON_ATK_RATE, SP_WEAPON_MATK_RATE, SP_DROP_ADDRACE, SP_DROP_ADDCLASS, SP_NO_MADO_FUEL, // 2083-2087
  447. SP_IGNORE_DEF_CLASS_RATE, SP_REGEN_PERCENT_HP, SP_REGEN_PERCENT_SP, //2088-2091
  448. };
  449. enum _look {
  450. LOOK_BASE,
  451. LOOK_HAIR,
  452. LOOK_WEAPON,
  453. LOOK_HEAD_BOTTOM,
  454. LOOK_HEAD_TOP,
  455. LOOK_HEAD_MID,
  456. LOOK_HAIR_COLOR,
  457. LOOK_CLOTHES_COLOR,
  458. LOOK_SHIELD,
  459. LOOK_SHOES,
  460. LOOK_BODY, //Purpose Unknown. Doesen't appear to do anything.
  461. LOOK_RESET_COSTUMES,//Makes all headgear sprites on player vanish when activated.
  462. LOOK_ROBE,
  463. // LOOK_FLOOR, // TODO : fix me!! offcial use this ?
  464. LOOK_BODY2
  465. };
  466. // used by map_setcell()
  467. typedef enum {
  468. CELL_WALKABLE,
  469. CELL_SHOOTABLE,
  470. CELL_WATER,
  471. CELL_NPC,
  472. CELL_BASILICA,
  473. CELL_LANDPROTECTOR,
  474. CELL_NOVENDING,
  475. CELL_NOCHAT,
  476. CELL_MAELSTROM,
  477. CELL_ICEWALL,
  478. } cell_t;
  479. // used by map_getcell()
  480. typedef enum {
  481. CELL_GETTYPE, // Retrieves a cell's 'gat' type
  482. CELL_CHKWALL, // Whether the cell is a wall (gat type 1)
  483. CELL_CHKWATER, // Whether the cell is water (gat type 3)
  484. CELL_CHKCLIFF, // Whether the cell is a cliff/gap (gat type 5)
  485. CELL_CHKPASS, // Whether the cell is passable (gat type not 1 and 5)
  486. CELL_CHKREACH, // Whether the cell is passable, but ignores the cell stacking limit
  487. CELL_CHKNOPASS, // Whether the cell is non-passable (gat types 1 and 5)
  488. CELL_CHKNOREACH, // Whether the cell is non-passable, but ignores the cell stacking limit
  489. CELL_CHKSTACK, // Whether the cell is full (reached cell stacking limit)
  490. CELL_CHKNPC, // Whether the cell has an OnTouch NPC
  491. CELL_CHKBASILICA, // Whether the cell has Basilica
  492. CELL_CHKLANDPROTECTOR, // Whether the cell has Land Protector
  493. CELL_CHKNOVENDING, // Whether the cell denies MC_VENDING skill
  494. CELL_CHKNOCHAT, // Whether the cell denies Player Chat Window
  495. CELL_CHKMAELSTROM, // Whether the cell has Maelstrom
  496. CELL_CHKICEWALL, // Whether the cell has Ice Wall
  497. } cell_chk;
  498. struct mapcell
  499. {
  500. // terrain flags
  501. unsigned char
  502. walkable : 1,
  503. shootable : 1,
  504. water : 1;
  505. // dynamic flags
  506. unsigned char
  507. npc : 1,
  508. basilica : 1,
  509. landprotector : 1,
  510. novending : 1,
  511. nochat : 1,
  512. maelstrom : 1,
  513. icewall : 1;
  514. #ifdef CELL_NOSTACK
  515. unsigned char cell_bl; //Holds amount of bls in this cell.
  516. #endif
  517. };
  518. struct iwall_data {
  519. char wall_name[50];
  520. short m, x, y, size;
  521. int8 dir;
  522. bool shootable;
  523. };
  524. #ifdef ADJUST_SKILL_DAMAGE
  525. /// Struct of skill damage adjustment
  526. struct s_skill_damage {
  527. unsigned int map; ///< Maps (used for skill_damage_db.txt)
  528. uint16 skill_id; ///< Skill ID (used for mapflag)
  529. // Additional rates
  530. int pc, ///< Rate to Player
  531. mob, ///< Rate to Monster
  532. boss, ///< Rate to Boss-Monster
  533. other; ///< Rate to Other target
  534. uint8 caster; ///< Caster type
  535. };
  536. struct eri *map_skill_damage_ers;
  537. #endif
  538. struct questinfo_req {
  539. unsigned int quest_id;
  540. unsigned state : 2; // 0: Doesn't have, 1: Inactive, 2: Active, 3: Complete //! TODO: CONFIRM ME!!
  541. };
  542. struct questinfo {
  543. struct npc_data *nd;
  544. unsigned short icon;
  545. unsigned char color;
  546. int quest_id;
  547. unsigned short min_level,
  548. max_level;
  549. uint8 req_count;
  550. uint8 jobid_count;
  551. struct questinfo_req *req;
  552. unsigned short *jobid;
  553. };
  554. struct map_data {
  555. char name[MAP_NAME_LENGTH];
  556. uint16 index; // The map index used by the mapindex* functions.
  557. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
  558. struct block_list **block;
  559. struct block_list **block_mob;
  560. int16 m;
  561. int16 xs,ys; // map dimensions (in cells)
  562. int16 bxs,bys; // map dimensions (in blocks)
  563. int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
  564. int npc_num;
  565. int users;
  566. int users_pvp;
  567. int iwall_num; // Total of invisible walls in this map
  568. struct map_flag {
  569. unsigned town : 1; // [Suggestion to protect Mail System]
  570. unsigned autotrade : 1;
  571. unsigned allowks : 1; // [Kill Steal Protection]
  572. unsigned nomemo : 1;
  573. unsigned noteleport : 1;
  574. unsigned noreturn : 1;
  575. unsigned monster_noteleport : 1;
  576. unsigned nosave : 1;
  577. unsigned nobranch : 1;
  578. unsigned noexppenalty : 1;
  579. unsigned pvp : 1;
  580. unsigned pvp_noparty : 1;
  581. unsigned pvp_noguild : 1;
  582. unsigned pvp_nightmaredrop :1;
  583. unsigned pvp_nocalcrank : 1;
  584. unsigned gvg_castle : 1;
  585. unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
  586. unsigned gvg_dungeon : 1; // Celest
  587. unsigned gvg_noparty : 1;
  588. unsigned battleground : 2; // [BattleGround System]
  589. unsigned nozenypenalty : 1;
  590. unsigned notrade : 1;
  591. unsigned noskill : 1;
  592. unsigned nowarp : 1;
  593. unsigned nowarpto : 1;
  594. unsigned noicewall : 1; // [Valaris]
  595. unsigned snow : 1; // [Valaris]
  596. unsigned clouds : 1;
  597. unsigned clouds2 : 1; // [Valaris]
  598. unsigned fog : 1; // [Valaris]
  599. unsigned fireworks : 1;
  600. unsigned sakura : 1; // [Valaris]
  601. unsigned leaves : 1; // [Valaris]
  602. unsigned nogo : 1; // [Valaris]
  603. unsigned nobaseexp : 1; // [Lorky] added by Lupus
  604. unsigned nojobexp : 1; // [Lorky]
  605. unsigned nomobloot : 1; // [Lorky]
  606. unsigned nomvploot : 1; // [Lorky]
  607. unsigned nightenabled :1; //For night display. [Skotlex]
  608. unsigned restricted : 1; // [Komurka]
  609. unsigned nodrop : 1;
  610. unsigned novending : 1;
  611. unsigned loadevent : 1;
  612. unsigned nochat :1;
  613. unsigned partylock :1;
  614. unsigned guildlock :1;
  615. unsigned reset :1; // [Daegaladh]
  616. unsigned chmautojoin : 1; //prevent to auto join map channel
  617. unsigned nousecart : 1; //prevent open up cart @FIXME client side only atm
  618. unsigned noitemconsumption : 1; //prevent item usage
  619. unsigned nosumstarmiracle : 1; //allow SG miracle to happen ?
  620. unsigned nomineeffect : 1; //allow /mineeffect
  621. unsigned nolockon : 1;
  622. unsigned notomb : 1;
  623. unsigned nocostume : 1; // Disable costume sprites [Cydh]
  624. unsigned gvg_te : 1; // GVG WOE:TE. This was added as purpose to change 'gvg' for GVG TE, so item_noequp, skill_nocast exlude GVG TE maps from 'gvg' (flag &4)
  625. unsigned gvg_te_castle : 1; // GVG WOE:TE Castle
  626. unsigned hidemobhpbar : 1;
  627. #ifdef ADJUST_SKILL_DAMAGE
  628. unsigned skill_damage : 1;
  629. #endif
  630. } flag;
  631. struct point save;
  632. struct npc_data *npc[MAX_NPC_PER_MAP];
  633. struct {
  634. int drop_id;
  635. int drop_type;
  636. int drop_per;
  637. } drop_list[MAX_DROP_PER_MAP];
  638. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  639. int mob_delete_timer; // Timer ID for map_removemobs_timer [Skotlex]
  640. uint32 zone; // zone number (for item/skill restrictions)
  641. int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
  642. struct {
  643. int jexp; // map experience multiplicator
  644. int bexp; // map experience multiplicator
  645. #ifdef ADJUST_SKILL_DAMAGE
  646. struct s_skill_damage damage;
  647. #endif
  648. } adjust;
  649. #ifdef ADJUST_SKILL_DAMAGE
  650. struct {
  651. struct s_skill_damage **entries;
  652. uint8 count;
  653. } skill_damage;
  654. #endif
  655. // Instance Variables
  656. unsigned short instance_id;
  657. int instance_src_map;
  658. /* rAthena Local Chat */
  659. struct Channel *channel;
  660. /* ShowEvent Data Cache */
  661. struct questinfo *qi_data;
  662. unsigned short qi_count;
  663. /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
  664. unsigned short hpmeter_visible;
  665. };
  666. /// Stores information about a remote map (for multi-mapserver setups).
  667. /// Beginning of data structure matches 'map_data', to allow typecasting.
  668. struct map_data_other_server {
  669. char name[MAP_NAME_LENGTH];
  670. unsigned short index; //Index is the map index used by the mapindex* functions.
  671. struct mapcell* cell; // If this is NULL, the map is not on this map-server
  672. uint32 ip;
  673. uint16 port;
  674. };
  675. int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
  676. int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
  677. void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
  678. void map_setgatcell(int16 m, int16 x, int16 y, int gat);
  679. extern struct map_data map[];
  680. extern int map_num;
  681. extern int autosave_interval;
  682. extern int minsave_interval;
  683. extern unsigned char save_settings;
  684. extern int night_flag; // 0=day, 1=night [Yor]
  685. extern int enable_spy; //Determines if @spy commands are active.
  686. // Agit Flags
  687. extern bool agit_flag;
  688. extern bool agit2_flag;
  689. extern bool agit3_flag;
  690. #define is_agit_start() (agit_flag || agit2_flag || agit3_flag)
  691. extern char motd_txt[];
  692. extern char help_txt[];
  693. extern char help2_txt[];
  694. extern char charhelp_txt[];
  695. extern char channel_conf[];
  696. extern char wisp_server_name[];
  697. struct s_map_default {
  698. char mapname[MAP_NAME_LENGTH];
  699. unsigned short x;
  700. unsigned short y;
  701. };
  702. extern struct s_map_default map_default;
  703. /// Type of 'save_settings'
  704. enum save_settings_type {
  705. CHARSAVE_NONE = 0,
  706. CHARSAVE_TRADE = 0x01, /// After trading
  707. CHARSAVE_VENDING = 0x02, /// After vending (open/transaction)
  708. CHARSAVE_STORAGE = 0x04, /// After closing storage/guild storage.
  709. CHARSAVE_PET = 0x08, /// After hatching/returning to egg a pet.
  710. CHARSAVE_MAIL = 0x10, /// After successfully sending a mail with attachment
  711. CHARSAVE_AUCTION = 0x20, /// After successfully submitting an item for auction
  712. CHARSAVE_QUEST = 0x40, /// After successfully get/delete/complete a quest
  713. CHARSAVE_BANK = 0x80, /// After every bank transaction (deposit/withdraw)
  714. CHARSAVE_ALL = 0xFF,
  715. };
  716. // users
  717. void map_setusers(int);
  718. int map_getusers(void);
  719. int map_usercount(void);
  720. // blocklist lock
  721. int map_freeblock(struct block_list *bl);
  722. int map_freeblock_lock(void);
  723. int map_freeblock_unlock(void);
  724. // blocklist manipulation
  725. int map_addblock(struct block_list* bl);
  726. int map_delblock(struct block_list* bl);
  727. int map_moveblock(struct block_list *, int, int, unsigned int);
  728. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  729. int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  730. int map_foreachinarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  731. int map_foreachinshootarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  732. int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
  733. int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
  734. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
  735. int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
  736. int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
  737. int map_foreachindir(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int offset, int type, ...);
  738. int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
  739. //blocklist nb in one cell
  740. int map_count_oncell(int16 m,int16 x,int16 y,int type,int flag);
  741. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
  742. // search and creation
  743. int map_get_new_object_id(void);
  744. int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
  745. bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag);
  746. //
  747. int map_quit(struct map_session_data *);
  748. // npc
  749. bool map_addnpc(int16 m,struct npc_data *);
  750. // map item
  751. int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data);
  752. int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data);
  753. void map_clearflooritem(struct block_list* bl);
  754. int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id);
  755. // instances
  756. int map_addinstancemap(const char *name, unsigned short instance_id);
  757. int map_delinstancemap(int m);
  758. // player to map session
  759. void map_addnickdb(int charid, const char* nick);
  760. void map_delnickdb(int charid, const char* nick);
  761. void map_reqnickdb(struct map_session_data* sd,int charid);
  762. const char* map_charid2nick(int charid);
  763. struct map_session_data* map_charid2sd(int charid);
  764. struct map_session_data * map_id2sd(int id);
  765. struct mob_data * map_id2md(int id);
  766. struct npc_data * map_id2nd(int id);
  767. struct homun_data* map_id2hd(int id);
  768. struct mercenary_data* map_id2mc(int id);
  769. struct pet_data* map_id2pd(int id);
  770. struct elemental_data* map_id2ed(int id);
  771. struct chat_data* map_id2cd(int id);
  772. struct block_list * map_id2bl(int id);
  773. bool map_blid_exists( int id );
  774. #define map_id2index(id) map[(id)].index
  775. const char* map_mapid2mapname(int m);
  776. int16 map_mapindex2mapid(unsigned short mapindex);
  777. int16 map_mapname2mapid(const char* name);
  778. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
  779. int map_setipport(unsigned short map, uint32 ip, uint16 port);
  780. int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
  781. int map_eraseallipport(void);
  782. void map_addiddb(struct block_list *);
  783. void map_deliddb(struct block_list *bl);
  784. void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
  785. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
  786. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
  787. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
  788. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
  789. struct map_session_data * map_nick2sd(const char* nick, bool allow_partial);
  790. struct mob_data * map_getmob_boss(int16 m);
  791. struct mob_data * map_id2boss(int id);
  792. // reload config file looking only for npcs
  793. void map_reloadnpc(bool clear);
  794. struct questinfo *map_add_questinfo(int m, struct questinfo *qi);
  795. bool map_remove_questinfo(int m, struct npc_data *nd);
  796. struct questinfo *map_has_questinfo(int m, struct npc_data *nd, int quest_id);
  797. /// Bitfield of flags for the iterator.
  798. enum e_mapitflags
  799. {
  800. MAPIT_NORMAL = 0,
  801. // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
  802. };
  803. struct s_mapiterator;
  804. struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
  805. void mapit_free(struct s_mapiterator* mapit);
  806. struct block_list* mapit_first(struct s_mapiterator* mapit);
  807. struct block_list* mapit_last(struct s_mapiterator* mapit);
  808. struct block_list* mapit_next(struct s_mapiterator* mapit);
  809. struct block_list* mapit_prev(struct s_mapiterator* mapit);
  810. bool mapit_exists(struct s_mapiterator* mapit);
  811. #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
  812. #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
  813. #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
  814. #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
  815. #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
  816. int map_check_dir(int s_dir,int t_dir);
  817. uint8 map_calc_dir(struct block_list *src,int16 x,int16 y);
  818. uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir);
  819. int map_random_dir(struct block_list *bl, int16 *x, int16 *y); // [Skotlex]
  820. int cleanup_sub(struct block_list *bl, va_list ap);
  821. int map_delmap(char* mapname);
  822. void map_flags_init(void);
  823. bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
  824. void map_iwall_get(struct map_session_data *sd);
  825. void map_iwall_remove(const char *wall_name);
  826. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  827. void map_spawnmobs(int16 m); // [Wizputer]
  828. void map_removemobs(int16 m); // [Wizputer]
  829. void map_addmap2db(struct map_data *m);
  830. void map_removemapdb(struct map_data *m);
  831. #ifdef ADJUST_SKILL_DAMAGE
  832. void map_skill_damage_free(struct map_data *m);
  833. void map_skill_damage_add(struct map_data *m, uint16 skill_id, int pc, int mob, int boss, int other, uint8 caster);
  834. #endif
  835. #define CHK_ELEMENT(ele) ((ele) > ELE_NONE && (ele) < ELE_MAX) /// Check valid Element
  836. #define CHK_ELEMENT_LEVEL(lv) ((lv) >= 1 && (lv) <= MAX_ELE_LEVEL) /// Check valid element level
  837. #define CHK_RACE(race) ((race) > RC_NONE_ && (race) < RC_MAX) /// Check valid Race
  838. #define CHK_RACE2(race2) ((race2) >= RC2_NONE && (race2) < RC2_MAX) /// Check valid Race2
  839. #define CHK_CLASS(class_) ((class_) > CLASS_NONE && (class_) < CLASS_MAX) /// Check valid Class
  840. //Options read in cli
  841. extern char *INTER_CONF_NAME;
  842. extern char *LOG_CONF_NAME;
  843. extern char *MAP_CONF_NAME;
  844. extern char *BATTLE_CONF_FILENAME;
  845. extern char *ATCOMMAND_CONF_FILENAME;
  846. extern char *SCRIPT_CONF_NAME;
  847. extern char *MSG_CONF_NAME_EN;
  848. extern char *GRF_PATH_FILENAME;
  849. //Other languages supported
  850. char *MSG_CONF_NAME_RUS;
  851. char *MSG_CONF_NAME_SPN;
  852. char *MSG_CONF_NAME_GRM;
  853. char *MSG_CONF_NAME_CHN;
  854. char *MSG_CONF_NAME_MAL;
  855. char *MSG_CONF_NAME_IDN;
  856. char *MSG_CONF_NAME_FRN;
  857. char *MSG_CONF_NAME_POR;
  858. char *MSG_CONF_NAME_THA;
  859. //Useful typedefs from jA [Skotlex]
  860. typedef struct map_session_data TBL_PC;
  861. typedef struct npc_data TBL_NPC;
  862. typedef struct mob_data TBL_MOB;
  863. typedef struct flooritem_data TBL_ITEM;
  864. typedef struct chat_data TBL_CHAT;
  865. typedef struct skill_unit TBL_SKILL;
  866. typedef struct pet_data TBL_PET;
  867. typedef struct homun_data TBL_HOM;
  868. typedef struct mercenary_data TBL_MER;
  869. typedef struct elemental_data TBL_ELEM;
  870. #define BL_CAST(type_, bl) \
  871. ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
  872. #ifdef BETA_THREAD_TEST
  873. extern char default_codepage[32];
  874. extern int map_server_port;
  875. extern char map_server_ip[32];
  876. extern char map_server_id[32];
  877. extern char map_server_pw[32];
  878. extern char map_server_db[32];
  879. extern char log_db_ip[32];
  880. extern int log_db_port;
  881. extern char log_db_id[32];
  882. extern char log_db_pw[32];
  883. extern char log_db_db[32];
  884. #endif
  885. #include "../common/sql.h"
  886. extern int db_use_sqldbs;
  887. extern Sql* mmysql_handle;
  888. extern Sql* qsmysql_handle;
  889. extern Sql* logmysql_handle;
  890. extern char buyingstores_table[32];
  891. extern char buyingstore_items_table[32];
  892. extern char item_table[32];
  893. extern char item2_table[32];
  894. extern char mob_table[32];
  895. extern char mob2_table[32];
  896. extern char mob_skill_table[32];
  897. extern char mob_skill2_table[32];
  898. extern char vendings_table[32];
  899. extern char vending_items_table[32];
  900. extern char market_table[32];
  901. extern char roulette_table[32];
  902. void do_shutdown(void);
  903. #endif /* _MAP_H_ */