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- // Specific Item Drop Ratio Database
- // Overrides for global item_rate* values from conf/battle/drops.conf
- //
- // Structure of Database:
- // ItemID,Ratio{,MonsterID1,...,MonsterID10}
- //
- // Result:
- // ItemID base drop rates defined in mob_db will not get multiplied
- // by global item_rate* values (aka drop rates) from
- // conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
- // If no MonsterID is specified, all monsters will be affected,
- // otherwise only listed ones.
- //
- // Examples:
- // 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
- // 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
- // 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
- //
- // Notes:
- // - By default you can list up to 10 MonsterIDs per ItemID.
- // It can be changed in src/map/mob.cpp by adjusting MAX_ITEMRATIO_MOBS.
- // - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
- // - Does not override item_drop_*_min/max settings.
- // - Does not affect card/item-granted drops. To adjust card/item-granted
- // drops, edit them in item_db.
- // - Does affect MVP prizes and Treasure Boxes.
- // - You can add only ONE line per ItemID. If you need various ratios
- // for different monsters, override drop rate with Ratio=100 and edit
- // base drop rates in mob_db.
- // - This file is reloaded by @reloadmobdb.
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