status_change.txt 51 KB

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  1. //===== rAthena Documentation ================================
  2. //= Status Change Documentation
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20171207
  7. //===== Description: =========================================
  8. //= List of all Status Changes and theirs val1, val2, val3, and
  9. //= val4 usage in source. Providing easier guide to use
  10. //= sc_start, sc_start2, and sc_start4 in scripting.
  11. //= NOTE:
  12. //= - If sc_start/2/4 values based on val1~val4 information,
  13. //= it's a wise decision to use flag SCSTART_LOADED(4). But,
  14. //= some SCs with iteration check maybe will fail to give
  15. //= iteration check if flag SCSTART_LOADED is given.
  16. //===== Format: =========================================
  17. //= <SC_Name> (<Default_EFST>)
  18. //= desc: <any description or info related this status>
  19. //= val1: <usage for>
  20. //= val2: <usage for>
  21. //= val3: <usage for>
  22. //= val4: <usage for>
  23. //============================================================
  24. SC_STONE ()
  25. desc: DEF -50%; if HP>25% lose 1% HP/5 sec; MDEF +25%; change element to Earth Lv 1; ignore Steal & Lex Aeterna; can't move/attack/pick item/use item/use skill/sit/logout
  26. val1:
  27. val2: Caster's object ID
  28. val3: Incubation time
  29. val4: Remaining tick
  30. SC_FREEZE ()
  31. desc: DEF -50%; FLEE = 0; MDEF +25%; ignore Steal, Lex Aeterna, Storm Gust, Falling Ice Pillar; change element to Water Lv 1; can't move/attack/pick item/use item/sit/logout
  32. val1:
  33. SC_STUN ()
  34. desc: FLEE = 0; can't move/attack/pick item/use item/use skill/sit/logout
  35. val1:
  36. SC_SLEEP ()
  37. desc: FLEE = 0; enemy CRIT x2; can't move/attack/pick item/use item/use skill/sit/logout
  38. val1:
  39. SC_POISON ()
  40. desc: DEF -25%; if HP>25% lose 1.5% + 2 HP/sec; SP Regeneration is disabled
  41. val1: Skill Level
  42. val2: Caster's object ID
  43. val3:
  44. val4: Remaining tick
  45. SC_CURSE ()
  46. desc: ATK-25%; LUK = 0; Movement speed -300
  47. val1:
  48. SC_SILENCE ()
  49. desc: Can't use active skills
  50. val1:
  51. SC_CONFUSION ()
  52. desc: Move randomly; Set DEF to (STR+(INT*50))
  53. val1:
  54. SC_BLIND ()
  55. desc: HIT -25%; FLEE -25%; Black out the outter part of the screen
  56. val1:
  57. SC_BLEEDING (EFST_BLOODING)
  58. desc: HP Regeneration is disabled; SP Regeneration is disabled; Lose HP overtime
  59. val1: Skill Level
  60. val2: Caster's object ID (for mob_log_damage)
  61. val3:
  62. val4: Remaining tick
  63. SC_DPOISON ()
  64. desc: DEF -25%; if HP>25% lose 10/15% HP/sec
  65. val1: Skill Level
  66. val2: Caster's object ID (for mob_log_damage)
  67. val3:
  68. val4: Remaining tick
  69. SC_PROVOKE (EFST_PROVOKE)
  70. desc: Decrease DEF by (5+(5*Skill Lv))%; Increase ATK by (2+(3*Skill lv))%
  71. val1:
  72. SC_ENDURE (EFST_ENDURE)
  73. desc: Increase MDEF by (Skill Lv); Doesn't get flinched when attacked
  74. val1:
  75. SC_TWOHANDQUICKEN (EFST_TWOHANDQUICKEN)
  76. desc: ASPD +30%
  77. val1:
  78. SC_CONCENTRATE (EFST_CONCENTRATION)
  79. desc: Increase AGI by (2+Skill Lv)%; Increase DEX by (2+Skill Lv)%; Reveal hidden enemies in 3x3 area around caster
  80. val1:
  81. SC_HIDING (EFST_HIDING)
  82. desc: Set OPTION_HIDE
  83. val1:
  84. SC_CLOAKING (EFST_CLOAKING)
  85. desc: Set OPTION_CLOAK
  86. val1:
  87. SC_ENCPOISON (EFST_ENCHANTPOISON)
  88. desc: Change weapon element to ELE_POISON; Poisoning chance is (2.5+0.5%)
  89. val1:
  90. SC_POISONREACT (EFST_POISONREACT)
  91. desc: Increase ATK by (100+30*Skill Lv))%; Counter physical attack with Envenoms skill
  92. val1:
  93. SC_QUAGMIRE (EFST_QUAGMIRE)
  94. desc: Removes Increase AGI, Twhohand Quicken, Wind Walk, Adrenaline Rush, Attention Concentrate, Cart Boost, True Sight, Magnetic Field & Onehand Quicken skill effect; Movement Speed -50; Decrease AGI & DEX by (10*Skill Lv) but can't below 75% for players and 50% for mobs
  95. val1:
  96. SC_ANGELUS (EFST_ANGELUS)
  97. desc: Increase DEF by (5*Skill Lv)%
  98. val1:
  99. SC_BLESSING (EFST_BLESSING)
  100. desc: Increase STR, DEX & INT by (Skill Lv); Removes Stone and Curse status. If used on mobs will reduce their DEX and INT by 50%
  101. val1:
  102. SC_SIGNUMCRUCIS (EFST_CRUCIS)
  103. desc: Decrease DEF of Undead and Demon mobs by (10+(4*Skill Lv))% on screen
  104. val1:
  105. SC_INCREASEAGI (EFST_INC_AGI)
  106. desc: Increase AGI and walkspeed, AL_INCAGI effect
  107. val1: (hardcoded)
  108. SC_DECREASEAGI (EFST_DEC_AGI)
  109. desc: Decrease AGI and walkspeed, AL_DECAGI effect
  110. val1: (hardcoded)
  111. SC_SLOWPOISON (EFST_SLOWPOISON)
  112. desc: Stop the HP reduction of SC_POISON
  113. val1:
  114. SC_IMPOSITIO (EFST_IMPOSITIO)
  115. desc: Increase ATK by (5*Skill Lv)
  116. val1:
  117. SC_SUFFRAGIUM (EFST_SUFFRAGIUM)
  118. desc: Cast time decreased by (15*Skill Lv)%
  119. val1:
  120. SC_ASPERSIO (EFST_ASPERSIO)
  121. desc: Change weapon element to ELE_HOLY
  122. val1:
  123. SC_BENEDICTIO (EFST_BENEDICTIO)
  124. desc: Change armor element to ELE_HOLY
  125. val1:
  126. SC_KYRIE (EFST_KYRIE)
  127. desc: Remove SC_ASSUMPTIO skill effect; Block damage with a total of (MaxHP*(Skill Lv*2+10)/100) or ((Skill Lv/2)+5) times
  128. val1:
  129. SC_MAGNIFICAT (EFST_MAGNIFICAT)
  130. desc: SP Regeneration speed x2
  131. val1:
  132. SC_GLORIA (EFST_GLORIA)
  133. desc: LUK +30
  134. val1:
  135. SC_AETERNA (EFST_LEXAETERNA)
  136. desc: Damaged received x2
  137. val1:
  138. SC_ADRENALINE (EFST_ADRENALINE)
  139. desc: ASPD of Axe & Mace weapons x2
  140. val1:
  141. SC_WEAPONPERFECTION (EFST_WEAPONPERFECT)
  142. desc: Ignore damage reduction to any monster size
  143. val1:
  144. SC_OVERTHRUST (EFST_OVERTHRUST)
  145. desc: Increase ATK by (5*Skill Lv)%; Add a 0.1% of breaking the equipped weapon [except Axes, Maces & Unbreakable weapons]
  146. val1:
  147. SC_MAXIMIZEPOWER (EFST_MAXIMIZE)
  148. desc: SP Regeneration is disabled; Damage dealt is always the max damage
  149. val1:
  150. SC_TRICKDEAD (EFST_TRICKDEAD)
  151. desc: HP & SP Regeneration is disabled; Remove SC_DANCING
  152. val1:
  153. SC_LOUD (EFST_SHOUT)
  154. desc: STR +4
  155. val1:
  156. SC_ENERGYCOAT (EFST_ENERGYCOAT)
  157. desc: Reduce damage received according to current MaxSP %
  158. val1:
  159. SC_BROKENARMOR (EFST_BROKENARMOR)
  160. desc: Shows EFST_BROKENARMOR status icon if the armor is broken
  161. val1:
  162. SC_BROKENWEAPON (EFST_BROKENWEAPON)
  163. desc: Shows EFST_BROKENWEAPON status icon if the armor is broken
  164. val1:
  165. SC_HALLUCINATION (EFST_ILLUSION)
  166. desc: The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you.
  167. val1:
  168. SC_WEIGHT50 (EFST_WEIGHTOVER50)
  169. desc: Shows EFST_WEIGHTOVER50 status icon if Weight >= 50%
  170. val1:
  171. SC_WEIGHT90 (EFST_WEIGHTOVER90)
  172. desc: Shows EFST_WEIGHTOVER90 status icon if Weight >= 90%
  173. val1:
  174. SC_ASPDPOTION0 (EFST_ATTHASTE_POTION1)
  175. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION1, SC_ASPDPOTION2, SC_ASPDPOTION3
  176. val1: +ASPD (Renewal)
  177. val2: +% ASPD (Pre-Renewal)
  178. SC_ASPDPOTION1 (EFST_ATTHASTE_POTION2)
  179. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION2, SC_ASPDPOTION3
  180. val1: +ASPD (Renewal)
  181. val2: +% ASPD (Pre-Renewal)
  182. SC_ASPDPOTION2 (EFST_ATTHASTE_POTION3)
  183. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION3
  184. val1: +ASPD (Renewal)
  185. val2: +% ASPD (Pre-Renewal)
  186. SC_ASPDPOTION3 (EFST_ATTHASTE_INFINITY)
  187. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION2
  188. val1: + ASPD (Renewal)
  189. val2: +% ASPD (Pre-Renewal)
  190. SC_SPEEDUP0 (EFST_MOVHASTE_HORSE)
  191. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  192. val1: +% Walkspeed
  193. SC_SPEEDUP1 (EFST_MOVHASTE_POTION)
  194. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  195. val1: +% Walkspeed
  196. SC_ATKPOTION (EFST_PLUSATTACKPOWER)
  197. desc: Increase Atk
  198. val1: +Atk
  199. SC_MATKPOTION (EFST_PLUSMAGICPOWER)
  200. desc: Increase MAtk
  201. val1: +MAtk
  202. SC_WEDDING ()
  203. desc: Set Movement Speed to 100; Call clif_changelook; Set OPTION_WEDDING
  204. val1:
  205. SC_SLOWDOWN ()
  206. desc: Reduce walkspeed rate
  207. val1: -% Walkspeed
  208. SC_ANKLE (EFST_ANKLESNARE)
  209. desc: Set DEF to (AGI*50); Can't move
  210. val1:
  211. SC_KEEPING ()
  212. desc: Set DEF to 90
  213. val1:
  214. SC_BARRIER (EFST_BARRIER)
  215. desc: Set DEF to 100
  216. val1:
  217. SC_STRIPWEAPON (EFST_NOEQUIPWEAPON)
  218. desc: Unequip weapon; On mob ATK -25%
  219. val1:
  220. SC_STRIPSHIELD (EFST_NOEQUIPSHIELD)
  221. desc: Unequip shield; On mob DEF -15%
  222. val1:
  223. SC_STRIPARMOR (EFST_NOEQUIPARMOR)
  224. desc: Unequip armor; On mob VIT -40%
  225. val1:
  226. SC_STRIPHELM (EFST_NOEQUIPHELM)
  227. desc: Unequip helm; On mob INT -40%
  228. val1:
  229. SC_CP_WEAPON (EFST_PROTECTWEAPON)
  230. desc: Protects equipped weapon from damage and strip skill
  231. val1:
  232. SC_CP_SHIELD (EFST_PROTECTSHIELD)
  233. desc: Protects equipped shield from damage and strip skill
  234. val1:
  235. SC_CP_ARMOR (EFST_PROTECTARMOR)
  236. desc: Protects equipped armor from damage and strip skill
  237. val1:
  238. SC_CP_HELM (EFST_PROTECTHELM)
  239. desc: Protects equipped helm from damage and strip skill
  240. val1:
  241. SC_AUTOGUARD (EFST_AUTOGUARD)
  242. desc: Blocks short and long range physical attacks at a certain chance, and stops the caster for 0.3 seconds if it's activated
  243. val1:
  244. SC_REFLECTSHIELD (EFST_REFLECTSHIELD)
  245. desc: Reflects (10+(3*Skill Lv))% of short ranged physical attack back to the attacker
  246. val1:
  247. SC_SPLASHER (EFST_SPLASHER)
  248. desc: This skill will only work once the target's HP is 1/3 or less of its Max HP. When struck by this skill, the target will explode and damage other enemies in it's vicinity
  249. val1:
  250. SC_PROVIDENCE (EFST_PROVIDENCE)
  251. desc: Increase party members' resistance to RC_Demon and Ele_Holy monsters
  252. val1:
  253. SC_DEFENDER (EFST_DEFENDER)
  254. desc: Decrease (5+(15*Skill Lv))% damage taken from long range attack; Decrease (25+(5*Skill Lv)) ASPD
  255. val1:
  256. SC_MAGICROD (EFST_MAGICROD)
  257. desc: Gain (Skill Lv*20)% of SP consumed by the skill used from enemy; Damage received becomes 0; Drain 20% of enemy's Max SP
  258. val1:
  259. SC_SPELLBREAKER ()
  260. desc: Gain SP used by enemy to cast the spell, and interrupt the magic cast. At lv 5, gain 1% from enemy max hp.
  261. val1:
  262. SC_AUTOSPELL (EFST_AUTOSPELL)
  263. desc: Auto cast several learned magic spells by using 2/3 of SP cost of the skill, but only when attacking with physical attacks.
  264. val1:
  265. SC_SIGHTTRASHER ()
  266. desc: (not exist)
  267. val1:
  268. SC_AUTOBERSERK (EFST_AUTOBERSERK)
  269. desc: If HP<25%, set SC_PROVOKE lv 10 on self
  270. val1:
  271. SC_SPEARQUICKEN (EFST_SPEARQUICKEN)
  272. desc: When using spear, +ASPD (20+(1*Skill Lv))%, +CRIT (3+(10*Skill Lv)), +FLEE (2*Skill Lv)
  273. val1:
  274. SC_AUTOCOUNTER (EFST_AUTOCOUNTER)
  275. desc: Hitrate +20%; If attacked by close range, automatically retaliate with crit*2
  276. val1:
  277. SC_SIGHT ()
  278. desc: Reveal hidden enemy on 3*3 range; Set OPTION_SIGHT
  279. val1:
  280. SC_SAFETYWALL ()
  281. desc: Block short ranged attack; Set OPTION_RUWACH
  282. val1:
  283. SC_RUWACH ()
  284. desc: Reveal hidden target and deal little damages if enemy is under SC_HIDING/SC_CLOAKING/SC_CAMOUFLAGE/SC_CLOAKINGEXCEED; Set OPTION_RUWACH
  285. val1:
  286. SC_EXTREMITYFIST (EFST_EXTREMITYFIST)
  287. desc: Stop SP Regeneration by setting RGN_SP
  288. val1:
  289. SC_EXPLOSIONSPIRITS (EFST_EXPLOSIONSPIRITS)
  290. desc: Stop SP Regeneration by setting RGN_SP; +Crit
  291. val1:
  292. SC_COMBO ()
  293. desc:
  294. val1:
  295. SC_BLADESTOP_WAIT ()
  296. desc:
  297. val1:
  298. SC_BLADESTOP (EFST_BLADESTOP)
  299. desc: Stops player and target; Set OPT3_BLADESTOP
  300. val1:
  301. SC_FIREWEAPON (EFST_PROPERTYFIRE)
  302. desc: Change weapon element to Fire element
  303. val1:
  304. SC_WATERWEAPON (EFST_PROPERTYWATER)
  305. desc: Change weapon element to Water element
  306. val1:
  307. SC_WINDWEAPON (EFST_PROPERTYWIND)
  308. desc: Change weapon element to Wind element
  309. val1:
  310. SC_EARTHWEAPON (EFST_PROPERTYGROUND)
  311. desc: Change weapon element to Earth element
  312. val1:
  313. SC_VOLCANO (EFST_GROUNDMAGIC)
  314. desc: +watk of ELE_FIRE user
  315. val1:
  316. SC_DELUGE (EFST_GROUNDMAGIC)
  317. desc: +Max HP of ELE_WATER user
  318. val1:
  319. SC_VIOLENTGALE (EFST_GROUNDMAGIC)
  320. desc: +FLEE of ELE_WIND user
  321. val1:
  322. SC_WATK_ELEMENT ()
  323. desc: Adds a percent of damage as an element
  324. val1:
  325. SC_ARMOR ()
  326. desc: Reduce damage received by 80 from long ranged weapon/misc attacks
  327. val1:
  328. SC_ARMOR_ELEMENT ()
  329. desc: Adjust element resistance by percentage
  330. val1: Water resistance
  331. val2: Earth resistance
  332. val3: Fire resistance
  333. val4: Wind resistance
  334. SC_NOCHAT ()
  335. desc: Can't chat, pick item, drop item
  336. val1:
  337. SC_BABY (EFST_PROTECTEXP)
  338. desc:
  339. val1:
  340. SC_AURABLADE (EFST_AURABLADE)
  341. desc: Set OPT3_AURABLADE; Add damage by (20*Skill Lv) which ignore caster's accuracy rate/target's DEF
  342. val1:
  343. SC_PARRYING (EFST_PARRYING)
  344. desc: Block using a 2H-Sword with chance (20+(3*Skill Lv))%
  345. val1:
  346. SC_CONCENTRATION (EFST_LKCONCENTRATION)
  347. desc: Lv 1 Endurace effect; +WATK; +HIT; -DEF
  348. val1:
  349. val2: 5*val1; // Batk/Watk Increase
  350. val3: 10*val1; // Hit Increase
  351. val4: 5*val1; // Def reduction
  352. SC_TENSIONRELAX (EFST_TENSIONRELAX)
  353. desc: Increase HP regeneration rate while sitting
  354. val1:
  355. val2: 12; // SP cost
  356. val3: tick/val4;
  357. val4: 10000; // Decrease at 10secs intervals.
  358. SC_BERSERK (EFST_BERSERK)
  359. desc: Stop HP+SP Regen; Can't use skill; Can't chat; -FLEE; +Max HP; +Movement Speed; +ATK; Set OPT3_BERSERK; -5%HP per 10 second; Set DEF+MDEF to 0
  360. val1:
  361. val2: HP Penalty (5% of Max HP)
  362. val3: Skill duration
  363. val4: Interval of HP Penalty
  364. SC_FURY ()
  365. desc:
  366. val1:
  367. SC_GOSPEL (EFST_GOSPEL)
  368. desc: Can't move; Gives a random status to party member and also enemy.
  369. val1:
  370. SC_ASSUMPTIO (RE: EFST_ASSUMPTIO2. Pre-RE: EFST_ASSUMPTIO)
  371. desc: HP_ASSUMPTIO's effect
  372. val1: Level // * 2 Bonus heal % (in RENEWAL)
  373. SC_BASILICA ()
  374. desc: Can't move; Can't use skill except the Basilica caster to cancel the basilica itself; Clear the skill area; Knockback enemy except Boss
  375. val1:
  376. SC_GUILDAURA ()
  377. desc:
  378. val1:
  379. SC_MAGICPOWER (EFST_MAGICPOWER)
  380. desc: +MATK by (Skill Lv*5)% for the next magic skill that is cast
  381. val1:
  382. SC_EDP (EFST_EDP)
  383. desc: +WATK by (100+(Skill Lv*80))
  384. val1: Skill Lv
  385. val2: Chance to Poison enemy (val1+2)%
  386. val3: Damage increased by (50*(val1+1))
  387. SC_TRUESIGHT (EFST_TRUESIGHT)
  388. desc: All stat +5; Damage +(2*Skill Lv)%; Crit +(Skill Lv); Hit +(3*Skill Lv)%
  389. val1: Skill Lv
  390. val2: Crit
  391. val3: Hit
  392. SC_WINDWALK (EFST_WINDWALK)
  393. desc: +Flee; +Movement speed
  394. val1: Skill Lv
  395. val2: Flee
  396. SC_MELTDOWN (EFST_MELTDOWN)
  397. desc: Breaks target's weapon and armor at a certain chance
  398. val1: Skill Lv
  399. val2: Chance to break weapon (100*Skill Lv)
  400. val3: Change to break armor (70*Skill Lv)
  401. SC_CARTBOOST (EFST_CARTBOOST)
  402. desc:
  403. val1:
  404. SC_CHASEWALK (EFST_CHASEWALK)
  405. desc:
  406. val1:
  407. SC_REJECTSWORD (EFST_SWORDREJECT)
  408. desc:
  409. val1:
  410. SC_MARIONETTE (EFST_MARIONETTE_MASTER)
  411. desc:
  412. val1:
  413. SC_MARIONETTE2 (EFST_MARIONETTE)
  414. desc:
  415. val1:
  416. SC_CHANGEUNDEAD ()
  417. desc:
  418. val1:
  419. SC_JOINTBEAT ()
  420. desc:
  421. val1:
  422. SC_MINDBREAKER (EFST_MINDBREAKER)
  423. desc:
  424. val1:
  425. SC_MEMORIZE (EFST_MEMORIZE)
  426. desc:
  427. val1:
  428. SC_FOGWALL (EFST_FOGWALL)
  429. desc:
  430. val1:
  431. SC_SPIDERWEB (EFST_SPIDERWEB)
  432. desc:
  433. val1:
  434. SC_DEVOTION (EFST_DEVOTION)
  435. desc:
  436. val1:
  437. SC_SACRIFICE ()
  438. desc:
  439. val1:
  440. SC_STEELBODY ()
  441. desc:
  442. val1:
  443. SC_ORCISH ()
  444. desc:
  445. val1:
  446. SC_READYSTORM ()
  447. desc:
  448. val1:
  449. SC_READYDOWN ()
  450. desc:
  451. val1:
  452. SC_READYTURN ()
  453. desc:
  454. val1:
  455. SC_READYCOUNTER ()
  456. desc:
  457. val1:
  458. SC_DODGE ()
  459. desc:
  460. val1:
  461. SC_RUN ()
  462. desc:
  463. val1:
  464. SC_SHADOWWEAPON ()
  465. desc:
  466. val1:
  467. SC_ADRENALINE2 ()
  468. desc:
  469. val1:
  470. SC_GHOSTWEAPON ()
  471. desc:
  472. val1:
  473. SC_KAIZEL ()
  474. desc:
  475. val1:
  476. SC_KAAHI ()
  477. desc:
  478. val1:
  479. SC_KAUPE ()
  480. desc:
  481. val1:
  482. SC_ONEHAND ()
  483. desc:
  484. val1:
  485. SC_PRESERVE ()
  486. desc:
  487. val1:
  488. SC_BATTLEORDERS ()
  489. desc:
  490. val1:
  491. SC_REGENERATION ()
  492. desc:
  493. val1:
  494. SC_DOUBLECAST ()
  495. desc:
  496. val1:
  497. SC_GRAVITATION ()
  498. desc:
  499. val1:
  500. SC_MAXOVERTHRUST ()
  501. desc:
  502. val1:
  503. SC_LONGING ()
  504. desc:
  505. val1:
  506. SC_HERMODE ()
  507. desc:
  508. val1:
  509. SC_SHRINK ()
  510. desc:
  511. val1:
  512. SC_SIGHTBLASTER ()
  513. desc:
  514. val1:
  515. SC_WINKCHARM ()
  516. desc:
  517. val1:
  518. SC_CLOSECONFINE (EFST_RG_CCONFINE_M)
  519. desc: Flee bonus and counter for confined enemies
  520. val1: Skill level
  521. val2: Confined enemy count
  522. val3: +50 Flee
  523. SC_CLOSECONFINE2 (EFST_RG_CCONFINE_S)
  524. desc: Confines target in place
  525. val1: Skill level
  526. val2: MapID of caster
  527. SC_DANCING ()
  528. desc:
  529. val1:
  530. SC_ELEMENTALCHANGE (EFST_ARMOR_PROPERTY)
  531. desc: Change armor element
  532. val1: Element level
  533. val2: Element (see doc/item_bonus.txt)
  534. SC_RICHMANKIM ()
  535. desc:
  536. val1:
  537. SC_ETERNALCHAOS ()
  538. desc:
  539. val1:
  540. SC_DRUMBATTLE ()
  541. desc:
  542. val1:
  543. SC_NIBELUNGEN ()
  544. desc:
  545. val1:
  546. SC_ROKISWEIL ()
  547. desc:
  548. val1:
  549. SC_INTOABYSS ()
  550. desc:
  551. val1:
  552. SC_SIEGFRIED (EFST_SIEGFRIED)
  553. desc: Status change for BD_SIEGFRIED
  554. val1: BD_SIEGFRIED Skill level
  555. val2: Increase val2% damage reduction from non-Nuetral elemental attack
  556. val3: Increase status resistance value by val3% of player's current resistance.
  557. SC_WHISTLE ()
  558. desc:
  559. val1:
  560. SC_ASSNCROS ()
  561. desc:
  562. val1:
  563. SC_POEMBRAGI ()
  564. desc:
  565. val1:
  566. SC_APPLEIDUN ()
  567. desc:
  568. val1:
  569. SC_MODECHANGE ()
  570. desc:
  571. val1:
  572. SC_HUMMING ()
  573. desc:
  574. val1:
  575. SC_DONTFORGETME ()
  576. desc:
  577. val1:
  578. SC_FORTUNE ()
  579. desc:
  580. val1:
  581. SC_SERVICE4U ()
  582. desc:
  583. val1:
  584. SC_STOP ()
  585. desc:
  586. val1:
  587. SC_SPURT ()
  588. desc:
  589. val1:
  590. SC_SPIRIT ()
  591. desc:
  592. val1:
  593. SC_COMA ()
  594. desc: Vanish HP to 1 and SP to 0
  595. val1: Skill Level
  596. val2: If 1 means do not remove SP
  597. val3: Caster's object ID (for mob_log_damage)
  598. val4:
  599. SC_INTRAVISION ()
  600. desc:
  601. val1:
  602. SC_INCALLSTATUS ()
  603. desc: Increase all status
  604. val1: +AllStats
  605. SC_INCSTR ()
  606. desc: Increase STR
  607. val1: + STR
  608. SC_INCAGI ()
  609. desc: Increase AGI
  610. val1: + AGI
  611. SC_INCVIT ()
  612. desc: Incrase VIT
  613. val1: + VIT
  614. SC_INCINT ()
  615. desc: Increase INT
  616. val1: + INT
  617. SC_INCDEX ()
  618. desc: Increase DEX
  619. val1: + DEX
  620. SC_INCLUK ()
  621. desc: Increase LUK
  622. val1: + Luk
  623. SC_INCHIT ()
  624. desc: Increase Hit
  625. val1: + Hit
  626. SC_INCHITRATE ()
  627. desc: Incrase Hit
  628. val1: +% Hit
  629. SC_INCFLEE ()
  630. desc: Increase Flee
  631. val1: + Flee
  632. SC_INCFLEERATE ()
  633. desc: Incrase Flee
  634. val1: +% Flee
  635. SC_INCMHPRATE ()
  636. desc: Increase MaxHP
  637. val1: +% MaxHP
  638. SC_INCMSPRATE ()
  639. desc: Incrase Max SP
  640. val1: +% MaxSP
  641. SC_INCATKRATE ()
  642. desc: Increase Base Attack
  643. val1: +% Atk
  644. SC_INCMATKRATE ()
  645. desc: Increase MATK
  646. val1: +% Matk
  647. SC_INCDEFRATE ()
  648. desc: Increase Defense
  649. val1: +% Def
  650. SC_STRFOOD (EFST_FOOD_STR)
  651. desc: Increase STR (cannot be stacked with SC_FOOD_STR_CASH, ignored if value is lower)
  652. val1: +STR
  653. SC_AGIFOOD (EFST_FOOD_AGI)
  654. desc: Increase AGI (cannot be stacked with SC_FOOD_AGI_CASH, ignored if value is lower)
  655. val1: +AGI
  656. SC_VITFOOD (EFST_FOOD_VIT)
  657. desc: Increase VIT (cannot be stacked with SC_FOOD_VIT_CASH, ignored if value is lower)
  658. val1: +VIT
  659. SC_INTFOOD (EFST_FOOD_INT)
  660. desc: Increase INT (cannot be stacked with SC_FOOD_INT_CASH, ignored if value is lower)
  661. val1: +INT
  662. SC_DEXFOOD (EFST_FOOD_DEX)
  663. desc: Increase DEX (cannot be stacked with SC_FOOD_DEX_CASH, ignored if value is lower)
  664. val1: +DEX
  665. SC_LUKFOOD (EFST_FOOD_LUK)
  666. desc: Increase LUK (cannot be stacked with SC_FOOD_LUK_CASH, ignored if value is lower)
  667. val1: +LUK
  668. SC_HITFOOD (EFST_FOOD_BASICHIT)
  669. desc: Increase HIT (food-type effect)
  670. val1: +Hit
  671. SC_FLEEFOOD (EFST_FOOD_BASICAVOIDANCE)
  672. desc: Increase FLEE (food-type effect)
  673. val1: +Flee
  674. SC_BATKFOOD ()
  675. desc: Increase Base Attack (food-type effect)
  676. val1: +BaseAttack
  677. SC_WATKFOOD ()
  678. desc: Increase Weapon Attack (food-type effect)
  679. val1: +WeaponAttack
  680. SC_MATKFOOD ()
  681. desc: Increase Magic Attack (food-type effect)
  682. val1: +MagicAttack
  683. SC_SCRESIST ()
  684. desc: Status resistance from Gospel skill
  685. val1: Increase status resistance value by n% of player's current resistance.
  686. SC_XMAS ()
  687. desc:
  688. val1:
  689. SC_WARM ()
  690. desc:
  691. val1:
  692. SC_SUN_COMFORT ()
  693. desc:
  694. val1:
  695. SC_MOON_COMFORT ()
  696. desc:
  697. val1:
  698. SC_STAR_COMFORT ()
  699. desc:
  700. val1:
  701. SC_FUSION ()
  702. desc:
  703. val1:
  704. SC_SKILLRATE_UP ()
  705. desc:
  706. val1:
  707. SC_SKE ()
  708. desc:
  709. val1:
  710. SC_KAITE ()
  711. desc:
  712. val1:
  713. SC_SWOO ()
  714. desc:
  715. val1:
  716. SC_SKA ()
  717. desc:
  718. val1:
  719. SC_EARTHSCROLL ()
  720. desc:
  721. val1:
  722. SC_MIRACLE ()
  723. desc:
  724. val1:
  725. SC_MADNESSCANCEL (EFST_GS_MADNESSCANCEL)
  726. desc: Increases some statuses (Base ATK, ASPD)
  727. val1:
  728. SC_ADJUSTMENT (EFST_GS_ADJUSTMENT)
  729. desc: Increases some statuses (Hit, Flee)
  730. val1:
  731. SC_INCREASING (EFST_GS_ACCURACY)
  732. desc: Increase some statuses (Hit, Dex, Agi), GS_INCREASING effect
  733. val1:
  734. SC_MAGICALBULLET (EFST_GS_MAGICAL_BULLET)
  735. desc: Increases damage based on source's MATK and is reduced by target's MDEF
  736. val1:
  737. SC_GATLINGFEVER (EFST_GS_GATLINGFEVER)
  738. desc: Increases some statuses (Base ATK, Flee, Movement Speed, ASPD)
  739. val1: SkillLv
  740. val2: ASPD increase (20 * val1)
  741. val3: Base ATK (20 + 10 * val1) [pre-renewal]
  742. val4: Flee decrease (5 * val1)
  743. SC_TATAMIGAESHI ()
  744. desc:
  745. val1:
  746. SC_UTSUSEMI ()
  747. desc:
  748. val1:
  749. SC_BUNSINJYUTSU ()
  750. desc:
  751. val1:
  752. SC_KAENSIN ()
  753. desc:
  754. val1:
  755. SC_SUITON ()
  756. desc:
  757. val1:
  758. SC_NEN ()
  759. desc:
  760. val1:
  761. SC_KNOWLEDGE ()
  762. desc:
  763. val1:
  764. SC_SMA ()
  765. desc:
  766. val1:
  767. SC_FLING ()
  768. desc:
  769. val1:
  770. SC_AVOID ()
  771. desc:
  772. val1:
  773. SC_CHANGE ()
  774. desc:
  775. val1:
  776. SC_BLOODLUST ()
  777. desc:
  778. val1:
  779. SC_FLEET ()
  780. desc:
  781. val1:
  782. SC_SPEED ()
  783. desc:
  784. val1:
  785. SC_DEFENCE ()
  786. desc: Increase Defense, HAMI_DEFENCE effect
  787. val1: (none)
  788. val2: + Def(Pre-renewal) or VIT (Renewal)
  789. SC_INCASPDRATE ()
  790. desc: Increase ASPD
  791. val1: +% ASPD
  792. SC_INCFLEE2 (EFST_PLUSAVOIDVALUE)
  793. desc: Increase perfect flee
  794. val1: + Flee2
  795. SC_JAILED ()
  796. desc:
  797. val1:
  798. SC_ENCHANTARMS (EFST_WEAPONPROPERTY)
  799. desc: Changes the element of a target's weapon.
  800. val1: Element value from skill_db
  801. SC_MAGICALATTACK ()
  802. desc:
  803. val1:
  804. SC_ARMORCHANGE ()
  805. desc:
  806. val1:
  807. SC_CRITICALWOUND ()
  808. desc:
  809. val1:
  810. SC_MAGICMIRROR ()
  811. desc:
  812. val1:
  813. SC_SLOWCAST ()
  814. desc:
  815. val1:
  816. SC_SUMMER ()
  817. desc:
  818. val1:
  819. SC_EXPBOOST (EFST_CASH_PLUSEXP)
  820. desc: Increase EXP rate
  821. val1: +% EXP
  822. SC_ITEMBOOST (EFST_CASH_RECEIVEITEM)
  823. desc: Increase Drop rate
  824. val1: +% Drop
  825. SC_BOSSMAPINFO (EFST_CASH_BOSS_ALARM)
  826. desc: Used to display Boss location on minimap
  827. val1: Boss game ID
  828. val2: Used to keep timer message from spamming chat window
  829. val3:
  830. val4: Remaining tick
  831. SC_LIFEINSURANCE (EFST_CASH_DEATHPENALTY)
  832. desc: Remove death pleanlties
  833. val1:
  834. SC_INCCRI (EFST_FOOD_CRITICALSUCCESSVALUE)
  835. desc: Increase critical value
  836. val1: + Critical (100% = 1000)
  837. SC_INCDEF () /* NOT AVAILABLE YET */
  838. desc:
  839. val1:
  840. SC_INCBASEATK () /* NOT AVAILABLE YET */
  841. desc:
  842. val1:
  843. SC_FASTCAST () /* NOT AVAILABLE YET */
  844. desc:
  845. val1:
  846. SC_MDEF_RATE (EFST_PROTECT_MDEF)
  847. desc: Increase MDef by %
  848. val1: +% Mdef
  849. SC_HPREGEN () /* NOT AVAILABLE YET */
  850. desc:
  851. val1:
  852. SC_INCHEALRATE (EFST_HEALPLUS)
  853. desc: Increase Heal power
  854. val1: +% Heal
  855. SC_PNEUMA ()
  856. desc:
  857. val1:
  858. SC_AUTOTRADE ()
  859. desc:
  860. val1:
  861. SC_KSPROTECTED ()
  862. desc:
  863. val1:
  864. SC_ARMOR_RESIST ()
  865. desc: Adjust element resistance by percentage
  866. val1: Water resistance
  867. val2: Earth resistance
  868. val3: Fire resistance
  869. val4: Wind resistance
  870. SC_SPCOST_RATE (EFST_ATKER_BLOOD)
  871. desc: Reduce SP cost
  872. val1: +% Rate
  873. SC_COMMONSC_RESIST (EFST_TARGET_BLOOD)
  874. desc: Increase resistance of status changes, only againts SC_STONE, SC_FREEZE, SC_STUN, SC_SLEEP, SC_POISON, SC_CURSE, SC_SILENCE, SC_CONFUSION, SC_BLIND, SC_BLEEDING, and SC_DPOISON
  875. val1: +% Resistance
  876. SC_SEVENWIND ()
  877. desc:
  878. val1:
  879. SC_DEF_RATE (EFST_PROTECT_DEF)
  880. desc: Increase Def by %
  881. val1: +% Def
  882. SC_SPREGEN () /* NOT AVAILABLE YET */
  883. desc:
  884. val1:
  885. SC_WALKSPEED ()
  886. desc:
  887. val1:
  888. SC_MERC_FLEEUP ()
  889. desc:
  890. val1:
  891. SC_MERC_ATKUP ()
  892. desc:
  893. val1:
  894. SC_MERC_HPUP ()
  895. desc:
  896. val1:
  897. SC_MERC_SPUP ()
  898. desc:
  899. val1:
  900. SC_MERC_HITUP ()
  901. desc:
  902. val1:
  903. SC_MERC_QUICKEN ()
  904. desc:
  905. val1:
  906. SC_REBIRTH ()
  907. desc:
  908. val1:
  909. SC_SKILLCASTRATE () /* NOT AVAILABLE YET */
  910. desc:
  911. val1:
  912. SC_DEFRATIOATK () /* NOT AVAILABLE YET */
  913. desc:
  914. val1:
  915. SC_HPDRAIN () /* NOT AVAILABLE YET */
  916. desc:
  917. val1:
  918. SC_SKILLATKBONUS () /* NOT AVAILABLE YET */
  919. desc:
  920. val1:
  921. SC_ITEMSCRIPT ()
  922. desc: Timer script from other item script
  923. val1: Item ID
  924. val2: Status Icon
  925. SC_S_LIFEPOTION (EFST_S_LIFEPOTION)
  926. desc: Increase HP each interval
  927. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  928. val2: Interval per seconds
  929. SC_L_LIFEPOTION (EFST_L_LIFEPOTION)
  930. desc: Increase HP each interval
  931. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  932. val2: Interval per seconds
  933. SC_JEXPBOOST ()
  934. desc:
  935. val1:
  936. SC_IGNOREDEF () /* NOT AVAILABLE YET */
  937. desc:
  938. val1:
  939. SC_HELLPOWER ()
  940. desc:
  941. val1:
  942. SC_INVINCIBLE ()
  943. desc:
  944. val1:
  945. SC_INVINCIBLEOFF ()
  946. desc:
  947. val1:
  948. SC_MANU_ATK (EFST_MANU_ATK)
  949. desc: Increase Weapon Damage rate to Manuk monsters
  950. val1: +% Damage
  951. val2: (hardcoded to 1 mark as Manuk group bonus)
  952. SC_MANU_DEF (EFST_MANU_DEF)
  953. desc: Increase Defense rate against Manuk monsters
  954. val1: +% Defense
  955. val2: (hardcoded to 1 mark as Manuk group bonus)
  956. SC_SPL_ATK (EFST_SPL_ATK)
  957. desc: Increase Weapon Damage rate to Splendide Monster
  958. val1: +% Damage
  959. val2: (hardcoded to 1 mark as Splendide group bonus)
  960. SC_SPL_DEF (EFST_SPL_DEF)
  961. desc: Increase Defense rate against Splendide Monster
  962. val1: +% Defense
  963. val2: (hardcoded to 1 mark as Splendide group bonus)
  964. SC_MANU_MATK (EFST_MANU_MATK)
  965. desc: Increase Magic Damage rate to Manuk monsters
  966. val1: +% Magic damage
  967. val2: (hardcoded to 1 mark as Manuk group bonus)
  968. SC_SPL_MATK (EFST_SPL_MATK)
  969. desc: Increase Magic Damage to Splendide Monster
  970. val1: +% Damage
  971. val2: (hardcoded to 1 mark as Splendide group bonus)
  972. SC_FOOD_STR_CASH (EFST_FOOD_STR_CASH)
  973. desc: Increase STR (cannot be stacked with SC_STRFOOD, ignored if value is lower)
  974. val1: +STR
  975. SC_FOOD_AGI_CASH (EFST_FOOD_AGI_CASH)
  976. desc: Increase AGI (cannot be stacked with SC_AGIFOOD, ignored if value is lower)
  977. val1: +AGI
  978. SC_FOOD_VIT_CASH (EFST_FOOD_VIT_CASH)
  979. desc: Increase VIT (cannot be stacked with SC_VITFOOD, ignored if value is lower)
  980. val1: +VIT
  981. SC_FOOD_DEX_CASH (EFST_FOOD_DEX_CASH)
  982. desc: Increase DEX (cannot be stacked with SC_DEXFOOD, ignored if value is lower)
  983. val1: +DEX
  984. SC_FOOD_INT_CASH (EFST_FOOD_INT_CASH)
  985. desc: Increase INT (cannot be stacked with SC_INTFOOD, ignored if value is lower)
  986. val1: +INT
  987. SC_FOOD_LUK_CASH (EFST_FOOD_LUK_CASH)
  988. desc: Increase LUK (cannot be stacked with SC_LUKFOOD, ignored if value is lower)
  989. val1: +LUK
  990. SC_FEAR ()
  991. desc: Cause SC_ANKLE for 2 seconds, Hit/Flee -20%, remove blind, immune to blind
  992. val1:
  993. SC_BURNING (EFST_BURNT)
  994. desc: MDEF -25%; Deals fixed (1000 + 3%*MaxHP) damage every 3 seconds; Damage can not be reduced
  995. val1: Skill Level
  996. val2: 1000
  997. val3: Caster's object ID (for mob_log_damage)
  998. val4: Remaining tick
  999. SC_FREEZING ()
  1000. desc:
  1001. val1:
  1002. SC_ENCHANTBLADE ()
  1003. desc:
  1004. val1:
  1005. SC_DEATHBOUND ()
  1006. desc:
  1007. val1:
  1008. SC_MILLENNIUMSHIELD ()
  1009. desc:
  1010. val1:
  1011. SC_CRUSHSTRIKE ()
  1012. desc:
  1013. val1:
  1014. SC_REFRESH ()
  1015. desc:
  1016. val1:
  1017. SC_REUSE_REFRESH ()
  1018. desc:
  1019. val1:
  1020. SC_GIANTGROWTH ()
  1021. desc:
  1022. val1:
  1023. SC_STONEHARDSKIN ()
  1024. desc:
  1025. val1:
  1026. SC_VITALITYACTIVATION ()
  1027. desc:
  1028. val1:
  1029. SC_STORMBLAST ()
  1030. desc:
  1031. val1:
  1032. SC_FIGHTINGSPIRIT ()
  1033. desc:
  1034. val1:
  1035. SC_ABUNDANCE ()
  1036. desc:
  1037. val1:
  1038. SC_ADORAMUS ()
  1039. desc:
  1040. val1:
  1041. SC_EPICLESIS ()
  1042. desc:
  1043. val1:
  1044. SC_ORATIO ()
  1045. desc:
  1046. val1:
  1047. SC_LAUDAAGNUS ()
  1048. desc:
  1049. val1:
  1050. SC_LAUDARAMUS ()
  1051. desc:
  1052. val1:
  1053. SC_RENOVATIO ()
  1054. desc:
  1055. val1:
  1056. SC_EXPIATIO ()
  1057. desc:
  1058. val1:
  1059. SC_DUPLELIGHT ()
  1060. desc:
  1061. val1:
  1062. SC_SECRAMENT ()
  1063. desc:
  1064. val1:
  1065. SC_WHITEIMPRISON ()
  1066. desc:
  1067. val1:
  1068. SC_MARSHOFABYSS ()
  1069. desc:
  1070. val1:
  1071. SC_RECOGNIZEDSPELL ()
  1072. desc:
  1073. val1:
  1074. SC_STASIS ()
  1075. desc:
  1076. val1:
  1077. SC_SPHERE_1 ()
  1078. desc:
  1079. val1:
  1080. SC_SPHERE_2 ()
  1081. desc:
  1082. val1:
  1083. SC_SPHERE_3 ()
  1084. desc:
  1085. val1:
  1086. SC_SPHERE_4 ()
  1087. desc:
  1088. val1:
  1089. SC_SPHERE_5 ()
  1090. desc:
  1091. val1:
  1092. SC_READING_SB ()
  1093. desc:
  1094. val1:
  1095. SC_FREEZE_SP ()
  1096. desc:
  1097. val1:
  1098. SC_FEARBREEZE ()
  1099. desc:
  1100. val1:
  1101. SC_ELECTRICSHOCKER ()
  1102. desc:
  1103. val1:
  1104. SC_WUGDASH ()
  1105. desc:
  1106. val1:
  1107. SC_BITE ()
  1108. desc:
  1109. val1:
  1110. SC_CAMOUFLAGE ()
  1111. desc:
  1112. val1:
  1113. SC_ACCELERATION ()
  1114. desc:
  1115. val1:
  1116. SC_HOVERING ()
  1117. desc:
  1118. val1:
  1119. SC_SHAPESHIFT ()
  1120. desc:
  1121. val1:
  1122. SC_INFRAREDSCAN ()
  1123. desc:
  1124. val1:
  1125. SC_ANALYZE ()
  1126. desc:
  1127. val1:
  1128. SC_MAGNETICFIELD ()
  1129. desc:
  1130. val1:
  1131. SC_NEUTRALBARRIER ()
  1132. desc:
  1133. val1:
  1134. SC_NEUTRALBARRIER_MASTER ()
  1135. desc:
  1136. val1:
  1137. SC_STEALTHFIELD ()
  1138. desc:
  1139. val1:
  1140. SC_STEALTHFIELD_MASTER ()
  1141. desc:
  1142. val1:
  1143. SC_OVERHEAT ()
  1144. desc:
  1145. val1:
  1146. SC_OVERHEAT_LIMITPOINT ()
  1147. desc:
  1148. val1:
  1149. SC_VENOMIMPRESS ()
  1150. desc:
  1151. val1:
  1152. SC_POISONINGWEAPON (EFST_POISONINGWEAPON)
  1153. desc: Coat the user's equipped weapon with a new poison temporarily, which grants a chance of leaving the target infected with the current poison while physically attacking.
  1154. val1: GC_WEAPONRESEARCH Skill Level
  1155. val2: Poison Type
  1156. val3: Success Rate
  1157. val4: Caster's object ID (for mob_log_damage)
  1158. SC_WEAPONBLOCKING ()
  1159. desc:
  1160. val1:
  1161. SC_CLOAKINGEXCEED ()
  1162. desc:
  1163. val1:
  1164. SC_HALLUCINATIONWALK ()
  1165. desc:
  1166. val1:
  1167. SC_HALLUCINATIONWALK_POSTDELAY ()
  1168. desc:
  1169. val1:
  1170. SC_ROLLINGCUTTER ()
  1171. desc:
  1172. val1:
  1173. SC_TOXIN (EFST_TOXIN)
  1174. desc: Inflict damage, which causes the affected entity to flinch every 10 seconds; This will interrupt the skill casting, even if protected against it
  1175. val1: GC_WEAPONRESEARCH Skill Level
  1176. val2: Caster's object ID
  1177. val3:
  1178. val4: Remaining tick
  1179. SC_PARALYSE (EFST_PARALYSE)
  1180. desc: Decrease both ASPD and Flee Rate by 10% and halve Movement Speed, which does not stack with Decrease AGI, Quagmire, Marsh Of Abyss or Freezing status
  1181. val1: GC_WEAPONRESEARCH Skill Level
  1182. val2:
  1183. val3:
  1184. val4: Tick
  1185. SC_VENOMBLEED (EFST_VENOMBLEED)
  1186. desc: Decrease Max HP by 15%
  1187. val1: GC_WEAPONRESEARCH Skill Level
  1188. val2:
  1189. val3:
  1190. val4: Tick
  1191. SC_MAGICMUSHROOM (EFST_MAGICMUSHROOM)
  1192. desc: Force the affected entity to use /heh emote, to randomly use skills and drain 3% of Max HP every 4 seconds
  1193. val1: GC_WEAPONRESEARCH Skill Level
  1194. val2: Caster's object ID
  1195. val3:
  1196. val4: Remaining tick
  1197. SC_DEATHHURT (EFST_DEATHHURT)
  1198. desc: Drop the healing effectiveness by 20%; This effect stacks with Critical Wounds
  1199. val1: GC_WEAPONRESEARCH Skill Level
  1200. val2:
  1201. val3:
  1202. val4: Tick
  1203. SC_PYREXIA (EFST_PYREXIA)
  1204. desc: Cause Blind and Hallucination statuses; If the affected entity takes damage while under the effects of this poison, it will remain in flinching motion, which will interrupt the skill casting
  1205. val1: GC_WEAPONRESEARCH Skill Level
  1206. val2:
  1207. val3:
  1208. val4: Remaining tick
  1209. SC_OBLIVIONCURSE (EFST_OBLIVIONCURSE)
  1210. desc: Force the affected entity to use /? emote, block SP Recovery and cause Oblivion status; There is a chance (100% - (Target INT * 0.8)%) of being inflicted, with a minimum of 5%
  1211. val1: GC_WEAPONRESEARCH Skill Level
  1212. val2:
  1213. val3:
  1214. val4: Tick
  1215. SC_LEECHESEND (EFST_LEECHESEND)
  1216. desc: Drain (Target VIT * (SkillLv - 3)) + (Target HP / 100) HP each second
  1217. val1: GC_WEAPONRESEARCH Skill Level
  1218. val2: Caster's object ID
  1219. val3:
  1220. val4: Remaining tick
  1221. SC_REFLECTDAMAGE ()
  1222. desc:
  1223. val1:
  1224. SC_FORCEOFVANGUARD ()
  1225. desc:
  1226. val1:
  1227. SC_SHIELDSPELL_DEF ()
  1228. desc:
  1229. val1:
  1230. SC_SHIELDSPELL_MDEF ()
  1231. desc:
  1232. val1:
  1233. SC_SHIELDSPELL_REF ()
  1234. desc:
  1235. val1:
  1236. SC_EXEEDBREAK ()
  1237. desc:
  1238. val1:
  1239. SC_PRESTIGE ()
  1240. desc:
  1241. val1:
  1242. SC_BANDING ()
  1243. desc:
  1244. val1:
  1245. SC_BANDING_DEFENCE ()
  1246. desc:
  1247. val1:
  1248. SC_EARTHDRIVE ()
  1249. desc:
  1250. val1:
  1251. SC_INSPIRATION ()
  1252. desc:
  1253. val1:
  1254. SC_SPELLFIST ()
  1255. desc:
  1256. val1:
  1257. SC_CRYSTALIZE ()
  1258. desc:
  1259. val1:
  1260. SC_STRIKING (EFST_STRIKING)
  1261. desc:
  1262. val1: SO_STRIKING Skill Level
  1263. val2: Increased ATK
  1264. val3: SP Drain / Sec
  1265. val4: Tick Left (in sec)
  1266. SC_WARMER ()
  1267. desc:
  1268. val1:
  1269. SC_VACUUM_EXTREME ()
  1270. desc:
  1271. val1:
  1272. SC_PROPERTYWALK ()
  1273. desc:
  1274. val1:
  1275. SC_SWINGDANCE ()
  1276. desc:
  1277. val1:
  1278. SC_SYMPHONYOFLOVER ()
  1279. desc:
  1280. val1:
  1281. SC_MOONLITSERENADE (EFST_MOONLIT_SERENADE)
  1282. desc:
  1283. val1: WA_MOONLIT_SERENADE Skill Level
  1284. val2: WM_LESSON Level
  1285. val3: Increased MATK
  1286. SC_RUSHWINDMILL (EFST_RUSH_WINDMILL)
  1287. desc:
  1288. val1: MI_RUSH_WINDMILL Skill Level
  1289. val2: WM_LESSON Level
  1290. val3: Increased ATK
  1291. SC_ECHOSONG ()
  1292. desc:
  1293. val1:
  1294. SC_HARMONIZE ()
  1295. desc:
  1296. val1:
  1297. SC_VOICEOFSIREN ()
  1298. desc:
  1299. val1:
  1300. SC_DEEPSLEEP ()
  1301. desc:
  1302. val1:
  1303. SC_SIRCLEOFNATURE ()
  1304. desc:
  1305. val1:
  1306. SC_GLOOMYDAY ()
  1307. desc:
  1308. val1:
  1309. SC_GLOOMYDAY_SK ()
  1310. desc:
  1311. val1:
  1312. SC_SONGOFMANA ()
  1313. desc:
  1314. val1:
  1315. SC_DANCEWITHWUG ()
  1316. desc:
  1317. val1:
  1318. SC_SATURDAYNIGHTFEVER ()
  1319. desc:
  1320. val1:
  1321. SC_LERADSDEW ()
  1322. desc:
  1323. val1:
  1324. SC_MELODYOFSINK ()
  1325. desc:
  1326. val1:
  1327. SC_BEYONDOFWARCRY ()
  1328. desc:
  1329. val1:
  1330. SC_UNLIMITEDHUMMINGVOICE ()
  1331. desc:
  1332. val1:
  1333. SC_SITDOWN_FORCE ()
  1334. desc:
  1335. val1:
  1336. SC_NETHERWORLD ()
  1337. desc:
  1338. val1:
  1339. SC_CRESCENTELBOW ()
  1340. desc:
  1341. val1:
  1342. SC_CURSEDCIRCLE_ATKER ()
  1343. desc:
  1344. val1:
  1345. SC_CURSEDCIRCLE_TARGET ()
  1346. desc:
  1347. val1:
  1348. SC_LIGHTNINGWALK ()
  1349. desc:
  1350. val1:
  1351. SC_RAISINGDRAGON ()
  1352. desc:
  1353. val1:
  1354. SC_GT_ENERGYGAIN (EFST_GENTLETOUCH_ENERGYGAIN)
  1355. desc:
  1356. val1: SR_GENTLETOUCH_ENERGYGAIN Skill Level
  1357. val2: Sphere Gain Chance
  1358. SC_GT_CHANGE (EFST_GENTLETOUCH_CHANGE)
  1359. desc: ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]; ASPD increase: [(Target AGI x Skill Level) / 60] %; MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]; Max HP decrease: [Skill Level x 4] %
  1360. val1: SR_GENTLETOUCH_CHANGE Skill Level
  1361. val2: Increased ATK
  1362. val3: Increased ASPD Rate
  1363. val4: Decreased MDEF
  1364. SC_GT_REVITALIZE (EFST_GENTLETOUCH_REVITALIZE)
  1365. desc: MaxHP: [(Skill Level * 2)]%; Natural HP recovery increase: [(Skill Level x 30) + 50] %; STAT DEF increase: [(Caster VIT / 4) x Skill Level] (The stat def is not shown in the status window and it is processed differently)
  1366. val1: SR_GENTLETOUCH_REVITALIZE Skill Level
  1367. val2: Max HP Rate bonus
  1368. val3: HP Regen Rage Value
  1369. val4: Increased DEF
  1370. SC_GN_CARTBOOST ()
  1371. desc:
  1372. val1:
  1373. SC_THORNSTRAP ()
  1374. desc:
  1375. val1:
  1376. SC_BLOODSUCKER ()
  1377. desc:
  1378. val1:
  1379. SC_SMOKEPOWDER ()
  1380. desc:
  1381. val1:
  1382. SC_TEARGAS ()
  1383. desc:
  1384. val1:
  1385. SC_MANDRAGORA ()
  1386. desc:
  1387. val1:
  1388. SC_STOMACHACHE (EFST_STOMACHACHE)
  1389. desc: Reduce all stats
  1390. val1: -AllStats
  1391. SC_MYSTERIOUS_POWDER (EFST_MYSTERIOUS_POWDER)
  1392. desc: Reduce Max HP rate
  1393. val1: ReduceValue (don't use - sign to reduce)
  1394. SC_MELON_BOMB (EFST_MELON_BOMB)
  1395. desc: Reduce ASPD and move speed
  1396. val1: ReduceValue (don't use - sign to reduce)
  1397. SC_BANANA_BOMB (EFST_BANANA_BOMB)
  1398. desc: Reduce LUK rate
  1399. val1: ReduceValue (don't use - sign to reduce)
  1400. SC_BANANA_BOMB_SITDOWN (EFST_BANANA_BOMB_SITDOWN_POSTDELAY)
  1401. desc: Force player to sit
  1402. val1:
  1403. SC_SAVAGE_STEAK (EFST_SAVAGE_STEAK)
  1404. desc: Increase STR
  1405. val1: +STR
  1406. SC_COCKTAIL_WARG_BLOOD (EFST_COCKTAIL_WARG_BLOOD)
  1407. desc: Increase INT
  1408. val1: +INT
  1409. SC_MINOR_BBQ (EFST_MINOR_BBQ)
  1410. desc: Increase VIT
  1411. val1: +VIT
  1412. SC_SIROMA_ICE_TEA (EFST_SIROMA_ICE_TEA)
  1413. desc: Increase DEX
  1414. val1: +DEX
  1415. SC_DROCERA_HERB_STEAMED (EFST_DROCERA_HERB_STEAMED)
  1416. desc: Increase AGI
  1417. val1: +AGI
  1418. SC_PUTTI_TAILS_NOODLES (EFST_PUTTI_TAILS_NOODLES)
  1419. desc: Increase LUK
  1420. val1: +LUK
  1421. SC_BOOST500 (EFST_BOOST500)
  1422. desc: Increase ASPD rate
  1423. val1: +% Aspd
  1424. SC_FULL_SWING_K (EFST_FULL_SWING_K)
  1425. desc: Increase Base Atk
  1426. val1: +BaseAtk
  1427. SC_MANA_PLUS (EFST_MANA_PLUS)
  1428. desc: Increase MAtk
  1429. val1: +Matk
  1430. SC_MUSTLE_M (EFST_MUSTLE_M)
  1431. desc: Increase Max HP rate
  1432. val1: +% MaxHP
  1433. SC_LIFE_FORCE_F (EFST_LIFE_FORCE_F)
  1434. desc: Increase Max SP rate
  1435. val1: +% MaxSP
  1436. SC_EXTRACT_WHITE_POTION_Z (EFST_EXTRACT_WHITE_POTION_Z)
  1437. desc: Increase HP regen rate
  1438. val1: +% HP regen
  1439. SC_VITATA_500 (EFST_VITATA_500)
  1440. desc: Increase SP Regen rate & Max SP rate
  1441. val1: +% SP regen
  1442. val2: +% MaxSP
  1443. SC_EXTRACT_SALAMINE_JUICE (EFST_EXTRACT_SALAMINE_JUICE)
  1444. desc: Increase ASP rate
  1445. val1: +% ASPD
  1446. SC__REPRODUCE ()
  1447. desc:
  1448. val1:
  1449. SC__AUTOSHADOWSPELL ()
  1450. desc:
  1451. val1:
  1452. SC__SHADOWFORM ()
  1453. desc:
  1454. val1:
  1455. SC__BODYPAINT ()
  1456. desc:
  1457. val1:
  1458. SC__INVISIBILITY ()
  1459. desc:
  1460. val1:
  1461. SC__DEADLYINFECT ()
  1462. desc:
  1463. val1:
  1464. SC__ENERVATION ()
  1465. desc:
  1466. val1:
  1467. SC__GROOMY ()
  1468. desc:
  1469. val1:
  1470. SC__IGNORANCE ()
  1471. desc:
  1472. val1:
  1473. SC__LAZINESS ()
  1474. desc:
  1475. val1:
  1476. SC__UNLUCKY ()
  1477. desc:
  1478. val1:
  1479. SC__WEAKNESS ()
  1480. desc:
  1481. val1:
  1482. SC__STRIPACCESSORY ()
  1483. desc:
  1484. val1:
  1485. SC__MANHOLE ()
  1486. desc:
  1487. val1:
  1488. SC__BLOODYLUST ()
  1489. desc:
  1490. val1:
  1491. SC_CIRCLE_OF_FIRE ()
  1492. desc:
  1493. val1:
  1494. SC_CIRCLE_OF_FIRE_OPTION ()
  1495. desc:
  1496. val1:
  1497. SC_FIRE_CLOAK ()
  1498. desc:
  1499. val1:
  1500. SC_FIRE_CLOAK_OPTION ()
  1501. desc:
  1502. val1:
  1503. SC_WATER_SCREEN ()
  1504. desc:
  1505. val1:
  1506. SC_WATER_SCREEN_OPTION ()
  1507. desc:
  1508. val1:
  1509. SC_WATER_DROP ()
  1510. desc:
  1511. val1:
  1512. SC_WATER_DROP_OPTION ()
  1513. desc:
  1514. val1:
  1515. SC_WATER_BARRIER ()
  1516. desc:
  1517. val1:
  1518. SC_WIND_STEP ()
  1519. desc:
  1520. val1:
  1521. SC_WIND_STEP_OPTION ()
  1522. desc:
  1523. val1:
  1524. SC_WIND_CURTAIN ()
  1525. desc:
  1526. val1:
  1527. SC_WIND_CURTAIN_OPTION ()
  1528. desc:
  1529. val1:
  1530. SC_ZEPHYR ()
  1531. desc:
  1532. val1:
  1533. SC_SOLID_SKIN ()
  1534. desc:
  1535. val1:
  1536. SC_SOLID_SKIN_OPTION ()
  1537. desc:
  1538. val1:
  1539. SC_STONE_SHIELD ()
  1540. desc:
  1541. val1:
  1542. SC_STONE_SHIELD_OPTION ()
  1543. desc:
  1544. val1:
  1545. SC_POWER_OF_GAIA ()
  1546. desc:
  1547. val1:
  1548. SC_PYROTECHNIC ()
  1549. desc:
  1550. val1:
  1551. SC_PYROTECHNIC_OPTION ()
  1552. desc:
  1553. val1:
  1554. SC_HEATER ()
  1555. desc:
  1556. val1:
  1557. SC_HEATER_OPTION ()
  1558. desc:
  1559. val1:
  1560. SC_TROPIC ()
  1561. desc:
  1562. val1:
  1563. SC_TROPIC_OPTION ()
  1564. desc:
  1565. val1:
  1566. SC_AQUAPLAY ()
  1567. desc:
  1568. val1:
  1569. SC_AQUAPLAY_OPTION ()
  1570. desc:
  1571. val1:
  1572. SC_COOLER ()
  1573. desc:
  1574. val1:
  1575. SC_COOLER_OPTION ()
  1576. desc:
  1577. val1:
  1578. SC_CHILLY_AIR ()
  1579. desc:
  1580. val1:
  1581. SC_CHILLY_AIR_OPTION ()
  1582. desc:
  1583. val1:
  1584. SC_GUST ()
  1585. desc:
  1586. val1:
  1587. SC_GUST_OPTION ()
  1588. desc:
  1589. val1:
  1590. SC_BLAST ()
  1591. desc:
  1592. val1:
  1593. SC_BLAST_OPTION ()
  1594. desc:
  1595. val1:
  1596. SC_WILD_STORM ()
  1597. desc:
  1598. val1:
  1599. SC_WILD_STORM_OPTION ()
  1600. desc:
  1601. val1:
  1602. SC_PETROLOGY ()
  1603. desc:
  1604. val1:
  1605. SC_PETROLOGY_OPTION ()
  1606. desc:
  1607. val1:
  1608. SC_CURSED_SOIL ()
  1609. desc:
  1610. val1:
  1611. SC_CURSED_SOIL_OPTION ()
  1612. desc:
  1613. val1:
  1614. SC_UPHEAVAL ()
  1615. desc:
  1616. val1:
  1617. SC_UPHEAVAL_OPTION ()
  1618. desc:
  1619. val1:
  1620. SC_TIDAL_WEAPON ()
  1621. desc:
  1622. val1:
  1623. SC_TIDAL_WEAPON_OPTION ()
  1624. desc:
  1625. val1:
  1626. SC_ROCK_CRUSHER ()
  1627. desc:
  1628. val1:
  1629. SC_ROCK_CRUSHER_ATK ()
  1630. desc:
  1631. val1:
  1632. SC_LEADERSHIP ()
  1633. desc:
  1634. val1:
  1635. SC_GLORYWOUNDS ()
  1636. desc:
  1637. val1:
  1638. SC_SOULCOLD ()
  1639. desc:
  1640. val1:
  1641. SC_HAWKEYES ()
  1642. desc:
  1643. val1:
  1644. SC_ODINS_POWER ()
  1645. desc:
  1646. val1:
  1647. SC_RAID ()
  1648. desc:
  1649. val1:
  1650. SC_FIRE_INSIGNIA ()
  1651. desc:
  1652. val1:
  1653. SC_WATER_INSIGNIA ()
  1654. desc:
  1655. val1:
  1656. SC_WIND_INSIGNIA ()
  1657. desc:
  1658. val1:
  1659. SC_EARTH_INSIGNIA ()
  1660. desc:
  1661. val1:
  1662. SC_PUSH_CART ()
  1663. desc:
  1664. val1:
  1665. SC_SPELLBOOK1 ()
  1666. desc:
  1667. val1:
  1668. SC_SPELLBOOK2 ()
  1669. desc:
  1670. val1:
  1671. SC_SPELLBOOK3 ()
  1672. desc:
  1673. val1:
  1674. SC_SPELLBOOK4 ()
  1675. desc:
  1676. val1:
  1677. SC_SPELLBOOK5 ()
  1678. desc:
  1679. val1:
  1680. SC_SPELLBOOK6 ()
  1681. desc:
  1682. val1:
  1683. SC_MAXSPELLBOOK ()
  1684. desc:
  1685. val1:
  1686. SC_INCMHP ()
  1687. desc: Increase Max HP
  1688. val1: + Max HP
  1689. SC_INCMSP ()
  1690. desc: Incrase Max SP
  1691. val1: + MaxSP
  1692. SC_PARTYFLEE ()
  1693. desc:
  1694. val1:
  1695. SC_MEIKYOUSISUI ()
  1696. desc:
  1697. val1:
  1698. SC_JYUMONJIKIRI ()
  1699. desc:
  1700. val1:
  1701. SC_KYOUGAKU ()
  1702. desc:
  1703. val1:
  1704. SC_IZAYOI ()
  1705. desc:
  1706. val1:
  1707. SC_ZENKAI ()
  1708. desc:
  1709. val1:
  1710. SC_KAGEHUMI ()
  1711. desc:
  1712. val1:
  1713. SC_KYOMU ()
  1714. desc:
  1715. val1:
  1716. SC_KAGEMUSYA ()
  1717. desc:
  1718. val1:
  1719. SC_ZANGETSU ()
  1720. desc:
  1721. val1:
  1722. SC_GENSOU ()
  1723. desc:
  1724. val1:
  1725. SC_AKAITSUKI ()
  1726. desc:
  1727. val1:
  1728. SC_STYLE_CHANGE ()
  1729. desc: Eleanor's mode
  1730. val1:
  1731. SC_TINDER_BREAKER (EFST_TINDER_BREAKER_POSTDELAY)
  1732. desc:
  1733. val1:
  1734. SC_TINDER_BREAKER2 (EFST_TINDER_BREAKER)
  1735. desc: Tinder Breaker after-effect, just like Close Confine
  1736. val1:
  1737. SC_CBC (EFST_CBC)
  1738. desc: Drain HP & SP each iteration (default is each 1 sec)
  1739. val1:
  1740. val2:
  1741. val3: %SP drain
  1742. SC_EQC (EFST_EQC)
  1743. desc:
  1744. val1:
  1745. val2: -% Def
  1746. val3: -%MaxHP
  1747. val4:
  1748. SC_GOLDENE_FERSE (EFST_GOLDENE_FERSE)
  1749. desc:
  1750. val1:
  1751. val2: +% Flee
  1752. val3: +% ASPD
  1753. val4: % Chance to convert attack as Holy element
  1754. SC_ANGRIFFS_MODUS (EFST_ANGRIFFS_MODUS)
  1755. desc: Drain 100 HP & 20 SP each iteration (default is each 1 sec)
  1756. val1: Level. Usage for +MaxHP rate (5 * level)
  1757. val2: +ATK
  1758. val3: -Flee
  1759. SC_OVERED_BOOST (EFST_OVERED_BOOST)
  1760. desc: When status ended, reduce 50% HP for player and increase 50 the Homunculus's hunger
  1761. val1:
  1762. val2: Fixed Flee value
  1763. val3: Fixed ASPD value
  1764. val4: -% Def
  1765. SC_LIGHT_OF_REGENE (EFST_LIGHT_OF_REGENE)
  1766. desc:
  1767. val1:
  1768. val2: % of HP recovery on death
  1769. SC_ASH (EFST_VOLCANIC_ASH)
  1770. desc: Increase damage to Fire element enemy (ratio +150%), reduce Hit, Def, Atk & Flee.
  1771. val1: -% Hit
  1772. val2: -% Def
  1773. val4: -Atk & Flee
  1774. SC_GRANITIC_ARMOR (EFST_GRANITIC_ARMOR)
  1775. desc: Reduce the inflicted damage, when status ended deals another damage to self
  1776. val1:
  1777. val2: -%Damage
  1778. val3: Damage taken on status end
  1779. SC_MAGMA_FLOW (EFST_MAGMA_FLOW)
  1780. desc:
  1781. val1:
  1782. val2: Rate to cast Magma Flow (deals damage) to target while attacking
  1783. SC_PYROCLASTIC (EFST_PYROCLASTIC)
  1784. desc:
  1785. val1:
  1786. val2: +ATK
  1787. val3: % Rate to cast Hammer Fall
  1788. SC_PARALYSIS (EFST_NEEDLE_OF_PARALYZE)
  1789. desc:
  1790. val1:
  1791. val2: -Def
  1792. val3: +% CastTime
  1793. SC_PAIN_KILLER (EFST_PAIN_KILLER)
  1794. desc: Reduce damage for certain value, reduce ASPD rate, inflict Endure if has active SC_PARALYSIS
  1795. val1:
  1796. val2: -% ASPD
  1797. val3: -Damage
  1798. SC_HANBOK ()
  1799. desc: Visual effect. Hanbok costume!
  1800. val1:
  1801. SC_DEFSET ()
  1802. desc: Vellum Weapon bonus. Set Def value
  1803. val1: Def fixed value
  1804. SC_MDEFSET ()
  1805. desc: Vellum Weapon bonus. Set MDef value
  1806. val1: MDef fixed value
  1807. SC_DARKCROW (EFST_DARKCROW)
  1808. desc: Increase short/melee damage rate
  1809. val1:
  1810. val2: +% Damage
  1811. SC_FULL_THROTTLE (EFST_FULL_THROTTLE)
  1812. desc: Increase walk speed, increase allstats, full HP once activated
  1813. val1: Level, also used as Rebound level when this sc ended
  1814. val2: -SP each iteration
  1815. val3: +% Allstats
  1816. SC_REBOUND (EFST_REBOUND)
  1817. desc: Full Throttle after-effect. Reduce walk speed
  1818. val1:
  1819. SC_UNLIMIT (EFST_UNLIMIT)
  1820. desc: Increase attak rate & set Def/MDef to 1,
  1821. val1:
  1822. val2: +% Attack
  1823. SC_KINGS_GRACE (EFST_KINGS_GRACE)
  1824. desc: Add Max HP & heal each iteration (default 1 seconds)
  1825. val1:
  1826. val2: +HP heal
  1827. SC_TELEKINESIS_INTENSE ()
  1828. desc: Increase SP cost & damage of Ghost skill, reduce casttime
  1829. val1:
  1830. val2: +% SP Cost
  1831. val3: +Damage ratio
  1832. val4: -CastTime
  1833. SC_OFFERTORIUM (EFST_OFFERTORIUM)
  1834. desc:
  1835. val1:
  1836. val2: +Heal Power
  1837. val3: +SP Cost
  1838. SC_FRIGG_SONG (EFST_FRIGG_SONG)
  1839. desc: Add Max HP & heal each iteration (default 1 seconds)
  1840. val1: Skill Level
  1841. val2: +% MaxHP
  1842. val3: +HP heal
  1843. SC_MONSTER_TRANSFORM ()
  1844. desc: Monster Transformation. (DO NOT USE THIS DIRECTLY, use script 'transform')
  1845. val1: Monster ID
  1846. SC_ANGEL_PROTECT ()
  1847. desc:
  1848. val1:
  1849. SC_ILLUSIONDOPING (EFST_ILLUSIONDOPING)
  1850. desc:
  1851. val1:
  1852. val2: -Hit
  1853. SC_FLASHCOMBO ()
  1854. desc:
  1855. val1:
  1856. val2: +ATK (isn't shown in status window)
  1857. SC_MOONSTAR (EFST_MOONSTAR)
  1858. desc: Visual effect
  1859. val1:
  1860. SC_SUPER_STAR (EFST_SUPER_STAR)
  1861. desc: Visual effect
  1862. val1:
  1863. SC_HEAT_BARREL (EFST_HEAT_BARREL)
  1864. desc: (Rebellion) Reduce fixed cast time, add ASPD rate, and reduce FLEE
  1865. val1: SkillLv
  1866. val2: -Fixed Casttime (5 * val1)
  1867. val3: +% ASPD (6 + val1 * 2)
  1868. val4: -FLEE (25 + val1 * 5)
  1869. SC_P_ALTER (EFST_P_ALTER)
  1870. desc: Increase attack ratio and creates a barrier like Kyrie
  1871. val1: SkillLv
  1872. val2: +ATK ratio (10 * Coin Count)
  1873. val3: Barrier HP (Max HP * (val1 * 5) / 100)
  1874. SC_E_CHAIN (EFST_E_CHAIN)
  1875. desc: (Rebellion) Has chance to trigger Chain Action for any weapon
  1876. val1: SkillLv
  1877. val2: Coins used for success rate. (5 * val)
  1878. SC_C_MARKER (EFST_C_MARKER)
  1879. desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster
  1880. val1: SkillLv
  1881. val2:
  1882. val3: -FLEE (10)
  1883. SC_ANTI_M_BLAST (EFST_ANTI_M_BLAST)
  1884. desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack
  1885. val1: SkillLv
  1886. val2: Reduction ratio (10 * val1)
  1887. SC_B_TRAP (EFST_B_TRAP)
  1888. desc: (Rebellion) Bind Trap effect, waiting for Flicker to be used
  1889. val1: SkillLv
  1890. val2:
  1891. val3: -Walk Speed (Unstackable penalty) (25 * val1)
  1892. SC_H_MINE (EFST_H_MINE)
  1893. desc: (Rebellion) Howling Mine effect, waiting for Flicker to be used
  1894. val1:
  1895. SC_QD_SHOT_READY (EFST_E_QD_SHOT_READY)
  1896. desc: (Rebellion) Combo stance to cast Quick Draw Shot
  1897. val1:
  1898. SC_MTF_ASPD (EFST_MTF_ASPD)
  1899. desc: Increase ASP and Hit
  1900. val1: +ASPD
  1901. val2: +Hit
  1902. SC_MTF_ASPD2 (EFST_MTF_ASPD2)
  1903. desc: Increase ASP and Hit
  1904. val1: +ASPD
  1905. val2: +Hit
  1906. SC_MTF_RANGEATK (EFST_MTF_RANGEATK)
  1907. desc: Increase Long-ranged damage while attacking
  1908. val1: +% Damage (not be shown in status window)
  1909. SC_MTF_RANGEATK2 (EFST_MTF_RANGEATK2)
  1910. desc: Increase Long-ranged damage while attacking
  1911. val1: +% Damage (not be shown in status window)
  1912. SC_MTF_MATK (EFST_MTF_MATK)
  1913. desc: Increase MATK damage while attacking
  1914. val1: +% MATK
  1915. SC_MTF_MATK2 (EFST_MTF_MATK2)
  1916. desc: Increase MATK damage while attacking
  1917. val1: + MATK
  1918. SC_MTF_MLEATKED (EFST_MTF_MLEATKED)
  1919. desc: Has chance to cast Endure to self while attacked
  1920. val1: Endure Level
  1921. val2: Rate to cast
  1922. val3: Neutral element resistance
  1923. SC_MTF_CRIDAMAGE (EFST_MTF_CRIDAMAGE)
  1924. desc: Bonus critical rate of monster transformation
  1925. val1: +% Critical
  1926. SC_OKTOBERFEST ()
  1927. desc: Costume
  1928. val1:
  1929. SC_STRANGELIGHTS (EFST_STRANGELIGHTS)
  1930. desc:
  1931. val1:
  1932. SC_DECORATION_OF_MUSIC (EFST_DECORATION_OF_MUSIC)
  1933. desc:
  1934. val1:
  1935. SC_QUEST_BUFF1 (EFST_QUEST_BUFF1)
  1936. desc:
  1937. val1: +ATK & +MATK
  1938. SC_QUEST_BUFF2 (EFST_QUEST_BUFF2)
  1939. desc:
  1940. val1: +ATK & +MATK
  1941. SC_QUEST_BUFF3 (EFST_QUEST_BUFF3)
  1942. desc:
  1943. val1: +ATK & +MATK
  1944. SC_ALL_RIDING (EFST_ALL_RIDING)
  1945. desc:
  1946. val1:
  1947. SC_TEARGAS_SOB ()
  1948. desc: 2nd Teargas effect, do /sob expression each 3 seconds
  1949. val1:
  1950. SC__FEINTBOMB ()
  1951. desc:
  1952. val1:
  1953. val2: -1 SP each second
  1954. SC__CHAOS ()
  1955. desc:
  1956. val1:
  1957. SC_ELEMENTAL_SHIELD ()
  1958. desc: Block magic attack
  1959. val1:
  1960. SC_CHASEWALK2 (EFST_CHASEWALK2)
  1961. desc: 2nd effect of Chasewalk
  1962. val1: +STR
  1963. SC_SUHIDE (EFST_SUHIDE)
  1964. desc: Hide caster. Can be seen by insect, demon, and boss. Cannot move or pickup items.
  1965. val1: Skill Lv
  1966. SC_SU_STOOP (EFST_SU_STOOP)
  1967. desc: Places a temporary buff on the user that decreases all damage taken by 90%.
  1968. val1: Skill Lv
  1969. SC_SPRITEMABLE (EFST_SPRITEMABLE)
  1970. desc: Increase 1000 HP and 100 SP.
  1971. val1:
  1972. SC_CATNIPPOWDER (EFST_CATNIPPOWDER)
  1973. desc: Reduces ATK and MATK by 50% to targets in a 3x3~7x7 area. HP and SP recovery rate increase.
  1974. val1: Skill Lv
  1975. val2: WATK% / MATK%
  1976. val3: Movement speed reduction
  1977. SC_SV_ROOTTWIST (EFST_SV_ROOTTWIST)
  1978. desc: Prevents the target from moving and receives 100 Poison damage every second. Cannot be used on Boss monsters.
  1979. val1: Skill Lv
  1980. SC_BITESCAR (EFST_BITESCAR)
  1981. desc: Drains a portion of the target's Max HP each second.
  1982. val1: Skill Lv
  1983. val2: Max HP% damage
  1984. val4: Tick
  1985. SC_ARCLOUSEDASH (EFST_ARCLOUSEDASH)
  1986. desc: Increases Agi and movement speed.
  1987. val1: AGI
  1988. val2: Movement speed increase
  1989. val4: Ranged ATK increase for Doram
  1990. SC_TUNAPARTY (EFST_TUNAPARTY)
  1991. desc: Protects from damage, the amount is based on Max HP.
  1992. val1: Max HP% to absorb
  1993. val2: Double the shield life with Spirit of Sea
  1994. SC_SHRIMP (EFST_SHRIMP)
  1995. desc: Gives all party members on screen +10% ATK and MATK.
  1996. val1: BATK% / MATK%
  1997. SC_FRESHSHRIMP (EFST_FRESHSHRIMP)
  1998. desc: Recovers a small amount of HP. Each level reduces the time between each HP recovery tick.
  1999. val1: Skill Lv
  2000. val2: Heal amount
  2001. val4: Tick
  2002. SC_HISS (EFST_HISS)
  2003. desc: Increases movement speed and perfect dodge of the user and his party.
  2004. val1: Skill Lv
  2005. val2: Perfect Dodge
  2006. SC_NYANGGRASS (EFST_NYANGGRASS)
  2007. desc: Reduces monster's DEF and MDEF by 50%. Reduces other player's equipment DEF and MDEF to 0.
  2008. val1: Skill Lv
  2009. SC_GROOMING (EFST_GROOMING)
  2010. desc: FLEE + 100. Cures Poison, Frozen, Stun, Sleep, Bleeding, Silence, Crystallization, Deep Sleep, Fear, and Mandragora Howling.
  2011. val1: Skill Lv
  2012. val2: FLEE
  2013. SC_SHRIMPBLESSING (EFST_PROTECTIONOFSHRIMP)
  2014. desc: Increases caster's SP recovery by 150%.
  2015. val1: Skill Lv
  2016. SC_CHATTERING (EFST_CHATTERING)
  2017. desc: Increases the player's ATK and MATK by 100. Increases the player's movespeed.
  2018. val1: Skill Lv
  2019. val2: ATK / MATK
  2020. SC_DORAM_WALKSPEED ()
  2021. desc: Adjusts player's walk speed.
  2022. val1: Movement speed adjustment
  2023. SC_DORAM_MATK ()
  2024. desc: Statically increases MATK for Spirit of Land.
  2025. val1: MATK
  2026. SC_DORAM_FLEE2 ()
  2027. desc: Statically increase FLEE2 for Spirit of Land.
  2028. val1: FLEE2
  2029. SC_DORAM_SVSP ()
  2030. desc: Casts Silvervine Stem Spear when receiving Magic or Ranged damage after using Catnip Meteor for Spirit of Land.
  2031. val1: Value to know it's active
  2032. SC_GVG_GIANT (EFST_GVG_GIANT)
  2033. desc: Instantly consumes HP/SP, increases Physical/Magic damage on player enemies by n%.
  2034. val1: Amount of HP that are instantly consumed
  2035. val2: Amount of SP that are instantly consumed
  2036. val3: Increases % Physical damage
  2037. val4: Increases % Magical damage
  2038. SC_GVG_GOLEM (EFST_GVG_GOLEM)
  2039. desc: Instantly consumes HP/SP, decreases n% damage received from other adventurers.
  2040. val1: Amount of HP that are instantly consumed
  2041. val2: Amount of SP that are instantly consumed
  2042. val3: Decreases % damage received of physical attack
  2043. val4: Decreases % damage received of magical attack
  2044. SC_GVG_STUN (EFST_GVG_STUN)
  2045. desc: Instantly consumes HP/SP, immunizes you against Stun.
  2046. val1: Amount of HP that are instantly consumed
  2047. val2: Amount of SP that are instantly consumed
  2048. SC_GVG_STONE (EFST_GVG_STONE)
  2049. desc: Instantly consumes HP/SP, immunizes you against Petrification.
  2050. val1: Amount of HP that are instantly consumed
  2051. val2: Amount of SP that are instantly consumed
  2052. SC_GVG_FREEZ (EFST_GVG_FREEZ)
  2053. desc: Instantly consumes HP/SP, immunizes you against Frost.
  2054. val1: Amount of HP that are instantly consumed
  2055. val2: Amount of SP that are instantly consumed
  2056. SC_GVG_SLEEP (EFST_GVG_SLEEP)
  2057. desc: Instantly consumes HP/SP, immunizes you against Sleep.
  2058. val1: Amount of HP that are instantly consumed
  2059. val2: Amount of SP that are instantly consumed
  2060. SC_GVG_CURSE (EFST_GVG_CURSE)
  2061. desc: Instantly consumes HP/SP, immunizes you against Curse.
  2062. val1: Amount of HP that are instantly consumed
  2063. val2: Amount of SP that are instantly consumed
  2064. SC_GVG_SILENCE (EFST_GVG_SILENCE)
  2065. desc: Instantly consumes HP/SP, immunizes you against Silence.
  2066. val1: Amount of HP that are instantly consumed
  2067. val2: Amount of SP that are instantly consumed
  2068. SC_GVG_BLIND (EFST_GVG_BLIND)
  2069. desc: Instantly consumes HP/SP, immunizes you against Blind.
  2070. val1: Amount of HP that are instantly consumed
  2071. val2: Amount of SP that are instantly consumed
  2072. SC_EXTREMITYFIST2 ()
  2073. desc:
  2074. val1:
  2075. SC_LHZ_DUN_N1 (EFST_LHZ_DUN_N1)
  2076. desc: Increases damage against Swordman, Thief and reduces damage taken from Acolyte, Merchant monsters of Biolab 5 (except MVPs).
  2077. val1: +% Damage
  2078. val2: +% Defense
  2079. SC_LHZ_DUN_N2 (EFST_LHZ_DUN_N2)
  2080. desc: Increases damage against Acolyte, Merchant and reduces damage taken from Mage, Archer monsters of Biolab 5 (except MVPs).
  2081. val1: +% Damage
  2082. val2: +% Defense
  2083. SC_LHZ_DUN_N3 (EFST_LHZ_DUN_N3)
  2084. desc: Increases damage against Mage, Archer and reduces damage taken from Swordman, Thief monsters of Biolab 5 (except MVPs).
  2085. val1: +% Damage
  2086. val2: +% Defense
  2087. SC_LHZ_DUN_N4 (EFST_LHZ_DUN_N4)
  2088. desc: Increases and reduces damage against MVPs of Biolab 5.
  2089. val1: +% Damage
  2090. val2: +% Defense
  2091. SC_DORAM_BUF_01 ()
  2092. desc: Recovers 10 HP every 10 seconds.
  2093. SC_DORAM_BUF_02 ()
  2094. desc: Recovers 5 SP every 10 seconds.
  2095. SC_INCREASE_MAXHP (EFST_ATKER_ASPD)
  2096. desc: Increases MaxHP. Increases natural HP regeneration.
  2097. val1: + HP
  2098. val2: +% HP regeneration
  2099. SC_INCREASE_MAXSP (EFST_ATKER_MOVESPEED)
  2100. desc: Increases MaxSP. Increases natural SP regeneration.
  2101. val1: + SP
  2102. val2: +% SP regeneration
  2103. SC_REF_T_POTION (EFST_REF_T_POTION)
  2104. desc: Decreases reflected damage by 100%.
  2105. SC_ADD_ATK_DAMAGE (EFST_ADD_ATK_DAMAGE)
  2106. desc: Increases melee physical damage by 15%. Increases ranged physical damage by 15%.
  2107. val1:
  2108. SC_ADD_MATK_DAMAGE (EFST_ADD_MATK_DAMAGE)
  2109. desc: Increases all elemental magical damage by 15%.
  2110. SC_HELPANGEL (EFST_HELPANGEL)
  2111. desc: Recover 1000 HP every second. Recover 350 SP every second.
  2112. val1:
  2113. val2:
  2114. val3:
  2115. val4: Tick time (milliseconds)
  2116. SC_SOUNDOFDESTRUCTION (EFST_SOUND_OF_DESTRUCTION)
  2117. desc: Doubles incoming damage for 10 seconds.
  2118. SC_LUXANIMA (EFST_LUXANIMA)
  2119. desc: Physical attacks has the chance to activate Storm Blast Level 1. Increases physical damage against all sizes.
  2120. Increases Critical Damage. Increases Melee and Ranged Physical Damage.
  2121. val1:
  2122. val2: Storm Blast success 15% (hardcoded)
  2123. val3: Damage/HP/SP 30% increase (hardcoded)
  2124. SC_REUSE_LIMIT_LUXANIMA ()
  2125. desc:
  2126. val1:
  2127. SC_ENSEMBLEFATIGUE (EFST_ENSEMBLEFATIGUE)
  2128. desc: Disables skill use. Movement and attack speed reduced by 30%.
  2129. val1:
  2130. val2: + 30 Speed and ASPD rates penalty (hardcoded)
  2131. SC_MISTY_FROST (EFST_MISTY_FROST)
  2132. desc: Freezing.
  2133. SC_MAGIC_POISON (EFST_MAGIC_POISON)
  2134. desc: Decreases resistance against all elemental attacks by 50%.
  2135. val1:
  2136. val2: Attribute Reduction (50, hardcoded).
  2137. SC_EP16_2_BUFF_SS (EFST_EP16_2_BUFF_SS)
  2138. desc: ASPD +10.
  2139. SC_EP16_2_BUFF_SC (EFST_EP16_2_BUFF_SC)
  2140. desc: CRIT +30.
  2141. SC_EP16_2_BUFF_AC (EFST_EP16_2_BUFF_AC)
  2142. desc: Reduce variable cast time by 80%.
  2143. SC_EMERGENCY_MOVE (EFST_INC_AGI)
  2144. desc: Increase AGI and walkspeed, AL_INCAGI effect.
  2145. val1:
  2146. val2: Movement speed +25 (hardcoded)
  2147. SC_PACKING_ENVELOPE1 (EFST_PACKING_ENVELOPE1)
  2148. desc: Increases ATK
  2149. val1: + watk
  2150. SC_PACKING_ENVELOPE2 (EFST_PACKING_ENVELOPE2)
  2151. desc: Increases MATK
  2152. val1: + ematk
  2153. SC_PACKING_ENVELOPE3 (EFST_PACKING_ENVELOPE3)
  2154. desc: Increases MaxHP
  2155. val1: +% MaxHP
  2156. SC_PACKING_ENVELOPE4 (EFST_PACKING_ENVELOPE4)
  2157. desc: Increases MaxSP
  2158. val1: +% MaxSP
  2159. SC_PACKING_ENVELOPE5 (EFST_PACKING_ENVELOPE5)
  2160. desc: Increases FLEE
  2161. val1: + Flee
  2162. SC_PACKING_ENVELOPE6 (EFST_PACKING_ENVELOPE6)
  2163. desc: Increases ASPD
  2164. val1: + ASPD
  2165. SC_PACKING_ENVELOPE7 (EFST_PACKING_ENVELOPE7)
  2166. desc: Increases DEF
  2167. val1: + DEF
  2168. SC_PACKING_ENVELOPE8 (EFST_PACKING_ENVELOPE8)
  2169. desc: Increases MDEF
  2170. val1: + MDEF
  2171. SC_PACKING_ENVELOPE9 (EFST_PACKING_ENVELOPE9)
  2172. desc: Increases Critical rate
  2173. val1: + Critical rate
  2174. SC_PACKING_ENVELOPE10 (EFST_PACKING_ENVELOPE10)
  2175. desc: Increases HIT
  2176. val1: + HIT