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- //===== rAthena Script =======================================
- //= Sample: Live Dialogue
- //===== By: ==================================================
- //= Lupus
- //===== Last Updated: ========================================
- //= 20180906
- //===== Description: =========================================
- //= An example of an NPC with live dialogue.
- //= Note: This relies on Global_Functions.txt to run.
- //============================================================
- prontera,167,177,5 script Luppy 1107,{
- mes "[Luppy]";
- // Say a random greeting from Global_Functions.txt
- mes callfunc("F_Hi");
- // Say a compliment according to player's gender
- // 1st string is for FEMALE, 2nd for MALE
- mes callfunc("F_SexMes","What a beautiful lady!","What a handsome man!");
- // Add some random greeting and goodbye into the menu
- if (select(callfunc("F_Hi"), callfunc("F_Bye")) != 1) {
- mes "[Luppy]";
- // Add some random goodbye from Global_Functions.txt
- mes callfunc("F_Bye");
- close;
- }
- mes "[Luppy]";
- // Give a random prize from set list of items
- if (@gotstuff){
- // Again, say stuff according to player's gender
- mes "I like "+callfunc("F_SexMes","smiling ladies!","bloody pirates!");
- // Show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head)
- emotion callfunc("F_Rand",ET_SCISSOR,ET_CHUP,ET_GOODBOY), playerattached();
- close;
- }
- // We set a temp var to give present just once. Player can get more by relogging.
- @gotstuff = 1;
- // Get item ID from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice
- .@itemIDfromList = callfunc("F_Rand",512,522,608,620);
- // Again, say stuff according to player's gender
- mes "Hey, "+callfunc("F_SexMes","sister!","brother!")+" I have "+getitemname(.@itemIDfromList)+" for you!";
- // Get the item from the list
- getitem .@itemIDfromList,1;
- close;
- }
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