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- //--------------------------------------------------------------
- // rAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- // Note 1: Value is a config switch (on/off, yes/no or 1/0)
- // Note 2: Value is in percents (100 means 100%)
- // Note 3: Value is a bit field. If no description is given,
- // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
- //--------------------------------------------------------------
- // Homunculus setting (Note 3)
- // Activates various 'quirks' that makes them behave unlike normal characters.
- // 0x01: Can't be targetted by support skills (except for their master)
- // 0x04: Mobs will always go after them instead of players until attacked
- // 0x08: Copy their master's speed on spawn/map-change
- // 0x10: They display luk/3+1 instead of their actual critical in the
- // stat window (by default they don't crit)
- // 0x20: Their Min-Matk is always the same as their max
- // 0x40: Skill re-use delay is reset when they are vaporized.
- // 0x80: Skill re-use delay is reset when they are warped (by skill or item) with player.
- hom_setting: 0x3D
- // The rate a homunculus will get friendly by feeding it. (Note 2)
- homunculus_friendly_rate: 100
- // Can you name a homunculus more then once? (Note 1)
- hom_rename: no
- // Minimum intimacy to evo the homunculus
- homunculus_evo_intimacy_need: 91100
- // Reset intimacy after evolution to:
- homunculus_evo_intimacy_reset: 1000
- // Intimacy needed to use Evolved Vanilmirth's Bio Explosion
- hvan_explosion_intimate: 45000
- // Show stat growth to the owner when an Homunculus levels up
- homunculus_show_growth: yes
- // Does autoloot work, when a monster is killed by homunculus only?
- homunculus_autoloot: no
- // Should homunculi Vaporize when Master dies? (Note 2)
- // A homunculus will not Vaporize if their HP is below 80%.
- homunculus_auto_vapor: 80
- // Max level for regular Homunculus
- homunculus_max_level: 99
- // Max level for Homunculus S
- homunculus_S_max_level: 250
- // Growth level for Homunculus S
- // This is the level at which homunculus S can use their growth tables
- // Without this, a shuffle causes all levels of a Homunculus S to use their
- // growth tables, causing imbalanced stats
- homunculus_S_growth_level: 99
- // Send auto-feed notice even if OFF (Note 1)
- // Official: yes
- homunculus_autofeed_always: yes
- // Is getting exp/item from the homunculus disabled when their master's idle?
- // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
- // a character idle.
- // Characters in a chat/vending are always considered idle.
- // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
- // Their master will only receive items if 'homunculus_autoloot' is activated,
- // otherwise they will be dropped on the ground as usual.
- // NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
- hom_idle_no_share: no
- // How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3)
- // (This will only work if 'hom_idle_no_share' is enabled).
- // 0x001 - Walk Request
- // 0x002 - UseSkillToID Request (Targetted skill use attempt)
- // 0x004 - UseSkillToPos Request (AoE skill use attempt)
- // 0x008 - UseItem Request (Including equip/unequip)
- // 0x010 - Attack Request
- // 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
- // 0x040 - Sit/Standup Request
- // 0x080 - Emotion Request
- // 0x100 - DropItem Request
- // 0x200 - @/#Command Request
- // Please note that at least 1 option has to be enabled.
- // Be mindful that the more options used, the easier it becomes to cheat this features.
- // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
- // NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'.
- // It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options.
- idletime_hom_option: 0x1F
- // The rate at which homunculus gain experience from kills. (Note 2)
- // Only applies to renewal mode.
- // Official: 10%
- homunculus_exp_gain: 10
- // The hunger rate, less than or equal to, at which a homunculus' hunger delay changes. (Note 2)
- // See 'homunculus_starving_delay' for the delay value.
- // Set to 0 to disable.
- // Official: 10
- homunculus_starving_rate: 10
- // Homunculi normally lose hunger every 60 seconds but when the 'homunculus_starving_rate' is met the hunger delay drops to 20 seconds (in milliseconds).
- // Official: 20 seconds
- homunculus_starving_delay: 20000
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