homunc.conf 4.7 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. // Note 3: Value is a bit field. If no description is given,
  9. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
  10. //--------------------------------------------------------------
  11. // Homunculus setting (Note 3)
  12. // Activates various 'quirks' that makes them behave unlike normal characters.
  13. // 0x01: Can't be targetted by support skills (except for their master)
  14. // 0x04: Mobs will always go after them instead of players until attacked
  15. // 0x08: Copy their master's speed on spawn/map-change
  16. // 0x10: They display luk/3+1 instead of their actual critical in the
  17. // stat window (by default they don't crit)
  18. // 0x20: Their Min-Matk is always the same as their max
  19. // 0x40: Skill re-use delay is reset when they are vaporized.
  20. // 0x80: Skill re-use delay is reset when they are warped (by skill or item) with player.
  21. hom_setting: 0x3D
  22. // The rate a homunculus will get friendly by feeding it. (Note 2)
  23. homunculus_friendly_rate: 100
  24. // Can you name a homunculus more then once? (Note 1)
  25. hom_rename: no
  26. // Minimum intimacy to evo the homunculus
  27. homunculus_evo_intimacy_need: 91100
  28. // Reset intimacy after evolution to:
  29. homunculus_evo_intimacy_reset: 1000
  30. // Intimacy needed to use Evolved Vanilmirth's Bio Explosion
  31. hvan_explosion_intimate: 45000
  32. // Show stat growth to the owner when an Homunculus levels up
  33. homunculus_show_growth: yes
  34. // Does autoloot work, when a monster is killed by homunculus only?
  35. homunculus_autoloot: no
  36. // Should homunculi Vaporize when Master dies? (Note 2)
  37. // A homunculus will not Vaporize if their HP is below 80%.
  38. homunculus_auto_vapor: 80
  39. // Max level for regular Homunculus
  40. homunculus_max_level: 99
  41. // Max level for Homunculus S
  42. homunculus_S_max_level: 250
  43. // Growth level for Homunculus S
  44. // This is the level at which homunculus S can use their growth tables
  45. // Without this, a shuffle causes all levels of a Homunculus S to use their
  46. // growth tables, causing imbalanced stats
  47. homunculus_S_growth_level: 99
  48. // Send auto-feed notice even if OFF (Note 1)
  49. // Official: yes
  50. homunculus_autofeed_always: yes
  51. // Is getting exp/item from the homunculus disabled when their master's idle?
  52. // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
  53. // a character idle.
  54. // Characters in a chat/vending are always considered idle.
  55. // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
  56. // Their master will only receive items if 'homunculus_autoloot' is activated,
  57. // otherwise they will be dropped on the ground as usual.
  58. // NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
  59. hom_idle_no_share: no
  60. // How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3)
  61. // (This will only work if 'hom_idle_no_share' is enabled).
  62. // 0x001 - Walk Request
  63. // 0x002 - UseSkillToID Request (Targetted skill use attempt)
  64. // 0x004 - UseSkillToPos Request (AoE skill use attempt)
  65. // 0x008 - UseItem Request (Including equip/unequip)
  66. // 0x010 - Attack Request
  67. // 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
  68. // 0x040 - Sit/Standup Request
  69. // 0x080 - Emotion Request
  70. // 0x100 - DropItem Request
  71. // 0x200 - @/#Command Request
  72. // Please note that at least 1 option has to be enabled.
  73. // Be mindful that the more options used, the easier it becomes to cheat this features.
  74. // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
  75. // NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'.
  76. // It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options.
  77. idletime_hom_option: 0x1F
  78. // The rate at which homunculus gain experience from kills. (Note 2)
  79. // Only applies to renewal mode.
  80. // Official: 10%
  81. homunculus_exp_gain: 10
  82. // The hunger rate, less than or equal to, at which a homunculus' hunger delay changes. (Note 2)
  83. // See 'homunculus_starving_delay' for the delay value.
  84. // Set to 0 to disable.
  85. // Official: 10
  86. homunculus_starving_rate: 10
  87. // Homunculi normally lose hunger every 60 seconds but when the 'homunculus_starving_rate' is met the hunger delay drops to 20 seconds (in milliseconds).
  88. // Official: 20 seconds
  89. homunculus_starving_delay: 20000