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- //===== rAthena Script =======================================
- //= Ticket Refiner
- //===== By: ==================================================
- //= Euphy
- //===== Current Version: =====================================
- //= 1.1
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= [Official Conversion]
- //= Refiner that uses +5~9/+11 refine tickets to refine
- //= equipment with no chance of failure.
- //= NOTE: This NPC is currently disabled on official servers.
- //===== Additional Comments: =================================
- //= 1.0 First version. [Euphy]
- //= 1.1 Do not refine above ticket level. [Euphy]
- //============================================================
- // Main NPC :: safety_Ref_NPC
- //============================================================
- prontera,184,177,6 script Refine Master 851,{
- disable_items;
- if (countitem(6238) || countitem(6228) || countitem(6229) || countitem(6230) || countitem(6231) || countitem(6456))
- set .@bWeaponUp,1;
- if (countitem(6239) || countitem(6232) || countitem(6233) || countitem(6234) || countitem(6235) || countitem(6457))
- set .@bArmorUp,1;
- if (!.@bWeaponUp && !.@bArmorUp) {
- mes "[Refine Master]";
- mes "Hello!";
- mes "What's up?";
- mes "I'm a specialist";
- mes "for refining items,";
- mes "but I don't work anymore.";
- next;
- switch(select("I'll go on my way.:Hmm... this makes me curious.")) {
- case 1:
- mes "[Refine Master]";
- mes "Take care, adventurer.";
- close;
- case 2:
- mes "[Refine Master]";
- mes "Actually, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000...";
- mes "Bye bye~!";
- close;
- }
- }
- emotion ET_SURPRISE;
- mes "[Refine Master]";
- mes "Greetings!";
- mes "I can refine an item up to the ^006400same level as your ticket^000000.";
- mes "You don't have to worry! There's no chance of breaking your item.";
- next;
- if(select("I'll come back later.:Refine item with ticket.") == 1) {
- mes "[Refine Master]";
- mes "Okay.";
- mes "You can come again later.";
- close;
- }
- mes "[Refine Master]";
- mes "Which equipment would you like to refine?";
- next;
- setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower";
- setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
- for(set .@i,1; .@i<=10; set .@i,.@i+1)
- set .@menu$, .@menu$+((getequipisequiped(.@indices[.@i]))?getequipname(.@indices[.@i]):.@position$[.@i]+"- [Empty]")+":";
- set .@part, .@indices[ select(.@menu$) ];
- if (!getequipisequiped(.@part)) {
- mes "[Refine Master]";
- mes "You have to equip the item you want to refine.";
- close;
- }
- if (!getequipisenableref(.@part)) {
- emotion ET_OTL;
- mes "[Refine Master]";
- mes "Oh, I'm sorry.";
- mes "This item is impossible to refine.";
- close;
- }
- .@refineitemid = getequipid(.@part); // save id of the item
- .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
- setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
- .@itemtype = getiteminfo( .@refineitemid );
- if( .@itemtype == IT_WEAPON ){
- switch( getequipweaponlv( .@part ) ){
- case 1:
- case 2:
- case 3:
- case 4:
- setarray .@tickets[0],6456,6231,6230,6229,6228,6238;
- setarray .@levels[0],5,6,7,8,9,11;
- set .@type$,"Weapon";
- set .@check,.@bWeaponUp;
- break;
- default:
- // TODO:
- close;
- }
- }else if( .@itemtype == IT_ARMOR ){
- switch( getequiparmorlv( .@part ) ){
- case 1:
- setarray .@tickets[0],6457,6235,6234,6233,6232,6239;
- setarray .@levels[0],5,6,7,8,9,11;
- set .@type$,"Armor";
- set .@check,.@bArmorUp;
- break;
- default:
- // TODO:
- close;
- }else{
- // TODO:
- close;
- }
- if (!.@check) {
- emotion ET_THINK;
- mes "[Refine Master]";
- mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000.";
- mes "See you later!";
- close;
- }
- mes "[Refine Master]";
- mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use.";
- next;
- set .@menu$,"";
- for(set .@i,0; .@i<getarraysize(.@tickets); set .@i,.@i+1)
- set .@menu$, .@menu$+getitemname(.@tickets[.@i])+":";
- set .@select, select(.@menu$)-1;
- set .@ticket_lv, .@levels[.@select];
- set .@ticket_id, .@tickets[.@select];
- if (countitem(.@ticket_id) == 0) {
- emotion ET_QUESTION;
- mes "[Refine Master]";
- mes getitemname(.@ticket_id)+" is not in your inventory. Did you put it in your storage?";
- mes "Please check again.";
- mes "See you later!";
- close;
- }
- if (getequiprefinerycnt(.@part) >= .@ticket_lv) {
- emotion ET_PROFUSELY_SWEAT;
- mes "[Refine Master]";
- mes "^8B4513This item is already refined as much as your deed.^000000";
- mes "Please come along with an item refined less than your ticket.";
- close;
- }
- mes "[Refine Master]";
- mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000.";
- mes "May I proceed?";
- next;
- if(select("No.:Yes.") == 1) {
- emotion ET_THINK;
- mes "[Refine Master]";
- mes "Oh, you changed your mind.";
- mes "Ok.";
- mes "You can come back later.";
- close;
- }
- mes "[Refine Master]";
- mes "Great.";
- mes "As you wish!";
- mes "I have my own special way to refine...";
- mes ".......ka boom!";
- specialeffect EF_SUI_EXPLOSION;
- if (countitem(.@ticket_id)) {
- delitem .@ticket_id,1;
- // anti-hack
- if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
- callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) {
- mes "[Refine Master]";
- emotion ET_FRET;
- mes "Wait a second...";
- mes "Do you think I'm stupid?!";
- mes "You switched the item while I wasn't looking! Get out of here!";
- close;
- }
- } else {
- next;
- mes "Error!";
- mes "Please report this.";
- close;
- }
- successrefitem .@part, .@ticket_lv - getequiprefinerycnt(.@part);
- next;
- emotion ET_DELIGHT;
- mes "[Refine Master]";
- mes "Alright, here it is~";
- mes "Well, ^0000FF"+strcharinfo(0)+"^000000!";
- mes "Congratulations on your shining "+.@type$+".";
- mes "You look GREAT!";
- mes "Farewell~!";
- close;
- }
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