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- //===== rAthena Script =======================================
- //= Blessed Refiner
- //===== Description: =========================================
- //= [Official Conversion]
- //= Refiners that use Blessed ores to refine equipment.
- //= Upon failure, the equipment is not destroyed. The success
- //= rate is identical to that for Enriched ores.
- //= - "Blacksmith Dister" only refines from +6~12.
- //= NOTE: This NPC is currently disabled on official servers.
- //===== Changelog: ===========================================
- //= 1.0 First version. [Euphy]
- //= 1.1 Removed re-roll behavior. [Secret]
- //============================================================
- // Main NPC :: new_smelting612
- //============================================================
- - script ::BlacksmithDister -1,{
- disable_items;
- mes "[Blacksmith Dister]";
- mes "In this highly competitive society, we must be different in order to survive!";
- mes "I only refine equipment at the +6 ~ 12 levels.";
- next;
- mes "[Blacksmith Dister]";
- mes "I will need ^ff9999Blessed Oridecon^000000 for weapons, and ^ff9999Blessed Elunium^000000 for armors.";
- mes "Failed refines ^FF0000will not break or reduce the refine level^000000.";
- next;
- mes "[Blacksmith Dister]";
- mes "How about it? Do you want to refine?";
- next;
- setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
- for(set .@i,1; .@i<=10; set .@i,.@i+1)
- set .@menu$, .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Unequipped]" ) +":";
- set .@part, .@indices[ select(.@menu$) ];
- if (!getequipisequiped(.@part)) {
- mes "[Blacksmith Dister]";
- switch(.@part) {
- case EQI_HEAD_TOP:
- mes "I'm a blacksmith, not a hairstylist.";
- break;
- case EQI_ARMOR:
- mes "With my hammer, I will make you a star of the sky.";
- break;
- case EQI_HAND_L:
- case EQI_HAND_R:
- mes "Making artificial hands is not my specialty.";
- break;
- case EQI_GARMENT:
- mes "Bring out the item so I can refine it!";
- break;
- case EQI_SHOES:
- mes "Where is this weird smell coming from?";
- break;
- case EQI_ACC_L:
- case EQI_ACC_R:
- mes "Where is the accessory?";
- break;
- case EQI_HEAD_MID:
- mes "What do you want me to refine?";
- break;
- case EQI_HEAD_LOW:
- mes "Huh? What do you want me to do?";
- break;
- }
- close;
- }
- if (!getequipisenableref(.@part)) {
- mes "[Blacksmith Dister]";
- mes "This item cannot be refined.";
- close;
- }
- .@equip_id = getequipid(.@part);
- .@itemtype = getiteminfo( .@equip_id );
- .@equip_refine = getequiprefinerycnt(.@part);
- setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
- if (.@equip_refine < 6 || .@equip_refine > 12) {
- mes "[Blacksmith Dister]";
- mes "This equipment has refined to "+.@equip_refine+". I only handle items with refine levels from +6 to +12!";
- close;
- }
- if( .@itemtype == IT_ARMOR ){
- .@equip_lv = getequiparmorlv( .@part );
- .@type$ = "Armor";
- switch(.@equip_lv) {
- case 1:
- set .@price,20000;
- set .@material,6439; //Unbreakable_Def
- break;
- default:
- // TODO:
- close;
- }
- }else if( .@itemtype == IT_WEAPON ){
- .@equip_lv = getequipweaponlv( .@part );
- .@type$ = "Weapon";
- switch( .@equip_lv ){
- case 1:
- set .@price,1000;
- set .@material,6438; //Unbreakable_Weap
- break;
- case 2:
- set .@price,2000;
- set .@material,6438; //Unbreakable_Weap
- break;
- case 3:
- set .@price,20000;
- set .@material,6438; //Unbreakable_Weap
- break;
- case 4:
- set .@price,40000;
- set .@material,6438; //Unbreakable_Weap
- break;
- default:
- // TODO:
- close;
- }
- }else{
- // TODO:
- close;
- }
- set .@ore$,"^ff9999Blessed "+.@type$+" Ore^000000";
- mes "[Blacksmith Dister]";
- mes "This "+.@type$+" has been refined to "+.@equip_refine+". To refine it, I need "+.@ore$+" and a "+callfunc("F_InsertComma",.@price)+" zeny refining fee.";
- mes "Do you want to proceed?";
- next;
- if(select("Yes:No") == 2) {
- mes "[Blacksmith Dister]";
- mes "I am busy, don't joke with me!";
- close;
- }
- if (getequippercentrefinery(.@part) < 100) {
- mes "[Blacksmith Dister]";
- mes "This "+.@type$+" has been refined many times. Although it will not disappear upon failure, the "+.@ore$+" will disappear!";
- next;
- mes "[Blacksmith Dister]";
- mes "Of course, the refining fee will not be returned! Do you want to continue?";
- next;
- if(select("Yes:No") == 2) {
- mes "[Blacksmith Dister]";
- mes "Good. I'd be sad if it failed, too.";
- close;
- }
- }
- if (countitem(.@material) == 0 || Zeny < .@price) {
- mes "[Blacksmith Dister]";
- mes "Materials insufficient.";
- mes "To refine a level "+.@equip_lv+" "+.@type$+", I need "+.@ore$+" and a "+callfunc("F_InsertComma",.@price)+" zeny refining fee.";
- close;
- }
- delitem .@material,1;
- set Zeny, Zeny-.@price;
- // anti-hack
- if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", .@part, .@equip_refine))
- close;
- mes "[Blacksmith Dister]";
- mes "Tac! Tac! Tac!";
- if (getequippercentrefinery(.@part, true) > rand(100)) {
- specialeffect EF_BLESSING;
- successrefitem .@part;
- next;
- mes "[Blacksmith Dister]";
- mes "Hahahahahaha!!!";
- next;
- mes "[Blacksmith Dister]";
- mes "Refine was a huge success~ Hahaha!";
- close;
- }
- specialeffect EF_CURSEATTACK;
- specialeffect2 EF_SUI_EXPLOSION;
- next;
- emotion (!rand(5))?ET_ANGER:ET_HUK;
- mes "[Blacksmith Dister]";
- mes "Oh my goodness!!!!";
- next;
- mes "[Blacksmith Dister]";
- mes "Oh! Although it was blessed by "+.@ore$+" to retain the equipment...";
- next;
- mes "[Blacksmith Dister]";
- mes "My mood is worse when I fail!!";
- close;
- }
- prt_in,52,56,3 duplicate(BlacksmithDister) Blacksmith Dister#prt 826
- payon,148,172,3 duplicate(BlacksmithDister) Blacksmith Dister#pay 826
- alberta_in,20,56,3 duplicate(BlacksmithDister) Blacksmith Dister#alb 826
- yuno_in01,175,18,3 duplicate(BlacksmithDister) Blacksmith Dister#yuno 826
- ein_in01,26,82,3 duplicate(BlacksmithDister) Blacksmith Dister#ein 826
- lhz_in02,280,15,3 duplicate(BlacksmithDister) Blacksmith Dister#lhz 826
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