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- //===== rAthena Script =======================================
- //= Advanced Refiner
- //===== Description: =========================================
- //= [Official Conversion]
- //= Refiner that uses Enriched ores to increase upgrade success.
- //===== Changelog: ===========================================
- //= 1.0 Added Malangdo Refiner "Holink". [Euphy]
- //= 1.1 Removed re-roll behavior. [Secret]
- //= 1.2 Added db-based material ID [Secret]
- //============================================================
- // Main NPC :: mal_jerun
- //============================================================
- malangdo,221,174,6 script Holink#mal_cash 559,{
- disable_items;
- mes "[Holink]";
- mes "I am the meow~ Blacksmith Holink~";
- mes "Master of refining, Holink~";
- mes "I am the special cat Holink who learned from Morocc~";
- mes "My daughter is so proud of me, Holink~";
- mes "What should Holink~ refine today?";
- next;
- setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
- for (set .@i,1; .@i<=10; set .@i,.@i+1)
- set .@menu$, .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Empty]" ) +":";
- set .@part, .@indices[ select(.@menu$) ];
- if (!getequipisequiped(.@part)) {
- mes "[Holink]";
- switch(.@part) {
- case EQI_HEAD_TOP:
- mes "My teacher Aragam said meow~";
- mes "There's no cure for stupidity...";
- break;
- case EQI_ARMOR:
- mes "There's nothing to see here, meow!!";
- break;
- case EQI_HAND_L:
- mes "Meow? What do you want me to do with this left hand...?";
- break;
- case EQI_HAND_R:
- mes "Meow? What do you want me to do with this right hand...?";
- break;
- case EQI_GARMENT:
- mes "Meow? You don't have anything on.";
- break;
- case EQI_SHOES:
- mes "Kyang~! Do not mess with my sensitive olfactory, meow~.";
- break;
- case EQI_ACC_L:
- case EQI_ACC_R:
- mes "Meow? Where is the accessory?";
- break;
- case EQI_HEAD_MID:
- case EQI_HEAD_LOW:
- mes "Meow? You talking about the other head parts, meow?~";
- break;
- }
- close;
- }
- if (!getequipisenableref(.@part)) {
- mes "[Holink]";
- mes "Even Aragam can't refine such a thing, meow.";
- close;
- }
- if (getequiprefinerycnt(.@part) >= 10) {
- mes "[Holink]";
- mes "Meow~ Perfect refining. Did Aragam do this, meow?~";
- close;
- }
- mes "[Holink]";
- .@refineitemid = getequipid(.@part); // save id of the item
- .@itemtype = getiteminfo( .@refineitemid, ITEMINFO_TYPE );
- .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
- setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
- // Holink has different hardcoded prices
- // .@price = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_ZENY_COST);
- .@material = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_MATERIAL_ID);
- if( .@itemtype == IT_ARMOR ){
- .@equip_lv = getequiparmorlv( .@part );
- .@type$ = "armor";
- mes "You have chosen an armor, meow~";
- switch(.@equip_lv) {
- case 1:
- .@price = 15000;
- break;
- default:
- // TODO:
- close;
- }
- }else if( .@itemtype == IT_WEAPON ){
- .@equip_lv = getequipweaponlv( .@part );
- .@type$ = "weapon";
- switch( .@equip_lv ){
- case 1: // Level 1 Weapon
- .@price = 500;
- mes "A level 1 weapon...?";
- break;
- case 2: // Level 2 Weapon
- .@price = 2000;
- mes "Meow, a level 2 weapon...?";
- break;
- case 3: // Level 3 Weapon
- .@price = 20000;
- mes "Meow Meow~~ A level 3 weapon~~";
- break;
- case 4: // Level 4 Weapon
- .@price = 50000;
- mes "Me-Meow!... A level 4 weapon...!";
- mes "I've only seen it twice while";
- mes "learning from Aragam... Me-Meow!!";
- break;
- default:
- // TODO:
- close;
- }
- }else{
- // TODO:
- close;
- }
- mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny for this refine, meow~";
- mes "Want to continue, meow?~";
- next;
- if(select("Yes!!:No!!") == 2) {
- mes "[Holink]";
- mes "Kyack!!";
- mes "You don't believe in refine master Holink, meow?~";
- close;
- }
- if (getequippercentrefinery(.@part, true) < 100) {
- mes "[Holink]";
- mes "Meow!!";
- if (.@type$ == "armor")
- mes "This armor was already refined so many times, meow.";
- else {
- mes "Danger. Danger~";
- mes "This weapon was refined a lot, meow~";
- next;
- mes "[Holink]";
- }
- mes "You might break it if you continue";
- mes "to try refining this item further, meow.";
- next;
- mes "[Holink]";
- mes "Once the "+.@type$+" is broken, you can";
- mes "never use it again, meow. Not to mention... all current";
- mes "^ff0000cards and enchantments will vanish for sure^000000.";
- mes "You still want to try, meow~?";
- next;
- if(select("Yes, I do!!:Forget about it!!") == 2) {
- mes "[Holink]";
- mes "Meow! Wise choice, meow.";
- mes "But!!";
- mes "I am not happy to see you doubting the refine master Holink, meow~";
- close;
- }
- }
- if (countitem(.@material) == 0 || Zeny < .@price) {
- mes "[Holink]";
- mes "You don't have the ingredients.";
- mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny, meow~";
- mes "Go get it, meow~";
- close;
- }
- delitem .@material,1;
- set Zeny, Zeny-.@price;
- // anti-hack
- if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
- callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
- mes "[Holink]";
- emotion ET_FRET;
- mes "Wait a second...";
- mes "Do you think I'm stupid?!";
- mes "You switched the item while I wasn't looking! Get out of here!";
- close;
- }
- if (getequippercentrefinery(.@part, true) > rand(100)) {
- successrefitem .@part;
- mes "[Holink]";
- mes "Me~ Me~ Meow! Fun fun refining~";
- next;
- emotion ET_CHUP;
- mes "[Holink]";
- mes "Perfect!! Perfect, meow!!";
- mes "I am the disciple of the refining wizard Aragam~";
- mes "Holink!!";
- mes "Another day of successful refining, meow!!";
- close;
- }
- failedrefitem .@part;
- mes "[Holink]";
- mes "Meo~ Meow~ Kyaaak!!";
- next;
- switch(rand(1,5)) {
- case 1: emotion ET_CRY; break;
- case 2: emotion ET_PROFUSELY_SWEAT; break;
- case 3: emotion ET_KEK; break;
- case 4: emotion ET_SCRATCH; break;
- case 5: emotion ET_BIGTHROB; break;
- }
- mes "[Holink]";
- mes "Meow!! Aaaaakk~~!!!!";
- mes "Kyaaak!! I have failed, meow!!";
- next;
- mes "[Holink]";
- mes "......";
- mes "......";
- mes "All~ Everything~ Broken, meow...";
- next;
- mes "[Holink]";
- mes "Meow.... Master Aragam once said,";
- mes "learn from your failures...";
- mes "Human, this one failure will be the beginning of your success in the future.";
- close;
- }
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