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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "trade.hpp"
- #include <stdio.h>
- #include <string.h>
- #include "../common/nullpo.h"
- #include "../common/socket.h"
- #include "clif.hpp"
- #include "itemdb.hpp"
- #include "path.hpp"
- #include "pc.hpp"
- #include "chrif.hpp"
- #include "storage.hpp"
- #include "intif.hpp"
- #include "atcommand.hpp"
- #include "log.hpp"
- #include "pc_groups.hpp"
- #include "battle.hpp"
- #define TRADE_DISTANCE 2 ///Max distance from traders to enable a trade to take place.
- /**
- * Player initiates a trade request.
- * @param sd : player requesting the trade
- * @param target_sd : player requested
- */
- void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd)
- {
- nullpo_retv(sd);
- if (map[sd->bl.m].flag.notrade) {
- clif_displaymessage (sd->fd, msg_txt(sd,272));
- return; //Can't trade in notrade mapflag maps.
- }
- if (target_sd == NULL || sd == target_sd) {
- clif_tradestart(sd, 1); // character does not exist
- return;
- }
- if (target_sd->npc_id) { // Trade fails if you are using an NPC.
- clif_tradestart(sd, 2);
- return;
- }
- if (!battle_config.invite_request_check) {
- if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) {
- clif_tradestart(sd, 2);
- return;
- }
- }
- if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one
- struct map_session_data *previous_sd = map_id2sd(sd->trade_partner);
- if( previous_sd ){
- previous_sd->trade_partner = 0;
- clif_tradecancelled(previous_sd);
- } // Once cancelled then continue to the new one.
- sd->trade_partner = 0;
- clif_tradecancelled(sd);
- }
- if (target_sd->trade_partner != 0) {
- clif_tradestart(sd, 2); // person is in another trade
- return;
- }
- if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) { // check if both GMs are allowed to trade
- clif_displaymessage(sd->fd, msg_txt(sd,246));
- clif_tradestart(sd, 2); // GM is not allowed to trade
- return;
- }
- // Players can not request trade from far away, unless they are allowed to use @trade.
- if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
- (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) {
- clif_tradestart(sd, 0); // too far
- return ;
- }
- target_sd->trade_partner = sd->status.account_id;
- sd->trade_partner = target_sd->status.account_id;
- clif_traderequest(target_sd, sd->status.name);
- }
- /**
- * Reply to a trade-request.
- * @param sd : player receiving the trade request answer
- * @param type : answer code
- * 0: Char is too far
- * 1: Character does not exist
- * 2: Trade failed
- * 3: Accept
- * 4: Cancel
- * Weird enough, the client should only send 3/4
- * and the server is the one that can reply 0~2
- */
- void trade_tradeack(struct map_session_data *sd, int type)
- {
- struct map_session_data *tsd;
- nullpo_retv(sd);
- if (sd->state.trading || !sd->trade_partner)
- return; // Already trading or no partner set.
- if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
- clif_tradestart(sd, 1); // Character does not exist
- sd->trade_partner=0;
- return;
- }
- if (tsd->state.trading || tsd->trade_partner != sd->bl.id) {
- clif_tradestart(sd, 2);
- sd->trade_partner=0;
- return; // Already trading or wrong partner.
- }
- if (type == 4) { // Cancel
- clif_tradestart(tsd, type);
- clif_tradestart(sd, type);
- sd->state.deal_locked = 0;
- sd->trade_partner = 0;
- tsd->state.deal_locked = 0;
- tsd->trade_partner = 0;
- return;
- }
- if (type != 3)
- return; //If client didn't send accept, it's a broken packet?
- // Players can not request trade from far away, unless they are allowed to use @trade.
- // Check here as well since the original character could had warped.
- if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
- (sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) {
- clif_tradestart(sd, 0); // too far
- sd->trade_partner=0;
- tsd->trade_partner = 0;
- return;
- }
- // Check if you can start trade.
- if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag ||
- tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag) { // Fail
- clif_tradestart(sd, 2);
- clif_tradestart(tsd, 2);
- sd->state.deal_locked = 0;
- sd->trade_partner = 0;
- tsd->state.deal_locked = 0;
- tsd->trade_partner = 0;
- return;
- }
- // Initiate trade
- sd->state.trading = 1;
- tsd->state.trading = 1;
- memset(&sd->deal, 0, sizeof(sd->deal));
- memset(&tsd->deal, 0, sizeof(tsd->deal));
- clif_tradestart(tsd, type);
- clif_tradestart(sd, type);
- }
- /**
- * Check here hacker for duplicate item in trade
- * normal client refuse to have 2 same types of item (except equipment) in same trade window
- * normal client authorise only no equipped item and only from inventory
- * This function could end player connection if too much hack is detected
- * @param sd : player to check
- * @return -1:zeny hack, 0:all fine, 1:item hack
- */
- int impossible_trade_check(struct map_session_data *sd)
- {
- struct item inventory[MAX_INVENTORY];
- char message_to_gm[200];
- int i, index;
- nullpo_retr(1, sd);
- if(sd->deal.zeny > sd->status.zeny) {
- pc_setglobalreg(sd, add_str("ZENY_HACKER"), 1);
- return -1;
- }
- // get inventory of player
- memcpy(&inventory, &sd->inventory.u.items_inventory, sizeof(struct item) * MAX_INVENTORY);
- // remove this part: arrows can be trade and equipped
- // re-added! [celest]
- // remove equipped items (they can not be trade)
- for (i = 0; i < MAX_INVENTORY; i++)
- if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & EQP_AMMO))
- memset(&inventory[i], 0, sizeof(struct item));
- // check items in player inventory
- for(i = 0; i < 10; i++) {
- if (!sd->deal.item[i].amount)
- continue;
- index = sd->deal.item[i].index;
- if (inventory[index].amount < sd->deal.item[i].amount) { // if more than the player have -> hack
- sprintf(message_to_gm, msg_txt(sd,538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has.
- intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
- sprintf(message_to_gm, msg_txt(sd,539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them.
- intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
- // if we block people
- if (battle_config.ban_hack_trade < 0) {
- chrif_req_login_operation(-1, sd->status.name, CHRIF_OP_LOGIN_BLOCK, 0, 0, 0); // type: 1 - block
- set_eof(sd->fd); // forced to disconnect because of the hack
- // message about the ban
- strcpy(message_to_gm, msg_txt(sd,540)); // This player has been definitively blocked.
- // if we ban people
- } else if (battle_config.ban_hack_trade > 0) {
- chrif_req_login_operation(-1, sd->status.name, CHRIF_OP_LOGIN_BAN, battle_config.ban_hack_trade*60, 0, 0); // type: 2 - ban (year, month, day, hour, minute, second)
- set_eof(sd->fd); // forced to disconnect because of the hack
- // message about the ban
- sprintf(message_to_gm, msg_txt(sd,507), battle_config.ban_hack_trade); // This player has been banned for %d minute(s).
- } else
- // message about the ban
- strcpy(message_to_gm, msg_txt(sd,508)); // This player hasn't been banned (Ban option is disabled).
- intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
- return 1;
- }
- inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory
- }
- return 0;
- }
- /**
- * Checks if trade is possible (against zeny limits, inventory limits, etc)
- * @param sd : player 1 trading
- * @param tsd : player 2 trading
- * @return 0:error, 1:success
- */
- int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
- {
- struct item inventory[MAX_INVENTORY];
- struct item inventory2[MAX_INVENTORY];
- struct item_data *data;
- int trade_i, i, n;
- // check zeny value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then.
- if(sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny))
- return 0;
- if(tsd->deal.zeny > tsd->status.zeny || (sd->status.zeny > MAX_ZENY - tsd->deal.zeny))
- return 0;
- // get inventory of player
- memcpy(&inventory, &sd->inventory.u.items_inventory, sizeof(struct item) * MAX_INVENTORY);
- memcpy(&inventory2, &tsd->inventory.u.items_inventory, sizeof(struct item) * MAX_INVENTORY);
- // check free slot in both inventory
- for(trade_i = 0; trade_i < 10; trade_i++) {
- short amount;
- amount = sd->deal.item[trade_i].amount;
- if (amount) {
- n = sd->deal.item[trade_i].index;
- if (amount > inventory[n].amount)
- return 0; // Quantity Exploit?
- data = itemdb_search(inventory[n].nameid);
- i = MAX_INVENTORY;
- if (itemdb_isstackable2(data)) { // Stackable item.
- for(i = 0; i < MAX_INVENTORY; i++)
- if (inventory2[i].nameid == inventory[n].nameid &&
- inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] &&
- inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) {
- if (inventory2[i].amount + amount > MAX_AMOUNT)
- return 0;
- inventory2[i].amount += amount;
- inventory[n].amount -= amount;
- break;
- }
- }
- if (i == MAX_INVENTORY) { // look for an empty slot.
- for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++);
- if (i == MAX_INVENTORY)
- return 0;
- memcpy(&inventory2[i], &inventory[n], sizeof(struct item));
- inventory2[i].amount = amount;
- inventory[n].amount -= amount;
- }
- }
- amount = tsd->deal.item[trade_i].amount;
- if (!amount)
- continue;
- n = tsd->deal.item[trade_i].index;
- if (amount > inventory2[n].amount)
- return 0;
- // search if it's possible to add item (for full inventory)
- data = itemdb_search(inventory2[n].nameid);
- i = MAX_INVENTORY;
- if (itemdb_isstackable2(data)) {
- for(i = 0; i < MAX_INVENTORY; i++)
- if (inventory[i].nameid == inventory2[n].nameid &&
- inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] &&
- inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) {
- if (inventory[i].amount + amount > MAX_AMOUNT)
- return 0;
- inventory[i].amount += amount;
- inventory2[n].amount -= amount;
- break;
- }
- }
- if (i == MAX_INVENTORY) {
- for(i = 0; i < MAX_INVENTORY && inventory[i].nameid; i++);
- if (i == MAX_INVENTORY)
- return 0;
- memcpy(&inventory[i], &inventory2[n], sizeof(struct item));
- inventory[i].amount = amount;
- inventory2[n].amount -= amount;
- }
- }
- return 1;
- }
- /**
- * Adds an item/qty to the trade window
- * @param sd : Player requesting to add stuff to the trade
- * @param index : index of item in inventory
- * @param amount : amount of item to add from index
- */
- void trade_tradeadditem(struct map_session_data *sd, short index, short amount)
- {
- struct map_session_data *target_sd;
- struct item *item;
- int trade_i, trade_weight;
- int src_lv, dst_lv;
- nullpo_retv(sd);
- if( !sd->state.trading || sd->state.deal_locked > 0 )
- return; // Can't add stuff.
- if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) {
- trade_tradecancel(sd);
- return;
- }
- if( !amount ) { // Why do this.. ~.~ just send an ack, the item won't display on the trade window.
- clif_tradeitemok(sd, index, 0);
- return;
- }
- index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure...
- // Item checks...
- if( index < 0 || index >= MAX_INVENTORY )
- return;
- if( amount < 0 || amount > sd->inventory.u.items_inventory[index].amount )
- return;
- item = &sd->inventory.u.items_inventory[index];
- src_lv = pc_get_group_level(sd);
- dst_lv = pc_get_group_level(target_sd);
- if( !itemdb_cantrade(item, src_lv, dst_lv) && // Can't trade
- (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) { // Can't partner-trade
- clif_displaymessage (sd->fd, msg_txt(sd,260));
- clif_tradeitemok(sd, index+2, 1);
- return;
- }
- if( item->expire_time ) { // Rental System
- clif_displaymessage (sd->fd, msg_txt(sd,260));
- clif_tradeitemok(sd, index+2, 1);
- return;
- }
- if( ((item->bound == BOUND_ACCOUNT || item->bound > BOUND_GUILD) || (item->bound == BOUND_GUILD && sd->status.guild_id != target_sd->status.guild_id)) && !pc_can_give_bounded_items(sd) ) { // Item Bound
- clif_displaymessage(sd->fd, msg_txt(sd,293));
- clif_tradeitemok(sd, index+2, 1);
- return;
- }
- if (item->bound)
- sd->state.isBoundTrading |= (1<<item->bound);
- // Locate a trade position
- ARR_FIND( 0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0 );
- if( trade_i == 10 ) { // No space left
- clif_tradeitemok(sd, index+2, 1);
- return;
- }
- trade_weight = sd->inventory_data[index]->weight * amount;
- if( target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight ) { // fail to add item -- the player was over weighted.
- clif_tradeitemok(sd, index+2, 1);
- return;
- }
- if( sd->deal.item[trade_i].index == index ) { // The same item as before is being readjusted.
- if( sd->deal.item[trade_i].amount + amount > sd->inventory.u.items_inventory[index].amount ) { // packet deal exploit check
- amount = sd->inventory.u.items_inventory[index].amount - sd->deal.item[trade_i].amount;
- trade_weight = sd->inventory_data[index]->weight * amount;
- }
- sd->deal.item[trade_i].amount += amount;
- } else { // New deal item
- sd->deal.item[trade_i].index = index;
- sd->deal.item[trade_i].amount = amount;
- }
- sd->deal.weight += trade_weight;
- clif_tradeitemok(sd, index+2, 0); // Return the index as it was received
- clif_tradeadditem(sd, target_sd, index+2, amount);
- }
- /**
- * Adds the specified amount of zeny to the trade window
- * This function will check if the player have enough money to do so
- * And if the target player have enough space for that money
- * @param sd : Player who's adding zeny
- * @param amount : zeny amount
- */
- void trade_tradeaddzeny(struct map_session_data* sd, int amount)
- {
- struct map_session_data* target_sd;
- nullpo_retv(sd);
- if( !sd->state.trading || sd->state.deal_locked > 0 )
- return; //Can't add stuff.
- if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) {
- trade_tradecancel(sd);
- return;
- }
- if( amount < 0 || amount > sd->status.zeny || amount > MAX_ZENY - target_sd->status.zeny ) { // invalid values, no appropriate packet for it => abort
- trade_tradecancel(sd);
- return;
- }
- sd->deal.zeny = amount;
- clif_tradeadditem(sd, target_sd, 0, amount);
- }
- /**
- * 'Ok' button on the trade window is pressed.
- * @param sd : Player that pressed the button
- */
- void trade_tradeok(struct map_session_data *sd)
- {
- struct map_session_data *target_sd;
- if(sd->state.deal_locked || !sd->state.trading)
- return;
- if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
- trade_tradecancel(sd);
- return;
- }
- sd->state.deal_locked = 1;
- clif_tradeitemok(sd, 0, 0);
- clif_tradedeal_lock(sd, 0);
- clif_tradedeal_lock(target_sd, 1);
- }
- /**
- * 'Cancel' is pressed. (or trade was force-cancelled by the code)
- * @param sd : Player that pressed the button
- */
- void trade_tradecancel(struct map_session_data *sd)
- {
- struct map_session_data *target_sd;
- int trade_i;
- nullpo_retv(sd);
- target_sd = map_id2sd(sd->trade_partner);
- sd->state.isBoundTrading = 0;
- if(!sd->state.trading) { // Not trade accepted
- if( target_sd ) {
- target_sd->trade_partner = 0;
- clif_tradecancelled(target_sd);
- }
- sd->trade_partner = 0;
- clif_tradecancelled(sd);
- return;
- }
- for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
- if (!sd->deal.item[trade_i].amount)
- continue;
- clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0);
- sd->deal.item[trade_i].index = 0;
- sd->deal.item[trade_i].amount = 0;
- }
- if (sd->deal.zeny) {
- clif_updatestatus(sd, SP_ZENY);
- sd->deal.zeny = 0;
- }
- sd->state.deal_locked = 0;
- sd->state.trading = 0;
- sd->trade_partner = 0;
- clif_tradecancelled(sd);
- if (!target_sd)
- return;
- for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
- if (!target_sd->deal.item[trade_i].amount)
- continue;
- clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0);
- target_sd->deal.item[trade_i].index = 0;
- target_sd->deal.item[trade_i].amount = 0;
- }
- if (target_sd->deal.zeny) {
- clif_updatestatus(target_sd, SP_ZENY);
- target_sd->deal.zeny = 0;
- }
- target_sd->state.deal_locked = 0;
- target_sd->trade_partner = 0;
- target_sd->state.trading = 0;
- clif_tradecancelled(target_sd);
- }
- /**
- * Execute the trade
- * lock sd and tsd trade data, execute the trade, clear, then save players
- * @param sd : Player that has click on trade button
- */
- void trade_tradecommit(struct map_session_data *sd)
- {
- struct map_session_data *tsd;
- int trade_i;
- nullpo_retv(sd);
- if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade.
- return;
- if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
- trade_tradecancel(sd);
- return;
- }
- sd->state.deal_locked = 2;
- if (tsd->state.deal_locked < 2)
- return; //Not yet time for trading.
- // Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable.
- // check exploit (trade more items that you have)
- if (impossible_trade_check(sd)) {
- trade_tradecancel(sd);
- return;
- }
- // check exploit (trade more items that you have)
- if (impossible_trade_check(tsd)) {
- trade_tradecancel(tsd);
- return;
- }
- // check for full inventory (can not add traded items)
- if (!trade_check(sd,tsd)) { // check the both players
- trade_tradecancel(sd);
- return;
- }
- // trade is accepted and correct.
- for( trade_i = 0; trade_i < 10; trade_i++ ) {
- int n;
- unsigned char flag = 0;
- if (sd->deal.item[trade_i].amount) {
- n = sd->deal.item[trade_i].index;
- flag = pc_additem(tsd, &sd->inventory.u.items_inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
- if (flag == 0)
- pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
- else
- clif_additem(sd, n, sd->deal.item[trade_i].amount, 0);
- sd->deal.item[trade_i].index = 0;
- sd->deal.item[trade_i].amount = 0;
- }
- if (tsd->deal.item[trade_i].amount) {
- n = tsd->deal.item[trade_i].index;
- flag = pc_additem(sd, &tsd->inventory.u.items_inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
- if (flag == 0)
- pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
- else
- clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0);
- tsd->deal.item[trade_i].index = 0;
- tsd->deal.item[trade_i].amount = 0;
- }
- }
- if( sd->deal.zeny ) {
- pc_payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd);
- pc_getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd);
- sd->deal.zeny = 0;
- }
- if ( tsd->deal.zeny) {
- pc_payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd);
- pc_getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd);
- tsd->deal.zeny = 0;
- }
- sd->state.deal_locked = 0;
- sd->trade_partner = 0;
- sd->state.trading = 0;
- sd->state.isBoundTrading = 0;
- tsd->state.deal_locked = 0;
- tsd->trade_partner = 0;
- tsd->state.trading = 0;
- tsd->state.isBoundTrading = 0;
- clif_tradecompleted(sd, 0);
- clif_tradecompleted(tsd, 0);
- // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
- if (save_settings&CHARSAVE_TRADE) {
- chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);
- chrif_save(tsd, CSAVE_INVENTORY|CSAVE_CART);
- }
- }
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